#Liquid Labyrinth! [W.I.P]

528 messages · Page 1 of 1 (latest)

grim summit
#

EARLY-ALPHA RELEASE!

V0.0.10

CONTENT:

  • BOTTLES
  • PHYSICS

PLANNED:

  • LIQUID API IMPLEMENTATION FOR MODDERS
  • PROCEDURAL GENERATION
  • CUSTOM DUNGEONS FOR ALCHEMY
  • CUSTOM SHIP OBJECTS
  • LOTS, AND LOTS OF PROCEDURAL LIQUID TYPES
  • FUN LIQUID DISCOVERY

HAVE FUN!

What is this mod?

This mod, in the future, should allow for procedural liquid type generation with lots of different effects that could cause some chaotic and emergent behaviours. As of now the mod is in a WIP state and is still being worked on from the ground up, fixing bugs before adding in an actual proper alchemy implementation

THUNDERSTORE (old)
GITHUB (old)

GitHub

Contribute to VisualError/LiquidLabyrinth development by creating an account on GitHub.

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ALSO HAPPY NEW YEARS (SOON\™️) 🎉 🎉 🎉 🎉 🎉

polar skiff
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Will test this soon

void folio
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woah rlly cool! curious to see what ppl will do with this :0

grim summit
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they spawned yippie

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oh my god

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you can..

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blow up mines with the bottles

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i didnt even intend this

void folio
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woah

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landmine remover

heady river
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Now where's the Everclear bottle that you can chug down

grim summit
tough grotto
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Hey more tools to blow up landmines from afar is appreciated

void folio
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HAHAHA I LOVE THAT

tough grotto
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You can already do it with corpses and stun grenades so I see no problem with it

grim summit
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Do tell me if their spawn rates are too high, currently I have them set up in thunderstore the same way it was set up when I was testing the mod

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these bottles were not supposed to be buyable from the shop

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i just forgot to remove them lol

void folio
grim summit
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Oh that's surprising lol

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When I was testing I could barely find any

void folio
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odd, maybe im just lucky then lol

grim summit
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so i resorted to buying them from the shop

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anyway i'll lower them in the next few updates, think of this as a holiday spawn rate for new years lmao

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ill be dampening the colors of the bottles in the next patch

void folio
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yippee more bottles for everyone ^_^

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lol

grim summit
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Liquid Labyrinth! [EARLY-ALPHA] v.0.01

void folio
tough grotto
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There's something funny about popping/returning the cork repeatedly when opening/closing

grim summit
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i forgot i set the floating bottles to default

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you guys can change your config in game btw!

void folio
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pfft

void folio
grim summit
grim summit
tough grotto
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It's funny how the cork and shake don't have a noise tag to it so I can just shake the bottle repeatedly beside a dog and it gives no fuck

grim summit
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Community bug finds: 1

tough grotto
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The moment I start banging the side of the ship with my shovel is when the dog now wants my ass

grim summit
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i never bothered to test enemy interaction

void folio
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yk that makes me want to test enemy interaction with my stuff- cause i havent thought about that either lol

tough grotto
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I only thought about it when I saw 3 dogs patrolling my ship when I left the facility

grim summit
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Idk if the mod'll break if hoarder bugs take the bottles, so do keep a lookout for those too!

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since i set it so enemies can take the item

tough grotto
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Bottles do show up in the SCPDungeon at least, I'll be on the lookout for Babboon Hawks too since those can take items as well

tough grotto
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Yeah Hawks can take items

zealous cypress
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hawks stole that mans pickles

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anyways i cant wait to perform alchemy in lethal company

tough grotto
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I found at least 3 bottles when in the SCPDungeon, though that layout is a little bit bad about item density

pliant forge
# grim summit

If you leave this in game, you should make the bottle fly away like bodies do

grim summit
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I think it should automatically do that

fluid sapphire
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Ooo wots this

pliant forge
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It didn't look like it did.

fluid sapphire
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What’s the value on the bottles

grim summit
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secret :3

pliant forge
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Still there in the flames

grim summit
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Oh yeah hm..

fluid sapphire
grim summit
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I'll try to do that

fluid sapphire
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make the bottles be targetable by the bracken 😭

