#Diversity
1 messages ยท Page 17 of 1
you can also change their shader
to whatever hdrp toon shader you have
idk what vrm is but you can just look up liltoon shaders if you dont have any
I love how there's 2 completely different conversations going on here LOL
Does liltoon work with HDRP? Ideally I prefer Poiyomi and I don't think it works with it
i sent testaccount your model in a unity package so im pretty sure i have that somewhere
Both works
Yeah am pre sure they use poiyomi on their models
liltoon has an HDRP version/works with HDRP
I'm gonna assume that the walker dungeon doesn't run async like loadstone generation does
Yeah
Which would be why it freezes the game while it generates
Poi is actually better, it just doesn't support HDRP cus it's primarily for VRChat models and stuff
my VSFAvatars use it cus it's higher quality than liltoon
TO correct you, only a few features support HDRP. Not the whole shader itself. Also depends on which poiyomi shader you use too. Poiyomi toon doesn't AFAIK.
I think some pro feature does.
||all that freeze for a dungeon barely anyone on earth has seen ingame, love to see it||
of course only the paid version does lol
liltoon should be fine for what you want, it's very customisable
i use it for the duck
Yup. I made my own toon shader from scratch lol, works with HDRP and all.
IM SORRY
Is there an easy way to get 1.8.5 into Unity since that one doesn't come with a Unity Package?
I thought I balanced the door correctly...
Would it be possible to get in contact with loadstone dev or someone to get it running async? Loadstones generation is really fast at least on my device, I'm sure it would help a lot (no pressure ofc)
1.8.5 wut
I have a few idea on how to optimize it though
did you add the very new FindObjectsOfType node into the update for that shader too

oh just import it as a package
actually not that one
https://github.com/lilxyzw/lilToon.git?path=Assets/lilToon#master
that i think
go to your package manager and press import with git URL
and put that in
package manager
Instead of actually generating the whole thing within a single frame, I could generate the layout first, and the other seed related genration (The most important thing). THEN, actually start building the dungeon from the layout asyncronously.
Mayhaps
dunno how all that stuff works but might be better than doing it all at once
That would prob help
Yeah that means I have to recode my entire dungeon gen library ;-;
oh god
Having to fix one big issue is fine
Having to fix 734948709 small issues... God help..
It's easy, but soooo time consuming
you pressed that?
Yeah it gave an error
what's the error
@errant flume You have git installed?
No
Without git, git imports won't work.
Ah
then just use the unity package
^
I would try to help but you definitely know more than I do about this kinda stuff
Yeah 1.7.3 is prolly fine
Ah yeah true there's a lot of little things in the mod atm on top of that
though i cant really find where they put their unity packages
The diversity mod itself ia like... 40% of a game development itself....
There's so much going on...
for uh
oh latest package is on 1.7.3? that's weird
changes to vanilla enemies
just install git luni
2 new ones, one of which is so far removed from anything vanilla other mods can't detect it
yeah that one
ANimations, models, sounds, a whole AI from scratch, dungeon gen from scratch, and all the edits and all and bla bla bla...
Yup
Epic shader vfx
I haven't seen code rebirth in a while
it's got a bit more content than the last tiem you saw probably
Trueee
Coderebirth's gotten a bunch of content and has a big update on the way adding even more
and i've been working on its biggest update for a good month or two now
Have been looking forward to that for a lil while
ACTUALLY SPEAKING OF WHICH
Extremely minor mod incompat
I think your shader stuff's breaking the shader stuff s1ckboy's moon lurkin does
for its gimmick
Oh?
lurkin doesnt use shaders
Incredibly minor because it's a gimmick moon but worth noting
uses custom passes
Okay custom passes didn't realise there was a difference
there is yeah
Lurkin is typically completely blacked out with white outlines around everything
Diversity breaks those white outlines and makes it impossible to see anything
Oh that, Yeah I helped him I think for that....
no that was me
smh
https://github.com/alelievr/HDRP-Custom-Passes we got teh TIPS effect from this project
and imported it into lethal
Yeah I know he DMed me about it. I helped him too c:
nuhuh
So I assume diversity does custom pass stuff too
And shader too a bit if I recall... not sure it been a while
Yuppp
I wonder how much is shader how much is custom pass idk the difference
he might have a shader somewhere idk, but the whole effect is just the tips custom pass
It's uhhh complicated but to be simple uhh
You got a text editor you recommend for Git?
it's asking for one lol
uhhh, you can probably give it whatever, u wont actually be using git
Shader on materials you slam it onto a model, boom woah... Cool model! Passes are like instagram filters, but dissected into multiple step which you can alter to make even more instagram filters!
unity handles all that for you, you just need it's existencen
I'll just tell it to use Notepad lmao
yeah u can always change it
WOnky explaination... hope you understand it LOL
Yeah I think I get it
a custom pass is quite literally a pass through what the camera sees
Shaders idk where you'd be using them but you'd probs be putting them on your enemies
A custom pass would be like ||the walker's screentearing, or the hallucinations||
well
those probably use volume profiles
or something similar
idk what the hallucinations are but the screen tearing anyway
Erm actually a custom pass is a step you add to the whole unity graphic engine.
