#[BETA v0.1.6] LethalModManager https://thunderstore.io/c/lethal-company/p/kyxino/LethalModManager/

6474 messages · Page 7 of 7 (latest)

hasty sequoia
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guys kyxino just priv messaged me and told me hes gonna delete every mod ever made
i cant believe it

dull hawk
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LOL

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LethalModYeetusDeletus

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Actually, can I get a tester rq?

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It's releasing at XX:00. (1AM my time, but E.)

hasty fog
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meant to reply to the message below that

dull hawk
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Lol, sure, in a moment.

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Been needing to get water.

dull hawk
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Never mind, issues are just because LMM hasn't released yet, ironically.

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It will probably be a bit, just wanting to double check profiles are working properly.

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Lovely.

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shoot, something happened

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Somehow when they were downloading LethalThings, it named the entry Orion...?

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Fixed some other issues, but still confused about that.

weak mantle
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This is a pretty sweet mod, what a step forwards

hollow epoch
dull hawk
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Everything is working again, thankfully I decided to test the last little bit, and it works.

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LMM probably would've been delayed more if these two testers (@proven dove and @hasty fog) hadn't helped.

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Luckily, they both managed to break LMM in some sort of way that led to a bunch of fixes. Lol

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Now I'm going to finish up the last bits before I end up passing out since I want to release this now. Lol

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I'm really close to just passing out.

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5 minutes.

lethal gyro
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Oh?

dull hawk
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LethalCheeseGrater has released.

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LethalModManager*

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.

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IM SORRY, WHAT?

mighty eagle
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LethalCheeseGrater is a bit shy

dull hawk
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OK, NOW IT HAS BEEN RELEASED.

lethal gyro
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Ayy

hasty sequoia
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lets gooooo

hollow epoch
hollow epoch
thin bane
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IT'S HAPPENING 🔥🔥🔥

hollow epoch
dull hawk
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It also will set up your main directory with it, so when you load up via Steam, it will modify it to use LethalModManager as vanilla.

glossy kernel
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HOLY SHIT LETHALCHEESEGRATER REALLY DROPPING TONIGHT 🔥 🔥 🔥

dull hawk
lethal gyro
#

I cant wait for gamma release

pearl plover
# dull hawk IM SORRY, WHAT?

fwiw this would be because either:
A. Tab left open too long
B. You did another action on another tab and invalidated the CSRF token for that page

dull hawk
dull hawk
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Just released v0.1.1, fixed a few things.

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Going to bed now though.

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Please grace me with millions of bug reports the moment I wake up.

lethal gyro
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My pet cat vehemently screamed at the mod pls fix

proven dove
surreal cove
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FINALLY

sage socket
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Might try this tonight with some friends!

surreal cove
#

I feel like you talked about this, but its not possible to import codes right?

sage socket
sage socket
surreal cove
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alr

quick glade
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and I can’t even create a game(

pure halo
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[14:56:28.2200632] [Warning:Kyxino.LethalModManager] 0 | 24079 | 12 | 24072
[14:56:34.3674455] [Fatal :Kyxino.LethalModManager] Attempting to open lobby via mod sync.
[14:56:35.0525009] [Error : Unity Log] JsonReaderException: Additional text encountered after finished reading JSON content: {. Path '', line 6, position 0.
Stack trace:
Newtonsoft.Json.JsonTextReader.Read () (at <29e3dfd7379d434ca9881f8263fe42fe>:IL_00C7)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) (at <29e3dfd7379d434ca9881f8263fe42fe>:IL_00DB)
Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) (at <29e3dfd7379d434ca9881f8263fe42fe>:IL_0054)
Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) (at <29e3dfd7379d434ca9881f8263fe42fe>:IL_0000)
Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) (at <29e3dfd7379d434ca9881f8263fe42fe>:IL_002D)
Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value) (at <29e3dfd7379d434ca9881f8263fe42fe>:IL_0000)
LethalModManager.LMM_ModHandler.CompressConfigs () (at <e82bfd4dbe424bb6802227acd297d4c5>:IL_03D8)
LethalModManager.LMM_UI+<>c.<Start>b__34_21 () (at <e82bfd4dbe424bb6802227acd297d4c5>:IL_00A1)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022)
UnityEngine.UI.Button.Press () (at <17de86d66286445fa95af59fa8fa644d>:IL_001C)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0009)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0007)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067) UnityEngine.Logger:LogException(Exception, Object) AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:36) AsyncLoggers.Wrappers.Unity.<>c__DisplayClass28_0:<wrapCallback>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:136) AsyncLoggers.Wrappers.JobWrapper:LogWorker() (at ./src/Wrappers/JobWrapper.cs:84) AsyncLoggers.Wrappers.LogJob:Execute() (at ./src/Wrappers/JobWrapper.cs:68) Unity.Jobs.JobStruct1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)

