#[Deprecated] Advanced Company
1 messages Β· Page 57 of 1
Idk it might just be me that feels like it's Potential is really high and will take years to reach
Ah okay yeah they don't have terminal then. π
I do recommend Alternative for most players I guess 
As most people dont get the idea behind the 4th inventory slot
is there a way to give someone else a preset to make it easier when someone else needs to host, or do i just have to.. tell them which settings to set
Yes
But it won't be how you expect
files i assume.. ?
Yep
Profile Presents don't copy over (Unless enabled), Server presets do π
yes, i send a modpack over to friends through an r2modman file
if i send a modpack over to someone, would they have this preset i made..?
oh, thats awesome!!
Its not needed tho, everything you set as the host are the rules
Hold up do you mean the file where u send a file that puts every mod into someone profile?
All clients will follow your settings :D Every config entry is synced
That won't work sadly
I guess they have to use a code?
But he wants a transfer
His preset to somebody
For them to host
configs here on r2modman i know everyone gets if i send them an r2modman file over
Yea, presets are .json files so Thunderstore will see them as config files
i know that works
r2modman as well
im asking if the ingame advancedcompany presets also transfer over in the same way
It's inside the AC folder and inside where it said Preset
i worry since they're ingame, and not part of the out of game mod config
They will though
It's all reletive.
How often do you want us to repeat? :D
Yes, they ARE synced
Your Thunderstore/r2modman profile will include presets when shared
OKAY thank you yes
HOST/SERVER Settings are transfered over with modpacks if you made a preset.
apologies for the confusion LOL
SERVER presets only tho.
Your client settings like cosmetics, hotbar settings etc. wont transfer
you sent this message so i thought you didnt realize i was talking abou letting someone else host
Look here's a simple explanation:
U make a preset in-game
And AC makes a preset in their Folders with yours
Also it's Synced
thank you for the explanation though and sorry for the confusion i think my questions are answered
No problem :D
If you want Profile presets to transfer over, you tick the box.
I wouldn't recommend this though unless you want them to have your progression from XP.
People are not allowed to be this lazy π haha, they can change the ui etc themselves.
Perfect time to ask this
yeah?
Does Cosmetics presets save when importing/updating from a code?
If you clicked save to profile.
For importing/exporting
But EVERYTHING carries over, even earned XP.
Oh?
Why you would want to carry over any of this I wouldn't know, people can choose their prefered cosmetics, UI settings etc themselves?
Yeah
Also people can earn their own xp >:)
I mean, it's Advanced π
So lets say Host (me) sets up my cosmetics and my friend sets up their cosmetics in their profile.
Then I update the modpack, and send it over through code
When they import, does it wipe their cosmetic preset
Unless I do "save in preset", but then it just gives them mine and my xp data as well
https://thunderstore.io/c/lethal-company/p/TheHorizonCreations/HideNSeek_Company/ though I'm still surprised there are a few Modpacks out there that didn't know they can use cfg settings and AC cfg for modpacks
This is my Modpack for HideNSeek
(I feel like I advertised it too much but it has AC)
If it's a new modpack entry, yes their old profile will not be there.
If same modpack it will still be there.
Specifically when updating their profile with a code
Unless the updating profile option removes data from anywhere I think it should still be there. Never really tried it myself as I always do new entry for modpacks π I don't care about redoing cosmetics.
I will add some secret stuff in next update tho :3 Specifically for mod pack creators
I'm gonna love this
Nothing big :'D
me too
I mean I don't upload my stuff to TS but I still share out codes π haha does this still apply?
Skip Host settings and pre-select a preset for your modpack basically and hiding standard presets if you want people to have presets. Also maybe removing the settings and only show a window with presets 
Will make it easier to customize your modpack to your liking and make presets for streamers etc. They dont have to learn AC then
I'm gonna love this so much so people don't change my pre-preset I made for them to use
For intended reasons
later I'm gonna make a banner for this Modpack
:0
AC will accept a PNG file
: D
I have no intention of removing AC Header π
But how you go about adding it to your modpack sync is up to you 
Probably have to create a mod with the png
Just tested
It wipes it
I would probably merge it with the Modpack itself like I did with 1 after asking for permission
And ofc adding in my custom AI audio
Which uses SCP:SL voice
Which turn out hella good
Potatoe sorry to bother and ask but is there a way of keeping cosmetic presets when transferring
I'm pretty sure there is
With folders
Hold on infact
I haven't seen a single folder about Cosmetics presets
Cause they are client-sided
Yea I just did a test
All I got to say is they are client-sided and don't get saved like Server-sided ones
But unlike XP which is client-sided which does get saved even when updating the profile with a code
yeah i disabled the item physics mods (sadly) and it fixed the problem. i'll try to mess with the item physics config for a bit and hope it fixes it and let me play with both mods
..im seeing this in the mod description but absolutely nothing about it in the config.. are they just some of the scrap items that are disabled by default in "mostly vanilla"?
Yes, in mostly vanilla all custom stuff is disabled which is possible
Some stuff isnt possible to deactivate like the Hotbar Rework
if y'all want i can stream both Bendy and the Ink Machine & Bendy and the Dark Revival
playing for the first time.
If I have advanced company I don't need to have CSync mod, right?
Finally encountered the Bunny ears and the Light shoes, Potatoe
Gotta say, Bunny ears are brutal lmaooo
But they made me feel cute hoppin around so I like em uwu
guys
i wanted to play with my friends (we have the same modpack that last week) and it says an error ocurred
disabled this mod and it works
wtf
now i disabledf it and when igo to the terminal i cant quit
@split mist Jump for me, Bunny!
Here, have a carrot! π₯
Btw: If you know any cosmetic creators open for AC I would love to add some cosmetics to AC base mod :) I would of course put credits of you in my mod
I can fulfill custom requests (like custom placements on the body etc.)
this is a me issue
apologies
so its a issue from advanced company?
i dont uinderstand sorr
its an issue from lethallevelloader, new update w/ 3 weeks worth of changes just released. working on putting out the fires now
I am the dev of AC. IAmBatby is the dev of LethalLevelLoader
ohh ok
Let Batby cook :) Big releases tend to have many small errors.
nice good luck
It's hard because it's somewhat hard to pre-release updates in lethal company modding / thunderstore
Which is the reason I will soon put my mod out as 1.1 with a nice new trailer for all stuff from 1.1. After that all updates etc. will be in a beta branch
Yea, would love to have private beta branches 
So I can invite people to test the mod
Stuff sometimes isnt ready for public release.
