#AbyssalAudio v1.3.1 - Sound Overhaul & Immersion
758 messages · Page 1 of 1 (latest)
YEAAAAAAAAAAH
Very cool mod. Two things I wanted to suggest:
- Perhaps implement a blacklist for certain audio files, so they won't be loaded and revert back to their vanilla behaviour (I like all of them pretty much so I doubt I'd use this, but something like this would be ideal regardless).
- Not sure how feasible it is but as LC puts everything on a master track, it'd be cool to be able to split the track into multiple audio tracks (Master, Music, Ambient, Enemy, Player, etc...) so people can fine configure how they want to hear certain aspects of the mod.
I could try dividing the main file into different files to have greater order. But I don't know if LCSoundTool and CustomSounds will detect them correctly.
Regarding the blacklist, the only option I see is to manually delete the audios from the folder, but remember that it is clientside only
Ah okay. I run a large modpack for this game so deleting files and shipping isn't a possibility unfortunately without making a fork of the mod. I don't intend to change anything thankfully since you've done an amazing job with the audio.
I do that too, that's why I wanted to make an unique audiofile
The only "meme" sound in the mod is the "fnaf lullaby" when everyone is dead
I'll add some new sounds soon
I'll do a test and put the new audio into a new folder
I think a blacklist for sounds would be great too. Was just playing around and it makes everything so much more immersive, but there are a couple sounds that I'd like to revert back to default
If you want you can tell me which ones
DoorClose1 and DoorClose2. IMO they dont really fit with the squeak at the beginning
Really cool sound pack. Kinda random question. I noticed most sounds are stereo. I have no experience with game sound but intuitively I'd assume that all 3d or spatialized sounds should be mono, no?
dw it's not a big issue
dolby atmos support when???
I don't have much experience regarding spatialized audio.
I haven't had any problems using the sounds as they are now, but I may change that soon
why does longroar2-1 sound like that 😭
Have you considered adding in the longroar from horrifying thumper as an additional variant
idk how sound mods work or if you can have multiple variants of each or not
yep I can
i mean if you think it fits
What happens is that the thumpers already have a specific sound, I feel that that one may sound out compared to the other three
dont have to
but it fit to the monster
i just like how terrifying it is would be horrific to hear
xd
but yeah if you dont think it fits all good
I prefer a pack that sounds cohesive
btw, deleted this sound
dont wanna sacrifice that
AbyssalAudio v1.1.1 - Sound Overhaul & Inmersion
AbyssalAudio v1.1.1
- Added responses when delivering the scrap to Jeb in the company that fit the soundpack audio.
- Removed some unnecessary audio
Updating now. Please wait 30-40 minutes to make it visible in ModManager
yoooo changelogs
i dont have to search through filesizes anymore to look for changes 😭
i think this should! not replace company stuff (announcer voice inside ship, jeb and the voicelines when jeb takes stuff, etc)
partially because i think they have no reason to be changed, partially because it's incompatible with the mod that replaces jeb with jerma
The mod that what now

I think if you install the mod, it override the audio from this one
maybe it'd works
can't do that with mod managers
I think it does that automatically
If you install 1st this mod, and 2nd the jerma one
they change the audio in order
not 100% sure about that tho
but it wouldn't be wrong tesitng it
sound pack is pretty cool from my early tests, but can i suggest reducing volume of idle ship engine while it's landed?
it's pretty loud for me
will check this
I thought that's why there's custom order in r2modman.. but apparently not. just checked and the custom order andthe order in which the mods were activated changed nothing for me.
Oof
radio activation sound is kinda loud too, especially when there's few players with turned on radio present
I'll look the audio
(I don't remember the name lol)
this one maybe?
assuming that's the one he meant xd
all combine radio sounds i guess
I will turn down the volume on all WalkieTalkieTransmissionOff
Gotta find that too
better?
yeah
you can check the difference with this one
yes, sounds like it
what sound are you referring?
Outside the ship or inside the ship
inside and outside the ship, but only when landed
it's so loud that it's uncomfortable to be in the ship
yes, is this one
I'll lower the dB
better?
I'll upload it
AbyssalAudio v1.1.2 - Sound Overhaul & Inmersion
AbyssalAudio v1.1.2
- Lowered the volume of the WalkieTalkie sounds
- Lowered the volume of the Ship Engine
Updating now. Please wait 30-40 minutes to make it visible in ModManager
An option to switch between vanilla sounds and this mod’s sounds (if possible) would be great I really like some sounds from this mod but prefer some others from the original
Aka just disabling some sounds from this mod to be the vanilla while also keeping some of the modified sounds
I'm not sure I've seen an audio mod with config but maybe it's possible. not sure tbh
I don't know if it's an issue with other mods messing with it, but when using the Air Horn, it's playing the "far" version of it rather than the close up one.
