#[Deprecated] Advanced Company
1 messages · Page 24 of 1
Yeah I really look forward to seeing more use of the apparatus rather than just being sold atm
what the apparatus does when pulled is not worth 80 credits after like quota 3
modded or unmodded
I just pull it for more enemies to spawn tbh xD
they gotta give it like... some worth of either making it affect some sort of elevator
or
multiply it to the quota
so if it's quota 5, 80 x 5
that'd suffice its worth
https://discord.com/channels/1168655651455639582/1191847266777042985 this mod boosts the value to like 250 and makes a cool thing happen after pulling it
you probably couldn't guess what that cool thing is
Handy thing about Meltdown too if I remmeber when I tried it you can modify the spawning enemies from 2 to more :3
That's god damn cool
I'm gonna consider that mod heavily rn
i think its gonna be something like this
https://cdn.discordapp.com/attachments/1168656318345777313/1193985351744753854/Lethal_Company_xHd9LeOguE.mp4?ex=65aeb483&is=659c3f83&hm=52756b45eaa9dc171ab538430946de386bf364dd806f537f1896029df087837f&
just needing an appartus
its so fun until your deep into the dungeon
if you have lethal things maybe a teleporter trap may save you
happened to me like 5 times
Imagine getting into the elevator when an enemy xD
dude wtf
that would've been cool as hell
that was cut from the game? :<
yesn't
Lethal Company is a co-op horror roguelite about an abandoned, industrial moon. https://store.steampowered.com/app/1966720/Lethal_Company/
the thing looks like the inside of experimentartions door
thats what im saying!!!
for the apparatus
so it probably was just going to be experimentation and you go down to levels of experimentation
still cool 
and then they opted for multiple moons instead
ill def sacrifice facilitymeltdown for this
^
I guess if you think about it - if it WAS just experimentation and the company, the autopilot would've been stupid
or they somehow make a compatibility to it
I'm assuming the ship wasn't a thing at this point? or was it?
so they thought to just add more moons so you had a selection on that screen
prob wasn't
from what it looks like the trailer no
it was before it was a space game i think
so there'd be an elevator on numerous planets?
before it was a space game
I wonder how disciplinary wouldve been without the ship, tossed into a meat grinder? xD
locked down of the facility i guess
so you'd probably go into a warehouse, plug the apparatus in, and go deeper into like the mines or something
or a elevator explode :3
Ok so I respec myself and reapply it, but one thing is strange. The carry bags have different amount (I don't know if the other perks have this issue as well).
So carry bags is back to 4 max (which was exactly the same as I remember). But then, when I tried to start a new game, the AdvancedCompany host config menu actually shows more (3 more levels, up to 7500xp cost max). Which are somehow unreachable in my game.
I managed to make the game to display the last 3 levels one time, but didn't know how to replicate it.
Elevator just plunges you into a sandwhich xD
ones thing for sure, it will be a RACE for the elevator, and anyone who didnt make it will die lol
"Since you have not met the proper quota put in the elevator, your performance has been deemed light. Welcome to our disciplinary process." CUTS ELEVATOR CABLE
You'd probably have to save the apparatus for next time
also i've been argueing with friends on if a mod like this would be good, would it be a good idea, ima js copy and paste it from my #1188298686560739389
"The progression to each harder moon is not really dopamine inducing, it’s there for the first time you go to these moons but now it’s even possible to Titan and or rend on second day of quota, not saying it’s not bad but I feel like there could be improvement to make the first part longer and the way to Titan longer.
Lethal company games usually end faster now because when they reach Titan there isn’t much to do, yes modded moons exist but not everyone wants to play with modded moons, I love the charm and the uniqueness with each vanilla moon and having their own spot in the game.
The terminal would show no sign of titan, rend, and dine
To make the beginning longer, I think there should be like a usb in the facilities (EX : USB (REND)) and if you collect it, it unlocks rend to be purchased in the terminal. And so on, if you find all 3 of these then you unlock all the moons."
This is exactly what I had in my head xD like FNAF ending 😛 haha
i saw ur mod idea
i wasnt too sure bout it so i didnt say anythin
You have one chance to redeem yourself. What gift would you like? Spells: Exotic Butters
There's a terminal mod that adds USB stuff but not got to play with it yet
also in the description it said it was a roguelite, so it probably would've been you go deeper, deeper, until you get into a designated spot
whats it called
I mean - it's ... hm...
was gonna say it's a roguelike... but TECHNICALLY something sticks with you between runs... but it isn't anything that assists future runs
TerminalDesktop @flat tiger
so it is a roguelike and not a roguelite
yeah half of my gc is torn up on it
if it was a good idea or not
oh my f'ing god - the terminal has limited battery in that??? XD
its not a BAD idea by any means, i get what youre trying to go for. but idk if theres another way to go about it
also please make it where each file has a specific lethal company profile when it comes for advanced company
I mean to be fair - that would balance it a good bit on the default interiors
I am working myself to try it out at somepoint, might do later
i was trying to think of another idea
oo what if pulling the apparatus didn't disable the facility at all - but instead allowed you to plug it into the ship to power the terminal for the rest of the day (still being able to be sold)?
that'd give worth to lugging it back to the ship
I love the team dynamic a ship operator has with people inside, but I wish there was that dynamic to the mansion layout.
my only other idea was kinda having it like the logs? but more open, so like a thread would be hanging on a tree with the usb, or you see it on a bridge, taped to a wall, idk
I just can't wait till we get true endgame moons /modded or unmodded, like bossfights etc. Like needing an apparatuses to open the door to it etc
or until shit-metal is worth something
I've said it maybe 20 times verbally already, we should be able to craft with certain items.
