#[Deprecated] Advanced Company
1 messages Β· Page 15 of 1
And I have no clue which mod could create this conflict
Can you try to only run AdvancedCompany and see if the error persists?
Will do
I know of no mod hooking into the unity netcode, but maybe there is one
which will break AdvancedCompany obviously
I specifically added my stuff there because I thought no mod would do this 
And so AdvancedCompany can run before any other mod
And if it works then and you want to find the culprit I would recommend to basically use the half method 
Thats the plan π
Activate half of the mod, start, check if it works.
If it works, add a half ot the reamining half
If it stops working, half the last added half
etc.
To narrow it down in the least amount of turns :D
But good to know. I might try to harden the handshake process even more
Do I manually have to add cosmetics somehow? I got this one installed: https://thunderstore.io/c/lethal-company/p/Mhz/MoreHead/ but it doesnt show up in the cosmetics. Only the morecompany stuff
It uses code to load the cosmetics. Cosmetics mods with code dont work
I will add Library functions to register cosmetics for other mods
So in those cases you have to contact the cosmetics creator
alrighto
They are basically too reliant on MoreCompany :D
is this intended?
I can't see the cosmetics
Do you have morecompany Uninstalled or disabled
Cause that's what caused this to happen for me
yep
I have it disabled and I don't have that issue.
He is a bit shy 
Showing off his moves
But hey, nearly finished with my weeks work :3
cool!
Thought about a nice addition btw
To make the bulletproof vest be even more awesome
How about turrets being able to kill coilheads? 
So you can equip the bulletproof vest, stand there and let it shoot you and the coilhead but only one goes out alive from that standoff
You can do it without a vest then too but way trickier
Basically you can do it with 2 players then
One player triggering the turret and run away
:'3
Don't think AC should touch enemies.
to add on to that: id say diversity should be the ones touching the enemies tbh
Chaos cooks π₯
Especially when there's already a mod that allows you to configure which enemies can be killed or not. Even modded ones.
theres a mod called FairAI which allows the turret to target monsters too
Yes, same author.
yea
InsanityRemastered
Added compatability with Advanced Company's night vision goggles to reduce sanity loss.
Then no. Would've added a death animation and a coilhead scrap loot afterwards :3
Actually thought about adding scrap/loot for every enemy you can kill 
I can understand some other enemies being killable, but a typical weeping angel ones should always be invincible IMO.
damn im gonna be SOOO rich after stacking sellable corpses, lgu's hunter and that lmao
I was told to not work on enemies 
Actually thought about some equipment you would only get if you kill certain enemies and stuff
you can turn that into a ship upgrade
Like this for coilheads 
so then it stays fully optional
cause i remember you saying waaaay back before release that you wanna make your mod modular
but then again its your mod so, in the end its your decision if you wanna implement somehting
Thumper dropping their head so you can wear it and other thumpers wont attack you if yo udont come close 

π€·
damn, i wonder if someone has already made a ball gag mod that would silence you so you dont alert the dogs by an accident
Diversity, symbiosis, fairai, lethal escape, and maskedai revamped already do a lot for ai changes so it wouldn't really be needed for AC to do that as well. BUT even current AC and something like Diversity have some really good unintentional interactions. Probably the best one off the top of my head is using nightvision after the bracken gets too close/takes out the power
Add a collar to the game and make dogs tameable 
And then they travel with you 
But now, listen
Taming a lootbug would be something you all would love
Or being able to trade with them 
Could you make it so people who disable perks donβt have that option in the terminal? I play without perks but itβs weird still seeing the option there
https://azim0ff.itch.io/hoarderbud
so basically this
Or just turning it against other enemies
Taming would include it coming with you on your ship tho 
Organizing your loot
YIPPEEE
that paired with molesterlootbug and make it take away coilheads
Become one with the lootbugs 
Would be funny like a progression
kill 3 dogs, get their meat
give that to a lootbug
its tamed and travels with you
Helping you to find loot in facilities
organizing your loot on the ship
And always yells YIPPEE when you bring loot back to the ship

I am an idea machine
For my own dungeon generator I will probably use procedural meshes too
(for my own game and stuff)
Just thought a bit about dungeon generation
The procedural part would make it posssible to do stuff like this with 2 rooms not aligning
Adding a floor between them
This is a really cool idea even without it helping you at all
Imagine walking down the map with a loot bug
:D
Imagine coming back to the ship and be greeted by a soft YIPEEEE

