#Diversity

1 messages ยท Page 17 of 1

safe bluff
#

you now have your materials in a folder, you can assign them texture or whatever and itll apply to your fbx

#

you can also change their shader

#

to whatever hdrp toon shader you have

#

idk what vrm is but you can just look up liltoon shaders if you dont have any

azure wedge
#

I love how there's 2 completely different conversations going on here LOL

errant flume
#

Does liltoon work with HDRP? Ideally I prefer Poiyomi and I don't think it works with it

safe bluff
#

i sent testaccount your model in a unity package so im pretty sure i have that somewhere

astral magnet
#

Yeah am pre sure they use poiyomi on their models

safe bluff
#

liltoon has an HDRP version/works with HDRP

lean ibex
#

I'm gonna assume that the walker dungeon doesn't run async like loadstone generation does

astral magnet
#

Yeah

safe bluff
#

poiyomi is just absolute garbage

lean ibex
#

Which would be why it freezes the game while it generates

safe bluff
#

if it only supports built in

#

which unity has abandoned a while ago

errant flume
#

Poi is actually better, it just doesn't support HDRP cus it's primarily for VRChat models and stuff

#

my VSFAvatars use it cus it's higher quality than liltoon

azure wedge
# safe bluff

TO correct you, only a few features support HDRP. Not the whole shader itself. Also depends on which poiyomi shader you use too. Poiyomi toon doesn't AFAIK.

#

I think some pro feature does.

astral magnet
#

||all that freeze for a dungeon barely anyone on earth has seen ingame, love to see it||

safe bluff
#

of course only the paid version does lol

#

liltoon should be fine for what you want, it's very customisable

#

i use it for the duck

azure wedge
errant flume
#

Is there an easy way to get 1.8.5 into Unity since that one doesn't come with a Unity Package?

azure wedge
#

I thought I balanced the door correctly...

astral magnet
#

It's fine

#

I'm looking forward to actually being able to get in there LMAO

lean ibex
#

Would it be possible to get in contact with loadstone dev or someone to get it running async? Loadstones generation is really fast at least on my device, I'm sure it would help a lot (no pressure ofc)

errant flume
#

of liltoon

#

lol

azure wedge
#

I have a few idea on how to optimize it though

safe bluff
safe bluff
#

oh just import it as a package

#

actually not that one

#

https://github.com/lilxyzw/lilToon.git?path=Assets/lilToon#master

#

that i think

#

go to your package manager and press import with git URL

#

and put that in

#

package manager

azure wedge
#

Instead of actually generating the whole thing within a single frame, I could generate the layout first, and the other seed related genration (The most important thing). THEN, actually start building the dungeon from the layout asyncronously.

astral magnet
#

Mayhaps

#

dunno how all that stuff works but might be better than doing it all at once

lean ibex
#

That would prob help

azure wedge
#

Yeah that means I have to recode my entire dungeon gen library ;-;

astral magnet
#

oh god

errant flume
#

Hmmm that seems to have not worked

#

lol

azure wedge
#

Having to fix one big issue is fine

#

Having to fix 734948709 small issues... God help..

#

It's easy, but soooo time consuming

safe bluff
errant flume
#

Yeah it gave an error

safe bluff
#

what's the error

errant flume
azure wedge
#

@errant flume You have git installed?

errant flume
#

No

azure wedge
#

Without git, git imports won't work.

errant flume
#

Ah

safe bluff
#

then just use the unity package

azure wedge
#

^

lean ibex
#

I would try to help but you definitely know more than I do about this kinda stuff

errant flume
#

Yeah 1.7.3 is prolly fine

astral magnet
safe bluff
#

though i cant really find where they put their unity packages

azure wedge
#

The diversity mod itself ia like... 40% of a game development itself....

#

There's so much going on...

astral magnet
#

for uh

safe bluff
#

oh latest package is on 1.7.3? that's weird

astral magnet
#

changes to vanilla enemies

safe bluff
#

just install git luni

astral magnet
#

2 new ones, one of which is so far removed from anything vanilla other mods can't detect it

errant flume
astral magnet
#

Annoying speaker guy

#

Ship cutscene

safe bluff
#

yeah that one

astral magnet
#

New cold open

#

PC that loads audio logs

azure wedge
#

ANimations, models, sounds, a whole AI from scratch, dungeon gen from scratch, and all the edits and all and bla bla bla...

astral magnet
#

Yup

safe bluff
#

if diversity is 40% coderebirth is nearing 100%

astral magnet
#

Epic shader vfx

azure wedge
#

I haven't seen code rebirth in a while

safe bluff
#

it's got a bit more content than the last tiem you saw probably

azure wedge
astral magnet
#

Coderebirth's gotten a bunch of content and has a big update on the way adding even more

safe bluff
#

and i've been working on its biggest update for a good month or two now

astral magnet
#

Have been looking forward to that for a lil while

astral magnet
#

Extremely minor mod incompat

#

I think your shader stuff's breaking the shader stuff s1ckboy's moon lurkin does

#

for its gimmick

azure wedge
#

Oh?

safe bluff
#

lurkin doesnt use shaders

astral magnet
#

Incredibly minor because it's a gimmick moon but worth noting

safe bluff
#

uses custom passes

astral magnet
#

Okay custom passes didn't realise there was a difference

safe bluff
#

there is yeah

astral magnet
#

Lurkin is typically completely blacked out with white outlines around everything

#

Diversity breaks those white outlines and makes it impossible to see anything

azure wedge
#

Oh that, Yeah I helped him I think for that....

safe bluff
#

no that was me

#

smh

#

and imported it into lethal

azure wedge
#

Yeah I know he DMed me about it. I helped him too c:

safe bluff
#

nuhuh

azure wedge
#

Yuh uh

#

Not for importing but the wonky stuff about passes

astral magnet
#

So I assume diversity does custom pass stuff too

azure wedge
#

And shader too a bit if I recall... not sure it been a while

astral magnet
#

I wonder how much is shader how much is custom pass idk the difference

safe bluff
#

he might have a shader somewhere idk, but the whole effect is just the tips custom pass

azure wedge
errant flume
#

it's asking for one lol

safe bluff
#

uhhh, you can probably give it whatever, u wont actually be using git

azure wedge
#

Shader on materials you slam it onto a model, boom woah... Cool model! Passes are like instagram filters, but dissected into multiple step which you can alter to make even more instagram filters!

