#Lategame Upgrades

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steady trail
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A video will just tell that something went wrong.

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I can't do anything with just knowing that something went wrong.

pine geode
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I will test in a separate modpack with Imperium, and if the problem persists (although it shouldn't), then Idk what to do

tight marsh
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does that most recent play has the issue occurring?

pine geode
lethal vale
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@pine geode me and others do not experience this issue. It is most likely due to another outdated broken mod causing it. We have even been able to continue the same save over the span of multiple real days and were fine. If you want i can help you out with finding the culprit later, but I assure you this is not an LGU issue. Do you use Player Credits or use normal currency?

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Honestly it will be pretty easy to find the culprit just a little time consuming.

tight marsh
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i think he uses PC

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and yeah of course its an incompatibility, if not then a lot more people would be having that same issue

lethal vale
pine geode
tight marsh
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try with just lgu

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so we know for sure its an incompatibility

lethal vale
pine geode
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I'm sorry If I sound rude, but maybe that is just me when I read my own messages

lethal vale
pine geode
lethal vale
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Shoot me a DM so I remember

lethal vale
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Now be patient with me though cause im on a difficult and long case and its an hour and a half drive home for me after.

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So it will be a bit.

pine geode
tight marsh
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i mean i can check a bit if you want

pine geode
tight marsh
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send the code and ill say if you have something screaming incompat

lethal vale
pine geode
lethal vale
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Also im sure you know but grab some upgrades land and re orbit before quiting so it saves.

lethal vale
pine geode
steady trail
lethal vale
steady trail
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Hm?

lethal vale
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You bought 2 and got 4 or did I miss something?

steady trail
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No, I bought twice 2.

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It didn't reset the counters when I bought the first time

tawdry wadi
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So wait, you're making an alternative to StorePlus?

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It looks pretty sick btw

lethal vale
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Oh! So the selection didn't reset after purchasing got it. Damn well now that gave me an idea for a team upgrade though lol
B1G1 (buy 1 get 1 free) When buying items you have a chance to get a free 1 after delivery.
Lvl 1: 5%
Lvl 2: 10%
Lvl 3: 15%

When buying store items, each item will roll for a chance to give a free copy. After the drop pod lands another drop pod will land containing the free items to prevent issues with drop pod max items.

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I think that would be a sick upgrade what do ya think @steady trail ?

steady trail
lethal vale
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I hope White does it. I'm surprised he wasn't already thought of.

pine geode
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Or get cancelled for some reason

median egret
median egret
lethal vale
median egret
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that's where i finished a year ago

tight marsh
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cumpany storrr

steady trail
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Yeah, I used the store to see if I was satisfied with what I did for counter cursor elements.
I wasn't.

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So the next ITAPI update, it will most certainily break stuff.

steady trail
steady trail
# steady trail So the next ITAPI update, it will most certainily break stuff.

I think @devout prism and @fading rain are the ones that should be worried about this, not sure...
Because basically I disliked how I was making a new type of cursor menu for each new cursor element so I messed with some generics.
What ended up happening is that you need to specify the cursor element type into your application now (on next update).

lethal vale
strange violet
strange violet
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holy shit this message is almost a year old ๐Ÿ˜ญ #1327068908129095700 message

devout prism
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Is there a dev build I can check up on or smth?

steady trail
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I can make a commit in a minute.

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Then I guess make a git release/post here.

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It should be up in the github right now.

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I remembered I need to update the wiki aswell, bruhhh.

steady trail
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Why is it mental to try to get the teleporter buy node, @strange violet ? ablobwobupsidedown

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So much pain, lol

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Oh, the suits already appear here, neatio.

tawdry wadi
steady trail
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Yeah, that's the thing I was talking about

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Hue

devout prism
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Yeah... Didn't realize you sent a reply since you never pinged me SCaraara

tawdry wadi
strange violet
devout prism
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Uuuh, where did the 666 come from? SCaraara

steady trail
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Damn

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Are you using counter elements?

devout prism
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Nope ๐Ÿค”

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The 666 only appears with inactive elements SCaraara

steady trail
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Oh

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It could be the hex from color tag

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Why is it cutting like that tho, lol

tawdry wadi
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lol

devout prism
steady trail
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That looks fine tho. hmm

devout prism
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I meant it might be the hex color

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The 666

steady trail
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Ah

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I almost poured sugar into my toast instead of coffee sweat

devout prism
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I did a similar thing recently, but it was salt ๐Ÿ’€

devout prism
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You may have to do that

steady trail
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Uhh

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But like the error is saying I put a > in the middle of the hex.

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(plus I was looking at other screens and inactive prompt seem to be working as expected, hmm)

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I just got to computer so I will take a look now.

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Yeah, seems to be working fine here.

devout prism
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The > cursor is at the other side tho

steady trail
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Moving it around doesn't make any noticeable changes to the screen tho.

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Also is that two entries in the same line on your pic, lol

devout prism
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Oh, wait

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Yeah ๐Ÿ’€

steady trail
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Because I just now realized there's grey text aswell

devout prism
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The gray is barely readable, so I never noticed either haf

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select CursorElement.Create(windowInfo.windowName, $"{windowInfo.cost}'", elementAction, _ => !isUnlocked));

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Am I doing anything wrong? SCaraara

steady trail
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Uhh

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That's the numbers

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Where's the text, lol

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Unless I am misreading windowInfo.cost.

devout prism
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The price is 100, not 666

steady trail
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Right but where's the name of the window here?

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Or wait

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Hmm

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Because I checked several times if I didn't make an additional <> to not ruin the tags.

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Also why is it missing a price on one of them? I see 6 entries but only 5 price listings?

devout prism
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Very interesting

steady trail
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Lol

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I can go to a VC if need be.

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I'm just currently updating the wiki with the new changes.

devout prism
tight marsh
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does company cruiser upgrades not need to be updated for the new ITAPI version?

steady trail
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No because UI is implemented in the Lategame Upgrades mod one.

tight marsh
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okiii

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so there arent any issues like mod incompatibilities with the newest update right?

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just mods that depend on ITAPI should update their versions

steady trail
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Yes.

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I have updated the wiki with recent changes so they can use that to see the differences.

tight marsh
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okiiii, i think most mods that used it have updated so i hope its fine ๐Ÿ™ hehe

cerulean sage
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i was about to report itapi not reading my inputs but it was actually that the binds got reset

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cus i usually use arrow keys but it got put back on wasd

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weather probe pages are scaling correctly now btw thanks for fixing that

cerulean sage
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actually would it be worth considering to add a config to probe for blacklisting some moons from appearing on it?

steady trail
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On the screen?

frigid palm
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For Weather Probe, I wonder if there could be an option where with credits you can reroll ALL the weather on the moons instead of only the one you're on. (Randomize only, as letting you pick the weather for all moons I feel that will be a bit too strong with that)

Basically instead of picking the options, performing a probe would re-roll all the weathers on moons as if a day went by

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Unless there's a different mod that does that already?

