#Lethal Level Loader [Custom Content Loading API]

1 messages Β· Page 3 of 1

zenith flax
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I'll see what I can do once more prominant fires are put out

calm eagle
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We're all chefs here

jolly cargo
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Is it just text?

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Or is that why they don't register

calm eagle
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So LLL is just counting the LE moons as vanilla bc they're present already, correct?

low dock
fallow fern
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Am I just misunderstanding something, or is the LLL config in a different place from the other ones?

zenith flax
# jolly cargo Or is that why they don't register

if i went to my closest, tagged all my clothes as "my current clothes", went and bought new clothes and tagged them as "my new clothes" that would be correct

if someone snuck into my closet and put new clothes in the day before...

fallow fern
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I'm in the r2modman config editor and cant find it

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Oh wait do I need to load into a lobby first

jolly cargo
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just trying to figure out why modded moons dont appear

zenith flax
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yeah gonna look into that

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ohhh

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ok i know why

calm eagle
low dock
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so i can give some feedback and sometimes help while stuff is happening

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oh and i like to learn

zenith flax
low dock
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lol i dunno i've seen such deep pain in every head chef i've ever known

gaunt coyote
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V1.1.2 Testing
Skinwalkers still causing launch to hang

tawny pier
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Sorry if this is a dumb question. I'm making a custom interior and I dont know too much about scrap spawns yet, but I know there are... 3 types? (General, SmallItems and TableItems)

Is it what this part refers to with the "ItemGroups"?

LethalLevelLoader now correctly restores references to base game ItemGroup's found in Custom DungeonFlow's

If so, what was the issue with custom interiors and their ItemGroups and how does LLL fix them?

gaunt coyote
fallow fern
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I'm pretty sure all LLL moons are showing up, but not LE ones

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Though I can still route to them

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v1.1.2 btw

zenith flax
idle ravine
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Or if you use the ones from a decompile, they'll get included as a new data asset and be considered different

gaunt coyote
fallow fern
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Landing on Asteroid13 from Wesleys Moons works fine, but landing on Infernis from the same mod gets stuck on Random Seed

low dock
gaunt coyote
jolly cargo
tawny pier
idle ravine
tawny pier
main star
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La Mao, modafukin moons are broke as shiet, time to wait the next 2 days for them all to update

fallow fern
# zenith flax Log please

Order of events in this log:

  • Start game
  • Open lobby on existing save
  • Route to infernis, lands with no issues? its foggy
    • last time I routed to asteroid13 and then infernis and it got stuck
  • Quit to main menu
  • Delete file 2 and make a new save on it
  • Route to infernis
  • Gets stuck on random seed
  • quit to main menu
  • close game
    lemme know if you want this tested in another way
fallow fern
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LE and LECore

zenith flax
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heard

fallow fern
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  • 1.1.2 and CompanyExecutive which gives you 1,000,000 credits
fallow fern
# zenith flax Log please

Order of events in this log:

  • start game
  • make new save
  • route to infernis, lands successfully
  • goes to orbit and routes to asteroid 13, lands successfully
  • goes to orbit and routes to infernis again, lands successfully
  • goes to orbit and lands on infernis again, lands succesfully
  • quits without saving (its day 0) and reopens the same save
  • route to infernis, gets stuck on random seed
  • at log lines:
[Info   : Unity Log] clip index: 2; current planet: 46 Infernis
[Info   : Unity Log] Current ship ambience clips length: 12
[Info   : Unity Log] clip index: 10; current planet: 46 Infernis```
- wait a bit then quits save
- reopens save
- route to asteroid13, gets stuck again on random seed
  - at log lines:
```[Info   :LethalExpansion(core)] Moving 3 EntranceTeleport(s) to scene
[Error  : Unity Log] InvalidCastException: Specified cast is not valid.
Stack trace:
LethalLevelLoader.LethalLevelLoaderNetworkManager.__rpc_handler_12573863 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <0ee8da500aa942f89ba9acde1681b0ff>:IL_007B)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetRandomExtendedDungeonFlowServerRpc()
LethalLevelLoader.DungeonLoader:SelectDungeon()
LethalLevelLoader.Patches:InjectHostDungeonFlowSelection()
RoundManager:DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager, Int32, Int32)
RoundManager:__rpc_handler_1193916134(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager, Int32, Int32)
<LoadNewLevelWait>d__115:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Info   : Unity Log] Now listening to dungeon generator status.
[Warning: Unity Log] [Dissonance:Recording] (05:19:02.034) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate
[Warning: Unity Log] [Dissonance:Recording] (05:19:02.035) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate
[Warning: Unity Log] [Dissonance:Recording] (05:19:02.036) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.2128787)
[Warning: Unity Log] [Dissonance:Recording] (05:19:02.560) BasePreprocessingPipeline: Lost 480 samples in the preprocessor (buffer full), injecting silence to compensate
[Warning: Unity Log] [Dissonance:Recording] (05:19:02.561) CapturePipelineManager: Detected a frame skip, forcing capture pipeline reset (Delta Time:0.2345695)
[Info   : Unity Log] clip index: 9; current planet: 57 Asteroid-13
[Info   : Unity Log] Current ship ambience clips length: 12```
- Quit lobby
- Quit game

Not sure how relevant / useful this all is but hopefully there's good data
old pebble
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love the amount of The Bear references in here

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phenomenal show

south hawk
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After the update, I don't see the moon from LE

fallow fern
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I'd like my modpack to default to sorting / filtering by price, but I don't want the full moons list overriding someone else's modpack configs. Would this be an issue if i bundled the LLL config in my modpack? And if so, would it be possible to have the LethalLevelLoader core settings and the settings of the moons split into two configs at some point down the line?

oblique summit
south hawk
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Is there a priority in the config for demonstrating moons from LLL or LE?

south hawk
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Although the sorting idea sounds interesting

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But it’s better that they are sorted by complexity than by price

fallow fern
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I'd rather they be sorted by price

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right now they're not really sorted in any particular way

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I could possibly sort by difficulty instead but more people seem to think price is the way to go

fallow fern
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Bug
I've run the commands
filter last travelled
sort last travelled
preview last travelled
filter quota - note, pressing enter with this doesn't error or do anything but instead leaves all text inputted, which is strange
I'm aware not all of these commands seem like they should do something, just poking around
after doing all of these, entering "moons" seems to not do anything, even after exiting and reopening the terminal

here's the log. I landed on experimentation once before I started trying commands out
@zenith flax I understand this is probably low on the priority list right now, just thought I'd make you aware

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Update: Even after closing the save and making a new one, the moons command is still broken

south hawk
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My loading stuck on the very first card

018d875a-09ad-30c6-e9a0-daf0c74f517c

south hawk
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He's already cooking!

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True mod chef, we believe in you

zenith flax
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Do you think the issues regarding using a translation mod are resolved now?

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Hard for me to check

south hawk
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I don't see the moon LE

zenith flax
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oh yeah thatsa me issue

south hawk
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But I can choose LE moons

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I think the problem is solved

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You are just a magician

hushed sky
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@zenith flax so i shouldn't have march as a default if its buggy at moment cause it worked before

zenith flax
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its probably fine?

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i hate march man

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its possible march might have some inconsistent results in simulate menu and maybeeeeee facility set to 600?

hushed sky
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yeah i can't use march for some reason

zenith flax
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oh no the lethal expansion stuff will work fine in that dll forsure πŸ˜›

zenith flax
south hawk
hushed sky
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something about can't use specific cast

zenith flax
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what does it look like when u simulate march and offense

hushed sky
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i just get stuck at seed screen on march and offense is fine

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[Error  : Unity Log] InvalidCastException: Specified cast is not valid.
Stack trace:
LethalLevelLoader.LethalLevelLoaderNetworkManager.__rpc_handler_12573863 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <0ee8da500aa942f89ba9acde1681b0ff>:IL_007B)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetRandomExtendedDungeonFlowServerRpc()
LethalLevelLoader.DungeonLoader:SelectDungeon()
LethalLevelLoader.Patches:InjectHostDungeonFlowSelection()
RoundManager:DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager, Int32, Int32)
RoundManager:__rpc_handler_1193916134(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager, Int32, Int32)
<LoadNewLevelWait>d__115:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Info   : Unity Log] Now listening to dungeon generator status.```
zenith flax
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do u know what i mean by simulate

hushed sky
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i don't think i do

zenith flax
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go into terminal and go simulate march and simulate offense

hushed sky
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oh gotcha

crystal edge
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currently running 38 mods (iirc), simulated march just fine. routed and landed, seed loaded v quick

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log not showing anything overly concerning, just the standard warnings

south hawk
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Good sh**t!!!!

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It works

crystal edge
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going to try only running more interiors on march and see if i get any issues

south hawk
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But my question is, what is the preview below? Some sort of sorting?

fallow fern
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Also just a general command to see acceptable inputs for filter, sort, and preview

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unless that's already in the game

hushed sky
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i didn't know that was a thing

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lol

zenith flax
south hawk
zenith flax
south hawk
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Will have to delete

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Or is it possible to create compatibility with it? The guys and I are comfortable

south hawk
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Oh shit, magic

zenith flax
hushed sky
south hawk
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But who will know about this team?

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Can I make it default?

