#AbyssalAudio v1.3.1 - Sound Overhaul & Immersion

758 messages · Page 1 of 1 (latest)

chilly sequoia
#

epic

rapid echo
#

YEAAAAAAAAAAH

chilly sequoia
#

ty for this mod so good

#

@finite basalt

finite basalt
#

Very cool mod. Two things I wanted to suggest:

  • Perhaps implement a blacklist for certain audio files, so they won't be loaded and revert back to their vanilla behaviour (I like all of them pretty much so I doubt I'd use this, but something like this would be ideal regardless).
  • Not sure how feasible it is but as LC puts everything on a master track, it'd be cool to be able to split the track into multiple audio tracks (Master, Music, Ambient, Enemy, Player, etc...) so people can fine configure how they want to hear certain aspects of the mod.
keen mortar
keen mortar
finite basalt
keen mortar
#

The only "meme" sound in the mod is the "fnaf lullaby" when everyone is dead

#

I'll add some new sounds soon

#

I'll do a test and put the new audio into a new folder

astral arrow
#

I think a blacklist for sounds would be great too. Was just playing around and it makes everything so much more immersive, but there are a couple sounds that I'd like to revert back to default

keen mortar
astral arrow
#

DoorClose1 and DoorClose2. IMO they dont really fit with the squeak at the beginning

floral ruin
#

Yes this thread is what I wanted

#

Love the mod

#

Was permission asked for this lol

simple osprey
#

Really cool sound pack. Kinda random question. I noticed most sounds are stereo. I have no experience with game sound but intuitively I'd assume that all 3d or spatialized sounds should be mono, no?

keen mortar
chilly sequoia
#

dolby atmos support when???

keen mortar
chilly sequoia
#

why does longroar2-1 sound like that 😭

#

Have you considered adding in the longroar from horrifying thumper as an additional variant

#

idk how sound mods work or if you can have multiple variants of each or not

keen mortar
#

yep I can

chilly sequoia
#

i mean if you think it fits

keen mortar
#

What happens is that the thumpers already have a specific sound, I feel that that one may sound out compared to the other three

chilly sequoia
#

dont have to

chilly sequoia
#

sounds like a boar

#

yeah

#

the other does sound quite different

keen mortar
#

but it fit to the monster

chilly sequoia
#

i just like how terrifying it is would be horrific to hear

#

xd

#

but yeah if you dont think it fits all good

#

I prefer a pack that sounds cohesive

keen mortar
chilly sequoia
#

dont wanna sacrifice that

chilly sequoia
#

was traumatising btw

keen mortar
#

AbyssalAudio v1.1.1 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.1.1

  • Added responses when delivering the scrap to Jeb in the company that fit the soundpack audio.
  • Removed some unnecessary audio

Updating now. Please wait 30-40 minutes to make it visible in ModManager

chilly sequoia
#

yoooo changelogs

#

i dont have to search through filesizes anymore to look for changes 😭

coarse swallow
#

i think this should! not replace company stuff (announcer voice inside ship, jeb and the voicelines when jeb takes stuff, etc)
partially because i think they have no reason to be changed, partially because it's incompatible with the mod that replaces jeb with jerma

keen mortar
#

maybe it'd works

coarse swallow
#

can't do that with mod managers

keen mortar
#

If you install 1st this mod, and 2nd the jerma one

#

they change the audio in order

keen mortar
#

but it wouldn't be wrong tesitng it

swift sundial
#

sound pack is pretty cool from my early tests, but can i suggest reducing volume of idle ship engine while it's landed?

#

it's pretty loud for me

simple osprey
# keen mortar they change the audio in order

I thought that's why there's custom order in r2modman.. but apparently not. just checked and the custom order andthe order in which the mods were activated changed nothing for me.

keen mortar
#

Oof

swift sundial
#

radio activation sound is kinda loud too, especially when there's few players with turned on radio present

keen mortar
chilly sequoia
keen mortar
#

i can lower the Db

chilly sequoia
#

assuming that's the one he meant xd

swift sundial
#

all combine radio sounds i guess

keen mortar
swift sundial
#

and ship diesel engine too!

#

(when landed)

keen mortar
swift sundial
#

yeah

keen mortar
chilly sequoia
#

can confirm this is indeed quieter

#

xd

swift sundial
#

yes, sounds like it

keen mortar
swift sundial
#

inside and outside the ship, but only when landed

#

it's so loud that it's uncomfortable to be in the ship

keen mortar
#

I'll lower the dB

swift sundial
#

yes, way easier for the ears

#

i guess in game it will be better too

keen mortar
#

I'll upload it

#

AbyssalAudio v1.1.2 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.1.2

  • Lowered the volume of the WalkieTalkie sounds
  • Lowered the volume of the Ship Engine

Updating now. Please wait 30-40 minutes to make it visible in ModManager

rapid echo
#

An option to switch between vanilla sounds and this mod’s sounds (if possible) would be great I really like some sounds from this mod but prefer some others from the original

#

Aka just disabling some sounds from this mod to be the vanilla while also keeping some of the modified sounds

whole belfry
#

I'm not sure I've seen an audio mod with config but maybe it's possible. not sure tbh

devout cave
#

I don't know if it's an issue with other mods messing with it, but when using the Air Horn, it's playing the "far" version of it rather than the close up one.

whole belfry
#

I think that might be intentional but I could be wrong

warm steeple
#

I was gonna ask questions about the mod, but I'll just play with it

#

But one question I will ask is does this mod change the random ambient noises too? Like the random baby crying for example

spare vale
swift sundial
#

can i suggest to bring back "great great asset" song as it was in vanilla?