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...or at least make it so if you're on the moon already, performing a probe will re-roll the weather for that moon only without needing to select them from the list

tight marsh
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Wait thsts actually kinda peak ngl

frigid palm
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Yea, there's been a few times where I'm on one of Wesley's Moons gathering progression items and I had some weathers happen that I wish I could re-roll to hopefully make it a bit easier to work with

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(Asteriod-13 with Forsaken Weather is terrifying, ngl, I can bear with it but... still)

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Also prob can add in a option where you can only probe x amount of times in a day/quota

frigid palm
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Oh? Can you skip the menu when you input the probe command?

tight marsh
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Oh no hehe

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The menu is necessary for the mod to work

frigid palm
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Ah

tight marsh
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But there is a random option

frigid palm
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I am aware, though wonder if I can just have the 'random' option only

tight marsh
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And its atually cheaper

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Maybe :0

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I dont think you can complete remove it but if ou are crazy enough you could make choosing extremely expensive

frigid palm
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That's a work around, yea

tight marsh
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So it would be impossible to actually choose that

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Yeee

frigid palm
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probe all prob can work to re-roll all the weathers on a moon

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...unless a moon is called all, then rip

tight marsh
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Ok my first moon will be named all

cerulean sage
verbal belfry
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You know what this mod could use? A baby pacifier upgrade

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Damn toddler keeps annoying me

hardy phoenix
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Whenever I go into the LGU menu I get stuck in the terminal

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any help?

steady trail
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Logs usually tell you what went wrong.

hardy phoenix
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I mean like the in game terminal, not crashing/freezing

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Tab to leave terminal doesnt work, cant move away

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Its weird

steady trail
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The logs still can tell you what went wrong.

lethal vale
steady trail
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Oki

lethal vale
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Could also be a mod breaking so be sure to send mod pack code too.

steady trail
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And what are you using to interact with the terminal?
The same ones shown in the control bindings?

steady trail
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I just tested the modpack and it seems to be working just fine.

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At least, on the picture you provided.

hardy phoenix
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I had exitapplication disabled (I thought it was some built in alt f4.......)

frigid palm
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...is there a way to take of the Night Vision Goggles / Helmet without going to the afterlife? (I forget if teleporting forces the items off you)

steady trail
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No.

signal socket
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Da heck is this

steady trail
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An error.

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More specifically, an error saying that the upgrade which allows you to keep items when teleporting will not work.

signal socket
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Ah. Smells suspiciously like a GI override

steady trail
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GI removes the method and place their own, yes.

signal socket
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I'm guessing this cannot be remedied while that mod is installed, as I see no config to turn it off, only preferences.

steady trail
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This mod would have to know all the other mods' methods (and its implementation) to ensure correctness in the upgrade.

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Last I remember, some said that turning off makes them not patch but I am not certain.,

signal socket
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Turning off what?

steady trail
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GI's config.

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Related to teleporting with items.

signal socket
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Okay, well I have keep items set to All on inverse teleporting, but regulating teleporting is set to None.

steady trail
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Hmm

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Well GI will always work so if you aren't interested in buying the upgrade, you shouldn't need to worry about it.

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It's just an unfortunate mix of patches that mess each other up.

signal socket
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Yep yep, it's totally fine. I can just disable the upgrade in LGU as well I believe, so it doesn't show up.

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I just wanted to make sure it wasn't a major error or anything. Thanks Spike :)

frigid palm
lethal vale
steady trail
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The host disconnect issue from v73 is funny to read about.

frigid palm
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Is it possible to let Protein Powder (And prob Hollow Point as well?) to allow decimal values? Like... I want to add 0.5 per level instead of 1 for the extra damage

I dunno how Lethal Hands does it but it does let you use decimal values for affecting punch damage, like 0.5 or 0.75 for example

steady trail
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Pretty sure that would require me to do my own decimal system.

frigid palm
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ah

hardy phoenix
tawdry wadi
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@steady trail This might be a dumb question, but does the Better Scanner upgrade play okay with the Scanner Fix enabled in General Improvements?

slate thistle
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I am not WhiteSpike but I believe to have the scanner fix enabled in my pack and I never noticed any issues
-# Edit: I have it enabled indeed

tawdry wadi
slate thistle
tawdry wadi
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Scanner Fix would do nothing with Good Item Scan present lol, but I removed it cus Glitch reported a bug where the Dice scan nodes kept getting stuck on the screen for clients

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I think the name tags were doing it iirc

slate thistle
tawdry wadi
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Yeah, ig the added benefit of removing it is if people wanna use Toggle Scanning in Lethal Hud they can now

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lol

verbal belfry
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I bought the first upgrade for the scan, I dunno if I saw much of a difference

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Maybe im just blind

tight marsh
tawdry wadi
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When was this?

tight marsh
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noone tested it.... (idrk how to replicate it so havent done it)

tight marsh
tawdry wadi
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Hmmm

tight marsh
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check on gooditemscan thread

tawdry wadi
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He didn't ping anyone properly then

tight marsh
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pinged me :c

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but i dont know how to test that since ive never had that issue before

tawdry wadi
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Yeah pinged Glitch about it

slate thistle
ivory stag
verbal belfry
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So is there a good mod to see my hp count? Cuz I have stimpak but when I return to orbit the mod says I have only 100 when I should have 140

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I assume the mod is wrong since it hasnt been updated in forever

slate thistle
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As far as I am aware, always up to date regarding your HP

lethal vale
tawdry wadi
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Ahhhhh

kind falcon
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Adding more upgrade tiers is just adding another price after the last one, right?

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We made the game hard as balls but still end up having a ton of money to spend once we get rolling so I was thinking of just adding a final tier to some of the upgrades that cost a ton.

steady trail
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Plus I don't know what is this fix.

lethal vale
# kind falcon We made the game hard as balls but still end up having a ton of money to spend o...

Yep I've completely edited many of my upgrades. Some i nerfed some i buffed. Added some more tiers to some and altered the values per upgrade.

My favorite thing is using the Alternative Currency Mode and setting upgrades to individual (some are team only) then every company day based on quota every player gets PC (player credits) that they can spend on their own upgrades they want or get team upgrades to help the group. I got 1 player that only ever does team upgrades and let me tell ya when he is in the lobby and does that we start kicking ass harder cause if it.

To make things even more convenient. My buddy Slayer made a mod called LGU GUI

This gives every player a special menu they can open by hitting P and there they can see all available upgrades team or individual and even see the sales on upgrades as the ones on sale will be a different color. Even lets you see the full description of the upgrade and the changes each tier does in a nice and simple menu and best part is no more having to do it through the terminal and wait for everyone to buy their own upgrades.

hardy swallow
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for some reason, the late game upgrades are not syncing to the save file

signal socket
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Ever been robbed? CrowDerp

hardy swallow
hardy swallow
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019c15e9-1936-7aa0-189f-bbe0d6e519c7

profile code.

lethal vale
signal socket
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Dope, will do!

tawdry wadi
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@steady trail Btw Particle Infuser only speeds up the animation of the teleporter, it doesn't decrease how long it takes to actually tp you lol

steady trail
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The code wasn't changed recently.

tawdry wadi
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Yeah but just was letting you know lol

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I even tested disabling GI and it still does it so I'd assume it's just intended idk

cerulean sage
tawdry wadi
leaden kindle
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Huh

tawdry wadi
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Would be an oversight with the upgrade then since this can't happen without it

leaden kindle
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Extremely rare scenario to be fair, might even just be a vanilla thing lol

tawdry wadi
leaden kindle
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That one mighta been from being pressed during seed screen freeze though lmao

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Which vanilla does not let you do

steady trail
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I don't know if the double press caused it to not reset the speed back because the code is literally the same from like three months ago.

