#v2.6 Facility Meltdown

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mossy jay
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those are the shockwaves

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if you do not see the main fireball that is a bug

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most likely this one

tired mulch
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oooh ok

edgy yoke
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spams NRE's and doesnt actually explode after 2 min
I can provide a log but I completly forgot to earlier so that was like 10 moons ago

edgy yoke
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oke

static fox
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would be nice if there was a setting to disable the shockwaves

daring cypress
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explosion never came

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now it worked a different time

mossy jay
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please just scroll up a slight bit

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please 😭

potent tundra
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Breaks in multiplayer

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The explosion wasnt seen by the user outside of the dungeon

mossy jay
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what was in the log

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if it was a bunch of null reference errors

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i am going to explode

potent tundra
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sadly i turned console off

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how can i access logs of the current game?

mossy jay
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you need to find BepInEx.cfg and scroll to the logging section, then set console = true

potent tundra
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@pale barn

daring cypress
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I saw

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Js recording also my experiences rn

pale barn
potent tundra
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Theres 69 mods so 🐑

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It also seemed to not explode without anybody inside the dungeon, we had to go back inside for it to send the ship off

pale barn
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I was the client, @potent tundra is about to post his host log

potent tundra
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Host's log

pale barn
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after going back to space lol

potent tundra
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he's able to open & close the airlock in space on his client

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something about the ship leaving bugged and didnt register his game in orbit

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not an issue on host, but it does force teleport him back in

pale barn
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This was the series of events:

  1. Both players enter the dungeon
  2. Client takes the apparatus
  3. Client leaves the dungeon
  4. Host leaves the dungeon and Client drops apparatus (not 100% about which was first)
  5. Host picks up generator and drops it in ship
  6. The alarm eventually stops with no explosion
  7. Host re-enters the dungeon and explosion timer resumes
  8. The explosion happens only for the host who's still in the dungeon, client sees nothing
  9. Client suddenly dies as ship leaves to space
  10. Ship door is open to space for client
mossy jay
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alright seems like most of these issues are fixed in an update soon going live to thunderstore

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thank you for an indepth steps for reproduction

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(most people just say "it didnt work" or just send all the npe errors, so truly thank you)

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i did notice one issue with the client surviving but that was when i froze that instance of the game to check something, but it is worth point out there still may be some issues

potent tundra
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@pale barn

pale barn
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np, thanks for looking into it!

edgy yoke
worldly marten
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is there any way to replace the music file? just to personalize it client side

obtuse parrot
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Das you

edgy yoke
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Made it in garbage clickbait

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Congrats

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That’s how you know you have peaked at life fr

daring cypress
true solar
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Only problems I faced in multiplayer last night:
-Explosion killed no one in the facility
-Everyone in the facility keeps their items
(music is tied to the alarms)

drifting galleon
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Alright so this has probably been asked a million billion times in here, but is there any possible way to edit the music/ sounds that the mod uses? i will do it myself if need be i am just lost as to how it could be done

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i just really want this song to play in the escape sequence

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I am not particularly knowledgable about modding or anything but my desire to troll my friends supercedes all

proven osprey
hollow crane
mossy jay
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v1.2.3 has gone out fixing a quick issue where you couldn't die to the explosion

drifting galleon
mossy jay
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this mod doesn't override anything

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you need to mute the music from this mod

drifting galleon
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Ahhhhh i see

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Is that in the config?

hollow crane
drifting galleon
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Ill check it out and report back one sec

static fox
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still suggesting:
blacklisting snare fleas from spawning via meltdown
setting to change apparatus weight (i know there are other mods to do this but they're considerably large, so it'd be useless to use them on just one item)

mossy jay
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but im planning for it to be a big update so it could be a little bit

static fox
mossy jay
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not entirely sure of the finer details but i think that i have found a way to have it still work with modded enemies

static fox
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also, on certain moons, the explosion collides with the ship

mossy jay
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as long as you are on the ship when the explosion occurs you will be 100% safe

static fox
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still looks weird visually

true solar
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oh do enemies work now?

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i remember they can't hit anyone except host

mossy jay
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that was fixed a long time ago

static fox
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smaller suggestion, perhaps all the steam valves could activate when the meltdown starts

worn gyro
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One miniscule gripe I have with this mod is the word "catastrophic" is spelt wrong in the facility meltdown announcement. Besides that it's great :]

mossy jay
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woops

drifting galleon
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Fits very well imo

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(minimap and infinite sprint are just on for testing)

static fox
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i think mentions of "nuclear reactor" should be replaced with apparatus

drifting galleon
mossy jay
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yeah the spelling of apparatus is inconsistent to put it lightly

edgy yoke
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and keeps it good

static fox
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eh

eager drift
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i like this mod

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but can it's be changed to its

mossy jay
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got one of the new features done

static fox
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ooh

static fox
mossy jay
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yeah im going to work on that at some point

edgy yoke
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I ran this up with the diversity mod and got assaulted by 2 brakens while trying to take it

raw portal
mossy jay
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im not going to have all of them explode

raw portal
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oh okay lol

mossy jay
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and it might not even be in this update cause zeekers didnt properly network them

daring cypress
raw portal
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gotcha

mossy jay
daring cypress
mossy jay
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most likely was

daring cypress
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cause it was like not even a milisecond after taking the apparatus

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like i took it and turned around there she was

static fox
static fox
edgy yoke
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if there is a braken on the map they basically come to kill you

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im not really sure if I like that feature or not

daring cypress
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ik

edgy yoke
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ive only had it happen to me once

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but it sounds like it could be kinda unfair

mossy jay
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considering that the game should mark the bracken as unspawnable once one spawns

daring cypress
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i have diversity I just have everything related to the bracken gone

edgy yoke
mossy jay
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oh someone talked about having 2 brackens spawn so i got it confused

edgy yoke
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I think 2 brakens can spawn normally

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iirc no monsters other than the girl can only spawnonce

static fox
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brackens have a max spawn count of 1

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so do jesters

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apparently bunker spiders do too?

edgy yoke
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I cant think of a mod that could be raising the limit

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I dont think diversity does that

static fox
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diversity definitely doesn't do that, what other mods do you have?

edgy yoke
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nothing else really touches monsters for what I use

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brakens bein silly

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I dont really care anyways

robust wedge
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mesta bongo, do you think adding an apparadus to the library is a good idea?

mossy jay
robust wedge
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cool, there is no mod that adds an aparatus to the library atm tho

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but this should work with hadal then

static fox
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is there any way to have custom music?

mossy jay
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use the pizza tower escape music mod and mute the music from this mod

static fox
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isn't that for when it gets close to night time though?

mossy jay
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other people have done that and its worked for them

hollow crane
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@mossy jay just letting you know im still available for testing if you ever need it.

