#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
101643 messages · Page 102 of 102 (latest)
I like the icons but you could always try something else and see if it looks goood
upcoming new icon guys
im a pioneer of style
Hold on i have a better idea
make it that shitty animated fire text font and then have “made with manule” in comic sans and papyrus underneath
Hm, not sure what is causing this but since the recent update I've had a few times where Storehouse was the interior, and I get the "Entrance appears to be blocked" message when I try any entrance
I can take a peek when I get home from work but that won’t be for a while
Is it reproducible or did it only happen once
Yes it's reproducible
It doesn't happen every time but if I keep playing a map with Storehouse then it happens about 50% of the time
Probably a room generates that it doesn't like
That kinda worries me cus that sounds like the interior just isn’t generating
[Info : Unity Log] Exception! Unable to sync spawned objects on host; System.ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00048] in <c39a522eee05469b8171a6cfeb646c59>:IL_0048
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001
at (wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnSyncedProps>(RoundManager)
bla bla bla some spawnsyncedobject spawnPrefab is null
Whar
Why would it be null
If something is null does the entire interior brick ?
Cus otherwise I’ve seen the mains and fires spawn so they can’t be null
@cloud crystal @indigo sapphire do you two by chance know the answer to this 
(Sorry for the ping I’ve got literally no clue)
only spawnable objects
so every entrace and vent
and something else if you have that as synced spawn object
I've been testing a lot lately with sh and I have not seen that what
(not "every", depends on spawn order but you prob got the idea)
and spawnorder is not defined by tile order
Hm okay so something on storehouse on a tile that’s rare (or as a rare spawn from a connector maybe) is null so when it happens all of the other synced objects brick
hm
I want to say I’ve also seen it (but maybe it was just similar) happen when a door socket has a null thing. Like an entry in the connector or blocker prefab list for instance that’s just empty
Hm
Though that I feel would be fairly consistent actually, so idk
Unless there’s like some rare tile with a connector prefab that spawns in a custom door and it’s that spawn synced object that’s null maybe
it'd be cool to see
What
Suspicious ladder? 
THE FLOODED WATER RISES
CURSE YOU GENERIC
also i noticed unbreakable trees on deluge
SCOOBY DOO SCOOBY DOO SCOOBY DOO SCOOBY DOO SCOOBY DOOBY DOO DOOBY DOO DOOBY DOO
I had storehouse generate without a main entrance inside and no apparatus in the apparatus spot
ok something is fucking with global props or spawn synced objects maybeurhhh
definitly
i remember i had this issue at some point
if one of them fails all subsequent ones kill themselves
happened in games i played recently
i think it was with supermarket tho lole
bros having unreleased interior issues
check ALL of your vents and breaker box positions
and all other spawn synced objects
@upbeat egret this is actually pretty important

