#[Deprecated] Advanced Company
1 messages · Page 34 of 1
That does not sound like an AC issue o- o
i have no idea what other mod could be causing such an issue though :V
This is interesting, you got any cam mods installed? Like bodycams or FPS spectate?
i got video clips of this happening. sending mod list and console logs in a sec
pov switching... what an odd bug to hear
Also FYI More Interiors/Scarlet works together, stop spreading misinformation 😛 @trim lily - When I say work though, the console is getting spammed 😛
sounds like a first-person mod, a spectate mod... maybe a control mod for monsters. Game master?
tested in multiplayer or LAN as a client ? With LE/LEC/LLL and all interiors mods?
should always rid LE tbh .,.
Multiplayer - LLL Only
even if r2 says it's a dependency
LE is still required for a bunch of cool map
LE isn't needed anymore, unless you using old stuff 😛
remove LE and only have LEC
You only need LEC now.
anything that says it needs LE, it'll function with LEC (R2modman is angy over it, but it's 100% fine)
No up to date mod is using LE anymore as dependancy
I wonder what happened over on the LE side of things tbh.. did LLL show up and all devs were like "This is better"?
Yes.
LE is no longer being supported by the creator so when LLL dropped people decided to move
Yet it received an update a bit ago, no?... some few days?
Le? im just repeating what ive been told about it
LE got an update? 👀
¯_(ツ)_/¯
literall misinformation
^
will test only LEC tho, but its still listed as a dependency
It will show 15+ (!) near the mods, they're fine
You're actually dumb.
:<
R2 Modman Vs Thunderstore, who's better
there you go
R2 but I want the chaos so Thunderstore :>
Trick question,
They both are laggy pieces of dookie
Jesus- christ.
you actually liying, you said its not listed as a dependy, THAT IS FALSE and you can go check, now maybe its working with only LEC, but still, LE IS a dependency so stfu
You have this list and assume AC can be the only culrprit? 😅
exactly my reaction
aye aye, either AC or openbodycams
In the name of jesus what 👀
@gritty roost You have dissonance lag fix but also skinwalkers. You can remove dissonance lag fix (since skinwalkers already does that)
oh, thanks, had no idea skinwalkers did that.
Not the solution to your issue- just a fix
nah i appreciate it
You can remove LE manually, should work as normal without it just ignore R2
Are the chaos shoes working as intended because they're actually delightfully chaotic xD ❤️
i've been creating this modpack for a days now, i've tested basically everything. openbodycams is the only "untested" mode in here tbh, replaced solo-bodycams
Yes
If you're using AC, don't install an additional 110+ mods :S
i get that, and i will test, but you saying no moons have LE listed as a dependency is flase, but it seem to hard for you to aknowledge it
They are meant to draw attention of all enemies
godspeed man, rest a bit. before you go though, look at my vids for a chuckle
but ac>morecompany 😭
@gritty roost You can remove mask fix, the current version has it fixed- but also these 2 mods are funni named (I looked em both up just to see what they did)
You seem to have
a LOT of mask mods
@gritty roost Yeah I'd say consolidate some mods, like General Improvements/AC cover quite a few and only mask mod you need is the Overhaul imo 😛
one for possession, one for them on the floor, one for when a masked is killed, one for mask dropping when one is killed - detaching for a body..
I feel like something along these masks are gonna be some sort of conflict
^ this happens when using god mode in testing
I've tried replicating this bug but it never happens for me tbh
Ow that would make sense xD
I've had the red screen happen once
if LC fixes that, then fine I guess o -o... tis the only bug
by LC I mean the mask fix
mask mods have been working fine tho, i tested them all yesterday and no issues arose
are you sure that it fixe EVERY things ? because the mod explicitly say "V49: The fix mentioned above have been implemented in the game, but without the second part (there is a new bug). If you will get to a point where your screen becomes half red (vomit animation), it will not be removed until you die. This mod still fixes that part."
(but yes, it is a lot of mask mods, i do admit)
and dont tell me to test it @hearty frost
I literally said before I've tried replicating the bug and have had no luck. 😛 Wether bug exists or not I have no idea, I said this.
Ammo check does go brrr tbh :3
The red screen didn't exist until after the original fix that made it obsolete happened.
i like the overhaul for the behavior fix to the mask (blending in with the humans), but it doesn't touch on some of the stuff i find it lacking. The possessed masks forcing the mask in your hand makes it much more risky to pick it up
Excuse me for removing the mod after the original game developer patched out the issue the mod removed to begin with
And just a heads up. Most bugs should be fixed tomorrow
combined with mask the dead you really gotta weight the risks in a playthrough, since if you die you basically end the run (my group never has shovels)
❤️ Appriciate it! Does this include moonlist pull? like levels without a number before it? Atlas Abyss/Secret Labs or is that an issue with level itself?
I will also add the mod patcher as its the only way to influence loot tables for custom moons
dunno about them tbh
mask remover is going off though, that's already taken care of by the overhaul
Will see
The masks are already a threat .- .
