#Needy Cats
1177 messages · Page 2 of 2 (latest)
the cats will just not show up in my game 😦 I am wondering if centralconfig has broken their ability to spawn? do they spawn under the generic name of "cat" or is each named cat actually a specific item
Any logs?
lemme generate some and get back with them 🙂
ok looking at the logs I think I actually need to add "needycats" to the scrap spawn list
rather than just "cats"
set a super high spawn rate to confirm whether or not it really is an issue
you might’ve just added so many additional scraps via mods that the cat spawn weight is smol 🤏 in a giant pool of scraps
Feature request: Allow an option for the cats to be eaten by the dogs to prevent ship stunlocking 😄
Cats should have a chance to flee if they're being attacked unless you've disabled it or you put the cat in a place the dog cannot reach
Oh I never noticed that setting, nice. Does that trigger once the dog collides with the cat? I can't say I've ever seen that happen, we usually place our cat in the corner of the ship but it looked like the dogs just keep overlapping it.
Does the cat flee even if it's in the ship?
Edit: Glancing at your code it looks like it should work, I see you set the cat as no longer sitting and IsInElevator to false. I wonder if it's just a nav mesh issue then. I'll have to do some testing to see if I can trigger a flee with a ship cat
Can there please be an option to disable cat food from the store?
Disable it? why? 
Must be a masochist
I don’t want it in the store. There should also be a config to change its price
It’s the only store item I have 0 control over
I'd be willing to add an option to disable it, but not one for the price (same reason I don't have an option for changing the sell price of cats or how often they meow)
Has anyone tried NeedyCats in v60? Is it broken?
I need to boot the game sometime today, we'll see.
Scared to start damage control on my pack
Holding the cat appears to have bugged out as of this version. Admittedly, it could be an issue with another mod but this is the exact same pack I had before v60 released and I didn't have this issue
I've seen someone on Twitter day the same, damn
Can you drop the cat/does it behave normally aside from the animation not playing?
I also had this issue while playing V60 yesterday with needy cats, they seem to behave just fine i think its only the holding animation that is currently broken
Can confirm cats were normal when dropped
Cat food behavior untested
Just released the fix! Please test and tell me if there's anything else that is odd 
v1.2.2
- Fixed cats not applying the grabbed animation when grabbed in v60+
If you drop a cat on top of an Old Bird that’s inactive, it teleports and starts floating. This happened in Artifice you have to be really lucky.
It’s not that big of a deal since you can still reach it.
not sure what's causing this but getting this spammed in my group during our sesions on v64
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
NeedyCats.NeedyCatProp.MakeCatCalmClientRpc () (at <c60e12c3999d4b7eb6c041ceaeace673>:IL_00BB)
NeedyCats.NeedyCatProp.__rpc_handler_2302897036 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <c60e12c3999d4b7eb6c041ceaeace673>:IL_002E)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
Cannot reproduce it, it's a really simple function too so another mod must be nuking the playerHeldBy on the cat object or playerBodyAnimator on the player holding the cat
What is your mod list?
yeah it's the playerHeldBy on the cat object
Ummm, do you have a code? 
I don't sorry 😭

I'm looking through the list rn to find anything that could possibly touch it but not really much
But yeah it's playerheldBy being null, which should never happen
Was it with another player holding the cat and trying to pet it?
pretty sure yeah
I'll keep an eye out to see if it happens again
we re-used a v60 lobby on v64 so maybe something had happened
not sure
Would it be possible to allow messing with the cat's audio in a future update? Would be great to replace its current mewing with something else akin to vanilla monster sound replacements
I have seen its possible to replace not only vanilla sounds but modded ones too
See here, loadstone which plays custom audio when loading a level: https://thunderstore.io/c/lethal-company/p/AdiBTW/Loadstone/
And then a mod for that which changes said audio: https://thunderstore.io/c/lethal-company/p/ShadowPuppet/Spirits_Loadstone/
i could be wrong tho, it could just be something Loadstone specifically built compat for
If this only works because of compat from Loadstone, then yeah Needy cats would need the same kind of thing
Any update on this feature?
Sorry I've been busy with other stuff and haven't been able to
😄
I finally managed to create a personal sound pack for the cats with the help of another mod, and it is glorious
this is a game changer
this is amazing with lethalcasino because you can split off the credits from the cat without feeding it to the company
this is amazing with lethalcasino because i can gamble real live animals and sell them for profit
This is a bad idea guys
^ thats what they're on about, LethalCasino
I had this installed once but me and my friends had this problem where the cats constantly shed and the ship fans stir it around as part of the content of the air and as a result all this cat hair keeps getting into our weed. The ship's cook smoked some and now she has cat ears & won't stop meowing
Our shovel guy also smoked it and now he compulsively licks his balls
Can anyone suggest a fix?

