#[Deprecated] Advanced Company
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Apparently so
Due to lazy recoding on the player count variable or smth
If I remember a response
Wouldn't it just be easier to turn it into a variable
Making it incompatible potentially with any game update coming
What does the peeper do
It stares at coilheads for you
It looks at coilheads for you
oh
It's a tripod with cameras in every direction
Yo my MoreCompany looks a bit different
Does anyone have a list of which mods AC replaces?
Wake up, new more company update just dropped
I think we got... Weather Multipliers, Lethal Expansion time/moonsize/spawnmultipliers, MoreCompany/any bigger lobby mod?
And some credit and deadline modifying mods but uh
Currently not working it seems lol
Calling those features by the name of some other mods makes it sound like a simple copy paste, which it isn't.
There's multiple mods that have overlapping features.
I suppose, but those mods can be replaced by AC
Which I have done personally, since testing packs is easier with less mdos than more
not the authors fault the mods are named by the name of the feature
Also it's easier to mention LE than mention 3 mod types that do the same as the listed effects
You only need to mention LEC not LE
My fault for not fully reading the context before replying.
LEC doesn't give you the ability to modify deadlines, time, map size, etc though
Really doesn't matter, LE just has a slightly more user friendly experience
lol
As in the visual configuration system over editing the .cfg
AC does all of this minues Deadlines (You have a perk, and also ability to extend deadline)
Deadline modification is supposed to be a feature in this new version I think.
Pretty sure we weren't talking about AC vs LE
Oh good, rolling back 1 version keeps my configs at least
I don't have to spend 10 minutes redoing cfgs for spawn weights again woo
LE is incredibly bloated and most people only need/want it for custom scrap/levels etc. Its UI for gameconfig is a total mess why you would prefer that over anything else is beyond my comprehension ๐
Progressive Deadlines?
Dont have progressive deadlines
Mk
At least not yet, I want to add some quota related stuff later
When I have curves :)
Gotta get those curves
curves go up
Looks like a subway system map lol
stuff like X axis = days, Y axis = quota
X axis = player count, Y axis = Max enemy power
And I want the curves to also allow you to enter parametric formulas :)
So you can just define
f(x) = y * 2;
still better than plain text imo
Chaos
Truly the most advanced company
Speaking of power, is there a way to override ghost girl to spawn multiple times?
Not yet and I guess it will break stuff but dunno
Thats why I havent made the maxNumber changeable yet
Noted
Need to test if there are problems
I can't wait to troll friends with 20 ghost girls and tell them you're hallucinating
lol
Honestly nevermind lol
Savage Company ๐
Haven't testing since new AC update, will be doing so soon.
Well the code to override MoreMoneyStart does exist, since the latest version of this mod does appear to be overriding it for me lol
So there's something there at least
And trying to open config for my presets in R2 is not working lol. R2 is not liking trying to open some of these json files for AC
Broken things are funny
This pushed out to me so quick ๐ค
another update lmao, the TS team have been contributing performance improvements which should make things much smoother on the next release
:)
Potato...
its your mod that breaks the jumping height
your mod alone works fine, with other mods it breaks after the last 2 updates you make
@solid pivot apologise for ping but its urgent
You said it works with AC alone
yes
So I dont see why its my problem now?
but on my modpack + the update of your ac
it breaks
because
the last update you made
broke it
Find out which mod breaks it and ask that mod dev
.....................
I only use transpile
You should just have on the AC Thunderstore page lol "I heard AC has a lot of incompatabilities with other mods so I'm not using it"
how am I supposed to know which mod it is in 81 mods and almost none of them does something with jumping
other than LGU
As the very first line now
Easy: Deactivate half of it => Is the problem still present? => Yes, deactivate another half => No, activate half of the deactivated mods
Breaks jumping height, as in you can't jump...?
repeat this step around 6 times and you know which mod it is
jumping height is half of vanilla nad its fixated on it
even if you change the base value
its always this
Say Potato, what's the Starting Credit variable called in the json for presets?
Yea, seems like some other mod overwrites the jump height
I'm trying to update it in json right now since the UI is broken
Yes because I fixed jump height and added it as a transpiler. lol
none of the mods does interfiere with it
It didnt work before
I had to for the new cursed item
So I should now remove the new cursed item so some other mod breaking jump height will work again?
I'll have to do my jump test at the company building and other places to see if I feel a difference
@solid pivot What's 134v update? there's no changelog for me D:
It doesn't seem to exist lol
The update version seems to be 133v according to R2 anyways
Uhhhhh
Configs still work
Im in the future ๐ฎ
Except the ones replaced by the new update
ok
Good
I disabled
It does say 1.0.134 on Thunderstore as well
all mods that even is suspected of jumping
lets see how it goes
#FutureGang โค๏ธ
Trolling me
๐
It wasn't there 20 mins ago
Awesome update fixed the very bug i sent screenshots of lol
How do you all break your modpacks so bad? I just updated and there's 0 issues ._.