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dude wait

pliant forge
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Make the braken an achololic lol

fluid sapphire
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that gave me an idea

tough grotto
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So for Bottle 4, I had the open/close functionality and when I left the facility, it changed it to shake

fluid sapphire
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headpillow that you can equip and saves you from a single bracken snap

tough grotto
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Are they supposed to vary or static per bottle type?

grim summit
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Oh I forgot to add the tooltip. You can switch between modes using Q and E

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I didn't add a check for when you're interacting with doors when you're holding a bottle so the modes will still change

tough grotto
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Ah that makes sense, since E overlaps with opening doors and other interactables

grim summit
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yup

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The revive functionality is also just there as a placeholder on how liquid effects should work. Right now they're hardcoded so its just one type. rly badly made too lol

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could be bugged out since its not fully synced to all players

polar scroll
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What's planned for the bottles? Liquid discovery? WIll they be like potions with random effects?

tough grotto
grim summit
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The plan in the future is to hopefully hash these properties and bottles separately so players have to discover what each type does by themselves

tough grotto
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Hoarding Bug does take the bottle

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Just found one and tried it

grim summit
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I've been thinking on adding dungeon only available tools that you can take to the ship (that you can break) and there you can examine liquid properties, ect

grim summit
tough grotto
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Doesn't, when it brought back to the nest, it's just gone

grim summit
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Oof. I should've planned ahead and made that a configurable thing

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hopefully your console isn't screaming at you

tough grotto
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Doesn't look like it was screaming at me about the hoarding bug picking it up

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I saw this on the console tho lmao

grim summit
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Lmao that's not even needed to be logged anymore

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So many forgotten things

tough grotto
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After I was done checking the nest a Thumper popped out of the vent that coincidentally happened to be right on top of it lmao

grim summit
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lmaoo

tough grotto
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I got a bottle from a present

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But yeah when I went into a normal facility generation, there was a huge lot of bottles in one of the rooms, at least 4

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And I found another in a hallway after that

zealous temple
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what uhh, is this?

grim summit
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i forgot to remobe that

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supposed to be ascii

tough grotto
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I'm used to some mods having goofy lil ASCII on loadup, like this one

grim summit
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cursed runes i suppose

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Mine is.. not as subtle though

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its goofy at the default console size too lol

zealous temple
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could do with a small lil ascii bottle

tough grotto
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Ye I think an ASCII bottle would suffice if you wanted to keep the funny lil ASCII art

restive tartan
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is the void bottle gone? or can I still drink part of the abyss

grim summit
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The void bottle never existed in the first place

restive tartan
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also do the bottles have custom effects?

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watching my friend drink and then they spontaneously combust would be pretty funny

grim summit
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i need to think of a whole system for liquid interactions

fringe sand
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molotovs?

zealous temple
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having an issue where occasionally all of the bottles just start rapidly spamming clanking sounds while sitting on the ship

tough grotto
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In orbit they don't have any gravity, so sometimes they drift into something and rapidly make clanking noises when colliding with objects

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Putting them in storage is worthless in orbit too cause they'll just go to some random place

fluid sapphire
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Why would they not have gravity

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Everything else has gravity

tough grotto
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No clue

viral nacelle
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drinkable acid

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when u'd rather melt than get neck snapped

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or jestered

hexed pumice
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when i use this mod and pick up a bottle it doesnt let me use it, drop it, or interect with anything else

cedar loom
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I know it's in alpha, just wanted to say they don't show up on my scanner for some reason lol

cedar loom
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My bad just re-read the known issues xD

grim summit
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its weird since all the bottles, even the ones outside the ship start playing clanking sounds

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no matter how far away they are to each other they all globally play at the same time

thin python
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lethal settings giving me a weird error

grim summit
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I'll patch it up, a new update just released

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for lethalsettings

thin python
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word idek if you're the problem or if im the problem

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lol

grim summit
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for now you can downgrade the lethalsettings mod to the targetted version my mod is depending on

thin python
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uh lemme try

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im not getting a version error tho im getting a method exception error from lethal settings

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and i dont think he has a thread tbh

grim summit
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did you update the mod (lethal settings)

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and are you using a mod manager eg: thunderstore, r2modman

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its mostly on my end since i have to update the mod to work with the latest version of lethal settings, but i cant do that right now so you have to downgrade lethal settings

thin python
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yeh rolling back fixed it

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nah i dont use a mod manager

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kinda makes it difficult to share it as a modpack 😐 but until the new bepinex for those mod managers is out ima just stay away

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updated bepinex is 100% back compatible in my experience and every so often i find cool stuff that requires it so yeh

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so your mod is like an api too or?

