#Brackens take you alive

1419 messages · Page 2 of 2 (latest)

warped scarab
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Second attempt, yet to have it function

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(multiplayer btw)

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I have footage of the issues

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Attempt 1: Bracken grabs friend, I chase, friend is left in a random corridor, unable to move. The bracken refuses to attack me and will not kill my friend. I run into the bracken, it grabs me, takes me away and kills me.

Attempt 2: I am taken by bracken, instantly killed (???) and shot at by turrets while dead (???)

warped scarab
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This mod is not in a usable state tbh

grim palm
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also you said with NO added mods

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it needs another mod as a dependency

jovial egret
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nah there’s some issues, i can’t test by myself & it’s definitely unpolished. doesn’t mean i can’t fix them though

grim palm
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eh, for someone doin it on your own, its pretty stable (at least from my experience)

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granted i havent tested multiplayer

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but from the bits of solo ive done, works relatively fine tbh, u seen the footage of me tryin it with diversity lmao

jovial egret
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yeah, i think the behavior is altered with multiple people in some fashion. i have a laptop i can test multiplayer with, so maybe i’ll do that

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instead of being dismissive, you could just send me the issues so i can try and fix it?

grim palm
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uk time zones for me, so no clue if thats a manageable work around if you need help testin

jovial egret
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i’m down, thank you

warped scarab
warped scarab
grim palm
warped scarab
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yeah mb

grim palm
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once im up and running, ill @ you, could help test for like an hr or so

jovial egret
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i’ll try debugging with my laptop, i think it’s behavior switches causing most of the issues, i don’t see any synchronization issues which is assuring

grim palm
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if i cant, then guess go back to plan A of using ur laptop as a second player lmao, but HOPEFULLY ill be free to help a lil bit

jovial egret
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yeah for sure, just shoot me a message/add me

jovial egret
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i think i found my issue, should have an update out later today addressing mp

warped scarab
jovial egret
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Nah you're good, I had just woken up and my work be the same way with issues. Apologies for even reacting that way lol

warped scarab
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Nah you were being reasonable dw about it

silk barn
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i love this

severe matrix
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Sorry, forgot to respond to this. I finished the main functionality and was in the stages of polishing to make it pretty but it sounds like someone threw something together and posted it. No sense is posting a copy of something someone else already is doing so I shelved the project. If I come back to it and add something new, maybe I will post it down the road.

mortal seal
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i feel bad, you really did work hard on this. i hope you can make something that excels what you planned initially, if you want to go back to it that is.

grim palm
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@jovial egret still need me to help test some things?

harsh hull
fallen light
twilit kettle
warped scarab
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I don't like the idea of having multiple mods for the same thing either, that just seems horrendously confusing

warped scarab
karmic echo
warped scarab
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I'm ready to test rn

jovial egret
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No, my NetworkBehaviours are refusing to call ClientRpcs so there are sync issues

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I thought there weren’t but there are

jovial egret
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I don’t even think I can delete the resource lol

warped scarab
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You might have fallen down a similar rabbit hole to Kyru

jovial egret
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I’m like at the cusp, the logic is there. But the host is refusing to communicate to the client, and I think it’s because I need to bind the script to a prefab

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edit: gonna try a few more things

warped scarab
jovial egret
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oh my lord

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i don't want to jinx it

jovial egret
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Alright, a networking update is posted. I was testing with my laptop and PC all day today, but managed to get it working in a stable form with no desyncs. The only issue I notice is when you teleport while being pulled, the Bracken is unable to attack the same player. It fixes itself after a new moon & other players can still be grabbed. Players can also hit the Bracken fine and it'll reattack

warped scarab
unkempt cosmos
warped scarab
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(||lights flickering||, ect)

unkempt cosmos
warped scarab
grim palm
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the diversity mod works with it

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@unkempt cosmos i send a clip a while ago of this mod workin with diversity

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this

unkempt cosmos
grim palm
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didnt know there is a second snatching bracken mod lmfao

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but eh, i prefer readthis one

warped scarab
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so it snatches you then ||sends you to the corridor||?

grim palm
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yea

warped scarab
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did you try multiplayer?