Sweet thank you ❤️
@gritty roost Install Savage Company and turn on Land of the Dead xD
don't know what's people fascination on making the masks worse when by default they're already considerable enough of a threat as it is
btw
Spawn 100 masked if you want too xD
there will be other cursed items
Will there be a cursed potato? 😄
Some will make you very heavy, some will make it hard to see, some will spawn enemies, some will make all enemies flee from you
lol, cant use my own emotes here any longer. How stoopid
it's more of fixing the mask behavior itself (to fit with being a cursed/dangerous item) than to fix the masked itself
I remember a mod prior that did something similar to that... it bugged the living hell out of the game
Will chat here less because of it :3
It's a huge sadge they disabled outside server emotes
yeah i tried to do my "Cri" emote after u put "other cursed items"
I cri
:<
someone probably used nsfw emotes . ,.
Quite sad, emojis are a way to express oneself
truth
I feel limited in my ability to express myself
Limitation, no emotes
Rest in peace to the custom potatoes
This isn't enough expression with the emoji change :<
Can't be really mad anymore :<
Can't have sass anymore :<
Still have gifs
didn't know about general improvements, somehow. guess that's going in lmao
They will take out emoji but will never take out gifs!
yeah GeneralImprovements is a killer mod :3
Knocks out a bunch of fixes/tweaks in one mod
i'm still left stumped about what the hell caused that issue though
Fresh modlist inbound :3
@gritty roost your list really doesn't pop out anything I think that would cause this. I'mma pit the blame on openbodycam, and maybe dev mode?..
absolutelynot
oh before I forget... putting in LCAmmoCheck in mine... that sounds lovely
Worst part is you can still use the emotes in other channels, just not threads. Makes no sense. Whatever
Waitwhat? ....
what a weird... change
dev mode is disabled, as is immersive scrap and ZTK*cosmetics (since there were reports of issues with them on here earlier today, which i also had on my game)
Ow yeah I know that, I thought other mod release threads got emojis then 😛
But yeah I think all #1169056298856362105 don't have outside emoji?
so me and a friend were playing with aeiou company but after we tried to play we found out it our messages weren't popping up in chat and there was no tts. we figured out it was advanced company and we were wondering if there was a fix to this?
Potatoe did say bunch of fixes coming in next update, dunno if that will address any issues you might be having?
You do have to love it how your mod is so big and game changing, that if any issue comes up @solid pivot - it most likely will be reported in here 😅 ...
I hope you are ready for that burden >:p
Is it a new bug for handheld terminal to be missing the store?
The store option appears but is empty
the Agonies™
I'll test real quick..
hope so, but since he made no comments about it i really have no way of knowing. well, we'll see
you know what
Yeah jsut triple checked Scalet Mansion and other interiors are working together.
is there any mod/setting to change decor prices+make them always available? i swear to god that was a thing i did once, but i can't find anything that does it anymore
you know how certain recording programs can let you hit a key and it saves the last 30 or so seconds you've experienced?
there should be a debug key that when hit - perfectly takes everything the game calculated 'n did in the last 30 seconds and shoves it into a file. Down to the ms of key presses
so when a bug happens - just take a snapshot
cause if someone shares the entirety of a damn log from a session, that damn session could be an hour long and the bug happens 30-40 minutes in. Lord knows what caused it
i normally keep the console running in my second screen, so when something happens i can immediately see it
hmm. too many suits costume tabbing system mod returns an error with the update. But from what I can see only causes it to visually bug the rack of clothing an cause it to change tabs one up or down a row of suits when moving items around inside the ship. Otherwise it works fine.
helps a lot with finding that on the logs
yeah and my console gets the lovely-
as it doesnt have any other problems when testing it. So partially compatible. Mod itself needs updated.
helps to figure out when or what happened when I look back and it's all that
didn't have it this time though, for some reason
How to get modded moons to show up in new moons config menu?
You can enable a debugger that's a little more precise is that what you mean? @arctic sonnet
moreso - i wanna hit a key
They should auto get pulled/added on launch, just not moons with no internal number with name (I think) like Atlas Abyss & Secret Labs
that takes everything, and I mean down to the little girl appearing somewhere and dancing for x seconds - in the last 30 seconds
so when you witness a bug happen, click.
shoves the last 30 seconds of every calculated 'n outputted code
On launch of the game or the ship lever lol
On Launch of game/Making Lobby entering moonlist.
n maybe it's so sophisticated enough you could run the file that gets saved and it repeats the process like a macro so the dev can visibly see what's happening
I assume the same thing with custom scrap too?
Yeah but be a little careful with some scrap mods atm, they are little problem child atm i.e. Immersive Scrap Nerd Scrap etc
and someone else said that custom scrap on moons were not working anymore? ( :S )
That implies that custom scrap doesnt spawn at all?
If it's in scrap list it should spawn
Custom moons and scrap arent working at all for me (in the config that is, they dont show up)
Who had list earlier of stuff that wasn't working/was working? @wide zealot or @arctic sonnet ?
@gritty roost
#1186884307332108339 message
mean this?
Yeah perfect!
