#[Deprecated] Advanced Company
1 messages · Page 25 of 1

I played on that map like 5 times!!!
Atlas is really fun and honestly the extra Masked is just interesting as long as you bring a shovel, and since it costs 300 I always save an extra 30 for it
it scared the shit out of me
what
Yeah it's intended to happen
Infernis is a beautiful map
Oh boy enjoy ||dodging giants|| in Infernis
I love feeding ||rocks|| to the boss

you know what the company boss would love?
not bottles, not soda
||ROCK AND STONE||
If Jeb cannot appreciate ||rocks|| then he failed his job
Ducky is also an interesting moon ngl. A little plain but I don't dislike it
Ether is nice too ❤️ if not said already
🦆y
Oh I don't like Ether
gotta look that up real quick..
But it did seem interesting
what in the colorful mess is ether
A colorful mess
Now how do I balance the scrap value incentive for the custom moons i have
Also, has anyone else noticed some moons just randomly have the Christmas dropship still

For extra spice
what
none of my moons have that i think
or maybe i was not paying attention enough
Yeah it seems like most moons that use LE/LECore have it
I think it's a default for LE maps atm, there is a way to set it back to default on the map maker's end (see Wesley's maps as an example)
I'm gonna say this now though, ||Acidir has lots of scrap amount than Etern for some reason||
Despite the latter supposedly being post Titan
Also, fair warning, Atlas Abyss says its danger rating S but it really isn't in my experience
More of a B or A
Mainly Masked you gotta watch out for
Bring a shovel, you'll be fine
Give them a nice boop
And then they sprint past your hit and just snag you
Me when Assurance is D but it's harder than March/Offense:
Strafe sideways nerd 
and most of my mansion spawns on early moons have been in assurance
other times they will sprint through 3 entire hallways
I have never seen Mansion in the free moons lmao
I just realized I'm an idiot, I'm sitting here trying to figure out if MaskedEnemyOverhaul's new compat with AC is working properly
I've seen it like 5 times total
I forgot to install MaskedEnemyOverhaul
Oops
well if you see the girl in experimentation, that means you should just close the game
this may be unpopular, but I find the girl to be one of the most balanced and fun enemies to go against
up there with bracken
Until Diversity mod comes into play that is
I recently had to remove diversity cause I don't know how it'd play with the other 60+ mods ;w;
Moon names will change slightly btw
change slightly?
but it will be consistent between weather and price stuff
I used different names for checking both
It will still log the names in the log
honestly you know what... diversity shouldn't.... fail....
I'mma re-add it and hope nothing conflicts with anything
From what I've heard Diversity is surprisingly compatible
But of course that isn't 100%
Haven't encountered problems with Diversity
other than the ||God damn ridiculous amount of darkness intensity... which makes it unfun||
Though my group just became insanely scared of the Ghost Girl now and they refuse to play chase with her :(
you can configure that 
yeah by default it's lmao
what do they expect?
Everyone to have to buy flashlights early and suffer from the basic loot bug?
My first purchase is always a shovel
Well TME is working at least, just had a Masked man emote on me
Better to have the answer to half the enemies than to have light
And then try to take my spleen
Yup, new feature of TME
that shit got me
holy fuck
no joke

I Rounded the corner
You don't even need Overhaul, just TooManyEmotes
said "is that a mimic? You fake?"
and they literally
emoted
and said "No, you're crazy"


you can't say it otherwise
there's no god damn way in 3+ hours of playing
it chose THAT
as a response to me saying "You fake?"
My friends have just decided to constantly say "I'm a skinwalker!" whenever walking around
Which sounds like it'd be great to get the Masked to say it, but it isn't

I mean my friend literally heard the coil head that he was staring at, with my voice, say "that's fucked up" after spotting the bracken by the doorway he was staring at 
omfg automod..
I had a pack of 3 baboon hawks say "Why are there so many baboon hawks?" in my friend's voice
My last message was auto-blocked 🤣
Ahem-
"I'm about to say the most generic [fun stuff] when I'm alone to [mess around] with my friends"
there automod - happy?
-w-
God I love Ouija Board as well, now I just need a Spirit Box item
That lets you talk to spectating players but with interference
I hated the ouija board
It needs to be a spirit box or some SCP-like grammaphone
because when I say like "What enemy is in there?" and they try to tell me "nutcracker"?
that damn board will take 2 ingame hours
just to spell the bloody thing out
the board's needle needs to move faster
like, 5x faster
I am enjoying the exorcism contract in LGU
oh it fucking is
they did the fixes already on most bugs iirc
so i have it updated now
how is the hacking one? Or bomb one?
we only did the exorcism and bomb one since we had no time left for game as a group
I loved this mod, until I realized how loud the damn concrete noise was...
The volume of staring at it and its movement needs to be toned down like 5 db
HEY - IT'S ME - GOKU
I'm not a fan of the Goku bracken mod tbh

It's too scuffed
Hoping this doesn't increase further 
just give him a stare for a little
I CAN'T CUZ OF PEANUT
This is mine ;w;
I am trying to just keep it vanilla + AC and LGU for the most part
I refuse to use LGU honestly
majority of the mods i got for sp profile are qol, scrap, moons, and fixes
uh so peanut can't get me on this barrel apparently
I'm at 80 D:
like 6-7 are moons, 3-4 are upgrade-related
a few meme ones are in there
fart reverb landmine, goku
at least 20 of the mods are QOL
I had over 60 mods then I cleared my mod list a bit cus some mods started breaking shit
Lol
I love me some QOL
so now my profile with AC is 55, without it is 57
I prefer the one with AC, just hope flip fixes the bug soon where reserved breaks when you die and resurrect back in the ship
the flashlight toggle implementation is better than how other mods handle it tbh
I'm glad FixCentipedeLag is no longer needed, PathfindingLagFix added a better implementation that doesn't kill them outright with the latest update
FixCentipedeLag would also cause desyncs cus of that
anyone tried Celest moon
While I would see the Snare Flea dead my friends would see it stuck walking in place trying to run away
Lol
Okay can confirm, MaskedEnemyOverhaul cosmetics still broken when AC is installed
At least in singleplayer
Masked enemy had none on when encountered
Hmm, y'all like Etern and say it's good? I'm a little hesitant on ||Nutcrackers outside on a Desert level||, feels a little odd
I haven't tried Celest, but being made by the same creator as Orion and Aquatis, I have high hopes for it
I mean... ||Spiders outside of Infernis|| is also mind boggling 
Yeah but ||spiders|| really like warmth IRL so it makes sense. As someone with several ||pet tarantulas||
Acidir has no special quirks aside from ||Masked spawning outside|| but god damn it has lots of loot
That's knowledge I did not know 
In real life, many species much prefer extra humidity as well, but I mean, ||bunker spiders|| look like desert ||spiders|| not gonna lie
I wanna know how I can balance Celest in terms of scrap value with the custom moons that I have so yeah 
Valid
what the fuck are the tier 3 vanilla moons cooking
Lmao
It's day 1 btw 
Also, that looks like LethalExpansion's base terminal, I'd personally recommend using LECore depending on what else you're using
Could you share what are you putting in the AC Moon config to show in the terminal?
