#Lethal Things

1 messages · Page 10 of 1

cursive oriole
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[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
(wrapper dynamic-method) UnityEngine.Object.DMDUnityEngine.Object::Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyGameObject(RoundManager,UnityEngine.Vector3,single,int,EnemyType)
RoundManager.SpawnEnemyOnServer (UnityEngine.Vector3 spawnPosition, System.Single yRot, System.Int32 enemyNumber) (at <066a7b7eb8c24d4facd1e255e669803f>:IL_0012)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyFromVent(RoundManager,EnemyVent)
RoundManager.SpawnInsideEnemiesFromVentsIfReady () (at <066a7b7eb8c24d4facd1e255e669803f>:IL_00BA)
RoundManager.Update () (at <066a7b7eb8c24d4facd1e255e669803f>:IL_001A)

cursive oriole
#

With LethalThings installed, I get this

[Info : Unity Log] Found enemy vent which has its time up: VentEntrance(Clone). Spawning Hoarding bug from vent.
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
(wrapper dynamic-method) UnityEngine.Object.DMDUnityEngine.Object::Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyGameObject(RoundManager,UnityEngine.Vector3,single,int,EnemyType)
RoundManager.SpawnEnemyOnServer (UnityEngine.Vector3 spawnPosition, System.Single yRot, System.Int32 enemyNumber) (at <066a7b7eb8c24d4facd1e255e669803f>:IL_0012)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyFromVent(RoundManager,EnemyVent)
RoundManager.SpawnInsideEnemiesFromVentsIfReady () (at <066a7b7eb8c24d4facd1e255e669803f>:IL_00BA)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?1879844064(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?-519955244(RoundManager)

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[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
(wrapper dynamic-method) UnityEngine.Object.DMDUnityEngine.Object::Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyGameObject(RoundManager,UnityEngine.Vector3,single,int,EnemyType)
RoundManager.SpawnEnemyOnServer (UnityEngine.Vector3 spawnPosition, System.Single yRot, System.Int32 enemyNumber) (at <066a7b7eb8c24d4facd1e255e669803f>:IL_0012)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyFromVent(RoundManager,EnemyVent)
RoundManager.SpawnInsideEnemiesFromVentsIfReady () (at <066a7b7eb8c24d4facd1e255e669803f>:IL_00BA)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?1879844064(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?-519955244(RoundManager)

cursive oriole
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I could really use some help finding out what mod's causing this bug if you have any idea what's going on

visual prawn
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its probably lethal things

royal lynx
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He literally reproduced it without LT lol

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LT just patches smthn there so it gets caught along in the error

turbid thorn
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so im seeing that lethal things is not compatible with v60x

barren jetty
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What are you seeing? The only problems I’ve come across are the weird item duplication thing when you pick up the utility belt, the rocket launcher loosing its ammo upon opening the save, and the flaregun getting stuck in the cabinet

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But the last two have been there since before v62

turbid thorn
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well those

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also theres no official 60 update

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excited to use this again! someday

royal lynx
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Doesn't need recomping afaik

manic wind
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person above had that error both with and without the mod

rugged yew
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Umm,rocket launcher and utility belt dont pop up in the store but when i type in terminal it gets offered..

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What mod version should i run,game is v49

still orbit
royal lynx
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Do u remember what the issues were?

restive zephyr
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isxus

still orbit
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this exact issue @royal lynx

royal lynx
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Interesting, okay

still orbit
royal lynx
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Ye, I'll look into the code for that while redoing stuffs

visual prawn
full magnet
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I was just thinking of something goofy with v62

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Imagine this (mechanic spoiler):
||If every scrap on a moon for that day became Cookie Fumos or even Maxwells||

pseudo karma
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i had it happen with the cookie fumo, it was fun throwing them at my friends xD

neon whale
rugged yew
rugged yew
somber crown
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😱

neon whale
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Just update everything.

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You're gonna run into so many unfixable issues the longer you use old outdated versions.

desert heart
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was the wheelbarrow and shopping cart removed?

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those are from this mod right

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?

tawny walrus
# desert heart ?

they were part of LGU but now have their own mods along with one called Sci-Fi box

desert heart
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thanks guys :D

strong void
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What is the strings for the itemnames of the items in this mod?

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like the internal name

pallid lava
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Is it a mod feature or a bug that the rocket launcher is emptying all of its ammunition after loading the save? I mean, I am not shooting a single time, and it is empty after loading the save.

hazy raptor
south cloak
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Is the boomba not working propoerly for anyone else? Sometimes I step on it and its explosion is delayed or doesnt explode at all

spring gate
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yes

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it seems to only work correctly when you're crouching

royal lynx
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Which is super weird

still orbit
ornate hazel
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this mod is very incompatible with certain addons, as it deletes all the other items in the ship after reloading a save with this on

merry ferry
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I don't understand how people have problems with the Roomba, any scale works on my end and the little things have killed me more than i would like to admit

royal lynx
willow abyss
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(i've been doing daily creacher drawing challenges on the noita discord and today i made new arson lore)

royal lynx
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goop

hazy raptor
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gooper
man i miss noita, maybe i should play again i havent found the stuff in latest major update

restive zephyr
hallow dew
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Utility Belt is not working with V64. I believe it's conflicting with the new Belt Bag.

royal lynx
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Oof

hallow dew
runic oar
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Why can't I buy the rocket launcher?

merry ferry
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/j

runic oar
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what does that mean

merry ferry
runic oar
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oh

pseudo karma
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the rocket launcher conflicts with some other mod, when you type "rocket" the terminal thinks you are trying to filter moons by "rocky"

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this mod will fix that

fallow galleon
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Just checking, is this the mod that LOST comes from?

royal lynx
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I think so yeah

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Try disabling that if u can, I hear its buggy

weary remnant
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What's Lost?

royal lynx
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Buggy enemy that's alike the mask a bit

manic wind
twin pumice
turbid thorn
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you mean maggie?

harsh bridge
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Are the darts meant to be gone? I haven't seen them in months

pseudo karma
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for me they just kind of spawn in the middle of the ship and dont work properly.

hollow osprey
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Hey I remember having issues with a modpack including LethalThings related log errors but I didn't debug it and the last update is 2 months ago...
is this mod still working fine on v64 ?

royal lynx
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For the most part I hear stuff is fine

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But ofc there's some buggy behaviour every now and again, apparently the mines don't always detect u now for some reason

hazy raptor
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the boomba u mean ?

royal lynx
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Ye

merry ferry
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I've been thinking about this a while as people have had problems with boombas and mines but I haven't had any issues so I've been thinking about mods that are popular but I don't use, and my theory is Modelrepacement api is causing the issues.
I don't use custom models in my pack and I haven't had a single issue

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Mines -> teleporter traps

royal lynx
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Icic

timid ether
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I found that running LethalThings with EverythingCanDie by TheFluff broke boombas for our group. Only after disabling all options in EverythingCanDie that modified boombas did they begin to actually function.

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It may only be some options that broke them, but I didn't spend a ton of time trouble shooting the issue

hazy raptor
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o really, which part broke again ?

timid ether
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Boombas wouldn't explode when colliding with a player.

hazy raptor
#

ahh that one

timid ether
#

Sometimes they would explode, but not do any damage. They consistently kill other monsters, tho.

merry ferry
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I don't run that mod either so could be that one as well

long grotto
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Is LT busted?

royal lynx
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not afaik

pseudo karma
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no but a few small things dont work right, like the toy hammer floating 10 ft in the air when you place it down or darts phasing through everything if you throw them

merry ferry
merry ferry
pseudo karma
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im not really sure what mods fix item clipping besides mattys fixes, is there anything else in this list that does that?

merry ferry
supple burrow
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Boombas do no damage right now

restive zephyr
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they're following one of the three commandments!

timid ether
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Thou shalt not boomba?

rigid jolt
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Hey @royal lynx we have got some issues which maybe comes from LethalThings.
When you buy stuff from this mod (sometimes also from others), the wrong item will be delivered.
I write it correct in the terminal, then the message comes where you have to confirm it - the item name is also written there correctly but you can actually see a difference in the price already if the item which comes instead has a different price.
Today we messed around a bit and finally were able to get utility belts with buying Remote Radars. All the items are somewhat swapped with each other. Vanilla items are not affected it seems.