I will gladly play solo and RP the lone wanderer with his only friend YIPPEE
Can't imagine because I don't use meme mods.
What's under the helmet?
We were the lootbugs all along
I mean, you could write some evil lore about lootbugs 
That's what happens to you when you ring the bell too much. You get turned into a loot bug
Couldn't abandon the old habit of collecting trashes
pls dont say this ever again π
I think this is a good idea because not everybody likes / uses the perks mechanic
What options? They shouldnt see the perks in there
They can still open the perks menu, despite the menu being empty
yea, thats just how it is rn. Will maybe remove it but this is like the lowest priority ever
Wont break anything, absolutely cosmetic
I am more interested in solidifying the lobby experience
Will add back the magic long soon btw
To prevent other mods from destroying anything
I will just read the whole stream of the message and then parse it with my own reader
and search for the magic long
which is of course still 0x42069420
And if found it will read the handshake data in there but handshake data will be heavily protected
Creating headers and stuff basically
magic long
num packages
package 1 pos
package 1 length
package 2 pos
package 2 length
package 3 pos
package 3 length
package 1 name
package 1 data
package 2 name
package 2 data
package 3 name
package 3 data
Maybe even adding some magic bytes in the mix
magic long
num packages
magic byte (0x69
)
package 1 pos
package 1 length
magic byte (0x69)
package 2 pos
...
Just to be sure the data still has integrity
Or even more advanced
magic long
total package size
[...]
CRC sum
So I can clearly state in an error: Handshake was corrupted
This will also add some more cool stuff :)
You can create you own class then and just add 2 methods
public void WriteSyncData(BinaryWriter writer)
public void ReadSyncData(BinaryReader reader)
you dont need to make AdvancedCompany a dependency
AdvancedCompany will find those methods
and sync your object
:3
public class MyItemClass : GrabbableObject
{
public int Ammo;
public void WriteSyncData(BinaryWriter writer)
{
writer.WriteInt(Ammo);
}
public void ReadSyncData(BinaryReader reader)
{
Ammo = reader.ReadInt();
}
}
No dependency needed 
AC will see the methods are there and call it when it wants to sync the data to a late joiner
And for other object types I might even add some magic method
public static bool M42069420(){return true;}

And dont worry, I know there is NetworkVariable
I prefer the old fashioned way
What mod is that
EverythingCanDie
Thank you
Just a question for other modders
What parts of AdvancedCompany are you interested in the most? Like adding new equipment, changing and tweaking values etc.
How do I properly equip the night vision goggles? I'm not sure if I'm doing it incorrectly or its broke
I attempt to pick it up and it just goes to my main slots and refuses to go to the head slot
click it
Like on the floor?
no you just hold it and left click
I do that and It looses battery and nothing happens
oh, weird
Never heard this before
Ill see if its conflicting mods
The return of the magic long

Plugin.Log.LogWarning("Something interferred with the network handshake. Panic mode initiated. Searching for magic long...");

Panic mode initiated

Plugin.Log.LogError("Handshake message was destroyed by another mod. Please report this to the dev and check your mods. Sorry, we can't continue past this point. :(");

Hey so we tried it on its own and we still ended up with the same error. Here is my friends log.
π
Is it possible that you both are running different versions of AdvancedCompany or smth?
Are you both running v49? Have you tried to let steam check file integrity?
Perfect mood for some scrap looting
A friend tried to join our game, but this started happening:
[Info : Unity Log] You got invited by oiishi to join 109775242527416795
[Info : Unity Log] JOIN REQUESTED through steam invite
[Info : Unity Log] lobby id: 109775242527416795
[Info : Unity Log] Lobby id joining: 109775242527416795
[Info : Unity Log] refreshing lobby...
[Info : Unity Log] Waiting for lobby data refresh
[Info : Unity Log] Displaying menu message
[Info :RugbugRedfern.SkinwalkerMod] Audio folder not present. Don't worry about it, it will be created automatically when you play with friends. (C:/Program Files (x86)/Steam/steamapps/common/Lethal Company/Lethal Company_Data\..\Dissonance_Diagnostics)
[Info : Unity Log] Got lobby data refresh!; 109775242527416795
[Info : Unity Log] Members in lobby: 2
[Info : Unity Log] Lobby join accepted! Lobby id 109775242527416795 is OK
[Info : Unity Log] lobby.id: 109775242527416795
[Info : Unity Log] id: 109775242527416795
[Info : Unity Log] Successfully joined steam lobby.
[Info : Unity Log] AA 109775242527416795
[Info : Unity Log] BB 109775242527416795
[Info : Unity Log] CC 76561198343917572
[Info : Unity Log] Game version: 49
[Message:AdvancedCompany] Client started!
[Message:AdvancedCompany] Adding message handlers.
[Message:AdvancedCompany] AdvancedCompanyMod_ActivateNightVision
[Message:AdvancedCompany] AdvancedCompanyMod_ChangeItemSlot
[Message:AdvancedCompany] AdvancedCompanyMod_ChangePerk
[Message:AdvancedCompany] AdvancedCompanyMod_ChangeShip
[Message:AdvancedCompany] AdvancedCompanyMod_CosmeticsSync
[Message:AdvancedCompany] AdvancedCompanyMod_DeadlineChanged
[Message:AdvancedCompany] AdvancedCompanyMod_GrantPlayerXP
[Message:AdvancedCompany] AdvancedCompanyMod_GrantShipXP
[Message:AdvancedCompany] AdvancedCompanyMod_Respec
[Message:AdvancedCompany] AdvancedCompanyMod_RocketExplode
[Message:AdvancedCompany] AdvancedCompanyMod_RocketJump
[Message:AdvancedCompany] AdvancedCompanyMod_SpawnRocket
[Message:AdvancedCompany] AdvancedCompanyMod_SwitchItem
[Message:AdvancedCompany] AdvancedCompanyMod_SyncCurrentLevel
[Message:AdvancedCompany] AdvancedCompanyMod_UseFlashlight
[Info : Unity Log] started client!
[Info : Unity Log] Displaying menu message
[Message:AdvancedCompany] Doing a handshake with the server.
[Message:AdvancedCompany] OnClientDisconnect for 0
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
AdvancedCompany.Network.Manager.NetworkManager_OnClientDisconnectCallback (GameNetworkManager __instance, System.UInt64 clientId) (at F:/Projects/UpgradeCompany/Network/Manager.cs:209)
(wrapper dynamic-method) GameNetworkManager.DMD<GameNetworkManager::Singleton_OnClientDisconnectCallback>(GameNetworkManager,ulong)
Unity.Netcode.NetworkConnectionManager.DisconnectEventHandler (System.UInt64 transportClientId) (at <895801699cfc4b4ab52267f31e2a4998>:0)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkConnectionManager:DisconnectEventHandler(UInt64)
Unity.Netcode.NetworkConnectionManager:HandleNetworkEvent(NetworkEvent, UInt64, ArraySegment`1, Single)
Unity.Netcode.NetworkTransport:InvokeOnTransportEvent(NetworkEvent, UInt64, ArraySegment`1, Single)
Netcode.Transports.Facepunch.FacepunchTransport:Steamworks.IConnectionManager.OnDisconnected(ConnectionInfo)
Steamworks.ConnectionManager:OnDisconnected(ConnectionInfo)
Steamworks.ConnectionManager:OnConnectionChanged(ConnectionInfo)
Steamworks.SteamNetworkingSockets:ConnectionStatusChanged(SteamNetConnectionStatusChangedCallback_t)
Steamworks.<>c__DisplayClass29_0`1:<Install>b__0(IntPtr)
Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean)
Steamworks.Dispatch:Frame(HSteamPipe)
Steamworks.SteamClient:RunCallbacks()
Netcode.Transports.Facepunch.FacepunchTransport:Update()
[Message:AdvancedCompany] Client stopped!
[Message:AdvancedCompany] Removing message handlers.
Yesterday everything was fine
Then he gets frozen at the loading screen
Yes we are both running v49, uninstalled and reinstalled the mod and it still didn't work. It works without it however.
Is one of you playing on a SteamDeck or smth?
Cant really help as my break is over
have to work for my job again
Nop
@solid pivot I can't edit XP mult on my lobby preset. I press save, but when I check preset later it's back to 100. And I also had base save loot at 20% in it, but that got reverted to 0 too. Lobby size does save though. So it's like saving only some stuff?
Hmm. The changes are saved to json, but aren't properly read by the menu.
Question regarding Advanced Company.
Do we only have Mimics relicate player cosmetics if we use More Company?
Or does Advanced company offer that, but require an additional mod?
Not yet implemented
Noticed this
btw