#

it's kinda iconic to change it at all

chilly sequoia
#

This would be a banger as the intro speech

keen mortar
#

should I bring back de OG dropship theme?

keen mortar
chilly sequoia
keen mortar
chilly sequoia
#

What's in the pack rn

keen mortar
chilly sequoia
#

What about something new

chilly sequoia
#

maybe a remix

#

it's one of those sounds that would be kinda nice to just change ocassionally

#

cool if there was a way to add chances for different varieties to play

fiery charm
#

I have a question. did you change the music? i want to use this with AmbientPackMusic

keen mortar
#

Check the Desc

keen mortar
#

I'll apply the update soon

keen mortar
#

AbyssalAudio v1.1.3 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.1.3

  • Fixed the AirHorn Audio
  • Changed the AlertHUD Audio (the alert sound when you pull out the Apparatus)

Updating now. Please wait 30-40 minutes to make it visible in ModManager

chilly sequoia
#

so much better

rustic tartan
#

hello! So i got a mod that makes the prowler sound effect on the bracken. Will this mod replace that sound effect?

rustic tartan
keen mortar
#

2 options:

  • Delete the bracken audio on my mod file
  • Copy the prowler audio and paste it on my mod file
rustic tartan
#

so like in the config?

#

nevmermind

rustic tartan
#

I cant find either

keen mortar
rustic tartan
rustic tartan
#

says this in the readme

#

Prowler Bracken

Gives the bracken the prowler sound effects from Into the Spiderverse
Only changes audio, but may compete with other mods that change bracken audio

#

so I guess I will see if it takes priority over urs

keen mortar
#

if it's a DLL file, so it should be priority

rustic tartan
hoary walrus
#

anyone have a video/gameplay with the mod ?

keen mortar
#

Polls:
I've received some complains about some of the sounds inside this mod.
Because of that, I have made the decision to have a vote on which sounds are being chosen to be removed:
upvote = stay
downvote = remove

#
  • Main Menu theme
    (some players want to have the Vanilla theme)
#
  • Intro Speech (great asset)
    (some players want to hear the og one)
#
  • Fired Speech
    (Comes along with Intro Speech)
#

Any sounds you'd like to be removed, tell me here

keen mortar
#
  • Charging sound
coarse swallow
#

i noticed this changes the nutcracker's music, which feels kind of pointless. not only does the new sound not really fit, the nutcracker's theme resets whenever it fires so it can never really get far in the song

keen mortar
#

In 30 minutes i'll make a decision

keen mortar
rustic tartan
rustic tartan
# keen mortar

yes ty, so if I remove it, the vanilla one will comeback?\

keen mortar
#

it wont sync on other players tho

rustic tartan
# keen mortar yes

well I am going to share the modpack via r2modman code, so will the edited mod not apply?

rustic tartan
keen mortar
#

I already made the decision.
The following sounds will be removed: (It means reverted to the Vanilla Sounds)

  • IntroSpeech
  • FiredSpeech
  • ChargingSound

In a future update I will change the sounds of:

  • MineBeep Sound
  • DoorOpening Sound when landing

The vote for the main menu theme was very close, but between the two groups, It's decided to keep it.

keen mortar
#

AbyssalAudio v1.1.4 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.1.4

  • Reverted to the Vanilla IntroSpeech
  • Reverted to the Vanilla FiredSpeech
  • Reverted to the Vanilla ChargingSound

Updating now. Please wait 30-40 minutes to make it visible in ModManager

chilly sequoia
#

Already available 🔥

floral ruin
floral ruin
#

Would I be able to use this with this mod

keen mortar
modest spruce
#

I’ve arrived

chilly sequoia
#

THE ONE AND ONLY

chilly sequoia
#

By the finest sound engineer known to lethal mankind

modest spruce
#

Hm

chilly sequoia
#

Sir moroxide

modest spruce
#

How much does it replace

#

Ambience, monsters?

