#(GENERIC INTERIORS V5.0.0) Generic’s Generic stuff
1 messages · Page 21 of 1
- brute force my water shader to work again
- change the acid damage to be properly reoccurring now that it has been added to LT
Okie
yes
im thinking of making a moon set on the same moon as the company building, with a theme similar to that
I mean I think it could work I’d just recommend keeping it in the same style of LC
Don’t go popping a Tolian and making the thing stupidly detailed and stuff
not gonna do that
Dumb it down for LC standards if that makes sense
@upbeat egret did i fuck up your water shader
I personally haven’t checked it yet since I just got home from vacation
But Wesley showed me and it looked different than I remembered
I think so
did you make your own water shader?
ohh ok
Yeah I've seen Wesley ranting recently that the water shader was ruined on Atlantica and Polarus
Reoccurring damage no workie there
It's gonna be fixed
@slim moss @upbeat egret @lusty glacier, the betterShovel will include these things into it for next update, lemme know if u want more
woah a readme??? no way, anyway uploaded new update with bettershovel
I wasn't pinged but a similar script for the knife would be nice
u never axed
Ha
Axed
i've never touched the knife, but which parts would u wanna see on the knife?
I've mentioned interest in it before just probably not to you, I've talked with s1ckboy about wanting more control over shovel speed
yeah s1ckboy mentioned wesley and generic wanted that, didnt mention you, ig he doesnt like you, sorry you had to find out this way 
im adding a lightning script rn but after that i can add the knife stuff u wanted
Basically everything except the tree stuff tbh cuz I don't see tree stuff being important for a knife
I want custom, less OP knives
knives do be OP
I wish I could do decimal damage like 0.5 but I know that's an absolute pain
i mean, decimal damage shouldn't be hard, i'll probably add something for that
first hit, 0 damage. second hit, 1 damage?
very simplified version but yes that would be how it'd be implemented
Yeah makes sense
yeah you kinda account for other weapons too
basically keep a list of every enemy and how many times they were hit, then do some math based on the "decimal damage" and just apply damage whenever necessary
@upbeat egret then you could add the Screwdriver and it wouldn't be too OP
i think LethalHands has that
ye, i havent seen their implementation, and i dont really intend to since i've seen some bugs with it but it'll be basically the same thing
XuMiscStuff seems like it'll have everything I want for my moons in tandem with JLL tbh
it's all simple scripts i already basically had implemented in coderebirth lol
Makes sense
I'm tired of seeing OP shovel alternatives that do 2-4 damage with no downsides
Now I can make the cheese hammer do 0.8 damage
i feel targetted
ye, probably, hopefully
I was hoping to keep the number of dependencies down but I digress
eh, number of dependencies doesn't mean anything, it just means stuff is more properly split apart
You're not the only one haha. I'm just personally not a fan of it. And don't your items have config for damage anyways?
nah, they have crit configs and spawn weights and stuff, i dont include hte damage config since each weapon has its own shtick like slwoing enemies, healing players and healing enemies
etc
I like a challenge in my game and one-tapping several enemies in the game, and two-tapping most, ain't that
Ah fair enough
I mostly play with CodeRebirth in a sort of lite mode where it's weathers and crates
So I didn't notice
Lite CodeRebirth lol
yeah coderebirth has a lot in it
i remember someone complaining that the natures mace wasnt killing enemies for them, i guess they didn't get hte memo that it gives enemies +1 hp, so youj'd end up with like 20 hp hoarding bugs
I need to get with you at some point because JLL lets you replace modded weather objects (hypothetically, untested atm) and I would love to make Meteor Shower do cheese meteors on Gorgonzola
i have no idea how JLL would even know what object im usin lol
the creator would need to reach out and setup something for me to use
Yeah that's fair, I believe it effectively unloads the weather via WeatherRegistry soft dependency and then loads a custom effect specified by the moon creator
ic
im not too sure how you'd have a similar custom effect without me sending you all the code and assets though lol
So I'd probably have to have a forked version of your weather, yeah, which I totally get if you're not comfortable with that
i mean it's fine, the weather is just a lot though, there's a lot that goes into it
Makes sense. It's not an immediate priority but it's something we can discuss later
Will do 
Probably will look at extra compat for v1.0.0 when I add the custom enemy and have to make a DLL anyways
ye, that'd make it a lot easier when u get around to mkaing a DLL and code
@lusty glacier you will have to make changes on your end for next update
basically you need to include a networkobject component in the same gameobject as the bettercooldowntrigger
cant it be on the parent?
i dunnno
also great! i just uploaded my thingy lmao
lol, next update might be like tmrw or whatever
basically im adding a way to spawn something when a player dies
I have a question
Would it be possible to fix two handed shovel items breaking?