Gonna add some of these moons to my list
Sure
Does LECore meet the requirements of maps depending on LE?
It does, if you have both LE and LECore installed LECore disables LE
These are the ones I'm currently using but I'm uninstalling Ducky since its not quite as interesting as others on this list
Just like how AC disables MoreCompany when installed
Ahh I see
Thanks
Currently looking at checking out Infernis, Etern, Acidir, Celest, and Budapest
@steep niche This is my current custom moons list for my Singleplayer profile. I am currently trying to balance the moon prices and scrap value based on their risk and reward
Thanks, time to test
Another good thing about Infernis, Acidir, and Etern is that, they have custom scraps
per moon
so moon themed scraps pretty much, you won't see them anywhere but that specific moon
Ooh neat
lol, who else was waiting for someone to make a mod like this? Someone has made a blink mod to add more horror when dealing with Coilheads. https://thunderstore.io/c/lethal-company/p/Orion/DontBlink/https://thunderstore.io/c/lethal-company/p/Orion/DontBlink/
The horror aspects of the game seem to be really getting dialed up of recent. Really makes having AC a must have mod.
Soooo am I a dummy, or can anyone else get AC's Item menu to actually apply custom pricing to modded items?
Got to use internal names
I thought I found them, but apparently not
In the config I had to tell core to not disable things so I could modify a few values 😓
Anyone knows what causes this to happen?
I think that's a vanilla game thing is it not?
Does it happen in vanilla? I haven't seen this kind of spam before
I thought so, I thought this was one of the logs that LogNeuter gets rid of but I could be wrong
This would be kind of nice, in MP its a little jarring to see a flashlight cone coming out of your friend's chests lol
I agree with this idea
Still would be a nice touch
for a nice torch
gettint error unity network config mismatch what does it mean?
anyone know if peeper from lategame upgrades works with Advanced Company even if i have more company on as well?
You might have config conflicts with the host you're trying to join
but i shared my list to them wtf
MoreCompany gets killed when ran with AdvancedCompany so it does not boot at all
ok great, i just have it for the cosmetics
Yeah I encountered that issue as well for some fucking reason. Try to send your profile to them
thanks for answering
that what i did, which config could be the culprit?
Not sure
It could be a server side config or something
Maybe make them import your profile as a new profile instead of updating profile
and if it doesn't work, make a new profile code
if all else fails, i have no more idea
make sure no one uninstalls a mod or change any config to test if it works
not sure if advancedcompany is causing this issue but whenever we exit the the session then reconnect we (not the host) are unable to enter facilities and scan using right click and bepinex log spams this error (Everything works flawlessly when connecting for the first time or restarting the whole game)
[Error : Unity Log] NullReferenceException
Stack trace:
Dissonance.Audio.Playback.VoicePlayback.get_IsActive () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
Dissonance.RemoteVoicePlayerState.get_IsConnected () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
Dissonance.RemoteVoicePlayerState.get_IsSpeaking () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
AdvancedCompany.UI.DeathScreen.Update () (at F:/Projects/UpgradeCompany/UI/DeathScreen.cs:114)
(wrapper dynamic-method) HUDManager.DMDHUDManager::Update(HUDManager)
i can share the full logoutput if need be
You need to restart your game whenever that happens
It frequently happens in our case as well, not sure if AC has something to do with it however
Edit: I read the log sent, maybe AC does have something going on
Dissonance VOIP is a vanilla issue I thought?
Especially when modded moons have lots of audio going on or you have mods with audio.
ahh thats unfortunate, i was thinking it might be some mod conflict but cant really see it in the logs
Dissonance.RemoteVoicePlayerState.get_IsSpeaking () (at <71dd734e1ae34dcbb7fcdfa8af2afae2>:IL_0000)
AdvancedCompany.UI.DeathScreen.Update () (at F:/Projects/UpgradeCompany/UI/DeathScreen.cs:114)
I don't know what this is but it has AC on it so I think Potatoe can look at it when he's in debugging mode. Right now, he's in development mode
might be the skinwalkers? we have
AlwaysHearActiveWalkies
SkinWalkers
YippeeMod
WalkieUse
for audio mods but not sure ahaha
Do you have DissonanceLagFix by any chance?
With this I used to have a similar issue when using Coroner or RankEXP
I know Skinwalkers makes VOIP go nuts sometimes
nope, we dont have dissonancelagfix
hmm yeah we don't have skinwalkers either
but we DO have walkieuse
not sure how related it is
Is WalkieUse just a bind for when it's in inventory?
Try disabling AlwaysHearActiveWalkies maybe see if anything improves @delicate robin
will try it out when my friends are up, but is there a way to run 2 lethal company clients on the same account so i can locally test it?
Not through steam no
might try some stuff later when i wake up, thanks thanks
You have to do some wizardry to do this
#1184708473800364083
thanks! will try this out
I don't know the details about it (since I haven't had a need to test multiplayer with myself yet) so if you got questions, ask in the thread itself 
The reinforced legs and climbing speed perks don't seem to be working
Are you using any other mods that alter those aspects like BetterLadder+
No I tested it on a clean install
getting this when trying to join or host, shared my list trhough code on R2, even shared as a file ,nothing work, and we have the same setting in
Anyone know any common inventory slot incompatabilities???
