#[BETA] MaskedAIRevamp
1 messages · Page 2 of 1
very cool mod, but when they hold an item and they die, I can't pick up the scrap left behind
same issue here
reloading the game will fix it
k
speaking of them holding items, scanning will reveal the item they're holding, sure you already know that.
Would be neat if the stealthy ones only killed when they’re alone with a player and guaranteed to convert them to a stealthy personality as well so that the crew would be taken over exponentially
Looking forward to a proper release
Looking forward to replacing my entire squad with masked because at this point they are more intelligent lifeforms
That’s acrually so real
Gonna have to forward this message on
For the company
I'm looking forward to this being more optimized, One masked is doable but when you have multiple it kills your fps, even on a 4090/i9 13th
Hello!
I dont know if the bug has been reported yet, but i though i may aswell say it just in case.
If the masked guy have scrap in his hands, when dead the scrap dissapear.
|| before and after
ah yes, gotta love when the masked violently vomits blood on me then proceeds to twerk majestically and/or writes a sign saying fuck you
i cannot wait for sign support
Sign Emote is the best there is
nothing comes even close
Is it modded
Or a new vanilla emote
It need it NOW
i think its from toomanyemotes
It's in the newest version of MoreEmotes. I don't know if Toomanyemotes has it as well
oh yeah right. i mixed them up
so you select the sign from the emote wheel and how do you write then?
There is a prompt where you can just write on your keyboard
It's pretty well done imo
i cant try it rn
but i imagine you just select it in the wheel and a text box appears
i like to use the wheel and keep my keybinds for other stuff than emotes
Well, you can select it from the wheel (change wheel page with mouse wheel) or just pushing keyboadr key, wgich you can set in config or even on ingame settings
https://thunderstore.io/c/lethal-company/p/Sligili/More_Emotes/
Has this gotten any updates yet
Nah still no update for v47+
ye
can i get this mod rn?
@willow birch it takes min for it to get back up
what is
the one right beside it basically it just removes the mask n makes it a spawning enemy
is it like part of it this mod?
if its not im uninstalling it lol
(i dont man maskedai revamp uninstalling i mean im unistalling the mask overhaul)
@bitter willow no its not its optional
aight ty
?????
Does this mod make masked dance? I forgot
damn this looks nice
i believe yes vanilla dance
it would be cool if they can do Lethal Emotes API dances lmao
So they don't use any modded dances?
i dont think so
i believe too many emotes has support for masked using their emotes
Cuz when I played, this guys where shaking like they tried to perform a modded dance (from TooManyEmotes) but instantly canceled it
yeah i wanted to ask if too many emotes is compatible with this mod
maybe this mod conflicts with toomanyemotes masked ai
last i checked TooManyEmotes' masked emotes was in beta so it might have issues. i think the author of TooManyEmotes also added the masked emotes with this mod in mind
Or maybe it's pathfinding issues on modded interiors
maybe. i have no idea tbh
just checked. the author of TooManyEmotes actually added the masked emotes with MaskedEnemyOverhaul in mind, so sorry for the misinfo
Does it work with MaskedEnemyOverhaul? Or is there issues?
i think it should work because overhaul doesn't alter masked ai
the mod is on thunderstore already
not finished yet obviously
sorry meant to say for v47 update
also is this host only?
idk
49 didnt change anything ai related so probably safe to just not think abt that
I believe not as it requires networking
also this is compatilbity with masked enemy overhuaL?
ok nice
I know masked can pick up scrap with this mod, but will it use them? Personally, if I see someone with a clown horn in their hands and it’s NOT honking, I’m distrusting them even if they’re actually human
There is currently a bug so they don't honk 😦
is the update for v47 in devolopment
it already works with v47
I think when I added this mod, masked is hardly spawn
Or not at all
I have the mask overhaul
Before adding this, they commonly spawn
if piggy is still accepting random personalities, outside of all the boring hotfixing and optimisation (which is a massive task best of luck piggy)
Here is another proposal, simplify it all you want if it does pique your interest
Camper
State 1. -- Standing nearby the entrances or exit either looking down at the collecting items the crew has procured, or already holding an item themselves they will wait and camp for a player to eventually enter their line of sight.
State 2. -- When done so they will pause and continue staring at the items, if the player talks it should make eye contact or entertain their presence either emoting or otherwise, if a prolonged amount of time passes it will immediately burst into a sprint bee lining for the player in attempt to kill.
State 3. -- If the player does not stay for a prolonged time or interact with the camper, it will move shortly behind the player picking up a heavy item walking behind infrequently sprinting. entering the ship and dropping it. It then enters State 2 Again.
any updates on the state of this mod? haven't seen any messages in a while
think Piggy's busy with life
phppfh, bro thinks he can enjoy life
fair as hell seriously excited to see this mod go places though :> (hopefully)
How usable is this mod currently
Me and my crew have had very funny interactions, it's been fantastic
Compatibility / stability wise?
more than like 2 masked will lag your game
does more emotes work with this
For real? qwq
well thats what everyone else has said
I havent been lucky enough to encounter that many
or unlucky I suppose
Compatibility wise we have 110 mods and I've noticed no conflicts with maskedenemyoverhaul and skinwalkers, performance may vary, I have maskedenemyoverhaul set the max spawned masked to 2 and run the game on an SSD so there's no real noticeable performance hit
nice :D
I will be putting it in my pack for next time
sorry for the lack of updates, MaskedAIRevamp will work after LethalNetworkAPI is updated to 2.0.0 
so not anytime soon 😭
Is it required for everyone to have it? Or just host?
everyone needs it
you're making me feel bad for splitting up my time on two things xd
looking so forward to test this without lag
Does that mean less fps drop?
take your time dawg 👍
its so good even when its unstable
so excited for the finisxhed product
I was wondering if any sort of interaction with the cupboard could be made? I got properly outplayed last night when a masked came to the ship thinking it was my mate with a shovel, thought he was just putting it away, skinwalkers really selling it then I got beat
I was thinking it'd sell it even more if they are able to even just open the doors of the cupboard and stare at it for a sec
what is this error
in my professional opinion it looks like something went wrong.
just a hunch
quit possible
mr janator
i seem to bleed from my anus
that seems like it isnt my problem
take it up with the company doctor
it indeed isnt
My bad if this has already been asked, but would this work together with the MaskedEnemyOverhaul mod byHomelessginger?
it does
if you play vanilla ofc Masked is hard found only Rend and Titan found.
if you using BrutalCompany+ and setting EnemyAllSpawn, Masked will setting 25 Rarity Enemy
this is mod [MaskedAIRevamp] only make masked like player
Basically, all locations will not spawn "Masked" enemies because the game is set up that way. but if you use BrutalCompany+ it's a different story
Ex: Custom Moons Atlas Abyss is setting MaskedEnemyRarity is 50 ( by owner made that moons Zingar )
Yes, the same as vanilla but only changes the Rarity of the Monster depending on the Moon that can be spawned.
