#Diversity

1 messages · Page 13 of 1

gusty sluice
#

@azure wedge Is it normal for Puffer to not be scared when holding a knife?

#

Or is it just supposed to work with Shovels

flint timber
#

read in the wiki today that they're territorial or something like that
solace puffers must think their territory is the whole moon

gusty sluice
#

was wondering if he forgot about the knife or if it's on purpose

azure wedge
flint timber
#

would they fear shotguns? oh could you maybe make a config of items they fear?

#

cause there are mods that add weapons and guns and whatnot

azure wedge
trim pilot
#

Any chance we can get a config value for the watcher's time of day spawn curve? as it is right now the watcher will basically never spawn until around halfway through the day (even with rarity set to 99999). or even better would be if the watcher's spawn curve could be adjusted through a mod like LQ. other than that I love this mod

worthy vapor
#

Might want to hit up Banana in the LQ thread about Watcher & Walker not being detected

trim pilot
#

Walker is detected, only watcher isn't

worthy vapor
#

Oh I must've missed Walker in my list, oops

trim pilot
#

which I think is because watcher is not actually implemented as a true enemy

#

I peeked the source code and diversity has its own spawn logic for watcher

worthy vapor
#

Ah that'd do it then yeah

grave flint
#

i think people shouldnt die immediately when the watcher grabs them.
that way you can hear a scream or two before they do die.

#

every smash deals damage. last smash is instadeath in case they arent already dead yet and have some sort of increased health buff from other mods.

prime salmon
#

One message removed from a suspended account.

ivory plaza
#

But overall happy the update is here, great mod

bleak token
#

I'm curious. What spawn rate do you guys keep your Watcher set to?
I have mine cranked up to 60 and have yet to see them once. But I'm fearful of turning it higher in fear of suddenly overspawning it.
Does it have a natural cap? (Ex: One per map) or can there be several? If it has a low enough cap, then I might crank it up further.

odd flint
#

Seems like I have some problems focusing on things 🤔

tidal walrus
odd flint
fresh cradle
#

||What does the watcher do? All I seen/heard of him was him breathing from other side of a wall and spectating a masked dude looking at this red thing with more breathing||

worthy vapor
fresh cradle
#

||well this counters a perk for being small via little company lol||

prime salmon
#

One message removed from a suspended account.

gusty sluice
chrome lion
gusty sluice
chrome lion
gusty sluice
chrome lion
#

When I tested it I think it broke multiplayer and spawns

gusty sluice
#

I always play with it without any issues

safe bluff
#

I'm porting it but it already works

chrome lion
gusty sluice
#

Future proof and fixing some stuff I presume?

safe bluff
#

It's not 100% workinf

chrome lion
safe bluff
#

A lot of miscellaneous stuff that some people care about and some dont

#

And a lot of rare bugs

opaque wind
#

rocket launcher ammo goes poof after a lobby reload, right?

#

i thought that was one of the main issues rn

safe bluff
#

Yes

#

That is one of em

gusty sluice
#

Issues that were there before are still there

safe bluff
#

Not a main issue though

chrome lion
safe bluff
#

LLL is not stable

chrome lion
#

How

safe bluff
#

But I will once it is

#

How? I use it and I can tell ya there's a few problems that would make it dangerous for me to port such a big mod rn

#

Plus I believe I've already given u two reasons on why I haven't ported yet

opaque wind
#

scrap is fine to port, right? It's just that Lethal Things also has stuff like hazards and custom enemies

#

and custom enemies are kinda hard to port without issues into LLL?

safe bluff
safe bluff
azure wedge
#

There's a few things I need to hotfix for Diversity. I'll also add more config regarding the watcher and add it's entry soon.

I also like the damage concept for the watcher and might do that instead.

hybrid imp
#

is the walker ||completely passive? i spawned in maybe 50 and they just seem to make your screen dark||

trim pilot
#

||they are passive for the first 2 times. if you get hit 3 times something very fun happens||

#

||but if you spawn in multiple this counter doesn't work. the counter is specific to each walker from what I could tell in my testing. meaning the same walker has to hit you 3 times||

hybrid imp
#

ah I see

trim pilot
#

I do wish it would work with multiple

modern trellis
errant flume
#

I mean if you get trapped there it makes sense for you to not escape

#

I've yet to get transported there XD

grave flint
#

|| how about instead of being trapped and just walking endlessly. there’s something hunting u down which will inevitably catch you.
the wall crack eyes are supposed to be able to kill you right? but people might just ignore it and keep walking. dying sooner to spectate frens just might be funner than stair walking ||

trim acorn
#

What does this PlayerConditions thing do?

crystal socket
#

like the bleeding and fog effect i would think

gray shore
#

Got those errors something breaking or can it be ignored?

gusty sluice
gray shore
#

Alright ty will keep an eye on it. And is Diversity Ghost Girl Revamp compatible with GhostCodes Mod? Or if I use it should I disable GhostGirl Revamp?

gusty sluice
#

I have both on and they work fine

gray shore
#

perfect thanks :)

gray shore
#

Are there Mods that Diversity isn't compatible with? Don't know what happend and if it already was like this a few hours ago but I tested a run and no Enemys spawn now. I deleted some mods and just diversity won't let any enemy spawn

spring hamlet
#

Mods that alter enemy AI are usually the culprits.

worthy vapor
#

Ye let's say a mod that changes Bracken AI, if you keep on Diversity's changes then the two mods will possibly fight or one overrides the other

spring hamlet
#

This was the case with HoarderBud, but thankfully it updated so it's fine now

#

The first culprit I can think of now would be MaskedEnemyOverhaul. There's a fork of it that works with V50, but also GeneralImprovements recently added a feature that works almost exactly like it.

proud abyss
spring hamlet
#

Uhh, hopefully since you have MaskedEnemyOverhaul (the forked version) and GeneralImprovements, I hope you have GeneralImprovement's masked changes disabled.

And yeah, that interior desync is a known issue.

proud abyss
#

No solution for the desync issue yet? Any fix or do we need to wait for some update on that?

proud abyss
spring hamlet
#

There are a few of them regarding masked, including that one

#

And frankly, I'm unsure of the solution to it, because I haven't experienced it myself, so I haven't had the need to seek one.

proud abyss
#

But wait, if GI already lets the Masked copy players, for what am I using the Overhaul now?

proud abyss
#

Only for the spawn boost?

spring hamlet
#

I'm not even sure why you'd want more masked, personally, but to each their own

proud abyss
#

I actually realised I hate that they spawn so much, didn't even realise ho much of a pain they are. But hey, I'm pretty new to the game, but excited to make a modpack for my friends!

outer verge
#

I get this error message, does it matter?
[01:56:48.1825408] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)

[01:56:48.1825408] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)

[01:56:49.2392710] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)

[01:56:49.2392710] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)

hoary forge
#

Cutscenes still run at native res instead of internal. 😔

hidden fractal
#

the debuffs seem to last for the duration of the day? .- .