https://cdn.discordapp.com/attachments/1232482248016527483/1315549329901223956/HDRP-frame-graph-diagram.png?ex=67ef6cc9&is=67ee1b49&hm=d024aec3f931f63389917654b2271a780c665d1b47a89ab6e41875c9b9035871&
LOL
nerd
Essentially ||a black-and-white blotchy filter over everything, temporarily||
yeah i'd do that through a volume profile
But yeah that's how unity renders their game in HDRP step by step in the image above.
which is also a sort of pass you'd apply on a camera
but has less control than a custom pass
Custom passes allows you to add a pass within this whole process, allowing you to alter the rendering.
icic
though i didnt know you could do animated volume profiles, if the effect did use a volume profile
im sure you can attach an animator and have it cycle through a bunch of images
i just never tried and it didnt seem natively supported like for sprite renderers and whatnot
Unity allows us to use the purple rectangle as places we can add those custom passes, depending the pass, one pass could completely override one depending their 'queue' in the whole process.
And the green ones too for certain conditions too if I'm correct.
Getting more technical here but that is also some uncharted territory for me.
||Though I'll note that I think it's a lil weird and out-of-character that the sus door's dungeon is completely plain white so it's highly likely while you're actually in there a custom pass/volume profile/? is applied to make it not just be plain white||
||looking at chaos' screen of it taken from outside||
the walls and whatnot are a shader afaik
Correct! You're smart. c:
Yee that's a pass c:
yeah yeah
Oh what's that about
||The red tinge when you've been going down the stairs a while?||
i would do that with a volume profile
Screenshots of it when I was working on it
Stairs are just plain material, no pass
||Looks low-key like the hallucination pass||
It is
oh damn
That was the WIP
Also about the dungeon genaration, My thing is quite fast...
Those are monstruosity it could generate...
Holy fucking bejeesus I could get lost in that for several ingame days straight 
ingame days?
I still can't add the package even after installing Git
do I need to reboot?
i think unity needs to reload
to register it
And not just "for as long as I'm awake" I mean a full 24 hours
okay we get it you love the dungeon and u wanna stare into its eyes for a whole day
go flirt elsewhere
LOL
That worked
noice
More... Imagine you were ther IRL. You'd get lost, walk the same path a couple times over and over. It'd take you many days I'd say....
I also installed the latest UniVRM so I can do this much quicker now that I know what the issue was
lol
๐
I thought liltoon didn't support HDRP for some reason
||How very walker of it to be that big||
Let her have her moment LOL
Lore accurate titan
LMAO
LOL
||But I fuckin hope it's not actually that big in the current release how tf would I reasonably leave then ๐||
i think you'd have performance issues with that size lol
generation isnt often the most important problem
||As it is the stairs already have you held up in them for most of an ingame day assuming default settings and that you're sent there immediately||
yeah probably LMAO
It's reasonable.... I think....................?
for those types of sizes you'd need to implement some better AI navigation
some of the tech open world games use
Uh
like local navmesh
Assuming there's monsters in that
No enemies can be found there... yet...

Yet is the keyword
I mean yeah I figured
||Your brain melts in there||
||Not a concerning thing to say whatsoever||
LOL
||but also very in-character of the walker for its dungeon to do that||
||The SCP-106 allegations are canon||
||I mean idk 106 prefers physical harm primarily||
||You're literally walking in his brain and thoughts sooo.... OOps lore revealed....||
||Oh fuck||
||His fears, his suffering, his agony....||
||Climbing down the stairs physically harms me||
so thats why its so dumb
||I mean considering what little I know of his backstory I'd expect his mind to be kinda just a smidge just a LITTLE BIT fucked up||
||actually yeah true, physical exhaustion||
||I mean he saw his daughter brutally killed sooooooooooooooooo.......||
||mmmmmyup he sure did||
Undertale Yellow
||We're not talking about the rest of the familly.......||
||Ffs don't tell me diversity did some of their totally ethical experiments being done for good reason trust us guys on them too
||
||Oh trust me it's SO ETHICAL and awesome you'll love it, they say as they shove a baby into a meat grinder and a manticoil flies out the other end||
Spoiler alert: ||The mother of the girl, AKA his wife, worked for Diversity, and personally conducted THEIR experiments.||
||What the fuck that's somehow worse||
Maybe I am the worse of them all... I created all of this to begin with....
God HDRP Unity is so dark
Am I okay?
i mean I'm sure it's fine
I mentioned just the other day I like me some mildly fucked shit
HDRP environment really, don't bother.
Okay time to find out how I take the hair off the model
If diversity stops updating then integrity got put in a psych ward
Welcome to the club
Which integrity?
๐
yes the definition of the lit shader is that light affects it, you can use unlit if you want to be unaffected to light, the toon shader should have an unlit option
We're many to hold this name
Ears are somehow part of the body lol
It stands true
No idea what I do here
what're u trying to do
Yippieeee!