There's so little you can do when one works through speed while the other works through different time intervals for the same "speed".

leaden kindle
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Though I don't know exactly all of what the inverse button do plink

tight marsh
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Hiii whitespike, question does the scrap keeper upgrade intended behaviour is to save any scrap left on the ship, including the one collected the same day of your death??

steady trail
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It keeps the scrap that's on your ship.

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So if it's in the ship, it's in the ship. Lol.

tight marsh
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Oooohhh so there was an issue back then

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Sad

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Welp hehe, whats the difference between scrap keeper and scrap insurance?

steady trail
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There should be none but I can check real quick.

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They are in the same if statement so they should be the same.

tight marsh
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hmm oki then hehe

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could i ask for an option where the scrap saved is only saved from previous days and not the same day you die

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would be nice if that was possible!

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either way ty whitespike :3 so glad that you still maintain this amazing mod! tysm

steady trail
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Scrap saves some data about it so I guess I can do that.

pearl skiff
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Has the config for this mod been split / made more manageable yet? Burnt me out like a year or so ago cuz of all the feature bloat

steady trail
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No.

humble panther
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i think the config already good as is and u can always disable stuff for less bloatgreed

tight marsh
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and some things have gone standalone too

humble panther
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ofc depends on what mod manager u use to see all the text lol

tight marsh
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like the items, weather probe, extend deadline and scrap insurance

verbal belfry
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Its pretty adjustable as is

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Just turn off what you dont want

tribal quiver
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Does this mod work better with dawnlib?

steady trail
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Better? I don't know.
The mod was originally made with LethalLib which still works.
DawnLib implementation is there for incase LethalLib dies.

untold helm
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Haven't had any issues when dawnlib thing in the config was on

gritty basin
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does sleight of hand patch for piggysvarietymod works with the fork version ?

steady trail
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In theory, yes. Unless scripts/references were changed.
I would have to look at logs when both are used to know for certain.

gritty basin
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wont even load if I use testaccount's fork

steady trail
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Oh yeah, it uses a different GUID.

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Then no.

tight marsh
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OMG i was finally able to get the landing thrusters bug, unfortunately this is a really big modpack

bought the upgrade, didnt do anything *normal speed(, played for a quota, at the moment of going to sell, thats when the bug happened, started going waaay slower than usual, both landing and leaving, so the issue itself should be kinda at the end of the log, but the upgrade not working on any other day could also mean smth idk, i hope this can help but its a really big modpack so idk if this is actually useful

steady trail
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It wasn't called in the last two times, nice.

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So the moment it started going slow was when you landed on the company?

tight marsh
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Yes!

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Went to cordillera, generic pretty selling moon, and it started going slooow

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Sold everything, went back to orbit sloooooowwwwlyy, and then closed the game to give you the log

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And every other day the upgrade didnt even work even tho i bought it before going to any moon

lethal vale
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@steady trail how's progress on the new upgrades? Im actually really excited for the store items one ๐Ÿ˜† the second one was for the maneater correct?

steady trail
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The baby pacifier, yes.

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They seem fine so I can make a release maybe tomorrow or the next day.

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Just been managing other important stuff.

gritty basin
gritty basin
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the PiggysVarietyMod author i think

steady trail
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Hm, there's two.

gritty basin
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thats testaccounts fork

steady trail
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So the one that has both mod name and author

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As PiggyVarietyMod

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Hm, no rebolber

steady trail
steady trail
lusty karma
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The mod doesn't show up on thunderstore

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Sorrry if I missed something

steady trail
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Hm

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Did it get rejected again?

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Lemme lift myself up again and see..

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Yeah, it did.

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Gimme a momento.

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It should be visible now.

lusty karma
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thanks

rustic tangle
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ermmmmm wah happen??

steady trail
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Hm

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Is this the patcher one?

rustic tangle
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no idea, checked back on a modpack and lgu says this

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i'm guessing new version got uploaded but package got rejected?

steady trail
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For a while

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It should have been solved by now though

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Because the website shows it just fine.

rustic tangle
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searching for it gets me no results, but ig it's cuz the mod managers can't see it yet

polar rampart
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Im on the latest version of lgu and typing "lgu" or "lategame upgrades" doesnt seem to work.

steady trail
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Gib logs.-

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Because these don't seem relevant to your issue.

placid vault
steady trail
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Ah fiddlesticks.

lethal vale
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Oh hell yeah thanks for the update White!

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Nvm I just read and appears it has bugs right now? Maybe?

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Second nvm i see a new update! Let's go Whitespike!!!

rustic tangle
tawdry wadi
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@steady trail How does the Lockpicker upgrade work? I wanna use it to replace the need for Enhanced Lockpicker but the config settings for it are really confusing

steady trail
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Config is percentage of default value that is added to the lockpick rate
Aka defaultValue + (defaultValue * percentage/100).

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So instead of the lockpick step being only defaultValue, it's the formula above.

tawdry wadi
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I still do not understand

steady trail
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I add to the value (already used before) itself times a multiplier.
And that multiplier is influenced by the config.

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It's the same reasoning with the other config entries that take percentages.

tawdry wadi
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I kinda see how it works now it just speeds up how fast it counts down rather than changing the number of seconds it takes

steady trail
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Umm

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If you change the speed, you change the amount of time it takes.

tawdry wadi
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Yeah, I was just confused cus I am used to how Enhanced Lockpicker and Configurable Lockpicker just default it to taking 10 seconds and I didn't see any way to do that

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lmao

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Same idea just different execution I like it lol

gritty basin
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when I use that upgrade with enhanced lockpicker, the 10s timer go fast like a second

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with max upgrade

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so I think they are compatible

tawdry wadi
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I would not use them together

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lol

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Imo I would just use the LGU Upgrade unlocked by default and configure the timer to your liking

gritty basin
compact plover
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[12:36:00.3065341] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: MoreShipUpgrades.Patches.NetworkManager.GameNetworkManagerPatcher.SaveGamePostfix (GameNetworkManager __instance) (at <51883970d19640dda7452180bf987b5e>:IL_0077) (wrapper dynamic-method) GameNetworkManager.DMD<GameNetworkManager::SaveGame>(GameNetworkManager) (wrapper dynamic-method) GameNetworkManager.DMD<GameNetworkManager::Disconnect>(GameNetworkManager) QuickMenuManager.LeaveGameConfirm () (at <83220f1fc337491eba19b3618ec61339>:IL_001E) UnityEngine.Events.InvokableCall.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0010) UnityEngine.Events.UnityEvent.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0022) UnityEngine.UI.Button.Press () (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_001C) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_0009) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_0007) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_0067) UnityEngine.EventSystems.EventSystem:Update()

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the mod does not work (typing lgu does nothing) + i am unable to leave the lobby on the newest version

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it works fine if i go back to version 3.12.10

steady trail
compact plover
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reverting to the newest version somehow (?) fixed it
only this description somehow got messed up

steady trail
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Oh

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I completely forgot to give its description since it was literally made on the day.

compact plover
steady trail
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Whatever you have that affects the despawning of items at the end of each round makes LGU patches no workie.