Unsure, then again my pack's only like uh... 35 mods? 26 if you exclude library and util mods
I don't think LGU causes your problem @shell coyote Unless you got some perks on from there like stimpack etc
lgu isn't it
its either
anon patches
jetpack handling
or hook gun
one of three is confirmed conflicting with newest update
thanks to hours of testing with me and my crew
I love the new menu for configuring mods
What's anon patch>?
just a mod that makes movement better and adds instant jump + crouch jump
There's your issue.
I really doubr it does anything with jumping tho
its hight atleast
it just allows movement
If you want to fix the jump delay use JumpDelayPatch
And it automatically adds moons instead of you needing to do it manually
This is
amazing
Oh ho?
Stop relying on your doubt, disable it and see ๐
Can you set the dungeon size to lower than 1 without the game dying i wonder...
Probably not
time to F around and find out
I forgot that's what the skybox is
According to LE, yes but it may crash
IT JUST CRASHED
gonna find it in 5 mins
Lol
And case and point
I was about to say don't put dungeon below 1 xD
there you can add it to incompatible mods
1.1.0 Beta 9 Hotfix 5 (1.0.135)
- Fortified jump height transpiler
If this one doesnt work you are out of luck
No i must disobey all rules to find out what happens when you break them
I already knew there was a possibility considering that Lethal Utils has the same config option with that warning
The day where Potato becomes the supreme mod of all time approaches
Hmm, wonder who you're talkin' about because birdies twittered to me that AC might make an appearance on one of the biggest German gaming YT channels soon-ish ๐
German?
yea
But good to know
this mod breaks the jumping height
so its incompatible as of your latest update
you can add it or whatever you want
I mean, Insym highlighting my mod will probably make its popularity go trough the roof
What is a jetpack if not a not quite self exploding rocket
well I wanted to make jetpack a usefull tool but
Lmao what
guess Ima make the sacrafice for AC
Potato what did you do
I've been trying to get @torn vigil on it for so long ๐
The file it's flagging as incompatible was one I made like 10 seconds ago xd
I love broken features
Probably because deadline > 3 days?
Curious do you use LCBetterSaves as well or nah?
i had this before. randomly. Worked anyway ๐คทโโ๏ธ
please fix your gamma tho it's killing me xD
Also no, it breaks Lategame
And this is supposed to be percentages correct
Changed readme on github a bit
Yes
its percentages
As I didn't know LuigiNut & LGU conflict with one another, I'll take note of it if I wanna incoprorate it whenever (I know I'll need to disable some stuff if I want it to mesh well with AC)
Cool
I use it and i have no issues.
Just noted it's missing the % sign
Which channel do you mean tho?
https://thunderstore.io/c/lethal-company/p/Rocksnotch/IncreasedDeadlines/
Will this mod conflict with the Deadline feature?
Yes
I will replace many more small mods like those in the future
So you can have 30 mods in one
Best part is
instead of having 30 mods which might have incompabilities
its 1 mod tuned to itself
You can have one mod which implodes on itself
And applying stuff with the gold standard
Hm. If I disable the feature to change deadline in AC, will it still conflict?
Ah doesn't matter. Let's just try it and see how badly I can make the game explode
Potatoe should remove sell limit in company building ๐
iirc Zeekers just manually put the value for the sell counter to like, 12
When I download this mod I only have 3 hotbar slots. Is that changeable? or is it most likely a mod conflict?
You can change it
As a German you probably know them. PS: group of 5. Don't want to name them specifically just yet because I'm still in contact with the guy preparing their recording sessions and I don't think they they decided on what they want to do yet. It's either 'more episodes but modded' or 'Verstecken in Lethal Company' xD
When you start a save, head over to the perks tab and change the "Inventory Size" value, if you want it back to vanilla, change it from 300% to 400%
Got it. Thanks
If you're set on keeping the perk active, you'll want to readjust the costs for this perk upgrades to be only 6 upgrades at most (to cap out at 10)
Easy way is just whacking off the first OR the last entry on that list
The list has an entry of numbers (i.e. the cost per upgrade of the perk), entries are seperated by commas
Brilliant idea
P?
yes
So far it doesnt seem that any content creator mentioned my mod tho :3
Even tho I ask kindly to do so
ye idk how
i literally only found ur mod through ratings
its like silently popular
idk how u did that
Yea, page 2 most rated XD
but no famous person playing with it
Maybe they are actually like
๐
Nah!
Dont wanna mention that mod
That mod which is basically a 700kb DLL
700kb code basically, there are no images or other resources embedded in the DLL
Some people dont see how much work this is. Probably one of the biggest DLLs in LC modding
my bro is actually him
I mean it's inevitable when the modder stops supporting their own mod ๐
Is this possible to replicate this in advanced company using this method?
This sounds like General Improvements ๐
Itโs because it is
๐คฃ
it's the mod dev of it ๐
๐ Let me be dumb plssss
I tested MinCredits against Starting Credits for AC and worked but haven't tried it yet with the last 2 updates that hit AC ๐
Yeah I think general improvements would work totally fine with it, I just think it would be cool to have extra options like that if just using only advanced company, or wanting a super small pack.