safe bluff
#

unity handles all that for you, you just need it's existencen

errant flume
#

I'll just tell it to use Notepad lmao

safe bluff
#

yeah u can always change it

azure wedge
#

WOnky explaination... hope you understand it LOL

astral magnet
#

Yeah I think I get it

safe bluff
#

a custom pass is quite literally a pass through what the camera sees

astral magnet
#

Shaders idk where you'd be using them but you'd probs be putting them on your enemies

safe bluff
#

a shader is an effect applied on a material

#

/object that owns that material

astral magnet
#

A custom pass would be like ||the walker's screentearing, or the hallucinations||

safe bluff
#

well

#

those probably use volume profiles

#

or something similar

#

idk what the hallucinations are but the screen tearing anyway

astral magnet
safe bluff
azure wedge
safe bluff
#

which is also a sort of pass you'd apply on a camera

#

but has less control than a custom pass

azure wedge
#

Custom passes allows you to add a pass within this whole process, allowing you to alter the rendering.

astral magnet
#

icic

safe bluff
#

though i didnt know you could do animated volume profiles, if the effect did use a volume profile

#

im sure you can attach an animator and have it cycle through a bunch of images

#

i just never tried and it didnt seem natively supported like for sprite renderers and whatnot

azure wedge
#

Unity allows us to use the purple rectangle as places we can add those custom passes, depending the pass, one pass could completely override one depending their 'queue' in the whole process.

#

And the green ones too for certain conditions too if I'm correct.

#

Getting more technical here but that is also some uncharted territory for me.

astral magnet
#

||Though I'll note that I think it's a lil weird and out-of-character that the sus door's dungeon is completely plain white so it's highly likely while you're actually in there a custom pass/volume profile/? is applied to make it not just be plain white||

#

||looking at chaos' screen of it taken from outside||

safe bluff
#

the walls and whatnot are a shader afaik

safe bluff
#

oh are they not?

#

i remember you showing a bloody shader

azure wedge
safe bluff
#

yeah yeah

astral magnet
#

Oh what's that about

#

||The red tinge when you've been going down the stairs a while?||

safe bluff
#

i would do that with a volume profile

azure wedge
#

Screenshots of it when I was working on it

azure wedge
astral magnet
astral magnet
#

oh damn

azure wedge
#

That was the WIP

#

Also about the dungeon genaration, My thing is quite fast...

#

Those are monstruosity it could generate...

astral magnet
#

Holy fucking bejeesus I could get lost in that for several ingame days straight concern

safe bluff
#

ingame days?

errant flume
#

I still can't add the package even after installing Git

safe bluff
#

i think you'd be there for an actual day

#

lol

errant flume
#

do I need to reboot?

astral magnet
#

Okay no fuck ingame days

#

An actual irl day

safe bluff
#

to register it

errant flume
#

Oh

#

Yeah I didn't relaunch the hub

#

LOL

astral magnet
#

And not just "for as long as I'm awake" I mean a full 24 hours

safe bluff
#

go flirt elsewhere

astral magnet
#

LOL

errant flume
#

That worked

safe bluff
#

noice

azure wedge
# astral magnet An actual irl day

More... Imagine you were ther IRL. You'd get lost, walk the same path a couple times over and over. It'd take you many days I'd say....

errant flume
#

I also installed the latest UniVRM so I can do this much quicker now that I know what the issue was

#

lol

errant flume
#

I thought liltoon didn't support HDRP for some reason

astral magnet
azure wedge
crude dirge
astral magnet
#

LMAO

azure wedge
#

LOL

astral magnet
#

||But I fuckin hope it's not actually that big in the current release how tf would I reasonably leave then ๐Ÿ’€||

safe bluff
#

i think you'd have performance issues with that size lol

#

generation isnt often the most important problem

astral magnet
#

||As it is the stairs already have you held up in them for most of an ingame day assuming default settings and that you're sent there immediately||

#

yeah probably LMAO

azure wedge
safe bluff
#

for those types of sizes you'd need to implement some better AI navigation

#

some of the tech open world games use

astral magnet
#

Uh

safe bluff
#

like local navmesh

astral magnet
#

Assuming there's monsters in that

azure wedge
safe bluff
astral magnet
#

Okay so there's no monsters in that

#

Means it must be totally safe inside! :D

azure wedge
azure wedge
#

It isn't

astral magnet
#

I mean yeah I figured

azure wedge
#

||Your brain melts in there||

astral magnet
#

||Not a concerning thing to say whatsoever||

azure wedge
#

LOL

astral magnet
#

||but also very in-character of the walker for its dungeon to do that||

crude dirge
astral magnet
#

||I mean idk 106 prefers physical harm primarily||

azure wedge
azure wedge
#

||His fears, his suffering, his agony....||

crude dirge
safe bluff
#

so thats why its so dumb

astral magnet
astral magnet
azure wedge
#

||I mean he saw his daughter brutally killed sooooooooooooooooo.......||

astral magnet
#

||mmmmmyup he sure did||

azure wedge
#

||We're not talking about the rest of the familly.......||

astral magnet
#

||Ffs don't tell me diversity did some of their totally ethical experiments being done for good reason trust us guys on them too concern||

#

||Oh trust me it's SO ETHICAL and awesome you'll love it, they say as they shove a baby into a meat grinder and a manticoil flies out the other end||

azure wedge
#

Spoiler alert: ||The mother of the girl, AKA his wife, worked for Diversity, and personally conducted THEIR experiments.||

astral magnet
#

||What the fuck that's somehow worse||

azure wedge
#

Maybe I am the worse of them all... I created all of this to begin with....

errant flume
#

God HDRP Unity is so dark

azure wedge
#

Am I okay?

astral magnet
#

i mean I'm sure it's fine

#

I mentioned just the other day I like me some mildly fucked shit

azure wedge
errant flume
#

Okay time to find out how I take the hair off the model

crude dirge
#

If diversity stops updating then integrity got put in a psych ward

azure wedge
azure wedge
#

๐Ÿ‘€

astral magnet
#

^ this one

#

presumably

safe bluff
# errant flume God HDRP Unity is so dark

yes the definition of the lit shader is that light affects it, you can use unlit if you want to be unaffected to light, the toon shader should have an unlit option

azure wedge
#

We're many to hold this name

errant flume
#

Ears are somehow part of the body lol

crude dirge
#

It stands true

errant flume
#

No idea what I do here

safe bluff
#

what're u trying to do

azure wedge
errant flume
#

Convert the hair to a cosmetic

#

Hair + the ears

azure wedge
#

Wait I shouldn't be cheering...

safe bluff
#

oh like in lethal

safe bluff
#

uhh i have no idea how to create cosmetics in lethal, i dislike that its part of morecompany and i never looked into it

#

so you'd probably need to check with someone who's added cosmetics before

errant flume
#

Lmao fair

azure wedge
#

Who hurt me like that?

astral magnet
azure wedge
#

All fun and game until Diversity Corp. opens nearby your place

safe bluff
#

i hate diversity

#

grr

astral magnet
#

||lolmao sign me up i think being a fucked up creature would be awesome /s||

safe bluff
#

especially when its biological

azure wedge
astral magnet
#

I said /s

#

๐Ÿ’€

azure wedge
#

Oh.

