#[Deprecated] Advanced Company

1 messages · Page 25 of 1

arctic sonnet
#

THAT HAPPENS?!

lost python
arctic sonnet
#

I played on that map like 5 times!!!

split mist
#

Atlas is really fun and honestly the extra Masked is just interesting as long as you bring a shovel, and since it costs 300 I always save an extra 30 for it

lost python
#

it scared the shit out of me

arctic sonnet
#

what

split mist
#

Okay I need Infernis now apparently

meager cradle
#

Yeah it's intended to happen

arctic sonnet
#

Infernis is a beautiful map

lost python
#

Oh boy enjoy ||dodging giants|| in Infernis

arctic sonnet
#

I love feeding ||rocks|| to the boss

lost python
arctic sonnet
#

you know what the company boss would love?

#

not bottles, not soda

#

||ROCK AND STONE||

lost python
#

If Jeb cannot appreciate ||rocks|| then he failed his job

arctic sonnet
#

some might say... he gets his ||own rocks off|| when we sell that

split mist
#

Ducky is also an interesting moon ngl. A little plain but I don't dislike it

hearty frost
#

Ether is nice too ❤️ if not said already

meager cradle
#

🦆y

lost python
#

Oh I don't like Ether

arctic sonnet
#

gotta look that up real quick..

lost python
#

But it did seem interesting

arctic sonnet
#

what in the colorful mess is ether

meager cradle
#

A colorful mess

lost python
#

Now how do I balance the scrap value incentive for the custom moons i have

split mist
#

Also, has anyone else noticed some moons just randomly have the Christmas dropship still

lost python
#

none of my moons have that i think

#

or maybe i was not paying attention enough

split mist
#

Yeah it seems like most moons that use LE/LECore have it

meager cradle
#

I think it's a default for LE maps atm, there is a way to set it back to default on the map maker's end (see Wesley's maps as an example)

lost python
#

I'm gonna say this now though, ||Acidir has lots of scrap amount than Etern for some reason||

#

Despite the latter supposedly being post Titan

split mist
#

Also, fair warning, Atlas Abyss says its danger rating S but it really isn't in my experience

#

More of a B or A

#

Mainly Masked you gotta watch out for

#

Bring a shovel, you'll be fine

meager cradle
#

Give them a nice boop

arctic sonnet
lost python
#

Me when Assurance is D but it's harder than March/Offense:

split mist
arctic sonnet
#

I swear

#

sometimes they sprint for 4 seconds

lost python
#

and most of my mansion spawns on early moons have been in assurance

arctic sonnet
#

other times they will sprint through 3 entire hallways

meager cradle
#

I have never seen Mansion in the free moons lmao

split mist
#

I just realized I'm an idiot, I'm sitting here trying to figure out if MaskedEnemyOverhaul's new compat with AC is working properly

arctic sonnet
#

I've seen it like 5 times total

split mist
#

I forgot to install MaskedEnemyOverhaul

arctic sonnet
#

2 times I've seen mansion was on experimental

#

which is apparently rare as fuck

meager cradle
#

Oops

lost python
#

well if you see the girl in experimentation, that means you should just close the game

arctic sonnet
#

this may be unpopular, but I find the girl to be one of the most balanced and fun enemies to go against

#

up there with bracken

lost python
#

Until Diversity mod comes into play that is

arctic sonnet
#

I recently had to remove diversity cause I don't know how it'd play with the other 60+ mods ;w;

solid pivot
#

Moon names will change slightly btw

lost python
#

change slightly?

solid pivot
#

but it will be consistent between weather and price stuff

#

I used different names for checking both

#

It will still log the names in the log

arctic sonnet
#

honestly you know what... diversity shouldn't.... fail....

#

I'mma re-add it and hope nothing conflicts with anything

split mist
#

From what I've heard Diversity is surprisingly compatible

#

But of course that isn't 100%

lost python
#

Haven't encountered problems with Diversity

arctic sonnet
#

other than the ||God damn ridiculous amount of darkness intensity... which makes it unfun||

lost python
#

Though my group just became insanely scared of the Ghost Girl now and they refuse to play chase with her :(

arctic sonnet
#

I know but jesus

#

defaultly it SHOULDN'T be like that

lost python
#

yeah by default it's lmao

arctic sonnet
#

what do they expect?

#

Everyone to have to buy flashlights early and suffer from the basic loot bug?

#

My first purchase is always a shovel

split mist
#

Well TME is working at least, just had a Masked man emote on me

arctic sonnet
#

Better to have the answer to half the enemies than to have light

split mist
#

And then try to take my spleen

lost python
#

wait

#

what did you say LMAO

#

MASKED CAN EMOTE?

arctic sonnet
#

Yup

#

with the overhaul mod

split mist
#

Yup, new feature of TME

arctic sonnet
#

that shit got me

lost python
#

holy fuck

arctic sonnet
#

no joke

lost python
arctic sonnet
#

I Rounded the corner

split mist
arctic sonnet
#

said "is that a mimic? You fake?"

#

and they literally

#

emoted

#

and said "No, you're crazy"

lost python
arctic sonnet
#

I SWEAR

#

the skinwalkers mod has fucking AI

split mist
arctic sonnet
#

you can't say it otherwise

#

there's no god damn way in 3+ hours of playing

#

it chose THAT

#

as a response to me saying "You fake?"

split mist
#

My friends have just decided to constantly say "I'm a skinwalker!" whenever walking around

#

Which sounds like it'd be great to get the Masked to say it, but it isn't

lost python
#

I mean my friend literally heard the coil head that he was staring at, with my voice, say "that's fucked up" after spotting the bracken by the doorway he was staring at Kek

arctic sonnet
#

omfg automod..

split mist
#

I had a pack of 3 baboon hawks say "Why are there so many baboon hawks?" in my friend's voice

arctic sonnet
#

My last message was auto-blocked 🤣

#

Ahem-

#

"I'm about to say the most generic [fun stuff] when I'm alone to [mess around] with my friends"

#

there automod - happy?

#

-w-

split mist
#

God I love Ouija Board as well, now I just need a Spirit Box item

#

That lets you talk to spectating players but with interference

arctic sonnet
#

I hated the ouija board

#

It needs to be a spirit box or some SCP-like grammaphone

#

because when I say like "What enemy is in there?" and they try to tell me "nutcracker"?

