#[BETA] MaskedAIRevamp

1 messages · Page 2 of 1

carmine tapir
#

it was WIP

#

meaning it wasnt released

#

now its released

#

as a...

#

beta

torpid fjord
carmine tapir
#

reloading the game will fix it

torpid fjord
#

k

plush urchin
#

speaking of them holding items, scanning will reveal the item they're holding, sure you already know that.

nocturne bough
#

Would be neat if the stealthy ones only killed when they’re alone with a player and guaranteed to convert them to a stealthy personality as well so that the crew would be taken over exponentially

empty reef
#

Looking forward to a proper release

vocal stump
#

Looking forward to replacing my entire squad with masked because at this point they are more intelligent lifeforms

empty reef
#

Gonna have to forward this message on

#

For the company

warm vessel
#

I'm looking forward to this being more optimized, One masked is doable but when you have multiple it kills your fps, even on a 4090/i9 13th

naive meteor
#

Hello!
I dont know if the bug has been reported yet, but i though i may aswell say it just in case.

If the masked guy have scrap in his hands, when dead the scrap dissapear.

marble steppe
#

|| before and after

proud ingot
#

do ||spoiler||

#

so ||spoiler||

naive meteor
#

errased it, so it wont spoil

#

And sorry

torpid mulch
#

WHAT

#

SINCE WHEN?

spiral rampart
tranquil canyon
#

ah yes, gotta love when the masked violently vomits blood on me then proceeds to twerk majestically and/or writes a sign saying fuck you

torpid mulch
#

i cannot wait for sign support

harsh hazel
#

nothing comes even close

signal yarrow
#

Or a new vanilla emote

#

It need it NOW

rocky elk
#

i think its from toomanyemotes

leaden dune
rocky elk
#

so you select the sign from the emote wheel and how do you write then?

leaden dune
#

There is a prompt where you can just write on your keyboard

#

It's pretty well done imo

rocky elk
#

i cant try it rn
but i imagine you just select it in the wheel and a text box appears

spiral rampart
#

yea

#

or you just press 0 if thats how your keybinds are set up

rocky elk
#

i like to use the wheel and keep my keybinds for other stuff than emotes

hardy cobalt
lean onyx
#

Has this gotten any updates yet

vocal locust
lean onyx
#

i see

#

he said he was busy with something while back

vocal locust
#

ye

bitter willow
#

can i get this mod rn?

opal vortex
#

@willow birch it takes min for it to get back up

bitter willow
#

wait

#

i have a question

#

is this apart of masked enemy overhaul?

opal vortex
bitter willow
#

the one right beside it basically it just removes the mask n makes it a spawning enemy

#

is it like part of it this mod?

#

if its not im uninstalling it lol

#

(i dont man maskedai revamp uninstalling i mean im unistalling the mask overhaul)

opal vortex
#

@bitter willow no its not its optional

bitter willow
#

aight ty

weary cloud
#

Does this mod make masked dance? I forgot

cyan osprey
#

damn this looks nice

cyan osprey
#

it would be cool if they can do Lethal Emotes API dances lmao

weary cloud
#

So they don't use any modded dances?

cyan osprey
#

i dont think so

slender kelp
#

i believe too many emotes has support for masked using their emotes

weary cloud
#

Cuz when I played, this guys where shaking like they tried to perform a modded dance (from TooManyEmotes) but instantly canceled it

cyan osprey
#

yeah i wanted to ask if too many emotes is compatible with this mod

cyan osprey
slender kelp
#

last i checked TooManyEmotes' masked emotes was in beta so it might have issues. i think the author of TooManyEmotes also added the masked emotes with this mod in mind

weary cloud
#

Or maybe it's pathfinding issues on modded interiors

cyan osprey
#

maybe. i have no idea tbh

slender kelp
#

just checked. the author of TooManyEmotes actually added the masked emotes with MaskedEnemyOverhaul in mind, so sorry for the misinfo

main canopy
#

Does it work with MaskedEnemyOverhaul? Or is there issues?

cyan osprey
#

i think it should work because overhaul doesn't alter masked ai

midnight bronze
#

do we have any sort of eta for tyhe mod release

#

is this host only?

spiral rampart
#

not finished yet obviously

midnight bronze
#

also is this host only?

spiral rampart
#

idk

runic haven
#

49 didnt change anything ai related so probably safe to just not think abt that

proud ingot
midnight bronze
#

also this is compatilbity with masked enemy overhuaL?

spiral rampart
#

yes

#

theres no reason for it not to be

midnight bronze
#

ok nice

wary quartz
#

I know masked can pick up scrap with this mod, but will it use them? Personally, if I see someone with a clown horn in their hands and it’s NOT honking, I’m distrusting them even if they’re actually human

spiral rampart
#

There is currently a bug so they don't honk 😦

midnight bronze
#

is the update for v47 in devolopment

stone flax
midnight bronze
#

I think when I added this mod, masked is hardly spawn

#

Or not at all

#

I have the mask overhaul

#

Before adding this, they commonly spawn

plush urchin
#

if piggy is still accepting random personalities, outside of all the boring hotfixing and optimisation (which is a massive task best of luck piggy)

Here is another proposal, simplify it all you want if it does pique your interest

Camper
State 1. -- Standing nearby the entrances or exit either looking down at the collecting items the crew has procured, or already holding an item themselves they will wait and camp for a player to eventually enter their line of sight.

State 2. -- When done so they will pause and continue staring at the items, if the player talks it should make eye contact or entertain their presence either emoting or otherwise, if a prolonged amount of time passes it will immediately burst into a sprint bee lining for the player in attempt to kill.

State 3. -- If the player does not stay for a prolonged time or interact with the camper, it will move shortly behind the player picking up a heavy item walking behind infrequently sprinting. entering the ship and dropping it. It then enters State 2 Again.

primal ridge
#

any updates on the state of this mod? haven't seen any messages in a while

proud ingot
#

think Piggy's busy with life

midnight bronze
plush urchin
finite mesa
#

How usable is this mod currently

night ruin
#

Me and my crew have had very funny interactions, it's been fantastic

finite mesa
#

Compatibility / stability wise?

spiral rampart
wild lava
#

does more emotes work with this

main canopy
spiral rampart
#

well thats what everyone else has said

#

I havent been lucky enough to encounter that many

#

or unlucky I suppose

night ruin
# finite mesa Compatibility / stability wise?