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My first guess would be the Safe Solo Scrap thingie.

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It seems to be known though for a while.

compact plover
wraith egret
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I dont mean to be a bother but I am currently messing with Quicksand and water as part of my mod but because of how I am working with the mechanics it is causing your rubber boots upgrade to not work properly. Would you be able to guide me on how I would possibly let your mod work around mine. I am the creator of FairAI. I dont want our mods to not be compatible over something like quicksand/water. I do understand sort of what your mod is doing but I do not understand transpilers super well so it is a struggle

steady trail
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A method implementation is a list of code instructions after being compiled.
The transpiler just allows you to manipulate this list to add changes to the original method implementation.

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What exactly is the issue?

wraith egret
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Oh so I noticed that the rubber boots method is changing the movement hinderance when a player goes into water but I am changing that method so it is not properly implementing. I have gotten it to sort of function but it does not act exactly the same way.

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Is it ok to post code here?

steady trail
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Fine by me.

steady trail
tight marsh
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Its really hard to test since it almost never happens, gotta do a really long playsession to even have a chance

#

Ill try today tho

#

Tysm :3 sorry for the wait

gritty basin
#

when using dawnlib initialization (recent dawnlib update)
well disabling dawnlib initialization wont show the error

steady trail
#

Could be just a matter of updating the used dependency?

#

At least I don't see any issues when I open the IDE.

gusty flint
#

Huh, why did changing the CurveTableBuilder brick lategameupgrades

steady trail
#

No idea, lol

gritty basin
steady trail
#

I guess you made some function go away that made this die, lol

gusty flint
#

i think i added a function moreso but yeah i guess if its just a recompile whatever lol

gusty flint
steady trail
#

Update what?

#

You mean release? No

gusty flint
#

yeah thats what i was wondering greed

compact plover
#

is it known that sometimes while using the silver bullets upgrade, the ghost girl effect (muffled sounds) permanently applies to the player even when it is dead (and even after the day is over)?

steady trail
#

This is the first time I'm hearing about this from its release last year.

plucky schooner
#

Hi, is it possible to somehow make the alternative currency shared by the team and not for each player individually?

tawdry wadi
#

I was about to come report the DawnLib error but seems like it's being worked on

gusty flint
#

Just turn off DawnLib initialisation for now ig

tawdry wadi
#

I did ye

fathom veldt
#

for night vision, is it possible to still have the NV only if the dead body is being retrieved?

#

does Protein Powder only works with shovel and not melee weapon in general?

verbal belfry
#

Huh, im surprised

#

Does it not work on stop signs and yield signs?

tight marsh
#

Hmmm that idk

steady trail
#

Last I checked, it did.

bright knoll
#

Quick question: Could there possibly be a config option added to limit the amount of upgrades one player can buy from the shop?

#

I know it's a weird ask, but it could offer better customization for players who want to make the lategame upgrade experience more unique (plus it would help with the project I'm working on lol)

steady trail
steady trail
#

Should be doable.

steady trail
bright knoll
#

Alrighty

#

Gimme a bit, I just woke up

hard beacon
#

What if

#

Instead of lategame upgrades

#

It was earlygame downgrades

#

And it made it so you could pay to make the early game more punishing

wise maple
#

pay to win

#

or maybe more like pay to loose

loud radish
#

Sapsucker Sample from Hunter when?

steady trail
#

Who? Lol

shell moat
#

smarter lockpick appears to have scrap keeper's details?

tight marsh
#

YES forgot to report it, yes its showing incorrect info

steady trail
#

Already reported in the git.

steady trail
#

Can't believe I'm forced to open Unity Editor again.

rotund stirrup
#

Is there any way to know the amount of alternativecurrency beside the popup ?

steady trail
#

Holding shift (or other keybind you changed to) in the terminal

verbal belfry
#

I was wondering, how fast is normal running vs with the first upgrade of running shoes

#

It seems like its reaaaally powerful for the first upgrade

#

It feels like im gonna be able to zoom past all the enemies lol

steady trail
#

From what I recall, vanilla is 0.5 while shoes gives an initial 1.4

#

So a large amount

verbal belfry
#

a 140% boost XD

#

Is there a way to look at it in game?

#

I'm trying to prove to my friends im not crazy

steady trail
#

Look at what exactly?

#

The values?

verbal belfry
#

The speed in game

#

I wanted to do a before and after for my personal use

#

Maybe imperium has something?

steady trail
#

If you mean seeing yourself running, you can probably just do it real quick in a new save where you just cheat the credits, run first, buy the upgrade and then run again. Lol

verbal belfry
#

You can certainly see it lol, just wondered

#

Someone should Make a speedometer mod

boreal kayak
#

This is the current situation, and when I downloaded and installed the DLL separately, I got a compilation error.
I'm trying to create a DLL using Korean translation.

sacred ember
#

Is there a way to change the terminal command to access the upgrade shop menu?

steady trail
#

Aka BrutalCompanyMinus, Toilhead, LCVR, etc.

boreal kayak
#

I'm experiencing the same symptoms as #597.
https://github.com/Malcolm-Q/LC-LateGameUpgrades/issues/597

I'm working on a Korean localization of this mod. The issue occurs when a client fully closes the game, restarts, and rejoins the host's session โ€” upgrades are not applied on the client side. Rejoining without a full restart works fine. The host is unaffected.

Host->Client not possible (load lgu possible)
Client->Host possible (load lgu not possible)

I've attached both host and client logs below. Any insight would be greatly appreciated!

GitHub

I am playing with a friend of mine and whenever I leave and then join back onto the server all of my upgrades are completely wiped out. Whenever I rebuy them they are at the original prices and the...

boreal kayak
#

I solved it. I used a switch case return to translate the name into Korean, and left Upgrade_name as it was. That's why I got that error ๐Ÿ™

wispy mist
#

So I turned purchase contracts to false but I'm still getting contracts

steady trail
#

And you let random only configuration on?

#

As in this one

wispy mist
#

Oh I was meant to turn that off too?

steady trail
#

Uhh, it shouldn't matter but if it's the thing that's causing the issue, I should solve it anyway.

#

Since disabling everything means that anything shouldn't work either.

wispy mist
#

also is the shop itself glitched?

#

I can't seem to acess the lgu store in the terminal

#

Yeah I truned that off as well can I am still get rituals

steady trail
#

Gib logs I guess.

wispy mist
#

gib logs?

steady trail
#

Yeah.

#

BepinEx logs.

#

Usually says what's wrong.

wispy mist
#

where can I find those?

steady trail
#

What are you using to manage mods?

#

R2, gale or just manually?

wispy mist
#

R2

steady trail
#

This button in Settings > Debugging section.

#

Then paste here.

wispy mist
#

Ok i copied it to my notepad is there any words I can search for in order to the error I am looking for?

steady trail
#

Uhh.

#

Just "error" should suffice though I can do it for you.

loud radish
#

or just send the doc as a whole

wispy mist
#

got ya

steady trail
#

Hm

#

Safe Solo Scrap makes LGU break it seems?