#

I stoppid

safe bluff
#

people dont know that /s is sarcasm

#

it reads as serious to some

#

i used to think it meant serious too

azure wedge
#

I'm blind

astral magnet
#

Isn't there /srs for serious

safe bluff
#

yes but who thinks of sarcasm

#

/j is what i do for joking

crude dirge
#

I hate it when my bio is diverse

astral magnet
#

yea fair

azure wedge
#

/div

#

๐Ÿ‘€

astral magnet
#

/j would work there also

safe bluff
azure wedge
#

/yes

safe bluff
#

it stands for something

#

trust me

azure wedge
#

Does it?

safe bluff
#

no

azure wedge
#

...

#

;-;

potent otter
#

||โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ||

safe bluff
#

it stands for gullible above your ceiling actually

safe bluff
#

but i can break its knees if need be

astral magnet
#

lmfao

safe bluff
astral magnet
#

||In all seriousness though if diversity was real we would all be fucked I don't wanna meet the walker irl concern||

vestal ore
azure wedge
#

Bunk-corp is seeking for your help

astral magnet
#

||He spooks me enough as it is ingame||

safe bluff
#

no wonder people die so often in horror movies

#

you're one of those who would die immediately

astral magnet
#

nah i'm built different

#

(i don't think i actually am)

safe bluff
#

you'd be too shocked looking at a zombie

azure wedge
#

If Diversity existed wouldn't I be the CEO... Wait fuck-

astral magnet
#

Oh god

safe bluff
#

"oh my god i cant believe this, it's a zombie, what am i gonna do" while being eaten

vestal ore
#

And you would be the one who investigates the noise and recommends splitting up Xu pikaLaugh

safe bluff
#

i caused the noise, why else would we split up AG_Sip

astral magnet
astral magnet
#

I have the common sense to fucking run

safe bluff
#

there's a reason i was banished

#

to teh dark realm

safe bluff
azure wedge
#

That's all I'm gonna say

astral magnet
#

...wdym beware of syringes chaos

safe bluff
#

captain obvious

azure wedge
#

Don't worry about it....

astral magnet
#

I mean yeah obviously I'm not gonna inject some randomass chemical x into myself

safe bluff
#

mu were u planning on injecting any wild syringes today?

azure wedge
#

WHo said yourself...?

astral magnet
#

Again, common sense

safe bluff
#

well if someone attacks mu i doubt she has much of a choice

astral magnet
#

Yeah idk if I'm good in combat irl

safe bluff
#

"walker sir, have some manners, use a knife not a syringe"

safe bluff
astral magnet
#

I don't think the walker deals in syringes

safe bluff
#

idk who the syringe guy is i dont play this mod

astral magnet
#

||I. get the feeling whoever brought it into being did||

azure wedge
#

Karate against DIversity is like saying karate against the SCP foundation...

safe bluff
#

i doint know what the pink text means

astral magnet
#

Yeah bro gonna karate chop something I can't even see and can barely even comprehend

#

That isn't even corporeal

safe bluff
azure wedge
#

The walker stands in between physical and 'hallucination' / spiritual you could say

astral magnet
#

I see

safe bluff
#

tell him to sit down

azure wedge
#

He isn't both but neither of them...

astral magnet
#

So not smth I could karate chop or whatever

safe bluff
#

standing too long is bad for the health

azure wedge
astral magnet
#

Oh so he's corrosive huh concern

#

Not beating the 106 allegations

azure wedge
#

Not even

astral magnet
#

Not even???

safe bluff
#

sometimes i wonder what happens at that brain of mu's

azure wedge
#

Imagine he takes you at the stairs right

safe bluff
#

im imagining

#

go on

astral magnet
#

Mhm

safe bluff
#

freaky fantasy so far but go on

azure wedge
#

But only half of you then he stops. What do you think would happen..?

astral magnet
#

Oh so he could just

#

sever a limb

azure wedge
#

Yeahhhhh

safe bluff
#

omg

astral magnet
#

by only half-taking me

safe bluff
#

the walker

#

its

astral magnet
#

That's fucked

safe bluff
#

a JOJO STAND

astral magnet
#

HAHAHAHA

azure wedge
#

NOOO

safe bluff
#

the walker is in reality a user of the hand stand

astral magnet
#

I wasn't aware everything okuyasu slices out of existence goes to the stairs

safe bluff
#

he cuts space! it makes so much sense now

azure wedge
#

I don't wanna live through this ;-; Mom come pick me up

safe bluff
#

gosh you should've just told us it's a jojo reference

safe bluff
#

afaik anyway

azure wedge
#

Say hi to bob.

safe bluff
#

lol i remember that

astral magnet
#

Is that scuffed lil model to the side meant to be a camcorder

safe bluff
#

flashlight i think

azure wedge
#

^

astral magnet
#

||I remember you'd take out a camcorder in the stairs cutscene and then you wouldn't get to keep it||

#

oh that makes more sense

azure wedge
#

That isn't the mod btw

astral magnet
#

Yeah this looks more like the standalone game

azure wedge
#

But my actual game

#

Yeeee

safe bluff
#

where's the hot women

#

walkette

astral magnet
#

LMAO

azure wedge
#

No fan service

safe bluff
#

bad game

astral magnet
#

||didn't we just go over the fact she made the walker-||

#

i mean what

azure wedge
#

She?

safe bluff
#

who's she

astral magnet
#

||Okay, was part of the creation of the walker||

#

||Indirectly||

azure wedge
#

Who's she?

safe bluff
#

urmom

#

got em

astral magnet
#

||Uh. his wife?||

azure wedge
#

Oh right

safe bluff
#

i think his mom probably comes first in making a person

astral magnet
#

||or at least you said she was part of the experiments done on him||

azure wedge
#

For a sec I thought you meant me LOL

#

I was gonna be like

safe bluff
#

yeah same

astral magnet
#

LMAO

safe bluff
#

i was like, i know chaos is a bit quirky but i didnt realise he crossed

astral magnet
#

||xu made the walker read all about it||

safe bluff
#

i did yeah

#

so wait am i ||the wife|| now?