#

even when the config states like 10 or 30 . -.

opal verge
#

They don't apply the effects, yet they appear

gray shore
#

Could StarlancerAI be a possible threat to Diversity?

gray shore
#

Ok yeah its StarlancerAI sad to delete some moons but Diversity is the stronger one

umbral radish
primal lark
barren ember
#

Locker

trim pilot
#

Locker? I barely even know 'er

modern trellis
#

I’d rather die and spectate my friends

opaque wind
grave flint
tidal walrus
#

this is always why i carry a pocket egg

#

incase id rather die than face whatever situation im in

gray shore
odd flint
#

If a bracken is outside, Diversity will spam a lot of errors because of the lights check 🤔

umbral radish
safe bluff
#

Football too

gray shore
#

Ty will check them :)

latent saddle
gray shore
abstract tree
ashen fractal
#

i remember i did a tier list about this
but i think diversity, scop, giants, lockers, peepers, and if you want to be funny football
are must have

#

lockers are like actually a very fair and well balanced enemy thats even if you know what it does
by the nature of how it works will almost always catch you offgaurd

#

since its tied into such a core mechanic you dont even think about until you notice it

tender lintel
#

does locker work in all interiors?

abstract tree
#

Just depends on how much stairs an interior has, Lockers are designed not to be able to go up stairs iirc

tender lintel
#

ooo cool

latent saddle
latent saddle
# tender lintel should i install scop?

scopophobia for sure, its pretty creepy the first time you encounter him. and if he appears too common for it to be fair, you can always config his spawn chance down

flint timber
#

is [TURN AROUND] a diversity thing???????

radiant orchid
#

No that is #1196943144009351258 enemy called halt.

flint timber
#

ah ok ty

rotund slate
#

Also, what does LCCutscene do? Does it just add in the new ship intro, or does it do a lot more?

primal lark
modern ibex
#

Pretty sure it's used outside of the intro as well. ||I believe the walker and brackens personal space use it. If not bracken, then walker for sure.||

primal lark
#

oh yeah that to i think

queen cape
#

I did something evil

#

Didnt tell my friend about the arm

fresh cradle
odd flint
#

I think there should be a funny line playing from the ship speaker when you try to open the ship doors in space 🤔

azure wedge
#

I'll push a hotfix for all the minor bugs and add the posters from the poster contest

deft chasm
#

had a weird thing happen to me earlier where for some reason when ghost girl starts to chase and you exit the facility during it the frame rates just drop drastically for the rest of your run unless you rejoin the session...

#

I ever hardly have ghost girl encounters and it's been the first time since I ever started using Diversity, so it's only happened once

#

I'll tell if it happens again

errant flume
sweet lantern
#

Someone in #1213985212686532638 experienced this error causing no enemies to spawn, resolving it by disabling Watcher spawns in Lethal Quantities. Does Watcher have unique spawn logic that LQ might have circumvented?

errant flume
#

I would avoid touching the watcher with LQ's config and just let Diversity handle it

sweet lantern
#

Image didn't post :(

earnest matrix
#

Ok I must know, what the hell is the Watcher, at this point I could believe there is no watcher enemy, it's just the biggest troll in Diversity development history

sinful sierra
#

Isn't worthy enough of being watched

#

Sorry

trim pilot
earnest matrix
trim pilot
#

no

#

I dont think so anyway, but that's a good idea

gusty sluice
#

||It's not a real vent that monster can spawn from so I don't think that'd be easily doable||

trim pilot
#

||theoretically you can hide the ship vent and create a fake vent in the position of the real one||

gusty sluice
cobalt ore
gusty sluice
#

Ah i see it

cobalt ore
gusty sluice
#

Monster, I tried fixing it but miss clicked A. Tho I left it in to see your reaction lmao

potent ice
#

Might be a stupid question but what does BrakenPersonnalSpace and what happens if you disable it?

#

Asking because I saw the monitoring player on monitor bug comes from it and I want to be sure what happens if I disable it

grave flint
#

bracken doesnt kill its victim. it will send it to a space and its up to the victim to make it out alive.

ship monitor will intentionally not show where the victim is. should say “they are being punished” something like that

#

disabling personal space will disable this feature and just make the bracken kill players like usual

potent ice
#

o okay then is it then the same mechanic as SnatchinBracken?

deft chasm
#

Nah, he still does the normal neck snapping and the screen fades to black, but soon after you find yourself in a room

potent ice
#

oh cool alright

#

So if I keep compatibility with snatching bracken mod as true but keep BrakenPersonnalSpace as false then I will have a bracken who kidnaps enemies and then will kill them later in the room itself

#

if I understood it correctly

deft chasm
#

Im not really sure how snatching bracken actually interacts with diveristy bracken...

#

but yeah, it'll just be the snatching bracken mechanic along with all the other changes diversity does with him

lone ether
#

Honestly a fan of the enemies

#

both have scared the life out of me

#

ive yet to see the big hand thing get any of my friends yet though, hoping to laugh about that soon x3

Good work on the mod though diversity team, cant wait to see what else you come up with

#

Potential idea: if you try to mute the speaker guy too many times, it just vents you into space

wind token
#

Hey Diversity people !
It came to my hears that this mod had a vent kinda enemy, and thus i am interested in checking that out as i am working on a Xenomorph enemy which main ability is to travel using vents

tender lintel
#

well, from what i've heard, it doesnt quite register as a normal enemy, but that's all i know

wind token
#

well the point for me is to, firstly, see it cuse i am curious (is there a video somewhere ? owo) and then maybe you guys have tips to give me idk

#

what does this mod do with the vent ? cuse i, for now, am renaming them with numbers... so to not have some conflict

safe bluff
#

This mod doesn't use enemy ai

#

Uses its own ai

#

Anything u do with vents for the most part wouldn't conflict

wind token
#

i am kinda doing my enemy behavior my way, but the base is still EnemyAI for mod compatibility stuff i think

#

but beside that

#

i heard that your enemy is slamming people from vent

#

which is close to one of my enemy attack

lone ether
#

Part of me wishes i could use CC for one(vent hand), but i understand its limitations (that, and wish the walker worked better with CC)

worthy vapor
wind token
#

oh sure its a thing i have to add at some point to not let the xeno navigate to an occupied vent

#

does your mod check for that aswell tho ?

worthy vapor
#

Not sure, you'd need to ask IntegrityChaos since I'm unsure of how Watcher's AI works under the hood

hidden fractal
#

oh- going through channels I just remembered- I haven't seen the new entity yet

#

gone through like 35-ish days?.... most full days

#

Am I just lucky? Did I come across it already but didn't do something to trigger it? . ,.

primal lark
#

you just havent seen it ig

#

you wouldve triggered it surely

hidden fractal
#

is it easy to trigger it?

hallow fossil
#

is this a normal error ?

rugged lark
#

is it normal for the bracken to like, just stand there and stare at you when there's only one player looking at him, and consecutively, get angry quite fast

lone ether
#

without spoiling too much atleast

#

its more harmful than the walker thats for sure

modern ibex
thin siren
#

Hey 🙂

#

problem here i think

modern ibex
thin siren
#

how you define spamming? it said the exact thing twice xD

modern ibex
#

twice seems to be normal, spamming as in..spamming lol

thin siren
#

like rapid repeating

#

i see

modern ibex
#

yea, youre good dw 👍

thin siren
#

thanks

hallow fossil
hallow fossil
#

hey so i made a run, pretty nice, but we have a bug were the bracken try to kill you for ever but actually don't do anything, you can't move and somebody have to come help to kill him so you are unstuck, after that the persone who got trapped is invicible and unlimited stamina, any idea ? using Diversity mod + mirage

#

btw i grabbed me when i was on the terminal, so he roamed outside

modern ibex
hallow fossil
modern ibex
clear hornet
#

Bracken making you invisible, invulnerable, freezing everyone when he grabbs someone seems to reoccur in this patch as well. Seen in v49 too and unfortunately had to disable bracken's personal space or it's AI from diversity entirely until it's fixed. I haven't used Snatchin bracken tho. What is that?

deft chasm
#

bracken's personal space just never works for me lol

#

idk if it's cuz I disabled the cutscene option in the config??

