#Diversity
1 messages · Page 13 of 1
read in the wiki today that they're territorial or something like that
solace puffers must think their territory is the whole moon
Diversity makes them scared of you when you're holding a shovel, else they'll go towards you
was wondering if he forgot about the knife or if it's on purpose
Ohhhh it might be different from shovels yeah. I need to add that thanks for letting me know
would they fear shotguns? oh could you maybe make a config of items they fear?
cause there are mods that add weapons and guns and whatnot
Yes they fear shotguns
Yes they usually use the same script for those said weapons so they'll be included in them
Any chance we can get a config value for the watcher's time of day spawn curve? as it is right now the watcher will basically never spawn until around halfway through the day (even with rarity set to 99999). or even better would be if the watcher's spawn curve could be adjusted through a mod like LQ. other than that I love this mod
Might want to hit up Banana in the LQ thread about Watcher & Walker not being detected
Walker is detected, only watcher isn't
Oh I must've missed Walker in my list, oops
which I think is because watcher is not actually implemented as a true enemy
I peeked the source code and diversity has its own spawn logic for watcher
Ah that'd do it then yeah
i think people shouldnt die immediately when the watcher grabs them.
that way you can hear a scream or two before they do die.

every smash deals damage. last smash is instadeath in case they arent already dead yet and have some sort of increased health buff from other mods.
One message removed from a suspended account.
One message removed from a suspended account.
Agree. Or at least a config for damage because no warning death can be frustrating
But overall happy the update is here, great mod
I'm curious. What spawn rate do you guys keep your Watcher set to?
I have mine cranked up to 60 and have yet to see them once. But I'm fearful of turning it higher in fear of suddenly overspawning it.
Does it have a natural cap? (Ex: One per map) or can there be several? If it has a low enough cap, then I might crank it up further.
Seems like I have some problems focusing on things 🤔
Have you tried meds
I can find pills all over the place, but I can never figure out how to open them 😦
||What does the watcher do? All I seen/heard of him was him breathing from other side of a wall and spectating a masked dude looking at this red thing with more breathing||
||Approach a vent that has it breathing down and it'll slam at you with a red tentacle, biggest advice is to keep distance and book it from any vents you see to be safe||
||well this counters a perk for being small via little company lol||
One message removed from a suspended account.
I would too if there wasnt a window there
What mod is that
Rug is from LethalThings
Sofa is from ShipHomeDecor
I thought lethal things is not on v50
It does work on v50
I thought it was breaking so @safe bluff was going to port it
When I tested it I think it broke multiplayer and spawns
I always play with it without any issues
I'm porting it but it already works
So what’s the point of porting
Future proof and fixing some stuff I presume?
It's not 100% workinf
Like what’s not working
A lot of miscellaneous stuff that some people care about and some dont
And a lot of rare bugs
rocket launcher ammo goes poof after a lobby reload, right?
i thought that was one of the main issues rn
Issues that were there before are still there
Not a main issue though
Are you porting it since LLL is stable
LLL is not stable
How
But I will once it is
How? I use it and I can tell ya there's a few problems that would make it dangerous for me to port such a big mod rn
Plus I believe I've already given u two reasons on why I haven't ported yet
scrap is fine to port, right? It's just that Lethal Things also has stuff like hazards and custom enemies
and custom enemies are kinda hard to port without issues into LLL?
Scrap should be fine, but LT contains scrap unique enough that I'm still waiting on a couple LLL things to be added
Easy to port, but you'll find a few issues that would become exasperated over time
There's a few things I need to hotfix for Diversity. I'll also add more config regarding the watcher and add it's entry soon.
I also like the damage concept for the watcher and might do that instead.
is the walker ||completely passive? i spawned in maybe 50 and they just seem to make your screen dark||
||they are passive for the first 2 times. if you get hit 3 times something very fun happens||
||but if you spawn in multiple this counter doesn't work. the counter is specific to each walker from what I could tell in my testing. meaning the same walker has to hit you 3 times||
ah I see
I do wish it would work with multiple
||plz add a way escape from the stairs dimensions 🤲 ||
I mean if you get trapped there it makes sense for you to not escape
I've yet to get transported there XD
|| how about instead of being trapped and just walking endlessly. there’s something hunting u down which will inevitably catch you.
the wall crack eyes are supposed to be able to kill you right? but people might just ignore it and keep walking. dying sooner to spectate frens just might be funner than stair walking ||
What does this PlayerConditions thing do?
like the bleeding and fog effect i would think
Got those errors something breaking or can it be ignored?
First one can be ignored, second one idk
Alright ty will keep an eye on it. And is Diversity Ghost Girl Revamp compatible with GhostCodes Mod? Or if I use it should I disable GhostGirl Revamp?
I have both on and they work fine
perfect thanks :)
Are there Mods that Diversity isn't compatible with? Don't know what happend and if it already was like this a few hours ago but I tested a run and no Enemys spawn now. I deleted some mods and just diversity won't let any enemy spawn
Mods that alter enemy AI are usually the culprits.
Ye let's say a mod that changes Bracken AI, if you keep on Diversity's changes then the two mods will possibly fight or one overrides the other
This was the case with HoarderBud, but thankfully it updated so it's fine now
The first culprit I can think of now would be MaskedEnemyOverhaul. There's a fork of it that works with V50, but also GeneralImprovements recently added a feature that works almost exactly like it.
And I got both working, the fork version of MaskedEnemyOverhaul and GeneralImprovements, LethalLib with some other Monsters also work again, but there's still one problem. Whenever I add LethalLevelLoader with maps Me and my mates spawn in different interior when entering the building. 🤷♂️
Uhh, hopefully since you have MaskedEnemyOverhaul (the forked version) and GeneralImprovements, I hope you have GeneralImprovement's masked changes disabled.
And yeah, that interior desync is a known issue.
No solution for the desync issue yet? Any fix or do we need to wait for some update on that?
And which option do you mean in GeneralImprovements? "MaskedEntityBlendLevel"?
There are a few of them regarding masked, including that one
And frankly, I'm unsure of the solution to it, because I haven't experienced it myself, so I haven't had the need to seek one.
But wait, if GI already lets the Masked copy players, for what am I using the Overhaul now?
Exactly
Only for the spawn boost?
I'm not even sure why you'd want more masked, personally, but to each their own
I actually realised I hate that they spawn so much, didn't even realise ho much of a pain they are. But hey, I'm pretty new to the game, but excited to make a modpack for my friends!
I get this error message, does it matter?
[01:56:48.1825408] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)
[01:56:48.1825408] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)
[01:56:49.2392710] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)
[01:56:49.2392710] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)
Cutscenes still run at native res instead of internal. 😔
the debuffs seem to last for the duration of the day? .- .
even when the config states like 10 or 30 . -.
They don't apply the effects, yet they appear
Well thee only Enemy Mods I would use beside Diversity are
FacelessStalker
Mirage
RollingGiant
SCP106
SirenHead
But I don't think the do fight each other because they are completly new enemys
Could StarlancerAI be a possible threat to Diversity?
Ok yeah its StarlancerAI sad to delete some moons but Diversity is the stronger one
you are missing out on some great custom enemies
like who?