Compatibility wise we have 110 mods and I've noticed no conflicts with maskedenemyoverhaul and skinwalkers, performance may vary, I have maskedenemyoverhaul set the max spawned masked to 2 and run the game on an SSD so there's no real noticeable performance hit

finite mesa
#

I will be putting it in my pack for next time

spiral rampart
#

sorry for the lack of updates, MaskedAIRevamp will work after LethalNetworkAPI is updated to 2.0.0 sad

granite grove
#

Is it required for everyone to have it? Or just host?

spiral rampart
#

everyone needs it

proud ingot
lean onyx
#

looking so forward to test this without lag

spiral rampart
#

idk

#

some multiplayer bugs will be fixed

plush urchin
#

its so good even when its unstable

#

so excited for the finisxhed product

night ruin
#

I was wondering if any sort of interaction with the cupboard could be made? I got properly outplayed last night when a masked came to the ship thinking it was my mate with a shovel, thought he was just putting it away, skinwalkers really selling it then I got beat

I was thinking it'd sell it even more if they are able to even just open the doors of the cupboard and stare at it for a sec

worldly sage
#

what is this error

torpid mulch
#

just a hunch

willow birch
#

quit possible

worldly sage
#

i seem to bleed from my anus

torpid mulch
#

take it up with the company doctor

worldly sage
fervent kestrel
#

My bad if this has already been asked, but would this work together with the MaskedEnemyOverhaul mod byHomelessginger?

spiral rampart
#

That's weird I've never touched anything like that

#

It seems like a bug

zealous crown
#

if you play vanilla ofc Masked is hard found only Rend and Titan found.
if you using BrutalCompany+ and setting EnemyAllSpawn, Masked will setting 25 Rarity Enemy

#

this is mod [MaskedAIRevamp] only make masked like player

#

Basically, all locations will not spawn "Masked" enemies because the game is set up that way. but if you use BrutalCompany+ it's a different story

#

Ex: Custom Moons Atlas Abyss is setting MaskedEnemyRarity is 50 ( by owner made that moons Zingar )

zealous crown
#

Yes, the same as vanilla but only changes the Rarity of the Monster depending on the Moon that can be spawned.

Example: Experiment Moons, in the experiment moon there is a DressGirl (Ghost Girl) but Jester has no rarity, meaning Jester cannot be spawned. just like Masked, masked doesn't exist in Experiment Moons only in Rend and Titan

zealous crown
#

it seems you misunderstood.
So like this, if the mod really messes up the game, in the sense that the patcher has completely changed, then it can be spawned.

Meanwhile I tried "LethalUtilities" and only changed the Rarity of the Monster which could only be displayed in that month like Vanilla (that game)

#

sry using translate maybe kinda weird word

#

i using BrutalCompany+ only for Make AllEnemySpawn every Moons, For Event i using Hullbreaker Company

spiral rampart
#

hey guys

#

this mod plays well with masked overhaul?

marble steppe
#

yessir

spiral rampart
#

thx

zealous crown
#

ya basicly i already told
Different Moons = Different Enemy
Not All Enemy can show like what u want, the game already setting by Zeekers for Balancing. Your mod LethalUtilities can't Change that only BrutalCompany+. LethalUtilities only Change Rarity not Change make SpawnRarity Every Moon what u want.

Like Experimentation Moon from Original Game make Disabled the Enemy SPRING and That IMPOSIBLED If No Patchers EnableAllEnemy. Look my Picture dude how can be hard? u can see different Vanilla vs BrutalCompany+ on Moon Experimentation

y i know my Eng so Broken but why so hard understand about Picture and i already give Example??????

#

cause you still not understand e.e

torpid mulch
#

what does this mean?

thick mesa
#

I got no idea what it means other than that

static musk
#

switch

spiral rampart
#

I'm aware of the issue, but I'm not sure exactly where it is 😭 I'll try to fix it later

willow birch
#

Yeah I was getting that a ton earlier

#

Funniest shit ever happened btw

#

Was playing the Atlas Abuss custom moon which has very high masked spawns

#

Everyone dies and one person manages to get back to the ship AND THERES LIKE 7 MASKED JUST CHILLING IN THERE

#

I think they were all tryna fuck with the terminal lmao

wicked notch
#

This mod is awesome. I had something happen last night where I went into the ship and one of the masked had an item and was chilling in the ship. It turns around and cause I had skinwalker just drops a voiceline from my friend before grabbing me. I was shocked! 😂

royal sparrow
#

can this mod conflict with gamemaster? cuz the masked that i spawned cant grab me and attack me (gmod was off)

gray field
#

can you remove the mask though?

rocky elk
#

is it possible that they just randomly despawn?
I had one chasing me and after 3 seconds when I didn't look and didn't run too far it completely disappeared. I went looking but couldn't find it

rocky elk
#

often the masked enemies pick up items and go back to the main door. but they do it facing you when you follow them. so they walk backwards and you can expose them immediately. also they never sprint doing that (what a normal player would probably do)

stuck moss
#

if someone can be a G, what error causes the mimics objects they're holding to float within the ship?

night ruin
#

I think that's just how the game handles child objects, like the nutcracker's shotgun, except in the case of the masked I don't think the items are being told "parent object gone", so they just float and can't be grabbed

#

As for things to raise about the Masked AI, I've seen none use the terminal, we often move it to the right side of the ship and none have ever been on it, I suspect they don't get told it's in a new area from it's default starting position?

night ruin
#

#ytshorts #shorts #short

Dodging Invisible Masked Man | Lethal Company

Running around a nice library in Lethal Company, trying to find a nice book to read, when our friend put on a mask he found. The masked man was persistent in trying to get us but we made it back to the ship. We decided to teleport our friend back on to the ship so we cou...

▶ Play video
rocky elk
night ruin
#

No it's not the teleporting it's that when exiting the dungeon they can straight up be invisible

rocky elk
night ruin
#

Yeah I have a video of it, masked came out the fron entrance and took my friend's shovel, was just a floating shovel coming to the ship but shortly after loaded in

rocky elk
#

okay might be an issue with this mod as i never experienced this in vanilla

spiral rampart
#

I experienced something similar while developing a mod

#

It may be a mod bug

#

of course it could be a vanilla bug

stone flax
#

the networking thing 2.0 released i thinke

night ruin
#

Yee it did

willow birch
#

DUB

#

It is in fact on 2.0 now

spiral rampart
#

merry goblet
harsh hazel
#

The double killbeevil

old forum
#

god damn that is a hunter

#

can't wait for this to be perfected so me and my friends can start insulting each other telling to stop griefing just to find out it was a damn mimic to screw us over

spiral rampart
#

^

half falcon
#

would this have masked hit people with a shovel or custom weapon?

#

i mean the masked overhaul kinda makes a doppelganger with our names, if that hits you, they will think they are just griefing in general

night ruin
#

They can use shotguns 🙂

half falcon
#

kinda had one of my doppelganger backflip in front of me and landed on it's side to assert dominance once. but if it could use weapons. it would be a nice duel.

half falcon
#

i know some of them can pick up the portable ladder but never saw them use the shovel before

#

tho i kinda dont like that they teleport when using the ladder. it makes it kinda obvious

spiral rampart
half falcon
#

i was trying to hit one from the ladder and it teleported to me in point black before ahaha

half falcon
#

is it possible for them to loot stuff and act like a crewmate for a while?

#

as in like pick up random scrap and go to the ship and drop it?