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not meaning to be annoying or anything

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just saying

drifting galleon
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took me way too long to figure that out

grim condor
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Call me stoopid, but general question, but does this mod function with Lethal Lib v0.10.1 as well or is it absolutely necessary to use v0.13.0(preferred)?

dusk axle
grim condor
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I don't wanna, I was just wondering if it'll still work or not

hollow crane
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there are very few mods that this mod doesnt work with

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as no other mod really touches upon the apparatus

static fox
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would it be possible to make the explosion and its effects display through fog?

mossy jay
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no probably not

static fox
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dang

hollow crane
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10/10 update, no bugs at all.

boreal sonnet
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is this mod needs the clients to download or it is the host only

mossy jay
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yes everyone needs to download it

raven saffron
drifting galleon
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I have it so it doesnt loop

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Feel like its more atmospheric that way

mossy jay
tidal lily
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thats sick

mossy jay
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this also supports other mods creating their own radiation sources and it will just work

carmine zenith
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woahh, dope

hollow crane
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i did the math and it turns out that during testing for this mod ive taken out more than 430 apparatusses.

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crazy

hollow crane
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good job

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but i dont think audio alone is good enough to lure them, maybe a visual bar that goes up the closer you are?

mossy jay
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yeah im working on the proper model which will include a thing that shows you

hollow crane
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ah, still. amazing. cant wait to see it

drifting galleon
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Thats actually great cause finding the apparatus is always so hit or miss

twin rain
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whats this

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Lethal settings is not a dependancy, so why is it looking for it?

mossy jay
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  1. the mod will still work, that is why it says "caught exception" and is yellow (a warning)
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  1. it is a dependency. it is not nesscary. some dependencies can be "soft dependencies" which means that mods can work together if they are both installed
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facility meltdown supports lethal config or lethal settings but does not require them

twin rain
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All good, its not appearing now that I started a fresh profile and re-downloaded everything

kind gyro
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I can’t figure out if it’s the FacilityMeltdown mod that conflicts with someone, or something else entirely...
Writes a lot of messages in the logs if you take out the battery
Assembly of mods - 018d15cf-4a5e-0364-eb77-59b26fd01001
@mossy jay

mossy jay
kind gyro
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When you take out the battery, 5 monsters are created. And if these are centipedes, then the problem is that something might freeze somewhere - there is a terrible drop in fps for the whole complex and this is tough

kind gyro
boreal zephyr
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Does this not fix the fps issue from that?

kind gyro
hollow crane
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in my honest opinion i think that the feature that spawns different monsters depending on what time you took out the apparatus isnt that good. i think it should just spawn all available monsters on that moon. would make it way more climactic than just 90% snare fleas regardless of time.

humble rover
static fox
drifting galleon
humble rover
drifting galleon
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The only issue is if you wanna sync it with other people

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I dont know shit about modding so idk how that can be done

hollow crane
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just replace the files for that mod

humble rover
# hollow crane just replace the files for that mod

Thanks, I'll try it but that mod only uses sounds for when it's about to be 12 pm
On the other hand, the other facilitymeltdown mod plays music when the generator is removed.
That's why I would like to be able to modify that music and replace it with another.
like in the mod you gave me

hollow crane
hollow crane
humble rover
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ahhh ok thank you very much

robust wedge
hollow crane
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testing this mod is crazy

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i might have to make a new save it actually lags my game because theres so many

static fox
hollow crane
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some facility escape audio i created, i think its really cool. not as fitting as the others but it goes hard.
i just thought a few people here might want to hear it.

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also the final guitar note is synced perfectly with the explosion (im pretty sure)

celest needle
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oh fuck yeah

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i may try this

hollow crane
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my favorite part of this mod is that i can bend the music to my will and make it whatever bangers i want

hollow crane
mossy jay
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also the warnings are controlled by another track, so in the 2.0 update they actually speed up as you get to the explosion

hollow crane
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like the radiation hud alerts?

mossy jay
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yeah the announcer voice and other things will speed up

hollow crane
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ah

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you should add more camera shake as the explosion gets closer as well

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heres another song i edited for the mod. i think it fits pretty well, also syncs well with the explosion.

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there are currently around 8 more songs that i edited and there are more to come, because there are just so many bangers that work well with this mo

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d

humble rover
raven saffron
flint wyvern
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I'd honestly prefer music not to be added. It's perfect the way it is.

hollow crane
mossy jay
hollow crane
# mossy jay

perfect, i think the only thing it needs is a bit of a texture to it, like dirt and grime buildup like with most things ingame

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great job btw

mossy jay
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yeah im working on making sure its networked

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so im having a fun time

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got the networking mostly done - just gotta figure out why the sound is global

flint wyvern
mossy jay
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lol also that mod makes the appartus worth less

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the default in facility meltdown is 240

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luckiliy because of the way ive implemented everything the value gets overwritten

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so this mod does nothing lol

flint wyvern
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RIP them lol

mossy jay
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nah it seems they have more planned

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i wish they were in this discord though and ping them in here

hollow crane
mossy jay
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yeah no testing would've gone into it which is the part that makes me annoyed. cause if they had tested it they wouldve realised it got set to 240

hollow crane
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smartest invididuals of all time!

flint wyvern
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Maybe they just havent realized it yet

mossy jay
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well installing it does no harm (as well as nothing) so meh

hollow crane
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itd be the funniest thing if eveyr update they make you update specifically to render their mod useless. just saying

thorn axle
thorn axle
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🙏

hollow crane
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here you go regardless

thorn axle
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ty

hollow crane
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also meant to be masked by ingame sounds

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so

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theres also thjat

thorn axle
hollow crane
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but if you use a custom file name

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you have to edit that into the scripts as well

thorn axle
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ah

hollow crane
# thorn axle ah

also if youre doing the apparatus escape thing i reccomend changing the length of the song to 2 minutes 5 seconds max in something like audacity to make sure it sounds the best it can

thorn axle
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got it

hollow crane
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edit apparatus and default

thorn axle
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so for this do I just leave the apparatus as the only script?

