#Diversity

1 messages · Page 12 of 1

undone gyro
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BetterEmotes was originally made because MoreEmotes added some restrictions in an update that later got reverted via config. Then BetterEmotes became focused on VR support instead I think

vestal pendant
hoary forge
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Save slots.

supple sonnet
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MEO gives masked floating names

errant flume
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I recommend against using MEO right now, it has issues with causing too many outside enemies to spawn

gusty sluice
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both MEO and MEOFork?

hexed panther
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just use fork

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Fork has that issue fixed

errant flume
hexed panther
errant flume
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MEOFork was responsible for me having 8 dogs spawning on Eclipsed Rend

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😆

hexed panther
supple sonnet
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oh it took this message 3 days to arrive

hexed panther
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is that borked

supple sonnet
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kool

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never had a lot of enemies outside with fork

hexed panther
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same

supple sonnet
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there was one exception but I think it was just bad luck

errant flume
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In my case it started after adding a bunch of custom enemy mods

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If you're not using them it doesn't really happen

hexed panther
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yea

gusty sluice
supple sonnet
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a giant, 2 hawks, a dog, and a rolling giant

supple sonnet
hexed panther
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Ah okay that's good since I'm just using vanilla monsters with mods that improve them-

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like this mod

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though idk if the walker makes outsides monsters spawn faster-

supple sonnet
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real talk, fork fooled us way more often than mirage

hexed panther
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I use both-

supple sonnet
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probably cuz of the whole spawn on death thing

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when they spawn too often u get used to them

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and expect it

hexed panther
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yeah I just disabled that part of mirage-

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and kept the spawns for masked vanilla

supple sonnet
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I didnt like mirage personally, it started doing weird things to the game

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hit perfomance a lot as well

hexed panther
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I don't have performance issues with Mirage-

Mostly I just got the mod for skinwalker alternative

hexed panther
supple sonnet
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there was also a wall of red errors when

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from what ive gathered

hexed panther
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yea

supple sonnet
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a masked tried to spawn in a pit

hexed panther
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that's what's causign it

supple sonnet
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and couldnt

hexed panther
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use this

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this fixes this error in the recent version

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or just ask him for help

supple sonnet
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nah

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hm

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this looks way too complex for my brain

hexed panther
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nah i think it's just an install far as I know

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but if ya don't want to use mirage than that's fine

supple sonnet
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im trying to sqeeze for perfomance

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mirage was the first to go

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some people in my group (me and 1 other guy) have weak pc's that constantly crash

hidden fractal
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Is it intentional that everyone gets stuck in place due to bracken? . ,.

gusty sluice
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also had that bug, it's because of the bracken's personal space

narrow echo
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as if the mini heart attacks it gives arent deadly

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might kill me one day

vagrant onyx
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@azure wedge
Hey bud. I was wondering if you can help me find whether an error from diversity is causing a conflict with ⁠Oxygen [1.4.0].
Me and @delicate oriole have been trying to trace this error.

It seems to cause a lockup in three instances.
End of the round, all players are dead.
End of the round, all players are alive.
When a player (usually the host) tries to quit the game back to the menu. Only the affected player locks up.

We believe it may be related to this Diversity error.

If you would like to test it yourself. Pick up a copy of ⁠https://discord.com/channels/1168655651455639582/1220259990732800010
It happens pretty frequently in a group while playing.

I will also grab you an up-to-date log when it happens during testing again.

hidden fractal
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Oh I get that 2nd image error every time

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It's like basekit

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that shouldn't cause anythin' afaik o -o

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It's like getting those lethalthings errors

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no biggy o, o

thorny owl
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Oh boy

hybrid imp
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Is this caused by the true darkness?

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ok hm it disappears when the person got to the ship

hidden fractal
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is that walker?...

wheat gulch
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10/10 internal name

azure wedge
thorny owl
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yea prob why

azure wedge
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Yeah looks like the map doesn't have any nodes....

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Which is very problematic

barren ember
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please 🙏

viscid olive
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@azure wedge Quick question, what does this error mean?

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <560dcc7533b64dcab9e9bf1b307db897>:IL_017D)

azure wedge
viscid olive
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i like to be able to read the beplnex thing alot and this just blocks all other messages/texts

azure wedge
viscid olive
azure wedge
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That's not normal. What's your modlist?

viscid olive
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BepInEx-BepInExPack-5.4.2100
IntegrityChaos-CustomPostProcessingAPI-1.0.2
the_croods-EchoSense-1.0.1
Rune580-LethalCompany_InputUtils-0.7.1
PotatoCoders-MinimumQuotaFinder-1.1.3
CreamCheesiest-ScanThruWalls-1.0.0
Dev1A3-ScannableCodes-1.0.2
ThePotato-scanForItemsFix-1.0.4
NotAtomicBomb-TerminalApi-1.5.2
AinaVT-LethalConfig-1.4.0
sunnobunno-YippeeMod-1.2.4
Evaisa-HookGenPatcher-0.0.5
Evaisa-LethalLib-0.14.4
AinaVT-YippeeScrap-1.0.7
Suskitech-AlwaysHearActiveWalkies-1.4.4
EliteMasterEric-Coroner-1.6.2
Pooble-LCBetterSaves-1.7.3
bozzobrain-ShipMaid-4.0.7
IAmBatby-LethalLevelLoader-1.1.6
Zingar-SecretLabs-3.3.7
loaforc-FacilityMeltdown-2.4.7
jaspercreations-Scopophobia-1.1.1
Ozone-Runtime_Netcode_Patcher-0.2.5
KlutzyBubbles-BetterEmotes-1.4.5
jockie-LethalExpansionCore-1.3.15
Alejos_Mods-MoreScrap-1.0.5
Konspat-TooManyItems-0.0.9
no00ob-LCSoundTool-1.5.1
Clementinise-CustomSounds-2.3.2
Aspen-CrypticAspens_Fear_Ambience_And_Interstellar_Music-1.1.9
Hardy-LCMaxSoundsFix-1.1.0
Magic_Wesley-Polarus-2.3.4
Magic_Wesley-Infernis-3.3.2
Magic_Wesley-Atlantica-2.3.0
Magic_Wesley-Etern-3.3.2
Magic_Wesley-Asteroid13-2.2.0
Magic_Wesley-Gratar-2.2.5
Lordfirespeed-OdinSerializer-2022.11.9
xilophor-LethalNetworkAPI-2.1.6
Piggy-LC_Office-1.1.20
Major_And_Skiz-MoreInteriors-2.5.0
Coomfy-CoomfyDungeon-1.0.12
HolographicWings-LethalExpansion-1.3.45
ake-Dust2-2.0.0
GatoStudio-Old_Ruins_Serhun-0.1.0
KayNetsua-E_Gypt_Moon-2.0.15
sfDesat-Aquatis-2.0.4
sfDesat-Orion-2.0.1
Backrooms-Backrooms-0.1.3
Badham_Mods-SCPFoundationDungeon-3.0.0