#

that damn board will take 2 ingame hours

#

just to spell the bloody thing out

#

the board's needle needs to move faster

#

like, 5x faster

lost python
#

I am enjoying the exorcism contract in LGU

arctic sonnet
#

I haven't touched the recent updates

#

is it gud?

lost python
#

oh it fucking is

#

they did the fixes already on most bugs iirc

#

so i have it updated now

arctic sonnet
#

how is the hacking one? Or bomb one?

lost python
#

we only did the exorcism and bomb one since we had no time left for game as a group

split mist
#

oh hey peanut

#

wrong place buddy

arctic sonnet
#

The volume of staring at it and its movement needs to be toned down like 5 db

split mist
#

APPARENTLY THERE WAS A BRACKEN BEHIND ME

#

HE GOT STUCK ON THE DOOR

arctic sonnet
#

HEY - IT'S ME - GOKU

split mist
#

HOLY FUCK I ALMOST DIED

#

welp this is my life now, I'm not getting out

wide zealot
split mist
wide zealot
#

It's too scuffed

arctic sonnet
#

I'm only not a fan of its death music

#

the rest is a joy lol

split mist
#

This is fucked

#

bro

#

go away

lost python
#

Hoping this doesn't increase further Kek

arctic sonnet
#

just give him a stare for a little

split mist
#

I CAN'T CUZ OF PEANUT

arctic sonnet
lost python
#

I am trying to just keep it vanilla + AC and LGU for the most part

wide zealot
#

I refuse to use LGU honestly

lost python
#

majority of the mods i got for sp profile are qol, scrap, moons, and fixes

split mist
#

uh so peanut can't get me on this barrel apparently

pulsar tangle
split mist
arctic sonnet
#

like 6-7 are moons, 3-4 are upgrade-related

split mist
#

oh great lovely

#

my favorite

arctic sonnet
#

a few meme ones are in there

#

fart reverb landmine, goku

#

at least 20 of the mods are QOL

wide zealot
#

I had over 60 mods then I cleared my mod list a bit cus some mods started breaking shit

#

Lol

arctic sonnet
#

I love me some QOL

wide zealot
#

so now my profile with AC is 55, without it is 57

#

I prefer the one with AC, just hope flip fixes the bug soon where reserved breaks when you die and resurrect back in the ship

lost python
#

My sp profile aims to be progression based

#

so this mod is honestly perfect

wide zealot
split mist
wide zealot
#

I'm glad FixCentipedeLag is no longer needed, PathfindingLagFix added a better implementation that doesn't kill them outright with the latest update

#

FixCentipedeLag would also cause desyncs cus of that

lost python
#

anyone tried Celest moon

wide zealot
#

While I would see the Snare Flea dead my friends would see it stuck walking in place trying to run away

#

Lol

split mist
#

Okay can confirm, MaskedEnemyOverhaul cosmetics still broken when AC is installed
At least in singleplayer
Masked enemy had none on when encountered

#

Hmm, y'all like Etern and say it's good? I'm a little hesitant on ||Nutcrackers outside on a Desert level||, feels a little odd

split mist
lost python
split mist
lost python
#

Acidir has no special quirks aside from ||Masked spawning outside|| but god damn it has lots of loot

lost python
split mist
#

In real life, many species much prefer extra humidity as well, but I mean, ||bunker spiders|| look like desert ||spiders|| not gonna lie

lost python
split mist
#

Valid

lost python
#

what the fuck are the tier 3 vanilla moons cooking

split mist
#

Lmao

lost python
#

It's day 1 btw kekHands

split mist
#

Also, that looks like LethalExpansion's base terminal, I'd personally recommend using LECore depending on what else you're using

lost python
#

I have LECore

#

I don't have LE on my profile

split mist
#

Hmm

#

Odd

lost python
#

I think it's LLL that does the separation field

#

idk tho

steep niche
#

Could you share what are you putting in the AC Moon config to show in the terminal?
Gonna add some of these moons to my list

lost python
#

Sure

frozen elm
#

Does LECore meet the requirements of maps depending on LE?

split mist
#

It does, if you have both LE and LECore installed LECore disables LE

#

These are the ones I'm currently using but I'm uninstalling Ducky since its not quite as interesting as others on this list

wide zealot
#

Just like how AC disables MoreCompany when installed

frozen elm
#

Ahh I see

split mist
#

Currently looking at checking out Infernis, Etern, Acidir, Celest, and Budapest

lost python
#

@steep niche This is my current custom moons list for my Singleplayer profile. I am currently trying to balance the moon prices and scrap value based on their risk and reward

steep niche
#

Thanks, time to test

lost python
#

Another good thing about Infernis, Acidir, and Etern is that, they have custom scraps

#

per moon

#

so moon themed scraps pretty much, you won't see them anywhere but that specific moon

split mist
#

Ooh neat

modern temple
#

The horror aspects of the game seem to be really getting dialed up of recent. Really makes having AC a must have mod.

frozen elm
#

Soooo am I a dummy, or can anyone else get AC's Item menu to actually apply custom pricing to modded items?

frozen elm
#

I thought I found them, but apparently not

arctic sonnet
lost python
#

Anyone knows what causes this to happen?

wide zealot
#

I think that's a vanilla game thing is it not?

lost python
#

Does it happen in vanilla? I haven't seen this kind of spam before

wide zealot
frozen elm
#

This would be kind of nice, in MP its a little jarring to see a flashlight cone coming out of your friend's chests lol

hallow mortar
#

I agree with this idea

eternal ivy
#

That's how it is in vanilla though.

#

The beam I mean.

hallow mortar
#

Still would be a nice touch

hard socket
#

for a nice torch

trim lily
#

gettint error unity network config mismatch what does it mean?

merry valve
#

anyone know if peeper from lategame upgrades works with Advanced Company even if i have more company on as well?

lost python
trim lily
lost python
merry valve
lost python
trim lily
lost python
#

Not sure

#

It could be a server side config or something

#

Maybe make them import your profile as a new profile instead of updating profile

#

and if it doesn't work, make a new profile code

#

if all else fails, i have no more idea

#

make sure no one uninstalls a mod or change any config to test if it works

delicate robin
#

not sure if advancedcompany is causing this issue but whenever we exit the the session then reconnect we (not the host) are unable to enter facilities and scan using right click and bepinex log spams this error (Everything works flawlessly when connecting for the first time or restarting the whole game)

[Error : Unity Log] NullReferenceException
Stack trace:
Dissonance.Audio.Playback.VoicePlayback.get_IsActive () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
Dissonance.RemoteVoicePlayerState.get_IsConnected () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
Dissonance.RemoteVoicePlayerState.get_IsSpeaking () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
AdvancedCompany.UI.DeathScreen.Update () (at F:/Projects/UpgradeCompany/UI/DeathScreen.cs:114)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)

i can share the full logoutput if need be

lost python
#

It frequently happens in our case as well, not sure if AC has something to do with it however

Edit: I read the log sent, maybe AC does have something going on

hearty frost
#

Dissonance VOIP is a vanilla issue I thought?

#

Especially when modded moons have lots of audio going on or you have mods with audio.

delicate robin
lost python
#

Dissonance.RemoteVoicePlayerState.get_IsSpeaking () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
AdvancedCompany.UI.DeathScreen.Update () (at F:/Projects/UpgradeCompany/UI/DeathScreen.cs:114)

I don't know what this is but it has AC on it so I think Potatoe can look at it when he's in debugging mode. Right now, he's in development mode

delicate robin
lost python
#

Do you have DissonanceLagFix by any chance?

hearty frost
hearty frost
delicate robin
#

nope, we dont have dissonancelagfix

lost python
#

hmm yeah we don't have skinwalkers either

#

but we DO have walkieuse

#

not sure how related it is

hearty frost
#

Is WalkieUse just a bind for when it's in inventory?

lost python
#

yeah

#

hence unsure if it's even related

hearty frost
#

Try disabling AlwaysHearActiveWalkies maybe see if anything improves @delicate robin

delicate robin
delicate robin
#

might try some stuff later when i wake up, thanks thanks

lost python
#

#1184708473800364083

delicate robin
hearty frost
#

You're a wizard

lost python
#

I don't know the details about it (since I haven't had a need to test multiplayer with myself yet) so if you got questions, ask in the thread itself hypernod

quartz pawn
#

The reinforced legs and climbing speed perks don't seem to be working

hearty frost
quartz pawn
#

No I tested it on a clean install

trim lily
#

getting this when trying to join or host, shared my list trhough code on R2, even shared as a file ,nothing work, and we have the same setting in

eternal mauve
#

Anyone know any common inventory slot incompatabilities???