no more facility meltdown
1 shit-metal into 1 shovel
that metal is god damn worthless on almost all accounts
it weighs 25 pounds, gives like 10 credits, makes the loudest clunk in the world hittting the floor that you may think it's the pipe-noise meme's distant cousin - and for what? You could've made it back to the ship with a soda can worth 60 for 4 pounds
i'd think the final boss fight would be either feeding the company creature and exploding it, or having the drill go into the wall or whatever that thing is and have the boss fight under gordion
We become. Company. Will fire creature, discipline creature. 😄
like part 1 needs 2 apparatus', 5 sheet metal for the drill head, a chemical jug for the thermite
etc
then when you're through the wall, you need to put together other things
chug jug
since it hates noise we'd probably kill it with a noise based attack
maybe they can turn this into a roguelite from its current roguelike state - where we could put objects and parts to building things that'll help us in future runs. Like if we 100% build and give all the parts for a lift out the back, every other future run on that save will have a lift to move things up and down to the mechanism safely
it doesn't save what we put INTO the mechanism for whatever the final boss is
but gives a small form of perma-progression
it sort of would fit the lore - since we are part of some big company; And due to finding these data logs, we aren't the first people to use that ship.
So to justify why things save over on the company building or on the outside of the ship - it was the previous employees - u-
We'd just spam loads of clown horns at it xD
Final boss cutscene: opens a gigantic door - slithers on out. slithers over 100 whoopie cushions
dies from noise
Haha yeah, like when it attacks bait tentcal & place a whoopie cushion xD
That would be a unique boss fight
has there ever been a boss fight where you used sound to kill it?
not sound to lure it - cause that's been done before
but just annoyed the boss to death with sound alone
Can't remember the namr but I remember playing a game where you annoyed the enemy so much they kill themselves 😛
Dialogue 😛
that no count - w-
xD
I wanna know if a game in the past
had you murder a boss
with like.. using a horn
and I'm not including some superpower/superhero using some sort of sonic-wave or sonic-ability
cause there are a few superheros that do something with sound, but they don't "horn" their bosses to death
they sort of use a wave that can shatter ear drums
I hope someone reads this and is like "yeah gonna make new enemy you can kill with whoopie cushine" xD
1.1.0 Beta 5 Hotfix 5 (1.0.115)
- Nerfed the helmet lamp due to complains :3.
- Fixed a bug which prevent client settings from being applied
- Selected client settings preset is now saved between sessions
- Selected server settings are now correctly saved in the game savefile
- All XP progress has been reset due to a new savefile. You can edit your savefile now as it is in JSON format.
- Fixed a bug which prevented items making sounds in your inventory.
Probably some other small fixes too
yippeeee
But dont remember
Devs when they fix too much shit-
@solid pivot Shadows? And also thank you ❤️ People like you make AAA studios look incompetent.. literally. ❤️
potatoe already made EA looked incompetent. And then they released a mod for Lethal Company.
;p
Tbf it's not hard to make EA look incompetent EA makes themselves look incompetent
EA is dogshit
Eh.. I don't know. They have a tiny bit more worth than shit metal
but just barely
if shit metal weighed like 5 pounds less, EA would be worse
Shadows
Idk how tf EA is still managing to milk The Sims 4 btw, the game is so boring
its now a very soft light
It's easy. Just put the people you hate in a pool, and surround the pool in 70 lamps.
they don't have to be plugged in. Just put lamps.
Shadowsss! Huge! Thank you! Also hope the people who dislike lamp now love lamp. ❤️
The only dislike I had of it
was it blinding me from someone else's usage
that's the only issue I had 🤣
is this mod the cooler equivalent of what optifine is to minecraft
Now to hope flip can fix reserveditems breaking after you die and revive

But ultimately better than optifine
Heard a lot of people saying it runs smoother with AC than with other mods which it replaces
because potatoe doesn't seem elitest to deny anyone else of using the mod unless they pay 'em -3-
So installing MoreCompany, ToggleFlashlight etc. (all the things my mod replaces) will make the game run slower than just using AC
I don't know if intentional or not but makes some troubleshooting easier too
is advanced company open or closed source
even tho AC is also adding a shit ton of new things
Closed Source
Would only do Source Available
at least you add some sort of compatibillity 
I dont want anyone making money off of it :3
optifine fucks everything
Optifine isn't allowed to be in a modpack unless the developer fully approves of it, (and in most cases gets paid).
There's a reason you never get a modpack with it
it's because they bloody deny it
Wouldnt ever do this
and you must go through their website, through their adsense things, just to get the download link
I despise modders taking money btw
Like extremly
I hate them b asically
I think they are leechy scum
That's why you're better optifine already -3-
Modding is a hobby thing
I despise people who use optifine past 1.16.5 on purpose
It was free for decades
ehhh
games like beamng are an exception
But modders arent the only problem, greedy companies like Bethesda are far worse
See this mountain? You can buy it
I don't think anyone ever gonna forget 76 😛
They added paid modding back into Skyrim or so I heard
some vehicles in beamng take super long to make, and they're usually priced at 3 bucks
And they take of course a lions cut
I think its 70% for bethesda 30% for modder?
Something along those lines
a lion's cut would be optimistic
Or was it even 80/20?
Funny thing is
why the hell would it ever be more than 50%...
