#Welcome to Ooblterra! v2.0.0

1 messages · Page 2 of 1

glossy wind
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OOP im blind my apologies!! ❤️

tardy flower
tardy flower
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I woulda let my DEMON side out

glossy wind
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Alright then..?

tardy flower
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Okay have a good day

glossy wind
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Na I’m off to bed

tardy flower
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❤️

glossy wind
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It’s 8:30 am

tardy flower
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Bruh

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fuck you then

glossy wind
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No ty

dull ore
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some room updates

grim bridge
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so excited to show yall how that 4th room works

round minnow
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ho what the fuck

median ingot
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damn thats nice

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i like this style

steep thistle
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Every time I read this mod's name I think of digimon.

Ooblterrimon!

grim bridge
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thats a new one

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ive heard my naming system compared to dr seuss before

wicked drum
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this looks amazing, any idea on like percentage to being finished out of 100?

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i cant wait

grim bridge
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give or take

thick talon
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Nice!

sage moon
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oh wow I honestly expected less being done, thats kinda fast progress

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sounds nice

steep thistle
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Hey @grim bridge do your enemies have footstep sounds / plan to?

It's something I have zero clue what the game is doing to handle it. I tried looking into one of the enemy AI and just couldn't figure out how it was doing it lol, it's the only sound that's done differently somehow

grim bridge
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wanderers do

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I looked at how the Mouthdog prefab handled it

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had to stitch a bunch of footstep sounds together into one file and add silence in between

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actually... I think it might even be on an animation event

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if youre asking about footstep sounds that are dynamic (respond to different surfaces) itd probably be the same with animation events, just with some custom scripting to check that surface type

steep thistle
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oh huh, I thought it was using IK or something to detect the foots stepping

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it feels like some things have it timed that way

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btw, did you implement IK for any animations? lol

steep thistle
grim bridge
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its in the prefab somewhere I think

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the anims arent ik'd most are ported from unreal so

obtuse raptor
grim bridge
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it is

topaz bison
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||👌 gottem||

steep thistle
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I dunno how it works for players either

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I haven't deep dived into any game's system for it yet

steep thistle
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OOOOO

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I didn't know that exists in unity

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omg

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whaaaaaaaaaaaaaaaaaaaaaa

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that is so cool

warped ferry
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Yep haha

steep thistle
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I was looking for where it was animating the audio source or something lmao

obtuse raptor
dull ore
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BIG room

sweet bough
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= Big Problems

dull ore
dull ore
dull ore
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one last room for the road

tame sentinel
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Fucked up in the ooblterra drinking dr perky

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Love how fucked up these rooms are conceptually to play in

upbeat crown
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Gonna get lost in those so fast

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Can't wait

grim bridge
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AI progress report:
Wanderer fully scripted, needs to be able to ||drop his corpse on death|| before he can be counted as complete
||Adult Wanderer|| fully scripted, needs animations
Gallenarma fully scripted, also needs anims
Baby Lurker scripting in progress, in a pretty good state though I'll likely switch gears soon
TODO: Enforcer, EyeSec, Lurker

past venture
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gallenarma sounds like the name of the biblically accurate fruit

dull ore
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Whats its actual name

past venture
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guarana fruit

acoustic sandal
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one good thing about a brazilian ex lmfao

void sundial
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is this using lethal sdk? its super dope

grim bridge
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Nope, Lethallib

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this mod started life before LethalSDK came out

void sundial
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o nice

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how does unity work with that again

grim bridge
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Lethallib wants you to do most of the work making the assets in unity

void sundial
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so its like decompile the scripts, slap em in, use em as needed, put that in a prefab, load it when u select the proper moon?

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and then put ur custom components in as needed as well?

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standard stuff?

grim bridge
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yep you pretty much got it

void sundial
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nice

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sounds like fun

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i assume yall dont need more devs right

white hemlock
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Looks cool, definitely gonna have to check this out

grim bridge
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so true

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I guess I should bump that AI number up a bit

tardy flower
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Giggler suit😔

topaz bison
# dull ore

if the walls are actually lava, 100% gonna be some people running into em to see if its got easter eggs,

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and im gonna be one of those people as well lmao

wintry juniper
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i'm that someone

topaz bison
dull ore
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It's not lava sorry 😔

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But honestly that's a p good idea now I wanna hide something behind a waterfall

topaz bison
topaz bison
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it is divine law

wintry juniper
topaz bison
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rather than scrap, an easter egg is better

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like a picture of a cat or sumthing

past venture
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guaranteed waterfall room with a dramatic mask behind it

topaz bison
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trying to remember that old doom easter egg but all i remember was its behind a wall :v

dull ore
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Thst doesnt narrow it down thats like all of doom's secrets LOL

dusty gorge
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hey did you ever make tutorials? I'm trying to get into making a new moon and I'm trying to figure out LethalSDK but it assumes that I already know a lot about Unity, which I don't 😭 I come from Hoi4 modding, which is way different, and also easier!

obtuse raptor
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custom moons are in a very early state rn

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skullcrusher's implementation isn't public as of yet

dusty gorge
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thank you

obtuse raptor
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I've been helping Holographic stresstest lethalsdk's current implementation of them, might be worth glancing through #1184848349619310652 and #1184823349285765180 if your interested

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feel free to hmu with questions but again rn theres a lot that needs fixing

dusty gorge
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It's very possible that I'll ask questions but I will learn as much as I can on my own about this

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very exciting stuff

grim bridge
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Alright well we're getting pretty close to the projected release and while im happy with the amount of progress I'm at, i definitely don't think it's ready for 1.0

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I'll throw this question to everyone paying attention; would y'all rather a private beta, or for me to hold onto it until it is ready for 1.0?

