#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
1 messages · Page 25 of 1
That'd be cool to watch
red means good right?
red means go
yes
this kinda just happens sometimes
if you have a file thats big
you have to just keep resubmitting it over and over until it works
took me 20 minutes last night
i've never had that happen
i'm sorry for your loss
what mean
hwa
oh
i thought they always did it but its not consistent But
mansion doors always open towards path To main
ough
they kinda do that in storehouse
it might be gen linking up with itself
like a branch hooking back into the main path
?
i think so? i was too busy ogling the interior too hard to notice that specifically
mb
lol
like this kinda
red is the like orientation of the door opening kinda
hence this part that has two doors opening away from the tile
yea exactly. mansion sometimesll do that as well
as a modder who never plays the game, i am very excited about this information
wait... i dont think thats real...
it do be up
thats clearly real, i have one irl
you should add it
where is there z fighting on my moons
im j fucking with you
i know
Nice room
The council has assembled
it would be cool if the storehouse had a stinger
Smol lil detail but I noticed this on Humidity which feels a bit ???
🤔
What does that mean
i think they're pointing out the bright skybox at 8pm
is the generation for storehouse really small, apparatus tile has too high weight, or something else? cus every time i land on moons with storehouse enabled i always end up finding the apparatus within 30 seconds of going inside. it's happened at least 6 times, and i've tested on both Scallg and Vacuity, which both have pretty large interior sizes. I do think this is a very nice interior, but it does seem very small in comparison to something like office or the UT99 interiors
I also wonder if setting LLL's dynamic dungeon size restriction to be higher than normal would make the apparatus room a bit rarer?
i've seen the regular factory generate the apparatus within 2 rooms of main
yeah i've seen it do that too
the difference is that it's every generation of storehouse
within 4-5 tiles of main is the apparatus
i'll put on LLL's dynamic restriction to see if that changes anything
I haven't noticed that but I do use lethal quantities to edit the interior spawnrates so that might be affecting it
just tested with a minimum modifier of 1.6 and a max of 2.4, the appy room spawned 3 tiles away from main
do you have any specific options enabled for this interior?
is there any plan to make the individual moons as seperate mods?
on a different moon with a larger size, it did generate a more complex layout, so maybe i just have to set LLL's modifiers a little higher
I think this room should have more variants, such as a bigger version or a smaller one that could spawn as a hall end
(didn't have any images)
storehouse feels too lit up, i don't think i've seen a single room without a light
Funny thing is I was planning to redo this room entirely but I wanted to release first
Intended
yeah, it should probably do the thing where the lights randomly don't exist for certain rooms
also there should be another room with the wooden flooring from the entrance
I really like hows theres multiple entrance varieties
maybe an employee break room kinda thing similar to the mansion kitchen?
Don't forget to fuck up the UVs in that room just like in mansion kitchen
That shit so agonizing
Mayhaps
also is it possible for these pipes to have the steam leaks?
would be great
Currently no
Maybe in the future idk
i can make the apparatus tile have a higher chance on branch instead of main path but otherwise i have no idea how to fix that
wesleys toystore has (or had idk if he fixed it) the same exact issue
literal next room
the vanilla facilty has the issue as well
Played the interior tonight on Lunxara’s stream and I loved it ^-^
is apparatus a guaranteed spawn on vanilla facility?
its very good probably the most vanilla like I've ever seen (the only real competitor is LC office)
Cozy Office is very vanilla feeling imo
that ones just a little too off for my taste
yes
i would agree with cozy office if it didnt use lamps that are super simmilar to the scrap item as props
cus sometimes the apparatus is in an obscenely far away room on facility and then on other generations its super close to main
i thought putting a dynamic size modifier in LLL would make it a little harder to reach but it only seems to make the rest of the paths longer instead of pushing the apparatus room farther away
I'm just very picky with my interiors, also I usually use LC Office so it would be kinda weird with 2 office interiors that look very different
how did you add multiple entrance variations?
what do you mean
I think its just the prop system if I had to guess?
mmm
Stupid question, is the interior included in the Generic Moons mod?
nope, its a separate mod
Okay thank you
not the creator, but i use their interior
wait was I pinged?