I think that might be intentional but I could be wrong
I'll check this
I was gonna ask questions about the mod, but I'll just play with it
But one question I will ask is does this mod change the random ambient noises too? Like the random baby crying for example
I think yes some audio ambient are change
can i suggest to bring back "great great asset" song as it was in vanilla?
it's kinda iconic to change it at all
Loving this song, so I remixed it into a longer version! Let me know what you think :)
I don’t own the original audio of course, but Lethal Company devs… message me if you would like me to take it down!
This would be a banger as the intro speech
should I bring back de OG dropship theme?
sadly I can't I'd change every text-to-speech audio to match it
Which one
Soundtrack from the game Lethal Company
Music by Zeekerss
What's in the pack rn
the Xmas one
Kinda tired of the original one
maybe a remix
it's one of those sounds that would be kinda nice to just change ocassionally
cool if there was a way to add chances for different varieties to play
I have a question. did you change the music? i want to use this with AmbientPackMusic
Check the Desc
Found & Fixed
I'll apply the update soon
AbyssalAudio v1.1.3 - Sound Overhaul & Inmersion
AbyssalAudio v1.1.3
- Fixed the AirHorn Audio
- Changed the AlertHUD Audio (the alert sound when you pull out the Apparatus)
Updating now. Please wait 30-40 minutes to make it visible in ModManager
yo that sounds sick
so much better
hello! So i got a mod that makes the prowler sound effect on the bracken. Will this mod replace that sound effect?
yes
how do I make it so it doesent?
2 options:
- Delete the bracken audio on my mod file
- Copy the prowler audio and paste it on my mod file
ok
so like in the config?
nevmermind
is audio file called bracken or flowerman
I cant find either
Look the prowler file and look the name of the WAV files
uses a .dll file
says this in the readme
Prowler Bracken
Gives the bracken the prowler sound effects from Into the Spiderverse
Only changes audio, but may compete with other mods that change bracken audio
so I guess I will see if it takes priority over urs
it should
if it's a DLL file, so it should be priority
ok thanks
anyone have a video/gameplay with the mod ?
Polls:
I've received some complains about some of the sounds inside this mod.
Because of that, I have made the decision to have a vote on which sounds are being chosen to be removed:
= stay
= remove
- Main Menu theme
(some players want to have the Vanilla theme)
- Intro Speech (great asset)
(some players want to hear the og one)
- Fired Speech
(Comes along with Intro Speech)
Any sounds you'd like to be removed, tell me here
- Charging sound
i noticed this changes the nutcracker's music, which feels kind of pointless. not only does the new sound not really fit, the nutcracker's theme resets whenever it fires so it can never really get far in the song
In 30 minutes i'll make a decision
I'll take a look on this In the update
Im trying to find the sound effect for the landmine, but cant find the file, do you know what its called by anychance
this one?
yes ty, so if I remove it, the vanilla one will comeback?\
yes
it wont sync on other players tho
well I am going to share the modpack via r2modman code, so will the edited mod not apply?
I'm no really sure
oh ok ty for the info tho
it won't
I already made the decision.
The following sounds will be removed: (It means reverted to the Vanilla Sounds)
- IntroSpeech
- FiredSpeech
- ChargingSound
In a future update I will change the sounds of:
- MineBeep Sound
- DoorOpening Sound when landing
The vote for the main menu theme was very close, but between the two groups, It's decided to keep it.

AbyssalAudio v1.1.4 - Sound Overhaul & Inmersion
AbyssalAudio v1.1.4
- Reverted to the Vanilla IntroSpeech
- Reverted to the Vanilla FiredSpeech
- Reverted to the Vanilla ChargingSound
Updating now. Please wait 30-40 minutes to make it visible in ModManager
Already available 🔥
Uh aren’t the votes saying otherwise
HighAction audio has the chase sounds
I’ve arrived
THE ONE AND ONLY
All you could ever want
By the finest sound engineer known to lethal mankind
Hm
Sir moroxide
all of the above
hundreds of sounds
finely tuned
to perfection
or your money back
TERRIFYING
i warn you
great offer
this is not for the weak hearted
I am a strong asset
This mod better be glorious, the reason I’ve stuck with OdysseySounds is because I liked the “voices” ambience they had in it
And then I paired it with HorrifyingBrackens/Thumpers/Nutcrackers
Once you start finding the sounds you get addicted
When I get home I’ll download and listen to the beautiful mp3s and oggs
he truly thought of everything
Seriously tho it's super well made and all the sounds are very cohesive
Saving me 4 mods in one
And I compared to literally every serious sound mod on the site
And this one just does it best
In all cases
Thank you brother
no, thank you brother
Very good very good
Hello!
guess who came 1st
I’m assuming you my og
To tell the truth, I don't know haha.
