#Diversity

1 messages · Page 23 of 1

torpid geyser
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after some tests with only diversity resonance and imperium I don't have the same error as you, everything seems to work with the ghost girl

errant flume
torpid geyser
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I am also testing the bracken by the way, can you confirm for me what the problems are with the diversity bracken?

astral magnet
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I think flashlight dimming is kinda wonky, and the rare voice line that plays when a bracken angered via appy/breaker kills someone doesn't play

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Breaker anger might be busted, but I didn't test it very closely

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Personal space seems(?) functional on a surface level for both host and client but I haven't tested all the death pits/the exit door

errant flume
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Personal Space has the same desync issues it's always had in Multi where after a while it doesn't generate and the Bracken keeps hugging a player making them invincible

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Also iirc I saw someone say you can't escape it rn

astral magnet
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Pre sure the message on radar is host-only when looking at someone who's in there

errant flume
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At this rate I would just remove the Personal Space feature

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It's been broken since like

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Diversity's inception

astral magnet
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you mean like if you're playing a while it just. stops spawning and you get the "fails to teleport people in there and softlocks" bug it used to have with clients?

errant flume
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So everytime the Personal Space breaks, some player will become invincible from the start of the round like automatically

astral magnet
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what concern

errant flume
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Yeah it's not the most well done feature

astral magnet
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jesus yikes

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I assume still fixable just really difficult

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maybe s1ck could figure smth out once he has the project?

torpid geyser
safe bluff
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@vestal ore figure it out ty

astral magnet
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Once he has the project

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Not right now 😭

errant flume
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I'm ngl I see s1ckboy probably just outright removing it if Chaos doesn't

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since it's been broken for ages

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It's not really a feature worth trying to salvage or fix imo

astral magnet
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I was under the impression bracken couldn't take anyone in there at all after bringing one person in there

errant flume
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All due rspect to Chaos for trying to fix it constantly but yeah

torpid geyser
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the apparatus which annoys the bracken works very correctly after solo tests

astral magnet
errant flume
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it always ends up having the same Multiplayer issues, I think it's just meant for solo play or smth from a design standpoint

astral magnet
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It's been an advertised feature of the mod since forever

errant flume
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Idk

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I'm just a bit bitter over the mod always being severely busted

astral magnet
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i'm sure there's someone out there that likes the idea but can't use diversity for it because. y'know

errant flume
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It's one of my favorite mods but then half of it never working just is like

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Meh what's the point anymore

astral magnet
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understandable

errant flume
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Yeah it also is kinda heavy cus of GraphicsAPI

torpid geyser
errant flume
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Which speaking of GraphicsAPI since it's messing with HDRP I'm surprised it was not updated

astral magnet
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dunno if it's specifically graphicsapi or the custom passes diversity uses graphicsapi for

errant flume
astral magnet
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but either way could use optimisation

errant flume
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Ye

astral magnet
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assuming that's possible idk shit about custom passes and graphicsapi's internals

astral magnet
errant flume
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Yeah it's a good mod, I just don't like that it has so much wrong with it

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Makes me sad

torpid geyser
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I'll see even if I can't use all of them I would at least like to be able to play with the Bracken Revamp and the Walker

astral magnet
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the day diversity is 100% functional no (major) bugs perfectly optimised will be a good day

errant flume
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We got a fix for the Watcher soft locking the game, surprise ManualCameraRenderer.LateUpdate() errors every frame upon ye lol

astral magnet
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idt there's anything else trying to do what diversity does so

errant flume
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Ye

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It's a really nice, unique mod

astral magnet
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Yeah

torpid geyser
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I don't know of any other mods that change vanilla enemies like diversity

opaque wind
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i tend to prefer em that way so they don't become over bearing, but go for it

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Oh nah I never heard any jokes about Bito or whatev, I was just being truthful to how I felt lol

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Thanks for the compliments fellas

errant flume
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Especially since at this point that's been well over a year at this point if it was due to that, I don't really like the person I was a year ago or the way I used to act back then and I've done a lot to improve myself and try and handle situations better cus I dislike how I was at the time a lot

vestal ore
vestal ore
narrow echo
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yo s1ckboy when the walker catches up to me for the 7th time (escaped stairs twice) i get a notif on my phone that i failed the semester and christmas is kinda soon can you fix my grades

errant flume
vestal ore
vestal ore
narrow echo
wise python
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Is Bracken Personal space broken? I didn't notice anything besides that only the first player that dies by the Bracken is send to the bracken space.

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And red text is host only

astral magnet
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Last I tested it before the current update it was escapable but the hud associated with the escape door was busted and wouldn't show

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you had to mash e on the door to leave but the hud that indicated that was missing

wise python
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I noticed a few times logs errors about the watcher and the walker.

astral magnet
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also allegedly the personal space might fail to spawn in sometimes

astral magnet
wise python
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It looks like a few vents only the host can see and even if you are a client you still can die for the watcher.

astral magnet
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weird

gray leaf
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Only first player is sent

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Everyone else dies

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You only get one chance

unkempt narwhal
wise python
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Ghost Girl Revamp isn't working too?

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Or is it a mod conflict?

torpid geyser
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It working for me

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Which feature dont work for you ?

wise python
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Its working

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Just asking

wise python
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this option doesn't work. I put 0 and the bracken still could turn off nearby lights

torpid geyser
mighty bone
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lmao

wise python
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my friend was able to survive the bracken space

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normal gameplay

astral magnet
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Huh

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Maybe smth else was breaking it then

wise python
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This time I didn't change max players count and the walker still log errors

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I didn't notice anything until see the logs

errant flume
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We have an update, this mod was not what caused the ManualCameraRenderer.LateUpdate() spam, it appears to be an issue with something else acting odd

wise python
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You are able to teleport the host from bracken space, clients are unable to be teleported while in bracken space

wise python
unreal yew
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"im movin this"

crude dirge
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hoarding bugs can push some monsters for some reason

astral magnet
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yea, it's smth i've seen a bunch

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i'd be concerned if slimes could still carry babies

bold gulch
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ah yes the legendary slime+baby dance

wise python
astral magnet
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maybe slime picked up one of their scraps or smth? idk

narrow echo
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i remember this happening so i disabled the slime thing

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but if thats fixed ill re-enable

astral magnet
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They used to be able to, idk if they still do

narrow echo
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doesnt beat whatever harbringer is doing tho

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[Harbinger Scripts 1.0.0]: 1421.12 ms

tacit belfry
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ogopogo is so big and fat

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he takes long to load

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Wait im fucking stupid

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i thought that said biodiversity

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someone throw tomatos at me

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i was gonna say i wouldnt expect that from biod

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@opaque wind yoy can kill me now mr biod

opaque wind
opaque wind
tacit belfry
wise python
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Vents can spawn behind shelfs from manor interior. So you can't see the watcher but the watcher can see you.

thin oxide
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Alwayz Watching...