Locker
Locker? I barely even know 'er
It’s really just annoying from a gameplay perspective
I’d rather die and spectate my friends
to be fair those are all really good ones
agreed
this is always why i carry a pocket egg
incase id rather die than face whatever situation im in
I see I forgot Locker, Useing it. And yeah I saw some more custome Enemys will test them for sue, but personally I don't like it if I put in to much enemys. For me it feels like its to overkill if there are to many, but personal preference I think
If a bracken is outside, Diversity will spam a lot of errors because of the lights check 🤔
GiantSpecimen, Scopophobia, NightmareFoxy, Gnomes, Herobrine, Haunted Harpist, Moonswept, Moai
Football too
Ty will check them :)
imo diversity, scop, and giantspecimens are the top tier ones. the others you could take or leave
Yeah I am testing around what I prefer the most but all of it is awesome for sure :)
Locker is very high quality
should i install scop?
depends, there arent really any weaknesses of the enemy once you anger it, but it is a fun mod if you enjoy SCP content
i remember i did a tier list about this
but i think diversity, scop, giants, lockers, peepers, and if you want to be funny football
are must have
lockers are like actually a very fair and well balanced enemy thats even if you know what it does
by the nature of how it works will almost always catch you offgaurd
since its tied into such a core mechanic you dont even think about until you notice it
does locker work in all interiors?
Yeah fairly well
Just depends on how much stairs an interior has, Lockers are designed not to be able to go up stairs iirc
ooo cool
i wouldnt even consider that an enemy tho, its a hazard really
scopophobia for sure, its pretty creepy the first time you encounter him. and if he appears too common for it to be fair, you can always config his spawn chance down
is [TURN AROUND] a diversity thing???????
No that is #1196943144009351258 enemy called halt.
ah ok ty
There were two shy guys when me and my friend was playing. They were running for their life, going in between the outside and inside to stall him, whip I was taking scrap back. As I was walking back I saw that there was a second one next to one of the hangars (artifice) and he was crouched down and sobbing while I could still see my friend running around.
Also, what does LCCutscene do? Does it just add in the new ship intro, or does it do a lot more?
just ship intro which is sucky
Pretty sure it's used outside of the intro as well. ||I believe the walker and brackens personal space use it. If not bracken, then walker for sure.||
oh yeah that to i think
I say give it a try, it's my fav monster
I think there should be a funny line playing from the ship speaker when you try to open the ship doors in space 🤔
I'll push a hotfix for all the minor bugs and add the posters from the poster contest
had a weird thing happen to me earlier where for some reason when ghost girl starts to chase and you exit the facility during it the frame rates just drop drastically for the rest of your run unless you rejoin the session...
I ever hardly have ghost girl encounters and it's been the first time since I ever started using Diversity, so it's only happened once
I'll tell if it happens again
The main fix I want is people becoming invincible from Bracken Personal Space XD
Someone in #1213985212686532638 experienced this error causing no enemies to spawn, resolving it by disabling Watcher spawns in Lethal Quantities. Does Watcher have unique spawn logic that LQ might have circumvented?
Yeah it does
I would avoid touching the watcher with LQ's config and just let Diversity handle it
Ok I must know, what the hell is the Watcher, at this point I could believe there is no watcher enemy, it's just the biggest troll in Diversity development history
||he spawns in vents and lashes out if you stay near the vent too long. he usually doesnt start spawning until after midday, but it depends on the moon's difficulty ranking.||
Thank you so much!
||does it include ship vents?||
||It's not a real vent that monster can spawn from so I don't think that'd be easily doable||
||theoretically you can hide the ship vent and create a fake vent in the position of the real one||
I'm sorry but.
What is it?
Moster.
Ah i see it
Are you trying to spell monitor or monster?
Monster, I tried fixing it but miss clicked A. Tho I left it in to see your reaction lmao
Might be a stupid question but what does BrakenPersonnalSpace and what happens if you disable it?
Asking because I saw the monitoring player on monitor bug comes from it and I want to be sure what happens if I disable it
bracken doesnt kill its victim. it will send it to a space and its up to the victim to make it out alive.
ship monitor will intentionally not show where the victim is. should say “they are being punished” something like that
disabling personal space will disable this feature and just make the bracken kill players like usual
o okay then is it then the same mechanic as SnatchinBracken?
Nah, he still does the normal neck snapping and the screen fades to black, but soon after you find yourself in a room
oh cool alright
So if I keep compatibility with snatching bracken mod as true but keep BrakenPersonnalSpace as false then I will have a bracken who kidnaps enemies and then will kill them later in the room itself
if I understood it correctly
Im not really sure how snatching bracken actually interacts with diveristy bracken...
but yeah, it'll just be the snatching bracken mechanic along with all the other changes diversity does with him
Honestly a fan of the enemies
both have scared the life out of me
ive yet to see the big hand thing get any of my friends yet though, hoping to laugh about that soon x3
Good work on the mod though diversity team, cant wait to see what else you come up with
Potential idea: if you try to mute the speaker guy too many times, it just vents you into space
Hey Diversity people !
It came to my hears that this mod had a vent kinda enemy, and thus i am interested in checking that out as i am working on a Xenomorph enemy which main ability is to travel using vents
well, from what i've heard, it doesnt quite register as a normal enemy, but that's all i know
well the point for me is to, firstly, see it cuse i am curious (is there a video somewhere ? owo) and then maybe you guys have tips to give me idk
what does this mod do with the vent ? cuse i, for now, am renaming them with numbers... so to not have some conflict
This mod doesn't use enemy ai
Uses its own ai
Anything u do with vents for the most part wouldn't conflict
i am kinda doing my enemy behavior my way, but the base is still EnemyAI for mod compatibility stuff i think
but beside that
i heard that your enemy is slamming people from vent
which is close to one of my enemy attack
I noticed its not spawnable with devtools and CC, so deffo a unique enemy type, its fun tho
Part of me wishes i could use CC for one(vent hand), but i understand its limitations (that, and wish the walker worked better with CC)
I imagine what you'd prob need to do on your case is a conditions check to see if a Watcher is at the current vent and if so, skip the Xenomorph vent attack or some other workaround
oh sure its a thing i have to add at some point to not let the xeno navigate to an occupied vent
does your mod check for that aswell tho ?
Not sure, you'd need to ask IntegrityChaos since I'm unsure of how Watcher's AI works under the hood
oh- going through channels I just remembered- I haven't seen the new entity yet
gone through like 35-ish days?.... most full days
Am I just lucky? Did I come across it already but didn't do something to trigger it? . ,.
is it easy to trigger it?
is this a normal error ?
is it normal for the bracken to like, just stand there and stare at you when there's only one player looking at him, and consecutively, get angry quite fast
yea, you pretty much get too close to where its hiding and then it does something sudden and murderous
without spoiling too much atleast
its more harmful than the walker thats for sure
If youre talking about the ventcover one, it's fine. just a debug log chaos forgot to remove
as long as its not spamming, this is ok
how you define spamming? it said the exact thing twice xD
twice seems to be normal, spamming as in..spamming lol
yea, youre good dw 👍
thanks
yea talking about ventcore, should i get concerned by the other yellow errors ?
not too sure what those are
hey so i made a run, pretty nice, but we have a bug were the bracken try to kill you for ever but actually don't do anything, you can't move and somebody have to come help to kill him so you are unstuck, after that the persone who got trapped is invicible and unlimited stamina, any idea ? using Diversity mod + mirage
btw i grabbed me when i was on the terminal, so he roamed outside
yea disable bracken personal space in diversity config. it was supposed to be fixed with the last update but seems it still needs some fixing
and you can add snatching bracken mod if you enable the compatibility patch in diversity right ?
i'm not too sure about this one. there was some possible issues recently but i personally don't use it so it may be better to get someone else's input.