Bc I was messing around with one being a two handed shovel and it basically stopped being two handed after the swing
And you could put it away
It was really funny but obv not intended
This vanilla?
Think so
Cus all I did was add the two handed tag to a scrap
No other
Mods
So it should be a vanilla issue technically
Ah, yeah that won't make it two handed, LLL doesn't do anything
Idk if you remember keywords, but if you get around to it, screenshot the ItemProperties in the shovel u had made
You basically missed some settings
I undid it but I can try to have it set up like that again
Yeah even with my shovel script, it'll assume yoy have the basic setup using the item Properties, without it the item just won't work in terms of weight, hold animation etc
The rain on submersion clips through the outside buildings, strangely the lightning doesn't?
This doesn't really effect gameplay its just been bugging me
tough ceilings, but weak to rainwater, clearly
Does that also happens on vanilla moons like rend/adamance/artifice?
good question, s1ckboy i chose you, go check
Im guessing it can be fixed 🤔
at the main entrance this doesn't happen
I’ll probably do later for my other moons
it's probably just a collider
its also much more noticeable with immersive visor
Any chance of these being uploaded as separate moons?
ima be fr
i have
no idea why the main entrance one blocks rain
but the buildings dont
my guess is the size of the roof?
the collider not being big enough or smth
otherwise i genuinely have had no idea
its such a weird issue
maybe if i get bored once im done everything but as of right now it is not a priority
free my boy jeremy
I think rain can be blocked by a collider (not sure about this tho), as an alternative weather effects can also be controlled by reverb triggers
It'll be some later thing
well would you look at that
it is NOT room layer
@gentle idol
figured out why the rain was clipping
wowie
also make sure that it doesn't do that on other moons
it shouldnt
only other places with interiors on the outside are collateral, devastation, and integrity
and they all are like
supposed to be walkable on
which is why theyre room layer
and not not room layer
i think
idk my creative process aint exactly quite right
jeremy is
already the most annoying one off gag ive ever done
i love him dont get me wrong
but every time i update i have to rebreak his legs
Should fix his legs next update
im not giving jeremy free will
Does adding walls not work?
nope lol
he'll just rub against it for a few seconds and then just clip through
or he'll have a heart attack and spam logs
so i have to break his legs, or set him free and unleash him from his home
and im not giving him free will
giving his navmesh agent 0 acceleration shoulda worked
That’s what I had but if you pissed off the other bugs he’d just transcend reality
nah, needs a player in range to aggro
hmmm, same even if u made its agent mask nothing?
how are you breaking his legs
Baseball bat
awww I was betting on crowbar
thats on fridays
anyways i might make an interior like this at some point
just worried it might be too close to facility
also yall might hate me but i might scrap my current interior and start over
i really dislike it
what dont you like about it?
