#[Deprecated] Advanced Company

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worthy geode
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we have 11552 turned in, 8.5k on the ship

solid pivot
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That would be 11552XP :D

worthy geode
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ye

solid pivot
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of 28000 to max out

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And wait for the ship tier upgrades

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Requiring you to spend 20k XP on it alone

worthy geode
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yeah, i figured ship tiers would make this significantly harder to pull off

solid pivot
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lookin good

sonic vale
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i just had weird bug

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i removed save

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started new game

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and noticed there's 4 slots like i previously upgraded

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but i've set it to session-only

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but when i used perks menu in terminal - slots was reset to 3

solid pivot
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I can now confirm that I did this

sonic vale
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and i have 500 starting xp, etc

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is it supposed to be empty?

solid pivot
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If there is no note

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yes

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When playing solo, there are no notes

sonic vale
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so how exactly XP is calculated? i brought loot worth of 70, and still have only 500 starting xp

worthy geode
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XP is added 1:1 for quota hit

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so first quota you're guaranteed 130 xp if you survive

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and then there's the XP multiplier

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(default 100%, configurable)

sonic vale
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both player and ship xp?

worthy geode
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yep, adds equal amount to both

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all players get 130xp and the ship gets 130xp

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(for first loop ofc)

sonic vale
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ah, so xp only in the end of the loop

worthy geode
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yep, after selling

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specifically it happens right when you're assigned your next quota

solid pivot
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Somebody was observing the XP count ๐Ÿ‘€

worthy geode
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i was anxious to perk up ๐Ÿ˜ˆ

solid pivot
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Dont look too deep into the abyss... the abyss might look back ๐Ÿ‘€

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Uploaded 1..0.8 btw

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1.0.8

  • Fixed the hotbar bug
  • Fixed the flipped steam avatars
  • Added a new more fitting design for energy indicators
worthy geode
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the new energy indicators look so good

solid pivot
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thx

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are you saying I should do the HUD overhaul? potatoe_pepe

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An idea I found funyy is biomonitors

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just came into my mind because of hud redesign

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All team mates would be able to see your vital readings

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pulse getting higher when running or seeing an enemy etc.

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But probably would be hard to do for 32 players

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(I mean in theory you could buy 32 bio monitors)

sonic vale
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nah, i think part of the fun is when you don't know if someone is alive

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and you have to check terminal

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or find out that your friend is not your friend anymore, but mimic ๐Ÿ˜„

plush fern
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I could see it being a very expensive ship upgrade

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So that if people want that advantage they can

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But having it be expensive would also make it something you have to work towards

sonic vale
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yeah, why not

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by the way @solid pivot i think it will be more logical to separate XP multipliers for ship and player, as ship is session-only no matter if player progress is permanent or not

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ship is already balanced as is

plush fern
sonic vale
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but ship is getting affected as well

solid pivot
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xp multiplier have no effect with save progress set to true :D

sonic vale
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yes, but ship XP getting multiplied as well

solid pivot
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Yea and your stuff is saved in that session :D

stiff galleon
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So any chance about it?

solid pivot
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Dunno yet, not in the near future

stiff galleon
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Ok thanks!

sonic vale
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ship XP is session-only no matter if save progress is true or false, correct?

solid pivot
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no

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its savefile based

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So if host keeps the save file the ship keeps the xp

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Which makes mods like LCBetterSaves valueable :D

worthy geode
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i wish LCBetterSaves had better UI

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its so janky

sonic vale
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you mean ship XP is saved between quota fails in the same save slot, if save progress=true?

solid pivot
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Maybe one day I will add something to save ships another way :)

worthy geode
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buttons clipping into each other, unintuitive renaming, weird numbering of saves

solid pivot
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Yes @sonic vale

sonic vale
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and if it's false then it's wiped after quota fail?

solid pivot
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yes

sonic vale
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got it

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thanks

solid pivot
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The plan basically is that you will select a savegame, click "host" and then a popup opens. "Select your ship"

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And there you can save different ships

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with different cosmetics and XP etc.

sonic vale
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i still think that this game overall designed for session-only stuff ๐Ÿ˜„

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not permanent

solid pivot
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You do you, you can still play like that

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even with the ships

sonic vale
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but it's just my point of view, yeah

solid pivot
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Just delete your ships

sonic vale
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as long as there's switch in config between permanent and session-only - i'm happy

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and multiplier of course

autumn halo
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i think itd frustrate players enough for them to accidentally play along and try to get the rest of the team to rescue

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but also like possession of a player without actually killing them would be cool

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or wait masks really do that lol it just doesn't happen much in my games

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idk i need to learn unity so i can just f around with my own ideas >_<

meager cradle
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Uh random question, if I disable the shop items that pertain to one of the reserved slots, will it disable the dedicated slot on the hotbar as well or no?

solid pivot
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no only if you deactivate all clothing items

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then all slots go away

meager cradle
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Ah gotcha

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Dang, I just got the lightning rod and this thing is colossal lols

solid pivot
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Yea, thought about something recently

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How about mimics being able to destroy lightning rods? potatoe_pepe

lunar plover
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Hmm, would be cool seeing the mimics interacting with objects more, you'd think that with them having most of the capabilities of players that they would probably interact with the same objects we can, though just in ways to hinder the player ๐Ÿค”

meager cradle
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Or just imagine they can just pick up the Lightning Rod and take it elsewhere

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They pick up a shotgun just to shoot players with it lmao

solid pivot
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btw

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there will be another update

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Last update this time truly tho

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but it will make the missile launcher finally work as intended

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๐Ÿ‘€

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And yes

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giants will drop you and wont pick you up for that 5s

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You can theoretically just shoot a rocket and run for your life

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1.0.9

  • Fixed the missile launcher not working as intended. Dont read further if you want to find it out yourself:
    ||
    • If being chased by dogs or giants, they will stop chasing and going to the fireworks
    • If being eaten by a giant the giant will drop you
    • Giants will ignore players and wont pick up players for 5s
    • Dogs will ignore players for around 7s
      ||
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Makes the missile launcher worth its price, aye? :P

lunar plover
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Yeah I'd say it does at least, makes going to eclipsed moons a bit more manageable if your going in for the weather scrap value modifier to try and meet quota

solid pivot
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Yea, thats what the missile launcher was intended for

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Either getting enemies away or as a life insurance

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Most items are weather based

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:P

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I played the game with friends and we found it unfair that there isnt any way to combat weather situations

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Thats how that mod came to be

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Its basically what my friends and I wanted in the game