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I would then remove that mod

zenith flax
zenith flax
south hawk
hushed sky
zenith flax
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but like

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does march work

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you said it doesnt

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sir we didnt change anything 😭

fallow fern
# zenith flax

are there any known broken commands? on 1.1.2 after trying a few things with sort / filter and tags i managed to make every command no longer work that previously was

fading wyvern
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poor batbys brain is melting

south hawk
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I was given the generation by Scoopy

zenith flax
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does it still do it with that dll

fallow fern
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I'm gonna check right now

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I did enter some pretty dumb commands

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like sort tag

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sort filter

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filter kept saying "this item is not in stock" after i did a few things

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and sort was just "DATA CORRUPTED OR OVERWRITTEN"

zenith flax
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Yee

fallow fern
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Filter quota?

south hawk
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I can't figure out the reason for the problem, why the "EJECT" command doesn't work

fallow fern
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out of curiosity, what is sort tag supposed to be used with

sullen coral
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Tested all the ins and outs of LethalLevelLoader, customers walked in with actual modules

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Everything burst into flames

fallow fern
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I remember hearing sort quota and sort run would be broken

sullen coral
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some modules not LLL, but I digress

fallow fern
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last travelled isn't compatible with this object for sort, preview, or filter

fallow fern
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Filter vanilla shows a bunch of LE moons, I heard that was known

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in the readme, Vanilla is put as Preview, not filter

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and Quota is put in Sort, not filter

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I also can't tell what sort [tag] should be used for, or what filter quota is even doing

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but it seems like things are working!

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uhoh

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all the LE moons show as 0 price

zenith flax
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makes sense ty

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uh ohs are fine but anything that needs fixing either needs to be fixed in the next 4 or so hours or in like 4 and a half days

fallow fern
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yeah, right

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looks like sewer, office, castle, bunker, and SCP are all working with simulate

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only thing thats broken (and was throwing out errors in the log) was scarlet devil mansion

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I'm gonna see if I can get the softlock on LE moons again

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Yep

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Landing on an LE moon, quitting to the menu**, and then trying again gets stuck on random seed still

zenith flax
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log

south hawk
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@zenith flax I need your eyes

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To understand why the "eject" command does not work

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But I guess this problem is related to GI or LLL or AC
But this is not accurate, one of them is an imposter

fallow fern
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I think i landed twice, quit while landing the 2nd time, then reopened the save and tried to land again

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when it was stuck on the seed, i waited for a couple minutes then quit to the main menu and closed the game

olive sonnet
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I changed the sort and filter for the moons once, and now I cant see LE moons anymore

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😧

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where they go

fallow fern
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what commands did you use?

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and are you on 1.1.2, or the most recent dll sent in this channel?

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I can try to replicate

olive sonnet
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Im on 1.1.2

fallow fern
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For me I couldn't see any of the LE moons in 1.1.2

olive sonnet
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But prices still dont work :(

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Im assuming this will be ironed out in the next couple of days

fallow fern
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I think batby said they're gonna be gone for a few days after today (aka in 4ish hours)?

hushed sky
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@zenith flax i figured it out i put the @ in the config pre setup and it didn't like that

zenith flax
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ohhh right

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yeah either add directly to your extendeddungeonflow or use my config parsing functions

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or just use the auto config unless you wanna disable it

hushed sky
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oh auto config does that sync with clients too ?

zenith flax
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it does not πŸ˜”

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but lll now has host only dungeonflow and dungeonsize selection

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which helps

hushed sky
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oh yeah that will help

zenith flax
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but yeah if you wanna do your own config stuff you can choose to disable the autoconfig and/or use my functions

hushed sky
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i like to customize πŸ™‚

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thanks again for the LLL its been great

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@zenith flax do i just slap this in my script and it will setup the auto config want to at lest test it

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public bool generateAutomaticConfigurationOptions = true;

zenith flax
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its enabled by default

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you can set it to false if you don't want it

hushed sky
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oh

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nice

south hawk
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Same error on the latest version in ThunderStore

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I checked again, this time I arrived on VOW

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Waiting for update :3

south hawk
hushed sky
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how do you have the config part of script setup

south hawk
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There is no

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Standard probably

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I don't know

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018d87b7-9e39-05fa-f3e1-0f9dfab73bac

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I can only do this, the entire config is in the assembly code

hushed sky
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oh gotcha will take a look

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sorry miss understood sorry

zenith flax
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yknow if everyone just stopped doing the things that cause issues we'd all have less problems

south hawk
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I just disabled mods in my build, checking why the "EJECT" command did not work.

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The imposter turned out to be LLL

hexed mesa
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Yknow if everyone just stopped writing code we'd all have less problems

south hawk
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You are so cool 😭

fading wyvern
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if everyone just made everything in LLL and nothing else we'd be green

south hawk