I'm runnin my modpack and my inventory slot size just isnt setting to 4 (though ive configured it to do so)
the inventory slot perk just isnt working either (its not showing although its active)
alright, i did a COMPLETELY fresh install and ive ran the game multiple times. What am i doing wrong?
config files just arent being created apparently
You can edit them in-game.
I’m pretty sure it’s already built into Skinwalkers
It is
Thought so
configs are handled entirely in game now. They're all in the screen that pops up when you start a lobby
It’ll be so much easier once Lethal Company has a more centralized modding scene lol
in the hosting settings, toggle to make sure xp is set properly, then if you want to start with 4 slots, you need to modify the json
AH, damn cant believe I missed that! I thought it was just another way to edit the configs
Oh crap wait, can I still share the mod settings with friends (without needing them to go do stuff in the files) if I edit the json?
pretty sure only the host needs to do it since it's host settings
Oh dang, wait that means modpacks can't use advanced company to edit starting inventory slot size anymore.
Right @opaque plank ?
Will those save to modpacks?
I don't know, I haven't used this mod enough to give an answer.
ASFFASNUSFNS
im so sorry 😭
shmicking pinged the wrong personnnnn
asashbsahbdhs
@solid pivot i meant to ping you on this so sorry for the pings to everyone sjanjnhfsbhfbds
yes you can
hey will it be possible to change some of the UI changes? such as the death screen, performance, the updated terminal, I like them I just prefer the vanilla one more
how?
just save the preset?
it saves to the modpack?
boymoder commpany
do you know how to change starting inventory size then? :P
Totally fine if you don't, I'll have to look through the files and figure it out myself
First time looking through mod files
"inventory_slots": {
"active": true,
"base": 4.0,
"change": 1.0,
"prices": [
1000,
1500,
2500,
3500,
5000,
7500
]
}```
line 328
its much easier to config in-game if you want
In-game when starting save, go to perks. Default is 300% = 3 slots. so for example 400% would be 4 slots
ACK! sfasfhnf... thanks for that, I knew I was missing something.
line 328? Is this referencing a specific file?
The json file I found had about 10 lines total (cause I didnt change much in the preset)
BepInEx/config/advancedcompany/presets/server/Default.json
might be a different line for your config, idk if its consistent
Possible!
Anyways sorry for the mess, should have tested out stuff/looked deeper a bit more before asking for help
Got a mask with value of 187 on eclipsed titan. I mean yeah, weather multipliers but so much 
is there any other items that can go in the player's chest slot besides the bulletproof vest?
no
guys mods arent making configs like they are supposed to (eg., advanced company)
AC doesn't make configs anymore, change the settings ingame
I want to change default player perks
to inv size 5 with my modpack
what was the damn need to do that
you have to generate it ingame
when you host a new save, use "Save as new preset" and give it a name.
it will be saved in:
BepInEx\config\advancedcompany\presets\server\Your_Preset_Name.json
Ah so that makes sense why it's ignoring my config setup, good to note
The removal of the cfg's was a good thing anyways, cus it used to default to the cfg and you'd have to manually select your cosmetic profile you saved everytime lol
Learned something today, MoreEmotes isn’t compatible with AC?
More Emotes sucks anyways, it has animator conflicts and the dependency while nice can sometimes cause game desyncs
is badass company a good replacement
i have them both running
I haven't tried Badass Company, I use TooManyEmotes though
Damn that’s sad af, my group LOVES the signs :(
Currently having an issue with Advanced Company that for some reason is preventing me from using the Invite Friends button, I'm going to try disabling the BepInEx console and see if it's an issue with that
I use toomanyemotes as well lols
Badass company is fuckin awesome
best emotes mod imo but can be buggy
Same, I hope flip adds a sign emote into TooManyEmotes lol
How many emotes in too many though?
I liked keeping it simple
is that a alternative or addon
Cus the issue with More Emotes is the sign emote doesn't have a bad word filter lol
So someone can get you banned on Twitch or something super easily
Lmfao
is there others that supplement
Sadly I don't think so
My group stopped caring for those emotes anyways and just started using the signs
XD
RubberRoss and co are currently developing an emotes mod that could replace a lot, we'll have to see
All More Emotes needs to do is push an update that fixes the animator conflicts
So if I edit the default preset in-game with the settings that I want for my group
Will that saved port over to whoever I send it do when I do profile sharing via r2modman?
Just asking to be extra sure
Meanwhile twitch almost became new onlyfans
Yep
Coolios, I figured that was the case since the cosmetics already do that but wanted to ask to be sure
Yeah Twitch had that big moment where they showed how out of touch they are
Lol
Question about the AC. Will dance and point finger be rebinded to F1, F2 instead of 1, 2 because 1-9 are quick switch slots or it'll be like that?
Yeah the Invite Friends button isn't working when I have AC enabled , probably a conflict of some sort but I'm not sure what would cause it
I always have them bound to that anyways
Cus I used Hotbarplus in my old profile
Lol
You'll need to manually rebind dance & point from what I recall, you can do that in-game as of v45 anywho
Also it'll be cool if shovel weighted 8lb as in v49 by default. Yes, it takes 2 seconds to change the values but nevertheless
It actually did for one of the hotfixes for a brief moment, and suddenly this most hotfix reverted that fix
Probably was unintentional, but it's really not hard to fix it lol
Oh ye defo was accidental, but good to keep it noted so it can be fixed for the future
I was looking at the config and I realized that the perk to deal more damage (Strong Arms I guess) is not there, is it intentional? How much does it increase your damage per level?
Are you looking in config in files or in game?
(Cause the files are useless now)
And a lot of the perks have been renamed
Config files. I was just trying to find it there because it says the values of the perks as opposite to the in-game config
Okay but how much does the perk increase your damage?
It tells you when you select it in the perk menu
I had a really similar issue to yours and i think it just takes a bit more of a careful look at the simple-looking perk settings - everything that used to to be possible with config files should still be possible from within there.
I'm always looking to fix bugs as they come up, anything in particular your group has noticed?