Wait I shouldn't be cheering...
oh like in lethal
uhh i have no idea how to create cosmetics in lethal, i dislike that its part of morecompany and i never looked into it
so you'd probably need to check with someone who's added cosmetics before
Lmao fair
Who hurt me like that?
chaos in the psych ward after his own creations turn on him
All fun and game until Diversity Corp. opens nearby your place
||lolmao sign me up i think being a fucked up creature would be awesome /s||
especially when its biological
So much hate ;-;
Uhh... Are you okay?
people dont know that /s is sarcasm
it reads as serious to some
i used to think it meant serious too
I'm blind
Isn't there /srs for serious
I hate it when my bio is diverse
yea fair
/j would work there also
/no
/yes
Does it?
no
||โโโโโโโโโโโโโ||
it stands for gullible above your ceiling actually
Flashbanged ;-;
but i can break its knees if need be
lmfao
Wtf
dojo wen
||In all seriousness though if diversity was real we would all be fucked I don't wanna meet the walker irl
||
Never, Rodrigo ate it
Bunk-corp is seeking for your help
||He spooks me enough as it is ingame||
what a stupid statement
no wonder people die so often in horror movies
you're one of those who would die immediately
you'd be too shocked looking at a zombie
If Diversity existed wouldn't I be the CEO... Wait fuck-
Oh god
"oh my god i cant believe this, it's a zombie, what am i gonna do" while being eaten
And you would be the one who investigates the noise and recommends splitting up Xu 
i caused the noise, why else would we split up 
I mean I doubt it'd be like that ๐
I have the common sense to fucking run
idk you seem pretty nonsensical
Beware of syringes..
That's all I'm gonna say
captain obvious
Don't worry about it....
I mean yeah obviously I'm not gonna inject some randomass chemical x into myself
mu were u planning on injecting any wild syringes today?
WHo said yourself...?
Again, common sense
well if someone attacks mu i doubt she has much of a choice
Yeah idk if I'm good in combat irl
"walker sir, have some manners, use a knife not a syringe"
i can protecc i did karate for like 8 years
I don't think the walker deals in syringes
idk who the syringe guy is i dont play this mod
||I. get the feeling whoever brought it into being did||
Karate against DIversity is like saying karate against the SCP foundation...
Yeah bro gonna karate chop something I can't even see and can barely even comprehend
That isn't even corporeal
only karate thing you know about, the chop
The walker stands in between physical and 'hallucination' / spiritual you could say
I see
tell him to sit down
He isn't both but neither of them...
So not smth I could karate chop or whatever
standing too long is bad for the health
You could in certain condition, at the cost of your hand of course...
Not even
Not even???
sometimes i wonder what happens at that brain of mu's
Imagine he takes you at the stairs right
Mhm
freaky fantasy so far but go on
But only half of you then he stops. What do you think would happen..?
Yeahhhhh
omg
by only half-taking me
That's fucked
a JOJO STAND
HAHAHAHA
NOOO
I wasn't aware everything okuyasu slices out of existence goes to the stairs
he cuts space! it makes so much sense now
I don't wanna live through this ;-; Mom come pick me up
gosh you should've just told us it's a jojo reference
we dont really know where it goes
afaik anyway
Say hi to bob.
lol i remember that
Is that scuffed lil model to the side meant to be a camcorder
flashlight i think
^
||I remember you'd take out a camcorder in the stairs cutscene and then you wouldn't get to keep it||
oh that makes more sense
That isn't the mod btw
Yeah this looks more like the standalone game
LMAO
No fan service
bad game
She?
who's she
Who's she?
||Uh. his wife?||
Oh right
i think his mom probably comes first in making a person
||or at least you said she was part of the experiments done on him||
yeah same
LMAO
i was like, i know chaos is a bit quirky but i didnt realise he crossed
||xu made the walker read all about it||
Xu is the actual dev of Diversity confirmed???
lmfao
i maintain this community with my own two hands
now we just wait for the ego allegations
Bob looking around
@astral magnet go make him food
||In all seriousness tho I do occasionally wonder what an irl encounter with a walker would be like||
what even goes on in your brain
||Obvs through the lens of him being in a videogame it's just "oh i'm wandering about all casual-like AH FUCK FHWJSISJSJS fuckin asshole jumpscared me AGAIN"||
Normal human things
I hope
||Eyes twitching, feeling something passing through you, your organs feels like they all been rearranged. Of course the immense sense of fear it gives. and more that fear would to do you.||
||Oh god that would be all kinds of disorienting||
First step would be when everyone else sees it and tells you about it, first step of the fear already starting, then the rising feeling of all of that happening as he approaches you.
Oh god yeah true
||And then eventually you get dragged into the ground and stuck walking down stairs for potentially hours even days on end||
||Don't forget the hallucinations and PTSD it'll give you for a WHILE||
||Honestly yeah that'd make sense||
lmfao
I am... starvingggg
yeah go eat, and then sleep isn't it 7 am for you
Get's an idea of a monster to do from that...
oh god
Shhhhhhhhhh
Blame life for that one
fair
Walker pls send me to sleep...
never with you
Wouldn't you like the walking telling you bedtime stories?
the walking is my favourite enemy
Absolutely not :D
:c
i mean idk knowing the walker he'd probably pick the most nightmarish story possible
and idk if i jam with fucked up shit that much
Or he'd forgo the story and just do his usual thing which would be worse
He could just bring you into those....