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any plans to integrate like.. water worlds and boats and what not

grim summit
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currently, the api implementation doesn't exist yet, i only released a semi-bugless version of the mod because of new years lol.

i dont have any plans on adding new worlds. i only intend to add additional rooms for already existing moons

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i also think this is better so people can give the mod a test and report any bugs that i couldn't catch as a single person testing and developing

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my blurry eyes can only see so much 😅

cedar loom
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I actually prefer having more internal maps layouts than all these new moons considering a bulk of the time spent in the game involves being inside the facility not outside

thin python
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yeah i really want to see higher tier enemies and higher tier areas within the maps

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like a stage 2 for the dungeon where you need to power up an elevator and go deeper or somethin

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add higher tier items and whatnot

grim summit
restive tartan
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get silly :3

grim summit
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indeed :3

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get silly be silly

lunar mesa
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what is this mod about, i am confused

quiet forum
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suspicious liquids

grim summit
lunar mesa
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ohhh nice

restive tartan
fluid sapphire
fringe sand
fluid sapphire
grim summit
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Random bottle names

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holy shit i just realized they glow in the dark

restive tartan
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if i drink it do i glow in the dark

fringe sand
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Would be cool to get drunk if you drink it

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Or other random effects per bottle

grim summit
fringe sand
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Very epic

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Can bottles do damage if you throw them at mobs

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Maybe shatter on impact

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Or combust into flames

restive tartan
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spontenous combustion would be very funny

grim summit
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tired a list of german construction words for the random generator lol

fringe sand
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Could've convinced me they're just German wine brands

restive tartan
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please keep this at least as a setting

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hearing friends attempt to pronounce these names would be golden

grim summit
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ill let you guys add your custom word lists

restive tartan
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oh god

grim summit
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sometimes even the scientific array is just whuh

restive tartan
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that sound like i would turn into stone if i drank that

grim summit
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sometimes the names are cool though

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sometimes it generates names lmfao

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even though the data are like

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celestial bodies

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the periodic table

restive tartan
grim summit
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data saves seem to work pretty well too, you just have to quit the game the normal way and not alt f4

restive tartan
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do different names have different scrap values

grim summit
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currently no

restive tartan
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so if i constantly find a bottle of xeliuase will it be around the same scrap value?

restive tartan
grim summit
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im not sure if i can have items set to different values tbh

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the item has this

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and scannodes has this

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but since item assets are global to all items of said type i'll have to create copies of them everytime a new bottle spawns

restive tartan
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oh god the memory usage

grim summit
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yippie

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le floating 78 bottles

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Might just call this a day for now. Still haven't fixed any bugs except for saves. Hope that the variety of liquid and bottle colors satisfy ya'll

grim summit
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Released Early-Alpha v0.0.2!

  • Added randomly generated names
  • Added head item.. :)
  • Fixed saves (Will randomize saves on older versions, but that doesn't matter)
  • More settings to mess around with.
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Wait for thunderstore to update it in a couple of minutes. :)

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also added in a chance where a masked will spawn if you revive a player with a bottle!

grim summit
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Latest version is now v0.0.4 with a few patches

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If you guys encounter any bugs with the player head please send your console log too, it might not spawn sometimes/have visual bugs

fringe sand
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Player head?