For free
And you are now even disallowed to sell your mods elsewehre
So only sell them on Creation Club and give Bethesda that sweet 80%

This is what paid modding lead to tho.
and to think apple was predatory enough on purchases on their phones
Would no modder have started to monetize their mods it wouldnt be a problem today
Bethesda smelled that money
eh... tis the same of microtransactions
I understand platforms wanting something for the use but never should get more than the actual person putting work behind it, weird behaviour for platforms to want take chunks out of someones work 😛
And it smelled good
when that hit the scene - it spreaded everywhere
potato do you have any planned features
you're the second dev I know who has a major mod and is called Potato 😭
I dont believe in paid mods whatsoever. If you are doing that much work that you want to get paid => Make your own game
BeamNG though
Or ask for the dev of the game to pay you
I dont care for excuses. But after all: I let people do what they do. I wont disallow anything
I cant anyway :3
But I wont for my own game either
I just despise those people

How can we un-equip the nightvision an boots to recharge them?
Hold Alt (standard keybind)
To switch inventories
Its stated here tho
Q: How do I unequip items?
Press the equipment inventory key (Standard: Alt) and scroll to the item you want to unequip and press left-click.
You can charge them directly from that inventory but might have to press alt again because its buggy sometimes xD
I was taking like 3 minutes trying to find an emote I wanna react with to here
I found one.
And now you are not willing to share it? 
It's up there o ,o
:3
why will discord ask to pay ; u ;
Thank you!!!
Because my thread has so many messages xD
Discord wants you to buy Nitro lol
Already have
(Do threads have a limit?)
youhavenoideahowguiltyiwasfeeling
But morning routine ending soon, gotta work :3
7 AM I will start working for my job
so in 50 mins
Sure
People had problems
Especially the settings problem was a big deal
So I reworked that stuff quickly
Potatoe wants everyone to have a good experience lol
Exactly
Dont bring up ReservedSlots now!
^
I see you typing 👀
"But what about muh reservedslots"
Haha
"I need 20 inventory slots, cant play without it
"
Also them: 400 lbs from 7 things held
: |
"Please give speed when at 400lbs potatoe"
Need for Speed 
but there is a certain mod with a certain moon
I mostly use reservedslots for the flashlight and walkie tbf
And soon you gonna have both in a single slot
I don't see the point for reservedweapons
Literally this when Speed is maxed out, zooming for those speed runs xD
and I was carrying 353 lbs
at 353lbs you are moving like a snail
Lemmie tell you - I was maxed in weight reduction
I was pretty damn upgraded in AC stuff
could not make it 1/4th the distance
before I died to spawning tree bois
that map is stupid huge
I won't list specifically what the map is
but it's god damn big, and it's a forest
beautiful looking, don't get me wrong
March lol
Ah
If only it didn't become useless in the late game
Wont fight you on facts
forest_giant_motionsense mod would be ur best friend 
Like
if I could send an image
I would
I didn't plan on taking any image of the map
but you literally cannot see the ship from the fire exit
LGPL or GPL3 
not because it's behind some mountain or you're not looking at it - it's LITERALLY THAT FAR
this is quite a interesting mod
messed with it for a little bit
Isn't there a non commercial GPLv3 as well which prevents making profit off of it?
Other problem is: I dont want to provide my assets as open source
cough brutal company and savage company cough
ooo, I like sound of interesting. Imma check it out later for sure
But my game will have source available as well 
"Yo guys lets do a good run"
A turret spawns in ship.
Best way imho to make modders happy
source available might as well be closed source tbh, just gives people peace of mind
Just give them the source code like C&C did
There are so many awesome mods for C&C now
Hey @solid pivot . Have you noticed that weather multiplier doesnt affect the Apparatus price because the apparatus has its own coding?
Other bad weather multiplier mod have specific lines of code just to affect the apparatus price and its pretty nice since its kind of an important scrap item and there are many mods based on retrieving the apparatus in specific. Are you planning to take a look into it? Feela a bit underwhelming going into an Eclipsed map and being more incentived into picking a random box of bottles than the powercell of the factory
reactor meltdown mod
^ Custom moons no work with it much
Will see what I can do about it later
thats your answer
apparatus should never be pulled
I want a mod that just kills whoever pushes E on it like that campfire of that one map..
xD
the heck was that map?
I played it a few times and I wanna add it to my mess of mods..
The library code is way more important than Open Source anyway 
mhm mhm. (I have no idea what is being said, but I am confidently nodding my head)
Let other mods create own equipment, give xp to players, make mods required for lobby join etc.
There is now also the possibility to override animations. AC just offers that out of the box
On a random topic: Can they patch the game to make item loading something akin to other games (like minecraft or somethin')?
?
give each item a darn number or tag
Nah :'D The game is horrible in that regard
Last thing I wanna see when some mod gets removed - is half my loot turning into ON MAXWELLS
Sadly thats what happens rn
:c
The game just saves the position in a list
so when a mod is gone
I was thinking about reworking that
But well, this would mean making savegames incompatible with vanilla
I reckoned this is what happens with the game. This used to be an issue in Minecraft during the days the nether first existed
items were based off basically a #
My game will have a solid ItemDatabase 
They later changed it so everything has its own base stuff
Using Addressables and stuff to make streaming assets possible
so if this game loaded like MC - it'd be like "AdvancedCompany_Potatoes"
and not just some number
I wonder when the list shuffling happens
does it still keep values at least?
cause I witnessed a damn gold bar be 23 credits
which I think is literally impossible
Values are also stored in that list I think
so the object will change, but values stay consistent?