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also @jovial egret you should make your own thread for this mod, since it's past an idea now

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I think it makes more sense for you to have the silly lil OP tag so people know you're the one that's making the thing

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wait that reminds me @charred bramble pink name this man ‼️

solemn obsidian
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@jovial egret is that possible to have lethal config as soft dependency, not mandatory?

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i'm afraid it will conflict with huge mods like AC

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and i'm perfectly fine to edit configs inside r2modman

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as they are synced between all modpack players anyway

median oasis
warped scarab
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all it does is edit config files on the fly, which really shouldn't cause issues

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if you reallly don't want it, r2mm now allows you to remove dependencies if you dont want them

solemn obsidian
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you mean last version?

warped scarab
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3.1.46

solemn obsidian
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if i disable dependency mod i'm pretty sure code will break

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have to test it tho

warped scarab
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i dont think it will break, i think its a convenience mod listed as a dependency

solemn obsidian
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apparently lethal config is used here

warped scarab
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test it idk

solemn obsidian
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yeah, i'll do

jovial egret
hasty osprey
warped scarab
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I do plan on testing

  1. SB on its own
  2. SB & Diversity WITHOUT ||personal space||
  3. SB & Diversity with ||personal space||
warped scarab
jovial egret
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i’ll test it myself in about 30 minutes. maybe we can get a test mod pack goin or something we can all pass around

warped scarab
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I have one ready if you'd like

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I will also test with LethalExpansion / LLL moons at some point, but I will do that another time

grim palm
warped scarab
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I have a few suggestions for the mod btw

grim palm
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its strange, seeing everyone getting issues

hasty osprey
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ok thanks

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honestly i have a big modpack, can be something else

grim palm
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i have a modpack of bout 63 mods

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its really strange how people are having issues with the compatibility lmao

warped scarab
# warped scarab I have a few suggestions for the mod btw
  • Adrenaline effect when being grabbed
  • Swooshy sound effect when being grabbed
  • Muffle voice when being carried
  • Muffle hearing when being carried
  • Configurable bracken speed when holding bodies
  • Bracken covering your eyes to limit your vision (not entirely, but it would make it a LOT clearer you're grabbed and make it scarier)
  • Lock camera horizontally to the way the bracken is facing (configurable, in the same way the terminal moves your camera back but doesn't completely prevent movement)
hasty osprey
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dunno, sometimes it's wierd, i hand an issue between suitsaver and hexishotgun lately 🤣

grim palm
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damn, you might needa check to see if there is a mod fuckin either one up tbh

warped scarab
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big modpacks are frustraiting to maintain

hasty osprey
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yeah i will but takes time to pinpoint which one it is

warped scarab
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I've had to remake a pack with 70+ mods twice because of v42 -> v45 and v45 -> v49

hasty osprey
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yeah that too game version changes and breaks mods...

warped scarab
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I have had an idea for a project I might do

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I might make showcase / trailer videos for custom moons mods because I hate not knowing the quality of a moon and having absolutely nothing but the logo

jovial egret
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anyone know a mod aside from gamemaster where you can spawn specific monsters

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gamemaster seems to corrupt my saves

warped scarab
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018d18bf-bbe9-a008-a448-250119250158 this is my testing pack

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very basic to reduce conflicts affecting results but useful

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` is the menu button

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type "enemy" to see the full list

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and "enemy flowerman" spawns bracken

jovial egret
warped scarab
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also a good integration with diversity would be for the bracken to leave you on minimum hp & for you to bleed out if you are snatched but saved

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in solo i'd suggest just making the bracken kill you instantly because the entire snatching sequence is a guaranteed death that would just be potentially annoying (probably should be a config option)

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same for when everyone is dead (that should probably default to off though)

jovial egret
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v true

warped scarab
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also when you're snatched your camera is locked vertically but not horizontally

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is that meant to happen (not saying it should be removed, i do like it)

grim palm
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honestly i like having to do the corridor from diversity first time im grabbed, then getting dragged away to death second time. even when playin on me own, idk it gives the bracken that extra bit of life. so hopefully it can be a config for what crozzington mentioned

jovial egret
warped scarab
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testing stuff rn btw