But getting people to test it is hard especially when they all have to install packages locally
Making a beta branch public only leads to people using it anyway even tho is beta 
I mean, my beta branch will be public tho. AdvancedCompany.Beta basically
Communication will be on my discord tho. Slow mode is annoying and yea. I feel like moderator team doesnt like my thread being that big :'D
So you will have a beta forum on my discord to discuss issues etc.
hey Potatoe, are you planning of optimizing code, or it's just unlucky me whose performance tanks while using AC?
Public Releases will be less often as people complained about the frequent updates. On the other hand beta branch releases will be plenty still. And the public releases will mostly be stable hopefully.
i'm not accusing, mind you, it might be mod conflict as well
but when i'm hosting i have horrible frame drops of unknown nature
as soon as i turn off AC - it's instantly stable 120
Theres not that much host only code in AC tho
Will have to investigate that later. Not many people reporting this issue yet
Basically 2 in the last 2 weeks
that's the only thing that stopping me from playing AC right now, but i'm sure debugging it will be tricky at best
my guess is that it's related to cosmetics somehow
we have tons of cosmetic mods
I've been having some bad host lag as well occasionally, which I wonder if it's related to having players upped to 32, gonna try changing it back to 8 for future and see if there's any difference. Could also be unoptimized cosmetics, yeah
Those have quite a toll
but with just morecompany it's smooth even if i spawn like 50 hoarding bugs
5800x3d + RTX3070 should be more than capable of handling lethal company
Hmm, could it be related to caching cosmetics at all?
Just spitballing, Potatoe is the expert
Did you try to deactivate the cosmetics to see if that helps? Guessing worths nothing
Valid
Since MoreCompany and AC use different cosmetic loading code, it could be the cosmetics taking a bigger toll on AC than MC
Mine hasn't been bad enough for me to stop using AC or anything, just notice it occasionally especially in big lobbies
yes, indeed, i have to try it sometime
But I haven't tried disabling AC cuz its too critical for me
I figured it was shitty dungeon optimization 
not the case, i have lobby set up to 12
Because I dont observe this. But I have a 7950X and a RTX4090 
But I can run the game fine 5 times
Wont do a performance refactoring before 1.1 release tho. This is something for 1.2 betas
Yeah, with a 3080 I have some occasional unknown-cause lag spikes on my 110 mod setup, have some cosmetic mods but likely not as much as Hardy
one more thing that strengthens my guess is that fps is just fine while i'm solo, but as soon as friends joining in - it tanks and microstutters
Same
i have to try disabling cosmetics altogether later
So I do think we're suffering from the same issue, lmk and Potatoe as well if disabling cosmetic mods helps in that regard
If so I'll cull some of mine
In all honesty you should lose FPS anyway when hosting, even in Vanilla but not to the extent you're mentioning though.
So intriguing to know what's causing it π
If you donβt mind me asking (and if youβre allowed sharing), what games did you work on?
This looks awesome omg
Can confirm, it is awesome :3
When the first crawler appeared I freaking jumped lmfao
Is there a way to configure the starting quota and the quota increase with Advanced Company?
The early game feels just too boring
@solar girder Are ye posting in the right channel/server? . ,.
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Not yet
oooh, i forgot, thanks
Hit?
For example, a spider kills with 2 hits
First Strike 90
I don't understand myself...
I thought it meant about spawn chance
Oh, maybe yes
cuz there is a 100 power cap
I'm concerned it is configuring modded enemies to 0 so they cant spawn. Idk if 0 power means 0% spawnrate
oh I get it
Is lethallevelloader now incompatible with lethalexpansioncore?
Also no longer displays non LLL moons on the moons dialogue
very annoying
if an enemy is 3 power then on a moon with 6 power limit then only two can spawn
different enemies have different power values but you add them up until you reach the moon's power cap and then no more can spawn
Would appear so, good god
Hi, im a new user of this mod, as I'm making modpack, and i noticed some mods will automatically install MoreCompany. Will this cause conflict with AC?
No, but uninstall morecompany anyway after install the other mods
will there any error if we dunt uninstall morecompany?
Remind me, what does obtaining experience for benefits depend on?
Probably not, but uninstall it anyway, you dont need it, pointless bloat
because some people may feel annoying that need to uninstall each time when modpack update
U can remove it from ur modpack by itself
how? what lines can i type to do this action?
what lines can you tyoe? what are u using? r2
because the current issue is some mods will auto install MC itself
just a notepad
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To manage ur mods, what are you using
thunderstore
Click uninstall on more-company, than on the warning click "uninstall morecompany only" or whatever it says
MoreCompany was recently updated
And itβs built into AC, so there will also be an update?
I do not understand anything
Whatever MC updated, its still worse than AC, so no point in using it
I know how to unistall it. Wt i mean is when I create a modpack, I can only type what mod will install, but i duno is there any line i can type to uninstall MC after install all mods in modpack. Sry for my poor english
U install all the mods you want in ur modpack, uninstall morecompany last before u make ur code or whatever to share with friends
afaik AC will automatically disable MC and just took their cosmetic only
Pretty sure AC disables MC anyway so no need to remove it since lots of cosmetics list MC as a dep
ok thx a lot
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Explaining what
idk why but I feel it is spawning less enemies after I got AC
it isnt
maybe a coincidence
LethalLevelLoader try to have a config challenge impossible
wdym?
I mean lethal level loader has no config, so in this newest update, i cant disable this dumb console "moons" command overhaul that breaks the LEC moons
oh you mean the update that broke the terminal?
Is that a thing?
downgrade it
with Lethal level loader
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the 1.1.0 update is breaking the terminal
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ye
Just leave the damn terminal alone π
how else is LLL supposed to display the modded moons?
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However it did before adding this sort features at the bottom
R2 modman try to load a list of 153 thumbnail images challenge impossible
dayum u got 153 mods?