azure wedge
#

Xu is the actual dev of Diversity confirmed???

safe bluff
#

i'm the dev of all lethal mods

#

i just dont like to show it

astral magnet
#

lmfao

safe bluff
#

i maintain this community with my own two hands

#

now we just wait for the ego allegations

azure wedge
#

LOL

#

Xu can you make me some food?

safe bluff
#

as a manager and creator of everything

#

i delegate

azure wedge
#

Bob looking around

safe bluff
#

@astral magnet go make him food

astral magnet
safe bluff
#

what even goes on in your brain

astral magnet
#

||Obvs through the lens of him being in a videogame it's just "oh i'm wandering about all casual-like AH FUCK FHWJSISJSJS fuckin asshole jumpscared me AGAIN"||

#

Normal human things

#

I hope

azure wedge
astral magnet
#

||Oh god that would be all kinds of disorienting||

azure wedge
#

First step would be when everyone else sees it and tells you about it, first step of the fear already starting, then the rising feeling of all of that happening as he approaches you.

astral magnet
#

Oh god yeah true

#

||And then eventually you get dragged into the ground and stuck walking down stairs for potentially hours even days on end||

azure wedge
#

||Don't forget the hallucinations and PTSD it'll give you for a WHILE||

astral magnet
#

||Honestly yeah that'd make sense||

azure wedge
#

Yeah anyone encountering him would be sent straight to the mental asylum..

#

LOL

astral magnet
#

lmfao

azure wedge
#

I am... starvingggg

astral magnet
#

yeah go eat, and then sleep isn't it 7 am for you

azure wedge
astral magnet
#

oh god

azure wedge
#

Blame life for that one

astral magnet
#

fair

azure wedge
#

Walker pls send me to sleep...

safe bluff
azure wedge
#

Wouldn't you like the walking telling you bedtime stories?

safe bluff
#

the walking is my favourite enemy

astral magnet
azure wedge
astral magnet
#

i mean idk knowing the walker he'd probably pick the most nightmarish story possible

#

and idk if i jam with fucked up shit that much

#

Or he'd forgo the story and just do his usual thing which would be worse

azure wedge
astral magnet
#

Y'know he probably could yeah

#

||I doubt the stairs are just smth that exists everywhere without his presence (technically as a gameplay concession they do but lore-wise)||

#

||makes more sense he makes that shit||

#

||Tangentially related considering the diversity bracken was born of more or less the same process that's probably how its hallway exists too||

azure wedge
astral magnet
#

||before???||

#

||how tf does that work||

azure wedge
astral magnet
#

||I. don't think I've seen this "other entity" you speak of the few times I've been||

#

||I know sometimes I get pretty harsh increases in static but I just go "idk what THAT is but I don't like it I'm just gonna ignore it and keep going"||

azure wedge
#

||The stairs have been created by something or someone...||

azure wedge
astral magnet
#

||Haven't seen them||

#

||I might've spotted a weird crack but never felt safe to linger long enough to examine them closely||

#

||Static doesn't help if that's related||

azure wedge
astral magnet
#

||Huh. concern||

#

||Well that's something to risk lingering a little bit to see if I can spot it next time I'm in the mental equivalent of a meat grinder||

azure wedge
#

LOL

astral magnet
#

||Actually on that note judging by the ominous bloody messages I assume lingering is generally frowned upon but I've no clue how much I can get away with||

azure wedge
#

Ohhh yeah those...

astral magnet
#

||I tried a smidge when testing the full length setting out of curiosity but didn't get any results||

azure wedge
#

||Those aren't written by the walker btw...||

astral magnet
#

||Written by the eyes in the wall I take it?||

#

||damn this other critter and the walker have been in cahoots this whole time and I had no idea||

crude dirge
#

||Survivors Iโ€™d assume||

astral magnet
#

||...or actually no even worse, maybe written by fellow employees?||

crude dirge
#

||People lost in the stairwell||

astral magnet
#

||Other randoms?||

#

||People diversity tossed in there for fun and profit?||

#

||Assuming they did that among their many crimes||

azure wedge
#

||The victims of the walker. imagine hallucinating so much that the walker's voice in constant repeat in your head makes you write what he's saying to you with your own blood.||

astral magnet
#

||He can do that???? concern||

azure wedge
#

||He can do ANYTHING mind related||

astral magnet
#

||That's somehow worse than just "written by his past victims"||

azure wedge
#

||Imagine hearing "Keep walking" in your head by a horrifying voice over and over again veryyy loudly in your head. You'd be bound to lose your sh*t and get driven to insanity.||

astral magnet
#

||I would've originally thought the messages themselves were hallucinations not real brought into being via brute force repetition directly into the brains of people that were there before||

#

||God yeah I'd probably lose it why isn't that in game that sounds NEFARIOUS||

azure wedge
#

I thought of it but company workers are built different

#

JK LOL

astral magnet
#

No vas for it?

azure wedge
#

Not that it's just if technically if you were driven to that point you wouldn't be able to think rationally. Which brings this issue: How tf do I code "players being irrational"?

astral magnet
#

Yeaaah fair

azure wedge
#

Y'all are just very strong minded c:

astral magnet
#

||I mean you could still have the voice lines regardless but if they get loud enough you blink, suddenly take a ton of damage and the message is there in front of you||

azure wedge
#

I...

