#LethalUtilities - https://thunderstore.io/c/lethal-company/p/kyxino/LethalUtilities/
1133 messages · Page 2 of 2 (latest)
LMM still requires quite a bit of work, but most of it is UI work after beta is released.
the heck
Wtf
Are you per chance on day 4?
That might have been yeah
Then it's probably just adjusting for Masked amount across the 4 days, seems confusing tho
Still doesn't help solve why enemy power levels and spawn rates go nuts sometimes though
Unless it's LethalUtilities somehow
KeepEnemyPower didn't show anything that odd either
I'm so confused
I wonder if it was Vanilla game behavior cus Forest Giants were being eaten somehow by the Redwood giant...?
But that doesn't explain 6 dogs on Titan when I didn't have that mod though
Futureproofing Tips (Can save a lot of money in the long-run.):
- PSU will last over a decade if you get the right one (especially if it has enough wattage to serve any future hardware upgrades), will also save money on energy and A/C in the long run. (I'd recommend buying used ones, especially if Amazon has any on newer models because most of them are literally just immediate returns, that's how I got my Corsair RM1000x for $90 when it costs almost $200 brand new.)
- You don't need the newest storage solutions, Gen 3x4 M.2 SSDs are pretty much as fast as you need with great storage density for price, and pair it with an HDD as those are cheap, but have a LOT of storage and is not too terribly slow like they used to be.
- Really good cooling solutions can be typically reused with any hardware, as long as you have the proper mounting hardware (sometimes it comes with multiple types). The main cooling solutions that will last forever (practically) are fans, don't cheap out on them, they will last a LONG time. (Especially don't cheap out on them if you end up getting crazy good hardware later on.)
- RAM can also last a long time, but due to how expensive they are, I'd recommend getting denser sticks of RAM like 8/16GB each (16GB EXTREMELY preferred if you have 2 slots), you don't need 64GB total of RAM, but if you decide to (for things that REALLY need it), you can easily achieve it with 16GB sticks in a 4 slot motherboard.
- Don't go for RGB, you are going to be constantly looking at your monitor, so RGB is very unnecessary, especially because you may constantly want to change it up, which will just waste a lot of money. (A full black case and computer is really nice looking, trust me.)
- Clean out any dust/hair somewhat regularly, it will help your fans last longer.
You may end up spending a hundred dollars or so extra right now, but it will save so much more in the long run.
Trying to futureproof anything else like the motherboard or CPU is a lost cause if you are on a budget, don't bother trying.
@runic coral I can share my mod profile if you like and you can see if you can find something
I also recommend waiting for sales.
Oh wow ty, I will save this info
Np.
018e530e-dfd3-cb28-2fcc-ca6eadb95c40
Oh, right, additional for PSUs, if you can't find anything on Amazon that is used, try your local marketplace websites like Facebook Marketplace.
(or maybe even ebay, you get the gist.)
The code won't run if SpawnModifiersEnabled is disabled in both MapSettings.cfg and WeatherSettings.cfg.
MEOF is the only thing that adjusts stuff, which makes me wonder if sometimes it's causing weirdness lol
cus it even logs it
I'll import and look later, dinner time is swiftly passing and I keep distracting myself
Does it always say "+-"?
Not always
but now I'm wondering if it's causing stuff to go chaotic after first quota
Well, the game does build up if everybody stays alive for a very long time.
Yeah, idk then.
If you're controlling spawn rates of Masked using another mod maybe that could cause issues? Idk tho, this is Copperteil's patch for it https://github.com/Capital-Asterisk/MaskedEnemyOverhaul/blob/main/Patches/MaskedSpawnSettings.cs
I'm only using MEOF for it
I'm gonna try to do first quota normally and see what happens
I'm gonna go pig mode on some pasta, but I'll have a gander at your profile some time tonight
This was on first day this time
First day!? Something's real wrong
Yep, that's a good list of high quality PSUs.
I was confused for a moment there. Lol
I've just been going through a bunch of posts and pinning things that weren't pinned
Ah, nice.
@shadow aurora i couldnt keep up. its been a while i took a look at LC but are we at the point that i can just use lethalutilities with the spawn weights and dont need lethaleditor anymore? maybe you remember my problems based on our past communication in here and in the lethaleditor chat
Sorry, not yet, I've been trying to finish LMM's beta for quite a while now.