chilly hearth
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this bug is still present

gray leaf
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?

indigo maple
# gray leaf

It got nuked off thundersore already. Guess someone was trying to take over it without permission.

vestal ore
indigo maple
wise python
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Is it intended for the centipede to be destroyed? After removing it from a player's head

torpid geyser
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yes

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i think

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it always happen

astral magnet
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I've never been able to see that mechanic in action but destroyed seems a bit much for prying a snare flea off someone's head barehanded

indigo maple
astral magnet
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I do wonder what the intended behaviour is but being able to nuke the snare flea instantly with just a bit of mashing on your friend is a bit overpowered so i doubt it

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Not the first time I've seen a wholeass feature be broken

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reminds me of bracken walkie thing

wise python
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I remember that it logged an error.

chilly hearth
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Can this be fixed for next updates?
Random.InitState is used too much it breaks other mods, like Lethal Moon Unlocks Discovery mode, which selects a random list of 5 or (configurable) moons when creating a lobby, with this mod enabled they are always the same

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i think it can be fixed by just using a local random number generator

wise python
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He is already trying to fix the mod itself.

wise python
wise python
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We didn't have morecompany. Maybe that problem is caused by latejoin?

errant flume
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All that stuff is for the Walker

narrow echo
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im kinda fine with most other random things breaking but weather is important

mighty bone
chilly hearth
safe bluff
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Iirc anyway

chilly hearth
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The mod is great, i also hardcoded things sometimes, he was probably having problems with randomness and pasted a lot of it

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but it should be easy to fix like mrov does

astral magnet
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so speaker guy and the walker use it then

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I guess in the former's case it's to randomise the lines? that prob explains why the lines tend to be different on each client tbh

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meanwhile walker has the stairs he's using it for and apparently seemingly his mind too? based on it being called by diversity's dungeon generator thingy

chilly hearth
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In the images i only showed 13 Random.InitState

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There are 24 in total

astral magnet
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oh god

chilly hearth
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if you download the source you can see them all (The link i sent with the images)

indigo maple
# astral magnet meanwhile walker has the stairs he's using it for and apparently seemingly his m...

Not sure if many people had discovered it but the Walker had another secret to him that sent players to another place that was a maze. Which would probably be the dungeon generator as it was pretty big and trippy. Was not easy pulling off getting sent there. I had helped him test the feature a long time ago, but I have never seen anyone actually talk about it after the remastered update dropped with it.

astral magnet
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Yeah it's comically hard to get into

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I tried poking about in there once it's interesting

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but i did account for that in that message

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"seemingly his mind too"

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since that's what the dungeon's supposed to be

indigo maple
astral magnet
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fair enough

astral magnet
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Yeah

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The doors are how you get into his mind

narrow echo
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yes

wise python
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Diversity breaks randomizer seed from butteryfixes and General Improvements

wise python
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ah

errant flume
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Bertogim made a recent report that explains what it’s doing if you scroll up a little

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@chilly hearth Is it fixable by disabling the Walker and Speaker guy or are other things using too?

chilly hearth
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I'm going to make a list of when Random.InitState is used

  1. Line 1310 - Always runs in -> HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")

  2. Line 1330 - Always runs in-> HarmonyPatch(typeof(RoundManager), "FinishGeneratingNewLevelClientRpc")

  3. Line 2013 - Runs if BrakenPersonnalSpace and BrakenRevamp is enabled -> [HarmonyPatch(typeof(RoundManager), "FinishGeneratingLevel")]

  4. Line 2141 - Runs if Voice lines is enabled -> Start() -> SetupGame() -> SetSpeakerLines()

  5. Line 2143 - Runs if Voice lines is enabled -> Start() -> SetupGame() -> SetSpeakerLines()

  6. Line 2145 - Runs if Voice lines is enabled -> Start() -> SetupGame() -> SetSpeakerLines()

  7. Line 4131 - Runs if Voice lines is enabled -> [HarmonyPatch(typeof(StartOfRound), "ResetShip")]

  8. Line 4133 - Runs if Voice lines is enabled -> [HarmonyPatch(typeof(StartOfRound), "ResetShip")]

  9. Line 4135 - Runs if Voice lines is enabled -> [HarmonyPatch(typeof(StartOfRound), "ResetShip")]

  10. Line 4193 - Runs if Voice lines is enabled -> [HarmonyPatch(typeof(StartOfRound), "Update")]

  11. Line 11205 - Idk if always or only is when Walker is enabled -> StairsManager.Start()

  12. Line 11207 - Idk if always or only is when Walker is enabled -> StairsManager.Start()

  13. Line 11209 - Idk if always or only is when Walker is enabled -> StairsManager.Start()

  14. Line 11211 - Idk if always or only is when Walker is enabled -> StairsManager.Start()

  15. Line 11213 - Idk if always or only is when Walker is enabled -> StairsManager.Start()

  16. Line 11215 - Idk if always or only is when Walker is enabled -> StairsManager.Start()

  17. Line 11217 - Idk if always or only is when Walker is enabled -> StairsManager.Start()

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  1. Line 11585 - Idk if always or only is when Walker is enabled -> StairTeleporter.OnTriggerEnter -> StairsManager.SetFloor -> SetAnomalies
  2. Line 11602 - Idk if always or only is when Walker is enabled -> ... -> StairsManager.SetStairsLayout()
  3. Line 11634 - Idk if always or only is when Walker is enabled -> ... -> StairsManager.SetStairsObjects()
  4. Line 11667 - Idk if always or only is when Walker is enabled -> ... -> StairsManager.RollChanceBasedOnFloorSeed()
  5. Line 11673 - Idk if always or only is when Walker is enabled -> ... -> StairsManager.RollChanceBasedOnFloorSeedOnSetFloor()
  6. Line 11679 - Idk if always or only is when Walker is enabled -> ... -> StairsManager.RollChanceWithOffset()
  7. Line 11685 - Idk if always or only is when Walker is enabled -> ... -> StairsManager.RollChanceWithOffsetOnSetFloor()
errant flume
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@thin oxide Just wondering if you can confirm this or not

chilly hearth
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Idk the first 2 always run independently of the settings

thin oxide
sonic valley
#

Anyone else have the floppy disk, computer, and posters just randomly decide to no longer appear, like ever? I haven't changed any configs and did a full reinstall + save wipe. No longer get the boot cutscenes on fresh saves either.

sonic valley
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I'm gonna guess this is just Diversity being Diversity. Maybe I did change a config somewhere and it triggered some weird incompat. I just wanted to know why all of these things vanished suddenly, as how tf could posters & cutscenes be related.

