#[Deprecated] Advanced Company
1 messages Β· Page 41 of 1
π€£
Just gib me a freshly built home, in a safe location, good enuf net, 'n access to all my essentials.
This is also the reason I never want to be famous or popular with my YT and Twitch stuff
I want some viewers, thats enough
Some cool people
But being famous makes you very lonely
I could literally live in a home the size of a 2-bedroom apartment happily. I don't get why people wanna live in a giant damn home o -o
As you never know if people are really interested in you or your fame
Nah, wont want to have a giant home xD
Who the hell wants to clean up near ceilings
where the hell is this island
and how will you connect an entire fiber glass internet to the rest of the world
I would love to live on an island in new zealand tbh
I hear new zealand is pretty damn nice
If I were rich I could hire people to lay the cable for me
Switzerland 'n whatnot
And if its 100 miles
:P
Give a potatoe an island, a smoll home and good internet
And potatoe can live happily ever after
And a helicopter to fly in friends of course
:<
weather's going to shit
Then potatoe goes flyiiiing
xD
Another dream would be to live in the canadian countryside
like actually in a forest
with a log cabin
If I were rich I would do something like that
fucking beautiful
I dont get the appeal of big mansions
The streets were awfully clean in Canada... like - scarily too clean
big mansion, small pp I guess
so pretty ;u;
It is
I would probably also just build my own log cabin. Its not that hard tbh. Its a lot of work
You need a lot of time
and a lot of logs
But the principles from the architecture side of stuff is manageable
Its a pretty well known concept and easy to do
you need a lot of logs, the logging of logs, the logging of what you're doing
log log log
Ez - just get an axe
xD
And a lot of stamina
strip the bark yourself
Felling trees is hard work and dangerous too
check it, clean it, ez obviously
Dont wanna get knocked out by a tree π€·ββοΈ
I've seen many videos of people to attach themselves to trees/branches
and when they're chopping it while on the tree
they ragdoll
xD
like a gmod ragdoll
it's creepy to see a ragdoll irl
that's just the human body equivalent of: "well shit- I didn't plan this"
I would always prefer this over any big mansion
most of the time they climb down the tree or pick themselves off the grass somewhat unharmed
it looks so clean π
the heck
I've never seen or been near snow though - but I hear a lot of issues with it like snow buildup on a roof
yea :3
And because you usually want to isolate your home the snow wont smelt when you heat your home :3
So manual labor required if its too much
I wonder if like
a roof could flash-heat for a split second
cause it all to slide right off
With a home made of wood I would be scared by flash heating π€£
all ye gotta do is make the bottom layer water and give the snow momentum right?
and it just slip
Maybe youll end up with a flaming hot house :3
I'm sure the cold temperatures will stop the fire - right? ;p
that's how thermodynamics works
So cozy
look - I can barely reach the top of that damn lamp
christ almighty
This was how kings lived in europe :3
Photo of versailles
I don't think I could sleep anywhere near this room
too shiny
The gardens are awesome too :)
that has to take ages to maintain...
It was the castle of the Sun King Ludwig XIV.
That fella :D
Some people might recognize this palace/castle from Venice :3
I do recognize it...
From Assassins Creed 2
ah
Sometimes when thinking about the rich history of Europe I feel bad for americans
They all look the same
pain
These were all pictures of the same Castle Versailles :P
must be nice
No whoops lol, I meant all the KINGS! Every single one looks exactly like the previous one
xD
tbf, most european countries nowadays dont really differ that much
Modern buildings are just... modern
this is unironically like 20 minutes from me
I want castles like on the left side there :(
xD
we just build squares
This is vienna
co we know how much to overcharge for square feet
xD
this is where I grew up
Too right of this picture is where the leap of faith takes place
I mean, many european countries have rich culture dating back thousands of years and many countries keep part of that intact as a cultural inheritance
Thats whats called "Altstadt" in big cities
Its basically "Old city" in english
The houses are kept intact like they were 100s of years ago
To keep the cultural meaning intact
This is kind of harsh but Americas land just had natives on it
yea
Amdy I hate to tell you but thatβs not a castle shape
Thatβs gorgeous
But there are also modern buildings in europe. Like a lot
But at least we keep some of the old stuff ^^
I mean, Disney built a fortune with european culture
Some would call it cultural appropriation nowadays
Snow White for example is a fairy tale originating from the southern lower saxony in todays Germany.
not anymore
Theres still native communities
The whole natives story is a sad one tbh. From both sides. Not a very great start to form a country :<
Oh yeah? Yall ever heard of chrisopher columbus?