it means the interior will randomly become unplayable
so yeah just double check every spawn sync thingy
look up the script in the search scene thingy of each tile to narrow it down
He knows
I wish the log was a bit more specific but I’ll start digging now
I know, right?
NOOOO THE SPIES ARE BACK
And you checked the door socket connection/blocker scene and prefab lists?
Wait this logged as info? What I was thinking of I’m pretty sure was straight up an error, and also throws when you’re booting up the game. Then when you actually generate the interior it throws some more iirc
i love the visible panic
zeekeers masking it as info
but yeah this is exception aka error
Shit like this is why I can’t handle that fuckass game
I am wayyy to much of a baby when it comes to horror
Not sure if this info helps but i just had the entrance blocked issue with storehouse too but it also blocked the fire escape.
Yeah I'm able to have it get recreated sometimes
no idea why
likely option is what theyve been talking about with smth being null but i cant find anything that would be like that
are you sure you checked every single spawnsyncedobject?
went through every tile and connector and did the whole t:spawnsyncedobject thing
what about blockers if you have them
one blocker uses a spawn synced object and it was fine iirc
I have a theory that might fix it but itd take some testing
i might just push a potential fix tonight and hope it works cus recreating it on my end is very odd cus it doesnt happen too often
...cus it is just storehouse
and i did just add something exlusive to storehouse last update
it would confusing why it didnt start happening until now though cus last update was a bit ago
but ummm its my only guess
LLL just updated today
happened yesterday too iirc
oh, nvm then
@upbeat egret its apparatus
who knows, but this shows its lungspawn
yeah thats the one im in
hmm
cus i saw the one above showed the small apparatus machine
doesnt LLL blank reference the apparatus? is it possible it shattered somehow
i assume it is because i can see that other apparatuses are spawning fine
like the one in small room
also i can see 3 fuckin apparatuses in imperium and they are all the same
this machine doesnt have collision btw
fuckery
also looking back at the SS above, the one the guy posted was in the actual apparatus room now that I look at it more, which means theres something wrong with the prefab of the small one
but what that may be? i have no fucking clue
might have figured it out
what is that animal?
i would love to see someone make a mod that adds him as a pet in the ship
the cat mod but it has manule
The bunker sucks so much with ||facility meltdown||
||closing the main entrance blast door is immensely evil||
I figured lol
it's a really good gimmick
I forgot to mention it but it's very very cool
only feature request I have for the interior is to allow the player to also close doors as well as open them using those levers (obv after the power goes out they wouldn't be interactable anymore)
that is all tho I like the interior very much
If you want a tip ||fire exits tend to spawn along the main hall||
I didn’t at first cus lazy but now that I made the storehouse levers do that I might as well
Don’t know why you’d wanna do that tho
keep enemies away prolly
They can go around easily either way
also I just kinda got the impulse to close them when I saw the levers just cuz I always found them open
so it felt weird that I couldn't
||i didnt even realise that was the apparatus since i wasnt paying attention lmao, it was right next to the entrance at 9am||
||on march too so all of the exits were far away||
The interior is very fun. Your interiors really match the vanilla games style
hey generic, we noticed some looping animations from the elevator doors in tower
like, some door closing anim looping when clearly they shouldn't
Yeah the elevator key is still not fully implemented and cannot spawn so that whole interaction is still not supposed to happen
we did spawn it to try though lol
Yeah I meant it cannot spawn by normal means
Hence why I still haven’t fixed it
Technically I could just fix it but atp id rather just remake tower and that entire system anyways
breaking news
unreleased broken feature is broken

well how could i have known :(
you could have known because generally unimplemented stuff is unimplemented for a reason

how would you know it's unimplemented in the first place though
that's what i mean
yeah but how would you notice this by itself unless you extensively play with the mod on
which the update for the mod hasn't been out for long
you could also just not use external mods to spawn in random things
because usually people dont do that
unless it was like
i could also not have known, which is a mistake and therefore human
idk, a dice mod
that spawned it
via a random item thingy
but i doubt its considered for those
I would argue that the elevators having the prompt for the key can be misleading
truth nuke
but still, that has been a thing for a while, not just last update
you don't notice stuff that's NOT there so you wouldn't notice this is a feature in the first place wdym
"use elevator key" implied it existed
/it exists
so you would be lead to believe it does
unless you don't care
anyways
generic said it wasn't implemented fully, it's not, i'm glad i got that information, let's not make fuss here for no reason
gulps i didnt know he left the prompt in!!! @upbeat egret fix yo shit
Oh oh no
It’s alright to report a mistake, but when using a mod like imperium to spawn stuff in, expect a lot of mods to break
we used LunarConfig
so it didn't break anything
it actually worked for the most part actually which was suprising, only the looping evelator doors anim
and even then that can kinda be ignored
Hmm. Well, that’s weird. There was some changes to blank reference stuff. I wonder if stuff is being improperly swapped now.
Might want to call upon Paco
man what the fuck was i on
back in the rooms