Bracken making you invisible, invulnerable, freezing everyone when he grabbs someone seems to reoccur in this patch as well. Seen in v49 too and unfortunately had to disable bracken's personal space or it's AI from diversity entirely until it's fixed. I haven't used Snatchin bracken tho. What is that?
bracken's personal space just never works for me lol
idk if it's cuz I disabled the cutscene option in the config??
but I thought that was specifically for the ship cutscene
What exactly is "personal space" is it where u spwan when it "kills" u?
If thats the case it worked for me just fine
It just randomly breaks from time to time, it mostly works, but yeasterday I had bracken being unable to kill as well
yea i witnessed something very weirrd today too
i think the butler bees draged me into the personal space?
im pretty sure
Hey
What's that please ?
"[Error : Diversity] VentCover (UnityEngine.Transform)"
Oh and also that
"[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <c0ec22b760df4465ab24705f1008447a>:IL_017D)"
Was wondering if that could cause issues please
is the new enemy an "enemy" that appears on the list?
like - what's their internal ID
[01:35:10.7302491] [Debug : Diversity] Plotting enemies: True True
IndexOutOfRangeException: Index was outside the bounds of the array.
at Diversity.Misc.DiversityAIManager.CurrentLevel () [0x0002f] in <c0ec22b760df4465ab24705f1008447a>:IL_002F
at Diversity.Misc.DiversityAIManager.SelectBatchOfEnemy () [0x000cd] in <c0ec22b760df4465ab24705f1008447a>:IL_00CD
at Diversity.Misc.DiversityAIManager.SpawnRandomEnemy () [0x00001] in <c0ec22b760df4465ab24705f1008447a>:IL_0001
at Diversity.Misc.DiversityAIManagerRMPatch.AdvanceHourAndSpawnNewBatchOfEnemies (RoundManager __instance) [0x0005f] in <c0ec22b760df4465ab24705f1008447a>:IL_005F
at (wrapper dynamic-method) RoundManager.DMDRoundManager::AdvanceHourAndSpawnNewBatchOfEnemies(RoundManager)
at (wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
this was spamming for me and no enemies were spawning, anybody know a solution?
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
[01:28:22.7807369] [Error : Diversity] VentCover (UnityEngine.Transform)
also this idk if it means anything but sent it just in case
I kinda wish the voice lines from the speaker actually attracted the dogs
specifically the one where the guy is saying that people are in the ship
I was playing on March, grabbed an apparatus, and got confronted by a Coilhead. I started making my way towards the exit knowing it was just around the corner while looking at the monster. As I moved I heard a gasp when ||the HAND appears|| and absolutely violates my corpse, that was such a jump xDDD
Having never encountered IT before that was one hell of a first impression
yeah it seems to be VERY rare
Is there any plans to fix the Watcher having desync between players? It seems that at the moment only the host can actually see and die to it, it will still try to attack players on the hosts screen, but the other players don't see, hear, or take damage from it.
Yeah... but hey, I had three more encounters today playing with friends across... what... 3-4 hours of gameplay?
Best part they still do not know of its existence
First time it was stalking me but I got away
Second time I noticed ||a pair of eyes|| watching my friend while he was dodging a Coilhead
Third time my other friend was most gloriously emulsified by it while I was spectating her lololol (again, pursued by the Coilhead. What strange coincidence!)
For reference, these encounters happened on Gratar and Devastation of Wesley's Moons with no configuring on my part. Worked on The Grand Armory interior too!
I guess its rarity plays well into its element of surprise
A persistent mystery as well since most of the time the player does not know what killed them in those scenarios
yeah, i saw it floating in mid-air on grand armory once, and somehow came across it in the facility during testing
Interesting, it was normal looking for me
Maybe Armory has spawn points floating in air in some places?
I encountered it on Hyperion interior too but the spawn positions are so ambiguous it feels like it was stuck behind the walls
@sweet lantern hey I got an idea from a YouTube video for lethal company concepts. #1206278214205575208 message
More visuals for hoarding bug nests like wall secretions and other stuff
Did you @ the right person??
😭
Well looks like we aren't getting the Watcher fix until at least v55.
I have a question about this mod
I made a modpack for me and friends to try that has this mod as well
But one of my friends game crashes everytime when trying to get into a game
I've heard GraphicsAPI conflicts with some graphics drivers and I believe that might be what causing it
(I'm not certain this is what's causing his crashes and I am going to do some debugging to see what mod is certainly causing it but for now, Diversity is what I'm focusing on)
If he deletes Diversity on his end but everyone else still has it
What would happen
Will he not be able to join because he doesnt have the mod, or would he be able to join
everyone need to install
u can try turning off cutscene maybe
cutscene was turned off and the issue persisted unfortunately
it worked for me (i have bracken personal space off)
ya
I keep getting some vent errors on black mesa
Sounds like Watcher might not like the events in that interior or smth
outside brackens seem to be outright broken with diversity
even if u dont have the revamp on
?
idk, but with it on they make ppl invincible
disable "personal bracken space" this seems to fix it
These are just debugs I forgot to remove c:
Also I'm sorry I haven't updated diversity yet I've been trying to relax and work on myself lately
But I promise I will fix all issues and update it for the upcoming LC update!
Hello Chaos, hope everything is ok on there.
https://medal.tv/games/lethal-company/clips/i2B1yJC21r2PjTr9G/d13378bpcZOZ?invite=cr-MSxLSzcsMTM0NzkxOTks uhh found this bug with the vent guy
Watch Untitled and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
That I can't tell since I never done anything related to VR so I can't say for sure when
I'm doing better!
Yes that will be fixed too c:
I'm really happy to see that
also, I'll dm you something
yipee!! happy for you, goat
good to know!
Could we get a configurable percentage chance for Bracken Revamp's ApparatusAnger?
Also I love the Bracken screaming effect u have him do when the apparatus is taken.
where u hear a loud scream and even people outside can hear him. its terrifying.
is it possible to have him do that whenever he gets aggroed in general?
Yes I can look into implementing that c:
I'm sure you've already been notified but the new monster REALLY doesn't like custom dungeons
seen people show that issue on vanilla dungeon like mansion
does anything happen with interacting with the arm behind the vent?
still has a hitbox that hurts alot
hurts a lot? i thought it does instant death
If I had to guess, it's because the vent is placed backwards. The dev of the interior would need to fix that situation
its an issue that happens with vanilla dungeons too
i think it would be a big ask to ask all interior modders to work around the arm... barely any of them try to implement and work around fire exit mimics
yea im pretty sure chaos is aware of it and i believe he mentioned it he knows how to fix it. just a matter of when
This wouldnt be a case of that, its because the vent is on a wall that has a room behind it. It happens in vanilla mansions cuz of how the rooms can be laid out.
Well, having vents that open the wrong way may also result in entities getting stuck in the walls, so it's not just the arm
yeah buts it not an issue of a backwards vent.
it seems like diversity will preload the arm behind the vent its located at, but doesnt factor in dungeon generation.
dont think ive ever seen anyone report a bug of monsters spawning in and getting stuck in walls
i would like to re-iterate. this diversity issue has happened with vanilla interiors.
dang just barely realized the bracken screaming sound that u can hear outside was from LethalResonance.. replaces ur mod's sound i think
Oh, and could you add a non-echoey version of the sound that plays instead if the bracken is close by when it screams?