I wont pick sides in that story. It isnt my story anyway :D
pain
I dont meddle with other countries and their history
I wouldnt be capable of doing so anyway. Lacking of knowledge
I mean, monarchy waasnt that great
At least most of the time. Managing a land in other ways wasnt very feasible anyway
Without the internet or communication
But monarchs regularly abused their power
I mean... politicans today do so too XD
Those parallels....
Feudal systems were meant to manage big countries in a way to benefit all (but sadly the noble the most)
I mean, democracy is a better system overall
The story of Japans feudal system is very fascinating too btw
If you know, you know? π
Especially that they developed so similary to europes even tho they developed mostly independent from one another
Samurai are basically the japanese equivalent of Knights
But yea, Human history is full of awesome stuff but also a lot of suffering. Because humans are... well... humans.
Our own imperfection is leading to so much suffering :<
Anyway. AC running mostly good now?
AC seems to run fine on my 69 mods modpack.
yes I tried my best to just be 69
though not enough mods for it to 420 really XD
69: The fellowship of the ring
420: The two towers
42069: The return of the king
LMAO
a whole trilogy
lol
Honestly trying to find 69 mods that work well and is both hard and fun is challenging. for me anyway XD
some mods just don't mesh with others.
Thats how it is with modding
I just do that nonconciously
Itβs more difficult to fit that one last mod in to even it out
That's cool. i have to take into consideration the people I play with and if it's ok to stream and easy on their PCs. well as easy as that many mods go anyway
I either find a mod that needs a dependency, making it 71
Or i just canβt find a good mod that i dont already have to make it 70
That's actually the main reason how I even found Advanced company XD
Will immediately do that after I got home
I will register a new account just for you
I dun has account .,.
will round it
1- One guy said other guy bought carry bags but he also unlocked it
2-Other said leaving and rejoining causes xp to be gone
3- And their skills were shared except me
Did you read the pinned messages?
I need logs, otherwise I wont be able to help you
like at all
I feel very sorry for you but if you cant provide the bare minimum of information for me to help you
What should I do?
Cast a spell?
Yes
hmm
BugFixacus
See Github Issue Template, its stated how logs work there
your last 2 sessions are saved
as long as you haven't loaded the game up
you can fetch it right now
I need logs of host and affected clients tho
Thats the nature of a networked game
Only 2 people so far reported this happening. Feels to me like some mod conflict tbh.
By now I read the playerClientId from your PlayerController assigned by the game
So something f's that up
π€·ββοΈ
oh
actually
what lost stated sort of lines up to something that affected once or twice in my runs
must be
if I were to share my modlist
would you give me some insight what mod may be it?
Log probably would do potatoe more than modlist
And when that happens
please instruct everyone to get their portable terminal out
and type debug
And screenshot the whole text
if necessary in multiple screenshots
but yeah, I had a similar instance. Perks would be shared between one player to one other one, someone would join late in the game and just nab a perk build from someone else who played since the beginning
I fixed that bug a couple of days ago
however a lot of this funkiness did happen when we had a run going, toggled the save-progress, loaded, left, and toggled it back on - and loaded 'n stuff. So that probably was already fixed o- o
should probably edit the pinned message about the debug thing
I need this info at least
so if I come across any bug that seems to F with AC perks/items/something
Logs + Debug snapshot(s)
into issues
o- o?
If its XP/perks sync, debug will be very helpful
would it be helpful if it's like... rocket boots failing?
ok, so specifically perk/xp/pocket-terminal
i wonder if there was a bug that prevented debug from being typed into the terminal...
how the debug would happen . ,.
π€·ββοΈ
does the log get written into as the game plays
or only when the game crashes/quits
I was about to ask if it's possible when somebody types "Debug" into your terminal - if your mod could fetch the log at that instance and paste it to the desktop... but maybe that's outside your realm of possibility for a mod o, o
but it would sound convenient to have everything the debug command shows to appear at the bottom of some log pasted to the desktop so that both are in one file that someone could shove into an issue o -o
what cmd is this?