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oh alr

hollow crane
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if you want the dynamic volume stuff

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then use default

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but if you dont want it just use apparatus

thorn axle
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I basically just want to use it only for the apparatus only not for ship votes, etc

hollow crane
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but i recommend default as well as it makes it more immersive

thorn axle
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alr

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thanks

kind gyro
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What mods is this mod not compatible with?

hollow crane
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ive done a bunch of testing

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i dont think ive found a single one yet

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if youre having issues with mods i can promise you its not this one thats causing it

kind gyro
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For some reason it seems to me that there is a problem in my modpack. sometimes the console just stops and the game freezes, either because there are mods or because the game just can’t handle the load, I don’t understand...

hollow crane
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i had a similar issue and i had to update my drivers

mossy jay
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almost done with 2.0 just need to make sure the new item saves correctly

kind gyro
drifting galleon
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I was thinkin configurable explosion times might be neat, my friends also suggested if the apparatus price was scalable based on the moon you're on, or just like general stuff like that

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i was testing it with them they think it's really really cool

kind gyro
mossy jay
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i do want to get this update out at some point

kind gyro
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I'm looking forward to the update so I can test it to the max concern

static fox
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it seems if you're in the ship when the meltdown starts, it doesn't realize that and will still kill you in the explosion

mossy jay
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i make sure that the player is inside the facility

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if you teleported out that is probably the reason

static fox
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hm

mossy jay
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if everything goes to plan - this could be the last game launch before i release 2.0

carmine zenith
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exciting!

daring cypress
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fm is working perfectlyt

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no bugs besides lag spike when getting apparatus

kind gyro
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I can't wait to check for stability in my build

mossy jay
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v2.0

  • Added a terminal command, "reactor health". This commands utilises the ship's onboard scanners to survey the reactor and how it's currently going. With that survery that you'll be given information about how long until the ractor goes catastrophic and what the company currently recommends you do. However the ship's onboard scanners need to use so much energy to perform the reactor health check that they need some time to cooldown before you can scan again.
  • Made certain effects during the meltdown sequence speed up as it gets towards the reactor's explosion.
  • Added a new equipment item, the Geiger Counter! The Geiger Counter points you to certain areas of radioactive actvity (mainly the appartus).
  • Added credits for voicelines/music.
  • Fixed several spelling mistakes.
  • Added config options for the "reactor" command.
  • Allowed music and other visual settings to be modified in game with LethalSettings
  • Changed game balance options to signal a restart in LethalConfig
  • Made the shockwave hide while inside of the facility
  • Changed spawning mechanics to now disallow Snare fleas and Hoarding bugs from spawning becuase of the Appartus being pulled. (Changeable in config, this should also support modded enemies)
  • An updated icon.

It should be going live on thunderstore now! With v2.0 being released I've added all the features that I felt were needed for this mod, so I'll be stopping the creation of MAJOR updates. This is a mod I feel is really cool and therefore I will still be supporting it, there just won't be any major features. As for what I'm doing now I've got a a cool new mod planned that hopefully I can work on.

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v2.0 FacilityMeltdown

static fox
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is the geiger counter purchasable?

mossy jay
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yes

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its a new equipment in the store

static fox
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how much does it cost?

mossy jay
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90

raw portal
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does your mod work fine with diversity?

static fox
shy carbon
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2.0 works like a charm steamhappy

rocky cloak
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i think my group ran into a bug where if the ship takes off automatically it still thinks we havent took off but we cant land anywhere as it thinks we arent in orbit

shy carbon
rocky cloak
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ah ok

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any idea which?

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or more so ones that you know always cause that issue

raw portal
# static fox yep

only asking since i know the diversity mod does have bracken get mad if you take out the apperatus, those wouldnt collide with eachother right

flint wyvern
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Sadly I will not be updating to the new version. The fact Terminal API is a dependency has completely ruined the mod for me. Anytime Ive ever used anything with that api. It breaks everything.

raw portal
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Never have used terminal api, what breaks?

mossy jay
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i've been using terminal api for a while in a 60+ modpack and nothing has broken

idle elbow
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same with a 130+ modpack

mossy jay
idle elbow
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yesyay I've seen people with 250+

mossy jay
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jesus christ

idle elbow
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half of that is cosmetics

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but the startup times.... don't ask me abt startup times

dusk axle
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I had over 60 mods before and I just recently lowered it down to a mod list of 50 stable mods lol

mossy jay
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oh god yeah just 60 mods and it takes ages

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could not image a modpack pushing 300

idle elbow
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it's really hard to contain myself when you got a community of so many talented people with great ideas ngl

dusk axle
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Startup times are fast I find unless you add moon mods

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Custom moons make the game so slow to launch lol

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I found that out when testing a mod pack for a friend once

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And I think it only had like 14 mods lol

idle elbow
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Checks out ig

native otter
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2 small typos

kind gyro
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I have a build for 60-70 mods like fps is stable

wind badger
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Installed this mod and a scrap item (laser pointer) has a value of 0 all of a sudden

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Is that this mod or just some random bug maybe?

celest needle
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i suggest rephrasing the last paragraph to "The reactor has gone critical and is about to fail; do not leave the ship or you risk company property. Any crew members remaining outside the ship are advised to return before total reactor failure."

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adds a bit of spice and flavor

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a bit better pacing as well

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Also I suggest changing the very top first sentence to "Generated new reactor report. Saving to cache." or just replace the comma with an "and"

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just helps the flow in my opinion

mossy jay
woven sable
wind badger
# mossy jay not this mod

That's weird. The only other mod I installed at the time was the MoreInteriors mod. I guess I just didn't notice before?

mossy jay
wind badger
mossy jay
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a) the code base for the mod is way bigger than i would have ever thought so there can still be places with the old 2 minutes time limit and therefore don't change with the config option
b) the music doesn't loop, it will just cut off
c) unless you are using mods that modify the dungeon generation 2 minutes is about as long as you'll usually need to get out and therefore if you dont need to change it, it isn't recommended
d) it will also cause performance problems as the sequence continues when you increase the time limit (because more particles are spawned)
e) it just simply put breaks the balance of the mod. this mod was designed around a 2 minute meltdown sequence so changing it can break some aspects of that balance

idle elbow
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if you can't make it out in 2 mins don't take the apparatus outbenice

woven sable
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Spraypaint is a 2 minute countdown's best friend

hollow crane
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oh shit

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didnt even see the new update

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new mod icon is gas

idle elbow
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and modded has things like mimics and facility meltdown which makes the item a lot more useful

mossy jay
hollow crane
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i tested it a bunch, not a single problem as of yet.

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looking great

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also way more optimized

drifting galleon
unreal monolith
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The explosion right now looks like the supernove from OuterWilds. Needs some more pop to it. Would love a config for it.

spiral scarab
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@mossy jay have plan for increase Minutes Before Explosion? or already add on v2.0 ?

ebon nimbus
native otter
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2.0 is the one you want with the reactor icon

ebon nimbus
spiral scarab
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ya that why i ask, Already add on v2? or still plan because i no testing v2, still using old version

spiral scarab
hollow crane
# spiral scarab stable or no?

Decently stable. It works the majority of the time. The worst you can expect is the time isn’t actually changing.