#

I'm runnin my modpack and my inventory slot size just isnt setting to 4 (though ive configured it to do so)

#

the inventory slot perk just isnt working either (its not showing although its active)

eternal mauve
#

alright, i did a COMPLETELY fresh install and ive ran the game multiple times. What am i doing wrong?

#

config files just arent being created apparently

opaque plank
#

You can edit them in-game.

pearl spire
pearl spire
#

Thought so

pure jasper
pearl spire
#

It’ll be so much easier once Lethal Company has a more centralized modding scene lol

pure jasper
eternal mauve
eternal mauve
pure jasper
eternal mauve
#

Oh dang, wait that means modpacks can't use advanced company to edit starting inventory slot size anymore.

#

Right @opaque plank ?

opaque plank
#

Ummm.

#

You can make presets on it.

eternal mauve
opaque plank
#

I don't know, I haven't used this mod enough to give an answer.

eternal mauve
#

ASFFASNUSFNS

#

im so sorry 😭

#

shmicking pinged the wrong personnnnn

#

asashbsahbdhs

eternal mauve
flat tiger
#

hey will it be possible to change some of the UI changes? such as the death screen, performance, the updated terminal, I like them I just prefer the vanilla one more

eternal mauve
vagrant gull
eternal mauve
vagrant gull
#

ignore my pack name

flat tiger
eternal mauve
#

Totally fine if you don't, I'll have to look through the files and figure it out myself

#

First time looking through mod files

arctic sonnet
#

Name: noticed

vagrant gull
#

its much easier to config in-game if you want

hearty frost
eternal mauve
eternal mauve
#

The json file I found had about 10 lines total (cause I didnt change much in the preset)

vagrant gull
#

might be a different line for your config, idk if its consistent

eternal mauve
#

Anyways sorry for the mess, should have tested out stuff/looked deeper a bit more before asking for help

outer timber
#

Got a mask with value of 187 on eclipsed titan. I mean yeah, weather multipliers but so much beevil

ornate zealot
#

is there any other items that can go in the player's chest slot besides the bulletproof vest?

valid flume
#

no

earnest estuary
#

guys mods arent making configs like they are supposed to (eg., advanced company)

brazen quail
earnest estuary
#

to inv size 5 with my modpack

#

what was the damn need to do that

patent turtle
earnest estuary
#

makes my life harder

#

lol

brazen quail
#

Host a game and the settings will come up

#

Then set those to default

meager cradle
#

Ah so that makes sense why it's ignoring my config setup, good to note

wide zealot
#

The removal of the cfg's was a good thing anyways, cus it used to default to the cfg and you'd have to manually select your cosmetic profile you saved everytime lol

eternal mauve
#

Learned something today, MoreEmotes isn’t compatible with AC?

wide zealot
earnest estuary
#

i have them both running

wide zealot
#

I haven't tried Badass Company, I use TooManyEmotes though

eternal mauve
brazen quail
#

Currently having an issue with Advanced Company that for some reason is preventing me from using the Invite Friends button, I'm going to try disabling the BepInEx console and see if it's an issue with that

meager cradle
#

I use toomanyemotes as well lols

earnest estuary
#

best emotes mod imo but can be buggy

wide zealot
eternal mauve
#

I liked keeping it simple

earnest estuary
wide zealot
#

Cus the issue with More Emotes is the sign emote doesn't have a bad word filter lol

#

So someone can get you banned on Twitch or something super easily

earnest estuary
#

look all i want more emotes is for the twerk

#

thats it

#

and the middle finger

wide zealot
#

Lmfao

earnest estuary
#

is there others that supplement

wide zealot
#

Sadly I don't think so

#

My group stopped caring for those emotes anyways and just started using the signs

#

XD

brazen quail
#

RubberRoss and co are currently developing an emotes mod that could replace a lot, we'll have to see

wide zealot
#

All More Emotes needs to do is push an update that fixes the animator conflicts

meager cradle
#

So if I edit the default preset in-game with the settings that I want for my group
Will that saved port over to whoever I send it do when I do profile sharing via r2modman?

Just asking to be extra sure

outer timber
meager cradle
#

Coolios, I figured that was the case since the cosmetics already do that but wanted to ask to be sure

wide zealot
#

Lol

outer timber
#

Question about the AC. Will dance and point finger be rebinded to F1, F2 instead of 1, 2 because 1-9 are quick switch slots or it'll be like that?

brazen quail
#

Yeah the Invite Friends button isn't working when I have AC enabled , probably a conflict of some sort but I'm not sure what would cause it

wide zealot
#

Cus I used Hotbarplus in my old profile

#

Lol

meager cradle
outer timber
#

Also it'll be cool if shovel weighted 8lb as in v49 by default. Yes, it takes 2 seconds to change the values but nevertheless

meager cradle
#

It actually did for one of the hotfixes for a brief moment, and suddenly this most hotfix reverted that fix

wide zealot
meager cradle
#

Oh ye defo was accidental, but good to keep it noted so it can be fixed for the future

echo bone
#

I was looking at the config and I realized that the perk to deal more damage (Strong Arms I guess) is not there, is it intentional? How much does it increase your damage per level?

eternal mauve
#

(Cause the files are useless now)

#

And a lot of the perks have been renamed

echo bone
hallow mortar
#

Config files are obsolete

#

Delete them all and use the in game config editors

echo bone
hallow mortar
#

It tells you when you select it in the perk menu

eternal mauve
#

I had a really similar issue to yours and i think it just takes a bit more of a careful look at the simple-looking perk settings - everything that used to to be possible with config files should still be possible from within there.

vagrant pebble
arctic sonnet
hallow mortar
#

The entire advanced company config folder

#

Let it do a full reset and then only edit config in game using advanced company's menus

trim lily
#

hey, im having a strange issue when trying to host or join i get "unity network config mismatch", i shared the list twice with differents codes, also tried with sharing the list as a file. Client where on tunderstore me on R2, made them switch to R2, doesnt work either
Everyone have the same configs i checked, no way to host or join, weirdest thing is that they could join each other but not me, and after this, THEY shared to me the SAME list that I send to them (by generating their own code) and it worked, any idea why?