Example: Experiment Moons, in the experiment moon there is a DressGirl (Ghost Girl) but Jester has no rarity, meaning Jester cannot be spawned. just like Masked, masked doesn't exist in Experiment Moons only in Rend and Titan
Meaning Masked: 0. imposibled for spawn without Mod Patched like BrutalCompany+ or MaskedEnemyOverHaul
it seems you misunderstood.
So like this, if the mod really messes up the game, in the sense that the patcher has completely changed, then it can be spawned.
Meanwhile I tried "LethalUtilities" and only changed the Rarity of the Monster which could only be displayed in that month like Vanilla (that game)
sry using translate maybe kinda weird word
i using BrutalCompany+ only for Make AllEnemySpawn every Moons, For Event i using Hullbreaker Company
yessir
thx
ya basicly i already told
Different Moons = Different Enemy
Not All Enemy can show like what u want, the game already setting by Zeekers for Balancing. Your mod LethalUtilities can't Change that only BrutalCompany+. LethalUtilities only Change Rarity not Change make SpawnRarity Every Moon what u want.
Like Experimentation Moon from Original Game make Disabled the Enemy SPRING and That IMPOSIBLED If No Patchers EnableAllEnemy. Look my Picture dude how can be hard? u can see different Vanilla vs BrutalCompany+ on Moon Experimentation
y i know my Eng so Broken but why so hard understand about Picture and i already give Example??????
cause you still not understand e.e
what does this mean?
It just looks like something abt the one of the mask AI types using the terminal
I got no idea what it means other than that
switch
I'm aware of the issue, but I'm not sure exactly where it is 😭 I'll try to fix it later
Yeah I was getting that a ton earlier
Funniest shit ever happened btw
Was playing the Atlas Abuss custom moon which has very high masked spawns
Everyone dies and one person manages to get back to the ship AND THERES LIKE 7 MASKED JUST CHILLING IN THERE
I think they were all tryna fuck with the terminal lmao
This mod is awesome. I had something happen last night where I went into the ship and one of the masked had an item and was chilling in the ship. It turns around and cause I had skinwalker just drops a voiceline from my friend before grabbing me. I was shocked! 😂
can this mod conflict with gamemaster? cuz the masked that i spawned cant grab me and attack me (gmod was off)
can you remove the mask though?
is it possible that they just randomly despawn?
I had one chasing me and after 3 seconds when I didn't look and didn't run too far it completely disappeared. I went looking but couldn't find it
often the masked enemies pick up items and go back to the main door. but they do it facing you when you follow them. so they walk backwards and you can expose them immediately. also they never sprint doing that (what a normal player would probably do)
if someone can be a G, what error causes the mimics objects they're holding to float within the ship?
I think that's just how the game handles child objects, like the nutcracker's shotgun, except in the case of the masked I don't think the items are being told "parent object gone", so they just float and can't be grabbed
As for things to raise about the Masked AI, I've seen none use the terminal, we often move it to the right side of the ship and none have ever been on it, I suspect they don't get told it's in a new area from it's default starting position?
I've had it where they have been completely invisible apart from the floating badge, seen this happen twice and I'm not sure if it was caused by this, vanilla jank or outdoor spawns
100% vanilla jank 😂 https://youtu.be/LKCAOxXNIbo?si=pR0PrMBeRpG-pTX5
#ytshorts #shorts #short
Dodging Invisible Masked Man | Lethal Company
Running around a nice library in Lethal Company, trying to find a nice book to read, when our friend put on a mask he found. The masked man was persistent in trying to get us but we made it back to the ship. We decided to teleport our friend back on to the ship so we cou...
oh yea... teleporting masked enemies has been a problem for a long time in the vanilla game
No it's not the teleporting it's that when exiting the dungeon they can straight up be invisible
never had that when a masked actually physically went out the main entrance
Yeah I have a video of it, masked came out the fron entrance and took my friend's shovel, was just a floating shovel coming to the ship but shortly after loaded in
okay might be an issue with this mod as i never experienced this in vanilla
I experienced something similar while developing a mod
It may be a mod bug
of course it could be a vanilla bug
the networking thing 2.0 released i thinke
Yee it did
✅
The double kill
god damn that is a hunter
can't wait for this to be perfected so me and my friends can start insulting each other telling to stop griefing just to find out it was a damn mimic to screw us over
^
would this have masked hit people with a shovel or custom weapon?
i mean the masked overhaul kinda makes a doppelganger with our names, if that hits you, they will think they are just griefing in general
They can use shotguns 🙂
kinda had one of my doppelganger backflip in front of me and landed on it's side to assert dominance once. but if it could use weapons. it would be a nice duel.
some may use shovels 🫠
i know some of them can pick up the portable ladder but never saw them use the shovel before
tho i kinda dont like that they teleport when using the ladder. it makes it kinda obvious
they attack with shovels under special conditions
i was trying to hit one from the ladder and it teleported to me in point black before ahaha
if i hit them in the head?
is it possible for them to loot stuff and act like a crewmate for a while?
as in like pick up random scrap and go to the ship and drop it?
i mean paired it with the masked overhaul it would make a perfect copy of someone
not sure if its compatible tho
Is it compatible, yea
a friend of mine got tricked by that one. since that copy of mine kinda just looked at him and walked away and he followed it
and it turned back and attacked
paired with my voice from the skinwalker. saying "lets go check there" it ended up a deadly combo lol
||they will find a shovel and attack the person holding the shotgun if the player is holding a shotgun and they do not find any shotguns nearby that they can pick up. only masked with an aggressive personality perform this behavior.||
||can they not just pickup items if we dont have the gun?||
it would be nice if they can actually loot anything and go to the ship and drop some loot while acting like us. before they go for the kill
||If they don't have an aggressive personality, they will pick up the scraps around them||
i mean if they can emote. why not act completely like a person and "loot and go to ship" kinda mindset?
||how will i know if its aggressive?||
||you can't see it, it's just a name in the code||
oh its %
but can we have a config for them to drop loot in the ship?
kinda like the ghostcodes. she is either helpful or your enemy
It was originally programmed that way... but now it's buggy and doesn't work
sadge
it woulit would be nice if they can. at least once i die ingame. they can at least troll my friends ahahaha
I’m still proud of this little concept, :> which reminds me do you want me to try to compile some recommendations for masked ai made by everyone in this thread, and toss a doc in here? Or don’t worry about it.