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private beta would just mean me throwing the mod files in here and anyone in this thread can dl it and give feedback

feral sinew
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cannnnn you do a reaction voting msg

grim bridge
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not a bad idea

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wow this server's emotes are not great at small scale

noble yacht
grim bridge
feral sinew
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a private beta would significantly speed up the pace at which we all can find bugs and whatnot

grim bridge
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that's my main consideration is that I would like to be able to iterate on feedback so that it's the best it can be

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at the same time there is a part of me that wants to absolutely blow everyones minds the first time they play it which would mean having it fully polished prior to any kind of external showing

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which is why im putting it up to vote

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ill let this sit for about a day

dark fox
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I'd be hella down to bug test the mod

wicked drum
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id love to test it

lost skiff
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Same

slim folio
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would love to test this with my group if we could

smoky escarp
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It would be so fun to test it out

bitter rapids
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i'd love to test it as well, if you don't mind

severe spoke
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Private beta would be cool

rigid prawn
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I would love to see this, I've been silently following this mod since I saw the thread open, love how its the first mod (that I know of) with a custom interior and enemies

craggy spindle
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im hype

feral sinew
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btw does ooblterra use any apis?

grim bridge
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LethalLib

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thats abt it

feral sinew
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thats good to hear

craggy sigil
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any update on private beta?

grim bridge
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the ayes absolutely have it

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so yeah all goes well youll get your hands on it by christmas

craggy sigil
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lets goooo

past venture
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a gift to all

dusty gorge
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i would be down to beta test

dark cradle
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all i want for christmas is private beta access

bitter rapids
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yo, we still on track to get the beta by tomorrow?

grim bridge
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probably late tomorrow but yeah thats the plan

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got to run it with that group of friends this was made for and everyone absolutely freaked out

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theres some framerate issues im gonna clamp down on

keen terrace
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hi skull

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@grim bridge damn youre popular

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when do we start advertising

grim bridge
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zach i really want you to know

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there is a person in this thread

keen terrace
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not that it isnt deserved you did a stellar job

grim bridge
keen terrace
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oh god i just did a double take

grim bridge
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every single time I saw their name in the member list I freaked out for a second

keen terrace
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LMAO

grim bridge
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"OH SHIT WE'VE BEEN COMPROMISED"

keen terrace
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YOU THOUGHT I WAS ONTO YOU

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me and you both coming here to make our super secret mods

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"huh?"

keen terrace
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the only server this has happened to me in was the terraria calamity discord

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ran into someone i had a falling out with lul

grim bridge
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oh THAT sounds like fun

keen terrace
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Do people here like know where ooblterra is from

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oh laz is here too

grim bridge
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I've mentioned it offhand

keen terrace
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off

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WHAT

grim bridge
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he came in here to debug the LC_Construct map from the ancient times (1 month ago)

dull ore
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Yeah i'm here cause I worked on the mod LOL

grim bridge
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thats not why you joined

keen terrace
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well yeah i know that

dull ore
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OH yeah

keen terrace
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amazing work btw laz

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i lost my mind

dull ore
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Super sad I didnt get to see ur reaction live

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😭

keen terrace
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i recorded it

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if that helps

grim bridge
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I also recorded it i sent him the clips

dull ore
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Yeah james sent me a recording but I do still wish i was there

keen terrace
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it was awesome

dull ore
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I'm glad y'all liked it

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I'm wicked happy with my work on it

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I think its genuinely my best environment art work ever lol

dull ore
grim bridge
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dm it to him and me as well im curious how you reacted when you entered the place

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I didnt catch it

keen terrace
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i gotta edit it down first

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laster

past venture
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cannot wait

craggy sigil
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hey no pressure to answer or anything cuz ik it’s probably annoying to have to hear but would u wanna give out a time when ur gonna drop the beta? me and my friend r trying to plan when we can play it

grim bridge
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no worries. Current idea is prolly somewhere around 8PM EST

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subject to change since we have quite a lot of family stuff going on today

craggy sigil
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okay no worries, happy holidays man :)

dull ore
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MERRY CHRIMMAS

stoic axle
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Hello guys, i just found out this WIP mod. It seems very interesting. Just wondering if the interior structure has a fixed pattern or random per round?

dull ore
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Its randomized

stoic axle
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Oh thats great thanks

grim bridge
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christmas festivities went on way longer than I expected

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probably gonna be tomorrow, sorry yall

noble yacht
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No worries! Enjoy the holidays 🔥

grim bridge
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merry christmas everyone 🎄

craggy sigil
craggy sigil
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what time were you thinking today?

drowsy spindle
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Let my mans cook, it's the holiday season

grim bridge
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same hope as yesterday, 8PM (likely later)

grim bridge
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I get it though

dull ore
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He getting his ass beat rn ^^^^^

grim bridge
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is doing literally nothing ^^^^

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🖕

dull ore
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Im on vacation <3

grim bridge
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I do mind laz this guy is awful

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vacate my fucking sight then, worm

dull ore
past venture
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worm!? like earth leviathan?!

grim bridge
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he wishes he had that kind of power

dull ore
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🪱

grim bridge
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posting selfies in chat now are we

dull ore
grim bridge
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ok but thats a cool looking worm to be fair

final matrix
dull ore
drowsy spindle
grim bridge
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every time people call ooblterra xen 2 a smile inside my soul gets a bit wider

drowsy spindle
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I haven't checked, there's no way to mess with a moons gravity is there?

grim bridge
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I do vaguely remember there being a gravity variable somewhere around here

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not for certain on that though

past venture
dull ore
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I mean I don't see why not

past venture
dull ore
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I mean it'd just be the same process as making Ooblterra no?

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Is there anything in particular that'd be harder about Xen?

grim bridge
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Maybe how much there is to render? cuz black mesa xen specifically is like crazy visually

dull ore
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I guess yeah, but you could also just do HL1 Xen

grim bridge
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modifying gravity values, making spinning geo etc is probably just extra scripts and code

zenith nebula
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The only thing that makes it questionable is that xen is skybox all around, where would the dungeon go

dull ore
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I think you could block off the dungeon generation with fake skybox plane or something

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It'd prolly be barely noticible

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Or you could hide it in a faraway Xen island

past venture
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dungeon always generates below the map so eh

past venture
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also, lethallib is getting moon making capibilities once ooblterra releases, right?

grim bridge
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That's the plan

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along with some tutorial writeups, hopefully

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that's after 1.0 release to be clear

past venture
grim bridge
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so true?

past venture
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vortigaunts in lethal company would go hard though

smoky escarp
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Houndeyes scared the crap out of me when I first played Half life

dull ore
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They just go weep woop

smoky escarp
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Weep woop gus

round minnow
severe spoke
grim bridge
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EST

severe spoke
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Cool thx

round minnow
dull ore
dull ore
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It's an honor to have you here 🫡

round minnow
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🫡

dull ore
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If we dissapoint you I'll be devasted forever

grim bridge
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I won't 💯

grim bridge
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nothing against you I just wanted to make laz look pathetic

dull ore
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You dont need to try very hard for that

grim bridge
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I know :)

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I really dont have to try at all

round minnow
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I can't tell whether you two like each other or want to stab each other

grim bridge
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both it's our dynamic

round minnow
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god damn

grim bridge
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minor update for y'all: just taking some time to refine what's already present atm while I wait to receive word back from a collaborator. they may be asleep and I don't wanna release without their greenlight so keep that in mind

dull ore
keen terrace
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shut up laz

steep thistle
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Wait you're already almost release ready?