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scoopy-Scoopys_Variety_Mod-1.2.0
kyxino-LethalModManager-0.0.2
FlipMods-ReservedItemSlotCore-2.0.12
FlipMods-ReservedSprayPaintSlot-1.1.1
FlipMods-ReservedWalkieSlot-2.0.2
FlipMods-ReservedWeaponSlot-1.1.2
FlipMods-ReservedFlashlightSlot-2.0.2
FlipMods-HotbarPlus-1.5.11
LethalResonance-LETHALRESONANCE-4.2.3
x753-Peepers-0.9.6
Bobbie-UniTask-2.5.0
Bobbie-NAudio-2.2.2
qwbarch-BarchLib-1.0.0
qwbarch-Mirage-1.2.1
PloufJPEG-CompanyCreatures-0.2.0
NomnomAB-RollingGiant-2.5.2
loaforc-loaforcsSoundAPI-1.0.1
AudioKnight-StarlancerAIFix-3.3.0
Sigurd-CSync-3.1.1
Sconeys-abandonedcompanyassets-0.13.61
sfDesat-ViewExtension-1.1.0
BMX-LobbyCompatibility-1.0.1
Um_no-QualityCompany-1.5.0
ShaosilGaming-GeneralImprovements-1.1.11
Ryokune-Better_Lobbies-1.1.1
Spantle-ThrowEverything-0.4.1
consequential-Oxygen-1.4.0
XuXiaolan-TheGiantSpecimens-1.6.8
Entity378-SellBodiesFixed-1.5.0
malco-Lategame_Upgrades-3.4.3
Jamoo-MEGAPILL-1.1.1
skidz-PoolRooms-0.1.19
XDev-SimpleCommandAPI-1.0.2
Garbage_Mammal-TerminalGames-2.0.7
TwinDimensionalProductions-CoilHeadStare-1.0.9
MasterAli2-TeleportDecline-0.1.0
GMODS-StorePrices-1.1.1
coderCleric-Poltergeist-0.3.0
Kittenji-LaserPointerDetonator-1.0.0
Woecust-Immersive_Visor-0.4.8
Swaggies-ClearanceIndicator-0.9.0
Jordo-NeedyCats-1.2.1
anormaltwig-LateCompany-1.0.13
PXC-ShipLootPlus-1.0.9
Scintesto-Monster_Plushies-1.1.2
Dantor-Dantors_Mental_Hospital-1.2.2
HectorAlligator-Solos_Ring_Compass_TWEAKED-1.0.2
KiwiPositive-ScanPlus-1.0.3
Evaisa-LethalThings-0.10.2
Rolevote-The_Fiend-1.0.5
x753-Mimics-2.4.1
Krild-CoilheadDontOpenDoors-1.0.0
IntegrityChaos-GraphicsAPI-1.0.0
IntegrityChaos-LCCutscene-1.0.0
IntegrityChaos-Diversity-2.0.3

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@azure wedge /\

viscid olive
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@azure wedge

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oh wait, is that the wrong log?

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it is, hold on

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@azure wedge

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it wont show the errors?

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@azure wedge

toxic echo
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the amount of pings

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poor chaos

mellow crow
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Apologies, as this might have been asked before- does using Snatching bracken remove the bracken room sequence? or does something else trigger it, I've only seen vids of it so idk what triggers it lol

sullen edge
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Does anyone know which mod causes the Walker to not be able to teleport you to its dimmension. It works fine but when I get caught it stops moving and I don't get the cutscene

sullen edge
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This is what happens

hybrid imp
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well afaik the place they are in is from lethaldevmode

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can't see the actual clip but it looks like the test room

sullen edge
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Coz in the clip, I only blink and nothing else happens other than gaining a bit of insanity

dense eagle
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Did you get touched 4 times?

hybrid imp
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idk i can't load the clip for some reason

sullen edge
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Now it's working

dense eagle
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No idea then

sullen edge
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But now it's throwing this over and over:

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And it's blackscreen

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I am gonna try disabling some mods and see what's going on

azure wedge
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You need to start a level in order to test it.

safe bluff
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@azure wedge fix ur game

near blaze
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[02:16:48.9675575] [Error  : Unity Log] NullReferenceException: routine is null
Stack trace:
UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine) (at <e27997765c1848b09d8073e5d642717a>:IL_0009)
Diversity.Misc.ShipTeleporterRevamp.Update () (at <560dcc7533b64dcab9e9bf1b307db897>:IL_006E)

NRE spam

azure wedge
safe bluff
azure wedge
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And mod list if you can

safe bluff
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whoops

near blaze
#
[02:15:56.3285869] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FlowermanAI+<>c__DisplayClass53_0.<killAnimation>b__0 () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0000)
UnityEngine.WaitUntil.get_keepWaiting () (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
UnityEngine.CustomYieldInstruction.MoveNext () (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

NRE on kill

azure wedge
safe bluff
# safe bluff

might've deleted hte modpack while regenerating it

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is there a way to get the last log?

azure wedge
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It would be in your bepinex folder

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But if you regenerated the profile then it's lost

safe bluff
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f

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@toxic echo if you got hte same error, put ur log before u delete it

toxic echo
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didnt get anything nope

grave flint
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hey integrity, did u see my post in the issues channel on ur server?
just wanted to raise awareness over the issue, but i completely understand if u don’t wanna deal with it since it only affects specific users and u might not have the hardware to test it.

flint timber
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does anyone else's snatchin bracken compatibility not work or is it just me

fresh cradle
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^

dense eagle
odd flint
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I don't think this is supposed to be a permanent debuff, right? 😅

#
  • Menu included
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(A friend of mine got this glitch without cheating, which is why I'm sending this here)

hidden fractal
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The bug is the concussion effect. It occurs when cheating/invincible (for whatever reason) whilst you were given the effect. Personally, I've just disabled the darn concussion

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the things that can give you concussion basically instant-kill (or you would've been dead anyways).

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Unlike the other ailments though, you can't config how long this eye-watering effect lasts... :x

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although interestingly enough, the effect temporarily goes away when in orbit - and then reappears when you go back down from orbit. ... I don't know how that's possible given health states reset on a day passing, fully healing and giving invincibility to everyone until the lever is pulled . ,.