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@mossy jay btw the facility meltdown mod video I made has 4k views

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Planning on making another for the 2.0 update!

wicked tapir
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Love this mod, I snuck it in to our setup with a big friend group and they didn't even know this was a thing so the yelling over voice comms when it kicked in after someone grabbed the apparatus was priceless.

hollow crane
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i did the same thing during our vr playthrough

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they all started freaking out

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it was even funnier because i didnt know how to jump so i was stuck in the facility

wicked tapir
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Some future potential food for thought (if it's not already possible) is to be able to correlate different scripts to different interior types since more than likely new interior types coming out will eventually have apparatus-like elements and it'd be neat to be able to run a different audio track or whatever in those instances.

hollow crane
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not to mention the mod works very well with the vr mod

hollow crane
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i just had the msot terrifying experience trying to get the apparatus on a moon other than expirmentation

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worst mistake of my life (alone)

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do not try it

frigid tapir
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can someone give me link to thunderstore?

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to this mod?

frozen hedge
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Working on testing it with a 108 modpack

frigid tapir
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ty

quiet sentinel
humble rover
static fox
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spore lizards should probably be in the enemy blacklist by default (modded enemies work with spawning by the way, the facility was swarming with boombas when i tried to leave)

robust wedge
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Have you ever considered adding an asparagus to the mansion?

hollow crane
mossy jay
mossy jay
hollow crane
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I’ll get right on it

unreal monolith
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Another cool feature would be to play a random track from a folder so we can have a bunch of fun tracks to play as we run

unreal monolith
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Oh shit i didn't see it in the readme

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im hype

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Yeah I only saw you can "select one"

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That's great to hear

hollow crane
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@mossy jay would you want a video explaining it or text? because i think that video might explain it better than text could.

mossy jay
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doing either would work just something in the readme to point to

hollow crane
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ok

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ill get right on it!

unreal monolith
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Sorry!

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I didn't mean to cause more work

hollow crane
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this is unrelated to you!

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your fine

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no worries at all

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were working on how to add custom music

frozen hedge
# quiet sentinel Just gonna drop this here

This works scarily well as i can imagine myself sprinting full speed towards the door jumping over boombas, side skirting thumpers, and having exactly 4 close calls with various centipedes to this blaring in the background lol

hollow crane
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@mossy jay unrelated question, is there plans for making it so it doesnt just spawn snare fleas when you take out the apparatus? because regardless of time it usually only spawns snare fleas. and when it doesnt it only spawns a bunch of one creature.

mossy jay
#

i did in the latest update

hollow crane
#

ah

mossy jay
#

and its configurable what enemies cant spawn

hollow crane
#

perfect!

#

thank you so much

raw portal
#

just did facility meltdown x brackens diversity behavior and jesus christ

#

actual nightmare

#

but aside from that i havent gotten to try multiplayer with the mod yet

mystic plume
#

Oh

raw portal
#

i really hope it works

mystic plume
#

That's scary because I have both mods too

shy carbon
#

i got my neck snapped while trying to run to the entrance

raw portal
#

oh not the two mods, i mean multiplayer

#

with this mod

shy carbon
#

yeah i know

#

it works

raw portal
#

in 1.0 the people that were in my lobby didnt see the explosion, so i just didnt know

shy carbon
#

well yeah thats old and stuff

#

but the mod works fine now

hollow crane
#

i am putting way too much effort into this tutorial bruh

daring cypress
hollow crane
quiet sentinel
hollow crane
static fox
#

only 5 enemies seem to spawn from the meltdown, even with the config set to 10

mossy jay
#

it spawns up to that if there are enough vents

static fox
#

oh

#

why couldn't multiple enemies spawn from the same vent?

mossy jay
#

cause it follows vanilla behaviour

#

one vent can only spawn one enemy

static fox
#

this makes sense

hollow crane
#

oh my god

#

i just found out something out that speeds up editing videos significantly

#

this is gonna take like 30 minutes less now

raw portal
static fox
mossy jay
#

i might add a -1 option that spawns in all avaliable vents

mystic plume
#

oooh I like that idea

hollow crane
#

im almost done with the video

#

boo womp

woven sable
#

dedication

hollow crane
#

i love this mod man

#

thats all i have to say

woven sable
#

I get it, I love mine. I respect the dedication

hollow crane
#

im assuming youre the guy behind Lethal Resonance? the audio editing mod?

woven sable
#

yessir

hollow crane
#

fire sound mod

#

good job

woven sable
#

thanks, its about to be the only one

woven sable
#

abyssal sounds joined my team

quiet sentinel
hollow crane
hollow crane
#

almost done with the video

#

my motivation just tanked for the last part

#

ill still finish it though

lyric solstice
#

I assume that enemies will not spawn when the enemy cap inside gets filled before the meltdown happens?

mossy jay
lyric solstice
#

Nice, glad to know it doesn't override vanilla behavior hypernod

frozen hedge
# frozen hedge Working on testing it with a 108 modpack

108 mods with no issues using v2.0.0 (almost made it out and a spider got me the first time, so had to get something to let me tp back to ship (which i never did end up needing after all x.x) to test the reactor terminal commands and make sure they work which i managed to do right before getting BLEH'D on my a clone that chased me out lol) Thanks for the fun update! (geig was clutch as well)

hollow crane
#

i spent way too much effort on this crappy tutorial video bro

#

itd be done 4 hours ago if i didnt manually add advanced text with effects to make it looks a bit cooler.

#

also bongo some guy was begging me in the comments to put thios in the chat

#

so to get him off my back here he goes

mossy jay
#

woah really cool man 👍 adding it to the thunderstore page in a little bit

hollow crane
#

thanks

#

i spent way longer than i needed to on it so your approval means a lot

frozen hedge
#

Will 100% be needing that, big thanks

woven sable
#

Yeah good job man

hollow crane
# mossy jay woah really cool man 👍 adding it to the thunderstore page in a little bit

i do have a eensy weensy complaint though, on the custom music tab where it says who it was, it says my name is "The Company Janitor" on discord, which is just my server display name. if its not too much to ask could you pretty please with a cherry on top with sprinkles and chocolate could please change it to "platinumbin" because thats my actual discord name pretty please cherry on top pudding and ice cream and sprinkles?

mossy jay
#

sure

hollow crane
#

thanks so much

frozen hedge
hollow crane
mossy jay
#

a mod would need to do some really reckless stuff to break this mod

#

and if that happens that mod most likely breaks other ones

frozen hedge
#

Yeah I mean same, just figured with it interacting with the lights and monster spawns it could be helpful, plus i was updating a modpack anyways so it was a two birds/one stone kind of situation and i really enjoy this mod lol
Also the alarm really does make any song just automatically go hard huh?