"debug" in the pocket terminal
wtf amazon
still happens
π
I hope reading 3 step instructions is working for you
Wont be able to help you if you fail at that.
I'll just wait until you fix it somehow or someone does the thing
I cannot just gather 8 people again
to get that info
Is there any way of getting the more company default cosmetics without having to decompile the dll
I need reports with logs, cant do shit otherwise
Im fr thinking to stay at the most stable version of AC forever
once I found it has no bugs w my modpack
What isit
beats me
I appriciate the additions, but bugs cost us days of not playing LC
worth it? hell if I know
guess I can finally enjoy Palworld
I mean its not really my fault if you are not able to provide the necessary information...
Every mod author here will ask you for logs
How am I supposed to be a magician and scan your past game from my home?
I mean, could just wait to update when ya see a major update comes out. It's usually that way for any mod or game. In this instance, him trying to figure out the error is like trying to find a needle in a haystack(or worse). At minimum would need like 2 or 3 of the logs involved to see what was common between them. But just saying the error but nothing in-game/coding for him to hone in on, just kinda sends him on a wild goose chase where he isn't making any progress on other bugs or his next addition.
currently its going well
it was a mess the last few hotfixes yesterday and the day before that lol
It's gonna vary from person to person depending on their modpack
well i only have like 20 mods
But not necessarily is it an issue of AC
;p;
I have 130 mods and 0 issues with AC, and if you have a bug you should replicate it alone with AC and provide the log it's easy but annoying to the end-user π
get the skibidi mod
LethalLevelLoader planet price glitch?
I have that one xD
I go for free everywhere, because i'm using and older version with that "issue" that for me it's better π
What issue u referring to?
give mod list
I have a problem where the price of the scrap on a planet are way too much like 12k how can i fix It?
No please nuttin π
Why not, an error message?
black screen
everything messed up
spams soundmanager:true shit
can't even read console
4 of my friends haves it
Attach the log
@shell coyote Do you just want the modpack I just put together to play around with/test?
4-10 player lobbies I need to test. So you're free to have it.
Looks like you got too many UI mods on trying to align and make placements. Also have another inventory manager installed somewhere.
no I don't
Hotbar+, ReservedCore anything like this will break your UI/Inventory.
Lethal Things Utility belt also causes it.
I disabled it
Send ur modpack code
u have like 2 mods for ur
wdym remove config
health
Of any mods that are not loaded/used.
Config files from mods that arent loaded in are inert
abd also why u got battery wit nun in hand
hell if I know
Because they fucked thier UI/Inventory Management π
Eladshud is fine, i run it with my pack
Elads is fine...
Send ur modpack code so we can see what mods u have installed
lethalhaptics
Thats crazy
Spill those beans
any reason why huntdown is not compatible with AC since last update ? @solid pivot
#1186884307332108339 message
AC doesnt have haptic support unfortunately
No find out for yourself
huntdown is tiny in comparison thats huntdowns fault
You too have to create a Github Issue
There are no exceptions
Does any unity game have haptic support?
Huntdown probs trying to override enemy spawns or something my guess?
what if i just dont like the color of my helmet lamp
make it pink like just for me
rgb helmet lamp?
018d41aa-ebf3-1d1f-234a-592e8814f315
Dunno, need full log. Will look at that problem later, maybe sunday. Dunno tbh
Maybe the weekend after that
I will start Twilight Princess Saturday
And AC Rogue next week :)
this mods starts me to cold out from LC
So I am busy doing what brings more joy into my life
one update and we on hiatus for 5 days
where can i find the github
instead of people complaining like there is no tomorrow not giving me any info I need
huh?
yeah u can customize it in the portable terminal
only i can tho, its my super power
:)
I guess if you dont want to provide logs, dont play with AC π€·ββοΈ
Keep your holy logs
its in the pinned messages @trim lily
i have the fck logs, u just told to make a github
#1186884307332108339 message
the bracken keeps putting on bullet armor and equiping a shotgun what do i do
Enemies cant wear bulletproof vests
nah he making fun of me in logs
My game broke, please fix
This isnt possible at all :3
hes talking to me in logs buddy
telling me to come to his favorite room
@shell coyote Try uninstalling LCAPI and any of its associated
imo the "I've heard advanced company has a lot of incompatiblities" message should just be a warning instead of error because it kinda mixes in with real errors
why
Because ive had it cause compatibility issues before.. i said try it, if it doesnt change we can always try something else
its just an easter egg lol
Hearing FF in german feels like a different game π
yeah I know
Why have you got LC_ALPI installed?