mighty eagle
#

For future reference, try wrap these logs with ``` for a cleaner look:
```example logs go here```
->
example logs go here

dull hawk
dull hawk
quiet socket
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I can't create a game too

pure halo
dull hawk
quick glade
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I just can’t create a session and that’s it 😅

dull hawk
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I'll check it out rq.

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It may of been a change I made in v0.1.1.

dull hawk
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(Just waiting to release.)

pure halo
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LLL possibly getting ready to drop.

dull hawk
dull hawk
quick glade
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oh, stop

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I'm lying

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before version 0.1.0

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I'll test it again later

dull hawk
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Uh, before?

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Before v0.1.0 was v0.0.2, which didn't have any lobby mod syncing at all.

quick glade
burnt sky
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nearly 200k downloads in 24 hours! 🥳

lethal gyro
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N-no

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Nearly 300 downloads

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😂

dull hawk
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Yeah. LOL

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It's only been like 9 hours, and it's a Tuesday, so I don't expect much for a while.

dull hawk
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v0.1.2 just released, it may fix the problem, I'm not entirely sure since I'm not having any problems.

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Neither did my 2 testers.

west lichen
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yeah i still cant make a profile also with v0.1.2

dull hawk
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I need to add more indicators and stuff, so yeah, a lot of things may be confusing for people until I get finished with that.

quick glade
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018f0bf1-05d9-6dd7-94b8-7bc3103f228e

dull hawk
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Thanks, I'll try it out.

west lichen
dull hawk
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and you clicked "New Profile"?

west lichen
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yes

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and loed

dull hawk
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Yeah, the confusing thing I got to change is that Load Profile only loads the profile at the top from the dropdown.

west lichen
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just have main directory

dull hawk
west lichen
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oh

dull hawk
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Holy crap, LethalExpansion is finally deprecated???

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@west surge, congratulations. Lol

west lichen
dull hawk
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uh

green mica
dull hawk
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Oh, idk.

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I think I may of figured it out this time.

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v0.1.3 is out now, which fixes multiple problems, one of which is seemingly the cause of not allowing lobbies to be opened. (I tested, it didn't work until after the fixes I made.)

dull hawk
# west lichen

As for you, I have no idea what's going on, nobody has had a problem like that yet, including me.

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You aren't double clicking, are you?

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Because it deletes an existing profile of the name entered when clicked.

west lichen
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yes me too i tried deleting the holy mod and now it lets me make a profile

dull hawk
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Huh, that's confusing.

dull hawk
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I tried your profile and it worked after I fixed some stuff.

quick glade
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I still can't create a lobby

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Because this window turns on and I don’t understand what it wants from me 🥺

dull hawk
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I don't know why it isn't showing the list, but have you tried clicking "Open Lobby" at the bottom right?

quick glade
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But honestly, it’s inconvenient if this window appears every time...

dull hawk
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That's kind of the point of mod sync...

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You're supposed to be able to choose the mods you need/want people to download before opening the lobby.

quick glade
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I should study this mod in detail

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Everything is working

dull hawk
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The lobby opened?

quick glade
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Is it possible to set automatic acceptance of lobby creation somewhere?

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check this box

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so that it doesn't open every time

dull hawk
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That helps me narrow it down though.

dull hawk
quick glade
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Hm

grizzled plover
dull hawk