Note that down somewhere and check it when you got nothing better to do pls o ,o (and I mean literally nothing better to do)
I'll be down to get the answer someday o, o
Yes, thats exactly what happens. My 204$ gold bar turned into a 204$ stop signal and another 49$ item ironically turned into a 49$ gold bar
just saw AC updated on r2
private void SaveItemsInShip()
{
GrabbableObject[] array = Object.FindObjectsByType<GrabbableObject>(FindObjectsInactive.Exclude, FindObjectsSortMode.None);
if (array == null || array.Length == 0)
{
ES3.DeleteKey("shipGrabbableItemIDs", currentSaveFileName);
ES3.DeleteKey("shipGrabbableItemPos", currentSaveFileName);
ES3.DeleteKey("shipScrapValues", currentSaveFileName);
ES3.DeleteKey("shipItemSaveData", currentSaveFileName);
}
else
{
if (StartOfRound.Instance.isChallengeFile)
{
return;
}
List<int> list = new List<int>();
List<Vector3> list2 = new List<Vector3>();
List<int> list3 = new List<int>();
List<int> list4 = new List<int>();
int num = 0;
for (int i = 0; i < array.Length && i <= StartOfRound.Instance.maxShipItemCapacity; i++)
{
if (!StartOfRound.Instance.allItemsList.itemsList.Contains(array[i].itemProperties) || array[i].deactivated)
{
continue;
}
if (array[i].itemProperties.spawnPrefab == null)
{
Debug.LogError("Item '" + array[i].itemProperties.itemName + "' has no spawn prefab set!");
}
else
{
if (array[i].itemUsedUp)
{
continue;
}
for (int j = 0; j < StartOfRound.Instance.allItemsList.itemsList.Count; j++)
{
if (StartOfRound.Instance.allItemsList.itemsList[j] == array[i].itemProperties)
{
list.Add(j);
list2.Add(array[i].transform.position);
break;
}
}
if (array[i].itemProperties.isScrap)
{
list3.Add(array[i].scrapValue);
}
if (array[i].itemProperties.saveItemVariable)
{
try
{
num = array[i].GetItemDataToSave();
}
catch
{
Debug.LogError($"An error occured while getting item data to save for item type: {array[i].itemProperties}; gameobject '{array[i].gameObject.name}'");
}
list4.Add(num);
Debug.Log($"Saved data for item type: {array[i].itemProperties.itemName} - {num}");
}
}
}
if (list.Count <= 0)
{
Debug.Log("Got no ship grabbable items to save.");
return;
}
ES3.Save("shipGrabbableItemPos", list2.ToArray(), currentSaveFileName);
ES3.Save("shipGrabbableItemIDs", list.ToArray(), currentSaveFileName);
if (list3.Count > 0)
{
ES3.Save("shipScrapValues", list3.ToArray(), currentSaveFileName);
}
else
{
ES3.DeleteKey("shipScrapValues", currentSaveFileName);
}
if (list4.Count > 0)
{
ES3.Save("shipItemSaveData", list4.ToArray(), currentSaveFileName);
}
else
{
ES3.DeleteKey("shipItemSaveData", currentSaveFileName);
}
}
}
what does the update add?
There is the save code
So yea, it saves a list of ids like
[2, 5, 1, 3, 6]
and values
[200, 100, 50, 20, 10]
So the items will shuffle when you remove any of the list
like
List being
[
Goldbar,
Silverbar,
Toycar,
Toyplane,
Glass,
Potatoes
Metal,
Engine
]
If you now remove Toycar from it
The list changes from
[Toycar, Potatoes, Silverbar, Toyplane, Metal]
To
[Toyplane, Metal, Silverbar, Glass, Engine]
Values will persist
Toyplane is now 200
Metal is 100
etc.
Items in the list move up a spot and all items in the saved list referencing an item higher than that original index will be changed
There would be an somewhat easy fix tho
just use .itemName instead of placement in a list
But this will make it incompatible with vanilla. If you remove the mod all loot items will get removed from your ship but well
They will shuffle anyway
So maybe gonna add it in next update
But this will mean removing AC will result in an empty ship 
But I think thats not a big deal
You will get the ability to remove mods and add them without breaking loot
Could you write 2 array? One with index for vanilla compatibility and one with item name. Just discard the index if you have the item name array
Maybe, would bloat the save file more with that tho :D
I mean if I do it like that
it wont help you at all 
Removing AC will then shuffle items anyway
Vanilla isnt able to load items correctly when stuff is added
But yea, will be added in next update
Maybe even adding a question mark cube for items you removed the mods for 
belatedly, but the bethesda mod cut is 75% goes to bethesda 25% the modder
Nerfed the helmet lamp due to complains
Huh what's the nerf
Here's what it looks like with the nerf #1186884307332108339 message
Does the "Fixed a bug which prevent client settings from being applied" have something to do with custom moon scrap values not working?
Nope, only hotbar settings and cosmetics
Is the moon scrap values a bug or is it probably just some conflict with another mod?
Either conflict or you entered the wrong name
All moon names are listed in the log by AdvancedCompany
The price is updating appropriately though
then I will have to look at it again later
The XP multiplier and starting XP also doesnt seem to work for me
maybe because i already have an existing save file before i start the game with the settings changed?
Save progress has to be off
Maybe have a config toggle for it?