But I do know that we both make several of the sounds in the same place.
Do you replace monster sounds in your pack, and if so how many of them
Thumper, Bracken, Little Girl, Centipede, Some of the Giant and MouthDog sounds, also Ambience sounds, doors, HUD sounds, etc.
Beautiful
545 wav files is a lot
Are spider steps intended the way they are? Sounds like they have 32 legs instead of 8 xD gas gas gas
I didn't changed the spider walk sounds
oh ok, yeah I kinda figured already from looking at the files since I didn't find one for that. Maybe the game update changed it? or it was bugged on that single occurrence idk.
maybe it played multiple times at once or smth
tbh the vanilla spider walk sounds are terrifying
idk if ur able to top it tbh
lmao
It's not needed, for now
AbyssalAudio v1.1.5 - Sound Overhaul & Inmersion
AbyssalAudio v1.1.5
- Optimized the File size like 50%, it should load a lot Faster and work better (from 545 wav files, to 257 wav files)
- Reverted to the Vanilla Opening sound of the Ship Door uppon Landing
- Reverted some of the sounds of the MouthDog
Updating now. Please wait 30-40 minutes to make it visible in ModManager
this shit is beautiful
@chilly sequoia thank u for the suggestion
@keen mortar thank you for the mod
I'm glad you like it ❤️
💜
Any issues you found, don't forget to tell me
ur so welcome king
Will do!
Walkie noise? It's never bothered me unless it gets spam clicked by someone on purpose and even than the vanilla noise irritates me when spammed.
I will take a look on the audio of the doors
i think the door noises are fine but the opening vanilla noises doesnt mix well with custom doors closing 😂
i feel like there should be a custom opening sound but idk
I think i've seen a few people state they're unhappy about the door audio now but I actually quite like it
It depends on CustomSounds and/or LCSoundTools.
I just put sounds
Well, I'm in a dilemma.
I don't know whether to wait for SoundTool to release its update because I haven't had any news other than that it will possibly come out before the 15th of this month.
Or make my own SoundReplacement with a youtube video I found.
The only detail is that I don't know what to download or how to start to make the video.
Because before making this audio mod, I tried to do something and I failed drastically because I downloaded the wrong programs.
but if you guys wanna see a sneakpeek
And also, found by @hollow nexus
although I will turn up the volume a little
Sounds great
Also, I'll make a new Readme with the Audio Changes
i love making my game into the next iteration of silent hill 
Beautiful
AbyssalAudio v1.2.0 - Sound Overhaul & Inmersion
AbyssalAudio v1.2.0
- Chaned descriptino of the manifest. (will fix the typo in the next update)
- Changed the ReadMe making a new description
- Added a Changelog.md file with the Latest updates changelog
- Added a new Fear sounds, there's no longer the chase audio, but added a new one fulfilling the objective of being more faithful to vanilla and serving as a chase
- Added new eerie sounds
- Added a new Jester scream sound
- Changed the sounds of the shotgun shots.
- Changed some sounds of the Turret sounds
- Added a new "Great Asset" Remix faithful of the Vanilla one (will be disabled when the Divesity Mod add theirs) (Made by ASmolBoy)
Updating now. Please wait 30-40 minutes to make it visible in ModManager
nice
had too revert the updload for some bug-fixes, but it should be showing soon

I can't wait to see what it's like in game 😍
hold on quick question
if we have a mod that replaces the sound of the jester wind and scream music
will this mod activate first or let that other mod replace the sounds for it
I'm not sure rn
Last time I tested, it played the sound of the jester sound replacer mod
the whisper noises are so common that it just gets annoying, and not scary
The recurrent sounds is a common bugged causes by an incompatibility
What mods do you have?
Any chat related? Like AEIOUCompany/MoreScream or other?
let me check
I have morescreams mod
I dont mind removing it if I need to
Test it without that mod
ok thanks
NiceChat also can affect that
yea I dontg have any chat related stuff, would skinwalkers affect anything?
oh ok thanks
@keen mortar god DAMN this is a banger
where is the song on yt?
aww what i didnt know nicechat was incompatible
welp time to remove it
I'm not sure what mod does the incompatibility
but deleting this list of mods of my modpack solved the issue:
- AEIOUCompany
- MoreScreams
- NiceChat
- LCUltrawide
been waiting for somethin like this

ight
out of those 4, i had only NiceChat
and i had that bug that guy talked about
so its prob nicechat
delete it and check if it's solved
ty
nah its still says it
how many times in a period of 1 minute?