A forklift it seems
yeah i told him already
aight
@upbeat egret I wanted to say thank you for all the hard work that you do on this mod! My friends really enjoyed the scrap! I have a suggestion/challenge for you if you’re interested
(Yes I know you have a bunker interior BUT)
Tons of people used to play with this mod YEARS ago and it was such a fantastic interior, but unfortunately it’s not working now. Do you know if you would be able to work on something like this and possibly revamp it? It could be renamed to “war mines” or “trenches” or something.
Probably one of the most iconic interiors besides Scoopys back in 2024
Generic made his own military-type interior already though (bunker)
The part you replied to literally starts by acknowledging Generic’s bunker lol
yeah but that's a point
i dont think generic has ever expressed wanting to fix other peoples interiors
and imo that interior was not quite… fantastic… it had potential
true
tbh most interiors at the time were really bad
it would be good to see if he took the idea and design and redid it from scratch
but the assets it had were 
if you look at the restored scoopy's castle, imma need to be honest but that interior gladly sucks unfortunatly
Rest in peace bunker
If anyone would fix the bunker interior it might be tolian, but he is busy and idk how interested he is
Just accept that bunker will die
bunker is the new bunker
True!
Hey I’m glad you like my work but I’m going to have to say no to maintaining the existing bunker though. There are a few issues that make me not want to do it. For one, I’d want to get permission first and I don’t think the devs of it are still around. The files for the interior also don’t exist anymore either. If they did sure fine I would be fine with maintaining the interior i suppose but I don’t want to assetrip someone’s interior, and just blatantly remaking it feels icky to me. I also don’t really want to work on something that I’ve already done. I already have my own bunker so I don’t see the value in spending a lot of my time on something that already exists and has the same role in my own pack.
gneiss
Manulcore 2027
manulcore mines
That’s completely valid tbh
Respect
mine-nul
Majorblue is still around if you just @ him so you would be able to get his permission 100%
Like IK you alr said you don't wanna do it, but it would be possible to get in contact
Fair enough I suppose
has a diff enough vibe to be warranted imo? but I feel like it'd be better for someone else to tackle a remake/revival
But the issue still was that the files don’t exist anymore
hop off my goat
it was my all time goat yeah
no
400 mask po
400 evil mask men at main entrance by 8 am
for now you can config it