Not implying you should make all of them just that it could spark a few ideas
I'm taking note of all the suggestions here 🙂 thanks for the suggestions as always 👍
i can imagine a fake version of my self loots my stuff and body and goes to the ship
and they would realise it late
and would go "who died"
still hoping for an "all personalities" setting
(aka all personalities merged into one)
that seems hard ahaha
I've got a couple because I have loved this mod since it went into Beta and it's made for some very exciting experiences
- Masked should be able to open the cabinet doors on the ship like it's looking for items, maybe even crouch to look a bit further down
- Hovering around the loot pile in the ship to fakeout anyone on monitors as if coming in to drop items, I swear my friends had this happen but may just be coincidence
- Updated Terminal location pathfinding, I have never seen the masked on the terminal in my sessions because I believe they do not know it was moved to the other side of the ship
- Random shovel swings when holding a shovel, when I have one i'm always swinging to hit random things like barriers and walls
- Hovering around the control panel of the ship, they usually sit around the entrance but staying at the ship looking at the monitor is a good one to fool people
- Item dropping on death? I saw that they were originally supposed to drop the items but bugged out, I know Symbiosis has a fix for lootbugs dropping items on death
Thank you for spending time reading them
its weird that they never decide to follow you and attack.
they always mind their own business if you don't get too close
the problem is you can see it from a mile away that its an enemy
also they get stuck in emoting when you emote in front of them
if you wanna immobilize a masked just emote in front of him and he will be stuck there forever
i thought this mod was bugged, but you are still playing with it?
We’re waiting until the mod is more optimized, we use MEO (masked enemies overhaul) and it does sometimes have more than 2 masked. I’ve seen peoples here saying that if more than 2 appear, it start affect fps and some people have frame drop.
honestly
my game doesnt lag with multiple masked like others have said
dont know why
first of all, it is true that the mod has not been optimized yet 😥
It's going to take a while because there's quite a lot to fix
Regardless you are doing stellar work, I can't wait to see how this mod and the office interior progresses 🫡
Piggy, we put your mod was put on a gold list when you first posted this mod. The day this gold bar of a mod will be ready, we’ll put it as a core mod in our modpack. A must have to anyone who want to play with mods.
take your time, we cannot expect greatness to be made in a short amount of time!
do everyone needs this mod or only the host?
nvm
i saw into the read me
i forgot it even existed 💀
so when i install this mod it just makes my FPS lower a lot
from 60 > 3
but i understand it because you said its not optimized, so im gonna wait
but the mod is so good
i just realized something.
The fps drop you just had, would perhaps the performance enhancer mod actually help with that?
just a little
normally it increases like 15 fps
but with this mod it doesn't
not sure why tho?
i mean its not the two mods are on the same page.
One makes the vanilla game lighter, one just changes the AI of an entity.
i thought perhaps the performance mod would make the game lighter so you would get more fps as a base, the masked mod would still give framedrops but thanks to the performance mod it wouldn't be a 60-10 fps drop, but it would be for example, a 150-100 fps drop.
But apparently it doesn't work that way, so oh well.
maybe it could be log spamming thats causing fps to drop?
cause when playing with that mod it really spams my console
i mean, there were other mods that spammed the console for what i remember
although never gave me those issues
make it compatible with moreemotes? idk
also if its close enough to use a shovel
just let it possess you
the funny part about the masked is that they spread like a virus
ive had 6 mimics bc my friends got taken 1 by 1
also how buggy is it
bc the mod says unstable
If there is more than 3 mimics the frame drops are very constant on average pcs
Relatively sure overhaul makes mimics dance and whatever through moremotes compatibility
ping
pong
Anyone know what the stealth masked do?
Fps drops to 1. with a lot errors. idk what happened. after uninstall this mod fbs become stables
well i believe my logs may help
When will we get the masked to be able to use MoreEmotes, any sane person emotes every 5s
TooManyEmotes has their own implementation to make Masked emote
It's gotten people a few times lol
yeah they mostly emote whenever they see you
whenever i see my doppelganger it would do this.
My brother and I were testing out some moons and interiors and got swarmed by an army of mimics lmfao
you've alerted the horde
I've played Ether a few times with no issues like this, the lag is tied to the amount of masked however, we get quite laggy on Atlas Abyss because of the outside spawns, the sweet spot is 2 masked, 3 and above lags a lot but Piggy is aware, I think focus is on LC_Office at the moment
Yeah, if you see there were at least 10 lol
And ether with lc_office is framerate hell
Despite them being a perfect match
MaskedAi, masked themselves aren't too bad, but AIRevamp changes a lot, I think it's node checking and stuff like that
Like how titan brackens cause lag
ye i was in experiment and 20 left the building at the same time
lol
Does this play well with the mod that removes the mask from masked enemies?
which mod is that
MaskedEnemyRework
maskedenemyoverhaul u mean?
Yea that one
Is that in pins here? I’m on mobile idk where pins is on the app 😭
how unstable is this mod?
kinda unstable
bugs happen pretty often
also fps drops when 3 masked spawn
sometimes 100 masked spawn and idk why
basic optimization work is completed 😄
now even if you spawn up to 6 Masked, there is not much change in frame rate (Based on my PC)
I will update after I fix some bugs
40 masked = -15~25 fps
I never got bad lag when there was a lot of masked only on custom moons. Is this what we are all talking about,
Atlas abyss was unplayable because of the lag
yes I just checked and there is a mod conflict with atlas abyss
that's just the item/enemy spawning
oh
thats UnityExplorer
i see
this happened when i went into a fire exit and my frames dropped to a steady 1 until i left the game haha
WHAT?? Already?????????
how
@spiral rampart this is happening frequently now lol, i have a decently beefy pc too. just making sure this bug is known 🙂 this mod is awesome btw
MaskedAIRevamp 0.2.0
ᶠᶦˣᵉᵈ
- A lot of optimization work has been done so you don't have to suffer from lag anymore.
- Fixed "UsingTerminal" softlock.
- Fixed an issue where soft locks would occasionally occur when landing.
- Made compatible with LethalNetworkAPI 2.1.0.