quiet sentinel
woven sable
#

@quiet sentinel

hollow crane
#

@quiet sentinel @woven sable i can add these to a big zip file with a bunch of these songs and a script with the songs pre-added and all youd have to do is drag and drop them into the folders

woven sable
#

me what?

hollow crane
#

to add them into the game all youd have to do is drag and drop the files into the directories

quiet sentinel
#

I've already been working on that with ClemsEscapeMusic, just been dropping what i've been working on for other people to use if they want

hollow crane
#

me too

woven sable
#

I was just helping Clemonade's sound seem more In the empty facility halls. I'm confused on what I'm tagged for

hollow crane
#

oih

#

i misunderstood

#

mb

woven sable
#

no worries

quiet sentinel
#

i'd be down to drop my library, somewhere maybe not here tho so we're not flooding buddies thread (unless he doesn't care)

hollow crane
#

id love that, itd help a bunch

quiet sentinel
#

I also gotta rework some of them because I timed the fade out based on the alarm's fade and not on the 2 min mark...

frozen hedge
#

Is this normal, just wondering?

hollow crane
#

isnt the background audio i gave you already good?

frozen hedge
hollow crane
unborn heart
#

order

hollow crane
#

oh

#

yeah thats a bit odd

#

idk

frozen hedge
#

2, 2.0.1, 2.0.2, then down to 1.2, i mean it's fine if it's supposed to be like that, but seemed off

hollow crane
#

its supposed to be like that

#

it is odd though

mossy jay
#

idk i just thought that most people would just wanna see the latest major update and then see all the minor bugfixes

hollow crane
#

that makes sense

#

but it seems odd to have your mod be like that specifically

#

not that you have to change it

#

it just is different, not in a bad way or anything its just something that takes some explaining.

humble rover
boreal zephyr
#

223 mods and no issues here so far.

#

Bless

edgy yoke
#

How do you even get to 223 mods 💀

abstract agate
boreal zephyr
wicked tapir
#

Does this run any of the countdown / alarm / alert audio inherently or is that all handled with running escape tracks?

sleek snow
#

ughhh is it just me or are some clients dissapearing into thin air sometimes while running this mod

spiral scarab
#

@mossy jay get bug
Apparatus gone if you keep holding on Hand. when Escape Moons

raven saffron
#

I tried to reproduce but it didnt happened. I pulled the lever to leave the moon and pressed E to hold the apparatus, but it remained with me

hollow crane
spiral scarab
#

what mod?

hollow crane
#

i odnt remember it was like a week ago

#

it also could have been a vanilla issue?

#

i dont remember how i fixed it

#

but i did a bunch of testing with that bug

#

i can say without a doubt that it isnt this mod causing that issue

spiral scarab
#

how about spectate issue. my friend and i get the Spectator Freeze and get Lock can't move camera

#

if i think this is problem game v49

compact ocean
#

how do you change the audio after the reacter is taken with thunderstore?

compact ocean
#

ty

robust wedge
#

Compat for weather multipliers and lethal utitlities weather multipliers would be neat, image the apparatus being worth 1.5x on esclipsed planets

spiral scarab
#

@hollow crane
yap vanilla problem Apparatus. i already test

dusk axle
spiral scarab
#

for prove

#

because Left side is Have Apparatus but not drop on ship ( still holding on hand )

Mid POV: see Strange Hand (Flask)
Right POV: Nothing there
Left POV: Have 1 Icon Scrap item ( Appratus ) but showing Flask idk why, and many scrap item on ship floor ( because i still holding on inventory no drop that )

wide patrol
#

@mossy jay thought it'd be fun to make a logo for the mod

#

how's it look?

woven sable
#

More flames, fire, explosion

#

Overall pretty good tho

hollow crane
#

considering its really easy as is

hollow crane
#

keep in mind that bongo lives on the opposite side of the earth

#

so right now for him its like

#

4 am

#

or something

wide patrol
#

ah

#

i see

#

i was waiting for them to come online so i could send it

hollow crane
#

when he does get on ill be sure to forward it to him if your not online at the time

wide patrol
#

alr cool

hollow crane
wide patrol
#

it's a free software

hollow crane
#

ive not used it personally, im more set on pixlr e

wide patrol
#

yeah, it's my main thing i use to edit/make stuff, and while the UI kinda feels outdated, it does the job really well

hollow crane
#

sounds good

wide patrol
#

plus, there are plugins for it, some of which i use for editing

robust wedge
hollow crane
robust wedge
#

without lgu speed and such you can barely make it out if the apparatus is only 5 rooms from the entrance

hollow crane
#

i dont even use lgu

#

advanced company does the same job better

#

and its like

#

way less incompatabilities

robust wedge
#

I don't use ac beacuse it has incompatabilities

mossy jay
#

i thought advanced company destroys compatiability

#

idk if they fixed most of the issues though

mossy jay
hollow crane
#

but i tested it

#

not a single incompatability i could find

#

no matter the mod

#

the only problems i found was with vr mod, and even it still works.

hollow crane
wide patrol
#

i haven't seen any incompabilities while using it

hollow crane
#

bro is speaking yappinese

wide patrol
#

only one i know is that one mod that makes moons one-time purchases

#

so you can visit any time after paying for it once

#

but i'm pretty sure the dev is already working on compat for it

#

or at least they were

hollow crane
#

im pretty sure it already works

robust wedge
hollow crane
compact ocean
hollow crane
compact ocean
#

oh everyone else has to use that tutorial?

hollow crane
#

manual file edits dont transfer when sharing modpacks

hollow crane
compact ocean
#

oh gotcha

wicked tapir
#

Does this inherently play alarms / voiceover or do you need to overlay that on any audio tracks you run?

mystic plume
#

I think it overlays because I've had the voices long after the music stopped

#

Usually when I died

#

Not 100% sure though?

mossy jay
#

the announcer voice is dynamic e.g. the delay between voicelines are sped up as the sequenece continues.