But just learned I have to turn posters off anyway, so done that and added no floppy. Hopefully no other mod/config has screwed Diversity entirely, I'll have to test.

narrow echo
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yeah so diversitys kinda in life support atm

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heres how you make the mod work properly, part of it at least

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  • disable posters. this breaks everything
  • install diversitynofloppy. the floppy disk thing kills performance and is super bugged
  • install nichetweaks and config it if you're going to disable the vent watcher, otherwise the game will softlock when trying to start a game
  • keep an eye on the hydrogere & bracken revamps. if anything weird happens with those two enemies, or hydrogeres start moving maneaters, its those 2 you gotta turn off
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diveristynofloppy also removes the computer

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for that content youll just have to join the wait on an update

sonic valley
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Gotcha. I'm just trying to troubleshoot at the moment why the computer, disk, and posters suddenly vanished before anything was changed at all.

narrow echo
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no idea

sonic valley
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Perhaps it has something to do with turning on the global shutoff in JLL?

narrow echo
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only thing i got in mind is you somehow had the config files or diversitynofloppy installed beforehand

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but i doubt it was something weird like that

sonic valley
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This'll bother me a lot with my OCD, I have to figure out the cause of that before anything else lol.

narrow echo
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i suggest not looking too much into it

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its a miracle the mod works in v73 and even before then

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there are mods that break stuff the most unexpectedly too

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the shrimp enemy breaks the ship monitor and suits for no apparent reason

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if its not actively maintained i wouldn tmake a huge effort

sonic valley
narrow echo
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close tho

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watcher has 2 issues

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  1. weights dont work, you cant change the frequency of watcher's spawning
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  1. disabling the watcher via diversity's config cuases a softlock whenever the ship lands, so you need nichetweaks
sonic valley
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Ah, gotcha gotcha.

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Update on my og problem: I just reset all my configs which I was planning to do anyway and the floppy/posters reappeared. So some config setting in some mod must've caused it.

I don't care enough to troubleshoot it, but I needed to know it wasn't diversity itself; well, it is, but you know what I mean lol.

narrow echo
#

congrats

wise python
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Any news?

solid raptor
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daily diversity news:
there is no news

astral magnet
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I assume chaos is busy as he often is

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I hope stuff's going okay for him

light jasper
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at least atm it is in a playable state

gray leaf
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Oof

bitter pumice
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Update is being worked on but is not priority

errant flume
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I don’t think he’s working on the mod at all iirc, last I spoke to him he mentioned primarily doing lots of AFK grinding in Where Winds Meet and working on his game

solid raptor
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why was that the first thing you mentioned him doing

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lol

solid raptor
azure wedge
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I am alive guys. Like Luni said, I've been mega focused on the game. (And got addicted to WWM on the way LOL)

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Boutta head to be but tomorrow I'm preparing everything to hand it over to s1ckboy

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And I'll just leave this here...

crude dirge
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If the diversity mod is so good why isn't it a standalone game?

potent otter
thorn drift
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how does the watcher work?

native wadi
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i think it relocates after attacking?

thorn drift
native wadi
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theres no way to kill it greed

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just run if you see him

native wadi
astral magnet
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You can hear it breathing also

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If you don't value your life whacking it with a shovel has a chance of forcing it to relocate too

astral magnet
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but you're probably safer just keeping an eye and ear out, or simply being sus of every vent and keeping a wide berth/running and jumping over

potent otter
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mu? you're here? and not typing in spoilers?

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||you lost the game||

astral magnet
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bruh

gray leaf
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||bruh||

vestal ore
wise python
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Vents can spawn behind shelves in the manor be careful too

gray leaf
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omg poor leubes

crude dirge
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They unredacted the diversity files

azure wedge
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👀

astral magnet
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man I can't wait to figure out the full lore I've already learned so much through the discs and conversations here

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It's a shame it's all so out of the way I think it's dope

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wait you're actively ingame and testing what

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I can't wait to get my hands on it now that I like. stream stuff

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It seems like it'll be a blast

errant flume
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I don’t expect it to still be for a while yet tbh

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Lol

astral magnet
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Yea I wasn't expecting it to be anytime soon

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Hell I kinda hope we don't get it until i'm at least finished college

errant flume
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I’m glad to see progress being done though

astral magnet
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so I have more time to play it

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Yeah

errant flume
astral magnet
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few months

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This is my last semester

errant flume
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You graduate this year?

astral magnet
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Yeah

errant flume
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Nice

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Maybe you can stop being dead and we can play games again finally after that

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Lmao

astral magnet
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maybe

azure wedge
azure wedge
astral magnet
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Hell yeah

crude dirge
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super excited for it

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Will it have similar themes to the mod or is it just the name thats shared?

azure wedge
crude dirge
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Obviously wont release for quite a while but very excited for it yoiled

azure wedge
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And s1ckboy has the project files and will be working on maintaining the mod for the meanwhile

azure wedge
astral magnet
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Like I know it's multiplayer but that's about it

astral magnet
azure wedge
#

A lil sypnosis I wrote for the meanwhile:

Diversity is a horror, co-op story driven game about the apocalypse created by a company called "Diversity". The reason behind it was never known, whether it was intentional or not. You managed to survive in a bunker owned by Bunk-Corp, an affiliate of "Diversity". All that matters now is your own survival...

astral magnet
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:o story-based

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I'm just hoping multiplayer won't dampen atmosphere too bad

crude dirge
astral magnet
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LMAO

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lmfao imagine

azure wedge
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LMFAO

astral magnet
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this is like potential actual spoilers ||Isn't the walker's deal to avoid direct physical harm? Anything that results from the mental harm he specialises in is fair game but bro does not directly kill you||

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||If anything speaker guy probably has the most beef with john diversity and the means to kill him but that likely already happened||

azure wedge
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What if

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I add fishing to the game?

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LMFAO

astral magnet
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lmao what

azure wedge
astral magnet
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||Watch the fish be former diversity experiements too||

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||They just chinese water torture them until they became fish||

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||or smth like that idk||

crude dirge
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i think there was a game that added a keybind to pull up a cute cat picture in your hand for people who found the game too scary

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add that, or maybe like a cat photo item you can find and keep

azure wedge
astral magnet
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||Tbh thalassophobia is a very real fear that exists my dumb idea could actually work ngl||

crude dirge
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then have it be changed to something horrific when you inevitably get sent to the 900th pocket room

astral magnet
azure wedge
astral magnet
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ah yeah true

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I still feel like I gotta come up with more lines for that

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lmao

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whenever am able

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Y'know actually it just occurred to me to ask

azure wedge
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Well I am not at the point of the game yet

crude dirge
azure wedge
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VA stuff wil be mostly at the end

astral magnet
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||What fear, if any, does the walker even represent? like. the other monsters lethal and otherwise are pretty clear-cut but the walker lost his daughter and went on the longest fucking hike slowly losing his mind to fucked up and evil monster transformation cocktail to get revenge, if I'm not mistaken?||

astral magnet
azure wedge
astral magnet
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||yea I feel like that's a bit too forward he'd probably be a bit more extra/mental trauma about it than that||

azure wedge
astral magnet
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||Ohh makes sense||

crude dirge
astral magnet
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||Too much shit happened to him for him to be just the one fear||

astral magnet
astral magnet
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yea fair lmao

crude dirge
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||Makes you think your friend is a monster, giving you the means and the ability to "defend" yourself.||

astral magnet
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||Tbh I think that was something that was discussed in the past, him bullying players into turning on their friends||

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||This could be an extra layer on that?||

crude dirge
#

||Hello, Sigurd 2. I'll happy let you go if you kill your friend.||

astral magnet
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||nah he'd be more like. a nagging voice in their head||

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||with maybe a sprinkling of the general sense of dread/anxiety he exudes naturally||

crude dirge
astral magnet
#

LMOA

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imagine

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💀

azure wedge
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Don't mind the file name LMAO

astral magnet
#

You posted that here?