chilly sequoia
#

all of the above

#

hundreds of sounds

#

finely tuned

#

to perfection

#

or your money back

#

TERRIFYING

#

i warn you

modest spruce
chilly sequoia
#

this is not for the weak hearted

modest spruce
#

I am a strong asset

chilly sequoia
#

I can tell

#

You will be 1000% more immersed

#

at the very least

modest spruce
#

This mod better be glorious, the reason I’ve stuck with OdysseySounds is because I liked the “voices” ambience they had in it

chilly sequoia
#

Brother this has it all

#

I know just the sounds you mean

modest spruce
#

And then I paired it with HorrifyingBrackens/Thumpers/Nutcrackers

chilly sequoia
#

Once you start finding the sounds you get addicted

modest spruce
#

When I get home I’ll download and listen to the beautiful mp3s and oggs

chilly sequoia
#

oh

#

this is not the mod for you

#

we have only .wavs

#

I apologise

modest spruce
#

DAMN

#

YOU HAVE WAVS

chilly sequoia
#

he truly thought of everything

modest spruce
#

Almost too good to be true

chilly sequoia
#

Seriously tho it's super well made and all the sounds are very cohesive

modest spruce
#

Saving me 4 mods in one

chilly sequoia
#

And I compared to literally every serious sound mod on the site

#

And this one just does it best

#

In all cases

modest spruce
#

Thank you brother

chilly sequoia
#

no, thank you brother

modest spruce
#

I will trust your advice

#

I’ll let you know when I get to test the mod myself

chilly sequoia
#

Very good very good

keen mortar
#

Hello!

modest spruce
keen mortar
modest spruce
keen mortar
keen mortar
#

545 wav files is a lot

simple osprey
#

Are spider steps intended the way they are? Sounds like they have 32 legs instead of 8 xD gas gas gas

keen mortar
simple osprey
#

oh ok, yeah I kinda figured already from looking at the files since I didn't find one for that. Maybe the game update changed it? or it was bugged on that single occurrence idk.

chilly sequoia
little mirage
#

idk if ur able to top it tbh

#

lmao

keen mortar
#

It's not needed, for now

keen mortar
#

AbyssalAudio v1.1.5 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.1.5

  • Optimized the File size like 50%, it should load a lot Faster and work better (from 545 wav files, to 257 wav files)
  • Reverted to the Vanilla Opening sound of the Ship Door uppon Landing
  • Reverted some of the sounds of the MouthDog

Updating now. Please wait 30-40 minutes to make it visible in ModManager

modest spruce
#

I’m home

#

Time to taste this cooking

modest spruce
#

this shit is beautiful

#

@chilly sequoia thank u for the suggestion

#

@keen mortar thank you for the mod

keen mortar
#

I'm glad you like it ❤️

modest spruce
#

💜

keen mortar
#

Any issues you found, don't forget to tell me

chilly sequoia
modest spruce
rustic tartan
#

ngl the walki noise is pretty annoying

#

like when you click on it

whole belfry
#

Walkie noise? It's never bothered me unless it gets spam clicked by someone on purpose and even than the vanilla noise irritates me when spammed.

tranquil atlas
#

not a fan of the door noises ngl

#

they are quite grating

keen mortar
#

I will take a look on the audio of the doors

little mirage
#

i feel like there should be a custom opening sound but idk

woeful crane
#

I think i've seen a few people state they're unhappy about the door audio now but I actually quite like it

steep lichen
#

I kinda miss the OG ambience piano

#

Can make a config for that..?

keen mortar
#

It depends on CustomSounds and/or LCSoundTools.
I just put sounds

keen mortar
#

I'll make some test changing the chase sounds

#

making a little bit more Vanilla

keen mortar
#

Well, I'm in a dilemma.
I don't know whether to wait for SoundTool to release its update because I haven't had any news other than that it will possibly come out before the 15th of this month.
Or make my own SoundReplacement with a youtube video I found.

The only detail is that I don't know what to download or how to start to make the video.
Because before making this audio mod, I tried to do something and I failed drastically because I downloaded the wrong programs.

#

but if you guys wanna see a sneakpeek

#

although I will turn up the volume a little

chilly sequoia
#

Sounds great

keen mortar
#

Also, I'll make a new Readme with the Audio Changes

little mirage
# keen mortar

i love making my game into the next iteration of silent hill steamhappy

keen mortar
modest spruce
#

Beautiful

keen mortar
#

AbyssalAudio v1.2.0 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.2.0

  • Chaned descriptino of the manifest. (will fix the typo in the next update)
  • Changed the ReadMe making a new description
  • Added a Changelog.md file with the Latest updates changelog
  • Added a new Fear sounds, there's no longer the chase audio, but added a new one fulfilling the objective of being more faithful to vanilla and serving as a chase
  • Added new eerie sounds
  • Added a new Jester scream sound
  • Changed the sounds of the shotgun shots.
  • Changed some sounds of the Turret sounds
  • Added a new "Great Asset" Remix faithful of the Vanilla one (will be disabled when the Divesity Mod add theirs) (Made by ASmol​Boy)

Updating now. Please wait 30-40 minutes to make it visible in ModManager

spare vale
#

nice

keen mortar
#

had too revert the updload for some bug-fixes, but it should be showing soon

whole belfry
modest spruce
#

hold on quick question

#

if we have a mod that replaces the sound of the jester wind and scream music

#

will this mod activate first or let that other mod replace the sounds for it

keen mortar
#

I'm not sure rn

iron marsh
#

Last time I tested, it played the sound of the jester sound replacer mod

modest spruce
#

ok

#

imma go test rn

rustic tartan
#

the whisper noises are so common that it just gets annoying, and not scary

keen mortar
rustic tartan
#

let me send them

keen mortar
#

Any chat related? Like AEIOUCompany/MoreScream or other?

