#Lethal Things

1 messages · Page 9 of 1

manic wind
#

but noticeable

#

hed go very well with a mall interior

small grove
#

a mall interior would go hard

#

only problem is it'd have to be quite tall, which could mess with some things

manic wind
cold holly
#

A mall interior that has a fixed layout but randomised stores would be kinda cool

manic wind
astral hull
#

It’s you!!

#

Hello

minor nebula
#

Heya! Been a while.

astral hull
#

Was it a slow realization as you played or a slap in the face

astral hull
minor nebula
#

I was vaguely aware you were involved, but it took a while to put the pieces together.

astral hull
#

Lmao

#

I still occasionally get pinged by people who know me saying things like “wait what the fuck it’s you?!”

#

Followed by an image of that dumb lovable plushie

minor nebula
#

It keeps whispering me things, mostly involving violence against homeless people

worn lotus
#

does maggie work?

manic wind
#

I use it as a varient on jungle themed moons

worn lotus
#

how about the ray?

manic wind
steady topaz
#

@minor nebula Im bilka

#

The biggest winner of the century

minor nebula
#

Real

astral hull
manic wind
limpid sentinel
#

hey, getting this error spammed is this related to lethal things ?
i was invicible from thumper + teleport trap from lethalthings were not working for me (but worked for the thumper), everytime when landing on those moons: Harvest, crest, xen, scp 19, solarius, Anny idea ?

royal lynx
#

Not a lethal things bug

limpid sentinel
limpid sentinel
royal lynx
#

It's 63mb, so I'll read it later, my bad tho I was gonna read it and forgot and I got off the pc

#

Tmrw for sure

limpid sentinel
#

most of the logs should be the same errors spammed tho

broken thicket
#

@royal lynx Sorry to bother you but do you still plan on porting lethal things

royal lynx
#

not immediately, there arent any current problems as far as i can tell that would be solved with porting, plus itll take a lot of time and work and im doing exams

royal lynx
steady topaz
#

what!!!!!

royal lynx
steady topaz
steady topaz
royal lynx
steady topaz
#

do you have a reference scribble

#

your ass so broke i aint even gonna ask for money

royal lynx
#

lmao, n-no but i can try finding something 🥺

steady topaz
#

just draw it!!!!

#

it's a flat board

royal lynx
#

jesus, THIS is what comes up when i look up hoverboards, how far we've gone down as humans

royal lynx
steady topaz
#

i bet it's fucking blue as well

royal lynx
#

not drawn by me but there was this game i used to grind with a bajillion hoverboards

steady topaz
#

you wouldnt survive the apocalypse

royal lynx
#

time to go get some references

steady topaz
#

jesus damn

royal lynx
#

here are ur angles for a basic looking skateboard lmao

steady topaz
#

damn this shit is ass

royal lynx
#

ty

steady topaz
#

so you need a fucked up flat thing with wings on it?

royal lynx
#

whatever u want, i just picked a random hoverboard out of 120 others i had

steady topaz
#

damn sure thing beermug

royal lynx
#

it's just one of those games i used to grind

steady topaz
#

whatever i'll just make ye a scrappy hoverboard that looks like it belongs in LC

royal lynx
#

ty~

steady topaz
#

@royal lynx does this look splendid

royal lynx
#

daym yeah it looks really good

steady topaz
#

@royal lynx does this fulfil

royal lynx
#

that is super cool

steady topaz
#

i will also be including its high resolution textures in case you find a use for them

royal lynx
#

oh daym okie

#

also send me ur paypal or smthn, i got some extra money this month from new work 😎

#

(like 20 bucks)

desert ravine
#

holy

#

modelling skills match trash-talking skills

steady topaz
#

i wouldn't be talking evil words if i couldn't deliver

restive zephyr
#

bobilka you have only talked evil words since i knew you

#

aside from the times you don't

ripe gulch
#

Bad words or not but this model is awesome, i'd let him say whatever he wants as long as he provides such a good examples

astral hull
#

Canon btw

acoustic pewter
#

i believe this

#

i want this

restive zephyr
#

can confirmt hat this happened to me

minor nebula
#

Chat is this real?

upper bridge
#

Probably the most annoying issue

royal lynx
#

:squint

minor nebula
#

My friend managed to get a Maxwell stuck in the wall of the ship. I'll never be able to unhear the song.

upper bridge
#

Hahahha

kind canopy
#

I'm pretty sure it might be a fuck up on my part but apparently sometimes the boomba doesn't explode and just vanishes when it's supposed to go boom

royal lynx
#

Uhhh

#

Might be on ur part

#

Never heard of that one before

buoyant inlet
#

im having issues with this colliding with reserved slots.. it will allow random items to replace reserved slots so then the hot key for said reserved item wont work, causes desync client slide. i disabled utility belt tonight but didnt have the same issues tonight, i also feel like it might be colliding with general improvements but it ran fine like normal .

#

can provide vode

#

code

buoyant inlet
#

018fecf6-86a6-b913-be85-b228f09257e8

#

code for what was causing errors before disabling utility belt.. gi throwss some codes but not really relevant to reserved slots

royal lynx
#

Also stuff like reserved slots colliding with utility belt is kinda expected

hallow dew
#

It's probably already been discussed here, but if not I'll bring it up myself, but any idea what the conflict could be between this mod and LGU's mechanical arm upgrade? The latter's item grab range does not work when this mod is enabled.

royal lynx
#

you dont see any errors in console?

#

and no, it has not arleady been discused here lol, most of this mod's development has ended, im just here to hopefully port and maintain it when LL breaks/I feel like it

hallow dew
#

No errors at all, thus I feel like logs wouldn't feel terribly helpful here

livid pond
#

I told the Imperium guys about it, but apparently when mixing this, and Imperium, and the latest of ApertureDunGen or Oneshotmoons things get bad. Just spreading the word around, because there is some conflict of things bumping into each other very poorly, that takes a few of them before it goes critical.
It was probably primarily HDlethalcompany at fault, but required the other mods listed for it to explode. So 4 mods at least to actually be an issue, wild

pulsar wigeon
#

I ended up expressing myself wrong, it would destroy itself after

#

It's like the Easter egg

minor nebula
#

The revolver should have a 1% chance to spawn a Maxwell with zero scrap value. This makes absolutely no sense, but has the advantage of making cats a renewable resource.

glad yew
steady topaz
#

Snorbbler

still shuttle
#

What's the internal name of the crystal ray? I'm trying to get it to spawn outside via LLL, but it isn't working.