#

could it be my R2 profile buggin ? @solid pivot

vagrant pebble
#

yeah

trim lily
vagrant pebble
#

oh I don't have any insight into advanced company

#

and it's closed source anyway so it's not like I could even check

eternal mauve
#

What manual edits to the code/configs did you make?

trim lily
#

i didnt edit anything special like only the ingame config like save in profile, removed vision enhancer, some weather multipliyer things like that

solid pivot
#

Blind?

vagrant pebble
#

I mean, I'm not gonna go through hoops like that to help someone who close sourced their mod

#

just my values tbh

eternal mauve
solid pivot
#

Good that I add compability to closed source mods as well :3

vagrant pebble
#

same

trim lily
vagrant pebble
#

but you just seem a tad annoyed that I don't appreciate mods being closed source

solid pivot
#

NetworkConfig mismatch is a vanilla unity error

#

you have different networkprefab lists

#

I stated so in the FAQ

pure jasper
#

Are any of these emote mods incompatible with AdvancedCompany?

TooManyEmotes
More_Emotes
BadAssCompany

trim lily
eternal mauve
#

the rest should be fine

hearty frost
solid pivot
eternal mauve
solid pivot
#

Make sure everybody is using the same mods and versions

eternal mauve
solid pivot
#

I will add even more meaningful errors later

trim lily
# solid pivot

but like how could it be different since i shared though R2 with multiple code, and also by sharing the direct file?

hearty frost
#

But it doesn't break in sense of stopping you doing stuff, just messes up animations visually so far when I played with it.

trim lily
#

and i also manually checked the config/modlist its the same

solid pivot
#

Specifically telling you the names of those prefabs

#

Is this error consistent?

trim lily
#

and even more, after they added MY list as a new profile and sharing it to me as a new code, it work

solid pivot
#

Or can you try to connect multiple times and it works sometimes?

trim lily
solid pivot
#

So you have to wait for the next beta which will hopefully have the added feature to find the culprit

hearty frost
#

Few of us earlier recommended not turning on Profile saves for now, but I don't think they listened 😛

eternal mauve
solid pivot
#

Profile saves is causing this? Dont see how

#

To be more precise

#
FastBufferWriter fastBufferWriter = new FastBufferWriter(1024, Allocator.Temp);
        using (fastBufferWriter)
        {
            fastBufferWriter.WriteValueSafe(in ProtocolVersion, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in TickRate, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in ClientConnectionBufferTimeout, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in ConnectionApproval, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in LoadSceneTimeOut, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in EnableTimeResync, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in EnsureNetworkVariableLengthSafety, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in RpcHashSize, default(FastBufferWriter.ForEnums));
            fastBufferWriter.WriteValueSafe(in ForceSamePrefabs, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in EnableSceneManagement, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in RecycleNetworkIds, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in NetworkIdRecycleDelay, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in EnableNetworkLogs, default(FastBufferWriter.ForPrimitives));
            return Convert.ToBase64String(fastBufferWriter.ToArray());
        }
#

This is the stuff written in NetworkConfig

hearty frost
solid pivot
#

Some stuff is given as the same as the game sets it

#

EnableSceneManagement, RecycleNetworkIdle, NetworkIdRecycleDelay, EnableNetworkLogs etc.

patent turtle
#

I find deleting some mods from a profile can do it.
Because locally you still have the config file left over. As where a fresh imported profile will not.

trim lily
# solid pivot Profile saves is causing this? Dont see how

yea but even then , how could this make sense since, i share my profile to them, they can join each other but not me, then Reshare to me the exact same probleme with a new code, and then it work. Like if the initial cfg is "corrupted" in any way, would make no sense that by sharing it again to me it work

solid pivot
#

ITs even a bit more

#
using (fastBufferWriter)
        {
            fastBufferWriter.WriteValueSafe(in ProtocolVersion, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe("15.0.0");
            if (ForceSamePrefabs)
            {
                foreach (KeyValuePair<uint, NetworkPrefab> item in Prefabs.NetworkPrefabOverrideLinks.OrderBy((KeyValuePair<uint, NetworkPrefab> x) => x.Key))
                {
                    uint value = item.Key;
                    fastBufferWriter.WriteValueSafe(in value, default(FastBufferWriter.ForPrimitives));
                }
            }
            fastBufferWriter.WriteValueSafe(in TickRate, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in ConnectionApproval, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in ForceSamePrefabs, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in EnableSceneManagement, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in EnsureNetworkVariableLengthSafety, default(FastBufferWriter.ForPrimitives));
            fastBufferWriter.WriteValueSafe(in RpcHashSize, default(FastBufferWriter.ForEnums));
            if (cache)
            {
                m_ConfigHash = fastBufferWriter.ToArray().Hash64();
                return m_ConfigHash.Value;
            }
            return fastBufferWriter.ToArray().Hash64();
        }
#

And the key part is this

#
            if (ForceSamePrefabs)
            {
                foreach (KeyValuePair<uint, NetworkPrefab> item in Prefabs.NetworkPrefabOverrideLinks.OrderBy((KeyValuePair<uint, NetworkPrefab> x) => x.Key))
                {
                    uint value = item.Key;
                    fastBufferWriter.WriteValueSafe(in value, default(FastBufferWriter.ForPrimitives));
                }
            }
#

Thats where the mismatch happens

#

I recommend redownloading all mods

#

There might be an assetbundle which has mismatched versions

#

As NetworkObjectIDs in my mod rn are replaced everytime I reexport them potatoe_pepe

#

Havent fixed this yet

#

"Fixed"

#

I want it to be that way

patent turtle
#

I see ty for the explanation

solid pivot
#

So people are not playing with different AssetBundles

#

So, clear your mod cache, redownload the mods

#

And later I will be able to show you exactly which prefab had a mismatch

#

I can show in both logs a list of all network prefabs

trim lily
solid pivot
#

And how it came to a NetworkConfig mismatch

#

Cfg shouldnt have any impact as long as the mods in question are not deciding to add a NetworkPrefab or not depending on some values :D

#

I might have to create an own wiki page about that error

#

It happens a lot with other mods too

#

Like I mean A LOT

#

everytime you have "An error occured"

hearty frost
#

@trim lily Do me a favour, go into your appdata for LC and delete any mod folders.

to locate this ---- Press WinKey + R and type "%appdata%" then go to "C:\Users\USERNAME\AppData\LocalLow\ZeekerssRBLX\Lethal Company"

solid pivot
#

Its basically NetworkConfig mismatch

trim lily
#

even did a freshinstall of the game

#

i always do this after huge change /updates

hearty frost
solid pivot
#

I know that suffering from trying to play TheMostLethalCompany potatoe_pepe

#

Was redownloading the game and everything

#

removed Thunderstore completly

#

And this was at a time I didnt even know why the host disconnected me xD

trim lily
#

but weird thing is that its a really fresh profile/list that i made yesterday

solid pivot
#

And this meaningful errors will in the long run be very helpful to troubleshoot.

patent turtle
hearty frost
solid pivot
#

:D

trim lily
#

should i fully uninstall R2 and thunderstore before redoing the list

solid pivot
#

Good question, never used R2

#

I basically deleted everything in %appdata%/Thunderstore Mod Manager/

#

Which will remove all profiles as well

#

Might be enough to

#

delete in DataFolder/LethalCompany/cache

trim lily
solid pivot
#

Weird

trim lily
#

and they could join each other instantly when i shared them my code (they were both on thunderstore)

solid pivot
#

I sadly dont know much about the differences of R2 and TS

trim lily
#

aight will try what you told me, thx for helping

solid pivot
#

No problem. I will see if I can add the even more meaningful message in next update