#

Because it removes code to put theirs and then LGU tries to look for removed code, which obviously will die.

wispy mist
#

Alright I'll disable it and see what happens

wispy mist
#

Ok everything works now thank you

pallid granite
#

anyone having problems with not being able to quit out

spring star
#

Appearly Late game upgrades are making impossible to sell on company

steady trail
#

Gib full logs.

#

For both messages.

spring star
#

Here the log but the error was this

[01:31:18.6941551] [Info : Unity Log] Desk: Waiting to grab the items on the desk; 0,6396545 [NCS:60-499378]
[01:31:19.2331253] [Info : Unity Log] Desk: Waiting to grab the items on the desk; 0,09998352 [NCS:60-499438]
[01:31:21.1021777] [Info :More Ship Upgrades] weezer guitar from ItemProperties was not found in the dictionary, looking through scan node...
[01:31:21.1021777] [Info :More Ship Upgrades] guitar from Scan Node was not found in the dictionary.
[01:31:21.1031803] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MoreShipUpgrades.Managers.ItemProgressionManager.ContributeTowardsUpgrade (System.String upgradeName, System.Int32 scrapValue) (at <51883970d19640dda7452180bf987b5e>:IL_000D)
MoreShipUpgrades.Managers.ItemProgressionManager.ExecuteSpecificScrapLogic (GrabbableObject scrapItem, System.String scrapName) (at <51883970d19640dda7452180bf987b5e>:IL_005D)
MoreShipUpgrades.Managers.ItemProgressionManager.CheckCollectionScrap (GrabbableObject scrapItem) (at <51883970d19640dda7452180bf987b5e>:IL_0074)
(wrapper dynamic-method) DepositItemsDesk.DMDDepositItemsDesk::SellItemsOnServer(DepositItemsDesk)

celest quest
#

can someone remind me if scrap keeper was a per item chance for it to stay or a chance for all scrap to stay on the ship (all or nothing)..?

steady trail
#

Maybe the naming made it wrong..?

#

Also nice error spam because of InsanityRemastered, lol

celest quest
spring star
spring star
gritty basin
#

can you add a feature in Better Scanner that you can scan ship, main entrance and fire exits anywhere when outside (for the last upgrade)

#

or teach me if I can just edit something with the config ๐Ÿ˜…

steady trail
#

Pretty sure that's the distance config for outside nodes which you get from ... first level...?

gritty basin
#

how much should I change the value to make it anywhere ?
and I think it only scans main entrance and ship right? not fire exits

steady trail
#

Ah fire exit.

#

Because it doesn't add one to them, no

#

To anywhere, pretty much a big number.

gritty basin
celest quest
#

was additional hotbar slots as upgrade ever a thing? Just wondering. Ik there's hotbarplus purchase options.

tight marsh
#

thats not from this mod

#

i mean idk if that was gonna be a thing at one point

#

but yeah other mods already do that

steady trail
steady trail
celest quest
#

all good. I just thought it was a thing before. was probably confusing it with lethalprogression or sth

viral garden
#

Me and my friends are having a problem were after restarting the game the unlocked upgrades are gone. It doesn't happen every time, but it happens a lot...

steady trail
#

I need logs to understand your issue better.

#

For all I know, LGU is just dying when loading back in or when saving.

viral garden
#

Yeah we just started a new save where it's ok so far. The next time it happens I'll have a look at the logs.

steady trail
celest quest
#

I have a question about the umm events..? LGU has stuff like the ritual circle, bomb or the pc thing. These appear as hazards in LunarConfig but even though sth like crucific seems to be f(x) = 3 on all moons, it's only spawned when LGU makes it so.
Soo, since I'm currently in the process of configuring each moon by hand and I'm wondering if I can fuck anything up here?

Like, I guess I can make the shopping cart and similar stuff more or less common on certain moons by changing the curve but what about the event ones? Should I leave them untouched or could I, yk, make the stuff you need for the ritual more or less common (to accomodate for the size/type of dungeon)?

#

Every single one of these is from LGU, correct?

tight marsh
#

I would say to touch it the least you can

tight marsh
#

But yes those are from LGU

#

Tho shopping cart and scifibox are their own standalone

celest quest
#

Right, they were separated from the main mod.

#

Ok

steady trail
#

The event ones is probably fine to mess around?
Only issue I can see is that you will have multiple attempts of getting money and/or not enough items (like ritual) to finish it.

gritty basin
# gritty basin how much should I change the value to make it anywhere ? and I think it only sca...

I'm here again
How can I achieve similar feature with this mod?
https://thunderstore.io/c/lethal-company/p/TestAccount666/ScanShipEverywhere/
this mod wont work when I install some weather mods for some reason

I tried bumping up the numbers (also copied the values on ScanShipEverywhere mod) to the entrance node distance boost but still cant scan main entrance on long distance ( tested it with demonmae's riptide cruiser moon)

steady trail
#

That just sounds like the mod failed to load if it doesn't work when you install other mods.

gritty basin
#

ye seems like it

steady trail
#

The logs can probably tell you what went wrong though

#

If it is indeed a mod loading issue.

gritty basin
#

this is where I assumed it doesnt work

steady trail
#

It seems to be missing ScanTweaks mod

gritty basin
#

this was before but i dunno if testaccount knows now how to fix it

#

i was using this before
but I want to use Wesley's weather (seems like incompat or something)

steady trail
#

Lol

#

Probably because the class is defined(mentioned) in the first ever method so it requires to load its necessary types (aka ScanTweaks) and fails before performing the check for the soft compat mod.
This is just a guess though.

pine comet
#

How does Item progression mode work with alternative currency? Does it contribute to upgrades following the conversion settings in the config?

steady trail
#

From what I recall, the alternative currency price should use the credits price (which is reduced by the contribution you got from item progression)

#

So both prices should update accordingly with their own conversions.

fluid river
#

Hello!
I'm not 100% sure, but I've heard this mod had some issues with BetterStamina mod from FlipMods, Has that been fixed?

steady trail
#

I vaguely remember them saying they would just not patch if LGU's present.

#

Now if that was released or not, I don't know

cerulean sage
#

better stamina doesnt patch weight calculation if lgu is present

#

i think it still patches stamina reduction since lgu's patch isn't fully replacing that or something

quaint venture
#

Does anyone know how to get the bozo-apparatus from the bozoros interior to work with getting an upgrade from selling an apparatus? I tried using its name "Bozo-Apparatus" but that didn't work and I can't figure out what the issue is

severe quiver
#

is there anyway to disable trading player credits?

cerulean sage
#

no

pine comet
steady trail
#

Have you tried using the name that appears in the scanner already?

#

The apparatus should use the same logic as scrap items to see if it's in the list.

quaint venture
#

I used the name that it shows when holding the item, the one when you right click to scan it, and the one when you use the scan command in the terminal (they are all the same if I remember correctly)

#

And I tried replacing the dash with a space and that didn't work

#

Im wondering if the dash could be causing the problem but idk

steady trail
#

The logs should say what it actually found as the name when it sells it.

quaint venture
#

Ill take a look at that then

#

That worked

#

Funny enough I also noticed that if it selects an already maxed upgrade it just doesn't give you anything

steady trail
#

It's just hilarious that the exact moment I want to make a release is when Zeekers decided to make a release aswell.