#

the alarms are apart of the music

#

however the music volume slider controls the music (which includes the alarm) and the voicelines

frank umbra
#

there is

#

my game was staying on the seed generation thing in the lobby if i went to a moon

#

when i disabled the facility meltdown my game was normal

mossy jay
#

this mod doesn

#

't mess with generation

frank umbra
#

its currently working right

#

so it must be a compatibility issue w something else i have cuz the only thing i disabled was the facility

#

i lvoe this mod so i gta figure it out

mossy jay
#

i know for a certain that it is not this mod. this mod doesn't touch generation and nor does it require an apparataus to spawn. this mod only hooks into vanilla functionatly and extends it

frank umbra
#

gotchu bongo

twin rain
#

Wat dis

mossy jay
#

warnings

#

you can ignore most yellow text in your console

twin rain
#

Ya, was just curious

mossy jay
#

its just an internal check that fails and so it logs a warning because some custom interiors may fail to set it up correctly (but if they do that then snare fleas wont work correctly)

twin rain
#

Mmk, i'll just supress meltdown warnings

hollow crane
#

ive tested it

#

the current known mods that cause that

#

is

#

scpdungen, coomfydungeons

#

mainly world gen mods

ebon nimbus
#

Just wanted to let everyone know that the mod works with more interiors apperatus

static fox
#

how does the blacklist work? i have Puffer on it, but spore lizards still spawn. does it use some other name?

mossy jay
#

probably

#

this games naming scheme is inconsistent to put it lightly

unborn inlet
#

does the entire facility and outside go boom after the time ?

raw portal
#

yes

#

you'll see the explosion if you're outside but you'll only have a few moments to get to the ship

raw portal
#

i have a video of me dying to the explosion if you want a glimpse

unborn inlet
#

would love to see it

raw portal
unborn inlet
# raw portal

does it kill you if you dont leave the planet before it explodes or is it a distance

raw portal
#

if i was at the ship you'd get a bette rlook

#

the ship leaves automatically, the explosion will kill you no matter what once the explosion begins unless you're near or in the ship

unborn inlet
#

oh

woven sable
frank umbra
woven sable
#

Very cool

worldly pasture
#

nice

unborn heart
#

got bored and did this, but couldnt be bothered to use it, more fun to imagine than to experience imo

woven sable
#

It seems like it would be fun to make one of these ^

unborn heart
#

i did my best to sync up important time points as well as where its likely the player would have high stress

worldly pasture
unborn heart
#

that being said the song is not mine, im no nearly good enough for that lol

worldly pasture
#

that is a great mix tho it does bop

unborn heart
#

true

worldly pasture
#

thanks 🙂 will give it a listen

coarse seal
#

"why does this not work" idk man

mossy jay
#

that is a warning

#

you can ignore that

#

most yellow text you see in the console you can safely ignore

woven sable
wicked tapir
#

it's because the apparatus was not found, some janitor ran off with it

potent tundra
#

Crew mate locked in the facility because chump team mate abused the LockDoor mod

humble rover
# hollow crane that isnt this mod

@hollow crane I have a question about your video tutorial on changing the music. https://youtu.be/D5hKkSLlEhk
in the pizza tower mod code when you add apparatus, default.
How could I add music when all the crew members die?
Since when everyone dies the ship leaves and music plays.
I would like you to show me how to add a line of code so I can add music to that part.?
I would appreciate.

ebon nimbus
#

lag on march?

#

whent aking out appertus

#

also the appertus keeps making the buzz sound even in teh shipo

static fox
lyric solstice
#

we had that happen even before we had this mod

static fox
wicked tapir
unborn heart
#

It doesn’t

wicked tapir
#

😔

unborn heart
#

Wasn’t planning on using it anyways

quiet sentinel
#

Also for anybody who's gonna publish their mod, the creator has requested people to stop reuploading his mod and to use this format in your files

hollow crane
quiet sentinel
#

A recommendation for the geiger counter: Would it be possible to have another indicator for either when you're looking in the right direction or another radius farther around the apparatus so I know I'm in the right corner of the dungeon? Otherwise I don't see much use when you're already at the room for it to start making noticeable changes

#

Unless you happen to be above/below the room

carmine zenith
#

^ would appreciate a change like this as well

static fox
#

yeah, the range for it seems pretty small. i only really see it increase when i'm right next to the room

#

[Info :me.loaforc.facilitymeltdown] me when the on value is False. :rofl::rofl::rofl:

edgy yoke
#

for the enemy blacklist does it use internal names or normal names

robust wedge
idle elbow
#

geiger counter not working on custom moons?

#

it just spikes the second i lan

#

d

lilac flame
#

t's an amazing mod i like it but there is some problem i am facing ,like i am the host of the lobby and my mod is working just for me but all of the friends has it too

hollow crane
#

whyat?

#

is it not working for your friends?

hollow crane
idle elbow
#

i didnt have one

hollow crane
#

works fine for me with my testing

idle elbow
#

might be me pointing at the wrong thing here, cause we did have a shitton of items on the ship

lilac flame
#

we cheacked all of the files

idle elbow
#

ok yeah, that was def an item and not a moon

lilac flame
#

the patches,plugins,configs

idle elbow
#

no idea which item tho

hollow crane
idle elbow
#

how does geiger detect things?

#

which property does it use

lilac flame
#

all of us

#

we also have other mods that are working fine

hollow crane
#

well theres not much you can unless you send us a console error or warning relating to facility meltdown

hollow crane
#

screenshot it

#

the bepinex console before the game opens

lilac flame
#

i mean can i see the log details when i open it

hollow crane
#

thats where you see all the errors

lilac flame
#

w8

#

lemme check

#

is this it?

hollow crane
#

thats the console

lilac flame
#

yeah i am not sure what the red error means

#

is it what causing the problem?

hollow crane
#

red errors are the oens you need to worry about

#

no

#

thats not this mod

#

thats lethallib

lilac flame
#

this mod requires lethallib

hollow crane
#

but its not this mod causing the problems

lilac flame
#

so installing the newest lethallib might fix it right?

hollow crane
#

probably

lilac flame
#

yeah maybe

hollow crane
#

but i dont think that will fix your issue

#

because its desync problems

#

your friends will have to send an error they get when they cant see the meltdown happening

lilac flame
#

okay

static fox
#

i think a neat detail would be the geiger counter picking up radiation near the wall of the company building

obtuse vessel
obtuse vessel
quiet sentinel
woven sable
#

Where do you get the clip for the warning in the backround and alarm?

quiet sentinel
remote fractal
woven sable
#

Question is there any screen shake during the meltdown?

#

Just wondering

quiet sentinel
#

yes

#

configurable

woven sable
#

dope

unborn heart
#

Now with the Furi ost

proven knoll
woven sable
#

2 minutes until explosion right?