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(I guess Diversity doesn't... clear ailments on day end?.... I can't really think of why/how it'd happen o- o)

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Unless the clearing of the ailments require "damage" - and since the dev tool gives invincibility, the health state can't change because the player can't be damaged to fix it. My only hypothesis'

toxic echo
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i think concussion only clears when in orbit?

hidden fractal
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the concussion sticks with you when you're invincible somehow

mellow crow
toxic echo
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damn

mellow crow
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It got stuck for me after surviving an initial attack of a Coil head. I'll probably be disabling it too

glass hedge
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does snatchin bracken and bracken reworked mods work with this mods changes 2 the bracken?

swift sequoia
weak axle
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curious, do y'all play with true darkness or no?

toxic echo
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true darkness set to 0.5

weak axle
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oooh you can set it to 0.5?

toxic echo
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yeah

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it's more vanilla-like but keeps the true dark aspect

weak axle
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yeah I'll mess around with it

toxic echo
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0.4 to 0.6 is where it's at imo

charred hull
hoary forge
flint timber
swift sequoia
flint timber
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mine is turned on and he doesn't tp you there regardless so I guess just optimisation purposes?

fresh cradle
supple sonnet
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I dont think either bracken's breakerbox or light flickering configs work

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that or I just dont understand how they work because neither ever happened to me

orchid plaza
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Remind me again what button is used to get the centipede off

vital flame
#

e

near blaze
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[03:54:45.2605230] [Error  : Unity Log] UnityException: InitializeNavMeshPath is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'LongBoiAI'.
See "Script Serialization" page in the Unity Manual for further details.
Stack trace:
UnityEngine.AI.NavMeshPath..ctor () (at <adf06e45d93c42328787a65c0eca6390>:IL_0008)
Diversity.Monsters.LongBoiAI..ctor () (at <560dcc7533b64dcab9e9bf1b307db897>:IL_0019)
UnityEngine.AssetBundle:LoadAsset(String)
Diversity.Content:TryLoadAssets()
Diversity.Diversity:Awake()
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.InputSystem.InputSystem:.cctor()

Unable to load mod with debugger

supple sonnet
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will deleting LCCutscene cause any issues if the cutscene option is disabled?

toxic echo
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yea

swift sequoia
supple sonnet
#

dam

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aight thx

near blaze
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DDOL warnings that can be easily fixed:

[20:00:01.1060367] [Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
at Diversity.DiversityAssets.Awake () [0x00000] in <560dcc7533b64dcab9e9bf1b307db897>:IL_0000 
  at UnityEngine.GameObject.Internal_AddComponentWithType (UnityEngine.GameObject , System.Type ) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000 
  at UnityEngine.GameObject.AddComponent (System.Type componentType) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000 
  at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000 
  at Diversity.Patches.SoundManagerPatch.Awake (SoundManager __instance) [0x00000] in <560dcc7533b64dcab9e9bf1b307db897>:IL_0000 
  at SoundManager.Awake () [0x00000] in <af9b1eec498a45aebd42601d6ab85015>:IL_0000
[20:00:01.1060367] [Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
at Diversity.DiversitySoundManager.Awake () [0x00000] in <560dcc7533b64dcab9e9bf1b307db897>:IL_0000 
  at UnityEngine.GameObject.Internal_AddComponentWithType (UnityEngine.GameObject , System.Type ) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000 
  at UnityEngine.GameObject.AddComponent (System.Type componentType) [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000 
  at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <e27997765c1848b09d8073e5d642717a>:IL_0000 
  at Diversity.Patches.SoundManagerPatch.Awake (SoundManager __instance) [0x00000] in <560dcc7533b64dcab9e9bf1b307db897>:IL_0000 
  at SoundManager.Awake () [0x00000] in <af9b1eec498a45aebd42601d6ab85015>:IL_0000 
azure wedge
#

And bad new guys. I might have an eye infection going on...

gusty sluice
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Hope you heal well

hollow igloo
past slate
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So I'm having a weiiiird issue with the bracken rn. He goes to grab and kill, but we don't die. We just keep getting our neck snapped in an endless loop

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since i have diversity, he's supposed to take us to his special room but that doesnt happen

latent saddle
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what does the ship cutscene do

cloud hare
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prevents you from jumping off and killing yourself

dense eagle
hidden fractal
late compass
stable canyon
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Plot twist: he has the lethal escape mod

glass hedge
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Are there any known mods that don’t work with the brackens and walkers abilities to send you to another place? Cuz both of their domain expansions don’t work for me. And no for the bracken one I don’t have any other bracken mod that could get in the way extremely doubtful that Freddy bracken would be a problem

cloud hare
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Walker is unique to diversity, so unless something is made specifically for it there shouldn't be any problems there

glass hedge
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Maybe I’m just an idiot and don’t understand the walker, but I was playing and got grabbed by it, and the screen went dark like it should, but then I was just back where I was

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And the bracken just caused my screen to go black and then I was dead

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Maybe the game just had a stroke, il see if it ever happens again

cloud hare
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thats intentional

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the walker part is, at least

glass hedge
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I just stayed in the facility

vagrant onyx
somber shale
glass hedge
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OOOH

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Okay so I’m just an idiot lmao

tidal walrus
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to drag you under

cloud hare
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I was trying not to spoil it for the mans but aight people perceive

tidal walrus
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I love spreading information on the internet.

azure wedge
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My eye hurts ;-;

vagrant onyx
tidal walrus
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Please rest up

errant flume
azure wedge
errant flume
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I know I got a bad stye once last year, they suck x.x

stable canyon
past slate
cedar blade
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ANy idea what this is referring too

bold gulch
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i have that too for a whole 2 hour session lol
not sure what that was

past slate
cedar blade
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Its a setting in bepinex config

fringe magnet
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How do I remove centipede from head? I tried E, clicking a lot but I cant

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Or cant I remove it from my own head?

hidden fractal
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I guess it could be worded a tiny bit better to state "someone else's"

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oddly enough however, I had instances where the prompt was visible to me whilst I was the one being attacked

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but it happened when I jostled my camera fast or was moving fast for any reason

fringe magnet
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Ah the prompt appeared to me as well, thats why I thought it would be possible for me as well

hidden fractal
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also apparently bracken keeps snapping the neck of my teammate and it's not working

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they're stuck in an infinite loop of getting their neck snapped

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Potential bug report- Bracken that spawns literally on someone who's atop of the vent causes an infinite loop of the bracken trying to kill them but it fails (?)

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they're invincible, enemies can't harm them, they can look around but can't move. . ,.

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they're and they = the player.

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Not the bracken (couldn't test bracken).

hexed panther
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It's an issue with the personal space option for the bracken-

hidden fractal
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so it's just failing to warp them?