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I thought everything, all the moons, there would be generations on it

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And loot and so on and everything will work stably

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But not if LE LE core and a bunch of other custom things that depend on them

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for the first time during the installation days I suffered and sat only on LLL

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Then I decided to implement LE slowly, and then I added 170 mods

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And he began to find errors, correct them - create discussions on GitHub and it seems to be normal

zenith flax
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https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/

Version 1.1.0.3

  • Introduced initial support for LethalExpansion moons.
  • Fixed oversight were Dungeons were not correctly being patched over multiple playthroughs in a single session.
  • Fixed oversight were the LethalLevelLoader NetworkManager was not being created on subsequent playthroughs in a single session.
  • Fixed an issue were the Terminal would break if filters reduced the MoonsCatalogue to one or zero listings.
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lethal expansion route prices might still be 0 because of how lethalexpansion references their moons via selectablelevel.levelid

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it's somewhat more of a problem on their end, at the very least i probably can't touch it until next week

fading wyvern
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what does initial support mean, no need for Core?

zenith flax
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apologies for any inconvenience

zenith flax
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i do stuff to specificially adopt them into LLL now

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no more sneaking in

fading wyvern
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ahhh

zenith flax
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previous versions worked unintentionally because i setup things well enough lol

fading wyvern
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we love hacky solutions

sullen coral
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Ultimately with LE being deprecated moons should strive to change over anyways

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But easier said than done

fading wyvern
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especially now that we can start with documentation

sullen coral
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If Kast doesn't get an update by the time LLL gets documents, I might port it myself

carmine sable
young acorn
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1.1.3 is out for r2modman yippep

hexed mesa
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@zenith flax dont forget the beautiful LLL setup tutorial i gave you

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it honestly helped @maiden elm set it up, or at the least did something im pretty sure

young acorn
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hope a setting is added to sort of hide the results from simulate (make the possible flows ambigious instead of directly saying the names of them)

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preview command doesn't seem to work

zenith flax
young acorn
# zenith flax ?

whenever i type "preview [something]" into the terminal, it just gives me [There was no action supplied with the word.]

zenith flax
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what are you trying

young acorn
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preview all and preview difficulty i've tried

carmine sable
young acorn
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actually it seems that none of the commands are working suddenly after i restarted the game? i was able to use sort price and sort difficulty before, now they aren't working

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i will attempt restarting my game again surely that will work

native drift
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Now I'm getting a strange issue where some of the levels won't register on the terminal; I have Atlas Abyss (LLL dependent moon) alongside Atlantica (LECore dependent moon) but whenever I type in Atlas, it wasnts to go to Atlantica no matter what

unborn cairn
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That’s because lethal company usually uses the first 3 letters from the moon

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or most things I think actually

native drift
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before it wasn't an issue so 🀷

unborn cairn
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you might have to type the whole name out

native drift
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I tried, still no dice

unborn cairn
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Rough

native drift
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The terminal worked LLL 1.1.2.... but I had the issue where I'd get stuck at the Random Seed screen, now the terminal doesn't work but I could load into a level πŸ˜†

ah well, just gotta see if there's an update later today or tomorrow

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I love the fast updates though, I'm usually used to older games where modders just pack up and leave so there's no real expectation for updates, I appreciate the creator's fast response 🫑

south hawk
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What happened to the LE moons?

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They've all become free

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Is this how you take revenge on them? xd

earnest turtle
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@south hawk

maiden elm
south hawk
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Why did they become free???

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I select the moon - press enter - it is available

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Although it should cost 900 for example

earnest turtle
# south hawk How can I get the old prices back???

Okay so I'm literally just a bystander, but the way I understand it is:
there is two frameworks at the moment for adding custom moons to the game. LethalLevelLoader and LethalExpansion.

the two are not completely compatible yet, you either use one or the other

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LLL is more recommended, because it seems that that's the one that's here to stay

tall kindle
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Yeah lethal expansion is practically deprecated

earnest turtle
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eventually (hopefully) we'll have all the LE moons ported over to LLL

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until then, don't use them

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or only use them

pearl orchid
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With updates to come, will it be a seemless transition for LE moons to LLL?

earnest turtle
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if you want prices

pearl orchid
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I'm currently avoiding any moons that use LE

unborn cairn
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funny cus it’s out of date but some of the best custom moons to hit LC just dropped on LE 😭

earnest turtle
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@south hawk I guess you could also subtract their prices from your balance when you're routing to them if there is a mod that allows for that

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it's a goofy idea but probably works

unborn cairn
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Late game upgrades let’s you force credits

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or course that goes both ways tho

earnest turtle
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wdym?

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what's the other way?

earnest turtle
south hawk
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My player has

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I have

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Why is the weather out of sync?

unborn cairn
earnest turtle
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but then going to Kast for free is also cheating i guess

south hawk
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hey, I'm here :с

pearl orchid
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Don't have any idea as to which though

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I've had it happen on very rare occasions
It's a desync side effect

unborn cairn
earnest turtle
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Is LLL the mod that handles interiors as well? or is that a different one?

tall kindle
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If you don't wanna go for free, just order a bunch of shovels or whatever until the price matches and let the dropping ship leave

south hawk
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This didn't happen before

tall kindle
# south hawk What?

Kast costs 900 or whatever, just buy 10 of whatever costs 90 in the shop and don't collect the item

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You don't need some cheat mod to force credits up and down