rustic tartan
rustic tartan
#

I dont mind removing it if I need to

keen mortar
#

Test it without that mod

rustic tartan
keen mortar
#

NiceChat also can affect that

rustic tartan
keen mortar
#

I don't think so

#

I have that mod and I don't have the issue

rustic tartan
#

oh ok thanks

modest spruce
rustic tartan
#

where is the song on yt?

little mirage
#

welp time to remove it

keen mortar
#

but deleting this list of mods of my modpack solved the issue:

  • AEIOUCompany
  • MoreScreams
  • NiceChat
  • LCUltrawide
half arrow
#

been waiting for somethin like this

keen mortar
#

is one of them

#

but i'm not sure who

little mirage
#

and i had that bug that guy talked about

#

so its prob nicechat

keen mortar
#

delete it and check if it's solved

little mirage
keen mortar
#

how many times in a period of 1 minute?

little mirage
#

2-3 times

#

does anything chat related like anything can cause it to cause incompatablity

keen mortar
#

I would like to say yes, but at this point I no longer know.

little mirage
#

i exchanged nicechat with hidechat and it still caused it but now imma go full chat vanilla

wheat granite
#

You know the radition alarm that plays when you pull the Apparatus? What if it played this instead?

#

Albeit, much shorter.

wheat granite
#

Ah, alright.

#

Haven't checked out the mod though, might give it a try. Didn't realize it played that.

little mirage
#

it could be a diff mod

keen mortar
#

sad to hear that

little mirage
#

yknow i think

#

just my opinion

keen mortar
little mirage
#

yeah?

keen mortar
#

can you record a video with the issue?

little mirage
#

yea

keen mortar
#

thx

iron marsh
keen mortar
#

just added something extra to the og one, but wanted to be sure if you guys like it

little mirage
#

@keen mortar apparently it resolved itself i guess, but the one that repeats is the ghostly "please..." i just kept getting help me instead but not as frequent as please lol so i couldnt record the bug

#

but i was gonna say like

#

wouldnt it be better to have insanityremastered to do the auditory hallucinations sounds? like what if the help me, please voices is based on ur insanity meter in-game so its like ur character going insane

keen mortar
chilly sequoia
little mirage
#

^

#

but the breathing is good though

prime glade
#

Anyone have tested this with AdvancedCompany?

keen mortar
chilly sequoia
prime glade
#

Thanks

#

Didn't know about that modpack, i will test it

modest spruce
#

In horror games where you can hear your character breathing / getting scared

#

it ruins the immersion a bit and takes away from the fear

#

just my opinion tho, still sounds good

coarse swallow
#

how would you hear yourself perfectly breathing through a big mask

chilly sequoia
#

Your ears are inside the mask

little mirage
#

horror is based on music and sound

#

if ur guy is unreactive to whats going on around him, how does that build tension

modest spruce
#

It's more of a que saying "Oh you should be scared rn"

#

Again its my personal taste and preference, there are some breathing / character audio that I do find nice in some games

#

But more times I like a silent character in horror games

whole belfry
#

Heavy breathing is very much a hit or miss. If done well, it adds a sense of realism, if not it's immersion breaking. It's a tough line to ride.

coarse swallow
keen mortar
#

AbyssalAudio v1.2.1 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.2.1

  • Added Reverb on some custom & vanilla sounds
  • Added new sounds for the Earthworm
  • Made a subtle change on the fear sounds
  • Added new sounds for the Masked
  • Changed some sounds of the Ship
  • Changed some sounds for the bees

Updating now. Please wait 30-40 minutes to make it visible in ModManager

little mirage
#

cause if so, damn its pretty good

keen mortar
#

AbyssalAudio v1.2.2- Sound Overhaul & Inmersion

#

AbyssalAudio v1.2.2 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.2.2

  • Reverted some sounds due to manmade mistakes
  • Changed the eerie sound system. It is now categorized as a "strange_sound" so its encounter will now be rarer.
    (This will be reverted when the new CustomSounds and LCSoundTool update comes out)

Updating now. Please wait 30-40 minutes to make it visible in ModManager

#

Had to change the eerie sound system due to report of the bugs of CustomSounds and LCSoundTools of repeating the same sounds many times in a short period of time.

