#[Deprecated] Advanced Company

1 messages Β· Page 15 of 1

analog radish
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Fast pickup and Fast drop works on your mod fyi

solid pivot
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And I have no clue which mod could create this conflict

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Can you try to only run AdvancedCompany and see if the error persists?

cinder bolt
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Will do

solid pivot
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I know of no mod hooking into the unity netcode, but maybe there is one

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which will break AdvancedCompany obviously

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I specifically added my stuff there because I thought no mod would do this potatoe_pepe

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And so AdvancedCompany can run before any other mod

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And if it works then and you want to find the culprit I would recommend to basically use the half method potatoe_pepe

solid pivot
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Activate half of the mod, start, check if it works.

If it works, add a half ot the reamining half
If it stops working, half the last added half

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etc.

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To narrow it down in the least amount of turns :D

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But good to know. I might try to harden the handshake process even more

pulsar tangle
solid pivot
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It uses code to load the cosmetics. Cosmetics mods with code dont work

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I will add Library functions to register cosmetics for other mods

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So in those cases you have to contact the cosmetics creator

pulsar tangle
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alrighto

solid pivot
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They are basically too reliant on MoreCompany :D

analog radish
#

is this intended?
I can't see the cosmetics

nova ingot
#

Cause that's what caused this to happen for me

analog radish
#

yep

eternal ivy
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I have it disabled and I don't have that issue.

nova ingot
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The bug made me make this

analog radish
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when i'm ingame it shows correctly

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but in menu I can't see it

solid pivot
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He is a bit shy potatoe_pepe

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Showing off his moves

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But hey, nearly finished with my weeks work :3

analog radish
#

cool!

solid pivot
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Thought about a nice addition btw

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To make the bulletproof vest be even more awesome

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How about turrets being able to kill coilheads? potatoe_pepe

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So you can equip the bulletproof vest, stand there and let it shoot you and the coilhead but only one goes out alive from that standoff

turbid crescent
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id love that

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finally some way to deal with them

solid pivot
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You can do it without a vest then too but way trickier

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Basically you can do it with 2 players then

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One player triggering the turret and run away

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:'3

eternal ivy
bleak frigate
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Chaos cooks πŸ”₯

eternal ivy
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Especially when there's already a mod that allows you to configure which enemies can be killed or not. Even modded ones.

bleak frigate
eternal ivy
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Yes, same author.

bleak frigate
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yea

eternal ivy
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InsanityRemastered

Added compatability with Advanced Company's night vision goggles to reduce sanity loss.

solid pivot
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Then no. Would've added a death animation and a coilhead scrap loot afterwards :3

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Actually thought about adding scrap/loot for every enemy you can kill potatoe_pepe

eternal ivy
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I can understand some other enemies being killable, but a typical weeping angel ones should always be invincible IMO.

rapid hollow
solid pivot
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I was told to not work on enemies potatoe_pepe

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Actually thought about some equipment you would only get if you kill certain enemies and stuff

rapid hollow
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you can turn that into a ship upgrade

solid pivot
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Like this for coilheads potatoe_pepe

rapid hollow
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so then it stays fully optional

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cause i remember you saying waaaay back before release that you wanna make your mod modular

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but then again its your mod so, in the end its your decision if you wanna implement somehting

solid pivot
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Thumper dropping their head so you can wear it and other thumpers wont attack you if yo udont come close potatoe_pepe

eternal ivy
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🀷

rapid hollow
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damn, i wonder if someone has already made a ball gag mod that would silence you so you dont alert the dogs by an accident

nova ingot
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Diversity, symbiosis, fairai, lethal escape, and maskedai revamped already do a lot for ai changes so it wouldn't really be needed for AC to do that as well. BUT even current AC and something like Diversity have some really good unintentional interactions. Probably the best one off the top of my head is using nightvision after the bracken gets too close/takes out the power

solid pivot
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Add a collar to the game and make dogs tameable potatoe_pepe

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And then they travel with you potatoe_rofl

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But now, listen

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Taming a lootbug would be something you all would love

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Or being able to trade with them potatoe_pepe

distant viper
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Could you make it so people who disable perks don’t have that option in the terminal? I play without perks but it’s weird still seeing the option there

rapid hollow
worthy ether
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Or just turning it against other enemies

solid pivot
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Taming would include it coming with you on your ship tho potatoe_pepe

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Organizing your loot

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YIPPEEE

rapid hollow
solid pivot
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Become one with the lootbugs potatoe_pepe

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Would be funny like a progression

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kill 3 dogs, get their meat

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give that to a lootbug

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its tamed and travels with you

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Helping you to find loot in facilities

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organizing your loot on the ship

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And always yells YIPPEE when you bring loot back to the ship

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I am an idea machine

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For my own dungeon generator I will probably use procedural meshes too

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(for my own game and stuff)

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Just thought a bit about dungeon generation

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The procedural part would make it posssible to do stuff like this with 2 rooms not aligning

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Adding a floor between them

fickle fossil
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Imagine walking down the map with a loot bug

solid pivot
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:D

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Imagine coming back to the ship and be greeted by a soft YIPEEEE

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I will gladly play solo and RP the lone wanderer with his only friend YIPPEE

eternal ivy
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Can't imagine because I don't use meme mods.

solid pivot
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I mean you all know whats under the helmet of the players, right?

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That

serene mica
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What's under the helmet?

solid pivot
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We were the lootbugs all along

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I mean, you could write some evil lore about lootbugs potatoe_pepe

serene mica
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That's what happens to you when you ring the bell too much. You get turned into a loot bug

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Couldn't abandon the old habit of collecting trashes

solid pivot
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Jeb

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is a mature lootbug

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Lootbug Mommy

worthy ether
solid pivot
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Time to get your milk potatoe_pepe

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Its full of iron... and scrap

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Very nutrient

distant viper
solid pivot
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What options? They shouldnt see the perks in there

distant viper
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They can still open the perks menu, despite the menu being empty

solid pivot
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yea, thats just how it is rn. Will maybe remove it but this is like the lowest priority ever

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Wont break anything, absolutely cosmetic

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I am more interested in solidifying the lobby experience

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Will add back the magic long soon btw

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To prevent other mods from destroying anything

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I will just read the whole stream of the message and then parse it with my own reader

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and search for the magic long

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which is of course still 0x42069420

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And if found it will read the handshake data in there but handshake data will be heavily protected

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Creating headers and stuff basically

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magic long
num packages
package 1 pos
package 1 length
package 2 pos
package 2 length
package 3 pos
package 3 length
package 1 name
package 1 data
package 2 name
package 2 data
package 3 name
package 3 data

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Maybe even adding some magic bytes in the mix

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magic long
num packages
magic byte (0x69 potatoe_pepe )
package 1 pos
package 1 length
magic byte (0x69)
package 2 pos
...