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While I like adding a whole bunch of settings to tweak somebody's experience, the only thing I'll be doing is some sort of preset you can save for mod sync (either as a whole or for separate mods), all it adds is an extra click or two, and soon the UI will be tied in more with other features that will improve it altogether. I'm sorry, but it's so early on in beta, and that's so little extra work for the user to do that it would be meaningless for me to do, and that's coming from me that likes making all kinds of features that are very meaningless to most.

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Especially since it adds even more clicks they'll have to do because every slightly unique profile will require you to resave it and what not.

quick glade
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Still, this is a cool project to check synchronization

dull hawk
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Unfortunately it is failing at that right now, and I don't know why.

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Everybody else is having different results.

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It completely works for me.
You can open a lobby, but not view the mods for mod sync.
Somebody else can't open a lobby, but they can view the mods for mod sync.

grizzled plover
# dull hawk Unfortunately it is failing at that right now, and I don't know why.

well, i tried to sync 1 empty profile with my main profile in LAN mode, didnt work, but i didnt want to say anything as i figured its because im not connecting to an online lobby XD i was only trying it to know what someone would see when connecting to my lobby, so i could explain what to do to them if they have an issue.

dull hawk
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Yeah, I've mentioned in the README that there is no proper LAN support.

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I don't even know if it will work or not if I tried.

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It very well could for me, but not for others for some reason.

full ether
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where do i download it?

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dont see a link

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nvm found it

dull hawk
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v0.1.4 released for those that have the similar profiles with the bare minimum of having all required mods by the host.

dull hawk
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I just realized I completely forgot to mention where it is located.

dull hawk
sage socket
pure halo
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@dull hawk
I would like the option to have this window minimized when creating to the lobby. I do not necessarily want to see all my mods like this all the time.
I would also like my last chosen mod load preference to be saved so all I have to do is Select Save > Open Lobby.

dull hawk
dull hawk
pure halo
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@dull hawk Something like this

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The LCMM button will open the full window.

dull hawk
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Eh, no, it will be something completely different.

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There are a lot of future plans that I will be tailoring together for it.

odd knot
dull hawk
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You asked me this before already.

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.

odd knot
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No not installing

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I mean when you try to host there is 3 load in menus

dull hawk
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3 load in menus?

odd knot
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I mean 2

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The advance company one where you configure stuff and then click continue and yours which overlaps the advance company one

dull hawk
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You mean in the main menu?

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With LethalModManager, Host, Join a crew, Settings, Credits, etc.?

thin bane
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i think they mean the fullscreen UIs

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so it's the AC one and then yours

odd knot
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No

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When you click host on advance company normally it opens a screen which lets you configure stuff and if you click continue it creates the lobby

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With lethal mod manager and advance company, the mod manager overlaps the advance company one when clicking host

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And the button on lethal mod manager to host dose not work

odd knot
dull hawk
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Well, I've never played with AC, so I wouldn't know how that worked, and even now, I don't have AC to try to test with LMM.

odd knot
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You don’t need LMM

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I can send you the link for the updates for AC

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In dms because this server blocks some links

dull hawk
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Well, we'll see because I still got to fix LMM's own issues. I wasn't expecting any other mod to mess with the host button like I am.

odd knot
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Oh wait

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I though you said AML

odd knot
dull hawk
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im confused

odd knot
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The creator of AC made a fork of r2modman

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Called AML

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It lets you download AC from the online tab

dull hawk
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Ah, yeah, I've heard of it, didn't know it was called AML.