#

At least you might be able to get some mod name :3

solid pivot
#

At least when its an item prefab I can try to GetComponent<GrabbableObject>() and give out the class name I found

#

So it would show SomeModName.ClassName

hearty frost
lost python
#

Oh hi Potatoe, do you know why this happens?

solid pivot
#

No, it will show you which prefabs mismatch

trim lily
#

btw isn't there a mod that tell you what you are missing when getting error? think i isaw smth like that

hearty frost
solid pivot
#

Seems to be a problem with dissonance not creating a voice object?

lost python
#

For context, I am alone on this lobby

trim lily
hearty frost
lost python
#

So Player 1 to 3 are unavailable

solid pivot
#

Yea, it will still try to create a voice

#

Error probably is above all of that

lost python
#

Hmm I couldn't scroll back up past that since it just spammed it a lot

solid pivot
#

Find the log file :D

lost python
#

was replaced 😭

#

I'll try to recreate it

trim lily
hearty frost
#

No mods installed.

lost python
#

so it's a bepin issue

solid pivot
#

Or just vanilla

lost python
#

Damn

hearty frost
#
  • Dissonance. It's all Vannila Error.
#

Is there a way to toggle a dev mode in vanilla game? to actually see? I've always seen this error regardless of no mods. But never been able to check in actual base vanilla.

lost python
lost python
hearty frost
lost python
#

Oh, not sure if you can do that

hearty frost
#

I always assumed it's not availble in public release, never been able to figure it out.

trim lily
hearty frost
trim lily
trim lily
hearty frost
solid pivot
#

Its only an educated guess

#

It worked for me with TheMostLethalCompany

solid pivot
#

So yea, writing to disk will result in stutter and lower FPS

#

(When its a lot of text)

lost python
#

^

hearty frost
#

Just wondering if they just only log Fatal and leave everything else unsaved. Would it help 😛 Because log spews sometimes I guess

lost python
#

I once had a Player.log that's 100 MB Kek

hearty frost
#

._.

#

why so smol

solid pivot
#

While playing vanilla I had one with over 500MB I think

#

So vanilla is a broken mess to begin with potatoe_pepe

lost python
#

it wasn't a long session but man

hearty frost
#

That's only thing I can think of, I reduced my saved log and it helped a little bit especially when I am hosting.

#

If I am not hosting, it ain't too bad

solid pivot
#

Have readded and adjusted my cursor menu ascii scrollbar :3

#

Need to add a lookahead variable tho

#

Now I add the total amount to the border at the bottom and the current credits top right :3

ornate zealot
#

is there a way to stop the small rug and dart board from showing up as Ship Upgrades instead of Decorations?

solid pivot
#

no

ornate zealot
#

dang

#

i guess that's alright

eternal mauve
#

is it because theyre designed to be permanent?

solid pivot
#

Always buyable

#

They use their LC API which enables to set stuff as decor

#

And rework the store seemingly

#

to let it show in the decor section

#

even tho its always buyable

#

so they are the ones fing around with the terminal potatoe_pepe

eternal mauve
#

oh I dont think Evaisas LethalThings needs LC API

solid pivot
#

I mean LethalLib

#

sorry

eternal mauve
#

K, k i see.

solid pivot
#

But disclaimer: HAvent looked at any code yet

eternal mauve
#

no youre probably right

solid pivot
#

oh yea

eternal mauve
#

❤️

solid pivot
#

I can however add a text check for item names

#

As a quickfix

#

quick maths

#

They could however just add their decor to the rotation

#

But I know that their dev knows exactly: Its ACs fault

#

for not using LethalLib

eternal mauve
#

cool that you do it anyway :P

solid pivot
#

Yea, I can make it configurable too

#

So if any mod comes around doing the same stuff you can just add it to a list

earnest estuary
# vagrant pebble yeah

1.the emotes dont cancel when getting out or back in planets or transitioning really, which causes bugs like placement of my arms or twisted arms
2. sometimes when I cancel emotes my torso is twisted and on my screen i look normal but to others im twisted, which also doesnt show my arms and such

vagrant pebble
hearty frost
vagrant pebble
#

I'll ping you in lethal emotes thread since this might go for a while and I don't wanna take up a different chat room

hallow mortar
#

friend in my game is unable to select perks

#

liek they pull up the confirmation prompt but but cant actually confirm

#

they for some reason were given extra carry bags even though they werent selecting it

#

and they cant select the confirmation prompt on the respec option

hearty frost
hallow mortar
#

wdym

#

i just sent them my r2modman profile

#

they gave me this error

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Perks+<>c.<Boot>b17_19 (AdvancedCompany.Network.Messages.Respec message) (at F:/Projects/UpgradeCompany/Perks.cs:211)
AdvancedCompany.Network.Manager+<>cDisplayClass40_0`1[T].<AddListener>b0 (AdvancedCompany.Network.INamedMessage msg) (at F:/Projects/UpgradeCompany/Network/Manager.cs:452)
AdvancedCompany.Network.Manager.Send (AdvancedCompany.Network.INamedMessage message, System.UInt64 clientID) (at F:/Projects/UpgradeCompany/Network/Manager.cs:403)
AdvancedCompany.Terminal.Applications.PerksApplication.<Init>b18_11 () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:116)
AdvancedCompany.Terminal.Applications.PerksApplication+<>cDisplayClass19_0.<Confirm>b0 () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:219)
AdvancedCompany.Terminal.CursorMenu.Execute () (at F:/Projects/UpgradeCompany/Terminal/CursorMenu.cs:31)
AdvancedCompany.Terminal.Applications.PerksApplication.Update () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:336)
AdvancedCompany.Game.MobileTerminal.Update () (at F:/Projects/UpgradeCompany/Game/MobileTerminal.cs:377)
AdvancedCompany.Game.MobileTerminal.Update (GameNetcodeStuff.PlayerControllerB __instance) (at F:/Projects/UpgradeCompany/Game/MobileTerminal.cs:68)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)

#

couldnt screenshot for whatever reason

solid pivot
#

Thats a respec message tho

hallow mortar
#

they still couldnt select respec though

#

like they hit enter on confirm and nothing happens

solid pivot
#

Error would have been way up above that btw

hallow mortar
#

they rejoined and it works now

solid pivot
#

There is a player sync issue

hallow mortar
#

weird

solid pivot
#

Thats why I ask for full logs

#

Cant do anything with the resulting error of an error which happened far above

hallow mortar
#

got thatd be a pain to get her to send me a log lmao

#

fair though

solid pivot
#

:D

#

I log a lot in the handshake by now to get that error fixed

eternal mauve
#

Potatoe I haven't really thought about it but could you possibly make whatever is messing with the animation optional or is the issue that you've replaced the animating system?

#

(which would be fine)

solid pivot
#

???

#

So you are asking me to remove the portable terminal?

#

OK, its removed

#

And now?