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had no idea

azure wedge
crude dirge
#

Adding that to my ASMR playlist to help me sleep :p

astral magnet
#

LMFAO

azure wedge
astral magnet
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||"aw man this asmr is great i love sleeping in this stairwell"||
||"h o l y s h i t j u s t w a l k a l r e a d y"||

azure wedge
#

LMFAOOOOO

crude dirge
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The stairwell should've made you walk upwards to increase torment tenfold

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going up stairs is equivalent to thousands of years of torture compared to going down stairs

azure wedge
astral magnet
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||He already bullies the shit out of you idk if he needs to make the actual stair walking worse||

azure wedge
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Goes all the way down, then sees a wall written: "Gotta go back to exit"

astral magnet
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||Aren't the stairs too long for a human to feasibly go all the way to the bottom||

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||like. canonically||

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||Unless bro stole the fucked up evil diversity monster cocktail either their legs mind or both are gonna give out long before they get anywhere near that point||

crude dirge
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Y'know those really hard to climb ramps with water and stuff on game shows, why hasn't the walker made one of those yet

azure wedge
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I mean like I said before... ||Couple entities can make it all the way down...||

crude dirge
astral magnet
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LFMAO

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||Again he specialises in purely mental torture I don't think tossing balls would be ideal||

crude dirge
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He makes your socks wet and puts lego on the stairs

astral magnet
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||If anything he could probably make you hallucinate that?||

azure wedge
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Makes you rock climb 100 miles

astral magnet
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||Why stairs anyway what's stopping him from relocating to literally anywhere else||

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||unless the stairs were where his comically long hike took place?||

azure wedge
#

LMFAO

crude dirge
astral magnet
#

LMAO

azure wedge
astral magnet
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||oh boy can't wait for the "walker's moving truck" level||

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||it'll be so peam||

azure wedge
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Walker plays you a beautiful piano piece

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I was actually playing the piano a bit earlier

astral magnet
#

sounds nice! i like

azure wedge
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Thank youuuu

light jasper
#

SCP Redacted are back again :]

crude dirge
#

They released the walker files

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█████████████████████████████████████████████████████████████████ Watcher ██████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ Island██████████████████████████████████████████████████████████████████

astral magnet
#

why are you noting that down concern

azure wedge
vestal ore
astral magnet
#

okay understandable 👍

halcyon violet
#

God.. reading through this chat and actually seeing you play your game on discord makes me hella excited for the future of Diversity, @azure wedge

vestal ore
#

Cant wait to see the official announcement one day for early access on steam 🔥 CatJamFast

vestal ore
errant flume
#

Get to work

vestal ore
azure wedge
errant flume
#

They have been slowly reported lol

#

Idk if Chaos marked any of them down

errant flume
#

😅

azure wedge
#

I forgot to mention them

#

But there's a bunch of fixes done to the files I sent him already

errant flume
#

Ah neat

azure wedge
#

Yeeeee

#

Poster issue hasn't been fixed though

vestal ore
#

I know there was something about floppy disk

azure wedge
#

For that I just gotta remove the network object I forgot to remove on the posters...

errant flume
#

It was that you couldn't disable it and still required that mod that Voxx made, idk if he already added that

azure wedge
azure wedge
vestal ore
astral magnet
#

Lemme think back on everything, please lmk if I missed smth/provide extra detail where I missed stuff

  • Walker mind needs fine-tuning so that it's easier to get into without fudging configs to make walker manifest often and take ages to stairs you
  • Relevant dungeon for above should be generated async because it causes freezing while loading into moons atp
  • Watcher, unless already fixed by chaos, needs the testing thing turned off that guarantees it, and whatever's causing it to brick games by disabling it fixed
  • Bracken unsure of the current state. Check flashlight dimming, light flickering, personal space on both host/client thoroughly, radar camera on someone in personal space, fix walkie voice line on kill with appy anger
  • Ghost girl maybe optimise custom pass used for isolation effect
  • Check hygrodere for jank with picking up items - does it still pick up babies?
  • Check snare flea, i think that had issues at one point but idk what exactly
  • Network speaker voice lines so everyone hears the same thing
  • Optimise sound visualiser on floppy reader so it's not constantly computing even when not in use, also config to disable it
  • Mod re-initialises rng in several places and breaks the rng of a lot of other mods. Maybe figure out where this happens and how to fix it
#

oh also

  • Door into walker mind (the odd door) still spawns when walker is disabled iirc, if this is no longer the case then good but it should not persist in that scenario
#
  • I've seen an extremely rare issue where the save file that determines if the mod's intro cutscene has been viewed or not can get corrupted and prevent the game from loading properly until it's cleared somehow. maybe get an error check on that?
#

Trying to think of any more I'll mention them if they occur

#
  • obv the posters thing just for completion's sake kill the networkobject if not done already
#
  • walker mind could use more content than a floppy disc but that's for after mod is fixed
#

Spore lizard and menu music are afaik the only things I can guarantee 100% work right

#

Speaker guy is fine too just needs networking imo

#

unless there's other stuff going on behind the scenes

#

maybe a line he never says or smth

#

He's among the things re-initialising rng so I wouldn't be surprised if that's causing something secretly

safe bluff
#

you forgot

#

and

astral magnet
#

ah yeah of course

#

i remember running into

#

like. ages ago

#

I should've mentioned it lmao

errant flume
#

Also there was the one issue Bertogim brought up as well right, where it was forcing tons of fields to be static or smth?

astral magnet
#

Ik the stairs does some post-processing same with the hallucination/mind filter but afaik the ghost girl isolation pass is the main one in regards to being heavy?