2-3 times
does anything chat related like anything can cause it to cause incompatablity
I would like to say yes, but at this point I no longer know.
i exchanged nicechat with hidechat and it still caused it but now imma go full chat vanilla
You know the radition alarm that plays when you pull the Apparatus? What if it played this instead?
Albeit, much shorter.
Ah, alright.
Haven't checked out the mod though, might give it a try. Didn't realize it played that.
so i made my chat fully vanilla and it still had the voice repeating
it could be a diff mod
sad to hear that
can you do me a favor?
yeah?
can you record a video with the issue?
yea
thx
GTFO ptsd
1
or 2
just added something extra to the og one, but wanted to be sure if you guys like it
@keen mortar apparently it resolved itself i guess, but the one that repeats is the ghostly "please..." i just kept getting help me instead but not as frequent as please lol so i couldnt record the bug
but i was gonna say like
wouldnt it be better to have insanityremastered to do the auditory hallucinations sounds? like what if the help me, please voices is based on ur insanity meter in-game so its like ur character going insane
If you can find what audios InsanityRemaster uses I can make it compatible with those
Sounds great, hope the breathing isn't too loud in game though
Anyone have tested this with AdvancedCompany?
It's used in the TheMostLethalCompany Modpack, which uses also AdvancedCompany
Works great
just in my opinion alone
In horror games where you can hear your character breathing / getting scared
it ruins the immersion a bit and takes away from the fear
just my opinion tho, still sounds good
how would you hear yourself perfectly breathing through a big mask
Your ears are inside the mask
doesnt that add on to the horror?
horror is based on music and sound
if ur guy is unreactive to whats going on around him, how does that build tension
makes it feel cheesy to me at least
It's more of a que saying "Oh you should be scared rn"
Again its my personal taste and preference, there are some breathing / character audio that I do find nice in some games
But more times I like a silent character in horror games
Heavy breathing is very much a hit or miss. If done well, it adds a sense of realism, if not it's immersion breaking. It's a tough line to ride.
it would be atleast a little muffled though
AbyssalAudio v1.2.1 - Sound Overhaul & Inmersion
AbyssalAudio v1.2.1
- Added Reverb on some custom & vanilla sounds
- Added new sounds for the Earthworm
- Made a subtle change on the fear sounds
- Added new sounds for the Masked
- Changed some sounds of the Ship
- Changed some sounds for the bees
Updating now. Please wait 30-40 minutes to make it visible in ModManager
did u change the main menu music?
cause if so, damn its pretty good
AbyssalAudio v1.2.2- Sound Overhaul & Inmersion
AbyssalAudio v1.2.2 - Sound Overhaul & Inmersion
AbyssalAudio v1.2.2
- Reverted some sounds due to manmade mistakes
- Changed the eerie sound system. It is now categorized as a "strange_sound" so its encounter will now be rarer.
(This will be reverted when the new CustomSounds and LCSoundTool update comes out)
Updating now. Please wait 30-40 minutes to make it visible in ModManager
Had to change the eerie sound system due to report of the bugs of CustomSounds and LCSoundTools of repeating the same sounds many times in a short period of time.
Even with that, I hope they can continue to be heard, it's just that it will be more of a rarity than an ambient sound
Sorry, but I had to revert to the old main menu music
Oh man this is exactly what I need for my modpack to bring some more oomph to the fear factor
If you want the new one, I invite you to download LethalResonance mod.
https://thunderstore.io/c/lethal-company/p/LethalResonance/LETHALRESONANCE/
this looks very interesting
That mod is not mine.
they use some of my audios, and they edited some others
ah

It is what it is

AbyssalAudio v1.2.3 - Sound Overhaul & Inmersion
AbyssalAudio v1.2.3
- Reverted some sounds due to personal preferences
Is there any chance to turn down the volume? Especially for Quietdrum1 and 2.
And turning down the frequency of those two would also go a long way since in its current state the sounds are played literally every 10-30 seconds
Im really enjoy this mod but what ruined it for me is the welcome message over the speaker. I really feel that should be left alone as there are other mods that have a chance to customize just that aspect. Like I used the SCP into but because this mod updated and replaced the speaker message, I no longer hear it. So is it possible to make a config or a change to allow people to use the speaker message or disable it?