#

Like exactly?

mossy jay
#

yes

woven sable
#

Thank

hollow crane
#

crazy

#

this whole fan music thing got way bigger than i thought it would

woven sable
#

Moroxide and I may be working on a fork as well (I promise nothing)

#

meltdown is peak lethal

hollow crane
#

ong

#

im going to sleep

#

you guys keep doing real cool shit

#

goodbye

static fox
#

i'd recommend changing the default enemy blacklist to Centipede,Hoarding bug,Puffer,Masked,Jester
spore lizards are self explanatory, jesters are just another time limit during a time limit, and masked rely on trickery which can't really be achieved if everything is exploding
maybe also brackens? not the most sure about that though

mystic plume
obtuse vessel
lilac flame
#

have i done anything wrong here?

obtuse vessel
#

that's my setup

#

had a very similar issue with lc api

#

which needs to be installed into a new folder in plugins with a specific title

#

looks like lethallib is the same

#

probably because of where it's looking for itself

#

the file structure in the download, if not using the bepinex > plugins structure is just structured for thunderstore / r2modmann to put it into a new folder

#

which is named based on the zip name afaik

lilac flame
#

ohh thanks dude

#

i might try it now

lilac flame
woven sable
mossy jay
#

would you guys rather the alarms be on a seperate track, that way you don't need to include them with your custom music? im just not sure considering that so many custom music mods have popped up that already implement their own custom alarms

#

(would also let the warnings be dynamic again)

unreal monolith
#

That’s sounds good! Then the alerts can adjust to different timings.

unborn heart
#

i agree

unreal monolith
#

Is there a collection of high quality tracks?

cloud adder
#

Then long sounds, especially multiple at once, increase the chances of reaching the cap, and not being able to hear other sounds like your footsteps

#

More of an issue with larger lobbies of players

quiet sentinel
quiet sentinel
cloud adder
wicked tapir
#

Having .ogg support for the meltdown tracks makes a big difference simply for filesize condensing if nothing else

winged abyss
#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FacilityMeltdown.MeltdownHandler.Update () (at <8186809e0ec347fd9acbf0eb5b6602ae>:IL_0024)

Having this problem

#

anyone know a fix?

hollow crane
#

@mossy jay what happened to the fog that was inside the explosion bubble? It’s not there in the latest updates.

void leaf
#

Hey there, been using the Meltdown mod with a few friends lately. First of all, amazing mod. Second, we appear to have encountered a bug, that being that everyone except me couldn't see the reactor, however everything played out just fine once it was removed. We were in the WW1 bunker map that MoreInteriors mod has, for them, it wasn't visible at all, but for me, I was able to carry it all the way to the ship and sell it. Even on the quota it was non-existent for them.

Is this a reoccuring issue with some known mod conflicts or are we just that unlucky?

mossy jay
static fox
#

there was fog inside the explosion bubble? what did it look like?

hollow crane
royal hamlet
#

Hey i need help with the mod its not syncing with other players , the effects and sound only show to the host , and not to the other players , how to fix ?

smoky juncoBOT
#

Hello, @royal hamlet, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

mossy jay
ebon nimbus
#

i config option to make the flashing red lights more would be nice

woven sable
#

Agreed^

flint wyvern
#

The only issue I find with importing custom music is when I share my profile with my friends to sync ourselves together. Whatever change I make will default on their side. Id just love to have the alarms without any music and personally feel that should be the basis of this mod allowing others to add theirs freely.

potent tundra
#

Late join functions seem to be the culprit nowadays

royal hamlet
mossy jay
#

there will be errors in the console then

quiet sentinel
mystic plume
#

Ok those mods go too well together

#

Even though you kinda were doomed no matter what.

static fox
quiet sentinel
#

Using the PizzaTower API. I'll probably make another script that doesn't have music because of Streaming and whatnot for people who'd want

static fox
#

i know using the pizzatower api, but i couldn't figure out how to make something else play outside with that

woven sable
#

replace sound name and place in the pizza tower plugins folder^

static fox
quiet sentinel
#

"Default Volume" is Outside

woven sable
royal hamlet
mossy jay
robust wedge
royal hamlet
#

i dont know how to use the console , should this help fix the issue ? 😄

visual path
#

Feedback ? It's awesome.

quiet sentinel
robust wedge
royal hamlet
winged abyss
#

Can anyone help me with this problem? as soon as i take the reactor this message starts flooding the console

mossy jay
quiet sentinel
kind gyro
#

Is it possible to add this mod to the config so that it only works on certain maps or something similar?

mossy jay
#

no that wouldn't make much sense

kind gyro
mossy jay
#

not difficult to implement just more of a balancing/consistency issue. it will also be more for me to support because it would use the games internal names and thats not something i want to deal with

ebon nimbus
#

what

kind gyro
# ebon nimbus what

My translator is terrible, it has hijacked my PC and is speaking on its own behalf. Don't be scared!

remote fractal
#

i was playing with friends and the apparatus didnt exist for them

#

when I dropped it, it dissapeard

mossy jay
#

you'll need to give more information from the console

#

it most likely isn't this mod

unborn heart
#

a reminder that the apparatus is not safe for consumption, please don't eat it

remote fractal
remote fractal
#

is it this one?

mossy jay
#

no any red text will be the problem

#

theres like a 99% chance its another mod though

remote fractal
#

oh yeah, i know it would be a red text, but i was asking if this was the log i should be looking in lol

mossy jay
#

yeah thatll be it

remote fractal
#

damn, i dont think ill be able to find it, there´s a ton of errors because of badass company

#

is there a limit to how much can the log show?

mossy jay
#

its probably badass company causing issues then

remote fractal
#

but those are about sound channels

mossy jay
#

yeah i cant help for badass company and those errors arent about the apparatus

#

just remove it for a little bit to see what mod is causing it

remote fractal
#

this is the only one that mentions objects, but idk if its something about coding stuff

mossy jay
#

thats about bones so thats animations

remote fractal
#

oh okok
yeah I cant seem to be able to find it lol
only way to test it would be playing with someone else, but I cant do that anymore, my party just left

#

ill try without badass company next session

#

this error only happened early in the game, the last moons we played at did render the apparatus to others, weird

simple quarry
mystic plume
#

Don't drink the lava lamp juice

simple quarry
mystic plume
#

"Survivor"

quiet sentinel
#

When I'm supposed to be looking for different alarm sequences...

winged abyss
fierce niche
#

i hear meltdown sounds when i rehost and weird shit happen

#

i think meltdown sound, not sure

#

my modpack is fucked up. v9999 in the main menu

mossy jay
#

no this mod shouldn't do any of that

#

i'd recommended just starting your modpack again

fierce niche
#

weird cause if you see the mods you wouldn't think any of them would do these

#

i think it's either morecompany or latecompany.