Also when we started playing today we haven´t had that issue, it begun suddenly after several rounds and without changing anything. Then somebody told me he had that issue with the mod "mirrordecor", which I also had installed, so i dumped it, and after a restart it worked again. (same save). But again after some rounds of playing the same issue appeared. The same happened yesterday, also with a new savefile.
I talked to somebody with the same problem and that person also has LethalThings installed, there doesn´t seem to be any other mod we have in common and got installed recently.

Here is the modpack we are currently using:
019207ae-85e3-ad5b-932b-2463f652141d

I try to also drop my log in here.

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Oh and btw. it´s not always the same item which comes instead, whenever I bought utility belts sometimes I got the hacking tool instead, sometimes the pinger and so on, it seems like it switches after a lobby restart, but not entirely sure tho.

hallow dew
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So I'm still not sure why I can't use the Utility Belt, upon doing so I lose the ability to interact with anything until I restart the game.
This line is also constantly spammed in the console as well
[Info : Unity Log] grabInvalidated: False

royal lynx
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Odd, can you post entire log

hallow dew
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I would, if it didn't get spammed with that

hallow dew
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Here's the most recent attempt. Played one moon to completion, and once I re-entered orbit, tried grabbing a Utility Belt, and the same thing happened. (Spammed the log with grabInvalidated: False again)

I would like to note: I have ReservedSlots and I have the Utility Belt assigned to a utility reserved slot, but this wasn't happening until recently.

hallow dew
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@royal lynx I also just noticed that when I pick up the Utility Belt, despite it showing up in my inventory and gaining the extra slots, the item itself still stays in the world, meaning that if one manages to get on the ship, I basically have to condemn that area because accidentally picking it up basically botches the session and requires a restart

royal lynx
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That... shouldn't be lethal things

glad yew
# royal lynx That... shouldn't be lethal things

I've unfortunately seen people run into issues a lot with this mod off and on since the last update that got made for it v.v I've just been keeping it out of my pack as much as I miss it, I hope eventually you can finally take on updating the mod tbh

cloud juniper
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Not seen that issue personally, and that was when me and alot of people was using the belt

hallow dew
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I wish I knew what it was, then. But with such a massive modpack, it's just a guessing game now.
It's really only the belt that's causing issues. None of the other custom items, nor the entities, are misbehaving.

cloud juniper
hallow dew
#

Like I said originally, I have ReservedSlots, and also HotbarPlus, but I've had these two for ages and they've worked just fine

cloud juniper
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Those are pretty stable mods

hallow dew
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I just thought of something. Could a hotkey conflict cause any issues? For example, if HotbarPlus uses the same hotkey that the belt uses for different slots, would that cause the game to lock up because it wouldn't know what to do there?

umbral pond
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Hello :3 if I was to restrict the creatures from this mod spawning during a Facility Meltdown, what would be the names of all the creatures I'd need to restrict? Me and some friends noticed that a bunch of weird creatures we've never interacted before spawn sometimes when we grab the apparatus and for us it's disruptive because we play with the creatures from this mod turned off since we generally prefer the vanilla roster of creatures & environmental threats.

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We really like the decor and some of the gadgets from this mod and I've been missing the remote radar and hacking tool a lot in particular.

glad flare
umbral pond
# glad flare Boomba, Maggie, Crystal Ray or you could just disable them

I did disable them. I think Facility Meltdown draws from the list of every available monster, because it also spawns Slenderman from FacelessStalker when the apparatus is pulled sometimes. You have to go into Facility Meltdown's config and build a blacklist of everything you don't want it to spawn when the apparatus is pulled, and if any mod you're playing with adds creatures you don't want to spawn during a meltdown, you need to add them to that list manually. That's why I need the technical/spawn names of the creatures. Are these the technical names or just nicknames?

glad flare
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the technical names

umbral pond
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Very cool, thank you 🫶

lethal marten
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if there is one thing i miss from lethal things it's probably the flare gun

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maybe the noita plushies too

full magnet
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Flare Gun my beloved

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Easily my favorite bit of gear out of all the ones provided

young tree
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wait is thisod broken?

oak sparrow
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Kind of?

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For some people it seems to work, for others it doesn't

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The only problem I've had with it is it's incompatibility with Piggy's Variety Mod's Revolver :c

manic wind
reef relic
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Guys but for now the other two entities in test are currently working? (Maggie and Crystal Ray)

manic wind
umbral pond
young tree
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I meant to say this mod 😭

umbral pond
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ok 👍 sorry for pinging u over this

young tree
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na you good, I don't mind pings anyways

lethal marten
#

what things are actually broken?

pseudo karma
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off the top of my head, toy hammer just doesnt function properly at all, spawns 10 ft in the air and persists between trips to moons. darts fly through everything, glizzy falls through the floor alot of the time, the maggie enemy locks your view if youre freed while grabbed, and rocket launcher ammo is set to 0 if you reload a save

small grove
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boombas also don't explode for some people unless they're crouched, right?

cloud juniper
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Never seen that personally

pseudo karma
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the boombas work fine for me but ive seen alot of people report that

lethal marten
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mmmm

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does setting everything's spawn weights to 0 work for fixing this? there's only one item i really want

full magnet
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Setting an item/enemy's spawn weight to 0 effectively gives them 0 chance to spawn so theoretically should work

pseudo karma
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it should work yeah, but if you have a mod that spawns enemies through unconventional means, like lethal presents or facility meltdown, it can spawn enemies from lethal things even if you set them to 0. you just have to blacklist them from those mods configs

old ridge
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i think i saw a crystal ray during an infestation once with the weights set to 0 in config, those probably screw with that too

cloud juniper
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i hate vanilla updates most of the time honestly
Gonna always need more mods to patch out or fix whatever nonsense comes out with the next one

royal lynx
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afaik after like 8 hoarding bugs spawn, all enemys in the spawn pool get an equal chance to spawn

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so yeah, vanilla does mess with it in that case

cloud juniper
pseudo karma
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that really sucks

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just as i figured out why i was still seeing lost/maggie spawn in my game

old ridge
#

i tried fixing it myself by grabbing lq and just. handing it control over interior spawns everywhere since i assume this mod puts them on the moon regardless of their weight being 0

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Which ordinarily wouldn't be an issue but ig even if the weight is 0 that's enough for it to count as being in the spawn pool?

old ridge
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Hacky way to fix it but ye

lethal marten
dire valley
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has this mod been abandoned? Hasn't been uipdated in a hot minute

manic wind
restive zephyr
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i haven't seen an update in a damn hot minute!

manic wind
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since they got a bunch of other projects

dire valley
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oh, xuxaolin's worked on this mod?

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man he works on a lot of mods lol

manic wind
dire valley
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oh I see. Does he have access to the github and all that or is it a fork

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or going to be if it hasn't happened yet

manic wind
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if I remember correctly

quaint basin
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Leafull thangs

jagged osprey
reef ice
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I've been curious about that as well

royal lynx
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ill check

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okay so the reason it happens is because the fish friend spawned

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that guy's not supposed to spawn

long grotto
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Fish-

pseudo karma
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ive noticed both that and the lost spawning during infestations

reef ice
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fish friend????

long grotto
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But yeah wtf is Fish Friend

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and is there any way to get rid of it?