#

Now you will ask me to level perks

eternal mauve
#

lmao nooo

solid pivot
#

I can add compability mode for other mods as well. Compability mode is crippled animations tho

eternal mauve
#

im just wondering how this mod competes with mods that change the animation system

solid pivot
#

But probably wont help when TooManyEmotes is also creating problems

eternal mauve
#

like MoreEmotes and the like

solid pivot
#

as I am using the same route then

#

I am replacing the animator when not in compability mode.

#

Because I aim at adding blend trees for swimming animations

#

Compability mode is using an OverrideController which wont support swimming animations nor typing on portable terminal

eternal mauve
solid pivot
#

ease of use? Its simply not possible otherwise

eternal mauve
#

damn you have so much planned for this its crazy

solid pivot
#

without a lot of shenanigans

vagrant pebble
solid pivot
#

Compability mode at least gives you the portable terminal drawing

hearty frost
#

The Potatoe Plot :3

vagrant pebble
#

I know compat mode exists, but like

earnest estuary
#

oh yeah also

#

is the badass mod compatibile with advanced companies terminal

#

it seems broken

solid pivot
#

Whats the problem exactly with compat mode? MoreEmotes dont even have one and replace the animator in every Update potatoe_rofl

vagrant pebble
#

we literally don't touch the animator

wide zealot
#

Forgive me for giving a small rant, but I hate IntroTweaks lol. It always breaks something everytime I try it, always. The only reason I keep wanting to add it to my mod pack is so it aligns the main menu lol

vagrant pebble
earnest estuary
#

oh yeah also why does LC_API not let me join other friends

#

i have to remove it

solid pivot
#

I step as far as I want :)

#

But thanks

wide zealot
# eternal mauve whats that

It's a mod that causes more issues than it's worth tbh, half the time it'll cause the game to freeze on launch and you can't even get to the main menu

#

Lol

vagrant pebble
#

you don't seem to like to be reasoned with :/

solid pivot
#

Show me how you do layered blend trees with syncing first :)

vagrant pebble
#

sure

solid pivot
#

Looking forward to it

vagrant pebble
#

have at it

#

cause I actually open source my code

solid pivot
#

Layered 2D Blendtrees

vagrant pebble
#

which means you could theoretically put anything in that animator

#

and use it just fine

#

and if you want to transition out of existing animations, create a temp animation which can hold the existing place of the base animators spot, then merge that into your desired animation

#

if you wanted that as well

solid pivot
#

I know that, still missing support for 2D Blendtrees. I would have to code my own 2d blend trees when there is a solution with unitys animator

#

Or just use compat mode and tell people they wont get swimming animations when they use compat mode Shruge

#

People dont care anyway, its something only I as the dev of the mod care about.

#

Nobody ever asked me for swimming animations. Its a me thing

#

I like my mods to be polished

#

Which is the reason I added custom holding animations in the first place.

vagrant pebble
#

which personally, I feel creating issues which requires a compat mode to cripple it just to work with other mods, isn't polished

solid pivot
#

Intended play with AC is to only use AC

vagrant pebble
#

ehhh

solid pivot
#

Will forever be like that and wont change :)

vagrant pebble
#

that's not really the spirit of modding

#

but I guess you do you

solid pivot
#

Good that I am leaving modding :)

vagrant pebble
#

ok?

earnest estuary
#

ye

vagrant pebble
#

I don't know if that's a threat or not

solid pivot
#

No? It was communicated like weeks ago

earnest estuary
#

ye so im gonna do a test on badass and advanced

#

rq

vagrant pebble
#

you honestly seem pretty talented ngl, you just don't seem to get along with people really well

#

or at least don't like collaborating

solid pivot
#

I am just not willing to invest 30hrs of my life to get some silly emotes fixed

#

When I can instead add 3 new items in that time

#

Compat mode is good enough for now

vagrant pebble
#

well spoiler alert, a lot of people like "silly emotes"

gloomy scaffold
#

i have some other mods enabled with this, just to be sure, is it advanced company that only gives me 3 slots?

#

or do i need to che0ck my other mods

vagrant pebble
#

5.87 million downloads for just one of the mods

solid pivot
#

"Look, my mod has way more downloads than yours"

#

Silly argument

vagrant pebble
#

that's not my mod but ok

#

I was saying people actually like the emote mods

#

and a lot won't be willing to comprimise

hearty frost
#

@vagrant pebble tbh I dropped most emotes just to use AC :/

solid pivot
#

Argumentum ad populum.

#

But well, you do you, I guess.

#

Conflicting philosophies is a thing

#

Philosophies can co-exist

#

That you cant accept that shows a lot about you

vagrant pebble
#

yeah

#

me too dude

solid pivot
#

I am fine with my mod not being compatible with some emote modes

#

Its a downside of following different philosophies, same with ReservedSlots.

#

I aim at providing a full new experience

hearty frost
solid pivot
#

Just by installing AC you will get a totally different and new experience, an extended lategame etc.

hearty frost
#

Please don't fix ._.

solid pivot
#

AC isnt meant as a small tiny mod

#

Its more of a partial conversion

vagrant pebble
#

I understand that, but I just disagree that it means it should come at the cost of other stuff

solid pivot
#

And when I have the time to work on compat, I do.

vagrant pebble
#

but I don't think we're gonna find any common ground on that

plush fern
#

Maybe I missed it but are you leaving modding to work on your own game Potatoe?

solid pivot
#

But asking me to implement 2D Blendtrees myself is a bit much tbh.

#

Yes @plush fern

#

Was communicated weeks ago

#

AdvancedTech is a crossover with the lore of my game already

#

1.1 will feature a story delving deeper into AdvancedTech :)

vagrant pebble
#

also on that note, like not to switch topics tooo far, but with your mod being close source it's just going to die after you leave modding cause no one will be allowed to upkeep it

solid pivot
#

I will maintain the mod

plush fern
solid pivot
#

Its just feature stop

vagrant pebble
#

I see

solid pivot
#

I see 1.1 as feature complete

#

At least for a while, while I work on my own game

#

Which wont have this animator stuff

#

As I will just buy and use Animancer.

#

They are doing what you are doing but they already have 2D BlendTrees etc.

vagrant pebble
#

personally, I would recommend a different engine for game dev at this point

#

unity has shown their hand

#

godot is based

solid pivot
#

Godot is slow

#

Sadly

#

I like the idea of Godot very much

hearty frost
#

Is Source an option?

solid pivot
#

And Unreal is too big tbh

#

And Unreal has no C# potatoe_pepe I love C# and I love the modability of C#

#

Managed DLLs are a blessing

vagrant pebble
#

yeah unreal is the worst cause mods are basically non-existant

solid pivot
#

They do exist but well...

#

Its complicated

vagrant pebble
#

yeah

solid pivot
#

My game will be built from the ground up heavily interfacing for modability

#

And source of my game will be available

#

With full documentation

#

I just feel limited by LC too much

vagrant pebble
#

I mean, it's an early access game

solid pivot
#

Well, I COULD replace the animator with Animancer

vagrant pebble
#

been out for what 3 months?

#

made by a single dude

solid pivot
#

but thats like investing $100 + a lot of work

#

If I invest money I can just start my own game. I am not even s ure if the Unity license would allow me to buy an asset and use it in a mod

vagrant pebble
#

uhh it might, arent' dynamic bones paid?