#

eh fuck it

wide patrol
#

oh wait

#

how did i just realise this

#

the text that appears when the facility starts to have a meltdown says it'll explode in 2 minutes

#

but the game doesn't count time like irl

#

in game, it counts a couple minutes at a time per sec

mossy jay
#

yeah ik but i feel like it makes more sense to have it real time

wide patrol
#

i mean

#

ehh?

mossy jay
#

i could try figure it out on ingametime but i feel like that adds unnesscarry difficulty

wide patrol
#

like more sense game-wise or just more sense in general?

mossy jay
#

balance wise

wide patrol
#

wait, wouldn't it make it easier??

static fox
#

apparatus was invisible to my friend for some reason?

wide patrol
#

like if you were to pull the aparatus, and then the text shows a specific time, like how it does when it reaches midnight, you'd know specifically when the ship's leaving

mossy jay
#

i also have the reactor health terminal command now

static fox
mossy jay
#

and this mod is balanced around vanilla not modded. so going outside the ship to see the time is kind of annoying

mossy jay
wide patrol
#

when, with regular time, you can only assume how much time you have until it explodes based on how long you think you've taken to escape/get to the ship

static fox
#

(also i think itd be cool if the explosion still happened even if you left before the timer)

wide patrol
mossy jay
wide patrol
#

like they're already safe

mossy jay
wide patrol
#

it'd be more focused on the people that are either still in the facility, or who are getting back to the ship

mossy jay
#

and i like the gameplay of the person in the ship having to relay information back

static fox
#

my friend also reported massive desync after i pulled it

mossy jay
# static fox i don't know what else would do this

heres the entire code for touching the apparatus, so if you can find an issue ill fix it!

namespace FacilityMeltdown.Patches {
    [HarmonyPatch(typeof(LungProp))]
    internal class ApparaticePatch {
        [HarmonyPrefix, HarmonyPatch(nameof(LungProp.EquipItem))]
        internal static void BeginMeltdownSequence(LungProp __instance, ref bool ___isLungDocked) {
            if (!__instance.IsHost) return;
            if (!___isLungDocked) return;

            // We just took it out
            try { // make sure to surround in try catch because this is a prefix
                if (MeltdownConfig.Instance.OVERRIDE_APPARATUS_VALUE)
                    __instance.scrapValue = MeltdownConfig.Instance.APPARATUS_VALUE;
                GameObject meltdown = GameObject.Instantiate(Assets.meltdownHandlerPrefab);
                meltdown.GetComponent<NetworkObject>().Spawn();
            } catch (Exception ex) { 
                MeltdownPlugin.logger.LogError(ex);
            }
        }

        [HarmonyPrefix, HarmonyPatch(nameof(LungProp.Start))]
        internal static void AddRadiationSource(LungProp __instance) {
            RadiationSource source = __instance.gameObject.AddComponent<RadiationSource>();
            source.radiationAmount = 40;
            source.radiationDistance = 40;

            if (MeltdownConfig.Instance.OVERRIDE_APPARATUS_VALUE)
                __instance.scrapValue = MeltdownConfig.Instance.APPARATUS_VALUE;
            //___isLungDocked = false; // fix joining late
        }
    }
}

so im fairly certain it isn't this mod

#

also my usual group (including me but i got covid 😔 ) is back at school so i haven't been able to fully test the newest version

#

from what i've seen from other videos though it's been mostly fine

static fox
#

we did it again (this time on a normal facility layout, we were on a more interiors bunker interior) and there was no desync this time

#

hmmmmm

mossy jay
#

oh lol saying you were on a more interiors bunker would've helped

static fox
#

apologies

#

i only considered it when my friend pointed it out

mossy jay
#

it could be an issue where more interiors doesn't properly set a varaible for everyone?

woven sable
#

Heyyyyyy

#

Is there a way to make a sound be downloadable through R2Modmanager for the alarm or does it HAVE to be done manually

#

because I see you have to turn the music off for facility meltdown and turn the volume to 0. Then use pizza tower to target the apparatus.json and point that towards the alarm, but that could never go in a modpack or anything like that

mossy jay
#

just have a look at if any of the mods that have appeared that change the music work

#

and technically you can edit the audioclip directly from the mod itself but that would require publiczing facilitymeltdown (not hard just weird for a mod) and you'd need to create an assetbundle

#

i could probably add a little function in though that lets a mod change it, because i think that different music for different moons could be cool

woven sable
#

well I just have an alarm sound, Not even music. Not that it matters since its a audio file nonetheless. me and moroxide would love to be able to post a fork for your mod to do it our way and so far we're only seeing manual installation as the only option. Only problem is that would tremendously limit peoples experience as most people us R2Modman (For anyone looking at this we're not promising anything)

mossy jay
#

unfortunately visual studio is having a bit of a moment

woven sable
#

no worries If it all works out just let us know the required filestructure for the location of the sound file

quiet sentinel
#

Doesn't Modpacks save configs?

mossy jay
# woven sable no worries If it all works out just let us know the required filestructure for t...

i won't be adding in a custom file structure like that as i've designed this api more for custom moons but it will still work for your application

MeltdownMusicManager.MusicResolver += (moon) => {
    return Assets.music;
};

you'll have to load that in a custom assetbundle which is work to create and package it
https://lethal.wiki/dev/intermediate/asset-bundling

#

(also another mod could add that functonality ontop but i wont be supporting it)

woven sable
#

Regardless this gives us a way! So thank you for doing that Bongo, I appreciate it

woven sable
#

I would love for it to be plug and play, but the more Im looking into this the more I realize I may not be able to do asset bundling. I'm not that familar with unity. we'll see if I can figure something out though

#

thanks for letting me know clemonade

quiet sentinel
#

I'd assume they do save configs because that just makes sense but you can still get pretty plug n play with pizza tower

#

Using mine as an example

woven sable
#

how did you edit the Pizza tower config in the plguins folder

#

thats been the thing that traps me

#

Are you saying it works on a fresh install from the mod manager?

quiet sentinel
#

yeah

#

My script is named Default so it just overwrites PizzaTower's

woven sable
#

I would have never thought of that

frozen hedge
quiet sentinel
#

Also you can change what script what you want to use here

woven sable
quiet sentinel
#

an old script in 1.0

woven sable
#

I can delete it?

quiet sentinel
#

yeah

woven sable
#

so Right now If all i do

#

Is change the music name under apparatus taken

#

itll work?

quiet sentinel
#

If here is what you mean then yeah, change those to whatever tracks you have

woven sable
#

Yeah, I also deleted the other placeholding .ogg files above

#

will that cause an issue?

unique helm
#

Saw you a lot of times when looking on my Abyssal audio

quiet sentinel
#

Totally wasn't stealing audio for my modpack

unique helm
#

Nah, dw

#

It's cool

woven sable
#

Well Im about to steal the script you made so call it even

quiet sentinel
#

You only need the things that call the ApparatusMusic, InsideAlarms, OutsideAlarms tags

woven sable
#

I only deleted the sound files within

#

not the whole scripts

quiet sentinel
#

Oh

#

I don't think that'll cause an issue