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cuz earlier today after my "fish-" message

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I got that console spam too

reef ice
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I'm more interested in finding the fish

long grotto
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im not sure if you can

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can you?

reef ice
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I have no clue

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but I will try my hardest

long grotto
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You got this

reef ice
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thank you

devout fox
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Just to clarify, the Flare Gun works as a weapon that can set enemies on fire, right?

hazy raptor
#

to the flare

devout fox
lethal marten
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it doesn't

full magnet
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It'd make them a literal joke if you can just spend the lil bit of dough to get it, shoot at the giant, and boom they're toast

devout fox
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I was thinking they would make a good subgrade to the Shotgun if you can't get yourself a shotgun

hazy raptor
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or get yourself some mod that can change the egg so it exploded 100% when u throw it

buoyant lark
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Hello, i was wondering what are the chances of the Toy Hammer to kill when you hit someone ?

long grotto
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Hey uh

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is this mod still being "worked on"?

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just curious

manic wind
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it was handed to Xu but she is on break but would most likely do hotfixes if the mod broke itself

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she had mentioned doing a rebuild on LLL but that got held up by other projects

long grotto
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Oh

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Huh

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least it still works

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sorta

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Buying the utility belt gives you something else

devout fox
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Oh right... there's a weird thing about these items that forces all of them to shift incorrectly on the list of store items.

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I noticed how they got priced incorrectly

long grotto
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What do we have to but in order to get the utility belt?

devout fox
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Because the prices belonged to something one entry up the list

long grotto
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Hmm...

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whats one up from the utility belt

devout fox
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Buy whatever is above and below the belt

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I dunno because I have a couple other mods that ADD things to the store

long grotto
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Oh

devout fox
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And I disabled the Rocket Launcher

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So maybe all will be well when you disable rocket launcher

quaint basin
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When is safe things releasing

hearty elbow
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Disabling items in the config doesn't actually disable them. Unsure if this is a mod Incompatibility or a glitch with Lethal Things 🥺

manic wind
hearty elbow
#

Sadness

restive zephyr
minor nebula
#

Antlers moment.

restive zephyr
royal lynx
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apologies for the delay of months lol, this is officially on track

royal lynx
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after i get everything ported ill be taking a look at bugs reports on the normal github etc

pseudo karma
open marsh
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This is amazing!

sharp fossil
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the things are officially gonna be lethal

devout fox
royal lynx
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Probably, dunno if that's a bug, will see

devout fox
humble tiger
devout fox
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An explosive rocket is the only thing I can think of to kill a big metal monstrosity.

barren thorn
#

Is that why it’s getting remastered

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I haven’t used it for a while

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Or is it just that it’s been discontinued

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It hasn’t been updated in 5 months

devout fox
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There hasn't been any notable updates for a long time

barren thorn
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Damn

primal dagger
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or at least the ammo

sharp fossil
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the mod still works but has issues

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which will prob be fixed

barren thorn
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If I had a penny for every time a mod creator passed a mod down to Xu, I’d have 2 pennies. Which isn’t a lot but it’s weird that it happened twice

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To be fair Xu is a competent mod creator. I love redwood titan and driftwood giant <3

restive zephyr
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eba.....

royal lynx
open vine
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did Lethal Things update? cuz this qt was not wearing anything before

restive zephyr
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probably linked to time and was there in previous years

royal lynx
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Yeah it's linked to time

olive depot
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Lethal things was the first mod I downloaded

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Glad it’s in good hands

dusty heart
empty crown
devout fox
# dusty heart

The eternally cosmic Tulip Snake graces us with its presence.

empty crown
# royal lynx Ye

Sorry about that btw.
I kept pushing you at the start and ended up doing nothing too SCaraara

royal lynx
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nah its okay, i was putting it off too and was mostly my fault for htat lol

royal lynx
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@halcyon ocean maxwell pulling a zeekerss

old ridge
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what's this about

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forgot to declare the variable previously?

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or

royal lynx
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nah, doing FindObjectOfType is just expensive and unnecessary

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but i dont think anyone should care really since its only done on Start but i got rid of it anyway

old ridge
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ah okay

halcyon ocean
royal lynx
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TODO code:

  • Arson+Dirty Arson ArsonPlushie
  • Cookie Fumo CookieFumo
  • Maxwell ThrowableNoiseMaker
  • Glizzy ThrowableNoiseMaker
  • Revolver AnimatedItem
  • Gremlin Energy
  • ToyHammer
  • Rocket Launcher
  • Flaregun
  • RemoteRadar
  • Pouchy Belt (unsure about this one)
  • Hacking Tool
  • Pinger
  • Delivery Rover (unsure about this one)
  • Boomba
  • Maggie
  • Crystal Ray
  • Teleporter Trap
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@wintry shale pin dis

old ridge
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wait are you planning on properly implementing the maggie and crystal ray?

royal lynx
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ye

old ridge
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exciting

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I wonder how they're gonna be when they're fully functional

royal lynx
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i think they were working on a robot enemy too lol

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would fuck with your radar it seems

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seems like gremlin energy was intended to damage you and turn you into a blob lol

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i wonder if people would be interested in me bringing that behaviour back

humble tiger
royal lynx
humble tiger
#

it's really cool that you taking back the development of the mod, i really like lethal things so its great it will finally have a new version

old ridge
#

What was the toy hammer meant to do anyway

royal lynx
royal lynx
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and maybe enemy

old ridge
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sounds funny

royal lynx
# royal lynx

To be clear, the scrapped/unfinished behaviour was a blob spawning once you got killed by Gremlin Energy

royal lynx
humble tiger
royal lynx
humble tiger
wintry shale
barren thorn
# royal lynx

Would probably work best as a config option since I doubt it’s for everyone. I’m all for more scrap having actual world interactions like comedy and tragedy masks

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It’s lore friendly too

humble tiger
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I think a good idea for this mod would be to have a config to turn shop items into scraps to find inside facility, so much more fun

royal lynx
barren thorn
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If it’s not something you want to do that’s understandable. I just mainly think if it’s added at all it wouldn’t be a feature everyone wants

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Since it wasn’t like that in the original mod

humble tiger
devout fox
old ridge
#

Maggie, to my knowledge, was an enemy

#

basically just the masked but it just straightup kills you iirc?

#

idk

#

Crystal ray was cute and sounded nice but it couldn't move at all

#

Was another entity

#

Idk what that was meant to do

devout fox
old ridge
#

Yeah but masked also turn you into another masked

#

I don't think the maggie (or "lost" i think is its name on the scan node?) does that

devout fox
#

I'd imagine the Crystal Ray is a trap that shoots a ray at a wall like some kinda kill gate.

#

Kinda like the Tesla Gate from SCP

old ridge
#

Can't imagine, last I saw it it was just this cute purple glowing manta ray thingy

devout fox
#

Oooooh, MANTA Ray

#

I get it now

old ridge
#

idk if i have a picture

devout fox
#

Hmm... so what's an aquatic animal doing out of water?

old ridge
#

I don't think it or anything from surfaced (which also adds a lot of aquatic animals/things) seem to care

devout fox
#

Will the Manta Ray shoot rays out of its tail?

old ridge
#

I had to find like. some old footage from when I was testing things and it accidentally spawned during a hoarder infestation when those were relatively new

#

But that's the creature

#

The tail doesn't look like the type of thing to fire rays/lasers

barren thorn
devout fox
devout fox
barren thorn
devout fox
#

If you are a believer in evolution, you MUST acknowledge NATURAL SELECTION

#

You improperly label them!

barren thorn
#

Are you suggesting sea creatures that are allergic to water must die?

#

This is borderline EXTREMISM.

devout fox
#

Must as in it's a natural occurence and cannot be stopped.