#

i mean paired it with the masked overhaul it would make a perfect copy of someone

#

not sure if its compatible tho

spiral rampart
half falcon
#

a friend of mine got tricked by that one. since that copy of mine kinda just looked at him and walked away and he followed it

#

and it turned back and attacked

#

paired with my voice from the skinwalker. saying "lets go check there" it ended up a deadly combo lol

spiral rampart
# half falcon if i hit them in the head?

||they will find a shovel and attack the person holding the shotgun if the player is holding a shotgun and they do not find any shotguns nearby that they can pick up. only masked with an aggressive personality perform this behavior.||

half falcon
#

it would be nice if they can actually loot anything and go to the ship and drop some loot while acting like us. before they go for the kill

spiral rampart
half falcon
#

i mean if they can emote. why not act completely like a person and "loot and go to ship" kinda mindset?

half falcon
spiral rampart
half falcon
#

oh its %

#

but can we have a config for them to drop loot in the ship?

#

kinda like the ghostcodes. she is either helpful or your enemy

spiral rampart
half falcon
#

sadge

#

it woulit would be nice if they can. at least once i die ingame. they can at least troll my friends ahahaha

plush urchin
spiral rampart
half falcon
#

i can imagine a fake version of my self loots my stuff and body and goes to the ship

#

and they would realise it late

#

and would go "who died"

stone flax
#

still hoping for an "all personalities" setting

#

(aka all personalities merged into one)

half falcon
night ruin
#

I've got a couple because I have loved this mod since it went into Beta and it's made for some very exciting experiences

  • Masked should be able to open the cabinet doors on the ship like it's looking for items, maybe even crouch to look a bit further down
  • Hovering around the loot pile in the ship to fakeout anyone on monitors as if coming in to drop items, I swear my friends had this happen but may just be coincidence
  • Updated Terminal location pathfinding, I have never seen the masked on the terminal in my sessions because I believe they do not know it was moved to the other side of the ship
  • Random shovel swings when holding a shovel, when I have one i'm always swinging to hit random things like barriers and walls
  • Hovering around the control panel of the ship, they usually sit around the entrance but staying at the ship looking at the monitor is a good one to fool people
  • Item dropping on death? I saw that they were originally supposed to drop the items but bugged out, I know Symbiosis has a fix for lootbugs dropping items on death
plush urchin
rocky elk
#

its weird that they never decide to follow you and attack.
they always mind their own business if you don't get too close

rocky elk
#

the problem is you can see it from a mile away that its an enemy

#

also they get stuck in emoting when you emote in front of them
if you wanna immobilize a masked just emote in front of him and he will be stuck there forever

thorny hearth
#

i thought this mod was bugged, but you are still playing with it?

nocturne totem
#

We’re waiting until the mod is more optimized, we use MEO (masked enemies overhaul) and it does sometimes have more than 2 masked. I’ve seen peoples here saying that if more than 2 appear, it start affect fps and some people have frame drop.

spiral rampart
#

honestly

#

my game doesnt lag with multiple masked like others have said

#

dont know why

#

first of all, it is true that the mod has not been optimized yet 😥

#

It's going to take a while because there's quite a lot to fix

night ruin
#

Regardless you are doing stellar work, I can't wait to see how this mod and the office interior progresses 🫡

nocturne totem
old forum
frigid kayak
#

do everyone needs this mod or only the host?

#

nvm

#

i saw into the read me

#

i forgot it even existed 💀

frigid kayak
#

so when i install this mod it just makes my FPS lower a lot

#

from 60 > 3

#

but i understand it because you said its not optimized, so im gonna wait

#

but the mod is so good

old forum
#

i just realized something.

old forum
frigid kayak
#

normally it increases like 15 fps

#

but with this mod it doesn't

#

not sure why tho?

old forum
#

i mean its not the two mods are on the same page.
One makes the vanilla game lighter, one just changes the AI of an entity.

i thought perhaps the performance mod would make the game lighter so you would get more fps as a base, the masked mod would still give framedrops but thanks to the performance mod it wouldn't be a 60-10 fps drop, but it would be for example, a 150-100 fps drop.

But apparently it doesn't work that way, so oh well.

frigid kayak
#

maybe it could be log spamming thats causing fps to drop?

#

cause when playing with that mod it really spams my console

old forum
#

i mean, there were other mods that spammed the console for what i remember

#

although never gave me those issues

exotic kayak
#

make it compatible with moreemotes? idk

#

also if its close enough to use a shovel

#

just let it possess you

#

the funny part about the masked is that they spread like a virus

#

ive had 6 mimics bc my friends got taken 1 by 1

#

also how buggy is it

#

bc the mod says unstable

plush urchin
plush urchin
exotic kayak
#

oh okay

#

ill try it and say how it goes

#

prolly on a different account

nimble mirage
#

ping

proud ingot
#

pong

karmic wind
#

Anyone know what the stealth masked do?

hardy cobalt
spiral rampart
#

yes

#

everyone knows this

#

the mod pages says this mod is unstable

hardy cobalt
#

well i believe my logs may help

tranquil canyon
#

When will we get the masked to be able to use MoreEmotes, any sane person emotes every 5s

willow birch
#

TooManyEmotes has their own implementation to make Masked emote

#

It's gotten people a few times lol

half falcon
#

yeah they mostly emote whenever they see you

#

whenever i see my doppelganger it would do this.

sudden token
#

My brother and I were testing out some moons and interiors and got swarmed by an army of mimics lmfao

night ruin
half falcon
#

having more masked is laggy?

#

or with the MaskedAI mod?

sudden token
#

And ether with lc_office is framerate hell

#

Despite them being a perfect match

night ruin
#

MaskedAi, masked themselves aren't too bad, but AIRevamp changes a lot, I think it's node checking and stuff like that

#

Like how titan brackens cause lag

exotic kayak
#

ye i was in experiment and 20 left the building at the same time

rigid valve
#

Does this play well with the mod that removes the mask from masked enemies?

rigid valve
exotic kayak
#

uh

#

dame un second

exotic kayak
rigid valve
#

Yea that one

exotic kayak
#

ye

#

its one of the mods in the compatability section

rigid valve
#

Is that in pins here? I’m on mobile idk where pins is on the app 😭

exotic kayak
#

nah

#

just thunderstore

rigid valve
#

how unstable is this mod?

exotic kayak
#

kinda unstable

#

bugs happen pretty often

#

also fps drops when 3 masked spawn

#

sometimes 100 masked spawn and idk why

spiral rampart
#

basic optimization work is completed 😄
now even if you spawn up to 6 Masked, there is not much change in frame rate (Based on my PC)

#

I will update after I fix some bugs

#

40 masked = -15~25 fps

karmic wind
# spiral rampart

I never got bad lag when there was a lot of masked only on custom moons. Is this what we are all talking about,

#

Atlas abyss was unplayable because of the lag

spiral rampart
spiral rampart
stone flax
#

the swarm

#

how do you access all the debug unity stuff?

spiral rampart
stone flax
spiral rampart
#

oh

spiral rampart
stone flax
#

i see

lyric sigil
#

this happened when i went into a fire exit and my frames dropped to a steady 1 until i left the game haha

lyric sigil
spiral rampart
#

MaskedAIRevamp 0.2.0

ᶠᶦˣᵉᵈ

  • A lot of optimization work has been done so you don't have to suffer from lag anymore.
  • Fixed "UsingTerminal" softlock.
  • Fixed an issue where soft locks would occasionally occur when landing.
  • Made compatible with LethalNetworkAPI 2.1.0.
thick mesa
#

Frightened

Dangers/Behaviors

  • Frightened AIs are able to aggro/interact with monsters, as a real player can, and will try to lead them to the closest player if it’s being chased.
  • Frightened AIs turn around much more often to observe their surroundings, much like a paranoid player would.