I don't have control of the frequency
I only change the sounds
Tried out Lethalresonance, will probably switch to abyssal since the in-orbit kooky banjo kazooie elevator music drives me nuts
Thank the Lord I wasn't the only person that music was driving crazy! 😂
100% agree
If the dev had a github or posted it here at least we could leave some feedback
I love everything else about it but the ship amience ruins it
Wonder if there's a way we can overwrite it with a modpack
Yepp, add the same folder structure to the modpack, include a replacement sound with the same filename, voila
No clue how to make a modpack to override specific sounds
Search my username on thunderstore, modpack has a Bepinex folder with the solution now
Thank you
Was you able to include or could update with the new updates just keeping out the ship ambience
Nevermind, Im not looking to download all those mods in your modpack, I just wanted that fix for that soundoverhaul
I can do it
I've disabled the sounds and lowered the ship ambience
And it seems that people like it
Just manual download and open the zip file to look around
Do you know who actually maintains LethalResonance?
I wish I knew
No
Ya same, oh well
I do it in my mod
Sad. But could you maybe at least change those two sounds to something less ear piercing?
I'll take a look of that tomorrow
Dropship landing sound has recently changed, yes? I like the kind of afterburner explosion sound thing just before it lands but it's weird there's no more jet engine/flames bursting noise before that. Feels weird watching it land. All quiet until it goes BOOM before landing.
kinda agree
i thought that it was just incompatible with faster dropship, but that makes sense
I'm checking this issue
AbyssalAudio v1.3.0 - Sound Overhaul & Inmersion
** AbyssalAudio v1.3.0**
- Dependencies updated to latest version (This should fix the frequency bug and other sound bugs)
- Changed sound format from ".wav" to ".ogg" due to SundTool dev recommendations
- Made a complete rework to the in-game audio Reverb system
- Fixed all the sound-related issues, dropship, shipambience, crawler steps, jester, coilhead, centipede and Bracken
- Reverted the "creak" sounds, the voices will be heard again (hopefully not so frequent as before)
- Fixed a small audio issue in the IntroSpeech Remix
- I'm happy of the result of this changes
Glad you're happy that's all that matters
I got the updated versions of this mod and the dependencies but I actually don't hear the new stuff while in-game. hmmm 🤔
Nope, I only ran with the mod and it's dependencies
and it doesn't load
Log does say it's replacing them but not hearing them in game. Did restart the game 3 times atleast to see if they would load.
Yeah, im trying it out. One moment
Maybe a skill issue on my end but me and 3 others aren't getting it.
I uploaded the mod with my mobile data
Maybe it wasn't uploaded correclty
When I get home in like 4 hours, I'll fix it
sorry
Its okay, just making sure things are okay on either ends. I only just started and found this audiopack a couple days ago lol.
Strange, the update is working for me
hmmmm 🤔 i'm not sure.
lcsound and customsounds received updates earlier, did you delete their configs and let them regnerate?
I always delete configs when updating and let them regenerate when applicable
made new profiles for them so they could load their own cfgs. and then restarted it. I always make a new profile as well.
Yeah than not sure what it could be for you than
I have like 126 mods in my pack so I would think it break for me too but nope xD
i only have 50 in my modpack. But i usually test them in new profile to make sure they're okay for updating.
and then test mods on their own as well before putting them in my modpack.
ok, i'm more confused now q~q
probably a skill issue, but that means 3 of my guys are having that issue too lol. 🤷
I could try importing my profile in another slot and seeing if maybe this issue is fresh installation as opposed to updating idk
Nope it still works for me
I am confusion
hmmmmm 018d1a11-8099-c3c9-a912-f7be9f2781ac here's my modpack here.
but again, i tried it with just those three alone and yet.. confusion as well. I'll keep at it for a bit.
Aww not working with pizza tower is a bit of a bummer, the conversion to ogg saves a ton of file size
The SoundTools dev will be checking the PizzaTower incomp
But yeah, the ogg optimizes a lot
If you want you can take a look at mine as well. I noticed you have some mods like corporate restructure that I removed in my list cause it had been causing different issues.
018d1a19-0ff8-e7ae-9c07-b1eae6331b66
I can give my own giga modpack
AbyssalAudio works on there
it's a modified version of TMLC
018d1a21-2be0-657c-e75c-c13c357d76d9
I'm totally looking at that xD
i'll take a look at it, i just find it weird that it's not just me tho and that my guys are having that affect too.
I do too, and i did add two mods this morning. they add sound sfx to their mods. But I tested them out and they were just find until it patched tonight.
Will do more testing
Maybe it was a config issue
Could be that too
Hey Moroxide, is it possible to make another audio replacement mod take priority permanently with this mod? I love 99.9% of the new sounds, they've been keeping me really on my toes, but it would still be nice to have my minecraft doors
sadly it's not possible atm
you should replace or delete the door sounds from my mod
Ok bet, someone else in the #help-and-troubleshooting was just telling me about that, and I don't know why that slipped my mind
The only issue I have is that it won't share that change with everyone else right?
sadly no
Everyone else that uses my modpack would have to replace the file?