@steel agate can you disable the cat spawning entities?
What do you mean by cat spawning entities?
"Make sure you take care of them and pet them regularly, otherwise unwanted guests might appear even in safe spaces."
It doesn't actually spawn anything though, the text is just meant to signify you might attract dogs or other enemies that are attracted to noises
Np 
This is still my favorite mod and it has never left my modpack xd
@steel agate is it known that cats on the ship that get chased away by dogs end up being littered around the company building (specifically in the airspace over the water), I noticed it in a few playthroughs. Unsure if it's NeedyCats' fault, as beehives randomly show up at the company too (which may be collected beehives in the ship's fault)
Just throwing it here
Could also be a 2StoryShip issue @fleet wedge now that I think of it
if the cats run off the ship by themselves, from my past experiences at lest, they're usually still parented to the ship. So you would be able to find them randomly on another planet, and in random spots in the company; more likely floating without any mods that add navmesh to the company
Is there a way to have a check for 'if cats run off ship = gone forever'? Or is that just too hard to code?
Oh... Mmmm, really? 
I thought I made sure that as soon as they run away they're not parented anymore
Could just be a mod conflict somewhere? Are you sure this occurs?
I'm not sure I'm just going off what y'all are telling me 
I'm happy to test if someone needs/cares/wants
Actually who am I kidding I can put cats and dogs together myself I don't need other players to do that, imma go see on a fresh NeedyCats install
I had a dog chase a cat off the ship and now it's showing up but not with its scrap icon... Promising
I did interact with it though, wonder if that messes it up for Gordion
Hm no stray cats at the company
One cat in ship, two cats in items, I try tp to one and it just puts me in the water around the company
I tp'd it to me and it appeared
Does this have a beastiary?
The cats are considered scrap so they don't have a bestiary entry
Bestiary entry: This is a cat. You know what a cat is. Cat.
Slipped my mind but it appears this mod doesn't allow most decorations/suits from appearing in the store when the most recent update of TerminalFormatter is installed, (probably) due to copies of them being included in assetbundle/dll
Which this is completely unnecessary and should never be done btw
Huh??? How even
This is quite obviously not intended and I've identified why it happened, I'll fix it tomorrow
I'm surprised it has only caused issues now, since it probably started when I added cat food
Yeah since it's missing the Disco Ball, and the Purple, Bee, and Bunny suits :b
@rocky fulcrum @elfin niche I just updated NeedyCats to 1.2.3, it should fix the issue and the asset bundle should be free of other items now, could you test and see if it fixed the issue with Terminal Formatter? 👀
Or is there a way I could trigger the bug real quick? I don't know Terminal Formatter
You just need both mods installed and open the store from what I can tell lol
Would just never show any items in the Decorations and Suits section in the store besides these 4
Yeah works for me too 🙏
Ope
@tiny musk you can rejoice
I guess having terminal formatter does break something, typing cat will go to this screen instead of the confirm buy screen, but doesn't actually deduct until you confirm/deny
But honestly, I don't really want to look into fixing that 
That may be just TerminalFormatter since someone reported the same issue but for Weed killer
is it possible to put the cats into the scrap pool manually with lethal level loader
i just don't know what the name of the cats are in game to try it
The Needycats always despawn when I go in and out of the ship
Yes, it should
The name is just Cat i am sure
I can check in LQ in a bit
ok!!!! thank you :3
im not sure if it works for LLL custom scrap
I might be dumb but i don't think it's working at least
I am once again asking for the cat food item to be disable-able
How come?
I shouldn’t need a reason for this to be a feature
I hate the cat food in the shop, but I love the cats
I was commissioned by @atomic sleet to make a NeedyCats-like mod with Bocchi, it's out right here if people are interested: https://thunderstore.io/c/lethal-company/p/Mordeca1007/FreakySlugs/
Don't know if they'll make a thread for it so figured I'd give a shoutout here for everyone who enjoyed NeedyCats 🙂
It's a bit less maintenance than the cats, since she'll not attract dogs when in the ship
I can rock now thank youu 
hello~ I'm having these errors maybe related in bocchi tsuchinoko. is this harmless and can be ignored?
Ummm, unsure, I haven't encountered these errors in my testing but also my testing was done on the previous version of LC
its not showing with only the mod installed. I'll be testing more later
cat spawned but the log is freaking out (testing this solo)
same with bocchi tsuchinoko

I really didn't want to have to do anything else for needy cats but I'll look into it
It's just a mod for a video game man don't stress it. I only added the info in case you wanted to do something about it.
No worries if you don't
I appreciate you sending me the info, it makes it easier to do, I'll find some time to do it
Are you still looking to update the mod?
I'm going to try to do it this week
my sunday crew thanks you
NeedyCats is officially updated to v73, enjoy!
my crew and i are ever so grateful for your contributions. as soon as a cat is found, the discoverer goes straight back to the ship with it. we love our kitties
Is NeedyCats broken for v80? Can someone who has tested/tried it recently tell me?
mod breaks the terminal
just tested
lol
was in #modding-general trying to figure out which mmod it was
for some reason it lets you type anywhere in the terminal

and you cant tab out forcing you to force close the game
I guess I'll look into updating it next week or something 
actually i tested this on v81 (the public beta) so not sure if its for v80 but yk
main game is still v73 so
I mean, I can at least prepare the update for when v80 goes public, since Bomb collar will probably have the exact same issue as well
yes yes
thanks for keeping up with the kats.
Just updated NeedyCats to v80, was a really simple fix so that felt nice
That´s so great, thank you!
the cat lives once again
All hail the cats!
Normally cats hate water this one does not
yeah they kinda needy
if I give a name to an orange cat, will all orange cats have that name, or is it just a chance?
if thats the only orange cat then its 100%
thing is the list is long so another cat might get orange and u dont get the name that u want
so need to make the list urself