Y'know he probably could yeah
||I doubt the stairs are just smth that exists everywhere without his presence (technically as a gameplay concession they do but lore-wise)||
||makes more sense he makes that shit||
||Tangentially related considering the diversity bracken was born of more or less the same process that's probably how its hallway exists too||
||The stairs existed before him||
||If you remember, the walker isn't the only entity in there...||
||I. don't think I've seen this "other entity" you speak of the few times I've been||
||I know sometimes I get pretty harsh increases in static but I just go "idk what THAT is but I don't like it I'm just gonna ignore it and keep going"||
||The stairs have been created by something or someone...||
||The eyes in the wall... remember?||
||Haven't seen them||
||I might've spotted a weird crack but never felt safe to linger long enough to examine them closely||
||Static doesn't help if that's related||
||Yeah you can see the eyes in them sometimes||
||Huh.
||
||Well that's something to risk lingering a little bit to see if I can spot it next time I'm in the mental equivalent of a meat grinder||
LOL
||Actually on that note judging by the ominous bloody messages I assume lingering is generally frowned upon but I've no clue how much I can get away with||
Ohhh yeah those...
||I tried a smidge when testing the full length setting out of curiosity but didn't get any results||
||Those aren't written by the walker btw...||
||Written by the eyes in the wall I take it?||
||damn this other critter and the walker have been in cahoots this whole time and I had no idea||
||Survivors Iโd assume||
Nope
||...or actually no even worse, maybe written by fellow employees?||
||People lost in the stairwell||
||Other randoms?||
||People diversity tossed in there for fun and profit?||
||Assuming they did that among their many crimes||
||The victims of the walker. imagine hallucinating so much that the walker's voice in constant repeat in your head makes you write what he's saying to you with your own blood.||
||He can do that????
||
||He can do ANYTHING mind related||
||That's somehow worse than just "written by his past victims"||
||Imagine hearing "Keep walking" in your head by a horrifying voice over and over again veryyy loudly in your head. You'd be bound to lose your sh*t and get driven to insanity.||
||I would've originally thought the messages themselves were hallucinations not real brought into being via brute force repetition directly into the brains of people that were there before||
||God yeah I'd probably lose it why isn't that in game that sounds NEFARIOUS||
No vas for it?
Not that it's just if technically if you were driven to that point you wouldn't be able to think rationally. Which brings this issue: How tf do I code "players being irrational"?
Yeaaah fair
Y'all are just very strong minded c:
||I mean you could still have the voice lines regardless but if they get loud enough you blink, suddenly take a ton of damage and the message is there in front of you||
oh god
No no no something completely unique and unrelated to any monster so far...
||Though typically the hud isn't visible in the stairs so suddenly taking damage might not have the same impact||
oh god what have i done
Thank youuuuuuuuuuu
never yapped this hard about coderebirth 
trust
Only the mod, not me :c
LMAO
It's okay dw I was only joking
I mean I'm sure there'll be plenty to yap about regarding cr once it gets its update
Like you said.... Priorities LOL
i wonder if that means im high priority
Who knows..?
one can only hope
Bob is the highest priority
why is his eye so small ๐
Dark Deception
ALso fun fact ^ bob's AI uses the SAME AI script I made for Divversity.
oh god
He's that smart
does he like hiding in vents
He has a whole vision cone and stuff
oh wow
Damn
They way he can see is actually based on a camera where it analyze to see if a player is withing it's view
And dw Xu... I've hella optimized the whole system before you say something...
LOL
This system allows the ai's to have multiple 'eyes'
In this case, one smoll one in the back and a big one at the front.
Chaos about to create a system to simulate the sight of a biblically accurate angel
Oh trust. It is
you're gonna like the lore you lore goblin, me and rodrigo spent a long time coming up with stuff that wont be finished with just this update
No yeah I bet
||Rodigo led me to a lil smth smth about jimothy and I'm beyond stoked for that||
yeah i saw, he couldnt help himself, that yapper
i can, smh
It only renders a few pixels rather than an image, enough for the script to check if there's a player in sight or not, it stops rendering if it's behind obstacles or out of range, renders at 2 FPS only, 1 FPS if withing range and not hidden behind anything.
mmmmm
And I tested that with 200 bobs and the game was fine. So I think it's good enough for the game.
There won't be 200 enemies in my game at once so that's unlikely to happen too...