hook gun, limited teleport charges and yt boombox
But... loooooore
@shell coyote U have both lethal settings and lethal configs, which both do the same thing i think
- stop using old mods. 2. use DiskJockey. 3. Remove LC_API
it literally blends in with real errors
Its a joke message because someone left a review on the AC thunderstore with that quote π
You shouldn't be having errors at that point of chainloading :/
yeah but it funny
#1186884307332108339 message
see here
its like 2 or 1 line of error
trying now
Bro wants to manage the settings manager that's managing settings ._.
DiskJockey is so goated
^
It's the ONLY Boombox mod you should have lol.
And also people can play whatever they want without filling up a modpack with soundfiles.
save more room for custom TV videos instead
Also you can even stream porn through it if you want to, if you're that kind of person :S
^
one mod wanted it
yeah u prolly have a lot of mods that do the same thing as eachother
It being only 166mb is impressive tbh π
U just gotta do some housecleaning for u modpack, remove redundant mods, and i bet it will start working alot better
AC replaced like 10 of the mods i was using
I have a python script that stretches to fit TV ratio and compresses them down
I remember you saying, it's so good
Always start your modpack with Advanced Company & General Improvements.
If you see a mod that does what either of those do, don't install it - really simple.
Try to minimize the "realm" that mods occupy in ur pack. E.g. If you have a mod that messes with sprint speed, dont stack it with AC
problem is
about none of them clash anymore
its literally just stuff like buyable stuff, map, qol changes, skin, a sound mod
fair AI
Remove Fair AI
why?
I bet you got AiFix mods and also got other AI mdos on
mods*
Like why you needing QoL if GI/AC provement most of that?
Also to all, this is really an intruiging mod :3 https://thunderstore.io/c/lethal-company/p/Danos/LethalStats/
A Mod for the game Lethal Company that collects and displays your stats at https://lethal.splitstats.io
also wym skin
First kind of public leaderboard in a way I guess or good way to keep record of stuff ;D
Funny to see how many people died to Gravity
ac compat?
This is what it ends up looking like https://lethal.splitstats.io/r/aeniema
A mod for the game Lethal Company that collects and displays your in-game stats at https://lethal.splitstats.io
Works with AC yeah
U still have like 2 config mods
018d41b9-1976-cee0-e58e-5c8905a9ed75
current version
down to 58 mod
from about 80
._. "Why my modpack don't work, everything works fine except it doesn't work".
even the slightest mod that I think it conflicts with AC, I destroyed
well, it used to work, BEFORE THE FUCKING UPDATE
check the modpack
see for yourself
wht else theres left
that conflicts w it
send a photo of ur mods cuz uh
they sent the code
yeahh but im not home 
got alternative for jockey?
Yeah just don't update things because there's an update? Should've kept a a backup.
whats wrong with jockey
Are you good hommie?
Yeah there's no loader like Jockey for TV that I know of
wait there is a youtube mod for tv? ._.
but it runs off putting links in the chat, which in my experience is a little janky
I wanna push my modpack but i cant until this lethallevelloader cost thing is gone
I just share my pack with people instead of uploading, uploading means maintaing it and doing people who flood the site with modpacks D: haha
i dont upload onto r2, i just share with a mediafire link
Auto install with batch script
no, I just have like a 12 person group and it sours the game if i have to fix something while everyones waiting
Almost at 150 mods
Overhauls all the sounds
Is it noticable?
hmm
Lethal Res is really nice, if you want something louder and crazier there's the Abyss pack
You should see if they're replacing audio at start of chainloader when starting game
takes like 10 seconds for it to do it
Like 300+ audio files I think
Fun part about "AC updated now nothing works" is always that most people also updated other mods at the same time
but then proceed to blame AC
Happened a lot with LethalLib
like 2 times
That they did an oopsie and people blamed AC for it
People have too high of expectation for mod compatability with this game
think it will be like modding L4D2 or something
I am nearly finished with the necklace for Tataru. After that there is a weirdo named Hildibrand waiting for me π€£
Better get those fine relics
I just don't understand how people think like chucking 100-200 mods in pack and keep constantly forcing updates within the pack is a good idea π Especially when not even making a backup of latest working modpack ._.