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its working well

jovial egret
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i've noticed the favorite spot is not dynamic

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so if one of your homies dies at that location and you end up there too, he'll kill you pretty fast when he reaches it. might have to reset it to another far tile

warped scarab
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I think it might be nicer to have it kill you when you reach the spot

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instead of a timer from when grabbed

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I'm still having a few issues with it insta-killing when it shouldn't but no people getting stuck

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Hitting with shovel works well

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I also think you could make it always take you to the "bracken room" just because its a fun little myth

jovial egret
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oh shit that's true

jovial egret
warped scarab
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One instance yes one instance no

warped scarab
jovial egret
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in the instance of no, was this deep in the facility?
favoriteSpot is determined with

            if (__instance.favoriteSpot == null)
            {
                __instance.favoriteSpot = transform;
            }```
so if you happen to get grabbed in that spot, you'll die pretty fast. i'll make it a bit more dynamic so the location is the bracken room, if they are too close, find the furthest tile instead
warped scarab
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it was through fire exit

jovial egret
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ah yeah that's probably it then

warped scarab
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very close to it

jovial egret
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oh

warped scarab
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close to fire exit

jovial egret
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OH okok

warped scarab
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we didn't see main at least

jovial egret
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does anyone here know what zeekers calls the bracken room in his code

warped scarab
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I don't but I'm pretty sure it's the furthest room from main

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Maybe instead of slowing bracken down, you could calculate distance to kill spot and use that to determine how long it waits before killing at that spot

jovial egret
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ah yeah, so like the timing is the same but speed is determined by distance

warped scarab
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no other way round

jovial egret
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gotcha

warped scarab
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probably more for the config i guess

warped scarab
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also when someone gets snatched it looks off

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is there a way you could make someone have the physics of a corpse but not be held laying down

jovial egret
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i was actually working on an animation to impl, but stopped working on that when i realized there were major issues with synchronization

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it looks like shit but i was just playing around with the actual implementation, a lot easier to just swap a file if the logic is there

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maybe someone else more gifted can give it a shot lol

warped scarab
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I think you could just get away with angling the ragdolled dead player model to look alive

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and have the actual movements swing the player around

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also I think there's still issues with things attacking dead players

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I spawned in a bunch of enemies and they chased my friends dead body

jovial egret
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other creatures targeted, or just the bracken?

hasty osprey
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maybe it can be fun if when he brings you to the room he doesn't kill you imediatly, looks at you like 2 secs(configurable) , then becomes angered and kills you, just an idea

warped scarab
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specifically the jester

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i can't 100% guarantee that's what happened, but instead of targeting me, it went where the bracken took my friend when it instakilled my friend

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which I don't think was meant to happen by the way

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it was in the main room of a mansion

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(on assurance, which was a 1% chance wtf)

jovial egret
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I've been messing around with the rigidBodies and we could definitely do a ragdoll animation instead. It might be better to do self-clients as kinematic, and people you observe as non-kinematic (physics apply). I noticed when I set kinematics to false, the screen jitters terribly for the grabbed person hence why I'm thinking of allowing the client to think they're still in a kinematic state. Although, I don't know what this would do to changes in rotation, like when a player moves their mouse. I'm guessing that'd cause some de-sync but we could alternatively just prevent them from moving their heads entirely, I just really dislike how shaky it feels

warped scarab
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shakiness could maybe add to the panic tbh, but the bracken doesn't feel like it runs in a way that'd make you shake, it's very smooth in a way

limber hazel
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Alr a mod

jovial egret
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i can show you how that shaky look is, maybe with hands over the face it'd look a lil better

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and maybe raising the insanity levels for blur

plucky gyro
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So, with the snatchin bracken, this happened.
me and two friends were cornered against one of the big doors that you open with the terminal, as it was closed, the bracken attacked one of us and grabbed one of our group, although he remained there just vibing while holding my friend, after some time he killed him, i tried to snatch the body away from the bracken and he dropped the body, and just attacked me, doing the same thing.