In meantime how do you downgrade LLL on r2
I thought my 49 mods were ALOT
do AC save player's suit like the Suit Saver mod does?
great, one more mod can delete
you can config it before hosting a game
it has WeatherMultipliers, Suit Saver, MoreCompany extra slots and LateCompany all in it
this mod is really great that it replace and enhance a lot of mods with same function
Unbreaks all the mods
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Idk, I downgraded mine cuz I have an old code for it
I just added another modded moon into my game, but advanced company menu isn't showing it
- manifestVersion: 1
name: IAmBatby-LethalLevelLoader
authorName: IAmBatby
websiteUrl: https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/
displayName: LethalLevelLoader
description: A Custom API to support the manual and dynamic integration of
custom levels and dungeons in Lethal Company.
gameVersion: "0"
networkMode: both
packageType: other
installMode: managed
loaders: []
dependencies:
- Evaisa-LethalLib-0.13.2
- BepInEx-BepInExPack-5.4.2100
incompatibilities: []
optionalDependencies: []
versionNumber:
major: 1
minor: 1
patch: 2
enabled: true
icon: C:\Users\Andy\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\STCP
2.1\BepInEx\plugins\IAmBatby-LethalLevelLoader\icon.png
@shy wharf What does it say for ur version in this?
play first until inside ship then relaunch ur game
what is it
Mods.yml
i did that, didn't work
tried landing the ship?
it's not even showing up on the terminal, but I can land on the moon
@cursive depot did u install level loader?
lethal level loader right? yes
some moon may have conflict with it cause it cannot show in terminal
the modded moons i had before was atlas abyss & egypt.
I just tried adding peaches castle and this happened
Then uninstall peaches castle
i tried with orion and aquatis as well, doesnt show up too
LLL
try downgrade LLL to version 1.0.7
its seem has conflict with LE moons
with LLL latest version
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I always disable that shit
flippers is just useless honestly
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just did it but it's still not showing up π¦
but without it we cant swim in water?
its ur choice honestly
LLL 1.1.0 broke a lot of things
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Close enough
It's already on 1.1.2, literally being updated in real time for bug hunting
is there any other fix?
Did u try uninstalling peach castle
U said it didnt occur until u installed that right?
i uninstalled peach castle and it still doesn't show up
tried adding other modded moons to test but it's not showing on both terminal & advancedcompany's menu
Binary search for ur conflict ig
this is the only error i see rn
in fairness LLL 1.1.0 broke half the things. the other half are other mods breaking because i'm doing stuff their not prepared for π
Tomato tamoto, I just kept it broad for simplicity
R2 modman try to export modpack with more than like 60 mods challenge
This is hilarious
5 minutes later, now im finally getting my code
What did you change last?
What version of AC
Last
If I make a lobby that is not public, but for friends, could there be problems?
The only time I see issues with something like that is steam url invites
Try disabling LethalNetworkAPI
and whatever its dependencies are
My mods depend on it
OK
Make sure your client also disables it
Try disabling all of those besides BepinEx ofc
So Odin/LC_Office/LethalNetworkAPI
Yes, I already understood
Oddly though, LC_Office worked for me yesterday, albeit, buggy
but we shall see if you get a newly generated error
rip
Jester appeared on Exp
Is this even possible or does the default AC config do this???
I didn't change the settings at all
018d87ae-3176-7230-5bb6-291042bf267d
Should I send you the AC preset config?
I'm just now suffering from the implementation of AC and LLL in my build, after recent updates there are problems
Just check experimentation inside spawns
I write on all GitHub, I try to find the source
It's in the moons tab
That tab just enables them to spawn period
Jester - 0
π€·ββοΈ
I don't understand anything
How does loading custom loot work?
Does he count it in the preset config?
There have been no problems with this - that there are more spawns of vanilla things than custom ones (I donβt count the settings of separate garbage, where there is a possibility of appearance, it is loaded into the preset)
STOP
What is signal translator? is that added by this mod?
I UNDERSTAND WHAT THE PROBLEM IS
i actually have no idea π
Vanilla
Oh i see, send messages to players
It's possible that Jester came from the dice I rolled, but that's not certain.
ive never seen that get used ever π
Then sorry for the confusion
The signal translator i mean
Google it, all the information is there, videos on YouTube
Girlβ¦ you couldβve lead with that
Dice can indeed spawn jesters
But I rolled the wrong dice
Strange behavior of the battery of this item
Strange behavior?
when I talk? Sometimes for some reason the battery charge doesn't drain...
It works like a walkie-talkie - it's always on - the battery is discharging, right?
I'm just trying to figure out all the details
Oh, that's it, I figured it out - the charge is wasted, like a regular walkie-talkie, I didn't recognize it right away, topic is closed π
i have question with this item, do i just talk and the sound will come out from others walkie? i dunt need to push any button right?
There is a separate key, by default V
the battery is constantly draining when it's on you, drains faster when the lights are on
Wow, sounds cool
Being able to bonk spore lizards out of existence is so good
I see your name and seethe (joke)
With savage company the spore lizard runs rampant
Over populated
Destroying ecosystems
It is my job to cull them from their ravenous destructive ways
They also jump scare me more than any other enemy in the game
I agree, cosmetics are loading...
If I have advanced company I don't need to have CSync mod, right?
Csync isn't a dependency of AC
I may have worded that backwards, but it isn't needed but it may be by another mod
Ik, my question is does AC do the job that CSync does of synchronizing host config files with clients or do I need CSync for that?
I mean, if you send over a mod code, it does it automatically, no?
But afaik, AC handles it on its own
I could be wrong though as I always have my clients update their mod codes to ensure there are no config issues
Let's see what CSync does is synchronize all the clients' config files with the host so that problems do not occur later. Yesterday reading the AC changelog I thought I read that AC does a similar job but I'm not sure. So, AC synchronizes the clients' configuration files with those of the host (does a copy and paste of my config files into my friend's config files)?
@solid pivot sir have plan for add Custom Weather? i mean Multiplier Scrap and Value
because Custom Weather (https://thunderstore.io/c/lethal-company/p/stormytuna/HellWeather/) not working for Multiplier Scrap / Value
It already exists
oh already? but on my host configure not detected custom weather. not vanilla btw
Let me clarify
You can change the multiplier in value and amount in the pre game screen I mean
But I see as you're typing what you mean
You are curious about adding custom Weathers to be changeable through AC?