#

I've tried Crystal Ray, CrystalRay, and Crystal_Ray, but none of them have worked.

royal lynx
#

I can try checking later today, generally using devtools shows it

still shuttle
royal lynx
#

Oh that should be the internal name

#

I'm not too sure then

#

It's not a complete enemy so there could be problems due to that

#

I know the lost bugs people out

acoustic pewter
#

NOOOOO

willow abyss
steady topaz
#

Lethal Things

royal lynx
#

Danger stuff

minor nebula
#

Arson with a trumpet, what sins shall she commit?

restive zephyr
#

lehtjt al tjimgms

median wharf
#

Mod seems to break game when creating new world (V55 Beta). disabling this mod made the game work again

autumn locust
#

mod is broken 😭

#

when i try to climb a ladder or open a door i get soft locked

steady topaz
#

Yeah of course the mod is gonna break on a new version

#

The beta is gonna be frequently updated so I don't see a point in this mod getting updated until full release

small grove
#

still good to scout for bugs

glad yew
#

He was very adamant about not really wanting to do public betas anymore after what happened with the V50 stuff, so I don't think it's gonna be anywhere near the same as V50's beta stuff was

royal lynx
#

people should still 100% wait

glad yew
royal lynx
#

i still have to setup the unity project etc which would take ages, if its a simple fix ill just make a pull req with the changes needed

#

and im not "fixing" everything, some stuff will need heavy testing like the rocket launcher ammo and i just dont have the unity set up for that currently

desert heart
#

i dont really understand what the flaregun does

#

does it just lure outside basegame enemies?

desert heart
#

also what is the pinger's purpose i dont rlly get it based off the description alone

small grove
#

you just follow the flare

desert heart
#

it just removes night time threats

#

it lures dogs and giants and even giants from the giant specimens

small grove
#

wait does it really lure shit?

#

oh damn

royal lynx
#

so it lures every enemy basically

#

lol

desert heart
#

not interior ones

#

i dont think

small grove
#

fr thought it was just a shitass tool to help people from getting lost

royal lynx
desert heart
#

i dont get it

small grove
#

I mean it wouldn't be useless lmao

royal lynx
#

you'll have to show a picture i dont remmeber what a pinger looks like

desert heart
royal lynx
royal lynx
royal lynx
#

i dont actually remember, does it not say in the readme?

royal lynx
desert heart
#

it just says

#

"Sends a location ping to your nearby colleagues."

#

what does that even mean

small grove
#

it probably shows a scannode for everyone when you scan smth w it

#

like it pings the location of the item

desert heart
#

hmm

small grove
#

oh yeah I remember

desert heart
#

that seems cool actually

small grove
#

you just left click and it pings where you click or smth

desert heart
#

so then everyone on the map can see where you click

#

thats cool

empty crown
hazy raptor
acoustic pewter
#

Gambling melee weapon

#

Don't hit or hit big

desert heart
#

do you guys feel like the flare gun is op?

#

you can just shoot it in a direction and essentially disable all of the the threats in the area

hazy raptor
#

u can just raise the price if u care about balance

desert heart
#

im just gonna disable it

undone granite
#

🗣️🔥

barren jetty
#

Is anyone else getting this in v55? (With Lethal Things installed)

royal lynx
#

Send logs

barren jetty
#

I let the game run at that screenshot and the logs did not advance at all

royal lynx
#

Seems like intro tweaks error

hallow dew
#

Introtweaks does this?

#

GI also does something similar, could it also be responsible?

royal lynx
#

Haven't used intro tweaks in a long time, last I heard it does some bad stuff with skipping the intro

hallow dew
#

I also have that issue sometimes, but LethalThings is one of two issues with my modpack when I bring it over to v55

#

I haven't quite isolated it down to what else could be causing this

barren jetty
#

I'll see if removing them fixes it

#

Removed one, the other, and both and it still did the same thing

#

Another funny thing too: when I remove everything but Lethal Things and it's dependencies, I get this:

acoustic pewter
barren jetty
#

I've had that happen with other people joining me sometimes but right now I'm playing alone

broken marsh
#

i dont have this mod installed but im having the same issue so im thinking it might be lethallib

autumn locust
#

I have many mods using lethallib and the game runs fine

#

Maybe it's not just this mod, other mod in your modpack may be broken too in v55

steady topaz
#

too busy burning gnarpy sorry guys

minor nebula
#

Can we get Slaire's funny dialogue added to the knife?

restive zephyr
#

the knife got implemented?

royal lynx
#

Though I'll ask eba to update once v55/56 fully comes out cuz some stuff got mismatched

restive zephyr
#

i'd have to redo all of it anyway i think

minor nebula
restive zephyr
#

oug

torpid pilot
#

The mod currently breaks the entire game, fingers crossed for a compatability patch

molten cairn
#

mod broken +1

royal lynx
#

We're aware

willow abyss
#

Alright recompiled and uploaded

#

hopefully that works fine

glad yew
#

@willow abyss Will this also fix the issues with the grab prompt being weird? 🥺

willow abyss
#

idk what you are talking about

#

i haven't noticed anything weird about the grab prompt

glad yew
willow abyss
#

oh i don't really test with other mods

glad yew
#

But the Grab Prompt at least when paired with LGU becomes quite broken

#

lol

long grotto
willow abyss
#

I'm pretty much retired from modding this game

glad yew
#

You can see it appear but can't actually pick an item up unless you're right on top of it

long grotto
#

Maxwell... my beloved

long grotto
glad yew
#

I wonder if Whitespike could pr you a fix

willow abyss
#

i think the mod should work okay

glad yew
#

@halcyon zinc

willow abyss
#

at least on its own

halcyon zinc
#

nom?

glad yew
# halcyon zinc *nom?*

You think you could pr a fix for the interaction LethalThings has with Mechanical Arms in LGU?

#

I would imagine it'd be quite an easy fix

willow abyss
#

(basically if someone PRs i'm find with pushing an update but outside of that i'm more focussed on other projects)

twin pumice
#

i cant find the channel

glad yew
#

It still works

long grotto
#

Im not surprised

twin pumice
#

alr thx, yea I have not been active in the server for a few months now lol

long grotto
#

neither of them "actually kill"

twin pumice
#

wdym?

long grotto
#

like

#

Redwood accidentally stomps on you

#

Driftwood throws you

#

stomping doesn't instakill unless you get really underneeth it

#

in which why would you

#

then Driftwood just throws you

high yew
#

yeah they don't use the thing that changed in v55

long grotto
#

DeathMethod

glad yew
glad yew
#

I went down an opposite staircase to avoid a Redwood, Forest Giant was there so it came bum rushing and stepped on me