Which ones
The entire advanced company config folder
Let it do a full reset and then only edit config in game using advanced company's menus
hey, im having a strange issue when trying to host or join i get "unity network config mismatch", i shared the list twice with differents codes, also tried with sharing the list as a file. Client where on tunderstore me on R2, made them switch to R2, doesnt work either
Everyone have the same configs i checked, no way to host or join, weirdest thing is that they could join each other but not me, and after this, THEY shared to me the SAME list that I send to them (by generating their own code) and it worked, any idea why?
could it be my R2 profile buggin ? @solid pivot
of badass company?
yeah
any idea ? #1186884307332108339 message
oh I don't have any insight into advanced company
and it's closed source anyway so it's not like I could even check
Codes don't actually save EVERYTHING in your version modpack. When you sent them a code, you sent them a version of your modpack without some kind of config/file edit error you must have made.
What manual edits to the code/configs did you make?
error ? like what ?
i didnt edit anything special like only the ingame config like save in profile, removed vision enhancer, some weather multipliyer things like that
You are unable to use ILSpy? How are you modding then?
Blind?
I mean, I'm not gonna go through hoops like that to help someone who close sourced their mod
just my values tbh
save in profile is probably it
Good that I add compability to closed source mods as well :3
same
but when they check their ingame setting, since i shared them my list it was also set as save in profile like it make no sense,
but you just seem a tad annoyed that I don't appreciate mods being closed source
NetworkConfig mismatch is a vanilla unity error
you have different networkprefab lists
I stated so in the FAQ
Are any of these emote mods incompatible with AdvancedCompany?
TooManyEmotes
More_Emotes
BadAssCompany
what does it mean?
more emotes apparently is... unfortunately
the rest should be fine
It's sort of compatible, but will break some animation from time to time. So use at your own pleasure basically 😛
sucks for me because I primarily play with friends using More_Emotes - getting them to play my modpack without those ones will be difficult
Make sure everybody is using the same mods and versions
Does it break the animation permanently/force us to restart or anything?
I will add even more meaningful errors later
but like how could it be different since i shared though R2 with multiple code, and also by sharing the direct file?
If it breaks you got to rejoin yeah.
But it doesn't break in sense of stopping you doing stuff, just messes up animations visually so far when I played with it.
and i also manually checked the config/modlist its the same
and even more, after they added MY list as a new profile and sharing it to me as a new code, it work
Or can you try to connect multiple times and it works sometimes?
yea 100% with this specific profil
So you have to wait for the next beta which will hopefully have the added feature to find the culprit
Few of us earlier recommended not turning on Profile saves for now, but I don't think they listened 😛
I guess but ma friends have been using the emotes a lot so if animation breaks a lot that’s gonna hurt the game I think
Profile saves is causing this? Dont see how
To be more precise
FastBufferWriter fastBufferWriter = new FastBufferWriter(1024, Allocator.Temp);
using (fastBufferWriter)
{
fastBufferWriter.WriteValueSafe(in ProtocolVersion, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in TickRate, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in ClientConnectionBufferTimeout, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in ConnectionApproval, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in LoadSceneTimeOut, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in EnableTimeResync, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in EnsureNetworkVariableLengthSafety, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in RpcHashSize, default(FastBufferWriter.ForEnums));
fastBufferWriter.WriteValueSafe(in ForceSamePrefabs, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in EnableSceneManagement, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in RecycleNetworkIds, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in NetworkIdRecycleDelay, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in EnableNetworkLogs, default(FastBufferWriter.ForPrimitives));
return Convert.ToBase64String(fastBufferWriter.ToArray());
}
This is the stuff written in NetworkConfig
Someone was saying earlier that they made a profile and their friend made a profile and they couldn't join each other but when using default it worked again. If I remember correctly, but they said a maybe.
Some stuff is given as the same as the game sets it
EnableSceneManagement, RecycleNetworkIdle, NetworkIdRecycleDelay, EnableNetworkLogs etc.
I find deleting some mods from a profile can do it.
Because locally you still have the config file left over. As where a fresh imported profile will not.
yea but even then , how could this make sense since, i share my profile to them, they can join each other but not me, then Reshare to me the exact same probleme with a new code, and then it work. Like if the initial cfg is "corrupted" in any way, would make no sense that by sharing it again to me it work
ITs even a bit more
using (fastBufferWriter)
{
fastBufferWriter.WriteValueSafe(in ProtocolVersion, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe("15.0.0");
if (ForceSamePrefabs)
{
foreach (KeyValuePair<uint, NetworkPrefab> item in Prefabs.NetworkPrefabOverrideLinks.OrderBy((KeyValuePair<uint, NetworkPrefab> x) => x.Key))
{
uint value = item.Key;
fastBufferWriter.WriteValueSafe(in value, default(FastBufferWriter.ForPrimitives));
}
}
fastBufferWriter.WriteValueSafe(in TickRate, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in ConnectionApproval, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in ForceSamePrefabs, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in EnableSceneManagement, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in EnsureNetworkVariableLengthSafety, default(FastBufferWriter.ForPrimitives));
fastBufferWriter.WriteValueSafe(in RpcHashSize, default(FastBufferWriter.ForEnums));
if (cache)
{
m_ConfigHash = fastBufferWriter.ToArray().Hash64();
return m_ConfigHash.Value;
}
return fastBufferWriter.ToArray().Hash64();
}
And the key part is this
if (ForceSamePrefabs)
{
foreach (KeyValuePair<uint, NetworkPrefab> item in Prefabs.NetworkPrefabOverrideLinks.OrderBy((KeyValuePair<uint, NetworkPrefab> x) => x.Key))
{
uint value = item.Key;
fastBufferWriter.WriteValueSafe(in value, default(FastBufferWriter.ForPrimitives));
}
}
Thats where the mismatch happens
I recommend redownloading all mods
There might be an assetbundle which has mismatched versions
As NetworkObjectIDs in my mod rn are replaced everytime I reexport them 
Havent fixed this yet
"Fixed"
I want it to be that way
I see ty for the explanation
So people are not playing with different AssetBundles
So, clear your mod cache, redownload the mods
And later I will be able to show you exactly which prefab had a mismatch
I can show in both logs a list of all network prefabs
will try that, should i also redo all the cfg or can i copy paste them?