#

Related to the beta release.

#

Also items through items, for fuck sake.

#

This is what happens when you get dumb while typing.

boreal kayak
#

I asked before and received permission, but I am asking again.

May I upload the KR version?

because auto translator and non-auto versions cause frame drops, using the translated version is the wisest choice.

#

The KR version just translates the terminal and messages into Korean, and there is nothing special about it.

steady trail
#

Fine by me.

boreal kayak
#

Thank you for always great mods

steady trail
#

You can use Dawnlib to initialize while using the v80 beta by the way.
I saw some posts saying that it doesn't work because LethalLib died.

steady trail
#

Man, this thread is so dead, makes it seem like nobody wants this now. Lol.

#

Compared to the earlier days anyways.

tight marsh
#

HWT

#

WHAT

#

Hi i love this mod

#

Im gonna revive it

#

Dont ever wanna see this mod die pls

steady trail
tawdry wadi
steady trail
#

You can't disable LethalLib as it is still considered a dependency through BepInEx.

#

So BepInEx will just not attempt at all loading it if you turn LethalLib off.

tawdry wadi
#

LethalLib breaks things cus of the DunGen error

#

๐Ÿฅ€

steady trail
#

My things or other things?

#

Glitch didn't seem to have issues with it after using DawnLib.

tawdry wadi
#

I did just have my console spam out the wazoo once after loading a lobby with a mod that relied on it but maybe it is okay lol

steady trail
#

Though you don't exactly use the same exact mods.

tawdry wadi
#

My mod pack is tiny as hell on V80

#

XD

#

I rebuilt from scratch

fluid river
steady trail
#

I can make it a config.

#

Both the samples and the uhhh

#

Apparatus

#

Probably on v80 branch first tho.

#

As I was planning add stuff to the v80 branch which then I merge when it's out of the beta state.

steady trail
#

Unless LethalLib being broke messes with the game too much?

#

I haven't seen much breakage when I was checking LGU.

fluid river
#

I'm not sure if LethalLib works on v80

steady trail
#

It breaks on boot but if you use DawnLib instead, LGU shouldn't be breaking.

#

the samples won't work because I forgot I made two kind of samples and only changed one of them

#

Yeah, they workie now.

#

Now for the apparaty.

tawdry wadi
steady trail
#

Uhhh.

#

No clue either!

#

I literally killed the crawler.

#

And apparently nobody complained about the mispell.

#

WHY IS IT SO DARK

tawdry wadi
#

I've never noticed this before

#

lmao

#

Thumper Flear vv funny

steady trail
#

Also whoops.

#

Normal value of apparaty is 80, right?

#

Yeah, it is.

#

So this also workie.

#

Now to fix the wallhack node, lol.

gritty basin
steady trail
#

It's my fault because I forgot that the script is used for both outside and inside doors.

lethal vale
steady trail
#

Lgu doesn't load if you disable LL, yes.

lethal vale
#

That does explain a lot though

#

Once (if) LL updates I feel it should be fine unless you can change it being required when using Dawnlib. Is that a possibility?

steady trail
#

I can change the manifest anytime I want. I just haven't because I was under the assumption that LethalLib is still being worked on.

#

If LethalLib isn't being worked on, I can just switch the things around where Dawn is primary and lethalLib is optional.

#

Less work than straight out deleting stuff.

gusty flint
#

my problem is with how LL reference stuff for github actions so i cant upload a fix until v80 is out fully

#

or i reference every dll manually maybe? dunno

steady trail
#

Up to you, I'm in no rush. Lol.

gusty flint
#

you SHOULD BE

steady trail
#

Hmm

#

Nahhh

#

This doesn't pay me, why would I, lol

#

Oh, this is funny april fools thing.

steady trail
#

But do people really want LGU to switch over to DawnLib now?

tight marsh
#

:0

snow knot
#

LethalLib is not being updated?

gusty flint
#

I pushed the update, It's just waiting on approval from people like hamunii

lethal vale
lethal vale
snow knot
lethal vale
snow knot
snow knot
lethal vale
snow knot
#

ah ok thought so

lethal vale
#

Thats what we've been discussing about as mods are preparing and updating since it could go public without notice lol

lethal vale
snow knot
#

Zeekers out done himself with v80 saw he also had help from some modders

snow knot
#

Im remaking my pack as well

snow knot
#

People

#

Sadly im not blue

steady trail
#

_
_

snow knot
#

wha

#

huh

#

what

hot stirrup
#

So the LGU command doesn't work and some item's can't be purchased manually by typing the name (ex Fast Encryption)

#

v.80 clean install

steady trail
#

With the mod's v80 beta release?

left slate
#

in my case mod doesnt work at all. ive tried everything in both v73 and v80

hot stirrup
#

It worked yesterday so I think it has to do with the april fools update now being disabled?

#

Nothing mod wise changed

steady trail
#

Show logs then

left slate
steady trail
#

Ah, lethal lib updated.

#

And apparently something changed.

#

Oh wait, one moment...

left slate
#

i cant check rn but that log is from v73

steady trail
#

I kinda wanted to merge stuff from v80 beta to the official release once it's out of beta, hmm

#

To the v73, I don't know if it's a good idea to update LethalLib to 1.2.0 since that version was compiled against the beta branch of the game.

steady trail
steady trail
hot stirrup
#

Yeah I'l lget you my logs one sec

left slate
#

does it work the same for v80?

steady trail
#

What does?

left slate
#

i mean do i need to do something different for the v80

steady trail
#

For v80, you will need to use the v80 beta release of LGU

left slate
#

okay

hot stirrup
steady trail
hot stirrup
#

Scratch that it works after a lobby restart

steady trail
#

Uhhhhhhh

#

I still want that log as that isn't normal at all, lol

hot stirrup
#

No errors

steady trail
#

Hmm

#

What about when boot to a lobby?

#

This seems very empty for a log that includes a lobby start, lol

hot stirrup
#

I found the issue

#

My friend in the lobby is playing with VR

#

Heres his error log

#

Once hes gone it works

burnt lake
#

isn't LCVR broken in v80?

hot stirrup
#

Apparently not enough for him?

#

He's an odd one

steady trail
#

LCVR usually throws errors saying that it is unsupported version when there are updates for the game so I don't think they can guarantee it will completely function.

#

Though they do seem to have a functioning build for v80 so a release is soonish from what I am seeing.

hot stirrup
#

Anyways mod is working on v80 without VR shenanigains

snow knot
#

The upgrade for scrap loss will not work with QuotaOverhaul,

steady trail
#

It won't work for any scrap loss mod, no

#

Because they made their own despawn logic in which other mods would have to know to keep working.

#

I am talking about QuotaOverhaul, not the upgrade btw.

shadow kestrel
steady trail
#

I only said that because of the commit saying v80 patch so I didn't know if it was functional or not

shadow kestrel
#

(Also yes it's V81 now technically)

steady trail
#

Oh brotha

shadow kestrel
#

Oh yeah it just fixes the patches

#

But if Zeekerss no fix, VR mod gone

left vapor
#

Hi the dev of LateGame Upgrades mod, I've found an issue with your amazing mod, that doesn't let me even see the Lategame or lgu in terminal.