Didnt share it because its still not ready obvs
Can work on the mod again in about 2 hours
imagine blasting someone with that beam though π
How do you use the vision enhancer?
I can confirm that the helmet lamp will have a very moody light :3
I will make it as a nice alternative to flashlights
they are somewhat different and have a different strength :3
YIPPEE
:3
honestly that would be amazing for singleplayer
1.1.0 Beta 3 (1.0.105)
- Added new item: Helmet lamp
- Hopefully fixed all configuration errors. Lets cross fingers.
- Added cosmetics to masked enemies. Also applies the selected suit to it.
- Fortified the netcode even further and added granular logging to find bugs.
- Fixed a bug which prevented clients from disconnecting when the lobby closes.
- Fixed small bugs here and there.
This is btw the targeted changelog
yeah we've encountered that yesterday
I forgot to report it but I guess it's fine since it's already known 
i might break compability with BetterEmotes btw
I mean, they are not really compatible anyway. BetterEmotes simply removes my animations
And its doing so, fighting with the game over the animator
Every Update of the game the animator is replaced 2 times
Not in the next version tho, but it will eventually break
How do you get/use cosmetics with AdvancedCompany? I'm on the cosmetics option on the main menu and it's all empty
im cool with that, i use toomanyemotes anyways
Download cosmetics?
TooManyEmotes is the officially supported emotes mod for AdvancedCompany :3
I will increase compability