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Like a literal head as scrap?

hard mist
grim summit
fringe sand
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Is it gorey

grim summit
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it'll also spawn when the ghost girl does its thing

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nah

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its the default player model

fringe sand
grim summit
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i haven't gotten to remodelling it xd

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currently just using the base game head model

fringe sand
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yo

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does this add the crazy effects when you get near the head

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whys it so SCARY

cedar loom
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The head is always worth 0 credits for me

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Is the head just meant to slow you down?

thin python
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plz

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add coffee

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and cigarettes :^)

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coffee that spills

restive tartan
thin python
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i just want coffee and smokes like rdr2 for the aesthetic of it because.. because

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lol 🙂

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stunning the braken with my hot coffee would be +++++++

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also yes that too drinkable liquids but im more interested in like

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whiskey

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whiskey could be handy if you get like 2 min unlimited stamina but then you have a 3 minute stamina cooldown

fringe sand
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what kinda whiskey you been drinking bro

thin python
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i mean i drink a lot and that's pretty accurate

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bulleit rye

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i mean i drink bourbon but today im drinking kentuckys best

fringe sand
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i dont normally associate whiskey with stamina xd

thin python
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bro i have back problems at 25 i've had them since i was in my single digits and jeeeeez it helps

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only for a little while though its just like the old warmth trope for winter

fringe sand
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so health then? xd

thin python
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it's a fallacy

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but it feels real

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hence yeah you get a little stamina boost but then you'll be fucked

thin python
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i know kids play this game but you know what im zeekerss age im from the same gen and we're adults now

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also LC is basically prison labor in the lore (from what i can tell) so its all the more fitting

cedar loom
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Just wanna say that even if you set the items are buyable to false in the config they still show in the store

grim summit
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I'll change this the next patch. I forgot to do some changes to the item

cedar loom
grim summit
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I'll lower the spawn rate of the head item, in my head lore wise the company doesnt like organic matter <3

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ill still let them be sold for 2 credits

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for future updates ill try to think of ways to use the head item so it isnt just for fear

cedar loom
grim summit
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u WHAT

grim summit
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beautiful name generation

grim summit
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Fixed placing items in cupboards now

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Just need to fix monsters picking up items..

grim summit
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v0.0.6 should be out now!

polar skiff
grim summit
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Storing items, a somewhat fixed enemy pickup system

polar skiff
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good!

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Has the spawnrate been lowered?

grim summit
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yup!

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forgot to add that to the change log

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wait i also have to fix one last thing i forgot 🤦‍♂️

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heads spawning when player dies still bugged

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just when i released i remembered

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ok fixed it whoops

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last upload

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then i go amimir

grim summit
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sorry im having a bit of fun ill post the update in a bit lmfao

grim summit
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Version v0.0.7 released!

Fixed

  • Fixed RPC Error from head item
  • Position syncing issues

Changed

  • Lowered Spawn rates
  • Changed liquid material.
  • Head texture should now have a bottom texture.

Added

  • Added shake to make bottle liquid glow
  • Liquids should now float and glow when listening to boomboxes

report any bugs here!
(might have to wait for 40 mins for thunderstore show the latest version)

drowsy hearth
#

one of the best custom functioning scraps mod

polar skiff
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It only revives players rn, right?

grim summit
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Currently yup

grim summit
restive tartan
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lol one of my friends through the head at someone else

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that person was right in front of a turret and the slow effect got them shot

cedar loom
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The new update seems to have broken the terminal a bit in regards to using Advanced Company. For example if I try to type "night" or "nightvision" the terminal simply freezes and refuses to do anything. I made a new profile and only put the two mods(with dependencies) into a list and the issue persisted. As to what's causing it I haven't a clue.

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Update: Apparently if I put [Set items as buyable] in the config to TRUE instead of FALSE the error goes away.

grim summit
grim summit
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Working on the API now. Updates wont be releasing til I get all of this right

restive tartan
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lean

grim summit
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Networking the properties might actually take more brain power than I thought it would

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not sure how id properly structure this

thin python
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brain not braining

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compute not computing

heady river
# grim summit

The funny glowstick juice im told is toxic to drink as a kid:

heady river
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Hey uh, I suppose it's not intended for the items I ordered to be completely randomized when this mod is installed

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Example: buying a shovel turns into a toy hammer from lethalthings, nightvision from advancedcompany, a pro flashlight, and a ladder

grim summit
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I recommend having the set as shop items set to true for now

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as setting it as off has been causing some issues it semes

grim summit
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Got a somewhat working API now. I just need to sync them up and make a compatibility check if you can join servers using other mods extending the api

grim summit
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Only implemented method is currently OnContainerBreak but that'll grow soon

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Liquid Labyrinth! [EARLY-ALPHA] v.0.0.7

heady river
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When the liquid is labyrinth

grim summit
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The api works!