He's a perfectionist I doubt he can really explain it
lol
he should try tho
explaining it might help to figure out why he wants to scrap it
and potentially not need to
cuz its a lot of work to just throw away
It's his decision though
and not the first time he's scrapped something and rebuilt it from the ground up
you don't gotta answer for him
Oh yeah I know lol, I just dunno if he'll answer, he told be he doesn't like Icebound once and I tried asking him why and he didn't really answer
I'd worry he'd spam errors if you do this
he wouldnt afaik
awww
lots of little tiny things that turn into driving me insane
no variation, a lot of inconsistencies with size and formatting, everything being brick, its all samey and boring
it ends up with a lot of janky deformities
also
a lot of that is caused because at first i didnt know what i was doing
so all the door sockets are the same
ALL
so any room can match with any room
meaning connectors are jank and unregulated
this is super real. I saw Bill Hader an interview talk about how important it is to fail fast which I try to think about a lot
always gonna get it wrong on first try so try and figure that out asap kinda thing
yeah
it took a little bit to realize all my issues and now i have this lol
i mean technically i could salvage it but id have to redo two rooms and entirely change the sockets and stuff and its just stuff i really dont feel like doing
i might just upload it as is if i scrap it
just for the people who wanted it
btw all of the v60 shit has been added to the moons
just gotta fix the suns and item dropships
and the doors potentially
i forgot whats wrong with them
oh
and jeremy
and the boombox
ok maybe i gotta do more than i thought
Honestly this was me with my interior, then when i realeased it was super junk and I was honestly unsatisfied with it
But the main thing is that you learned from this experience and in your next interior you will cook
thats fair
im not sure what im gonna do with my next interior
ive been flopping back and forth with a bunch of ideas
Yea it’s hard to think of an idea fs, I just thought of a great one I’m going to make, basically an alternative mansion
Generic.. I remember you're Moons
so like vow if it was an interior
i dont follow
you don't follow what 🤨
Actually shouldve used a question mark there
Its a way of saying idk what you mean
""i don't follow you" = i heard you, but don't understand the meaning of what you're saying/why it's relevant. "
Ah
Yeah I get it
Just got a little confused
Should work on v60 though
Not much changed on the moon side
The moons do work on v62
Only caveat is you'll need to manually add in any of the new vanilla stuff using mods like LLL or LQ until the project is updated to officially support that stuff if you wanna see what it's like with the two together
lovin the hidden image on hydro XD
There’s one on every moon, actually!
good to know XD
holy fucking shit
icebound should be a lot less terrible
it had weights of 80+ for large axle, big bolt, and metal sheet
while everything else is at like 20
@limpid terrace this should make icebound a little less awful
i cut them all down to 40-30

by the way i got off my ass for once and started grinding shit today
finished a room in the interior, got all my moons fully integrated with v60 (scrap included)
and just other stuff
i forgot
Noice 😄
Hope to see your stuff update soon ❤️
Also I hope you're feeling better mentally, since I know not too long ago you weren't feeling like working on your stuff
chat i have found an issue with my interior that i have no idea how to fix
the blockers for specifically the main entrance room will be occasionally rotated 90 degrees
but theyre fine in unity
@silk gorge ^thoughts?
Try removing any rotation on that axis from the prefab
also how am I the moon guy and the one that gets pinged for interiors
no idea
warehouse
show the blocker on unity
and first to come to mind because tutorials
sorry XD
when put in its fine
yeah
and the weird part is that its only sometimes rotated
not all the time
but when its rotated all of them are
go into the prefab itself and check
go to cube
remove the y rotation
ye, u rotated it there
but that shouldnt affect it no?
do u have other blockers that look similar btw?
this same blocker is used elsewhere in the interior and its fine
but ill fuck with it
re-rotate the one in the scene then
Look at these people
Helping ANOTHER person
And not ME
Outrageous
cuz the bolded fields mean that you've changed something from the default
Exactly
is it because i dropped it in here?
possibly
rotations change when u parent stuff yes
ok so changing it didnt work
hmm
this is when its generated in game mode
what if u put that -90 into the root of the prefab
yeah try this
but
if that doesnt fit the main entrance, it means something in the main entrance and not the blocker is a bit fucked
but thats my door??
everything being fucked is better than some of it being fucked
it means you're back on an even playing field
ough thats what you meant
yeah this is the root of the prefab
this is technically the same as removing the rotation from the cube object btw
u mean re-adding?
yeah nah all are still fucked
nope, the cube is currently rotated at -90, so putting -90 in the root would make it -180, but since it's symmetrical it's the same as 0
oh i assumed he'd have cube at 0 lol
hmmmm, list the things you've tried from our suggestions so I know where we're at
with the set up i had, only the main entrance ones broke
so im wondering if its something with the connector?
At least your interior actually exists lmao my attempt of getting into interiors is not going well
ye if its only mainj entrance, its whatever u use to spawn the blocker
oh
OH
could v62 have broken it
with the way that main entrance can be in other spots now?
cus its only in the main entrance room that it breaks
I feel like if that were the case it'd be breaking every interior
thats true
check your connector and make sure "don't rotate prefab" or w/e it is is checked
is it checked in the non-broken ones?
if you're not using that scene blocker, remove the element just in case
but as far as the connector goes, nothing looks wrong
so I'm thinking it has to be with how you've set up the prefab
or are you using scene blockers in the non-entrance ones?
but then how come it works with the other doorways 😭
instead of testing it under a doorway, put it in the actual doorways root and adjust it from there, then try those settings
this is bizarre lol
.