I see what you're saying, but frankly,I am unsure as I have never gone that route
I have always shared mod codes to ensure everything is 1:1
If you're looking for AC to detect custom weather, that does not exist
I suggest making a github feature request
When I take out my tablet at the party, everyone is slightly hung up. will there be optimization for it in the future?
I understand, maybe potato can answer me.
No worries
AC isnt replacing CSync
Is it okay if I post a small issue here?
Never mind, I was mistaken
Yes, remove other inventory mods 
It will spam your logs and make your game slower
Equipment, if activated, wont work
@zinc prawn
Yea I see
Does this mod have an option for spamming g to drop inventory
like change slots
no
that's the only thing I'm using HotbarPlus for
and I'm guessing that that's the conflict
Not yet
so perhaps it's in plans?
As a clientside option, yes
amazing stuff! Really looking forward to finding this. I hope pietsmiet will also find it. Might have to bump up the rarity for them π
cause if I know that this will eventually be added, that does give me some peace of mind
Thank you!
in the meantime just quick drop using number keys. Fast enough for me tbh
I might also make hotbar cooldown configurable so you can set it to scroll really fast 
I will rework some stuff in the inventory later
GeneralImprovements ScrollDelay won't conflict, right?
It will
Its 0.1 already in AC 
oh nice
does it only conflict if I have Hotbar options enabled, or can I not use the two mods together?
mainly using it for its monitors and some of the fixes it does
monitor options are cool, and it does replace many other small mods
error I got when starting the lobby, it does not spam though
Not relevant when it only shows once
Yes GI is beastmode, also works with AC.
One more thing: in one of my saves I only have 3 hotbar slots. How is that even possible and which mod could be causing that?
AC
actually all of my saves only have 3 slots, except 1
Intended.
300% in Carry Bag perk makes it so you have 3 slots. Change it to 400% if you want 4.
Jesus @eternal ivy helpful.
300% is the default setting?
for "Default" AC Yeah
OKAY NOW I GOT IT
the way of the world finally makes sense
thank you
π
@hearty frost How does gaining experience in AC work?
I understand that through a quota - but is there something else?
No. At least not atm
btw for expression parsing you will probably also be able to do stuff like this:
days > 15 ? 100 : 50
Quota Value = XP
190 Quota = 190xp when completed
oh, no. ? is not supported sadly
I will probably add a lot of math functions too tho
sin, cos, atan, max, min, clamp etc.
So you can limit quotas for example at some point you feel comfortable
quota = min(2000, pow(days, 1.5) * 50 + players * 50)
after 10 days it will be 1631 for one player at day 20 it will be 2000 as the right hand value exceeds 2000 with 4582
I wonder if I even should do curves at that point 
Expressions are way more powerful
and if you want to do simple stuff it isnt that hard either
XP = Quota Γ Multiplier
150 + pow(days, 1.2) * 25 for example would be a pretty solid quota rise :D
1st quota: 150
2nd quota (if at 3 days): 243
3rd quota (if at 6 days): 365
4th quota (if at 9 days): 499
5th quota (if at 12 days): 643
6th quota (if at 15 days): 795
7th quota (if at 18 days): 952
8th quota (if at 21 days): 1115
Would be a beginner preset basically
@hearty frost Look
Starting experience value 500
What does an experience multiplier of 100 mean?
What does it affect?
200 + pow(days, 1.4) * 30
1st quota: 200
2nd quota (if at 3 days): 340
3rd quota (if at 6 days): 569
4th quota (if at 9 days): 850
5th quota (if at 12 days): 1173
6th quota (if at 15 days): 1529
7th quota (if at 18 days): 1916
8th quota (if at 21 days): 2329
A bit harder :D
its %
100%
A funny one would also be
200 + pow(2, days / 3) * 30
Would be 4040 on 8th quota :D
I like it
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I was using latest release of GI last night no issues
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That is most likely in reference to it updating on the monitor
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Yes,
Me with modding fallout new vegas for 36 hours tinkering to the last bit just for it to combust
But that's also me here.
Yesterday laser control was working
I updated something and now it spams logs with errors when I right click (?????)
So I tossed it for now :sadge:
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What
Oh wait
Right, if a mod conflicts, it breaks other mods in the load order and causes silly things as such
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Well, not only conflicts, but if it throws out shenanigans
Me with AC bulletproof vest corrupting my saves deleting monitors and my suit rack functionality
But that's fixed now
Buddy lucky he left him go for good ππΌ
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I mean, you can do awesome formulas with expressions
Lmao
I'm always watching the log like a hawk while playing
Analyzing the errors that occur
If only the navmesh error spam would just magically stop
0% π
pro gamer preset :D
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See
Don't take this the wrong way
But mods as such to me are "bloat"
All it does is introduce possibilities of unnecessary bugs
It's why I've sacrificed emotes and cosmetics
Just not worth the hassle
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sry for silly question, if i use default setting, after how many days can a player upgrade all personal perk?
dunno 
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is there a limit for each perk?
Why is strong arms so high
Did you nerf it?
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Default is 80%
Which i think is balanced
I like the vanilla preset of values for perks from when they were added
because me and my fds can play average 40 days until we get fired, i was thinking do i need to set the upgrade xp higher or not
Do what works best for you
That's the best answer I can give
I play with savage company
Which, I decided to make perks permanent as counter balance
Which, for me, makes it just overall enjoyable
Except ship ofc (not that you could anyways)
if you're playing with save progress off (so no roguelite progression) you probably want to raise the XP multiplier or manually change the perk costs. On 40 days that's around 10 quotas right? So I think you'd be sitting at around 7k XP with 1x multiplier. Go from there.
got it, thx a lot. the only thing i remember was, the last quota we played was around 12k, ill try ur advice to modify the game
wait 12k on 40th day?! That doesn't line up with what I was assuming. Day 1 is 130, Day 5 is 220-ish, Day 9 350-ish, and so on..?