Is it normal for it to get stuck like that and stay still?
Apparently it began moving again only after i was fully dead.

warped scarab
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Did the door close as it grabbed your friend? Maybe all the pathfinding is calculated at that moment so when the door shut it wasn't accounted for

plucky gyro
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the door was closed the entire time

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is it that the favourite spot is only one in the whole map? or can it randomly change?

warped scarab
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It never changes

plucky gyro
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got it

maiden turret
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cause initially i thought you could just use like a fov effect

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but insanity does that already

solemn obsidian
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anyone tested that? i'm not fully understanding what it supposed to do

jovial egret
# warped scarab It never changes
        [ClientRpc]
        public void UpdateFavoriteSpotClientRpc(int playerId, ulong flowermanId)
        {
            PlayerControllerB player = StartOfRound.Instance.allPlayerScripts[playerId];
            FlowermanAI flowermanAI = SharedData.Instance.FlowermanIDs[flowermanId];

            Transform transform = flowermanAI.ChooseFarthestNodeFromPosition(player.transform.position);
            flowermanAI.favoriteSpot = transform;
        }```

It's supposed to update when they get picked up
jovial egret
grim palm
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@jovial egret quick question regardin the "brackens behave more naturally", does it basically mean it will go back to acting like a normal bracken after its taken a victim

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with the whole stalkin behind players, runnin when seen, or tries to hide if your staring in its vicinity

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or is that just how it acts even without touching that config

jovial egret
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it'll kill faster after the first kill

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like instead of taking them to the spot

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that was honestly just a boolean i added to a bug fix where they'd kill too fast and thought i'd add it in just in case i want to make different variations later

grim palm
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ah gotcha

plucky gyro
modern trout
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Does the Bracken deal damage over time like the snare flea or does it just decide to kill you

hasty osprey
jovial egret
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brooo idk if it's against the rules to post shit like that so i deleted it 😂

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but i usually look up new videos to see if there are any issues with the mod and that was posted like last week

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fucking weirdos

hasty osprey
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idk but hahahah

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yeah they deranged

jovial egret
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If you could test it that would be pretty rad tho 🙂

jovial egret
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gradual dmg would be cool as a config option

modern trout
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I think I would prefer it because then being low health maintains a lot of that risk, while also rewarding your friends for saving you faster and having a more clear deadline

jovial egret
modern trout
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Grrrroovyyyy

jovial egret
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y’know what i’ll just make that a config option too

modern trout
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I would say no

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I think they get dragged to the spot and held there as they suffocate

jovial egret
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i agree i think people will be able to infer

jovial egret
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ok almost done just testing it w my laptop

opal lotus
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Does the mod work with diversity? 👀

jovial egret
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people say it does but idk for sure

jovial egret
modern trout
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baller

shut ore
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What if instead of doing that the bracken started swinging you around like a dog toy

plucky gyro
sacred pelican
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Oh is this mod ready for download?

plucky gyro
tropic mesa
hasty osprey
jovial egret
plucky gyro
modern trout
jovial egret
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I've just figured out how to change the favorite location permanently at will, I was having a lot of issues where it was being overwritten by the Update method. How would you guys like the config option to have the Bracken take you to the "Bracken Room"

hasty osprey
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Can be fun but if we are close to it he will just kill us fast ?

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I would like the option that he doesn't crack your neck when he brings you to destination but looks at you x seconds before becoming enraged and chase you x seconds and kill you (we talked about it before)

modern trout
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Personally I think it's funnier if that stays as a myth

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People being wrong about the backroom is funny

hasty osprey
modern trout
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I don't think it would give the mod any additional popularity personally

jovial egret
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option can't hurt to add, i'll put it in

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also the logic is like 95% done

modern trout
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I would have it off by default personally but it doesn't hurt to have it as an option yeh

jovial egret
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nah yeah it'll be off

jovial egret
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update is posted w that

thick fox
jovial egret
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sure

tropic mesa
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can someone link me the mod

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nvm

warped scarab
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that's so hype

warped scarab
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hey i just thought of something