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Just to be sure the data still has integrity

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Or even more advanced

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magic long
total package size
[...]
CRC sum

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So I can clearly state in an error: Handshake was corrupted

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This will also add some more cool stuff :)

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You can create you own class then and just add 2 methods

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public void WriteSyncData(BinaryWriter writer)
public void ReadSyncData(BinaryReader reader)

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you dont need to make AdvancedCompany a dependency

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AdvancedCompany will find those methods

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and sync your object

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:3

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public class MyItemClass : GrabbableObject
{
    public int Ammo;
    public void WriteSyncData(BinaryWriter writer)
    {
        writer.WriteInt(Ammo);
    }

    public void ReadSyncData(BinaryReader reader)
    {
        Ammo = reader.ReadInt();
    }
}
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No dependency needed potatoe_pepe

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AC will see the methods are there and call it when it wants to sync the data to a late joiner

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And for other object types I might even add some magic method

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public static bool M42069420(){return true;}

potatoe_pepe

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And dont worry, I know there is NetworkVariable potatoe_pepe I prefer the old fashioned way

eternal ivy
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EverythingCanDie

sullen ravine
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Thank you

solid pivot
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Just a question for other modders

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What parts of AdvancedCompany are you interested in the most? Like adding new equipment, changing and tweaking values etc.

earnest parrot
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How do I properly equip the night vision goggles? I'm not sure if I'm doing it incorrectly or its broke

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I attempt to pick it up and it just goes to my main slots and refuses to go to the head slot

vagrant gull
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click it

earnest parrot
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Like on the floor?

vagrant gull
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no you just hold it and left click

earnest parrot
#

I do that and It looses battery and nothing happens

vagrant gull
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oh, weird

solid pivot
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Never heard this before

earnest parrot
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Ill see if its conflicting mods

solid pivot
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The return of the magic long

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Plugin.Log.LogWarning("Something interferred with the network handshake. Panic mode initiated. Searching for magic long...");

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Panic mode initiated

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Plugin.Log.LogError("Handshake message was destroyed by another mod. Please report this to the dev and check your mods. Sorry, we can't continue past this point. :(");

cinder bolt
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Hey so we tried it on its own and we still ended up with the same error. Here is my friends log.

solid pivot
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πŸ‘€

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Is it possible that you both are running different versions of AdvancedCompany or smth?

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Are you both running v49? Have you tried to let steam check file integrity?

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Perfect mood for some scrap looting

fickle fossil
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A friend tried to join our game, but this started happening:

[Info   : Unity Log] You got invited by oiishi to join 109775242527416795
[Info   : Unity Log] JOIN REQUESTED through steam invite
[Info   : Unity Log] lobby id: 109775242527416795
[Info   : Unity Log] Lobby id joining: 109775242527416795
[Info   : Unity Log] refreshing lobby...
[Info   : Unity Log] Waiting for lobby data refresh
[Info   : Unity Log] Displaying menu message
[Info   :RugbugRedfern.SkinwalkerMod] Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data\..\Dissonance_Diagnostics)
[Info   : Unity Log] Got lobby data refresh!; 109775242527416795
[Info   : Unity Log] Members in lobby: 2
[Info   : Unity Log] Lobby join accepted! Lobby id 109775242527416795 is OK
[Info   : Unity Log] lobby.id: 109775242527416795
[Info   : Unity Log] id: 109775242527416795
[Info   : Unity Log] Successfully joined steam lobby.
[Info   : Unity Log] AA 109775242527416795
[Info   : Unity Log] BB 109775242527416795
[Info   : Unity Log] CC 76561198343917572
[Info   : Unity Log] Game version: 49
[Message:AdvancedCompany] Client started!
[Message:AdvancedCompany] Adding message handlers.
[Message:AdvancedCompany] AdvancedCompanyMod_ActivateNightVision
[Message:AdvancedCompany] AdvancedCompanyMod_ChangeItemSlot
[Message:AdvancedCompany] AdvancedCompanyMod_ChangePerk
[Message:AdvancedCompany] AdvancedCompanyMod_ChangeShip
[Message:AdvancedCompany] AdvancedCompanyMod_CosmeticsSync
[Message:AdvancedCompany] AdvancedCompanyMod_DeadlineChanged
[Message:AdvancedCompany] AdvancedCompanyMod_GrantPlayerXP
[Message:AdvancedCompany] AdvancedCompanyMod_GrantShipXP
[Message:AdvancedCompany] AdvancedCompanyMod_Respec
[Message:AdvancedCompany] AdvancedCompanyMod_RocketExplode
[Message:AdvancedCompany] AdvancedCompanyMod_RocketJump
[Message:AdvancedCompany] AdvancedCompanyMod_SpawnRocket
[Message:AdvancedCompany] AdvancedCompanyMod_SwitchItem
[Message:AdvancedCompany] AdvancedCompanyMod_SyncCurrentLevel
[Message:AdvancedCompany] AdvancedCompanyMod_UseFlashlight
[Info   : Unity Log] started client!
[Info   : Unity Log] Displaying menu message
[Message:AdvancedCompany] Doing a handshake with the server.
[Message:AdvancedCompany] OnClientDisconnect for 0
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Network.Manager.NetworkManager_OnClientDisconnectCallback (GameNetworkManager __instance, System.UInt64 clientId) (at F:/Projects/UpgradeCompany/Network/Manager.cs:209)
(wrapper dynamic-method) GameNetworkManager.DMD<GameNetworkManager::Singleton_OnClientDisconnectCallback>(GameNetworkManager,ulong)
Unity.Netcode.NetworkConnectionManager.DisconnectEventHandler (System.UInt64 transportClientId) (at <895801699cfc4b4ab52267f31e2a4998>:0)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkConnectionManager:DisconnectEventHandler(UInt64)
Unity.Netcode.NetworkConnectionManager:HandleNetworkEvent(NetworkEvent, UInt64, ArraySegment`1, Single)
Unity.Netcode.NetworkTransport:InvokeOnTransportEvent(NetworkEvent, UInt64, ArraySegment`1, Single)
Netcode.Transports.Facepunch.FacepunchTransport:Steamworks.IConnectionManager.OnDisconnected(ConnectionInfo)
Steamworks.ConnectionManager:OnDisconnected(ConnectionInfo)
Steamworks.ConnectionManager:OnConnectionChanged(ConnectionInfo)
Steamworks.SteamNetworkingSockets:ConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t)
Steamworks.<>c__DisplayClass29_0`1:<Install>b__0(IntPtr)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
Steamworks.SteamClient:RunCallbacks()
Netcode.Transports.Facepunch.FacepunchTransport:Update()

[Message:AdvancedCompany] Client stopped!
[Message:AdvancedCompany] Removing message handlers.
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Yesterday everything was fine

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Then he gets frozen at the loading screen

cinder bolt
solid pivot
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Is one of you playing on a SteamDeck or smth?

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Cant really help as my break is over

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have to work for my job again

fickle fossil
eternal ivy
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@solid pivot I can't edit XP mult on my lobby preset. I press save, but when I check preset later it's back to 100. And I also had base save loot at 20% in it, but that got reverted to 0 too. Lobby size does save though. So it's like saving only some stuff?