Frightened
Dangers/Behaviors
- Frightened AIs are able to aggro/interact with monsters, as a real player can, and will try to lead them to the closest player if it’s being chased.
- Frightened AIs turn around much more often to observe their surroundings, much like a paranoid player would.
Strategies/Weaknesses
- Frightened AIs can’t infect you, but will instead try to grab you and keep you still so other monsters can do the job. If the player is hit by a monster while grabbed, it’ll let go of them.
- Players can use items while they’re grabbed, and the masked can’t hold them forever, so if the player has a weapon/stun method, or waits long enough, the masked will let go.
- Frightened AIs run less often than other AIs, allowing the player to get more distance between them and the Masked.
- Frightened AIs only take 3 hits to kill.
Absolute legend! Thank you for your hard work and effort 🫡
thanks brother, hopefully we can see more updates in the future 🔥
incredible.
i must say
the optimization work wouldn't have been possible if I hadn't started developing lc office, I gained experience by trying many different things 
I created masks in my assembly (018d4274-a886-137a-1e79-5719010aace1) and wanted to check their behavior, they don't even attack, even with the front hand and that's it, sometimes they wear loot. But most importantly, they don't dance at the sight of a player from the TooManyEmotes mod. Is there any way to fix this? @spiral rampart
Check in my build (disable the Russian language of xUnity if it gets in the way)
You need to play the situation in real time: Host + Client player
If you don't mind, we could have a drink together.
umm
with the mod installed i get these errors and my fps gets stuck at 3
idk if the errors are related to maskedrevamp but my fps only got like this after i installed
its the newest version
and i think only after the first masked spawns
because i set the spawn to after 12pm
on which moon did the error occur?
march
The masked always seem to walk aimlessly and not really attack me unless I walk in their path
if see desc thunderstore they remove [Unstable] maybe now stable but little bug i think?
i'll change it to beta from the next update
It's now relatively stable, but may still have some bugs
Ive been eargarly waiting to add this to my modpack without issue

what do
Log spam intensifies
welp this is Mod broken if Custom Moons like " Atlas Abyss ". my fps drop :/
any idea what this error is?
@spiral rampart Just wanted to ask real quick, but I'm not sure if your mod does anything related to dancing or not, but for TooManyEmotes, I think I added the dancing implementation before you posted this mod, or soon after? (unless I'm thinking about another mod)
But I did plan on reaching out when it was released to see if it conflicted with any of your plans haha. I just didn't want to create any incompatibilities.
Idk, but let me know!
first of all, I think there may be a conflict with TooManyEmotes because Masked uses its own Animator Controller in this mod
Is the animator a clone of the original animator controller? Like does it have the same layer names and state names?
I guess, if it is a clone and you added/edited states, what kind of changes got made?
If it's a clone, and the layer names and existing state names are the same, I believe my mod should be designed to still use it. I guess I'd have to confirm later since I'm at work, but there could be many factors lol
But like if your mod performs dances, too, then that's something I could probably plan around, or maybe prevent my dances if I needed to if your mod is enabled maybe
After AC and emotes, y'all got to decide if you want gameplay or emotes 😛 haha
or maybe you can tell me the names/types of the parameters in TooManyEmotes' animator? I'll create another animator controller and have it set Masked's animator to it when it detects TooManyEmotes.
I use the existing animator controllers on the characters/masked enemies, so all of the parameters/layers/states are the same. I just convert the animation controllers to AnimatorOverrideControllers so that I can replace clips on the fly. I was a little skeptical about creating my own AnimatorController and replacing it for compat reasons, or just breaking existing code in general lol.
My mod basically temporarily replaces their "idle" animation with a random emote that the player has unlocked. It does increase their stop and stare time by a bit, but that's the only real mechanic change, and I tried to make it minimal. Not sure if that part alone causes any issues with this mod.
So if you did have your own animatorcontroller on the masked enemies, but the layer/idle state names are the same, it might technically be fine, but my main concern was having both our mods try to make them dance.
Hopefully that information is helpful!
you should prolly make infection a priority for them
cuz it looks like they prioritize killing you rather than
which emotes mod does this mod work with?
my log is just spamming this whenever a masked is spawned
i also got some of these errors
their ai is kinda bugged
they kinda dont have good priorities
they just stare at me and all of them go back to the shio
dont even kill me
they just sit in the corner like they parta the gang
Attack them
they will attack once you do
or get too close to their attack box lol
we had 4 and went to our ship and tried to replae us. used the terminal and me and my friend was wondering who ordered something so i asked her if she bought something and she said "i thought you bought something" because both of us could hear the delivery music even inside the dungeon
this maked ai feels revamped
@spiral rampart btw. is there an issue if i move the terminal sideways? would the masked still pathfind to it?
they kinda dont go to the ship when i do
at most they would all swarm us from all sides
specially on titan. one would look at you from afar, one would sneak behind, one would run at you head first lol.
It probably doesn't matter, but I'll check
this error doesn't mean much. This error occurs simply because the player's animation is used.
you can ignore it
oh
because of huntdown. i usually get like 6 Masked
4 from Last month employee's and 2 from either the Lethal Escape or the high difficulty moon.
tho one thing i hate about the masked is that they dont stagger. hitting them doesnt really slow them down
needs spam clicking against them
Masked moving to the ship uses the original code from lc
hmm.. cuz 4 of the masked kinda just stuck in a line trying to use the terminal when we played yesterday
one was typing aggressively. one was waiting for his turn, the other was waiting too long that he tried cutting the line. the 4th one gave up and went towards us
kinda funny they dropped the delivery ship tho
it was loud even in the dungeon
i thought it was an item doing the music at first
lol
@spiral rampart can you add a config where masked just straight up kill you without converting you unless they kill you?
ill become infected only when they hit me too hard with the shovel or something
i noticed on the readme that there is skinwalkers integration
what exactly are the features? and is it compatible with the experimental branch of skinwalkers
theres kinda no reason to tho, just having them there is funny
||they use walkies||
oh i see
is that still the case? Do you have that in mind?
I'll try it when I have time
Is this mod compatible with more emotes and badass company?
probably not
Hello @spiral rampart, would you mind if asked a two questions about your mod? I want to get some footage and document it.
sure
Are there any specific moons where the shrimp and office have a higher chance of spawning?
If so, what would those moons be?
@spiral rampart they still haven't attacked yet?