#

Even with that, I hope they can continue to be heard, it's just that it will be more of a rarity than an ambient sound

keen mortar
spare mulch
#

Oh man this is exactly what I need for my modpack to bring some more oomph to the fear factor

keen mortar
keen mortar
twin garden
#

ah

little mirage
#

It is what it is

keen mortar
#

AbyssalAudio v1.2.3 - Sound Overhaul & Inmersion

#

AbyssalAudio v1.2.3

  • Reverted some sounds due to personal preferences
stark raft
#

Is there any chance to turn down the volume? Especially for Quietdrum1 and 2.
And turning down the frequency of those two would also go a long way since in its current state the sounds are played literally every 10-30 seconds

mortal vapor
#

Im really enjoy this mod but what ruined it for me is the welcome message over the speaker. I really feel that should be left alone as there are other mods that have a chance to customize just that aspect. Like I used the SCP into but because this mod updated and replaced the speaker message, I no longer hear it. So is it possible to make a config or a change to allow people to use the speaker message or disable it?

keen mortar
#

I only change the sounds

rocky cairn
#

Tried out Lethalresonance, will probably switch to abyssal since the in-orbit kooky banjo kazooie elevator music drives me nuts

whole belfry
rocky cairn
mortal vapor
#

I love everything else about it but the ship amience ruins it

rocky cairn
#

Yepp, add the same folder structure to the modpack, include a replacement sound with the same filename, voila

mortal vapor
rocky cairn
mortal vapor
#

Nevermind, Im not looking to download all those mods in your modpack, I just wanted that fix for that soundoverhaul

keen mortar
#

I can do it

#

I've disabled the sounds and lowered the ship ambience

#

And it seems that people like it

rocky cairn
rocky cairn
mortal vapor
rocky cairn
keen mortar
#

I do it in my mod

stark raft
keen mortar
#

I'll take a look of that tomorrow

simple osprey
#

Dropship landing sound has recently changed, yes? I like the kind of afterburner explosion sound thing just before it lands but it's weird there's no more jet engine/flames bursting noise before that. Feels weird watching it land. All quiet until it goes BOOM before landing.

chilly sequoia
#

kinda agree

finite lintel
keen mortar
#

AbyssalAudio v1.3.0 - Sound Overhaul & Inmersion

#

** AbyssalAudio v1.3.0**

  • Dependencies updated to latest version (This should fix the frequency bug and other sound bugs)
  • Changed sound format from ".wav" to ".ogg" due to SundTool dev recommendations
  • Made a complete rework to the in-game audio Reverb system
  • Fixed all the sound-related issues, dropship, shipambience, crawler steps, jester, coilhead, centipede and Bracken
  • Reverted the "creak" sounds, the voices will be heard again (hopefully not so frequent as before)
  • Fixed a small audio issue in the IntroSpeech Remix
  • I'm happy of the result of this changes
mortal vapor
vast osprey
#

I got the updated versions of this mod and the dependencies but I actually don't hear the new stuff while in-game. hmmm 🤔

keen mortar
#

do you have PizzaTowerEscapeMusic?

#

it actually has a incompat

vast osprey
#

Nope, I only ran with the mod and it's dependencies

keen mortar
#

and it doesn't load

vast osprey
#

Log does say it's replacing them but not hearing them in game. Did restart the game 3 times atleast to see if they would load.

keen mortar
#

hmm

#

If you see the folder, do you find the ogg files?

vast osprey
#

Yeah they are in there.

keen mortar
#

hmm

#

I'm not at home rn

#

I'm not sure what it could be

vast osprey
#

@keen mortar I'll throw in the log output.

keen mortar
#

Thx!

#

it loaded for me

keen mortar
#

it worked for me

vast osprey
#

Yeah, im trying it out. One moment

#

Maybe a skill issue on my end but me and 3 others aren't getting it.

keen mortar
#

I uploaded the mod with my mobile data

#

Maybe it wasn't uploaded correclty

#

When I get home in like 4 hours, I'll fix it

#

sorry

vast osprey
#

Its okay, just making sure things are okay on either ends. I only just started and found this audiopack a couple days ago lol.

whole belfry
#

Strange, the update is working for me

vast osprey
#

hmmmm 🤔 i'm not sure.

whole belfry
#

lcsound and customsounds received updates earlier, did you delete their configs and let them regnerate?

#

I always delete configs when updating and let them regenerate when applicable

vast osprey
#

made new profiles for them so they could load their own cfgs. and then restarted it. I always make a new profile as well.

whole belfry
#

Yeah than not sure what it could be for you than

#

I have like 126 mods in my pack so I would think it break for me too but nope xD

vast osprey
#

i only have 50 in my modpack. But i usually test them in new profile to make sure they're okay for updating.

#

and then test mods on their own as well before putting them in my modpack.

keen mortar
#

ok, i'm more confused now q~q

vast osprey
#

probably a skill issue, but that means 3 of my guys are having that issue too lol. 🤷

whole belfry
#

I could try importing my profile in another slot and seeing if maybe this issue is fresh installation as opposed to updating idk

#

Nope it still works for me

#

I am confusion

vast osprey
#

hmmmmm 018d1a11-8099-c3c9-a912-f7be9f2781ac here's my modpack here.

#

but again, i tried it with just those three alone and yet.. confusion as well. I'll keep at it for a bit.

lunar frigate
#

Aww not working with pizza tower is a bit of a bummer, the conversion to ogg saves a ton of file size

keen mortar
#

But yeah, the ogg optimizes a lot

whole belfry
keen mortar
#

I can give my own giga modpack

#

AbyssalAudio works on there

#

it's a modified version of TMLC
018d1a21-2be0-657c-e75c-c13c357d76d9

whole belfry
#

I'm totally looking at that xD

vast osprey
#

i'll take a look at it, i just find it weird that it's not just me tho and that my guys are having that affect too.

whole belfry
#

It's more than likely a weird mod conflict or something

#

I curate my list daily

vast osprey
#

I do too, and i did add two mods this morning. they add sound sfx to their mods. But I tested them out and they were just find until it patched tonight.