And how it came to a NetworkConfig mismatch
Cfg shouldnt have any impact as long as the mods in question are not deciding to add a NetworkPrefab or not depending on some values :D
I might have to create an own wiki page about that error
It happens a lot with other mods too
Like I mean A LOT
everytime you have "An error occured"
@trim lily Do me a favour, go into your appdata for LC and delete any mod folders.
to locate this ---- Press WinKey + R and type "%appdata%" then go to "C:\Users\USERNAME\AppData\LocalLow\ZeekerssRBLX\Lethal Company"
Its basically NetworkConfig mismatch
already done multiple times
even did a freshinstall of the game
i always do this after huge change /updates
Do it before making new modlist, and launching thunderstore. Also as Potatoe said. Clear the modcache.
I know that suffering from trying to play TheMostLethalCompany 
Was redownloading the game and everything
removed Thunderstore completly
And this was at a time I didnt even know why the host disconnected me xD
yea it was done before doing the list and R2 was off, only thing left is thee cache
but weird thing is that its a really fresh profile/list that i made yesterday
And this meaningful errors will in the long run be very helpful to troubleshoot.
Yesss
Pls
Theeeeee companyyyyyyyyyyyyyyyyy
:D
should i fully uninstall R2 and thunderstore before redoing the list
Good question, never used R2
I basically deleted everything in %appdata%/Thunderstore Mod Manager/
Which will remove all profiles as well
Might be enough to
delete in DataFolder/LethalCompany/cache
maybe that r2 is the culprit then, since when they Reshare to me (from thunderstore)the same list that i shared before (from R2) it worked
Weird
and they could join each other instantly when i shared them my code (they were both on thunderstore)
I sadly dont know much about the differences of R2 and TS
aight will try what you told me, thx for helping
No problem. I will see if I can add the even more meaningful message in next update
At least you might be able to get some mod name :3
would be very helpfull
At least when its an item prefab I can try to GetComponent<GrabbableObject>() and give out the class name I found
So it would show SomeModName.ClassName
Would this be like a compatibility check? 😮
Oh hi Potatoe, do you know why this happens?
No, it will show you which prefabs mismatch
btw isn't there a mod that tell you what you are missing when getting error? think i isaw smth like that
Ah still good though 🙂
Seems to be a problem with dissonance not creating a voice object?
For context, I am alone on this lobby
are you using less than 4 player in setting?
There's a mod compatibility mod but that only says what mods are missing, not like anything else if I remember right
So Player 1 to 3 are unavailable
No, that creates a different set of errors
Hmm I couldn't scroll back up past that since it just spammed it a lot
Find the log file :D
pretty sure i also had this randomly once or twice, restarting game/lobby fixed it
This is a vanillia error, or Bepin causes it. I wouldn't know but it's present with Bepin only installed.
No mods installed.
so it's a bepin issue
Or just vanilla
Damn
- Dissonance. It's all Vannila Error.
Is there a way to toggle a dev mode in vanilla game? to actually see? I've always seen this error regardless of no mods. But never been able to check in actual base vanilla.
I hope there will be a mod that fixes this because it does cause fps drops 
uh try modded without mods i guess?
That's how I got console, with Bepin. I am talking a True dev mode.
Oh, not sure if you can do that
I always assumed it's not availble in public release, never been able to figure it out.
just to be clear, if i delete the cache and profiles, then redownload the list from my previous code i should be fine right? like i dont have to redo the whole list downloading manually
The Code saves whatever you had in the list mods and configs
yea but it will redownload every mod from scratch since the cache is empty
I dont see how it could carry an error after reDl the mods, since they could join each other instantly from This same code
Would you say that the logging being saved to disk is causing the fps drops for you or something else?
I guees 
Its only an educated guess
It worked for me with TheMostLethalCompany
Writing to disk takes CPU and blocks the thread in Unity
So yea, writing to disk will result in stutter and lower FPS
(When its a lot of text)
^
Just wondering if they just only log Fatal and leave everything else unsaved. Would it help 😛 Because log spews sometimes I guess
I once had a Player.log that's 100 MB 
While playing vanilla I had one with over 500MB I think
So vanilla is a broken mess to begin with 
it wasn't a long session but man
That's only thing I can think of, I reduced my saved log and it helped a little bit especially when I am hosting.
If I am not hosting, it ain't too bad
Have readded and adjusted my cursor menu ascii scrollbar :3
Need to add a lookahead variable tho
Now I add the total amount to the border at the bottom and the current credits top right :3
is there a way to stop the small rug and dart board from showing up as Ship Upgrades instead of Decorations?
no
is it because theyre designed to be permanent?
Always buyable
They use their LC API which enables to set stuff as decor
And rework the store seemingly
to let it show in the decor section
even tho its always buyable
so they are the ones fing around with the terminal 
oh I dont think Evaisas LethalThings needs LC API
K, k i see.
But disclaimer: HAvent looked at any code yet
no youre probably right
oh yea
❤️
I can however add a text check for item names
As a quickfix
quick maths
They could however just add their decor to the rotation

But I know that their dev knows exactly: Its ACs fault
for not using LethalLib

thats quite a niche lil compatability fix :P
cool that you do it anyway :P
Yea, I can make it configurable too
So if any mod comes around doing the same stuff you can just add it to a list
1.the emotes dont cancel when getting out or back in planets or transitioning really, which causes bugs like placement of my arms or twisted arms
2. sometimes when I cancel emotes my torso is twisted and on my screen i look normal but to others im twisted, which also doesnt show my arms and such
well the first part of them not cenceling is intentional, not sure about the other stuff, were you playing with other emote mods? TME and More Emotes both touch the animator directly
Don't hate the stanky leg, love the stank leg ._.