I get what you saying but wouldn't you still want General Improvements for any pack anyway? It has most of the wanted tweaks/fixes in one mod?
Yeah, but sometimes when getting on with friends everyone wants a super light pack.
Gi, AC which comes with Bepin & InputUtils is only 4 Mods, that's pretty light ๐
I donโt know, mainly I just think it would be a cool to have feature, and AC is already becoming a mod to replace most mods.
But yeah, itโs not necessary, just cool to have.
WARNING
Because this mod can shift inventory slots around, if you play with people who do NOT also have this mod installed, the slots they are aware about on your character may be different, and as a result, they may not see you holding what you actually are.
๐
Having more control over the credits I could understand totally. I would still 100% use GI and also still always recommend to use it alongside AC ๐
Seems like I need to add those inventory tweaks to AC
๐คฃ
I wonder if the people who reported desyncs to me were also using this mod
I think this happens with most inventory mods tbh as they're not host--client synced. I think they only one that was was ReservedCore?
OW
Which is the reason I cant simply remove my inventory stuff
Its very integrated into the mod
me and my friend are stuck in seed screen this is our mods list
How hard would this be to add using a similar method?
Oh i am so sorry
I need logs
For a long time I havent heard of the bug "I dont see my own perks but the ones from someone else"
Seems like this nasty bug is fixed
The day where? AdvancedCompany is the definitive multi solution mod for all the QoL features and anyone who says otherwise is sniffing copium xD
Like this expert?
Log.LogError("\"I've heard advanced company has lots of mod incompabilities so im not using it.\" - Some expert");
Will never be forgotten xD Forever forged into history itself
I heard AC has the smallest incompabilities to size ratio
Had a guy tell me earlier in another channel that AdvancedCompany was "just a cheat mod". Man's probably has ReservedSlots lmaooo
Like bro, if you feel literally anything in AdvancedCompany is overpowered, change it
That's the power of AC
I'm personally against having six additional inventory slots so I capped the perk at two (and increased starting amount to 4 again) and made them very expensive
Boom, problem solved
Or just turn off the Perks entirely if you want
But nah, cheat mod
So anyways ReservedSlots when
Any mod is cheating
๐
I personally don't mind but others do so yeah I do the same
And I spent way too much time checking
But no seriously, I had a friend group that was addicted to ReservedSlots, they were hesitant about AdvancedCompany but once they played with it they loved the new equipment and immersive feel
ยฏ_(ใ)_/ยฏ
I'ma yoink that gif, thanks
Spending 300 credits on a walkie flashlight combo in another slot feels fair because you can lose it
Those cool new rocket boots don't do shit when Mr. Coilhead snaps you like a slim jim
Yeee
Best death screen :3
It's recognizable but feels vanilla in its implementation
always appreiciated how much cleaner it is ๐
Like the inventory slots for equipment feel natural
Gotta redo all my perks config since the update deleted it but that's a future problem when I move to Colorado
VerticalLayoutGroup missing
I won't deny MoreCompany was good to have before AC existed, but AC is just so much more stable
I had quite a few conflicts and issues with MoreCompany
Same with ShipLobby
Now I have both in a pretty Advanced Company package
With Light shoes
:3
@split mist Have you been hoppy yet? :3
Like a bunny? ๐ฐ
I still have yet to find the Light shoes... But unfortunately moving takes priority
And no, I haven't
Bunny go hoppity hop hop ๐
Been a tad busy packing
Got enough time on my computer to upload a couple bug reports and fuck off yesterday lmao
Ty for confirming it was a ChillaxSCRAPS issue BTW potato
yea, they set wrong values
1.0 is 0lb
2.0 is 105lb
Thats just how the game works
so 0.0 is -105lb :D
It doesn't appear to affect anything in-game atm since I think scrap weight can't negatively affect the player but it's good to know
Was this ever implemented, I donโt see it in any of the patch notes.
Ok thanks for the clarification
It was a whoopsie with an assetbundle
1.0.134
- Lost to the void
- removed herobrine
- Didn't happen, don't let the media tell you otherwise
- Added Herobrine
shit
- removed baked potato
Yes
Its in the logs
And if you divide the size of a mod by its incompabilities
I am 100% sure that AC is the most compatible of them all
https://thunderstore.io/c/lethal-company/p/ZG/ScalingStartCredits/
waiting for this mod feature if possible ๐
That hasn't been added individually, but Potatoe did add a starting credits setting if I remember him saying correctly
So you can just say "How many players will I have?" before starting and adjust accordingly
yeah like more dynamic since some people can join late
then next day he will get his credit added
Yeah that would be nice
^ Was what I was thinking tbh
should, yea
I was gonna ask you to add a removecredits like a dummy
Instead of just trying a negative number
Like the other day when I was trying to flip an object in unity and couldn't figure it out... Just set scale X to -1 smh
i just need enough credit for pro flash and shovel for each person
One change I plan for late joining soon
Stinky negative numbers don't work with my brain
Save player positions etc.