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And I share it with you :D

meager cradle
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I'm down with that just cause it makes the game a bit more fair with using the tools that you got to counter stuff

lunar plover
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Huh cool fact, yeah glad this mod gives the player more ways to go about the weather, encourages players to try and play around the weather rather then outright avoiding it

solid pivot
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Finally seeing people stream it is funny

nova ingot
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"If being eaten by a giant the giant will drop you" FREEDOM

solid pivot
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^^

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You have a small time window to help your friends

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Finally the mod is making the rounds

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regarding the death screen

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I would put the symbols here

plush fern
solid pivot
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And making the avatars light up and mabye move a bit up when someone is speaking

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I dont like how other bigger lobby mods are doing it

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especially when imagining playing with 32 players and having 16 dead

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the screen would be filled with players :D

meager cradle
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So what's exactly the range of the lightning rod anywho?

solid pivot
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endless

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its only vertical limited

meager cradle
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Ah I sees

solid pivot
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There will be a cheaper version later

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Which will only do a radius

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probably a radius like this

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And the ship being like this size

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basically an ellipsoid

meager cradle
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@solid pivot I seem to be having some issue where if I quit out of a game and rejoin into it, I can no longer purchase any of the items added from the mod

I'm not quite sure if it's being caused by some mod incompatibility or something else

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It'll work again if I completely just close my game and come back to it, but I'm unsure of how what I'm experiencing will affect me in a multiplayer dynamic

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Especially since as of recently thanks to my ISP, my net has occasional blips that cause me to briefly DC every so often

solid pivot
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Probably will have to restart the game for now :<

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Its 8:30 AM here

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worked the whole night and have to install some Switch games for the party :D

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And I have to wake up in about 6 hours >.<

meager cradle
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Fair enoughs, it's all good

solid pivot
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Playing WarioWare Move It being intoxicated will be fun, aye?

plush fern
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Sounds like a recipe for a good time lol

solid pivot
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Nothing will go wrong.. Surely :D

meager cradle
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Sounds like a blast to me

hallow mortar
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what if you added a helmet cam item for the head slot

solid pivot
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Planned :D

hallow mortar
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SICK

solid pivot
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Will replace the helmets camera mod basically :P

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I am thinking about adding an utility helmet tho

hallow mortar
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honestly the more of my mods you knock out the closer i get the jumping right on this

solid pivot
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Giving you the ability to attach 2 devices

hallow mortar
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oooo

solid pivot
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Basically left side and right side :D

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And thats why I dont do stuff like: Disable Equipment slots

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I will expand upon them

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Wearing a certain helmet giving you 2 more slots basically for 2 equipment items added to a helmet

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Having too much compability will hurt the mod in the long run, so I am careful about adding compability

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Sounds counterintuitive but I am not motivated to add stuff which other mods do when I add all that compability

hallow mortar
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sorry i dont think i quite understand your last statement

solid pivot
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If for example helmet cameras mod would be broken with my mod

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and I invest time to make it compatible

ripe dock
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i have a question about this mod. id love to add this to my modpack but im wondering if i can disable the custom slots for the clothing. im okay if doing this disables the gear from showing up aswell or whatnot. also, does the clothing slots appear only when u equip clothing or are they always there

solid pivot
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I wouldnt want to add my own helmet cameras

hallow mortar
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ahhhh

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i totally get ya

solid pivot
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@ripe dock Only way to hide them is to deactivate all items which go into them

hallow mortar
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if you have a worhtwhile helmet cam item then i see no reason to get the other mod

solid pivot
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Basically removing 50% of the mod

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And at some point I will maybe even drop support for other mods by choice

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If I add the helmet which can do both: Walkie Talkie and Flashlight I might even drop support for ReservedSlots

ripe dock
solid pivot
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No

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Only 2 items you'll have

ripe dock
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oh okay thats great

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cause i really just want the upgradable ship stuff

solid pivot
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I heard the night vision of my mod is the best by far

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Like by a mile

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Nothing even coming close

ripe dock
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Is it compadable with true darkness from diversity?

solid pivot
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Yes

ripe dock
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oh dam

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thats great

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ur convincing me...

solid pivot
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Just telling you what somebody told me today

hallow mortar
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compatability with diversity is a must in my opinion

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thats a good ass mod

ripe dock
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true

solid pivot
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The night vision actually isnt a night vision per se

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In factual correct terms its called military grade image enhancing goggles

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In the real world it would be a combination of a processor, thermal camera, depth camera, night vision

hallow mortar
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doesnt quite fit well on the terminal i imagine

solid pivot
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You can basically see further in fog

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and valve steam wont bother you much

hallow mortar
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you could call them vision enhancer goggles

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or vision enhancers

solid pivot
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Yea

hallow mortar
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i wouldnt even think to use them in fog if just called nightvision

meager cradle
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Of all the equipment the mod adds is the Night Vision Goggles are thing my friend's most interested in

solid pivot
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I might add x-ray thermal vision later :'D

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So you can see enemies like a small distance through walls

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but only ones which give off heat

ripe dock
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is there any big incopadabilites i should know of?

solid pivot
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Not sure what the feedback regarding LethalExpansion is

solid pivot
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somebody would have to test it

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But as I am planning on creating my own API/Library being able to change the ship, adding moons etc. I will add moons later anyway

ripe dock
solid pivot
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OK :)

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My advantage regarding mod development is, that I have 7 years of professional game development experience. With focus on Unity.

ripe dock
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W

solid pivot
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:3

hallow mortar
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i think itd be nice to see simple one off mods inside this mod as your own thing. that way i dont need a dozen little fix or qol mods

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since youre ehnacing various mechanics anyways

solid pivot
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Everything what makes sense can be combined in my mod

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I will do the HUD rework probably

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But when I do this I will make a fully customizable HUD

hallow mortar
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i personally really like Elads

solid pivot
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Like in a MMO

hallow mortar
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would be cool if you may your own equally as good if not better version

solid pivot
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Where you can basically decide where everything is placed in a layout editor

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Scale it how you like it

hallow mortar
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thats dope

solid pivot
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Like visually

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Basically going into the quick menu with tab

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And having a new option "Edit layout"

hallow mortar
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but yeah things like being able to look a bit more straight down, having a value tracker at the sell table, the ability to restart from within the dropship manually, a popup for when there are new discounts at the store

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just to name a handful of simple things that you could maybe implement

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i dunno what would make sense to you; just random thoughts i had

solid pivot
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Good ideas :)

hallow mortar
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oh rebalancing the teleporters would be nice as well if thats in your scope

meager cradle
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Found the mod that's causing my issue

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It's LethalExpansion

solid pivot
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oh

hallow mortar
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shocker

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lmao

meager cradle
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I knew it had to be some mod that edits the terminal in some way but wasn't sure so I just incrementally enabled what I had til I found what replicated the issue

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I only have er, ~27 mods or so in my profile so thankfully didn't take an eternity

solid pivot
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It may sound counterintuitive