Does that include custom enemies

grim bridge
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5 of the custom enemies are already implemented; Wanderer, ||Adult Wanderer||, Gallenarma, Eye Security, and Lurker

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they need extensive networking testing which will hopefully happen with the beta test

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I am hopefully gonna add one more before 1.0 release and then I have ideas for 3 more after that

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there are a few other things on the pre 1.0 to-do list like the custom security but yeah im in a good state for the beta

sage moon
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holy christ, I didnt check this for like 2 weeks and you are already near beta test???

final jungle
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Custom enemies too holy shit

mint epoch
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Will some custom enemies also spawn on vanilla moons and vice versa?

grim bridge
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as of the beta, all Ooblterra content is exclusive

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1.0 will (hopefully) ship with config options to adjust this to your liking

nimble dragon
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when do you think the mod will be released?

grim bridge
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if you mean 1.0 release im giving myself a maximum deadline of feburary

nimble dragon
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and will the mod be available any time before that?

grim bridge
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a beta version is coming very soon, and several betas in between then and full release should be coming out fairly regularly

steep thistle
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Can I sign your walls

nimble dragon
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ah that’s great, i’m excited to see what kind of new stuff this mod has

grim bridge
sweet bough
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Im gonna Ooblterra all over the walls when the beta drop

final jungle
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Ayo???

grim bridge
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did I say something about walls or smthn

steep thistle
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Lemme sign your wall texture :D

wise knot
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[visible confusion]

steep thistle
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[Invisible Confusion]

runic schooner
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A

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Hey so heres a question; will the new enemies be able to spawn on all moons, or just this one

grim bridge
runic schooner
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I see

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Because 5 is a lot of the funny content

lofty furnace
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this is so cool to see some more unique mods now that custom moons interiors, and creatures are being figured out

grim bridge
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Welcome To Ooblterra Beta Version [0.7.0]

Oh god, I'm really releasing this huh

PREFACE: Remember, this is a BETA version. There's going to be some bugs and some unfinished things scattered about. Please be wary of this! If you want the absolute best experience of this mod, please be a bit more patient and await the 1.0 release. The download link can be found on the linked github page, in the releases section.

KNOWN ISSUES
-Enemy animations don't always replicate properly
-Spiral stairs in start room currently require you to jump to get up them fully (LAZ!!!!) Fixed!
-Lurker (spider) AI is inconsistent
-Eye Security (scanner) kill beam doesn't always display the correct color
-Fog doesn't get thicker as the day goes by (unity is making this a really big problem)
-Spray Paint doesn't work on custom enemies or interior
-Wanderer corpses spawned via killing Wanderers may incorrectly display 0 as their value
-||Adult Wanderers|| don't chase properly if the player enters the ship or gets on the facility entrance ramp
-||Adult Wanderers|| do not have to be facing the player to attack them
-Hostile enemies currently can't be hit with shovels 💔
-When leaving, some of the mountain comes into the ship (I wanna scream at laz again but it's only half his fault the other half is zeekers because why isnt the leave animation just the reverse of the entry animation) Fixed!
-Routing to Ooblterra is currently free (this is a trivial fix but I'm gonna keep it free for the sake of the beta)
-Light bleeds into the ship, so it'll be brighter than usual if you turn the ship lights off

TO BE ADDED (pre 1.0)
-Openable Doors
-Hanging Electrical wires
-Bear Traps
-Puddles
-Baby Lurker AI
-Baby Lurker Eggs
-Frankenstein Room Behavior
-Custom Weather conditions (at least one)
-Scan nodes/terminal entries for monsters other than Wanderer
-Arachnophobia mode support for Lurkers/Baby Lurkers

TO BE ADDED (post 1.0)
-Enforcer AI
-Hunter Bot AI
-Grinder AI
-2x Usable Scrap
-Decoration Item

The absolute best places to report any bugs, issues, feedback, or suggestions are. A: This Github Page, B: This very thread, or C: My DMs.

DOWNLOAD LINK: Go read the preface again

tall shale
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wooo yeah baby

keen terrace
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WOOO YEAH BABY

nimble dragon
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wow

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is this also available on thunderstore?

grim bridge
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not yet, 1.0 will be

dull ore
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Installing manually is doable even if you're using the launcher. You just have to manually add it to the BepinEx in your Thunderstore profile

nimble dragon
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ah alright thanks for the tip

steep thistle
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Waw

grim bridge
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[BETA] Welcome to Ooblterra!

keen terrace
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tell all your friends and your friends friends and your parents and your friends parents

dull ore
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I wish we could pin messages here lol

noble yacht
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👀

kindred saddle
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Surprised that's not a thing

keen terrace
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yeah it would be very good to

wise knot
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yo should pin dat

compact nymph
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will def be checking out, congrats for the beta release !

grim bridge
wise knot
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it's your thread? I think you can do it yourself

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or well, whoever's thread it is

grim bridge
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nope

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not via aliucord anyway

wise knot
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:V

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the heck is that

grim bridge
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custom discord android client

wise knot
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and oh. curious. thought it was a feature in general to be able to atleast pin in your own made threads but I guess it gets permissioned out too... (or I misremember hard)

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a pin in the thread is usually nice for getting to the top for most too... kinda surprised only advanced company pinned their starting page to easily get back up to it.

dapper canopy
dull ore
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Ty 🫡

wise knot
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spicy

dapper canopy
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Discord moment. We can't give modders the permission to pin only in threads they own so it would be chaos since we'd have to give them perms for all threads in this forum, rip

dull ore
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Weird that isnt just a feature

dapper canopy
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yea, and weird that its been ages and we still don't have a "jump to top of thread" button

wise knot
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aye

grim bridge
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discord has a habit of releasing a new snazzy feature and barely iterating on it

grim bridge
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--Please note: we've had a confirmed case of conflict with LCAPI (and any mods that depend on it) and/or LethalExpansion. I can try to add compatability with these but currently they will not work with the Ooblterra 0.7.0 beta--

nimble dragon
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my screen gets stuck on showing what the seed is