And if a player has a DC
and rejoins
They are placed where they were and can play again
You don't think that'll have any catastrophic issues? ๐
doesnt help with late join
Of course it might have issues
I am pretty certain my sync is pretty good by now tho
Speaking of which, this isn't a full bug report cuz idk how to reproduce it, but the other day I had a disconnected player who stayed in the Death reports and basically stayed connected despite disconnecting, though he didn't show up in the ship or detract / count as dead
His player was stored in the playermodel area that floats out of bounds which someone else managed to swap with him by using an Uno Reverse Card
yea
I had a problem with a disconnecting player as well when I played last time
thats why I want to investigate this further
Valid, valid
He tried to reconnect and then was watching me on a planet where I wasnt any longer xD
I was in orbit and he saw me standing on march xD
We recreated the lobby then
I need to just uninstall ChillaxSCRAPS tbh, it's buggy and the dev doesn't update very often
I can mod in my own Eevee Plush scrap
i just set each 0 player XD
theres another mod that adds eeveloutions a scrap
so everyone get credits
Not to mention the dev doesn't have a thread here
๐ Send? I don't necessarily need Eevees but my friend would flip his lid
lol
If you use it, can you send me a screenshot of how they look in-game whenever you get a chance? Can't really mess with my mods rn, still prepping for my move
If not that's okay
i do plan to add it to my pack but likely wont be able to get in game until friday
Valid
Where that XD
No worries then
Titanic Level xD
Holy shit
This is the first time I tried the cosmetics menu of AC
and god damn it's clean
@lost python It's so good right? I mean just having catagories make so much difference alone ๐
Who wants to scroll through one mass of page I do not know
I should put in an official bug report for the belt cosmetics being a smidge off-positioned so Potatoe has to fix it ๐
so what cosmetic mods do you guys recommend?
Mine ๐
currently I have MikesCosmeticPack because Touhou is in my blood ๐
Halo ODST Alpha 9
ayo?
๐
there's a halo cosmetic pack? ๐
pog
why does that sound like a reference to the rock's wax statue lmao
But my pack aside, NintendoHats, AbsasCosmetics and HexasCosmetics are what I use
๐ค
Anything else I want will likely be added to my own pack, sooo
i'll check yours, absas, and hexas
I also use Happy Hats
don't really need hats currently since i have Mike's Cosmetic Pack for it
Damn
Touhou hats my beloved
Fair, I also just really like NintendoHats cuz @sturdy marlin is the goat and has helped me extensively
Hats
none can top that for me
you should get it if you want to have touhou cosmetics ๐
I will. After I make sure this pack works fine
Having cosmetic mods on a singleplayer profile sounds funny
@solid pivot
have plan for disable and active HUD the Battery Bar bottom Inventory? for make like vanilla,
because me and my friends don't really like it either. the inventory view changes too much
no plans for that
last person who asked showed me their mod list
and having eladshud on it
๐คฃ
I just use Elad for health but and disable everything else ๐
I just like a clean screen :3
I use Health Metrics for that since I like the top left guy and the stamina meter
one of the small things that made me fond of lethal
Treys is good too if still functioning with stuff ๐
aside from the dropship music
I personally can't stand this, it doesn't look like Lethal Company to me anymore xD
Like it's definitely clean, but I miss my grungy company
I can put PP back on D:
same that not like LC :))), like different game
i hope somebody make Healthbar like this is
Idk I'm weird but I like the vagueness of the healthbar, feels intended
Though it feels weird at times in tandem with AC damage reduction perks
"Do I still die in two hits from spiders? Yep" moment
Spiders can almost one hit you anyway ๐
As a spider lover, bunker spiders are not friendos XD
but if I see a disconnected catwalk where you need a beam to jump over, then the spider is laughable
I had spiders once, I think it was just some wild spiders in the grass
pretty cool creatures
yeah idk what they were
why does ur shop look so long
they were helping us control mosquitoes so parents agreed until the spiders just left to the wild
Once you realize that 99% of spiders aren't dangerous at all to you, and none are fatal unless you have other conditions like an allergic reaction or heart conditions, they stop being nearly as scary
FOV (Field Of View)
Even with like a brown recluse, it's an infection that gets ya, not the bite
That looks a bit better with the PP for sure
100% better with PP, I removed Ryan and Textures to have PP back :3
if i ever visit ur house, and i see one missing im dipping โ ๏ธ
pro tip: before using vacuum cleaner always check for cats behind your monitor(s)
๐ข
THAT is valid haha
Report it to Thunderstore staff in #thunderstore-moderation
Thanks for info! much apprecaite
I gotta ask. As anyone tried the stranger things mod?
Adds a new enemy with more planned it seems.
Ya but isnt that only for multiplayer atm? Should work solo... guessing? lol
I so hope v50 brings new monsters.
would love to see 1 new interior type as wel.