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But when I replace the store of the terminal

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More mods will likely be compatible

meager cradle
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Least it's not troubleshooting my usual Risk of Rain 2 profile, that thing has like ~80 mods on it (excluding API/Libs for dependencies alone, it'd be 120 otherwise)

eternal ivy
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So what did you settle on when it comes to slots? Centering all of them, centering blue ones, or centering with an offset based on chat?

solid pivot
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Centering all over the entire screen but they cant go over the chat

eternal ivy
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Glad to see battery indicators updated too, even though you said they were not a priority.

umbral mesa
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flashlight toggle is buggin for me rn

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ok it was just that flashlight toggle mod

sonic vale
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even blood particles was emitted

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and at the last millisecond he was teleported away ๐Ÿ˜„

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MLG

eternal ivy
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Does Save progress option being set to false makes XP reset on every lobby start? Even on an existing save?

sonic vale
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and player xp is saved into host save as well

eternal ivy
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I've badly worder the question. Edited.

sonic vale
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@solid pivot look, i started completely new save with save progress = false

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4 slots

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i entered terminal perks, then exited

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3 slots

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so ultil you use perks menu - player perks are not reset (and possibly not synced with the host)

echo cove
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how i download

eternal ivy
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@solid pivot think compatibility list would be better served as some doc link. Spreadsheet or a simple word document, whatever the easiest for you.
Edit: google spreadsheet with public comments could be a go to, as anyone will be able to help with adding to it without actually touching the spreadsheet itself.

eternal ivy
echo cove
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this mod

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i didnt see a link

eternal ivy
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Install r2modman and download through it or with Install with Mod Manager button on Thunderstore.

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As the mod page doesn't have list of mods that are incompatible or just don't work well with AC here's a couple I found so far:
FlashlightFix - similar functionality is already included in AC
HotbarPlus - AC has different hotbar handling with upgrades
HexiBetterShotgun - bulletproof vest will not be damaged by shotgun, but will still reduce the damage to you
ExtraDaysToDeadline - similar functionality is already included in AC
BiggerLobby/MoreCompany - similar functionality is already included in AC, except MoreCompany's cosmetics
ScannablePlayerItems - works, but won't highlight new items added by AC
WeatherMultiplier/MeteoMultiplier - AC already has similar functionality

eternal ivy
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I just had my slots shrink in size after getting some perks unrelated to slots.

sonic vale
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@solid pivot i think there's bug with UI scale

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my UI scale randomly getting from very small to very large

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especially after terminal usage

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like that

eternal ivy
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Yeah, something's amiss once again.

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It shrank again for me. THis time after ordering soem items.

wild silo
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Report on compatibility: BetterEXP kinda works but their xp bar popup when starting a new day won't show. It's still visible in pause menu and it does play a sound when it's supposed to show up. Not a big deal tbh just something I noticed while testing different mod profiles.

eternal ivy
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That's not an issue with BEXP. XP popup doesn't show in general.

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BEXP is kind of incompatible with Coroner though, with AC explicitly supports. So pick one.

sonic vale
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also i'm not sure i see any difference in battery drain when i upgrade battery pack on the ship

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i have elads hud, and it shows same 5 minutes for pro flashlight with the same drain speed

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i upgraded battery pack to level 2

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is that perk working at all?

eternal ivy
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EladsHUD won't show the difference. Same thing with stamina drain.

sonic vale
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seconds should drain slower when you upgrade, isn't it?

eternal ivy
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Actually, I don't know if it depends on the mod that changes stats or EladsHUD. Might have to dig in EladsHUD thread.

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So I might be wrong.

sonic vale
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if battery drain is slower then by logic hud seconds should go slower as well

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at least i think it is

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but they're same 5 minutes, 1:1 seconds

eternal ivy
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They shouldn't go slower. The time should be a bigger number.

sonic vale
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ideally yes, but i'm not sure how it's implemented here

eternal ivy
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It could be an incompatibility or upgrade not working. ๐Ÿคทโ€โ™‚๏ธ

sonic vale
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yeah, that's what i'm talking about

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on level2 drain should be noticeably slower

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like 15%

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but it's not

eternal ivy
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could test yourself with a timer and regular flashlight

sonic vale
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yeah

eternal ivy
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Okay, the upgrade works.

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Pro lasted 5:22.5 with one level of battery upgrade.

wild silo
# eternal ivy That's not an issue with BEXP. XP popup doesn't show in general.

umm, it did show up for me when I wasn't using AC. Is it broken on the current update of bxp? Also I've been using Coroner and BetterEXP for quite some time. They overwrite each others notes. A while back Coroner was overwriting BetterEXPs notes which was fine for me but then something changed and BetterEXP started overwriting Coroners notes which made Coroner pointless.

eternal ivy
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We're in AC thread and as I said it's not an issue with BEXP.

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The XP popup doesn't show up with AC on.

wild silo
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oh i got ya. AC hides the XP popup whether it's BEXP or not is what you're saying.

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sorry your first message was clear but I somehow managed to misread it. It's early for me โ˜•

eternal ivy
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I do wish Coroner and BetterEXP worked together in unison. But as it stands I find BEXP more useful, even though both mods are technically purely cosmetic.

wild silo
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yea, I agree. Unfortunately bxp is closed source so it's up to that dev to figure something out i guess. There's an issue about this on his github but no response..

rapid hollow
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clients report that upgrading slots for them bugs out until they rejoin

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ok nvm two of them are saying that they cant make it work at all

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but im playing with morecompany so might be the reason idk

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one dude is saying that his hud just randomly got smaller

rapid hollow
wild silo
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disable hand slots in LP if you haven't already

rapid hollow
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so it can just passively break everything?

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noted

eternal ivy
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No need for MC with AC.