Also a configurable chance/radius for the bracken to disable the radar booster so it doesn’t always get immediately turned off?
Are the spore lizards supposed to be super agro?
yes
Is there a way to chase them off? I tried circling around the back like it says in the
Beastiery
Have a weapon in your hands
So just kill them?
No. If you have a weapon they run away like vanilla
Latest announcement made in my server
is this v55 compatible?
not yet
it doesnt? i have it thought it worked
The creator of this mod said in the discord server that is not compatible with v55 yet, but he's working on it
maybe some aspects work
but idk that's what he said yesterday
It works with V55+ but 2 things do not
The Monsters
The Bracken Personal space is complately broken and the game will hard lock if you try to land
Oh
and The Watcher doesn't work
it will spawn, but can't attack you
Everything else works fine
Death Method
Employee, i remember your diversities. 
i dont use personal space but i have diversity with snatching bracken and it work
the watcher spawned jsut fine for me and they still ||screen glitch people and reappear somewhere|| normally (altho i dont know if the 'final hit' worked or not)
the vent be throwing errors but i think i still have 1-2 super rare encounter per like 4-5h gameplay (its rare for people to be standing still near a vent)
Found a glitch with the bracken the hole did not kill me or my friend
yeah mod hasnt been updated for v56
I was just wondering, can I deinstall the LCCutscene mod if I don't use the cutscenes for moons?
You can disable cutscenes in the config
Keep cutscenes for walker enemy
I don't understand Walker. Does he have a CHANCE to put you in another dimension? Or what? ||99% of time he just... Do nothing?||
He has to hit you a few times before you get teleported its never the first hit afaik
I have every single setting in the config set to false and it still spams some sort of AI error in the console
Is this mod planned to be updated for v56?
are you not getting the error spam in the console?
maybe its another mod i have
conflicting
Don't disable the watcher
If you want it to not spawn til it's fixed set it's weight to 0 instead
thank you once againnn hopefully i can get you back some day for all the questions youve answered lol
Could you clarify something for me regarding the "slow" added to spiders and crawlers? Do you mean that it slows the monsters down when you hit them, implying that they used to be able to move faster?
I believe in vanilla, they just move at the same rate towards you when you hit them. Diversity nerfs them a tiny bit with a slight slow down after you hit them.
Someone can correct me if i’m wrong but I think the spider moves just a tiny bit faster in vanilla if it’s 1 hit from dying. Unsure about the thumper.
What does the little eye icon in the bottom left corner mean
Blindness
None of the player conditions are working rn tho
Ah ok
same, I was in that other dimension, fell into a hole and didn't die xD
btw what is the Bracken personal space?
I really don't understand, is it some radius around him which does something?
social distancing
Is there a way to disable getting teleported to that other dimension? I'd like to use Diversity still for the jumpscares until it is fixed
unless youre talking about the walker
does the walker also have another dimension?
I am actually not sure which enemy does that
I just remember I spawn and see white eyes and then there's a long corridor with obstacles
That’s the bracken space
Then what’s with the walker?
It does
And the Walker is broken in V56 and can't teleport you to it, sometimes the dimension doesn't spawn which then desyncs everything
😦
oof, I'll disable the walker for now
do you know if the watcher works? (besides the thin wall bugs)
It doesn't lol
The whole mod needs recomped
oof
Even the slimes?
At least the true darkness still works
base enemy stuff still works
But the mod was pretty broken 😦
So, still no update?
Naur
I’ve played like over 100 times and have the watchers spawn weight set to 90 yet I’ve never seen him not even once
👀 You'll choose nicer words in the future, friend
I’m not sure if I ever had either tbh
I’m gonna say mean things to u in 3 minutes
2 more minutes
The invite link in your bio is expired
same
Poster is just adding a poster in the ship regarding the mod. Should be next to the bunk bed.
Puffer revamp (I think, I have this disabled so someone correct me if I’m wrong) makes the puffer aggressive instead of docile, and will bite you intentionally. You need to have a weapon drawn like a shovel to make it shoo.
Voice lines replaces the normal ship voice lines with someone else. Something you’ll notice immediately when you load in to a fresh save file.
thx
Just set spawn weight to 999, It always works for me, it spawns on every moon
The puffer instead of running away when you look at him, he'll be territorial and attack you instead, if you spot him and simply walk away/look away from him then he'll just behave as normal
Worth noting the mod is pretty broken with lots of compatibility conflicts currently
Would one of these conflicts result in me not being able to load into a level? Been having that alot recently but haven't found the issue yet
Not unlikely
😦 but... but I like the darkness
Same I miss it
all the monster revamp work (besides bracken room) but the walker and watcher are completely broken lol
watcher like doesn't spawn at all from what I seen
and the walker like doesn't teleport you and has trouble agroing onto a player
walker doesn’t instant teleport
I disabled every single section of the config and it still spammed tf outta my console with errors still
I know
but he doesn't teleport in general
sometimes he'll walk up to you and not even damage you
and just vanish
welp one of these days chaos will return 😔
yeah that's what he does
he walks up to you and vanishes
He’s supposed to damage you sometimes as well
Also sometimes he’ll appear and just begin walking in place lol
It doesn't really have compatibility conflicts, it's just the mod needs recompiled
Also you need to set The Watcher's weight to 0
instead of using the config option
to disable it
i just let them spawn since noone in my group ever meet them more than once in a day lol
nice small spook
i noticed in the config for this mod that there's a revamp for the spore lizard, what does it do? i noticed that the spore lizard sometimes behaves in a way where it chases players and bites them instead of retreating, is that caused by this mod?
It makes it so the spore lizard no longer emmits purple gas when you go near it, and also makes it so the spore lizard no longer retreats after being spotted. Instead it will approach you if you stare at it and try to attack you, basically making it kinda territorial
If you just look the other away and begin walking away from it after you spot it, then it will run away like normal
Yeah it becomes ballsy and tries to bite you, but if you bring out any sort of weapon it craps its metaphoric pants and runs away
I like the vanilla Spore Lizard behavior the most
I like the new AI incentivising you to bring a weapon or avoid the dude, though I do miss the gas clouds
The Diversity behavior is nice, but it makes the animations and stuff a bit janky lol
I mean currently I don't recommend having Diversity enabled, it's pretty broken. Hopefully it will get updated soon
My group and I started getting a lot of desyncs and issues
It needs recompiled really badly
😦
Hoping Chaos will return next week after V60 drops tbh
Oh god v60 is coming
I'll have to redo my entire modpack again
Probably not
I hope so too
Speaking of Spore Lizard gas clouds
If Chaos decides to update the thing I think it'd be a great feature to make the Lizard emit a cloud of gas when it gets scared of the player's weapon, like a squid spilling ink when it escapes
That way it's the best of both worlds :D
I like poisonpuffer
@azure wedge When the breacken chase is turn off it still trake you to it after the bracken grabs you. Bug
It’s not bugged really just outdated
What the different between a walker and watcher in the mod?
He's busy right now, I wouldn't ping him atm
Also your message doesn't really make sense unfortunately, but yeah don't ping him right now he's already aware the mod is pretty broken after V56
Which one?
The ping message
Can't make sense of what you were trying to say
When the Bracker grabs you, you are sent to a chase level to escape for him. This was turn off and it still doing that. It makes sense it called the ChaseTrigger
You have to turn off the personal space
In the config
The anger chasing is something different
Yup turn off as well.