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much great

polar skiff
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that's great!

grim summit
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liquid ids saving also works now so this should theoretically sync properly

grim summit
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Having more roadblocks up ahead, even a simple implementation will take a while hehe

fringe sand
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Not sure if it's been reported but sometimes when I throw bottles they disappear under the map

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Noticed it outside

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Last time happened on march just to the right of the main entrance

quiet forum
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Me and my friend keep getting bottles worth 0$

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idk if thats supposed to happen

signal violet
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any mods that add new enemies like the rolling giant?

grim summit
# quiet forum

Not supposed to happen, are you able to sell them in the company building or no?

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if possible id also like to know if the console is screaming at you

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these bugs just keep comin and comin

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The rework is going pretty smooth today, still no expectations for an update to be pushed in a few weeks but things are looking hopeful

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Somehow the notification popup also just fixed itself magically

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no clue how or why, not questioning it

quiet forum
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heres the log file from a pretty lengthy session, pretty sure the bottles themselves sell at the shop fine lemme check again tho

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ye bottles sell file as far as i can tell, they sell for what they're worth tho which is 0

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i didnt pick it up, but I did find a bottle generate for 1 scrap instead of 0

grim summit
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It seems theres nothing out of the ordinary.

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I suggest you go to the mod settings and let the items be on the shop for now, not sure if that'll fix the issue though

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On another note it seems like liquid mixing is working now

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two or more different registered liquids can now be in the same bottle

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Still gotta fix a few more quirks and figure out how to sync it to all players but were getting there

grim summit
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any amount of liquid is now supported!!

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(sorta)

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still havent networked it

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and the ui sucks

restive tartan
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i can not wait to make the among us potion

thin python
grim summit
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but probably not, seems too op if it can be self initialized

grim summit
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New lethal company update just released, there WILL be issues!

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my fix for placing the items have been broken

thin python
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lmaoo after spending a buncha time yesterday talking abt that

grim summit
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fixed it now

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I'll try updating from github website directly so i can post the quick patch

grim summit
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For now I'll remove the config for setting the items as a shop item. sry lads

grim summit
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Merging my fixes and one addition from the dev branch to the main one now

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alright ive posted the update

grim summit
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Posting the last few changelogs here

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Version [0.0.8]

Added

  • Heads now rotate to players if it hears any speak.
  • Build badges in readme.md

Fixed

  • Item popup notification.
  • Placing items in the cupboard fixed for v47

Removed

  • Set as shop items config.

Version [0.0.7]

Fixed

  • Fixed RPC Error from head item

Changed

  • Changed liquid material.
  • Head texture should now have a bottom texture.

Added

  • Added shake to make bottle liquid glow
  • Liquids should now float and glow when listening to boomboxes

Version [0.0.6]

Fixed

  • Position syncing issues

Changed

  • Lowered Spawn rates
grim summit
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Oh you haven't encountered them yet?

thin python
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who?

grim summit
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the head item

thin python
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ohhhhhhhhhhhh

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😭

grim summit
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lmaooo

thin python
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thats creepy tho lmao i like it

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easter island heads right?

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or is that another mod im confused now

grim summit
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it might not be the rotation you're expecting though.

they will spin towards you

thin python
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i have seen heads actually

grim summit
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the head item you can pick up is directly from this mod

thin python
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like paintings

grim summit
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they spawn naturally as scrap or if someone gets killed by the ghost girl

grim summit
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I plan to make it so the heads will be the only way you can obtain the revive liquid (by making an ingredient system)

It would also make sense since the revive functionality has a chance to spawn a mimic instead of reviving players completely

grim summit
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Anyone having issues with v49 btw?
My pc is currently out for repair and I can't update my mod

restive tartan
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so im sure it works

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the head still functions

cedar loom
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Only issue I've had is all the bottles are worth 0 credits when I find them but I noticed nothing else yet lol.

grim summit
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Do they sell for 0 credits when you sell them at the company at 100%?