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Just use the mechanics given to dump your money if you really wanna be fair

pearl orchid
south hawk
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The problem I have is that the moons have become free

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Why should I buy anything?

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???????

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In the party, the "eject" command still doesn't work

void sorrel
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is LLL still bugging with skinwalker?

tall kindle
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Facepalmlmao the moons being free itself can't be helped right now, the easiest solution to pretend that you're paying for the moons is to buy stuff from the shop equivalent to the moons price and not picking the stuff up

slim wind
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or not updating for now

tall kindle
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^

south hawk
tall kindle
haughty olive
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is it safe to use lll v1.1.3? everyones talking about it being buggy

alpine heart
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is this possible?

south hawk
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Did I need to remove the LLL config?

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Because I haven't seen anything like this

alpine heart
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idk maybe. this is in LLL's config for me

earnest turtle
slim wind
alpine heart
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no, the default is only weather

alpine heart
slim wind
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πŸ€”

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check what happens using All

void sorrel
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i see the section in my config

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just added price to the display so i sure hope it works

alpine heart
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when i do like #1193461151636398080 message , i get this

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and the config changes to this

alpine heart
void sorrel
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interesting how it changes to history when the default is weather

earnest turtle
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I mean, it will display price, difficulty, weather and history as well

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no?

void sorrel
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all should show every option im sure.

alpine heart
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no it doesn't seem that way

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it looks just like i want it

void sorrel
#

tho id personally not want it showing vanilla cause in my map list one of the moons is modded but it thinks its vanilla

#

oh nice, shows price difficulty and weather

alpine heart
#

yup nice

slim wind
#

LE moons don't show up?

alpine heart
#

they do. look at last moon in my terminal

#

oh shit nvm

slim wind
#

isn't secret labs on LLL?

#

yeah

void sorrel
#

yeah so is the custom dungeon for it

alpine heart
#

idk then. i don't use LE

void sorrel
#

aquatis is LE

#

i can run my pack rq and see if it shows up

#

and it looks like LE moons are showing up again

strange trail
#

so basically they show up but their prices will always be free if LLL is on?

void sorrel
#

aquatis was always free for me before so i cant really test that. otherwise ive got no clue

strange trail
#

gonna stay on old ver for now then

earnest turtle
#

#1193461151636398080 message

arctic matrix
#

hi guys, my terminal isn't working with LLL 1.1.3, and 1.1.2 only lists vanilla moons but I have over 50 custom moons

#

should I try a different version?

slim wind
#

fall back below 1.1.0

earnest turtle
void sorrel
strange trail
#

there's like 130 moon mods

arctic matrix
earnest turtle
void sorrel
#

also if you go into the LLL config after an initial launch it has specific sections where you can input the cost so rather than free it will actually have the normal price

earnest turtle
#

or how do you make both work

void sorrel
#

I do not

#

I have both enabled

earnest turtle
#

Le, Lecore, and Lll?

strange trail
#

so you can set a price in LLL for LE moons as a bandaid fix?

void sorrel
void sorrel
earnest turtle
strange trail
#

ya but if its not much to ask can you test if it works? πŸ‘€

void sorrel
#

sure give me a sec. ill make aquatis cost a specific amount

strange trail
#

pog

#

thanks a lot

void sorrel
#

for reference this is what im setting cost as before i go into game

#

usually its just 0 for that moon in the first place

strange trail
#

ya

void sorrel
#

next thing id have to check is if the seed hangup still happens on vanilla moons cause i want to use LLL moons with my buddy this weekend as well as vanilla and the skinwalker

earnest turtle
arctic matrix
void sorrel
#

it seems i have success

void sorrel
earnest turtle
#

is unstable a difficulty level?

slim wind
#

nicee

void sorrel
strange trail
#

thanks again

void sorrel
#

oh cool skinwalker and LLL are playing nice again

arctic matrix
earnest turtle
#

I kinda wrote it off for being a meme

#

but I might try now

void sorrel
#

both the console and the fact that it actually loaded instead of getting stuck in a random seed loop

#

now im gonna see if i cant figure out a custom solution to that annoying assignments issue which isnt related to this channel

zenith flax
#

Skinwalker never had any issues afaik.

Was just the last thing being logged due to a seperate issue

pearl orchid
#

Yeah, I've never run into issues with it either

void sorrel
#

thats why im saying "playing nice" i already know it was LLL not skinwalker

zenith flax
#

Yeah, don't think that was necessarily an issue per say, a byproduct of other stuff not working

void sorrel
#

true. tho it strangely went away when i loaded the same pack with skinwalker disabled lol

#

like for me it actually loaded the world and didnt get looped

arctic matrix
#

LLL isn't compatible with Dafini-Dafis_Mega_Moon_Pack_Emporium-1.3.26 after today peepoSad

it's a huge active custom moon pack.

when I try the 'moons' command, it doesn't work and I get this error:

Stack trace:
LethalLevelLoader.TerminalManager.RefreshExtendedLevelGroups () (at <2fc748f7d12e40a992508e15339e7772>:IL_0001)
LethalLevelLoader.Patches.TerminalLoadNewNode_Prefix (Terminal __instance, TerminalNode& node) (at <2fc748f7d12e40a992508e15339e7772>:IL_0017)
(wrapper dynamic-method) Terminal.DMD<Terminal::LoadNewNode>(Terminal,TerminalNode)
Terminal.OnSubmit () (at <af9b1eec498a45aebd42601d6ab85015>:IL_00EA)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E)
TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B)
TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()```
iron quiver
#

Break time?

south hawk
#

@zenith flax regarding free custom planets, will there be a solution? 😭

void sorrel
south hawk
void sorrel
#

they are in some cases. if the prices are configured already just set it to true for that moon

#

if not just set to true and configure to the correct or desired cost

#

if the moon is missing from the config you may need to run the game so the config can update

vagrant sundial
#

Is there a fix for enemies spawning outside? This happens on LE and LLL moons. I use the Explorations modpack with LLL updated to 1.1.3

void sorrel
#

i know there is one that does that for sure, whether its part of that pack or not i do not know

vagrant sundial
#

It didn't happen before LLL 1.1

void sorrel
#

im getting the mod pack rn to see if its part of it or not

#

they may have added the mod to the pack at some point

#

is the screenshot on pyramid?

vagrant sundial
void sorrel
#

or egypt

vagrant sundial
#

egypt

void sorrel
#

oh lol didnt realize you made the pack

vagrant sundial
#

but it works on all the other moons for me as well in the pack

void sorrel
#

let me check your cfg rq

fleet python
#

🀯

void sorrel
#

think i found it lol

#

let me open mine in the correct section

#

oh boy

vagrant sundial
#

what is it

void sorrel
#

so i think you have to config each moon seperately for that fix

vagrant sundial
#

doesn't sound very fun

void sorrel
#

unless im reading this part wrong it looks like it decides what can spawn outside during the day

vagrant sundial
#

oh Daytime Enemies should be the circuit bees, the manticoils and the roaming locausts

void sorrel
#

should normally be ignored in the config unless you set it to use that config

vagrant sundial
#

I have to enable the config to change the planet price right?

iron quiver
void sorrel
#

thunderstore keeps crashing lol

void sorrel
#

this is basically what i enabled to get the prices working correctly if i wanted the override

#

where it says enable content configuration

#

it would have to be turned on for each moon you intend to modify with LLL's config

low dock
#

do you have an issue with current LLL where you can't pull the lever when routing to egypt?

void sorrel
#

but the section that lists the outside enemy spawns is per moon rather than a seperate section

#

so im not sure where its causing the indoor enemies to spawn outside

vagrant sundial
vagrant sundial
void sorrel
#

looks like LLL needs one more update lol

#

I like i how i dont know anything about coding but i can figure out configs like nothing lol

#

just goes to show the power of good config setups

wraith nova