Would love to see aquatic enemies/ starting flooded moons where we gotta swim. An some new aquatic swimming enemies, and a new indoor type or 2 of enemies.
an I mean REALLY flooded! like you land above water, an gotta swim to islands for entrances, or swim down to entrances.
skibidi planet
would limit ya to 1 handed items to be able to swim, or maybe introduce flotation gear to float heavy 2 handed scrap up
where toilet
Game has SO much potential atm.
v50 zeekers said wanna add some monster
[begs]... [prays]... yes please. lol
ye
it sneaks and kidnaps
but its kinda lame to be the one kidnapped cuz ur just stuck the entire game
Well it said it doesnt work in multi yet. lol.
Also. anyone know if this is just another full content reupload mod? Or new cosmetics.
not tested it yet.
I've got a quick question regarding cosmetics. I tried my best to use discords search function but can't search specific threads sadly. Anyways, obviously cosmetics are compatible and get converted by advanced company. My question is regarding MoreCompany, does Advanced Company kill MoreCompany and only keep the cosmetics? I don't want to have MoreCompany as it seems unstable and has a plethora of interactions, but if it get's disabled then I am in. Thanks!
Also. That model needs shrunken down or given a new walk animation where it squats down or somethin. TOO BIG for dungeon lol.
Ya AC basicly disables everything but activation of the cosmetics as far as I know.
Sadly we are stuck with more company atm. As everyone uses that for cosmetics. We had a megapack o AC only using cosmetics. but because site has a rule against content theft/direct reuploading it got nuked an taken down.
But as of now.. 99.9% of cosmetics used more company only.
So we stuck with it sadly for moment. ๐ฆ
LMAO
HAHAHAHAHA
Rough. Are cosmetics sharable in file exports? I wonder if it would be possible to bypass thunderstore that way. I assume they are client side?
dunno. Now ya gettin into mod making. Not got that far yet. Just literally starting out learning mods myself.
mod making, pardon
Haha yep, I am not super familiar with Unity or this style of mod making. I have some limited knowledge, but this has been a learning curve. A fun one for sure, but definitely a challenge.
Well at least I can load MoreCompany for my group's mod pack for now while I keep investigating. Cheers!
ergh
is that only me, or late joining completely breaks ship lever
it's always like that now
even on planet
by late joining i mean player joining in the middle of mission
not in orbit
and it worked yesterday
before AC updated
lol, we reached 12:00 am
ship never took off
epic breakdown
You could submit it at potatoes GitHub as an issue. Potatoe will only look at bugs from there. https://github.com/FluffyFishGames/AdvancedCompany/issues
It could also be an issue with other mods if you have a lot installed.
#1186884307332108339 message
I just wanna know when we gettin a digital potatoe pet for the PC or a custom scrap like item that works like PintoBoy with animations. But its a tomagotchi of a potatoe pet like that icon for fun in AdvanceCompany, lol. Give those truck goblins somethin else to manage. ๐
make it beg for attention via sounds an stuff to distract em off that player view screen, lol.
ooo.. an it could even look like an ol tomigatchi keychain zoomed in. ๐
farfetched I know. But I love spitballing ideas. hehehe
๐ ๐ ๐ ๐
Is this confirmed AC or conflict?
Sounds like some GamblingMod shenanigans
Also here's a gif of a really funny looking potato
Was reported as if its clear that its ACs fault
tmw I just tested to see if the latest update for reserveditemslotcore works with AC for shiggles and it does
scrolling is even inverted
and it didn't break on respawn for me
Blorb-WeatherMultipliers-1.1.0
advanced company has build in multipliers already
had items go up to 300 before deleting blorb mod
also
Strange_Objects
strange objects makes the value of strangified objects spike
these are just potential suspects though i dont know for sure
could also be overlap with other config friendly mods
in this case
kyxino-LethalUtilities-1.2.21
I've stopped needing LethalUtilities tbh, and until the rewrite comes out it might be better to not use it, just because if someone gets a desynced config. ie importing a code when Thunderstore is having issues
It breaks the game so hard
Lol nice one Potatoe XD
That might be my favorite easter egg you've added
LOL
@solid pivot would anything in adv. company explode if i started loading scenes when you might not expect them to load
So wait I just learned FlashlightFix is included in AC ;o so it includes that and FlashlightToggle nice
one less mod I don't need
Scenes are synced by unity netcode. That stuff is still vanilla. Dunno if anything would explode tbh
I patch with transpilers
yes, thats a huge problem and I dont know why you would want to do that tbh
its a huge problem overall with many mods I think
I don't disagree haha, It's why I'm asking before release ๐
So btw Potatoe is this mod still needed? Since you said you sync almost everything I've been wondering
I dont get why anybody would do such thing tbh. Increasing loading times even more?
Nah it loads super fast, theres references in there i want to grab that can't be grabbed without that scene being loaded
Still needed as of now. Will look into boombox sync later
Okay ^^ thanks โค๏ธ
What is the problem with sync and lootbox?