I'll ping you in lethal emotes thread since this might go for a while and I don't wanna take up a different chat room
friend in my game is unable to select perks
liek they pull up the confirmation prompt but but cant actually confirm
they for some reason were given extra carry bags even though they werent selecting it
and they cant select the confirmation prompt on the respec option
Did you create a profile and accidentally send it to them?
wdym
i just sent them my r2modman profile
they gave me this error
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Perks+<>c.<Boot>b17_19 (AdvancedCompany.Network.Messages.Respec message) (at F:/Projects/UpgradeCompany/Perks.cs:211)
AdvancedCompany.Network.Manager+<>cDisplayClass40_0`1[T].<AddListener>b0 (AdvancedCompany.Network.INamedMessage msg) (at F:/Projects/UpgradeCompany/Network/Manager.cs:452)
AdvancedCompany.Network.Manager.Send (AdvancedCompany.Network.INamedMessage message, System.UInt64 clientID) (at F:/Projects/UpgradeCompany/Network/Manager.cs:403)
AdvancedCompany.Terminal.Applications.PerksApplication.<Init>b18_11 () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:116)
AdvancedCompany.Terminal.Applications.PerksApplication+<>cDisplayClass19_0.<Confirm>b0 () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:219)
AdvancedCompany.Terminal.CursorMenu.Execute () (at F:/Projects/UpgradeCompany/Terminal/CursorMenu.cs:31)
AdvancedCompany.Terminal.Applications.PerksApplication.Update () (at F:/Projects/UpgradeCompany/Terminal/Applications/PerksApplication.cs:336)
AdvancedCompany.Game.MobileTerminal.Update () (at F:/Projects/UpgradeCompany/Game/MobileTerminal.cs:377)
AdvancedCompany.Game.MobileTerminal.Update (GameNetcodeStuff.PlayerControllerB __instance) (at F:/Projects/UpgradeCompany/Game/MobileTerminal.cs:68)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Update>(GameNetcodeStuff.PlayerControllerB)
couldnt screenshot for whatever reason
Thats a respec message tho
they still couldnt select respec though
like they hit enter on confirm and nothing happens
Error would have been way up above that btw
they rejoined and it works now
There is a player sync issue
weird
Thats why I ask for full logs
Cant do anything with the resulting error of an error which happened far above
Potatoe I haven't really thought about it but could you possibly make whatever is messing with the animation optional or is the issue that you've replaced the animating system?
(which would be fine)
???
So you are asking me to remove the portable terminal?
OK, its removed
And now?
Now you will ask me to level perks
lmao nooo
used to but I removed them.
I can add compability mode for other mods as well. Compability mode is crippled animations tho
im just wondering how this mod competes with mods that change the animation system
But probably wont help when TooManyEmotes is also creating problems
like MoreEmotes and the like
as I am using the same route then
I am replacing the animator when not in compability mode.
Because I aim at adding blend trees for swimming animations
Compability mode is using an OverrideController which wont support swimming animations nor typing on portable terminal
for ease of use right? OooooOOOOOH i see how that would work then
ease of use? Its simply not possible otherwise
damn you have so much planned for this its crazy
without a lot of shenanigans
isn't that extremely intrusive though? like won't that conflict with most other standard methods of animation replacements?
Compability mode at least gives you the portable terminal drawing
The Potatoe Plot :3
I know compat mode exists, but like
oh yeah also
is the badass mod compatibile with advanced companies terminal
it seems broken
Whats the problem exactly with compat mode? MoreEmotes dont even have one and replace the animator in every Update 
what? should be
we literally don't touch the animator
Forgive me for giving a small rant, but I hate IntroTweaks lol. It always breaks something everytime I try it, always. The only reason I keep wanting to add it to my mod pack is so it aligns the main menu lol
whats that
I'm less saying there is something wrong with compat mode, and more saying that you shouldn't step further than that since it's liable to break stuff and confuse users
It's a mod that causes more issues than it's worth tbh, half the time it'll cause the game to freeze on launch and you can't even get to the main menu
Lol
you don't seem to like to be reasoned with :/
Show me how you do layered blend trees with syncing first :)
sure
Looking forward to it
Layered 2D Blendtrees
we literally make our own animator, on top of the existing one to move the bones without actually interfering with what other people do https://github.com/Wet-Boys/LethalEmotesAPI/
which means you could theoretically put anything in that animator
and use it just fine
and if you want to transition out of existing animations, create a temp animation which can hold the existing place of the base animators spot, then merge that into your desired animation
if you wanted that as well
I know that, still missing support for 2D Blendtrees. I would have to code my own 2d blend trees when there is a solution with unitys animator
Or just use compat mode and tell people they wont get swimming animations when they use compat mode 
People dont care anyway, its something only I as the dev of the mod care about.
Nobody ever asked me for swimming animations. Its a me thing
I like my mods to be polished
Which is the reason I added custom holding animations in the first place.
which personally, I feel creating issues which requires a compat mode to cripple it just to work with other mods, isn't polished
Intended play with AC is to only use AC
ehhh
Will forever be like that and wont change :)
Good that I am leaving modding :)
ok?
ye
I don't know if that's a threat or not
No? It was communicated like weeks ago
you honestly seem pretty talented ngl, you just don't seem to get along with people really well
or at least don't like collaborating
I am just not willing to invest 30hrs of my life to get some silly emotes fixed
When I can instead add 3 new items in that time
Compat mode is good enough for now
well spoiler alert, a lot of people like "silly emotes"
i have some other mods enabled with this, just to be sure, is it advanced company that only gives me 3 slots?
or do i need to che0ck my other mods
5.87 million downloads for just one of the mods
that's not my mod but ok
I was saying people actually like the emote mods
and a lot won't be willing to comprimise
@vagrant pebble tbh I dropped most emotes just to use AC :/
Argumentum ad populum.
But well, you do you, I guess.
Conflicting philosophies is a thing
Philosophies can co-exist
That you cant accept that shows a lot about you
I am fine with my mod not being compatible with some emote modes
Its a downside of following different philosophies, same with ReservedSlots.
I aim at providing a full new experience
Fun fact actually I've been able to bug my shovel into my helmet slot, kinda neat ngl :3
Just by installing AC you will get a totally different and new experience, an extended lategame etc.
Please don't fix ._.
I understand that, but I just disagree that it means it should come at the cost of other stuff
And when I have the time to work on compat, I do.
but I don't think we're gonna find any common ground on that
Maybe I missed it but are you leaving modding to work on your own game Potatoe?
But asking me to implement 2D Blendtrees myself is a bit much tbh.
Yes @plush fern
Was communicated weeks ago
AdvancedTech is a crossover with the lore of my game already
1.1 will feature a story delving deeper into AdvancedTech :)
also on that note, like not to switch topics tooo far, but with your mod being close source it's just going to die after you leave modding cause no one will be allowed to upkeep it
I will maintain the mod
Well I hope it all goes well for you! ❤️
Its just feature stop
I see
I see 1.1 as feature complete
At least for a while, while I work on my own game
Which wont have this animator stuff
As I will just buy and use Animancer.