Then you likely have a mod conflicting somewhere breaking the config, cus I know that disabling it worked when I still had Diversity enabled
Even still have the config for whenever the mod is updated
if you're using Central Config wouldn't be surprised if that might break it
Nope it from r2modman
CentralConfig is a mod that has caused issues with other mods
not talking about your mod manager
There no mod of that install
Probably a conflict somewhere then
mmm don't think so but could be.
like what mods 
I know this mod is broken af so I disabled the personal spaces and the watcher etc. but I left some of the enemy overhauls enabled like centipede. is this error message related to keeping those enabled or is it something else
pretty sure this is one you can ignore
V56 changed some variables, so its not surprising this broke
I didn't even know this was broken lol.
Afaik it’s just totally borked even if you disable every config setting it can cause issues
dont worry itll get updated for v56 once v60 comes out. or maybe v70
There may be issues but it works
hi i need help disabling the mod's custom speaker voicelines (i think its from this mod?), where in the config is it?
Hello, @carmine flint, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
yup, this mod has custom voicelines.
It's in the config called "replace ship voicelines"
its this file right
i couldnt find the option
yup
so guys, is this mod working or not?
no
its working for a very specific use case for me lol
basically all the enemy revamp are on but the bracken and puffer
all player condition offv
i let the vent monster be there tho i never see em at all
i let the walker roam around since they wont ever touch anyone 4 time before the ship leaves (nice small spook)
another one bites the dust
Do you mind making a lite version of this mod, one that only includes the Bracken tweaks, the walker, and the watcher?
Configure it that way in the config? @robust tartan
It's an issue of "Why do I need these mods if I only want a fraction of what comes with it?"
An example would be the LethalThings mod. I only want the Tele-Traps, but you have to download all this other stuff to have it.
I can go into the config setting and disable all that I want to disable. It's just that it's annoying to do.
bruv this mod doesnt seem like its gonna get fixed, let alone get seperate standalones
I'll just do what IDerFinger1 said, then.
I just asked because having a lite version would be convenient. Nothing more.
yea this mod is dead as hell and is probably never getting fixed lol, sucks too because this is arguably the best lethal company mod that's ever been released
yea i really dont wanna see this mod die out. but damn is it depressing watching it do so. this is my all time favourite lethal company mod
i never got to experience it while it worked lol. it was on and off broken since when i first downloaded it sadly
only saw walker like once or twice and he was broken
it still mostly works for me. the only really broken mechanic I've experienced is the bracken personal space
one of the best :]
As someone who knows the dev of the mod I doubt it, he's just very busy iRL nowadays and doesn't really have time for online stuff
He'll return when he has time probably just dunno when that will be
fingers crossed
Btw, anybody explain how the Ghost Girl's isolation thing works? All I ever see is a blue screen effect that narrows my vision
I don't know what is referred to as "hallucinations" and "isolation"
what about the hallucinations
oh
huh
thx for the help
What if they gave a minor version of it whenever you looked at the ghost girl?
Yes pleeeeease
Open source for the win
Gotten online to share this with y'all that aren't in the Diversity server:
In short, I haven't given up. Just life kicking my butt sadly.
are the watchers spawning? I can't find any
the mod doesn't work bro
Read the message above you 💀
majority of the mod works for me atleast, perhaps only very few things are broken? or maybe in combination with another mod
most of the mob revamps work, it's just both the monsters (walker and the watcher) and the bracken room don't work at all
for some reason, having Diversity in my modpack COMPLETELY breaks spawning on specifically the moon PsychSanctum using the mental asylum interior... not sure why, but I am getting this spammed in console after disabling the watcher, beforehand I just had watcher enabled but set to weight 0 and this spam didn't occur but psychsanctum and its custom interior still had zero interior spawns
Diversity hasn't worked since v55 beta
You need to wait
Remove the mod for now
Yeah
Chaos will update it when he's not busy as he said
i have a few things disabled in the config and i also have the PsychSanctum + hospital interior combination and i dont have that actualy, perhaps its the bracken rework thats broken? i got speaker disabled and the bracken rework disabled
Mod has been broken since V56
He has iRL stuff to take care of before he can return to modding
._.
darn, I just assumed it was fine, little girl walkie hauntings and spawnable walkers and stuff were working
Constantly coming in here reporting issues when the dev has already given an official response unfortunately doesn't help he's aware of the fact the mod needs a recomp and needs updated
I dmed him about it a while ago
He's just been super busy
Nah yeah don't assume that
Just leave the mod off
don't bother until the creator updates it
is there an alternative to tapping a snareflee of someone elses head? its the only reason realy im using it tbh
"constantly" I assume you mean everyone all together? Because I haven't posted in this thread in many months lmao
Lmao I see someone come in here every day reporting a problem so I was saying now that the dev has responded it's best to wait ^^
Its good practice to check above if someone else also had the issue
just remember they making the mod and they aint getting paid ;)
my issue was unbelievably niche, I've been wrestling with psychsanctum for a long time in my modpack and never found out why it had janky spawning behavior which dated back to when Diversity was still getting active updates
so I potentially found an issue with it that's been around a long long time, hope it's helpful to him if he returns
oh shit
Chaos already posted this earlier himself
I have a feeling that image is gonna get posted a few more times in the coming weeks
.
Oops
On that note, can we just pin that message?
XD
@marble galleon can you pin this?
Take care of yourself! Your personal life is far more important than this and we the community will respect this and wait patiently for your return.
Did you ever end up making your game based on this mod ? @azure wedge
Check pinned message
Honestly maybe someone writing a detailed message on the current issues with the mods and then an image of the msg chaos wrote. Then locking the thread would maybe be a good idea. It’s going to the be the same questions over and over again
“Is mod dead”
“Does walker work”
Ect
Def lock it 100%
@marble galleon since the mod is on indefinate hiatus prob should lock the thread
Dont want people @ ing chaos all the time
Pinned message explains the sitch
Also if someone could write down the known issues here that would be nice
Before we lock the thread
For now I've set slowmode pretty high to discourage people from pestering you guys while on break
Notice: this mod's author(s) are on hiatus. Feel free to leave feedback on issues but do not expect anything until they are ready to return
@marble galleon Maybe a good decision for now would be to temporarily deprecate the mod on Thunderstore, since it's broken on both V56 and V62
That way the influx of bug and issue reports can be lessened since the dev posted an official response
I'll hold off a little on that. It seems like parts of it still work and I'd like to hear it from the author, since they are somewhat active
Tho, they can simply press the deprecate button instead of telling me to do it, if they'd like
Ye 
so I should not use diversity in v62 for now?
Yeah, it's been broken since V56, more broken in V62 since the Bracken was changed
ohh
his special abilities like turning off lights and stuff still work though, so does the walker but he doesn't do that animation anymore so hes more like a jumpscare monster
At some point I'd like to edit how much insanity the walker gives you when it reaches you just to pair it with the "Insanity Remastered" mod
Another update from me:
I should be slowly coming back in the upcoming week.