Ill fix it latr…
Don't worry I always do that
I just wanted to point it out for the community
It's not typical for a user to preconfigure each interior like I do before playing. So not seeing Drains on Ingression would suck for most people who want it :(
So I figured out why I couldn't load in most of the time in the ||liminal|| interior
WHY IN GODS NAME DOES IT GENERATE SO MANY MAIN ENTRANCES AND FIRE EXITS
logs btw
thats just what it looks like before it calculates global props
its showing every possible main/fire spot before it disables the one it doesnt use iirc
I do have a couple of theories as to why it’s fucking atrocious to generate but they’re all baseless so I’m just throwing shit at the wall until it works
Ie stuff like configs, door sockets, a lot of lights, propsets
Stuff that just increases load times and general strain on generation
I’ve been doing the timeless method of disabling shit until it works and unfortunately something fucked up in my file so it takes 20 minutes to build my interiors now when it used to take 3
So I haven’t messed with it a large amount yet
(This means Storehouse is fixed btw idk if that was clear)
I'm gonna upload a patch in a few hours
does anyone have ANY other bugs that aren't the Liminal one that I can iron out
not really a bug but you could make the elevator key prompt not visible
Ig?
just for people to stop reporting the doors animations being broken lol
tbf it has only happened twice
And it's just deactivating the trigger
in the span of like a year
Idk it's a nitpick
eh fuck it ill just fix the anims from looping
the audio still wont be there but anims looping isnt hard
im just lazy
that also works lol
petition to have the backrooms caveman cutout spawn in liminal really really rarely and its either worth an entire quota or 1 cent (half joking)
hehe
it only ain't happen to me cuz I alr knew but it probably woulda
it would be really funny, i was gonna do that if i ever pick mine up again
but not as a scrap
rather as a random prop
I use the elevator in Tower everyday instead of the stairs because it's typically faster once you open the door and press the button the elevator sends you straight to the top!
It's so cool he made a custom functional elevator for Tower that you can ride up and down the floors instead of taking the stairs like a chud
☠️
Why is he in jail??????
MANUL SAVE HIM SOMEONE SAVE HIM
deserved
NOOO
This keeps making me laugh why is he so sad and confused
Why are you guys trapping them
💔
Manul feserve better
Sent to Manuland instead of torture b
The barrier of shame, guilt, and sadness
How does the Liminal Facility interior work? I don't get how to enter the Liminal facility from the kinda storage room of the front door
just walk around. you'll eventually fall in
(if its the storehouse variant you may need to open the garage door)
but yeah its made to trick you into thinking its a normal interior but a random area will drop you down through the floor
It seems to always be the storage variant. Also is there a way to see where to fall in? I've wandered around for like 10min
not really, it looks like any other tile. unless you go into freecam or something. you could also just enter thru a fire exit if available
Ok, thanks for the explanation. If it's just one tile then maybe I've been unlucky.
hi tes :)
try to explore the "storehouse" thoroughly
Got it 😄
there we go
yeah the storehouse section shouldn't be that big
do you know if gen prevented doors/locked doors in the intro section or no
Can the facility be a copy of something other than the storehouse?
uhh i think he did regular facility and manor versions but im not 100% sure
hurr i don't think so because those doors are just from the original generation
my memory sucks balls lol
nop, since now the generation is different, it only has storehouse
ye, because it was only the entry tile
yea
thanks, I'll put liminal and storehouse 50/50 haha
evil evil lmao
But is it vr compatible?
no lol
why not?
lazy
Doesn't seem like it
Here you get vr support (VERY HARD)
Imagine liminal interior in vr (Scary)
was? thats past tense
who was it made by?
Who?
is it made by
it was made by eetmi
Does not exit
That works if you got the vr shader fix runtime solution
Its not all that scary
It'll be scary when you combine Forsaken & blood moon with Hollowed 😭
monty what the fuck

beanie evaporated off the face of the earth
The baby?
yeah
The baby exists within 4D
I’m about to ambiently occlude Generic
is compatible vr is the is compatible
yes
J͓̽0͓̽n͓̽4͓̽r͓̽e͓̽z͓̽ are you compatible wtih vr
Very compatible

i love load bearing awesome doohickey built using Beanielib™
i should disable it with LLL bundle nuker
delete it and your pc disintegrates
You dare INSULT THE VITAL DOOHICKEY?
YOU WILL BE PART OF THE DOOHICKEYS NEXT BODYCAM FOOTAGE
THERE WILL BE NOTHING LEFT
:)
i do
my fingers are so cold rn and its ur fault beanie
because of your load bearing doohickey
true
i just have this for interiors atm i am too lazy to try out newer / other ones
collect my bunkers
dude wtf i just checked wesleys interiors and its tripled in size since i last saw it
does this guy sleep
you were gone for like a year man
a year and a half or so
and decrepit store was a commission
how do i prevent liminal interiors from spawning it always makes it take forever to load
im assuming i can stop the bundle from loading in LethalLevelLoader, right? If so, what's the name of the bundle?
last thing i ever played was wesleys journeys first version
well obv ive played a bit recently but ive only really touched like yours and beanies stuff
im waiting for the wesley update
nobody reads the FAQ </3
and since then it seems like interiors nearly trippled he released weathers released enemy variants and added a bunch of new moons
ty
yeah
and also made a seperate unique interior for repo
actually doesnt sleep its insane
ya i played with them
minigun robot...
the only good repo enemy mod lowkey
dude doesnt sleep
how do I read the FAQ? I didnt know discord had such a feature
ah I see it's pinned
theres like 1 other good one i forgot its name
Pin the statement saying it’s in the pins
wesley gotta make his own game or some shit ong
collect my storage complex reworks