I never had any problems ๐ค
btw, finally finished FFXIV 6.55 :3
Tomorrow I will do the Tataru questline and Hildibrand :3
i've been experimenting with the idea of loading every level scene temporarily while the game is starting so I can grab all game references very early
To get network prefabs?
to get scene exclusive references (march's dungeonflow, some reverbpresets, the audioclip of the item dropship etc.) and potentially get references from StartOfRound and RoundManager before gamenetworkstart
YOu wont get StartOfRound and RoundManager tho
They are in the RelayScene
loading that would 100% f with basically any mod adding items, scrap etc.
Not if nothing in the scene runs ๐
I've potentially found a way to do it
via temporily prefix patching every implementation of awake and onenable for a single frame
You can prevent Start but dont know how you want to prevnet Awake
Awake is called even when an object is disabled
...
You have to prefix all mods too :)
As they always run
And I thought my mod decorating ldflds would be invasive ๐คฃ
I mean, I do it to be less invasive overall
due to harmony priority in theory opening and closing the scene before other mods have a chance to put stuff into the scene
i completely understand what i am doing is very cursed haha
yes
i've done some pretty hefty research ๐ญ
var op = SceneManager.LoadSceneAsync(1, LoadSceneMode.Additive);
op.allowSceneActivation = false;
You can get the root objects of the scene
the only other option i found that was viable was runtime hexediting which just sounds like the warriest of war crimes
and iterate over them
@solid pivot i'd love to be wrong but the code you mentioned doesn't let you access the scene afaik
Did you try GetRootGameObjects?
on what though? i don't have a reference to the actual loaded/preloaded scene
i coulda sworn someone else had this same problem
i don't remember where i saw it though
I see, you cant get a reference to the scene when its not activated ๐ค
yeee
preloading the scenes in the way i mentioned i think is the best way with what we have rn, i do wanna see if i can contact zeekers maybe though
It isnt added in the loaded scenes list when preloaded?
although regardless I think theres some heavy optimisation you can do to all levels including vanilla if you enabled the mesh colliders in async rather than all at once since you have a lot of time time between the lever and being able to jump off the ship
not when i tested it no
and afaik all of that kinda code is in the c++ side of unity so hard to see whats going on
SceneManager.sceneLoaded only gets called when the scene is activated? Thats sad
Especially because the name would suggest otherwise. Unity is weird sometimes
You cant use Addressables when the game wasnt built around them, right?
Would have the same limitations anyway, I see
Unity should really fix this :P
yo what was the new update?
where does it say this
is this true?
moons tab
scroll to bottom
Aw ty lol
1.1.0 Beta 9 Hotfix 5 (1.0.136)
- Fixed a bug which occured when deactivating enemies in enemies tab.
Made it so you couldnt land any more
Peeps be deactivating the enemies they don't like, such as Coils and Giants
But they in fact made an even bigger enemy, the game itself
IncreasedDeadline somehow didn't explode when used in conjunction with AC and Lategame so that's a win
No Sync Personal Terminal and Terminal and discount. (btw i Disabled Pinger on CFG LethalThings but on Personal Terminal show )
Dartboard and Rug i disabled but still show
Dunno, I read them exactly like the game does
I am tired, wont fix today
Create a Github ticket
kkk
It should just be a visual bug, discounts should still apply?
not visual bug. discount really for Pinger
and on terminal Lightning rod Discount only cost 122.5 but on Personal need 175
Hey @solid pivot yesterday i was playing with friends and we been enjoying the mod!! One thing i think would be good is if you could improve the spectating camera. Some of our friends have huge cosmetics and we can't really see what is happening XD would be cool if like with the scroll wheel u can zoom in an out
Laughed so hard just now with new update, this is amazing
Never forgotten, forever forged for history. xD
Curse the damn emote/sticker change where I can't Kek this so hard ๐คฃ
It's obviously AdvancedCompany's fault
"Cosmetics don't work with AC" - Educated User
Man that vanny mask be freaky lol
It really is something xD
Vanny not scary now :3 Light on xD
From scary to menacing, time to whack them dead XD
Actually looking at it now, it looks even more creepy xD
Was told to repost, wrong suit on KEKW
"HelmetLamp"
That's how
Leaving out the space works
"hlmetlamp ๐
Not joking either, does legit work
Not sure why but less issues to think about the better
this is either correct or really close
but why buy it via. text
when we got the epic shop
I don't know why people like terminal no work can't buy... Potatoe literally put the shop into the Porta Terminal ๐
i think its a little too much to overwork the poor guy :P ask the emote devs to make something for spectating or just install EnhancedSpectator or a smimilar mod
oh yeah its just an idea! And i mean when i die and u spectating your friends
What is LGU
I can say sugestions here right?
U can say whatever u want here, but the best way to ask for anything related to features or bug fixes is probaby on the github
Make the moon visible from ship camera. oh okay
wdym? like while in orbit
yeah
its always there most of the time
its just that some mods make it visible
while in orbit the moon u have selected is there
but its never lit up
at least thats what one of the mod devs told me
LateGame Upgrades, its another mod that adds items, item upgrades/skills, and other features oriented for longer playthroughs, some of the features in that mod do clash with AC's items/perks systems (But can be tweaked/removed via config so there's that at least)
@solid pivot The global value multiplier is showing up as 100 by default, is this 100 equal top the o.4 multiplier u said the game had by default?