Gotcha
afaik it's client side
Right, mainly the issue I'm having is that it won'
t save the file strucutre when I share the code
But that's ok. I'll just suck it up for now I guess, because I really like the rest of the ambience and sound replacements you've used so far. Like seriously when I could here the thumper going CRAZY it was so much scarier with that loud and heavy thump instead of the less bass-y sound the base game uses
Yeah
That-s what I like
I'd like to talk with the Ressonance guy to team up
but sadly idk how to find him
Well if you ever do manage to team up with him don't let him talk you into replacing the ship music like he does. The song he chose drives me mad 😂
lol, dw
Anyway you can stop by in the #help-and-troubleshooting and put your two cents in? Got a lot of people confused with this new update to SoundsTools, and I'll be honest I'm out of my depth too
It's so bad
But i do have an idea on how to get ahold of lethalresonance guy, gimme a bit tho
Unfortunately I'm still replicating the issue. Even with all your modpacks.
Sent the code to my friends, and they also do not hear the abyssal audios.
maybe itll work itself out idk 🤷
I've sent the reports to the CustomSounds dev, maybe soon we'll find a solution
Hopefully now we will see some activity and y'all can collab
Maybe you could put there that I also wanna talk with him
I will add to the readme
Hopefully they will actually see it, may take a few days but seem pretty activly doing updates
Well it worked, the ship sound was changed in the most recent update, no contact tho
are you sure? c:
https://discord.com/channels/1168655651455639582/1197391708816679002
Oh good, can't believe that worked
Sounds good. Wanted to try something else and I went to it's previous version and all the sounds were working again. Heading to bed soon
hmmmm. i had to do this. Hosted a new profile to download the versions as they were. Got nothing.
So did this instead and now the latest versions work now. As long as your updating within the same profile and you have the older versions it would work.
- Download the regressed versions.
- Start the game so the sounds replaced
- Start the game again to make sure the sounds work with the previous versions.
- Now update them to their latest version.
- Should work after.
AbyssalAudio v1.3.1 - Sound Overhaul & Immersion
AbyssalAudio v1.3.1
- Updated dependencies to fix the load audio issue on ModManager Profiles
hehe
Oof still nope?
hmm it doesn't seem to go thru
I'll still follow the steps I took to make it work. But straight up downloading them with their latest versions don't work. If you're updating from previous versions already within the same profile. It would work yes.
Strangest thing is that the log shows it's replacing them. And then doesn't show it again. Idk, I gotta go work but I'll be down for testing when I'm home by 4-5
Are you there?
👍
pls confirm me if that works on you
fixed 
I’ll have to check after 4-5. Not home rn but i see it might be fixed!
alright home a bit early but what am i doing?
ah I see, so in the cfgs just mouse down from false to true? Will.. i have to force that upon my modpack from now on?
Yep
@keen mortar Right on!
That was the issue
The next version of CustomSounds will force to keep that option true
awesome, glad it was figured out! Just started using this for like only a couple of days so. Game on!
Good luck!
Can also confirm it fixed. It worked fine on one profile, then broke on the second - change the config option and boom, fixed
Yeah, it will be forced to true in the next update of CustomSounds
Good to know! At least its an easy fix in the meantime
I sometimes here audio crackling when I guess the ambience loops? not too noticeable though
This just saved me so much headache, thanks
this keeps repeating when quitting a save
any other mods?
yes like 80 of them
anything that could mess with sound?
i think this is the only one except maybe skinwalker
do you have the most recent version of skinwalker or experimental?
experimental
that crashed my game pretty much
(even though its more efficient)
i dunno why it would be crashing tbh, experimental was the one where everyone was complaning about crashes
Are you sure is this mod?
I don't touch anything but sounds
yeas your mod should be very compatible!
no im not sure, i dont quite understand the error
(neither do we :P)
but the issue is unlikely to be abyssals fault
Sadly this, I'm not too related to this kind of code
when entering a save it stops so it doesnt really affect anything
It could be that skinwalkers is incompatible with another mod that you have
ill guess i keep troubleshooting
I know skinwalkers experimental is having issues with insanityremastered
yea i just disabled insanityremastered because i wasnt able to go in to orbit with that active
If you want to keep it ig you can but it will probably cause crashes in the long run :)
so insanity isn't the problem right :/
I don't use insanityremastered cause no matter what you do you basically go insane nearly instantly and it's obnoxious xD
you can config it pretty good to your liking but its seems to unstable
i just disabled skinwalker and i dont get any errors when quitting a save
Yeah I played with the config a bit and it basically devolved into me disabling like half the stuff and than asking "why keep it if I'm just gonna disable most of it?" and then throwing it out xD
Skinwalker will get fixes soon
understandable
Yo is abyssal sounds working?
sadly the normal skinwalker mod crashed my game
I tried the 2.3.1 customsounds update and mine still wont play sounds
I actually haven't tried this last update let me try
It's working for me
It's gotta be PC settings or something that's causing this issues for some but I wouldn't know where to start 🤔
Do you have Set HideManagerGameObject to "true" in Bepinex.cfg?