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Hmm. The changes are saved to json, but aren't properly read by the menu.

modern temple
#

Question regarding Advanced Company.

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Do we only have Mimics relicate player cosmetics if we use More Company?

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Or does Advanced company offer that, but require an additional mod?

solid pivot
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Not yet implemented

burnt urchin
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Noticed this

solid pivot
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btw

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Didnt share it because its still not ready obvs

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Can work on the mod again in about 2 hours

bleak frigate
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imagine blasting someone with that beam though πŸ˜‚

fickle fossil
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How do you use the vision enhancer?

solid pivot
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:'D

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Equip it with left mouse click and press F

solid pivot
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I can confirm that the helmet lamp will have a very moody light :3

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I will make it as a nice alternative to flashlights

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they are somewhat different and have a different strength :3

solid pivot
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:3

lost python
#

honestly that would be amazing for singleplayer

solid pivot
#

1.1.0 Beta 3 (1.0.105)

  • Added new item: Helmet lamp
  • Hopefully fixed all configuration errors. Lets cross fingers.
  • Added cosmetics to masked enemies. Also applies the selected suit to it.
  • Fortified the netcode even further and added granular logging to find bugs.
  • Fixed a bug which prevented clients from disconnecting when the lobby closes.
  • Fixed small bugs here and there.
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This is btw the targeted changelog

lost python
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OH that was a bug?

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the prevent clients from disconnecting

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damn

solid pivot
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What exactly? :D

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Yea :D

lost python
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yeah we've encountered that yesterday

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I forgot to report it but I guess it's fine since it's already known kokorofl

solid pivot
#

i might break compability with BetterEmotes btw

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I mean, they are not really compatible anyway. BetterEmotes simply removes my animations

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And its doing so, fighting with the game over the animator

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Every Update of the game the animator is replaced 2 times

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Not in the next version tho, but it will eventually break

pure jasper
#

How do you get/use cosmetics with AdvancedCompany? I'm on the cosmetics option on the main menu and it's all empty

bleak frigate
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im cool with that, i use toomanyemotes anyways

solid pivot
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Download cosmetics?

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TooManyEmotes is the officially supported emotes mod for AdvancedCompany :3

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I will increase compability

bleak frigate
lost python
bleak frigate
#

soon

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let the man cook!

lost python
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(just asking for confirmation dw)

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i ain't rushing, just asking si

bleak frigate
solid pivot
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Today

bleak frigate
#

WHAT

lost python
solid pivot
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Helmet lamp is awesome btw

lost python
#

i bet it is

bleak frigate
solid pivot
#

Its good but still very different to a flashlight

plush fern
#

Wait, is it better emotes or more emotes that's teh problem?

solid pivot
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I believe both

plush fern
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I've not had any isses with it though

solid pivot
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They are replacing the animator of the game for some emotes potatoe_pepe

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Yesh you had :3

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How does it look for you carrying a lightning rod?

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I will show you how it looks for me

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and we compare

plush fern
#

I've never bought one xD

bleak frigate
#

cause toomanyemotes dont cause issues with the lightning rod

plush fern
#

I don't use toomanyemotes cause it's always breaking my game πŸ˜…

solid pivot
#

This is the intended holding animation

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Having both hands left and right and blocking your view

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Its meant to encourage teamplay

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And missile launcher has an own animation too

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Holding it correctly

bleak frigate
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yeah thats what i see with toomanyemotes

stiff galleon
#

Huh I thought one hand held is normal and lightning rod is normal

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Never thought this is a bug

plush fern
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But toomanyemotes is buggy and doesn't let me flip off people/monsters 😭

solid pivot
plush fern
#

The sun...

solid pivot
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A shining bright light for humanity

bleak frigate
plush fern
solid pivot
#

Just in the mirror

bleak frigate
#

how long is the distance

solid pivot
#

Far enough

plush fern
bleak frigate
solid pivot
#

Its not that bad

bleak frigate
#

stanky leg was fixable by just playing a diff emote :p

bleak frigate
plush fern
#

I think I'm going through the 5 stages of grief from my more emotes mod but I'll get through it...

solid pivot
bleak frigate
solid pivot
bleak frigate
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really brights the room sheeshhh im def investing on that

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how long is it lifespan may i ask

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pro-flashlight is like 5m in vanilla according to eladshud

lost python
solid pivot
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Like I said, it can become very moody

bleak frigate
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that + diversity true darkness, only one person would need the lamp and everyone can go empty

solid pivot
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Its intentional to be somewhat moody :D

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Like I said, just adding a flashlight to the head didnt feel right

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It should be different

bleak frigate
#

still worth a buy take_my_money

solid pivot
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It flickers btw

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very calming

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Like a campfire

pure jasper
solid pivot
#

Yes?

pure jasper
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I literally did not know that. Are there any you use?

solid pivot
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I dont play the game

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At least currently

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8 hours work per day, 10 hours modding

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no time to play

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But I might play tomorrow potatoe_pepe

stiff galleon
solid pivot
solid pivot
#

Mirror and Third person compatible equipment

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Current battery time is 6 minutes btw

#

1.1.0 Beta 3 (1.0.105)

  • Added new item: Helmet lamp
  • Hopefully fixed all configuration errors. Lets cross fingers.
  • Added cosmetics to masked enemies. Also applies the selected suit to it.
  • Fortified the netcode even further and added granular logging to find bugs.
  • Fixed a bug which prevented clients from disconnecting when the lobby closes.
  • Fixed small bugs here and there.
  • Made equipment compatible with mirror mod and 3rd person of TooManyEmotes
  • Hopefully fixed the bug with the vest not correctly reducing damge for good
  • Fixed the jump stamina perk mistakenly making jumps cost more stamina :D
#

Yea, I guess I can push that out

pure jasper
hallow mortar
#

anything meant for more company will work

solid pivot
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(- the ones using own code)

nova ingot
#

So you said you'll break compat for BetterEmotes, which may be ending support regardless. Does that mean it'll also break MoreEmotes?

solid pivot
#

Dunno, I wont break compability with the next update tho

nova ingot
#

Fair

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I think moreemotes does it a bit differently and in using it, doesn't seemingly cause issues

stiff galleon
#

I think this thread is most popular now lessss goooo

bleak frigate
#

deserved

solid pivot
#

I dont see any mod called MoreEmotes tho

stiff galleon
#

Agreed

bleak frigate
#

oh

stiff galleon
#

It's named More_Emotes

bleak frigate
#

wait..

solid pivot
#

EmotePatch.local = EmotePatch.AnimatorBundle.LoadAsset<RuntimeAnimatorController>(Path.Combine(path, "NEWmetarig.controller"));
EmotePatch.others = EmotePatch.AnimatorBundle.LoadAsset<RuntimeAnimatorController>(Path.Combine(path, "NEWmetarigOtherPlayers.controller"));

#

It does load custom animators

bleak frigate
#

i forgot better emotes was a fork of more emotes

solid pivot
#

1.0.105 uploaded btw

1.1.0 Beta 3 (1.0.105)

  • Added new item: Helmet lamp
  • Hopefully fixed all configuration errors. Lets cross fingers.
  • Added cosmetics to masked enemies. Also applies the selected suit to it.
  • Fortified the netcode even further and added granular logging to find bugs.
  • Fixed a bug which prevented clients from disconnecting when the lobby closes.
  • Fixed small bugs here and there.
  • Made equipment compatible with mirror mod and 3rd person of TooManyEmotes
  • Hopefully fixed the bug with the vest not correctly reducing damge for good
  • Fixed the jump stamina perk mistakenly making jumps cost more stamina :D
ember prawn
#

Potatoe would it be possible to make challenge moon disable all mods to vanilla? or is that impossible?