Mine seems to be working fine, just nothing shows up in config options
@barren rover Perfect time to mention too, do not use ModelReplacementAPI :S
yw man, i saw that earlier when i got some other bugs and went searching on discord. why i disabled them on my modpack for now
What about modelreplacement is broken?
this is a little late, but- I see the store and things in it fine
It's not broken just not gelling well with AC since update
Im using it with AC update rn
and working?
flawlessly
With cosmetics? Like Luigis?
you look like a pb&j sandwich going supersayan while also rocking LGBTQ+ heart on - and it functions?
Some people I play with dgaf about how they look
I typed that off memory of what they looked like
Aye if I can click all the cosmetics, I am clicking them all xD
lol
when the game bugged so that he could see his own cosmetics
he literally couldn't see
he blinded himself with all the cosmetics he had on his face
what a fancy ass suit
mighty fancy
Down with the thickness literally xD
Only thing that isnt working is config options
Thiccness is the gift that has been given to me
Hmm, okay
Must be another mod breaking it
My teleporters are -1
what terminal mods do you have
My store is empty too
SKinwalker shows this red text in update.
[Error : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
Modded moons aren't showing up at all in the config list for me, just FYI @solid pivot. I loaded into the ship and left, currently have LECore and LLL loading custom moons. There's also no modded items or scrap showing up, so I wonder if it's somehow not indexing or something. I have several mods for loading scrap and items (LethalLib, LLL, LECore) so I'm not entirely sure, but figured I'd give you the log since you might know what to look for. They seem to still show up in-game, no idea if modifiers to price and whatnot are working on moons and such atm.
Labels, Touchscreen, BetterTerminal,TermSpeak,TerminalHistory
All mods present prior to update
otherwise no visible issues while in game or with entitys behavior.
yea
Where is this preset config set?
it'll say either "default" - or the name of the preset you had/named
Or here if you want to feel like hackerman
Custom scrap is spawning for me
I felt like hackerman using a unity tool in-game
so much code o_o
so many numbers around
Custom scrap working flawlessly
This thicc model works flawlessly
The cosmetics are working flawlessly
I just cant get custom anyhting to load into the config options
going up and down, trues and falses
THAT WAS ME
XD
Hoping this is included in the fixes potato got for us! There's deffo something going on with it indexing some stuff that's for sure, works flawless with vanilla but the customs it seems a little picky like its alergic :S
at ModelReplacement.Modules.MoreCompanyCosmeticManager.SafeRenderCosmetics (System.Boolean useAvatarTransforms) [0x00002] in <b9ae5003cd51460481d20a5bd9c6d186>:IL_0002
[Info : Console] Exception in MoreCompanyRenderCosmetcs on Player System.TypeLoadException: Could not resolve type with token 0100005b from typeref (expected class 'MoreCompany.Cosmetics.CosmeticApplication' in assembly 'MoreCompany, Version=1.7.2.0, Culture=neutral, PublicKeyToken=null')
This is flooding my console but that seems like the only thing its doing
I think that's what Minzhire was talking about, I think
disable MC to get rid of the spam
I wonder how long till console gives up :S like a doomsday countdown
Eh, it depends
game can handle a million+ calculatepolygonpath's...
I would know 😒
can't find the root of the problem, but I'd like to believe pathfindinglagfix is assisting in the battle of crashing out due to calculatepolygonpath
although like
Btw I ran Ether through with Config and changes in config saved and set. Some other levels it doesn't seem to like, kind of interesting
I wonder why the dev of the game itself doesn't put something to prevent it from failing to find a path more than X amount of times?... Sure mods shouldn't root through console logs, but the game should know it's happening right?
There's a method in the madness xD
Well, guess I'm going down the rabithole to figure out what broke
am I making it sound too simple by just saying the code should see: [Does AI Fail to calculate path 10 times? - Warp] [Warp destination: Closest mesh possible to AI, shoot lines everywhere like raytracing and the closest one hit the enemy will warp to]
Do you have LCAPI?
btw, custom moons don't show up on the Presets screen. should i create a new config or is this something that should've "just worked"?
ye
Also Ether is working fine with Scalet and MoreInterors LEC/LLL installed.
load into the game once
Uninstall it
done it several times already kev
uninstall and reinstall or
..... o d d
Nah just get rid of LCAPI
That solved alot of issues for me
(though you cant use an LCAPI mods)
How the hell do people run into these issues .,. ... I feel like I'm in IT right now
Have you tried turning it off and on again? Is it plugged in??
I got 9 custom moons, went in, went out - saw all 9 added to the moon list. I go into the game, store menu exists. What is happening XD
Nothing is standardized, everyone gets to tap into the engine however they want
it's basically how IT goes lmao, trust me
oh, I don't think I even had any mods that used it still, surprisingly
i just don«'t have the knowhow to look into the code and understand what's wrong myself
LCAPI and LE - remove always honestly.
It's interest that some issues are genuinely isolated to individual systems
LE is useless, LEC exists. and LCAPI goes for nothing it seems
This 1000% tbh
even more because LE is, for all intents and purposes, deprecated
no change
per the mod author himself
LLL took the show
I guess you could say
LE took some Ls
(although tbh I liked LE's menu of changing a few things...)