Yay, hope we get a chance to play together again too when you return
Hey chaos, happy to know you are getting better
We'll be here for you
Oh he's been fine he just has a lot of iRL stuff he does nowadays and gets very busy ^^
What's broken about it? Been working fine in my modpack so far, haven't encountered any issues
(Well, aside from a bug where non-host people got stuck in the bracken run)
Edit: Why does this thread have slowmode enabled?
pins :3
Ah, I see
A lot is broken about it, I had an issue where the Walker's Dimension kept failing to spawn in in V56 which caused my group to get desynced interiors
It needs a recomp, do not use the mod til it's updated. It was last compiled on V50 and does not work properly
Speaking of one thing in that planned features, please no extra jumpscares. Jumpscare Johhny (Walker) is already enough. And I had to make both him and Mr. Hentacle Tentai rare cuz the prior causes so many jumpscares it's annoying and the latter feels like it could use more of a counter or way to know it's there aside from the eyes, almost as unfair as the vanilla spike trap. I like the game when it's fun but having my adrenaline spike far higher than normal because of a manufactured jumpscare isn't it.
That's a shame, it's honestly one of my favorite mods
Do the settings to disable the various enemy reworks work, at least?
Oh wait nvm, the Walker is affected badly as well. That really sucks.
This 30 second slowmode is annoying, argh
Like I said a lot of the mod is broken, trying to disable some things causes error spam just disable the mod and it's dependencies til it's updated
Ooh, didn't see this 👀 yay!
Great mod you've made. My friend group nicknamed the Walker "Jumpscare Johnny"
I just wish someone would release a standalone Diversity-style Ghost Girl
I used to use the mod and disable everything but the Ghost Girl changes
walker standalone would be cool too imo
i disable everything but the walker
Talking about Standalone features:
I will make some of the features as standalone mods.
And any major additions to Diversity will be added as a separated mod. (Like a DLC for example.) Or straight up a different mod.
DAMN you are planning a lot
I think it makes sense for him to seperate some things, due to him being busy with RL stuff if the main mod ever breaks again the seperated stuff that still works could be used instead
I imagine he planned this out a while ago, Chaos has been super busy for months and the mod broke back during V56
Eagerly awaiting Benjamin's epic return and for countless employees to be dragged into the depths of the facility's ventilation system, never to be seen again.
So we got diversity and biodiversity, whats next, diversity diversity
I just hope BioDiversity gets optimizations soon, it's nice but the fps hit it gives atm is not lol
Yeah
Everytime I enable BioDiversity I feel like I lose like 10-15 fps 😦
Then theres me trying lethal on my latop: (it was vanilla with only perfprmance increase mods)
It still lagged
^
I'm aiming for the long term.
Not here to deceive.
And about open-source:
As much as I'd like to open-source the mod. I can't due to a specific reason.
- Some codes (parts of it) in it should be completely closed source. Until my game get's officially released.
The other separate mods that I will create in the future will most likely to be open source.
Other separate mods? Isn't diversity and your game already enough projects/work?
[This](#1185408109414449202 message).
Ah didn't see
omfg no way that's best news for LC in a while!
Another update from me:
- I will start working on the mod soon.
Glad to hear it bud, we've all missed you 
Hell yeah
really looking forward to it!
cannot waaaaiiit
I haven't seen Walker or Watcher in over like 60 runs, any ideas what's stopping them from spawning?
mod currently broken
If a mod has a tag that says "depreciated" it means it doesn't owrk
well i kno that its just this one didnt have one
deprecated isn't even a 100% indicator that a mod doesn't work
Well, unfortunately it just means it's not sure if it works. Some mods work even when being marked as deprecated.
in this case tho its is almost 100% broken
"Deprecated" means you shouldn't use it, and is likely to have bugs. Helmet Cameras for example is deprecated, it replaces the left monitor in the ship if you're not landed on a moon atm. Diversity is (basically) deprecated, but some of its features like the snare flea revamp are working. Basically, "test it, if it doesn't work, check the mod's pages and stuff if people have reported it, report if it isn't already, and find another mod or wait"
Me with the countdown mod and brutal comp:
Diversity is not deprecated
Honestly for LC modding it's really just trial and error after any major update to know for sure what mods will or won't work.
Walking in and expecting anything more is just not realistic.
So if you really want this mod, you're just gonna have to wait patiently for an update like the rest of us lol
Oops, my bad
Can't wait for the update this mod is so good !
update the mod 🙏
Mod author is on hiatus. Be patient.
^^^^^
What about Runtime_Netcode_Patcher?
🤷♂️ Idk what mod that is
That one still seems to work fine, I use it for the better emotes mod and I’ve had no issues. Not quite sure why it’s marked deprecated
The dev no longer maintains it. If it breaks, thats it. But until then it’s fine.
Another update from me:
- Sadly my friend's dad passed away a week ago and we've been dealing with a bunch of stuff. I should be able to resume work next week.
Nah take your time man
Family and friends is more important than a game mod
my condolences, thx for the update
friends and family are something way more important than this will ever be
take your time dude; and I send my deepest condolences for y'alls loss.
I would say don't rush it, you need your time to grieve man ^^ Our condolences over the loss of your dad's friend
iRL Family, Friends, and Health always come first
this
+1 | Despite the fact that I can't wait, I still support this statement 100%!
My condolences as well, hope things get better for you and your friend.
Take your time! Definitely prioritize family, friends and your mental health
Will be waiting for your return legend 🫡
Me I'm okay. Just giving a helping hand out for him and supporting him. So I haven't gotten much time.
@azure wedge is the walker supposed to not kill you? everytime he touches us he disappears, me and my friend used to scream in terror everytime we encountered him the first time but now we don't feel anything anymore since we realized he doesn't do anything
i'm sorry for your loss
mod is currently broken on latest version of LethalCompany
please, wait until the mod is updated to post bugs
it's been doing that for a few months tho with the walker
Walker's supposed to teleport you to a special room after a certain number of encounters, but it's been broken for a while, wait a lil bit until it's fixed.
yea its been broken for months
I didnt even realise it was a feature in the first place
hopefully itll come back, was wondering what the staircases was for in the back
That never worked for me, even before v50 it was already broken regardless of whether I had just that mod or several installed.
Like, the walker shows up and everything, but he never teleported any of the 15 crew members to his special place
Same, even after spawning 50 of them
the counter is attached to each specific walker, so spawning more of them won't make it that much more likely for you to get teleported. you'd need to get hit by the same walker 3 times
If he touches you 3 times you get sent to the stair dimension
Normally I'd be joking but that's unironically what happens
Jumpscare Johnny my beloved
They should make it happen on the second time or make it configurable.
hmm, idk. once you get teleported to the stairs, youre dead. maybe make a way out of the stairs dimension, and then make it happen on the second time
cuz imo him catching you twice killing u sounds rough. tho tbf ive legit never experienced him when he worked so i dont know how hard it is for him to catch u
The issue is, when compared to other monsters, the Walker takes forever to “kill” you.
ok so its hard for him to catch you
That’s already the case.
He walks towards you.
yea thats what i was saying after looking at your response. that sounds like something to change then if anything could be changed, since him being faster would be scarier anyway
My bad
and then having it at 3 times for the teleport would fit
@azure wedge Not sure, you may be the only one but uhh how does one access the walker? Where would it be? Its not vanilla, LLL, or LL so I'm not sure how I'd get it in the fullenemylist
Walker or the watcher?
walker, watcher isn't an enemy afaik
Walker should be in the list. It depends when you are trying to access the list.
for some reason using reflection to get all EnemyType references pisses off WeatherRegistry?
Your adding it to LLL or LL?
ok adding WR to prevent it from erroring still makes the walker inaccessible through accessing all EnemyType instances
Not using any of these. I add it manually myself.
in what way could I assess it in my list?