Your mod won't last long..
its okay, mods only break when the devs make consistent updates
I do my game in il2cpp
dead to me
I'm kidding LOL
smh
i figured lol
for the clueless mu
il2cpp is like encrypting the game's code after release
so it makes it a lot lot harder to mod
Though I can still mod schedule 1 not a problem for me mehehe
cuz the source code gets sent to C++ land, rather than the initially developed C#
afaik anyway
yeah yeah
i aint learning C++
not anytime soon anyway
ic
I think there are tools with melon loader that lets you use c#. Not sure if that's true feel free to correct me.
i think bepinex 6 does too
scp dialogue
LMFAO
when the ||[REDACTED]|| is ||[DATA EXPUNGED]||
โโโโโโ good
โ
You need higher clearance
if anyone would like to help me out a bit, I'd like a lil recap on all the issues Diversity has so I can speedrun them.
i can do a quick check through diversitynofloppy's changes since that was basically fixing the bugs in your absence
Sure thing c:
obviously the floppy reader was causing lag with some expensive function call, but there was another FindObjectsOfType call running even with it gone (i think looking for floppies in general?)
it does fix two different types of softlocks caused by walker doors, not 100% sure what was causing them (also there was an incorrect application of walker door materials or something)
and an NRE upon being fired?
obviously @polar briar would be better to tell you than me
he might know some that werent fixed as well
For more direct bugs:
- Watcher does not have a hatch.
- Watcher hand can be seen on thin walls in vanilla and custom interiors. Reported by @gray leaf
- Some good amount of Floppy Discs just teleports on top of the ship
- Bracken flashlight dimmer do not work correctly.
- Bracken (with Personal Space active) Softlocks on clients
- (not confirmed 100%) Bracken Snatch compatibility does not work correctly
- Sometimes the eyes on the bracken personal space doesn't kill you. Reported by @gray leaf
Bet thank you
what about the flashlight dimmer doesn't work again?
i just got it to happen yesterday
it worked just fine in my 235 mods pack, are there any other mods causing issues or something?
another thing tho not that important is the ghost girl hallucination thing bugs when you kill her
it just makes the screen black forever
I mean it works, but when transitioning from flashlight with full light to dimmer light when approaching the bracken it breaks and causes a flicker instead of the original behavior.
sometimes you can see the Watcher hand behind the wall if the vent spawns on a specific position
oh, yeah
let me add that to the list
sometimes the eyes on the bracken personal space doesn't kill you
I'm going to overhaul the flashlight behavior at this point. Make it better c:
good!
Also going to put this as a note to myself:
Fixes to do:
Walker Door(Tested)Floppy Reader(Tested)Watcher Vent(Tested)Watcher Hand(Tested)- Floppies
Floppies After Fired(Tested)Flashlight(Tested)The Bracken Space(Tested)Compatibility with Snatch(Untested)The ๐(Tested)- The Girl
- Centipede
Walker Scan Node(Untested)UI for Door and Centipede(Tested)Blob(Untested)
Configs:
- Walker Door
- Watcher Spawn Logics
- Generation of the ||Walker's 'mind'||
- Threshold of the ||Odd Door||
- Toggle Floppy Stuff
Additions:
- ?
Oh the ? is just a place holder, Not sure if I'mma add anything to this patch specifically.
this is what i mean with the ghost girl
tho i guess this is more of a compat issue since you cant kill the girl in vanilla
Yee compat issue. I'll look into it though
oh wait so this mod is the one that adds the odd door thingy
ive been asking myself which one was it
cause it only says this door is odd but nothing ever happens
Happy vent noises.
yay
Also I think the centipede revamp doesn't work.
Most of the critical bugs were due to the fact that you make a lot of assumptions about doors and most of the stuff is run in prefixes which breaks level loading, I would add a lot more null checks and move the logic to postfixes if it's possible, so everything would still work even in case of an error.
Watcher's hand behind the wall can be removed with a shader, if you don't know how yet
I think there was also a problem with how you access materials on some game objects. You should use MeshRenderer.sharedMaterial(s) property because otherwise you make copies of assets which breaks static batching and reduces performance if done frequently.
Oh yeah the centipede I need to check this buddy. And yeah those assumptions are my bad ;-;
Yeah that part of the code wasn't supposed to even come up into the final product.... I forgot to comment it LOL
oh, yeah!
Forgot the centipede (it only happened to me once and I forgor)
Also for the future, publishing the source project on GitHub would also be nice 
Yeeee that I know how
I would. The only reason it's not is that some code in there is closed source as it's also being used into my own game...
There was some material/texture swapping stuff with walker doors as well, if I remember correctly
Yeah that wasn't supposed to be in the final product at all
choose a restrictive license 
but it's your choice, no pressure ๐
Hmm I could yeah, well until I release my game that is
I mean I kinda have no choice if you ever plan to become a maintainer at one point.
This....
What a great recomendation right there
there was a time my auto complete thought i only wanted to write scripts that involved the game Zort
so everytime i'd write a new class
it'd be like
"Did you mean CRZortWeapon?"
LOL
I would probably need someone for some testing eventually...
"Just making sure" ahh shotgun
let us know :]
You got a modpack you want to try it on?
yup :]
Bet I'll let you know when then
@light jasper Also might need some help with sound stuff too eventually..
oh, sure, let me know what do you want
i would like to test too! if it is possible
XD im taking no chances
Bet!