#

Will do more testing

keen mortar
#

Maybe it was a config issue

whole belfry
#

Could be that too

spare mulch
#

Hey Moroxide, is it possible to make another audio replacement mod take priority permanently with this mod? I love 99.9% of the new sounds, they've been keeping me really on my toes, but it would still be nice to have my minecraft doors

keen mortar
#

you should replace or delete the door sounds from my mod

spare mulch
#

The only issue I have is that it won't share that change with everyone else right?

keen mortar
#

sadly no

spare mulch
#

Everyone else that uses my modpack would have to replace the file?

spare mulch
keen mortar
#

afaik it's client side

spare mulch
#

t save the file strucutre when I share the code

#

But that's ok. I'll just suck it up for now I guess, because I really like the rest of the ambience and sound replacements you've used so far. Like seriously when I could here the thumper going CRAZY it was so much scarier with that loud and heavy thump instead of the less bass-y sound the base game uses

keen mortar
#

Yeah

#

That-s what I like

#

I'd like to talk with the Ressonance guy to team up

#

but sadly idk how to find him

whole belfry
keen mortar
#

lol, dw

spare mulch
# keen mortar lol, dw

Anyway you can stop by in the #help-and-troubleshooting and put your two cents in? Got a lot of people confused with this new update to SoundsTools, and I'll be honest I'm out of my depth too

rocky cairn
#

But i do have an idea on how to get ahold of lethalresonance guy, gimme a bit tho

vast osprey
#

Unfortunately I'm still replicating the issue. Even with all your modpacks.

#

Sent the code to my friends, and they also do not hear the abyssal audios.

#

maybe itll work itself out idk 🤷

keen mortar
#

I've sent the reports to the CustomSounds dev, maybe soon we'll find a solution

rocky cairn
#

Hopefully now we will see some activity and y'all can collab

keen mortar
#

Maybe you could put there that I also wanna talk with him

rocky cairn
#

Hopefully they will actually see it, may take a few days but seem pretty activly doing updates

rocky cairn
#

Well it worked, the ship sound was changed in the most recent update, no contact tho

rocky cairn
#

Oh good, can't believe that worked

vast osprey
vast osprey
#

hmmmm. i had to do this. Hosted a new profile to download the versions as they were. Got nothing.

So did this instead and now the latest versions work now. As long as your updating within the same profile and you have the older versions it would work.

  • Download the regressed versions.
  • Start the game so the sounds replaced
  • Start the game again to make sure the sounds work with the previous versions.
  • Now update them to their latest version.
  • Should work after.
keen mortar
#

AbyssalAudio v1.3.1 - Sound Overhaul & Immersion

#

AbyssalAudio v1.3.1

  • Updated dependencies to fix the load audio issue on ModManager Profiles
vast osprey
#

hehe

keen mortar
#

it should work now

#

well, in 30-40 minutes when it's avaliable

keen mortar
#

it should be avaliable nw

#

now*

vast osprey
#

@keen mortar

keen mortar
vast osprey
#

hmm it doesn't seem to go thru

#

I'll still follow the steps I took to make it work. But straight up downloading them with their latest versions don't work. If you're updating from previous versions already within the same profile. It would work yes.

#

Strangest thing is that the log shows it's replacing them. And then doesn't show it again. Idk, I gotta go work but I'll be down for testing when I'm home by 4-5

keen mortar
keen mortar
little mirage
keen mortar
#

pls confirm me if that works on you

little mirage
vast osprey
#

I’ll have to check after 4-5. Not home rn but i see it might be fixed!

vast osprey
#

ah I see, so in the cfgs just mouse down from false to true? Will.. i have to force that upon my modpack from now on?

keen mortar
#

Yep

vast osprey
keen mortar
#

That was the issue

#

The next version of CustomSounds will force to keep that option true

vast osprey
#

awesome, glad it was figured out! Just started using this for like only a couple of days so. Game on!

keen mortar
#

Good luck!

stoic schooner
#

Can also confirm it fixed. It worked fine on one profile, then broke on the second - change the config option and boom, fixed

keen mortar
stoic schooner
#

Good to know! At least its an easy fix in the meantime

near cloud
#

I sometimes here audio crackling when I guess the ambience loops? not too noticeable though

limber comet
finite lintel
#

this keeps repeating when quitting a save

sly turret
finite lintel
sly turret
#

anything that could mess with sound?