Strategies/Weaknesses

  • Frightened AIs can’t infect you, but will instead try to grab you and keep you still so other monsters can do the job. If the player is hit by a monster while grabbed, it’ll let go of them.
  • Players can use items while they’re grabbed, and the masked can’t hold them forever, so if the player has a weapon/stun method, or waits long enough, the masked will let go.
  • Frightened AIs run less often than other AIs, allowing the player to get more distance between them and the Masked.
  • Frightened AIs only take 3 hits to kill.
night ruin
marble steppe
spiral rampart
#

the optimization work wouldn't have been possible if I hadn't started developing lc office, I gained experience by trying many different things yay

dusky venture
#

I created masks in my assembly (018d4274-a886-137a-1e79-5719010aace1) and wanted to check their behavior, they don't even attack, even with the front hand and that's it, sometimes they wear loot. But most importantly, they don't dance at the sight of a player from the TooManyEmotes mod. Is there any way to fix this? @spiral rampart

#

Check in my build (disable the Russian language of xUnity if it gets in the way)

spiral rampart
#

yep not yet compatible with TooManyEmotes

#

do you have a log file?

dusky venture
#

You need to play the situation in real time: Host + Client player

#

If you don't mind, we could have a drink together.

frigid kayak
#

umm

#

with the mod installed i get these errors and my fps gets stuck at 3

#

idk if the errors are related to maskedrevamp but my fps only got like this after i installed

#

its the newest version

#

and i think only after the first masked spawns

#

because i set the spawn to after 12pm

spiral rampart
frigid kayak
#

march

spiral rampart
#

hmm

#

ill check

karmic wind
#

The masked always seem to walk aimlessly and not really attack me unless I walk in their path

vocal stump
#

Yo

#

How stable is the mod looking?

zealous crown
#

if see desc thunderstore they remove [Unstable] maybe now stable but little bug i think?

spiral rampart
#

i'll change it to beta from the next update

spiral rampart
vocal stump
vocal stump
#

Oh

#

What are the incompatibilties of this mod as well

worldly sage
#

Log spam intensifies

zealous crown
#

welp this is Mod broken if Custom Moons like " Atlas Abyss ". my fps drop :/

thorny hearth
#

any idea what this error is?

exotic kayak
#

oh its dev mod

#

nvm found it

keen delta
#

@spiral rampart Just wanted to ask real quick, but I'm not sure if your mod does anything related to dancing or not, but for TooManyEmotes, I think I added the dancing implementation before you posted this mod, or soon after? (unless I'm thinking about another mod)
But I did plan on reaching out when it was released to see if it conflicted with any of your plans haha. I just didn't want to create any incompatibilities.
Idk, but let me know!

spiral rampart
keen delta
# spiral rampart

Is the animator a clone of the original animator controller? Like does it have the same layer names and state names?
I guess, if it is a clone and you added/edited states, what kind of changes got made?
If it's a clone, and the layer names and existing state names are the same, I believe my mod should be designed to still use it. I guess I'd have to confirm later since I'm at work, but there could be many factors lol

#

But like if your mod performs dances, too, then that's something I could probably plan around, or maybe prevent my dances if I needed to if your mod is enabled maybe

worn void
#

After AC and emotes, y'all got to decide if you want gameplay or emotes 😛 haha

spiral rampart
keen delta
# spiral rampart or maybe you can tell me the names/types of the parameters in TooManyEmotes' ani...

I use the existing animator controllers on the characters/masked enemies, so all of the parameters/layers/states are the same. I just convert the animation controllers to AnimatorOverrideControllers so that I can replace clips on the fly. I was a little skeptical about creating my own AnimatorController and replacing it for compat reasons, or just breaking existing code in general lol.

My mod basically temporarily replaces their "idle" animation with a random emote that the player has unlocked. It does increase their stop and stare time by a bit, but that's the only real mechanic change, and I tried to make it minimal. Not sure if that part alone causes any issues with this mod.

So if you did have your own animatorcontroller on the masked enemies, but the layer/idle state names are the same, it might technically be fine, but my main concern was having both our mods try to make them dance.

Hopefully that information is helpful!

exotic kayak
#

you should prolly make infection a priority for them

#

cuz it looks like they prioritize killing you rather than

thorny hearth
#

which emotes mod does this mod work with?

thorny hearth
#

my log is just spamming this whenever a masked is spawned

#

i also got some of these errors

hollow stump
#

their ai is kinda bugged

#

they kinda dont have good priorities

#

they just stare at me and all of them go back to the shio

#

dont even kill me

#

they just sit in the corner like they parta the gang

rigid valve
#

I have this same issue

#

Very scary, but not very agressive

karmic wind
#

Same

#

Goofy little guys

half falcon
#

Attack them

#

they will attack once you do

#

or get too close to their attack box lol

#

we had 4 and went to our ship and tried to replae us. used the terminal and me and my friend was wondering who ordered something so i asked her if she bought something and she said "i thought you bought something" because both of us could hear the delivery music even inside the dungeon

worldly sage
#

this maked ai feels revamped

half falcon
#

@spiral rampart btw. is there an issue if i move the terminal sideways? would the masked still pathfind to it?

#

they kinda dont go to the ship when i do

#

at most they would all swarm us from all sides

#

specially on titan. one would look at you from afar, one would sneak behind, one would run at you head first lol.

spiral rampart
#

It probably doesn't matter, but I'll check

spiral rampart
half falcon
#

because of huntdown. i usually get like 6 Masked

#

4 from Last month employee's and 2 from either the Lethal Escape or the high difficulty moon.

#

tho one thing i hate about the masked is that they dont stagger. hitting them doesnt really slow them down

#

needs spam clicking against them

spiral rampart
#

Masked moving to the ship uses the original code from lc

half falcon
#

hmm.. cuz 4 of the masked kinda just stuck in a line trying to use the terminal when we played yesterday

#

one was typing aggressively. one was waiting for his turn, the other was waiting too long that he tried cutting the line. the 4th one gave up and went towards us

#

kinda funny they dropped the delivery ship tho

#

it was loud even in the dungeon

#

i thought it was an item doing the music at first

spiral rampart
#

lol

half falcon
#

i shouldve taken a video of it

#

cuz it was a rare chance

half falcon
#

@spiral rampart can you add a config where masked just straight up kill you without converting you unless they kill you?