#

hey there, since i had been asleep while this whole LLL thing happened, has it been fixed to the point of no more problems, or do i gotta wait more

void sorrel
#

seems just one issue remains

#

indoor monsters spawning outdoors

wraith nova
#

that sounds kinda fun, unless you talk about infernis which allows bunker spiders outside

strange trail
#

well not fun when all inside enemies can spawn outside regardless of map

void sorrel
#

ye thats what currently happening

wraith nova
#

you prolly didnt play brutal company haha, eitherway, i will wait more then thanks for the info

void sorrel
#

ive played BC. 30 brackens chasing me to the ship was scary

wraith nova
#

hell yeah!

strange trail
#

oh wait

#

inside enemies spawning outside only happens if you enable the configs for like modification

#

oh man

void sorrel
#

which you need to do in order to get actual costs in place

#

they just need to correct the outside daytime section

iron quiver
#

Looks like we won’t see an update for a few days, unless it’s only a joke status

wraith nova
#

i will see what my savefile says

#

version 1.1.3 is broken right

#

if i dont update it wont break i think lmao

void sorrel
#

anybody know the default chance for specific enemies on vanilla moons?

#

1.1.3 is and isnt broken at the same time

iron quiver
#

Wait 1.1.3 is a thing?

void sorrel
#

its an easily avoidable glitch

#

just gotta deal with no enabling the content modification for each moon

wraith nova
void sorrel
#

or configure the correct enemy spawns in place of the indoor ones

wraith nova
#

could ask in support or help troubleshoot some people have spreadsheets

void sorrel
#

im tempted to make it so the outside of every moon spawns a bunch of masked lol

wraith nova
#

thats kinda what atlas did

void sorrel
#

i know

#

thats what gave me the idea

void sorrel
wraith nova
#

ah, i keep spawns kinda vanilla

void sorrel
#

i usually do that too but i figure. its where the masked live so why not make it seem like only they can exist there

iron quiver
wraith nova
#

best part was finding shrimp on asteroid and it was hella dark

iron quiver
#

I have yet to find a shrimp 🦐 πŸ’€

wraith nova
#

their weight it verrrrrry low

#

is*

iron quiver
#

Yeaa

wraith nova
#

1-8 is not alot

iron quiver
#

Jesus it’s only 1-8??

wraith nova
#

second

iron quiver
#

That’s nothing

wraith nova
#

lowest possible

#

lol

iron quiver
#

πŸ’€

#

No wonder I’ve never seen one

#

I’ve set SCP 096 to 12 and I haven’t seen a single one either

strange trail
#

its fairly common on titan at least tho

#

scp 096 that is

wraith nova
#

300 is like verrry high

#

they dont use 100 as 100%

iron quiver
#

Yeah they’re weight

void sorrel
#

it is rather annoying that it isnt a 0-100 for percentage...

iron quiver
#

I think 300 is 50%? At least for interiors

void sorrel
#

rather than weight

wraith nova
#

300 = facility
1 = mansion

iron quiver
#

Lmaooo

wraith nova
#

and on the right is procent for both

iron quiver
#

Where does the last 20% go

wraith nova
#

i do use some extra interior thats why its not actually accurate but you can see it as 0.21 - 100

iron quiver
#

Or is it.. 80%/80??

#

I know that makes no sense but still

wraith nova
#

yus

#

but to get original stats do the math of 0.27 - 100

#

99.73

iron quiver
#

Oh wow I’d love to be able to see a chart like this, it would be so much easier to set weights

wraith nova
#

oh i can give you all if you want there sjust some modded ones in there

#

just make sure to do - with mansion

carmine sable
#

Is there any way to start modding with Lethal level loader?

iron quiver
# wraith nova

How’s Atlantica? I really like Infernis and Acidir, but I don’t want too many moons, so I only pick the best ones

wraith nova
#
Experimentation: Facility 99.73% - Mansion 0.27%
Assurance: Facility 99.44% - Mansion 0.56%
Vow: Facility 99.48% - Mansion 0.52%
Offense: Facility 99.71% - Mansion 0.29%
March: Facility 100% - Mansion 0%
Rend: Facility 0.72% - Mansion 99.28%
Dine: Facility 0.91% - Mansion 99.09%
Titan: Facility 88.48% - Mansion 11.52%
#

Atlantica is easy to walka round on, and when going inside it gives you an evil little floody area where water is inside the interior, so its hard to see things on the ground

#

but when you go down underwater the water itself just goes away

spare pecan
#

Isn't it?

wraith nova
#

yeah its on purpose

#

same for etern where nutcrackers are outside

spare pecan
#

Okay i thought for a sec that a mod was fucking up with Infernis during all this time phew

wraith nova
#

the ai does fuck up alot

iron quiver
wraith nova
#

i can give you a view in moment

iron quiver
#

Ayyy thank you!

wraith nova
#

startup always takes long haha

south hawk
#

In AdvancedCompany you can change the price of moons, but for some reason everything was set to 0 by default. I still can’t understand the reason for this, everything was fine before...

iron quiver
#

Makes me wonder if Outpost 31 is still in loading hell

south hawk
#

I already wrote to them about this

wraith nova
#

Outside:

#

Inside:

#

atlantica costs 130

iron quiver
#

This looks amazing god damn

#

So it’s the perfect planet for the second quota

wraith nova
#

pretty much

#

has also nice items

iron quiver
#

I’ll test it and very probably add it

wraith nova
#

so have fun^^

iron quiver
#

Have you tried Starlancer’s new moon?

#

It’s really interesting imo

wraith nova
#

they have a new one???

#

:O

iron quiver
#

Yeah! Imo better than Auralis

wraith nova
#

oh wow triskelion damn

iron quiver
#

I’d really like to start creating moons, but with LE getting deprecated and LLL lacking proper documentation, it’s really hard to get started

wraith nova
#

damn

#

were you gonna make star wars maps like the kamino moon?

iron quiver
#

I thought about doing that, but I have a different project in mind

iron quiver
jolly cargo
#

How do I make the interior enemies not spawn outside?

wraith nova
#

i mean anything people make is awesome if atleast its done by love

iron quiver
#

Constant stormy weather too

sage cradle
#

looks like LLL breaks enemy lists on custom moons now, which in turn breaks "brutal company minus" mod

#

downgraded LLL and everything works again

iron quiver
sage cradle
#

the error

iron quiver
#

Idk if Batby is really gone for 4 days tho

wraith nova
iron quiver
#

woa

wraith nova
#

swamp planet with foggy

iron quiver
#

I would need to hide Yoda as an Easter egg somewhere

pearl orchid
jolly cargo
#

Yeah I’m guessing the mod is loading the daytime and interior list in the same spot and therefore i don’t think you edit the interior either

iron quiver
#

Yeah indeed

jolly cargo
#

So if you remove the enemies there none then no enemies will spawn inside

iron quiver
#

I think I’ll roll back to 1.0.7

#

It’s either ultra hardcore or peaceful mode

wraith nova
#

for out of context mod ideas binder, how about you make a scavanger model with yodas head

iron quiver
#

Lmao yeah that’d be funny

#

It would be a great place to start

wraith nova
#

would be funny, and when you die its the lego yoda scream

iron quiver
#

oh my god

#

Stop giving me these magnificent ideas

wraith nova
#

i just dont have the power of skill to make anything, but my head is a good idea printer

teal tendon
#

The new version of LLL is incompatible with Intro Tweaks, when you have it activated, LLL doesn't load all the lethal bundles. For example, with Ganimedes only load the levels bundle and with egypt only the scene bundle

iron quiver
#

Oh that makes sense

teal tendon
pearl orchid
#

For sake of clarity, if you disable introtweaks, the moons work as they should?
i.e, moon prices

teal tendon
strange trail
#

moon prices are an LLL bug atm im pretty sure

pearl orchid
#

That's what I thought

#

But noted

iron quiver
#

I’m almost shocked there’s only a handful of bugs after such a massive LLL update

wraith nova
#

haha

jolly cargo
#

Can you just like paste in the daytime enemies to fix the issue?

#

Because the interior stuff is there

#

unless the override doesn't allow you to remove enemies

south hawk
#

At first I thought it was the AC that was breaking, but no

#

As a result, I had to set each planet its own price in the preset, as a temporary solution xD

strange trail
#

sure but that makes inside enemies spawn outside lol

vagrant sundial
jolly cargo
#

you can look it up

#

Ok yeah you can add them but you can't remove the indoor enemies

brave ore
#

Does anyone have the 1.0.7 release of this mod ?

#

I can't find any link to download it

iron quiver
brave ore
#

And since the 1.1.3 is kinda broken (moons not showing in the terminal and can't go to them) I want to try and use the prefered version for the moons mods

#

Thanks

iron quiver
#

You’re welcome :))

hushed sky
jolly cargo
#

I have the mansion at 0

#

Do I need to list all 0s?

#

oh ok so it didn't apply at all

#

because I have 60 for it

rain garnet
jolly cargo
#

facility

rain garnet
#

ehm

#

wah ?

#

i'm asking for the mod that shows dungeon generation weight u got there to be sure

jolly cargo
#

This mod

#

Like the mod this channel is for

rain garnet
#

oh

#

so its a new feature ? xD

#

holup im checkin the patchnotes

#

oh looks like i have miss alot of feature actually since its all hiden in sub patchnotes

#

would had thought those would be in a config file tho

#

hold on

#

no it is actually new, its just that i have heard that LLL did alot of mess with the update so i waited before doing it

#

tell me if i'm right to be sure i am not goin crazy o-Β° @jolly cargo

hushed sky
rain garnet
#

have both

#

set so that core prevent the normal