will this be out today or is it already out 
Today
WHAT

Helmet lamp is awesome btw
i bet it is
Its good but still very different to a flashlight
Wait, is it better emotes or more emotes that's teh problem?
I believe both
I've not had any isses with it though
They are replacing the animator of the game for some emotes 
Yesh you had :3
How does it look for you carrying a lightning rod?
I will show you how it looks for me
and we compare
I've never bought one xD
wait both?
cause toomanyemotes dont cause issues with the lightning rod
I don't use toomanyemotes cause it's always breaking my game π
This is the intended holding animation
Having both hands left and right and blocking your view
Its meant to encourage teamplay
And missile launcher has an own animation too
Holding it correctly
yeah thats what i see with toomanyemotes
Huh I thought one hand held is normal and lightning rod is normal
Never thought this is a bug
But toomanyemotes is buggy and doesn't let me flip off people/monsters π
The sun...
A shining bright light for humanity
idk about that buggy part, it works flawlessly for me and my friends. but that the last part is a good reason but im ok with that sacrifice
Well it's definitely bright I'll give you that. π
Just in the mirror
how long is the distance
For some reason it's always breaking the animations for people like making so they start swimming instead of walking, or their arms stay stuck, stuff like that.
oh that, so far most of that is ironed out. only animation bug was the stanky leg but i think it might be fixed by now
stanky leg was fixable by just playing a diff emote :p
can we see it in a hallway 
I think I'm going through the 5 stages of grief from my more emotes mod but I'll get through it...
wow
really brights the room sheeshhh im def investing on that
how long is it lifespan may i ask
pro-flashlight is like 5m in vanilla according to eladshud
it turns it into the backrooms lmao
its still good though
that + diversity true darkness, only one person would need the lamp and everyone can go empty
Its intentional to be somewhat moody :D
Like I said, just adding a flashlight to the head didnt feel right
It should be different
still worth a buy 
There are cosmetic mods?
Yes?
I literally did not know that. Are there any you use?
I dont play the game
At least currently
8 hours work per day, 10 hours modding
no time to play
But I might play tomorrow 
Let me do it for you.
Mirror and Third person compatible equipment
Current battery time is 6 minutes btw
1.1.0 Beta 3 (1.0.105)
- Added new item: Helmet lamp
- Hopefully fixed all configuration errors. Lets cross fingers.
- Added cosmetics to masked enemies. Also applies the selected suit to it.
- Fortified the netcode even further and added granular logging to find bugs.
- Fixed a bug which prevented clients from disconnecting when the lobby closes.
- Fixed small bugs here and there.
- Made equipment compatible with mirror mod and 3rd person of TooManyEmotes
- Hopefully fixed the bug with the vest not correctly reducing damge for good
- Fixed the jump stamina perk mistakenly making jumps cost more stamina :D
Yea, I guess I can push that out
that's fair. Do you know of any that work?
anything meant for more company will work
(- the ones using own code)
So you said you'll break compat for BetterEmotes, which may be ending support regardless. Does that mean it'll also break MoreEmotes?
Dunno, I wont break compability with the next update tho
Fair
I think moreemotes does it a bit differently and in using it, doesn't seemingly cause issues
I think this thread is most popular now lessss goooo
I dont see any mod called MoreEmotes tho
Agreed
oh
It's named More_Emotes
wait..
EmotePatch.local = EmotePatch.AnimatorBundle.LoadAsset<RuntimeAnimatorController>(Path.Combine(path, "NEWmetarig.controller"));
EmotePatch.others = EmotePatch.AnimatorBundle.LoadAsset<RuntimeAnimatorController>(Path.Combine(path, "NEWmetarigOtherPlayers.controller"));
It does load custom animators
1.0.105 uploaded btw
1.1.0 Beta 3 (1.0.105)
- Added new item: Helmet lamp
- Hopefully fixed all configuration errors. Lets cross fingers.
- Added cosmetics to masked enemies. Also applies the selected suit to it.
- Fortified the netcode even further and added granular logging to find bugs.
- Fixed a bug which prevented clients from disconnecting when the lobby closes.
- Fixed small bugs here and there.
- Made equipment compatible with mirror mod and 3rd person of TooManyEmotes
- Hopefully fixed the bug with the vest not correctly reducing damge for good
- Fixed the jump stamina perk mistakenly making jumps cost more stamina :D
Potatoe would it be possible to make challenge moon disable all mods to vanilla? or is that impossible?
looks sick btw, i love advancedcompany so far
i disabled lategame upgrades and hope to replace it with your exp stuff
ahh
yeah i figured it probably would be D:
Yo, is there any way to have compatibility with "QuotaRollover" type mods? Every day we're over quota (happens a lot on early game because the money we have over quota is rolled over to the next one) we get XP as if we had just passed quota/sold, so it's hella broken for balancing
re-explaining if you come back to this cause im dumb:
the mod rolls over the credits over quota to the next one so you don't need to hoard loot to sell next time, and it seems that every end of day we're over quota (common early game) AC's XP system rewards us for completing this quota as if we had just sold and/or passed the week
not a requirement btw, but would be much appreciated
if not possible will probably try to balance my pack with the old bring scrap to sell later strat, but with easier to level loot retention on death
It doesn't seem like the reinforced legs perk is doing anything unless I'm misunderstanding what it does. Also noticed when setting the shovel's weight to 8 to match vanilla the config will change it to 7 when looking at it after saving. In game the shovel shows as 8 lb though so it seems like it's just visual?
Just realized btw that I dont have to equip the headset in the slot tbh
Reinforced legs is pretty simple
so head lamps get purchased at store?
seems like many values are visually showing one lower than they actually are saved as
had some upgrades set at 2% per purchase, they're 2% in game, 2% in config files, but 1% in the GUI
It will increse the distance between damage zones
@autumn halo yes
Maybe I need to test it again tho or the buff is not significant enough
btw, just realized that I dont have to come up with an idea to make the radio slot mountable even tho its hard to explain why you can wear both items on the head then. Can do something like this without the helmet :3
I set the buff to 50% per level and didn't see any difference between not having it and it being maxed out
Is AdvancedCompany the mod that makes it so we only have 3 inventory slots?
Does anyone know why AdvancedCompany makes it so when people join they stutter?
what do you mean stutter?
When peope join a save that has been started at any point (either continuous mid game or loading an existing save)
if (fallValueUncapped < -48.5f)
{
DamagePlayer(100, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity);
}
else if (fallValueUncapped < -45f)
{
DamagePlayer(80, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity);
}
else if (fallValueUncapped < -40f)
{
DamagePlayer(50, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity);
}
else
{
DamagePlayer(30, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gravity);
}
I am looking for the old values :D
I was told it is like when you first join and you join rise from the floor, it looks like you just keep being shoved underground and then rising again
thats an issue with either too many mods, mod incompatability, or bad internet
ive been on advanced company multiplayer for the past hour and ive not had anything similar
other then when i had to restart for the update
I see. It's weird because it works when starting a new save, but not afterwards
its also likely its a vanilla issue
FallDamage will be fixed in next update :)
Fixed it locally
So currently it is like this
Fall 35 units: 30 damage
Fall 40 units: 50 damage
Fall 45 units: 80 damage
Fall 48.5 units: 100 damage (kill)
And the perk will increase the units
so at 200% (100 base + 100%) it will be
Fall 70 units: 30 damage
Fall 80 units: 50 damage
Fall 90 units: 80 damage
Fall 97 units: 100 damage (kill)
Reduce damage perk is reduce fall damage too right?
No
Its only meant to increase the damage zones
Everything else would be very weird
50% would mean you can fall 200000 units
and take 50 damage
Huh I will test it later.
Cause I think reduce damage also reduce fall damage
I think it did last time I checked
yea, dev just ignored his own methods
I test it last night. I will check it when I finish my breakfast
I'll double check in a min
You have that too?
He doesnt set fallDamage to true
so I have to check for Gravity
He did before he changed gravity tho
fixed
Yeah protective skin reduces fall damage. Thought that was intentional lol
Also thanks for all the work you put in. It's a great mod. Looking forward to what you do for your own game
I thought that is weird before,can't figure out what's the point for fall damage reduce if reduce damage do that.
Yeah now I know
OK :D
Just want to ask that is there anyone install this mod with lethal expansion and expansion core?
Curious the compatibility now
So, rn its like this
Is there any desync or something major bug now?
The stamina loss per frame is calculated like this:
sprintMeter = Mathf.Clamp(sprintMeter - Time.deltaTime / sprintTime * carryWeight * num2, 0f, 1f);
My mod makes that to
sprintMeter = Mathf.Clamp(sprintMeter - Time.deltaTime / sprintTime * (carryWeight * perkMultiplier) * num2, 0f, 1f);
}
Where perkMultiplier is 1 to 0
at 100% it would negate all extra stamina loss of carried weight
I will change this now as people were not understanding it to make it 50/50
50% less stamina usage but also 50% less speed impact
So the perk will at 100% make 100lb feel like 50lb
Entirely
What if we take heavy scrap jump or walking? 40lbs with 50% reduce will be 20lb walking and jump?
no, it will be 25% then
50% stamina, 50% speed
100% = 50% less stamina usage caused by weight, 50% less speed impact
Or I can give you 2 perks
you decide
So if I take 100lb will looks like 25 lbs?
Should I either:
- Make 100% do 100% less speed impact, 100% less stamina impact
- Make 100% do 50% less speed impact, 50% less stamina impact
- Make it 2 perks. One for speed impact and one for stamina impact.
These are the 3 options
I think 3 is better
Make it more strategic