It sounds fantastic
had to restart once for CustomSounds to kick in
Ow yeah LC/CustomSounds needs a restart on first launch yeah π
Does too many suits only support 5 pages?
I just added more suits, and yet, 5 pages
rack still full
Odd!
Nothing in config for it
I think TooManySuits has issues for it atm also check if your MoreSuit suit limit in cfg
aah, i didnt know there was a moresuit limit
Trying 200 loaded suits π
Wowza
Theres no excuse for suits to use this much memory
Yeah there's a 100 default limit which you can change. Holyshit how much ram do you have for 13gb to be 18.5%? My maths bad. 64gb?
bcs suit is in 2K
32
Still, 200 2k images isnt 14gb
A 2k uncompressed raw file is ~6MB
Not my problem though! i have more than 8gb
π
Bro nearly got a suit for every day of the year xD
suit loaded in ram after some process so they appear in rack suits, that's consume so much ram
i already ask the dev, that's what he said
yeah
make 2d pic to 3d polygon
and saved in ram
odd way, you should only need one 3d polygon in the ram, the texture is always applied in the same way
oh well
Do you have a modelapi installed? Emotes do some really weird stuff too
Is emotes loading every single emote into ram constantly π
Im afraid that some of the model replacements on the store are like 2 trillion polygon movie quality models
Which emotes?
ME?
moreemotes ofc
Yeah they dooo the iassac clark model is noice but yeah having like 10-20 of those starts eating the rams
Its always a good sign when the "lethalcompany.exe is not responding" pops up briefly before loading into the ship π
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Patches.LobbySizePatches.ReadConnectData (Unity.Netcode.ConnectionRequestMessage __instance, System.Boolean& __result, Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext context, System.Int32 receivedMessageVersion) (at G:/Unity/AdvancedCompany/UpgradeCompany/Patches/LobbySizePatches.cs:916)
(wrapper dynamic-method) Unity.Netcode.ConnectionRequestMessage.DMD<Unity.Netcode.ConnectionRequestMessage::Deserialize>(Unity.Netcode.ConnectionRequestMessage&,Unity.Netcode.FastBufferReader,Unity.Netcode.NetworkContext&,int)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0076)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <895801699cfc4b4ab52267f31e2a4998>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()```
is that an issue on my side or not
more emotes onky has 10 emotes tho
If you got Bepin console enabled, log freezes can freeze the game also for a second or two - why I disable console when not testing and actually playing π
Is that in the bepinex config file? i never peeked in there
Do u know if winhttp.dll is something that i have to keep with my modpack?
BepInEx.cfg -> Logging.Console -> ConsoleEnabled = false or something
yes it's BepInEx's dependency
nvm it was my friend using the wrong modpack
https://thunderstore.io/c/lethal-company/p/fumiko/CullFactory/ - Nice new addition to my modpack :3
30odd frame increase on a dense generation I will check custom interors now
I shouldn't imagine it would affect how a dungeon generates.
It also lets me get 80 frames in Genimedes xD
not so much generates, my concern is some weird property with custom dungeons makes it think "distant" is like 4ft away and unrenders parts that shouldnt be
What is SDM
Scarlet Devil Mansion
Does it effect gameplay in anyway or just spit out console errors?
Ow that what just happened killed my fps and broke fireexits. But Don't know if it was Cull that caused it, log said it was SDM--Genimedes
The error log you posted only has cullfactory in the stack trace
I posted 2 logs
ya but the other ones outputs arent even marked as errors, just saying it failed to gen parts of the dungeon
CullFactory went nuts after SDM failed to create it's branches properly
Yeah which CullFactory needs to know distance to render.
So either/or
Though i would bet that failed to generate is a natural process when generating the dungeons
Branches shouldn't fail to generate period π
Why I tested it against SDM because it fails often
As with scoopy 0 issue π
Iβm gonna have to test that with
Well
Basically ANY bodycam mod
Bc if that culls far away rooms, iβm assuming that the rooms are just gonna be invisible through the bodycams
Since youβre far away
Yeah it's been pointed out already about bodycams of which pipeline to use.
hell, not even in the facility
hm, i thought since it was under info maybe thats just it going "this fab doesnt actually fit here, put something else"
Can you test it with more-interiors
Yeah sure
Does running in front of the company counter make the door open, ive never noticed that before
forgot to post 120-150 fps for me
noise that creatures can hear like Mimics or Eyeless dogs
Any noise makes counter open
(Mimics being "Masked")
So no errors or conflicts? just with the other interior?