odd knot
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Advance Mod Loader

dull hawk
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Not surprised it is named that.

odd knot
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lol

west surge
dull hawk
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Well, that is something apparently in development as of last month.

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Well, was up until.

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It seems like they abandoned it up until Lethal Company (a Unity Mono game) became big, and then reabandoned it.

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Actually, maybe not, they have a lot of contributions in private repositories.

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Idk.

tropic gull
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yooooo the beta of this is finally out????!!

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good job !!

dull hawk
dull hawk
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LethalModManager v0.1.5

  • Fixed the bottom left version to change every time I update LMM.
  • Fixed empty mod folders after deleting a mod.
  • Changed it to disable the delete/disable button if it fails. (This usually happens for APIs that have dependents.)
  • Fixed it where if you click Disable Mod, it will change to Enable Mod.
  • Fixed "improper" manual installs breaking LMM and quite possibly LMM's mod sync.
  • Set priority for the hosting menu to show up last if another mod happens to use the host button as well. (cough AC cough)
  • Fixed an issue when rehosting a lobby wouldn't show the mods before confirming, which would mean no mods are required. (This also shows your last chosen RPO settings, but only if you didn't close out the game, a future update will cache it per mod later on.)
  • Profile switching no longer has offsets left from previously selected profiles.
  • Fixed issues with profile switching.
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Fixed a lot of things.

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@quick glade, this version should fix any issues you had before.

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@odd knot, I didn't actually test with AC, but it may of fixed compatibility, I don't really know.

pallid solstice
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Now I wish this mod was a basic thing for every lobby, it would make it so much easier to find players with mods

quick glade
dull hawk
surreal cove
dull hawk
surreal cove
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I feel like we should spread the word when it’s full release. A lot of people don’t know the difference between beta and full release, and think beta represents the final product

dull hawk
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Yeah.

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For the first time in forever...

glossy kernel
dull hawk
burnt sky
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my thing is broken, it also won't search right

dull hawk
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Did you wait a moment?

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Ah, wait, yeah, that doesn't look right still.

burnt sky
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fixed it by getting rid of lethal mod manager and reinstalling but still interested in what may have caused this, also the global had next to no mod info, and yes it stayed like that

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only 10 pages of mods in the global lol

dull hawk
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Uh, that's weird.

burnt sky
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personal theory was updating to 0.1.5 on thunderstore then opening the game, since the main directory still had 0.1.4 installed it prob broke

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as you can see in picture

dull hawk
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Honestly no idea, you never manually installed it, right?

burnt sky
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nope, just used it to install to main directory so when i open game through steam it would have my mods

dull hawk
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Hm, alrighty.

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If this happens again, please refrain from reopening Lethal Company before sending me the log file provided by BepInEx.

burnt sky
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alr, btw any plans to have lethalmodmanager update itself?

dull hawk
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Yeah, I actually just talked about that last night.

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Soon I will have it update itself across all profiles automatically with an option to opt out just in case LMM breaks itself and people need to revert.

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I might even do a custom system to update to whatever version I have set somewhere that it calls out to.

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I think Github might have something I can do with that.

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I'd have to look into it.

burnt sky
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ya, a mod like this would be able to self regulate

dull hawk
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That way if LMM does break, I can revert people back.

dull hawk
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It would also really help people out so that they don't have to handle much by themselves.

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Along with helping me out because I don't want to bother with people still playing with an old version of LMM complaining about something being broken. Lol

burnt sky
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agreed

dull hawk
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but yeah, I got a few more things to do before I can get there.

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I'm also working on simplifying a bit more of the UI.