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since ive set it so they sell for zero until the company buys scrap for 100%

fringe sand
grim summit
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Not sure, do those mods change any behavior on how scrap sells? eg: doubling their value

fringe sand
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Well I use buyratesettings I think it only edits the percentage company buy rate and doesn't touch scrap value

grim summit
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since im not entirely sure how these mods affect item selling

grim summit
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but past 100% im not sure

fringe sand
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I think if you have it in your code to check for below 100 percent to sell for 0 then it's probably fine

grim summit
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I didn't set that up manually, the game does the calculation itself

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I just set it up that way for the bottles

grim summit
fringe sand
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Yeah I mean I'm sure everything else sells fine just wondering if the bottles will sell at your expected value

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Might test later today

grim summit
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its weird they show up for 0 though, ill look into that

fringe sand
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Or when you sell

grim summit
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I've had reports on both

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the part where you sell is 50/50 since I don't know if they're being sold at 100% rate

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the facility value is definitely weird, lol

fringe sand
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Well I know one example is when I sold an apparatus using the company building enhancement mod using the terminal it tells me 0 but gives me 80

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Maybe similar bug

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Since apparatus has special value

fringe sand
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You could check the day instead maybe

grim summit
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Yeah last day should be 100

fringe sand
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Since it seems Messing with items values is very buggy

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In mods

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Lot of tools to spawn scrap show 0 value when scanned

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But do sell for money

grim summit
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Again I don't have control over how the game handles its item selling percentages, i have them set up to how the vanilla game has it currently

fringe sand
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So value isn't updating some reason

grim summit
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Yep i think i may know the cause now

fringe sand
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I think advanced company recently got his command working to spawn scrap and display the value properly

grim summit
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ill check that too

grim summit
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New patch tomorrow should fix issues regarding bottles phasing out of existence and value being set to 0

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I'll do a few more tests then release it tmr 👍

lusty tartan
#

Is it true this mod has a function that revives players?

grim summit
#

yup

lusty tartan
# grim summit yup

Can you please share me how you did that with code bc I have been coding for 30 hours trying to make my mod revive a particular player at a particular place and I am going to cry

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I am trying to make it so my mod revives a player that died due to being killed by a masked and the player revives at that spot, is there a line i can use to revive player of x id at y position?

grim summit
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Theres no exact function to it, you'll have to make it yourself

#

and it has to be networked to all players due to this exact flaw

lusty tartan
#

uugggghhhhhh I swapped to trying to do this as making a dead body was too hard damn

grim summit
#

making a dead body spawn would be more easier than this 😅

lusty tartan
#

still hard as hell tho, I don't think there is any code anywhere that spawns in a dead body outside of dying

grim summit
#

darnit what

#

I had one that had a value of 1 too

#

scrap spawning is being weird

#

the rarity config wasnt even working holy crab

#

value 1 but says 20

restive tartan
#

i think thats the min

#

cause i remember scanning two keys and it said 20

grim summit
#

It looks like items (even vanilla ones i think) values will depend on what day you're on and wont change even if the company building selling % is at 100%

#

i sold my items when the company building was at 100% and they still sold for 1 instead of 5

#

not sure if this is a vanilla quirk or if its the way im setting scrap values

#

this is so weird

#

i found the qum bottle again

#

i set the min value to 1 but they still sometimes spawn as 0

grim summit
#

keys are supposed to only have a value of 3

#

the way its set up is they sell for 0 tho

#

im just gonna do this then :P

#

they all got random values now i guess

#

total is still showing the wrong values though

grim summit
#

i cant even find the method that shows your scanned total wtf

#

i guess it works if its above 20

grim summit
#

Released Version 0.0.9! (Bug fixes)

Fixed

  • Fixed bug where players couldn't shake bottles if a player is already shaking one.
  • Fixed bug where bottle sell value would be zero for every moon.
  • Fixed bottle rarity config not working.
  • Fixed bug where bottles would sometimes phase out of existence (probably)

Changed

  • Bottles now break if they collide with other objects at high speed (still needs fine tweaking)
  • Bottles value now range from 5 to 100 credits.
#

Now ill have to manaully merge a few of my fixes to my liquid api dev branch LOL

#

oh crap

#

i forgot to remove a debug log

#

nobody has downloaded 0.0.9 yet. 🙏

grim summit
#

#dev-general message Got physics to work for moving objects now

#

o woops

grim summit
#

Currently you wont be able to throw the head item because I forgot to do some slight adjustments to how you throw items

zealous cypress
#

me liquids :sobbing:

grim summit
grim summit
#

I just noticed a massive flaw on how im currently saving items. this will be fixed next patch

hexed pelican
#

Has anyone else had issues with the head item that makes it so u cant interact with anything after picking it up? Its happened a few times only way to fix it is to reload in

upbeat fiber
hexed pelican
upbeat fiber
#

do you have any of those installed?