And i assume this is only culling the bits that NO player in the lobby can see, so helmet cams function fine?
Well Helmet Cams has it's own view distance so I don't know how it would work all together with it - I don't use them. Also OpenCams perhaps most accurately player cam atm I think I could test it with it
Opencams channel on here said something about issues with modelreplacement and cosmetics
ModelReplacement I don't know Cosmetics should have no issue π
I can see my self with cosmetics in all 3 cameras when I tried (internal, external & player cam)
Also in multiplayer.
Whats the advantage over the OG helmet cameras mod?
it's 1:1 what the player is seeing basically.
Can you adjust the quality and framerate like with OG?
Should be able to yes
Yeah
sweet, ill have to check out culling and opencams
I'm on it now with HDlethal, about to see - forced lod to 2 as well to see how that affects it.
Getting warnings already from OpenCam
I'd imagine culling wouldn't be a problem with other cams π
But they already have their own viewdistance too
They should just be placing a camera from the player point of view
Ow it's working suprisenly
Depends on if culling's not-rendering is client-side or if applies to all players in the lobby
Nah don't use culling with cams I'd say atm
U said it working though yea?
Until I actually generated dungeon then camera made it go crazy π
lmfao oh well
How are you testing? singleplayer?
Both but if it's not great in SP it deffo not gonna be any use in MP π
Would you say opencams is more prone to incompatibility than the OG simple one?
Only way btw for desyncs with XP and perks happening is some mod F'ing around with allPlayerScripts variable
I haven't ran into anything that's not compatible with it myself but I usually will stay away from cam mods, makes game much easier and also impacts performance for some people π Communication is key for survival π
PlayerControllerB playerControllerB = allPlayerScripts[assignedPlayerObjectId];
Because if this isnt set to the correct player controller it will desync
But it would also lead to heavy desyncs without AC anyway
Lethal Progression did some funk with me when I tried it but I don't remember it causing desync between players π Anyway Emotes strike again with this sort of stuff? xD
I am basically thinking about say f you all to other mods in networking regards tbh
and just override the methods in its entirety
And wont let any other mod do stuff to networking methods
(For the connection part)
Ive balanced it by increasing the tp cooldown lol, i feel its fair
That seems like a fair trade I guess π
Know when to teleport easy, but can only do every 40 seconds
How would this affect stuff like CustomSounds with Network behaviours on?
If they do anything in OnClientConnect or OnClientDisconnect OnClientDisconnectClientRpc or OnPlayerConnectedClientRpc it would break that stuff
To be honest, it would be great if something could control everything networking wise instead of arguments between every line because something is trying to overrule each other π
Dunno why any mod which doesnt to lobby size patches would ever want to hook into those methods anyway tbh
To play a little jingle when someone joins the lobby
OK, so wont patch it and wont fix the bugs those mods introduce π€·ββοΈ
So its either jingle or AC
Why you want a jingle when someone joins, they can just scream down the mic for you D:
xD
Jingle their nuts on mic or something π
Tough decision
would be awesome for anyone with the xp error to finally give me screenshots of the debug menu
Hm? the xp error?
Has anyone posted steps to reproduce it?
Unless some mod seriously fs with the game
I've honestly tried a bunch of stuff to replicate what ever they were saying but I've had no luck π Only way i've given other players perks is if I've saved the progress in profile instead and shared it but a bug version of this I have no idea.
That much that I think some people using MoreCompany and renamed the dll or anything like that
fing that big
When you say you want the debug, ur just talking about the "debug" keyword in the portable console?
If i encounter i can get it
If all players have the correct client id, its an user error
and they shared their save
I guess I will rename the save to use .save ending
If the save file text editable?
Isnt the save stored in locallow gamefiles? i dont think r2 copies that over with the modpacks at all
If you dont set Save in Profile, yes
My AC config file is 36,000 lines π
@solid pivot Would unequipped cosmetics contribute to ram usage?
yes
Are they all loaded into ram regardless of whether they are being previewed in the cosmetics menu or equipped?