Also want to ask that will there be a adjustment for late game XP?
?
Cause xp in late game will be quite useless
I personally like the 50/50 split of number 2
If we finish 3000 quota will give us 3000 quota
And next give us 4000 quota 5000 6000 7000
Then we have lots of xp that we can't use because all of perks are at full level
That's only if you keep your levels
I mean it really depends on how you set the exp in your configs to work
Plus most groups I play with barely make it to 2000 quota lol
Me and my friend can make it to 6000 quota
And now with newest update maybe we can make it to 10000
Right but we're talking about building the defaults around the edges of the bell curves as opposed to where most people are at though
"Most" people don't really make it that far
I make it to like a little over a thousand on average cuz my friends and I do shenanigans far more often than we should
Well we use lightning rod and missile launcher to take all stuff in storm and eclipse
"Hey look, a fire exit" gets murdered
Yeah the mimic mod killed a few of my friends tonight and it's not like it was their first time either lol
I have a tendency to test them cuz it's funny, unless I have a lot of loot or whatever
So you are saying I should nerf the Missile Launcher? 
Nononononoooooo
I mean maybe make xp can do something else like exchange for credit
not possible
XP are never traded in
If you buy a perk a second counter counts up
You have 3000XP and if you spend 2000 you still have 3000 XP
But spent is set at 2000
so 3000 - 2000 = 1000
Would only work for lobbies without Save Progress
Can't wait
How about that? Add a hardcore mode, when you died you lost all of your perks and xp?
And ship perks will lost if all of crewmate died?
that sounds like a brutal company-esque mode lmao
Brutal company? They do random events stuff isn't it?
Yeah I was just reminded of it because of how brutal the suggestion is
so it fits the theme
Yeah but I think that will make lategame more challenging
okay so it's an option to choose when you're on a certain quota then?
(e.g. you're at 3k quota)
Can the Jetpack be used in the chest slot? And if not, can we add that as a setting? 
@solid pivot hey i wanna let u know something about the headlamp
non-host clients cant see my light when using the headlamp but i can see theirs without issue
You tried without other mods?
I tested it locally, everything works here
I think headlamp kinda op now, make flashlight totally useless so I change it to 120 credits 10 lbs : D
I got an infinite flash light bug lol
So using "F" to turn on the flashlight and then swapping to a different item slot but keeping the light on, after the battery goes dead, the light stays on until I switch back to the flashlight in my slot
Then it's off and can't use it again until recharging
But this is hands down the best mod ever!
Lightning rod is not working at all for me
Had several items being struck by lightning (shovel, ladder, some scrap) and was killed by a random lightning strike
While hauling back a corpse of a Thumper -_-
Also, headlamp got stuck on after I died, similar bug as Alfamega
Tried without any other mods?
I have not, but still figured I should report it in case its a fixable compat issue
It's a little easier said than done to test
Skill issue
You should provide log and find the exact incompatible mod is.
I'm gonna try it
Figuring out the exact incompatible mod is gonna be difficult since I can't easily start with 120 money every game and guarantee the same weather easily
Like I'm doing my best here, if I had to guess it's probably LECore since it made some fixes to lightning on its end
theres also one to guarantee weather conditions lol
Ty for actually being helpful instead of snarky 
That helps
Not this mods problem probably is incompatible
Confirm here
And now I'm gonna try lightning rod
I am always helpful o.O
Yeah, you're pretty good at that! Seems the community in here is less so at times >_> I'll see if I can figure out what's causing the incompat, just can't do that right this millisecond and wanted to report it before that
Especially since some of the bugs I'm experiencing are multiplayer only and I can't exactly test that solo lol
idk where u thought anyone was being snarky ngl
Telling someone "Don't be lazy" because they don't have a solution to several issues to test something is definitely being snarky lol
Β―_(γ)_/Β―
Especially if you're trying to figure out what mod is causing the issue, installing other mods that could cause issues is typically not a great idea
i agree with them honestly that was kinda disrespectful of you to say for no real reason
o shi my bad i thought they changed there username and pfp in the past 30 seconds lmao 
maybe im just being autistic but it just seemed like a joke
I mean, I could open a barrel you dont want me to open :3
I feel in general thats its heavily disrespectful to ask for support when not having tested incompabilities and reporting bugs (using my time) only happening with other bugs and not my base mod in general :3
But I usually just ignore it or try to help as best as I can
Indeed.. especially for dev..
Having 120 mods installed, coming here and asking me for help in that situation is kinda like buying a new car door handle and the motor being broken and asking the door handle manufacturer for engine help