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this happens when trying to load any moon

grim bridge
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huh, ioob is a new one

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what mods do you have?

nimble dragon
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i'm currently on a profile with alot of new moons

grim bridge
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As said we've had reported conflicts with LethalExpansion

nimble dragon
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wait nvm lemme try something

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think it has to do with the scp layout

grim bridge
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that could also be it yeah

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custom content mods are liable to not play well

zenith nebula
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odd, didn't think there'd be conflicts since we both use lethallib

grim bridge
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I believe both of ours set the chance to appear to 99999, may have something to do with it

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could be lethalexpansion though

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ill do a compatability pass At Some Point™️

nimble dragon
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is it intentional that some part of the ground outside seems to be moving and another part not?

dull ore
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Which parts aren't?

nimble dragon
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parts that are not dark it seems

dull ore
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Probably an issue with the material

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Should be an ez fix

nimble dragon
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the fire exit also seems very big, i can only interact with a smaller part

grim bridge
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I think they just mean the path

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the path is meant to be static but I guess we can make it all move

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the fire exit and main door are indeed bigger than usual

dull ore
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No it sounds like the red parts

grim bridge
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oh I assumed that was also meant to be static but I guess I never asked

nimble dragon
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no i meant the whole floor that's gray

dull ore
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Oh

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Thats metal

nimble dragon
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is this metal?

dull ore
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Oh no, but that part is meant to be static

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It's dead

nimble dragon
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well the left half of the picture is moving, the right half isn't

dull ore
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The yellow part is dead, the blue part is alive. (The color is prolly hard to pick up in the dark but yeah its intentional)

nimble dragon
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ah ok

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well my game just crashed, the only thing i caught a glimpse of in the logs before they were gone was something about minValue greater than maxValue

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would that have to do anything with new scraps?

quick depot
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ost

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comfi

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great work

keen terrace
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Is Carlos in here

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@cold quarry

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He do be

grim bridge
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go ahead and dm it to me when you get a chance

nimble dragon
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i'll dm you once it happens again, already restarted my game

grim bridge
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ah alright

fiery rune
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Will there be a ooblterra trailer when it comes out

grim bridge
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honestly I have a cool idea for one I wanna put out before then

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not super high priority so it may not end up happening but it is in mind

rugged kiln
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also you use aliucord?

grim bridge
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technically both. my alt runs the official app

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but yeah

rugged kiln
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based

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switched off of Vendetta from aliucord but might go back to it or go to enmity

red spear
#

should my plugins look like this

grim bridge
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you downloaded the source

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you wanna download the first zip file in the list

warped ferry
#

I assume you guys used DunGen?

red spear
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im confused about lethallib and hookgen but is this installed right?

grim bridge
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that looks... right enough? bepinex doesnt care about directories I think

grim bridge
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not necessary though

noble yacht
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I just used thunderstore, installed LethalLib and Hookgen with it, afterwards dragged the Ooblterra file into the profile's Plugins and it works fine

grim bridge
#

yeah that should work just fine

warped ferry
rugged kiln
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should be noted: you can import the mod to an r2 profile by going into settings and selecting it as an offline file

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for those who don't wanna install it manually

dull ore
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Oh shit nice

rugged kiln
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ignore the grey text, it installs just fine

red spear
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got it working without

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mod

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man

grim bridge
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but I do plan to write tutorials for basically everything

past venture
#

OOBLTERRA POSTER MY BELOVED

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suits go so hard

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this is so awesome

red spear
zenith nebula
grim bridge
red spear
#

okay

#

im starting to think

#

this is a little

dull ore
#

Wait what's this

red spear
#

too scary

#

oh my god

#

i can

#

t

grim bridge
#

thats the top of the start room

#

the fade effect isnt working properly

past venture
red spear
#

i mean

#

its named

#

ooblterra

#

it soujnds

#

wacky

#

and zany

#

until you go io n

#

you hear groaning on the other side of the wall

#

and its pitch black

past venture
#

the ground sound is so horrible this is horrid

grim bridge
#

hey if lethal company (zeekers' games in general) has proved anything, you can be wacky and zany AND terrifying

past venture
#

are the wanderers supposed to just chill out or are they supposed to run when you get near

red spear
#

also sometimes theres just light

grim bridge
#

not unless you whack them with a shovel

#

I'll probably make it so that they look toward you if you get near them while theyre standing still

dull ore
past venture
#

WHYU DOES THE PLUG DPO THAT I HATE YOU YOU'RE HORRIBLE YOU'RE WICKED THIS IS THE WORST MY HEART CANT TAKE THIS

dull ore
#

Teehee

kindred saddle
past venture
#

it's named OOBLTERRA why is it the scariest thing in the game

grim bridge
#

things can be both horrifying and funny at the same time; youre horrified and I think thats funny

red spear
#

theres some breathing

#

on other side of my wall

#

in oobl

#

i dont want to mvo!

grim bridge
#

he's sleeping, dont wake him up

red spear
#

i cant even get to him

past venture
#

actually wait this gives me the idea of a moon that has pretty much no enemies but is filled to the brim with traps. IWBTG moon

red spear
#

i think this moons is perect for the modjam!

#

its pretty, colorful, and not scary at all!

dull ore
#

True!!!

keen terrace
#

its based

past venture
#

does the item dropship work on the moon?

dull ore
#

Yes

past venture
#

it does but its slightly slanted

#

for some reason

dull ore
#

It's cause it's just vow's dropship unaltered lmao

#

Thats why there's a big ass obelisk in the middle of nowhere

#

Didnt wanna change the terrain

stray thorn
grim bridge
#

correct

past venture
#

i genuinely can't do this alone does anyone wanna play ooblterra with me

dull ore
stray thorn
#

||gallenarma|| has the same issue as the ||adult wanderer||, ||If it kills you it just stays on your body camping it rather than wandering around the facility||

#

at least i assume thats not intended

grim bridge
#

I remember eyesecurity formerly had this issue but we caught it before release, I probably just fucked up trying to unassign the target player