#

(its just that other mod are dependant on it so idk if i can remove it)

hushed sky
#

you can just disable Lethal Expansion only but keep core and it works

#

i have the moons that requires Lethal Expansion and they still work

rain garnet
#

so no worries about that right

soft violet
#

yeah click the disable lethalexpansion only

hushed sky
#

yes it should still work just disable only the Lethal Expansion

rain garnet
#

so what the purpose of having it then ?

#

can also uninstall it right

hushed sky
#

i think so

rain garnet
#

its just that thunderstore get mad but yea

hushed sky
#

i would disable first then test before uninstall but it should work

rain garnet
#

to come back about LLL...
i have alot of message to read from today, looks like the update made waves, what is the short version ?

hushed sky
#

i think also because lethal expansion has its own stuff it adds and the modders want to make them compatible

jolly cargo
#

hmm when i type in Atlas abyss it redirects to atlantica

hushed sky
#

this is a way to simulate the chance of interiors spawn

jolly cargo
#

oh wow I got a bajillion errors from trying to visit asteroid 13

hushed sky
#

yeah i need to add a way to separate asteroid 13 and the rarity

true void
#

cant you just put asteroid

hushed sky
#

it should work like that

#

i need to do a few test with that map

rain garnet
#

oh crap didn't notice i was in #1175883003474485369 ...
thougth i was in #1169056298856362105

#

my apologies

iron quiver
#

You are forgiven

ashen arrow
#

Does anyone know why textures aren’t applying to Terrains? It looks fine in Unity, but not in Lethal Company. I'm using LethalSDK.

rain garnet
#

The number one priority for me after the 1.1.0 release is to do a major pass on documentation on how to use LethalLevelLoader and to work on Unity Editor tools to streamline, simplify and empower development of Lethal Company modding as much as possible.
U mean this ? x)

#

(i anwsered the message just so i can go back up there quick)

true void
#

"after the 1.1.0 release"

rain garnet
#

yes yes

#

its just that i saw this when i wanted to start making stuff and was sad

#

well can't wait c:

jolly cargo
#

the 13 is part of the name I think

iron quiver
#

I’d rather appreciate the massive amount of content we just got than already ask for more lol

jolly cargo
#

yeah, first lots of bug fixes

#

but then I have some little tweaks I'd like

rain garnet
#

i just recently thought on starting modding since i have time here while hospitalised, and with my knowledge of unity i thought i would be not that hard but was wrong. i really need those kind of documentation to start going

iron quiver
#

Yeah that’s very fair. I don’t think it’ll take too long, probably February? Batby cooks fast as hell

pearl orchid
#

So is there any other issues BESIDES modded moons that is broken with LLL?

#

Was doing some light testing, updated mods that change interiors, was curious if anyone found anything else

iron quiver
#

Well I’ve heard that interior enemies also spawn outside and disabling that just stops them from spawning altogether

pearl orchid
#

I don't use modded moons yet so I don't have to deal with any of those shenanigans

iron quiver
#

I haven’t tested tho

pearl orchid
#

Hmm, interesting
Wonder if that may be if you opt to edit moons using the LLL config

iron quiver
#

yeah that could be it

full hornet
#

Where were you when LLL was kill?

iron quiver
#

What

errant lotus
#

Latest version of LLL and Latest version of LE
Every time I confirm, this red message shows up

pearl orchid
#

So far I can say LLL works fine with more inteiors, meltdown, scoopys (Probably mansion as well since it got updated)
I won't be testing LC_Office - Will wait for that mod to be updated

pseudo heath
errant lotus
placid jolt
#

Noticing issues just attempting to open the moons list (specifically on hitting enter), was wondering if anyone else was having this issue?

[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLevelLoader.TerminalManager.RefreshExtendedLevelGroups () (at <2fc748f7d12e40a992508e15339e7772>:IL_0001)
LethalLevelLoader.Patches.TerminalLoadNewNode_Prefix (Terminal __instance, TerminalNode& node) (at <2fc748f7d12e40a992508e15339e7772>:IL_0017)
(wrapper dynamic-method) Terminal.DMD<Terminal::LoadNewNode>(Terminal,TerminalNode)
Terminal.OnSubmit () (at <af9b1eec498a45aebd42601d6ab85015>:IL_00EA)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E)
TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B)
TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0)
TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()
marsh shard
#

Ahem, dungen time

hushed sky
marsh shard
#

Automod when I mispell a word: beevil

wraith nova
#

1.0.7 might be stable until update right

marsh shard
hushed sky
#

But I would say for now stay on 1.0.7 you would also need to revert MortInteriors to 2.1.0 aswell if you want cross compatibility still working till devs update maps

wraith nova
#

ahh makes alot of sense then!

hushed sky
errant lotus
umbral vapor
#

please could someone explain what Require Matches On All Possible DungeonFlows does better? give an example

jolly cargo
#

I still don’t get that one either

#

Couldn’t get my dungeon rarities to work at all

zenith flax
#

Ok now I'm actually hands off on this for now

fallow fern
#

yo isnt it like 6am for you?

waxen fog
#

something that has been happening to me too is when opening the game on anything newer than 1.0.7 its just a pure black screen

zenith flax
#

i have a flight soon πŸ˜„

fallow fern
#

oh lol

#

good luck and sleep well

fallow fern
waxen fog
zenith flax
#

IntroTweaks may also cause issues

waxen fog
#

do not have that as well, tho i use general improvements which does skip intro

zenith flax
#

yeah that might do it

#

I didn't predict those kind of mods directly skip the loading of that scene entirely

#

One of those issues where I can probably handle it better on my hand but also mods ideally shouldn't be avoiding things that are meant to run in the basegame

waxen fog
#

100% get what you mean

#

im disabling the config options rn and then testing

#

thats crazy...

#

thats the issue

zenith flax
#

It's a fairly niche issue

waxen fog
#

trying to see if its just the skip intro or the auto select online or lan option

#

you can use the skip startup screen but not the auto select launch mode

marsh shard
#

I bought dungen and I love it

waxen fog
#

what are the actual issues everyone is complaing about today with LLL

strange trail
#

batby my beloved

wild wing
umbral vapor
#

here is a mod with 152 mods and everything seems to be working well, if anyone tries it let me know of any issues.

only issue is Office interior wont work on a map called Ether and alwasy defaults to mansion

018d8a65-a2b3-42bb-fa27-7a04b3cfd91d

waxen fog
wild wing
waxen fog
idle ravine
#

I think it's only LE moons that have the problem

wild wing
#

I gues it's fine 1.0.7 but I didnt test that one yet

idle ravine
#

I think 1.1.0/1.1.1 didn't but they had much more pressing bugs

umbral vapor
#

also another issue i have is, i have a moon called atlantica, and one called atlas abyss, i cannot select atlass abyss even if i type full thing it always routes to atlantica

wild wing
#

Fun fact: you can fix the cost issue if advanced company is installed. Just ticking the "price" box fixes it

iron quiver
#

Thank you for the heads up 🀝

errant lotus
#

Ok, some good news, the Latest version of LLL (v1.1.4) now loads the LE custom moons (Through LECore, I need to try the latest version of LE)

brave ore
#

Does anyone know how to fix the planets costing 0 problem ?

soft violet
#

no fix for that at the moment. you'll want to downgrade if you need them to cost something

arctic matrix
brave ore
#

Also my game crash when I try to land on custom moons with LE

soft violet
#

1.0.7

#

LE does not play nice with LLL at the moment

brave ore
#

Oh that's for LLL

#

I meant LE

#

I already downgraded my LLL

soft violet
#

get rid of LE and get LEC

#

that should fix it

brave ore
#

mods that are said to work with LE work with LEC ?

soft violet
#

yep

brave ore
#

nice I'll try

#

thx

wild wing
#

with AC you can just tick the "price" box in the menu when hosting a game and that fixes it for the time being

brave ore
#

Too many features in one mod for me to include it

#

Would get out of my control and not be compatible with some other mods I have

#

@soft violet You're my hero LEC is exactly the mod I needed and was looking for, just the library and not all the features that overrides my Brutal

soft violet
#

πŸ‘

arctic matrix
#

am I crazy or did the new LLL version get rid of the nice print out of the dungeon weights when loading into a moon?

zenith flax
#

It did! I’ll probably add it back soon

#

You can use the simulate keyword in the Terminal for the same effect @arctic matrix

#

I will bring it back in the future for logging reasons though

arctic matrix
rain garnet
#

oh phew

#

me too was crying

#

thats like the log i am looking at the most

arctic matrix
#

haha yea I really want all interiors to be the same weight because my friends and I just install a ton of custom moons and always go to a random moon so a random interior every time would also be nice

#

still trying to convince LLL to override all interior weights

marsh shard
#

@zenith flax Hey so what all should I download when setting up LLL?

zenith flax
#

not available for that level of support sorry

zenith flax
#

config desync won’t affect random dungeonflow selection or the size it uses

kindred herald
#

sort quota/run what's that supposed to do?

marsh shard