Infact to make my match lobbies longer I should do this and make it 20x longer
wot
maybe there was some mod cause the quota higher, nvm, ill test it with AC installing
I have an issue on playing with others. there is a warning about the game version:
[Info : Unity Log] Connection approval callback! Game version of client request: 49,76561198025358078
[Info : Unity Log] Joining client id: 1; Local/host client id: 0
[Info : Unity Log] Approved connection?: False. Connected players #: 1
[Info : Unity Log] Disapproval reason: Game version mismatch! Their version: 16489. Your version: 49
[Message:AdvancedCompany] OnClientDisconnect for 1
[Info : Unity Log] Disconnect callback called
but me and my fds are all version 49, how can we fix this conflict?
Dont use LC_API or use LC_API but if you use it, everyone has to use it
If you dont use it, everyone has not to use it
but we all have LC_API
Your log says otherwise 
[Info : Unity Log] Disapproval reason: Game version mismatch! Their version: 16489. Your version: 49 <- this is a specific LC_API error
ic
The cost of custom moons has gone to zero, I donβt know why this is
Initially I thought it was due to the LLL or LE update
Likely those are the reason.
I get the prices the vanilla way. Currently I dont implement any compability specifically for any level loader mod
As I dont see why you would need to remove the terminal node system for prices
I don't delete them, they were deleted by default
It might still use it but sets it at a later point. I honestly dont know. I get all prices at the 2nd frame
I donβt know how this happened, but I already discussed this problem today LLL
I had to create a preset to manually restore prices for everyone
Or I just need to reinstall everything and reinstall it - to look at the behavior of LLL, LE with AC
It's all complicated... but interesting
I turn it on and off - on a different preset. He immediately sets the price for the custom moon, which should be
Magic
No, not magic at all 
Its the price saved in your preset. The 0 is the price found in-game
difficult(
I reset the entire config to create everything again. Everything remains the same, price for custom moons with LE 0
And for LLL the prices are correct
So we need to wait for an update from these two - LE and LLL
from LLL v1.1.3 changelog
Introduced initial support for LethalExpansion moons
Anyone tried removing LE(C) alltogether?
Just gotta have some patience β
Why don't you be patient 0?

I'll be later today if none of you comes first π
But I'm actually not using any moons in my pack yet as I was aware of Batby cooking the new update π
I have so many moons and loot associated with it, I donβt want to get rid of it
In the AC preset I returned the entire price manually xD
for the tacitical helmet or headset, will the walkie sound attract dog? is there any button can switch off the headset?
F
oh no, that's not it
Do monsters react?
we dunt know yet, no dogs currently
we just wanna know because if walkie cannot turn off its quite not convenient
Dogs do not naturally hear walkie inbound communication
^this
they will hear it if you have the mod "AlwaysHearActiveWalkies" if I remember correctly.
They will also hear the walkie being turned on and off
if you ever watch some streamer/youtuber mess with the walkie while a dog is nearby, they're just... smart
This - I state is false too.
therefore if someone use walkie ill be attacked by dog?
they can only hear a walkie's noises if on the floor
Alwayshearactivewalkies makes dogs hear it yeah
although I guess I won't state that with full confidence... never tried to turn on or off the walkie within melee distance of a dog.
could be a small sound ....
If you have "AlwaysHearActiveWalkies" - yes. If not, it doesn't matter.
I've never had a dog hear it get turned on and off
From m.e. toggling the walkie power with Q is heard by them just like they hear toggling a flashlight
I use toggle mute for this reason, always mute when near dogs lol
same tbh
Well, yes I do but it's typically not picked up unless I'm talking because compressor
I don't even have a mechanical keyboard though - but I toggle mute just in case a sound out of my control happens.
Like a damn lawnmower or something
I don't wanna state it's THAT irritating seeing youtubers or streamers think walkies matter to dogs... but it is a little...
Before using a compressor for my mic input I died due to literally swallowing after a prolonged time of waiting near a dog xD
cause they'll screw up making noise over their mic, or fumble dropping a 2 handed object trying to get to their walkie to turn it off - when in reality if they just didn't care for the walkie they'd live
Well I used to use Alwayshearactivewalkies, so they did matter to dogs for me
XD
But I removed it cus I didn't need it
was tempted to get that mod, but honestly walkies are rarely used - so when they do get used in my lobbies, I don't see the reason to punish the users of it
It's like a key, you're only punished holding one if it's stormy and you're outside. But dogs aren't weather affected - they're every day.
That mod also doesn't go well with AC's headset and helmet tbh
lol
I don't even use the head gear tbh
Headlamp is best imo
too used to using the good ol normal pro flashlight and walkie
soft light, not too focused.
when ye get enough slots, pro is honestly S tier
but the helmet has its uses I guess
I feel like in open dungeons like bunker pro flashlight is better than helmet lamp
yup. but in factory.. helmet lamp is goated
but in a default facility or mansion - helmet lamp is gud
While it does make sound, it's never attracted them
The rule of thumb I say to people is if you can hear it from someone else, the dog can most likely hear it.
Unmodded, you can never hear a walkie's communication to another teammate
thus - the dog can't too.
and dogs cannot hear that well tbh - some people think they can hear you like 50m away if you're running. They hear you like 2 seconds of running distance away with 0 lb
ye don't gotta crouch walk if the dog is farther than 2 seconds of running distance -u -
I always try to get to a tier 3 planet as quick as possible because I hate facility
Honestly, facility is awesome... until you run into the new rooms they added
I hate the tunnel network, it's so ass
diagonal hallways is one thing, I'm fine with that. But lord that new like... 8-path room is awful
They do, actually.
When you turn them on/off.