thought you'd rather an immediate response over one from generic
nah
i thought some people whod want the interior wouldnt want the insane number of moons
i need to rewrite the pinned message
i've got something for ya: #1203871322841808906 message
My two cents for the interior is: Really good, but feels a bit barren. Maybe consider some subtle greebling, like the piping in Facility or the wall detailing in Mansion
i think more 'anchor/landmark' sort of rooms would help too (i assume this is already planned), other interiors tend to have a few different rare/uncommon rooms you can use as landmarks
Yeah
@upbeat egret I discovered why your interior is sometimes causing such bad game lag
We had a Haunted Harpist spawn inside of a wall
and it lagged out badly
how tf
when you say landmark rooms wdym by that
like how mansion has kitchen or facility has the big gap with the catwalk or locker room
Likely a vent is inside a wall lol
not likely
I mean that's the only way an enemy can spawn in a wall
Either a vent there or a vent is backwards
were you able to get a look at the room it was stuck in?
cus if thats the case it would be reallllly nice
the screen room in mansion, the catwalk room in facility
just tiles that are big n distinct n memorable that you can use as a sort of 'landmark' or anchor point when exploring
tbh mansion isnt the best example imo as it feel way too samey at least to me
id say facility does a better job at having rooms that stand out
i can try
i was GONNA work on the interior today but i decided to work on the other mod i have been neglecting
i agree but i do think specifically the screen room/kitchen are nice landmarks
wishing u luck
i really like all the current tiles, the hallway with the roll-up doors
im not sure how ambitious this is but maybe you could even incorporate artifice style doors in certain tiles
https://www.twitch.tv/lunxara/clip/ModernFantasticPorpoisePeanutButterJellyTime-56zmcMzPAUcH-vQl @upbeat egret you can even see the fps slowly die from it playing the Harp in the wall
XD
Harpist played pretty music at least
Lmfao
but i was hoping it was gonna be like halfway stuck
but since you cant see it at all
thats gonna get complicated
Nah it's just like literally behind that wall
LOL
You could hear the music behind it when I went back in the room
Bro was right there just jamming
XD
imagine a tile like this that acts as a barrier unless you approach it from the right side
This is why I said I think a vent was unintentionally on the wrong side of the wall
So he just spawned in the void there and couldn't pathfind
oh the softlocks
it would be marvelous
In theory, could it be:
maybe
i can see it being an issue though if its only openable from one side
if you wanted to make it actually softlock proof there could be terminal integration like hazards
solo players 😔
I mean I thought that but the one possible door way that could have led to it was barricaded
So idk
but like inverse teles already have lots of softlocks and i dont think youd be able to get softlocked without inverse
i dont agree, i would switch the player and harpist
clearly she was moving more in a straight liner
I mean I also looked around and there was no doorway on that floor to lead to it
Which is why I went down
and looked around for it
and the one door I came across was blocked off
i have no idea, ididnt watch the clip
this might be a bit contrived but itd be funny if they could be opened with a remote
So I wonder if they lag from those blocked doorways maybe? If they spawn back there maybe they can't get around properly
matter of fact, @upbeat egret can we get this as a poster in teh interior
its just so artistic
I worked hard on it
I also found out AnomalousDucks' update made the mod even more broken lol
Fun stuff
can we get trapped doors in this interior, it would be so cool and unique, like a shotgun trap and tripwires
I'm surprised it wasn't lagging the server like the previous version did
That's impressive
Considering it was erroring every frame
Thank you AsyncLoggers
i think the elevator should be scaled 100x in both z and x, so that when it falls, it hits the entire interior
Cus that error spam was when we had it in Toystore
i would also replace hte bottom with spikes
and I never lagged from it
and just make it slower for fairness
ive been getting alot of generation that loops around like this n it's really cool
big fan of it
toystore
was in my plans but i didnt want to be too simmilar
deal
also the blocked doorway is a blocker
not a connector
meaning it should be physically impossible for it to generate more past it
unless it connects to another part but if its connecting to another part, theres another way in there
Hmmmm
every time the storehouse interior spawns and i go inside i die to fall damage instantly
or thats what it sounds like
Correction! i only die to fall damage instantly when going to vertigo. thats pretty funny
lol
interior is beautiful by the way
wtf
i THINK i might know what causes that
that cat gif is also mine now
pretty fucked up cat
just discovered a silly little issue with my moons
they all just had
random extra reverb triggers that i accidentally added in the last patch
so erm
i just deleted them
nope
ships werent the issue
there was just
extra ones flying around
like there was one near the sun on hydro
how tf did i do that
Truly a Generic moment of all time
if this is about the ship not showing "x item collected" its cus of double floor ship or whatever
cus that shit still works
got a clip of it working too
Are you sure it's not Celestial Tint or ShipWindows?