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what does the bracken do if you force it to go to the favourite room but it's a mansion layout? @jovial egret

hasty osprey
maiden turret
jovial egret
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but he doesn't update pathing

warped scarab
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flashbangs and stun grenades should make it drop players

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working smooth :)

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force bracken room works excellently and it's had 0 issues so far

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it should probably kill you when it enters tho

vast galleon
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now I gotta try it

warped scarab
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it seems like a differetn mod

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the bed thing

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that uremoved

vast galleon
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ik there is a mod for that

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But I wonder

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Like if a bracken can't kill but paralyzing you

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And the only way to recover if someone brings you to a bed

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I guess this could be a thing for compatibility for that bed mod that already exist

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I mean if you are actually dead the bed won't work

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Ofc if the only if the mod would kinda overwrite the other one

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Which there are bound to be some bugs

twilit kettle
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anybody got any clips of this yet?

tribal niche
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wait im confused

is snatching bracken the mod that this channel is working on?

weak vapor
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i think so

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@jovial egret btw does this mod work with that pathfindinglagfix mod?

slow cloak
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just a headsup theres a bug (niche bug tbf) when using this mod and control company. if a spawned bracken takes a player then is forcibly despawned the player will be stuck and cant do anything

weak vapor
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seems like something that will never happen unless you have the control company?

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kinda funny that my friend asked if i had that when i dropped a ton of mods on them last time. but all i added were hallucinations and doppelgangers with the maskedoverhaul and some diversity.

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tho cuz of another mod. i keep getting more brackens ahaha

jovial egret
slow cloak
weak vapor
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suddenly getting thrown in the shadow world is still quite something tho

jovial egret
weak vapor
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can you even throw flash bang while getting dragged?

jovial egret
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no you can't use any items

weak vapor
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seems like an anime if you can

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a last ditch effort

jovial egret
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someone had the idea of spamming e to get unbound

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like an exp bar reused to be a battle between the bracken and you

tropic mesa
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hows compatiblity with diversity

weak vapor
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if that is a thing

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i can just spam

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and hit him with a shovel

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and repeat

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unless you cant pick up your shovel and it gets lost

jovial egret
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not sure why setstun is called as soon as a player is picked up but it's fuckin my entire system up lol

jovial egret
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actually it's when i buy them on the terminal????

pliant aspen
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OHHHHHHHHHHHHHH

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ITS HERE

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SOMEONE MADE IT

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YEEEEEEEEEEEEEEES

hasty osprey
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-_-

jovial egret
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if any of you have groups you play with using this mod, i'd love to play with you sometime

jovial egret
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i was thinking of making a custom item that kills each of them but that wont be for a bit, so i just left the events subscribable so other devs can make shit

hasty osprey
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Also can you make the bracken not snatch when angered ?

tiny monolith
weak vapor
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can i give you an idea?

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can you set up something that kills them or disables their pathfinding on Water

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to pair it with that #1198436388811575457 mod. since i dont think they would set up something like that on that mod in particular

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i would love to see that when the room gets flooded when the weather is bad or when you pull the apparatus

proper kraken
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TO GET DROWNED?

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yeesh

jovial egret
weak vapor
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then putting that on that modded dungeon #1191943294612156436 it would be awesome. then we just need custom water based monsters and boom.. we have something like Deep Blue

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same feel

jovial egret
weak vapor
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or drown in water when the water floods it

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kinda weird if you see a spider hunting you down underwater

jovial egret
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that is very niche but yeah i could do that, i haven't seen any of that footage of that mod. does it just flood the place up from the lower levels?

weak vapor
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they have footage of the dungeon being flooded

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tho i just dont understand how or when it gets flooded as of now

jovial egret
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with control company

sacred pelican
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Like that one guy from rainbow 6

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A bomb that drills in and explodes it

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Maybe the jester you can put an anvil on top of the box so it can’t pop up

hasty osprey
# jovial egret what do you mean here

the bracken has an angered state when you stare at him too much, his normal behavior is chasing the guy that made him angry and snap the neck of everyone who looks at him there

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would be nice to have to option that he still does that when angry and when he is chill and is stalking someone he snatching

weak vapor
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a c4 with a remote?

slow cloak
spare hedge
weak vapor
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i think someone has something like that already

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ReverbOnDeath is the name

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but since he didnt die. im not sure if it would work

spare hedge
weak vapor
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true

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muffled.