Mansion is S until you meet a coil head
every other enemy is fine on it, but lord do coil heads cause that map to be annoying
I never found 1 cursed item ;-;
even during my cheating testing-balancing sessions
ah- if they're weather dependent I probably will never see one when balancing
cause I balance to no-weather
the weather should only be seen as a bonus + threat, not required to meet a quota
I've come to love Stormy planets cus it always means I'll get a lot of loot
and Lightning Rod makes it easy
Honestly in terms of weather, stormy is gud mid-to-late game with AC/LGU
when you're slow as a turtle carrying 2 metal shits, 1 engine, and thor's sign of stupidness
and the lightning doesn't stop sparking you at the front entrance of march
it's irritating as hecc -w -
In terms of difficulty from hardest to finish a day to easiest, I rate it: Eclipsed, Flooded, Foggy, Stormy, Rainy
Foggy goes to #1 slot on fuckin' march though -u-
Foggy on March or Vow is awful
yes
I remember I got lost on Vow once and drowned
Flooded on march is bloody awful too
I didn't even know you could drown on Vow before that
you literally start with water in the ship
XD
on flooded march
Wait really? since when?
since like ever
land on march with flooded, teh bloody water is already touching inside the ship
I've never had that happen
the only time I've ever had that is when i had a mod which desynced the flooded weather
Yeah sounds like a desync to me
I'd ask what bloody mod desyncs how high flooding goes- but tbh it could be the damn yippee mod for all I know - w-'
I have yippee mod it doesn't do that
(I said that as an analogy/example)
AC by default fixes weather desyncs so something is conflicting for sure
bloody any mod could conflict some system this day 'n age
but it was on march
LateCompany had it a while back but not anymore
oh I ridded LC long ago
even before I knew of AC
Caused way too many issues back then -u -
ShipLobby is even worse nowadays due to being abandonware
I don't know bout you - but the damn radar desyncing names is the most annoying
I go on the radio "Hey, Phil - there's loot behind you" "I'm in the ship..." "What?" ...
the damn names scrambling is irritating
Yeah ShipLobby has that too, AC also had it til I let Potatoe know about it and Potatoe swiftly implemented a fix for it
Potatoe chad
we just found that using AC our mic sound quality in game has lowered, one of us talking with some electric sound and the other player sometimes talk cannot finish his sentence, the mic will suddenly cannot receive his sound
i know that also, because when someone talk on walkie, other guys' walkie will have the beep sound, im just afraid that will attract the dog
Do you have any other mod that affects walkie or sound? .,.
TermSpeak, Skinwalkers
I also use both
I've also seen where mic won't work unless you remove tactical helmet and put back on
I don't have any logs of this so I can't really "report it"
Is it just me when purchase helmet lamp and me got just a blue helmet instead? (Β΄γ»Ογ»ο½) Maow
do u have lgu?
Just use the Pocket terminal like a true chad
But if you have LGU, which, you probably do, type hlmet lamp instead
Oh, didn't know me can use the pocket pc to buy stuff too. Ty. :3
i also found that AC cannot function as Suit Saver, it will not memorize the outfit ingame
And there is a bug for me. When i started the game, all the sounds in game are gone. I have to press esc to adjust the master volume and the sound comes back
i think this is the bug cause our mic in game sound weird
That sounds like something could be conflicting
I don't usually have sound issues that affect the entire game unless something is shitting the bed
Reservedslots? HotbarPlus? Lethal Things Untility Belt? You got any of those on?
ow they deleted their message π
π
@solid pivot - Idea: Ship upgrade - "Ship Charger", "Overcharge", [Something]. When on the ship. Recharges all electrical items on every player touching the ship when someone recharges one item.
does allowing inside enemies to spawn outside and vice versa affect performance in any way?
Do AC have ability to randomize spawn rate of costum scraps in the lobby settings? π€ i find it's very time consuming to configure the scraps to spawn, manually
Enemies always impact performance. Bracken, Snare Flea, and Spore Lizard imapct it the most by their own
There are mods to fix performance hits here and there
Honestly just searching "Fix" makes a lot of the performance-fixing mods appear on the list. Sort it by downloaded and take your pick
isnt that because their pathfinding's a bit messy?
Yep
In some instances, it's interactions
like how a slime will cause the longest stutter known to man - potentially crashing people
if a landmine or two blows up near them
or if a nutcracker's shotgun shot passes through/by a slime
sheesh
ok, i just sprinkled a few inside enemies in some outsides
e.g. 5% nutcracker outside on dine
and 5% lootbug on march
inside enemies outside don't really function, same more-or-less vice versa, without a mod that gives their AI intelligence
ahh makes snese
weird how thats smth you can toggle then
I heard that one mod that allows enemies to chase you through from inside to outside fixes em
yeah, lethal escape
it more or less fixes em, bracken's still kinda fucked up
i'll still try it out, they're very low chance to spawn so unless the game crashes on them spawning it won't be an issue if they do appear
Weewoo
oh by all means, unless explosion happens near slime or shotgun - a few fix mods will ensure they won't be the reason you crash/brick
I never felt more alive
Hands down, this is the best I guess "Lobby" mod ever, even better then More Company, great job
A great lobby mod and also has way more stuff going on! π
Agreed, it's the best, it's the GOAT.
Honestly praying that the postprocessing of the mod will not clash with Diversity postprocessing π
I really hope it doesn't either >.<
Wait they have two differen't postprocessing? I've been using Diversity and this one without any problem
AC doesn't have PP in yet, it's coming alongside the Cursed Controller item etc.
THE AC DOESN'T HAVE WHAT IN IT YET?!?
i have fair ai and made it so slimes don't set off mines, so it shouldnt happen
Bodies, LGU with Malware Broadcaster (What I did π ), etc
thank god i dont got lgu, phew
I'm takin' that
Diversity 2.0.0 beta only
guys why does shrimp or peepers have no spawnrate even after modifying in the config of the mods
Peepers do?
The fuck is a toilet leech?
#1186725734350331914
A funny monster
ow yeah forgot they changed Rarity and gave it a space chance for each hour.
For peeper
If you want to increase the Rarity, add it.
Ok thanks
You're welcome π
Ok
is there like a list of known mods that we should uninstall before installing AC?
all i know is mod that use LC_API u better not to install
more company (unless you want the base cosmetics from it) and late company are some i got rid of, not bcuz of incompatibilities but becausw it's redundant to have em there with AC
Reserveditem mods, late company, and any mod that specifically only ups the item save count in the ship. (The last one won't cause errors or bug you, it's just redundancy)
do anyone knows what mod will cause player's mic sound have electric sound effect or lower their sound quality?
thanks!
what does the "probability" number actually.. mean? ive noticed some of the harder moons actually have a smaller number
so guys everytime I load my game some items turn into red boxes. I think this is something from AC. Can anyone confirm this or help me at all?