I mean LE standalone isn't bad but yeah... there's no reason to run it standalone let alone with other mods :S
I had to get like 4 mods to replace what LE's config settings allowed me to change
don't get me wrong, they're great mods.
Sorta wish I didn't have to dig around to figure out how to replace it
(for those wishing to replace 90% of LE's config stuff: LethalUtilities, DynamicDeadline)
Gonna try manually punching a moon into the config file and see if it magically decides to show up
It does when you bruteforce it but it wont stay there :S
when you guys say LE, do you mean LE or LECore
LE 😛
Its a custom loot table, do they reset on every load?
still not sure why my store is borked with AC
LE. LethalExpansion. Delete it always. If a mod says it needs LE, don't care - just delete LE (don't uninstall every other mod that says it's a dependency)
I honestly don't know how or what but when you brute force it and reload it defaults without affecting the edited json
Shove LEC in to replace LE and you're good
I concluded that pototoe wrote a failsafe to revert to default I guess 😛
I mean @barren rover hasn't spawned LightShoes only on titan yet :3
I make the ship 200% slower by default
lol
What is the purpose of config if not to make the game more difficult
start teh ship off at like 50% speed, and have 10 levels of speed for ship.
50% chance that if you take an exit door inside it will place u infront of a mimic
lol
Whoever made a randomizer for TVLoader is the GOAT
i have like 170 custom videos lmfao
I wonder if this is possible
Its a mod
Imagine if someone gets eaten by a Mimic - it awakens the rest of the mimics and they all shift.
So doors that used to be safe, aren't, and doors that used to be not safe - are
IsThisTheWayICame
does it work with mimics?
I pasted that before reading ur last message
It is the mod that gives you a chance to enter in front of a mimic instead of normal exit
omfg
I think it does, it worked when I last tried but this was like a month ago I think
that is so brutal
imagine you go in
with a shovel
you come out a mimic door
the only other door other than the mimic door: A locked door
it's a masochist design xD
People die enough as it is -w-
bro i love the config options
i had an excel spreadsheet before for getting ideal moon prices lmfao
Bro said the end game is living :3
Imagine you had that + the "mimic door everywhere" on
after disablign everything, it seems it was a conflict somewhere
Time to find out what it was
Send ur mod list
018d340c-4db2-b8d2-a350-78c1837d9957
The dependency string
The one mod where u can charge all metal items is goated too
you explode like land mine
Ill upload my TVLoader pack
mod name?
we need to achieve 42069
I thin its TVRandomizer
Wish R2Modman wasn't so bad at turning off mods though
oh, but it can desync
hm
not sure if worth, i really don't wanna be taking and putting the tv in storage to fix it
U have a few mods that do the same thing as the perks, it might be one of those
It should only happen if someone loads in after it's used etc and stuff but yeah storage and bring back out would fix the desync
Such as?
I know LGU may be one, Testing that as we speak
FasterItemDropship
BetterStamina
well, i'll give it a try
Ill see if i can find it when i finish testing stuff
Working on it as we speak
These do conflict from what I remember and also I recommend disabling some stuff in LGU too like FastFeet and STimpack etc
btw, i asked earlier but don't think anyone replied. is there any mod/config to make the Decor items always available to be bought+have their price altered?
They were for me
wanna make the tv cheap so we can get it at the beginning of every run
I only tested a few but most worked when changing config whereas some others didn't and some others straight up didn't get pulled into list.
Any changes i make to moon price etc just dont reflect at all
Oh I haven't tried those
Change ether and see if it works or not, Ether worked for me 100%
I'm just closing and relaunching with adding a few mods each time
Titan isnt even working
This is strange
I've been able to adjust the costs for every modded moon I've thrown in . < .
I have uh...
Kast, Ganimedes, Infernis, Etern, Orion, Aquatis, and Peach's Castle
I love that you can do this.
U could do that before the update
I WISH you could alter the enemy spawn-rates for moons too for monsters on moons
I know
This is what i get after leaving and exiting a game
I've had that happen to me before too
how the hell do people get these things
By any chance you deleted the moons json?
._.
They don't regenerate 😛
How does it know what the modded moons are without regenerating it?
It adds to it 😛
like a fine surgern after 10 whiskeys
If you redownload AC it should replace it
Just delete all configs that have to do with advancedcompany
in r2
'n update (ensure it's updated)
(you don't have to delete them, you can move them out if you wanna recall values like I did)
^ If you spent time editing 100% haha xD
:x
n nobody bloody plays it
but I am hammering out balance
Tryin' to ensure it's all good
||And then potatoe releases a damn giant update which throws 50 wrenches into my toolbox||
but it's fine 🥹
Can always downgrade until things are ironed out
I might as well try to be someone huntin' for bugs
the least I could do for this mod o ,o
True
i really want the loot table thing to work
Its like perfect for what i want to do
Jetpack
Modpack inflation
No, i have a python script that compresses them all down to less than a MB each
TV and Music are only like 150MB 😭
As well as Nerd Emojis etc too
aw i really like immersivescraps
Do you know how?