#

Your pansy-ism cannot fight the might of NATURE!

barren thorn
#

I am flabbergasted. I’m friends with many water allergic sea creatures

#

You’re out here wishing death upon all of them

devout fox
#

If you do not live in the Sea, you cannot claim the name

barren thorn
#

You’re next going to be saying since my ancestors who were born in Germany only account for 0.7% of my bloodline I’m not German.

#

This is an infringement on our rights as human beings and sea creatures

devout fox
barren thorn
#

Did you just assume where I was born?

devout fox
#

I said "if"

#

Not necessarily a concrete fact

#

Just a hypothetical.

#

Checkmate.

barren thorn
#

I don’t mean that

#

I mean on the evolutionary scale

devout fox
# barren thorn I mean on the evolutionary scale

I mean it's a fact that you're human, otherwise you wouldn't have the chromosomes necessary to figure out the English language and the social structure of a Discord server, let alone the entire platform and PC it's installed on.

barren thorn
#

I’m a person who gets into arguments about the rights of sea creatures on land calling me a monkey is an insult to all primates

devout fox
barren thorn
#

I do not believe in evolution, but if I did you could argue I’m a microbe

devout fox
#

But sure, Sea creatures that can't physically LIVE in water should be called "sea creatures" just because of some genetic ancestry.

#

You cannot be a Sea creature unless you are physically born and designed to be in the Sea

#

Or at least born on a beach to walk into the sea like those dang turtles

barren thorn
#

Bruce is designed to be in the sea

#

He has fins and everything

#

You know he’s above that

#

Don’t discriminate him because he’s a flying fish from an unofficial mod in some random steam game

devout fox
#

But if you're somehow born in the Sea and at the same time allergic to the sea, how do you expect to survive after just being born in the water? You'd die on contact.

barren thorn
devout fox
#

You have failed the genetic pool of your ancestors

#

You will suffer your entire life, whether in the water or not

barren thorn
#

I think I get the moral of this conversation

#

We remove lactose intolerant people from the gene pool

devout fox
#

If you must breathe water and be allergic to it at the same time, your entire existence has failed your family by pure chance.

#

Natural Selection will come for you soon.

#

And it will come very quickly

#

Survival of the fittest, and you are DEFINITELY not the fittest.

barren thorn
#

If the end of the world comes and the only food available is cheese crackers I’ll make sure to tell my allergic friends it’s just natural selection while they’re dying in front of me

devout fox
#

At the end of the world, yes we must select only the fittest humans to survive our human species.

#

Selecting any less and we would be doing the future of the world a dis-service by selfishly trying to preserve their life by some made-up virtue to make ourselves look better.

#

It would be a mercy to let them die quickly instead of forcing them to survive in suffering for much longer.

barren thorn
#

So what if the end of the world comes we shoot all allergic people point blank?

devout fox
#

Well that's a pretty quick way to do it.

barren thorn
#

Rather than try to preserve as many human lives as possible in the chance some people don’t make it

#

Besides the obvious ethical issues what’s the limit where the allergy is so insignificant we let them live

devout fox
#

People are bound to not make it anyways, might as well create a small controlled group of fit humans to be the genetic future like nature always intended.

barren thorn
#

It’s somewhat irrational if they can’t eat certain foods, or they’re allergic to bees

devout fox
#

Also saying "end of the world" is supposed to imply that we're all supposed to die anyways.

barren thorn
#

And the thing is although allergies are genetic some allergies can just come on naturally

barren thorn
#

Could be renaming the world to something else, it’d be the biggest confusion for news articles

devout fox
#

Then what becomes of the world after this "end of the world"?

#

It wouldn't really be the "end of the world" unless the entire planet were to blow up or otherwise be destroyed.

barren thorn
#

Exactly the same but renamed

devout fox
#

It's still the world though, so it didn't really end. We would just reach some kind of extinction event like Higgs told us in Death Stranding.

#

Dang, maybe Higgs was right...

barren thorn
#

Dunno

#

If we stop calling it the world and call it the big rock it’s still technically the end of “the world”

devout fox
barren thorn
#

You could argue the end of the world is referring to its name

devout fox
#

It would require all living things to die first before being classified as the end of the world.

barren thorn
#

Like the end of Vincent could just be you changing your username

barren thorn
#

I’d argue that’s the end of the world as we know it

devout fox
barren thorn
#

Or the end of all life on earth

barren thorn
#

It could be stripped of that title, causing it to be the end of that title

devout fox
barren thorn
#

Before humans were around it didn’t have that title

devout fox
#

If life fails to be supported, it is no longer a world and all humans are dead.

barren thorn
#

The English language didn’t exist

#

Therefore it didn’t have the title “the world”

devout fox
#

So yes, it is also the end of humanity, one and the same.

devout fox
barren thorn
#

Technically that means the end of the world is whenever that word in the English language is used for the last time

devout fox
#

All languages are connected as long as you translate it.

barren thorn
devout fox
barren thorn
#

Before humans existed it didn’t have the name

barren thorn
#

But with the human ego, probably yeah

devout fox
#

You're arguing stupid semantics at this point and the joke is getting old. World, Welt, Gaia, Planet, whatever term you use, it will mean the same thing.

#

The end of the world, in ANY language, should imply that our planet can no longer sustain life, and therefore all organisms currently living on its surface or inside it shall die and cease to exist.

barren thorn
#

That is a meaning of it, but sentences can have multiple meaninngs

devout fox
#

You can translate that to any language and its concrete meaning should stay the same, regardless of your bogus semantics.

barren thorn
#

It can also technically mean it’s the end of that title

devout fox
#

That's not very practical

#

That's SUFFERING

#

And that's a failure to design

barren thorn
devout fox
#

But those concepts don't always help us

barren thorn
#

By that logic many discoveries wouldn’t have been worth discovering

devout fox
#

I only want to focus on what will help us in practice, and if you can't so much as touch sea-water without getting an allergic reaction, you don't deserve to be called a sea creature.

#

You have been demoted to "Creature"

#

Good day.

barren thorn
#

As a human being who isn’t even a sea creature I can’t argue with that

#

It’s nearly midnight and I want my sleep

devout fox
#

Good, joke's over.

hazy raptor
opal cedar
#

This is getting redone?

royal lynx
#

Si

#

I've started rewriting it a couple days ago, progress is in pins

opal cedar
#

awesome

restive zephyr
royal lynx
# royal lynx
poll_question_text

Gremlin Energy

victor_answer_votes

17

total_votes

23

victor_answer_id

1

victor_answer_text

Bring back unfinished/scrapped behaviour.

wintry shale
royal lynx
#

oh nice

#

@wintry shale can you pin the results

wintry shale
#

I got you

#

I can’t

royal lynx
#

nuhuh u a server staff, u deffo can

#

i think

wintry shale
#

Not those discord messages

royal lynx
#

oh

#

damn

wintry shale
royal lynx
#

oh well i already wrote the scrapped behaviour for it a few days ago anyway

wintry shale
wintry shale
wintry shale
#

Just don’t look what got pinned and we should be good to go PixelVeryHappy

royal lynx
#

lol

granite harbor
#

is anyone else having the issue where boombas don't activate when you step on it or is it just me

open marsh
devout fox
#

I'm pretty sure my Boombas still kill things

pseudo karma
granite harbor
hallow dew
#

If you shoot the boombas with firearms, at least those from Piggy's Variety, they detonate as if stepped on.
Do with that what you will.

devout fox
hallow dew
#

(Will also make some secure doors into insta-killing zapping gates that allow passage at all times, but only if you time it right)

uneven wing
#

@royal lynx no idea if you know this or not but two things I've noted that I'm pretty certain are linked to LethalThings:

  1. There is a random artifact on the screen when in orbit (with the mod that allows you to see the moon/explore the ship while in orbit); I freecammed down with Imperium and the random artifact is a ToyHammer that's randomly floating there. Strange.
  2. Flare Gun / Rocket Launcher ammo isn't maintained on saves that are revisited on separate playthroughs. Same save, we had ammo loaded for both guns, both guns were out on reload.
    No idea if either of these are reproducible or consistent, just mentioning my experience. Happy to test if needed at a later stage.
hallow dew
humble tiger
uneven wing
hallow dew
#

I wouldn't know, I haven't used 'em

#

In a good long while at least

uneven wing
#

I've only been shot numerous times at the company building and I always end up charred and dead, so seems to work as intended for us 😂

#

Swear my group never uses them for actual monster hunting, just "heh kill my fellow players on Gordion" meme

humble tiger
slow hedge
#

Hey is anyone else having trouble where they cant buy rocket launchers from the terminal

pseudo karma
#

this will fix it for now

slow hedge
#

Oh sweet! Thank you!

still orbit
uneven wing
#

😮 updated ammo!? Sign me up 😄

barren thorn
#

What exactly is broken with LethalThings in its current version?

humble tiger
#

À lot of things

still orbit
#

at least it's being fixed slowly :]

humble tiger
#

true

desert heart
#

does the boomba work now :(

hazy raptor
desert heart
#

ugh

manic wind
#

most the stuff in the mod isnt broken its just very poorly optimized

#

due to old untouched code

hazy raptor
#

they act more like a pet for me lol

hazy raptor
#

i ended up using immortal slime instead for the job

manic wind
#

it seemed to work on my end

hazy raptor
uneven wing
devout fox
#

As a FairAI user, I can testify to this. I've seen dead bugs and a dead Butler upon arrival.

dusty heart
#

oh god the butler bees...

devout fox
#

At least I got a cool knife

stoic ingot
#

Lethal things is the mod with the f1 spawn command right?

#

or am I wrong about that?

#

there was a mod where if you put in a series of inputs (up up down down.. etc) the host would get access to a command box

#

sorry if this wasn't lethal things

uneven wing
#

I don't think that's LethalThings. It adds some hazards, scrap, enemies and decorations, not really in the realm of cheat/dev tools afaik

pseudo karma
#

i think i remember something like that from this mod, dont remember how to access it

stoic ingot
#

I believe it is lethal things, looked up the code and it was evaisa who talked about using it

#

its the konami code

pseudo karma
#

ill probably try and see if i can access it later

uneven wing
#

Well, there you go
Been using LethalThings for ages and I've never known. TIL.

pseudo karma
#

huh, it worked

#

i completely forgot about it lol, heard about it but never tried using it

#

just dont try to do it when you first enter a lobby before landing, youll get spammed with errors and get softlocked lol

uneven wing
pseudo karma
#

the konami code, up up down down left right left right b a enter

#

then press f1

willow abyss
#

it was supposed to be able to be tracked on the radar like a player

#

the trello has that info iirc

royal lynx
#

Ohhhh the rover was the robot

versed gulch
#

Anyone having issues purchasing items from this mod? terminal isnt recognizing the rocket launcher

pseudo karma
#

#1178456016254414878 message

#

try this

versed gulch
#

Oh i could have scrolled up a single screen, sorry!

pseudo karma
#

you're fine xD

steady topaz
#

bilka

fading dove
#

erm, a teleporter trap spawned even though i have them turned off

royal lynx
#

when'd you turn em off

fading dove
#

a while ago

#

I think there was an update since

fading dove
#

Unable to buy a rocket launcher also

devout fox
fading dove
#

😭

calm tartan
#

Idk if this is known but, store items disabled in the config only disable for the host, not clients, even if they share the same config values

royal lynx
#

The disabling of stuff was wonky in general tbh

#

Especially for store items

#

Never actually fully worked

calm tartan
#

Iv been desperately trying to find an external mod that lets me alter items in the store globally for all the mods I use, in hopes that would fix this, but

#

There’s ✨none✨

#

At least none in aware of

manic wind
#

How buggy is the latest release

royal lynx
#

It's fairly okay, there's a couple issues here and there with shop items when u try to disable stuff and some lag issue that got fixed by a mod zaggy made, but its okay

#

If you're gonna be installing it, you should download the mod zaggy maxe

manic wind
royal lynx
#

im better

opal cedar
#

is it DisableLethalThingsDartScanNode?

royal lynx
#

ye

open marsh
#

I believe that is the one

manic wind
# royal lynx ye

what does [05:02:54.0944010] [Info :LethalThings] Spooked by scary!! mean

royal lynx
#

thats the manta ray getting scared by an enemy iirc

broken thicket
#

I'm getting this [03:55:24.7420510] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) Terminal.DMDTerminal::SetItemSales(Terminal)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::PassTimeToNextDay(StartOfRound,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::PassTimeToNextDay?101516164(StartOfRound,int)
LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay (On.StartOfRound+orig_PassTimeToNextDay orig, StartOfRound self, System.Int32 connectedPlayersOnServer) (at O:/github/LethalThings/LethalThings/MonoBehaviours/FatalitiesSign.cs:34)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::PassTimeToNextDay?1148873088(StartOfRound,int)
StartOfRound+<EndOfGame>d__279.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_03C1)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

broken thicket
#

@willow abyss

#

I got it again
[20:59:14.7929899] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) Terminal.DMDTerminal::SetItemSales(Terminal)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::PassTimeToNextDay(StartOfRound,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::PassTimeToNextDay?372095160(StartOfRound,int)
LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay (On.StartOfRound+orig_PassTimeToNextDay orig, StartOfRound self, System.Int32 connectedPlayersOnServer) (at O:/github/LethalThings/LethalThings/MonoBehaviours/FatalitiesSign.cs:34)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::PassTimeToNextDay?-1038436008(StartOfRound,int)
StartOfRound+<EndOfGame>d__279.MoveNext () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_03C1)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

#

even with disabling all decor

manic wind
broken thicket
#

who does

manic wind
#

Technically Xu but shes caught up in other projects usually

broken thicket
#

@royal lynx

royal lynx
#

until i look into it you can just disable the fatalities

#

sign

broken thicket
#

it makes me stuck in orbit when I'm leaving the moon

royal lynx
#

im not sure then, other people havent been getting that error so i'd have to guess it's probably something else

broken thicket
#

I think it might have to do with discounts

broken thicket
royal lynx
#

no idea

broken thicket
#

just tested

#

its when I take a item into orbit

royal lynx
#

well it's definitely a weird mod conflict cuz there are people with lethal things that arent breaking by getting scrap

broken thicket
#

heres my code if you want to test btw 01950b74-abbb-f998-198e-2c3d22bc75e8

opal cedar
#

something in ur modpack causing conflicts

#

it doesn't happen for me and i have the fatalities sign enabled

devout fox
#

Heck, I even have the sign up on my ship, but for a while now, it's worked just fine. I think there's something going around that every modded player is using that makes them experience critical failure, but we might not know what it is yet.

opal cedar
devout fox
opal cedar
#

if it happened in multiplayer, that's a known issue with LLL. the issues Jori is having seems like it stems from a bunch of mods that are either old, unsupported, or don't play well with other mods (from my look anyway)

broken thicket
#

I think it might have to do with discounts

broken thicket
#

I mean some are old but they are not borken

opal cedar
#

you literally do

broken thicket
#

like?

opal cedar
#

wait hold on

#

i think i mixed up profiles for a sec

#

there was someone else using a bunch of outdated stuff i had to help recently

broken thicket
#

All good, I still have a big pack so it could be a conflict.

opal cedar
#

probably is that

#

buttery mentioned this

#

try turning discountsync off and trying again

broken thicket
halcyon ocean
#

did you try disabling lethal things or did you assume that it was their issue because of the MonoMod detour showing up there?