They are doing what you are doing but they already have 2D BlendTrees etc.
personally, I would recommend a different engine for game dev at this point
unity has shown their hand
godot is based
Is Source an option?
And Unreal is too big tbh
And Unreal has no C#
I love C# and I love the modability of C#
Managed DLLs are a blessing
yeah unreal is the worst cause mods are basically non-existant
yeah
My game will be built from the ground up heavily interfacing for modability
And source of my game will be available
With full documentation
I just feel limited by LC too much
I mean, it's an early access game
Well, I COULD replace the animator with Animancer
but thats like investing $100 + a lot of work
If I invest money I can just start my own game. I am not even s ure if the Unity license would allow me to buy an asset and use it in a mod
This is very true, I just hope he working on the audio stuff rn 😛
sadly I do not think we will ever get wwise or fmod 😔
When they are part of the game, you can use it, sure
Isnt it somehow limited to the unity engine and publishing a game? :D
I've never bought a unity asset
no disrespect but i feel in the end it wont be worth it because LC getting that spark of reputation is hard to get and rare. people will stay in LC even if there's a better alternative of it
Game would benefit a lot with Animancer as you can add animations with script
Something is needed otherwise it's so limited although considering the limitations the game still immensely fun. Do you think modders could make something that intrusive? I don't know if intrusive is right word but yeah, something on those lines for audio with a mod?
@bleak frigate I dont really care tbh. I am not making this for money but because its a creative endeavour
I dont care about money
Like, at all
And when I have a game in the end
I can play with my friends
and have fun with
I am happy
I gave some people a fun experience with my game
Some people close to me
Worth more than any money tbh
I mean at the end of the day, the game wasn't designed with mods in mind, which is "fine". I mean it makes modding rough but I also think expecting a dev, especially a solo dev with little experience to make something robust for modders to use is unreasonable
and stuff like wwise kinda needs to be implemented from the main dev side
without being extremely hacky
and it's not really compatible with base unity audio so you gotta replace all of that
also limitations can be broken if you get creative enough with your code
I see, Wwise being free up to $250k? Might have a look at it then
although I do greatly miss wwise's feature to play a single audio in multiple points :/
makes audio syncing so much more annoying
Would you personally prefer fmod or wwise?
I have experience with wwise
and it's fucking amazing
not much experience with fmod, but I've heard it's pretty competent
Of course full audio suites are amazing :3 Unity is offering the barebone minimum
At least it does by now
There was a time without audio mixers

AudioSource only 
You had to write your own mixers adding all audio sources manually 
Is it weird to say, I don't think I've come across either one being used more than the other - do either one excel in an area or both exceptional across board?
Horrible times
that's kinda what I've seen as well, I have bias towards wwise but in general I think they are about the same based on general usage stats
Hi-Fi rush used wwise tho, so it's clearly the superior 
Made a post about a mod bug and got sent here for some reason. :p
type rcketboots
I have a fallback in the current version
fallback wont be present in next version tho as you can buy stuff in the portable terminal then
It worked, thank you.
you can type anything close enough to rocketboots
rocetbots
for example
This will only work with portable terminal in the next version
As people shat on my mod for the changes it does to the terminal
So I give them their terminal back
friend isnt able to see my headlamp light
Any more info?
ill try to get a log from them and mine as well when wer'e done
same with the other person from earlier
oh huh i requipped it and now they can see the light
weird sync stuff i guess
Was literally about to say take it off and put it back on it's desync 😛
Yeah it also happens to headsets sometimes
It's just a spam of walkie toggle on but it does get fixed when you unequip and re-equip it
tbh I've seen stuff like it regardless of mods or not, even in vanilla i've seen some desync. Especially invisible shovels 😛
Yes, inventory managment is weird in vanilla
could just be a vanilla thing yeah
But at least i dont see the flashlights be turned on for someone but not others when it is dropped anymore
Oh, and I will soon take a break from modding anyway. Have to play the new FFXIV Patch :3
And finally start Twilight Princess for my YT
So many stuff in my life pushed back due to AC
New expansion actually looks insane
It does
Really looking forward to the new story arc they will start :D
Especially with Solution 9 and stuff
Pictomancer looking fun too
my vision went pure black now what the fuck lmao
And we still get an island sanctuary equivalent but like the ishgardian restoration a bit?
Open your eyes 😄
So more content than ever before in an expansion actually
i cant!!!!
They finally listened to the feedback that we need MORE :D
I am not doing anything regarding vision 
hey is it okay if i post an idea for an item here?
of course but most likely wont be added unless I think its extremly awesome
Like I said, I will withdraw from modding
i see
welp, worth a shot
btw forgive me for like the wall of text that's abouta be sent in like the next 5 sec
Since, iirc, there's no other item that can go in the player's torso slot other than the bulletproof vest, i came up with an idea for an item. sadly I can't make a concept sketch for what it'd look like, but that's fine.
Now Introducing:
The Electroshock Breastplate
The company cannot be held liable for injuries caused by this product. Please handle with caution.
Base Cost: 150
The Electroshock Breastplate is an item that the player can equip in their torso slot. It can only be used once before needing to be recharged.
While equipped, the breastplate will activate after the player takes damage from a monster/player that attacks them from close up.
When the Electroshock Breastplate activates, it'll stun the attacker for a short duration, as well as give the player a slight stamina boost, allowing them to run away from the threat.
This is meant to be used as an emergency last resort, if something like a spider, thumper, coilhead, etc. hurts you. Note that if a monster can instantly kill you, the Electroshock Breastplate will not be able to save you, as it only triggers once the player has taken damage.
Any criticism on this idea would be greatly appreciated.
awesome
I was gonna suggest a ammo sash that stores and auto loads the shotgun other day but wasn't 100% feeling the idea 😛
Imagine how it could look too when it zaps and stuff, I have a soft spot for fx :3
Man I can't wait to fully play my singleplayer profile in one go after all the fixes from other mods
i usually find myself buying like a zap gun or a stun grenade to save myself if something bad happens, but i usually never get the chance to actually use it ,or i use it in a situation that leaves me vulnerable afterwards
Whenever I find a homemade flashbang, I make sure to bring it with me in case any giant spawns outside
Because it is better than stun grenade against them
I frequently find them
I save flashbangs for my teammates to be blind xD or they do same with me haha
what moons do you usually go to?