i tried swapping the cubes rotation with the blocker prefabs rotation
i forgot anythign else
and i also removed the cubes rotation entirely
both just broke all of the blockers instead
but everything was broken in the same way?
also i did remove the element
all 90 degrees
are you using the same prefab in all the tiles?
show me a connector from a working tile
sometimes in game, it would actually be blocked properly
in the main entrance, if you put the blocker prefab under a doorway and ONLY set its POSITION to 0,0,0 does it look correct?
yes
and in a working tile?
same thing
welp, try unticking the rotating prefab thing
it genuinely hasnt been an issue until yesterday
how
the fuck
im
yknow what if it works im not complaining
something something gift horse
CAN YOU HELP ME NOW PLS
Actually I think I'll go to bed
Have you asked me for help before? o:
same
it's been quite some time since I actually made my interior, but someone else might be making a new interior tutorial
Okay but what do I do right now
If I want to learn how to make interiors
And the tutorial failed me
wesley taught me everything
I'm afraid I can't be of much help atm
This feels kinda disrespectful, does it not?
tis
did u figuiure this out
.
ok nice
I was gonna say make sure you rotate the cube and not the whole prefab it self
my interior had this little gimmick where there was a storage room and you had to pull up the doors a few times to get them open
i got rid of it
the animations broke and i didnt feel like fixing them
so i just made them randomly be open or closed
Doing that adds Variety :]
If it’s closed can you still open it?
No
Are these moons working pretty good? Considering adding them into my pack.
I think they work but are lacking v60 content
so you won't get mineshaft, maneater, or new scrap
Oh well thats fine with me. lol
theyre working but atm theres a bug where on 2 moons creatures sometimes clip into the ship
i got it fixed i think but im working on other balance fixes and porting to the v60 stuff
and now that BioD dropped im trying to make submersion not oppressive with the ogo
speaking of i moved the stairs on submersion thats what i came to post about lol
Well right now Ogo won't spawn on your moons.
hes in the config of biod is he not?
monty and i went over adding him and we did some fixing together
Yes but is hard set for specific moons unless you add it your self.
Oh well in that case never mind lol
yeah monty added mine to his default list i think
lol
he only shows up on one moon youre mostly safe lol
Yeah but I will be paranoid now lol
good.
yeah|| ogo on seichi sounds incredibly oppressive||
Forgot spoiler tag
whoopsies
It scared the absolute crap out of me and I started screaming and cussing out the dev while running for my life lol
Sent him the video and he loved it lol
Don't get me wrong I love Ogo. Ogo is my new favorite lol. She just scared me a little.
heyoo :3
Noooo not the Nyachiman!
im everywhere 
I spoiler tagged ||Seichi and Ogo||
I don't want people knowing lol
Oh @lusty glacier ! forgot to tell you|| Nutdaddy and I killed many deer last night just for you! Ha made ya click this spoiler tag!||
you'll regret it soon
ok
so
unrelated to current conversation
im making a bunch of changes to submersion
uuh i cant wait!
one: fixed issue of quicksand spawning on the concrete (how the fuck)
two: removed the slow moving in water when you jump into the central pit
three: moved the stairs so that the ogo isnt camping you anymore
four: changed the look of the central pit
oh and i fixed the door slightly floating
submersion central pit
It was freshly poured concrete
Honestly
Some areas that are important that have those yellow caution signs where u can sink due to freshly poured concrete would be sixk
Sick*
Any suggestions of interiors for Generic Moons?
So far i've check out Hydro and think LC Office would be a good fit.
2
wesleys interiors
grand armory on corrosion, devastation, vertigo maybe
grand armory is honestly kinda the main interior for corrosion for me
because while making it wesley and i were testing GA
so it kinda grew to be the unofficial main facility for me lol
1 is up high and either requires perferct platforming or a ladder
the other one is locked until you find it from the inside
and then you have to open it
devastation is basically all mineshaft
the rest i dont really remember what they are
Thanks for the suggestions. I'll def me changing my interior spawns with these maps because they are so cool!