I remember having the issue on Icebound a while back with just those mods
genuinely confused
how
what
when
Idk, but we had it on Icebound consistently
It was with V5.3.1, the version you had out for ages before V6
had what
Item Collection stuff not working
i think one of your mods is just bricked man
no?
wasnt a v5 bug either
only time ive EVER had that be a real issue was on corrosion
and even then i fixed it before release
Regardless I might be adding Wider Ship which should fix the problem since Zeekerss made furniture useful
Gotta style the ship 😎
im 90% sure wider ship would brick my moons bro 😭
not that kind of config
thats handled by LLL
when i say config shit i mean disabling or adding or changing certain things about the moon
Sorry I am going insane due to lack of Biodiversity content.
Would be nice to be able to configure the cactus damage.
i could try
i was considering it for everything else but the cactus specifically is a bit of an issue
everything else like the acid and stuff on other moons are all prefabs
the cacti
are not
they are so agonizing
to work with
Kinda surprised the game doesn't freak out about the 2 story ship on Submersion just cause of how little space clearance it has at that position lmao
Inb4 a side just, clips into the building
Also huzzah at the mobs being fixed regarding ship entry, scared my buddies actually seeing a dog get inside on Submersion
WHY DIDN'T YOU MAKE THEM A PREFAB
Hydro
Friendly reminder that I made vertigo less than a month after I started Unity
I didn’t know what the fuck anything did or meant
WHY HAVEN'T YOU MADE THEM A PREFAB SINCE THEN
configuring cactus damage is a reason...
im sorry ...
I can't seem to find the interior in the LLL config
ok it appeared
I had to launch the game itself
like not just the menu but actually load a lobby
walked around the storehouse and I must say I'm a big fan 🙂
you managed to capture the vanilla industrial feeling which is rare among the interior mods, so keep cooking!
mhm, thats usually how loading configs works for LLL content
ong!!! it looks so fucking good
I'm looking at the chat briefly, are you making an interior ? Because if that's the case i am hyped, it kinda looks like something from an early build, and my modpack is focused on that aspect
The only criticism i have about your 'generic moons' is that while the description states that it's vanilla friendly, i have to disagree on one aspect : it's too empty and barren/open to be vanilla, there should be many more trees, mounds, boulders, bushes. Even desert like planets have the open space more contained and decorated that's the word i was looking for.
Otherwise, i enjoyed Collateral, even if the AI mod attached to it fucks with the spider AI
Yeah I kinda agree
I only feel like half of them really are
I kinda fumbled on some
I think it's just the textures that fumble the vanilla aspect but that's abt it
Icebound reeks and you know it
I think they feel vanilla in the sense that they're not super wacky and weird and fantastical, and kinda stick to the game's themes, just not it's aesthetic
icebound is fucking great man you're just a hater
i dont like icebound
shut up vector
:[
i like all the otehr ones
I never got a feel for corrosion's layout but that's cuz I played on it twice only, and everytime i did go to it some code rebirth shit was happening and I couldn't concentrate on the moon
Vow but purple
Biggest example is Hydro : some mounds/hills and a lot of trees and bushes would makes the moon really great. Otherwise as i've stated, Collateral is good because it's in it's theme, yet it has some elevations, but it is still decorated really well. 👍
Submersion is very good though
are you planning on adding more scripted events and such to the first interior? (like the elevator)
or are you gonna move straight to interior
none of them are bad, just none of them are """vanilla""" in terms of aesthetic
theming and execution they're 100% vaniller tho
it feels more vanilla then like most of the moons you see on thunderstore
Moons like Verdence feels vanilla, and looks the part
Haven't played on Destitute or Incalescence, but it looks promissing
idk guys
i dont really get a vanilla feel from these interiors and moons
they just feel too generic
Credit rolls
the background bird sounds kinda ruin it for me though
Oh ? never noticed
I do think that the tree asset that generic uses should probably be replaced by the vanilla leafless ones
its probably been updated since you've last played
That would be a step in the right direction
There are two or tree version of this moon, mine is deprecated
oh yeah the older version is quite good
Ah !