#

Just got an idea...

astral magnet
#

oh god

azure wedge
#

Oh boy wait a minute

#

I'm cooking

astral magnet
#

ohohohoh shit

#

||Probably more you could do to enhance that effect but idk||

azure wedge
#

No no no something completely unique and unrelated to any monster so far...

astral magnet
#

||Though typically the hud isn't visible in the stairs so suddenly taking damage might not have the same impact||

astral magnet
azure wedge
safe bluff
#

mu is STILL yapping? damn

#

deserving of the yapperton title

astral magnet
#

i like the spooky mod

#

a perfectly healthy amount

safe bluff
#

never yapped this hard about coderebirth sadge

astral magnet
#

trust

azure wedge
#

Only the mod, not me :c

safe bluff
#

yeah back off buddy

#

priorities

azure wedge
#

LMAO

astral magnet
#

Oh no you're cool too this convo and the one yesterday was a ton of fun

#

LMAO

azure wedge
#

It's okay dw I was only joking

safe bluff
#

i wasnt

#

the abuse mu puts me through

astral magnet
#

I mean I'm sure there'll be plenty to yap about regarding cr once it gets its update

azure wedge
safe bluff
azure wedge
#

Who knows..?

safe bluff
#

one can only hope

azure wedge
#

Bob is the highest priority

astral magnet
#

why is his eye so small ๐Ÿ’€

potent otter
azure wedge
#

ALso fun fact ^ bob's AI uses the SAME AI script I made for Divversity.

astral magnet
#

oh god

azure wedge
#

He's that smart

astral magnet
#

does he like hiding in vents

azure wedge
#

He has a whole vision cone and stuff

astral magnet
#

oh wow

potent otter
#

Damn

azure wedge
#

They way he can see is actually based on a camera where it analyze to see if a player is withing it's view

#

And dw Xu... I've hella optimized the whole system before you say something...

astral magnet
#

LOL

azure wedge
#

This system allows the ai's to have multiple 'eyes'

#

In this case, one smoll one in the back and a big one at the front.

astral magnet
#

Chaos about to create a system to simulate the sight of a biblically accurate angel

safe bluff
astral magnet
#

No yeah I bet

#

||Rodigo led me to a lil smth smth about jimothy and I'm beyond stoked for that||

safe bluff
#

yeah i saw, he couldnt help himself, that yapper

astral magnet
#

i mean can i blame him

#

sounds like it's gonna be fire

safe bluff
#

i can, smh

azure wedge
#

It only renders a few pixels rather than an image, enough for the script to check if there's a player in sight or not, it stops rendering if it's behind obstacles or out of range, renders at 2 FPS only, 1 FPS if withing range and not hidden behind anything.

safe bluff
#

mmmmm

azure wedge
#

And I tested that with 200 bobs and the game was fine. So I think it's good enough for the game.

#

There won't be 200 enemies in my game at once so that's unlikely to happen too...

safe bluff
#

ill mod it and spawn 2000 enemies

#

be better

azure wedge
#

Your mod won't last long..

safe bluff
#

its okay, mods only break when the devs make consistent updates

azure wedge
#

You'll have to deal with my coding too.... LOL

#

It's okay my code will be very neat

safe bluff
#

il2cpp game incoming

#

still pisses me off schedule 1 is il2cpp

azure wedge
#

I do my game in il2cpp

safe bluff
#

dead to me

azure wedge
#

I'm kidding LOL

safe bluff
#

smh

#

i figured lol

#

for the clueless mu

#

il2cpp is like encrypting the game's code after release

#

so it makes it a lot lot harder to mod

azure wedge
#

Though I can still mod schedule 1 not a problem for me mehehe

safe bluff
#

cuz the source code gets sent to C++ land, rather than the initially developed C#

#

afaik anyway

#

yeah yeah

#

i aint learning C++

#

not anytime soon anyway

azure wedge
#

I think there are tools with melon loader that lets you use c#. Not sure if that's true feel free to correct me.

safe bluff
#

i think bepinex 6 does too

azure wedge
#

Oh?

#

I'd have to look at it

onyx horizon
#

scp dialogue

astral magnet
#

LMFAO

potent otter
#

Fr

#

This dialogue is so โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ and โ–ˆโ–ˆโ–ˆโ–ˆ

astral magnet
#

when the ||[REDACTED]|| is ||[DATA EXPUNGED]||

onyx horizon
gusty eagle
vestal ore
azure wedge
#

if anyone would like to help me out a bit, I'd like a lil recap on all the issues Diversity has so I can speedrun them.

lean ibex
#

i can do a quick check through diversitynofloppy's changes since that was basically fixing the bugs in your absence

azure wedge
#

Sure thing c:

lean ibex
#

obviously the floppy reader was causing lag with some expensive function call, but there was another FindObjectsOfType call running even with it gone (i think looking for floppies in general?)
it does fix two different types of softlocks caused by walker doors, not 100% sure what was causing them (also there was an incorrect application of walker door materials or something)
and an NRE upon being fired?

#

obviously @polar briar would be better to tell you than me

#

he might know some that werent fixed as well

light jasper
# azure wedge if anyone would like to help me out a bit, I'd like a lil recap on all the issue...

For more direct bugs:

  • Watcher does not have a hatch.
  • Watcher hand can be seen on thin walls in vanilla and custom interiors. Reported by @gray leaf
  • Some good amount of Floppy Discs just teleports on top of the ship
  • Bracken flashlight dimmer do not work correctly.
  • Bracken (with Personal Space active) Softlocks on clients
  • (not confirmed 100%) Bracken Snatch compatibility does not work correctly
  • Sometimes the eyes on the bracken personal space doesn't kill you. Reported by @gray leaf
azure wedge
#

Bet thank you

lean ibex
#

what about the flashlight dimmer doesn't work again?

#

i just got it to happen yesterday

leaden slate
#

KyokoThinking it worked just fine in my 235 mods pack, are there any other mods causing issues or something?

gray leaf
#

another thing tho not that important is the ghost girl hallucination thing bugs when you kill her

#

it just makes the screen black forever

light jasper
gray leaf
#

sometimes you can see the Watcher hand behind the wall if the vent spawns on a specific position

light jasper
#

let me add that to the list

gray leaf
#

sometimes the eyes on the bracken personal space doesn't kill you

lean ibex
#

oh gotcha

#

i thought a little flicker was intended

azure wedge
#

I'm going to overhaul the flashlight behavior at this point. Make it better c:

azure wedge
#

Also going to put this as a note to myself:

Fixes to do:

  • Walker Door (Tested)
  • Floppy Reader (Tested)
  • Watcher Vent (Tested)
  • Watcher Hand (Tested)
  • Floppies
  • Floppies After Fired (Tested)
  • Flashlight (Tested)
  • The Bracken Space (Tested)
  • Compatibility with Snatch (Untested)
  • The ๐Ÿ‘€ (Tested)
  • The Girl
  • Centipede
  • Walker Scan Node (Untested)
  • UI for Door and Centipede (Tested)
  • Blob (Untested)

Configs:

  • Walker Door
  • Watcher Spawn Logics
  • Generation of the ||Walker's 'mind'||
  • Threshold of the ||Odd Door||
  • Toggle Floppy Stuff

Additions:

  • ?
light jasper
#

Oh, I think I know what's the "?"