Funny that, I set Devastation to have a great chance for mineshaft in my pack
Like, 300 weight Mine, 5 weight facility iirc?
integrity has a 1/5 th chance for the mineshaft
but technically the interior thats the "main facility" is the one im making
so if you have that installed it basically invalidates all other interiors
What the fuck is an integrity
:3
red
it looks indeed
That's not in the mod
unfinished
not yeeeeet
(its been done for 2 months)
idk lol
Me with my Windows XP Emblem theme
It has been done for three months now, give or take like two or three days maybe
Yep, just checked— I think the last time I worked on it was May 24th
huh neat i think i fixed everything broken
now time to redo everything
because i dont like half of my moons
He's also on ||Gorgonzola||
I like icebound :[
Crazy thought, hes a human being
I understand, my sister hates her drawings despite drawing amazingly
Pretty much everything
A lot of people hate their own creation, including creative artists
she draw my pfp for example
Your sister needs to take more pride in her work
I used to do the same then got over it, downside is now I got a big ego
(/j)
i agree with this
WRONG submersion is amazing
nah
I think thats why ice bound is cool
not every snowy moon needs to be blizzard
Of all the moons in the pack I find Submersion to be peak . < .
GRAGHHH TREES ARE SO HARD TO FIND 😭
collateral actually doesnt suck..
please SOMEONE hook me up with trees
its a fun early moon
Too bad Wesley is about to go on break
However
why do yall think my moons are always desert
maybe @trail fjord has some suggestions
Or @silk gorge
doesnt fit lethal company?
collateral and submersion just
dont fit lc
imo
would it be considered lazy if you copied it from forest moons?
@icy belfry this is why it didnt work when we copied the trees
combined meshes SUCK
i wanna use so many vanilla things
and they blow up
no.
i drinked it all btw
no more wawa
Oh water is no longer gonna be a thing to manage in Submersion or is it just not there for the preview image?
its on my to do list
i did it on my interior already
i just keep forgetting for my
not interior
(its still there i just turned it off for building)
Fair enoughs
see what
the stairs are still like simmilar they just dont have collision
and have a different method of
going up
stair
both
god nooooooooooooooooooooooooooooooooooo
vanilla water look like playdough
sludge..
Ironic you say that Collateral & Submersion both don't fit Lethal where honestly I think they both do aesthetically
GIVE
ME
NOW
PLEASE
I NEED
PLANTS
FOLIAGE
THE LEAFY
ANY
NON LEAFY
PLANT
I'd love to see Hydro with a ton of different plants if that was the intention
can i also have them...
GO AWAY
MINE
Lol
so mean
There's 160 there, plus the creator released like another 100 on another package, so have fun
Nah, I use em in my mod all the time, they fit perfectly from what I can tell
Some stuff is too saturated sometimes but that's easy to change
Autumn about to decorate Fray with a lot more foliage
and act like they don’t know nobody?
"split combined mesh"
what are u you trying to split?
ok fences did break
But for free there is a folder that contains all of them
let me find it
i'm stealing that idea
trees are in the prefab folder
that first pic is the perfect theme for something i wanna make
just take it from there
and they already have the break thing, so cruisers can break it
it might be worth it for me to post all the assets i make for my moons
whenever i start working again
so im just screwed then huh
ohhhh 9 ceres my treeless child
or we could just get them from here... #1192948703309344859 message
oh sweet
like she said just change the saturation and its fine
kay
i still gotta work on the like
random rocks and trees that spawn from thin air and have ladders work and then i think im good
Fray needs optimization before any of that
Fray has a lot of performance issues right now
Interior is looking fire
the plants looked like ass on hydro 😔
either or I think the overhang is a bit uggy cuz you can tell it's not actually part of the wall its attached to
the overhang needs 45 degree angle supports on it
so it doesnt look like its floating
It is
It’s just kinda janky cus of the picture
(Used another picture as a reference because I’m not on pc)
is that a 3d fog volume or just general
Wdym
well, it is part of the wall but I can tell the texture's not linked (unless i'm schizo)
I had a local volumetric fog if that’s what you’re asking
It’s the same texture
Triplanar too
my brain dying sorry, is that like area specific or global
idk, something abt the overhang just bothers me and idk what
So they do match
Oh global
Why?
ah ok
if it was local to that area i'd suggest lowering it cuz i don't like how it obscures the depth of that area in the first pic
but if its global doesnt matter
I think it's the fact that it's like, perfectly square? lke it's not a thin overhang?