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Mainly when downloading.

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Along with showing the status of certain mods more clearly rather than some colored borders or darkened bodies.

burnt sky
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nvm im still broken, might be smthn on my end

dull hawk
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Hm, send me the log.

burnt sky
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only like 120 mods

dull hawk
burnt sky
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doesn't change regardless of how much i wait or switch tabs'

dull hawk
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Have you switched profiles at all?

burnt sky
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i can try that, but no i have not

dull hawk
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Go ahead and try it, I can't see any errors in here.

burnt sky
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just to not i completely reinstalled from scratch so i'm not sure if that's supposed to happen either way, also didn't fix anythin

dull hawk
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That's weird...

burnt sky
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also as i have mentioned a few times but with a better example most mods aren't registered

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and cannot be found

dull hawk
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uh

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Suddenly I'm having the same problem as well.

burnt sky
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perhaps a thunderstore issue?

dull hawk
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This is weird.

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Idk.

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I think so.

burnt sky
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also i cant join lobbies while on lethalmodmanager, but anyone can join me

dull hawk
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Regular lobbies or mod synced lobbies?

burnt sky
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any, error occurred

dull hawk
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Hm, weird.

burnt sky
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but that was before all this so take it with a grain of salt, i cant try rn boutta hop on with some pals

dull hawk
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Yeah, this isn't making sense.

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It wasn't anything I did apparently.

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I tested v0.1.3-v0.1.6 (unreleased) and they all show the same results.

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I think I might know what it is, not sure.

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YEP

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NOT WHAT I WAS JUST THINKING, BUT AN IDEA OF WHAT IT WAS AT FIRST.

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I'll just post this for those that want the error. Lol

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I was literally debating on the night of release about switching it to a long, but I'm like, nah, no mods have yet to get to that point yet, LITERALLY NOT EVEN A WEEK LATER.

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I had no reason not to just make it a long.

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Everything works again.

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Let's see the perpetrator.

burnt sky
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hey nice, patch v0.1.5.5

dull hawk
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Are you... oml

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RACOON VIDEOS BROKE IT, WOW.

burnt sky
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crazy out here in the modding community

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5 gb of racoon videos out here makin you look like zeekerz 80 item limit

unreal vault
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5 gb concern

dull hawk
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Well, v0.1.6 can now handle mods up to 8EBs big.

west surge
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if i download a modcode and it starts to download a 5gb racoon file im just killing the author of the mod

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ngl

dull hawk
burnt sky
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hey new project who wants to help me design a big modpack? im tryna get it under 10EB for maximum performance

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@ me

burnt sky
dull hawk
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Yep.

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LethalModManager v0.1.6

  • Every previous version of LethalModManager was broken because of one mod: FunnyRacoonVideo by TeamRacoon.
  • It was my fault for having the file size be limited to 32 bits (~4GBs), so the parser BROKE because of 5GBs OF RACOON VIDEOS. (I legit debated on switching it to 64 bit numbers because of the possibility on the night of beta release, but didn't because I didn't know if it would end up using too much more memory- p.s.: it didn't, testing does miracles, I should do it more.
  • LethalModManager can now handle mods up to 8 exabytes using signed longs. (I'm pretty sure Thunderstore's servers aren't even this big.)
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LMM is already doing great so far, not even a week and LMM gets completely pummeled BY A 5GB RACCON VIDEO.

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You can't even make this stuff up, like WHAT.

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I seriously thought in cases where it would go over 4GB, it would just return infinite or NaN or just do anything other than erroring.

fathom citrus
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how do i tell which server is using lmm

mighty eagle