#

Idk if it was that but I mentioned reinitialisation of rng

#

That was smth he mentioned

#

Idk if it's exactly that but it was an rng-based issue

errant flume
#

Yeah

astral magnet
errant flume
astral magnet
#

maybe? It's not something I considered since the save corruption issue is super rare and it's a once ever thing unless you use the option to make it always play

errant flume
#

It’s cool to experience at least once but yeah I can imagine it being annoying to replay

astral magnet
#

But having a means to bypass it if theoretical error check fails could be nice

wise python
#

You can teleport the host from bracken space

#

Client doesn't happen that

astral magnet
#

like with the teleporter?

wise python
#

Yes

astral magnet
#

Afaik not being able to use the teleporter to leave places like the bracken space and walker stairs and maybe also mind was intentional

#

That is a weird issue ig add to pile

safe bluff
#

Which, some people have complained about that causing issues before

wise python
#

Idk if its a problem but snare fleas will die when take out from a players head

#

And the red text only the host can see

errant flume
astral magnet
#

but wasn't sure if fixed yet

astral magnet
#

had no idea

#

Prob a less scuffed way to change the post-processing then for those effects

errant flume
#

With the Sponge shader it might not even be needed anymore, I think the main issue was that the vanilla post processing would get disabled so he essentially reinjected it in a sorta scuffed way iirc

#

I can’t say for certain though if that’s what it was, that memory happens to be rather fragmented and greyed out for me

wise python
#

A few vents only the host can see, and some vents can spawn behind shelves and boxes from the manor and mineshaft. And the watcher hand shadow can be see behind the vent.

astral magnet
#

ig add that to pile also

errant flume
#

In other words, Skitts broke the mod and needs to get to work

astral magnet
#

what

#

💀

#

also "skies"

#

not what i'm called lmao

errant flume
#

Mobile typo I quickly fixed it

astral magnet
#

fair enough

safe bluff
#

Ok skies

wise python
#

Idk why some playthroughs never log this error or what causes it, but sometimes it logs this error about the walker.

astral magnet
#

ah yeah this is worth investigating too though idk what'd cause it

#

prob a conflict or smth idk

azure wedge
potent otter
#

Diversity 👀
Lime the mod from lethal company

safe bluff
#

Hell yeah I love Diversity, that ogopogo guy is so good

bold gulch
#

cant believe diversity is real
cant wait to gamble in the casino with maneater

azure wedge
thin oxide
#

redwood fire

safe bluff
potent otter
vestal ore
azure wedge
tight coral
azure wedge
tight coral
azure wedge
restive cave
#

Might be an obvious answer but does everything in this mod function?

gray leaf
#

No

crude dirge
#

Isnt there like a laundry list of things you need to disable for the mod to work?

#

Plus DiversityNoFloopy is needed

#

Chaos isnt working on the mod anymore from what I understand, instead working on the diversity game. S1ckboy is going to be the new maintainer soon :p

astral magnet
#

At minimum the most game-breaking things are the posters and the lack of the watcher

#

Former you can just disable latter you'll have to either deal with it being everywhere or get nichetweaks to disable it without breaking everything

#

But there's so much more of the mod that just does not work at all rn

#

with a side of it also breaks some other mods because yes

potent otter
#

Mumumu

astral magnet
#

hi kiszont

potent otter
#

Wrong

astral magnet
#

sorry i made a typo

#

kiszony

potent otter
#

||lets talk in spoilers and insult ultrakill players||

#

||you lost the game||

astral magnet
#

||why???????||

#

||also bruh||

potent otter
#

||hehehhehehhehehhehehhehehehe||

vestal ore
potent otter
#

Teehee

azure wedge
safe bluff
#

how'd you get a picture of my house

#

my bed is on the other side of that room

azure wedge
vestal ore
safe bluff
vestal ore
astral magnet
#

bathroom? concern

vestal ore
astral magnet
#

why's it got a generator in it

solid raptor
#

that's what powers all of diversity

tight coral
#

this is very

#

diverse

tight coral
astral magnet
azure wedge
#

What did I miss..?

wise python
#

the illusion of a bathroom

potent otter
thin obsidian
#

Are there any known incompatibilities?
I'm making a modpack and it would be helpful to know, thanks. ^^

crude dirge
#

/j
A good chunk of this mods features are broken. I wouldn’t recommend using it for now

#

A fix is being made by a new maintainer (eventually)

thin obsidian
#

Good to know, i remember the personal space of bracken in the v69 is be completely broke. then, maybe is continue broken, is so sad this mod look so nice.

thorn drift
#

Same with the watcher and the other thing

thin obsidian
thin obsidian
#

Is DiversityNoFloppy still necessary?

vestal ore
thin obsidian
weary maple
wise python
#

no nitro

gray leaf
#

No money poor leubes

wise python
#

Diversity breaks discounts too?

#

nevermind

wise python
azure wedge
#

I'mma just put this out here:

I am cooking some FIRE soundtracks for Diversity. (Of many genres too.)

bold gulch
astral magnet
#

lmao

craggy marten
#

Hey @azure wedge for some reason graphics Api causes like 20-30 fps drop

#

Even when diversity is disabled

#

I mean id imagine some fps drop would occur, but 20-30 is way too much

#

(Btw me and my mates love the new enemies u added, like srsly those enemies are the reason this mod is our favorite mod)

gray leaf
#

New....

#

Chaos is no longer working on the mod

wise python
#

its pikachu

gray leaf
#

S1ckboy is in the process of learning the mod

#

So he can maintain it!!

#

But will take quite a while

crude dirge
#

S1ckboy is picking up every sidequest to avoid working on dojo

#

Dojo will be added to DawnLib next update

gray leaf
#

Bro

#

At least dojo gets mentioned

#

Prison is so joever

wise python
#

Are you playing with diversity?

gray leaf
#

Who are you asking

wise python
#

you 🫵

gray leaf
#

WHO'S YOU

wise python
#

Im Yu

gray leaf
#

Haii Yu im you

astral magnet
#

i thought it was just diversity

gray leaf
#

oh that idk

#

diversity does depend on them so if one of them is not working correctly

#

how could they fix it

craggy marten
craggy marten
gray leaf
#

Awww

#

:(

craggy marten
#

Yea, it might just be diversity itself

#

Which technically is good news because other mods depend on graohicsapi

craggy marten
#

Ok, so i can confirm that diversity itself is the issue

#

And the fps drop is usually between 10-25 less than without diversity

wise python
#

Its bc of floppydisck

#

Disk

#

Use nofloppydiversity

astral magnet
#

The floppy disc reader runs an audio visualisation thing CONSTANTLY no matter if it's actually needed in the moment or not

gray leaf
#

Less the disc, more the mod itself barely hanging

astral magnet
#

So yeah get diversitynofloppy and see if your fps goes back up @craggy marten

#

There might still be other performance problems (and problems in general 😭) but the floppy disc reader should be the main offender

#

for fps at least

crude dirge
#

i opened up the floppy disc reader and there was this short yellow mouse thing that said he was learning to fix it

#

i couldnt understand what else he was saying since he kept just saying the word "pika" over and over again

astral magnet
#

Oh

craggy marten
#

Yeah....

astral magnet
#

Okay so it's something else then

#

I'm wondering exactly what now

craggy marten
#

I will still use the mod, but its a major drop in frames and should probably be looked jn to

#

019ce786-6ae9-93fd-22b4-bfdb31d9c9f2

#

This is the pack i use if the fps issues are only on my end

astral magnet
#

Afaik the floppy reader thing was found via someone doing a lil performance profiling