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i think it would be like the sound you make when you have the snare on your head

spare hedge
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i think that, if the sound doesnt get muffled/cut, the bracken will loose out a little bit of its comedic value

too many clips are so great, because you turn around only to see a bloodtrail

with the sound muffled, you wont be able to replicated the whole, but at least a good chunk of it

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the muffled voice should have only a certain range, so you can only hear it if you stay close by. or if you chase after him

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and yeah, the snare muffle sound would work just fine

warped scarab
warped scarab
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I have a few ideas for stuff that would happen when you're caught, because the only thing stopping me from always running this mod is that when you're caught and then someone saves you, you can't immediatelly tell you're free. I think a couple ways of solving this and also improving the mod is making it do more when you're caught, for example lifting you up to make it clearer you aren't on your feet, causing the adrenaline (FOV increase + colour change + sound effect) thing to happen for you and people who see you being held, as well as maybe a swoosh sound to replace the crack that adds a lot to the suddenness of the bracken. the sound muffling is great, and I think it should also be harder for the person caught to hear people and other things. there's also the idea of making it harder to see, with the bracken covering your eyes, but my friend disagrees on this one. I think it'd be a decent way of making it harder to see some of your camera clipping into the bracken, as well as causing lots more panic. the one other thing is making the player ragdoll / other animation when caught, but this is planned from what i know so that's fine

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biiiig chonky paragraph wowie

spare hedge
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i think its more fun/thrilling not to cover the visuals
enjoying the view, while being dragged into the depths of the building sounds more interesting to me, than being completely oblivious

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for example, you could see the weird parkour, twist and turns he makes, past some other abominations, turrets, a minefield and stuff

and you know, you need to go through all of these back yourself, if you want to survive that
worse yet, if a friend is following you to rescue you, he has to go through all of that as well

warped scarab
nimble crest
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Any ideas if you can make Diversity and SnatchinBracken to work?
Does seems to work on my end

cloud plume
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amount of times im messing around in control company and i sit back and let ai do it and i see people trying to re-create this is astonishingly stupid as i watch them anger the bracken and it just drops them and kills em

weak vapor
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@jovial egret i forgot to ask this but. if i have Diversity. would the bracken still kill me when im the last one? or it would throw me to that maze runner end from Diversity?

jovial egret
jovial egret
weak vapor
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I guess ill just have to find out

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the hard way

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by Letting my friend get Grabbed lmao

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its kinda funny but i dont think they will realise that i added this since my original pack was almost the ame amound of mods. tho i removed most of the cosmetics and replaced it with more Monster related stuff. this is going to be fun

jovial egret
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actually i think i figured it out

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the animation

cloud plume
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drags you by your feet 💀

jovial egret
# jovial egret the animation

nahh i gotta make a transpiler for this actually, i got the animation to play but he doesn't move. there's a line that returns in the update method if they're in an animation

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i thought the animation was some overlay for the HUD but it’s literally the Bracken’s hands from the model lol

jovial egret
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might actually just set their position so they’re FOV is encapsulated by their hands, probably the easiest

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just depends if their hands are orientated at the position while dragging a body, might be too low

tiny monolith
tiny monolith
# jovial egret nice, so works fine?

no
presumably it's supposed to send them to the dimension when the bracken brings them to their spot, but it sends them to it the moment they touch them

warped scarab
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also you should probably make your own thread for this because the admin person refuses to pink name you if you don't

weak vapor
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imagine the bracken says "yippe" in a very deep voice

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once they grab you

coarse magnet
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i mean they would have to be slowed down so team members can catch up to it

modest loom
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i thought this was already a mod

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or is this just a really old post

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i think so

weak vapor
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they made one already

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this just old post

winged heron
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is this serverside or does everone need it

tiny monolith
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everyone needs it

orchid meadow
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Wait what’s the mod called?

harsh hull
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#1200742537636364318