#

I know ror2 mods are free to use those

hearty frost
vagrant pebble
solid pivot
#

When they are part of the game, you can use it, sure

vagrant pebble
#

oh

#

you meant buy it and use it in LC

#

I don't see why not

solid pivot
#

Isnt it somehow limited to the unity engine and publishing a game? :D

vagrant pebble
#

shrug I've never bought a unity asset

bleak frigate
solid pivot
#

Game would benefit a lot with Animancer as you can add animations with script

hearty frost
solid pivot
#

@bleak frigate I dont really care tbh. I am not making this for money but because its a creative endeavour

#

I dont care about money

#

Like, at all

#

And when I have a game in the end

#

I can play with my friends

#

and have fun with

#

I am happy

#

I gave some people a fun experience with my game

#

Some people close to me

#

Worth more than any money tbh

vagrant pebble
#

and stuff like wwise kinda needs to be implemented from the main dev side

#

without being extremely hacky

#

and it's not really compatible with base unity audio so you gotta replace all of that

#

also limitations can be broken if you get creative enough with your code

solid pivot
#

I see, Wwise being free up to $250k? Might have a look at it then

vagrant pebble
#

although I do greatly miss wwise's feature to play a single audio in multiple points :/

#

makes audio syncing so much more annoying

solid pivot
#

Would you personally prefer fmod or wwise?

vagrant pebble
#

I have experience with wwise

#

and it's fucking amazing

#

not much experience with fmod, but I've heard it's pretty competent

solid pivot
#

Of course full audio suites are amazing :3 Unity is offering the barebone minimum

#

At least it does by now

#

There was a time without audio mixers

#

AudioSource only potatoe_rofl

#

You had to write your own mixers adding all audio sources manually potatoe_pepe

hearty frost
solid pivot
#

Horrible times

vagrant pebble
#

Hi-Fi rush used wwise tho, so it's clearly the superior bigbrain

obsidian spoke
#

Made a post about a mod bug and got sent here for some reason. :p

solid pivot
#

type rcketboots

#

I have a fallback in the current version

#

fallback wont be present in next version tho as you can buy stuff in the portable terminal then

obsidian spoke
solid pivot
#

you can type anything close enough to rocketboots

#

rocetbots

#

for example

#

This will only work with portable terminal in the next version

#

As people shat on my mod for the changes it does to the terminal

#

So I give them their terminal back

hallow mortar
#

friend isnt able to see my headlamp light

solid pivot
#

Any more info?

hallow mortar
#

ill try to get a log from them and mine as well when wer'e done

#

same with the other person from earlier

#

oh huh i requipped it and now they can see the light

#

weird sync stuff i guess

hearty frost
lost python
#

Yeah it also happens to headsets sometimes

solid pivot
#

very weird

#

Will have to add some more log next patch

lost python
#

It's just a spam of walkie toggle on but it does get fixed when you unequip and re-equip it

hearty frost
#

tbh I've seen stuff like it regardless of mods or not, even in vanilla i've seen some desync. Especially invisible shovels 😛

solid pivot
#

Yes, inventory managment is weird in vanilla

lost python
#

could just be a vanilla thing yeah

#

But at least i dont see the flashlights be turned on for someone but not others when it is dropped anymore

solid pivot
#

Oh, and I will soon take a break from modding anyway. Have to play the new FFXIV Patch :3

#

And finally start Twilight Princess for my YT

#

So many stuff in my life pushed back due to AC

hearty frost
#

New expansion actually looks insane

solid pivot
#

It does

#

Really looking forward to the new story arc they will start :D

#

Especially with Solution 9 and stuff

hearty frost
#

Pictomancer looking fun too

solid pivot
#

And we finally get a new Bozja! :D

#

Endwalker really missed a Bozja

hallow mortar
#

my vision went pure black now what the fuck lmao

solid pivot
#

And we still get an island sanctuary equivalent but like the ishgardian restoration a bit?

hearty frost
solid pivot
#

So more content than ever before in an expansion actually

hallow mortar
solid pivot
#

They finally listened to the feedback that we need MORE :D

solid pivot
ornate zealot
#

hey is it okay if i post an idea for an item here?

solid pivot
#

of course but most likely wont be added unless I think its extremly awesome

#

Like I said, I will withdraw from modding

ornate zealot
#

i see

#

welp, worth a shot

#

btw forgive me for like the wall of text that's abouta be sent in like the next 5 sec

#

Since, iirc, there's no other item that can go in the player's torso slot other than the bulletproof vest, i came up with an idea for an item. sadly I can't make a concept sketch for what it'd look like, but that's fine.

Now Introducing:

#

The Electroshock Breastplate

The company cannot be held liable for injuries caused by this product. Please handle with caution.

Base Cost: 150

The Electroshock Breastplate is an item that the player can equip in their torso slot. It can only be used once before needing to be recharged.
While equipped, the breastplate will activate after the player takes damage from a monster/player that attacks them from close up.

When the Electroshock Breastplate activates, it'll stun the attacker for a short duration, as well as give the player a slight stamina boost, allowing them to run away from the threat.

This is meant to be used as an emergency last resort, if something like a spider, thumper, coilhead, etc. hurts you. Note that if a monster can instantly kill you, the Electroshock Breastplate will not be able to save you, as it only triggers once the player has taken damage.

Any criticism on this idea would be greatly appreciated.

solid pivot
#

Ill give it a maybe

#

as AC lacks body armour

ornate zealot
#

awesome

hearty frost
#

I was gonna suggest a ammo sash that stores and auto loads the shotgun other day but wasn't 100% feeling the idea 😛

lost python
#

Honestly that looks sick

#

The concept of it

hearty frost
#

Imagine how it could look too when it zaps and stuff, I have a soft spot for fx :3

lost python
#

Man I can't wait to fully play my singleplayer profile in one go after all the fixes from other mods

ornate zealot
#

i usually find myself buying like a zap gun or a stun grenade to save myself if something bad happens, but i usually never get the chance to actually use it ,or i use it in a situation that leaves me vulnerable afterwards

lost python
#

Whenever I find a homemade flashbang, I make sure to bring it with me in case any giant spawns outside

#

Because it is better than stun grenade against them

ornate zealot
#

yeah

#

it kinda sucks that i can never find one

lost python
#

I frequently find them

hearty frost
#

I save flashbangs for my teammates to be blind xD or they do same with me haha

ornate zealot
#

what moons do you usually go to?

lost python
#

That too

hearty frost
#

Yeah I find them all time in March and stuff

#

or Dine

ornate zealot
#

oh really?

lost python
#

Uh I go to Assurance/Vow at first quota (lucky if eclipsed cause AC weather multipliers)

#

Then immediately Rend

#

Or if I feel like not rushing, I go to a custom moon that is intermediate level

#

Like Aquatis

#

I usually find like 1-3 flashbangs

#

Early-mid

ornate zealot
#

only times i've found them are in lower-end planets, like experimentation and assurance, and i usually don't bother going specifically to those moons ONLY to get a homemade flashbang

hearty frost
#

I'd say same for me too, I mostly find them in the free moons but deffo got quite a few from time to time in paid/custom moons

solid pivot
#

I am really taking console layout to a limit xD

lost python
#

I hope I can learn how to mod in a new weather because I am itching to have a meteor shower weather

solid pivot
#

LIMIT BREAK potatoe_pepe

#

Heal LB3

hearty frost
solid pivot
#

Box is cut off because the panel is too tall rn but yea

#

Can add funny boxes to the border :D

lost python
#

So would the portable terminal only include your store items?