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Other than cosmetics.

wild silo
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that would be my guess. I just disabled it alltogether because we have progression in AC and I think it's also less bugged than Lp currently which struggles with saving

rapid hollow
eternal ivy
rapid hollow
wild silo
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I think PotatoPet said if you want to use MC you can try but disable the more player functionality of AC then

rapid hollow
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yeah i did

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works good as far as i can tell

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flashlights turn on by themselves when you pick them up from the cabinet

bronze iron
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@solid pivot hey do you have a github where I can see how your mod hooks into the terminal? I'd like to clear some minor compatibility issues I've found with my terminal mod and AdvancedCompany

rapid hollow
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also if someone else experiences buggy suit swapping pls tell me, cant tell if its because of this mod or something else

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4th dude joins and everyone's suits just reset and i cant see any of them anymore

solid pivot
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Currently no Github @bronze iron Will add that later. For now you can use a decompiler.

solid pivot
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1.0.10

  • Removed debug hotkeys H and J for rescaling the Hotbar
  • Fixed the screen observer. The hotbar should now automatically adjust to the screen correctly when the window is resized.
analog radish
solid pivot
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Yea, its quite low priority tbh

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Its fixable by accessing the terminal

analog radish
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Oof, ok

solid pivot
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I will fix it later, I have an idea for it

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But the idea needs some work

analog radish
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I see

solid pivot
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I could just do the least performant way of checking inventory sizes every frame

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Then you are happy but I am not

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I want to do it right :D

analog radish
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Understandable

solid pivot
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I want to establish a new method where I can put everything into which needs to be done for a new game started

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:D

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I think the bug is now also fixable by resizing the screen tho potatoe_pepe

sonic vale
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by the way i don't think integrated flashlight fix fully working

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i had several times when vanilla flashlight bugs appeared

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like it was draining but not turned on

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so i had to click and click again to turn it on

solid pivot
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weird

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Do you mean ReservedSlots?

sonic vale
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no, i mean vanilla flashlight

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sometimes it acts like it's turned on, but it's not

eternal ivy
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AC never had fixes for those though?

solid pivot
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I rewrite the flashlight code entirely :D

eternal ivy
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At least I don't recall anything other than hotkey and have only one on at the time.

sonic vale
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i'm pretty sure it's stated somewhere that there's fixes

solid pivot
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Do you have any other mod doing stuff with flashlights?

eternal ivy
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An intelligent flashlight key and rework of how flashlights work:

You can only have one flashlight on at any given time. If you pick up an active flashlight while having one active, the picked up one will automatically be turned off for example.

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That's all.

solid pivot
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Yea, its a rewrite of the flashlight handling :D

eternal ivy
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I don't think anyone would assume that you rewrote it all just by reading that.

solid pivot
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"rework of how flashlights work"

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๐Ÿ‘€

sonic vale
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"Fixes annoying flashlight bugs like being toggled when it shouldn't be."

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that's the bug i'm talking about

solid pivot
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Sounds like some mod is interferring tbh. I tested my code very intensly

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Have you tried to replicate the error with AC only?

sonic vale
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nope, but i don't see any mods that related to flashlight at all

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but who knows

solid pivot
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Some german speaking folks here who wanna play with me? potatoe_pepe

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Seems like a no kekwait

sonic vale
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unfortunately the only word i know is NEIN

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(in the upper case)

solid pivot
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Thats enough kekw

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We just assume Yes if you dont say NEIN

sonic vale
solid pivot
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German speaking because of content production btw. But if nobody is responding in #looking-for-game for the next 10 minutes I might just add whoever wants to play this mod with me :3

sonic vale
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i actually can't right now, as we are preparing new year feast

solid pivot
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Just dont get confused when I speak german because of the chat XD

sonic vale
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but i'll be glad another time i guess

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happy new year by the way

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just 3 hours and 17 minutes left

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yay

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(or it depends of timezone)

solid pivot
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xD

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its 5 hours

sonic vale
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๐ŸŽ†

solid pivot
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OK, I expand my search to english

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So if ANYONE capable of speaking english wants to play with the dev of AdvancedCompany: Go for it :D

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Then you can insult me for all da bugs

worthy geode
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i would be willing to play if it's not recorded, I'm averse to being recorded

solid pivot
#

Only live streamed in case of english if thats OK. No VOD

#

I wont record it with english :P

#

No value for my YT channel

#

But I mean, I can also dont stream it tbh

#

No value for it either

worthy geode
#

i would prefer that personally

midnight apex
#

I'm fine with being recorded

solid pivot
#

I know that potatoe_pepe

midnight apex
#

lmfao

solid pivot
#

Watched your stream yesterday. It was the real me

#

The mighty cthulhu potatoe

midnight apex
#

No you more than watched it

#

you were the game master

solid pivot
#

You know whats coming

midnight apex
#

You TOOK MY CATS!

worthy geode
#

yoinkies

solid pivot
#

You know the truth

#

You will now become insane

#

Your cats are in the black hole potatoe_pepe

midnight apex
#

I've been shown the way of the spud

#

Need more players still?

solid pivot
midnight apex
#

The power of the potato is strong

solid pivot
#

People be like: huh? Whats up with that black hole

#

Only special people know

midnight apex
#

lmfao

solid pivot
#

Only hint I give yo

#

NEVER EVER hit potatoes

midnight apex
#

Yeah I see it and know.

#

All praise the potato!

solid pivot
#

OK :D We need to add each other on steam tho

worthy geode
#

I'll DM you a friend link

solid pivot
#

Is @midnight apex OK with it being not streamed? Because @worthy geode you dont want to be streamed :D

#

This is getting complicated now

lost python
#

If you're still looking for people to playtest with, I am currently available for an hour of Lethal chon

solid pivot
#

Will be funny tho because I host the game in Germany

#

Lag will be nice :D

lost python
#

It'll be fine ๐Ÿ‘

solid pivot
#

200-300ms ping and stuff

worthy geode
#

can't wait to get wormed with 0 time to react
(not like you can react to worms anyway)

solid pivot
lost python
#

(You can)

worthy geode
#

i would love to know how

solid pivot
#

Go backwards

worthy geode
#

100 hours and my best guess is "as soon as you hear it start running"

#

everything else fails

solid pivot
#

Sprint backwards the instant you see the particles

lost python
#

Usually I just try to outrun the thing or run backwards

worthy geode
#

the most i have ever seen particles is 0.5s

solid pivot
#

When you see the particles you entered the circle

#

Quickest way out is going back exactly where you came from

worthy geode
#

usually i see particles for ~0.25s

lost python
#

I've had a scenario where I sidestepped and I narrowly dodged it

solid pivot
#

Yea, they vary

#

I think

#

Sometimes its like 1,5s particles, sometimes just 0,25s XD

worthy geode
#

there is a variance in how long the particles are supposed to be visible

solid pivot
#

0,25s is not really evadeable

lost python
#

and it ate the 2 dogs that was in its range instead of me and the 2 dogs

worthy geode
#

but i have literally not once thought "yeah i could tell it was surfacing here"

solid pivot
#

xD

worthy geode
#

if I see the particles i'm either already dead or already out of the zone

#

no in between

solid pivot
#

@midnight apex Is streaming a necessity to you?

lost python
#

also i don't mind if you'll be streaming it or not ๐Ÿ‘

solid pivot
#

Yea, but @worthy geode cares :D

lost python
#

I'll go with whatever people choose so no sweat for my case

worthy geode
#

i also play with a friend and they agree that worms are just unavoidable outside of just reacting to the initial sound

midnight apex
solid pivot
#

@lost pythonsend me a friend code

#

same for you a glitched npc

#

Should we play with skinwalkers?

lost python
#

What other mods do we add in?