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Any specific mod bricking the bracken's personal space?

toxic echo
# hidden fractal Can confirm a few things- the bracken can be killed, the player is unable to scr...
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(please test both in case the og one works but not the automatic so i can tell testaccount to fix this)

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if it's fixed when teleported the automatic version should work fine

hidden fractal
toxic echo
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just try reproducing the bug with em

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inventoryfixplugin uses a keybind

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automaticinventoryfixplugin tries to make all situations that the other can fix automatically fix themselves without the keybind

hidden fractal
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sounds like the automatic is better?

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., .

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There should never be an instance where you shouldn't be able to interact longer than one second

toxic echo
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yeah but there's some exceptions and i'm tryna help testaccount find them all to make automatic able to fix 100% of what the og version can fix

hidden fractal
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what exception? ., .

toxic echo
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that's what i'm tryna help finding

hidden fractal
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oh so you're wondering if like

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automatic even detects this bug

toxic echo
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yea

hidden fractal
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and so the manual one always works to fix, but you wanna know if the automatic one comes into play

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so if it does work, I shouldn't need to hit the button

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and if it doesn't, I got a backup mod to fix it

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and you wanna know the results

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I approve of testaccount666's stuff already, so I'm down to be a bug tester of that.

toxic echo
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the manual one forcibly resets your inventory interactions, and the automatic one tries detecting whenever they're broken and then fixes them so it's bound to have at least a few exceptions

hidden fractal
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Shall add both of those mods in effective immediately

fringe magnet
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I have a glitch/bug where everytime the dress girl gives me hallucinations (putting the screen blue) my fps get low after, and stay very low

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Example, I get 160 fps in the interior, after the hallucination I am left with 30-40 for the rest of the game unless I go to main menu and rejoin the game to fix it

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Dont know if it maybe has to do with the GraphicAPI or something

azure wedge
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Good news. My eye illness is mostly gone!

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And for the update I was supposed to release a while ago I decided to release it whenever v50 will come out so I can also patch Diversity for that version on the go

crystal pine
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Sounds great!

errant flume
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Diversity is already working perfect with the V50 Beta

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I've had 0 issues

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I had a walker spawn earlier on Artiface and scare the fuck out of me twice

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LOL

errant flume
azure wedge
errant flume
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Nope

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My guess is when people were running into issues it might have been due to the issues LethalLib has with v50

errant flume
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Lmfao

azure wedge
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LMFAO

tidal walrus
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how you feelin

azure wedge
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I have fully recovered

tidal walrus
#

LETS GOOO

azure wedge
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I'm back on the grind

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I've also started working on modding Content Warning

tidal walrus
#

Now mods, put him in a plastic bubble so he cannot catch any illness ever again

errant flume
azure wedge
#

Yeeee

mighty bone
#

||the corpse activated the landmine 💀||

#

genius

hexed panther
#

I saw something about the walker and lethallib what is it?

hexed panther
#

Nevermind lol I reread it

lavish bronze
#

I had a bug, on the first day the mod works fine and complete darkness works, but on the second day everything becomes lighter, like the mod stopped working. I play with mods, and if it's because of a certain mod, then what should I remove?

prime prairie
#

braken seems to be broken
I just tested it with a friend because we've been having issues with it. When their neck was snapped, I wasn't able to move for a while, then when the braken came after me, it didnt attack at all kinda kept dancing by my feet

hexed panther
grave flint
#

now that i think about it. that bracken bug sounds awfully similar to the mask bug.
masks can no longer harm their previous victim if they are revived again through LGU.

#

dunno the game's code, but the monsters are probably getting stuck in some game state when their previous victims are revived or aren't killed

somber shale
#

bracken changes have been seeming to just, not. for a while now. no personal space, no flickering lights, anger works though. snatchinbracken compatibility is enabled if it matters.

flint timber
#

yeah

tight coral
#

Mr. Integrity, what features can we disable and enable?

#

Oh nevermind

azure wedge
#

For those who aren't on my server this is what I've posted regarding Diversity

safe bluff
#

Damn

#

Abandoning us

primal lark
#

crazy

tight coral
primal lark
#

at least we getting some good mods for cw

#

the aftermath will be cool

tight coral
#

I can’t wait for all the modded monster mods to update

primal lark
#

also a vr mod

hexed panther
#

Yea at least the mod would be fixed and updated-

And also possibly got a fix via someone else down the line

umbral radish
#

Hasnt the player count for CW already died?

safe bluff
#

it hasnt even been a week lol

gusty sluice
#

Actually has more players than Lethal Company

safe bluff
#

give it a month and then maybe compare

gusty sluice
#

Yeah ik, was just answering to the other guy

#

Haven't played Content Warning yet but my friends played it and they said that it gets boring after the first days and it's so hard to get the "quotas"

#

Maybe they're just bad tho, that would not suprise me at all lol

umbral radish
#

Dying fast

azure wedge
safe bluff
#

heart broken

#

but also fair

#

ride the hype

azure wedge
#

Ive got lot of work in my hands

#

I keep grinding y'all shall not worry

gusty sluice
#

Btw will the next Diversity update include the new vent monster?

azure wedge
#

Yes

tidal walrus
grave flint
#

ye i finally tried CW with friends tonight

#

i can see the lethal company inspiration, but it really doesnt feel like lethal company.

wheat gulch
#

surprisingly close rn

#

possibly just due to time zones though, if a good # of the player base is from a region that's asleep

mighty bone
#

honestly it's nice that another game with similar style gets popular

tidal walrus
#

curious

#

wonder if CW went into development before or after LC release

steady harbor
tidal walrus
#

ah

safe bluff
#

its the normal landfall schedule lol

odd flint
#

I'm gonna stay loyal to LC for now :3

modern trellis
#

Nah I missed the free sale for cw, now I’m pissed

stable canyon
fringe magnet
#

The graphic effect of the dress girl causes huge fps drop on my pc, and it lasts the entire game

#

I have to go out of the game and reenter for it to fix

#

Did anyone experience something similar?

dusky kestrel
#

Am i good to disable LCCutscene? It's extremely annoying icl

barren ember
#

it'll break the walker

#

if you don't want ship cutscene just turn that specific config off

flint timber
#

either I don't know how walker works or disabling the config also makes him not do anything

umbral radish
#

Why would it break the walker

dense eagle
umbral radish
#

nvm i was thinking on another setting

dusky kestrel
gusty sluice
dusky kestrel
#

Lovely, thanks for clarifying

spring hamlet
#

Fun fact: you're actually still in full control during the landing cutscene, it's just the camera is not from the normal first-person perspective. So, if you're like me and like using a jetpack to fly out of the ship as it's touching down, you can still do that, just with a more 'epic' feel.

coral prairie
#

Any plans for V50 support now that it's officially out?

azure wedge
#

Yeah it's still very stable on the new update only a few minor things that might not be working as intended but use the config accordingly to disable certain parts of the mod.