#

noted, thank you

red spear
#

IKAYHA

#

WHAT THE EHELL

#

I JSUT SAW

#

THE SNORING

#

THING

#

ITS COMING

#

AFTEr

#

CHAISN

#

THERES SPIDERS

#

WAHT THE HYELL

#

theres these thigns but i think their ai broke idk they dont mopve

spiral walrus
#

It’s the one thing that keeps me going in life

grim bridge
sinful vault
#

Lets waiiit for the thunderstorm version

#

my friend are all waiting

sinful vault
#

@grim bridge The mod is awesome :)

red spear
#

they just

#

stood still

grim bridge
#

interesting

#

you may have stumped his pathfinding, though honestly if Im reading that screenshot right that shouldnt be the case

#

Youre playing solo, right? online or lan?

red spear
#

let me kill another on e

#

OKAY

#

this one is chasing m e

#

'i got somehwre safe

#

they need a noise of when they leave the ground

noble yacht
#

you killed a wanderer D:

red spear
#

they go for a shitload of cash

grim bridge
noble yacht
#

😭

past venture
red spear
#

im gonna use freecamer to find a bug

#

uhb

#

yeah

#

this is my entire facility.

#

this tiny little area

past venture
#

skill issue?

red spear
#

and there are alot of these

dull ore
#

LOL

#

Ok thats prolly why it generated so small

#

Those prolly shouldnt be able to chain, @grim bridge can we fix that?

kindred saddle
keen terrace
#

the haul

zenith nebula
red spear
#

i cant LEAVE

#

THERES A THIGN VHASING ME

keen terrace
#

@grim bridge i should be able to use wanderer feed to feed the wanderer thoughts

red spear
#

AND I CANT ELAVE

keen terrace
#

oh i got the cannot leave gamer bug too

grim bridge
#

getting a good few reports of the main entrance not letting people out

dull ore
#

That's an intentional mechanic it means u lose <3

grim bridge
#

gonna pop that to the top of the priority list I think its worth hotfixing

#

yall whove got the bug; are you playing on singleplayer or multiplayer?

past venture
#

ooblterra, the advanced alien moon, has regular human vents. i know they're required because they're how enemies spawn but would it be possible to override their model? maybe to just make them invisible

grim bridge
#

LAN or Online?

keen terrace
#

singleplayer

red spear
grim bridge
dull ore
#

Yeah

past venture
#

ah

#

fair enough 👍

dull ore
#

If enough people say it looks bad tho its prolly worth trying to change it

grim bridge
#

this can be adjusted if enough people ask or if laz really really has extra time on his hands we can make a config option :)

red spear
#

a LURKER (the spider i think) came up to me and rode me all the way through 3 BIG SLEEPY GUYS
and right towards the fire exit of which i could finally get out

#

the luckiness!

#

okay so

#

i have a shotgun

#

with 5 shells

#

could i kill the big sleepy man?

#

it took me days to get those shells

keen terrace
#

kill a wanderer

grim bridge
#

Wanderers are currently the only enemies who process damage properly

#

the others will be vulnerable to shovels, shotguns, and zap guns hopefully by 0.7.1

red spear
#

yeah i tried hitting that lurker that saved my life with a 56 shovel

past venture
#

not really a question about ooblterra, but with custom enemies, is it possible to make them fire projectiles? just a simple harmless question in no way related to me having plans to make a xen moon at some time

keen terrace
#

waah.

red spear
#

what

#

???

#

good luck..

keen terrace
#

door stuck

#

main door stuck

#

fire exit stuck

#

i stuck

#

fuck

red spear
#

WGA

#

LMAO

#

no hope...

past venture
#

are you outside? or inside

red spear
#

teleporter machine broken

keen terrace
#

i am inside

#

forever in jail

#

hmm...

red spear
#

yeah this needs to be fixed

past venture
#

hm. i've only seen that prompt happen when a fire exit fails to generate inside

keen terrace
#

teleporter....

red spear
#

literally run ender

keen terrace
#

i should try to inverse teleport into ooblterra

#

both times it happened was when i did the moon twice in a row if it helps

grim bridge
#

I was going to ask I suspect thats part of it

red spear
#

i basically have the ultimate tester modpack

#

so

#

also

#

why would the fire exit not work inside i mean

keen terrace
#

who's hungry

grim bridge
#

custom enemies can do basically anything unity can

#

anyway guess whos back at his PC

#

gonna target a hotfix for that door issue ASAP

past venture
grim bridge
#

honestly the worst part is just the iteration times are way worse

#

no editor testing environment you have to pack assetbundles every time

kindred dirge
#

that sounds so terrible lmao

past venture
#

if there's no editor testing environment, then how do you actually test the enemies?

grim bridge
#

I run into the interior and then spawn them in :)

keen terrace
red spear
#

what would happen if i host a public server and go to oobl?

grim bridge
#

no idea

#

I figure anyone else who tries to join will also need the mod

red spear
#

ah

grim bridge
#

or else they'll just see nothing

red spear
#

i thought i would genuinely

#

just

#

crash their game

#

or we would land in the void

#

black hole

grim bridge
#

you locally would probably still see it

spiral walrus
past venture
#

:(

rugged kiln
#

I feel bad for hitting the little ones with a shovel.

grim bridge
#

as you should

#

defenseless little guy

rugged kiln
#

in my defense everything else in the game wants me dead so I had a positive bias to do so

#

I'm only human

round minnow
#

I am surprised by how clean the code of this is oh my

grim bridge
#

clean?

#

I'm surprised thats true lmao

#

ill take it

whole knot
#

is this mod public?

grim bridge
#

private beta ATM

whole knot
#

sorry for the damn question, but i cant find it

#

oh okay

grim bridge
#

check the pins

whole knot
#

looks fantastic anyways, ill deffinaly keep an eye out

grim bridge
#

it's not on thunderstore if thats what you mean, not till 1.0

whole knot
#

no worries mate, keep up the amazing work

grim bridge
#

tysm

signal aurora
#

Are the load times long?