I don't know but honestly it should be a bit stronger or maybe turn off your flashlight once (you can turn it on again then or maybe add a config to not be able to use flashlights near the Bracken?) because if I use the normal or pro flashlights the dimming is so weak that I don't even notice it half of the time and it manages to sneak up on me
I only really notice that it gets dimmer when I use the elite flashlight
@light jasper I shall be ready for some testing in a couple minutes
oh, sure!
We're ready for some testing. Are you in my server on Discord?
oh no im not sorry i didnt knew there was one
but im doing smth else rn so i couldnt help yall

Ahh gotcha alrighty
I can help if needed, I have no idea about coding but I could try to test stuff by playing and reporting bugs. The thing that didnt work well for me was the performance in diversity, I have a very beefy pc and it still dropped hard specially when the ghost girl chased me, made no sense
If you're still looking into issues
I remember when I was trying to hunt floppy discs down that you'd lose them upon getting fired
This'd include the one you start off with on the ship
Any discs you lose on firing wouldn't return to their original positions until you got fired again
Another random minor detail thing but isolation effects should probably hide items too
I remember seeing ||the walker hallucination|| once and could still see my friend's shovel and holstered reserved slot items
||I think it was the same deal with the ghost girl's one||
also what's this about "the ๐" lol
In the personal space of the bracken lol
ahh okay
I thought it was the watcher
;-;
I assume that's an oversight that'd be pretty easy to fix
I fixed it actually
now I can be TRULY isolated by the horrors beyond comprehension YIPPEE
Bracken space works now...
Dammit...
I remember seeing here hygroderes could pick up babies
and go NYOOM with them
Probs another easy fix
Since the baby is technically a scrap internally
Shouldn't be too difficult to just tell hygroderes to ignore them when picking shit up
wait this is fully yeah?
||You tested the ominous radar message too right?||
I'm going to crash out
||Yeaaaaah that was host-only as well||
||Maybe it was for the same reason as the rest of the bracken space yeah||
I need to verify it with someone though
Would gladly help if I was available, which unfortunately I am not :(
It's okay
and i assume regarding "the girl" that includes optimising her hallucination right? I remember hearing about that being kinda framey
๐
no more motherly hygroderes
||unless maybe in the lore they once were who fuckin knows wouldn't put it past diversity||
||God being turned into a hygrodere must suck||
The thing is it wasn't framey unless the bug where you could see items from other players being near you was happening, if you were isolated no lag, but the lag would happen when around other players
Wait what
Yeah
Oh so preventing items from being visible while isolated should fix it then
Something to do with the players not fully going invisible and the items still registering floating and moving around might have caused it
Lovely
Although no lag happens when you experience that from the Walker hallucinations so idk
Maybe the walker one's different
Prolly
Or there's smth different about how the girl does it
They both are the same... I have to really look into it...
so maybe it is the shader/pass/whatever
no clue
Because I know they use different passes(?)
Probably I have no clue yet
Ah yeah smth else minor that idm waiting extra on a fix for because it'd guaranteed require a bunch of extra code
Speaker's voicelines aren't synced
He can pipe up on one end but not on another, say a different line on different clients etc.
Something like that I feel everyone should hear the same thing the same way at the same time
Yeah That was the time where diversity didn't have any networking done and syncing was literally unknown to me lol
I could implement syncing though.
Might be worth double-checking syncing on the ghost girl's lines as well since other players can hear her if they're close enough to a hauntee with an active walkie
Or just. not let other players hear the ghost girl off someone else's walkie unless a mod specifically for that is installed
It's not complicated to add syncing really
Actually on another WAY more minor note (esp because there's probably a way better, mindscrewier way of handling this situation) ||you're able to use walkies in the stairs with zero repercussions atp||
||Like. if you happen to have a walkie on you when you're brought to the stairs you can use it and communicate with your team like nothing's wrong||
lmfao
POV: the dev crashed out
||Nah making it explode is too easy, in the meantime just having walkie comms not work going into or out of the stairs (but otherwise pretend that it does but you'd get no response) should be fine||
||Though there was smth I thought of that'd be a lil more evil than just. no comms in or out of stairs||
||But it'd take a lot more time to implement||
||What if outgoing comms from the stairs worked fine, but it'd sound all distant and staticky and stuff||
||But ingoing comms would vary based on how much you tried to communicate outwards||
||Before you started trying to radio out it'd be BEYOND unintelligible though maybe you'd recognise your team's voice in bits||
||When you do start trying to radio out anything your team tries to say becomes less intelligible/more staticky/spookier/turns into just straightup the walker intercepting that shit to fuck with you||
Fair enough
So if I understood correct, after the first time being fired no floppies shows up in the ship right?
Mhm
And anything else you gathered disappears from where you originally found them too
Hopefully not too big a deal to fix then
Well... I need to find the reason on how this happens. Gets destroyed but still spawned ;-;
how even
I know there's already quite a lot of requests, but making the whole floppy disk/reader storyline thing removable with a config would be awesome as well. 