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looks sick btw, i love advancedcompany so far

solid pivot
#

Impossible

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Absolutely 100% impossible

ember prawn
#

i disabled lategame upgrades and hope to replace it with your exp stuff

#

ahh

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yeah i figured it probably would be D:

brazen dirge
#

Yo, is there any way to have compatibility with "QuotaRollover" type mods? Every day we're over quota (happens a lot on early game because the money we have over quota is rolled over to the next one) we get XP as if we had just passed quota/sold, so it's hella broken for balancing

re-explaining if you come back to this cause im dumb:
the mod rolls over the credits over quota to the next one so you don't need to hoard loot to sell next time, and it seems that every end of day we're over quota (common early game) AC's XP system rewards us for completing this quota as if we had just sold and/or passed the week

#

not a requirement btw, but would be much appreciated
if not possible will probably try to balance my pack with the old bring scrap to sell later strat, but with easier to level loot retention on death

solid pivot
#

Dunno yet why its incompatible tbh

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Whats causing it

quartz pawn
#

It doesn't seem like the reinforced legs perk is doing anything unless I'm misunderstanding what it does. Also noticed when setting the shovel's weight to 8 to match vanilla the config will change it to 7 when looking at it after saving. In game the shovel shows as 8 lb though so it seems like it's just visual?

solid pivot
#

Just realized btw that I dont have to equip the headset in the slot tbh

#

Reinforced legs is pretty simple

autumn halo
#

so head lamps get purchased at store?

brazen dirge
#

had some upgrades set at 2% per purchase, they're 2% in game, 2% in config files, but 1% in the GUI

solid pivot
#

It will increse the distance between damage zones

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@autumn halo yes

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Maybe I need to test it again tho or the buff is not significant enough

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btw, just realized that I dont have to come up with an idea to make the radio slot mountable even tho its hard to explain why you can wear both items on the head then. Can do something like this without the helmet :3

quartz pawn
#

I set the buff to 50% per level and didn't see any difference between not having it and it being maxed out

pure jasper
#

Is AdvancedCompany the mod that makes it so we only have 3 inventory slots?

brazen dirge
#

as default yes

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you can change the default amount of slots in the configs

pure jasper
#

Does anyone know why AdvancedCompany makes it so when people join they stutter?

turbid crescent
#

what do you mean stutter?

solid pivot
#

I see

#

Dev changed the values

pure jasper
#

When peope join a save that has been started at any point (either continuous mid game or loading an existing save)

solid pivot
#
        if (fallValueUncapped < -48.5f)
        {
            DamagePlayer(100, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity);
        }
        else if (fallValueUncapped < -45f)
        {
            DamagePlayer(80, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity);
        }
        else if (fallValueUncapped < -40f)
        {
            DamagePlayer(50, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity);
        }
        else
        {
            DamagePlayer(30, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity);
        }
#

I am looking for the old values :D

pure jasper
turbid crescent
#

ive been on advanced company multiplayer for the past hour and ive not had anything similar

#

other then when i had to restart for the update

pure jasper
turbid crescent
solid pivot
#

FallDamage will be fixed in next update :)

#

Fixed it locally

#

So currently it is like this
Fall 35 units: 30 damage
Fall 40 units: 50 damage
Fall 45 units: 80 damage
Fall 48.5 units: 100 damage (kill)

#

And the perk will increase the units

#

so at 200% (100 base + 100%) it will be

#

Fall 70 units: 30 damage
Fall 80 units: 50 damage
Fall 90 units: 80 damage
Fall 97 units: 100 damage (kill)

stiff galleon
#

Reduce damage perk is reduce fall damage too right?

solid pivot
#

No

#

Its only meant to increase the damage zones

#

Everything else would be very weird

#

50% would mean you can fall 200000 units

#

and take 50 damage

stiff galleon
#

Huh I will test it later.

solid pivot
#

It doesnt work correctly rn

#

as stated above

stiff galleon
#

Cause I think reduce damage also reduce fall damage

solid pivot
#

Shouldnt do this

#

thats a bug then

quartz pawn
#

I think it did last time I checked

solid pivot
#

yea, dev just ignored his own methods

stiff galleon
#

I test it last night. I will check it when I finish my breakfast

solid pivot
#

Zeeekeers best dev

quartz pawn
#

I'll double check in a min

stiff galleon
solid pivot
#

He doesnt set fallDamage to true

#

so I have to check for Gravity

#

He did before he changed gravity tho

#

fixed

quartz pawn
#

Yeah protective skin reduces fall damage. Thought that was intentional lol

solid pivot
#

Nope :3

#

But I will overwork the carry weight perk now

quartz pawn
#

Also thanks for all the work you put in. It's a great mod. Looking forward to what you do for your own game

stiff galleon
solid pivot
#

again

stiff galleon
solid pivot
#

OK :D

stiff galleon
#

Just want to ask that is there anyone install this mod with lethal expansion and expansion core?

#

Curious the compatibility now

solid pivot
#

So, rn its like this

stiff galleon
#

Is there any desync or something major bug now?

solid pivot
#

The stamina loss per frame is calculated like this:

#

sprintMeter = Mathf.Clamp(sprintMeter - Time.deltaTime / sprintTime * carryWeight * num2, 0f, 1f);

#

My mod makes that to
sprintMeter = Mathf.Clamp(sprintMeter - Time.deltaTime / sprintTime * (carryWeight * perkMultiplier) * num2, 0f, 1f);
}

#

Where perkMultiplier is 1 to 0

#

at 100% it would negate all extra stamina loss of carried weight

#

I will change this now as people were not understanding it to make it 50/50

#

50% less stamina usage but also 50% less speed impact

#

So the perk will at 100% make 100lb feel like 50lb

#

Entirely

stiff galleon
#

What if we take heavy scrap jump or walking? 40lbs with 50% reduce will be 20lb walking and jump?

solid pivot
#

no, it will be 25% then

#

50% stamina, 50% speed

#

100% = 50% less stamina usage caused by weight, 50% less speed impact

#

Or I can give you 2 perks

#

you decide

stiff galleon
#

So if I take 100lb will looks like 25 lbs?