solid pivot
worthy geode
#

i think it's clientside, i'm probably not installing it

solid pivot
#

This is my current mod list

lost python
#

skinwalkers is clientside yeah

solid pivot
#

Yea, its smoll

midnight apex
#

can you just give us your mod list code

solid pivot
#

I am a smoll potato

midnight apex
#

mades it easier

solid pivot
#

Yea, but wanted to ask if you prefer some mods being present

midnight apex
#

got ya

solid pivot
#

018cc124-4b8f-8e4c-c657-24d0b65a6337

#

This is the code for the mods :)

midnight apex
#

better emotes so I can twerk for ya xD

#

jk i know it breaks some animations

solid pivot
#

:P

#

I rely solely on in game voice btw :3

worthy geode
#

i recommend dissonancelagfix

midnight apex
solid pivot
#

Its client side

#

So yea, I added it to my profile :D

#

New code with dissonance fix is
018cc126-8374-8258-a8c3-393e21ae19c5

midnight apex
#

lethal things works well with your mod

#

just shut off their utility belt and rocket launcher

solid pivot
#

Want to test the mod as its intended potatoe_pepe

#

Only supplemental stuff

midnight apex
#

ah got ya

#

makes sense

solid pivot
#

:D

#

Launching my game now, will send out invites

worthy geode
#

I'll be on in a minute, need to fix up my config and such

solid pivot
#

Really looking forward to having a lobby with over 4 players to test it myself :D

#

I might observe stuff somtimes potatoe_pepe

midnight apex
#

So is streaming and recording ok or no?

worthy geode
#

preferably not, i'd prefer not to be recorded/streamed

midnight apex
#

I like recording when testing

#

Ah gotcha. I was just gonna try to record for testing purposes in case of bugs but I won't

worthy geode
#

thank you!

#

@solid pivot it says you're on version 1.0.6?

solid pivot
#

oops

#

Had my local mod installed xD

#

018cc12c-d37f-a84a-427d-bfd527517e02

#

hahahaha

analog radish
#

I don't think it's from another mod because none of them modify the screen at the end of the game.
But it seems that the Due Screen and the experience screen are not showing when returning to orbit

lost python
#

oh did you start the game @solid pivot

#

oh wait i forgot, you have to rehost

#

i am too used to latecompany

solid pivot
#

I will rehost now xD

lost python
#

alright!

solid pivot
#

Reopened :D

vocal quartz
#

I've been enjoying using this mod a lot and I'll be introducing it to my friends when I get the chance! I'm glad that there is much more incentive to take risks not just for meeting quota, but also for team and player progression.

I'm not sure what other plans you'll have for player perks, but I had two ideas in mind:
"Fast Hands": Increases interaction speed (doors, ship lever, etc)
"Sturdy Body": If over x health, x% chance to survive an attack with 1 health (for sandworms and dogs, maybe brackens)

Of course you don't have to implement them as I'm very happy with the mod as is! They were just passing thoughts.

Thanks for developing this mod, I'm really looking forward to future updates!

solid pivot
#

Nice ideas

#

Looking for players btw

fair delta
#

need people for testing?

solid pivot
#

Sure, but we are streaming

fair delta
#

np

#

i can join

meager cradle
#

I'm just not quite sure what's exactly causing the shop to freak out like that
Cause starting the run as-is and purchasing stuff with LethalExpansion is fine, just when you're quit out and reload is where the problem occurs

#

I'm in a multiplayer setting and it appears as well when I've disconnected and reconnected, thankfully my host doesn't have the same disconnect issues as me so he can still buy stuff

solid pivot
#

Thanks for participating in the test :)*

warm spruce
#

using AC and after death were stuck looking at the ship door anyone know why?

solid pivot
#

LateCompany?

eternal ivy
#

AC does not change fall damage, right?

plush fern
eternal ivy
#

Didn't mean the perk.

#

Base fall damage is a joke, so I'm just wondering if AC addresses that or if I should just keep using something like BetterFallDamage.

plush fern
#

Ah I misnuderstood the first time. To answer simply no. Nothing in this mod makes fall damage harder

solid pivot
#

Doesnt change anything on base fall damage

worthy geode
#

@solid pivot just found a bug by sheer accident; pressing F while in chat to type a message causes the flashlight keybind to trigger as well
very minor but still

bronze iron
solid pivot
#

So depending on the success of my mod and the hype of the game I will decide when I invest more time into my own game potatoe_pepe For now I will continue my work on the mod.

#

And no, my own game isnt a Lethal Company like

#

would be funny tho

#

But I feel bad copying stuff

#

My own game is basically a farming RPG life sim game with souls elements seen in games like Deaths Door and Eldest Souls

#

Set in a post apocalyptic world

#

Rebuilding the world vibes and stuff

#

But hey, maybe I should make AdvancedCompany into an own game potatoe_pepe

#

I mean the philosophy of AdvancedCompany is quite different from the vanilla game

#

Quite literally the "advancing" part

#

But for now I will keep working on the mod until I hit an extremly hard brick wall which will either lead to me to abandon Lethal Company modding and concentrating on my own game or creating a clone potatoe_pepe

#

And just to be clear why I have those thoughts: The game code is horrible in parts

#

And very rarely is good

#

Creating a new foundation to build upon seems like a logical step

#

With modability in mind

#

But well, clone probably wont happen anyway :P

#

With the clone stuff, you have to see that from my perspective. FIxing that horrible hotbar took me way too long. I wouldnt even have made it like that in the first place. potatoe_pepe

#

So: Fixing Lethal Companys Hotbar to be somewhat decent: 20hrs, creating a nice hotbar: 1hr

#

I would love to hear your thought about that tho. I mean it wouldnt be the first mod to become a standalone game. potatoe_pepe

#

And you know my plans

#

Star systems, Ship Tiers, A lot of moons, far space travel etc.

#

Invoking more fear of the unknown, going to places nobody went before

#

Like Potatoes bedroom kekwait

#

Where I will go now.

#

(btw, if going standalone the betas would be free anyway. Dunno if I would ever sell the standalone game. Would have to decide that at some point)

worthy geode
#

how much XP do you need to max out the ship's perks?

eternal ivy
#

Do whatever makes you feel better.

solid pivot
#

dunno :D You can calculate it yourself potatoe_pepe

#

Its a hard choice tbh

#

The foundation of Lethal Company is very fragile

#

On the other hand copying an idea feels wrong. So I would have to make it different somehow :3

#

Basically all games were copies, I know that

eternal ivy
#

I think it's the only choice when we're speaking about something that will be free.

solid pivot
#

Second game was a copy of the first game, third game of the second etc.

eternal ivy
#

Who the hell knows. Maybe you'll be part of the team one day. Or not.

sharp pollen
#

Official mod support I think? I heard the game codebase is pretty meh

worthy geode
#

$36,400 it looks like

solid pivot
#

@sharp pollen Thats something I would like to make better in my own standalone project :D

#

Building a strong foundation and stuff

#

I have 17 years of professional programming experience, 7 of them as a professional game developer. Working on this mod showed me that I am actually able to rig characters and make them wear clothes etc.