#

There in this video, I wrote "help" & "other" to see, if there is lategame feature mod (which is not...unfortunately) and before/after the video, I've tried typing "Lategame" and "lgu" multiple times, but the terminal says, that there's nothing like that and bla-bla-bla (simply doesn't find)

#

I've even tried installing Lategame Upgrades only and yea, guaranteed from (malco) you., not from anybody else and even that doesn't help.

gritty basin
#

you should send logs and your modpack profile

left vapor
gritty basin
#

your game logs output?

#

you using mod manager?

left vapor
left vapor
gritty basin
#

there should be an option there to copy your game logs dunno which tho
im using gale mod manager

#

can i look to your profile then?

left vapor
#

Export profile button -> Export as a code?

gritty basin
#

yep that should do it

left vapor
#

Alr...

#

Lemme just launch the game alreayd at least once, so everything applies.

steady trail
#

Have you also downgraded lethallib

#

Because LL 1.2.0 does not work for v73

gritty basin
#

ye i think they updated some of their mods

left vapor
left vapor
gritty basin
#

yep thats the cause of it

left vapor
left vapor
gritty basin
#

since some mods are already updating for v80+
you are not supposed to update them if you are using them on v73

steady trail
#

Moda usually state in the change log when the version is compiled for versions

gritty basin
steady trail
#

Lgu has its own v80 beta release.

left vapor
#

Ye, nice...I got that softlock screen

gritty basin
steady trail
left vapor
steady trail
#

So if you're using the other one, it's fine for v73.

left vapor
gritty basin
#

just the dependencies like lethallib got updated for v80+ yea

steady trail
#

It is.

left vapor
#

Lemme now js get a new profile and install lategame updates only...

steady trail
#

The others aren't.

gritty basin
#

downgrade those mods lol

left vapor
#

Oh, lemme js export.

#

and yea, how can I ensure if I regret updating mods or not?
I mean...I would never even understand, which mods are gonna be good for using, even after updating, cuz I'll always get that annoying for me, message which tells me to update mods.

gritty basin
#

i have so many mods that already updated for v80. im still holding back lol

steady trail
#

That's just how open modding community works.

left vapor
gritty basin
#

im in v73. still refuse to play v80+ until majority of my modpacks works

left vapor
#

019d5378-a1e1-b239-78cb-8ccb73ec71c5

gritty basin
boreal kayak
#

Seeing things like this makes it look like famous mod developers really have a hard time.

left vapor
#

Alr...that's the code for my profile with lategame upgrades & their depencies only.

boreal kayak
left vapor
#

I mean, not virus, but...bugs or stuff?

gritty basin
#

gale also has snooze button to updates

gritty basin
#

its all better than r2modman and thunderstore

left vapor
left vapor
#

Well, Ima js find it in one of Discord channels I saw once.

gritty basin
#

just search gale on thunderstore site

gritty basin
#

since lethallib 1.2.0 is for v80

left vapor
gritty basin
#

you could change version in gale ๐Ÿ˜†

left vapor
#

this is infact peak then

#

(well, you can do (almost) same thing in r2modman but this one is more simple)

gritty basin
#

you could import your profile code from r2modman into gale
it works

left vapor
#

and...

#

I install it manually or by r2modman?

gritty basin
#

install manually gale

left vapor
#

Okay.

#

and should I uninstall r2modman

#

Or leave it (and never use it ever again...)?

gritty basin
#

you can yeah
i've never used r2modman since I switch to gale

left vapor
#

Okay, but the fact, that there is only 2 buttons...

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Manual install and install with r2modman

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so, it'll install to r2modman or is it gonna be transmitted to Gale, instead of r2modman?

gritty basin
#

wait wut install with r2modman? can i look for a screenshot

left vapor
#

Manual Installation or Install with modmanager (r2modman)

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No matter with which mods...

gritty basin
#

it defaults on r2modman for you?

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default gale on mine lol

left vapor
left vapor
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Peak ๐Ÿ‘

gritty basin
#

dunno what interaction it will do when you have more than one mod manager tho

left vapor
stable gyro
steady trail
#

It was rejected, gimme a secd.

boreal kayak
#

wait 1~2hour

stable gyro
#

I just thought it got struck down or smth

steady trail
#

Technically it was struck down, lol

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Though I don't know if anybody's around during easter.

celest quest
#

damn, would be nice if ts blocked only the new version not the entire mod lol

steady trail
#

Technically you can still download it through that thunderstore link above and go to versions, the latest is still there.

#

Hue hue

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It should be not rejected anymore.

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At least the prompt from it is gone now.

boreal kayak
west blaze
#

Why was it rejected?

steady trail
#

No clue. Thunderstore automatic system.

west blaze
#

Weird

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How badly did the new update wreck mods btw?

steady trail
#

The only considerable change (that I saw anyways) was DunGen was not included in Assembly-CSharp.dll and was its own separate assembly.

west blaze
#

Thats an interesting change

twilit schooner
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hi having an issue on v81, we cant use escape ont my keyboard when using the terminal with this mod and its dependencies installed?

left vapor
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Almost no matter what I install, I would not be able to use terminal (cuz if I enter terminal, I would not have any damn possible way to exit the terminal, I would be stuck forever until I Alt+F4โ€ฆ:( this is so damn sucks)

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And yea, I donโ€™t think, that this is lategameโ€™s problem. I think this is smth that allows every mod to change/add anything in the terminalโ€ฆ

fluid river
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let me check

left vapor
#

I mean, the dependency of modsโ€ฆthat is an issue, that does that thing w/ terminal. I enter and I am fuhed up till I leave.

fluid river
#

do you guys have LethalImputUtils?

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and yeah, I have the v81

twilit schooner
#

the issue seems to be related to Interactive_Terminal_API

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when disabled i can leave the terminal

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can you send the code of you modlist pls?

fluid river
#

and check there what button is assigned to exit (or go back) on the terminal

left vapor
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(here is what I have...idk what could do the issue with terminal, that can't let me leave on ESC or TAB)

fluid river
#

make sure "Exit application" is set to "Escape"

left vapor
fluid river
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in "Change keybinds"

fluid river
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it was set on default on my side

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but idk

twilit schooner
left vapor
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I've tried TAB or ESC to escape that torture

twilit schooner
#

but still doesnt work

fluid river
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hmm

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idk then, it works for me ๐Ÿ˜

twilit schooner
#

even out of the terminal the escape button doesnt work xD

fluid river
fluid river
twilit schooner
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i'll try only with this mod

left vapor
#

Yea, v81 and v80 broke much of stuff

left vapor
left vapor
fluid river
left vapor
# fluid river - LoadorcSoundAPI has some issues, needs to be updated - Never used XunityAutoTr...

xUnityAutoTranslator is surely to...uh...translate?
Unitask is probably the dependency for RTLC mod (which changes to language from ENG to RUS, but that never caused any issue, I am currently trying to understand if this is one of issues btw)

Why replacing from ScanVision to BetterScanVision...is it same as it, but configurable?...and I think there is no issue to that mod.

LethalRegen to NaturalHealtRegen?...are you certain, that it could be a possible issue for terminal problem?