#

ill become infected only when they hit me too hard with the shovel or something

primal ridge
#

i noticed on the readme that there is skinwalkers integration
what exactly are the features? and is it compatible with the experimental branch of skinwalkers

exotic kayak
median crown
#

uhh they refuse to drop items when using terminal and eventually get stuck

primal ridge
#

oh i see

rocky elk
spiral rampart
#

I'll try it when I have time

plain spade
#

Is this mod compatible with more emotes and badass company?

spiral rampart
#

probably not

thorny kayak
#

Hello @spiral rampart, would you mind if asked a two questions about your mod? I want to get some footage and document it.

spiral rampart
#

sure

thorny kayak
#

Are there any specific moons where the shrimp and office have a higher chance of spawning?
If so, what would those moons be?

dusky venture
#

@spiral rampart they still haven't attacked yet?
They just run around and carry out their treacherous actions.

spiral rampart
plain spade
# spiral rampart probably not

Would the emotes mess with the mimics? Or would mimics just not do them (just wondering if it would work in my mod pack) thanks in advance

spiral rampart
half falcon
#

i have this mod with toomanyemotes

#

its not exactly breaking

#

more like they just get stuck on the terminal most of the time

#

if they do enter the ship

plain spade
half falcon
#

i have 153 as of now after culling 40

plain spade
half falcon
#

depends on the pc i guess?

#

mine runs fine

#

144fps

#

what are you even running tho?

#

you will only lag if you have a ton of entities

#

like that Abyss Atlas map

plain spade
half falcon
#

should try it

#

you will know your answer once you try it

#

tho if you have HD things like changing the textures. then yeah you will have fps drops

plain spade
thorny hearth
#

which emotes does this work with?

spiral rampart
half falcon
#

btw piggy. you made that zoom on the monitor right?

#

are you able to add extra buttons on top of that? for opening and closing the ship door?

half falcon
#

they still copy the suit tho

#

not sure about emotes

#

but at least they can drop the delivery ship as far as the tests go

spiral rampart
#

people say it works, but I haven't tested it

half falcon
#

all i know that my friends always get killed by my doppelganger

#

to the point they always point a shovel at me when i go near lol

#

"Are you Real!?!" then i proceed to walk and run into them

spiral rampart
#

lmao

half falcon
#

thanks

#

i really need a clean button than that floating one that is kinda delayed

#

so i can enable GeneralImprovement's Better Monitors so i can put the internal cam looking at the entrance to survive blind dogs more

#

cuz my friends keep summoning them lol

#

plus one of them keep hoarding the cats from NeedyCats mod. they also attract a lot of blind dogs

dusky venture
#

It would be interesting someday to see a mod that, when generating a complex, created used walkie-talkies, green lanterns with a small battery charge, several corpses from an old expedition, or a hint that there is a mimic somewhere here.

half falcon
#

and post that there

#

also..
Generating Complex? what complex?
Used Walki Talkies? as in like scrap drop around the map?
Green Lanterns? we going to DC universe?
Several Corpses are Masked really and Huntdown has that bounty where you fight past corrupted Interns already.
Mimics. which type? we have Mimic mod already. unless you want Scrap Mimic then i think someone is already working on that

spiral rampart
half falcon
#

lanterns

#

i think we have some already?

#

sadly the glow stick thing is broken. people used that to mark areas before

#

but with this Mod they take the scraps really..

#

also where is the fun when you know one is infected lol

#

we have MaskedOverhaul and MaskedAI for that reason

dusky venture
#

)))

half falcon
#

tho if marking a way. people use Spray paint

half falcon
#

he can also still use the Fancy Lamp for that Lantern thing

#

its a vanilla scrap to begin with

spiral rampart
#

what are you talking about

half falcon
spiral rampart
#

no i mean

half falcon
spiral rampart
#

do you understand what that person was saying

half falcon
#

im saying as a replacement for those "used walkie talkies" and the Lantern

#

to begin with. walkie talkie isnt that expensive in the shop

#

at most you only need 2

#

one for the guy in the ship

#

and one for the explorers

#

its only 12 man

#

and most of the time it also gets discounts

#

i just stack those in the shelf box

spiral rampart
half falcon
#

i know

#

those what i mentioned arent new scraps either

#

they are vanilla scraps

spiral rampart
#

they were asking for existing items in game to spawn in the interior

#

to insinuate a masked killed players

half falcon
#

you find which ones are already infected by masked

#

people either check the radar

#

or just straight up talk to them really

#

one way to troll teammates too.

#

walk towards them

spiral rampart
#

No he means that when you first enter a dungeon

#

items only a player would use would be on the floor somewhere

#

implying a player was killed

#

so naturally spawning masked arent just getting their bodies from nothing

half falcon
#

i forgot where i read that but they only mentioned that they are Former Interns

spiral rampart
#

yeah

half falcon
#

i mean we have that Sigurd Lore

spiral rampart
#

and he wants more of that

#

more remnants of former interns

half falcon
#

if he wants Lore. he should request that to the developer really. than mod

#

to have authentic lore

spiral rampart
#

yeah

#

I was just explaining what his

half falcon
#

modding new lore isnt as good

spiral rampart
#

poor grammar sentence said

half falcon
#

because when i read his statement. it looks like he wants items

#

well.

#

thats an entirely different mod

#

a Lore based Mod will be Bound to the Moon and interior

dusky venture
#

Just the advent of walkie-talkie tools and flashlights with different battery levels

#

nothing more

#

masks or corpses, it doesn't matter

#

just add the atmosphere that someone has already been here and died

#

I have already submitted the idea, all that remains is to wait for the person who wants to implement it

dusky venture
half falcon
#

i know

#

i said as a substitute

serene magnet
#

any chance of moreemotes compatibility in the future? i want masked to hit the griddy after killing me

half falcon
#

just take TooManyEmotes

rigid valve
half falcon
rigid valve
plain spade
#

Great mod! Has been working! Keep up the good work!

rigid valve
half falcon
#

cuz i do know they break the terminal when using it

barren escarp
#

Have the Glowstic mod and are unable to leave the terminal? Try This

half falcon
#

it auto installs that

#

made me unable to leave the terminal

#

so i removed both

#

also it desyncs us

#

so i was wondering if any glowstick mod is fixed

barren escarp
#

Did you do this part?