#

but I thought that was specifically for the ship cutscene

thin siren
#

What exactly is "personal space" is it where u spwan when it "kills" u?

#

If thats the case it worked for me just fine

polar briar
thin siren
#

yea i witnessed something very weirrd today too

#

i think the butler bees draged me into the personal space?

#

im pretty sure

grim nimbus
#

Hey
What's that please ?
"[Error : Diversity] VentCover (UnityEngine.Transform)"

#

Oh and also that
"[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)
"

#

Was wondering if that could cause issues please

hidden fractal
#

is the new enemy an "enemy" that appears on the list?

#

like - what's their internal ID

latent saddle
#

[01:35:10.7302491] [Debug : Diversity] Plotting enemies: True True
IndexOutOfRangeException: Index was outside the bounds of the array.
at Diversity.Misc.DiversityAIManager.CurrentLevel () [0x0002f] in <c0ec22b760df4465ab24705f1008447a>:IL_002F
at Diversity.Misc.DiversityAIManager.SelectBatchOfEnemy () [0x000cd] in <c0ec22b760df4465ab24705f1008447a>:IL_00CD
at Diversity.Misc.DiversityAIManager.SpawnRandomEnemy () [0x00001] in <c0ec22b760df4465ab24705f1008447a>:IL_0001
at Diversity.Misc.DiversityAIManagerRMPatch.AdvanceHourAndSpawnNewBatchOfEnemies (RoundManager __instance) [0x0005f] in <c0ec22b760df4465ab24705f1008447a>:IL_005F
at (wrapper dynamic-method) RoundManager.DMDRoundManager::AdvanceHourAndSpawnNewBatchOfEnemies(RoundManager)
at (wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)

#

this was spamming for me and no enemies were spawning, anybody know a solution?

#

[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)

#

also this idk if it means anything but sent it just in case

tight coral
#

I kinda wish the voice lines from the speaker actually attracted the dogs

#

specifically the one where the guy is saying that people are in the ship

orchid meadow
#

I was playing on March, grabbed an apparatus, and got confronted by a Coilhead. I started making my way towards the exit knowing it was just around the corner while looking at the monster. As I moved I heard a gasp when ||the HAND appears|| and absolutely violates my corpse, that was such a jump xDDD

Having never encountered IT before that was one hell of a first impression

tender lintel
#

yeah it seems to be VERY rare

bleak token
#

Is there any plans to fix the Watcher having desync between players? It seems that at the moment only the host can actually see and die to it, it will still try to attack players on the hosts screen, but the other players don't see, hear, or take damage from it.

orchid meadow
# tender lintel yeah it seems to be VERY rare

Yeah... but hey, I had three more encounters today playing with friends across... what... 3-4 hours of gameplay?
Best part they still do not know of its existence
First time it was stalking me but I got away
Second time I noticed ||a pair of eyes|| watching my friend while he was dodging a Coilhead
Third time my other friend was most gloriously emulsified by it while I was spectating her lololol (again, pursued by the Coilhead. What strange coincidence!)

For reference, these encounters happened on Gratar and Devastation of Wesley's Moons with no configuring on my part. Worked on The Grand Armory interior too!

#

I guess its rarity plays well into its element of surprise

#

A persistent mystery as well since most of the time the player does not know what killed them in those scenarios

tender lintel
orchid meadow
#

Interesting, it was normal looking for me
Maybe Armory has spawn points floating in air in some places?

#

I encountered it on Hyperion interior too but the spawn positions are so ambiguous it feels like it was stuck behind the walls

solar owl
#

@sweet lantern hey I got an idea from a YouTube video for lethal company concepts. #1206278214205575208 message

#

More visuals for hoarding bug nests like wall secretions and other stuff

sweet lantern
#

Did you @ the right person??

spice sail
#

😭

bleak token
#

Well looks like we aren't getting the Watcher fix until at least v55.

silk garden
#

I have a question about this mod

#

I made a modpack for me and friends to try that has this mod as well

#

But one of my friends game crashes everytime when trying to get into a game

#

I've heard GraphicsAPI conflicts with some graphics drivers and I believe that might be what causing it

#

(I'm not certain this is what's causing his crashes and I am going to do some debugging to see what mod is certainly causing it but for now, Diversity is what I'm focusing on)

#

If he deletes Diversity on his end but everyone else still has it

#

What would happen

#

Will he not be able to join because he doesnt have the mod, or would he be able to join

bold gulch
#

everyone need to install
u can try turning off cutscene maybe

silk garden
#

cutscene was turned off and the issue persisted unfortunately

hybrid imp
#

Is snatching bracken working with this rn?

#

they don't seem to brazil (it is enabled)

flint timber
#

I'm pretty sure it's broken

#

Never got it to work

bold gulch
#

it worked for me (i have bracken personal space off)

flint timber
#

the snatching part works regardless if you have it on or off

#

but space just breaks

half echo
#

is this V50>

#

?

deft chasm
lethal knoll
#

I keep getting some vent errors on black mesa

worthy vapor
#

Sounds like Watcher might not like the events in that interior or smth

flint timber
#

outside brackens seem to be outright broken with diversity

latent saddle
#

?

flint timber
#

idk, but with it on they make ppl invincible

polar briar
azure wedge
#

Also I'm sorry I haven't updated diversity yet I've been trying to relax and work on myself lately

#

But I promise I will fix all issues and update it for the upcoming LC update!

light jasper
ashen fractal
azure wedge
#

That I can't tell since I never done anything related to VR so I can't say for sure when

azure wedge
light jasper
#

also, I'll dm you something

opaque wind
ashen fractal
grave flint
#

Could we get a configurable percentage chance for Bracken Revamp's ApparatusAnger?
Also I love the Bracken screaming effect u have him do when the apparatus is taken.
where u hear a loud scream and even people outside can hear him. its terrifying.
is it possible to have him do that whenever he gets aggroed in general?

azure wedge
willow parcel
#

I'm sure you've already been notified but the new monster REALLY doesn't like custom dungeons

grave flint
#

seen people show that issue on vanilla dungeon like mansion

#

does anything happen with interacting with the arm behind the vent?

bright veldt
grave flint
#

hurts a lot? i thought it does instant death

spring hamlet
grave flint
#

its an issue that happens with vanilla dungeons too

#

i think it would be a big ask to ask all interior modders to work around the arm... barely any of them try to implement and work around fire exit mimics

modern ibex
#

yea im pretty sure chaos is aware of it and i believe he mentioned it he knows how to fix it. just a matter of when

rotund sage
spring hamlet
grave flint
#

yeah buts it not an issue of a backwards vent.
it seems like diversity will preload the arm behind the vent its located at, but doesnt factor in dungeon generation.

#

dont think ive ever seen anyone report a bug of monsters spawning in and getting stuck in walls

#

i would like to re-iterate. this diversity issue has happened with vanilla interiors.

grave flint
wet fox
# azure wedge Yes I can look into implementing that c:

Oh, and could you add a non-echoey version of the sound that plays instead if the bracken is close by when it screams?