Default is the new one and the old one can be toggled on
Nah, I like it more like it is now
Valid
Default weight for Shovel became 19 lb again instead of 8 lb. Not really a problem since we can edit it, just wanted to report it as it was adjusted to be 8 lb before
what is the default payout for xp?
is it as simple as "once you complete a quota, you get the quota's value as XP"?
yes
cool
great mod btw
first day using it and loving it so far, hope to experience it with friends soon-ish
Glad to hear that
btw
Found some CC-Attribution models
This is the first contender to become the tactical helmet 
Will of course edit the model
oh fuck yeah
Will be expensive tho 
id imagine so
hey i asked semi recently but i dont think you answered, but were you still contemplating on implementing your own helmet cam item or something?
keeping typing perks in the terminal but nothing happens?
🥺
me when i dumb down the price in the config
No concrete plans rn
fair nuf
oddly fits ngl lol
I made a lot of small adjustments
like the headphones needing to be bigger to fit the mask and stuff?
No head mount needed :D
Yea, and the microphone and the headstrap
I think this is OK :3
Guess I could remove the glasses
Not really needed considering you have a helmet below it xD
This would be without the glasses
People will ask if the glasses have any effect tho 
Wont add an effect for them, they would be purely cosmetic
i think the goggles is better but thats just me
I think price is 250 credits btw
Or maybe 200
Dunno yet
I will make VE more expensive now
as there are alternatives
Vision Enhancer will be 300 or 350
Headset: 50
Helmet lamp: 75
Tactical Helmet: 200
Vision Enhancer: 300
Something like this
And then there will be the Advanced Helmet later 
With Vision Enhancer and Comms
For smth like 400 credits
so advanced helmet is just tactical helmet but with VE?
yesh
i guess thats fair
And 2 lights at the side at the same time for your team 
(Maybe)
So not everyone needs one xD
Will the tactical helmet deplete battery overtime?
Hope it has more battery than helmet lamp and the headset
make the goggles helmet cam 😈
fr though looking slick
the goggles ARE kinda awesome ngl
will the light be a bit more powerful than the headlamp? or same strength?
Is there a way to disable F to toggle the flashlight? I only want the toggle for the headlamp
Always check configs, if not I think you’re out of luck
90% sure it is in there tho
Only option is to unbind the keybind from settings. Doesn't disable the feature though
You could bind it to a key you don’t use?
nah I want everyone in the lobby to have to pull out the flashlight to use it
Ohh
Don’t tell em it exists :P
You could also maybe bind it to a “mouse button 9” or something which rarely exists
Um I’m not sure if that’s really something that can work lol but you can try! The people working on this are doing a lot atm but if you’re still looking for a perfect fix in a day or so you can come back and ask directly
Actually uh sorry for ping but @solid pivot what do you think on this
😈
Only keybind removal
yeah shoot right
You can't buy Rocket boots if you have Rocket launcher from lethal things
yes you can just type ro and it will show up
my buddy bought a rocket launcher by accident
it shows up but even typing rocket boots it buys the rocket launcher
alright let me show you really quick, i'll boot up the game.
If we can't disable F toggle can we add the shoulder flashlight mount for player models? With F toggle light beam just comes out of a players chest
Wait so rocket boots = rocket launcher, and ro = rocket boots?
yes
you can have both at the cost of this minus inconvenience.
not a problem at all, just let the crew know
Cause one guy cost me 800 $ last night. ( the cost of the rocket luncher in our game )
so with that clear.
I got my own issue to figure out, and I was wondering if anyone ever experienced this while having AC in their modpack.
the zap gun is just stuck with the green light. it give a dead space kinda vibe, but i don't think it's supposed to do that right ?
i'll try to see what cause it by myself but if anyone knew what does it, I would appreciate the help.
btw, just dropping that here but we tested Avanced compagny yesterday night with a crew of 7 employees and we had a blast, the head items ( head lamp, headset ) really fun to use. I love the idea of investing for better gears and the headlamp being able to carry other crew around, very teamplay oriented. It show that the maker of this mod put thought into how to balance his gears.
Overall, great assets to the company.

<3
also yea gotta give props to your mod its amazing
your mod is #1 best mod imo and LGU comes after
In Unity
even if you talked about the ''goggles on a mask'' thing, making it like that kinda put the ''tactical'' cherry on top 
give it the bulletproof vest and a shovel, and this unit is ready for combat.
:p
Still need to prepare some stuff. Tactical Helmet will drain less battery when lights are off btw
But will constantly drain battery for comms
Hi I was wondering how one would access the Server Config in game? I don't know if this question has been asked already because Discord doesn't allow searching in threads for some reason 
You cant change lobby settings after creating a lobby
see !! I just said it, it know how to balance it.
It opens when you want create a lobby
So it will become a balancing act
Only comms will hold for 14 mins but activating both will reduce battery to around 7-8 minutes
You might run out of comms when you use too much light :D
I do this because I think comms + light is a VERY powerful combo
Even for 300 credits
Without using any inventory slot at all
Oh I see tyvm 👍
I see what you mean. Smart, simple to understand how to use it.