Yes, exactly like MoreCompany does it
odd
and yes, some cosmetics are way too big
like 30MB assetbundles
with 5x 4096x4096 textures
stuff like that
I just dont get how its like 14x the size of the entire modpack in ram
Because assetbundles are compressed
Good ass compression
30MB are mor elikely to be around 110-120MB
Is there a rough estimate to corerlate filesize to ram usage?
no
depends on file content
if you use ARGB32 as texture format it might get compressed from 100MB to 3MB
but in RAM and VRAM it will be the full 100MB
Is there some tool to measure ram usage per mod or assetbundle in lethal company?
I'd just stop loading a bunch of loaders for TV/Boombox (use DiskJockey) and stop having 100-200 suits.
oh yea, movietextures tend to be huge
haha
Indeed, they're massive π
oh well
Like suits ain't toooo bad but boombox audio and ESPECIALLY loaders for TV shred through ram
I think everyone has 16gb atleast π
Unity really isnt a video player
Better use middleware like binkw for stuff like that
Or add VLC to your game
and use VLC to render to d3d context
and add context via C++ code to unity
Game wont crash if it runs out of ram right, just stutter?
Game might lock up if you ran out of ram and/or crash.
Oh well
Out of RAM can potentially lead to bluescreen of death
If you're out for long enough yeah, you'd get bluescreens pretty much π
I can very easily create an exe file in C# which will crash your PC to BSOD within 3 secs
Goodluck everyone else π
And while it runs you cant do anything xD
Just create 64 threads and malloc the hell out of the ram
Happens too fast for windows to react correctly :3
windows will panic and BSOD
Which is the right way of an OS to handle this situation
Epinephrine is to humans as max thread malloc is to windows
Spam AltF4 and pray xD
but yea, vlc unity is way more efficient
it streams videos instead of loading them completely into ram etc.
Actually don't even work these days because CPU's are so fast xD
Faster bluescreens yummy
have it embed itself into the startup folder
VLC also has the advantage of supporting a lot of codecs
Is the amount of ram the videos use proportional to the size of the video?
You can even watch twitch on it, without ads and stuff :3
but psssst
π€«
Twitch hates that trick
They all hate the tricks this year π
Lady on an airplane was staring at my laptop screen the whole time cause i was watching movies (that ive purchased and have a license to view!) on fmovies
ooook
Bros got the white console window
@solid pivot id send a bug report but i have no idea what this is?
Bro how tf you got lightmode on it xD
1.1.0 Beta 9 Hotfix 6 (1.0.137)
- Fixed a bug which resulted in other mods being patched multiple times
- Fixed another source of potentially lobby desyncs
i copied and pasted into notepad lol
wait
Ow that makes so much more sense
NEW HOT FIX? π£οΈ
If you want an instantly closed ticket, go ahead :)
hehehehe :P
Why should this be anything weird?
Its a message about what AC did
Dont you want falldamage perk to work?
Adding a * FallDamageMultiplier to different values related to calculating fall damage isnt out of the ordinary
Is it applying multiplier to fall damage (hence the negative health like looking values)?
I do! However it seems to me like it was trying to do one thing multiple times or whatever... and im in the midst of trying to figure out why my fall damage is severely increased
Because of stuff like that?
-48.5f * multiplier
-45f * multiplier
-40f * multiplier
Oh!!! I see, so its multiplying damage for each kind of possible fall
I see
is fall damage clamped?
ur right, i do
I dont fully understand my own issue though, my fall damage is broken even though I dont think i changed anything in your configs (i only changed the percentage of change to be lower).
its either 30, 50, 80 or 100 (kill)
Why like that instead of just multiplying distance by some constant?
I dont increase or decrease fall damage at all
interesting, that means people with 101 health cant die from any height
I only increse the height you can fall from
As I stated, I do this because all other things would mean to make NO fall deadly
as you would always end up being criticall injured and heal
Only damage = 100 will kill
makes sense
Actually if it's clamped to health wouldn't that mean the increased health from LGU make you immortal to fall dmg and leave you what's left from over 100?
If you have 30HP and get 80 Damage you wont die
You will have 5HP and be critically injured
thats what i was thinking yeah.
100 can instantly kill
GODMODE ENABLED from falldmg anyway xD
Critical injury second wind lol
so different things happen depending on the fall, its not really a matter of you changing the fall damage
20 likes left for page 1 top rated :3
MARKIPLIER WHERE ARE YOU >:D
I find this so funny
totally broken mod doing nothing more than 1 line of code and a bad attempt at syncing weather
Youtubers and Sheep People to blame for it tbh π
Does AC have a way to increase stamina regeneration?