You could potentially look through the debug enemy list and just get all instance of EnemyType.
The Walker is also added there.
Oh!
forgot I made this method already for another feature
ok nvm that crashes the game !
Are you sure you add it? your git seems empty so I can't tell when you do it
my guess would be that the walker is not in EnemyType yet so it returns null
no, it just uhhh crashes because it wants to?
Diversity is unfortunately in a very broken state atm
I remember on V56 the walker's dimension would fail to spawn which would cause my group to get issues like desynced interiors and stuff
It was last compiled on V50, it's in need of some love lol
ohhhhhhhhhhh I am a dumbass I'm looping my methods to get all enemies
so uhh actually no I can't add it that way since I need to access it in order for it to be accessible
even looking at what LLL does I get that and the vanilla content (probably unnecessary) and LL's own loop
So really if you have enemy settings on in LLL, it shouldn't realize it exist?
Ok so the walker does exist but only because it is added super mega late
does the mod work now? been waiting
not yet,
ah damn, hm well does anything in the mod work? there are a few smaller features i still wanted to use. If not then thats alright
some revamp still work
bracken space and walker space broken
uhh watcher aint watcher properly
truedarkness still work
kk sweet, thank you!
playercondition is brokey too
@azure wedge chat we are so back
Just read Diversity is in an unstable state atm? Better not useing it for now? Wasn't testing that much yet but my game didn't crash for now while I did a few test runs
Its just a good bit of buggies ya
Nice job!
rn I am adding a column to my copy of the enemy spreadsheet so I can write down the libs
most of them are LL but yeah a good bit use their own injection or aren't enemytypes at all
What is the name of The Walker and the Watcher in the mod file? (´・ω・`)?
walker and watcher?
Hm.. me looking into the list and not sure which one, but if those are the name, me will look again, thx. (´ - ω -`)
I found a bug of where if you disable the custom monster spawns, no other monster spawns aswell
mod is broken
or at least A LOT of it is
ok
Rn I only use it for the Puffer, Centipede, Girl revamps and the new announcer voice
These don't seem to be broken
As in the script name or bestiary?
Me found the walker, but can't find watcher yet. The script name?
I might have to push back a bit. I have many more to deal with. Funerals, then car theft. Things are just adding up...
damn.. that sounds tough... I hope things are going to get better for you soon 🤞
bro cannot catch a break
I knowwwww
It has been a while...
we missed u 
It'll be back much sooner than I thought
highfive
Ah my hand buddy :3
man getting back to modding just to take a break from life for a moment
Glad to see you're back, hope everything is alright! Really looking forward to using this mod again, been missing it.
bro finally woke up from slumbering
Nah I did!
Honestlyyyy
Chaos:
Takes a break from modding to focus on real life.
1 month later:
Takes a break from real life and starts modding.
Sad you couldn't be around for my Birthday stream but maybe you'll be around next month for my Affiliate Anniversary :3
Cus it's been far too long we need to play together again as soon as you have a moment to lol
Yes!!
I need a refresh.
If y'all would like to point all the issues that have accumulated during my hiatus It'll be very appreciated.
From what I remember, walker and watcher are broken, peculiarly watcher who is frozen with his hand lying on the ground and glowing red. I think walker's space doesn't work anymore. Bracken's personal space is broken from what I've heard. Players' conditions don't work anymore.
Someone also said that putting the spawn chances of walker and watcher to 0 leads to no enemies spawning at all ingame.
Last thing is false because I have both of them at 0 and enemies are still spawning
Player conditions seems to be working on my end.
Walker works perfectly fine on my side
wait what tf?
Only need to test the braken room to see if it works fine now.
this works?
Working on the fix update.
Oh hell yeah a new update 😮
Braken room does indeed work now.
Finally
I was waiting for braken room to start work again
I imagine a lot of the issues were just that the mod needed a recompile on latest version of the game
Someone already made a stand alone version of full darkness lol
Most of it was the mod needing recompiled on the new game version, however I know it error spams if you disable the watcher and I know there are some errors in the logs regarding vents also from time to time
im not sure about the conditions/darkness, but i love the walker and i think it would be cool if that was a standalone. not a big deal either way tho
since jeb is dead rn I'll just clear the slowmode for you
Appreciated <3
Really am happy to see you return bud, we all missed you and it's amazing to see a good friend come back ^^
Announcement made in my server
I love the mod, and you being back is such great news
I have no idea who threatened you but I agree that it's not cool 😦
you should invest in a bigger sword
Legend's back
VR is currently out of my league for now sadly
I do. But I have clue how to work with VR with it comes to coding.
I could, but first I need to learn coding for vr c:
Full darkness has been stripped of Diversity. It's now going to be a standalone mod, which will also open up door for some neat stuff for other mods as I will add features for other mods to be able to use. (More to come soon about full darkness.)
I will strip player conditions, rework them to be lot less janky, and add some visuals to them while at it...
Making it modular will hopefully make things easier on your end going forward.
Hey I heard that diversity isn’t working in recent updates at the minute.
I was planning on using it in my modpack so just thought I’d ask here wether or not it’s broken
Dev just came back, whenever you see an update it's fine to use again
👍
Player conditions will offer a better experience I can say that. It'll also be renamed too whenever the standalone mod will be published. I am thinking of naming it "Frailty".
what do you consider player conditions btw
im reading this constantly but im not too sure what exactly it is
ah i forgot those were a thing
I like the naming of it ending in “ty” so diversity and frailty match
Kinda reminds me of Minecraft’s mods like sodium and indium
I actually haven't thought of that
It’s a nice coincidence either way
rare watcher interaction where instead of slamming you into the ground it beats you to death with a banjo
LOL
Also any suggestions for diversity overall? I know a bunch of stuff has been added to vanilla so maybe y'all got some ideas.
new thing for the maneater: instead of teleporting when they're thrown into pits, have them despawn and respawn a short time later automatically in adult form
Ohhh I see I see. I might use that idea
I also need to go through the suggestions in my server
Another maneater idea:
https://tenor.com/view/the-boys-gif-22177228
I will love to see you work on more enemies
What if they immediately transformed into an adult and charged out of the pit?
It’d look like it leaps out from the abyss
It could crawl out of the pit
For the Jester, could you add an option for doors to fly off their hinges after the Jester gets fast enough. Busting the door open resets its speed (or reduces it).
not yet, wait until you see an update
When update 😄
when ready
When it when ready
when patience
That's a lot of when's..
Update very soon. After I'm done with Frailty it'll be uploaded with the 2 other standalone mods.
I might have some more ideas but I'm not sure yet
imagine it crawls out of the pit
Grabs you with it. It'll go down with you LOL
LMAOOO
What should I do about player conditions/Full darkness?
42
53
3
Remove them and make them as seperated mods!
Also idea, if possible using a shader or something when ghost girl is haunting add writing, blood or something on surfaces around the player
That
That is reserved for something else...