#

Hope to see it soon :]

azure wedge
#

Oh the ? is just a place holder, Not sure if I'mma add anything to this patch specifically.

light jasper
#

ooh, my bad

#

gotcha

#

I'm glad you're focusing on bug fixes :]

azure wedge
#

Okay so-

#

Watcher vent never got imported into the files...

#

Unity... I blame you.

gray leaf
#

tho i guess this is more of a compat issue since you cant kill the girl in vanilla

azure wedge
#

Yee compat issue. I'll look into it though

gray leaf
#

oh wait so this mod is the one that adds the odd door thingy

#

ive been asking myself which one was it

#

cause it only says this door is odd but nothing ever happens

azure wedge
#

Happy vent noises.

light jasper
#

yay

polar briar
#

Watcher's hand behind the wall can be removed with a shader, if you don't know how yet

#

I think there was also a problem with how you access materials on some game objects. You should use MeshRenderer.sharedMaterial(s) property because otherwise you make copies of assets which breaks static batching and reduces performance if done frequently.

azure wedge
azure wedge
light jasper
#

oh, yeah!
Forgot the centipede (it only happened to me once and I forgor)

polar briar
#

Also for the future, publishing the source project on GitHub would also be nice greed

azure wedge
polar briar
azure wedge
polar briar
#

but it's your choice, no pressure ๐Ÿ˜‡

azure wedge
azure wedge
#

This....

#

What a great recomendation right there

safe bluff
#

there was a time my auto complete thought i only wanted to write scripts that involved the game Zort

#

so everytime i'd write a new class

#

it'd be like

#

"Did you mean CRZortWeapon?"

azure wedge
#

LOL

azure wedge
#

I would probably need someone for some testing eventually...

gusty eagle
light jasper
azure wedge
light jasper
azure wedge
#

Bet I'll let you know when then

#

@light jasper Also might need some help with sound stuff too eventually..

light jasper
gray leaf
gray leaf
azure wedge
red bay
# lean ibex what about the flashlight dimmer doesn't work again?

I don't know but honestly it should be a bit stronger or maybe turn off your flashlight once (you can turn it on again then or maybe add a config to not be able to use flashlights near the Bracken?) because if I use the normal or pro flashlights the dimming is so weak that I don't even notice it half of the time and it manages to sneak up on me

#

I only really notice that it gets dimmer when I use the elite flashlight

azure wedge
#

@errant flume I have some good news.

#

The floppy reader is officially fixed.

errant flume
#

Oh?

#

Nice c;

azure wedge
#

@light jasper I shall be ready for some testing in a couple minutes

azure wedge
gray leaf
#

but im doing smth else rn so i couldnt help yall

azure wedge
#

Ahh gotcha alrighty

fringe magnet
astral magnet
#

I remember when I was trying to hunt floppy discs down that you'd lose them upon getting fired

#

This'd include the one you start off with on the ship

azure wedge
#

Ohh yeah that one too...

#

So many issues ;-;

astral magnet
#

Any discs you lose on firing wouldn't return to their original positions until you got fired again

#

Another random minor detail thing but isolation effects should probably hide items too

#

I remember seeing ||the walker hallucination|| once and could still see my friend's shovel and holstered reserved slot items

#

||I think it was the same deal with the ghost girl's one||

#

also what's this about "the ๐Ÿ‘€" lol

azure wedge
astral magnet
#

ahh okay

potent otter
#

I thought it was the watcher

astral magnet
#

I assume that's an oversight that'd be pretty easy to fix

azure wedge
#

I fixed it actually

astral magnet
#

Oh shit

#

sweet

azure wedge
#

I did some texting with moroxide

#

With his pack

astral magnet
#

now I can be TRULY isolated by the horrors beyond comprehension YIPPEE

azure wedge
#

Bracken space works now...

astral magnet
#

Even better! :D

#

Oh yeah you don't have anything hygrodere-related in that list

astral magnet
#

I remember seeing here hygroderes could pick up babies

#

and go NYOOM with them

#

Probs another easy fix

#

Since the baby is technically a scrap internally

#

Shouldn't be too difficult to just tell hygroderes to ignore them when picking shit up

astral magnet
#

||You tested the ominous radar message too right?||

azure wedge
astral magnet
#

||Yeaaaaah that was host-only as well||

azure wedge
#

Oh

#

Might be fixed actually

astral magnet
#

||Maybe it was for the same reason as the rest of the bracken space yeah||

azure wedge
#

I need to verify it with someone though

astral magnet
#

Would gladly help if I was available, which unfortunately I am not :(

azure wedge
#

It's okay

astral magnet
#

and i assume regarding "the girl" that includes optimising her hallucination right? I remember hearing about that being kinda framey

azure wedge
#

I have to look into it too....

#

Blob fix is done

astral magnet
#

๐ŸŽ‰

#

no more motherly hygroderes

#

||unless maybe in the lore they once were who fuckin knows wouldn't put it past diversity||

#

||God being turned into a hygrodere must suck||

errant flume
astral magnet
#

Wait what

errant flume
#

Yeah

astral magnet
#

Oh so preventing items from being visible while isolated should fix it then

errant flume
#

Something to do with the players not fully going invisible and the items still registering floating and moving around might have caused it

astral magnet
#

Lovely

errant flume
#

Although no lag happens when you experience that from the Walker hallucinations so idk

astral magnet
#

Maybe the walker one's different

errant flume
#

Prolly

astral magnet
#

Or there's smth different about how the girl does it

azure wedge
#

They both are the same... I have to really look into it...

astral magnet
#

so maybe it is the shader/pass/whatever

#

no clue

#

Because I know they use different passes(?)

azure wedge
#

Probably I have no clue yet

astral magnet
#

Ah yeah smth else minor that idm waiting extra on a fix for because it'd guaranteed require a bunch of extra code

#

Speaker's voicelines aren't synced

#

He can pipe up on one end but not on another, say a different line on different clients etc.