finite lintel
#

i think this is the only one except maybe skinwalker

sly turret
finite lintel
#

experimental

sly turret
#

Use most recent

#

Experimental apparently has a memory leak

finite lintel
#

that crashed my game pretty much

sly turret
#

(even though its more efficient)

finite lintel
#

thats why i switched

#

maybe ill try switching again

sly turret
#

i dunno why it would be crashing tbh, experimental was the one where everyone was complaning about crashes

keen mortar
#

I don't touch anything but sounds

sly turret
finite lintel
#

no im not sure, i dont quite understand the error

sly turret
#

but the issue is unlikely to be abyssals fault

keen mortar
finite lintel
#

when entering a save it stops so it doesnt really affect anything

sly turret
finite lintel
#

ill guess i keep troubleshooting

whole belfry
#

I know skinwalkers experimental is having issues with insanityremastered

finite lintel
#

yea i just disabled insanityremastered because i wasnt able to go in to orbit with that active

sly turret
sly turret
whole belfry
#

I don't use insanityremastered cause no matter what you do you basically go insane nearly instantly and it's obnoxious xD

finite lintel
#

i just disabled skinwalker and i dont get any errors when quitting a save

whole belfry
sly turret
#

Skinwalker will get fixes soon

finite lintel
#

thanks for the help

dusk wasp
#

Yo is abyssal sounds working?

finite lintel
#

sadly the normal skinwalker mod crashed my game

dusk wasp
#

I tried the 2.3.1 customsounds update and mine still wont play sounds

whole belfry
#

I actually haven't tried this last update let me try

#

It's working for me

#

It's gotta be PC settings or something that's causing this issues for some but I wouldn't know where to start 🤔

dusk wasp
#

and it doesn't work :S

#

pain

whole belfry
#

Do you have Set HideManagerGameObject to "true" in Bepinex.cfg?

sly turret
#

(I don’t understand why but literally everything is working perfectly for me even tho it’s not supposed to)

keen mortar
sly turret
#

hey @keen mortar personally loved the 1.21 main menu theme :) will you ever add the option to listen to either that one or the other?

#

idk if you can even do that

#

but it would be very nice

keen mortar
#

There'll be a surprise soon 😉

sly turret
#

i am very very interested :P

keen mortar
#

Annoucement
Hello! I am the creator of the AbyssalAudio mod, to tell the truth, it has been a wonderful experience to have been able to make this mod with great effort.

For a long time I have focused on correcting and adding content on my own, giving desired results and others not so much.

I've contacted the creator of LethalRessonance, another wonderful audio mod that does similarly to what I've done, and because discussions have begun of: which mod to choose between these two?

We have made the decision to form a team and put our works together in a single mod to make the definitive audio package, uniting our knowledge and with our goals in mind, we plan to improve what is already fantastic.

The only bad news is that the mod that is going to be focused on will be LethalRessonance (which to be honest, is a better name than AbyssalAudio).

This mod will be deprecated very soon, but don't worry, I will make sure to use the best audios in Ressonance leaving my mark on what this mod is.

I appreciate your understanding and thank you very much for going through this journey together.

sly turret
#

goodbye hollow knight-esque abyssalCompany pictures :(

limber comet
#

Will be a bit sad to see it go, but definitely excited to see what you two get up to together. (that being said this was my main one, prob gonna use abyss until the official merge :P)

sly turret
#

Yeah same! @keen mortar there are currently like a LOT of differences between the two correct?

#

Working with others is always easier so we glad you got that goin

keen mortar
stoic schooner
#

I gotta say, sad to see this one go because I love the name, but I'm sure it'll be great

little mirage
#

i figured this was going to happen since u two teamed up, and i kind of agree that lethalresonance is a better name

dusk wasp
#

But we pay homage to Abyss

limber comet
#

OH that is sick

dusk wasp
#

as an example

#

thats from abyssal audio

#

and this is one of them thats going into lethal resonance

rocky cairn
#

Was trying to come up with something to make the icon pop a bit more, here's a couple ideas you can steal

#

heading to bed but if you want, i'd like to giver a shot overlaying the text tomorrow for y'all

dusk wasp
#

these are very nice

lunar frigate
#

I hope this doesn't mean sticking with wav over ogg because that was a pretty significant saver

dusk wasp
#

nope, we'll be back to OGG as soon as everything is resolved with CustomSounds

#

Ogg is life

dusk wasp
#

has anyone gotten a weird problem where you hear static when looking at slimes?

vast osprey
dusk wasp
#

thats abyssal right?

sly turret
sly turret
dusk wasp
#

CustomSounds in general

#

I may just leave the Slime sound default

#

But abyssal is getting depreciated anyways so we'll have to figure it out in the end

vast osprey
keen mortar
finite lintel
#

the spider sounds so wierrd when it moves

keen mortar
finite lintel
keen mortar
#

Dw

finite lintel
dusk wasp
#

“Bugged”?

sly turret
#

because spider is a bug?

#

WRONG

#

theyre arachnids

#

🤓

dusk wasp
#

Pain

edgy dune
#

Hey guys

#

does this mod adds whispers?