#

Idk how to do that magic myself it seems really annoying to set up

craggy marten
#

Any help is appreciated thx

astral magnet
#

not sure i'll be able to pick it out myself but if someone else is that'd prob be super helpful for s1ckboy when he gets to working on the mod

safe bluff
astral magnet
#

okay yeah now i've found the tutorial you're right this doesn't seem too big a deal

#

Lemme

#

238 mods yikes

#

okay I'm seeing some potential issues with your pack even without running the profiler on it

#

Doorfix has its own problems right? I remember hearing buggy

#

Slimetamingfix might be either vanilla or another fix mod by now if it's deprecated

#

Correct if wrong

#

Yea you have butteryfixes, no need

#

rotate backwards seems like it'd be vanilla by now or otherwise unneeded? I've never seen that mod before

#

eh it's deprecated i wouldn't fuck with it

#

Betterbabies seems the type of thing v73 would've broken

#

Yeah dynamicjestercrank is a known performance hog

tight coral
#

Well I mean

#

The Jester is cranking its hog

astral magnet
#

LMAO

tight coral
#

It only makes sense gurhehhee

astral magnet
#

rest seems. fine?

#

tho I'll still profile with this anyway

#

once I set that up

gray leaf
#

Fps issues in this mod are well known and will get fixed when the time comes

#

Haiii

#

Hi mu

#

How u doiing

wise python
astral magnet
#

Yea sounds about right

#

Replacing fpts with fptsdebug on my end before I do anything

#

soo I may or may not have completely fucked it

#

The game booted okay into debug unity but i ran into fog of death presumably because of whatever the fuck happened here

#

I made sure to get the debug version of fpts so idk what went wrong

safe bluff
#

Right, give me a second

#

You don't have the right debug version of fpts

astral magnet
#

wtf

#

I got the latest version off thunderstore do I need to find it elsewhere?

safe bluff
#

Iirc thunderstore one was never updated

#

Just replace the dll

astral magnet
#

wow

#

Gotcha

#

yup doesn't seem to have errored this time, ty!

safe bluff
#

Wawawa

astral magnet
#

okay, that was a lie

#

smth else was freaking out

#

lemme double-check logs

gray leaf
#

Wawawawawawawawa

astral magnet
#
[Warning:InjectionLibrary] Skipping plugins\qwbarch-MirageCore\onnxruntime_providers_shared.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Warning:InjectionLibrary] Skipping plugins\qwbarch-MirageCore\SileroVAD.API.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Warning:InjectionLibrary] Skipping plugins\qwbarch-OpusDotNet\opus.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.```
the fuck?
#

That seems like it'd screw smth up if mirage and its dependencies were clashing super hard with debug unity for some reason

#

Snowplaygrounds seems to be playing weird with this too

#

just profile it she said it'd be easy she said

#

i'm killing both mods

#

still getting fog of death

#
See "Script Serialization" page in the Unity Manual for further details.
Stack trace:
UnityEngine.Object.FindObjectsOfType[T] () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0001)
Anomalocaris.Enemy.AnomalocarisAI..ctor () (at C:/Users/Cooper Lynn/source/repos/Anomalocaris/Enemy/AnomalocarisAI.cs:16)
UnityEngine.AssetBundle:LoadAsset(String)
Anomalocaris.Plugin:Awake() (at C:/Users/Cooper Lynn/source/repos/Anomalocaris/Plugin.cs:29)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:DMD<BepInEx.Bootstrap.Chainloader::Start>()
MonoMod.Utils.DynamicMethodDefinition:Trampoline<BepInEx.Bootstrap.Chainloader::Start>?157589810()
AsyncLoggers.Patches.ChainloaderPatch:DetourStart(Action) (at ./Preloader/src/Patches/ChainloaderPatch.cs:42)
MonoMod.Utils.DynamicMethodDefinition:Hook<BepInEx.Bootstrap.Chainloader::Start>?1432087652()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()```
what the fuck
#

ig i'm killing anomalocaris too!!! :D

#

nestfix????? 😭

#

does nothing work in debug?

#

Oh this plugin is not allowed to call this method in that place fuck you

#

shotgun roulette

#

fucking. piggy's variety mod

#

Look if I seemingly gotta disable all these mods just to do the one bit of profiling what's even the point what if one of those mods is the reason the fps drops were happening

#

what the FUCK is echo curse

#

maybe borked by new weatherregistry idk

#

fucking legendweathers yeah no screw this shit i'm not disabling that i'm just gonna open the pack again and pray

#

Yeah I uh. I think I'm leaving this one to a professional chief 🥀

#

idk how to get this to work

#

019ce805-9fc7-8750-bf7f-7f05adbe4afb This is what I have so far, with the dll for fpts debug replaced with the one xu gave further up

safe bluff
#

Lol

#

This is why I don't use imperium with my profiling pack

#

I literally cant

astral magnet
astral magnet
safe bluff
#

It's just one script tries to do something it's not supposed to, errors out and breaks it

#

Same error you had basically

#

Best you can do is tell the Devs to fix it, it's a super easy fix anyway

astral magnet
#

When there's that many mods in the pack doing that shit it's like. man feels like whack-a-mole getting them all

safe bluff
#

Waiting for @gleaming jasper to push it :stab:

safe bluff
#

It's the errors from anomalocaris that are your issue

#

I wouldn't doubt if weather registry also does something it's not supposed to

astral magnet
#

ohh true

#

I'm gonna take a break for a second anyway then get back to bonking mods

safe bluff
#

Mrov codes how he likes, and doesn't really want to change that last time I talked to him about it iirc

astral magnet
#

until the pack opens

safe bluff
#

I haven't profiled in a while, but if new weather registry really is broken he's not gonna hear the end of it from me

astral magnet
#

this shit is doing wonders for my cortisol levels right now can't wait to go back to it /s

gleaming jasper
#

tldr?

astral magnet
#

Apparently xu made a pull request about changing smth you did weird so your mod works in debug unity

safe bluff
astral magnet
#

for profiling purposes

safe bluff
#

I didn't make a PR but the changes were so simple we already talked about em and u probably did em

astral magnet
#

or i could be lying but still an issue

#

zoom is among the many mods breaking under debug unity apparently

#
See "Script Serialization" page in the Unity Manual for further details.
Stack trace:
UnityEngine.AI.NavMeshPath..ctor () (at <faa9705810b043f39075cb0d17951192>:IL_0008)
DiversityRemastered.Monsters.LongBoiAI..ctor () (at <fad1116f15204d3d8a42f4c34ec158c2>:IL_0019)
UnityEngine.AssetBundle:LoadAllAssets()
JLL.API.JFileHelper:SearchAllBundles()
JLL.API.Compatability.LLLHelper:LLLBundlesLoaded()```
OH WOULD YOU LOOK AT THAT I HAVE TO DISABLE DIVERSITY
#