solid pivot
#

Should I either:

  1. Make 100% do 100% less speed impact, 100% less stamina impact
  2. Make 100% do 50% less speed impact, 50% less stamina impact
  3. Make it 2 perks. One for speed impact and one for stamina impact.
#

These are the 3 options

stiff galleon
#

I think 3 is better

#

Make it more strategic

#

Also want to ask that will there be a adjustment for late game XP?

solid pivot
#

?

stiff galleon
#

Cause xp in late game will be quite useless

plush fern
#

I personally like the 50/50 split of number 2

stiff galleon
#

If we finish 3000 quota will give us 3000 quota
And next give us 4000 quota 5000 6000 7000

#

Then we have lots of xp that we can't use because all of perks are at full level

plush fern
#

That's only if you keep your levels

#

I mean it really depends on how you set the exp in your configs to work

#

Plus most groups I play with barely make it to 2000 quota lol

stiff galleon
#

Me and my friend can make it to 6000 quota

#

And now with newest update maybe we can make it to 10000

plush fern
#

Right but we're talking about building the defaults around the edges of the bell curves as opposed to where most people are at though

#

"Most" people don't really make it that far

split mist
#

I make it to like a little over a thousand on average cuz my friends and I do shenanigans far more often than we should

stiff galleon
#

Well we use lightning rod and missile launcher to take all stuff in storm and eclipse

split mist
#

"Hey look, a fire exit" gets murdered

plush fern
#

Yeah the mimic mod killed a few of my friends tonight and it's not like it was their first time either lol

split mist
#

I have a tendency to test them cuz it's funny, unless I have a lot of loot or whatever

solid pivot
stiff galleon
#

Nononononoooooo

solid pivot
#

Yes yes yes

#

So you dont get so many XP you cant spend potatoe_pepe

stiff galleon
#

I mean maybe make xp can do something else like exchange for credit

solid pivot
#

not possible

#

XP are never traded in

#

If you buy a perk a second counter counts up

#

You have 3000XP and if you spend 2000 you still have 3000 XP

#

But spent is set at 2000

#

so 3000 - 2000 = 1000

#

Would only work for lobbies without Save Progress

stiff galleon
#

Ahh ok....I will think about some features for lategame

#

And suggest that to you

solid pivot
#

I have new upgrades :3

#

You'll see

stiff galleon
#

Can't wait

#

How about that? Add a hardcore mode, when you died you lost all of your perks and xp?

#

And ship perks will lost if all of crewmate died?

lost python
#

that sounds like a brutal company-esque mode lmao

stiff galleon
lost python
#

Yeah I was just reminded of it because of how brutal the suggestion is

#

so it fits the theme

stiff galleon
#

Yeah but I think that will make lategame more challenging

lost python
#

okay so it's an option to choose when you're on a certain quota then?

#

(e.g. you're at 3k quota)

stiff galleon
#

Well depend on potatoepet

#

Or maybe after died lost one full level perks

#

Not all

split mist
#

Can the Jetpack be used in the chest slot? And if not, can we add that as a setting? nyctodSip

bleak frigate
#

@solid pivot hey i wanna let u know something about the headlamp

#

non-host clients cant see my light when using the headlamp but i can see theirs without issue

stiff galleon
#

You tried without other mods?

solid pivot
#

I tested it locally, everything works here

stiff galleon
#

I think headlamp kinda op now, make flashlight totally useless so I change it to 120 credits 10 lbs : D

bleak frigate
#

hmm

#

ill look into it l8tr

quiet harness
#

I got an infinite flash light bug lol

#

So using "F" to turn on the flashlight and then swapping to a different item slot but keeping the light on, after the battery goes dead, the light stays on until I switch back to the flashlight in my slot

#

Then it's off and can't use it again until recharging

#

But this is hands down the best mod ever!

split mist
#

Lightning rod is not working at all for me

#

Had several items being struck by lightning (shovel, ladder, some scrap) and was killed by a random lightning strike

#

While hauling back a corpse of a Thumper -_-

split mist
#

Also, headlamp got stuck on after I died, similar bug as Alfamega

stiff galleon
split mist
#

I have not, but still figured I should report it in case its a fixable compat issue

#

It's a little easier said than done to test

stiff galleon
#

You should provide log and find the exact incompatible mod is.

solid pivot
#

You have to left click when holding it

#

to extend the rod

#

Go extend the rod potatoe_pepe

split mist
#

We did lol

#

It was extended right outside the dropship

stiff galleon
#

I'm gonna try it

solid pivot
#

Then its an incompatible mod

#

Working fine here

split mist
solid pivot
#

Money is no problem

#

go to terminal

#

type in credits 1000000

split mist
#

Like I'm doing my best here, if I had to guess it's probably LECore since it made some fixes to lightning on its end

stiff galleon
#

Dude there's mod to custom starting money...

#

Don't be lazy..

vagrant gull
#

theres also one to guarantee weather conditions lol

split mist
#

That helps

stiff galleon
#

Confirm here

#

And now I'm gonna try lightning rod

solid pivot
#

I am always helpful o.O

split mist
#

Yeah, you're pretty good at that! Seems the community in here is less so at times >_> I'll see if I can figure out what's causing the incompat, just can't do that right this millisecond and wanted to report it before that

#

Especially since some of the bugs I'm experiencing are multiplayer only and I can't exactly test that solo lol

vagrant gull
#

idk where u thought anyone was being snarky ngl

split mist
#

Telling someone "Don't be lazy" because they don't have a solution to several issues to test something is definitely being snarky lol

vagrant gull
#

Β―_(ツ)_/Β―

split mist
#

Especially if you're trying to figure out what mod is causing the issue, installing other mods that could cause issues is typically not a great idea

vital wolf
split mist
#

Naku didn't say that tbf

#

It was RG

vital wolf
#

o shi my bad i thought they changed there username and pfp in the past 30 seconds lmao UAHGHHUAHGHHH

vagrant gull
#

maybe im just being autistic but it just seemed like a joke

solid pivot
#

I mean, I could open a barrel you dont want me to open :3

#

I feel in general thats its heavily disrespectful to ask for support when not having tested incompabilities and reporting bugs (using my time) only happening with other bugs and not my base mod in general :3

#

But I usually just ignore it or try to help as best as I can

stiff galleon
solid pivot
#

Having 120 mods installed, coming here and asking me for help in that situation is kinda like buying a new car door handle and the motor being broken and asking the door handle manufacturer for engine help

split mist
#

I getcha, and was gonna provide logs whenever I could since sometimes logs can point to the issue even with all the mods installed. I just intend to bring it up, I didn't even say necessarily "Your mod has a bug", just communicating an issue cuz it's Discord lol

solid pivot
#

I can make educated guesses whats the problem tho

#

And I can analyze log files at least

stiff galleon
#

Maybe I overreacting for that if that make you feel uncomfortable I apologize for that

grizzled root
#

@solid pivot
Do you have a plan that if you enter the mod late it will be separated? because I just need a Late join :). I just felt strange for a long time about Advanced Company. but the Late join is interesting

split mist
#

MewHeart Sorry, was also irritable cuz we just died like four times in a row to various bugs, some involving AC, some not