It's in the name : '' tactical ''.
use the light if you really need to or combo with another one with a head lamp.
rely only if really needed
i cant by rocket boots in the store
use... tactic
#1186884307332108339 message
just use Ro for rocket boots
thank you!
np
Have you noticed any other issues with the helmet lamp/ headset sometimes giving you the wrong item?
also sometimes i randomly get a utility belt when trying to order things from this mod
oh, you gotta take the utility belt off
it conflit with the mod
can't have it, also if you die with the belt on, it break it, and you keet the slots .
i thought it was part of this mod
didnt have it until i added it
but no its not that im wearing it
the utility belt is part of lethal things if im correct
its just- ill go to buy one thing from this modpack from the store and a complete wrong item will show up- still from the modpack but random
ohhh thank you i was unsure
I knew about the boots thing with the rocket, just try with short term to see if anything change.
like if you put ladder, the headset will pop but if you put ext the extended ladder is show up
thanks for the tips fr
no, its only headset and 2 lights
Its just protective goggles
Wont protect you from anything as snow etc. have no effect on you anyway
Goggles like that are meant to protect your eyes from sand and snow
Icon 👀
Should I make it conductive? 
Should potatoe be evil? 👀
I mean... Its cleary a metal helmet
Which would make the lightning rod absolutely necessary in the late game
I like the idea actually
yoooo I love your mod and the assets just keep getting coolerrrr
I stole that asset
Its Creative Commons
I modified it to fit the game tho
I am lazy rn
and honestly the idea of making it conductive would make sense! definitely adds to the purpose of the lightning rod
sometimes its too easy to just drop stuff and run
When you have a full crew of tactical helmts
you surely have enough money for a lightning rod
At that point you are basically a special military unit anyway
exactly and tbh so far ive ignored it in my gameplay bc there hasnt been to big of a need
im sure you have some ideas cooking for weapons to go along with this whole endgame military unit theme you got goin
That would be awesome tho
I cant wait for more enemy mods to start popping up
more late game enemies to make it balance out
IF I would add something like the HK33A2 it would be very expensive
like 1000 credits
Makes sense
i need to work on scaling the spawn rates on the modpack im trying to throw together for some friends
we keep getting like tons of money every run
:D
I mean, a rifle could also be negative
you are making hella noise
And I can make it so that every enemy in the facility is drawn to you when you use it
More melee weapons would be cool
And cant kill coilheads 
maybe it could be if you use it exstensively it draws enemies in more the more you use it?
not sure how difficult that would be
Weapons is however not a planned feature yet
yeah fair- just thought id toss an idea out there
Yet
weapons increase your insanity 
That's the point
don't we have the missile luncher ? kinda like a rifle but with only one mag of 3 bullets. We're just really bad at aiming 
doesn't do dmg
D.I.Y version of a stormtrooper. Tactical helmet, bulletproof vest, and 1, maybe more missile launcher.
really ?
i shot myselft in the face with it and it dealt between 10 and 30 dmg
well ofc it does dmg to yourself and teammates 
stood next to a wall and pulled the trigger
oh
damn
would have been cool. After all firework go pow !
you and your pal could unleash a volley of fireworks just to hope you shot enough missiles to take down one spider.

expensive but noneless funny as hell. also the look of the missile luncher fit really well with the tactical headset.
i'll say it stay in the theme of '' not real weapon but i'll fight with it anyway! '' with the shovel and sign. 
goes hard
Professional equipment :3
I like that you can actually see the two beams from left and right
Does the helmet provide protection?
I can dial back price now 😄
I will steal u
what's the cosmetic pack with vaultboy head?
Yes @valid flume It gives you +5 swag
The fallback will be removed from the ship terminal
The new store too
so deactivated items will probably still appear in that old shop
I dont want any modders talking shit about how horrible it is what I do to the terminal
Just a heads up
Use the portable terminal to buy stuff
It has the superior store
will the portable terminal list all items then or only yours?
All items
👍
good enough
Would it be possible to separate mod stores into different categories?
oh
what about base items, decor items & AC
like 3 different categories similar to perks
nah
fair enough
What's the file for ship xp?
i'll just guess that's the advancedcompany one, ty i guess
I see, yea... thanks
Its nothing I decided to do. Its zeekeers
You can however cheat shipxp
Terminal command is: shipxp [amount]
only executeable by the host
that's exactly what I wanted, thank you again
should i use save in profile for cosmetic or not if i want to share code to friends and keep their cosmetic?
ahh okay thanks
perks dont save sometimes but the ship does?
it doesn't work with these mods, right?
They work, but keep in mind reservedcore breaks on death and revive atm and spams errors
when used with AC
I think flip is gonna work on updating it today not sure
ok
What was nerfed about the helmet lamp? Missed that
:o
Also hope you're doing well Potatoe
sure
hmm
Late company is not needed with this mod anymore?
Nope, not needed
nice
?
The SCP facility mod added 914 into the game, which converts items into other items. If it has nothing specified, it's supposed to just spit an identical item out the other side
But for some reason when I put a headlamp in it broke completely and basically became a ghost item in my inventory after picking it up
damn this is acctually very very nice
It seems the SCP dungeon folks have documentation to let other mods that add items define for themselves how they'd like their items to interact with 914, so that could be worth taking a peek at for AC's things for a novel compatibility
Turning Pro Flash into headlamp / walkie into headset could be really cool interactions
It's-a-me, Mario
I don't think enemies currently work, but he has plans for enemy functionality


Why are you like this
Actually looks mint 😄
I've got no answer
What's the point? ._.
He wants it to be cheaper
But they can change price themselves? 😛

Wait so if I change price on helmet lamp I can spawn coilheads? :3
Sorry don't help I came in half way through haha
I am already plotting against people with coilhead powers if true xD
There's not really a huge point per se, just cool to have interactions with other mods, it's not necessary
Headsets and Walkies both communicate with each other, isn't that an interaction?
That's not what I mean
The whole point of SCP-914 from the SCP facility is to turn items into other items
Is this another different mod?