#

Something I never truly understood how to do in blender :D

#

I never had to when I worked on games tbh

#

I had other people do it for me xD

#

But with this mod I finally gained the experience to do stuff like that

#

Rigging wasnt a problem per se (and the rig of the character is horrible in this game)

#

But making clothes wearable was always something I didnt quite understood the pipeline of

#

Now I know that you can easily copy weights by raycasting one model to another :D

#

And then do detail work maybe

#

Of course I knew that there must be stuff like that available, but now I know where to find it and how to use it

#

And hey, my 3D moddeling skills improved even while creating this mod potatoe_pepe

#

The lightning rod was my first 3d model. The bulletproof vest, nightvision goggles and flippers my last

#

I will sleep over that idea and think about it the next days. I will however still maintain the mod even if I decide to go standalone in the long run.

#

At least until I release my standalone version

#

And I will add new stuff too :D So dont worry

#

Might even just copy 3d models from my standalone project to lethal company potatoe_pepe

sharp pollen
#

The game cel shading and low res does make it fine to use low poly model

solid pivot
#

Thats true, was thinking about going for the same look. Dunno tho

#

Or at least similar

#

And I really wanted to release a game sometime in my life and also release the source code to the public :D

#

I feel that this should be done way more often

#

You can still copyright the code, dont have to go open source like MIT/GPL etc.

#

But this helps modders a lot

#

Getting the hand on the original source code

eternal ivy
#

Just never make your game Vert-, and anchor UI to a specific aspect ratio if you don't want to bother making it dynamically adjust.

solid pivot
#

Nah nah

#

I know how to do UI :D

#

Funny thing is, the game uses multiple scaling layers....

#

Thats why the HUD is so damn broken

#

(when not doing 16:9)

#

I mean 98% of the people have 16:9 anyways

eternal ivy
#

Thankfully LCUltrawide fixed HUD quite well.

solid pivot
#

But some do have 21:9 and 16:10

#

I think also 21:10 exists

sharp pollen
solid pivot
#

And tbh: I dont like the direction the game took with v45 potatoe_pepe

#

I dont like the nutcrackers

#

:'D

#

But well thats a personal thing

#

The mimics are great tho

#

And when doing an own project I could incoporate AI to actually understand what people are saying and using voice clips which help the mimic to lure you in :P

#

Like: "Help! Help! Come here!"

#

:'>

#

I mean it wouldnt be perfect because AI isnt perfect potatoe_pepe

#

And I cant let it run for hours and stuff. It would have to this real time

#

So not as precise

#

But let an AI look for typical sentences of distress or guiding sentences in different languages

sharp pollen
#

yeah and I don't even sure if synthesized ai voice is even legal by that time.

solid pivot
#

Nana, its the original voice clips :D

#

Basically the AI would listen to what you say and create a speech-to-text

#

Then find out what you said and if its useful for it to lure players

#

If the sentence was distressful like "OMG; come here, please help!"

#

And if it was, it cuts that audio clip

#

and uses it to lure players :P

#

but tbh. Dunno if that would work as speech-to-text is....

#

I mean it works if you let an AI parse it

#

like 5s clip and let it parse for 15s

#

But real time is not as accurate

#

I mean, there are Unity projects doing it :3

#

Sadly this uses OpenAI API. I would have to add trained models

#

Would love it to run locally

#

Oh there it is

#

OpenAI Whisper is running locally

#

and supports 60 languages

#

And I can translate all languages to english to determine the content and search for keywords :)

#

Like Help!

#

Come here!

#

Follow me!

#

I will test this tomorrow xD

worthy geode
#

my friend and I finished our one run challenge! We got all player perks in one run, starting from scratch (all default values- nothing tweaked in our favor). We didn't get all ship perks, as that requires a good chunk of change more than we have, but the run is still alive. We hit the last quota and if we can make 8k in 4 days we will have successfully one-runned all ship perks too. I don't think we can, but we'll figure out another day.

solid pivot
#

Congratulations! :D

#

You finished the demo of my upcoming standalone game potatoe_pepe just kidding

#

Oh btw

#

the fireworks

#

I had a so much better effect for it

#

but it didnt run in the game potatoe_pepe

#

Thats stuff I can do with a standalone project

#

Because, you know it

#

If I go standalone with AdvancedCompany

#

there will be the missile launcher, flippers, rocket boots, lightning rod etc.

#

Fun fact: Did you know the rockets of the missile launcher only need 1 network message? potatoe_pepe

#

They are deterministic

#

Same input values in creates the same curve out

#

And 1 message for "hit something" from the server

#

And I do create two curves :D One curve I want the rocket to follow and then I simulate a rocket flight with fake physics trying to follow that path

#

And thats the path the rocket will take

#

Which actually makes it look so nice :P

#

The path looks funny :D

#

It tends to go to the left more often tho

worthy geode
#

neat!

#

i've done a lot of gamedev and modding but networking is something I've rarely touched

solid pivot
#

It is and its the way all games should handle ballistic projectiles ๐Ÿ‘€

worthy geode
#

I think the most networking experience I have is with a minecraft mod I made where i was exposed to how minecraft does networking

solid pivot
#

You can still do update messages when something happens

#

I transmit basically a couple of parameters

#

rocket start position, rocket start rotation, turbulence (random generated) and some other random variables and the time it was shot at

#

relative to server time

#

That way the rocket is nearly perfectly synchronized on all clients

#

lag compensation ^^

#

Something even big AAA studios fail at ๐Ÿ‘€

#

Looking at you Sea of Thieves

#

tbf, hit registration is a total other chapter

#

But so far the responses are mainly positive regarding a standalone project

#

But I need to think about a new premise

#

cant just do be a great asset for the company premise :D

worthy geode
#

i think you'd be good at it but yeah you'd have quite a lot of work cut out for you

solid pivot
#

Thats would not be a clone but a copycat

worthy geode
#

do you see combat as being central to your vision?

#

I think that's something that LC incidentally added but was never meant to be the focus

solid pivot
#

When progressing further there might be more combat, yea

#

Zombie infested planets

#

with hordes of zombies

#

Basically outdoor planets

#

But well

#

I dont have to restrict myself to outdoor / indoor etc anymore

#

when doing an own thing

#

But also I can do a dungeon generator which doesnt generate a main room

#

with 6 ways to go

#

5 of them only being 2 rooms

#

and one being like 500 rooms

#

And I can add flooded areas

worthy geode
#

maybe like, "outdoor" in the sense that there's no load into a separate world, but still potentially complex interiors on that map?