They just run around and carry out their treacherous actions.
oh thats #1196943144009351258
Would the emotes mess with the mimics? Or would mimics just not do them (just wondering if it would work in my mod pack) thanks in advance
I do not know. Not yet stable enough to use in modpacks 😅
Ok thanks
i have this mod with toomanyemotes
its not exactly breaking
more like they just get stuck on the terminal most of the time
if they do enter the ship
That’s good; I might experiment with it, but I already have 90 mods, so I’m worried that something will clash.
i have 153 as of now after culling 40
Ok cool; are there any frame drops or lag?
depends on the pc i guess?
mine runs fine
144fps
what are you even running tho?
you will only lag if you have a ton of entities
like that Abyss Atlas map
Our mods aren’t that taxing, mostly quality of life, cosmetics, and new entities/scrap/store items, no modded moons or interiors
should try it
you will know your answer once you try it
tho if you have HD things like changing the textures. then yeah you will have fps drops
I will, hopefully everything will work fine 👍
which emotes does this work with?
only default dance for now
btw piggy. you made that zoom on the monitor right?
are you able to add extra buttons on top of that? for opening and closing the ship door?
and is MaskedOvehaul and TooManyEmotes compatible with this mod? havent encountered tha mask in clear daylight. most of the time foggy weather or thunderstorms
they still copy the suit tho
not sure about emotes
but at least they can drop the delivery ship as far as the tests go
MaskedEnemyOvehaul definitely works but I'm not sure about TooManyEmotes
people say it works, but I haven't tested it
all i know that my friends always get killed by my doppelganger
to the point they always point a shovel at me when i go near lol
"Are you Real!?!" then i proceed to walk and run into them
lmao
I'll try this one later
thanks
i really need a clean button than that floating one that is kinda delayed
so i can enable GeneralImprovement's Better Monitors so i can put the internal cam looking at the entrance to survive blind dogs more
cuz my friends keep summoning them lol
plus one of them keep hoarding the cats from NeedyCats mod. they also attract a lot of blind dogs
It would be interesting someday to see a mod that, when generating a complex, created used walkie-talkies, green lanterns with a small battery charge, several corpses from an old expedition, or a hint that there is a mimic somewhere here.
go #1188298686560739389
and post that there
also..
Generating Complex? what complex?
Used Walki Talkies? as in like scrap drop around the map?
Green Lanterns? we going to DC universe?
Several Corpses are Masked really and Huntdown has that bounty where you fight past corrupted Interns already.
Mimics. which type? we have Mimic mod already. unless you want Scrap Mimic then i think someone is already working on that
He's saying when a dungeon is generated, non fully powered walkie talkies will spawn as scrap, so will flashlights (lanterns) to imply others were here and are now infected by masks.
lanterns
i think we have some already?
sadly the glow stick thing is broken. people used that to mark areas before
but with this Mod they take the scraps really..
also where is the fun when you know one is infected lol
we have MaskedOverhaul and MaskedAI for that reason
)))
tho if marking a way. people use Spray paint
tho making the old Phone a working radio seems a good idea
he can also still use the Fancy Lamp for that Lantern thing
its a vanilla scrap to begin with
what are you talking about
no i mean
do you understand what that person was saying
im saying as a replacement for those "used walkie talkies" and the Lantern
to begin with. walkie talkie isnt that expensive in the shop
at most you only need 2
one for the guy in the ship
and one for the explorers
its only 12 man
and most of the time it also gets discounts
i just stack those in the shelf box
they werent asking for new scrap
they were asking for existing items in game to spawn in the interior
to insinuate a masked killed players
you find which ones are already infected by masked
people either check the radar
or just straight up talk to them really
one way to troll teammates too.
walk towards them
No he means that when you first enter a dungeon
items only a player would use would be on the floor somewhere
implying a player was killed
so naturally spawning masked arent just getting their bodies from nothing
i forgot where i read that but they only mentioned that they are Former Interns
yeah
i mean we have that Sigurd Lore
if he wants Lore. he should request that to the developer really. than mod
to have authentic lore
modding new lore isnt as good
poor grammar sentence said
because when i read his statement. it looks like he wants items
well.
thats an entirely different mod
a Lore based Mod will be Bound to the Moon and interior
Just the advent of walkie-talkie tools and flashlights with different battery levels
nothing more
masks or corpses, it doesn't matter
just add the atmosphere that someone has already been here and died
I have already submitted the idea, all that remains is to wait for the person who wants to implement it
No, not that
any chance of moreemotes compatibility in the future? i want masked to hit the griddy after killing me
just take TooManyEmotes
Theres another glowstick mod
which one? and its not broken as the one i mentioned right? the one with the dimming flashlight mod
Not sure of the exact name, but there’s only two, one depends on LCAPI and is broken for me, and the other works fine
name?
Great mod! Has been working! Keep up the good work!
There’s 2 mods, if u search glow stick you’ll find it
no. im just asking which one is working.
cuz i do know they break the terminal when using it
Have the Glowstic mod and are unable to leave the terminal? Try This
it auto installs that
made me unable to leave the terminal
so i removed both
also it desyncs us
so i was wondering if any glowstick mod is fixed
Did you do this part?
2. Look for "LC_API.cfg"
3. Click edit config for "LC_API.cfg"
4. Look for "Legacy asset bundle loading"
5. Set it to true
6. Click Save in top right```
hey
I have problems with the glowstick mod too
for some reason it cant load the store correctly
If this doesn't work I don't know how to help with that Glowstick mod. There is an alternative here: #1199811186913448056 message
Also, this is not the place to talk about random other mods giving errors anyway (my apologies for contributing)—if you really want to you can continue #1191190696581926922 message this thread if the proposed solution doesn't work.
i had a bug where i was spectating my friend and i couldnt see the masked enemy use the terminal he was just standing still in the middle of the ship
my friend said he was using the terminal
is this normal?
what does this exactly do? because i switched to https://discord.com/channels/1168655651455639582/1200695291972685926 instead of skinwalkers mod
is it normal for them to camping at the ship?
i think they usually get stuck on the terminal once they get on it
is this mod dead or is it being updated
it's being updated but the author is more focused on #1196943144009351258 right now
||makes skinwalker voice clips play through the walkie iirc||
ohhh
im not rly a fan of it in the first place
it would be nice if it works with https://discord.com/channels/1168655651455639582/1200695291972685926
[Error : Unity Log] NullReferenceException
Stack trace:
MaskedAIRevamp.Patches.MaskedRevamp.GrabItem () (at <56d1735f0e9347d090aa5d9f0734d01f>:IL_004A)
MaskedAIRevamp.Patches.MaskedRevamp.Update () (at <56d1735f0e9347d090aa5d9f0734d01f>:IL_07C5)
this cause so much lag
please fix it
they can just put a try function and make it so it dont spam
@spiral rampart can you make this https://cdn.discordapp.com/attachments/1190848624402386985/1203285030022029362/image.png?ex=65d08983&is=65be1483&hm=41996f3f71ec9eeeb88388ec8e788628b201673d2d11c625fd69b13ad71fcbbe& also work with https://discord.com/channels/1168655651455639582/1200695291972685926 ? Mirage is similar to skinwalkers where masked enemies use voice lines but it’s synced to all players.