#

also worth noting that Lethal Things hasn't been updated in over a month (with that update being a very minor unrelated change), and I would assume that this issue is much more recent than that

#

it'd be good for you to do your due diligence before pinging mod authors

broken thicket
halcyon ocean
#

it's almost definitely not a mod conflict though

#

the code that was running when the exception occurred was vanilla code, so you must have added/updated some content that was created incorrectly

#

that has zero to do with evaisa or xu

broken thicket
# halcyon ocean that has zero to do with evaisa or xu

It might have been an issue with atlas. Shortly after this I was trying multiplayer and the game would not load, it would just stay on waiting for a crew. We figured out that it was a mod conflict between atlas and code rebirth.

#

I’m thinking that the error here was just a side effect of the other issue.

junior falcon
#

Hey I'm curious and I would like to try lethalthings but I remember there being a bug where if I disabled an item from the shop, the shop would dsync and if I bought something it would buy something else. Can anyone tell me if that's the only problem with the mod atm?

royal lynx
#

pretty much, download the mod by zaggy that helps with performance with this mod

junior falcon
#

Okay! I'll try it out

#

Does anyone know if it's possible to make it to where the teleporter traps don't effect monsters?

pseudo karma
junior falcon
old ridge
#

The maggie and crystal ray, they have weights of 0 by default

#

and yes, even with 0 weights

junior falcon
#

does anyone know of a workaround to prevent that from happening?

pseudo karma
#

what i did personally is install rngconfigurator and disabled infestations

junior falcon
#

is there a way to completely disable an enemy through a configuration mod?

#

I dont' like infestations but it's part of vanilla so I keep it. Eventually I'll add more events from some mods I found

pseudo karma
#

lethal quantities can, or something else like that maybe, but using that has caused issues for me

junior falcon
#

LQ has caused issues for you? I'm kinda worried since that's what I've always used 😭

pseudo karma
#

well main thing was it seemed to be incompatible with mirage, it didnt let mimics spawn when i had it installed

#

mightve just been a me problem i could never figure out

junior falcon
#

doesn't mirage automatically make the most amount of mimics spawnable 2? I thought vanilla was 10 so you had to change that to see them

#

idk, I haven't got around to mirage yet

pseudo karma
#

yee it does, but lq wouldnt let them spawn at all for some reason

barren thorn
pseudo karma
#

does it stop them from spawning? i might just do that honestly

#

im not against infestations but those two enemies spawning isnt ideal

lethal marten
barren thorn
#

Probably should’ve clarified more LOL

#

Monsters no longer all have the same weight

#

If you check the wiki page for ButteRyBalance you can see the rest of the changes for infestations

#

Makes them more fun IMO

junior falcon
#

Thank you!

#

Also upon checking through the log thing, it seems vanilla infestations just put either the bugs or nutcrackers at 100 and the rest of the monsters at 1. But again, thank you! My modpack is coming along just fine!

junior falcon
#

Hey, it seems for some reason the dartboard and small rug wont' appear. I mean I know they are supposed to be in the ship upgrades section, but they aren't. Even with that mod alone they still don't appear. I can buy them though

hollow osprey
#

hey, for the longest time i've had a weird constant stutter on my modpack that is very noticeable when using a frametime graph, i sat down today to try to find it and turns out it somehow comes from this mod

#

this weird micro stutter goes away whenever you dont have control over your movement, for example, when on the terminal

hollow osprey
#

many thanks!

humble tiger
#

this mod is more broken than emergency dice, and thats both funny and terrible at the same time
i would suggest waiting for the rework by Xu

royal lynx
humble tiger
#

rodrigo bad

stuck kraken
#

Should I enable Maggie "Lost" and the Crystal Rays?

#

Or are they in WIP Hell?

royal lynx
#

WIP hell

stuck kraken
#

Do Crystal Rays move even? Cause I remember one in Wesley's toy shop spawning and it just stood there

old ridge
#

I don't think they do no

#

Pre sure the only thing they really can do is spam "Spooked by scary!" in logs, if that's even them doing that

pseudo karma
#

also the crystal it drops cant be seen by clients and can completely break your inventory lol

royal lynx
#

They can move, if they didn't at the time play your interior

stuck kraken
#

is there a way to fix this

#

to be more descriptive, when i try to buy a cruiser i type cruiser and press enter, and nothing happens

#

when i restarted and uninstalled lethalthings, it worked

gilded basin
#

Is there anything like a standalone teleporter trap mod? It’s what I miss most about lethal things, but I’m hesitant to add lethal things bc of the bugs

grizzled ether
#

Wait, have I been handicapping my game performance by having this installed?

gilded basin
grizzled ether
#

fuuuuucckkk CookieCatDisgust

#

I've had that damn dart board glued to my wall just in case some random combination of mods solves the mystery of the missing darts

gilded basin
#

A friend said the custom scrap also made him laggy a while back, but idk if that was the actual cause of lag for him or not

devout fox
#

Any progress on the transfer of development and ownership of this mod?

devout fox
#

I also disabled a few of the scrap but the others still work.

#

Also wow, I never had the dartboard before, so I never knew about the issue of missing darts.

#

I spawned the rocket launcher itself with Imperium and it works fine, but when it's in the store, it breaks everything that comes after it in the list.

#

Notably price tags

#

Which means I got to buy a Cruiser for dirt cheap thanks to the Rocket Launcher breaking crap

junior falcon
#

I've had zero issue with store items. I was told not to disable any as that will dysync the store itme list

pseudo karma
#

yea disabling the store items has caused shop desyncs

gilded basin
#

Hence why I just want a standalone teleporter trap mod

devout fox
long grotto
#

Having Lethalthings' store items enabled is exactly what causes the desync

junior falcon
#

Uh I haven't had any dysncs

long grotto
#

I have them all disabled and its synced up perfectly fine

#

no I know, you said that

#

but whoever told you that is wrong

junior falcon
#

That is weird. I swear it was the person who has ownership of the mod confirming what I said. Idk. Ctrl f and see. You might be able to find who told me

pseudo mist
#

I forked and modified a version that only had teleportation traps and rocket launchers, and I'm not sure if I could upload to thunderstore

royal lynx
#

the current mod works as is afaik so i dont think u can

gilded basin
#

You can still upload forks no?

gilded basin
#

I would love to have this 🙏

royal lynx
#

you can but why would you? the mod works fine, if it's just to split up features then it'd get taken down because all you're doing is reuploading the mod

gilded basin
#

I don’t want the other features and the bugs that come with them

royal lynx
#

the only bug im aware of rn is disabling shop items causes problems, just keep them in the terminal and ignore em

gilded basin
#

There are more bugs

royal lynx
#

like?

royal lynx
#

yeah, and a mod was made for it

#

to temporarily fix a feature until i can finish remaking the mod

#

if it's a fixes mod that's fine, but reuploading the mod doesnt seem like a good idea

gilded basin
#

Its not a reload if it’s “forked and modified”

royal lynx
#

it's not modified though, it just removes some features

#

im not john thunderstore so i cant policy what happens there, and im not the original creator so its not up to me either, but this is just reuploading of specific stuff someone liked in a mod

gilded basin
#

aren’t there plenty examples on thunderstore of mods just like that which are just a standalone features from other mods

royal lynx
#

i'd want an example because i cant think of any off the top of my head

#

and moons dont count

#

if someone tried separating my mod's features like coderebirth's into separate modules i'd get that immediately taken out because it's just reuploading/stealing lol

#

trust me i get the frustration of there having not been a fix upload of lethal things yet, and i do want to work more on it, but i dont have the time rn, the github is public for anyone to contribute if they'd like to too

gilded basin
#

Coderebirth doesn’t have an MIT license

royal lynx
#

i plan on giving it one at some point, and even with that license im within my rights in thunderstore to take down reuploads

#

because that's what they are, reuploads

gilded basin
#

Where are the thunderstore rules/tos?