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Lmao, racoon videos

tender bolt
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8 exabytes???

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the fuck is an exabyte

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TF????

dull hawk
dull hawk
dull hawk
fathom citrus
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got it

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do you plan to like promote it or something

dull hawk
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Only the community can really do that.

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I'm one guy.

fathom citrus
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alright

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still an amazing mod manager

dull hawk
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But yeah, once it is to full release, I really want people to spread the word more and more. Right now it is incomplete.

dull hawk
pearl plover
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fwiw the limit is somewhere between 10-20GBs

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The limit can always be raised though

dull hawk
pearl plover
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why would you set it low

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low limits restrict the mods people can upload

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If you have a mod with uncompressed audio and textures, then it’ll be big

dull hawk
pearl plover
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Most don’t tend to go above 4GBs

dull hawk
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Yeah, they are usually 2GBs.

pearl plover
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I think it’s only hit 4GBs on Boneworks before

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Every other community caps around 1-2, yeah

dull hawk
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Yeah, I was expecting 4GBs to be the limit. Lol

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Also just because it is a simple number represented by an unsigned integer (2^32-1).

pearl plover
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Yeah but realistically it doesn’t mean anything

dull hawk
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Well, yeah.

pearl plover
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It’s not like we’re limited by byte size

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I’m sure there’s Skyrim mods that are larger than 4GBs

dull hawk
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Probably those 4k remaster mods. Lol

pearl plover
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TS is just prepared for a game with mods that kind of size

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Lmao bandwidth killers

dull hawk
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Eh, yeah, makes sense.

pearl plover
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I mean I guess put it another way

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It’s weirder for each community to have its own restriction on mod size

dull hawk
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Yeah.

burnt sky
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hey i'm guessing you already know but just making sure, when you search smthn the sorting doesn't work until you change it, it should be an ez fix but only you would know lol

dull hawk
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Ah, shoot, idk how I forgot that.

burnt sky
#

hey a friend of mine is attempting to join me and even tho i set my lobby to optional we cant seem to figure out how he can join with his mods without downloading mine, when he presses X it doesn't let him in lobby and install/launch with none enabled disables his mods.

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bout to do the unholy @dull hawk

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also for note all mods are qol and clientside

dull hawk
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I've yet to add the UI to properly introduce such feature, so you have to enable it to skip in this file.

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Set this to true.

burnt sky
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also ya it still doesn't work as the picture shows

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altho i did set it to preffered do i need to have the setting and run optional?

dull hawk
dull hawk
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wait no

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Never mind.

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Yeah, uh, I have no idea, we had somebody test it and it worked.

dull hawk
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There needs to either be NO required mods, or they have ALL required mods.

burnt sky
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alr, little weird that the setting is for the clients tho lol

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also, i'm guessing your plan is to eventually allow the host to individually decide which mods are required/optional ya?

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even if it is far future

dull hawk
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(and for them to remember that they have such setting enabled.)

burnt sky
#

ya mb didn't pay attention at all when writin that lol, i think i lost my train of thought when trying to ask if you were planning to allow clients to mix and match the mods of their current profile with the host's, only choosing to download some but still run their current ones ontop of those

dull hawk
#

The host just needs to set up which mods are required or other, whatever the other setting is determines if the client wants to download them or not.

dull hawk
#

An update will be coming out soon again, just been doing some cleaning and reorganization of my room and setups.

#

Along with friends getting out of school and some friends graduating.

keen radish