Not a clue
I think it's jsut the stuff with audio tied to the items
What do they do with LE that breaks it
let me test once more
Unless it's using its own libaries. Also LE is a no go
I haven't seen any problems but I've been waiting for it to move to LLL. that change might fix whatever you are experiencing
LEC/LE
LEC ❤️ - LE 💔
I wish there was just some standardized way to do it now instead of like 3 different libararies for custom moons
If it uses le code, don't use it imo
LLL seems to work fine for the moment.
Bug the creator enough to move it to LLL if you want it in the pacm
Everyone is switching over, slowly but they're and current levels in works at also planning on switching to LLL
Lethal Level Loader
lethal lava land
LethalLevelLoader
oh that
LongLakeLewds
Did anyone notice that the caching cosmetics step is just gone? but cosmetics remain.
LethalLevelLoader. The creator is pretty cool and seems to be actively working with a few map makers to make the transition
The morecompany stub worked
OK
Confirmed
Immserive scraps breaks AC store
morecompany.dll go brrrrrrrrrr
and the store in general
does deleting immersive unfuck the config thing though
What does the logs spit out when you use it?
I had no config issues
I never saw errors
Just doesn't populate
Weird.
it does use LEC
It still wont Load any content into the config for me
It actually is really weird and what ever errors do show don't refference anything modwise other than base unity errors
Yesn't
[Info :MoreCompany] I am just a MoreCompany replacement! :)
lol
Does anyone here know if Runtime_Netcode_Patcher is of any use on its own?
👀
This expedition has shown me that somehow some API remnants were behind
runtime netcode patcher is a dependency for MoreEmotes
My honest reaction
Emotes cause too many issues,
I'm fine without
Does the enemy config interfere with the mimic, i notice it doesnt show up in there
In all honesty, I kept MoreEmotes out even after compatibility was added - in the name of animations. Some people couldn't cope with the stank leg.
Mimic isn't an enemy I don't think
Insta-add obviously
It’s glorious
I am 50/50 it says remix, they might of killed it :S
I'll test it - why not
although odd how it's under "Asset replacements"
It's replacing the dropship music 😛
You're brave to risk the ruining of a masterpiece
"Oh, and to be compatible with other mods using the CustomSounds mod by Clementinise I have set the probability of this sound getting played to 50%"
it doesn't remove it, it makes it a 50% chance to play normally, or 50% chance to play it
why the hecc is it asset replacement . ,.
i'm scared
Now more scary
incoming virus here we go-
It's gonna be a literal rickroll
That's dedication xD
uh yeah deffo not asset replacement xD
"immersive" rickroll.
Rick about to be on your screen
👀 uhhh
you know
it takes me like a minute and a half
to load this damn thing Customsounds >:x
I mean some good new is someone made AmongUs first map xD
https://thunderstore.io/c/lethal-company/p/TryToDiveMe/AmongUs/
I could reboot my PC faster (fresh reboot) than loading this pack -w-
awwwwwwww
I wanted it to randomly generate
the rooms
I totally would use that
if it random-generated among-us type rooms
Manual download it and check the audio if it has an audio loader dependent
Rick can stay where he is xD
I got enough virus from downlaod mods :S I don't need no more 😭
What's one more trojan horse?(let me in your pc)
Wait multiple trojans can work at same time? 👀
Update seems pretty stable and compatible without immersive items
bro got the danger shoes
RetroRick confirmed
Btw I found this: https://thunderstore.io/c/lethal-company/p/7PH/Free_Ship_Decorations/
i love you
❤️
https://thunderstore.io/c/lethal-company/p/Kyryh/FreeLookMonitor/ Ngl might check this out
SO THAT'S WHY I STILL HAD THE SHOE SLOTS AFTER DISABLING ALL THE STORE ITEMS
IT'S A WEARABLE SCRAP
Yeah "Light Shoes" aka death shoes xD
i was going absolutely insane trying to figure out why that was still showing up
pretty easy at this speed
it will pull every enemy to you
oh
I spawned those shoes only on titan and well, it made things kind of spicy with SavageCompany xD
Still at this speed
Yeah shoes are awesome tbh, rgb's are worth it and their default value is noice
I think there should be a display of the minimum and maximum scrap value a moon can spawn
I got a mod in my pack cause of this
it accurately tells you the value.
Normally the scan tells you what it COULD be if it rolled maximum
Huh? but the scan is different everytime
but that value is fucking so off if a rubber duckie rolls 5 but the scan states 95
if 3 rubber duckies spawn
the default scanner will tell you 3 scrap of 285
Different items spawning I am guessing
even if the 3 duckies rolled 10 credits each
I always assumed the scan was just the total value of all items on the moon
it is
total value of all items, at max.
(max value of each scrap - not max scrap count)
the scrap number is always accurate
but the number is always off
The number of scrap is accurate, but the value estimation is always over?
Yes
it actualy ruins a run sometimes because it will throw you an insane number to find out you got unlucky with the rng of the items themselves imo 😛
It's always "roughly three times as much" cause there are items like rubber duckies
Ig its all in the config, so you could read it into a another program and simulate it for like a 100 iterations
LMFAO
this little shit is scan's nightmare
because if 5 fucking scrap is this
and you don't use the mod
the scanner goes "YUP! 500 CREDITS OF STUFF ON THE PLANET"
in reality: 40
people will look at that scan and be like "oh my god, there might be two cash registers and a gold bar!"