the newer one sucks
Big layout change, or just the birds ?
no really a layout change just using less vanilla looking asset to make them "better"
Oh no
also theres a temp Halloween update
Yes
I’m just working on the other mod I was neglecting for a bit
Bleghhhhh the vanilla trees suck
Now that we're done bashing generic moons I wanna say that I love generic interiors and its so very good
what other mod
Scrap…..
oh that one
I made a bomb
same, probably
I really want to try it out next time i play
My grandchildren are gonna enjoy the all new mod genetics crap in 2076
Looking at the files for the generic interior and... No informations about the spawn rate of this interior ? Or what moons it's on ? Would be nice to know at least while it's a WIP
...Oh
then you can check LLL
Thanks
no problem, I figured it earlier today :^)
Oh weird, it doesn't generate more files
I only get the 'elevator' config files, and i did load a lobby
Should i have landed on a moon ?
i really really like the interior, it's honestly the best example of a vanilla friendly interior
it looks straight out of V80 or sumn
and icebound is my favorite moon because i've always wanted a moon that was snowy and not hard and didn't suck and i can't see like rend and dine
just a peaceful little winter wonderland
Icebound looks barren, could use more scenery, but it's more or less fine.
A bit too open too, doesn't need to be hard like Rend and stuff, but should look more like the part in my opinion
I forgot to do that
It was 10 am
Oh ok, no problems
Experimentation:300,Offense:150,Assurance:200,Rend:100,Titan:60,Sierra:150,Collateral:300,Integrity:300,Submersion:150,Oldred:100,Gratar:150,Summit:150,Drive:300,Artifice:150,Devastation:300,Gorgonzola:300,Vow:150,March:50,Adamance:100,Embrion:300,Vertigo:100,Desolation:200,Cosmocos:150,Etern:100,Kanema:300,Verdance:150,Cambrian:150,Gloom:149,Pinnacle:50,Seichi:1,Asteroid-14:150,Humidity:50,Vaporization:50
it should have loaded into your LethalLevelLoader config
moon and interior configs are usually handled there, but if there's a config type that LLL doesn't do it most likely is done in the moon or interior's own config file
LLL is goated
a 9.5/10 mod
would be 10 if it was moons -> interiors instead of interiors -> moons :^)
I usually use lethalquantities because I keep hearing about issues with configs in LLL... did that get fixed?
I use both (LLL for prices and Simulation, LQ for Dungeon Selection and Size/Enemy/Scrap Values)
yeah the only thing im configuring is interiors
I use lethal quantities as well
how do you use both at the same time ???
setting it up correctly
like i want to use the set max scrap value for moons but im afraid of LLL making stuff i do in LQ not work
does LQ take priority over LLL? how did you do it? does it work? What's the Method.
cause im pretty sure 932 worth of scrap on experimentation is not correct
lol
I am going to have fun tweaking stuff from LLL for the next few days
this is the nitpick of all time but maybe scale things up just a tiiiny bit? a mistake i notice in alot of scrap mods is that the scrap tends to be just 🤏 too small next to vanilla scraps
its a lil tough to tell cause of the angle so ill take ur word for it
shovel for comparison
interesting!
Silver, bronze and copper bar
Hammer
Water bottle
Wheel tire
empty toilet paper?
sausage in a can?
k!
lets make sure the hammer doesn't have the extra hit bug
I hope not
thw what
@limpid terrace can explain with details that issue lol
The multi-hit bug that Xu is known for with ImmersiveScrap
the multi-hit bug was before Xu
where the weapons can basically insta kill a player
Well yes but it's fixed in Vanilla
ImmersiveScrap has some flags and stuff Xu needs to change that TestAccount discovered for the VoidLeak Crowbar to be fixed
Ah yes, the hallucinatory bug
I like building with brown bricks in minecrap
Tegridy and Humility. 🙂
will you be able to swing the hammer
Peak
pretty 
urg.. another shovel reskin. it better reflect old bird missiles or something really absurd.
Why would a hammer blow up?