That too
oh really?
Uh I go to Assurance/Vow at first quota (lucky if eclipsed cause AC weather multipliers)
Then immediately Rend
Or if I feel like not rushing, I go to a custom moon that is intermediate level
Like Aquatis
I usually find like 1-3 flashbangs
Early-mid
only times i've found them are in lower-end planets, like experimentation and assurance, and i usually don't bother going specifically to those moons ONLY to get a homemade flashbang
I'd say same for me too, I mostly find them in the free moons but deffo got quite a few from time to time in paid/custom moons
I am really taking console layout to a limit xD
I hope I can learn how to mod in a new weather because I am itching to have a meteor shower weather

Box is cut off because the panel is too tall rn but yea
Can add funny boxes to the border :D
So would the portable terminal only include your store items?
no, it includes everything
Even modded store items? 
Actually nutty tbh ❤️
yes
That's nuts
And dont forget, next Beta will add the question mark blocks
And the tactical helmet
Question mark blocks being a replacement for items from mods you have removed but are still in the savegame
Adding the mod back will readd those items :3
But it wont shuffle your items any longer
Making the lobbies of AC even more solid :'>
Total cost will now be red when you dont have enough items and the buy option will be greyed out :D
very sexy store
And yesh
I will remove the limitations of 12 items on a dropship 
AdvancedTech doesnt have such limitations
Will remove items with maxamount 0 too soon
So if a decoration or upgrade was bought, it wont show up any longer
Omg 
I wonder if no sell limit on the company building is possible too
People would complain I f around with game classes 
Is there an option to hide player-names?
alright i got a FAT fuckin log from a long session. didnt get the others. i know i saw multiple AdvancedCompany errors zoom by at various points; you want it?
I dont see any reason to say no
Isolating the error would've been better tho but still
maybe I'll find smth
its juicy
19MB is nothing :3
how would i isolate the error?
Find a way to consistently reproduce it
oh
and only doing this after starting the game
actually
when i would select shit in the store
an error would always pop up it seemed
lemme test hollup
i think there were others though i dont quite remember
just random things in passing
got it
a bunch of AdvancedCompany? 
[Error : Unity Log] NullReferenceException
Stack trace:
AdvancedCompany.Patches.InventoryPatches.UpdateFlashlightState (FlashlightItem flashlight, System.Boolean isHeld) (at F:/Projects/UpgradeCompany/Patches/InventoryPatches.cs:244)
AdvancedCompany.Patches.LobbySizePatches.StartOfRoundSyncAlreadyHeldObjectsClientRpc (StartOfRound __instance) (at F:/Projects/UpgradeCompany/Patches/LobbySizePatches.cs:88)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::SyncAlreadyHeldObjectsClientRpc(StartOfRound,Unity.Netcode.NetworkObjectReference[],int[],int[],int[],int)
StartOfRound.__rpc_handler_1613265729 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_014F)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
StartOfRound:DMDStartOfRound::SyncAlreadyHeldObjectsClientRpc(StartOfRound, NetworkObjectReference[], Int32[], Int32[], Int32[], Int32)
StartOfRound:SyncAlreadyHeldObjectsServerRpc(Int32)
StartOfRound:__rpc_handler_682230258(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
[Error : Unity Log] Error while syncing players' already held objects in server! Skipping. Error: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
at AdvancedCompany.Patches.InventoryPatches.UpdateFlashlightState (FlashlightItem flashlight, System.Boolean isHeld) [0x00081] in F:\Projects\UpgradeCompany\Patches\InventoryPatches.cs:244
at AdvancedCompany.Patches.LobbySizePatches.StartOfRoundSyncAlreadyHeldObjectsClientRpc (StartOfRound __instance) [0x0002d] in F:\Projects\UpgradeCompany\Patches\LobbySizePatches.cs:88
at (wrapper dynamic-method) StartOfRound.DMDStartOfRound::SyncAlreadyHeldObjectsClientRpc(StartOfRound,Unity.Netcode.NetworkObjectReference[],int[],int[],int[],int)
at StartOfRound.SyncAlreadyHeldObjectsServerRpc (System.Int32 joiningClientId) [0x00279] in <af9b1eec498a45aebd42601d6ab85015>:IL_0279
advanced company is so goated wtf
fresh from a new save openeing the shop and selecting items
wait
did it not save the errors
oh nvm the expand view just doesnt show everything
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TerminalPatch.LoadNewNodeIfAffordable_After () (at <d91f4862bdd34eedb04fca2d3bdbc226>:IL_0016)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNodeIfAffordable(Terminal,TerminalNode)
AdvancedCompany.Patches.Terminal.Submit (Terminal __instance) (at F:/Projects/UpgradeCompany/Patches/Terminal.cs:332)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()
Uhhh.... You do realize that "TerminalPatch" is none of my classes? :'D
AdvancedCompany.Patches.Terminal <- thats mine
I am just calling a game method to buy a node I've found
Its what I said, its not an AdvancedCompany error
Yea, good practice for other mods, not defining a namespace to blame others 
Its not?
um
AdvancedCompany parses all text inputs into the terminal in an attempt to make all items buyable from all mods
Its higher up in the stack
OK, let me clarify
If you go into a house, and then enter a room, and kill somebody
Was it the houses fault?
The rooms fault?
Will be fixed in next update
im just trying to make sense of this
As I dont do anything with the terminal
At least my name wont be showing up
Error might still be there
[Info : Unity Log] Parsed word: flash
[Info : Unity Log] noun keyword: flashlight ; verb keyword: buy ; result null? : False
[Info : Unity Log] result: buyFlash
Indicates AdvancedCompany asked the game for a node it wants to load
And then just passes it on to the correct method as I have a fallback for "command not found"
You type "flashlight"
AdvancedCompany looks over its own commands, cant find it
Tells game someone entered flashlight and asks what node it could be
Games answers
And I proceed as the game would have proceeded afterwards :D
Its fine, its a nonproblem only because I wont do this any longer
In my local version this was all removed
Isnt it?
It solved all of my multiplayer problems in my modpack