Is there anyway to get the scrap value range of modded items
um... ...
me
what the heck was that mod
ah, the gamblers mod
There's the gamling machines for Company Building
Baller
when you go there, you can gamble to increase your scrap's value
Good/Bad for make or break runs,
But i mean is there anyway to get the value range of modded items, like we know the ducky has a range from 2-100
A single toy hammer saved my run at one point xD
bu stock, there's chance for
Jackpot (10x)
Triple value
Double value
Half-value
0 value
?
This little duckie shit deserves to be gambled
Sadge AmongUs map no like AC :<
the picture in this mod is enough to get it for me
I want to gamble the hell out of worthless sheet metal
if you're lucky, you can get absurdly high values out of it
I can already tell im gonna reconfigure with default 75% chance of 0 value
SOLD
50% for it to be a bad idea, 41% of it being a good idea.
didnt notice half
uh no
im gonna go
jackpost = 1
triple = 5
double = 10
Halve = 42
Zero = 42
pls make it stop
Sub-emitters might not be able to use stop
I wonder what gave it away xD
OHHHHH Damn how could've I missed that!
I mean the sus kind of worth it, might just disable Storm/rain 😛
No but fr is there some way to extract the info for modded items
ngl the chances of just halving until it's worthless are more than enough
I need to make emergancy meeting
just in my last run with my friends, we managed to get a total of 13 items down to 0
exactly what I'm sayin'
gamblers never know when to quit
-u -
No way you enter through vents xD
50 good 50 bad, bad is 25 halve, 25 zero
uhmmmmm yeah I didn't get lucky went entering
eeeeeeeh
I spawned on a mine
haha
"SURELY I can't halve this gold bar again - the odds are in my favor!"
1 zero, 20 halve, 70 same, 9 good
Can't scan 0/10
(when in reality odds never change between one use to another)
since i switched to native language, the translation is "BRO 16752"
Should add a chance that the machine just blows up and kills you
True
Sets the scrap to 0 and rolls a 50% chance to explode
did i sell it? of course, when it was already at 700
halved it until i lost it all lmao
true gambler right there
gambling fun fact #1: 99% of gamblers quit before they hit it big
be the 1%
started with it worth 200 iirc
i would never gamba a 200
Does anyone know if the new AC preset settings for moons/enemies always overwrite other mods handling the same thing? Or do you have to tick the box on each value for them to be registered at all?
Only because my friend was pushing me though, otherwise i would've definitely made it all back
definitely
What unit is the Probability for enemies
i only gamba the expensive stuff lmao
only need to hit it once to make it worth it
and if i hit it more it's easier to balloon
although my friend DID manage to get a 1$ key to 1700
I'd nerf it a little myself.
Jackpot = 2%
Triple = 8%
Double = 30%
Halve = 50%
Zero = 10%
10% of the time, it will kill the item to 0 cost
if i could add more categories i would have a 0.01% chance for 150x
Is this just the mod "GamblingMachineAtCompany"
Actually, I'll configure it a little
I like this concept.
aka every time you try to gamba because of rotten luck
There seems to be an issue (at least on my end) after the update where it's not respecting the settings for disabling perks in multiplayer. I made a new config and disabled inventory slots and climbing speed and I see them disabled on my end, but others who join in are still able to still see and purchase them
you did untick this?
also everyone updated, and removed the old config? . ,. ..... this definitely also could just be one of the bugs potatoe found
big bug fix happenin' soon
wait
is this
in total?
throughout many days?
or just for a day
I actually never tried 9999 times 😐
guess I'mma do some testing ingame real quick... set it to 5 'n see if I can gamba after a day passes
Yeah this was freshly updated (same shared code), configs deleted and regenerated, fresh save and fresh progression
hm... :c
What's the news? 😮
just for the day
if you leave the company building and come back it'll be reset
at least from what i've seen in the console logs
if you put like 5 times, it'll only let you gamba 5 times before the machine "turns off"
speaking of high value keys, i noticed something
half, half, 3x were my last rolls there lol
if you don't sell ANYTHING the game considers scrap, it will not register for the quota
ah okay that makes sense!
squad died on the last day, we only had the equipment
https://thunderstore.io/c/lethal-company/p/Scoliosis/StrangerThingsMod/ Interesting :L Whilst we wait for #1176279866191134790 I guess imma check this out
sold a key we managed to get to 1700$, jeb ate it
is it just me or is cosmetics bugged on the latest advanced company?
well now it's 100% shit metal lol
There's a mod that ads actual value to your equipment ❤️
we left, and then got fired anyways
ooh, name?
depends on your cosmetics
morecompany cosmetics
more company cosmetic
#1186884307332108339 message
Scrap Mods that have issues
ImmersiveScraps v1.1.3 by Justice69
Nerd Scraps 1.1.4 by Keyble
Tokucade Scraps v1.5.0 by Caigan
ZTKScraps v1.3.0 by ZTK
Cosmetic Mods that spams error logs
ZTKCosmetics v2.0.0 by ZTK
could definitely be more cosmetic mods that are causin' a bit of an issue
New settings for moons I see, are these default settings for moons without modding?