Idrgaf about the sledge in this pack tbh
🤔
It’s the other silly that I’m excited for
I’m just playin
Or am I
One of my items will be able blow up on use
working on revamping the storage unit corridor
it can now spawn more than once and can also connect with each other
each storage unit is now individually randomized instead of the whole set
and now they spawn in 4s instead of 6s
like this kinda
also drastically increased the variation of each room
each room chooses 3 sets of things
door state, prop set, and puddles
each room will have a 3/4th chance to be open
or 2/rd
not sure which one to choose yet
i think im spending too much time on this room that rarely spawns lol
That’s it for tonight I think
Wont be able to work for much tomorrow
Getting my ear checked out so hopefully I can hear again
Wish me luck
you could maybe make it spawn more?
i like this tho
would be cool if some doors were fake and then had a flamethrower hidden inside
that would burn you
Wesley? has this been you alt account all this time XD
that was the idea originally I think
ooh and giant pits of acid and these like swinging hooks could be cool
Nope
I'm stealing this idea
nobody has ever seen wesley and wes- i mean rodrigo in the same room together
Can’t wait to make this have a 1 in 100 chance to be open and it’s just the hi door texture again
finally door
with its own 1/100 chance
someone's gotta make a mod that combines every interior in modding and vanilla ever
the thought of grand armory even coming close to merging with toystore is despicable
and you will be executed by dawn
what about a rubber room with nutcrackers
Awesome!
rubber room is not a real interior
rubber rooms? thats crazy, why would someone make that
Grand armory x mineshaft might bang
would understand if this is too ambitious, but if you wanted another drawback to 2x damage, maybe it could make you stagger for a moment after use
since 2 damage is honestly rly strong
still dreaming of a mod that adds more variety to vanilla interiors because the mineshaft feels like the most repetetive interior tbh
well I have a mod for you #1280017266200674314 message
Yeah but chameleon only recolors caves afaik?
oh wait do you mean new rooms?
Yep
sadly no there arent any mods atm for that
@upbeat egret how difficult is it to create an interior?
It’s not difficult
Just tedious
Most difficult thing is to come up with an idea that isn’t already done
how about making rooms>
am i able to do them with probuilder or blender only?
so it doesn't need to be fbx model?
alr ty
👍
I’d recommend asking Wesley about other interior questions
He heavily helped me during the process
But... wesley is not real
You need to take your schizophrenia medication
Wake up generic
You must wake up
who tf i been learning from then
one where you open it and its just a static adult maneater model
as much as id love that
my interior file is on fuckign v50 LOL
i cant use anything from the mineshaft and other shit because i dont have them on this one 😭
room with mansion rug?
ok but like what if
im curious, do you make the textures/assets or is there a resource ppl get them from
also i love the small app room'
imagining the storage door partially closed and the light from the app peeking beneath ...
I WILL ALWAYS SHILL POLYHAVEN
GOOOOOOD SHITTTTTT
most of the textures ive either gotten from here or from terrain sample asset pack or whatever its called
np broski
literally the best site to exist
i shill it to like everyone whos trying to do stuff lol
just make sure to compress the textures in unity to 512 because they come in really high quality
same thing with the models lol
funny
if you go through here youll likely find a shitload of the assets ive used
integrity rock my beloved....
i wonder where ive used this one
but yeah def recommend this site
this seems absurdly useful
Ooo nice
each room will also have a random amount of the props so itll actually be properly using the local prop set properly
very nice
just robbed the shit out of cold open 1
idk if im gonna use the majority of these but i have them now
i should rob coldopen1
do it
i did it on my moon file
but i forgot to on this one
its significantly more useful when making interiors
you should use the curtain somewhere
like the mansion fake window?
because if it is that then the window painting thing should be different
weird door gen (pardon my agression in this clip)
There are two kinds of people, one who's interiors shoot you with shotguns and flame throwers, the other :3
My door :[
ough my goodness
this is me
Man doing this shit tedious as fuck
But now every room has
Like
A LOT of variations in the storage hallways now
10 open layouts and 10 closed layouts
Open layouts have random props sometimes
Puddles and doors are also randomly chosen
God I spent too long on that
Thank you so much for spending your time to make our experiences better 🙏
🙂
I have to say, you are doing a lot better with this interior then with the exteriors so far ^^ Good job !
interior update soon maybe i think idk lol
literally would add one new room and rework an existing one
I'd update in a heartbeat for just 1 new room
same
fuck yea, Jeremapparatus is real
I read that as Jermapparatus and wondered why you turned him into an Appy 🤔
wait, that wasn't jerma apparatus?