(I think it may have been because I downgraded LethalLevelLoader, but still if anyone knows about this pls tell me)
@thick tinsel
So it is a bug
Probably the equivalent to ERROR in gmod
lol makes sense
ive not encountered these unless LLL is loaded with AC at the same time
im using the latest LLL version as well
ive also faced an error object in AC and the experience is quite horror. Me and my friend heading to facility and suddently hear the dropship sound, but both of us didnt order anything. And we run back to the dropship we found the error white box roll out from it.
my first thought was: wow now mimics can order stuff too?
or pull the lever to start the ship replace us to serve the company
@solid pivot ?
isnt it broken
it both is and isnt. its working fine for the most part for me. im not using AC
I would also like to know what the probability setting means.
where is the keybind setting config located at? i checked in thunderstore and the file only says override
It's inside the game
you go into the regular keybind settings, the modded ones should be there as well
i know, but i want to add the keybind to my modpack so everytime people download it no need to do the setup again
Not sure if that's possible. Maybe if you check the save in profile box in the AC settings?
ImputUtils
They literally do...
got it thx
They do, actually, they hear toggling of most tools infact.
Updated the Modpack once more >:D
it must be within very very short distance
Just tried to open a new game and client's mic sound still get weird, i think something is conflict with Advanced Company?
And AC still not compatible with LC_API even ive reinstall the game. Hope this will be fix soon
I have AC and LC_API both installed and have no issues
I still have the wrong version bug that people cannot join my game
That one is a base LC_API issue
What mods still use LC_API?
You can change it by going into LC_API's settings and changing the "Force modded version" setting or something like that
For me is Hookgun and Motion_Tracker
I couldn't get HookGun to work outside at all on modded moons so I uninstalled it
where can i find this setting?
In the LC API config, I don't remember exactly where
Busy eating my food and working on my cosmetic mod atm ^^;
@lapis bone
got it, thx a lot!
np
that fixes the LC_API bug, fair warning that HookGun still no work for me. Only mod I have that uses LC_API is Motion Tracker and I might remove that since nobody uses it either atm lmao
but i still dunt know how to fix the sound problem, i really like this mod, but im afraid i may have to go back to MC
I haven't had that issue so idk, that sounds like a compatibility issue cuz it doesn't happen for me
You'd have to figure out what other mod is causing it alongside AC
The mods that affect sound I have are skinwalker and TermSpeak, but it seems nothing help even disable them
Are you able to charge the ||Light Shoes|| to get the lights back?
No. Once they're dead, they're dead
Rip
Skinwalkers is definitely not the issue as I use it. I've never used TermSpeak but it may be another niche mod causing an issue too. Mod conflicts are weird, after all Glowsticks and LCBetterSaves are completely, game breakingly incompatible
Despite seeming completely unrelated
modding moment
Is more emotes compatible with this mod?
As far as I am aware, no
Because MoreEmotes chunks large amounts of code
That conflict with lots of base-game stuff
TooManyEmotes is compatible however, and in my opinion the better solution as it also has nifty features with mods like MaskedEnemyOverhaul
Ah I see. will look into that for sure thanks!
Npnp!
Last time I used TME, my camera broke and it shows me the ourside of the ship xD
I don't know why it does that in the first place and didn't bother enough to track down why it happens
The camera can break sometimes if you're in the middle of landing/taking off in my experience
we were in orbit for this one
but yeah it's been stable regardless
just have that one issue is all
friend group decided that it's not worth it to have that issue so we removed it
Yeah this is an Error item from AdvancedCompany that Potatoe made. Basically what ever the item was has gone missing, not loaded from which ever mod.
One message removed from a suspended account.
OH i have a question
what does this mean?
One message removed from a suspended account.
i removed it but still says the same things
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
One message removed from a suspended account.
.... idk what that is, im kind of new to this, hold on
BepInEx-BepInExPack-5.4.2100
IntegrityChaos-CustomPostProcessingAPI-1.0.1
the_croods-EchoSense-1.0.1
Rune580-LethalCompany_InputUtils-0.6.3
PotatoCoders-MinimumQuotaFinder-1.1.2
PopleZoo-BetterItemScan-3.0.1
CreamCheesiest-ScanThruWalls-1.0.0
Dev1A3-ScannableCodes-1.0.2
ThePotato-scanForItemsFix-1.0.4
NotAtomicBomb-TerminalApi-1.5.1
AinaVT-LethalConfig-1.3.4
funfoxrr-ShowLootOnPlanet-1.0.6
sunnobunno-YippeeMod-1.2.3
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.2
AinaVT-YippeeScrap-1.0.7
Suskitech-AlwaysHearActiveWalkies-1.4.4
EliteMasterEric-Coroner-1.6.0
anormaltwig-LateCompany-1.0.11
Pooble-LCBetterSaves-1.7.3
Stoneman-LethalProgression-1.3.2
CatsArmy-LethalProgressionPatch-1.4.0
IAmBatby-LethalLevelLoader-1.1.4
Owen3H-CSync-1.0.7
loaforc-FacilityMeltdown-2.3.0
jaspercreations-Scopophobia-1.1.1
Ozone-Runtime_Netcode_Patcher-0.2.5
KlutzyBubbles-BetterEmotes-1.4.5
jockie-LethalExpansionCore-1.3.15
no00ob-LCSoundTool-1.5.1
Clementinise-CustomSounds-2.3.2
Aspen-CrypticAspens_Fear_Ambience_And_Interstellar_Music-1.1.9
Blorb-WeatherMultipliers-1.1.0
Hardy-LCMaxSoundsFix-1.0.0
Magic_Wesley-Infernis-2.0.1
Magic_Wesley-Atlantica-1.0.2
Magic_Wesley-Etern-2.0.0
Magic_Wesley-Asteroid13-1.0.1
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-LethalNetworkAPI-2.1.4
Piggy-LC_Office-1.0.3