#

lol

long grotto
#

Lmfao

#

Also yeah

#

I dunno if its cuz of the monsters and how they kill you

#

but im so curious why the DeathMethod changed

#

I can't use The Fiend concern

high yew
long grotto
#

I thought that

#

but I also thought Kidnapper Fox too

#

or both

high yew
#

maybe

long grotto
#

Barber sounds far fetched though

#

cuz it snips you when ur close

#

things killed you before when you're close

#

like The Fiend and all that

#

Kidnapper fox at least would sorta make sense

willow abyss
#

i love that i haven't touched this game since the last update so these words mean nothing to me

long grotto
#

Lmfao

willow abyss
#

actually i don't think i touched the last update

#

probably the update before that

long grotto
#

You didn't

#

but LethalThings still worked

glad yew
willow abyss
#

someone just told me what to change

long grotto
#

Maxwell was prancin and dancin at his finest

willow abyss
#

lol

long grotto
#

I love that you added Maxwell btw

willow abyss
#

you'd be surprised how often i just mod completely blind

high yew
long grotto
#

But Maxwell is swagger

willow abyss
#

EVIL MAXWELL

long grotto
#

WHAAAA-

long grotto
#

OH YEAH

long grotto
#

I FORGOT ABOUT THAT

high yew
#

I remember when maxwell would always be evil after rejoining a save

willow abyss
#

tomfoolery

high yew
#

and you could stack explosions by interacting multiple times

willow abyss
#

maxwell can no longer be evil on the ship i think

long grotto
#

Funny enough I never had evil maxwell enabled

willow abyss
#

especially with like 3 people spamming it

high yew
halcyon zinc
#

orig(self) calls the original method, right?

willow abyss
#

yeah

#

monomod hook

long grotto
#

I never was a fan of maxwell being evil

#

especially not knowing the context of evil maxwell

willow abyss
#

self is just the calling class instance

halcyon zinc
#

So half of the ifs are not necessary before this because they are already in the original, yeah?

willow abyss
#

uhh what hook are you looking at?

halcyon zinc
#

The BeginGrab one.

willow abyss
#

uhhh from the belt?

halcyon zinc
#

Yeah.

willow abyss
#

those checks are just there because i can't really insert code in the middle of the original function

#

and don't wanna do il hooks

#

calling orig wouldn't stop the code when hitting the checks inside of it

#

it would just continue after it

#

i explained that very poorly

halcyon zinc
#

Yeah, they are like prefixes before orig.

willow abyss
#

but yeah basically it is just so i can run those checks to halt before my own code

#

theres probably some better way to do that

#

I'm really tired right now lmao

halcyon zinc
#

Why do you need to toggle grabbable anyways?

#

Ah, you should probably rest then.

willow abyss
#

i think?

halcyon zinc
#

I think it stops it when you attempt to grab it, yeah.

willow abyss
#

couldn't find a better way to do that at the time

#

(and haven't followed modding since then so idk if there is a better way lmao)

halcyon zinc
#

Understandable, haha.

#

Don't know if putting in the item's Update would be a better idea either.

#

For the not held ones, at least.

willow abyss
#

honestly this seems like a pretty clean solution still

#

it still calls the original code as normal

halcyon zinc
#

Yeah though there is some repetition of code but that's fine if you need to reorder some stuff.

willow abyss
#

actually do i even need those ifs

#

i don't think it is a big deal to just set grabbable temporarily before calling orig

#

since it unsets it immediately after

#
private static void PlayerControllerB_BeginGrabObject(On.GameNetcodeStuff.PlayerControllerB.orig_BeginGrabObject orig, PlayerControllerB self)
{
    if (self.currentlyGrabbingObject is PouchyBelt)
    {
        var hasBelt = self.ItemSlots.Any(x => x != null && x is PouchyBelt);

        if (hasBelt)
        {
            self.currentlyGrabbingObject.grabbable = false;
        }
    }

    orig(self);

    if (self.currentlyGrabbingObject is PouchyBelt)
    {
        self.currentlyGrabbingObject.grabbable = true;
    }
}
#

this should be fine

halcyon zinc
#

Uhh.

willow abyss
#

i think?

halcyon zinc
#

Not sure because if orig is the only thing that updates self.currentlyGrabbingObject

#

You would probably find it null before the call.

willow abyss
#

oh right

#

it is being set there

#

i'm too tired for this right now lmao

halcyon zinc
#

From what I remember, the LGU's wheelbarrow has like interact triggers which are updated per frame and check what is the local player holding and that sort of stuff.

#

I don't know if it's great or not but yeah.

willow abyss
#

an IL hook would be the cleanest, but i haven't touched IL stuff in years so not confident there lmao

halcyon zinc
#

I never touched it so I would have no idea what I am doing in a hook, lol.

willow abyss
#

i could implement InteractItem()

#

and set grabbable there

#

then i don't even need a hook

#

uhh i guess i'd have to unset it at the end somehow

halcyon zinc
#

This assuming that would stop the player from grabbing more belts.

#

Haha

willow abyss
#

it would

#

because it is literally right at the spot i put my hook stuff

halcyon zinc
#

Nice, it's before.

#

You could probably keep the toggle back on in that hook.

#

And put the before orig stuff in InteractItem

#

That seems to work, yeah.

willow abyss
#

if only the player was passed to InteractItem lmao

halcyon zinc
#

Maybe local player?

#

Unless this is called by all.

willow abyss
#

i think it is local

halcyon zinc
#

Then yeah, it should be fine using local player.

#

The other thing is the uhhh text prompt when looking at a belt.

willow abyss
#

was it StartOfRound.Instance.localPlayerController

#

i'm rusty

halcyon zinc
#

GameNetworkManager.Instance.blahblah

willow abyss
#

PlayerControllerB_SetHoverTipAndCurrentInteractTrigger

#

is that breaking stuff too?

halcyon zinc
#

Uhh.

#

With other items, no.

#

But I would assume that when looking at the belt, it wouldn't be the same distance compared to others.

#

Or at least, to show that you cannot grab another belt if too far.

willow abyss
#

not sure what to do with that one

#

it uses self.grabDistance for the raycast

halcyon zinc
#

I know.

#

But like, I got bored about other mods constantly messing with those values by overwriting.

#

Thus I just made transpilers to add mine separately.

willow abyss
#

lmao

halcyon zinc
#

It was getting annoying at some point.

willow abyss
#

it is a bit annoying that the game doesn't just have a implementable function for cursor tooltips on grabbableObjects

halcyon zinc
#

There is GrabbableObject.customGrabTooltip

willow abyss
#

yeah but that's like for all items

halcyon zinc
#

Though you would probably have to update that every once in a while.

willow abyss
#

it is on the itemProperties

#

so it would affect all instances

halcyon zinc
#

No, it's GrabbableObject field

willow abyss
#

oh

#

i'm blind

halcyon zinc
#

Yeah.