Yes lol
Hence my posts before that
For example, SCP-914 turns a Flashlight into a Pro Flashlight or scrap randomly if put through on the Fine setting
So it'd be cool to see, if Advanced Company is installed, Pro Flashlight can become Headlamp
It's far from necessary, and hell, considering how easy the mod dev made it I could probably code a custom interactions mod for Advanced Company
Ah I see what you're saying, would think be the SCP mod job to reference custom items out of their own mod rather than every other mod reference that one mod? Sound cool regardless
It could be, but he added a simple API that can be used by any mod dev. If the SCP mod dev referenced every single mod that adds custom items we'd be here all day
Instead he added an API that makes it easy for mod devs to add special interactions without a ton of work
AddConversions(SCP914, lItems, "walkie-talkie", ["*"], ["walkie-talkie"], ["walkie-talkie", "old phone"], ["walkie-talkie"], ["boombox"]);
AddConversions(SCP914, lItems, "shovel", ["*"], ["*"], ["shovel"], ["stop sign", "yield sign"], ["*"]);
AddConversions(SCP914, lItems, "flashlight", ["*"], ["laser pointer", "flashlight"], ["flashlight"], ["pro-flashlight", "flashlight"], ["*", "fancy lamp", "stun grenade"]);
AddConversions(SCP914, lItems, "pro-flashlight", ["laser pointer"], ["flashlight", "pro-flashlight"], ["pro-flashlight"], ["stun grenade", "fancy lamp", "*"], ["*", "fancy lamp"]);
AddConversions(SCP914, lItems, "key", ["*"], ["*"], ["key"], ["lockpicker"], ["*"]);```
An example of the conversions
I don't want to sound dumb, hopefully not! Could a modpack creator just add this in themselves?
Probably ^^ Like what I was saying, I could likely code a mod that adds compatibility between the two mods if Potatoe doesn't feel like adding his own conversions, which is understandable
Or something like this, just an open form mod for people to bridge items into SCP from other mods
Like anyone could add anything they wanted then, even if they wanted items to turn into random stuff?
Mhm. I could also mention it to Badham as, with how simple these are, it could even be added as a json file to the base mod
That people can then add their own configurations to
Then I don't have to suffer if Potatoe decides to be a psychopath and say that headlamps = coilheads

That sounds nice to be honest, just being to config it to anything like Potatoe wanting Coilheads to spawn - actually sounds fun
Like if I put a whoopie cushion in, it spawns a lizard xD
typing in helmet lamp on ship terminal spawns coilhead on ship 
._.
Imagine a Jester on the ship
Idk if it could wind up outside though
Potatoe over here working on adding an evil mode toggle that you can enable or disable that makes buying an item from AC have a random chance of spawning a Jester or Coil Head XD
I should more often use WolframAlpha 
I spawn Jesters outside, they dont do windup stuff but still will kill you if you go near them haha
👀
Jester spawns from Present 
lol unrelated but when i have carryover exp from singleplayer i spend it on climbing speed so that i don't have a crazy advantage over my friends
Hey Potatoe, was curious, any idea if compatibility for the cosmetics between MaskedEnemyOverhaul and this mod is functional now?
I haven't used MaskedEnemyOverhaul yet myself
Actually yknow what I just saw in the MEO patch notes "Possible fix for advcom cosmetics"
So I guess I should test
What modded moons works properly with AC? I can't seem to get the moon price changes to affect the in-game stuff when adding them in the server-setup?

All of the modded moons I've tested work. The moon names can be a little finicky, what moons are you using atm?
Kast and Orion
Okay, and you've added both to the moons list in the pre-server configs?
I think LethalExpansion is taking ownership somehow - Yeah, ive added their names, and adjusted the price. I can see them in-game, but the prices don't change
Try adding LethalExpansionCore to the pack if you don't have it already and see if that fixes it.
@solid pivot Something I noticed, why is the shovel so heavy with AC installed? I like the buff that was added for it to be 8lbs lol
I have :/
Hmmm.. That's odd. I will try appending their numbers tho, like you did with Kast
colors working 
I only had to do that with Kast, I couldn't get Kast to work otherwise
Orion worked fine without the numbers
you probably didn't need to ping the dev for this since you can tweak the shovel weight to whatever you want in the config screen
Yeah I saw
Lol
the post-buff weight is 8lbs
I am rn ignoring this thread as I am in the depths of my development cave
🫶
as you can see
I'm pretty sure 19 was the weight before the buff and Potatoe just never changed it
do you have any pot in there
Which is fine
Text Wrapping Parser now supports tags and focus tags
No pot allowed here
Would make my brain slow
Need fast brain 
Yeah, if with LE and LECore + Advanced Company, the way I formatted it still isn't working for you, then something else is likely causing a compatibility issue
This is with Orion set to 650 + discount perks
Both working properly
Just tested again to make sure it hadn't broke between updates
Orion works apparently. I must have overlooked it. Your fix for Kast worked - Thank you!
Sweet, glad to help! Yeah Kast was a funky one, I couldn't figure out why it wasn't working so I found the internal name in the Discord channel for it and it worked
S P E E D
does tzp cause you to heal in AC? i have a different tzp healing mod that heals 4 per tic but instead it's healing 1 per tic but it appears to ramp slightly the longer you hold it and it tics a little faster than it did before i installed AC
For Kast, its moon name is 13-Kast so yes you do have to append it 
I just set up these settings in my default config; Auralis is 42-Auralis if anyone has that moon installed 😛
Oh wait did they change the root moon name?