the one interior room is gonna be held off but im prob gonna upload the new reworked storage room
You cant hold off the whachamakalit
Its crucial
Also add a spike roof that slowly goes down whenbyou pull appy
Oh and lock the fire exits when you do that
In the interior, Masked can grab players through the shutter in main
known issue
unsure as to how to fix atm
in the meantime if you know somethings on the other side, dont get near
died the exact same way myself back all the way before release
i've seen a thumper bite people through secure doors at some point in the unmodded game
Zeekers moment
ive had a thumper bite me through a locked normal door
and shot through a locked normal door froma nut
We do not want thumper nut
Thumper nut mod
oh yeah i updated my interior
i didnt include the new room but i did include the huge rework to the storage hall
so
it turns out
vertigo just fucking kills you
what the fuck
Generic Moons/Interiors/Scraps
oh my fucking god vertigos kill trigger reaches INSIDE THE FACILITY
you fool...
i know
tomato me
welp now im gonna have to spend 30minutes updating my moons just to fix the vertigo kill bug
😭
thats gonna look stupid in the changelogs
whoops i meant early, mid, and late
eh who gaf
its a readme
you should add a blue solo cup scrap
the trio
the G
Now we need generic games
Time to release your own game
deadass debated making another mod that had both knockoffs of fnaf and mario kart moons
so like working fnaf in lc
decided against it
bc who gonna wanna be the guy to stay behind and play fucking fnaf
anyways now i can sleep
ive been about to collapse for hours
adios
Ough man it would be real funny if I somehow fucked something up
Would making the collider for the closed shutter thicker help this? Or do enemies not take the collider into account with movable objects
generic enemies 
here comes The Guy
Not just thumpers, i was killed by a dog through the ship's doors as well
actually wait i'm doubling down on this a generic-looking man would be fucking terrifying in the context of lethal company
biodiversity
not generic enough 🤓
@upbeat egret could you please add my moon monarch to your planet list for interior with chance around 40?
so... these scraps show up on all moons? if not, is there/will there be a config? .3.
I have not seen a config but I hope theres one in the future so I can customise it a little bit more
They do navmesh so maybe. I could make the navmesh thicker
They’re weighted on route price so yeah they should be
i just wanna find the bars on Ganimedes as well
The bars have a weight of 4 depending on each route price
Bronze is 0-249 I think
And they all have weights of 2 for mineshaft I think
Meaning you can find all on it
That being if I did it right
i wish you had individual moon downloads
theyre fiiiiiiiiiine 
because some moons are just not my favorite unfortunately such as hydro
yeah it just makes it so if i want a select few moons from the pack, i still need all of them installed which eats at performance
I also hate hydro you’re not alone on that
hydro slander is WILD.......................
its boring no offense
Vodka it’s not what it looks like
and just not as visually appealing as the others
I been trying but it ain’t working
Might have to just start over bro
Easily my most worked on moon bc I change it literally every update
😭😭😭
its also really big for what it is
used to be bigger and i Miss It
No you don’t
oh i sure do
You miss the v3 version right?
i dont miss that at all
The v1 was literally like 2 minutes of walking bro that shit was assssss
i used to use v3 specifically just because i hated v4 hydro
I DID TOO LMAO
it grew on me cause i liked the other moons added in +v4 but i still miss v3
That’s just Wesley’s Rattparatus
Isn’t v4 hydro just the one we have now but with less plants
Or am I trippin
Because he’s the giant rat that makes all of the rules
I forgot what I changed in every hydro update
What about it 
you moved the FE near main
I got harassed by horseshoot crabs on Lunxara’s stream last night on devastation and it was hilarious
i MISS IT we talked abt thawbound b4
NO YOURE LYING
NUH UH
I literally found old v1 icebound screenshots on the GitHub like how tf does ANYONE miss this
😭😭😭😭😭
not denying that
That’s odd
My issue is that I can see EVERYTHING
I remember at night the map was so large the lighting deloaded near the mountains
What would hydro rework even entail
hire me for the hydro rework
Orders misunderstood, hiring Nikki for hydro rework
compressing playsize down and making the grass not mulch
for starters
also +3 fire exits cause im based like that 😎
add evil flooded weather
Felt
But it already does that
I’m so distraught that the one thing I liked about hydro people hated 💔
ok but on the other hand, the interior is PEAK
the interior isn't hydro
does storehouse even roll on hydro?
also what Is the thing you liked abt hydro
When it’s flooded the water starts off very low at the beginning of the day around main entrance height
And ends basically at the ship
add neutral flooded weather
So the entire fucking moon floods besides the two backup fire exits
ah you mean the thing i goaded you into doing
i member
what
it's got very different scenery than other ice moons
also a lot more open than all other generic moons, I guess?