arctic matrix
# zenith flax Keep in mind as of 1.1.0 only host settings matter for dungeon selection

that's very nice. at least others now don't have to re-import when I change weights.

btw is it possible to quickly inject dungeons into every moon's dungeon pool maybe using an "all" tag? and also override the weights?

I would like every moon to have every dungeon with the same weight, but right now I'm not finding a way to override any moon's explicit dungeon pool or weights

#

or at least I don't want to write down every single moon's name into the LLL config file

zenith flax
#

use tags vanilla and custom

arctic matrix
#

oh I'll try, thanks

arctic matrix
#

for whatever reason, most custom moons set the HauntedMansion weight to 1.. I really wanted to make it less of a rarity Sadge

zenith flax
#

1 is very low?

arctic matrix
#

yeah the default is 300

unreal maple
#

I'm having this issue with this mod

#

I'm thinking is that because I disabled it and now the ship lands

zenith flax
#

I’d need to see a log

unreal maple
#

How can I see it?

hexed nacelle
#

for some reason, planets that require LLL wont appear in terminal and not accessible. I can see LEcore planet but not LevelLoader

arctic matrix
full harbor
#

Egypt

hexed nacelle
#

SCP, and even Outpost updated to LLL 40 minutes ago

full harbor
#

Egypt, Outpost, Ganimedes, Secret Labs, Atlas Abyss, Auralis, Triskelion

marsh shard
#

LethalMatt, have you gotten LLL setup yet?

arctic matrix
marsh shard
#

Nono I'm trying to MAKE a mod

#

I have dungen

old pebble
marsh shard
#

I know how to download mods with thunderstore πŸ’€

marsh shard
old pebble
#

yeah, do you have map experience

#

or Unity experience

marsh shard
#

Duh,

#

I've made games, Not in HDRP

hexed nacelle
#

I updated LLL only and modded LLL planets disappear from terminal

marsh shard
#

I've used unity.

old pebble
#

cool cool, I'll inv to the content creation thread so we don't clog this chat

iron quiver
#

Damn i'd like to see that if possible @old pebble !

#

I'd wait for the documentation, but who knows when thats coming

unreal maple
plush summit
#

i cannot input moon names with spaces into the simulate command (atlas abyss)

kindred herald
arctic matrix
#

I added HauntedMansion for tags vanilla and custom with weight 300 but simulations still have it on rarity 1

kindred herald
#

Go into LethalLevelLoader.cfg. Go to section 'Vanilla Dungeon: 2. - Haunted Mansion (Level2Flow)'. Set content configuration toggle to true. Set this Dungeon Injection Settings - Dynamic Level Tags List = Vanilla:300, Custom:300.
I also cleared the other injection settings

iron quiver
#

How do you change that? I was about to say that all my modded moons have no possibility of custom interiors, as opposed to vanilla moons

#

amazing

kindred herald
#

Did you set this Enable Content Configuration = true

iron quiver
#

that would make sense

arctic matrix
zenith flax
#

they shouldn’t be

arctic matrix
#

yea I dunno what's wrong

#

lemme try adding Vanilla and Custom then

arctic matrix
# kindred herald

my simulate experimentation still shows rarity 1, I'll see what it shows if I change simulate to Percentage, and then I'l try copying yours

jolly cargo
#

Require Matches On All Possible DungeonFlows

I still don't get if I should have this enabled or disabled to hand pick interiors

#

like for instance what if I only wanted like these 3 custom dungeons on this moon?

idle ravine
#

Hmm I should make a tool for LLL as a nice front-end UI for config editing since it seems like it's pretty verbose

zenith flax
jolly cargo
#

There is all these, what if I strictly want to use the rarity by moon name? I couldn't get it to work for me

unborn cairn
#

if you do i will give you a big virtual hug thanks

jolly cargo
#

I was only using the manual moon list and had the others blank

idle ravine
kindred herald
zenith flax
idle ravine
#

Maybe hookgen is something you'll need to look into

kindred herald
zenith flax
#

if I don’t I’ll get a lot of reports about it

kindred herald
jolly cargo
#

I'm guessing this is an example to show it works in different ways?
Titan:300,vowLevel:40,220. Assurance: 41, Egypt

kindred herald
#

Oh, yea that screenshot was tags. Sorry. In your case I set everything blank but the moon names. That's what I actually use, the screenshot was a test for setting via tag.

jolly cargo
#

I use Titan300 format

#

Do I have to specify 0 to not have it be on a moon?

#

I have it at 60 for assurance and it was 300

kindred herald
#

did u enable the first setting in the sectino of the dungeon?

arctic matrix
kindred herald
#

Did you put Titan300 or Titan:300? @jolly cargo

iron quiver
#

I'm a bit confused why every moon appears twice in the config?

jolly cargo
iron quiver
#

Well I screwed up something in the configs because I use Moons in the terminal anymore

iron quiver
#

I don’t really know what I did anymore

kindred herald
#

What you're describing works for me

arctic matrix
iron quiver
#

Nope I'm using my own modpack

arctic matrix
iron quiver
#

oh well no, I don't think i do

arctic matrix
#

the new LLL version is incompatible with this mod, it breaks the moons command

iron quiver
#

ah yea I don't have that

arctic matrix
#

but if you don't use this then it's another issue

iron quiver
#

it worked just fine before I changed LLL's config

iron quiver
#

that's what I thought

#

I don't know how I created this mess

#

I'll try deleting and reloading

jolly cargo
#

Is this supposed to work?

kindred herald
# jolly cargo

so you're trying to set facility to 60 on assurance, yes?

jolly cargo
#

yes

kindred herald
#

Should be Assurance:60

arctic matrix
zenith flax
#

ok

#

It’s a modpack

kindred herald
# jolly cargo yes

I'll try that now since I haven't tried lowering default maps rarity yet

zenith flax
#

πŸ‘

iron quiver
jolly cargo
#

60, Assurance didn't work

iron quiver
#

why is every default value written differently and why is Egypt there lmao

jolly cargo
#

Assurance: 60 didn't work

#

could it be that the simulate command itself is broke?

kindred herald
iron quiver
#

oh

#

makes sense

kindred herald
jolly cargo
#

assurance60 didn't work either

#

I'll try assurance 600

kindred herald
#

yea try that

jolly cargo
#

worst comes to worst I can jsut add a zero or 2 after my rarities, still can have the value as % in game

#

Nope

#

Why is there a Extralarge verion?

zenith flax
#

Zeekers

jolly cargo
#

what moons use that?

#

I never heard of it being a thing in the code

zenith flax
#

Don’t remember

#

Maybe titan?

unborn cairn
#

probably titan

kindred herald
#

that doesn't work either btw. I just tried it because I thought it's the one with diagonal hallways πŸ˜‰

unborn cairn
#

if not maybe unused feature

jolly cargo
#

titan still just says Facility

unborn cairn
#

probably unused then

zenith flax
jolly cargo
#

a

#

Ok so batby can you confirm I can do the config the way I am? Do I have to use all the catagories or can I them them blank?

zenith flax
#

I cannot confirm anything

#

If I don’t respond to something it’s because I can’t respond to it rn

arctic matrix
# zenith flax It’s a modpack

it's a single LEcore module that contains 24 levels. maybe that's why LLL's new 'moons' list is incompatible with this mod since LLL version 1.1.0

jolly cargo
#

You don't know how the config works?

kindred herald
#

@jolly cargo

jolly cargo
#

Didn't work for me

jolly cargo
#

still came back 300

jolly cargo
kindred herald
arctic matrix
# zenith flax What moons does it add

with only this mod installed:

1. 41 Experimentation (Vanilla)
2. 220 Assurance (Vanilla)
3. 56 Vow (Vanilla)
4. 71 Gordion (Vanilla)
5. 61 March (Vanilla)
6. 85 Rend (Vanilla)
7. 7 Dine (Vanilla)
8. 21 Offense (Vanilla)
9. 8 Titan (Vanilla)
10. Bright Moon Cottage (Custom)
11. Chao Garden (Custom)
12. Kyoto (Custom)
13. Violence District (Custom)
14. E1M1 (Custom)
15. Happy Town (Custom)
16. Luke 78 (Custom)
17. Hyrule Field (Custom)
18. Silent Town (Custom)
19. Town Square (Custom)
20. Clock Town (Custom)
21. Mayhem Temple (Custom)
22. Peach's Castle (Custom)
23. The Moon (Custom)
24. Lobby (Custom)
25. Ganon's Castle (Custom)
26. Kokiri Village (Custom)
27. Egg Carrier (Custom)
28. Circus (Custom)
29. Outset Island (Custom)
30. Windfallfall Island (Custom)
31. Dragon Roost Island (Custom)
32. Gods Tower (Custom)
33. Pizza Tower (Custom)```
unborn cairn
#

jesus christo christmas

#

is that all from that one mod?

kindred herald
zenith flax
#

Nah I’d need to see from like the modpacks list

#

Some broken ones might not be shown there

unborn cairn
#

it's probably just using the lethal expansion feature where you can include multiple moons

#

thats what wesley did

jolly cargo
#

Still don't get the langauge on that setting

zenith flax
#

Wait what does the files inside Dafi’s emporium look like

#

Like if you download manually

arctic matrix
#

just dafimoons.lem

unborn cairn
#

oh yeah he did do the feature

#

cus its only one .lem file

jolly cargo
#

intriguing, I guess it adds the facility to the larger one since there is none for it

#

So ig I don't need to imput 0s to remove

zenith flax
#

What does dafimoons do

jolly cargo
#

Also it removed the :

arctic matrix
#

it adds 24 moons

zenith flax
#

sorry

#

What does dafimoons.lem do

#

If anyone knows

unborn cairn
#

sewerflow

#

i think it might add 24 moons...

zenith flax
#

24 moons in that small of a file? πŸ€”

old pebble
#

24 trojan horses

#

don't take my word for anything

unborn cairn
arctic matrix
#

it has basically PS2 graphics yea

idle ravine
#

Judging by the list it's a lot of low poly moons

#

Like n64 maps