if you don't tick the box
damn, master was faster than me. anyways yeah, with any of those mods the cosmetics glitch out, the player dancing is glitched too
Devs can be normal? ._. hehe
cough cough
(Bloody abandoned manor with 15 probability of spawning... Titan has 2)
Devs need to realize titan is hard enough
its rly not tbh
hard mode isn't taking the probability statistic and multiplying it by 7
it's okay, just somehow carry 10 flashbangs 😛
I don't know what these mean but I'm going to assume
I need to do a bit of config doodads
problem with titan is that the monsters spawn between you and the ship
we got no mods that add cosmetics except for morecompany so idk
tried both with morecompany uninstalled and installed
got any of these mods?
Scrap Mods that have issues
ImmersiveScraps v1.1.3 by Justice69
Nerd Scraps 1.1.4 by Keyble
Tokucade Scraps v1.5.0 by Caigan
ZTKScraps v1.3.0 by ZTK
Cosmetic Mods that spams error logs
ZTKCosmetics v2.0.0 by ZTK
no
You ensured to delete configs after deleting mods? (Remember, configs don't get deleted) o -o
gotta nuke configs here and there
configs be clingy
if it has configs though - doesn't hurt to nuke it after deleting the plugin
i will also warn that More Interior's cosmetics need to be removed, and the damn Masked Enemy Overhaul
if you have any of those and didn't remove their configs in the last week or two
<~<
whats wrong with masked enemy overhaul
Their config changed yet didn't up the version number 😠
Can I make that a damn rule of the modding discord somehow
If ANYTHING changes about your mods devs - up that damn number. Even if it's +0.0001
There's a reason game versions are like 10.05.084
for AAA games 'n whatnot
cause if someone does a change and shoves it up to 10.05.085 - people know "Somebody fucked with something"
I don't recall finding a bar on there unmodded ... although I feel as if cash registers do
I know I find a lot of damn toy robots in titan <-<
n soda cans
I've only ever found gold bars in mansion interior (unmodded) RARELY
Got to admit though, having to actually add the configs for all my LE scrap mods is pain lol
I think I can count on one hand how many gold bars I've found outside of mods
whenever I do find one, it takes me the rest of the damn day to get it to teh ship
ok - so it seems the machines just refresh if you leave the company and come back
i wish the dev had a discord channel here to tell em to change that into maybe a config
cause whether you limit it or not - you can just fly into orbit and fly back down without using any days and refresh the machines
Helps with the gamblers fallacy
deleting the configs doesnt seem to have fixed it
Have it lower the odds the more someone wins
unsure as to why the morecompany cosmetics just dont show up
¯_(ツ)_/¯
tragic
0/10 my gambling addiction will make me less valuable to the company :p
INTERESTING. Installing AC first before every other mod solved any problem I had with moons/scrap indexing
I also did it other way to see if it breaks it and it does for me.
Got admit
I didnt even know we can configure the weight, min value, and max value, for every piece of scrap in the game lmfao
Weird how the map size for Offense is 1.25 and when you try to edit it, it only allows integers
Well you can now, new update
I know, i just never scrolled below the items tab until now lol
ALSO: You must load into your ship for it to index your custom stuff, not just launch the game.
I only just noticed, why am I dumb.
I always tell other people, make sure to load into ship when installing mods and I didn't even listen to my own advice ._.
My Minecraft scraps be pain
My custom moons have no functionality there
Have to manually redo all their configs
Did they index with zeros and minuses?
0s
Thankfully, Potatoe included an automatic copy and paste feature
So it was not as painful as I thought
Copypasta ftw 😄
Also custom scrap from levels are loading into my loottable
Does this mean they have a chance to spawn on all moons now? 👀
In theory
If you're not sure, just set it to like 2000 and see how it turns experimentation custom scrapland
Well im about to find out if I get concret block galore xD
What is the concrete block from 😭
what does chaos mean tho :P
I honestly don't know, I thought it was from another mod that I didn't install but uhmmm yeah it's not xD I am wondering if Infernis or something or Acidir
Flavor wise, it DOES sound like an Infernis thing...
Ow wait this one is infernis
Where does this concrete block come from 😐
WAIT
Scoopy?
Ow no scoopy is just fireaxe and guitar
I really like ImmersiveScraps atm, I think I'm going to downgrade to the previous version for now to make it work...
Damn, but I want to affect spawn chances for monsters!! :(
I dont know!! thats why I was asking :)
Okay imma truly find out
I haven't put a single scrap mod in yet so this will be the first xD
hmmmm no error caused but no indexing either.
no indexing of the scrap mod?
No nothing but it loads, also it destroys the store page
on the porta-terminal
Oh! Oh dear.
I've been using some scrap mods. Minecraft Scraps and Fumo Company being the two actual scrap mods.
Seems to load fine for me
I'm wondering then if it's because of the baseball bat etc
Also gonna blame the damn rubber chicken xD
even though they fixed that few updates ago 😄
xD
Also seems error gets produced from flask because there's already an entry.
flask?