Yeah which is why I make everything surrounded by plateaus because open looked like shit
fuck you meaaaan
if you do open then you generate 5 billion megabyte of navmesh
exactly!!! who wouldnt want that
the more megabyte of navmesh the better the navmesh

me
nobody CARES autumnis ....
Isn’t Cambrian like super huge
All my moons use the default terrain size 
all my moons do too
all my moons
my moons
you don't make moons
you draw things and then other people make them
@upbeat egret i like the scraps btw, only things i had to mention are hammer making the same sound on hitting everything (smacked a thumper and still heard that TING) and the tire could use a diff drop sound
I did technically do some stuff I'm just lazy and can't be bothered to port it to current version
the bomb is cute.....
dine replacement WHEN bioD boy im WAITING.....
i tried 💔
i couldnt find like any sounds that were better
for either
i went through my whole stash
aka splice
you could rework shovel hitsound. plus i think chemjug sound would work for drop
ive heard something recently that would work but idr what it is
different sounds are wanted but i just couldnt at 6 am lol
I tried man but I updated and everything broke
how
you were there right?
uuh I updated and every single asset killed itself
this tends to be the case
yeah the terrain was probably deleted in the newer version
shoulda made a copy
no I have a copy
it's not the terrain it's like
every prop
every single prop
get working biod boy

thats just a flap for the mail don't worry about it
um, show code, did they get errors in console? etc
nah thats just the doorstop
whoops
i didnt check
ill try to replicate it later
all lethald out rn i want a break
bet
damn it really regressed over time didnt it...
i just miss having my retinas burned
made it feel like real life sunny beach
Oh yeah I forgot to mention this but because I pushed the bug fix
I thought like
I only pushed the kill issue
Turns out it also removed the extra reverb triggers and added 1 config
Humidity it's fucking gorgeous
This is true
this is what a foolish liar would say
Ignoring the fact that the first picture is not, in fact, a sunny beach, and is in fact an icy tundra
No it's a sunny beach
Clearly a jungle
Such a pretty coral reef
this is what a foolish tarnished would say
this fight between me and the final villain isnt over, to avenge my fallen comrades i shall defeat him aaah song
it sounds like a mabinogi song lol
Its like being a furry grants you some coding and musical powers like
Friday night funkin community does something to a mf
its crazy that this community only has generic as our main coder and musical guy, im so glad for his existence, if only i was a furry too, i'd be able to do half as much as he does
i actually do know how to code i just really dont want to
ive taken like 5 different coding classes 😭
im about to pull up hours of trying to teach you to use a template to make a dll
Generic Sounds when?
?
that was nikki
i think
ive never made a dll
only thing you helped me with was setting up lll
no9?
when the fuck
ive never set up a dll
oh are you talking about the fuckin story logs
i just didnt gaf enough
cus i really dont want to write lore
i kinda retconned that cus nobody would read it anyways
lol
You just need to force them to 
dude even with the one hidden thing i have now
lunx just had a moon unlocker already
😭
then dont use lore for unlocking things
make it so the "lore" is just written exchanges between 2 individuals that used to live there or something. doesnt need any underlying dread or hints. just something as simple as
"Heeeeey. Whatchu up to? :3
I'm just sitting here, looking at clouds."
I appreciate the work you put into your hidden stuff
moon unlockers kinda shit on them so I don't use em, it's really cool that you have to find little easter eggs to access new content
I mostly use it for changing the routing name for StarlancerZero ngl
Btw WiderShip just barely fits on Integrity
it is so funny
I couldn’t imagine any ship mod working on my moons so that’s cool ig
If it makes things even better adding Wider Ship also fixed the reverb trigger stuff not working properly on your moons
but
So the collection stuff and the scan node for the ship all started working again