#

Also bad news guys...

#

I'm sick again...

errant flume
#

Get plenty of rest

#

🥺

sweet lantern
azure wedge
errant flume
azure wedge
#

Yeah... Though I already feel a lot better

flint timber
#

my bracken got aggroed by me turning the light ON 😦

cloud hare
azure wedge
#

I feel a whole lot better I think tomorrow I'll be fully recovered!

flint timber
#

take all the time you need, your health is above else

latent saddle
#

Does the Walker work v50?

flint timber
#

it spawns and scares you but i think he's supposed to kill you or tp you or something and he doesnt do that for me

#

so cant tell

cloud hare
#

It needs to jump you a few times before it does anything else

latent saddle
#

So he does work then? Someone told me he’s broken

flint timber
#

i've never been touched by him enough times so cant tell

frosty flower
#

this mod working?

flint timber
#

pretty much

#

its not gonna break anything so you can just go ahead and use it im pretty sure

frosty flower
#

ok

#

so

#

is lethal expansion broken too?

flint timber
#

i saw some people playing with it but idk

#

it kinda is

azure wedge
#

I feel much better now!

mighty bone
latent saddle
#

The Walker is broken currently, right? I’ve gotten a lot of mixed answers

prime salmon
tidal walrus
errant flume
errant flume
copper fog
#

I got told that this is from this mod so, i got a bug

#

It sometimes doesnt open te doors when it lands, and a white cube is visible on the ground or floating next to the ship on some maps, like offense (floating) and adamance (clipping through the ground)

keen badger
#

No BROKEN BRAKEN???

sinful sierra
#

Wonderful Necksnappers

jade cloud
#

what is bleeding supposed to do? because its set to last for 300 seconds lol

jade cloud
#

oh

keen badger
#

10,000 years

latent saddle
#

I thought this was getting update today?

sinful sierra
#

Good things come with patience

latent saddle
#

Yezzir

azure wedge
#

Yes I had to push the update for later due to my sickness

azure wedge
keen badger
#

Better I hope?

azure wedge
prime salmon
#

One message removed from a suspended account.

#

One message removed from a suspended account.

azure wedge
granite blade
#

Please get rid of the startup voice 🥺 🙏

hexed panther
granite blade
#

👍 found it

woven trout
#

Is the mod working rn?

tight coral
woven trout
#

Any one know when this will be updated?

latent saddle
#

scopophobia updated les gooo, now its just down to this one

hollow igloo
#

yup

azure wedge
dusky kestrel
#

ayo

latent saddle
#

does this mean update comin

tidal walrus
azure wedge
#

Working on the sounds of the new buddy

flint timber
#

whats the counterplay gonna be 😭

gusty sluice
# azure wedge

I don't think the scream is something that should play when a player is grabbed, since it should be to the players to react instead

daring adder
#

If you really want a scream to result from it some things that might help is giving the player a few moments and hope to escape the arm. Ie hitting the arm with a shovel to free yourself or your teammate. Horrifying monster sounds once the arm comes out or directly before can also help get someone to scream. If they instantly die and can’t survive it there are many players that won’t react as much. Hopefully not overstepping as I love the concept

tidal walrus
#

If you do want audio for it, I would recommend bone crushing sound, as if their skull is being crushed before being dragged inside

#

actually

#

looks more like its grabbing the chest

#

rib cage crushing sounds

#

clearly big difference between skull crushing and rib crushing sounds

#

funny that the blood also gets dragged inside

daring adder
daring adder
tidal walrus
#

It would be a good indicator if you saw blood near a vent that, maybe thats what got your buddy

#

Love how we get a 17 second clip of an entity and go into full breakdown mode

#

over mechanics and sound

azure wedge
#

I will remove the scream and finish the sounds for it

tidal walrus
#

glad to see you Chaos, staying healthy?

azure wedge
#

Being healthy AF rn

tidal walrus
#

my man

brisk pewter
azure wedge
lusty cape
#

looking good

sinful sierra
young garden
#

Benjamin

uneven citrus
#

The

daring adder
# azure wedge

Far more immersive!! I’ll see what I can do tonight if I have some time!

spring hamlet
#

I thought that scream was from the thing itself as it slammed you into the ground.

daring adder
ashen fractal
#

lol thats amazing
i remember i designed an oc for like my world and my friend would joke about it being a lethal company monster with this exact mechanic
so its cool to see someone actually do it

#

i hope there's a sign of some sort to tell if its lurking in the vent

daring adder
azure wedge
azure wedge
tight coral
#

whats the diversity monster called?

azure wedge
#

Watcher

tight coral
#

thanks

azure wedge
azure wedge
azure wedge
#

Hitting the vent to make it go away

#

And it'd scream / get hurt

daring adder
#

ohhhh

azure wedge
#

Yeee

#

I wanna add that mechanic

#

Also screams it does in the vent can be heard in other nearby vents

azure wedge
#

Noice

daring adder
#

scream? like a general scream?

azure wedge
#

How about a sort of screech maybe..?

azure wedge
daring adder
#

like hurtr your ears or like general high pitch

azure wedge
#

Hmmm Anything works as long it fits the other ones

#

I know you can cook

azure wedge
#

That actually works

daring adder
#

noice

wheat gulch
daring adder
#

idk why it sounds muffled on discord tho

#

the actual file sounds different which is odd

azure wedge
#

Oh?