#

How does the mod communicate which mods need to be downloaded? Would it be possible to make the source a url/file rather than from the server host?

dull hawk
oblique marten
#

random suggestion from when I tested the mod out briefly, is it possible to put some placeholder text into the search box to make it clearer that it's a text box waiting for input?

#

I thought at first that it was just a spacer

dull hawk
oblique marten
#

ah, gotcha

#

and having it have an initial text content that gets erased when you click into it doesn't work either?

dull hawk
#

I just hit CTRL+A then Backspace real quick if I need to find something else.

#

Once I have the UI config stuff done, I'll probably add a bunch of settings for little behaviors like that.

oblique marten
#

oh, I didn't mean erasing the contents every time, just when the placeholder text is present

#

as an alternative to it being a built-in feature of your UI framework

dull hawk
#

OH, that, yeah, it would work.

#

I could program the functionality myself perfectly fine, just forgot about it.

oblique marten
#

gotcha

dull hawk
#

I'm used to that sort of thing already being apart of whatever framework I use, even Roblox Studio has the feature. LOL

burnt sky
#

kyxino my friend spartan says your hair smells nice

dull hawk
burnt sky
#

:>W

dull hawk
#

I just came up with a REALLY good idea. What if I added a notification for when a new mod synced lobby opens up??

hasty fog
#

just tried out mod sync for the first time with my group and it's not working for them

#

both of them are also unable to launch the game through steam now, here's the log for that

dull hawk
#

Does it just not launch or do they get into the game and something goes wrong?

hasty fog
#

it seems like the game says joining and then it freezes and crashes

dull hawk
#

Can I have a mod list?

hasty fog
#

as for my friends, i just had them launch with a fresh profile with only bepinex and LMM

dull hawk
#

Idk if they are even compatible with each other.

hasty fog
#

gonna be a week until we can play again

dull hawk
#

Ah, shoot, alright, thanks though.

dull hawk
#

Btw, I believe I forgot to have mentioned it here, but I've recently been screwed over by car insurance because they've forced me onto my parents' policy, which means I'm an additional $205 a month, so I will be busy with other things again as I need to make enough money as a sustainable job within two months or else I have to work retail.

#

I'm currently working on 2-3 games that should hopefully mitigate that as much as possible.

#

If they do really well, I can continue on everything perfectly fine.

quiet jacinth
dull hawk
dull hawk
#

Jeez, great, now I barely have worked on this for quite a while.

burnt sky
#

i'm guessing eventually you will be able to use thunderstore codes for downloading modpacks on lethalmodmanager?

dull hawk
#

At least LMM seems to work enough for now.

burnt sky
#

ya, its still pretty much always my go to lol

dull hawk
#

Ah, nice, glad that it has been working well.

#

I've been setting up my Linkedin account, so hopefully I'll find a job soon.

#

Once I do and everything is settled, I'll be working on LMM again.

#

But for now, I got to work on cash grab games and find a job, maybe I'll get lucky with the games to make enough to not worry about a job.

burnt sky
#

alr wish you luck, ain't fast to set yourself up so just manage time with this last in priority lol

dull hawk
#

Yeahhh, I might have a better chance with the cash grab games than I do finding a job. I actually have a lot of resources for the games, but I barely have anything properly established to help me find a job.

dull hawk
#

V55 SPOILER: ||THE NEW COMPANY CRUISER?!?!?|| WHY'D I HAVE TO MAKE MONEY NOW??? THAT SEEMS AWESOME.

#

Mannn, how dare life be realistic for me. Lol

#

Anyway, is LethalModManager still holding up for everybody? I know a few people had some problems, but idk if they are still around.

surreal cove
#

Holding up fine, but I don’t really play lc much

dull hawk
#

Ah, nice.

sage socket
#

I haven't used it with friends yet just cause it doesn't have the features we need

#

Patiently waiting for you to make money

dull hawk
dull hawk
surreal cove
dull hawk
#

Because as you said, you're not that sure if that many people use AC anymore, and so am I.

surreal cove
#

intresting

#

only thing is the reputation

#

with the drama that happened, if there are mods that are incompatible with AC< chances are devs wont make an update

west surge
# odd knot

Cool that I wasn't given a heads up about this

dull hawk
#

Oh, huh, interesting.

#

AFTER SO LONG, I FINALLY HAVE CURTAINS GUYS.

#

I'll show when it is bright out tomorrow.

#

I just got it all done, and it's night time.

burnt sky
#

nice

#

natural light is top tier

surreal cove
#

any updates?

#

@dull hawk

dull hawk
# surreal cove any updates?

Unfortunately not, and the dude I work for might literally die because of the hurricane heading almost as directly as possible for his area that can't even be evacuated, so yeah...

#

Hopefully he'll be fine, but also hopefully I don't need to find a new job.

#

If anything, the first mod I'm working on when I can will be LethalUtilities because LethalModManager is a bit too niche.

#

Luckily maintenance is non-existent because everything is one and done when it comes to bugs and issues, but the problem is that I still haven't ironed out the entire thing because I had to dip for work.

wicked arch
#

I hope all turns out well on your side during this situation, same goes for the guy you work for, I wouldn't wish that on anyone.

dull hawk
wicked arch
#

That's the spirit! Best of luck out there 🫡 ♥️

dull hawk
#

Haha, thanks, not really any spirit, I just somehow always pull through, probably because I can always make money doing game dev one way or another.

full ether
surreal cove
dull hawk
#

Yeah, luckily it seems like Milton has downgraded a lot, hopefully it was soon enough since it did go back up to a category 5 right before hitting land, and my boss is like 25 miles inland.

dull hawk
surreal cove
#

I see

dull hawk
#

Oh, right, yeah, he is good (it seems), it just barely missed him, but obviously Florida needs some time to rebuild.