2. Look for "LC_API.cfg"
3. Click edit config for "LC_API.cfg"
4. Look for "Legacy asset bundle loading"
5. Set it to true
6. Click Save in top right```
full oak
#

hey
I have problems with the glowstick mod too
for some reason it cant load the store correctly

barren escarp
rotund island
#

i had a bug where i was spectating my friend and i couldnt see the masked enemy use the terminal he was just standing still in the middle of the ship

#

my friend said he was using the terminal

cyan osprey
#

is this normal?

rotund island
#

is it normal for them to camping at the ship?

merry goblet
rotund island
#

is this mod dead or is it being updated

merry goblet
#

it's being updated but the author is more focused on #1196943144009351258 right now

primal ridge
cyan osprey
#

ohhh

primal ridge
#

im not rly a fan of it in the first place

cyan osprey
spiral rampart
#

[Error : Unity Log] NullReferenceException
Stack trace:
MaskedAIRevamp.Patches.MaskedRevamp.GrabItem () (at <56d1735f0e9347d090aa5d9f0734d01f>:IL_004A)
MaskedAIRevamp.Patches.MaskedRevamp.Update () (at <56d1735f0e9347d090aa5d9f0734d01f>:IL_07C5)

#

this cause so much lag

#

please fix it

half falcon
#

send your Log Output to them

#

so they can diagnose the problem

spiral rampart
#

they can just put a try function and make it so it dont spam

cyan osprey
half falcon
#

seems like a deadly combo if they do

midnight bronze
#

this spams in log

#

causes lag

lean onyx
#

i had 4 masked spawned in at once from a mod and got a solid 39 fps with very limited mods

#

nothing sent to my console thats caused by the mod i think either

#

yeah 0 errors related to the mod itself

#

the level was titan and the mod was huntdown it spawnd the event that spawns 4 masked enemies

bitter willow
#

can u download this mod yet?

fathom karma
#

yes

lean onyx
#

havent had much issues tbh

half falcon
#

btw. TakeThatMaskOff affects this MaskedAIRevamp?

#

MaskedEnemyOverhaul, TakeThatMaskOff, MaskedAIRevamp and Mirage seems like a fun combo

rotund island
#

why this mod dead >:(

carmine cloud
half falcon
#

and the fake names

carmine cloud
#

i see. fair. does toomanyemotes' masked emote feature work for you in that setup? or are you not using it in favor of this AIRevamp?

spiral rampart
night ruin
night ruin
#

I'll throw in my 2 cents here as well, reserved flashlight slot and hidden names are both great additions to make the masked more difficult to distinguish, flip added a sneaky feature for your flashlight to appear and be used on the masked bodies

spiral rampart
night ruin
#

I dunno

#

I need to look into that mod, I haven't seen any changes that were made

spiral rampart
#

Im pretty sure it does

night ruin
#

Yeah it does

#

I'm guessing MEO adds the spawns to all moons in that case

night ruin
#

So does Mirage replace skinwalkers here?

spiral rampart
#

mirage is probably going to be a better skinwalkers and meo when finished

night ruin
#

Excellent thank you, I'm gonna have to give this a try out as the synced audio sounds great

half falcon
#

@spiral rampart i was away. but seems like someone answered it already lol

#

havent tested mirage yet

#

if they also get the cosmetics from MoreCompany or AC

#

or if the name shows

#

because it never said it did

#

when i was reading the updates on the thunderstore

#

or if they can emote using TooManyEmotes

half falcon
#

i dont think Mirage has that emote thing too

spiral rampart
#

i think the dev might have said they will add it

#

idk

half falcon
#

running both has no problems right?

spiral rampart
#

atleast the cosmetics of the player it mimics

carmine cloud
half falcon
#

mine works fine tho?

#

they still freaking do that emote when i meet my doppelganger

midnight bronze
plain spade
#

Would mirage work with this mod? Thank you in advance

stone flax
spiral rampart
cyan osprey
#

It’s alright. I understand

wooden coral
#

Whenever the masks try to kill you when your in the ship they will try to use the terminal but then try to kill you which bugs the player to the point where they cant:
Move the camera
Vote to leave early
(Plenty of errors but I couldn't get the picture of it)

rotund island
spiral rampart
#

it's ok

half falcon
#

seems like life is hard right now

woven orchid
#

I'm excited for when this mod gets updated
I love how the masked act but it is so goofy watching 3 masked ALL use the terminal

half falcon
#

there are a lot of mods i want to try once they update

#

tho it would be annoying if v50 would break them

woven orchid
#

If we ever get v50

#

At this rate

half falcon
#

they said it will happen soon

#

new monsters and such

woven orchid
#

Hopefully they do a lot of bug fixing
I'm tired of the countless vanilla bugs

tranquil canyon
#

Waiting for BadAssCompany and MoreEmotes compatability (make the masked use emotes from those mods)

jade coral
jade coral
#

I believe Nekiyman's emote pack also can hook into this and have enemies do random emotes

tranquil canyon
#

can't wait to get killed by a bracken then have em emote on me

jade coral
#

Enemies will also emote unprompted periodically to taunt and screw with you

half falcon
#

is this the thing you guys trying to recreate?

#

a Dance off with the monsters?

#

meanwhile i managed to recreate that viral chase unintentionally

#

it was a very annoying 3 minute run

#

till i ran out of upgaded stamina

#

i died to a freaking giant once i got out of the building tho. he freaking saw me miles away

jade coral
#

There might be more interactions down the line that we have planned like hooking into tf2 emotes and having bracken challenge you to a rock paper scissors duel to see if he is gonna kill you

#

And quite a few others but like

#

Takes time and our whole dev team is busy playing Persona 3 Reload this week KEKW

half falcon
#

i want a dance off

#

XD

glad flame
#

And last week and next week and probably the week after that lol

half falcon
#

imagine doing a dance off with a braken in VR

glad flame
#

Our emotes do technically work in VR already

#

But uhh, can't rebind stuff in VR so you still need keyboard to emote

#

And I can't speak to the camera as it won't be the best

#

But it does work

half falcon
#

cant VR have floating buttons?

glad flame
#

Probably

#

Haven't looked into it

#

From what I can tell the VR mod just uses stock UI and gives you a pointer

#

Meaning I think if we can bind a button to open the emote wheel it might just work

#

But again, haven't tested anything

half falcon
#

i mean TooManyEmotes have the emote wheel

glad flame
#

In VR?

half falcon
#

i mean in general

glad flame
#

Well yeah

half falcon
#

cant they have a button on that

glad flame
#

So do we

#

That's what I just said

half falcon
#

oh yeah

#

lol

#

i didnt manage to read that

#

never had a vr

#

dunno how their buttons work

#

was interested tho

#

but they expensive as F

glad flame
#

Same issue as controllers tbh, but even less buttons

#

So it's kinda hard to fit everything in

half falcon
#

if someone trades their VR kit with my OLED switch which is brand new. maybe i can get one lol

#

i only have an OLED switch because i just want to own one. remembering my highschool days when PSP was a thing

#

i bought one. used it for 2 hours

#

then left it for a year in my drawer with a switch case

fathom karma
#

What if they "run away" from some monsters, to try to be even more convincing

half falcon
#

only if you managed to set the monsters to attack them

#

it wont be convincing otherwise

tranquil canyon
#

Will there be an addition for the masked to use items when agro? like stun grenades? drop ladders? etc?

#

Oh my god the fucking masked are just chef's kiss, the guy got exploded by a landmine, proceeded to do the fortnite default dance then die

half falcon
tranquil canyon
#

I'm always getting harassed online for being JFK

half falcon
#

wait. do we have a mod for instant replay? that would be nice to see How we actually die when get killed by someone or something

tranquil canyon
#

that would be cool

half falcon
#

i got nabbed by a bracken yesterday while i was troubleshooting my profile code after he shutdown the breaker.