Y'KNOW. THE MOD I WAS TRYING TO CHECK FOR PERFORMANCE PROBLEMS IN THE FIRST PLACE

#

AWESOME!!!!!! SO COOL

gleaming jasper
astral magnet
#

...sorry trying to get profiling to run on this pack has been an experience

safe bluff
safe bluff
#

Following basic unity standards is not in the books for some of these mods

astral magnet
#

Hey at least I can profile

#

everything else

#

that isn't doing weird

#

in case maybe it's not diversity! :D

gleaming jasper
safe bluff
#

Thanksies

#

I'll take a looksie later

astral magnet
#

i just saw LongBoiAI and was like

#

god damn it

safe bluff
astral magnet
#
See "Script Serialization" page in the Unity Manual for further details.
Stack trace:
UnityEngine.AI.NavMeshPath..ctor () (at <faa9705810b043f39075cb0d17951192>:IL_0008)
DiversityRemastered.Monsters.LongBoiAI..ctor () (at <fad1116f15204d3d8a42f4c34ec158c2>:IL_0019)
UnityEngine.AssetBundle:LoadAllAssets()
JLL.API.JFileHelper:SearchAllBundles()
JLL.API.Compatability.LLLHelper:LLLBundlesLoaded()
LethalLevelLoader.AssetBundleLoader:InvokeBundlesFinishedLoading() (at ./Tools/AssetBundleLoader.cs:107)
LethalLevelLoader.ExtendedEvent:Invoke() (at ./General/EventPatches.cs:324)
LethalLevelLoader.AssetBundles.AssetBundleLoader:OnInitialBundlesProcessed() (at ./AssetBundles/AssetBundleLoader.cs:301)
LethalLevelLoader.AssetBundles.AssetBundleLoader:ProcessInitialBundleLoading(AssetBundleInfo) (at ./AssetBundles/AssetBundleLoader.cs:213)
LethalLevelLoader.ExtendedEvent`1:Invoke(AssetBundleInfo) (at ./General/EventPatches.cs:292)
LethalLevelLoader.AssetBundles.AssetBundleLoader:OnAssetBundleLoadChanged(AssetBundleInfo) (at ./AssetBundles/AssetBundleLoader.cs:189)
LethalLevelLoader.ExtendedEvent`1:Invoke(AssetBundleInfo) (at ./General/EventPatches.cs:292)
LethalLevelLoader.AssetBundles.<LoadBundleRequest>d__55:MoveNext() (at ./AssetBundles/AssetBundleInfo.cs:193)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)```
not like it adds much
astral magnet
#

I'm still going through logs and disablign shti

safe bluff
#

Lol

astral magnet
#

[16:25:23.8199799] [Error : Unity Log] UnityException: FindObjectsOfType is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'OgopogoAI'.
fuck my stupid chungus life

#

vermin is also doing this

#

openlib/terminalstuff seem wonky

#

so much openlib

#

lethalintelligence prob needs updated

#

okay let's see where we're at now once i reenable mirage

#

Finally got the game open and onto ship

#

Problem however

#

I uh. worry the brief guide I saw in dev-resources didn't actually go into detail on how to open unity things from where i'm at

#

because i got this

#

but no clue how to actually. open the profiler

#

@safe bluff

#

like there's docs but i'm too small brain to figure out how useful in my specific scenario

#

since they talk about stuff that would require me to have unity open? but like. in what project

#

I'm not opening my moon project for ts

#

or do i have to?

#

fuck it

safe bluff
#

I usually already have the coderebirth project open

#

Probably just needs to be a project on the right version

astral magnet
#

am actively in process of doing that because i cannot be fucked to make another wholeass hdrp project for it

#

Got it

#

okay I should prob turn on deep profile

#

Not getting anything

#

I'm gonna fuck around and re-enable diversity because surely...

#

because idk if walker's been changed that much since revamp update and ik diversity was profileable before

astral magnet
#

?

#

why not

safe bluff
#

You need to setup stuff for that in the mod itself anyway

astral magnet
#

Ah fair

safe bluff
#

Just normal profiling is fine

#

Weird statement

astral magnet
#

Stuff seemed. fine? from what I saw

safe bluff
#

Mu is a profiler guys

safe bluff
astral magnet
#

but that's with half the mods disabled including the one I was originally intending to disable

astral magnet
#

i'll do that again once am done testing this

#

okay yeah diversity's fine

#

It threw the error but not bricked

#

i'll be real i can't tell what am supposed to be looking for

safe bluff
#

Bring up the hierarchy

astral magnet
safe bluff
#

Yeah

#

Sort it on total

astral magnet
safe bluff
#

The Update one, third one is probably what you wanna look at but overall they might all be getting contributed to by the mods

#

So just land and do whatever and keep an eye out for when frames seem high or spike

#

Then pause it and look at the profile dsta

astral magnet
#

Got it

#

Problem

#

It did not land

#
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0009)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::SpawnScrapInLevel>(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoundManager::SpawnScrapInLevel>?-1250560104(RoundManager)
Dawn.ItemRegistrationHandler.UpdateItemWeights (On.RoundManager+orig_SpawnScrapInLevel orig, RoundManager self) (at ./src/API/Items/.ItemRegistrationHandler.cs:107)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::SpawnScrapInLevel>?380776340(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GeneratedFloorPostProcessing>(RoundManager)
RoundManager+<LoadNewLevelWait>d__133.MoveNext () (at <83220f1fc337491eba19b3618ec61339>:IL_030D)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)```
#

It generated the seed and then softlocked

#

with this error

potent otter
#

mumumu

#

you're the best developer world has ever had

astral magnet
#

no 😭

potent otter
#

fym no

#

quit being modest

#

you made CR after all

astral magnet
#

i literally did not

#

Still struggling to see anything wrong but it doesn't help that smth is preventing ship landing

#

019ce838-179a-7b48-7d4b-e867f5f0e51b current version of code, w/updated fpts debug given by xu further up in thread

#

i can't be fucked to figure out what went wrong

thin oxide
# safe bluff

I actually just gave this a go out of curiosity but i get the same error on this version regardless lmao

safe bluff
#

You can't launch through steam etc

thin oxide
#

Debug one didnt even download with a dll on thunderstore, so i replaced nothing

safe bluff
#

It should iirc

#

It's in like the patchers folder

#

Not plugins

thin oxide
#

oh okay this i what i get for being too used to opening plugins

#

wai

#

Zamn quite rare for me to actually crash straight to the desktop, almost never get that ever in lethal company on my end

#

but it did work im just in a messy 'testing pack'

#

it couldnt take it anymore

safe bluff
#

Lol

native wadi
#

[Debu

azure wedge
#

I missed a lot haven't I..?

astral magnet
#

Someone thought maybe new performance issue and I tried (and failed) to profile for it

#

fun stuff

#

maybe was one of the many mods i had to disable just to get onto the ship and then the ship didn't land, at which point i just gave up trying