HDLethalCompany is still being used and v73 is probably the last version, where it works, but I think it works without any bugs still (and yea, to ensure - I would try doing with andwithout it for thousandth time)

Well, about SoundAPI...I think that mods wouldn't even startup without it :(

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Im starting with these mods rn, if smth goes wrong, ima try to figure which one exacly is faulty at the moment

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HDLethalCompany is just as a ShipLoot, works perfectly fine but got marked as "deprecated" for no damn good reason.

left vapor
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Yo I found a lil but funny mistake (not lategame's upgrades, that's another mod)

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Emimem's hits hard ๐Ÿ”ฅ

boreal kayak
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๐Ÿค”

steady trail
#

I need logs from the people complaining about the mod no workie.

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Because you know, "it works on my machine".

cerulean sage
#

use hdlc patch

snow knot
#

2 ideas for cadaver counter, an upgrade that ether makes the player immune to its spores or resistant, second flamethrower, or if the geneva suggestions whine then a weedsprayer

steady trail
#

So the weed killer? Lol

left vapor
snow knot
steady trail
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So increase its range upgrade, there done

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Lol

cerulean sage
#

almost every time ive checked someones profile thats breaking stuff like crazy, i tell them to take hdlc out and it gets better

snow knot
left vapor
cerulean sage
#

either way i wouldnt recommend the old one

snow knot
#

If its outdated chances are desyncs can happen

left vapor
cerulean sage
#

hdlc patch has almost every feature from the original and doesnt require original

cerulean sage
#

hdlcpatch doesnt give the same problems

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its newer and still kinda maintained

left vapor
#

So what should I install?
Only HDLC patch?

cerulean sage
#

yes

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you'll only be lacking shadows control

left vapor
#

Why do you think, that the issue of the terminal is in a damn graphic mod?

cerulean sage
#

not implying that

left vapor
#

Uh...LC gotta be joking โ˜ ๏ธ

cerulean sage
#

just that if you ever want to use more than just hdlc then youre gonna have a lot of problems

left vapor
#

A damn LethalRegeneration mod somehow touches the Terminal softlock issue ๐Ÿฅ€

cerulean sage
#

if lethal regen had a terminal node then its most definitely broken

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cus some thing like CompatibleNoun got changed in the terminal code in v80

steady trail
#

Kthx bye.

left vapor
fluid river
steady trail
#

The existence of that mod is kinda funny.

left vapor
#

Thank you man

fluid river
celest quest
#

Interesting version history on that one lol

kind falcon
#

the game ceases to function in any capacity with LGU active lol

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I get into the ship, it complains about TMPro and then won't let me put in any commands, pull the lever, or even leave the game without alt-f4

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Last time I had a similar issue, it legit stopped the thing from logging anything upon entering the lobby

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let me just triple confirm that it only happens with LGU enabled.. just in case I'm just getting a freak occurance

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Yep, only happens with LGU enabled

steady trail
#

You can't because it's too big?

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Also like that's alot of mods.

kind falcon
steady trail
#

How likely is that one of them isn't updated for v80, lol

steady trail
kind falcon
# steady trail How likely is that one of them isn't updated for v80, lol

I mean, I've been reactivating everything one at a time, playing a few moons to see what happens, and if nothing happens, I keep it. I've been doing this for hours and only came to issues with LGU and a couple other things that I gave up on and left off since they hadn't been updated in over a year lol

#

the issue I'm having currently, only happens with LGU on

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game runs fine without it, which is why I came here

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I dont have a way of telling if it's just not playing nice with something else in my modlist

steady trail
#

I feel like it would throw a fit at the beginning of the logs if it was erroring out.

kind falcon
#

Yeah, and the last thing that pops up before everything ceases is small bout of TMPro spam

steady trail
#

TMPro is vanilla.

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Since like forever.

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So unless you're talking about a different TMPro, you're describing normal stuff to me, lol

kind falcon
#

Well, when I try to type LGU in the terminal to open the shop, it spits this
[16:38:12.5454055] [Error : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
[16:38:13.9425306] [Info : Unity Log] Could not parse word: lgu
[16:38:14.5848986] [Info : Unity Log] Stop special animation F
[16:38:14.5848986] [Info : Unity Log] Stop special animation G
[16:38:14.5848986] [Info : Unity Log] Quit terminal; inTerminalMenu true?: {playerScript.inTerminalMenu}

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and entering the lobby spits this a few times

[16:37:49.0636477] [Error : Unity Log] Material 'LiberationSans SDF Material' with Shader 'TextMeshPro/SRP/TMP_SDF-HDRP LIT' doesn't have a float or range property '_ScaleRatioA'

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which only happens with LGU active v:

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and when trying to exit with LGU enabled

[16:40:12.8179411] [Info :Random Moons] reset local variables (GameNetworkManager.Disconnect)

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random moons works fine without LGU enabled though, so I'm not sure why they wouldn't be playing nice

steady trail
#

I need the bootup logs.

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Because these all seem like symptoms.

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Not cause.

kind falcon
#

This is all that posts before it ceases

steady trail
#

Then how did you get the other ones?

kind falcon
#

the log just stops saving after a certain point

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but it still shows me the console

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and only with LGU enabled v:

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my guess is its pissy about another mod, but I dont really have a way of knowing which if its not saving what happens in the lobby

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lets see if it gives anything else after the alt-f4..

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2kb more, so I doubt it?

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... does LGU update its config on its own?

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I know some mods dont do that

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lemme see if making it make new ones fixes it

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nope, that didnt do it. rip settings

#

managed to get this after disabling random moons to reduce error bloat

#

[17:04:02.9261655] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MoreShipUpgrades.Patches.NetworkManager.GameNetworkManagerPatcher.SaveGamePostfix (GameNetworkManager __instance) (at <7dfc34f6313d48bba32275259b3c8b90>:IL_0077)
(wrapper dynamic-method) GameNetworkManager.DMDGameNetworkManager::SaveGame(GameNetworkManager)
(wrapper dynamic-method) GameNetworkManager.DMDGameNetworkManager::Disconnect(GameNetworkManager)
QuickMenuManager.LeaveGameConfirm () (at <bc42cf6950c34b22862bb697b6cfe961>:IL_001E)
UnityEngine.Events.InvokableCall.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0010)
UnityEngine.Events.UnityEvent.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0022)
UnityEngine.UI.Button.Press () (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_001C)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_0009)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_0007)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <3af4be95fc4a4bad89fc96a2319eb4a6>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

#

pawsy finally mentioned anything about lgu with this log, but I dont see it actually showing anything in lobby still

steady trail
#
[16:35:22.6706805] [Debug  :Matty's Fixes] SaveItemsInShip Patched
[16:35:22.7026883] [Error  :  HarmonyX] Failed to patch void RoundManager::SpawnScrapInLevel(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.AmbiguousMatchException: Ambiguous match in Harmony patch for RoundManager:GetRandomNavMeshPositionInBoxPredictable ---> System.Reflection.AmbiguousMatchException: Ambiguous match found.

hmm

#

Which then causes LGU to die because this error keeps going through any patch on the method.

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Specifically on the vital part of the patching, lol

kind falcon
#

Oh, lets try without Mattys then v:

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see, I ask in this discord periodically which qol/bugfixes are necessary or broken and I never get any answers lol

#

so I Went elsewhere, and was told "x ones still work and are fine"