I look forward to it
I love the foreshadowing! Let em cook
Inverse teleporting has a small chance to take you to the Walkers pocket dimension
A little goofy but still
1/100 chance for walkers to milly rock /j
Ngl I like that idea... LOL
https://www.twitch.tv/lunxara/clip/OpenDelightfulPelicanDogFace-FvyzCn3ol_QTKsYx?uuuuuuuuuuuuuu @azure wedge
Went from 0-100 Really quick
It did lol, the Cruiser today was unbelievably jankier than usual which is why I yelled I hated the game XD
Time to mod and add a new car-
theres this bug with ghost girl revamp(when combined with everythingcandie) where if shes killed while your screen almost darkened fully it will darken forever until u die
this might be to much to ask but can u made it so that when the girl doesnt exists anymore/dead the isolation stop ?
if not thats fine too lol (i can make an excuse that the blinded one sacrificed themselves for the others)
here is a tip, after buying the cruiser pick up the clipboard, sometimes when it spawns in it clips into the floor and does some WEIRD things to the driving physics
especially if you have someone in the back
wish I had the clip
@sage light can you add an option to GI to delete the Cruiser clipboard? lol
we just got in and my friend start accelerating but we werent moving then suddenly we got lauched across the map
similer thing happened and the car randomly started turning upside down
when driving backwards
Haven't had this happen except for a time when I was testing scannable tools
lol
yeah doesnt happen often
but when it does
its both funny
If you were using TestAccount's scannabletools mod
and annoying
it would launch the cruiser before the latest update if you stood on any tool with a scan node
Clipboard probably counted
He fixed it
that may have been it but dont remember if I had swapped back to GI for that at the time
oh yeah this happened for like a month
still happens once in a while
Yeah it was a long standing issue, but noone knew it was related to TestAccount's mod
Someone finally bug reported it
Cus they located it
lol
lol thought it was just the car being jank
reminded me of the time I was at the ship and I thought they were just driving back then came outside and realized the car was on fire barreling right towards the ship
(the pre-existing GI config does this)
I thought it only removed the clipboard inside the ship
As far as I'm aware it doesn't touch the cruiser one?
it removes both
I imagine the Lethal Tube Removal option doesn't since you used that one for a bit
or im gaslighting myself
potentially make it control company usable?
Some will call me crazy but I love the Fox and I think we could make its behavior scarier and more interesting, like have it know where players are at all times and it specifically targets those who are alone while trying to remain hidden by terrain or shrouds during its stalking phase.
The fox?
kidnapper fox. added to vanilla and then removed
The Kidnapper Fox or Bush Wolf, it's a new monster currently removed from the game while it's being tweaked, but you can add it back to the game with the mod Yesfox
I thought it should have been more of an area denial enemy rather than a lethal threat. Instead of killing players, it might have been better if it threw them out of the vein shroud area
Currently we are using #1274491441862672394 to add it back, since zeekerss removed it.
Yes I think there is room to improve its behavior and identity, I'm not sure yet what it is but I feel we may find something really good one day, be it from zeekers or a modder
i think zeekerss is cooking, just needs some time
The fox was fine, the shrouds when unmodded was horrible for performance.
I would like to see the fox return in vanilla with a fox den that spawns in like hawk nests tho
What A Fox!
Check out the highly edited main channel at https://www.youtube.com/@privateer-gaming
Follow us on Social Media for Updates on Our Indie Game:
https://www.facebook.com/PrivateerWorks
https://twitter.com/PrivateerWorks
Support us: https://streamlabs.com/privateerlivestreams/tip
Soul's Personal Twitter: https://twitter.com/unstruc...
Does yesfox change it's behaviour? If yes, I think it's practically perfected (Though, a little too peaceful at times)
Yesfox just allows for it to spawn back and is configurable how many shrouds and such is required, I think KidnapperFoxSettings allows for some tweaking like damage, but I need to test it to see if it actually works.
Saw KFS complaining about not being able to find "bushwolf" but could be it was just in that instance since no fox spawned
So i know Diversity is broken, and I am assuming that it's the creature spawns? I downloaded yesterday and haven't hardly encountered a thing except thumpers and spiders
yesfox never worked for me for no reason
If you disabled spawns of the watcher in config it causes next to nothing to spawn
Pretty sure that's a rumour
If u want it off you leave it on but set spawn weight to 0
I experienced it first hand, not a rumor
I should have watcher spawns enabled. I'll double check though
Yep, it's enabled
Also, I haven't actually seen the watcher yet. What is "watcher slam multiplier" 😭
He basically pops out of random vents and slams the floor near it when u walk by
I think the multiplier is how likely he will do it
Mkay, good to know
Also since the watcher is enabled, it's not him causing spawn issues, did they only start when diversity was installed? Cus it might be something else
I was trying it with another set of mod packs yesterday and was having issues so I uninstalled everything apart from diversity and config
Still less spawns
I saw one other person on Reddit saying they had the same issue
I'll try to get some friends on later and see if they notice anything. Maybe I'm being neurotic. It just does feel like I'm almost completely safe til like 7 in the facility.
Diversity is currently partly broken, wait for an update before using it
Alright then, what works is still cool. The walker scared the piss outta me a couple times
Alright so...
- Diversity need to be tested by the beta testers.
- Both full darkness and Frailty (AKA player conditions) are stripped and seems to be functionning better than before too. Will be tested by the testers too.
I have been ogling at the beta channel just waiting for it to drop
Hehe 3 mods to be tested c:
They will be tested alongside 270 mods, so I expect conflicts
More than ready
I'm exited to see how it holds up with snatching bracken still and also the nymph bracken
where even is the beta channel cuz i aint seeing it
Yeah I'm a little curious my self on that lol. I'm excited for this one. Nut has been hyping it up for awhile to me.
Probably in a different server (?)
In the diversity server
Can't post link here but it's in the mod page.
Ah I'll have to go over there some time.
Any idea on a eta on how soon you think the update will release publicly? Or are there still some issues being worked on?
Diversity my beloved, we will soon be together again
That depends with the amount of issue I'll get from the beta testers.
If few then possibly tonight.
Sweet! Hoping I can add it for tonight's stream!
How will snatchin braken work with this though? Or should I just remove snatchin braken?
last I remember back in v50 they had compat
Yeah, they used to work perfectly together
Actually hyped, was planning to add this to my modpack
None of my friends know about Girl, Bracken, Walker or Watcher. They’ve heard of the other changes already
tbh I turned off personal space even back then because walker already had somehing similer
the lights out is great tho
If snatching braken haven't changed how it works internally then the compatibility setting should still work.
would it only using bepin and no other api count as a change internally
Hmmm
since it no longer uses runtimenetcodepatcher
If the "process" of grabbing the player is the same then no
Oh. Then it should still work.
yey
To be tested though in case.
Frailty it is!
I wonder did you ever patch the bleeding never stopping bug?
I recoded it completely. It's much more stable.
nice
Everything is correctly synced. But calculations happens directly on the client now so things are more smooth
Thoughts?
I like it, the double helix does confuse me tho
Simply a snapped DNA
Yeah, I have the thought where the double helix being there indicates genetics
But don't take my word for it
See I knew you probably had a reason to split it
also not entirely related it reminds me of this from a mod for another game
How goes the beta testing?
When the beta comes out I'll let you know :P
shiiit Just release it public and let the public test it lol you will find everything then
@sage cargo @indigo maple Beta testing is opened on my server.
you thought about making it so the watcher can grab other entites from vents as well
not just players
or too much work
Yes kinda...
FOr the hoarder bug specifically lol...
With full darkness and conditions being seperated, I hope this means GraphicsAPI will no longer be required for Diversity, but idk if the Walker uses it
The walker requires it.
Yeah I was wondering
And what was wrong with it again..?
Oh the issue I had ended up being with LethalPipeRemoval, the only thing I'm aware of now is some reported GraphicsAPI lowering performance lol
LethalPipeRemoval?
Yeah the default removal mode it used at the time