#

I couldn’t find them before

royal lynx
#

uhh i forget to be honest, im just speaking from experience/being told when some people asked about it to the lethal company's thunderstore community manager

#

which is robyn afaik

gilded basin
#

Well either way, I’m sure it’s not hard to add a few features such as extra configurability that would justify the standalone mod existing in its own right

royal lynx
gilded basin
#

Even if lethal things gets cleaned up and actively developed, I only want the teleporter traps anyway. It’s just less bloat to have a standalone mod. Like I think the weathers in code rebirth are cool and would love to have them, but I wouldn’t download the whole Coderebirth mod just for them (even though I could disable everything else in the config)

royal lynx
#

it (should be if not) up to the dev who made em not others, you're entitled to nothing in a mod, saying this in the most respectful way i can cuz i know itll come off differnetly

gilded basin
#

Right, and my understanding is that the license describes the devs policy on reuse

royal lynx
#

it does, but thunderstore would just be terrible to devs if it allowed anyone to repost their content because they wanted to

#

and there's hundreds of examples of mods trying to do that and getting taken down

gilded basin
#

I see why that could make thunderstore leave forked content up to the discretion of the original devs. Unfortunately we can only speculate about vague thunderstore rules because they don’t seem to be posted anywhere (not that they don’t exist)

devout fox
royal lynx
devout fox
#

I recommend disabling the Rocket Launcher specifically because I tried buying it from the store and it just didn't work

royal lynx
#

that might've been LLL's filter thing lol

#

i remember rock tag

open vine
#

is it also known that a feature in another mods like wooden crates from code rebirth and "ghost dropship" from ghostcodes, shop items from lethal things still spawns even they are disabled

royal lynx
#

yes that's kind of a bug in LL not LT

#

but also kind of a bug in our mods not LT or LL

#

it removes em from the terminal but not the buyable items list

open vine
#

alrighty

pseudo karma
devout fox
pseudo karma
#

hmm, personally i just enabled all the shop items and just ignore the ones i dont wanna use and i havent had price desyncs since

devout fox
pseudo karma
#

mhm

devout fox
#

I guess it'll be worth checking out again.

fierce condor
#

crossposting the issue here as the Github looks unread: #1327068908129095700 message

desert heart
#

do boombas work yet?

#

or are they still broken : (

azure panther
devout fox
#

They work. Now crank up their spawn rate and watch them go!

manic wind
open marsh
#

A while back some people were reporting that they didn't always explode when stepped on. But yeah, have not experienced the issue myself yet

devout fox
#

That could be a product of server lag

desert heart
#

it was from when the game updated, the boombas stopped working. i guess they were fixed

open vine
#

I don't know what happened and where to report this. the latest update of LethalLib is breaking my pack. cant even create a new lobby/save (stuck in fart room). Version 0.16.4 is fine for me

pack code : 0195cc6e-8fd2-4ec6-99d0-a0f8a89bfe5d

#

my pack is somewhat large sorry

royal lynx
#

Ah damn

#

I'll take a look soo

#

Soon*

#

Weird part is that it worked for me but ig something didn't like a change

royal lynx
#

While loading your profile

#

Lol

open vine
#

damn wtf 😳

opal cedar
open vine
#

shh i know. its that there's the scrap mods that uses it as dependency. I tried to speak to the dev of that mods but they are not familiar with porting and such

royal lynx
#

is it normal that coderebirth cant even load in your pack because of a weird error with input utils?

open vine
#

hmmm coderebirth running normal I think?

#

cuz we sees scraps, gals, weathers, enemies from coderebirth on our regular game

royal lynx
#

doesnt load on my end, input utils errors out lol

open vine
#

I think I found the mod causing my problem. I believe it was LethalWashing (again 😭)

#

ye got no error and created a lobby just fine with LethalWashing disabled

#

sorry for the inconvenience 😭

royal lynx
#

it's fine i fixed the problem from LL's end lol

#

so i am rolling out an update

topaz chasm
#

I think I'm having a similar issue. I can't land or leave moons sometimes and have to restart the day, and the error I managed to see this last time is this one:

[18:38:06.8404198] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) Terminal.DMDTerminal::SetItemSales(Terminal)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::PassTimeToNextDay(StartOfRound,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::PassTimeToNextDay?-1727988532(StartOfRound,int)
LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay (On.StartOfRound+orig_PassTimeToNextDay orig, StartOfRound self, System.Int32 connectedPlayersOnServer) (at O:/github/LethalThings/LethalThings/MonoBehaviours/FatalitiesSign.cs:34)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::PassTimeToNextDay?1967287260(StartOfRound,int)
(wrapper dynamic-method) StartOfRound+<EndOfGame>d279.DMD<StartOfRound+<EndOfGame>d279::MoveNext>(StartOfRound/<EndOfGame>d__279)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

royal lynx
topaz chasm
#

I think the log file got replaced by a new one, when I restarted the game, this one doesn't have the errors anymore. But from the Github I saw someone had the same problem and they said you just have to buy the Fatalities Sign

#

Seems to be an issue when you die and respawn when leaving the planet if you don't have the sign

#

I'll send the log next time we play and it happens

royal lynx
#

Thanks

stuck kraken
#

you basically added a mod that corrupted your save

topaz chasm
#

It's a new save though, no mods were added after starting it

topaz chasm
broken thicket
#

@royal lynx The game got stuck when I went into orbit, its sort of random.

I got this error relating to Lethal Things though

[20:20:47.3158554] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
(wrapper dynamic-method) Terminal.DMDTerminal::SetItemSales(Terminal)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::PassTimeToNextDay(StartOfRound,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineStartOfRound::PassTimeToNextDay?-749942888(StartOfRound,int)
LethalThings.MonoBehaviours.FatalitiesSign.StartOfRound_PassTimeToNextDay (On.StartOfRound+orig_PassTimeToNextDay orig, StartOfRound self, System.Int32 connectedPlayersOnServer) (at O:/github/LethalThings/LethalThings/MonoBehaviours/FatalitiesSign.cs:34)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookStartOfRound::PassTimeToNextDay?1511713740(StartOfRound,int)
(wrapper dynamic-method) StartOfRound+<EndOfGame>d__279.DMD<StartOfRound+<EndOfGame>d__279::MoveNext>(StartOfRound/<EndOfGame>d__279)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

stuck kraken
#

Why did LethalThings just start ignoring the config bruh

#

i told it do not enable the remote radar and it did anyway

grizzled ether
#

Just to be sure, it is the exact item you disabled?

The base game has an unused handheld mapper tool and I believe LethalThings adds both.

stuck kraken
#

and the hacking tool

#

and the toy hammer

#

in fact the toy hammer i didnt even touch

#

it just still has it as enabled for some reason

grizzled ether
# stuck kraken and the toy hammer

LT has two separate hammers for some reason (probably related to scrap/store item settings) so you can't completely disable it.

Sorry, I'm not an expert on this mod. Hope someone more knowledgable can help you out :(

polar plinth
#

how does the chance to become a lost/maggie config work? is it just any time you use a teleporter? do you have to have a snare flea on you? does it work on both teleporter types?

royal lynx
#

i wouldnt recommend enabling the stuff with maggie/lost, currently broken enemy that wasnt supposed to release

opal cedar
#

is this a harmless error

real quarry
#

How exactly do the boombas work? They don't seem to explode on contact unless you're crouched, but I had one explode earlier when I sprinted over it

manic wind
#

than they prob broke

#

bc they just work like moving mines normally

real quarry
#

They've never exploded on contact for me, I only just figured out they can explode when sprinted over

#

Originally I wondered if RandomEnemySize shrunk their collision box but they behave the same at 100% size

manic wind
#

this mod does seem to just die whenever a new version comes out lol

#

try testing without RandomEnemySize

vernal forum
open vine
#

they are not the maintainer anymore
should be @royal lynx

#

btw just testing JP on mansion got this error

royal lynx
#

oh, gotta update JP

vagrant stag
#

If I dont have Maxwell soon I will cry

long grotto
#

I mean I know that sounds like a dumb question

#

but just incase

royal lynx
#

dunno

long grotto
#

Want me to test it?