seems like a deadly combo if they do
i had 4 masked spawned in at once from a mod and got a solid 39 fps with very limited mods
nothing sent to my console thats caused by the mod i think either
yeah 0 errors related to the mod itself
the level was titan and the mod was huntdown it spawnd the event that spawns 4 masked enemies
can u download this mod yet?
yes
I second this! this is sick!
havent had much issues tbh
btw. TakeThatMaskOff affects this MaskedAIRevamp?
MaskedEnemyOverhaul, TakeThatMaskOff, MaskedAIRevamp and Mirage seems like a fun combo
why this mod dead >:(
why would u need MEO tho? Mirage does all of that besides zombie horde mode, no?
Custom suits
and the fake names
i see. fair. does toomanyemotes' masked emote feature work for you in that setup? or are you not using it in favor of this AIRevamp?
what do you mean custom suits
Piggy is busy with LC_Office, one hell of an undertaking with the amount of desync problems that has had
MEO gives the masked the same worn suits as players
I'll throw in my 2 cents here as well, reserved flashlight slot and hidden names are both great additions to make the masked more difficult to distinguish, flip added a sneaky feature for your flashlight to appear and be used on the masked bodies
doesnt mirage also do that
Im pretty sure it does
yea
So does Mirage replace skinwalkers here?
mirage is probably going to be a better skinwalkers and meo when finished
Excellent thank you, I'm gonna have to give this a try out as the synced audio sounds great
@spiral rampart i was away. but seems like someone answered it already lol
havent tested mirage yet
if they also get the cosmetics from MoreCompany or AC
or if the name shows
because it never said it did
when i was reading the updates on the thunderstore
or if they can emote using TooManyEmotes
im using both. TooManyEmotes + MEO
i dont think Mirage has that emote thing too
they do
name doesnt
i think the dev might have said they will add it
idk
running both has no problems right?
the player the masked mimics might be messed up
atleast the cosmetics of the player it mimics
with that setup masked enemies didn't emote for me they were just stuck in some static animation. It showed the sync emote options but yea the animation was borked.
mine works fine tho?
they still freaking do that emote when i meet my doppelganger
yea repalces all vanilla enemies, everything is synced.
Would mirage work with this mod? Thank you in advance
mirage doesn't change the behavior of masked at all, so probably yes it would work
Ok thanks
I'm so busy these days 😭
It’s alright. I understand
Whenever the masks try to kill you when your in the ship they will try to use the terminal but then try to kill you which bugs the player to the point where they cant:
Move the camera
Vote to leave early
(Plenty of errors but I couldn't get the picture of it)
im sorry for saying that
it's ok
seems like life is hard right now
I'm excited for when this mod gets updated
I love how the masked act but it is so goofy watching 3 masked ALL use the terminal
there are a lot of mods i want to try once they update
tho it would be annoying if v50 would break them
Hopefully they do a lot of bug fixing
I'm tired of the countless vanilla bugs
Waiting for BadAssCompany and MoreEmotes compatability (make the masked use emotes from those mods)
All enemies can emote, not just masked enemies
https://thunderstore.io/c/lethal-company/p/Gemumoddo/EnemyInteractions/

No fucking way
zamn
I believe Nekiyman's emote pack also can hook into this and have enemies do random emotes
can't wait to get killed by a bracken then have em emote on me
Enemies will also emote unprompted periodically to taunt and screw with you
is this the thing you guys trying to recreate?
a Dance off with the monsters?
meanwhile i managed to recreate that viral chase unintentionally
it was a very annoying 3 minute run
till i ran out of upgaded stamina
i died to a freaking giant once i got out of the building tho. he freaking saw me miles away
There might be more interactions down the line that we have planned like hooking into tf2 emotes and having bracken challenge you to a rock paper scissors duel to see if he is gonna kill you
And quite a few others but like
Takes time and our whole dev team is busy playing Persona 3 Reload this week 
And last week and next week and probably the week after that lol
Our emotes do technically work in VR already
But uhh, can't rebind stuff in VR so you still need keyboard to emote
And I can't speak to the camera as it won't be the best
But it does work
cant VR have floating buttons?
Probably
Haven't looked into it
From what I can tell the VR mod just uses stock UI and gives you a pointer
Meaning I think if we can bind a button to open the emote wheel it might just work
But again, haven't tested anything
i mean TooManyEmotes have the emote wheel
In VR?
i mean in general
Well yeah
cant they have a button on that
Lol
oh yeah
lol
i didnt manage to read that
never had a vr
dunno how their buttons work
was interested tho
but they expensive as F
Same issue as controllers tbh, but even less buttons
So it's kinda hard to fit everything in
if someone trades their VR kit with my OLED switch which is brand new. maybe i can get one lol
i only have an OLED switch because i just want to own one. remembering my highschool days when PSP was a thing
i bought one. used it for 2 hours
then left it for a year in my drawer with a switch case
What if they "run away" from some monsters, to try to be even more convincing
only if you managed to set the monsters to attack them
it wont be convincing otherwise
Will there be an addition for the masked to use items when agro? like stun grenades? drop ladders? etc?
Oh my god the fucking masked are just chef's kiss, the guy got exploded by a landmine, proceeded to do the fortnite default dance then die
imagine a masked did a 360 no scope stun nade you then another 360 no scope shotgun to the head.
I'm always getting harassed online for being JFK
wait. do we have a mod for instant replay? that would be nice to see How we actually die when get killed by someone or something
that would be cool
i got nabbed by a bracken yesterday while i was troubleshooting my profile code after he shutdown the breaker.
i just heard a laugh
not gonna lie. since im not wearing my glasses i thought it was KFC
my eyes hurt from Red colors
Is this mod stable? Or still buggy
it is kinda stable. only thing i disabled from the config is masked being able to use terminal
but the performance is much better than before. it is very playable
because we would get softlocked
Does the host’s config sync?