I'm not very sure how well LethalUtilities will work for v50.
v50 came out sooner than I expected, I will be finishing up LMM's beta, but luckily it's mostly just some testing that's left.
After that, LethalUtilities will be revived and rewritten for v50 with many more features than before.
(Especially with a lot of flexibility in mind.)
i have "DontDrop" for both itemtp and iteminversetp
but for some reason when i tp in my items (currently shovel/gun) all vanish from my hand
like they become invisible and then when i drop them they take seconds to appear again or sometimes don't appear
also sometimes they become unswingable for the rest of the game, also when a snare flea hops on me and i drop the shovel
anyone know how to fix these
Just switch your items, it tends to fix it.
.
Once LU is rewritten, it will be completely fixed.
but it will be a bit.
U mean switch to another item in inventory or like a new same item
Switch to another slot.
Then switch back.
Oh I’ll try.. this fixes both shovel not being swingable and shovel vanishing?
Possibly, idk, it's just been the way I've mitigated it.
O: ok thank u!!
it didnt work
i switched over to my second item and back and it was still invisible
but i think it happens if i inverse tp with it
That's weird, hm.
Idk then, sorry, there are other specific mods for it that you can try. LethalUtilities is getting a rewrite soon so it will be fixed, but it may be a while.
Alrighty.
shouldnt the "saveitemcount" be set to something higher than 45? does that mean the amount of items that can be saved on the ship?
Yep, you can raise it.
But it's also already disabled by default, it is just what the vanilla value is. (I think it may have been raised to 80 in v50 though.)
hey @shadow aurora. I ran into an issue. maybe you know something about it. On the second day I went to the company to sell (I set the company to buy always at 100% with lethalutilities to buy stuff early) and when I left the company the quota was over and it started the next one with 3 days left. So I lost 2 days. I only have 2 mods that (might) affect deadline days or quota: brutal company minus, quota rollover. About brutal company minus idk... i think quota settings are disabled by default but maybe you know whats happening.
Profile code:
018f49af-4f73-895e-3681-2a83decab2ca
It's not any mods, it's actually the game itself, it's apparently a feature, not a bug.
I thought by default you shouldn't lose a day when going to the company building
If you complete the quota early, it automatically moves to the next quota.
I will have a setting that prevents that in LU v2.
Since it's pretty stupid.
yea.. i dont wanna lose 2 days when i couldve used them to get even more scrap just because i wanted to sell stuff early to be able to buy early
Thank The Company. Lol
I get it though, I just don't like it.
Oh, you were so eager to finish the quota for The Company at a lower buy rate? We'll go ahead and start the next quota for you! Thank you for being a valuable asset to The Company.
Any idea when the rework is coming out
Sorry, not right now, I have to make quite a bit of money this month or else I'll be forced to work retail.
It may end up being a month or two, I have no idea anymore.
Ok
Gl :(
I have been avoiding inverses since not having a shovel in front of monsters is scary
Avoiding inverses?
Thanks.
Yeah I’m too afraid to inverse in now
Since it bugs my items
So I just walk to entrance now
Oh, right.
There's a proper mod tailored for teleporting with your items available.
Uh, sorry, I don't know. It's been a few months since I've used it.
does this mod still function?
I haven't heard any issues with it lately.
I'm somewhat planning the rewrite for either the 1 year anniversary of Lethal Company or LethalUtilities.
Well me and my friends found out that the teleporter settings for LU dont seem to work
Ah, well that's unfortunate.
is it normal that setting Spawn config to True causes the monsters to spawn outside?
.
Uh, that's weird, I don't even know how that could happen unless that's another mod, but it's been like 3 months now, so I'm sure you figured it out. Lol
Anyways, greetings people that aren't from my Discord, the public testing version of LethalUtilities v2 is up and I am soon hoping to release it for the regular version as well.
No idea if you guys even check here at all anymore, but still, haha.
You can run this alongside the original version, but heed my warning that startup times take quite a while until I can reduce it to only taking as long for a single startup (and after any update).
This isn't really for normal people and their friends (yet), but if you want to have a swing at it, go for it.
my solution was to just switch to different mod that controls spawn rates/amount. 
i used this mod to make dungeons bigger + more loot but buffing monster amount was causing them to appear outside.
I'll give this mod a try
I remember using the OG LethalUtilities
those were simpler times
wasn't there another one too?
Huh, that's actually really weird.
LethalEditor
Which was a whole lot more advanced, more options, but more technical as well.