#

i just heard a laugh

half falcon
#

my eyes hurt from Red colors

tranquil canyon
#

You're not the only one

#

I got this response about 30 times

half falcon
#

that photo reminds me of Einstein

#

but the buff version

empty reef
#

Is this mod stable? Or still buggy

cyan osprey
#

but the performance is much better than before. it is very playable

cyan osprey
plain spade
#

Does the host’s config sync?

cyan osprey
#

yes

empty reef
#

And do you used masked enemy overhaul at all?

cyan osprey
#

yes and yes

#

the only feature from this mod that doesn't work with mirage is masked being able to use walkie talkie. they can only use walkie talkie with skinwalkers mod but not with mirage

cyan osprey
#

and also for changing the spawn rate of masked

empty reef
cyan osprey
restive burrow
#

Hello!
When I use your mod BepInEx spams this error and masked does nothing when it watches player

#

Also we had desync issues when my partner started the ship to the orbit, but on the host side it was still on the land and the lever was unavailable

#

It only happens when masked is spawned

half falcon
safe yacht
#

Masked already function inside and outside without getting stuck or acting too weird. It's primarily for enemies that don't naturally do that

spiral rampart
restive burrow
#

Also I noticed another issue: if masked grabs the turned on boombox near the ship, and the ship flies off, you can hear its music on the orbit

spiral rampart
restive burrow
fossil ivy
#

Other than addressing the issue of the masked getting stuck when holdin an item, it could also be improved if the masked didn't prioritize collecting items over chasing the player coz they seem to really like their items in this version.

empty reef
#

@spiral rampart the masked are just getting stuck and not moving for me

#

atleast on modded moons

#

havent tested on a vanilla moon yet

restive burrow
tranquil canyon
#

The masked does have a lil issue is that they get stuck at the terminal, they only start moving when I wack them

#

But overall the mod is great

night ruin
#

I had to disable the terminal usage, every time a masked was on it you couldn't go near the terminal or they would teleport over to you a good meter or so away and you'd die 🤔

limpid spear
#

@spiral rampart Is the mod on GitHub or anything? Seems like there a lot people want added. Outsourcing some to the community may be the play.

spiral rampart
#

oh wait

#

its emtpy lmao

limpid spear
#

A bit outdated lol

meager sigil
#

Solo player here, ||do the revamped masks avoid trying to convert you if they aren't at some sort of advantage? I'm hoping to find a mod that makes the masks more interesting in solo||

#

The main issue with the masks in multiplayer is that they turn normal players. In solo it's just another instakill but has basically nothing special going on.

#

I like what I heard about ||aggressive masks trying to bash your head in first||

merry goblet
meager sigil
#

Lol

#

||The aggressive mimic coming over to show me the cool fireaxe it found (it deals 4 damage a hit):||

clear dagger
#

I cant find the mod in the config

#

how am i able to turn off terminal usage?

midnight bronze
clear dagger
#

I think i just might search for you

midnight bronze
clear dagger
brittle tiger
half falcon
cyan osprey
limpid hull
#

Does this mod have alot of bugs?

#

or not>

#

?

rotund island
#

however check it out for yourself and see if its worth

limpid hull
#

alr

rotund island
#

its an amazing idea but just needs more work

steel marsh
#

The masked man took my scrap metal, after killing the masked man, the scrap metal could no longer be collected upon returning to the floor.

deft glacier
#

suggestion:

#

masked have "conversations" with each other, like emoting and when they see a player they point at them as if to say "THAT GUY"

night ruin
#

I swear having the masked open the cupboard and play stupid looking inside it will 100% fool people

deft glacier
#

EVERY SUGGESTION BY THIS MAN. DO NOT FORGHET

deft glacier
#

also maybe give them an inventory system..? maybe they can like.. stop and sort out their scrap like hoarding bugs do

#

or maybe they ragdoll

lethal ice
#

I just had the masked to get stuck inside terminal for the rest of the game. intentional?

zinc dagger
#

Love this-

#

Is this going to be a mod that only the host needs to use?

cyan osprey
#

@spiral rampart sorry for the ping. idk if you saw this already #1190848624402386985 message. just making sure

spiral rampart
#

but Its difficult to do it right away

#

ill do it later

cyan osprey
#

alright

deft glacier
#

is this supposed to happen? if so, it's a really good imitation of a player's movements

stone flax
#

that's a broken navmesh

deft glacier
#

atually that give me idea

#

masked kind of hesitate (more than they already do) when seeing a player, walking forward and backward again and looking behind them

#

as well as them just having more erratic movements so that they look like they're "checking out" a place

half falcon
stone flax
half falcon
#

also lol the luck on that ladder near the wall

stone flax
#

all enemies shimmy like that when they don't have a navmesh

deft glacier
#

i can scan stuff they're holding

#

and it gives me a grab option

#

it doesn't work, but it would be funny af if i could yoink things from them and they would get mad

half falcon
#

then you will start yoinking from others too lol. the moment you can yoink what they are holding. you realise they are mimics

deft glacier
#

masked jump when you see them (decently low chance) to fake you out even more

stuck sinew
#

Also found it's a lot easier to kill masked enemies with this mod

#

you go to hit them and they just sort of stand there taking on the beatin

torpid fjord
#

I have an idea for this mod. In the config, there would be where if its only masks that help the players, or masks that sabotage the players. So the masks that help the players will be able to pick up scrap and drop it in the ship. And masks that sabotage the players will take scrap off the ship and kill the players.

sullen lion
#

Hmm, the DramaMask mod should theoretically work with MaskedAIRevamp, right?

#

Asking 'cause I'm adding it to a modpack

meager sigil
#

I need to find me one of those masks, they seem pretty good from what I understand

tranquil canyon
#

Having a masked on the ship is a death sentence

half falcon
#

i bonk them

#

they run out of the ship afterwards

#

doesnt attack me

#

they will just go inside the dungeon

#

they would crouch walke away

#

go down the ladder

#

and roam somewhere

night ruin
#

Different personalities, some will take huge offense to your existence and chase you relentlessly, others will flee the scene

half falcon
#

havent found the ones that actually attack me yet

#

even when i throw the shovel in front of them

#

they mostly summon the dogs cuz they drop the delivery ship

night ruin
#

Ahh I had to disable the terminal usage, once they started using it I couldn't go anywhere near em

#

Like multiple times it's happened where i'd get about a meter away and they'd fly over to me as if they were right beside me all along

half falcon
#

i normally put the teminal slightly far with the main monitor of the ship

#

because i have it facing it

#

so if i back out of the terminal. i can see the door for the ship first

sullen lion
empty reef
#

Has this mod fixed the masked like stutter walking yet

half falcon
#

isnt stutter walk vanilla issue?

urban summit
#

thats a vanilla issue

#

every entity does this

half falcon
#

the only thing i can think of that might fix that is that Pathfinding fix and maybe starlancer AI fix