Do you use mirage too?
yes
yes and yes
the only feature from this mod that doesn't work with mirage is masked being able to use walkie talkie. they can only use walkie talkie with skinwalkers mod but not with mirage
yes i use it for displaying username on masked enemies to trick my friends
and also for changing the spawn rate of masked
Got it thank you for the info!
np!
Hello!
When I use your mod BepInEx spams this error and masked does nothing when it watches player
Also we had desync issues when my partner started the ship to the orbit, but on the host side it was still on the land and the lever was unavailable
It only happens when masked is spawned
Here's the log
will MaskedAIRevamp get affected by https://thunderstore.io/c/lethal-company/p/AudioKnight/StarlancerAIFix/ ?
Masked already function inside and outside without getting stuck or acting too weird. It's primarily for enemies that don't naturally do that
thats a normal error, and It will be fixed. even if this happens, you should still be able to play normally
Thank you. So, it's normal behavior, when masked grabs an item, never drops it and just stares at the player without any movement to the end of the day?
Also I noticed another issue: if masked grabs the turned on boombox near the ship, and the ship flies off, you can hear its music on the orbit
for now, yes. but ill probably fix that later
Got it.
Good luck with development!
Other than addressing the issue of the masked getting stuck when holdin an item, it could also be improved if the masked didn't prioritize collecting items over chasing the player coz they seem to really like their items in this version.
@spiral rampart the masked are just getting stuck and not moving for me
atleast on modded moons
havent tested on a vanilla moon yet
This happened with me on Experimentation
The masked does have a lil issue is that they get stuck at the terminal, they only start moving when I wack them
But overall the mod is great
I had to disable the terminal usage, every time a masked was on it you couldn't go near the terminal or they would teleport over to you a good meter or so away and you'd die 🤔
@spiral rampart Is the mod on GitHub or anything? Seems like there a lot people want added. Outsourcing some to the community may be the play.
https://github.com/Piggy3590/MaskedAIRevamp
It's a bit outdated, but here
oh wait
its emtpy lmao
A bit outdated lol
Solo player here, ||do the revamped masks avoid trying to convert you if they aren't at some sort of advantage? I'm hoping to find a mod that makes the masks more interesting in solo||
The main issue with the masks in multiplayer is that they turn normal players. In solo it's just another instakill but has basically nothing special going on.
I like what I heard about ||aggressive masks trying to bash your head in first||
Not really an answer to your question but ||the behavior I've noticed most was masked running to the ship with some kind of loot while completely ignoring the player and running to the terminal and getting stuck there after making an order of nothing||
Lol
||The aggressive mimic coming over to show me the cool fireaxe it found (it deals 4 damage a hit):||
yes
sh ufdhs WHa
im approaching
They still just stand there for me, not doing anything but standing
type Mask
i think they just stood in front of the terminal for me with that config enabled. now they just stand on the corner of the ship but atleast i can access the lever
in my case yes and it tanks fps for my friends with weak pcs
however check it out for yourself and see if its worth
alr
yeah
its an amazing idea but just needs more work
The masked man took my scrap metal, after killing the masked man, the scrap metal could no longer be collected upon returning to the floor.
suggestion:
masked have "conversations" with each other, like emoting and when they see a player they point at them as if to say "THAT GUY"
DO NOT FORGET THIS
I swear having the masked open the cupboard and play stupid looking inside it will 100% fool people
EVERY SUGGESTION BY THIS MAN. DO NOT FORGHET
all i want out of this mod is them beign able to be switched to the radar normally, AND FOR GOD'S SAKE I WANT THEM TO DROP STUFF LIKE OMG I GET FIRED HALF OF THE TIME CUZ THEY BUG ALL THE SCRAP OUT
also maybe give them an inventory system..? maybe they can like.. stop and sort out their scrap like hoarding bugs do
or maybe they ragdoll
I just had the masked to get stuck inside terminal for the rest of the game. intentional?
@spiral rampart sorry for the ping. idk if you saw this already #1190848624402386985 message. just making sure
yep I saw it
but Its difficult to do it right away
ill do it later
alright
is this supposed to happen? if so, it's a really good imitation of a player's movements
that's a broken navmesh
💀
atually that give me idea
masked kind of hesitate (more than they already do) when seeing a player, walking forward and backward again and looking behind them
as well as them just having more erratic movements so that they look like they're "checking out" a place
whats causing the broken navmesh?
i dunno
also lol the luck on that ladder near the wall
all enemies shimmy like that when they don't have a navmesh
i can scan stuff they're holding
and it gives me a grab option
it doesn't work, but it would be funny af if i could yoink things from them and they would get mad
then you will start yoinking from others too lol. the moment you can yoink what they are holding. you realise they are mimics
masked jump when you see them (decently low chance) to fake you out even more
I've also ran into this issue
Also found it's a lot easier to kill masked enemies with this mod
you go to hit them and they just sort of stand there taking on the beatin
I have an idea for this mod. In the config, there would be where if its only masks that help the players, or masks that sabotage the players. So the masks that help the players will be able to pick up scrap and drop it in the ship. And masks that sabotage the players will take scrap off the ship and kill the players.
Hmm, the DramaMask mod should theoretically work with MaskedAIRevamp, right?
Asking 'cause I'm adding it to a modpack
I need to find me one of those masks, they seem pretty good from what I understand
Well I feel like the masked should bring items to the ship to look normal (which it does), but also try to sabotage you (which it does)
Having a masked on the ship is a death sentence
My reaction to this information
i bonk them
they run out of the ship afterwards
doesnt attack me
they will just go inside the dungeon
they would crouch walke away
go down the ladder
and roam somewhere
Different personalities, some will take huge offense to your existence and chase you relentlessly, others will flee the scene
havent found the ones that actually attack me yet
even when i throw the shovel in front of them
they mostly summon the dogs cuz they drop the delivery ship
Ahh I had to disable the terminal usage, once they started using it I couldn't go anywhere near em
Like multiple times it's happened where i'd get about a meter away and they'd fly over to me as if they were right beside me all along
i normally put the teminal slightly far with the main monitor of the ship
because i have it facing it
so if i back out of the terminal. i can see the door for the ship first
The mask from the DramaMask mod? Yeah, it essentially makes masked enemies ignore you, but who knows? Maybe it's not compatible?