#

Try another format maybe..?

daring adder
#

I mean download it and listen

#

should just be a discord thing

wheat gulch
#

discord probably compresses it or something when u directly listen to it

daring adder
#

and could also just be me

azure wedge
daring adder
azure wedge
#

Sounds the same when downloaded

daring adder
#

no idea

azure wedge
#

OOF

daring adder
#

my discord is weird ig

azure wedge
#

Try Ogg maybe..?

daring adder
#

no like its fine

#

just discord sounds diff on my pc than my files

#

weird

azure wedge
#

Ahh

daring adder
#

Fix weird issues with new LR update and the old birds❌
Make new sounds for diversity✅

azure wedge
#

LOL

azure wedge
#

It been a while I didn't check LR

daring adder
#

no sir, I havent really even been able to update LR in months and I released a half finished Old bird

#

time constraints of pain

#

er life

azure wedge
#

Understandable yeah

daring adder
#

and some sounds take longer, the first sound I make for something helps me make others for it

azure wedge
#

I haven't got to try v50 yet lmfao

daring adder
#

that first sound I sent you took like 2 hours to make

azure wedge
#

OOF

daring adder
#

the rest arent so bad cause I can pick my first sound apart

#

I used the clip you sent me for the vents and mutilated them to work cause apparently air vent sounds are hard to find

azure wedge
#

Yeah they are stupidly hard to find

daring adder
#

so just those damn vent sounds took A MINUTE to make sound right

#

and I had to add reverb as it gets further away in the vent for immersion

azure wedge
#

I'll also try to remake the vent noises to match the ones you made so I can have some clean one to play whenever I need to for immersion

daring adder
#

this was very painful

#

it took 8 layers

daring adder
# daring adder it took 8 layers

And all of the sounds (Minus BODY THUD) are the consolidated versions of their previous sounds. Genuinely a super challenging sound to make since it has so many moving parts

azure wedge
azure wedge
azure wedge
#

Yes I need to fix the arm going weird at the start lol

cloud hare
#

that was not a lot of warning time

azure wedge
#

You're supposed to watch out for the eyes from the vent and the breathing it makes

errant flume
#

XD

azure wedge
daring adder
errant flume
azure wedge
#

It takes a bit in the video before the monster starts making noises

daring adder
#

The scream of the monster is happening during the thud, it might just not be loud enough?

azure wedge
#

But it's okay I just need to add less delay to it

daring adder
#

oh gotcha, so nothing I need to change

azure wedge
tidal walrus
#

take me out to dinner first jesus christ

daring adder
azure wedge
errant flume
#

lol

daring adder
#

not yet

#

you dont understand, redoing old work is harder than making new things

#

I swear soon tho

daring adder
#

(also if the vent sounds are the warning and someone is using LR then even the monsters about to spawn vent sound will cause PTSD)

azure wedge
#

So it should play the vent sound as a warning then pop out of it

azure wedge
#

I havent tested it yet. I gotta go sleep very soon

azure wedge
#

But I'll post the result when I'm free tomorrow

azure wedge
#

@daring adder Did some testing and it's much better

#

And the arm is fixed too

#

I'll post the visual soon

opaque wind
#

makes it seem a lot more aggressive

#

also looks a bit funny in the right context LMAO

daring adder
fringe wing
#

is this mod V50 Compatible?

opaque wind
azure wedge
#

But this time it actually aims for the person

opaque wind
#

mm...

#

Yeah even though it's not intended, it feels a lot more robotic without the weird arm movement at the start

#

like there's no force behind it

#

like, the smoothness of how it comes out takes away from how violent the kill is imo

azure wedge
#

Oh dw it'll be more agressive

#

Just saying that it won't me janked af like how it was LOL

opaque wind
#

makes sense lmao

#

looking forward to it heheh

azure wedge
latent saddle
opaque wind
#

walker's broken?

latent saddle
#

yea

prime salmon
#

One message removed from a suspended account.

willow parcel
# opaque wind walker's broken?

Might be my fault because of mods I use but whenever I ||get taken by Walker, the screen just goes black after the initial animation on landing in the "other dimension" and I can hear myself walking scrolling through my inventory but that's it.||

prime salmon
#

One message removed from a suspended account.

willow parcel
prime salmon
#

One message removed from a suspended account.

willow parcel
prime salmon
#

One message removed from a suspended account.

half echo
#

does it work with V50?

azure wedge
prime salmon
azure wedge
#

Added 2 values

#

Amount of slams and the speed of it

prime salmon
#

One message removed from a suspended account.

azure wedge
#

Look at this

steady harbor
#

crunchy

prime salmon
#

One message removed from a suspended account.

#

One message removed from a suspended account.

azure wedge
tight coral
opaque wind
#

THATS SO FUCKING FUNNY

steady harbor
#

Is the idea for this new monster to kill people that curiously walk up to vents or will it snag people sprinting past too?

prime salmon
#

One message removed from a suspended account.

sinful sierra
tidal walrus
ashen fractal
# azure wedge

i hope this is how it stays bro cus god damn that caught me off gaurd lmao

#

peak

barren timber
#

omfggg what is this new enemy i love it LMAO

azure wedge
latent saddle
#

is it possible for a hotfix to come out for diversitys walker before the big update

#

or is that not gonna be doable

#

if so, thats ok

idle pine
#

Has anyone an idea it is spaming these errors when I try to load in

barren timber
#

idk if this been asked before, is it compatible with v50

#

despite the last update was 2 months ago

gusty sluice
idle pine
gusty sluice
#

and that error shouldn't be spamming

idle pine
#

Yeah i'm Testing rn

azure wedge
#

I just send this announcement in my server for those who aren't there

#

For those who wants to participate to the contest feel free to join the server

willow parcel
#

What's up with the concussion effect still being there after a round?

#

It goes away in orbit but as soon as you land, the effect is back for the entire round

latent saddle
willow parcel
#

Walker doesn't work yeah, I disabled it

#

Diversity is kinda playable rn on v50 but it has a lot of bugs, damn

willow parcel
latent saddle
#

no

#

but i assume its cuz diversity hasnt been updated for v50

willow parcel
#

I'm just going to disable the concussed effect

#

just to be sure

modern trellis
#

Will there ever be a way to escape the stairs dimension?

azure wedge
steady harbor
#

he is nice

#

he got some long fingies

outer blade
#

does diversity work now?

modern trellis
azure wedge
somber shale
azure wedge
somber shale
azure wedge
hollow igloo
#

light speed death

azure wedge
#

Ok so

#

My heart stopped for 2 seconds there

dense eagle
#

Cant wait for the update i miss using diversity

errant flume
lusty cape
#

Does anyone encounter a bug that bracken keep breaking your neck over and over again but you wouldnt be killed or transfered into his space?

#

and the player will become invicible for the rest of the game

dense eagle
#

Hopefully fixed on new update

willow parcel
#

had to disable a lot of features

lusty cape
#

no problem its worth to wait for the next update 🙂

willow parcel
#

Oh for sure, just expect lots of little bugs for now

willow parcel
#

very funny

lusty cape
#

we had this today

#

a whole zombie army'

chrome lion
#

I'm getting this error in diversity

[19:15:10.5844949] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <560dcc7533b64dcab9e9bf1b307db897>:IL_017D)

[19:15:10.5844949] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Diversity.Player.PlayerRevamp.Update () (at <560dcc7533b64dcab9e9bf1b307db897>:IL_017D)

azure wedge
somber shale
#

what parts of diversity work with v50?

errant flume
molten halo
tender hemlock
#

bntr

azure wedge
#

Poster go brr

full surge
#

then it mean that 😭

azure wedge
#

Shhh I typed that fast...