#

sometimes still stutter but once they see you. they most likely fix themselves

cyan osprey
#

Is this mod abandoned? 🥲

spiral rampart
#

I don't know where to start lmao

#

I think lc_office is (probably) being completed to some extent. I think I'll continue to make it again once it's stable(I think I might have to rewrite the code from scratch sad)

midnight bronze
fluid rampart
#

He's mostly gonna be doing stuff relating to the voicelines and how the Masked respond to people's voices so the two mods would probably end up being incompatible but at least different enough that they have their own merits

#

I mean unless some sort of fusion dance occurs...

spiral rampart
#

I will try to make it compatible (if possible)

empty reef
#

anybody when using this mod the masked just run away from you to a location

cyan osprey
midnight bronze
cyan osprey
#

ok

fluid rampart
#

Semantically I'd say it's not really a "revamp" but certainly there will be changes to their AI down the road

proper granite
#

sometimes when entering a custom moon I get a ton of log errors that happen so much per ms it lags me out

#

is there a way to disable it

sullen lion
shell wyvern
#

Is there a GitHub repo to report issues? I didn't find any links on the Thunderstore page

sullen lion
shell wyvern
#

I think it would probably be a good idea to also link it on the Thunderstore page as the mod URL so that it's easier to find for people to report issues 🙂

thorny hearth
#

my log is being spammed this almost as soon as the masked spawned

spiral rampart
#

I think Ill disable this mod until it gets an update or smth

#

the masked really dont care about players 90% of the time

sullen lion
#

He's busy I think

#

But yeah I do understand your standpoint. 🙃

spiral rampart
#

over 70% of the code in this mod is already pretty broken

#

I should probably do MaskedAIRevampRevamp

proud ingot
#

MaskedAIRevampOverhaulRemake-FinalVersion when?

spiral rampart
#

1000 years later

fierce mango
#

@spiral rampart is this mod compatible with mirage?

night ruin
#

Yeah it is

fierce mango
#

do i have to enable the skinwalker compat?

night ruin
#

Oh that is for walkie talkies, that's not been updated for Mirage

fierce mango
#

Would be cool to see that added then

night ruin
#

Well if it's any respite for Piggy, Barch who made Mirage plans to make his own AI rework integrated into it in the future, he has plans for machine learning and algorithmic responses and stuff so very exciting, piggy has been tied up with Office these days so I think this would be a good amount of unburdened weight. Once Barch is making the Mirage AI I'd recommend giving him some ideas in his thread

carmine tapir
drowsy ember
#

The office is great.

carmine tapir
#

all praise the office

#

the lc office

plush urchin
robust glen
empty island
robust glen
#

Haha no just yet to test plus Mirage.

vale sand
#

Love this idea. Would be great to get config options for each feature since this mod is so early in development.
Since most isn't finished, I'd like to just use the "disable rotating randomly on the radar" feature.

spiral rampart
#

MaskedAIRevamp v0.2.1

ᵐᶦⁿᵒʳ ᶜʰᵃⁿᵍᵉˢ

  • Added Experimental Features config. When this config is disabled, Masked's AI will not be modified and will only change the radar animation.
  • Fixed some bugs.

ᴵᵗ ᵐᵃʸ ᵗᵃᵏᵉ ᵃ ʷʰᶦˡᵉ ᵗᵒ ᵇᵉ ᵛᶦᵉʷᵉᵈ ᵒⁿ ᵀʰᵘⁿᵈᵉʳˢᵗᵒʳᵉ·

#

I started working again

vocal locust
vocal locust
#

Seems like mimics still won't dance from TooManyEmotes with this installed? Even with Experimental unticked odd

steady star
#

@vocal locust How did you order the masked mods around btw? Installed this mod with the experimental config set to false, and suddenly I couldn't land on planets, so I'm thinking it might be a load order issue if you managed to get yours to work

#

or mayhaps a conflicting config I dunno

carmine cloud
steady star
rotund island
#

or like a job

plain spade
steady star
vocal locust
#

Btw TooManyEmotes animations for the Masked enemies started working with the experimental features off, I love that you can't tell mimics apart on the radar now it's so good lol

midnight bronze
pseudo knoll
robust glen
#

Drama just a new item.. and doesn't really make sense but not a bad mod.

spiral rampart
#

it makes sense

mild raft
#

cool idea, masked showing up as player on the monitor, having them mimic the displayed player name on the terminal when switching it would get really confusing which one is which with the same names

fluid rampart
lyric geyser
#

can this use with mirage?

forest grotto
#

mirage dont touch AI

#

yet

#

so yes

lyric geyser
#

has bug on grabbing player, if killed it while grabbing, it wont die, and keep grabbing other player, then player who being grabbed will stuck and cannot turn their view

lyric geyser
#

and hud also bug

spiral rampart
lyric geyser
#

a very tiny dead body logo

#

current version just have a lot of bug, i have to delete it first until it developed well, sorry

vocal locust
#

Use it for the radar fix

#

There was a toggle added so you can disable the experimental stuff and have it not touch their ai at all

deft glacier
#

how's development going? (the planned features and such)

#

you dont have to tho. anyway, got a suggestion maybe make masked spin, but only when in a certian proximity to enemies

deft glacier
#

oh also maybe have the radar movements actually sync with the masked's movements, so when they spin or look to the side on the radar their actual model does it too

deft glacier
#

this mod seems abandoned

fluid rampart
deft glacier
#

oh...

#

🙁

#

that kinda sux cuz this mod is really cool and has a lot of potential

spiral rampart
fluid rampart
lean onyx
#

praying for the day this mod is stable

deft glacier
#

also, piggy, if you're reading this, could you make a server side mod that only improves the masked's radar movements? (so i can run it in public servers to bamboozle the common people)

lean onyx
#

does the radar feature not cause issues btw

#

ive been skeptical to run it

#

because of all the issues ive seen with the mod from personal testing

#

i rememeber he added an experimental feature just for the radar

deft glacier
#

it works

lean onyx
#

does it disable all other functions im guessing ?

deft glacier
#

it would be nice to have a toggle option for all the different parts of their ai tho

lean onyx
#

i feel like it could be a standalone mod temporary

deft glacier
#

it would be cool to have it as a server-side mod to run in public servers, cuz people know how masked move on the radars

spiral rampart
deft glacier
#

how so?

#

like

#

cuz i know that they don't actually spin around

spiral rampart
pallid gust
#

Does the mod work with V50 version?

runic haven
#

the radar part of it does

deft glacier
#

objects that masked pick up inside are invisible outside and vice-versa

teal elbow
deft glacier
#

yes

teal elbow
#

gotcha, that's tricky but I'll hopefully be able to fix it without too much trouble

deft glacier
#

what

#

you work on this mod?

teal elbow
#

no, I work on CullFactory

deft glacier
#

oh

teal elbow
#

@deft glacier unfortunately I can't really fix this issue without breaking compat with v50, so I'll have to wait until Piggy can update the code that picks up items so that it works on v50