#

I could also test JP & Pjonk if you want me to

#

I wanna be a helping hand

royal lynx
#

if you want to lol

#

i know JP doesnt work rn so ill recompile that later

long grotto
#

I'll be the judge of that PentrumCute

#

Imma hop on lethal right now

#

I'll send it in the d of ms

waxen sandal
#

For some reason charging metal doesnt strike the ship with lightning anymore

forest sequoia
#

Hey @willow abyss did u ever fix those wierd lighting changes caused by this mod? Its very apparent when looking in the main entrance. The lighting is wierdly fucked up.

#

Also can u make a standalone boomba mod?

forest sequoia
#

I mean i dont because of the lighting issues

#

But is there like some controversy or something?

humble tiger
#

It's ultra mega broken
And a remaster of the mod is in the works (slow yeah but this will come)

forest sequoia
#

W

#

Thx

open vine
#

i use it fine tho but yea wait for the remaster

forest sequoia
#

just compare the 2. go to main entrance while modded take pic, and then do unmodded and take pic.

neon whale
#

Also i do support the request for a stand alone boomba. Why has this not been made yet??? Lol

royal lynx
#

maybe after coderebirth's update and its bugs get fixed ill finish this

#

coderebirthlib would be out by then too so things should be easier

vagrant stag
#

And whats the remaster gonna have

#

Hopefully its the same but just better coded

#

I want to throw cookie fumo

#

And Maxwell

royal lynx
#

yes it's the same but better coded

#

i havent worked on it in a while but i was also reviving incomplete/scratched mechanics occasionally

#

monster juice or whatever its called was initially supposed to turn you into a hydrogere but that code was commented out for whatever reason

neon whale
vagrant stag
#

Oh god lol

#

Can we have an option where it just kills you

#

I always love my head exploding

open vine
#

make the hacking tool have a long interaction (like Safes in coderebirth) instead of math 😫

opal cedar
royal lynx
#

yeah itll definitely be changed to have the code from there if i can figure it out

neon whale
#

Lethal Things Rebirth Edition!

#

Not gonna lie ive been excited and afraid of what Xu will do when they remake this.

small grove
#

it'll have at least 24% more hoochi mamas

pseudo karma
willow abyss
#

it was throwing errors all over the place

royal lynx
#

oh lol, yeah that's weird

willow abyss
#

also bonus feature that was never done because no one wanted to rig models (or animate), i wanted to make it so if you gave the energy can to the cookie plush she would come to life, run around wildly and run into the nearest wall knocking herself out

royal lynx
#

lol that would've been funny, and probably pretty easy, ill bother my animator about it at some point maybe

willow abyss
vagrant stag
#

Oh hi evaisa

#

Thanks for making cool mod

undone granite
#

rare eba appearance survmindblown

waxen sandal
waxen sandal
#

Yeah without that

barren thorn
willow abyss
vagrant stag
#

You are spreading to every game

small grove
#

plushie that fucking kills you

long grotto
#

Yippeeee

vagrant stag
#

I do hope we see that lethal things update

#

I love Maxwell and the monster that kills me

restive zephyr
#

hi eba @willow abyss

willow abyss
lethal marten
small grove
#

which kinda sucks cuz CW's sound effects lack soooo much punch

vagrant stag
#

Its still a fun game tbh

small grove
#

it do be

minor nebula
junior falcon
#

I hear this problem where someone will buy an item from the shop and get the wrong item but it has yet to happen to me. Does anyone know the specific cause?

pseudo karma
#

just leave them all enabled

junior falcon
#

I disabled the rocket launcher and it still worked? I tried it out like 15 mins ago

#

I'll try it out on a different empty save and see if anything changed in a min

pseudo karma
#

shrug, it doesnt always happen, i remember it being kinda inconsistent

opal cedar
#

mod goes haywire on kite's Zeranos after regenerating the dungeon

#

i turned off the handheld radar as well, and it still spams this error

royal lynx
#

still working on crlib 🥲, with that one's update and bugs finished ill be able to move on from lethallib and add content in a much better way than any other mod rn

#

basic todolist i have but there's slightly more things

polar plinth
#

is there a way to fully disable crystal ray and maggie? cause even with their spawn weights set to 0 it seems they still spawn under rare circumstances. idk what crystal ray does and he isn't really bothering anybody, but maggie tends to bug things out pretty hard when they get ahold of anyone and i'd like to avoid them spawning in the future

opal cedar
#

I think it was planned to have a killswitch for those two whenever this mod gets updated but god knows when that'll be

hybrid finch
#

is the bug known that when you drop the utility belt with items in it it softlocks your game for non host

#

ive had it happen a few times and its a little annoying

#

you're not able to interact with anything, drop any items, pick up anything

glad yew
opal cedar
#

i doubt this mod ever got advanced enough to use that

glad yew
#

Could test it

glad yew
#

by setting the max count to 0

#

Or actually, if you look at a disabled enemy like the Prototax for example in Biod if you turn that off, just use the curves

opal cedar
glad yew
#

Possible

#

Can just use this curve to disable them

#

They can't spawn if their curve tells them to not spawn

#

the reason they spawn is cus by default they have a small curve that allows them to

glad yew
#

@opal cedar Is there anyway to fix the Boombas not working btw or do I disable them til the rewrite?

#

I noticed they couldn't explode lol

opal cedar
#

i dont use them ever

#

idk

foggy gale
#

brokey

manic wind
#

for the time being

brazen hare
#

is there anything that works in this mod or not?

hazy raptor
long grotto
#

hope it gets updated

#

probably wont

#

but who knows

#

Otherwise

#

we need an individual mod of Maxwell and Cookie Fumo >:)

hazy raptor
#

theres a working maxwell mod no

long grotto
hazy raptor
#

solo yes, not sure about multi tho

brazen hare
empty crown
#

@royal lynx weren't you planning on updating it? SCaraara

#

-# If not, would it be okay, if I had a look? catbox

royal lynx
#

sure you can take a look, i do plan on doing it later when im done updating dawnlib

glad yew
pseudo karma
#

testaccount project number 134 plink

spice knoll
#

Here to send love to the Axe in this mod as its the only thing making playing vanilla maps like Titan bearable

#

It heals me that I can kill the fucking giants with it

hazy raptor
#

stock up on easter egg 🥚

waxen lichen
#

Would be awesome if this was updated

waxen lichen
#

Though with how absolutely catastrophicly destructive v73 was, i'll probably not be updating for a long time

manic wind
#

some forked it ig

royal lynx
#

ye i gave him some advice on things they need to do for optimisation and fixing

still orbit
royal lynx
#

yeah i figured they didnt do the netcode patcher bit lol

still orbit
#

nor rocket launcher

royal lynx
#

so most networked things wont work

still orbit
#

oof

royal lynx
#

@meager ridge if you need help setting up netcode patcher there's some stuff in #dev-general pins and you can also ask me if it doesnt work

meager ridge
#

i did the dotnet tool -g install and added the post build step

#

🤔

deft wraith
#

does this mod stil lwork in 73

meager ridge
meager ridge
#

hmmm weird, i'll try to take a look

meager ridge
#

@still orbit got it to work, new version will be up in a few minutes 🙂

meager ridge
#

is your mod manager detecting the update? mine takes like 30 minutes to realize there was one, even when i manually refresh the modlist 😓

still orbit
#

It takes too long to just open a door lol

#

Oops
Found a bug

#

If you get teleported by a teleporter pad, the hud dissapears

meager ridge
#

are there any errors in the console window?