#

expansion core?

hexed pelican
#

I have lethal things

upbeat fiber
#

disable the toy hammer

hexed pelican
#

whys that?

thin python
#

any chance you're gonna expand this to like an amnesia style grab and throw system for objects??

grim summit
#

I've been thinking of unique ways for how you can handle these items. But they aren't on my top priority

#

gotta finish up the api first before i add more stuff to this mod

trim marsh
#

I really like what the mod sounds like rn. Do the bottles actually do anything useful yet though? I know supposedly there's a lot planned for later

#

Definitely keeping an eye on this project

lusty tartan
#

can you add a bool to make this a whitelist? www

#

pwease

trim marsh
#

Wrong chat

harsh valve
#

Question all will this do?

trim marsh
#

Rn it's super wip but from what I can tell you can find bottles that have several use options that... Don't do anything rn. But they will later!

#

The liquids in the bottles all have unique colors and properties.

#

You can shake them and some? Liquids glow? And all the chems have fun names

teal turret
#

i love this mod

tranquil shard
#

what actually this bottle can do? just an item or can drink the thing to have effect?

teal turret
#

its still work in progress but it has not been updated in 2 months

grim summit
#

:3

soft rock
#

this looks nice

grim summit
#

Thinking of reviving this project in the near future. I'm just curious, what would y'all prefer as the mod name for this mod

restive tartan
#

first time in a while where meltdown hasn't been the oldest thread on the list 3c

grim summit
#

Slight peek on bottle name generation

polar skiff
#

cool take

grim summit
#

Still figuring out how im gonna load and sync effects and liquid data but soon\™️

mint wave
#

Completely forgot about this

fluid sapphire
#

Add “hypertonia” and “euthenasia” to the pool

grim summit
grim summit
#

flowcharts are game changers omg

grim summit
#

Current progress for today, I had a hard time setting up saves, and I'll probably do a bit more saving fixes before I flesh things out for the actual systems.

I'll try to frequently post mod progress updates each Friday UTC+8 from now on 👍

grim summit
# grim summit
poll_question_text

Future mod name.

victor_answer_votes

12

total_votes

14

victor_answer_id

1

victor_answer_text

Keep the same [Liquid Labyrinth]

worn island
#

Hi

#

I can't find bottle item in lethal quantities

grim summit
#

Not sure if it even works for the latest version of the game

zealous cypress
#

lethal quantities works but i believe modded items just don't appear in it

grim summit
#

Ahh

#

Currently I am reworking the mod from the ground up for an eventual v1 stable release though so keep a lookout!

worn island
#

Lethal quantities always worked fine and all other modded items appear

#

This is the first item that does not appear in my lethal quantities

grim summit
#

Friday dev update:

Not much done this week, mostly just structural changes to the code to get saves and network sync working.
I did however find a solution to pool effects and possibly liquids too. Will spend the next week figuring out how I want generation to work as syncing and saving shouldn't be a problem anymore

calm tundra
grim summit
#

pretty happy that i got a somewhat organized codebase now lol

#

Liquid Labyrinth! [W.I.P]

restive tartan
#

also btw you can change when your thread becomes "inactive" or whatever so it can go a bit longer without a message in it ;3

grim summit
#

set it to 24 hours now lole

grim summit
grim summit
#

hey chat, just a heads up, I'm slacking off

#

my brain solving issues atm (it's not wbraining)

dusk vigil
#

Is this mod alive? 👉 👈

teal turret
#

i miss this mod..

dusk vigil
#

I have no idea what it does, I've never had any bottles spawn

dusk vigil
#

Where are all the dranks? 🥺