I getcha, and was gonna provide logs whenever I could since sometimes logs can point to the issue even with all the mods installed. I just intend to bring it up, I didn't even say necessarily "Your mod has a bug", just communicating an issue cuz it's Discord lol
I can make educated guesses whats the problem tho
And I can analyze log files at least
Maybe I overreacting for that if that make you feel uncomfortable I apologize for that
@solid pivot
Do you have a plan that if you enter the mod late it will be separated? because I just need a Late join :). I just felt strange for a long time about Advanced Company. but the Late join is interesting
Sorry, was also irritable cuz we just died like four times in a row to various bugs, some involving AC, some not
And last time we played I had no bugs so like reee
@grizzled root no real plan rn as it would be a huge undertaking
Cause I'm a game dev too I can feel how difficult to debug when there's no log.
Mhm, just hadn't had a chance to provide a log yet since we were in a session
@split mist Just because stuff happened after you install a huge mod like AC, doesnt mean its ACs fault per se :P
And no there's nothing wrong with lighting rod.
If you have some lobby mods installed while installing AC for example, its an user error
Nah nah I've had AC for a bit, moreso a bunch of updates happened and you never know what exactly broke so I was just communicating the issue I was having lol
AC completely replaced how lobbies are handled basically
I have 8 shovel in the inventory and two under the ground
I also prefer to pop in here and state stuff cuz half the time the reply is "Known issue, fix coming soon" 
And lightning rod is protecting me from the lighting.
But when I can help I usually help. I might make some bad jokes in between helping but yea
My bad jokes are just a coping mechanism to immense stress
But not protecting me from the giant : <
speaking of which
i ran into an issue where the radar screen would revert to the map details screen when someone joined mid-game
this happened for clients, but not for me as host (1.0.104)
i dont have logs or anything though
Hadnt had that much stress in months tbh
Now is 1.0.105
yeah thats why i noted the outdated version
just wondering if it was dealt with in the update
Missile Launcher will protect you actually
It prevents the giant from eating you for 7s
Sometimes it is
It physically cant
replying that
:P
missile launcher OP
But yeah, appreciate the apology RG, and my apologies if I stressed y'all out. My intention whenever I bring up a bug is mostly to see if anyone else is having the issue or if it's an incompatibility, and when you're playing for several hours with friends it's a bit tough to test right then and there if it's an incompatibility or not
Nerf 
And sometimes happened while join old save
*increase damage dealt to player to 2000*
*reduce giant protection to 0.1s*
PLZ
does missile launcher do dmg to enemies
I BEGGGGGG YOUUUUU
No :D
Nope
No damage to enemies 
But friendly
There's the log, dunno if anything related to lightning will show up but ya never know
Fireworks which are VERY good at distracting enemies
It hurt : D
ask RG about how good
Well after succeed from 7000 quota
With launcher
I think I'm the great great assest now : D
This is for what? both or lighting rod?
Both issues happened during the same sesh
Seeing a lot of errors from Facility Meltdown and CameraItem, yeah
And there is a problem in my disconnect method
Haven't updated to 105 yet since Thunderstore is slow as balls
[Message:AdvancedCompany] Patching StormyWeather->LightningStrikeRandom...
[Message:AdvancedCompany] Patching StormyWeather->Update...
it did patch StormyWeather
Yeah something else must be overriding the Weather after AC loads it
@split mist Can you provide me the mod list?
Gotchu
It's a bit of a long one but I have very few mods that affect weather. My money is on it being LethalExpansionCore
I think...maybe it's meltdown cause it?
That or maybe LLL since one of them patched lightning inside facilities lately iirc
Should work fine. Just checked my transpilers
some mod probably overrides the methods
Yeah that's my guess too.
Well that's what I thinking about
I change the IL of the code to look like this
In LightningStrikeRandom
I change the last line
LightningStrike(randomNavMeshPositionInBoxPredictable, useTargetedObject: false);
to
LightningStrike(LightningRod.CatchLightning(randomNavMeshPositionInBoxPredictable), useTargetedObject: false);
CatchLightning is a method looking for a lightning rod which is able to catch it or return the given parameter back
What about More Emotes? Better Emotes is a fork of More Emotes that is outdated now.
And the lightning rod doesn't have a limited range at least at the moment, correct? Making sure I'm not crazy
250 m
Would that reach the Titan stairs from the ship?
In Update I inject into
if (metalObjects[i].isInFactory || metalObjects[i].isInShipRoom)
{
continue;
}
Adding another option to continue
if (metalObjects[i].isInFactory || !LightningRod.IsTargetable(metalObjects[i]) metalObjects[i].isInShipRoom)
{
continue;
}
Gotcha, maybe that was it then, though I was pretty far down the stairs. Let me check that and see, since I can spawn money now (thanks Potatoe
)
From door to shop is too far
It has endless range horizontal
but not vertical
The point at the top is the protection radius in vertical
Yep, Died many of times for that
But might change it later to be more like this
Lemme test and make sure not incompat tho
Yeah, and makes it much less useful on horizontal maps
I did plan for a cheaper alternative which you can throw
and which would only cover a "small" area
basically 15x15m or so
So you can throw 3 of them in a line to save the way to the entrance :D
I'm gonna try flash light glitch that metion above
Gonna test on a modded map since no vanilla stormy maps atm
If that no work then will try vanilla
i would probably never use this unless its on titan right next to the entrance, also the proposed lighting rod change wouldnt be beneficial IMO
that could just be me tho
I decided for the simple route against reality because it makes more sense in a gameplay way
The player dont need to speculate where the cut off point is
yeah i would be pissed if I died because there is a tiny piece of me sticking out of the cutoff point and i get struck by lightning
Thats the reason I feel that mods breaking the custom animation for carrying the lightning rod are bad :<
That you basically can only see 5% of the screen is intended
so you have to use team play
Yeah it's working on Secret Labs
Or drop it regularly
Well that will be a long time for me
It was a Titan skill issue
Yeah, it also seems to happen when people die sometimes
Die sometimes?
You mean after they die with 0 power flashlight respawn will have point light too?
Or just died while inventory have a enabled flashlight?
Died with a headlamp specifically in the head slot that I enabled with F
There's reply
The bug you confirmed above also seems client-sided, like other people can't see the flashlight, but it works on you
lalala
It is client-sided for sure
Just tested your claims about More/Better Eemotes breaking animations. Seems like even the newer one More Emotes causes that still. Very unfortunate as I really liked how they were implemented, vanilla style. Guess I'll have to switch.
No bugs when I died
And I'm gonna try bulletproof vest
Walkie talkie headset version?
Head mounted and not silly looking
There is no such design to be found on google 
Had to become a product designer
I think that will be looking better with marine helmet
?
Later
I already announced the tactical helmet
But will prob be like 400 credits 
Thats endgame stuff for me
Having walkie talkie and light in 1 easy slot
too powerful 
Well I think I will buff the price then
I buffed the lamp price to 120 lol. less slot use and more light area
Umm, TooManyEmotes seem to be broken with AC even more than MoreEmotes.
And same energy as pro flashlight
Yep it is
instead of buying them seperately there should be a upgrade machine or upgrade/trade mechanic
i think thatd be more fitting honestly
What was that about then?
huh?
No.
Yea, I will do everything needed in the future to support TooManyEmotes
I added third person view support already for it
Is More Emotes too problematic to work with?
Yea, I am not a big fan of a crafting mechanic
The mod is taking full control of all player animations
sorry guys, want to ask i installed secret labs and kast but didn't show in moons, is it advance comnpany problem or lethalexpansions problem ?
It's not AC.
It's not
got it
LE is unsupported with LLL. LEC is though.
It looks to me in that screenshot that Secret Labs and Kast didn't load properly somehow, as there's a gap for them above and beloe EGypt
I'd give it a restart and make sure things are updated
Do you have any shotgun related mods?
No
thanks guy
is tactical helmet the combination of both
Yes
Headlamp is in hand after charging even though I'm not holding Alt.
huh?
I was gonna say 400 seems a bit steep to me, buuut I know your mods will be configurable so it's fine