#

Something like that I feel everyone should hear the same thing the same way at the same time

azure wedge
astral magnet
#

oh damn

#

Fair enough

azure wedge
#

I could implement syncing though.

astral magnet
#

Might be worth double-checking syncing on the ghost girl's lines as well since other players can hear her if they're close enough to a hauntee with an active walkie

#

Or just. not let other players hear the ghost girl off someone else's walkie unless a mod specifically for that is installed

azure wedge
#

It's not complicated to add syncing really

astral magnet
#

Actually on another WAY more minor note (esp because there's probably a way better, mindscrewier way of handling this situation) ||you're able to use walkies in the stairs with zero repercussions atp||

#

||Like. if you happen to have a walkie on you when you're brought to the stairs you can use it and communicate with your team like nothing's wrong||

azure wedge
#

I'm make it f*cking explode-

#

Jk LMAO

astral magnet
#

lmfao

azure wedge
#

POV: the dev crashed out

astral magnet
#

||Nah making it explode is too easy, in the meantime just having walkie comms not work going into or out of the stairs (but otherwise pretend that it does but you'd get no response) should be fine||

#

||Though there was smth I thought of that'd be a lil more evil than just. no comms in or out of stairs||

#

||But it'd take a lot more time to implement||

#

||What if outgoing comms from the stairs worked fine, but it'd sound all distant and staticky and stuff||

#

||But ingoing comms would vary based on how much you tried to communicate outwards||

#

||Before you started trying to radio out it'd be BEYOND unintelligible though maybe you'd recognise your team's voice in bits||

#

||When you do start trying to radio out anything your team tries to say becomes less intelligible/more staticky/spookier/turns into just straightup the walker intercepting that shit to fuck with you||

azure wedge
#

I'll see what I'll do about it

#

Chaos sadly isn't in his prime anymore

astral magnet
#

Fair enough

azure wedge
#

So if I understood correct, after the first time being fired no floppies shows up in the ship right?

astral magnet
#

Mhm

#

And anything else you gathered disappears from where you originally found them too

azure wedge
#

Last thing I'm fixing tonight then I relax

astral magnet
#

Hopefully not too big a deal to fix then

azure wedge
astral magnet
#

how even

polar briar
#

I know there's already quite a lot of requests, but making the whole floppy disk/reader storyline thing removable with a config would be awesome as well. plink

azure wedge
narrow echo
#

its a cool feature but my friends are just not into it lol

#

id enable it for solo, same as the speaker guy, but when its in a larger pack with friends im mostly looking for the walker watcher and bracken room + flashlight flicker

potent otter
gusty eagle
narrow echo
#

oh..

astral magnet
#

Yeah, unfortunately ||the ghost girl's floppy disc drops when someone dies to it so you'd either need a multiple lives mod or another player to get it||

#

||When I was hunting the discs it was as a duo so one of us could actually do the hunting the other could make quota/maybe find the enemies that drop them (though we never managed to get a single one of the enemy discs together unfortunately)||

#

||Was also helpful because if one of us died it wouldn't be as big a deal||

#

||(though most of the reason i was part of a duo for that was because he was the only other person i could play with at the time LMAO)||

#

||The other enemy discs would be pretty gnarly solo as well since three of them you have to survive the enemy-specific areas and ASSUMING THE INTEL OF A WATCHER DISC THAT I GOT WAS ACCURATE you'd need to gamble your life on whacking the fucker for a chance of getting it||

#

||Y'know speaking of which I think I fire up the game to verify that||

astral magnet
#

||I'm having trouble getting him to spawn||

#

||I set his weight to 100 and was having a really rough time getting him to spawn for some reason, I've set him back to his default in case it helps||

#

||Yup find him almost immediately, is his spawning logic bugged with 100 weight maybe? ๐Ÿค”||

#

||There's a chance he has weird behaviour around the mineshaft tunnel vents because i'm having trouble finding him again after whacking him once||

#

||yea i'm gonna try and reroll for mansion he seems to like mansion better||

#

||Yup, intel was real, watcher disc exists||

#

||Spawned half-wedged into the vent after chasing him around and whacking him a bunch in imperium||

#

||I get the feeling a pattern's forming with these ๐Ÿค”||

#

||I've noticed diversity seems to have been treating all their subjects differently, and at least in the bracken's and watcher's case that might've played into what they are now||

#

||anyway i'm literally (for real this time) only missing the sus door disc now I'll go for that when I can actually feasibly get in there||

azure wedge
astral magnet
#

||I mean that one goes without saying, I'm not gonna be able to load that until I get the sus door disc anyway so it doesn't count||

#

||I can assume what's on there tho||

azure wedge
astral magnet
#

LMAO

azure wedge
astral magnet
#

||When looking at logs I notice a disc labelled "Never Stopping" getting registered||

#

||Every other disc in that list that gets registered seems to correspond with the others you find outdoors/through enemies so I can assume that's the ship one||

#

||so it probs plays that song you made||

#

||maybe a cheaty way to guess but still||

long girder
#

if it's not been mentioned already

#

here

astral magnet
#

I think it's come up yeah

#

Hopefully fixed in the coming update

errant flume
#

Mu you're bald greed

potent otter
astral magnet
errant flume
#

Not my fault you flooded the thread with spoilered text

#

lol

potent otter
#

not my fault either that you turned the thread into SCP classified logs greed

astral magnet
#

idk maybe i like being redacted

#

lmao

azure wedge
#

Bald mu

||REDACTED|| mu

astral magnet
#

lmfao

azure wedge
#

Recieved this today c:

astral magnet
#

Lot of very pretty dice

crude dirge
#

It looks pretty ||[REDACTED||

#

Seriously thatโ€™s actually quite cool though-

astral magnet
#

LMAO

#

Why would the dice be ||[REDACTED]|| though I don't see how they'd be relevant to diversity lore

crude dirge
astral magnet
#

gdi i'm being GATEKEPT

potent otter
potent otter
astral magnet
#

||Diversity does also deal in anomalies canonically i think though their end goal was way different||

azure wedge
#

90% of the issues should be fixed at the moment for Diversity.

errant flume
#

since we'll be playing with my redone pack tomorrow

#

lol

#

But that's just being hopeful

#

lol

pallid ermine
astral magnet
#

Should

#

Don't see why it wouldn't

light jasper
astral magnet
#

It was mazon that we discovered the bug on so you should be able to test it there

#

from moons of otherworldly oddity

pallid ermine
lapis pawn
#

perhaps tonys moons

#

i have a lot of soft lock issues with those in particular

astral magnet
#

If tony's did weird stuff with doors then maybe

#

It was a thing with this mod's sus doors, if it ran into a weirdly-built door it'd explode and softlock on lever pull

#

But I'm not familiar with tony's moons so

pallid ermine
#

I can post a full list of the moons I have later, but it will take time to load them all cause there's like 40 or so

pallid ermine
astral magnet
#

It's because ||there's another dungeon generating to do with a pretty niche mechanic||

#

||that i haven't been able to get into yet :D||

#

||There'll be configs to make that easier to get into in the coming update||

pallid ermine
#

I'm aware of it, but no idea how you're meant to get in. But seriously... that needs a toggle lol. It really messes with the load times, like, really bad