Im trying to remember my interiors
im
forgetting one
urhh
uhhmm
no wait
i rember
oughhh im tired
Enter my interiors
Ok beanie
Storage complex
No beanie
maybe if you go back in the rooms youll remember
why tf this shit got an ifunny watermark
no like seriously it got a major fresh coat of paint
its been 2 months since its last update i have played since then
im twerking
a room with a pool of memories
stop it
i find the fact that u sometimes basically get fucked by those ladders with 2 handeds to be annoying
i also find it not very creepy due to the rooms being small
so uh. The pipes.
iirc you can parkour
i thought the description of the mod said that but i could be wrong
i didnt know that cuz its not super obbious tbh
but yeah you should never ever be “screwed over”
i wouldnt make it that unplayable
gulpr
ok yeah uh

also wdym by it not being creepy because its small
i dont get that, i can get storage com not being creepy, but why specifically the size
like
due to the brightness and lack of open space i feel comforted
theres creepy small interiors
makes sense i guess
the enviorment itself also isnt super offputting
what about liminal house then
like the facility is a similar size but its way darker and creepier setting
im curiours
kind of has the same issue but its like super unique visually so
get out of jail free card
as for vehicle hangar its just often way to hard and ruins most runs by simply existing (this is a skill issue)
also like the non ice variants are just comically harder for some reason
and the appy event is super punishing but potentially really rewarding
much darker
The hot variant is just evil
its weird cuz grand armory is a similar concept but doesnt feel as brutal
id disagree
grand armory feels just as if not more brutal to me
also generic i will be playing bunker next session yaaaay

had easier times on it personally but i guess i also played with a bettter crew when on it
no generic has you both beat
and pits
i love supernatural
prolly cuz there's more lights?
thats not even brutal company
psjhh
Anyways
generic interiors chudlandia interior this week
manul interior
all kinds of chuds
manul chud
beanling chud
kenjiling chud
plird chud
bug chud
nah buddy im shooting you in the head
not scientifically possible
Sewer
He’s too true…

Good bruh tower is ass
😭
Is the cog supposed to be a copy of the large axle
its been a while since i used generic scraps but i thought this used to be a different item?
base game large axle is internally cog iirc
i think mine has a like
descriptor or whatever
ill check in a lil
cog 2
yknow i kinda forgot i still havent posted the storehouse fix
I should probably do that
I've kinda been
locked in
In the bunker
Those who forget to update storehouse before they get in bed
those who have main entrance not spawn in for some reason i still don't understand (seriously how does that even happen)
There was a problem with apparatus
Thats all
Sam, Dean they're iconic
MY BOYSS
I love emmmm
Never finished the series, is sooooo looong
Im trying to now, season 6!!!
LLL update for some reason didn’t work with the way I had the apparatuses before so the spawners were considered null and every synced object shat it’s pants
If a single SpawnSyncedObject fails to spawn at some point, all other spawns get goofed too
EntranceTeleportA/B are SpawnSyncedObjects, thus no spawn
I do ought add a fail safe thing for all vanilla things that can potentially goof up due to something being missing or something
i knew that
what about global props
cuz recently there's been some interiors with mismatching global propping
Oh I mean
Global Props are handled by DunGen
Or what do ya mean mismatching global propping
whenever multiple breaker box appears for instance
I wish nothing but scorn and firey anguish on tower interior haters
OH MY GODDDD V80 PATCHER FUCKED IT
lol damn
This kinda puts me in a really unfortunate spot
If I send out a patch right now the update isn't finished yet
So scrap items will ONLY spawn on Kenji's moons
But if I wait until the injection update is finished the cog will stay broken for a little while
RIP cog
well people you heard it
play kenjis moons for a nice taste of generic scraps
(that's why I was seeing large Axel's spawning in manuland when I didn't have any weight and I was so confused)
Play Kenji’s Moons to see Generic’s cog