Major_And_Skiz-MoreInteriors-2.2.0
Coomfy-CoomfyDungeon-1.0.12
HolographicWings-LethalExpansion-1.3.36
KayNetsua-E_Gypt_Moon-2.0.14
sfDesat-Aquatis-1.1.1
sfDesat-Orion-1.3.0
Backrooms-Backrooms-0.1.3
Badham_Mods-SCPFoundationDungeon-2.3.1
scoopy-Scoopys_Variety_Mod-1.1.0
sfDesat-ExpansionAssets-1.1.0
kyxino-LethalModManager-0.0.2
Ryokune-CompatibilityChecker-1.1.6
Ozone-NC_LC_API-0.0.5
Ozone-BepInUtils-1.2.1
Ozone-Cabinet_Item_Storage-0.0.4
Solar32-PerformanceEnhancer-1.3.6
Bobbie-FixRPCLag-1.0.1
fumiko-CullFactory-0.7.1
EliteMasterEric-CleanerLogs-1.0.0
boxofbiscuits97-QuotaRollover-2.3.0
Hexi-HexiBetterShotgun-0.3.3
Nips-Brutal_Company_Plus-3.5.1
kuba6000-LC_Masked_Fix-0.0.2
LethalResonance-LETHALRESONANCE-4.0.6
BGN-PizzaTowerEscapeMusic-2.3.0
linkoid-DissonanceLagFix-1.0.0
BudgetAirpods-InsanityRemastered-1.1.2
Piggy-MaskedAIRevamp-0.2.0
Justice69-ImmersiveScraps-1.1.9
Zaggy1024-PathfindingLagFix-1.2.1
PotatoePet-AdvancedCompany-1.0.149
SillySquad-TakeThatMaskOff-2.0.0
AgentRev-ShootableMouthDogs-1.0.1
OE_Tweaks-Possessed_Masks-2.0.4
TheDeadSnake-Touchscreen-1.0.10
extraes-LethalLoudnessMeter-1.0.2
Sv_Matt-HideModList-1.0.1
JunLethalCompany-GamblingMachineAtTheCompany-1.3.5
EladNLG-EladsHUD-1.2.1
FlipMods-LetMeLookDown-1.0.1
Drakorle-MoreItems-1.0.2
HomelessGinger-MaskedEnemyOverhaul-3.1.2
IntegrityChaos-Diversity-1.1.10
SirTyler-BetterTeleporter-1.2.2
FlipMods-MoreBlood-1.0.2
MegaPiggy-BuyableShotgunShells-1.0.5
MegaPiggy-BuyableShotgun-1.0.4
Sligili-HDLethalCompany-1.5.6
AlexCodesGames-AdditionalContentFramework-1.0.3
Evaisa-LethalThings-0.9.4
malco-Lategame_Upgrades-3.1.1
x753-Mimics-2.3.2
Zaggy1024-OpenBodyCams-1.1.3
notnotnotswipez-MoreCompany-1.8.1
DanteStern-DanteCosmetics-1.1.0
This?
96 of them :L
One message removed from a suspended account.
Is LethalExpansionCore missing?
btw LateCompany is totally useless
?
Same with WeatherMultipliers
K thx i was lookin to remove some dead weight mods
MoreItems isnt needed as well when AC is active
AC already set the max item number the game saves to 999 :)
And for the inventory thing I have to look at it later. I have a business meeting now
val.ItemSlots = (GrabbableObject[])(object)new GrabbableObject[num];
LethalProgression does set the inventory size. Maybe deactivate their inventory stuff?
i disabled a few inventory things, reserved items slots, and the tool belt thing
I guess LethalProgression by now is an abandoned mod anyway?
last issue reaction on GitHub was dec 22
I mean, you could use ACs Perks instead :)
Its the only mod I found meddling with the inventory slots by now. So please try deactivating LethalProgression and see if it works then
ima see if all this works now
Also why you got Diversity PostProcessing etc? This is used in 2.0 not versions before?
Potatoe did you get to speak to @lavish bison about post processing etc?
Why should I exactly?
....
It's okay dw about it
We do it in different ways was the last status I was at?
We are wondering if there's going to be any conflict in the api?
I am using Unitys volume post processing stack
Ah okay!
It's cause I said I just wish our post processing won't clash together. Don't want to people blaming AC or Diversity about that LOL
Does it clash? I dont think so, thats not how Unity works 
Also remember that bottom left will be used for Diversity player condition icons underneath the chat β€οΈ
I'm flexible with compatibility so no worries
SRP will add all passes you add to it as long as not someone is removing them
I could do it the same way you do and still not conflict afaik
That's good to hear! I'm sure you guys will figure out anyway if anything comes up :3
The post processing shaders might conflict themself having unwanted results but thats not really something you can 100% fix 
If one post processing is turning the screen black, all post processes after that cant do much about it
Yeah true
So in theory both couldn't function at same time? Like if I wear to pick up doom controller and have a walker come near me for example?
No that should work in theory
Ah okay sweet! β€οΈ
They could behave in unexpected ways :D If there is any distortion for example the big pixels might get distorted instead of the original image and then being pixelated
Walker glitch effect is just UV really.
The order isnt that clear all the times :D But in general most stuff should work
Yeah
Ow then it should be fine!
At least you will have 2 effects, they might not look as good as you hope together but they will both show :D
It might add to trippiness anyway gonna be interesting
Though I'm planning to remaster the entire PP of the game for Diversity (will be togglable)
Only thing which comes to mind is DOF being a problem there
For portable terminal I reduce near value of DOF
I already remade the whole vanilla post processing already
Its too close to the camera :D
Yeah I hate it too
Honestly thinking of remaking it and faking the DOF instead of actually using the DOF
I mean, the game overall is barely hold together anyway
Its a wonder modders were able to do the stuff they did so far.
Its not the worst codebase I have ever seen. Sun Haven was way worse but yea....
Don't forget it's unity though...
No excuse for the terminal system xD
Not the best when it come to optimizations...
Oh don't get me started
I hate it so much
And the netcode stuff seems like "oh this doesnt work, let me add this to this part as well and add this maybe it'll fix it", "shit, didnt fix it, let me add something here and here"
its very hard to go through 
Its funny because Unitys Netcode Library is mostly an OK library.
It's my first time doing netcode so I can't tell but the whole RPC thing is deprecated already...
Yea :D
Wish we could use the lastest one
Welcome in the modding life
Jank code and deprecated features everywhere c:
And then its also some bought assets. They are at least coded okayish :D