solid pivot
#

no, it includes everything

lost python
#

Even modded store items? blinking_eyes

hearty frost
solid pivot
#

yes

lost python
#

That's nuts

solid pivot
#

And dont forget, next Beta will add the question mark blocks

#

And the tactical helmet

#

Question mark blocks being a replacement for items from mods you have removed but are still in the savegame

#

Adding the mod back will readd those items :3

#

But it wont shuffle your items any longer

#

Making the lobbies of AC even more solid :'>

hearty frost
#

Tactical helmet giving assets the fit the company knows they deserve

solid pivot
#

Total cost will now be red when you dont have enough items and the buy option will be greyed out :D

#

very sexy store

#

And yesh

#

I will remove the limitations of 12 items on a dropship potatoe_pepe

#

AdvancedTech doesnt have such limitations

#

Will remove items with maxamount 0 too soon

#

So if a decoration or upgrade was bought, it wont show up any longer

lost python
#

I wonder if no sell limit on the company building is possible too

solid pivot
#

People would complain I f around with game classes potatoe_pepe

barren rover
#

Is there an option to hide player-names?

hallow mortar
#

alright i got a FAT fuckin log from a long session. didnt get the others. i know i saw multiple AdvancedCompany errors zoom by at various points; you want it?

solid pivot
#

I dont see any reason to say no

#

Isolating the error would've been better tho but still

hallow mortar
solid pivot
#

maybe I'll find smth

hallow mortar
#

its juicy

solid pivot
#

19MB is nothing :3

hallow mortar
#

how would i isolate the error?

solid pivot
#

Find a way to consistently reproduce it

hallow mortar
#

oh

solid pivot
#

and only doing this after starting the game

hallow mortar
#

actually

#

when i would select shit in the store

#

an error would always pop up it seemed

#

lemme test hollup

#

i think there were others though i dont quite remember

#

just random things in passing

#

got it

solid pivot
#

a bunch of AdvancedCompany? potatoe_pepe

hallow mortar
#

one sec

#

nah

#

just a handful

solid pivot
#

[Error : Unity Log] NullReferenceException
Stack trace:
AdvancedCompany.Patches.InventoryPatches.UpdateFlashlightState (FlashlightItem flashlight, System.Boolean isHeld) (at F:/Projects/UpgradeCompany/Patches/InventoryPatches.cs:244)
AdvancedCompany.Patches.LobbySizePatches.StartOfRoundSyncAlreadyHeldObjectsClientRpc (StartOfRound __instance) (at F:/Projects/UpgradeCompany/Patches/LobbySizePatches.cs:88)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::SyncAlreadyHeldObjectsClientRpc(StartOfRound,Unity.Netcode.NetworkObjectReference[],int[],int[],int[],int)
StartOfRound.__rpc_handler_1613265729 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_014F)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
StartOfRound:DMDStartOfRound::SyncAlreadyHeldObjectsClientRpc(StartOfRound, NetworkObjectReference[], Int32[], Int32[], Int32[], Int32)
StartOfRound:SyncAlreadyHeldObjectsServerRpc(Int32)
StartOfRound:__rpc_handler_682230258(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[Error : Unity Log] Error while syncing players' already held objects in server! Skipping. Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
at AdvancedCompany.Patches.InventoryPatches.UpdateFlashlightState (FlashlightItem flashlight, System.Boolean isHeld) [0x00081] in F:\Projects\UpgradeCompany\Patches\InventoryPatches.cs:244
at AdvancedCompany.Patches.LobbySizePatches.StartOfRoundSyncAlreadyHeldObjectsClientRpc (StartOfRound __instance) [0x0002d] in F:\Projects\UpgradeCompany\Patches\LobbySizePatches.cs:88
at (wrapper dynamic-method) StartOfRound.DMDStartOfRound::SyncAlreadyHeldObjectsClientRpc(StartOfRound,Unity.Netcode.NetworkObjectReference[],int[],int[],int[],int)
at StartOfRound.SyncAlreadyHeldObjectsServerRpc (System.Int32 joiningClientId) [0x00279] in <af9b1eec498a45aebd42601d6ab85015>:IL_0279

hallow mortar
warm hearth
#

advanced company is so goated wtf

hallow mortar
#

fresh from a new save openeing the shop and selecting items

#

wait

#

did it not save the errors

#

oh nvm the expand view just doesnt show everything

#

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TerminalPatch.LoadNewNodeIfAffordable_After () (at <d91f4862bdd34eedb04fca2d3bdbc226>:IL_0016)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNodeIfAffordable(Terminal,TerminalNode)
AdvancedCompany.Patches.Terminal.Submit (Terminal __instance) (at F:/Projects/UpgradeCompany/Patches/Terminal.cs:332)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

solid pivot
#

Uhhh.... You do realize that "TerminalPatch" is none of my classes? :'D

#

AdvancedCompany.Patches.Terminal <- thats mine

#

I am just calling a game method to buy a node I've found

hallow mortar
#

huh?

#

all i know is i saw red and the name of your mod lmao

#

i know nothing else

solid pivot
#

Its what I said, its not an AdvancedCompany error

#

Yea, good practice for other mods, not defining a namespace to blame others potatoe_pepe

hallow mortar
#

so i got a mod that clashes with yours?

#

why is it referencing advanced company?

solid pivot
#

Its not?

hallow mortar
#

um

solid pivot
#

AdvancedCompany parses all text inputs into the terminal in an attempt to make all items buyable from all mods

hallow mortar
solid pivot
#

Its higher up in the stack

#

OK, let me clarify

#

If you go into a house, and then enter a room, and kill somebody

#

Was it the houses fault?

#

The rooms fault?

hallow mortar
#

brother i just wanna figure out whats wrong

#

im not blaming you

#

😭

solid pivot
#

Will be fixed in next update

hallow mortar
#

im just trying to make sense of this

solid pivot
#

As I dont do anything with the terminal

#

At least my name wont be showing up

#

Error might still be there

#

[Info : Unity Log] Parsed word: flash
[Info : Unity Log] noun keyword: flashlight ; verb keyword: buy ; result null? : False
[Info : Unity Log] result: buyFlash

Indicates AdvancedCompany asked the game for a node it wants to load

#

And then just passes it on to the correct method as I have a fallback for "command not found"

hallow mortar
#

so is this error a nonissue?

#

i shouldnt track it down or anything?

solid pivot
#

You type "flashlight"
AdvancedCompany looks over its own commands, cant find it
Tells game someone entered flashlight and asks what node it could be
Games answers
And I proceed as the game would have proceeded afterwards :D

#

Its fine, its a nonproblem only because I wont do this any longer

#

In my local version this was all removed

barren rover
#

It solved all of my multiplayer problems in my modpack