#

LOL

tender lintel
bold gulch
clever oar
#

And there's magical vents outside the ship...

#

Oh wait, you weren't supposed to know that.

bold gulch
azure wedge
lusty cape
#

is there a eta for next update?

gusty sluice
#

Probably after the poster competition ends

azure wedge
azure wedge
#

I should be finishing today hopefully

barren timber
#

👀

hexed sage
vital flame
#

YIPEEEEEEEEEEEEEE this mod is amazing

latent saddle
latent saddle
azure wedge
hollow igloo
errant flume
#

Wanna play with you again

azure wedge
#

Welp Testing went well

#

Everything works

hollow igloo
#

:D

errant flume
#

Yes it did ^^

prime salmon
#

One message removed from a suspended account.

#

One message removed from a suspended account.

errant flume
prime salmon
#

One message removed from a suspended account.

tidal walrus
latent saddle
light jasper
#

can you help me with something?

final fable
azure wedge
light jasper
azure wedge
odd flint
#

I love the fact that you can focus on it :3

gusty sluice
#

Nooo that's where I always put the TV

hexed sage
# azure wedge

Can we disable or delete that poster? I don't want my friends to know what awaits them inside the facilities. O.O

azure wedge
tender lintel
#

also, I feel like your mod is the closest thing to doing this so far but, is it possible to have an enemy replace an entire room?

daring adder
tender lintel
#

asking because of a mod idea I have

daring adder
#

This is some cruel thinking

tender lintel
#

you should look at the mod idea thread that i made

hexed sage
daring adder
tender lintel
hexed sage
tender lintel
#

I want the entity to mimic the room itself

tender lintel
#

using preset tiles that fit like a puzzle that have a set amount of gridspaces

daring adder
#

If you have mirage installed will the walls speak to you?👀👀👀

tender lintel
#

I want to make a Sentient room

tender lintel
azure wedge
#

If I use ENemyAI yes

#

If I use my New AI no

daring adder
#

Does the room move

tender lintel
azure wedge
tender lintel
daring adder
azure wedge
tender lintel
azure wedge
tender lintel
#

me right now

#

if you want more detail on my idea, check #1235586059283333160

#

I'm mostly just curious to see if the concept is doable

tender lintel
# daring adder Does the room *move*

each tile will have it's own set of functions that it can do, with the 1x1 tile being able to move as long as there is an open tile next to it

tender lintel
tender lintel
latent saddle
azure wedge
#

I'm ready to upload the update finally

uneven citrus
#

👀

gusty sluice
#

me when

hexed panther
#

oh shit-

#

the diveristy of my immersive mod pack has been diversed-

azure wedge
#

2.1.0 Major Update!

  • Fully compatible with v50!
  • Added a brand new enemy called the "Watcher"! (Using my brand new AI script!)
  • Added a new aethetics related to Diversity's lore! (More to come soon!)
  • Added a few more configs.
  • Fixed the Braken and its room! (Woohoo!)
  • Fixed all players being stuck whenever the Braken kidnapped someone.
  • Fixed the Walker not able to use doors on custom interiors.
azure wedge
chrome lion
azure wedge
#

Walker was brokey and some features of the braken weren't perfect either

#

But nothing that bad

daring adder
gusty sluice
#

Puffer was throwing errors too

latent saddle
hexed sage
#

Could the walker do some damage?

gusty sluice
#

Oh so can we escape the walker dimension now?

daring adder
#

Er wait the room right

hexed sage
dreamy plinth
latent saddle
#

right my b

tidal walrus
#

Fixed the Braken and its room! (Woohoo!)
Spelling mistake, I win @azure wedge

tight coral
#

Mr. or Ms. IntegrityChaos

#

does this mod have the new speaker voice lines that tells dogs players are inside the ship?

tight coral
#

Oh good

latent saddle
#

wait so now the walker will teleport u to the room and it wont be bugged?

tight coral
#

thank you so much again!

hexed sage
latent saddle
#

i think, but it was bugged

gusty sluice
latent saddle
#

hope its fixed now

gusty sluice
#

I've never seen it yet as the walker is so rare

hexed sage
hollow igloo
molten halo
latent saddle
molten halo
#

Oh dang. Never saw that but barely saw the guy in the first place.

dense eagle
#

Does the speaker still berate you when you use custom terminal commands?

astral sable
#

is the Walker intended to have 0 power level? this is making it a guaranteed spawn as soon as the map hits its' interior power limit

ie

#

I was under the impression it's supposed to be a rare encounter

abstract tree
# azure wedge

Ooo, I was planning on doing that focus thing to some stuff, but I have no idea how to xD

cloud hare
#

Would you mind dropping me the new sound sources for lil vent man? @azure wedge

azure wedge
#

The only one not made by pixel is the breathing fx

cloud hare
#

For soundapi wiki lol

azure wedge
#

Ohhhhhhhh

#

I'll need to make a list

#

But uhh would generally be Sound:AUDIO_FILE_NAME

cloud hare
#

Need the game object too, just like last time

azure wedge
#

Sound is the gameobject

abstract tree
azure wedge
#

That's how my sound manager works lol

spark lily
#

Im a bit lost on the config ngl

#

the bracken Flickerchance does that mean it only flickers or always goes out?

azure wedge
# cloud hare Need the game object too, just like last time

That should be it

Watcher:

Sound:banging1
Sound:banging2
Sound:blood splat1
Sound:blood splat2
Sound:blood splat3
Watcher:Breathing:breathing   //This one I'm not sure if the 'Breathing' is capitalized or not... I'll double check it in a bit.
Sound:get_hurt_1
Sound:get_hurt_2
Sound:get_hurt_4
Sound:slam1
Sound:slam2
Sound:slam3
Watcher:Sound:stab
Sound:vent
Sound:vent2
Sound:vent3
Sound:WatcehrScreech     // Yes I messed up the audio file name....
Sound:WatcherScream
spark lily
#

because the lights go out for really long time and i wanted to see if i could get them to come back on after a shorter period of time

azure wedge
spark lily
#

so i cant configure how long the lights are out for?