#

Though you would still need to update all instances of belt anyways.

willow abyss
#
        public override void LateUpdate()
        {
            base.LateUpdate();

            if (this is PouchyBelt)
            {
                var hasBelt = GameNetworkManager.Instance.localPlayerController.ItemSlots.Any(x => x != null && x is PouchyBelt);

                if (hasBelt)
                {
                    this.customGrabTooltip = "(Cannot hold more than 1 belt)";
                }
                else
                {
                    this.customGrabTooltip = "Pick up belt";
                }
            }
        }
#

i think that should work

halcyon zinc
#

I mean

willow abyss
#

who cares about performance ig lol

halcyon zinc
#

You put that in PouchyBelt class, yeah?

willow abyss
#

yeah

halcyon zinc
#

So this is PouchyBelt, right?

willow abyss
#

LMAO sorry i copy pasted that code

halcyon zinc
#

Lol.

willow abyss
#

I WAS SUPPOSED TO GO TO BED LIKE AN HOUR AGO

halcyon zinc
#

Go sleep then!

willow abyss
#

;-;

#

you are encouraging this behaviour

halcyon zinc
#

I'm only helping you get out of here faster, lol.

#

Or at least trying.

willow abyss
#

I have a bad habit of needing to finish things lmao

willow abyss
#

alrightt lemme see if it works and then i'll go to bed

glad yew
halcyon zinc
#

Don't tell them about the wheelbarrow

willow abyss
#

lol i have someone in the discord of the other game i mod who constantly does micro optimizations and meanwhile i'm like concatenation go brrrr

halcyon zinc
#

We need more string!

willow abyss
#

it works!

#

technically first try because i did not test inbetween

#

lmao

halcyon zinc
#

Good enuf.

willow abyss
halcyon zinc
#

The beta testers will test better for you anyways.

willow abyss
#

I'm not gonna test if it is compatible

#

ill just push this and eep

halcyon zinc
#

That's fine.

glad yew
#

c;

#

You need your sleep lol

long grotto
long grotto
#

:D

#

Your work is amazing and we are all grateful you have made this mod and had updated it to the newest update

#

if you truly are retiring from modding I must say we truly appreciated you and your mod's presence in the modding community

restive zephyr
full magnet
long grotto
#

Ah okay

#

wait but how did that break modded monsters?

#

pretty sure the code for monsters would have been optimized for a specific type of death

weary remnant
#

I thought Xu was taking over Lethal Things

narrow elbow
#

hello just wanted to know if this was updated for v56?

royal lynx
weary remnant
#

Looking forward to it

#

I love Maxwell

royal lynx
#

daym

steady topaz
#

Have you seen my latest thing in #artwork

royal lynx
#

very bootiful

long grotto
royal lynx
#

not changing lethal things as it is, ill probably just be finshing up the code for like, mantaray, the lost, and just making sure they work as intended

royal lynx
#

lol

long grotto
#

There'll be like

royal lynx
#

enemies in LT that have 0 spawnweight by default iirc

willow abyss
royal lynx
#

also do you remember why you made reelup stuff for the hammer rather than using vanilla's shovel?

#

they have configs, so people just have to turn off the config for mantaray and maggie

autumn locust
#

Mantaray is that entity called Crystal ray?

willow abyss
#

ye

royal lynx
# willow abyss huh?

i was looking at the code for the hammer, it's inherits as a grabbable object rather than a shovel

#

which warranted code to act as a hammer

royal lynx
#

which really confused me why it didnt just inherit shovel Kek

#

ah okay

willow abyss
#

i had to reimplement the damage stuff anyway

royal lynx
#

cuz for the low chance to one hit kill or the bug where the shovel hits the player like 3 times?

willow abyss
#

note that the hammer is also like one of the first things i added, my knowledge wasn't very good at the time probably

autumn locust
#

Mantaray works fine i guess? It doesn't really do anything but has a good drop and runs away from the player, what was planned to him?

royal lynx
#

that's fair

willow abyss
#

there was like no other item mods when i made it

#

actually i think there was literally none

#

lmao

royal lynx
#

yeah, now there's so many eyes_vibrate

willow abyss
#

but the AI is super jank lmao

royal lynx
#

the lost/maggy is pretty buggy though

#

i hear it breaks the inventory

willow abyss
#

why would it do that

royal lynx
#

not too sure

willow abyss
#

it is literally just mask without the ability to interact with stuff or run

royal lynx
#

i havent seen someone play with it in a good month so i dont remember exactly what it was

#

yeah which really confused me

#

ah wait it might be not inventory, it might've brought back the red fog bug? ill spawn it in a bit and see

willow abyss
#

idk what red fog bug is

#

i don't play this game

#

lol

royal lynx
willow abyss
#

i don't think i have played the game since the mask was added

royal lynx
#

oh that is indeed quite a while

willow abyss
#

shrug

royal lynx
#

found a screenshot of the bug in reddit, horrible quality, but iirc that's how it looked like

#

fair enough

visual prawn
#

@willow abyss are you cooking again or nah

willow abyss
#

i just keep the mod working

#

currently trying to get this unity project to xiaolan lmao

autumn locust
#

The lost is very buggy and creppy, i only found it once and was scared as fuck, i was in Dine (old) and was taking the loot to the ship, my friend said "Hey, there's a weird masked here", i came back to check and the losf looked at me, teleported in my direction and killed me instantaneously and my screen got that red fog in the image

willow abyss
#

it teleported??

#

lmao

royal lynx
#

should be fun to fix that or smthn AyameXD

willow abyss
#

from my memory they kinda just wander around

royal lynx
#

they throw bombs or smthn dont they?

willow abyss
#

nah

royal lynx
#

i could just be completely braindead but i remember smthn about that

willow abyss
#

they are literally just intended to be zombies

#

essentially

#

result of people teleporting while head bugged

royal lynx
#

interesting

#

lmao

#

lol they dont know what state to be in

willow abyss
royal lynx
#

poor thing spawns in spooked by scary

autumn locust
#

i was testing some things

#

and maxwell is bugged i think?

#

i can't disable the music

long grotto
#

WHATWHAT

#

TELL ME

#

Oh

#

thats it?

#

Can't disable the music?

autumn locust
#

yeah, like, he doesn't even dance, is just the music and his pur overlapping

long grotto
#

He no dance!!??