(I don’t understand why but literally everything is working perfectly for me even tho it’s not supposed to)
enable this to make it work
hey @keen mortar personally loved the 1.21 main menu theme :) will you ever add the option to listen to either that one or the other?
idk if you can even do that
but it would be very nice
There'll be a surprise soon 😉
i am very very interested :P
Annoucement
Hello! I am the creator of the AbyssalAudio mod, to tell the truth, it has been a wonderful experience to have been able to make this mod with great effort.
For a long time I have focused on correcting and adding content on my own, giving desired results and others not so much.
I've contacted the creator of LethalRessonance, another wonderful audio mod that does similarly to what I've done, and because discussions have begun of: which mod to choose between these two?
We have made the decision to form a team and put our works together in a single mod to make the definitive audio package, uniting our knowledge and with our goals in mind, we plan to improve what is already fantastic.
The only bad news is that the mod that is going to be focused on will be LethalRessonance (which to be honest, is a better name than AbyssalAudio).
This mod will be deprecated very soon, but don't worry, I will make sure to use the best audios in Ressonance leaving my mark on what this mod is.
I appreciate your understanding and thank you very much for going through this journey together.
Will be a bit sad to see it go, but definitely excited to see what you two get up to together. (that being said this was my main one, prob gonna use abyss until the official merge :P)
Yeah same! @keen mortar there are currently like a LOT of differences between the two correct?
Working with others is always easier so we glad you got that goin
not really, there're some differences, but a lot of our audios are almost the same cuz the same source pages were used to fiind these audios
I gotta say, sad to see this one go because I love the name, but I'm sure it'll be great
i figured this was going to happen since u two teamed up, and i kind of agree that lethalresonance is a better name
But we pay homage to Abyss
OH that is sick
Hey well Moroxide and I have been filling in some gaps with refined abyssal sounds DIRECTLY from the pack, but cleaner and more full so I don't blame you. If you love everything about abyssal there's no harm in waiting until the Full merge (Depreciation of Abyssal Audio)
as an example
thats from abyssal audio
and this is one of them thats going into lethal resonance
Was trying to come up with something to make the icon pop a bit more, here's a couple ideas you can steal
heading to bed but if you want, i'd like to giver a shot overlaying the text tomorrow for y'all
these are very nice
I hope this doesn't mean sticking with wav over ogg because that was a pretty significant saver
nope, we'll be back to OGG as soon as everything is resolved with CustomSounds
Ogg is life
has anyone gotten a weird problem where you hear static when looking at slimes?
@dusk wasp yeah i am.
thats abyssal right?
woah what interior is that?
both mods have it rn or only abyssal?
CustomSounds in general
I may just leave the Slime sound default
But abyssal is getting depreciated anyways so we'll have to figure it out in the end
Yes it is with it's recent updates.
noted, thx
the spider sounds so wierrd when it moves
Can you record it?
yea i can do this tomorrow maybe, dont have the time at the moment i will get back to you
Dw
How do you record?
i usually just use shadowplay but it seems spider sound is bugged in vanilla as well
“Bugged”?
Pain
you know whats crazy is I hear Ultra loud Creak sounds A LOT
We're pretty sure its a CustomSounds Issue, Funny enough we were also just talking about this exact issue
so i need to delete custom sounds?
If you delete CustomSounds then you will only have vanilla sounds
thats the issue right now
oh crap
Do have diversity as a mod?
thats why
makes sense
i had creak sounds also leak outside of the facility
and its only creak sounds that are doing this, the rest of the audio is fine
I have this issue with QuietDrum and door sounds
good thing im HoH, the door sounds arent that piercing loud for me 🤣
eh both, i dont mind the door sounds as it is right now
hard of hearing :v
I think the thing that gets me is they need to be swapped
the open needs to be close
and the close needs to be open
but here take a listen
ohhh i see
yeah i c what u mean
So I have no idea how to edit the sounds since they play randomly anyways
for the creaks, i suggested moro to work with insanityremastered so the whispers are not part of the facility's ambience and more of your sanity
but for the door and the other creaks i have no idea to fix that
I've been thinking about that personally, but until I have a better Idea of a replacement we just kept the ones from abyssal Audio since it seems to stand well on its own as things are
well yeah dont get me wrong the creaks themselves are good, i just find the whispers themselves... unimmersive and can be implemented better
now the creaks constantly being spammed is another issue but thats not the fault of the mod
I agree
There is an update going out right now, but we'll likely do something about that in the following update
roger
why is diversity making that whispers sounds all the time?