People just follow trends like the masses π
no
No. manage your stamina better >:D
But stamina drain perk does effectively the same thing
Unless @solid pivot adds it in?
πΏ
@solid pivot One thing though, without changing the base fall damage, I kinda got my knees broken after only stepping off the ship. Can this be caused by that issue? (cuz im 90% sure i have no other mods that change base stats)
Adding a stamina regeneration perk would be very difficult to balance
Nah, I could deactivate it by standard
So you can decide between stamina usage perks or stamina regen
Or activate all and say f it all
Wouldnt be balanced then tho
hm, super high speed, super bad stamina drain, crazy regen
Stamina Regen basically is both, sprint stamina and jump stamina in one perk.
It wouldn't be balanced at all, giving people who want the option though isn't a bad idea π
So yea, will think about it. Isnt hard to add
do you think the inventory slot perk, as is, is balanced?
damn
Not at all
You should limit it to 6/7 slots tbh
Thats what I think would be balanced :3
10 slots are way too much but some people wanted 10 slots
thats what im trying to do yeah. its just a little difficult to tell what xp amounts would be balanced
do the shoes just stop working forever once the effect wears off?
mhm im pretty sure
theyre broken and fun but only for a little bit
"landing_speed": {
"active": true,
"base": 2.5,
"change": 0.5,
"prices": [
50,
100,
100,
200]
lol
change is subtractive btw
yeah sorry but this! want to make sure this is correct
yes
so some other mod is messing around
2.5 is 2.5x slower
is that how you set it to be?
yes π
do you think its cool!!
i might want to do a similar thing, to have time to give each other a pep talk or something ::P
I think its interesting, I like to encourage people to contemplate where to spend starting XP
i have everything undercut below vanilla values by default, with a cheap upgrade infront to bring it back up
Yea, I like people engaging with the configuration for perks :)
Its meant for you to create awesome rulesets
I give 200XP, enough to bring stamina drain, sprint speed, jump height, and jump drain up to vanilla, or they could sacrifice one to get an extra (4th) inventory slot
i set it to where you have less then average abilities, like stamina and sprint speed, but give like 4000 exp up front
idk i just like it that way
I did alot with the loot table configs
Made it so easy to tune planets to exactly where i wanted for price/scrap value ratio
@solid pivot Is there gonna be another hotfix update anytime soon?
For what exactly?
For anything, Im gonna pack up my modpack and if theres another update releasing in like the next hour or something i might as well wait for it to have most recent vers
I have stamina regen finished but didnt want to upload for a single feature
guess I could upload it and go to bed π€·ββοΈ
1.1.0 Beta 9 Hotfix 7 (1.0.138)
- Added stamina regen perk
I recommend to not activate it tho. Its activated by default rn anyway
not recommended cause it isn't bug-proof or somethin'? Or not balanced XP wise so it could be unfair? o- o
just set it to- oh well you already released it
Yeah I mentioned this last night
That when you have the stamina and weight perks maxed the default regen balances it
You're welcome
Activated by default, So we should deactivate it?
probably balance it
I recommend not using it or balance it
make it 5% or so
its 10% per level rn
6 levels
200, 400, 600, 800, 1200, 1500 cost I think
1000xp for 20% regen boost, single level π
so fast? wtf
Default value 90%
So if you disable it and set a specific value what would you recommend?
ty so much!
I mean... 10% each... that's actually somewhat balanced-ish
I liked the stamina stuff as it is rn
Fastest updating mod on the site
I have to test if stamina regen isnt too powerful xD
Okay got it ^^
actually... it depends on how the percentages work
80% default value, 20% boost each time, 200, 500 XP π€
its a multiplier
100% is vanilla
120% is 20% faster
So if a full recharge of stamina takes 15s
20% faster means it takes 12.5s
hm .,. ... yeah... gotta be a tad higher...
formula being time / %
in terms of cost
I think im gonna rebalance everything so that the player gets enough for exactly two perks, they are all one deviation below vanilla, must choose 2 perks to return to vanilla value
nb4 potatoe releases perks for jump delay reduction, height reduction, item-grab reach