maybe
Aight
I could try adding supports or something
the ratio between it all just feels off
that could maybe work
it's the fact it could be thinner too, it feels a tad chonky
big imos but i'd cut the overhang concept completely and have actual railing models to outside the hole
I also don't like it gameplaywise cuz you have to jump to drop down into the entrance area from somewhere that isn't the stairway
yeah
or just nothing covering that area, either works for mehonestly
i don't like no protection (not because of gameplay reasons)
Gagggghhh I hate finding new models 😭😭😭😭
something helps break up the visuals and makes the depth a lot more explicit
just use vanilla ‼️
You underestimate how annoying the vanilla stuff is
I’m p sure there isn’t just
A railing
I think it’s all built in
To like the catwalks
I think I saw the prop floating oob on experimentation
for the railing
but I might be tweaking
something ive never checked before huh
i gotta ask to double check but something all you custom content people might be missing
out of bounds
there's a pretty massive source of custom "realistic" models yall might be able to use
oob means out of bounds xd
from the cs:go community
Ough
Share?
i have a solution to this design problem
lemme vibe check on their discord first, the license on most stuff implies this is a big w but they might not have even considered stuff being used in other modding communities
i used to do csgo maps so
oh?

Great minds think alike
(Sorta)
i think a mix of 45 degree angle supports underneath like that
and thinning out the top a bit
would help
hope my feedback was helpful
WHAT THE FUCK DO YOU MEAN SUBMERSION STINKS
I TAKE THAT AS A PERSONAL INSULT
imagine if we could use this @upbeat egret https://www.mapcore.org/topic/23861-csgo-content-release-de_grind/
Sorry it took so long but here's the full release of all the grind assets! We've just recently updated the workshop submission, so this content release should contain all the new edits we've made so far. This release contains the max scene files as well, which were made using 3ds max 2015. You wi...
It didn't stink but he's making it better
Just wanna say, absolutely love the Moons. I look forward to when you drop the next update. Tbh my favorite is the Company Junk Yard. Love those little Yippee Bugs.
Except for when they grabbed a bee hive and brought it to their stash for extra protection 😆 that was evil on so many levels.
No issue, just no v60 content on them. No baby, no new scrap, and no mineshaft.
But with the right mods it's still fine.
Mods like LethalQuantities and Lethal Level Loader's config can allow you to just insert the stuff yourself in the meantime
These are my moons now
ok tolian 😭
ok atm submersion and hydro no longer have the rolling fog btw
just wanted to tell you guys that thats actually something i did

Wow I didn't think you'd wanna get rid of em
(i kinda didnt but i kinda got overrulled)
everyone hated it on hydro
LOL
I liked it on submersion
yea
It was specifically an issue because it would become blinding sometimes. I think the actual view distance was fine.
But for some reason when the sun hit it a certain way or something, it would become mat_fullbright and it was awful to look at.
has hydro had any other changes besides the fog and/or ship clipping?
nah not the normal fog
the rolling fog
the annoying white windy shit
no
i could in a minute
playing titanfall 2 atm
uh
probably not?
i do intend on changing some more stuff though
like the side fire exit to the left of main
Please vote
15
19
1
More
more wins
death!!
might have to push out an update for the moons
lol
my friend wants to stream playing my shit and theres so much
shit
broken
😭
Yay V62 support finally coming 
plus i wanna let him see the v60 stuff in action
yuh
i might just cave in and release integrity with it
I've also been wanting to play on them tbh
Btw Generic assuming you're feeling well the day I do my Birthday stream
i was hoping to hold off on uploading integrity for when my other secret shit is done but honestly like
Would you like to join for it?
Thursday, September 12th
oh yeah probably

I'm hoping Wesley also has his stuff updated by then
Starlancer too
lol
I've been enjoying the new V62 shit a lot the new enemy and the new scraps so it makes it hard for me to wanna play on moons that haven't added support yet XD
YEEEEEEES
Bleh
Frustrated with how it’s coming out but I can’t really do anything about it atp
Also uh
Not happening sadly
He’s on vacation again
Also I doubt anything’s gonna be updated until his full shit drops which he still needs extra scripts for
^^ adding more on to this but I don’t really want it anywhere in the 500-1000 range because it’s pretty similar to vertigo in terms of theming
like Embrion?
embrion is kinda mid ngl
i hate getting blasted to space because I pulled the apparatus out
Embrion is where you learn how to be stealthy
ngl
no stealth and you're done for
I guess 250 it is holy shit
ok i might just
scrap the whole thing i was doing and just post integrity like i said earlier
i was fucking around with doing a content bomb when gm updates but i just dont have it in me atm
ok so like
i kinda just had this like
side path on integrity
but its so empty like wtf do i do with this
Fire exit maybe??
cant
too close to ship
would make main and other fire exit invalidated
1: already does that
2: rest of the moon already does that
graghhh
ok
so
i would love to do an arch
but theres an issue with the terrain tool that doesnt let me do overhangs
if i wanted to do those id have to make them out of props
but if i do that i cant do texture blending
so it out of place and AUHGHHHH i HATE making moons
S1ckneric moons….