#

also i cant figure out exactly how the walker and watcher work because they arent exactly on the wiki and i couldnt exactly spawn them

#

tryna learn a bit about the mod before i add it to my modpack if you know what i mean

left kelp
#

are these error logs do something?

azure wedge
#

y

granite hazel
#

Love this mod ❤

azure wedge
#

My creation is talking

#

LOL

left kelp
#

isee thanks ❤️

granite hazel
azure wedge
#

Y'all are more amazing than this mod

azure wedge
bleak token
#

I'm curious, how does someone know if the Watcher is in a vent or not (besides hitting it with a shovel or getting killed)
Does it make noises from time to time? Having no luck finding the guy so far and I set their weight up to 100, but maybe I'm just unlucky.

compact trout
#

so excited to try this update with my group. thank you for your hard work!
just a question, would it be possible to add a config option for how many times the walker needs to touch you to send you to the stairs? we've been playing with this mod since the walker was added and so far nobody has seen the stairs because there isn't enough time for 4 attacks. I could once force it to happen by setting the spawn weight really high and waiting inside until midnight, but never again.

azure wedge
azure wedge
compact trout
#

that would be awesome, thank you!

azure wedge
spark lily
#

would it be possible for a config option for how long the lights stay out after a bracken turns them off by being nearby?

umbral radish
#

How to move the poster? I can barely see it

hexed sage
#

so, I played 7 quotas today, in none of them I encountered the watcher 😦

#

was quite anticlimactic tbh

#

The walker, on the other hand, appeared and worked properly.

hexed sage
#

What would be the best spawn weight to make sure the Watcher always appears on any moon?

spark lily
#

try 50 as a start

cobalt ore
tidal walrus
#

Hold on

tidal walrus
#

@azure wedge

proud abyss
# idle pine Yeah i'm Testing rn

For me disabling More Company seemed to solve that problem. But idk, I started a new Modpack starting with Diversity and expanding it on and on. 🤷‍♂️

proud abyss
desert sphinx
tender lintel
#

fixes the joining jssue

#

never had it since I downloaded it

proud abyss
tender lintel
#

yes

chrome lion
#

dose anyone know if the watcher is working I could not config it with AC

clear hornet
#

Can confirm is working. Showed up in Black Mesa facility, although my friend couldn't see the death animation but the host (me) could

clear hornet
#

nope

chrome lion
clear hornet
#

I didn't check unforuntately, but i'll give it a look see when I can.

chrome lion
#

@azure wedge

azure wedge
#

I'm planning working to extend it so it's configurable through other mods

chrome lion
astral sable
#

hey sorry to ask twice but what's up with the walker's spawn mechanics? are they unique or do they follow the same rules as the other monsters?

#

player.log seems to imply they're spawned normally, but they're the only enemy with 0 enemy power

#

so once the level hits power cap they're a guaranteed spawn

sinful sierra
#

Sounds neat to me

gusty sluice
hexed sage
#

Another 8 quotas without the watcher spawning 😦

#

The absent one should be called 😭

cloud hare
#

Also, did you add new sounds to the other creatures? I spawned in a little girl and heard a new sound

azure wedge
azure wedge
flint timber
#

snatchin bracken still breaking pocket dimension i see

azure wedge
#

Have you tried that?

flint timber
#

yeah i have that on, i just thought it would snatch AND send you into pocket

#

and not just kill you 😦

azure wedge
flint timber
#

i can make them rq gimme a minute

proud abyss
flint timber
#

it kills me, screen blacks out then goes back to normal with a sound fadeout

azure wedge
# flint timber

Hmm I don't se any errors except for his:
Scoops.misc.PlayerPhone.UpdatePhoneSanity

flint timber
#

this is probably unrelated cause phones werent updated for v50, but im gonna check regardless

azure wedge
#

I dunno if it has to do anything with braken or not since I have no clue about that mod

flint timber
azure wedge
#

If you play solo it might not be as expected with snatching braken

#

After doing it's thing it just doesn't move at all

#

Thus if escaping the room you'll be insta killed to begin with

flint timber
#

well if he sends me there its fine

flint timber
azure wedge
#

Oh well

#

The more you know LOL

flint timber
#

nope, im still dying

azure wedge
#

Weird... Can you resend the logs of this session?

flint timber
#

i only now noticed that there's a setting in snatchin fuuuuuuuuuuuuuuuu

#

nope wasnt it

#

got down to these, insta dying and the blacking out effect is gone

#

oh, is personal space disabled in solo play overall?

#

nvm it was the compatibility setting

#

disabling compatibility made him grab me and insta send into the dimension

#

am i missing something here

azure wedge
#

They might have done something different on their end that breaks the compatibility

flint timber
#

mayhaps, asked the author in their thread and gonna link the issue there also

signal zodiac
#

whats this?

flint timber
#

its from getting blinded with steam

#

i dont think it does anything but it stays for some reason

signal zodiac
#

oh okay

flint timber
#

i even have afflictions disabled...

signal zodiac
flint timber
#

i think its the critical condition effect?

lusty cape
#

Hello, i remembered someone mentioned only the Host can see the new Watch enemy but not the clients. Is that true?

abstract tree
#

I wouldnt see any reason for that to be the case gameplay-wise

worthy vapor
#

Hmm, are you SOL if you get yeeted into the 087 realm by the walker or are you able to be TP'd out

Just wondering cause I was thinking of sneaking in the 2 monsters this mod adds to my pack to spook friends and I was like ??? at how Walker works when I was solo

Still trying to find Watcher even with a ludicrously high weight set lmao, can't force spawn it with DevMode either zzz

azure wedge
# worthy vapor Hmm, are you SOL if you get yeeted into the 087 realm by the walker or are you a...

The stairs are a death sentence yes. There's a wiki on the mod page if you want to know about the walker a little bit more. The watcher is the only entry needed to be added.

For the dev mode I need to add extension to it for my new ai script. That's the reason why it's not showing currently.

For the watcher it can only have one instance of itself. And likes to wander from vents to vents if there's too much inactivity around him. Might be why sometimes it's hard to spot him.

azure wedge
worthy vapor
#

I ran RIGHT by a vent and just went ???

compact trout
#

I don't think it's supposed to look like that :p

#

also, how does the walker work exactly? I'm pretty sure I never got touched but got sent to the stairs anyway after it touched several people (I was the host)

azure wedge
azure wedge
#

And affect sanity greatly

worthy vapor
#

Watcher's gonna be a fun one to have in LC_Office just cause that one seems to spawn a lot of vents in some hallways

compact trout
#

I see, I was near the person getting targeted I think, so it probably hit me
thanks for clarifying

azure wedge
#

Some people went missing quickly LOL

worthy vapor
#

It'll certainly make my Transmission runs a hell of a lot more scary

#

Cause I made that map effectively guaranteed to have Office interior

hidden fractal
#

This fine? ., .

azure wedge
hidden fractal
#

It screams at me ERROR ; -;

#

That is a very angy debug

azure wedge
#

But not to worry it's completely fine

compact trout
#

friends were screaming nonstop due to walker today, love this mod to bits lol.