#

Now that's serious business

autumn locust
#

weakest fan of maxwell in the chat

long grotto
royal lynx
#

nothing shoulda changed about maxwell

coral cloak
#

send help

long grotto
#

What happened to the poor boy

royal lynx
#

That's weird

#

Send logs maybe?

coral cloak
#

gimme a minute to reopen the game

#

ok so i grabbed it and said the idle line, and everytime i press "Q" that sequence happens

royal lynx
#

Hmm that's zeekers logs which should be fine

#

Weird

coral cloak
#

maybe there's a mod conflicting?

autumn locust
#

Maxwell was also playing the music like this when mine bugged

#

What did they do to my boy concern

coral cloak
#

At least this config exists

autumn locust
#

What is maxwell without the music and what is the music without maxwell

past crypt
# coral cloak

I don't care if Maxwell is feeling sick, spray him again and I'll spray you >:C

glad yew
royal lynx
#

Thought I mentioned it, but I'll look into it later

#

Eba isn't working on the mod other than maybe updating it when I get pr's/smthn similar

glad yew
#

Maxwell's music has gotten vods of mine muted so I never have Maxwell anymore anyways when I use LT 😦

long grotto
#

Nooooo Maxwell is suddenly becoming a major problem when I start liking him morrreeee

#

Am I bringing voodoo magic

#

I mean

#

I do have a football pfp

#

Im haunting your vods

#

speaking of which

#

I haunted your follow button

keen flame
#

toy hammer is also funky

glad yew
keen flame
#

usually it'd float in the air but still usable when grabbed, but now i just cant drop it or use

glad yew
#

Eesh

willow abyss
glad yew
#

That it's a remix of

willow abyss
#

Thats silly, also kevin macleod music is under creative commons anyway

#

Afaik

glad yew
#

Yeah who knows lol

past crypt
#

I remember looking it up when I streamed

willow abyss
royal lynx
#

with a name like that, he def did his research

willow abyss
#

i just had a faint memory of the song being called something like dingus-nocopyrightfuckoff in the files lmao

royal lynx
willow abyss
#

holdon i don't remember where i have the extracted game files for voices of the void

royal lynx
#

did u have to get permission from votv dev for maxwell and stuff? i never really followed that if it was a meme tbh

willow abyss
#

nah I have not, considering it was already a meme before it got added to voices of the void

#

i probably should have asked for permission for the bone models but eh i don't think he'd make a big deal out of it lol

royal lynx
#

i just wasnt sure since this community kinda has a trend of ripping assets no questions asked

willow abyss
#

lol

#

i could have sworn i at least gave credit somewhere but it seems like i forgot??

#

i did give credit for other things

royal lynx
willow abyss
#

i literally have a whole credits section on the page but i just forgot about maxwell it seems

#

i added it in case the mod is updated again in the future

#

lol

royal lynx
#

prob will be, who knows

molten cairn
#

Teleporter pads working?

acoustic pewter
#

teleporter pads will work as long as the inverse teleporter works

#

iirc

long grotto
#

Does this mod work in general?

coral cloak
#

It does, apart for the maxwell incident

long grotto
#

Of course

ember kraken
ember kraken
#

funny joke message, meant to be confusing

dusty heart
long grotto
dusty heart
dusty heart
sick jasper
# coral cloak

Yeah my friend has been having this issue for a while; where for him Maxwell's music will play all distorted and glitchy when he's off, but plays normally when he's on. It only seems to happen for him, not for anyone else when we play.

ember kraken
#

people said you cant disable store items in this mod, is that true

royal lynx
#

Not true afaik

long grotto
#

Whats the verdict

#

he good?

#

how is the babi

hallow dew
#

Well, the items in the store are disabled, but they aren't necessarily removed from the game.

#

(My Brutal Company Minus free shipment events keep coming with Toy Hammers and it agitates me, I have those things turned off both for scrap and store)

royal lynx
solar sparrow
#

Hook guuuuuunnnnn

#

Jk love ur mods

restive zephyr
#

thanks!

turbid thorn
#

love this mod! awesome vanilla friendly additions. i have one problem, i play with this mod and piggy's variety, they both have a "revolver" item. since they are both called "revolver" in item code, only the LethalThings revolver spawns and the actual gun does not. is there any way to fix this on my end? if not, would it be bothersome to ask if the revolver in this mod has its internal name changed to "toy revolver" or something different so i can have both co-existing? thanks!

leaden gyro
#

does this work with v55 ?

#

assume this update was for that ?

molten cairn
long grotto
#

and for whoever is updating the mod

#

presumably Xu Xiaolan I think

#

I forgot

glad yew
#

Xu hasn't pushed an update yet for the mod, Eba updated it

#

Xu's gonna be taking on the project though, Eba's been giving her the stuff for it

long grotto
#

Ah nice

#

I can't wait for Maxwell to come back

molten cairn
#

Considering making a fork called LethalThingsLite that removes all things I don't care for. Probably only going to have teleporter pads and portable monitors. Would you be okay with this assuming I can figure out how to do it @royal lynx @willow abyss ?

glad yew
#

and ofc Boombas too

molten cairn
#

If I do fork it will be for things that fit into my modpack and frankly the scrap doesn't. I haven't tried Boombas before so idek

#

Boomba just a moving landmine right?

#

Don't think that really fits my pack either

glad yew
#

I love the Boombas they are probably my favorite thing about this mod

#

They need to be a seperate enemy mod

molten cairn
#

But I mean if it's a popular enough feature to be released with a lite version I don't see why not

molten cairn
torpid pilot
#

Boombas are the OG

glad yew
#

Boombas are the best

twin pumice
#

The best 2 things in this mod is the boomba and teleported pad

#

Remember my friend got teleported into a locked jail cell in scoops dungeon

#

That was so funny,lol

torpid pilot
#

Can boombas be deactivated by the terminal? I've never tried

#

If not, that might be something moving landmines could have over the boombas

molten cairn
#

well they are way fancier looking than the basic moving landmine mods

turbid thorn
#

ive been playing and boomba's teleporter pads, and everything else worked for me

barren jetty
#

How do I purchase a rocket launcher when the terminal keeps thinking I'm trying to filter moons by rocky?

#

Is there a way I can turn filters off?

median wharf
dry cove
willow abyss
barren jetty
# ember kraken thats a thing!?

Yeah because LLL lets you filter moons by level tags, so when you type "rock" it assumes you want to do that. The mod Kogi told me to try fixed it.

neon whale
#

oops wrong chat

steady topaz
#

fuck you burn forever

hazy raptor
steady topaz
#

no hes just scorched

hazy raptor
#

hell gnarpy it is

empty crown
steady topaz
#

no i just scorched him

empty crown
#

😦

#

I want him as an item now 😅

royal lynx
#

yeah bobilka when are u gonna maintain lethalthings

steady topaz
#

i mean i guess i can scorch a gnarpy and have us add a rare texture variant into the game, but not this specific one since this one has different UVs

royal lynx
#

the variants work by material, so yea UV would matter

fringe patio
steady topaz
fringe patio
#

awesome, thanks!

acoustic pewter
steady topaz
#

the evil alternate gnarpy manifests itself

empty crown
hazy raptor
#

i cant tell which one is evil

dusty heart
#

Both

short gale
#

Anyone been having errors with the boomba?

royal lynx
#

I dont think so?

short gale
#

Weird. I was playing on the school house interior last night and got a bunch of log spam about the boomba trying to navigate. I didn’t save the logs though so I can’t help much with specifics

#

It was definitely stuck in the wall though

royal lynx
#

that would be a problem with the school house interior itself

#

not the boomba

neon whale
#

Already reported this issue to Chillax dev, but it's possible it came from lethal things too and just wanted to point it out for ya to check out in your mod. Every so often I would get an error of a scraps min value being higher than it's max value and it would freeze our landing. By process of elimination it's for sure from either Lethal Things or Chillax. The item in question is one with a rarer spawn rate since it wasn't often it would happen which leads heavy belief to Chillaxs mod and he's looking into it.

desert ravine
#

is the scrap max value even used for anything?