#

like a normal open world-ish game

solid pivot
#

Yea, like a village and stuff

#

With 30 houses with 2 stories

#

And multiple rooms

#

Wouldnt be a traditional village so to speak but of course something fitting for an abandoned space colony.

#

So space houses xD

worthy geode
#

๐Ÿค” 0 gravity environments?

solid pivot
#

Could even random generate them.

#

Yes

worthy geode
#

6dof movement could be really cool and extremely disorienting

solid pivot
#

I really want to do that

#

asteroid field map

#

with 0,05g gravity

#

Or even like super mario galaxy does gravity

#

Jumping from big rock to big rock and they pull on you

worthy geode
#

hardspace shipbreaker style space grapple hook ๐Ÿ‘€

solid pivot
#

I have so many ideas :D

#

And I think this will be too big for a mod of a game

worthy geode
#

could do a lot of cool stuff

solid pivot
#

And yea, implementing all my ideas might take 3 years

worthy geode
#

i would admittedly be sad to see advcomp no longer receive updates

solid pivot
#

but then we at least have regular updates :D

#

AdvCompany will see some more updates

#

And I will try to maintain functionality with game updates

#

And when I add awesome equipment stuff into my own game I might copy it over to AdvancedCompany if its possible :3

#

But yea, Lethal Company Modding created a lust in me to create a game :D

worthy geode
#

i think the modder to standalone gamedev pipeline is near unstoppable

solid pivot
#

Yea :<

#

I did it in reverse basaically potatoe_pepe

worthy geode
#

though i sorta got into it in reverse, gamedev then some modding (which just fed back into gamedev)

solid pivot
#

Game Dev => Modder

worthy geode
#

lol

solid pivot
#

and now Modder => Game Dev

worthy geode
#

i haven't done a ton of modding anyway

#

almost got quite deep into risk of rain 2 but they dropped an update that broke everything while i was trying to figure things out so i dropped it

#

and my modder friend dropped it at the same time

#

but I did learn quite a bit about how unity modding works

solid pivot
#

And do you know what my game will actually use?

#

NAMESPACES

worthy geode
#

:0

#

impossible

solid pivot
#

They are there for a REASON

#

To organize code, dear devs

#

My mod also uses namepsaces kekw

worthy geode
#

being able to pop open a decompiler to read the game's source has been so useful for understanding random ways it works

#

with the exception that worm AI confuses the everloving hell out of me

solid pivot
#

I can read MSIL kekwait

#

I mean literally

#

I can read it

worthy geode
#

same

#

prefer decompiled when trying to understand what a system is doing though

#

CIL is a bit verbose

solid pivot
#

Which is why 32 player lobby is mostly transpiler :D

worthy geode
#

transpiler patches feel like dark magic

solid pivot
#

Yea, bit like voodoo magic

#

Look at my Sun Haven Translator

#

that stuff does real vodoo magic

#

It actually follows coroutines etc. up to find out the context of a text line being said

#

to find out who said it to whom XD

#

To give translators more context

#

And thats all done with Mono.Cecil

#

no Harmony, no BepInEx

#

Good 'ol Mono.Cecil

#

I mean, I created the ModAPI for The Forest back in the time

#

when BepInEx wasnt even a thing

#

Its basically what BepInEx calls Prepatchers

#

But back in 2014

worthy geode
#

ugh i looked at mono.cecil once

#

the lack of docs is so bad ๐Ÿ˜ญ

solid pivot
#

Its nice but oldish

#

It lacks some like convenience features

worthy geode
#

i like dnlib for codegen related stuff

solid pivot
#

but there is Mono.Cecil.Rocks

worthy geode
#

harmonyX for patching stuff

solid pivot
#

which helps a bit

#

Mono.Cecil is basically an abandoned package

#

for like a decade now

#

There was an update 7 months ago kekwait

worthy geode
#

lmao

#

dnlib was archived for a bit

#

unarchived randomly

solid pivot
#

Before that 2 years ago

worthy geode
#

still alive since i last checked

solid pivot
#

I mean they fix some bugs

#

but Mono.Cecil, to its credit, is working fine

#

No need to redo stuff etc.

#

It is what it is and it is capable of what it advertises

#

Only concentrating on bugs at that point is reasonable

worthy geode
#

yeah

#

it's "done"

solid pivot
#

yea :D

#

Its a complete package

#

Even tho using it might be a bit complicated :3

worthy geode
#

im in a weird spot bc my favorite language/engine is rust and bevy

solid pivot
#

I mean, most if not all decompilers rely on Mono.Cecil potatoe_pepe

worthy geode
#

but bevy's not... quite usable for all projects yet

#

really not usable for most yet I think

#

so what better way to spend my time than inventing a new programming language so I can write a new game engine in it :)

solid pivot
#

xD

worthy geode
#

then i can finally Make A Game :)

solid pivot
#

Nah, I dont see the fun in creating an own language

#

because I have the perfect language

#

Its called C#

worthy geode
#

i have major issues with C#

#

it's my 2nd favorite lang

solid pivot
#

Which ones?

meager cradle
#

Our run went pretty well, Lightning Rod & Night Vision Goggles came in crutch for the Kast map

solid pivot
meager cradle
#

Lightning Rod especially since all of the modded maps seem to have a fucking problem with lightning striking indoors

solid pivot
#

lol

#

Also something I wouldnt have to deal with in a standalone game potatoe_pepe

worthy geode
#
  • no algebraic data types (rust enums)
  • weird limitations like no generic pointers
  • have to drop to really low level to get native-level performance which the language kinda resists
  • the RAII-like constructs (IDisposable) are verbose and error prone (although they've done a very good job at improving it)
  • Interfaces are vastly less powerful than traits (because traits can be implemented onto a type you don't own- interfaces can't)
  • No constant generics whatsoever
    i can probably keep going for a while
solid pivot
#

have to drop to really low level to get native-level performance which the language kinda resists
Just use unsafe and pointers? potatoe_pepe

meager cradle
#

ngl Night Vision Goggles would actually let me consider going to March when Foggy

worthy geode
#

yes, unsafe and pointers are annoying, error prone, and difficult

solid pivot
#

Thats the point of the goggles :D

meager cradle
#

Like it was VERY helpful for Foggy Kast

solid pivot
#

They are error prone in C too tho :P

worthy geode
#

rust gets the same or better performance without any unsafe

solid pivot
#

C# is very fast

#

Not just in unity

worthy geode
#

C# is great

solid pivot
#

Because they use very old C# :3

worthy geode
#

the performance is good

solid pivot
#

its stellar

worthy geode
#

but it's suboptimal

solid pivot
#

We have a webshop for a wholesaler running with it

worthy geode
#

unless you do excessive funky unsafe stuff

solid pivot
#

Theres going millions of โ‚ฌ per month over it

#

On a single server

#

With response times of <10ms

worthy geode
#

and even assuming C# just magically matched the performance of rust without funky unsafe tricks, there's still the other complaints

#

which are many CLR issues, not just C#

solid pivot
#

.net 8 is blazing fast :D

#

Unity is still using .NET 4.5 basically. They do support netsandard

#

And plan to add .NET 5 I think?