#

And last time we played I had no bugs so like reee

solid pivot
#

@grizzled root no real plan rn as it would be a huge undertaking

stiff galleon
#

Cause I'm a game dev too I can feel how difficult to debug when there's no log.

split mist
#

Mhm, just hadn't had a chance to provide a log yet since we were in a session

solid pivot
#

@split mist Just because stuff happened after you install a huge mod like AC, doesnt mean its ACs fault per se :P

stiff galleon
#

And no there's nothing wrong with lighting rod.

solid pivot
#

If you have some lobby mods installed while installing AC for example, its an user error

split mist
#

Nah nah I've had AC for a bit, moreso a bunch of updates happened and you never know what exactly broke so I was just communicating the issue I was having lol

solid pivot
#

AC completely replaced how lobbies are handled basically

stiff galleon
#

I have 8 shovel in the inventory and two under the ground

split mist
#

I also prefer to pop in here and state stuff cuz half the time the reply is "Known issue, fix coming soon" Lul

stiff galleon
#

And lightning rod is protecting me from the lighting.

solid pivot
#

But when I can help I usually help. I might make some bad jokes in between helping but yea

#

My bad jokes are just a coping mechanism to immense stress

stiff galleon
#

But not protecting me from the giant : <

vagrant gull
#

speaking of which
i ran into an issue where the radar screen would revert to the map details screen when someone joined mid-game
this happened for clients, but not for me as host (1.0.104)
i dont have logs or anything though

solid pivot
#

Hadnt had that much stress in months tbh

vagrant gull
#

yeah thats why i noted the outdated version

#

just wondering if it was dealt with in the update

solid pivot
#

Missile Launcher will protect you actually

#

It prevents the giant from eating you for 7s

stiff galleon
#

Sometimes it is

solid pivot
#

It physically cant

solid pivot
#

:P

vagrant gull
#

missile launcher OP

split mist
#

But yeah, appreciate the apology RG, and my apologies if I stressed y'all out. My intention whenever I bring up a bug is mostly to see if anyone else is having the issue or if it's an incompatibility, and when you're playing for several hours with friends it's a bit tough to test right then and there if it's an incompatibility or not

solid pivot
#

Missile Launcher is OP, yea

#

Should nerf it potatoe_pepe

split mist
#

Nerf NODDERS

stiff galleon
#

And sometimes happened while join old save

stiff galleon
#

Not that word

solid pivot
#

*increase damage dealt to player to 2000*
*reduce giant protection to 0.1s*

stiff galleon
#

PLZ

vagrant gull
#

does missile launcher do dmg to enemies

stiff galleon
#

I BEGGGGGG YOUUUUU

solid pivot
#

No :D

stiff galleon
solid pivot
#

No damage to enemies potatoe_pepe

vagrant gull
#

oh its just fireworks

#

xd

stiff galleon
#

But friendly

split mist
solid pivot
#

Fireworks which are VERY good at distracting enemies

stiff galleon
#

It hurt : D

solid pivot
#

ask RG about how good

stiff galleon
#

Well after succeed from 7000 quota

#

With launcher

#

I think I'm the great great assest now : D

stiff galleon
split mist
#

Both issues happened during the same sesh

solid pivot
#

First look I havent seen anything

#

Only that CameraItem is throwing huge exceptions

split mist
#

Seeing a lot of errors from Facility Meltdown and CameraItem, yeah

solid pivot
#

And there is a problem in my disconnect method

stiff galleon
#

Yeah..

#

It was fixed in 105?

#

or not?

split mist
#

Haven't updated to 105 yet since Thunderstore is slow as balls

solid pivot
#

[Message:AdvancedCompany] Patching StormyWeather->LightningStrikeRandom...
[Message:AdvancedCompany] Patching StormyWeather->Update...

#

it did patch StormyWeather

stiff galleon
#

Other things override it?

#

Is that possible?

split mist
#

Yeah something else must be overriding the Weather after AC loads it

stiff galleon
#

@split mist Can you provide me the mod list?

split mist
#

Gotchu

#

It's a bit of a long one but I have very few mods that affect weather. My money is on it being LethalExpansionCore

stiff galleon
#

I think...maybe it's meltdown cause it?

split mist
#

That or maybe LLL since one of them patched lightning inside facilities lately iirc

stiff galleon
#

It affect outside

#

But not sure about that

#

Gonna try it myself

solid pivot
#

Should work fine. Just checked my transpilers

#

some mod probably overrides the methods

split mist
#

Yeah that's my guess too.

stiff galleon
solid pivot
#

I change the IL of the code to look like this

#

In LightningStrikeRandom

#

I change the last line

#

LightningStrike(randomNavMeshPositionInBoxPredictable, useTargetedObject: false);
to
LightningStrike(LightningRod.CatchLightning(randomNavMeshPositionInBoxPredictable), useTargetedObject: false);

#

CatchLightning is a method looking for a lightning rod which is able to catch it or return the given parameter back

eternal ivy
split mist
#

And the lightning rod doesn't have a limited range at least at the moment, correct? Making sure I'm not crazy

stiff galleon
#

250 m

split mist
#

Would that reach the Titan stairs from the ship?

solid pivot
#

In Update I inject into
if (metalObjects[i].isInFactory || metalObjects[i].isInShipRoom)
{
continue;
}

#

Adding another option to continue

stiff galleon
#

If you place it on top yes

#

Downstairs no

#

I died many times because of that

solid pivot
#

if (metalObjects[i].isInFactory || !LightningRod.IsTargetable(metalObjects[i]) metalObjects[i].isInShipRoom)
{
continue;
}

split mist
#

Gotcha, maybe that was it then, though I was pretty far down the stairs. Let me check that and see, since I can spawn money now (thanks Potatoe wolfVibe)

stiff galleon
#

From door to shop is too far

solid pivot
#

but not vertical

#

The point at the top is the protection radius in vertical

split mist
#

OH

#

THAT MAKES SENSE

solid pivot
#

above danger zone

#

below go go zone potatoe_pepe

#

Its an active lightning rod

split mist
#

This may have been a skill issue in hindsight

#

This makes total sense

stiff galleon
#

Yep, Died many of times for that

solid pivot
#

But might change it later to be more like this

split mist
#

Lemme test and make sure not incompat tho

stiff galleon
#

With my friends

#

And they roast me : )

solid pivot
#

But not sure if I'll do

#

Makes it hard to read

split mist
#

Yeah, and makes it much less useful on horizontal maps

solid pivot
#

I did plan for a cheaper alternative which you can throw

#

and which would only cover a "small" area

#

basically 15x15m or so

#

So you can throw 3 of them in a line to save the way to the entrance :D

stiff galleon
#

I'm gonna try flash light glitch that metion above

split mist
#

Gonna test on a modded map since no vanilla stormy maps atm

#

If that no work then will try vanilla

vital wolf
#

that could just be me tho

solid pivot
#

I decided for the simple route against reality because it makes more sense in a gameplay way

#

The player dont need to speculate where the cut off point is

vital wolf
solid pivot
#

Thats the reason I feel that mods breaking the custom animation for carrying the lightning rod are bad :<

#

That you basically can only see 5% of the screen is intended

#

so you have to use team play

split mist
#

Yeah it's working on Secret Labs

solid pivot
#

Or drop it regularly

stiff galleon
#

Well that will be a long time for me

split mist
#

It was a Titan skill issue

stiff galleon
#

@solid pivot

#

Confirmed

#

It's a bug

split mist
#

Yeah, it also seems to happen when people die sometimes

stiff galleon
#

Die sometimes?