Also a configurable chance/radius for the bracken to disable the radar booster so it doesn’t always get immediately turned off?

nova prism
#

Are the spore lizards supposed to be super agro?

bright mica
#

yes

nova prism
#

Is there a way to chase them off? I tried circling around the back like it says in the

#

Beastiery

nova prism
#

So just kill them?

wet fox
azure wedge
#

Latest announcement made in my server

hexed sage
#

is this v55 compatible?

acoustic marlin
rigid mountain
acoustic marlin
#

maybe some aspects work

#

but idk that's what he said yesterday

errant flume
#

It works with V55+ but 2 things do not

tight coral
#

The Monsters

errant flume
#

The Bracken Personal space is complately broken and the game will hard lock if you try to land

tight coral
#

Oh

errant flume
#

and The Watcher doesn't work

#

it will spawn, but can't attack you

#

Everything else works fine

tight coral
cobalt ore
#

Employee, i remember your diversities. watching

agile scarab
#

Bracken worked

#

no idea what you guys are talking about

bold gulch
#

i dont use personal space but i have diversity with snatching bracken and it work
the watcher spawned jsut fine for me and they still ||screen glitch people and reappear somewhere|| normally (altho i dont know if the 'final hit' worked or not)
the vent be throwing errors but i think i still have 1-2 super rare encounter per like 4-5h gameplay (its rare for people to be standing still near a vent)

thorn onyx
#

Found a glitch with the bracken the hole did not kill me or my friend

grave flint
#

yeah mod hasnt been updated for v56

cunning heron
#

I was just wondering, can I deinstall the LCCutscene mod if I don't use the cutscenes for moons?

modern trellis
#

Keep cutscenes for walker enemy

cunning heron
#

ohh I see, didn't know it uses the mod

#

thank you!

quick gust
#

I don't understand Walker. Does he have a CHANCE to put you in another dimension? Or what? ||99% of time he just... Do nothing?||

rotund sage
#

He has to hit you a few times before you get teleported its never the first hit afaik

native crow
#

I have every single setting in the config set to false and it still spams some sort of AI error in the console

#

Is this mod planned to be updated for v56?

native crow
#

maybe its another mod i have

#

conflicting

errant flume
#

If you want it to not spawn til it's fixed set it's weight to 0 instead

native crow
loud folio
#

Could you clarify something for me regarding the "slow" added to spiders and crawlers? Do you mean that it slows the monsters down when you hit them, implying that they used to be able to move faster?

molten halo
#

I believe in vanilla, they just move at the same rate towards you when you hit them. Diversity nerfs them a tiny bit with a slight slow down after you hit them.
Someone can correct me if i’m wrong but I think the spider moves just a tiny bit faster in vanilla if it’s 1 hit from dying. Unsure about the thumper.

timber sparrow
#

What does the little eye icon in the bottom left corner mean

native crow
#

None of the player conditions are working rn tho

timber sparrow
#

Ah ok

cunning heron
#

btw what is the Bracken personal space?

tight coral
#

bro wants to be left alone I assume

#

Hes an introvert

cunning heron
#

I really don't understand, is it some radius around him which does something?

native crow
cunning heron
#

Is there a way to disable getting teleported to that other dimension? I'd like to use Diversity still for the jumpscares until it is fixed

bold gulch
#

unless youre talking about the walker

cunning heron
#

does the walker also have another dimension?

#

I am actually not sure which enemy does that

#

I just remember I spawn and see white eyes and then there's a long corridor with obstacles

timber sparrow
#

That’s the bracken space

native crow
#

Then what’s with the walker?

errant flume
#

And the Walker is broken in V56 and can't teleport you to it, sometimes the dimension doesn't spawn which then desyncs everything

#

😦

light jasper
#

oof, I'll disable the walker for now

light jasper
errant flume
#

The whole mod needs recomped

light jasper
#

oof

light jasper
errant flume
#

But the mod was pretty broken 😦

light jasper
#

yeah

#

but at least those base enemy are cool

#

so I'll be keeping for those

hexed sage
#

So, still no update?

native crow
wicked rose
#

I’ve played like over 100 times and have the watchers spawn weight set to 90 yet I’ve never seen him not even once

marble galleon
#

👀 You'll choose nicer words in the future, friend

native crow
native crow
native crow
#

2 more minutes

native crow
shut obsidian
#

could we have info about the revamps?

#

like idk what these do

molten halo
# shut obsidian

Poster is just adding a poster in the ship regarding the mod. Should be next to the bunk bed.

Puffer revamp (I think, I have this disabled so someone correct me if I’m wrong) makes the puffer aggressive instead of docile, and will bite you intentionally. You need to have a weapon drawn like a shovel to make it shoo.

Voice lines replaces the normal ship voice lines with someone else. Something you’ll notice immediately when you load in to a fresh save file.

shut obsidian
#

thx

hexed sage
acoustic marlin
# shut obsidian

The puffer instead of running away when you look at him, he'll be territorial and attack you instead, if you spot him and simply walk away/look away from him then he'll just behave as normal

native crow
#

Worth noting the mod is pretty broken with lots of compatibility conflicts currently

ancient sapphire
ancient sapphire
#

😦 but... but I like the darkness

native crow
acoustic marlin
#

watcher like doesn't spawn at all from what I seen

#

and the walker like doesn't teleport you and has trouble agroing onto a player

grave flint
#

walker doesn’t instant teleport

native crow
#

I disabled every single section of the config and it still spammed tf outta my console with errors still

acoustic marlin
#

I know

#

but he doesn't teleport in general

#

sometimes he'll walk up to you and not even damage you

#

and just vanish

grave flint
#

welp one of these days chaos will return 😔

somber shale
#

he walks up to you and vanishes

acoustic marlin
#

Also sometimes he’ll appear and just begin walking in place lol

errant flume
#

Also you need to set The Watcher's weight to 0

#

instead of using the config option

#

to disable it

bold gulch
lean ibex
#

i noticed in the config for this mod that there's a revamp for the spore lizard, what does it do? i noticed that the spore lizard sometimes behaves in a way where it chases players and bites them instead of retreating, is that caused by this mod?

acoustic marlin
#

If you just look the other away and begin walking away from it after you spot it, then it will run away like normal

lean ibex
#

oh ok

#

ty

orchid meadow
errant flume
#

I like the vanilla Spore Lizard behavior the most

orchid meadow
#

I like the new AI incentivising you to bring a weapon or avoid the dude, though I do miss the gas clouds

errant flume
#

The Diversity behavior is nice, but it makes the animations and stuff a bit janky lol

orchid meadow
#

Ah, that. Makes sense

#

It's not too noticeable tho so I'm keeping it on

errant flume
#

I mean currently I don't recommend having Diversity enabled, it's pretty broken. Hopefully it will get updated soon

#

My group and I started getting a lot of desyncs and issues

orchid meadow
#

Is it now? Works fine for my group 🤔

#

So far...

errant flume
#

It needs recompiled really badly

#

😦

#

Hoping Chaos will return next week after V60 drops tbh

orchid meadow
#

Oh god v60 is coming
I'll have to redo my entire modpack again

errant flume
#

Probably not

orchid meadow
#

I hope so too

#

Speaking of Spore Lizard gas clouds
If Chaos decides to update the thing I think it'd be a great feature to make the Lizard emit a cloud of gas when it gets scared of the player's weapon, like a squid spilling ink when it escapes

That way it's the best of both worlds :D

native crow
undone skiff
#

@azure wedge When the breacken chase is turn off it still trake you to it after the bracken grabs you. Bug

native crow
undone skiff
#

What the different between a walker and watcher in the mod?

errant flume
#

Also your message doesn't really make sense unfortunately, but yeah don't ping him right now he's already aware the mod is pretty broken after V56

errant flume
#

Can't make sense of what you were trying to say

undone skiff
# errant flume The ping message

When the Bracker grabs you, you are sent to a chase level to escape for him. This was turn off and it still doing that. It makes sense it called the ChaseTrigger

errant flume
#

In the config

#

The anger chasing is something different

undone skiff
errant flume
#

Then you likely have a mod conflicting somewhere breaking the config, cus I know that disabling it worked when I still had Diversity enabled

#

Even still have the config for whenever the mod is updated

undone skiff
errant flume
#

if you're using Central Config wouldn't be surprised if that might break it

errant flume
#

CentralConfig is a mod that has caused issues with other mods

#

not talking about your mod manager

undone skiff
errant flume
#

Probably a conflict somewhere then

undone skiff
cunning heron
#

I know this mod is broken af so I disabled the personal spaces and the watcher etc. but I left some of the enemy overhauls enabled like centipede. is this error message related to keeping those enabled or is it something else

modern ibex
#

pretty sure this is one you can ignore

cloud hare
#

V56 changed some variables, so its not surprising this broke

restive cave
#

I didn't even know this was broken lol.

native crow
earnest matrix
#

wait what it's broken?

#

aww man

latent saddle
#

dont worry itll get updated for v56 once v60 comes out. or maybe v70

earnest matrix
orchid meadow
#

There may be issues but it works

carmine flint
#

hi i need help disabling the mod's custom speaker voicelines (i think its from this mod?), where in the config is it?

runic parcelBOT
#

Hello, @carmine flint, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

light jasper
carmine flint
carmine flint
#

i couldnt find the option

light jasper
#

yup

carmine flint
#

oh nvm i found it

#

ty

ionic jay
#

so guys, is this mod working or not?

errant flume
ionic jay
bold gulch
#

its working for a very specific use case for me lol
basically all the enemy revamp are on but the bracken and puffer
all player condition offv
i let the vent monster be there tho i never see em at all
i let the walker roam around since they wont ever touch anyone 4 time before the ship leaves (nice small spook)

latent saddle
#

another one bites the dust

robust tartan
#

Do you mind making a lite version of this mod, one that only includes the Bracken tweaks, the walker, and the watcher?

proud abyss
#

Configure it that way in the config? @robust tartan

robust tartan
#

An example would be the LethalThings mod. I only want the Tele-Traps, but you have to download all this other stuff to have it.

#

I can go into the config setting and disable all that I want to disable. It's just that it's annoying to do.

latent saddle
robust tartan
#

I just asked because having a lite version would be convenient. Nothing more.

acoustic marlin
#

yea this mod is dead as hell and is probably never getting fixed lol, sucks too because this is arguably the best lethal company mod that's ever been released

austere dagger
#

yea i really dont wanna see this mod die out. but damn is it depressing watching it do so. this is my all time favourite lethal company mod

latent saddle
#

i never got to experience it while it worked lol. it was on and off broken since when i first downloaded it sadly

#

only saw walker like once or twice and he was broken

austere dagger
#

it still mostly works for me. the only really broken mechanic I've experienced is the bracken personal space

errant flume
#

He'll return when he has time probably just dunno when that will be

austere dagger
#

fingers crossed

robust tartan
#

Btw, anybody explain how the Ghost Girl's isolation thing works? All I ever see is a blue screen effect that narrows my vision

#

I don't know what is referred to as "hallucinations" and "isolation"

bold gulch
#

ye that the isolation

#

they narrow ur vision until u escaped

robust tartan
#

what about the hallucinations

bold gulch
robust tartan
#

oh

#

huh

#

thx for the help

#

What if they gave a minor version of it whenever you looked at the ghost girl?

cunning heron
#

Yes pleeeeease

austere dagger
#

Open source for the win

azure wedge
#

Gotten online to share this with y'all that aren't in the Diversity server:

#

In short, I haven't given up. Just life kicking my butt sadly.

jade cloud
#

are the watchers spawning? I can't find any

acoustic marlin
#

Read the message above you 💀

leaden slate
#

majority of the mod works for me atleast, perhaps only very few things are broken? or maybe in combination with another mod

acoustic marlin
viscid star
#

for some reason, having Diversity in my modpack COMPLETELY breaks spawning on specifically the moon PsychSanctum using the mental asylum interior... not sure why, but I am getting this spammed in console after disabling the watcher, beforehand I just had watcher enabled but set to weight 0 and this spam didn't occur but psychsanctum and its custom interior still had zero interior spawns

tight coral
errant flume
#

Remove the mod for now

tight coral
#

Yeah

errant flume
#

Chaos will update it when he's not busy as he said

leaden slate
#

i have a few things disabled in the config and i also have the PsychSanctum + hospital interior combination and i dont have that actualy, perhaps its the bracken rework thats broken? i got speaker disabled and the bracken rework disabled

errant flume
#

Mod has been broken since V56

#

He has iRL stuff to take care of before he can return to modding

tight coral
#

._.

viscid star
#

darn, I just assumed it was fine, little girl walkie hauntings and spawnable walkers and stuff were working

errant flume
#

Constantly coming in here reporting issues when the dev has already given an official response unfortunately doesn't help he's aware of the fact the mod needs a recomp and needs updated

#

I dmed him about it a while ago

#

He's just been super busy

tight coral
#

Just leave the mod off

#

don't bother until the creator updates it

leaden slate
#

is there an alternative to tapping a snareflee of someone elses head? its the only reason realy im using it tbh

viscid star
errant flume
cloud hare
#

Its good practice to check above if someone else also had the issue

static sail
#

just remember they making the mod and they aint getting paid ;)

viscid star
#

my issue was unbelievably niche, I've been wrestling with psychsanctum for a long time in my modpack and never found out why it had janky spawning behavior which dated back to when Diversity was still getting active updates

#

so I potentially found an issue with it that's been around a long long time, hope it's helpful to him if he returns

jade cloud
errant flume
#

Chaos already posted this earlier himself

cloud hare
#

I have a feeling that image is gonna get posted a few more times in the coming weeks

ancient linden
cloud hare
#

On that note, can we just pin that message?

ancient linden
#

XD

errant flume
indigo maple
inner tusk
#

Did you ever end up making your game based on this mod ? @azure wedge

inner tusk
#

Idk how to on mobile

#

Found it

modern trellis
#

Honestly maybe someone writing a detailed message on the current issues with the mods and then an image of the msg chaos wrote. Then locking the thread would maybe be a good idea. It’s going to the be the same questions over and over again
“Is mod dead”
“Does walker work”
Ect

ancient linden
#

@marble galleon since the mod is on indefinate hiatus prob should lock the thread

#

Dont want people @ ing chaos all the time

#

Pinned message explains the sitch

modern trellis
#

Also if someone could write down the known issues here that would be nice

#

Before we lock the thread

marble galleon
#

For now I've set slowmode pretty high to discourage people from pestering you guys while on break

#

Notice: this mod's author(s) are on hiatus. Feel free to leave feedback on issues but do not expect anything until they are ready to return

errant flume
#

@marble galleon Maybe a good decision for now would be to temporarily deprecate the mod on Thunderstore, since it's broken on both V56 and V62

#

That way the influx of bug and issue reports can be lessened since the dev posted an official response

marble galleon
#

I'll hold off a little on that. It seems like parts of it still work and I'd like to hear it from the author, since they are somewhat active

#

Tho, they can simply press the deprecate button instead of telling me to do it, if they'd like

errant flume
#

Ye yoiled

deep seal
#

so I should not use diversity in v62 for now?

errant flume
deep seal
#

ohh

jade cloud
#

his special abilities like turning off lights and stuff still work though, so does the walker but he doesn't do that animation anymore so hes more like a jumpscare monster

jade cloud
#

At some point I'd like to edit how much insanity the walker gives you when it reaches you just to pair it with the "Insanity Remastered" mod

azure wedge
#

Another update from me:

I should be slowly coming back in the upcoming week.

errant flume
light jasper
errant flume
bronze hearth
marble galleon
#

pins :3

bronze hearth
#

Ah, I see

errant flume
#

It needs a recomp, do not use the mod til it's updated. It was last compiled on V50 and does not work properly

bronze hearth
#

Speaking of one thing in that planned features, please no extra jumpscares. Jumpscare Johhny (Walker) is already enough. And I had to make both him and Mr. Hentacle Tentai rare cuz the prior causes so many jumpscares it's annoying and the latter feels like it could use more of a counter or way to know it's there aside from the eyes, almost as unfair as the vanilla spike trap. I like the game when it's fun but having my adrenaline spike far higher than normal because of a manufactured jumpscare isn't it.

bronze hearth
bronze hearth
#

Oh wait nvm, the Walker is affected badly as well. That really sucks.

This 30 second slowmode is annoying, argh

errant flume
#

Like I said a lot of the mod is broken, trying to disable some things causes error spam just disable the mod and it's dependencies til it's updated

bronze hearth
#

Great mod you've made. My friend group nicknamed the Walker "Jumpscare Johnny"

robust tartan
#

I just wish someone would release a standalone Diversity-style Ghost Girl
I used to use the mod and disable everything but the Ghost Girl changes

latent saddle
#

i disable everything but the walker

azure wedge
#

Talking about Standalone features:

I will make some of the features as standalone mods.

And any major additions to Diversity will be added as a separated mod. (Like a DLC for example.) Or straight up a different mod.

errant flume
# sick yacht DAMN you are planning a lot

I think it makes sense for him to seperate some things, due to him being busy with RL stuff if the main mod ever breaks again the seperated stuff that still works could be used instead

#

I imagine he planned this out a while ago, Chaos has been super busy for months and the mod broke back during V56

final fable
#

Eagerly awaiting Benjamin's epic return and for countless employees to be dragged into the depths of the facility's ventilation system, never to be seen again.

tidal mist
#

So we got diversity and biodiversity, whats next, diversity diversity

errant flume
#

I just hope BioDiversity gets optimizations soon, it's nice but the fps hit it gives atm is not lol

errant flume
#

Everytime I enable BioDiversity I feel like I lose like 10-15 fps 😦

tidal mist
#

It still lagged

azure wedge
#

I'm aiming for the long term.

Not here to deceive.

#

And about open-source:

As much as I'd like to open-source the mod. I can't due to a specific reason.

  • Some codes (parts of it) in it should be completely closed source. Until my game get's officially released.

The other separate mods that I will create in the future will most likely to be open source.

leaden slate
#

Other separate mods? Isn't diversity and your game already enough projects/work?

azure wedge
leaden slate
#

Ah didn't see

fading lily
azure wedge
#

Another update from me:

  • I will start working on the mod soon.
errant flume
bronze hearth
#

Hell yeah

austere dagger
#

really looking forward to it!

cunning heron
#

cannot waaaaiiit

thorny agate
#

I haven't seen Walker or Watcher in over like 60 runs, any ideas what's stopping them from spawning?

thorny agate
#

oh

#

is there a way i couldve known that without asking

#

im new to mods

acoustic marlin
thorny agate
#

well i kno that its just this one didnt have one

lean ibex
#

deprecated isn't even a 100% indicator that a mod doesn't work

proud abyss
ancient linden
bronze hearth
#

"Deprecated" means you shouldn't use it, and is likely to have bugs. Helmet Cameras for example is deprecated, it replaces the left monitor in the ship if you're not landed on a moon atm. Diversity is (basically) deprecated, but some of its features like the snare flea revamp are working. Basically, "test it, if it doesn't work, check the mod's pages and stuff if people have reported it, report if it isn't already, and find another mod or wait"

tidal mist
crystal pine
#

Honestly for LC modding it's really just trial and error after any major update to know for sure what mods will or won't work.

#

Walking in and expecting anything more is just not realistic.
So if you really want this mod, you're just gonna have to wait patiently for an update like the rest of us lol

bronze hearth
iron hatch
#

Can't wait for the update this mod is so good !

violet leaf
#

update the mod 🙏

crystal pine
#

Mod author is on hiatus. Be patient.

robust tartan
bronze hearth
#

🤷‍♂️ Idk what mod that is

proper delta
molten halo
#

The dev no longer maintains it. If it breaks, thats it. But until then it’s fine.

azure wedge
#

Another update from me:

  • Sadly my friend's dad passed away a week ago and we've been dealing with a bunch of stuff. I should be able to resume work next week.
cloud hare
#

Nah take your time man
Family and friends is more important than a game mod

ancient linden
uneven citrus
errant flume
proud abyss
crystal pine
#

My condolences as well, hope things get better for you and your friend.

spice sail
#

Will be waiting for your return legend 🫡

azure wedge
#

Me I'm okay. Just giving a helping hand out for him and supporting him. So I haven't gotten much time.

ancient vale
#

@azure wedge is the walker supposed to not kill you? everytime he touches us he disappears, me and my friend used to scream in terror everytime we encountered him the first time but now we don't feel anything anymore since we realized he doesn't do anything

light jasper
#

please, wait until the mod is updated to post bugs

ancient vale
#

it's been doing that for a few months tho with the walker

polar briar
latent saddle
lone ether
#

I didnt even realise it was a feature in the first place

#

hopefully itll come back, was wondering what the staircases was for in the back

hexed sage
#

Like, the walker shows up and everything, but he never teleported any of the 15 crew members to his special place

median crater
#

Same, even after spawning 50 of them

trim pilot
bronze hearth
#

Normally I'd be joking but that's unironically what happens

#

Jumpscare Johnny my beloved

robust tartan
latent saddle
#

cuz imo him catching you twice killing u sounds rough. tho tbf ive legit never experienced him when he worked so i dont know how hard it is for him to catch u

robust tartan
latent saddle
#

ok so its hard for him to catch you

robust tartan
latent saddle
latent saddle
#

and then having it at 3 times for the teleport would fit

hybrid imp
#

@azure wedge Not sure, you may be the only one but uhh how does one access the walker? Where would it be? Its not vanilla, LLL, or LL so I'm not sure how I'd get it in the fullenemylist

hybrid imp
#

walker, watcher isn't an enemy afaik

azure wedge
#

Walker should be in the list. It depends when you are trying to access the list.

hybrid imp
#

for some reason using reflection to get all EnemyType references pisses off WeatherRegistry?

hybrid imp
#

ok adding WR to prevent it from erroring still makes the walker inaccessible through accessing all EnemyType instances

azure wedge
hybrid imp
#

in what way could I assess it in my list?

azure wedge
#

You could potentially look through the debug enemy list and just get all instance of EnemyType.

#

The Walker is also added there.

hybrid imp
#

Oh!

#

forgot I made this method already for another feature

#

ok nvm that crashes the game !
Are you sure you add it? your git seems empty so I can't tell when you do it

#

my guess would be that the walker is not in EnemyType yet so it returns null

#

no, it just uhhh crashes because it wants to?

errant flume
#

I remember on V56 the walker's dimension would fail to spawn which would cause my group to get issues like desynced interiors and stuff

#

It was last compiled on V50, it's in need of some love lol

hybrid imp
#

ohhhhhhhhhhh I am a dumbass I'm looping my methods to get all enemies

#

so uhh actually no I can't add it that way since I need to access it in order for it to be accessible

even looking at what LLL does I get that and the vanilla content (probably unnecessary) and LL's own loop

So really if you have enemy settings on in LLL, it shouldn't realize it exist?

hybrid imp
#

Ok so the walker does exist but only because it is added super mega late

lost lava
#

does the mod work now? been waiting

bold gulch
lost lava
#

ah damn, hm well does anything in the mod work? there are a few smaller features i still wanted to use. If not then thats alright

bold gulch
#

some revamp still work
bracken space and walker space broken
uhh watcher aint watcher properly
truedarkness still work

lost lava
#

kk sweet, thank you!

bold gulch
#

playercondition is brokey too

hybrid imp
#

@azure wedge chat we are so back

gray shore
#

Just read Diversity is in an unstable state atm? Better not useing it for now? Wasn't testing that much yet but my game didn't crash for now while I did a few test runs

hybrid imp
#

Its just a good bit of buggies ya

azure wedge
hybrid imp
#

rn I am adding a column to my copy of the enemy spreadsheet so I can write down the libs
most of them are LL but yeah a good bit use their own injection or aren't enemytypes at all

ripe swan
#

What is the name of The Walker and the Watcher in the mod file? (´・ω・`)?

ripe swan
#

Hm.. me looking into the list and not sure which one, but if those are the name, me will look again, thx. (´ - ω -`)

clever halo
#

I found a bug of where if you disable the custom monster spawns, no other monster spawns aswell

ancient linden
#

or at least A LOT of it is

clever halo
#

ok

gusty sluice
#

Rn I only use it for the Puffer, Centipede, Girl revamps and the new announcer voice
These don't seem to be broken

azure wedge
ripe swan
azure wedge
#

I might have to push back a bit. I have many more to deal with. Funerals, then car theft. Things are just adding up...

vestal ore
acoustic marlin
#

bro cannot catch a break

azure wedge
azure wedge
#

It has been a while...

bold gulch
azure wedge
#

It'll be back much sooner than I thought

bold gulch
#

highfive

crystal pine
#

Ah my hand buddy :3

leaden slate
#

man getting back to modding just to take a break from life for a moment

dusky kestrel
errant flume
ancient linden
azure wedge
azure wedge
#

Chaos:
Takes a break from modding to focus on real life.

1 month later:
Takes a break from real life and starts modding.

errant flume
#

Cus it's been far too long we need to play together again as soon as you have a moment to lol

azure wedge
#

I need a refresh.

If y'all would like to point all the issues that have accumulated during my hiatus It'll be very appreciated.

iron hatch
#

From what I remember, walker and watcher are broken, peculiarly watcher who is frozen with his hand lying on the ground and glowing red. I think walker's space doesn't work anymore. Bracken's personal space is broken from what I've heard. Players' conditions don't work anymore.

Someone also said that putting the spawn chances of walker and watcher to 0 leads to no enemies spawning at all ingame.

gusty sluice
#

Last thing is false because I have both of them at 0 and enemies are still spawning

azure wedge
#

Player conditions seems to be working on my end.

#

Walker works perfectly fine on my side

tight coral
#

wait what tf?

azure wedge
#

Only need to test the braken room to see if it works fine now.

tight coral
#

this works?

azure wedge
tight coral
#

Oh hell yeah a new update 😮

azure wedge
#

Braken room does indeed work now.

sick yacht
#

I was waiting for braken room to start work again

red storm
#

I imagine a lot of the issues were just that the mod needed a recompile on latest version of the game

azure wedge
acoustic marlin
# azure wedge

Someone already made a stand alone version of full darkness lol

errant flume
latent saddle
# azure wedge

im not sure about the conditions/darkness, but i love the walker and i think it would be cool if that was a standalone. not a big deal either way tho

marble galleon
#

since jeb is dead rn I'll just clear the slowmode for you

azure wedge
errant flume
azure wedge
#

Announcement made in my server

sage cargo
#

I love the mod, and you being back is such great news

errant flume
azure wedge
#

The past month for me:

leaden slate
#

you should invest in a bigger sword

spice sail
#

Legend's back

azure wedge
#

VR is currently out of my league for now sadly

#

I do. But I have clue how to work with VR with it comes to coding.

azure wedge
#

I could, but first I need to learn coding for vr c:

#

Full darkness has been stripped of Diversity. It's now going to be a standalone mod, which will also open up door for some neat stuff for other mods as I will add features for other mods to be able to use. (More to come soon about full darkness.)

#

I will strip player conditions, rework them to be lot less janky, and add some visuals to them while at it...

crystal pine
#

Making it modular will hopefully make things easier on your end going forward.

crude dirge
#

Hey I heard that diversity isn’t working in recent updates at the minute.
I was planning on using it in my modpack so just thought I’d ask here wether or not it’s broken

sage cargo
crude dirge
#

👍

azure wedge
#

Player conditions will offer a better experience I can say that. It'll also be renamed too whenever the standalone mod will be published. I am thinking of naming it "Frailty".

leaden slate
#

what do you consider player conditions btw

#

im reading this constantly but im not too sure what exactly it is

azure wedge
#

Originally these were the conditions:

#

WOuld affect the player and gameplay

leaden slate
#

ah i forgot those were a thing

crude dirge
azure wedge
crude dirge
#

It’s a nice coincidence either way

azure wedge
#

I had some time to kill...

compact trout
#

rare watcher interaction where instead of slamming you into the ground it beats you to death with a banjo

azure wedge
#

LOL

lone ether
#

Pffaaha

#

i love that and the idea

azure wedge
#

Also any suggestions for diversity overall? I know a bunch of stuff has been added to vanilla so maybe y'all got some ideas.

cold sierra
#

new thing for the maneater: instead of teleporting when they're thrown into pits, have them despawn and respawn a short time later automatically in adult form

azure wedge
#

I also need to go through the suggestions in my server

cloud hare
sick yacht
robust tartan
#

It’d look like it leaps out from the abyss

crude dirge
robust tartan
#

For the Jester, could you add an option for doors to fly off their hinges after the Jester gets fast enough. Busting the door open resets its speed (or reduces it).

gusty eagle
#

Is this mod comparable for v64

#

Compatable*

sage cargo
gusty eagle
#

When update 😄

sage cargo
#

when ready

gusty eagle
#

When it when ready

ivory blade
#

when patience

azure wedge
#

That's a lot of when's..