#

i ear "help me" all the time

dusk wasp
#

you know whats crazy is I hear Ultra loud Creak sounds A LOT

#

We're pretty sure its a CustomSounds Issue, Funny enough we were also just talking about this exact issue

edgy dune
#

so i need to delete custom sounds?

dusk wasp
#

If you delete CustomSounds then you will only have vanilla sounds

#

thats the issue right now

edgy dune
#

oh crap

mortal vapor
edgy dune
#

y

#

e

#

s

mortal vapor
#

thats why

little mirage
#

i had creak sounds also leak outside of the facility

#

and its only creak sounds that are doing this, the rest of the audio is fine

dusk wasp
#

I have this issue with QuietDrum and door sounds

little mirage
dusk wasp
#

On Lethal Resonance or abyssal/

#

?

#

HoH?

little mirage
little mirage
dusk wasp
#

I think the thing that gets me is they need to be swapped

#

the open needs to be close

#

and the close needs to be open

#

but here take a listen

little mirage
#

ohhh i see

dusk wasp
#

If you watch the whole thing you'll see theres like 5 sounds playing randomly

dusk wasp
#

So I have no idea how to edit the sounds since they play randomly anyways

little mirage
#

but for the door and the other creaks i have no idea to fix that

dusk wasp
#

I've been thinking about that personally, but until I have a better Idea of a replacement we just kept the ones from abyssal Audio since it seems to stand well on its own as things are

little mirage
dusk wasp
little mirage
#

roger

edgy dune
#

why is diversity making that whispers sounds all the time?

mortal vapor
edgy dune
#

what

keen mortar
sly turret
#

is there no way you can just keep it up, at least until LethalResonance is afloat?

mortal vapor
sly turret
#

like

mortal vapor
#

It is

sly turret
#

Theres still a lot different imo! :P

mortal vapor
sly turret
#

lol sorry. Ive been playing the game right now with abyssalAudio and that one mod that adds the super cool main menu music in!

#

I cant imagine playing without it right now, or fully replacing it with lethalResonance in its current state

mortal vapor
mortal vapor
#

If you used it, youd likely change your mind

sly turret
sly turret
#

I've been just running LethalResonance to give some feedback to the devs, but I strongly prefer AbyssalAudio right now

#

and thats how ive been playing the base game

mortal vapor
sly turret
#

Damn

sly turret
#

what are your thoughts on the differences

mortal vapor
# sly turret have you used both as well?

Not at the same time as using two sound overhauls cause issues but I have used them by themselves and I have liked both so I dont see nothing wrong with having the best of both worlds combined

#

They are working together. The man from lethalresonance and moroxide. Its a partnership to both develop the sound overhaul together

dusk wasp
#

there will likely be more abyssal sounds coming to lethal resonance as well as although lethal resonance has as many sounds as abyssal we dont have all the same files replaced

#

@sly turret if you could be specific on what sounds you absolutely love we'd be happy to take it into consideration as we go forwards!

somber palm
#

the beginning intro extension

#

definitely

#

absolute dealbreaker for me when i found out it wasnt in resonance

sly turret
#

ive been constantly switching between the two and haven't noticed

somber palm
sly turret
sly turret
#

It doesn't need to be updated

#

Some people can prefer the simpler aesthetic of Abyssal even though LethalResonance has so more work put into the sounds

mortal vapor
#

As I said, best of both worlds. Youll have Abyssal AND LethalResonance in the sound overhaul

sly turret
sly turret
#

In fact @keen mortar , I'd like it to stay (at least until People get used to LethalResonance LethalResonance gets on its feet :D hehehehe)

#

I will definitely be trying LethalResonance though and trying to help playtest!

#

If the option isn't possible I suppose thats fine too! :P

dusk wasp
#

at the end of the day we want to make it better than abyssal audio. I know Moroxide didn't team up with me for us to put out something worse. He puts a lot of work in and I understand if you right now prefer abyssal audio and from where I stand it's his choice when he feels Lethal resonance is ready to replace abyssal in his vision

smoky pelican
#

So if it’s deprecated does that mean it can’t even be downloaded any more? Or is it just a flag saying it will no longer receive support

dusk wasp
#

Unsure

limber comet
#

Generally speaking; Downloading yes, Supported no

smoky pelican
unique bone
#

You can typically still use depreciated mods from Thunderstore, at least in my experience with other games on the platform. In fact I've seen people use many depreciated mods regularly because they function fine but they were depreciated due to lack of future support. There is a filter that lets you see depreciated mods when searching as well. It's only an issue if the mod is so outdated it doesn't function.

sly turret
#

OH!!!

#

YAY

#

ok

#

I thought it would get deleted from the store and it would be impossible to send the code with it to other players

keen mortar
#

I have made the decision to leave the mod present, but it will not get any more updates.
If you want to see my new sounds with my partner, don't hesitate to use LETHALRESONANCE

unique bone
#

^ might want to reflect the "soft depreciation" then in your manifest and readme. Just to reduce people bothering you about it in the future

pale lantern
#

sad 😢 i still like to use AbyssalAudio instead of LETHALRESONANCE

keen mortar
#

LR use like 60% of the sounds of AbyssalAudio

vast osprey
#

I actually really like the jump sounds. Makes you feel like there's weight to your jumps.

dusk wasp
#

hey hey jump sounds are coming, repetitive sounds are very difficult to make but they will come

dusk wasp