Has this mod fixed the masked like stutter walking yet
isnt stutter walk vanilla issue?
the only thing i can think of that might fix that is that Pathfinding fix and maybe starlancer AI fix
sometimes still stutter but once they see you. they most likely fix themselves
Is this mod abandoned? 🥲
I don't know where to start lmao
I think lc_office is (probably) being completed to some extent. I think I'll continue to make it again once it's stable(I think I might have to rewrite the code from scratch
)
Ik the mirage dev is gonna revamp the ai for mask
He's mostly gonna be doing stuff relating to the voicelines and how the Masked respond to people's voices so the two mods would probably end up being incompatible but at least different enough that they have their own merits
I mean unless some sort of fusion dance occurs...
I will try to make it compatible (if possible)
anybody when using this mod the masked just run away from you to a location
They said it’s not going to be anytime soon. They’ll focus on voice recognition and machine learning for voice mimicking first which will also take time. And they also said they’ll eventually make AI changes optional if you want to use another AI mod
so what I said was still right
ok
Semantically I'd say it's not really a "revamp" but certainly there will be changes to their AI down the road
sometimes when entering a custom moon I get a ton of log errors that happen so much per ms it lags me out
is there a way to disable it
Feels more like an overhaul is a better way to describe it.
I'm having the same issue, I think it's probably a known issue by now tho
Is there a GitHub repo to report issues? I didn't find any links on the Thunderstore page
Thank you! 🙏
I think it would probably be a good idea to also link it on the Thunderstore page as the mod URL so that it's easier to find for people to report issues 🙂
my log is being spammed this almost as soon as the masked spawned
I think Ill disable this mod until it gets an update or smth
the masked really dont care about players 90% of the time
over 70% of the code in this mod is already pretty broken
I should probably do MaskedAIRevampRevamp
MaskedAIRevampOverhaulRemake-FinalVersion when?
1000 years later
@spiral rampart is this mod compatible with mirage?
Yeah it is
do i have to enable the skinwalker compat?
Oh that is for walkie talkies, that's not been updated for Mirage
Ok
Would be cool to see that added then
Well if it's any respite for Piggy, Barch who made Mirage plans to make his own AI rework integrated into it in the future, he has plans for machine learning and algorithmic responses and stuff so very exciting, piggy has been tied up with Office these days so I think this would be a good amount of unburdened weight. Once Barch is making the Mirage AI I'd recommend giving him some ideas in his thread
Wow that sounds awesome
because the office
The office is great.
Take your time that sounds a little too exhausting just hearing itn couldnt imagine coding it
The enthusiasm for modding masked enemies be like
They all bugged ?
Haha no just yet to test plus Mirage.
REAL
Love this idea. Would be great to get config options for each feature since this mod is so early in development.
Since most isn't finished, I'd like to just use the "disable rotating randomly on the radar" feature.
MaskedAIRevamp v0.2.1
ᵐᶦⁿᵒʳ ᶜʰᵃⁿᵍᵉˢ
- Added Experimental Features config. When this config is disabled, Masked's AI will not be modified and will only change the radar animation.
- Fixed some bugs.
ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·
I started working again
Ooh nice, this will be useful for my big stream today to only have the radar fix, does that mean it will fix compat with TooMamyEmotes as well?
is "terminal access" fixed or not yet?
i have it turned off because of softlock
Seems like mimics still won't dance from TooManyEmotes with this installed? Even with Experimental unticked odd
@vocal locust How did you order the masked mods around btw? Installed this mod with the experimental config set to false, and suddenly I couldn't land on planets, so I'm thinking it might be a load order issue if you managed to get yours to work
or mayhaps a conflicting config I dunno
You can't change load order. The custom order in r2 doesn't matter.
I'm using only Mirage and MaskedAIRevamp. Landing wasn't an issue. Haven't tested more than that yet.
ah okay, then it might be something with MEOF
return of the king
u mean working on this mod again?
or like a job
Great! Will turning off the experimental features as host sync with everyone? Thank you in advance!
Much appreciated!
messed around with my configs for a bit and I found that I had vanilla spawns for MEOF disabled which was causing the not being able to land problem
Btw TooManyEmotes animations for the Masked enemies started working with the experimental features off, I love that you can't tell mimics apart on the radar now it's so good lol
Does dancing and pointing work too
Needs that drama mask

Drama just a new item.. and doesn't really make sense but not a bad mod.
it makes sense
cool idea, masked showing up as player on the monitor, having them mimic the displayed player name on the terminal when switching it would get really confusing which one is which with the same names
can this use with mirage?
has bug on grabbing player, if killed it while grabbing, it wont die, and keep grabbing other player, then player who being grabbed will stuck and cannot turn their view
and hud also bug
wth is dat lol
a very tiny dead body logo
current version just have a lot of bug, i have to delete it first until it developed well, sorry
Just disable the experimental stuff in the config
Use it for the radar fix
There was a toggle added so you can disable the experimental stuff and have it not touch their ai at all
how's development going? (the planned features and such)
maybe take some stuff from here? https://discord.com/channels/1168655651455639582/1221614014954606645
you dont have to tho. anyway, got a suggestion maybe make masked spin, but only when in a certian proximity to enemies
oh also maybe have the radar movements actually sync with the masked's movements, so when they spin or look to the side on the radar their actual model does it too
this mod seems abandoned
The dev is working on LC_Office a lot, so this mod has been on the backburner for a while
actually Im not working on any mods very well at the moment, im a bit busy 😅
Ah okay, that's fair enough. Even if you weren't busy, there's never any obligation to work on mods, I just hope you're doing well
praying for the day this mod is stable
praying for the day when it gets actually updated (the planned features n' such)
also, piggy, if you're reading this, could you make a server side mod that only improves the masked's radar movements? (so i can run it in public servers to bamboozle the common people)
does the radar feature not cause issues btw
ive been skeptical to run it
because of all the issues ive seen with the mod from personal testing
i rememeber he added an experimental feature just for the radar
it works
does it disable all other functions im guessing ?
it would be nice to have a toggle option for all the different parts of their ai tho
i feel like it could be a standalone mod temporary
yea, it reverts them back to default AI and just makes them less conspicous on the radar
it would be cool to have it as a server-side mod to run in public servers, cuz people know how masked move on the radars
I dont think its possible cuz masked's radar moves by animation
there is an separate animator on the radar object
Does the mod work with V50 version?
the radar part of it does
objects that masked pick up inside are invisible outside and vice-versa
that sounds like it could be caused by CullFactory, do you have that installed?
yes
gotcha, that's tricky but I'll hopefully be able to fix it without too much trouble
no, I work on CullFactory
oh
@deft glacier unfortunately I can't really fix this issue without breaking compat with v50, so I'll have to wait until Piggy can update the code that picks up items so that it works on v50