I dont maintain moons and S1ckboy has promised to maintain so many hes not got the time cuz he's stoopid
Well, I don't maintain moons right now
nobody gets mine...
theyre mine
not wesley + generic or whatever
i dont wanna be toliened 😭
actually i asked my other friends if i should and they all said no
I want to get a better look at integrity
I have a potential banger suggestion to make
they said it should stay a vertigo thing
overhead
casually just leaking the entirity of the moon for no reason
Ah
I don't think my banger suggestion can be applied here
I always thought it'd be cool if there was a cruiser moon where you can leap over a canyon for a shortcut
OMG YES YES YES
actually almost did that with vertigo
lol
same with corrosion
car physically couldnt clear the vertigo canyon
maybe
ground is like this atm
Honestly cruiser moons do good jobs at being cruiser friendly and making using the cruiser the optimal solution
But they don't really go all in on the cruiser ORIENTED part
jesus
i can name a few that go too much into the cruiser
i miss twins...
twins (formerly), drive, the one that was just drive but worse and in a desert, pestilence, summit (sadly)
Drive = best cruiser moon
i agree with this
wdym
i mean yeah obviously i control the light and sun and stuff
Your "too much" Is "Boo-hoo road too long"
The issue of those moons is not that they go too much into the cruiser
They just generally suck because they are literally just ROAD
i mean yeah
i also dislike it when its just road
which is why summit is my favorite
i love offroading
no but i was fucking around with a scrap like that
where it would move around on desert moons
im too lazy to actually finish it though
There is a difference between a cruiser friendly and cruiser oriented moon
Your moons are cruiser friendly
road slop is cruiser oriented(bad)
Pinnacle is cruiser oriented(good but not full potential)
Submersion is too small to need the cruiser
yeah
ive seen someone try to use it there though
it was hard to watch
i have something simmilar
oh maybe
So
As I was saying
A cruiser oriented moon should let you use every or most aspects of the cruiser to your advantage
So there's more optimal play and playstyles beyond the minimal requirement of "have cruiser to go here"
wdym
I can provide an example of a hypothetical good cruiser oriented moon if u want to hear me yap about that
that was actually my first thought when i saw the ejector seat
i dont wanna do that though honestly
cus its just a ladder fire exit but more expensive and akward
I actually really like that integrity is red
It's unique while still being a desert moon
yeah
ive been wanting to do a red desert
first concept was closer to experimentation
but i like this more
I mean
If the moon requires the cruiser to be played optimally you might as well do that for the fire exit or one of multiple fire exits
I actually was gonna include that as part of my cruiser oriented moon example
But I'm assuming that integrity is meant to be possible to play without a cruiser
yeah
it wasnt even originally a cruiser moon
i started it before the cruiser i thinks
but now its just a moon really good for it
also theres a jump for literally no reason that i added
So I'm assuming no
Where
Fun!
peak moon design lmao
SNOW???
WHAT
NO 😭
still no
maybe another time
fuck it im just not gonna put anything here 😭
its a desert it doesnt need something interesting everywhere
id have to get a model
also then its just
vertigo again
also would still need a model
or i could bullshit one together
but that would suck
what if there's the barn thing from experimentation on integrity? (probably outside the map or something)
What if theres an artifice building on integrity
I don’t know if there’s the space for that honestly
Also wouldn’t really match the other buildings too well
Yeah it does look a bit empty
Solid identity with the red desert thing while not doing anything crazy
But it's missing something
a fence somewhere could probably work
I think the structure of it is fine as is
Just needs some decorations
for that one empty corner maybe you could add one of the cranes? like the tall yellow catwalks you jump onto on offense
thats a good idea
thats a crane????
its something
?
that would be cool the drive under