The multiplier is applied to the default 0.4 value
what is this ๐ญ
every menu I look into that advanced company is broken. Is it a conflict with mods or? Cause all the perks and advanced os is working fine. It's just the menus before and in the game.
Are u on the latest version?
Do you have something like LethalDevMode installed?
do you guys think the BetterStamina mod is overwritten by perks?
I love AC perks but I wanted to change stamina regen speed!
Yeah I do.
From what my friend told me, DevMode mod entirely breaks the presets system in place as of more recent updates
Cause that looks identical to what my friend was showing me
Lets see if thats true
Wow it was
I only had dev mode on so I can check out custom maps without getting myself killed.
Hm, do push the issue over to github if you can:
https://github.com/FluffyFishGames/AdvancedCompany/issues?q=is%3Aopen+is%3Aissue
wheres that?
Honestly when you increase the stamina and the weight perks to max
the default stamina regen makes sense
Its on a planet called ducky, but i messed with the spawn table, "day enemies" must be able to spawn enemies outside ig
It keeps the game balance
cus it's like "Okay you can run for a while, but you need to take a bit to regain stamina when you run out"
If youre sprinting at a faster speed, Then stamina regen is effectively increased, as you are getting a longer range for the same amount of stamina
Btw I should say FlashlightFix is still needed with this mod even though Potatoe says it isn't
I tried it without it and got Flashlight bugs like vanilla
lol
Maaaybe... but I wanted to balance starting value of the perks a bit too, and honestly the thing most people dont like about stamina isnt that they have too little, its that they have to wait a while for it to recharge
What does it do
Cause people dont like not being able to outrun monsters lol
Well if you wanna use betterstamina and let AC control stamina and weight
could you put that onto github?
thats the thing, I have a feeling BetterStamina might override AC's stamina+weight perks
I'm gonna post a SS of how you should set it up give me a sec
i mean true but I think just having slightly better regen and maybe slower speed might be a little better... or not idk, havent tried it yet
not to outrun monsters, i dont want any o that :P
Do this
You can achieve the same effective range by modifying stamina drain and speed too
every setting at 1 is vanilla
do you think those multipliers might override AC's though?
They won't
Yeah I'll try it
phew ok
What are peoples favorite emote mods! :P
MoreEmotes lol
same, but it breaks with AC in multiplayer :(
huh?
MoreEmotes is the one at fault though
How does it break
it makes your perks menu not show up correctly sometimes and your player models goes all wacky
getting this when starting a new save on a fresh isntall is it normal?
(not happening without AC)
never had that pop up, maybe a mod conflict?
maybe darmuh terminal since its the one just above ? but darmuh only change terminal things and potato said he dont tuch terminal now
also,
[Info :AdvancedCompany] Patching MirrorDecor, Version=1.1.6.0, Culture=neutral, PublicKeyToken=null
[Warning:AdvancedCompany] Likely some soft dependency of another mod is missing:
[Warning:AdvancedCompany] System.IO.FileNotFoundException: Could not load file or assembly 'LethalSettings, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'LethalSettings, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null' @solid pivot lethal settings it not a dependency of mirror anymore since i asked him to remove it
check your mirror decor mod is updated
Im not an expert but that doesnt look like its an AC problem. (Potato knows best :P)
i just downloaded it, latest update
asking here because of the "Warning:AdvancedCompany"
Yeah, I think the mod dev didnt fully remove the dependency of LethalSettings
mwah
Does mirror decor not work because of the error?
seems to work, but also is it normal to have a big red error bloc when buying anything trough terminal? item seems to appear/get delivered fine, just big error everytime u buy anything
thats not an AC problem either
AC doesn't touch the terminal
yea i now, but i dont use anything that touch the terminal beside darmuh and its still happening without it
are you using LC_API?
nop
can you send a screenshot of ur mods?
maybe the light monitor thing from cozy improv? will try without it
think i just found the culprit, appear to be caused by BULLETBOT-Permanent_Moons
cozy improvements might be causing the entire bug... if its not that, check FasterItemDropship and Permanent_Moons...
And then try removing cheeckSqeak, companyCreatures or TitenbossTMSFix cause I got no clue what those are :P
HA
hehe
thats good to know!
yep thx for your help ! btw you should try companycreature, really fun
What is it! Is it changing creature spawn rates?
it add a new "hazard" or enemy if you want, a disease caused by a fungus when close to it that can make you deaf and spread to other player if you get close to them
Bro became that A* hopper
btw, do you have any alternative for toomanysuits other than terminal suits ? i tried TooManySuitsfixfromTitenboss but it looks like its just a rip of the original mod, not even bug fixed :x @eternal mauve
also, this #1186884307332108339 message was happening when first booting after installing AC, couldnt see anything typed in terminal, but after a second boot it seems to have disapeared
Wait so APP features still be planned or cancelled
that looks like a darmuhTerminalStuff error.
yea but wasnt here before, only appeared after adding AC and booting the game first time with it, but now after reboot its never showing up so i should be fine ?
found a new one, 100% caused by AC + huntdown, get constantly spam in log, happen on every moon even vanilla, type of enemy don't matter (even when snareflea or thumper is the mission it still happen).