Diversity's objective is to make your game more scary. So there's scary sounds within the game among mechanics. Don't like the sounds. Uninstall the mod
what
AbyssalAudio will be deprecated today along with this Forum.
If you want to keep an eye on the new project, please enter the official Lethal Ressonance forum
https://discord.com/channels/1168655651455639582/1197391708816679002
! Oh no... I'm actually really liking AbyssalAudio right now though...
is there no way you can just keep it up, at least until LethalResonance is afloat?
It is afloat, its being merged
Its not exactly merged yet though :(
like
It is
Theres still a lot different imo! :P
Thats the point, you have abyssal sounds mixed in with lethalresonance, thats what a merge is called
lol sorry. Ive been playing the game right now with abyssalAudio and that one mod that adds the super cool main menu music in!
I cant imagine playing without it right now, or fully replacing it with lethalResonance in its current state
If you used lethalresonance. Youd have the same super cool main menu
Theres nothing wrong with its current state, where are you getting your information from?
If you used it, youd likely change your mind
yeah but theres a lot i like less rn :P like doors, ambience, door sounds, equipment
no I've been using both. Quite a bit.
I've been just running LethalResonance to give some feedback to the devs, but I strongly prefer AbyssalAudio right now
and thats how ive been playing the base game
Well not sure what else to say when its going to be deprecated. Youll be forced to use LethalResonance or find another sound overhaul
Damn
have you used both as well?
what are your thoughts on the differences
Not at the same time as using two sound overhauls cause issues but I have used them by themselves and I have liked both so I dont see nothing wrong with having the best of both worlds combined
They are working together. The man from lethalresonance and moroxide. Its a partnership to both develop the sound overhaul together
there will likely be more abyssal sounds coming to lethal resonance as well as although lethal resonance has as many sounds as abyssal we dont have all the same files replaced
@sly turret if you could be specific on what sounds you absolutely love we'd be happy to take it into consideration as we go forwards!
the beginning intro extension
definitely
absolute dealbreaker for me when i found out it wasnt in resonance
its in it now! (i think :P)
ive been constantly switching between the two and haven't noticed
theres a fork which is also the one im using
Sure! I'll write my thoughts down in the LethatResonance thread!
to be honest though, I think its sometimes simply a matter of opinion, and I feel like having the extra option of AbyssalAudio is still good even if theyre getting merged!
It doesn't need to be updated
Some people can prefer the simpler aesthetic of Abyssal even though LethalResonance has so more work put into the sounds
As I said, best of both worlds. Youll have Abyssal AND LethalResonance in the sound overhaul
Its still a matter of personal preference and I dont think options should be taken away.
I understand your point
In fact @keen mortar , I'd like it to stay (at least until People get used to LethalResonance LethalResonance gets on its feet :D hehehehe)
I will definitely be trying LethalResonance though and trying to help playtest!
If the option isn't possible I suppose thats fine too! :P
Thats the spirit
at the end of the day we want to make it better than abyssal audio. I know Moroxide didn't team up with me for us to put out something worse. He puts a lot of work in and I understand if you right now prefer abyssal audio and from where I stand it's his choice when he feels Lethal resonance is ready to replace abyssal in his vision
So if it’s deprecated does that mean it can’t even be downloaded any more? Or is it just a flag saying it will no longer receive support
Unsure
Generally speaking; Downloading yes, Supported no
Okay that’s what I thought. I’m new to Thunderstore so I wasn’t sure
You can typically still use depreciated mods from Thunderstore, at least in my experience with other games on the platform. In fact I've seen people use many depreciated mods regularly because they function fine but they were depreciated due to lack of future support. There is a filter that lets you see depreciated mods when searching as well. It's only an issue if the mod is so outdated it doesn't function.
OH!!!
YAY
ok
I thought it would get deleted from the store and it would be impossible to send the code with it to other players
I have made the decision to leave the mod present, but it will not get any more updates.
If you want to see my new sounds with my partner, don't hesitate to use LETHALRESONANCE
^ might want to reflect the "soft depreciation" then in your manifest and readme. Just to reduce people bothering you about it in the future
sad 😢 i still like to use AbyssalAudio instead of LETHALRESONANCE
LR use like 60% of the sounds of AbyssalAudio
I actually really like the jump sounds. Makes you feel like there's weight to your jumps.
hey hey jump sounds are coming, repetitive sounds are very difficult to make but they will come
ehyd u write that here
Because abyssal audio merged into LR