#

cause i think i can remember Batby saying it's not

halcyon zinc
#

Of the level?

#

Or the scrap item?

#

Because those two exist.

desert ravine
#

oh, this might be about the scrap

#

don't know then

neon whale
#

The issue is a scraps min value is set higher than it's max value. I would assume If you set nothing for the max then it would consider it 0 resulting in the min value being higher creating the issue.

#

Waiting to hear back from chillax dev though to see if they found the issue in theirs.

slender forge
#

Is that working with v56 ?

neon whale
#

Yes it is.

slender forge
neon whale
#

You probably have a conflicting mod in your pack. Also if you have other scrap mod packs and custom moons with their own unique scrap you will limit what you can find due to a bigger pool of scrap for the game to pull from. The custom moon really shouldn't matter. I've had the teleporter pads spawn on custom interiors l.

primal dagger
#

guys hear me out: for no reason in particular, this mod should have pogo sticks

steady topaz
royal lynx
#

Animating the player is really annoying :<

turbid thorn
#

why animate when you can just take it from somewhere else?

royal lynx
#

I gotta animate the player silly

turbid thorn
#

completely take someone else's code for animating a pogo stick guy

royal lynx
#

That's not a thing

#

There is no pre made code for animating the player

turbid thorn
#

aww..

solar sparrow
#

[Error : Unity Log] NullReferenceException
Stack trace:
AddonFusion.Patches.PlayerControllerBPatch.FixVehicleParent (GrabbableObject& ___currentlyGrabbingObject) (at C:/Users/Geoffrey/source/repos/AddonFusion/AddonFusion/Patches/PlayerControllerBPatch.cs:21)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::BeginGrabObject>(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<GameNetcodeStuff.PlayerControllerB::BeginGrabObject>?-1609622098(GameNetcodeStuff.PlayerControllerB)
LethalThings.PouchyBelt.PlayerControllerB_BeginGrabObject (On.GameNetcodeStuff.PlayerControllerB+orig_BeginGrabObject orig, GameNetcodeStuff.PlayerControllerB self) (at O:/github/LethalThings/LethalThings/MonoBehaviours/PouchyBelt.cs:42)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<GameNetcodeStuff.PlayerControllerB::BeginGrabObject>?-476120324(GameNetcodeStuff.PlayerControllerB)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::Interact_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray1[System.Action1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/Interact[/Keyboard/e]'

#

looks like the utility belt is killing the game

#

AddonFusion is the cause

royal lynx
#

yeah at the top you can see the error comes from AddonFusion lol

solar sparrow
#

yeah slowly killing the bugs

#

esp now that I am not playing solo bugs start to rise up

torpid pilot
#

Even when the toy hammer is disabled from the shop, it is still eligible for discounts, which takes away from other shop items being discounted and makes some mods like DiscountAlert weird

royal lynx
#

yeah, not much can be done about that rn 😔

restive zephyr
small grove
sturdy skiff
#

Truly, what a cool idea

spare nymph
#

Tell me what's the point of Pinger

#

And Flare Gun

small grove
#

pinger shows a scan node to every single player in the lobby when you use it, showing them where something is

#

flare gun is for helping people find the ship if they're lost and also leads enemies to the flare's location I think?

spare nymph
#

The pinger has global range? Everyone can see the node?

sturdy skiff
#

Yeahp, at least the distance is super far on both items

turbid thorn
#

can someone explain to me what these three entities are?

weary remnant
#

Unfinished creatures

#

Crystal Ray kinda just floats in place, emitting light and making noises

#

I haven't personally encountered Maggie but from what I've heard, I think it is just a masked clone

#

But has a chance to appear if you teleport a player

#

I'd probably turn off the ray and keep Maggie on

acoustic pewter
#

Crystal Ray is supposed to be a passive little fella that can be pet and tamed to be used as a living light source or killed for a valuable crystal but I think the crystal and petting is mostly bugged

lost aspen
#

the thing with maggie is when it grabs you, and somebody saves you with a shovel it breaks your game, you're stuck looking in one direction and can't move

turbid thorn
#

i thought so

#

last night me and my friends played and some sick creature wearing someone's skin came running at them

#

and it was like a real found footage sighting, he ran away so fast we couldn't tell what he saw

weary remnant
#

Epic moment

#

I've never encountered Maggie yet

turbid thorn
#

because this has been fixed

lost aspen
#

Last time I had that issue was like 2 days ago

turbid thorn
#

with maggie or the masked

lost aspen
turbid thorn
#

oh well we actually haven't interacted with maggie outside of running from it so it might be a maggie problem then

#

kinda sad, i really like it

#

also day two of me asking for the revolver to be renamed to toy revolver so the piggy's variety and lethal things revolver can coexist

turbid thorn
#

noo :(

#

they are both "revolver" in the code

#

so the mod i'm using to inject scrap however wherever i want has it "revolver:10 .. revolver10"

#

and the toy revolver is prioritized over the functioning one :(

lost aspen
#

explains why I've never found it..

turbid thorn
#

so sad

#

if either of the mod devs changed the name this problem would vanish

#

same thing with the slender man mod

#

the pages are just "page" so only one type of page spawns

#

the mod still works tho

turbid thorn
#

@willow abyss would this be too much to ask?

royal lynx
#

I'm working on rebuilding the project slowly, at the same time, piggys variety mod gets regular updates while this doesnt

#

It'd be much better to ask piggy to edit it

turbid thorn
#

i see, thank you

manic wind
steady topaz
#

eba is not working on the mod i dont think

#

not anymore

#

i dont really work since there isnt anything required from me but if Xu or whoever else need a model i can make it for like 20 bucks and a pepsi

#

i can also make things for others' mods i guess but theyll never find me

turbid thorn
restive zephyr
#

bilka when the concept of models or any vaguely adjacent topic is mentioned:

pallid shuttle
#

found weird bug
when you step boomba no wanna explode, but if you crouch + walking to boomba. the boomba will explode

dont test in Test Room ( ofc 100% work explode ) this is happend when landing moon not in Test Room

restive zephyr
#

i like to think this is a "forgot the !" moment

twin pumice
tawny walrus
#

Hey can you check if all your items have scan nodes? because the rocket launcher, portable teleporter (and advanced) and remote radar don't seem to have them

hazy raptor
#

teleporter ? isnt that lgu stuff

halcyon zinc
#

Nom nom

royal lynx
#

shovels dont have scannodes, rocket launcher etc not having a scannode is intentional afaik

halcyon zinc
#

I can take a look at portable when I have time.

tawny walrus
hazy raptor
#

u prob have other mod that let u scan shovel

tawny walrus
spice knoll
#

rocket launcher can't be bought from store

#

for some reason I press enter, go to it as if I just went down a space, but no purchase command is acting in place

hazy raptor
spice knoll
#

I did

prime niche
#

Does anyone know how to fix the fact that items you have turned off in the store can still be on sale?