#

some of my tests as of now have almost hit a minute to load

lapis pawn
#

i had long ass moon loading times since forever

gray leaf
#

Im used to wait โ‰ˆ1 minute to play sometimes

lapis pawn
#

i think its because the game keeps having to regenerate every scrap item,interior,hazard and enemy from scratch?

gray leaf
#

Theres a mod now tho that changes that

#

Forgot the name

lapis pawn
#

i am not sure if it caches anything

#

thats what i mean

pallid ermine
#

My load times are usually short, with my modpack it's about 10-20s so it is a little longer but that's to be expected with 160+ mods. Diversity though, singlehandedly doubles-triples that load time, i dunno

pallid ermine
astral magnet
#

||Then the odd-looking door that appears sometimes will bring you there||

#

||A whole pile of rng and atp the required insanity is kinda high so||

#

||hence why i haven't gotten in yet||

lapis pawn
#

||is it related to text on random doors?||

astral magnet
#

||Yeah||

#

||It's the doors that're labelled "This door looks odd..." that bring you there when the requirements are somehow met||

lapis pawn
#

||i never even seen a single enemy from this mod lmao||

astral magnet
#

||Yeah the walker and watcher are kinda rare by default||

#

||esp in the walker's case because he likes to be relatively hidden||

astral magnet
#

||so is the watcher technically but that's borked||

pallid ermine
#

i was wonderin what that was about and couldnt figure it out and just kinda gave up on it lol

lapis pawn
#

||also wiki part of the diversity page kinda sucks||

#

||so idk what they do at all||

pallid ermine
#

what the ||walker?||

astral magnet
lapis pawn
#

very much so

astral magnet
#

I've expressed interest in trying to rewrite it but haven't gotten around to that just yet

lapis pawn
#

i didnt even know a thing for centepedes was added

#

i found my own way to counterplay them tho

astral magnet
#

yea fair

lapis pawn
#

by using lethal hands

#

because since i have LGU they are just perma stuck on my head

astral magnet
#

Fair enough

#

I'm pre sure the snare flea stuff is kinda brokey anyway

pallid ermine
#

good goodly lord

pallid ermine
#

anyways here's the results

#

yes i wrote this in GD, sue me

#

so thankfully only 2 moons here are messing up, I did notice Eve-M somehow loaded once successfully, so that one's a mystery to me

#

maybe it's a certain weather, i dunno

pallid ermine
# pallid ermine

oh i forgot some important details, for one this is with my 160+ modpack so without all these mods I'd say there'd be about 8-15s less to load probably, depending on the moon. I also have Loadstone downloaded

#

not sure if there's anything else I have that effects load time

gray leaf
# pallid ermine

thats weird tho, i have some of these moons too and im not getting that much load time

pallid ermine
lean ibex
lean ibex
#

ah

#

then it really shouldnt be doing that

gray leaf
#

yeah

pallid ermine
#

numbers aren't everything so it could be a variety of things

lean ibex
#

they put out an update a bit ago that allows it to work with diversity

gray leaf
pallid ermine
gray leaf
pallid ermine
#

yes? Like, it's literally just that diversity has to ||generate a second dungeon on every moon||

lapis pawn
gray leaf
pallid ermine
lapis pawn
#

load times

#

for me its always 2+ minutes

pallid ermine
#

uh

lapis pawn
#

if it doesnt soft lock

#

which it does sometimes

pallid ermine
#

are you running like a mega modpack or smth

#

I've never had a load time that bad

lapis pawn
#

231 mods

pallid ermine
#

that probably explains it

near blaze
pallid ermine
#

Nothing that I could find of interest

#

the logs get spammed a lot when loading moons so it's hard to tell which error(s) are related

#

I can check again though

near blaze
#

can you send modpack code, so i could see mods overview

lean ibex
#

though chaos said they would look into making it async to a certain degree

pallid ermine
#
[20:03:35.6196996] [Error  : Unity Log] Can't destroy Transform component of 'ScrapIconMap(Clone)'. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed.
[20:03:35.6216983] [Error  : Unity Log] Can't destroy Transform component of 'ScrapIconMap(Clone)'. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed.
[20:03:35.7590034] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
DiversityRemastered.DiversityManager+<>c.<SetupRound>b__62_0 (DoorLock x) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:317)
System.Linq.Enumerable+WhereArrayIterator`1[TSource].ToArray () (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_0022)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_001F)
DiversityRemastered.DiversityManager.SetupRound () (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:317)
DiversityRemastered.Patches.RoundManagerPatch.FinishGeneratingNewLevelClientRpc (RoundManager __instance) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/Patches/RoundManagerPatch.cs:69)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
(wrapper dynamic-method) RoundManager+<LoadNewLevelWait>d__131.DMD<RoundManager+<LoadNewLevelWait>d__131::MoveNext>(RoundManager/<LoadNewLevelWait>d__131)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

This is what I got when loading Maritopia

patent minnow
#

I'm also getting that

#
Stack trace:
DiversityRemastered.DiversityManager+<>c.<SetupRound>b__62_0 (DoorLock x) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:317)
System.Linq.Enumerable+WhereArrayIterator`1[TSource].ToArray () (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_0022)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_001F)
DiversityRemastered.DiversityManager.SetupRound () (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:317)
DiversityRemastered.Patches.RoundManagerPatch.FinishGeneratingNewLevelClientRpc (RoundManager __instance) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/Patches/RoundManagerPatch.cs:69)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
RoundManager+<LoadNewLevelWait>d__131.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0342)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```
pallid ermine
#

so it's a consistent issue, that's at least good to know

near blaze
#

from the Diversity code.

Looks like you have a mod that adds custom doors

pallid ermine
#

hmmm

near blaze
#

and diversity doesn't expect that

pallid ermine
#

maybe it's not Maritopia but the interior?

near blaze
pallid ermine
patent minnow
#

it wasn't, mine was adamance

pallid ermine
#

oh wow

#

must be the doors then

patent minnow
#

is the interior logged on the console?

pallid ermine
#

in my case I have Maritopia always set to generate LC Office, I think that one has custom doors so that might be it

near blaze
pallid ermine
#

uhhh

near blaze
#

"Created day history..."

patent minnow
#

let me try again

#

but strangely, I have played with this modpack before, and haven't had any issues till today

#

but it was ~1month ago, so mods have updated

#

I do have LC Office though...