#

or did they upgrade to .NET 6? potatoe_pepe

worthy geode
#

im aware that unity is on oooold C#

solid pivot
#

.NET 9 will come soon

worthy geode
#

and therefore much slower

solid pivot
#

xD

worthy geode
#

im worried about core C# though

#

C# does OOP and garbage collection which just can't beat what rust's paradigm is... data oriented ig

solid pivot
#

Interfaces are vastly less powerful than traits (because traits can be implemented onto a type you don't own- interfaces can't)

Yea, thats a paradigm C# doesnt support YET

worthy geode
#

where frees are determined at compile time at no runtime cost and cache locality is much better

solid pivot
#

I am sure they can implement it tho

worthy geode
#

i think they need to change the CLR to implement

solid pivot
#

And that they will

worthy geode
#

I've tried to implement it theoretically in my own CLR lang and couldn't make it work

solid pivot
#

They implement a lot of stuff of other popular languages :D

worthy geode
#

the way the data is structured just... doesn't work

solid pivot
#

To make it easier to switch to C#

worthy geode
#

honestly if they just made the CLR have the features I want I'd just write a language targeting it and say job done

solid pivot
#

They might update the CLR at one point

#

its quite old already

worthy geode
#

boom instant C# compatibility all the features I want ez pz

#

yeah maybe

#

one day

solid pivot
#

But they were able to do a lot of stuff with it

#

So it was very cleverly designed

#

And pretty future proof from back then

worthy geode
#

if they don't add proper unions there's no point for me to pay attention though

#

currently you have to do some heinous hacks to get unions to work

#

and they break on generics

#

and can't store managed types iirc?

#

hell i don't strictly need unions just ADTs

#

ADTs would actually probably be easier to implement directly even though they can be implemented on top of unions

#

since they can use the ADT's discriminant to tell the GC what's what

#

not the same for unions

solid pivot
#

But union types are an ongoing discussion in the dotnet repository

worthy geode
#

I'd definitely be interested if they merged those

solid pivot
#

And you do have pattern matching btw

worthy geode
#

but my hopes are not high to say the least

worthy geode
#

tried to make option/result types myself

#

but they just don't work without proper unions

solid pivot
#

Pattern matching being a real neat new feature in C#

#

Long overdue but well

#

its there now :D

worthy geode
#

but as long as they add CLR support

#

I'm unlikely to use C# anyway

#

I'll just make my own lang that does what I want and compiles to CIL

#

C# just can't break backwards compatibility and be as nice as a modern lang, although they get very close

solid pivot
#

oh there is even a more recent discussion

#

And from reading in it a bit it seems like there is an interest

alpine charm
#

Happy new year all

meager cradle
#

When I forgot Lightning Rod is an option

analog radish
#

The flashlight desync thing does happen.
When my partner has the flashlight off, I see it on.
I don't have a mod that affects the flashlight besides this one.

lost python
#

@solid pivot okay so i am confused about the reservedslots thing since according to the thunderstore page, it is fully integrated with the mod.

nova ingot
#

You can use it along side the mod with no issues

lost python
#

yeah but when i tested it earlier when i joined them, all the slots clumped to one singular slot

#

basically visual bugged

nova ingot
lost python
#

nah i just had reservedflashlight and reservedwalkie

signal glade
#

Has anyone here already suggested being able to put the Jetpack in the new Body Slot?

lost python
alpine charm
#

i want to ask, does Late company still have issue with this mod?

alpine charm
#

@solid pivot could you add like an Autocomplete in the terminal? or is it gonna come with LethalVista?

alpine charm
#

on 1-1-2024, LethalEx still broken when you rejoin the game and type the items from Advance company

solid pivot
#

And happy new year btw

eternal ivy
#

Are you supposed to be able to carry two handed scrap when all your slots are occupied, or is it a conflict with resreved slots?

solid pivot
#

Probably conflict with ReservedSlots

#

I will see what I can do later

#

And I do have a great idea for the standalone game :)

#

The premise is basically done and I really really like it

wild silo
bleak frigate
#

im using lethal extension and it works fine with advanced company

alpine charm
#

@bleak frigate @wild silo for some reason its the same bug i had, when i rejoin A lobby the items from this mods would not detected "this item is incompatible" but restarting the game would always fixed it

#

and, no I put all Lethal Ex settings on default, bcs i use it as depedencies

bleak frigate
alpine charm
#

moons, items yeah

rapid hollow
bleak frigate
#

yeah

alpine charm
#

still doesnt work

bleak frigate
#

i was gonna say that

alpine charm
#

already tried it lol

bleak frigate
#

u sure its lethal ex causing it

#

u tried it without it and it worked fine?

rapid hollow
#

probably lethal ex is to blame then, it really is hardly compatible with anything

alpine charm
#

yea, cuz someone in this discussion tried 1/1 with all mods

#

and when letal Ex turned off the problems gone

bleak frigate
#

weird cause like i said i have no issue with lethal extension

#

my friends and i can order stuff with no issue

#

and i have like 80+ mods

bleak frigate
alpine charm
#

huh

bleak frigate
#

feel like its some mod unhappy with LE

rapid hollow
#

like scpdungeon stops generating fire exits with it

bleak frigate
#

idk den

alpine charm
#

@bleak frigate

#

this guy who found that Lethal Ex caused it

bleak frigate
#

yall encounter a bug where u cant interact with anything

#

seems random when it happens

alpine charm
#

yea

solid pivot
#

๐Ÿ‘€

bleak frigate
bleak frigate
#

nice

fair delta
#

any chance for the ability to save setting presets and naming them for easily switching between different groups of options

#

maybe the ability to import someone elses settings with a code :3

alpine charm
eternal ivy
#

Not very useful for MP considering you'd ideally want all configs to match, to avoid issues.

meager cradle
#

Yeah unfortunately the only fix to the shop bug rn for that issue is to outright restart the game

solid pivot
#

It already does

#

Host is syncing its config to all clients

#

Host is the master of the lobby

#

And its rules

midnight apex
solid pivot
#

?

#

Thats already like that

#

like from day 1

#

Thats why there is a config folder for Server

#

and one for Client