#

Like the utility belt

merry ferry
pallid shuttle
merry ferry
pallid shuttle
merry ferry
pallid shuttle
#

i mean this is bug like same old lc v45 when landmine ( boomba ) wont explosive if no crouch

#

so only dev mod can fix

merry ferry
hazy yew
#

If you buy a rocket launcher and leave it in your ship when you exit the game, upon reloading that save, the rocket launcher will still be there, but will be completely empty, and thus useless. It does not matter how much ammo they had left before the reload. I have the terminalconflictfix mod for allowing us to buy the rocket launchers, but its annoying when we get enough money to buy like 10 of the things and they're all just useless next time we play. This is a recent issue, as I remember pre-v50 this never occurred.

still orbit
astral flame
#

It would even happen with shotguns for me

merry ferry
#

I wonder if any of the fixes mods that save loot from losing their id and turning into random other loot might help with the issue

neon whale
#

Are there any known bugs with the belt still or is it working pretty solid now? I've had it disabled for a long time but have been wanting to reenable it.

royal lynx
#

Not sure tbh, it's been a long time

tawny walrus
neon whale
#

I guess I'll re-enable it and give it a shot.

short gale
#

I haven’t had any major issues with it

neon whale
#

[01:58:35.1070714] [Error : Unity Log] ArgumentException: The Object you want to instantiate is null.
Stack trace:
UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyGameObject(RoundManager,UnityEngine.Vector3,single,int,EnemyType)
RoundManager.SpawnEnemyOnServer (UnityEngine.Vector3 spawnPosition, System.Single yRot, System.Int32 enemyNumber) (at <c9d7e026adb34f2d9ff3c345b08b6a12>:IL_0012)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyFromVent(RoundManager,EnemyVent)
RoundManager.SpawnInsideEnemiesFromVentsIfReady () (at <c9d7e026adb34f2d9ff3c345b08b6a12>:IL_00BA)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?653954150(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?-276500856(RoundManager)[01:58:35.1070714] [Error : Unity Log] ArgumentException: The Object you want to instantiate is null.
Stack trace:
UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyGameObject(RoundManager,UnityEngine.Vector3,single,int,EnemyType)
RoundManager.SpawnEnemyOnServer (UnityEngine.Vector3 spawnPosition, System.Single yRot, System.Int32 enemyNumber) (at <c9d7e026adb34f2d9ff3c345b08b6a12>:IL_0012)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyFromVent(RoundManager,EnemyVent)
RoundManager.SpawnInsideEnemiesFromVentsIfReady () (at <c9d7e026adb34f2d9ff3c345b08b6a12>:IL_00BA)
(wrapper dynamic-method) RoundManager.DMDRoundManager::Update(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::Update?653954150(RoundManager)
LethalThings.Patches.Debug.RoundManager_Update (On.RoundManager+orig_Update orig, RoundManager self) (at O:/github/LethalThings/LethalThings/Patches/Debug.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::Update?-276500856(RoundManager)

glad yew
#

It's kind of why I stopped including it in my pack

long grotto
#

Well im sure eventually there'll be a fix

glad yew
#

I love the mod but it's built in a way where it breaks very easily

long grotto
#

Im just not updating any of my mods right now

long grotto
#

nevermind

#

I thought it was cuz of new version

glad yew
long grotto
#

wait really?

glad yew
#

Yes

long grotto
#

what kinds??

#

Moons?

#

Interiors?

#

Monsters?

#

Scrap?

glad yew
#

Those all work

long grotto
#

WAIT REALLY??

#

So wait

glad yew
#

LCGoldScrapMod is the only broken scrap mod

#

Cus of the gold nugget

long grotto
#

So Lunxara

glad yew
#

and Simon is uploading a fix for that tomorrow

long grotto
#

Is it okay if I can DM you later to review my Ultra Modded Modpack?

#

disable what is broken?

#

If thats okay

#

if not understandable

glad yew
#

I already am not feeling very well otherwise I probably would

long grotto
#

That's absolutely alright

#

I hope you feel better btw

#

maybe another time?

glad yew
#

Me too, my left eye has been extremely irritated from really bad allergies for like this past week

#

I hate August

long grotto
#

Oh jeez!

#

Im so sorry

#

You just take your time and hope you really feel better Lunxara.

royal lynx
merry ferry
royal lynx
#

Hmmm

#

Wouldn't be LT, could be a new vanilla bug, can't check rn

merry ferry
#

Barber was at least specified in my string is all I can say, and of course LT in the same manner.

neon whale
#

S1chboy found the issue

#

@royal lynx

royal lynx
#

Oh?

#

What did s1chboy find

neon whale
#

@wet barn

#

It was something with Seichi

wet barn
#

nooo dont tell her

#

shes gonna be on my ass for a week now

neon whale
#

Oh I mean it had nothing to do with Seichi

#

s1ckboy did NOT make a mistake!

wet barn
#

its just a stupid unity thing...

wet barn
neon whale
#

I think it was the Boomba trying to spawn

royal lynx
#

lethalthings is just way down the line

wet barn
#

oh yeah right

#

anyway its fixed now, just need to update my patch which i'll do soon

neon whale
royal lynx
#

great, good to know

neon whale
#

I only removed it while trying to figure out that issue that ended up being not lethal things.

#

now i miss it

royal lynx
#

lol

neon whale
#

My party is just beating the crap out of Pjonk D:

#

Also Pjonk is still good @royal lynx

royal lynx
#

amazing

#

beat em up

neon whale
#

Her eggs are working good too.

#

I know this is the wrong one, but one of my members did run into a bug with Pjonk where they couldn't pick up the egg

#

Funny enough it was with Lethal Things Teleporter pads. It broke the egg for them when Pjonk hit one and then they couldn't pick it back up

royal lynx
#

hmmmm

#

you were able to pick it up though?

neon whale
#

at first yeah

#

he said it wasn't often it happens but he believes its when Pjonk teleports

royal lynx
#

damn, i saw that bug in max's video too, ill look into it

neon whale
#

Hope its an easy fix sorry I didn't know sooner when you asked

royal lynx
#

all good lol, i just gotta figure out why it's setting grabbable to false

#

oh, i think i just didnt account for the scenario where pjonk gets damaged by anything that isnt a player

#

i think max broke it with the seamine

neon whale
#

LMFAO

#

Is it maybe that when she is holding it, it doesn't reset unless returned to the nest?