#

been in the seed screen for a bit

nimble dragon
#

check your logs, i've had a similar experience

grim bridge
#

yep ^ make sure there's no red text in there

#

if so check your mod list

#

if you dont have any other mods, send me your log file

signal aurora
#

that's the error I'm getting, with mods though

#

Oh It'd probably be the backrooms mod

#

Doubt that plays nice with custom planets

grim bridge
#

yeah that is similar to a bug that someone else got I think either with SCP or LethalExpansion

signal aurora
#

Yeah seems to be the LethalExpansion one?

grim bridge
#

at some point ill speak to holo about cross compat between LethalExpansion <-> LethalLib

nimble dragon
#

it was lethalexpansion yes, i haven't tested with scp or the backrooms mod, but i suppose those could also hinder each other

grim bridge
#

__Welcome To Ooblterra Beta Version [0.7.0], HOTFIX 1 __

Door's stuck! Door is stuck! Please!

This is a simple hotfix to address the major issue that many players were facing with the Main Entrance and Fire Exits. All other issues are currently being worked on, but this seemed big enough to warrant an immediate fix.

This update along with future ones can be found on WTO's Github Releases page. When in doubt, download the one at the top of the list!

keen terrace
#

huge

signal aurora
#

Do turrets spawn?

grim bridge
#

not currently

#

landmines on occasion

signal aurora
#

makes sense had the turret event from brutal company and 0 spawned

#

Good moon though so far

runic schooner
#

me when i am the phantom, me when the exterior is like fish eggs

rugged kiln
#

I will hit them AGAIN

steep thistle
#

I can't wait to meet ooblterrimon

fiery bobcat
#

Does the .NET runtime just not see this as an invalid program? Because this doesn't seem right :P

grim bridge
#

oh LMAO good one me

#

I'm fairly certain Harmony doesn't care because I don't think I ever use that param anywhere in the function?

fiery bobcat
#

Really wondering how no one's game has crashed from this yet, because you would really expect this to be invalid IL

fiery bobcat
grim bridge
#

went ahead and fixed that anyway

#

ty

fiery bobcat
#

No problem! :)

grim bridge
#

oh yep, that's intentional

#

Oobl are meant to be about 1.5x the size of human beings

#

ty :)

nimble dragon
steep thistle
#

Maybe they are a people that shrink when indoors

nimble dragon
#

is it also possible for the hitboxes to be the same as the entrances themselves?

craggy sigil
#

was playing this all night with some friends soooo much fun, we had not a lot of glitches/bugs which was cool and the ones we did encounter ur aware of or have already fixed. you guys have seriously outdone urself great mod

grim bridge
#

will fix that

dull ore
#

stairs are offically fixed

grim bridge
#

and by "officially" he means "we havent actually put out the update yet"

dull ore
#

well yeah im just saying it's fixed

little flicker
#

the map isnt loading for my friend and i

#

is there any known ccnflicts?

grim bridge
#

at all?

#

yes

little flicker
#

just stuck on the seed screen

grim bridge
#

known conflicts with LCAPI and LethalExpansion

pseudo swan
#

Me too.

#

Oh,I used the LethalExpansion mod

little flicker
#

dont have either of those :/

grim bridge
#

compatability fixes are hopefully coming soon but for now those mods will have to be turned off

little flicker
#

well i have lethalexpansion disabled as opposed to uninstalled

grim bridge
pseudo swan
#

OK

grim bridge
#

its also been stated that Backrooms and SCP possibly cause problems

little flicker
#

ooooo

#

scp

#

i will report back shortly

#

oob error

[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].set_Item (System.Int32 index, T value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
Welcome_To_Ooblterra.Patches.ItemPatch.SetItemSpawnPoints () (at <76586008fa9f47a0b0254b09cb12a47b>:IL_001E)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnScrapInLevel(RoundManager)
RoundManager.GeneratedFloorPostProcessing () (at <44743d9474784365a095189c76175301>:IL_0009)
RoundManager+<LoadNewLevelWait>d__106.MoveNext () (at <44743d9474784365a095189c76175301>:IL_013C)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

#

gonna try with scp disabled now

grim bridge
#

tbqh the code thats giving everyone that error may not even be completely necessary

#

might see about just straight up removing it

little flicker
#

still not working

grim bridge
#

huh

little flicker
#

i do have like

#

50 mods

#

but nothing that should touch moons and interiors i believe

grim bridge
#

new content mods and serverside mods are highly likely to not play well

#

send me your modlist, if its not any of the ones listed I will still need to compatability check whichever one is causing the issue

little flicker
#

kk

grim bridge
#

for now if you really want to play try just getting rid of any other mods, creating a new profile or whatever

#

or just give me a day or three and I should get that compat patch out

little flicker
#

018cb1fb-49f4-7691-64d0-26a459d12509018cb1fb-49f4-7691-64d0-26a459d12509

#

current profile code

grim bridge
#

thats for r2modman I assume

little flicker
#

yeye

nimble dragon
little flicker
#

got it to load with a light mod profile

#

018cb209-f675-b644-b576-0a287b9a9b20

#

everything in here works fine at least on first glance

sinful vault
#

The mod is out in r2d?

little flicker
#

after extensive binary testing i have found the problem mods

#

both of these cause the moon to not load

dull ore
#

rip cats

grim bridge
sinful vault
#

offline?

#

Uuuh I may sound dumb but how to add it?

sinful vault
#

alr thx

sinful vault
red spear
#

yes

oblique portal
#

I found 2 things that might need to be fixed

#

some weird flickering at the staircase

#

and you can get stuck between two boxes

#

only took this photo

#

forgot about what kind of room it was in

dull ore
#

thankfully i recognize the wall texture and only one room uses it

oblique portal
#

exposed myself for using spacewar

#

smh

hard mango
oblique portal
#

its fine lool

hard mango
#

Hopefully 😂

past venture
#

what is the incompatibility between lethal expansion and ooblterra? i didn't see any issues when i played

high wigeon
past venture
#

not that i saw but i didn't go too deep because if i saw anything move i would've had a heart attack

hard mango
#

I tried only once with LE and it was just stuck at the seed part so I didn't do anything and just removed the moon for now

past venture
#

oh

hard mango
#

I see some issues with that cat mod which I also have

#

Do you have the cat mod?

past venture
#

nope

hard mango
#

Install the cat mod and see if you can still load into the map

oblique portal
#

I mod my game manually

#

and it works with just the cat and ooblterra

#

if i can find a cat i will send a screenshot

hard mango
#

I believe you lol...just was curious which mod I had that was causing the issue

oblique portal
#

how rare are cats?

hard mango
#

Default is like 20

#

In the config

oblique portal
#

what does that mean?

hard mango
#

Idk maybe like 20%? Lol I'm guessing 0-100

oblique portal
#

do you have a config regarding the needycat mod?