#

You mean after they die with 0 power flashlight respawn will have point light too?

#

Or just died while inventory have a enabled flashlight?

split mist
#

Died with a headlamp specifically in the head slot that I enabled with F

stiff galleon
split mist
#

The bug you confirmed above also seems client-sided, like other people can't see the flashlight, but it works on you

solid pivot
#

lalala

eternal ivy
#

Just tested your claims about More/Better Eemotes breaking animations. Seems like even the newer one More Emotes causes that still. Very unfortunate as I really liked how they were implemented, vanilla style. Guess I'll have to switch.

stiff galleon
#

No bugs when I died

solid pivot
#

Wanna see smth?

#

I finally did it

stiff galleon
#

And I'm gonna try bulletproof vest

solid pivot
#

πŸ‘€

stiff galleon
#

Walkie talkie headset version?

solid pivot
#

Head mounted and not silly looking

#

There is no such design to be found on google potatoe_pepe

#

Had to become a product designer

stiff galleon
#

I think that will be looking better with marine helmet

eternal ivy
#

?

stiff galleon
#

Something like this

solid pivot
#

Later

#

I already announced the tactical helmet

#

But will prob be like 400 credits potatoe_pepe

#

Thats endgame stuff for me

#

Having walkie talkie and light in 1 easy slot

#

too powerful potatoe_pepe

stiff galleon
#

Well I think I will buff the price then

solid pivot
#

Headset 50 Credits, Helmet Lamp 50 Credits, Tactical Helmet 400

#

seems OK

stiff galleon
#

I buffed the lamp price to 120 lol. less slot use and more light area

eternal ivy
#

Umm, TooManyEmotes seem to be broken with AC even more than MoreEmotes.

stiff galleon
#

And same energy as pro flashlight

turbid crescent
#

i think thatd be more fitting honestly

eternal ivy
solid pivot
#

huh?

solid pivot
#

Yea, I will do everything needed in the future to support TooManyEmotes

#

I added third person view support already for it

eternal ivy
#

Is More Emotes too problematic to work with?

solid pivot
#

Yea, I am not a big fan of a crafting mechanic

#

The mod is taking full control of all player animations

elfin oracle
#

sorry guys, want to ask i installed secret labs and kast but didn't show in moons, is it advance comnpany problem or lethalexpansions problem ?

eternal ivy
#

It's not AC.

stiff galleon
#

It's not

elfin oracle
#

got it

eternal ivy
#

LE is unsupported with LLL. LEC is though.

split mist
#

It looks to me in that screenshot that Secret Labs and Kast didn't load properly somehow, as there's a gap for them above and beloe EGypt

stiff galleon
#

Well

#

@solid pivot

split mist
#

I'd give it a restart and make sure things are updated

stiff galleon
#

I think vest havn't been fix

#

Got one shot only and died

#

From the nutcracker

eternal ivy
#

Do you have any shotgun related mods?

stiff galleon
#

No

lost python
solid pivot
#

Yes

lost python
#

amazing

#

what's its battery life like?

#

seeing that it costs 400

solid pivot
#

OK

#

800 credits

eternal ivy
#

Headlamp is in hand after charging even though I'm not holding Alt.

solid pivot
#

Who wants more?

lost python
#

huh?

split mist
#

I was gonna say 400 seems a bit steep to me, buuut I know your mods will be configurable so it's fine

solid pivot
#

1200

#

Anyone? kekwait

#

I hear 1600

split mist
#

2400 or bust

eternal ivy
lost python
#

no i'm just asking if it will have bigger battery life than the headset and headlamp

solid pivot
#

2400!

#

Anyone 3000?

split mist
lost python
#

WE BIDDING?!

#

FINE 10K

stiff galleon
#

3000

solid pivot
#

ok 10k

lost python
#

LET'S GO

stiff galleon
#

Well then

solid pivot
#

Thats the price for the tactical helmet

split mist
#

69420

stiff galleon
#

You asked that

eternal ivy
stiff galleon
#

1m

lost python
solid pivot
#

I write in the README: Thanks to Minzhire for determining the price of the Tactical Helmet to be 10k credits

split mist
solid pivot
#

Congratulations!

split mist
#

Thanks Minzhire

solid pivot
#

Btw

split mist
#

Best price

stiff galleon
#

Yeah thanks

solid pivot
#

I will make it non configurable

split mist
#

SHIT

stiff galleon
#

Time to dnspy

solid pivot
split mist
#

Welp, time to make a mod to mod Advanced Company

solid pivot
stiff galleon
#

Gonna make a 1 credit version of AC myself

split mist
#

It costs 1 credit to load Advanced Company

#

Otherwise it's just disabled

solid pivot
#

Nah

#

that just costs your soul

#

I am Jeb after all

split mist
#

Potatoe, I think that's just you

#

Our souls are fine

solid pivot
#

All part of my great plan.

meager cradle
#

Not sure why the Helmet Lamp feels a bit hard on my eyes

stiff galleon
#

Cost 10$ to you. Donate to PotatoePet otherwise if you enable this mod your PC will self-destruction.

meager cradle
#

Perhaps I'm just too tired rn

solid pivot
#

I must collect souls for Cthulhu potatoe_pepe

#

Cthulhu demands a sacrifice

split mist
stiff galleon
#

Ah Cthulhu mean this thing

#

I was thinking about wth is chuchu

solid pivot
#

You called Cthulhu a thing?