#

Update very soon. After I'm done with Frailty it'll be uploaded with the 2 other standalone mods.

azure wedge
uneven citrus
azure wedge
uneven citrus
#

LMAOOO

azure wedge
# azure wedge
poll_question_text

What should I do about player conditions/Full darkness?

victor_answer_votes

42

total_votes

53

victor_answer_id

3

victor_answer_text

Remove them and make them as seperated mods!

sage cargo
azure wedge
#

That is reserved for something else...

sage cargo
cold sierra
#

I love the foreshadowing! Let em cook

crude dirge
#

A little goofy but still

cold sierra
#

1/100 chance for walkers to milly rock /j

errant flume
errant flume
azure wedge
#

Time to mod and add a new car-

bold gulch
#

theres this bug with ghost girl revamp(when combined with everythingcandie) where if shes killed while your screen almost darkened fully it will darken forever until u die
this might be to much to ask but can u made it so that when the girl doesnt exists anymore/dead the isolation stop ?
if not thats fine too lol (i can make an excuse that the blinded one sacrificed themselves for the others)

ancient linden
#

especially if you have someone in the back

#

wish I had the clip

errant flume
ancient linden
#

similer thing happened and the car randomly started turning upside down

#

when driving backwards

errant flume
#

lol

ancient linden
#

but when it does

#

its both funny

errant flume
#

If you were using TestAccount's scannabletools mod

ancient linden
#

and annoying

errant flume
#

it would launch the cruiser before the latest update if you stood on any tool with a scan node

#

Clipboard probably counted

#

He fixed it

ancient linden
errant flume
#

It was only a bug that got discovered for like 1 day so I doubt you did

#

lol

ancient linden
#

still happens once in a while

errant flume
#

Someone finally bug reported it

#

Cus they located it

#

lol

ancient linden
errant flume
#

GI's option I know was unaffected

#

and TestAccount didn't know why lol

ancient linden
cedar charm
errant flume
#

As far as I'm aware it doesn't touch the cruiser one?

cedar charm
#

it removes both

errant flume
#

Ah cool

#

I didn't know that

#

lol

cedar charm
#

I imagine the Lethal Tube Removal option doesn't since you used that one for a bit

#

or im gaslighting myself

lone ether
iron hatch
cold sierra
#

kidnapper fox. added to vanilla and then removed

iron hatch
#

The Kidnapper Fox or Bush Wolf, it's a new monster currently removed from the game while it's being tweaked, but you can add it back to the game with the mod Yesfox

cold sierra
#

I thought it should have been more of an area denial enemy rather than a lethal threat. Instead of killing players, it might have been better if it threw them out of the vein shroud area

sage cargo
iron hatch
cold sierra
#

i think zeekerss is cooking, just needs some time

sage cargo
#

The fox was fine, the shrouds when unmodded was horrible for performance.
I would like to see the fox return in vanilla with a fox den that spawns in like hawk nests tho

cloud hare
sage cargo
shadow forge
#

So i know Diversity is broken, and I am assuming that it's the creature spawns? I downloaded yesterday and haven't hardly encountered a thing except thumpers and spiders

leaden slate
#

yesfox never worked for me for no reason

lean ibex
gusty sluice
#

Pretty sure that's a rumour

lean ibex
#

If u want it off you leave it on but set spawn weight to 0

lean ibex
shadow forge
#

I should have watcher spawns enabled. I'll double check though

#

Yep, it's enabled

#

Also, I haven't actually seen the watcher yet. What is "watcher slam multiplier" 😭

lean ibex
#

He basically pops out of random vents and slams the floor near it when u walk by

#

I think the multiplier is how likely he will do it

shadow forge
#

Mkay, good to know

lean ibex
#

Also since the watcher is enabled, it's not him causing spawn issues, did they only start when diversity was installed? Cus it might be something else

shadow forge
#

I was trying it with another set of mod packs yesterday and was having issues so I uninstalled everything apart from diversity and config

#

Still less spawns

#

I saw one other person on Reddit saying they had the same issue

#

I'll try to get some friends on later and see if they notice anything. Maybe I'm being neurotic. It just does feel like I'm almost completely safe til like 7 in the facility.

sage cargo
shadow forge
#

Alright then, what works is still cool. The walker scared the piss outta me a couple times

azure wedge
#

Alright so...

  • Diversity need to be tested by the beta testers.
  • Both full darkness and Frailty (AKA player conditions) are stripped and seems to be functionning better than before too. Will be tested by the testers too.
sage cargo
#

I have been ogling at the beta channel just waiting for it to drop

azure wedge
sage cargo
#

They will be tested alongside 270 mods, so I expect conflicts

azure wedge
sage cargo
#

I'm exited to see how it holds up with snatching bracken still and also the nymph bracken

leaden slate
#

where even is the beta channel cuz i aint seeing it

indigo maple
cold sierra
#

Probably in a different server (?)

azure wedge
#

Can't post link here but it's in the mod page.

indigo maple
#

Ah I'll have to go over there some time.

#

Any idea on a eta on how soon you think the update will release publicly? Or are there still some issues being worked on?

sage cargo
#

Diversity my beloved, we will soon be together again

azure wedge
#

If few then possibly tonight.

indigo maple
#

Sweet! Hoping I can add it for tonight's stream!

#

How will snatchin braken work with this though? Or should I just remove snatchin braken?

ancient linden
sage cargo
#

Yeah, they used to work perfectly together

crude dirge
#

Actually hyped, was planning to add this to my modpack

None of my friends know about Girl, Bracken, Walker or Watcher. They’ve heard of the other changes already

ancient linden
#

the lights out is great tho

azure wedge
ancient linden
azure wedge
#

Hmmm

ancient linden
#

since it no longer uses runtimenetcodepatcher

azure wedge
#

If the "process" of grabbing the player is the same then no

azure wedge
ancient linden
azure wedge
#

To be tested though in case.

ancient linden
#

cant wait to break my legs

#

once again

azure wedge
#

Frailty it is!

ancient linden
azure wedge
ancient linden
#

nice

azure wedge
#

Everything is correctly synced. But calculations happens directly on the client now so things are more smooth

azure wedge
#

Thoughts?

sage cargo
#

I like it, the double helix does confuse me tho

azure wedge
#

Simply a snapped DNA

sage cargo
#

Yeah, I have the thought where the double helix being there indicates genetics

#

But don't take my word for it

azure wedge
#

There's going to be a reason why this is displayed...

#

For future updates...

sage cargo
#

See I knew you probably had a reason to split it

#

also not entirely related it reminds me of this from a mod for another game

indigo maple
#

How goes the beta testing?

sage cargo
#

When the beta comes out I'll let you know :P

indigo maple
#

shiiit Just release it public and let the public test it lol you will find everything then

azure wedge
#

@sage cargo @indigo maple Beta testing is opened on my server.

acoustic marlin
#

not just players

#

or too much work

azure wedge
#

FOr the hoarder bug specifically lol...

acoustic marlin
#

yeah I always thought it would be cool

#

but it's probably not worth the time

errant flume
errant flume
#

Yeah I was wondering

azure wedge
#

And what was wrong with it again..?

errant flume
#

Oh the issue I had ended up being with LethalPipeRemoval, the only thing I'm aware of now is some reported GraphicsAPI lowering performance lol

azure wedge
#

LethalPipeRemoval?

errant flume
#

Yeah the default removal mode it used at the time