Ah right
Didn't even know immersive added a flask item
Flask is the only thing causing an error apparently
I'm assuming the scrap spawns but the mini terminal is just permanently broke :(
Oh that single error seems to affect the terminal?????
The flask is the culprit apparently 😛
how am I the only one to seem to buy from the terminal, perks work fine, customization screen 'n attempting to equip or unequip causes no errors...
i'm so confused .,.
did you update, and can you send your modpack?
plz :P
yeah - I updated o- o
i want immersive to workkkk
been balancing the heck out of the pack
same on mine :P
I don't use immersive 😅
Oh!
Also some other mayhem
Do you use one of the 4 modpacks?
What is going on with the decors xD
FREE~
FREEEEEEEEEEEEEEE
isnt that that free decor mod you said you wanted lol :P
No someone else asked for it
I didn't install it haha
cough cough
IT GAVE ME 1 $
Nah serious 😛 this my list
Dependency string list
PotatoePet-AdvancedCompany-1.0.121
Justice69-ImmersiveScraps-1.1.3
BepInEx-BepInExPack-5.4.2100
Rune580-LethalCompany_InputUtils-0.5.6
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.13.2
Zaggy1024-PathfindingLagFix-1.2.0
Zaggy1024-NutcrackerFixes-1.0.1
Evaisa-FixPluginTypesSerialization-1.1.1
jockie-LethalExpansionCore-1.3.14
IAmBatby-LethalLevelLoader-1.0.7
Major_And_Skiz-MoreInteriors-1.2.1
Alice-ScarletDevilMansion-1.1.2
scoopy-Scoopys_Variety_Mod-0.6.5
Magic_Wesley-Infernis-1.5.1
LethalMoonTeam-Ether-1.6.0
Magic_Wesley-Acidir-1.4.0
Kyryh-FreeLookMonitor-1.0.1
Rozebud-FOV_Adjust-1.1.1
BlueAmulet-LCBetterClock-1.0.3
CTNOriginals-CrossHair-1.0.5
Monkeytype-HidePlayerNames-1.0.2
EladNLG-EladsHUD-1.2.1
Sligili-HDLethalCompany-1.5.6
Woecust-Immersive_Visor-0.2.1
ShaosilGaming-GeneralImprovements-1.0.27
NutNutty-SellTracker-1.2.1
Dreamweave-CompanyBuildingEnhancements-2.6.0
Spyci-CozyImprovements-1.2.2
HomelessGinger-MaskedEnemyOverhaul-3.1.1
x753-Mimics-2.3.2
RugbugRedfern-Skinwalkers-4.0.1
rileyzzz-Skibidi_Toilet-1.0.2
DerplingDevelopments-SavageCompany-1.1.2
What ever going on it's funny, it's giving me 1 credit back xD
yup
CompanyBuildingEnhancements do that now? o.o since when?? 😮 I was using it a week ago D:
nutcracker fixes???...
CompBuildEnhan make it so you travel auto to CompBuild after end qouta
Just make sure to turn off InstanTravel for compatability
Ow and I disable TerminalSelling
what does cozy improvements do?
"An optional opt-out feature aims to prevent desync of the number of shells loaded into shotguns as well as their safety setting. Without this enabled, having more than 250 items on the ship will usually cause shotguns to spawn on clients with the safety off and only one shell chambered."
Makes the screens give off lights, adds lights inside the locker. Also if you want, it makes all the buttons bigger.
Holy shit
I think this actually has happened
in a run of mine
something is desyncing shotguns
@arctic sonnet whats your modlist look like?
Any chance is AmmoCheck? xD
(or are you trying to keep it private)
Told you it goes brrrrrr
This is without ammo check: There has been a damn moment I clicked
and my teammates HEAR THE CLICK
I think someone said it doesn't work well with lethal level loader for some reason LOL
Oh pls someone make it in LC
buckshot roulette guy is an enemy
and when you come up to him
you play it
lose? you die
HECKYE
win a round or two? scrap comes out
all the while - it puts an invincibility bubble around you and it
Jsut keep playing for more scrap until a bracken come snaps your neck xD
so you can't die from anything other than the game
awww no bracken snaps
imagine just everything is around you after the end of game xD
you know when you beat the guy and you hear that noise before the briefcase comes out?
imagine if someone finds him, and wins the 3 rounds - the whole facility hears that noise
so people know you've just won
ooh
how about
it's LIKE the bracken
and if it gets you
it takes you to the infamously wrongly named "bracken room"
and locks the door
you either beat round 1, and are free to leave - which puts the enemy on a 1 minute timer before he comes out trying to get someone else into the room
or you beat all 3 - which kills him
and leave with scrap
This legit sounds amazing ngl
a briefcase opens with like 4 high-rarity items
or maybe you just get the briefcase
it's just filled with money
Waiting for Backrooms mod to add in hidden feature to send people to the Backrooms if they enter that room rarely
or
a 2nd exit
that 2nd exit leading you INTO that room
if the room exists
so finding exit one leads you to the ship
exit 2 leads you into the facility
You gotta suggest it @arctic sonnet ::D