#

I think I need to pay a visit to Taiwan for my master

stiff galleon
#

Wait wut

solid pivot
#

Would really love to add some insanity stuff to the headset

stiff galleon
#

How do you know I'm Taiwanese?

solid pivot
#

What? :3

stiff galleon
#

Did I said that?

solid pivot
#

Because Cthulhu is my master

#

And he knows everything

stiff galleon
#

Oh NO

solid pivot
#

Totally not because you said it before

stiff galleon
#

Btw

#

Vest broke confirmed

solid pivot
#

Nah

#

I dont accept it

#

its perfect as it is

stiff galleon
#

You mean take one shot and died lol

split mist
#

Vest is just a special boy

#

He just needs love and affection

solid pivot
#

You just didnt polish it enough

#

Correct

#

You mistreated it

stiff galleon
#

Think I'm gonna running without any clothes : D

#

WEEEEEEEEEEEEEEEEE

solid pivot
#
var health = ((float)ServerConfiguration.Instance.Items.BulletProofVest.MaxDamage - vest.Damage) / ((float)ServerConfiguration.Instance.Items.BulletProofVest.MaxDamage);
var damageReduction = 
                        ServerConfiguration.Instance.Items.BulletProofVest.DamageReductionAtNoHealth +
                        health * (ServerConfiguration.Instance.Items.BulletProofVest.DamageReductionAtFullHealth - ServerConfiguration.Instance.Items.BulletProofVest.DamageReductionAtNoHealth);
if (damageReduction < 0f) damageReduction = 0f;
if (damageReduction > 1f) damageReduction = 1f;
damageNumber = (int)(((float)damageNumber) * (1f - damageReduction));
#

I dont see why this shouldnt work

split mist
#

Anyways ik this is blasphemy but I'mma go play a game that isn't Lethal Company

stiff galleon
#

Well I will make a test video and give you log

solid pivot
#

Are you sure he didnt just kick you?

stiff galleon
#

Yes

solid pivot
#

Vest doesnt protect from kick damage

stiff galleon
#

I know

meager cradle
#

Been using it in Atlas Abyss since it's a generally pretty dark map

stiff galleon
#

It was shotgun take me to the Sovngarde

meager cradle
#

I found the best usage is to turn it on briefly to survey the area then turn it off

solid pivot
#

Are you sure your config is correct @stiff galleon ?

meager cradle
#

Even in dark areas my eyes aren't too happy if it's on for too long

split mist
#

Valid. I could see the yellow being tough on the eyes, perhaps color configuration could help

stiff galleon
#

I never touch the bulletproof vest part

solid pivot
#

What values are in there?

stiff galleon
split mist
#

I had that happen too

#

Try resetting your config

solid pivot
#

xD

split mist
#

It's likely that right there

stiff galleon
split mist
eternal ivy
#

Those values lmao

solid pivot
#

-2.147484E+09 potatoe_pepe

stiff galleon
#

Huh

split mist
#

In their defense, mine did that on its own too lmao

#

Probably something that bugged between updates or something

solid pivot
#

When he was shot

stiff galleon
#

So in-game config is not same as out game config?

solid pivot
#

He received so much damage

solid pivot
#

like 10000000000 damage

#

He was obliterated

#

in-game config is limited by slider value

#

You have to use the slider tho for the value to reset

stiff galleon
#

Ah that's make sense

#

But weird tho, I never touch that before

solid pivot
#

Probably it shows the default value because it had problems reading the data

#

dunno

#

The shotgun is dealing 90 damage to the vest

#

And there is a "problem" right now in the code

#

Vest damage is dealt first

#

So your vest is instantly at 0 health

#

gets destroyed

eternal ivy
#

I hate to come back to this, but this is about r2/Thunderstore mod manager profile, right?

solid pivot
#

and you take 100% damage

#

Yes

eternal ivy
#

πŸ‘

solid pivot
#

Client Presets (the ones you create in game) are stored in a folder which isnt synchronized

eternal ivy
#

Yeah, and they have their own save toggle.

stiff galleon
solid pivot
#

Save in profile is about the progress file

#

where your XP is stored

#

When you play with Save Progress true

#

The order of damage is not fixed yet

#

Vest takes damage first and then protects you

#

So 90 HP - 90 Damage = 0 HP

#

Break

#

No protection

#

:D

eternal ivy
solid pivot
#

It is

#

The XP are stored in the mod manager profile

#

If enabled

#

So you can have multiple profiles with different XP

#

and saves

stiff galleon
eternal ivy
#

We already went through this before and I'm still confused. Okay, I think I finally get it.

stiff galleon
#

Get Kicked at butt while testing : (

eternal ivy
#

How's the join on moon doing btw? Anyone experienced any issues?

solid pivot
#

Yes, it doesnt work rn I think

#

Havent fixed it yet

eternal ivy
#

Ah heck.

#

Does Travel Discount work with modded moons?

#

Guess I could just try and see myself.

solid pivot
#

Most likely not

#

:D

#

I dont think it will work

#

I dont know the original price

#

Or better: My mod doesnt

eternal ivy
#

Yeah, tested with E Gypt. Doesn't work.

solid pivot
#

Just need to stay awake for 5 more hours potatoe_pepe

#

Maybe 6

stiff galleon
#

shotgun 30 damage means one shot 30 damage or per bullet?

eternal ivy
#

Nutcracker only fires one pellet.

stiff galleon
#

Yeah but they are multiple right?

#

So total is 30?

eternal ivy
#

Multiple what?

stiff galleon
#

pellet is spray ?

#

Sorry my main language is not English maybe I can't explain what I'm talking about

#

Let me draw a pic

eternal ivy
#

Pellet is pellet.

#

One ball.

stiff galleon
#

But it looks like this isn't it?

eternal ivy
#

No.

#

He is essentially shooting one bullet.

stiff galleon
#

Oh

eternal ivy
#

You can hide behind a pipe and not get damaged because of that.

stiff galleon
#

Make sense thanks

nova ingot
#

Hexishotgun mod makes it an actual spread, idk what zeek was thinking

eternal ivy
#

Players instead just use a big cone that damages everything.

stiff galleon
#

So the Vest with 100 health will protect me three times?

eternal ivy
#

I don't recall how much damage nutcracker does when shooting. It's not 30 though.

#

That would mean you'd have to get shot four times to die with full hp.

nova ingot
stiff galleon
#

Ah got it

#

Now I know how's it work

#

And know what's the bug Potatoe was talking about

nova ingot
#

Again, tf was zeek thinking

stiff galleon
#

What's wrong?

#

Nvm I get it now

mystic sinew
#

hello mod maker, i apreciate the new head lamp it is a very nice addition to the game. me and my friends enjoy it, we hope for more.

solid pivot
#

More?

split mist
#

MORE HEAD LAMP

solid pivot
#

I got more headset tho

split mist
#

Looks like a TF2 cosmetic

stiff galleon
#

Lol indeed

lost python
#

Apparently, my friend is having a glitch where the helmet lamp is on even if he doesn't have it on his slot

stiff galleon
#

My friend who is a scout

split mist
#

fights the world

lost python
#

I will tell him to send player log

solid pivot
#

ok will delete headset now

stiff galleon
#

Keep it!!

solid pivot
#

Too late

#

already deleted

stiff galleon
#

I will paid you!!!!!

#

NOOOOOOOOOOOO

split mist
#

rip hedset

stiff galleon
#

I will paid you. with credit

lost python
stiff galleon
lost python
#

We will try later if he can be bothered to

split mist
#

Same, kinda just happens sometimes