#

so if anything interrupts her it just breaks?

royal lynx
#

nah that should be fine, good call out though ill check that just incase

neon whale
royal lynx
#

ty, ill put out an update for it, itll be for both v61 rebuild and hopefully more foolproofing

#

oh and just incase u encoutnered this, their group had a baby goose spawn in nowhere near a mama goose and it took like 20 seconds for it to build its nest

#

not sure why or how this could happen though

neon whale
#

Oh thats weird thanks for that heads up.

deft wraith
restive zephyr
#

i have never had any issues with lethalthings

turbid thorn
#

so even though there's like five different looking pages, only one spawns

#

oh you're the dev, my fault. the mod works fine unless you have a mod like LLL or CentralConfig that specifically states what scrap should spawn where

#

in your mod the pages 1-5 are just called "page" but they all spawn with their different individual images on the front of the page like in the slenderman game IF there isn't a mod determining what items spawn where

#

so with lethal things and piggy's variety, both revolvers are called "revolver", only one spawns

#

for faceless stalker, all five (four?) pages are called "page" only the "always watches no eyes" page spawns

deft wraith
#

oh

#

thats odd

#

ingame Ive seen all pages spawn

neon whale
#

Same I see all the different ones spawn.

short gale
#

so something weird, i cant tell if its lethal things. Sometimes when entering a modded interior the flashlight clicks but wont display light. BUT, when i picked up a utility belt, I could see the light again. but only when i wasnt holding the flashlight in my hand. also no errors at all in console lol. any ideas?

merry ferry
neon whale
#

It's a reserved slot bug I believe. Usually dropping it fixes it or just going out and back in

short gale
#

Do you think it could be the hotbar mod? The one that enables more slots?

#

I can post mod list in a bit

pseudo karma
short gale
#

Thanks I’ll try that

halcyon ocean
#

feel free to send a profile code and steps to repro (seed override in CullFactory config may help) if that continues to happen

#

it's very possible that mods that give players new ways of carrying items might not be accounted for by CullFactory

willow abyss
#

for today's daily creacher i drew arson's extended family

#

arson lore:
Arson is the species name, the do not do silly human concepts such as names
The collective term for arsons is a "slaughter of arsons"
If you do name an arson, it will gain a 3000% power boost because it becomes a named arson.

#

okay bye

hazy raptor
#

loaf arson

restive zephyr
#

also enbarson :)

#

arsonb

weary remnant
#

Lethal Things isn't showing up on Gale anymore

#

Did it get deleted?

#

Also wondering if it's compatible with v62

#

I mainly want it just for the Maxwell scrap

glad yew
#

it shows up just fine

weary remnant
#

Omg I put a space

#

Didn't know it was that case sensitive

desert heart
#

has anybody else had issues with boomba not exploding anymore?

pallid shuttle
#

only work explode when u crouch

neon whale
barren jetty
empty crown
barren jetty
#

When spawning 50 of them at once, yes

shy tangle
#

how can i remove the revolver item? just because it overrides the working revolver gun from Piggy Variety

neon whale
#

Both will spawn for me.

shy tangle
#

yeah your right, both spawn

#

however im unable to manually spawn them with Imperium, as they both have the same name

#

both "revolvers" spawn as the toy one

hallow dew
#

I haven't messed with Imperium a lot. Does it take only names as they appear when scanned/held, or can it also take internal names?

#

Oh wait, that wouldn't help, Piggy's Revolver's internal name is still just Revolver, this one's is called ToyGun

#

Does it accept numbers for the item's ID?

#

If you could figure out what the item's numerical ID is (it will change based on when it's loaded in your modpack in comparison to other mods), you can spawn it that way.

shy tangle
shy tangle
hallow dew
#

Well, this is what Lethal Quantities tells me when I see it now with Piggy's Variety installed

#

It also says "Revolver(ToyGun)" on it, and "Revolver(Revolver)" on the real revolver

#

But there are numerical IDs as well, that's just the internal name or ID

tawny walrus
#

If you are having an issue with one revolver not spawning you need to debug, ive never had a problem 🤷‍♂️

hallow dew
#

He's trying to spawn one in via commands (Imperium), they are both spawning naturally

tawny walrus
#

ohhhhhh

hallow dew
#

Using a command to spawn "Revolver" by name brings up the toy version from this mod, not the weapon

tawny walrus
#

never used imperium so dunno how that works

hallow dew
#

Neither have I to much extent. I actually use DanceMoon (despite not being updated, it still works for the most part), and whenever I try to find a specific item that it can't find by name, putting the item command with no arguments shows me the complete list of items with their ID numbers and I can see what ID number belongs to the item I want.

tawny walrus
#

if hes using quality company he could always give himself enough credits to buy one and do it that way?

hallow dew
#

So in this case, instead of 'spawn revolver 1' I would instead do 'spawn 328 1' (or whatever the ID number is)

#

Imperium could also give credits, not to mention having the Revolver in the shop is a config setting that he might have disabled.

tawny walrus
#

good point

shy tangle
#

yeah buying from store works fine

#

its just a pain that i cant spawn it quickly

#

when i type "revolver" in terminal, both versions come up, but both spawn the toy one since it override or something. tbh, idk

#

but its just an annoyance, not an issue with this mod

cursive oriole
#

Is this mod working on v62?
For me it seems to work fine sometimes, but other times creature spawning seems to break. Vents will make the crawling sound forever but nothing will come out and there's errors in the console mentioning LethalThings

royal lynx
#

if u get those errors again please send em

cursive oriole
cursive oriole
#

[Info : Unity Log] Found enemy vent which has its time up: VentEntrance(Clone). Spawning Flowerman from vent.
[04:13:49.9651041] [Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) (at <e27997765c1848b09d8073e5d642717a>:IL_0000)
(wrapper dynamic-method) UnityEngine.Object.DMDUnityEngine.Object::Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion)
UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <e27997765c1848b09d8073e5d642717a>:IL_0001)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyGameObject(RoundManager,UnityEngine.Vector3,single,int,EnemyType)
RoundManager.SpawnEnemyOnServer (UnityEngine.Vector3 spawnPosition, System.Single yRot, System.Int32 enemyNumber) (at <066a7b7eb8c24d4facd1e255e669803f>:IL_0012)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnEnemyFromVent(RoundManager,EnemyVent)
RoundManager.SpawnInsideEnemiesFromVentsIfReady () (at <066a7b7eb8c24d4facd1e255e669803f>:IL_00BA)
RoundManager.Update () (at <066a7b7eb8c24d4facd1e255e669803f>:IL_001A)