Yeah planning to add that too c:
its a cool feature but my friends are just not into it lol
id enable it for solo, same as the speaker guy, but when its in a larger pack with friends im mostly looking for the walker watcher and bracken room + flashlight flicker
For the gameplay aspect than for lore and audio replacements
I rather that too in solo and multi
U can't even get one of them in solo ๐ค
oh..
Yeah, unfortunately ||the ghost girl's floppy disc drops when someone dies to it so you'd either need a multiple lives mod or another player to get it||
||When I was hunting the discs it was as a duo so one of us could actually do the hunting the other could make quota/maybe find the enemies that drop them (though we never managed to get a single one of the enemy discs together unfortunately)||
||Was also helpful because if one of us died it wouldn't be as big a deal||
||(though most of the reason i was part of a duo for that was because he was the only other person i could play with at the time LMAO)||
||The other enemy discs would be pretty gnarly solo as well since three of them you have to survive the enemy-specific areas and ASSUMING THE INTEL OF A WATCHER DISC THAT I GOT WAS ACCURATE you'd need to gamble your life on whacking the fucker for a chance of getting it||
||Y'know speaking of which I think I fire up the game to verify that||
||If I can fucking find him||
||I'm having trouble getting him to spawn||
||I set his weight to 100 and was having a really rough time getting him to spawn for some reason, I've set him back to his default in case it helps||
||Yup find him almost immediately, is his spawning logic bugged with 100 weight maybe? ๐ค||
||There's a chance he has weird behaviour around the mineshaft tunnel vents because i'm having trouble finding him again after whacking him once||
||yea i'm gonna try and reroll for mansion he seems to like mansion better||
||Yup, intel was real, watcher disc exists||
||Spawned half-wedged into the vent after chasing him around and whacking him a bunch in imperium||
||I get the feeling a pattern's forming with these ๐ค||
||I've noticed diversity seems to have been treating all their subjects differently, and at least in the bracken's and watcher's case that might've played into what they are now||
||anyway i'm literally (for real this time) only missing the sus door disc now I'll go for that when I can actually feasibly get in there||
c:
||What about the golden disk from the ship though? c:||
||I mean that one goes without saying, I'm not gonna be able to load that until I get the sus door disc anyway so it doesn't count||
||I can assume what's on there tho||
Definitely a beautiful picture of me. Definitely...
LMAO
So what's your guess?
||When looking at logs I notice a disc labelled "Never Stopping" getting registered||
||Every other disc in that list that gets registered seems to correspond with the others you find outdoors/through enemies so I can assume that's the ship one||
||so it probs plays that song you made||
||maybe a cheaty way to guess but still||
there was also that lighting issue after being taken to the stairs I think me and someone else here was having
if it's not been mentioned already
here
Mu you're bald 

bruh
not my fault either that you turned the thread into SCP classified logs 
Bald mu
||REDACTED|| mu
lmfao
Recieved this today c:
Lot of very pretty dice
LMAO
Why would the dice be ||[REDACTED]|| though I don't see how they'd be relevant to diversity lore
Thatโs confidential. Sorry.
gdi i'm being GATEKEPT
Cool 
Thanks to SCP foundation
||Diversity does also deal in anomalies canonically i think though their end goal was way different||
90% of the issues should be fixed at the moment for Diversity.
If you get the new Beta out before tomorrow maybe we could try it tomorrow and you can join us
since we'll be playing with my redone pack tomorrow
lol
But that's just being hopeful
lol
Probably yeah
Does this by chance include a fix for certain modded moons softlocking with it enabled?
would be good to know what moons softlocks with the mods to test it when it publishes
It was mazon that we discovered the bug on so you should be able to test it there
from moons of otherworldly oddity
I can't remember all of them, but I do know Eve-M is one of them
If tony's did weird stuff with doors then maybe
It was a thing with this mod's sus doors, if it ran into a weirdly-built door it'd explode and softlock on lever pull
But I'm not familiar with tony's moons so
I can post a full list of the moons I have later, but it will take time to load them all cause there's like 40 or so
doing this now but it may take a while, moons seem to take longer to load with diversity on. Hopefully I can get through all of them within a reasonable time
It's because ||there's another dungeon generating to do with a pretty niche mechanic||
||that i haven't been able to get into yet :D||
||There'll be configs to make that easier to get into in the coming update||
I'm aware of it, but no idea how you're meant to get in. But seriously... that needs a toggle lol. It really messes with the load times, like, really bad
some of my tests as of now have almost hit a minute to load
i had long ass moon loading times since forever
Same
Im used to wait โ1 minute to play sometimes
i think its because the game keeps having to regenerate every scrap item,interior,hazard and enemy from scratch?