2400 or bust
It's walkie/headlamp in one reserved slot.
no i'm just asking if it will have bigger battery life than the headset and headlamp

3000
ok 10k
LET'S GO
Well then
Thats the price for the tactical helmet
69420
You asked that
That will be configurable too.
1m
oh cool
I write in the README: Thanks to Minzhire for determining the price of the Tactical Helmet to be 10k credits

Congratulations!
Thanks Minzhire
Btw
Best price
Yeah thanks
SHIT
Time to dnspy

Welp, time to make a mod to mod Advanced Company

Gonna make a 1 credit version of AC myself
All part of my great plan.
Not sure why the Helmet Lamp feels a bit hard on my eyes
Cost 10$ to you. Donate to PotatoePet otherwise if you enable this mod your PC will self-destruction.
Perhaps I'm just too tired rn
Violet, have you tried it in the building yet? It was kinda rough on my eyes outside or in areas with other bright lights, but once inside in the dark that wasn't an issue for me
You called Cthulhu a thing?

I think I need to pay a visit to Taiwan for my master

Wait wut
Would really love to add some insanity stuff to the headset
How do you know I'm Taiwanese?
What? :3
Did I said that?
Oh NO
Totally not because you said it before
You mean take one shot and died lol
var health = ((float)ServerConfiguration.Instance.Items.BulletProofVest.MaxDamage - vest.Damage) / ((float)ServerConfiguration.Instance.Items.BulletProofVest.MaxDamage);
var damageReduction =
ServerConfiguration.Instance.Items.BulletProofVest.DamageReductionAtNoHealth +
health * (ServerConfiguration.Instance.Items.BulletProofVest.DamageReductionAtFullHealth - ServerConfiguration.Instance.Items.BulletProofVest.DamageReductionAtNoHealth);
if (damageReduction < 0f) damageReduction = 0f;
if (damageReduction > 1f) damageReduction = 1f;
damageNumber = (int)(((float)damageNumber) * (1f - damageReduction));
I dont see why this shouldnt work
Anyways ik this is blasphemy but I'mma go play a game that isn't Lethal Company
Well I will make a test video and give you log
Are you sure he didnt just kick you?
Yes
Vest doesnt protect from kick damage
I know
Been using it in Atlas Abyss since it's a generally pretty dark map
It was shotgun take me to the Sovngarde
I found the best usage is to turn it on briefly to survey the area then turn it off
Are you sure your config is correct @stiff galleon ?
Even in dark areas my eyes aren't too happy if it's on for too long
Valid. I could see the yellow being tough on the eyes, perhaps color configuration could help
I never touch the bulletproof vest part
What values are in there?
xD
It's likely that right there
Those values lmao
-2.147484E+09 
Huh
In their defense, mine did that on its own too lmao
Probably something that bugged between updates or something
So in-game config is not same as out game config?
He received so much damage
It is.
like 10000000000 damage
He was obliterated
in-game config is limited by slider value
You have to use the slider tho for the value to reset
But here is 50
Ah that's make sense
But weird tho, I never touch that before
Probably it shows the default value because it had problems reading the data
dunno
The shotgun is dealing 90 damage to the vest
And there is a "problem" right now in the code
Vest damage is dealt first
So your vest is instantly at 0 health
gets destroyed
I hate to come back to this, but this is about r2/Thunderstore mod manager profile, right?
π
Client Presets (the ones you create in game) are stored in a folder which isnt synchronized
Yeah, and they have their own save toggle.
It's have been fixed?
Save in profile is about the progress file
where your XP is stored
When you play with Save Progress true
The order of damage is not fixed yet
Vest takes damage first and then protects you
So 90 HP - 90 Damage = 0 HP
Break
No protection
:D
That one is not related to mod manager profile though, right? Might need a rewrite of the description.
It is
The XP are stored in the mod manager profile
If enabled
So you can have multiple profiles with different XP
and saves
Gonna try it
We already went through this before and I'm still confused. Okay, I think I finally get it.
Get Kicked at butt while testing : (
How's the join on moon doing btw? Anyone experienced any issues?
Ah heck.
Does Travel Discount work with modded moons?
Guess I could just try and see myself.
Most likely not
:D
I dont think it will work
I dont know the original price
Or better: My mod doesnt
Yeah, tested with E Gypt. Doesn't work.
shotgun 30 damage means one shot 30 damage or per bullet?
Nutcracker only fires one pellet.
Multiple what?
pellet is spray ?
Sorry my main language is not English maybe I can't explain what I'm talking about
Let me draw a pic
Oh
You can hide behind a pipe and not get damaged because of that.
Make sense thanks
Hexishotgun mod makes it an actual spread, idk what zeek was thinking
Players instead just use a big cone that damages everything.
So the Vest with 100 health will protect me three times?
Doesn't work with AC's vest.
I don't recall how much damage nutcracker does when shooting. It's not 30 though.
That would mean you'd have to get shot four times to die with full hp.
Yeah I'm aware, just wanted to state that
Ah got it
Now I know how's it work
And know what's the bug Potatoe was talking about
Again, tf was zeek thinking
hello mod maker, i apreciate the new head lamp it is a very nice addition to the game. me and my friends enjoy it, we hope for more.
More?
MORE HEAD LAMP
Looks like a TF2 cosmetic
Lol indeed
Apparently, my friend is having a glitch where the helmet lamp is on even if he doesn't have it on his slot
SEEE, I NOT THE ONLY ONE

fights the world
I will tell him to send player log
ok will delete headset now
Tried without other mod?
rip hedset
I will paid you. with credit
No, I don't even know how to reproduce it 
We will try later if he can be bothered to
Same, kinda just happens sometimes





