#LethalDevMode

71 messages · Page 1 of 1 (latest)

wooden leaf
brave thunder
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This is so good

buoyant flume
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It would be nice if you restricted it to host, if you haven't, but I understand this is just unity editor features being exposed. Nontheless I don't really like the idea of a client side god mode being available

chrome blade
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Used it to test my mod last night

wooden leaf
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the built-in tools already check if you're the host

buoyant flume
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Oh, good

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Then we're all set, thanks

wooden leaf
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👌

buoyant flume
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I have to poke people about this sort of thing all day, haha

wooden leaf
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the sounds are horrifying

solar delta
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your brain tricks you into thinking this game is in the unity editor

severe drift
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is this compatible with gamemaster

solar delta
severe drift
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interestingggggg

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okay ty will try this

wooden leaf
solar delta
wooden leaf
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ah

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i see

solar delta
wooden leaf
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the horrors

fiery lodge
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can you do debug lines?

like Debug.DrawRay()?

wooden leaf
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this just enables the built in game debug tools

don't think it has that anywhere

fiery lodge
wooden leaf
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the game debug tools, that the game dev made

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not unity

fiery lodge
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ah damn

wooden leaf
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you could use unity Explorer to run c# code on the fly

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it's a bepinex plugin

fiery lodge
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I'm not sure it can do what I need though

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I guess I could try it since I already have it

wooden leaf
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???

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I literally just toggle a boolean

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what

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for context ^a user deleted their messages

tidal latch
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can't see it, so it never happened; therefore you're going schizo

fiery lodge
wooden leaf
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lmao

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someone was saying I stole my mod or smth lmfao

severe drift
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Can we get an option to spawn credits

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And an option to pay credits into the quota

wooden leaf
severe drift
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Ty would be very useful for testing mods

wooden leaf
wooden leaf
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still works coolAqua

severe drift
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Was useful testing other mods on the new update

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very good

wooden leaf
hot palm
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does this mod allow you to spawn things like turrets and landmines?

wooden leaf
cunning python
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@wooden leaf mb for the ping but how did you disable the teleporting when you enable the test room?

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i’ve been trying to make it so whenever you go outside on the ship it doesn’t teleport you but i’m confused on how you did it

wooden leaf
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I didn't - all I do is enable the devtools, which were made by the game dev

cunning python
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does it mess with anything else? or

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could i just enable the dev tools to disable the teleportation

wooden leaf
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my mod literally just tricks the game into thinking it's running in unity

and yeah you could just enable the mod and not use the features i suppose :p

cunning python
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i just need the player to not teleport when they’re in orbit and they walk outside of the ship

tidal latch
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@cunning python I recommend looking through the game files to see where unity editor checks happen and see if you can override the specific checks to your use case

cunning python
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i’ve tried lmao

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“TeleportPlayerIfNotInBounds”

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or something along the lines of that

tidal latch
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what class?

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also #dev-general

cunning python
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i know

tidal latch
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no I just meant that to not clutter up this post

alpine mango
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You should allow us to spawn the meteor shower from v64 Just like how you can spawn the car

solar delta