#

Walker's doing a weird that debug unity didn't like - apparently you're not supposed to use InitializeNavMeshPath in constructor

#

or smth

#

Seemed harmless since I was eventually able to claw my way onto ship like I said but

#

yea

wise python
#

and frailty?

opal lotus
#

does anyone know why this happens?
this happens when I start the ship into a moon (which doesn't work because of the error)

bold gulch
opal lotus
wise python
#

Integrity, did you give Frailty to sickboy too? Its a little broken (not only steam)

narrow echo
#

cause idk how i wouldve ever known that mod did that lol

astral magnet
#

idt there's a list i just

#

heard somewhere

safe bluff
astral magnet
#

i swear i heard it somewhere

#

it could be mandela effect and am thinking of smth else

#

but idk

safe bluff
#

Me when I make things up 😔

#

Schizo

crude dirge
#

Which doesn’t hog performance anymore

astral magnet
#

Oh prob

#

thanks for correcting my accidental misinfo 👍

crude dirge
#

A really cool mod, makes me crap myself

#

I wear the brown trousers when going to rend just incase

safe bluff
#

Only took mu a year and a half to realise there's no more performance hit from jester stomp

#

Iirc I pointed it out back then

astral magnet
#

my bad for being out of the loop 🥀

#

apology

crude dirge
#

Sentenced to the brazen bull

astral magnet
#

WAIT WHAT

#

NO

safe bluff
#

You weren't even in the community when it was updated 🥀

astral magnet
#

weird

#

wonder where i got the info from then

#

🤔

wise python
crude dirge
wise python
#

Im not sure, but i think broken arms from frailty sometimes will make bepinex spam-log gamenetcode errors.

wise python
#

Bracken's Angertime doesn't seem to last 90 secs

#

so probably it doesn't work too

astral magnet
#

because the means diversity added are what should be triggering it for 90 seconds

wise python
#

Only breaker and apparatus

#

I did a lot both and it looks like the angertime is the vanilla one

quiet plover
#

Ok but what is up with the doors saying "this door looks odd"?

gray leaf
#

If walker grabs you 3 times and you go through that door you will be tped to a diff dimension

#

Pocket

quiet plover
#

Cool!

astral magnet
#

The same one that controls the intermittent visual fuckery hallucination it does

#

Afaik it goes up passively when you have the walker in your fov, are targeted by it or by a pretty big chunk when it touches you

#

When it's sufficiently high and you're actively experiencing one of those hallucinations that's when you can go through that door

#

good luck getting it that high in normal play tho, it's weirdly done in such a way that you're probably never gonna see it without config fuckery etc.

#

@quiet plover

quiet plover
#

I see, thanks!

astral magnet
#

np

random pebble
#

has there been anybody that's realistically gotten either sent to the staircase or entered the door with their sanity that low?

#

because i reeeeeaallllllly want this dude to work

#

but every time he only really jumpscares the hell outta my friend that hosts the lobby

gray leaf
#

Ive been sent to staircase a few times after messing with the configs

#

But door, never

astral magnet
#

The staircase is a lil easier to adjust for for a good experience but with defaults I doubt it

#

You have to adjust for either staircase or door

#

Can't easily have both

random pebble
#

yeah i'd plan on adjusting the configs to make it easier

astral magnet
#

🥀

random pebble
#

what do yall have for them if yall remember?

astral magnet
#

I personally prefer the staircase, the door is kinda

#

lame

#

on the inside

#

Lot of narrative potential based on what it is! but it's kinda lacking in stuff ||beyond just being a maze with a damage over time effect||

safe bluff
#

Isn't the staircase just a looping staircase

#

How does it get more boring than that

random pebble
#

idk what either place is but it's a new experience

gray leaf
#

Has a few scares and things

#

Iirc

random pebble
#

i'd rather have more stuff than the dude just appearing once in a blue moon to raise blood pressure for a good 10 seconds

#

i think messing with the lurk time is probably the key actually

#

idk if the touch amount actually does anything bc it's set to one but my friend still didn't get teleported

#

so i might set the amount back to 2 and maybe set the stair multiplier to a whole number?

#

we work off being naturally faster than regular lethal since it kinda feels like a slog without it so we'd be fine with extra length

astral magnet
astral magnet
#

Once it's touched as many times as that touch amount is set to next it shows up it will book it to its next target and take them to the stairs when it nabs them

astral magnet
#

otherwise they're too long for someone to hypothetically leave on time

random pebble
#

wait

#

oh damn so you gotta encounter the dude 4 times in a row on the same moon by default

#

just to get that staircase

bold gulch
#

in my experience with the default values
even if i get TP'ed to the stairs from start from finish of the day i never reached the door
i need to significantly cut the stairs length and lower the encounter count Fish
could also be skill issue on my part idk

sleek robin
#

Quick question, do we know if Diversity isn't compatible with a specific mod

#

A normal 109 mod pack I have, I get perma stuck in generating a seed, went through disabling mods 1 by 1, it's Diversity

bold gulch
sleek robin
#

...

#

the way I have posters enabled and watcher disabled

#

LMFAO

#

That's unlucky

thin oxide
#

I beleive ship camera also does something not very wholesome

sleek robin
#

So enabling watcher but setting the Weight to 0 made it spawn in still sadly

#

Am I stupid? I thought smaller weight = less likely

gray leaf
#

yes thats what it means but its broken

#

use nichetweaks to fix that

sleek robin
gray leaf
#

no u :3

thin oxide
sleek robin
thin oxide
#

im not crazy right that did have issues, i ended up not using diversity in the end...

#

so i forgot

sleek robin
#

I thought you meant like body camera mod or something

#

Like one that shows you around the ship

thin oxide
#

openbodycams is le safe

sleek robin
#

Ok yeah because I have that one

#

I use to mod LC a lot, but then the dreaded recent patch hit, and modding is so sketch

thin oxide
#

jus wait til what v80 is gon do..

sleek robin
#

Every mod you install is a gamble

#

😭

gray leaf
#

not if you trust

sleek robin
#

Or Enable him but set his weight to 0?

thin oxide
#

yes

sleek robin
#

kk

#

ty

plucky folio
#

So how broken is this rn? I saw ppl mention the posters and watcher, but what's wrong with them?

astral magnet
#

But there's way more that just does not work as intended

quiet plover
#

That’s sad tho

pure shuttle
#

Is there anything I should be careful of when adding this to a modpack? I’ve read a tiny bit of the stuff above, so I’ve decided to add niche tweaks, but I don’t really know what’s exactly wrong with it (seemed fine in testing, although I didn’t do much)

#

I’m planning on playing with my friends at some point

gray leaf
#

disable posters

#

only disable watcher if you enable the fix in nichetweaks

#

beware that most other features in the mod are either completely non functional or not working as intended

#

also expect longer loading times

pure shuttle
#

alright thanks

gray leaf
#

i really think the issues outweight the features

#

even tho this is one of my fav mods of all time

#

i cannot recommend it in this state