hard mango
#

Yeah

oblique portal
#

for some reason my game doesnt create one in the config folder

#

hmm

hard mango
#

Make sure the names.txt is in your plugins folder too

#

I had this issue and didn't get a config

#

And the mod didn't work lol

oblique portal
#

oh

#

okay

hard mango
#

The .dll and .txt in the plugin folder

oblique portal
#

lowercase names?

hard mango
#

Yeah I'm pretty sure it's all lower case

#

It's in the .zip file of the mod

oblique portal
#

now the real test begins

#

i see it now

#

thanks

hard mango
#

I didn't know at first either until I was reading my console for errors

oblique portal
#

sadly it doesnt work now :C

#

sorry for wasting your time

#

i thought i had something

hard mango
#

All good, I'm glad that's the problem then for me lol

zenith nebula
hard mango
#

Ok this^ lol

#

Thanks for clarifying that I didn't know actually lol

little flicker
#

Maybe it was a combination of things that made the map not load and removing the cat mod happened to clear it for me?

#

Strange

trim rain
#

needy cats has a few compat issues

#

i took it out a little while ago

little flicker
#

So it must have conflicted with another mod I have

trim rain
#

probably multiple

little flicker
#

Maybe possessed masks as well

trim rain
#

and best way to tell is look at the console while running the game

little flicker
#

I poured over the console

#

Couldn't determine anything

trim rain
#

uhh i think cleanerlogs can help

#

because itll move unity errors to yellow

#

and make your mod errors easier to spot

little flicker
#

I see

#

I'll look into it later

trim rain
#

a lot of times an error can be a long string and you wont see the mod name in there until the 3rd to last line

past venture
#

can confirm, ooblterra breaks lethal expansion

trim rain
#

says at the top of this chat that its incompatible with most things

past venture
#

was shrimply confirming

runic schooner
#

does it break the scp dungeon any?

nimble dragon
#

didn't really test alot but the scp dungeon didn't spawn on ooblterra even though i had it configured to always spawn on every moon

zenith nebula
#

There's not an "all but March" level type mask, so I manually masked all the vanilla moons except March for the config

grim bridge
#

the way custom moons work with lethallib I suspect it'd be very difficult for it to be configurable on either of our ends sadly

#

since currently it just takes strings

#

I guess what I could possibly do is reference the list of custom dungeons that lethallib keeps and if you set a config flag, iterate over that list and add them all to ooblterra

obtuse raptor
#

That depends on how long it lasts as just strings 😛

grim bridge
#

this is way better than the original solution

#

hardcoded enums

#

because that didnt support custom moons at all really

obtuse raptor
#

forsure

zenith nebula
#

Yeah I'm still using the enums, if that's holding stuff back I can swap to the string

grim bridge
#

I'm... actually not sure how that'll play

#

are you using Lethallib v0.9? because if so that should be just fine

#

probably wont require any extra work on your end

zenith nebula
#

I mean if enums is supposed to be a legacy thing I'll swap to using strings if that's the newer method of setting which moons a dungeon can appear on

steep thistle
#

And here we have the problem of there being 2-3 libraries doing the same things but everyone used a different one lmaooo

zenith nebula
steep thistle
#

I thought that was the one you were using lol

#

I forget

zenith nebula
#

Nah I've stuck with lethal lib

grim bridge
#

no we're both on lethallib

#

im unsure if lethalextension(?) is as well but anything using lethallib should be cross compatable

#

because its a well written library lmao

zenith nebula
obtuse raptor
#

aside from enums I guess since ideally it would be semi dynamic

zenith nebula
#

Idk how the string stuff is currently set up in llib but a CSV of moon names is fairly sensible

#

Also means there'd need to be convention on internal moon naming but that's not too hard

obtuse raptor
#

yeah

#

if you have any suggestions for that kind of stuff let me know

grim bridge
#

__Welcome To Ooblterra Beta Version [0.7.0], HOTFIX 2 __

Everyone play nicely together, now!

-Rarity of many rooms has been adjusted
-Slight reduction on dungeon size
-Vent placement issues have been addressed (I honestly have no idea if this fixed the problem lmao)
-Fixed random invisible walls in Start Room
-Fixed buggy spiral stair collision in Start Room
-Fixed problematic collision and normals on Security Station (Note: Located outside, near the fire exit)
-Fixed mountain coming into ship when leaving the planet
-Plug Crusher now has a taller hitbox to prevent jump cheesing
-Restored an accidentally cut behavior where Eye Security will stun flash you before attacking
-Wanderers now run faster after being hit, not slower
-Currently implemented enemies now all have scan nodes and terminal entries
-Fixed a bug where the Time Of Day would not display on the HUD when the player exits the facility
-Ooblterra now unloads when the ship leaves (so now you don't hear the level music while in orbit anymore)
-Compatability has been confirmed with the following potentially problematic mods: LethalExpansion, Backrooms, Possessed_Masks, LC_API, SCPFoundationDungeon, NeedyCats (Note: It has been checked that these mods will still allow you to visit Ooblterra and enter its dungeon. Further unexpected behavior is still possible.)

This update along with future ones can be found on WTO's Github Releases page. When in doubt, download the one at the top of the list!

lunar mantle
#

wooo you going ham

#

oh you even got a cool image for the mod on the mod manager now very pog

dull ore
#

oh shit real?

#

lob?

grim bridge
#

its just the pixel art of ooblterra that @kindred saddle drew

dull ore
#

oh gotcha

lunar mantle
grim bridge
#

same one thats on the poster

#

yep

#

figured I might as well set all that stuff up now since I'm gonna put this mod on thunderstore eventually

dull ore
#

ah ok

grim bridge
#

and also LCAPI would only work for me if I used it through r2modman for... some reason

lunar mantle
grim bridge
#

hi leah

dull ore
#

hi leah

kindred saddle
#

Hi Laz LeahChibiWave

lunar mantle
#

so first bug: i scanned the eye security and attempted to pull up it's entry and it's telling me i need to scan it even though i already did

grim bridge
#

what did you type to bring up its entry?

lunar mantle
#

first i type bestiary

grim bridge
#

info eyesecurity worked for me

lunar mantle
#

and then eye security

grim bridge
#

huh

lunar mantle
#

that command also doesn't work

#

same no data error

dull ore
#

two words or one word?