When AC is off it never happen @solid pivot
bro just saw the ||light shoes|| they scared the fuck outta me
has this ever happened to u guys
do you have reserved item slot or corporate restructure ?
nope
then idk, heard more emote can cause some weird thing
yes
it has
its a problem some multiplayer mods have
when a player joins in after the game has started
latest AC version and AC is the only mod i've updated
or past the 4 player mark
yeah this happened but it's fucking all my new saves
Have you tried disable other mods?
restartuing the game?
uh disable the mod and make a new save
Also game log please
see what happens
try deleting lethal folder in %appdata%, it has fixed some weird shit in the past for me
all the other mods were working i haven't added anything new
No maybe that's mod conflict
So you have to try disable other mods to test it
I've dumped all emote mods in favor of this mod being superior
As emotes are temporarily used even
I did see your toomanyemotes comment though
why do you think betteremotes is superior to toomanyemotes?
Just search the discord and you'll find your answer
Tl;dr
My understanding is how they're written
I meant, emote mods in general causing too many problems too often
but concretly for you why is it better, not code wise
That's where I base my choices off of
If it's a poorly written mod, why would I use it
That just sounds dumb
To me personally, emotes are emotes
If one is more optimized and more compatible, why settle for less?
i never saw or had conflict with too many emotes, i cant say the same for betteremotes + all the comments about it in the discord, so idk
One version of toomanyemotes at one point was having issues
Which is when I gave up on it
I can't recall the exact date / ver.
I prefer too many emotes cause I feel it adds another layer of gameplay
I love spending emote points
EXACTLY
i think too many suits for some reason broke my game?
I would not have expected that, are you sure?
i was getting console spam about it

and when i disabled it i could make a new save just fine
in what sense ? i had error when reloading a save where all the suits where off the rack and throwing error everywhere but not breaking the game lol
(fix for this is restarting the game)
If you disable the log, does that remove the lag it brings, hmm
i was getting the black screen on a save i was playing on with friends so i tried to make a new save with increased money to start where i left off
then i got another one and it was spamming about too many suits
also, if anybody have an alternative for toomanysuit other than terminal suits lmk pleeease
restart the game when this happen (not a save)
i did restarted the game like 5 times
during all of this
kept happening until i removed it
weird, never happened to me after a restart
but im not sure you are on the right channel for this question broski
i was more informing after i figured out the problem
i have discovered that too many suits was NOT the problem and it's looking more and more like something else happened during the latest update of AC
do you also have the toomany suits error log when exiting a lobby?
Is LethalUtilities compatible with AC?
I know it changes a lot of weather settings and map settings... I'm just not sure if its an overwrite or not. And I only really want a couple changes...
i wish i could look at that but that page is a little out of date :P
Corporate restructure causes problems?
it doesn't ๐
I thought so, was just making sure tho
FlashlightFix isn't included in AC, FlashlightToggle is
That needs to be fixed lol
Yes
It was causing major issue last Time i used it ( like a week ago), might be fixed now
Never had issues with it
@solid pivot do you know if there are any conflicts between your mod and Savage Company? i want to be sure before committing to adding it to my pack
i havent noticed anything gamebreaking yet while i was testing it out but i assume you'd probably know better?
In my experience no
But I got a new error spam from lethalthings and savage company that don't seem related outside itself
Kisses
is custom moon pricing broken right now?
i change it in game and the terminal shows the updated price, but im only deducted the original moon price
seems to only affect modded moons
I'm using LLL only
can anyone else corroborate before i submit a bug report?
Ill check in a few minutes
and sometimes it does change the price, but it will charge me 100 credits despite what i put in and despite what theoriginal price is
thats only on a heavily edited config though
no erros in my log for me to go off of
I have a fully edited config too
like moons prices, scrap spawns, enemy spawns, etc?
Everything
and your prices work?
They display correctly, but i dont recall what the deduction was, im checking now
kk
made a fresh profile with only these mods and the custom pricing still doesnt work
Functioning as normal for me
OG price of malevolent planet is 600
Secret labs edited price is 700, works
Atlas Abyss edited price is 300 i think, works
Ganimedes specifically seems to not work for me
secret labs default price is 700
and atlas abyss default price is 300
malevolent is not LLL
Yes, the override got unchecked, ur right
unfortunate lol
Does not
Remember (unless an update finally fixed this), It'll show the price, but does not change it
#1194042915840872548 message
You need to edit both the config of secret labs and the AC moons list - so it both works visually and literally.
is this a known issue?
LLL moons' prices not being able to be configured is a known issue
Atlas Abyss and Secret Labs kinda gets away with it because they have their own Moon Price config
Thats what were talking about
Visual price isnt being reflected