Not from scratch but the moons reset everytime you go in there
Theres a mod now tho that changes that
Forgot the name
My load times are usually short, with my modpack it's about 10-20s so it is a little longer but that's to be expected with 160+ mods. Diversity though, singlehandedly doubles-triples that load time, i dunno
Weird
I'm still doing this by the way... an hour later, and still have several moons to check
||You have to have high enough insanity while a walker's present in the interior||
||Then the odd-looking door that appears sometimes will bring you there||
||A whole pile of rng and atp the required insanity is kinda high so||
||hence why i haven't gotten in yet||
||is it related to text on random doors?||
||Yeah||
||It's the doors that're labelled "This door looks odd..." that bring you there when the requirements are somehow met||
||i never even seen a single enemy from this mod lmao||
||Yeah the walker and watcher are kinda rare by default||
||esp in the walker's case because he likes to be relatively hidden||
man that's really smelly
||so is the watcher technically but that's borked||
i was wonderin what that was about and couldnt figure it out and just kinda gave up on it lol
what the ||walker?||
Yeah it's kinda out-of-date
very much so
I've expressed interest in trying to rewrite it but haven't gotten around to that just yet
i didnt even know a thing for centepedes was added
i found my own way to counterplay them tho
yea fair
good goodly lord
2 hours...
anyways here's the results
yes i wrote this in GD, sue me
so thankfully only 2 moons here are messing up, I did notice Eve-M somehow loaded once successfully, so that one's a mystery to me
maybe it's a certain weather, i dunno
oh i forgot some important details, for one this is with my 160+ modpack so without all these mods I'd say there'd be about 8-15s less to load probably, depending on the moon. I also have Loadstone downloaded
not sure if there's anything else I have that effects load time
thats weird tho, i have some of these moons too and im not getting that much load time
as mentioned, I have a 160+ modpack here so the load time's are already increased by around 8-15s or so. Diversity alone about doubles the load time for me
still weird
do you have bepinex faster load assetbundles patcher
yes
yeah
not sure which ones of yours mess with the moons though
numbers aren't everything so it could be a variety of things
they put out an update a bit ago that allows it to work with diversity
yeah but that would mean that it is more of a compat issue
not really, diversity itself is already bloating the load time, it's just worse if other mods are also making things take a little longer to load
so you are having this problem even with diversity alone?
I don't really know at this point, I mean it's hard to say with so many mods
yes? Like, it's literally just that diversity has to ||generate a second dungeon on every moon||
thats short lol
i love the effort you put on making this tho 
what's short
uh
231 mods
do you have any log files when softlock happens?
Nothing that I could find of interest
the logs get spammed a lot when loading moons so it's hard to tell which error(s) are related
I can check again though
can you send modpack code, so i could see mods overview
yeah, it would be nice if the walker dungeon could be turned off
though chaos said they would look into making it async to a certain degree
I would if it was just a regular modpack but it's an unreleased project I'd rather not share yet
[20:03:35.6196996] [Error : Unity Log] Can't destroy Transform component of 'ScrapIconMap(Clone)'. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed.
[20:03:35.6216983] [Error : Unity Log] Can't destroy Transform component of 'ScrapIconMap(Clone)'. If you want to destroy the game object, please call 'Destroy' on the game object instead. Destroying the transform component is not allowed.
[20:03:35.7590034] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
DiversityRemastered.DiversityManager+<>c.<SetupRound>b__62_0 (DoorLock x) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:317)
System.Linq.Enumerable+WhereArrayIterator`1[TSource].ToArray () (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_0022)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_001F)
DiversityRemastered.DiversityManager.SetupRound () (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:317)
DiversityRemastered.Patches.RoundManagerPatch.FinishGeneratingNewLevelClientRpc (RoundManager __instance) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/Patches/RoundManagerPatch.cs:69)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
(wrapper dynamic-method) RoundManager+<LoadNewLevelWait>d__131.DMD<RoundManager+<LoadNewLevelWait>d__131::MoveNext>(RoundManager/<LoadNewLevelWait>d__131)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
This is what I got when loading Maritopia
I'm also getting that
Stack trace:
DiversityRemastered.DiversityManager+<>c.<SetupRound>b__62_0 (DoorLock x) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:317)
System.Linq.Enumerable+WhereArrayIterator`1[TSource].ToArray () (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_0022)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <dab7f68612224ba3ae40f651d44f9d4c>:IL_001F)
DiversityRemastered.DiversityManager.SetupRound () (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/DiversityManager.cs:317)
DiversityRemastered.Patches.RoundManagerPatch.FinishGeneratingNewLevelClientRpc (RoundManager __instance) (at C:/Users/frien/source/repos/Diversity Remastered/Diversity Remastered/Patches/RoundManagerPatch.cs:69)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::FinishGeneratingNewLevelClientRpc>(RoundManager)
RoundManager+<LoadNewLevelWait>d__131.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_0342)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)```
so it's a consistent issue, that's at least good to know
from the Diversity code.
Looks like you have a mod that adds custom doors
hmmm
and diversity doesn't expect that
maybe it's not Maritopia but the interior?
custom doors that interior adds
if this was also Maritopia, what interior did you have on it?
it wasn't, mine was adamance
is the interior logged on the console?
in my case I have Maritopia always set to generate LC Office, I think that one has custom doors so that might be it
LLL should log it
uhhh
"Created day history..."