grim bridge
#

I mean the terminal shouldn't care

lunar mantle
#

i do 2 words

#

i type it out exactly how it shows on the terminal

#

i get exactly this i went back in to scan again and it didn't change anything

grim bridge
#

huh interesting

#

as 1 word is working for me

#

as 2 isnt

#

in fact, I think anything other than the exact string isnt working

kindred saddle
#

I wonder if it isn't getting "eyeless dog" from "eye" when you put a space

grim bridge
#

OH

#

Yep that might be exactly it

dull ore
#

maybe we should rename them to EyeSec?

grim bridge
#

though info eyesec doesn't work for me either

dull ore
#

avoid the issue entirely

grim bridge
#

it seems like it only wants the exact string

dull ore
#

huh

lunar mantle
#

okay so putting it as one word did work

grim bridge
#

I suspect the way that the misspelling handler works is that it first checks if your input is spelled exactly correctly. If it isn't, it then parses each letter one at a time until it finds a suitable match

#

interestingly, info spider returns [There was no action supplied with the word] while info bunker returns No data has been collected on this creature...

#

so I think the conflict is indeed because Eye Security and Eyeless Dogs both start with Eye

kindred saddle
#

Yea that makes sense

grim bridge
#

all that is to say this is gonna be a pain in the neck to fix lmao

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the terminal class is a huge unweildy mess

obtuse raptor
grim bridge
#

I guess the easiest fix is just to instead call them Security Eyes and call it a day

obtuse raptor
#

you could have multiple keywords maybe?

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or whatever that noun list in keywords is doin

grim bridge
#

im fairly certain the compatable nouns list is for cases where the terminal keyword is a verb and you need to tell the terminal what works with that verb

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IE info, route, etc

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however adding a new keyword that is Eye Security instead of just eyesecurity might work; but thats highly dependent on A. my assumption about how the terminal works being right and B. that the terminal doesnt strip whitespace from command inputs

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ill try that first thing tmr

lunar mantle
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the good news i now finally know how the eye works

grim bridge
#

still need to make preview videos to put in these here threads

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at this point more for posterity than anything

grim bridge
lunar mantle
#

i wish this server had the feature archipelago has where you can be given permission to have a bot pin stuff

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next bug report: Both ||Lurkers and Adult wanderers|| have no supplied action when trying to pull them up in the bestiary

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info also doesn't work

grim bridge
#

you said you spelled it exactly as it appeared in the beastiary list

lunar mantle
#

correct for each creature

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this time it's for the other 2 creatures i wanted to pull up

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regular wanderers pull up just fine

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and the error is different too

grim bridge
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was it singular or plural? try changing that. I dont assume its an issue with case or whitespace so thats the only thing

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well ok actually for adult wanderers it MIGHT be whitespace

lunar mantle
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adding an s does not fix it

grim bridge
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yep okay thats fucky

lunar mantle
#

actually if i do adult wanderers it only grabed wanderers

grim bridge
#

that one at least makes some sort of sense but it does poke a hole in my exact match theory

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at any rate thank you for your reports

lunar mantle
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i'm going to go find the last implmented enenmy and check out it's scan!

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ye

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Gallerma's bestiary pulls up fine

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bug found vent is misplaced in this room

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this seed i'm in is apperantly a goldmine this lurker is stuck underneath the table.

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it's also so stuck that i can't even properly scan it

hardy siren
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i know it's compatible with scp and scp itself is compatible with lethalextension so by logic lethalextension should be compatible with ooblterra, but has anyone tested it

lunar mantle
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Nope! Do you wanna be the first

hardy siren
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lol we just got done playing, but now that the beta has had a good amount of bugs squashed i think we'll probably test it out next time we play

pseudo swan
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Wow,It works well; I have many mods, such as SCP and Deadly Expansion.

lunar mantle
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ye i'm trying it with my 40 mod pack now and it's been functioning so far

neat axle
#

you guys have outdone yourself with this masterpiece. keep it up : D

pseudo swan
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Will Titan generate dungeons for this mod? I can't wait to play this dungeons on high difficulty.

lunar mantle
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for the moment it's only on the moon ooblterra

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i believe config to change this will be an option eventually TM

nimble dragon
#

what is the incompatibility with backrooms? i didn’t find anything

grim bridge
#

in the thread man lmao

tardy flower
tardy flower
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its not showing up on the mod list

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in thunderstore

round minnow
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lmfao

tardy flower
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it do be working in game tho

tardy flower
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im not dumb

round minnow
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manually importing is a thing iirc

tardy flower
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i jus thought it woulda showed up

round minnow
#

well

tardy flower
round minnow
#

¯_(ツ)_/¯

dull ore
#

if you just put it in the folder it wont show up in the list but it'll still load

tardy flower
#

ye

dull ore
#

there is a way to import it via the launcher

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but idk how to do it i've never done it lol

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someone else mentioned it

wicked drum
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testing oobltera planet and vibe super dope 1st landing, entering it spawned a regular mansion full of cats from another mod, weird lol maybe compatibility issue, gunna try it again rn

wicked drum
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NVM mods working fine now!

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Awesome interior

wicked drum
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glitches i noticed: no mobs come at night outside, -Eye Security (scanner) doesnt do anything but blind me but i just left the facility alive, spider enemy doesnt attack

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absolutely amazing work though cant wait to see this at launch

dull ore
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no enemies at all? not even the wanderers?

pseudo swan
#

Why is the exp map always foggy in a new save?

grim bridge
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like do you mean it has the foggy weather condition or that it has the blue fog from ooblterra on it?

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the former is... a strange bug because exp should be clear when you start the game but idk what would cause it

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if its the latter thats just me not deleting everything correctly (though its strange that didnt replicate on my end)

pseudo swan
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Moons's weather

grim bridge
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because it should parse the json file automatically that way

grim bridge
#

that's very very strange though

pseudo swan
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No, I placed it directly into the 'plugins' folder.(I'm using a Chinese translation mod.)

grim bridge
#

are you sure thats not because of any other mods you might be running? it does seem you have other custom moons there

pseudo swan
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I have other moons from Lathal Expansion, but after removing the oob mod, the weather changes.

past venture
#

when adding new moons, it changes which moons have what weather.

grim bridge
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wow, really?

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cuz on the level info you can set what weather events are allowed to happen and even force one to always happen