I had it installed and found it infuriating to play on so I've disabled it until it's tweaked some
It was AuralisMoon beforehand
When did you install it?
There was a semi-big update to the moon just a couple days ago
As well as a bug fix yesterday
Tbh, I'm not sure, I grabbed it from in-game by typing in each destination then added it to AC settings as 42-Auralis and the discount and everything applies properly so
On another note, do item names have root names if I wanted to add them into AC's settings, or are they typically just what they are called?
I had it before 0.2.0, so it might be better now. I just know before it was WAY too far away from both entrances
Okay then yeah, you should try it now
Combine that with there being like 5 dogs and 4 forest giants at the end of the night and nooo thanks
I've always been ship mom on that map xD
The reduced the distance of both entrances, as well as added a new one
Gotcha, I'll give it a shot in some testing and see how it feels
The hard part is convincing my friends to play it again 
If i could suggest, if you want to go to the emergency exit, you should go left from the back of the ship instead of right
Console will give the internal moon names iirc
I found that way to be much quicker
Hindsight is 20/20 lmao
Yeesh 9 outdoor enemies on the map? tf's the outdoor power cap on that map, 30?
I like what I see here
Funny thing is - 9 enemies outside is fairly easy if they were baboon hawks
Unpopular opinion: Forest Keeper should be 5 power and not 3. They're the bloody worst out of all of them
yeah it still says AuralisMoon
Ye but like 5 dogs and 4 giants is like, a 22(?) power level which is super what
THAT WAS THE DAMN MOON I WAS TALKIN' BOUT YESTERDAY >:c ...
"Lengthy" is an understatement
Never heard someone say this for the Forest Giant
That map is detailed to be a "lengthy" map
Usually people mald about coil head having 1 power, which is fucking fair ngl
the damn run between the fire exit to the ship makes both rend and dine's front entrance distances combined look like a stroll
Like having 5 dogs is pretty whatever, 5 dogs along with multiple giants is pretty yikes
i love having 5 coil heads chasing the shit out of me 
Coil heads are the worst inside enemy
Forest Keepers are the worst outside one
change my mind
Forest Giants are kinda cracked. I will say, typically once there's one coilhead it's about the same as having four
Hardest part is getting them all together
I also do agree Coils need to have a higher power level too for how dangerous they make other monsters be
Whereas four forest giants is hell
Jester can't even compare
I'd argue that 3 coil heads just inside of the facility is enough for me to get out of the moon unless I have a Peeper from LGU 
IMMUNE
Had a run where my friend was pinned in a corner with 3 of them in his sight
Other friend was inside exploring and found a 4th one, 2 nuts, and a masked
love to see it
Literally
you know what'd fix them? (I said this before)
Make them as useless to doors as hygros
that's it
True
It'd reward players for remembering layouts or rooms
Though they already can't touch doors if you're still "looking" at them in my experience (aka looking at the door)
and if you must trap them in between a vital room you must traverse to exit or loot more - then they're STILL a threat
Which means a couple of doors and you can lose them
Yeah
they're awful at doors
but they still can eventually open it
I want them to just never be able to open it
Valid 
maybe change it so when you do lock them in a room and they fail at the door for 10 seconds - they hide to the farthest left or right corner of the room from the door to try to catch someone by surprise
That alone would still make them a threat from bad communication, and incentivize teamwork
Imagine this but with one of them being a coil head 
LOL
You could say those enemy spawns are... cracked
I love nutcrackers, but I hate it when I fight more than one
I literally had a situation <2 days ago where a nutcracker was in sentry mode looking at me
and the other nutcracker stopped being in sentry mode to walk into me and kick me
I swear they tagteammed me
yeah nutcrackers are cracked when they don't sync up their sentry mode
cause you're doomed
but hey they can be killed 
Unless Advanced Company has that feature, I'm not installing any additional mods rn 
especially when you have a shotgun - shoot it point blank, but the game was like "nah fam - you missed somehow. It hit the smallest lip of terrain on the floor"
Besides, I don't know if manually spawned ones will work the same
Me when I shoot a nutcracker not once - but twice, point blank - and it doesn't notice my attempts of killing it nor die
I have learned that if the first doesn't kill, move first then fire again
Balanced situation
because if the first shot doesn't harm/kill - the second one won't if you don't move
Become the fucking nutcracker 
Head to Atlas Abyss, it has a weight of 50 every time a monster tries to spawn indoors
Guess where I am at the moment 
masked people spawn the most on the hardest maps right?
rend, dine, and titan?
not in that order
I think...
Looking for more stable™️ moons
In vanilla Rend & Titan are the go-tos yes (Not Dine, it doesn't naturally spawn there)
huh
Orion is stable and fun if it's not on that list, Atlas Abyss is really good
Orion is kinda laggy to load like Titan
so i didn't add it
In mods, Atlas Abyss is your best bet cause it has a heavy weight for Masked
Orion does take a bit to load, but vanilla moons have that problem occasionally too so I don't mind
It's still really good regardless
Very polished
oh you have it on the list
i'll add it in then
Etern is a beautifully crafted planet in terms of fairness
I haven't heard of or tried Etern
Very fair map
Will have to check it out
Etern is 
iirc that's the one with the ||nutcrackers outside|| no?
also for context, this is for my singleplayer profile
But yeah, Atlas Abyss and Orion are ones I'd recommend
I just say it's fair due to the worms and giants - but there's a lot of terrain to dodge giants
Me on ||Infernis when I saw a fucking spider outside the ship||:










