#Lategame Upgrades
1 messages Β· Page 14 of 1
oh ok yeah that's an irresponsible vanilla error, if you even type any number larger than 2,146
oops I'm typing with one hand didn't mean to send
but yeah if you just open the terminal and enter a number bigger than 2.147 billion with no command or anything it will throw that
how to check if i have an active contract
contract info
Or... no, maybe it's just contract
oh wait no that would buy one
info contract?
One of those
info just list info about all the contracts
and contract buys a contract if you can afford it
Is there any way to prevent an upgrade from traveling saves?
I have shutter batteries hopping saves rn
Yeah the saving mechanism is sooo strange, one time the save from separate run are in my game, other times, it's unloaded, and one rare time it's loading properly.
Don't use LC better saves at the moment.
oh! is LC saves just generally bugged right now or is it just incompatible with LGU right now?
The latter
Gonna be experimenting with this mod in my next long run when the one we're on finally croaks and I just wanted to ask, does the wheelbarrow let you store other two handed items in it or only one handed stuff?
Anyone else had problems with this mod just not loading up with all the rest? like my mod manager works and launches everything except for this mod specifically
A handful of mods break with better saves last I tested
Though they coulda been fixed since then
just learned if a loot bug grabs your wheelbarrow, you dont get it back ,lol
That's really bizarre but I'm surprised you're bringing it inside? Seems like something to use to bring all the stuff people drop outside the exits to the ship
messing around solo so i bring it to move multiple big items
hey, i bought a wheelbarrow while on a custom moon but wasn't able to grab it (but i think i could put things in, i just didn't)
Did i do something wrong or is buying a wheelbarrow uncompatible on some custom moons?
(Also, contracts will be pretty much fixed next update, right? Or already fixed! π )
I'm not too familiar with the wheelbarrow but it shouldn't really have anything to do with moons. Can you send your log output? It should have an error
sure (if I can reproduce it!) This happened a little earlier today
Spawns will be moved to target doors for reliability but otherwise I think everything's fixed. Or I forget the other things people have reported.
Oh gotcha if it's a hassle don't worry about it
oh! Loading up the game right now, I got this!
Sorry, thats unrelated to THAT issue
I should refresh my config file right?
I'm trying to save all my changes before deleting and letting the mod regenerate it
anyone else having an issue reloading a lobby?
if i quit to menu and load game again i get a blackscreen and this error spam
uhh seems like same issue that the old buyable shotgun mod had where the items not in the game after quitting and reloading.. except this is just breaking the game
but i cant tell π
Bro ain't no way I've been editing it manually in the file since it didn't pop up when I searched fro lategame upgrades π©
It's called com.malco.MoreShipUpgrades.cfg
I guess it can happen to load before the local player loads?
I can look at it after I get better from my sore throat/pain
Probably was the original intended title but Lategame sounds cooler
That was my thoughts anyway
Yeah when I searched up more ship upgrades like brawley said that popped up and I found it, that being said editing in file wasn't too hard anyways
That makes sense
hey @indigo prawn ! Here!
@steady trail sorry, do I set something wrong or is this a bug?
@indigo prawn this is if the screenshot isnt enough.
Also sorry if one of my mods cut down on logs :(( my bad, ive been been trying to keep logs as clear as possible but fsr some messages dont SEEM to be showing up (like the lag/audio-catch-up message things)
Its because of LCBetterSaves! Disable it, I believe they're working on a fix
Make sure convert all upgrades to be shared is false in _Misc_ too.
Some of you will have two Misc sections until you reset your config. The Misc section isn't tied to anything and _Misc_ is
yes ive already turn it to false
If it's false in _Misc_ and Misc then I guess it's a bug I'll try look into it
also @indigo prawn, sorry for extra ping, any idea what "audio source failed to initialize audio spatializer" could mean? Ive been trying to figure it out for ages, and it seems to be causing lag
does the choosing for contracts allow you to choose what type it is or only the moon?
I believe that's a vanilla thing
Just a warning too. Likely something negligible by zeekers. Maybe ui audiosources. Shouldn't be producing lag though.
Only the moon
alright
do we need to buy the scrap insurance on each moon or only once until we all fail the mission and used the insurance?
Pretty sure the way he set that up is it covers your next visit
And if you don't die it just goes away. If you die it activates. You're basically insuring single visits. I would like to introduce configurable alternate behaviours for it though.
Maybe. I visited another moon though (nostromo) and it very consistently produced lag and that same message repeatedly. In that case, it very much did not seem to be a vanilla issue.
(and it pretty much never occurs in the base moons...)
Ah. I've only launched with custom lethalexpansion moons once but the logs were screaming on most maps. I think a lot of them are just set up extremely poorly but who knows.
anyone knows why after uploading lgu and lethallibs, terminal doesnt show any maps?
maps?
Que?
yeah, i mean moons
do you have lethal expansion core? if not try installing that and that could fix it
any idea why the peeper doesn't work with more company?
More company is just made with very lazy solutions that are strictly incompatible with any mod that goes near it. I thought someone said they were making a pull request though so maybe that will change.
ah
Basically we take the original code for the coil head and make a small change that says "hey, when you check if a player is looking at you, also check if a peeper is looking at you"
They also do something with the coil head but instead of making a small change that changes a 4 to an x they copy pasted all the code, change the 4 to x. Then make it so the original code (and consequently any other modded code) will never run.
Which means the coil head isn't checking for peepers so they're just chillin
ah, so we'll have to grab something besides more copany
i took out lethal quantities and that fixed the issue
^^
actually didnt take it out i rolled back to 1.0.14
lemme test again on a save that isnt fresh ig to make sure
How to see if you have an active contract?
how would i change this if i wanted to give my save file a specific contract in lets say experiment? cuz contracts have been a bit buggy for me and my friends
You could always check by creating a separate save, giving yourself money for a contract then seeing what it says in the file
When you try to buy one, it will stop you if you already have one.
And show which one you have.
You go to the terminal and type contract experimentation
Each moon landing.
Intern does not work, it spend the credits but does'nt revive
If you can provide your logs, I would appreciate.
sure, lets wait until someone dies
It probably gives a null reference when you trying to reference the script related to interns.
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MoreShipUpgrades.Misc.CommandParser.ExecuteInternsCommand (Terminal& terminal) (at <88de82b71d154461a933043128e6bac8>:IL_00BF)
MoreShipUpgrades.Misc.CommandParser.ParseLGUCommands (System.String fullText, Terminal& terminal, TerminalNode& outputNode) (at <88de82b71d154461a933043128e6bac8>:IL_042B)
MoreShipUpgrades.Patches.TerminalPatcher.CustomParser (Terminal& __instance, TerminalNode& __result) (at <88de82b71d154461a933043128e6bac8>:IL_002C)
(wrapper dynamic-method) Terminal.DMDTerminal::ParsePlayerSentence(Terminal)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()
i think, this? @steady trail
maybe becouse a another mod what i use?

I was having the same issue with extend and uhh.
Something that I was moving around with.
I will look at it when I stop being sick.
018d2c82-f401-e6a8-a8e9-4d33e70a4525 this are my settings, maybe you can use it
How to see if you have an active contract?
@errant anvil
thanks didnt see it
Is there a certain time that you should buy a contract? I bought one by accident on the company planet and it was for Experimentation but since going there for 3 days we couldnt find anything (job was for bomb contract) So guessing you need to be in orbit then land at the right planet? Also when typing in contract info it didnt give details and typing contract just said we didnt have enough for a contract. Can anyone advise where I can go in the config files for the game to give my 500 credits back so we can buy it again ? Assuming thats possible? thanks
Just type forcecredits 123 into the terminal
I'll add a tooltip notification when a contract gets activated so it's more clear too
But it's possible you just didn't find it on the first visit then it went inactive. By default they spawn as far away from the main door as possible. You can change that though.
Whats the range for the the stamina cost decrease for jumps?
Its a multiplier right? so 0.1 should make it spent only a tenth?
making it higher or lower doesn't seem to do anything
Yeah looks like it
tried 0.1 and 10 and they were the same
The other bigger lungs transpiler needs some work too so it'll probably get checked out
That's great thanks! Is the contract just active for 1 day once purchased?
Do you think sick beats applies if its in your pocket playing with lethal utilities?
Once you visit the moon it activates and you have one shot to complete it
It could be done in a way where that works but idk how they do it
Strong legs are so good, feel underpriced
Loving the decision making this mod adds instead of just going rend/Titan and saving up scrap every playthrough
how does the Shutter Batteries exactly work in multiplayer? like does it only work for the person who closes the door? or does it make the doors last longer for each upgrade of each player on the save? how exactly does it work?
Thats what the config is for! I didn't change much of the values but made it more expensive and made the max level significantly reduce fall damage so you can get out of even titan hella fast for only a portion of health
how does locksmith work?
i saw in the description i had to run against a locked door but it didnt work
I just ran into the door before, did it change?
idea, recovery teleporter. type "recover" in console to teleport all non-scrap shop items back to the ship. this includes things in people's inventories though
wouldn't that perhaps make some problems with the nutcracker?
would be a neat idea tho, maybe with some balancing around it
shotgun is technically scrap, not a shop item
hoarding bugs can pick up shop items though, but it'd probably just anger them if it got warped away from them
[Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: 9
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_00DD) System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
Unity.Netcode.NetworkConnectionManager.AddClient (System.UInt64 clientId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0026)
(wrapper dynamic-method) Unity.Netcode.NetworkConnectionManager.DMD<Unity.Netcode.NetworkConnectionManager::HandleConnectionApproval>(Unity.Netcode.NetworkConnectionManager,ulong,Unity.Netcode.NetworkManager/ConnectionApprovalResponse)
Unity.Netcode.NetworkConnectionManager.ProcessPendingApprovals () (at <895801699cfc4b4ab52267f31e2a4998>:IL_0031)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkConnectionManager:ProcessPendingApprovals()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()
this related to lgu?
That looks more like an issue with whatever player cap increasing mod you're using
Just restart the lobby and also make sure people don't join too close together and you should be fine
nah its gone now
all my upgrades are gone
[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
MoreShipUpgrades.Managers.UpgradeBus.SyncAvailableContracts () (at <88de82b71d154461a933043128e6bac8>:IL_0034)
MoreShipUpgrades.Managers.UpgradeBus.Reconstruct () (at <88de82b71d154461a933043128e6bac8>:IL_000F)
MoreShipUpgrades.Managers.LGUStore.Start () (at <88de82b71d154461a933043128e6bac8>:IL_00BD)
Looks like you disabled a contract that you had saved as currently active. I'll add more safety for that
Yeah cause the process crashed trying to load and share something that no longer exists. Either use forcecredits to buy them back or change your save file or re enable the contracts, ensure you aren't saving one as active that you're going to disable then disable. Next update this won't be able to happen.
Save files are in appdata locallow zeekers
You just have to open a text file and change "defusal" or "data" to "None" but fine try this
your save file may have gotten overwritten with a blank one though. In which case again just use forcecredits to get your stuff back
Costs credits every time? That way it's only worth it for expensive items
Like, 400-500 credits gets the jetpack back out of the lake. Cheaper than having to buy another one but only by so much
If it's just walkies, flashlights, shovels it's not worth it
Also... since insurance has its own menu option outside of the lgu command shouldn't the same logic apply to interns?
And contracts
i was just thinking a really high like, 1200 initial purchase price but it's free to use
does anyone know if lootbugs can pick up wheelbarrows?
Yes.
Can I see the code you used to get the jar effect to not stick to the hand?
like I'm guessing its just a line to derender the effect when not actively in hand?
yeah just .Stop() .Clear()
oh nice
sooo are contracts just not worth it? i bought a titan contract for 750 and extracted the guy. the guy was only worth 500
and even if I did a random contract it would have been $500 to start it
so still no profit
you transfer 500 in credits to 500 in quota
hmm
its when u have those extra money since its lategame upgrades
I just watched a YouTuber's crewmates sell the shopping cart with everything in it lmfaooo
You can also configure it to get a "reward" as well but I think it definitely makes getting quota more interesting.
did they get the cash tho, or jst the shopping cart
I'm watching on mobile in miniplayer while doing other things, so I'm not sure, here's a timestamp https://youtu.be/tPY7G3u3nQU?si=Qwm5VdSw-7d5gkkU
All hail the shopping cart
Lethal Company playlist: https://www.youtube.com/playlist?list=PLli4oThJ08ZwmuZVPosNS9iTQln--mttF
@BaseTrade https://www.twitch.tv/basetradetv
@X33N https://www.twitch.tv/x33n
@karacorvus https://www.twitch.tv/karacorvus
https://www.twitch.tv/skadj
My Links:
β My gear (code CaptainSparklez): https://logi.gg/captai...
OOPS it's at 1:48ish it didn't copy the timestamp like it said it was gonna lol
i noticed that the shopping cart scrap value doesn't work
Finally found a shopping cart but died
The layout was a massive maze filled with the most bs turrets
Had it filled with so many 2 handers
Turn off DoorFix mod?
DoorFix changes hitbox so it breaks Locksmith
Was responding to this
oh? ok nvm then, never thought it worked like that cause I probably always ran into the door and pressed e
the mod page does in fact state that you have to just run into it
ha that's funny I haven't seen anyone use the mod really. I completely forgot about CaptainSparklez that's cool he's still around.
@deft badge btw if you're ever on mobile and want to timestamp you can add &t=30 to the end of the url and it will timestamp to that value in seconds. So 30 will timestamp 30 seconds in
Idk if this is a problem for you or for Zeekers but I did notice specifically in mansion layouts, if you have Running shoes on you can have trouble getting up the main stairs. It doesn't even happen with Scoopys mod dungeon stairs, just the mansion. You like sort of... clip through the stairs a little, which pushes you back. It's not like rubberbanding but close..
Fixed by running up the side railing, but a noticeable bug
Bad news... I was having trouble with strong legs because diversity... Then I used the load LGU brawley command. That didn't seem to work either. Now, after loading my save again... ALL MY UPGRADES ARE GONE π
I don't even recall what I had
I think the load command broke somehow. I kinda have a thought on how though...
I was touched down on a planet, used the load command that didn't work, then a little after that I quit to title to relog. I think the LGU file gets deleted but the "loaded" file doesn't get saved until the next autosave (unless you're in lobby). That's my theory now.
If you have too much speed, you get stuck on stairs
Where did you use the lgu brawler command? Is that like another mod or still this? Hehe :P
Yeah. I guess since vanilla doesn't have much in the way of speed boosts Zeekers doesn't have much reason to check
load lgu [playername] is a command for this mod to forcibly load upgrades from the saved file
Btw whoever made the triple speed mod must be shushed, my friends play with it now and itβs so painful to watch because I can just outrun every monster in the game π
Oh dang⦠did the upgrades in the other file vanish!
I think I'm just doomed when it comes to Strong Legs
Diversity makes it impossible to get working, even though I explicitly disabled player conditions
At least I'm pretty sure that's the mod doing it now. It sure as hell wasn't Bettersaves, even though that mod also has its own pile of issues with literally every good mod
Better saves was disabled?
(It DOES [atm] have big problems with LGU perk saving)
ok yeah, buying the wheelbarrow on either Infernis or Acidir makes it so that you cannot pick up or scan the wheelbarrow
But... Experimentation works
one problem could be that you disabled a certain contract
I had the same issue
Would the SCP173 mod be the same way? I think we experienced this bug where we couldn't teleport from inside SCPdungeon, also had a variety of coilheads on our tail. (Including weeping angels and scp173)
Not sure. I just know that whenever I tried teleporting with one of the weeping spawned, an error would occur on the console and the teleporter would do nothing.
All i know is that, i bought a port. teleporter, found my buddy way deep in the dungeon. Thought I could save us both to find out they were duds because these guys were looking at us.
5 coilheads here 
Another friend was able to use it too in the same session/moon here. I watched him tele but had no angels/173 on him.
if I set certain upgrades to only have 1 tier, do the last-tier bonuses not apply?
all last tier bonuses should should adapt to whatever the last tier is
how does that interact with Better Scanner? since the config seems to exclusively state certain bonuses only apply to certain tiers
we just have a bug. the scrap insurance didnt work.
Better scanner isn't configurable that way at the moment
Send logs and I will check it out.
Also I assume the helmet doesn't block instant death attacks from dogs, brackens, or mimics
Yeah how does the helmet work?
If it can't block dogs or brackens then why bother buying it. Just buy Stimpack
It prevents damage ticks, not insta kills.
It either needs to be way cheaper or block instant kills imo
I don't see a reason to buy it instead of stimpack

I didn't make it, I'm just telling you what it does through code.
You can configure its price either ways.
So the scrap actually despawned, it wasn't just the HUD saying that all scrap lost.
Yeah I'm simply giving my thoughts on it.
is that a bug?
I'm asking if that's what happened.
no scrap left, but our equipment still here
Hm okay, maybe our transpiler isn't in the right place, I will check it.
thx a lot! look forward to the fix
If I manage to reproduce it, sure.
But I remember last time I tested it, it was working just fine.
Yeah, I just tested it and my scrap didn't despawn.

are NVGs supposed to despawn in the event of client D/C or do I have a mod conflicting
Mfw when cart still 9999, I almost have enough to afford it in my run
I got all of the lgu store
LGU is still incompatible with better saves right?
Hello guys
Anyone having issue with discombobulator initattack not working ?
Thinks I'm trying to buy Contract for some reason
try typing atk instead of initattack
Exorcism?
It just didn't fit my vibe, I didn't know it would break stuff
Anyone know why I can't transmit after buying fast encryption ?
Pressing enter for 'transmit (text)' does nothing
does it not show up at the chat?
Wdym? The upgrade confirmation does
I mean
Fast Encryption allows you to type long messages but they get sent to chat as:
[Terminal] Your message here
if that doesn't happen then something is indeed wrong 
I am assuming that you have the signal transmitter for this. If so, then yeah I guess it is broken. Hope WhiteSpike and/or Kieth sees this
yep
Oh yeah my LC terminal lights up with red errors when I try
I am using an old version tbf
Hey does anyone know if any mods have added a revolver similar to Amnesia: The bunker?
the coil heads ignore the peeper, is this a know issue?
More company at the moment
is there any other working Lobby Size booster mods? I know there was Bigger Lobby but TSIO doesn't look like itupdated inawhile?
advanced company
i'm not sure if this bug has been reported yet or not
but basically you can buy items
quit to menu
once you come back in, you'll still have your upgrades and the money that was used for it
like the upgrades are so permanent that even quitting to menu and coming back to it still keeps the upgrades
oh yeah lgu saves more frequently than the base game does. I've been meaning to move it to prevent that but I didn't think it was a huge deal just because that's basically like using the forcecredits command with extra steps.
so I keep forgetting to do it haha
understood
also hello sir/ma'am. i simply have been loving your mod it's nothing less than amazing
i'd like to ask am i allowed to make some suggestions?
yeah either here or the github discussions I've been winding down work on this but WhiteSpike is still actively making new content.
the thing is, i know of "lethal progression"
but i'm not sure if it's compatible with LateGameUpgrades
and i only found out about LP because of my need for expanding inventory slots.
- so i want to ask if it'd be by any chance possible to add upgrades that add more inventory slots
- an upgrade to increase stamina regen
- and maybe even a tool at the ship that makes health regen possible. you know something like teleporter, that you hop inside of and regens your health.
- an upgrade to the GPS walkie that'll provide an even more crude mini map. like it'd pretty much be in black and white.
- a terminal tablet. playing single player is like the worst game of RNG, you may get maps so bad that the entire base is either locked behind series of security doors, or it's turret heaven. it's be so godly amazing to have a tablet that does the same things as the on ship terminal
- and the final thing i can think of is upgrades to the batteries. and maybe... just maybe providing infinite charge batteries. where the battery, would last the entire day/work week no matter what it's being used on. but if that sounds too OP, it could have the cost of you needing to resupply on them either every day, or every company day; (depends on the cost you'd choose for such infinite charge batteries)
nice
for inventory slots I think our approach to that was the wheelbarrow. I wanted a creative and different approach to that problem and lethal things already has the belt and other mods already have the upgrade so I didn't wanna just copy that.
for stamina regen bigger lungs does that currently.
A portable tablet type thing will probably be added down the line but can't say for sure.
Battery back as a heavy-ish item you can charge your stuff at outside the shipπ
Bring it to the entrance, plop it down, then play rock paper scissors to see who's the poor sod that'll have to carry the thing back
tht also sounds like a good idea
and also
- maybe there could be upgrades to the teleporters. where the first level would allow you to either take the item in your hand with you, or just take store bought 0value equipment. and like the next levels would be dedicated to how heavy of an item load you could get back with
I could be wrong but I believe this is a problem with the vanilla game because there's been times where I've bought titan, played the moon, died but reset before it registered that I died (so I could redo the day with no penalty) and I will get the 700 I spent on titan back and the monitor will display that I am still at gordion or whatever moons I was at before but when I go to buy titan again it says I'm already orbiting it and when I land I am indeed at titan-tldr: it's an issue with the base game less than the lgu mod itself
I gotchu with most of these, lethal progression has you covered with the inventory slots, it also has you covered with health regen but if you think that's too broken and would prefer something at the ship, "HealthStation by Thorlar" makes it so the charger at the ship will charge your health back to full when you use it, it also has you covered with the battery upgrade as one of the skills you can upgrade makes batteries last longer, I use lethal progression with lategame upgrades and several other mods and it works perfectly fine, and of course you can edit the config for lethal progression to make each skill how you want like for example you can make the battery skill so that with each time you upgrade it it will drastically increase how long batteries last so that way when you have it at like level 10 you will get that semi-infinite battery you're looking for, for the gps map you're talking about "LethalThings by Evaisa" adds lots of loot and also buyable items in, among those buyable items there is a remote radar which is pretty much a full on mini-map, of course to balance this out since it tells you where the loot and enemy is it had a super short battery life (like super short) but of course that is where the lethal progression battery upgrade will help out, and lastly for the teleportation back with items, within lategame upgrades there's two items, the portable teleporter which will teleport you and your items back to the ship but has a 90% chance to break on use, and the advanced portable teleporter which does the same thing but on the flip side only has a 10% chance of breaking on use and of course the advanced portable teleporter is way pricier but also as with most things you can edit the config to change the chance of each one breaking and the price of each (terminal tablet I got no clue but I agree would be super helpful playing solo and Kieth already touched on the faster stamina regen with bigger lungs)
Just a general question does this mod work with custom interior mods suchs as scoopys variety and the SCP interior because this mod seems awseome and id love to add it to the pack i play with my friends but i want to make sure it works with like the contracts an all that good stuff
wow that was a lot of info. and thank you for all that. and the teleporter idea is in regards to the physical teleports that don't have a risk of breaking, it'd be gradual upgrades for them instead of just an item you'd carry around
Be careful with restarting the game when you die. It can cause save file corruption π
The Data Retrieval Contract cannot be completed successfully, as the DISC you are required to collect from the laptop, spawns inside the laptop hitbox where it cannot be interacted with. Using 3.1.0
Suggestion: Describe somewhere that the lategame upgrades are ship-wide. Intuitively, i think running shoes and night vision goggles would both be the same kind of item, either 1 per person or ship wide, but theyre not.
You mean note that the transmitter upgrade, shutter battery etc are ship wide?
well some things are more obvious than others, but running shoes are not obvious that they apply to everyone
I thought the default was individual? Or did that change again?
default? you mean like lvl 1 for default config?
Default is shared to everyone
though you can easily disable it on config
To me, if one piece of clothing is individual (night vision goggles) then so should another (running shoes). But in general for clarity, the info on these items should state whether they are shipwide or not
Nvg is a store item
just a suggestion for the mod so it can be more polished
All the individual items are in the store not lgu
yeah they are in seperate stores, but the lg store doesn't state anywhere that all items in that section are shipwide
it just seems like an oversight that it doesnt explain what is shipwide or not, especially if it confuses people
would be solved with like 1 sentense in an info section lol
True. Also why interns and extend deadline shouldn't be in lgu but exist as their own top level options
uh
i think that doesn't exist because every upgrade is configurable
however it will be nice if lgu upgrades can have category separation of whether or not some upgrades are set to individual or shipwide yeah
all im saying is that my crew got confused, and i think the mod is great so it should have some more clarity so it can be even better
e.g.
Individual
- Running Shoes
- Bigger Lungs
Shipwide
- Malware Broadcaster
At least, I'm thinking of it like this
yeah, something like that
I think if you do "info running shoes" then it should alteast say there, cause thats what "info" is for, to find out more info about the item
do the devs actually look at this chat for suggestions? or should I contact them some other way, perhaps offer to edit the mod myself to add this feature or something?
They are active here
ah cool
it is pretty clear
anything under LGU is permanent and shipwide
but everything in the store is simply an item
If players change the config they should probably know
again, not super clear, it never states that in the terminal
also, seeing that multiple people were confused, its not super clear. its a simple HCI fix, just state it somewhere
those are less of upgrades and more temporary boosts
they also don't have levels, right? just another way that they different
yeah having a divider in the lgu interface that adapts to your config has been on the list but low priority and keeps getting forgotten. No one really gets confused having all the upgrades shared by default. When they weren't shared this chat was flooded with people saying the mod was broken lol. In contrast you're the first person to report being confused by the setup so it hasn't been priority. It would be a small thing to add though so I can slip it in next update or like you said you can make a pull request
And yeah general rule of thumb with open source software is if you can do it you do it, you don't have to offer or anything haha just contribute like normal. I'm not actively working on the mod anymore just WhiteSpike is and he's sick atm, however whenever I pull and build I make a couple tweaks fixes and additions before I push live so if you don't feel like adding this I will. I think all you'd have to do for this is split the for loop in UpgradeBus.ConstructNode into two loops that iterate over a list of nodes that are individual and a list of nodes that are shared (Linq.where on terminalNodes)
we need to update it so we can carry our friends in shopping carts :c
Dead bodies can go in it, but they bug out like crazy graphically lol
I bet haha the ragdolls are pretty funky
sorry for asking the same thing but i never got an answer so if anyone knows please lmk, Just a general question does this mod work with custom interior mods suchs as scoopys variety and the SCP interior because this mod seems awseome and id love to add it to the pack i play with my friends but i want to make sure it works with like the contracts an all that good stuff
dunno about the contracts but everything else works with plant/interior mods
if the contracts do choose a modded moon then it'll probs work well cus it spawns from a vent
i mean living people
who want to be pushed around
I don't know for sure but it does work with custom moons so probably as long as the custom interiors don't do any crazy logic where they set up their own mapobjects
ok great thanks just wanted to make sure
funnily enough you cant put the cats from needyCats on the carts i believe lol
The cats wonder away while sitting in the cart and it looks really funny
But after we dropped off the cart in the ship and relogged, the cat appeared in the ship
really? thaqts weird
Idk why it came back after relog. But I assume it didnβt work when putting in the cart because cats wonder around naturally
So it gets like a pseudo desync
Hi guys, Im haveing a problem w the lategamestore. That i write it in the terminal and a blank screen appear. Does this have a solution?
Did you update?
Yes, i mean i download it 2 days ago
Take me with you in a shopping cart since i cant be ass to walk π
i wanna see all the custom moons
was able to store them in the cart when i was playing
π€
Of course, I hope it helps :) Also that makes sense, it would make the existing teleporters a bit more useful past just bringing back bodies
Is that with the new update? I restart all the time and so far I've had no issues, are you talking about like quitting to menu or like closing the game window type of restart?
I've had issues too but this last time I know for a fact I quit while in orbit
I just had that issue again and it made me sad again
Its not THAT important, but there is a typo in the info of a contract
Exterminator:
destroy the ''next'' (i gues nest)
Oh yeah I thought I fixed that one
Its not important, but i noticed so may aswell say it
Btw, amazing mod xD
The contracts are so cool to do
Keep Talking and Everybody Might Explode
Wha-
Bomb Defusals are fun
didnt had that one yet
Is the contract staying until you go to the moon? or you have to go to the moon right away
cuz i got a contract on a 1300 credit moon lmfao
should stay until you go
It seems that upgrades are not staying after we reset lobbies. Is this a known bug?
How I think of it is like if you have to go to the item drop ship to pick it up, itβs individual but if itβs applied right away itβs shipwide as you say, like night vision goggles you have to order them and then pick them up from the item drop ship so itβs individual, i would assume the helmet is the same way, but like running shoes is applied right away, you donβt need to pick it up from the item drop ship so you know itβs ship wide and applies to all your crew members
Nah this would make for some great funny momentsπ
Oh yeah that makes sense, Iβve had to do that one time when my game was frozen but that doesnβt happen often for me but again it makes sense
Maybe load lgu? Iβve had a similar problem before and load lgu worked
All the upgrades are being shared again.
it becomes obvious after you buy the running shoes, im just saying that for someone new who looks at the terminal to buy things, there is no info to say that one thing is individual and one thing applies to everyone
therefore i would recommend some text somewhere in the terminal that displays which item/s are shipwide or not, a simple change that would increase usability. its not a major problem tho, so no need for any priority over other changes that may need to be made
I have the Misc. setting to share all upgrades set to 'false' but all upgrades are being shared again.
Make sure you have it set in your _Misc_ section not Misc
You have an old config Misc was renamed to _Misc_ so it's at the top of the file so less people get confused
If you delete your config file and let it regenerate it will be clean
I didn't force a wipe because most people play with default misc setting but lots of people cry when I force a wipe.
Yeah understandable I guess, I'll just do that
so is it intended to have running shoes only work in orbit? cause thats whats happening to me
Whatever I set my night vision goggles store price to in the config, it changes it for night vision but also wheelbarrow. Is this a common/known issue? Is this perhaps caused by me using the same config file from many versions of LU ago updated repeatedly each time instead of being freshly regenerated or something weird?
No, you probably have some other mod that resets movement speed to vanilla default.
Oh yeah for some reason when I load a save after opening up the game my store items sometimes just change, I have to quit the save and come back to get them back, like the utility belt turns into the minimap item, so I gotta land on a planet, quit the save, then rejoin and it goes back to normal
Sometimes when I'm buying store items too, I type utility belt and it buys the hacking tool so I gotta watch what the price of whatever I'm buying is before I buy it to make sure its 290 for utility belt or whatever
Idk if these bugs are on my end or known
I think I've heard Evaisa talk about similiar issues with the store removal. You're playing with some shop items like the portable teleporter disabled right?
nope, i dont disable anything
its not that items are being removed, its almost like their name changes
just logged onto my save file and my utility belt turned into a hammer, imma reload the save and see what it turns into
kinda sucks that my utility belt is gone though, got turned into that
for the store thing, i'd type utility belt, it'd tell me if im surei wanna spend 190 to buy a utility belt, i'd agree and it'd send a hacking tool, then if i typed remote radar it'd tell me to spend 290 for a remote radar and it'd send a utility belt
it doesnt happen always but it happens often enough it ruins some saves
like for some reason if i want an item, i have to "buy" the item above it
also having a shopping cart around a yippee is basically death lol
Hm I'm not sure what could be causing that then
i have a decent number of mods so they could somehow be messing with items/scrap but i've only noticed this with lgu stuff
All the items you've mentioned are lethalthings items btw so if it's just those items it could be a lethalthings thing
where do i change the chance of shopping cart spawning?
i've been rolling the RNG of the first day for hours
trying my ass off to get +600 scrap and a shopping cart
it has happened multiple times
but i'm so violently mad because of negative value luck
cause every time i got it
something
just something goes wong
life finds a way
Does lethal progression conflict with this?
i may be dumb but how to you use lock picker skill?
Go directly on a locked door and it will trigger a lockpick minigame
Once you complete the minigame, it will unlock the door
ok i thought that there would be a button, it may be broken for me due to other mods
If nothing shows up, then some mod is having conflict
thought so
i dont use that, i think it may be the custom interiors
hmm oh yeah
I think locksmith only works for factory and mansion doors
i tried it with scoopy's interior in the past and it never triggered
i'm not sure nowadays though
yeah i tried it yesterday in the scoopys interiors and nothing, havent tried in normal ones havent had a chance, thanks for the help
I know it was brought up before but I haven't read anything updating so question: Do we know what's causing Interns to no longer work? I thought it might be a mod conflict but I took every mod out but lategame and it's still not registering.
specially considering it could be used to gather metal items during thunder storms
I've noticed back muscles is a bit buggy, when people try to pick up objects that are desync'd and laying on the ground but aren't there and cannot be grabbed, back muscles still tries to kick in and halve the weight of the phantom object, giving them a huge speed boost. I know that's more a desynced items issue but I've also encountered this behavior solo when picking up excessively heavy loads that put me over 140 lbs, and when I put them back down it puts me at 0 weight before I've dropped everything that had a weight, and grants me the speed boost. I think back muscles struggles to recognize if the player is at 0 weight and goes into negatives, giving crazy speed boosts as a result
could possibly be due to hotbarplus and its auto switch-to-next-inventory-item-when-dropping feature, because I just spam G to drop quickly, and maybe back muscles struggles to keep up with that, glitching my overall weight. I've had it happen so badly I've gotten such high speeds that it locked me in place and I couldn't move after slamming into a wall in the ship
A pity someone actually thought about this
What?
Didn't quite get it in frame it seems
Tried to put a shopping cart on a shopping cart
To see if I can infinitely reduce weight
Oh lol. Shopping cart in a wheelbarrow?
Well
This but yeah
Wheelbarrows are apparently out of stock
what gonna happen if you sell full shopping cart?
also it acts weird to say the best if you put someone's body in there
it desyncs and eventually can even disappear into nowhere
i mean the body
still retrievable with the teleport
I never really thought of it that way, taking back items during a storm is quite tedious, that being said in a run last night we found a shopping cart, could use a wheelbarrow if you canβt find a shopping cart, and with max running shoes just super speed all out metal stuff back to the ship in one go, and then itβs nice as well because if anything starts buzzing you just have yo let go of the cart instead of dropping individual items
Thatβs true but dead bodies have already been a bit buggy for me, even before I got into modded gameplay, carrying a body back to the ship theyβll be going crazy and same thing once theyβre in the ship, they just spaz out and sometimes disappear
does the contract go away after one attempt?
yeah
that's why i dropped the price to like 100
way too hard for one attempt
oh currently theyre at 300 for us
I'm bilka
is it known that the better scanner upgrade is straight up broken?
Neither of these work
I'm not scanning scrap any further than normal, and I can't scan enemies/traps through walls anymore
I have all 3 levels in better scanner but it's just worthless now
also discombobulator doesn't seem to affect dogs properly?
I have it at 10 seconds and it only stuns them for like 2
wiki says their stun rate is 0.7
which doesn't add up
more concerned about better scanner not working than discombobulator but eh
Yeah the stunning logic is weird with disco I keep forgetting to investigate. Scanner should be fine though. I can take a look to make sure on like the 29th but I'm about to catch a flight rn.
It's possible you have another mod that returns false on the method we patch to enhance the scanning or something that patches how nodes return to that method
understandable
I don't have any mods that change scanning though
unless it's like GeneralImprovements
I had but disabled another mod called BetterItemScan because it literally made the scanner unusable. it made it so that if an item was within scan range then the scanner stopped working
this one here
I just ctrl+F'd on the source code and found 80 matches for scan lol so that could be a good one to try disable or tweak config values.
oh an extreme lack of emoji in here
rip
will try if this that I'm trying now doesn't work
wuh oh
this might be it
yeah I found it
it has an option in config for changing how the scanner works
that seens to work great for me, but youre saying that interferes with scanner increasing?
(and looking through walls?)
not the walls part
lgu doesn't increase the scanner range at all if that generalimprovements config is on
this? yes
I noticed no difference other than it preventing better scanner from lgu from working correctly
It actually might not be this one, just because I actually play with this mod and I can scan enemies through walls like normal, I havenβt edited anything in the config for better item scan either, that being said I personally find the usefulness and a big reason why the third upgrade is key for the higher quotas is being able to scan loot through walls, it allows me to full clear places way easier and faster
still trying to figure this out, but I am relatively certain now it is caused by back muscles missing out on/failing to apply weight reduction, either because there was a hiccup when something was grabbed, a desynced phantom object was grabbed, or when weight slowdown speed is maxed out but current lbs rises beyond whatever lbs # maxes out weight slowdown speed.
When putting items back down after back muscles has failed to apply its weight reduction, additional speed is still applied to the player but since they weren't slowed from that specific item being picked up, it throws it out of wack and results in a speed boost.
When I grab the apparatus with facility meltdown installed, it causes a little hiccup (normal for that mod), the speed glitch then applied when I dropped it where my weight went to 0 before I had dropped everything of weight even though I hadn't even gone over 40 pounds since the apparatus weight suffered a miscalculation of sorts from back muscles trying to modify vanilla apparatus weight right as it was grabbed (likely due to said hiccup).
Whatever are the exact triggers, of which I'm certain there's more than one, perhaps a good fix would just be for back muscles to check the total weight of everything whenever something is grabbed OR dropped and adjust the lbs of everything carried back to what it should be? That'd certainly cause incompatibilities with any other mods also tweaking weight though, as back muscles would always butt in and force its own value to prevent this super speed glitch that requires a rejoin to fix.
Only way for back muscles to fail is for another mod to not allow it to run (aka does not run vanilla code through pre patch return false method)
hey @indigo prawn sorry for ping but your upgrades dont overwrite any other stamina/jump/speed changes from other mods, si compadre?
Or a crash which prevents future methods in which lead to hiccups.
Our upgrades apply to heavily contested variables like player speed in a safe additive manor. If it doesn't work with other mods it's because they're written in an aggressive inconsiderate way.
Basically they assign the value instead of add to it
youre WONDERFUL
It was whitespike who did that overhaul yeah he's great
It was made to prevent future headaches so yeah.
Back muscles still has that problem because when youre buying the upgrade with items because I need to apply a new multiplier on the items and remove the other one.
Maybe a simple division of old then a multiply of new on players weight might work.
β€οΈ YOURE WONDERFUL β€οΈ

Really need to be careful with floats.
How are you feeling btw
Sad Amazon got hit by a flu too
Being sick sucks.
Because I can't code without having a headache 10 minutes later.
We must replace winter with spring
Early spring. 
We need the cold to put out the fires tho unfortunately
Ik I hate winter. My dad left Africa and came to Canada, lost his mind lol
Are upgrades like Running Shoes permanent until the next run or do they only last a single deadline?
until you get fired
Interesting. I must have a mod conflict then, thanks!
Pretty sick name
Great work
man we all getting sick, i got hit with pneumonia
got this error when turning off valve
It's been forever now, but is there any surefire method to fix the LGU upgrade sync? Right is host.
And the upgraded parts have "individual purchase" set to false.
We've tried removing the LGU and applying the upgrade again, all non-hosts cleaning their save file, no success.
And what's even more strange is that I always have NV Headset Batteries upgraded, which is an upgrade I set weeks ago in a different save file. Long after I removed any LGU_X.json save files.
And yes I already removed LCBetterSave
Even after a load LGU <playerName> ?
headset batteries are also always level 1, thats just how it is
@indigo prawn , sorry for ping, but are you aware of this one?
Should be an easy fix
i have a question
why does the shopping cart have a fetish for existing in a realm outside my ship?
it either phases through the ship with all it's content
or disappears off the face of existance upon load
why " Interns " don't work it takes money but nothing is happining
you do know waht that does?
yeah revive
(what does it do)
does it maybe need to have a body in the ship?
considering it costs 1K
it'd assume you have a teleporter
did you change its config to not be shared across all players?
have you used it before?
no because number of my friends is very low
@shy bolt just so its clear, im not sure if this fixes it or not, im trying to figure out what that option does
hehe :P i haven't tested it either lol
trying to sorta drop my friends into a fully modded version of LC
π€
for me, using shopping cart/wheelbarrow for its intended purpose of going through the facility and piling it full of heavy junk and taking it back out will ALWAYS cause a back muscles miscalculation at some point, resulting in my weird speed boost glitch and 0 weight when I should be at 9 or 16 or whatever is my true weight value.
I have at least discovered load lgu works to reset back muscles and thus restore my true weight value on the fly, so no more needing to reload the entire savegame to make sure I don't have cheated speed
anyone else experiencing a weird issue when they go on extermination contracts where it fucks with the audio of the game? like several sound effects players are supposed to be able to make like footsteps stop playing
doesn't sound like a LGU issue to be honest, are you using a sound rework mod or have the CustomSound tools installed?
yeah, thats probably it - the customSound devs are working on a fix, its just taking a while. Disabling the soundboard COULD fix it
do you have any other sound modifying mods, ie yippee bug or something :P
i think that should be fine but idk atm
shrug we will see. I'm hotfixing a bunch of different mods issues atm lol, and going nthrough configs to tailor the experience just right
wanna send me a dependencies list so I can triple check for u? :P
whats that?
oo if you go to settings, then click modpacks, the option to view the dependencies list should pop up!
Seems good!
I'm also curious how well the contracts play with custom moons
cuz I wanna add a bunch
contracts should work fine but keep in mind that the custom moons themselves may have issues!
and especially custom interiors lol, I know some stuff about the bomb's placement being a lil wonky
same braincell xD
i think they're pushing out a fix 4 that soon! bombs are going to spawn near doors now
awesome. I had to turn the config option off for the "spawn as far back in the facility as you can" tho, cuz some maps are freakin huge and that wasnt feasable
Iβm not 100% sure, but I think it spawns as far away as possible because that way, it canβt randomly spawn in pits.
Right?
Not really. Spawning far away doesn't influence which room it picks to spawn and wasn't made for that purpose.
The problem with spawning in the pits was because the vanilla game already does that.
Haven't played in around 2 days or so, but the last time I played Lethal, Lategame Upgrades wouldn't keep my upgrades if the multiplayer lobby would restart.
Like if the host left and we restarted the lobby our upgrades would just
did you have LCBetterSaves?
alsoooo... is wheelbarrow still buggy??
(someone said back muscles was messing with it)
Maybe?
thatll be whats causing it then.
@steady trail any news on when the Data Contract will be fixed? Currently the disc spawns inside the laptop and cannot be recovered..
yeah thats why I said i was getting rid of LCSaves. I just found the folder where the saves are stored and rename the files manually, you can still have more than 3 saves this way, its just more work lol
get medpacks, save and load save, they turn into something different.
Weird question but does anyone know how the Peeper item work?
Drop it when you see a coil head
and then it will keep the coilhead watched
aka you can roam free as long as the peeper isn't taken by another player or a loot bug
and it works 100% of the time? it doesnt need anything to function or have any downtime?
it works 100% of the time unless for some reason the coilheads are desynced
I see, I had some multiplayer issues with it, I'll do some more testing I guess
if the coilheads are desynced it's most likely due to lobby mods having some desync
I haven't looked at this mod since I'm sick and having a headache every 10 minutes while coding does not sound healthy for me but the solution I can think as of now is to get rid of the collider used on the laptop to interact to not cover the disk's partially/fully.
Considering that you already completed the mini-game, there's no point having the interact trigger still.
yes I treid that and still not working idk
is there a way to configure prices of the lategame upgrades
More company
all of it in the config already no
yeah I have that mod installed, is there a way around it?
No, that's the only thing of ours they break though
is there an alternative to More Company that doesnt have this issue?
that you know of I guess
biggerlobby and advanced company
I just checked. No I do not have it installed.
Sorry for the long time between responses. I just slept for so long.
Any chance you guys can add compat with lethal utities weather multipliers/the weather multipliers mod so that contract value is multiplied on moon with weather? I.E. 1.5x on eclipsed?
wheelbarrow price doesn't seem to be changing at all for me, ingame it's always 380 regardless of what I set it to π€
same
If you had LCSaves when you created the save and/or got an upgrade in that save, that would have corrupted it.
Never once had it.
If itβs not that thoughβ¦
Another bud of mine had the same issue.
My girlfriend said it may have been uhhh
Lemme go check again
She said Lethal LiB updated but LGU may still be using the old version?
She was checking console and stuff.
I dunno if it was that but that's what she found.
she then said she was stumped and had no idea on what t odo
So it may not have been that but I wouldn't know what would reset our LGU progress every time we restarted
Our upgrades are sometimes kind of inconsistent, like sometimes we can start a new file and I just have Protein Powder level 1 just off the bat
But that was a few updates ago.
Itβs stuck at 9999 for me lol
can carry weight reducer break character speed in theory?
we're encountering weirdest bug
that players pick up barrel, it doesn't pick up but increases character speed like 1000x
or any other heavy scrap
no errors
on host at least
Do you have lethal progression?
do you have any weight-reducing mod
only lgu
so an upgrade to reduce the weight of X
yeh
tis what happens
when an item desync occurs
but weight reduction exists
your weight is technically in the negatives
It's fixed via. a teleport
remember: if you can't pick up an item once - you're never going to be able to pick it up so stop trying
game doesn't have that kinda bug
by default that is
I should get a gif of something that says "Desync"
if i disable weight reducer in the lgu it's gonna help?
it happens almost every round now
just don't try to pick up a desync'd item o -o
Yeah what mods are people using that causes item desync. I can add a clamp to weight as a bandaid
i'm only using vanilla content expansion (scrap pack)
nothing more related to new items or upgrades
I wonder if desync occurs more the more there are network-syncing mods
yeah, that would help
I guess it couldn't be that hard to add some clamp right? If weight = <0 - Set: 0
prevents desync items from causing superspeed
and if they pick up a future item, the weight just goes to the positive and doesn't get set to 0
although I guess technically this can be edge abused
if there's like a desync'd gold bar
and they're holding 40 lb of stuff
pick up gold bar, shoves -90 lb on em, so the clamp sets it to 0
eh...
i wonder how hard it will be to patch vanilla game function to destroy item if it's desynced
on pickup
the reason teh desync occurs is because on one person's screen they did pick it up, but on your end the game didn't think that happened yet (or was possible?). Now that I think about it, when you try to pick up the item the game does come back with an error telling you the item doesn't exist...
so if it can check that, why does it leave the remnant of the item there?...
I wonder
do you have in your modlist hardy
a mod that like - autoscrolls or like
when you pick up an item, it shoves it into a hotbar slot
without having you physically hold it
you mean rearranging hotbar slots?
like, you're on Shovel on Hotbar 1, and you picked up a perfume bottle - and it shoves into hotbar 2, but keeps you on hotbar 1
general improvements does something like that, yes
I have a suspicion that could cause shit
but afaik it puts heavy two-handed item into the slot1
automatically
and shift all other items to other slots
Call it a hunch
I bet the game knows player 1 pressed E on a perfume bottle
but it didn't go through the process of the item being transferred to the player's hands
physically
and then when they scroll, it goes away into their "pocket" (shoved a thousand units away)
but because they never put it in their hands
it doesn't disappear from the ground due to like - some network stutter
or a perfectly timed lag spike
and this potentially could happen without GI
because someone picks up 1 item, then picks up item #2, then 3
rapidly
faster than the game wants
the game knows the object shouldn't be there
but can't remove it cause it didn't go through some multi-step loop/process
that's my hunch. o- o
They should be ordered TCP even if there's stutters or lag there's no good reason for them to get dropped. 99% chance there is a mod responsible. There's no reason or circumstance item desync should be happening.
now that I think about it - I don't think I ever had a desync'd 2 handed object...
wait, so this game is not UDP?
A mix
someone needs to like... see how the code of picking up items and assigning it to hotbars work
i bet it's somewhere there
'n could be fixed and turned into some mod "ItemDesyncFix"
or something
With game networking the common approach is unreliable calls that can afford to be dropped here and there like player position syncing that's updated extremely frequently are UDP and attributed RPCs are reliable ordered TCP
well, i had only gmod modding experience, and source engine is all udp
Idk again considering I've never experienced it I'm 99% sure it's a mod and some individuals doing
Oh that's neat
I have experienced it at least 10 times or so
and 2 of which made me fucking cry from laughing... god I wish I had it recorded
teammate just going around the room, suffering from teh bug while we were inside
they just go "What the fuck?!" - runs beside me and just keels over
dies on the spot from the speed
we just upgraded every single LGU upgrade to the max, and it started happening almost each round
it IS caused by item desync
so if you guys want to stop suffering from it
just take note if you pressed E on an object or not, and if it fails - don't try again
now I'm not saying it is LGU's fault - but LGU's weight thing I'm like 99% is the reason why the speed increase happens
LGU may not have any part in the desync'ing of items itself
oh but it's funny af
have you had teammates just
die on the spot
cause their speed is so fast they're taking fall damage
from just running?
nope, they just running like mad
Haha
TWO TIMES it has made me cry laughing
and it's hard to get me to cry laughing even once
and I had stupid-funny moments with skinwalkers
Should I post my mod list to find out why my Upgrades don't save?
uh oh, seems like health upgrade doesn't reset after quota failure
i still have 145+
Yeah please do, in a text file format
And how do I do that?
Just copy and paste into a text file and then upload that onto discord
It's not Export Profile as a File or Export as a code
Do you know how to copy/paste mod- O
I do not
Go to settings β> modpacks β-> click the dependencies list option that shows up!
is that normal for advanced teleporter to drop itself while using it?
i mean it's left in the dungeon while you teleport
i have suspicion that it may be related to better teleport mod
Should not have teleport mods with that item
it works by itself
better teleport makes vanilla teleports act a little bit nicer
like you can keep flashlight and walkie with 50% battery charge
and those items more like for self-evacuation
and they are expensive as hell in default config
so it's sad that they can't work together
yeah :/ i'm using kind teleporter and have the same bug, maybe another mod does work with it
Sorry, saw this has been asked a day or two ago but checking if there are any updates with how fast the update cycle seems to be. Intern/Interns command is nonfunctional, have trimmed out all other mods and it still puts out a nullreferenceexception. Do we have any updates on this?
so uh, anything on my thing?
did anyone figure out the wheelbarrow bug that ceases the game from working lol i cant start a lobby because of it even after disabling
That sounds like a reasonable solution to me; Sorry your not feeling well man, hope your better soon.
Yeah I thought I implemented it to behave that way but must have forgor. I'm home tomorrow and can look into all these I think
can you guys make it more clear that to go back in a data contract pc after passing the login part you can go back a directory with cd ..
Did you find out anything?
I second this, I am not comptuer savvy enough to know this is how real command prompts work too, had to literally google how to navigate folders and discovered it was cd .. and tried it in-game and low-and-behold lol
data contract should mention ALL valid commands
it took me a couple of minutes to remember how to go back
but it's not common knowledge amongst the general audience, among my group they either gave up or claimed the contract is broken because they didn't know how to navigate the second part of the contract
does anybody else's weight fail to calculate correctly when using a tele remote? I have teleported with it many times now and often it puts me in my ship with different weight from before I teleported. I do have Lethal Utilities teleportersettings.cfg enabled, but the tele remotes seem to override that just fine, I always keep my items even though lethalutilities sets regular tele to only keep held item. I did notice in Lethal Utilities changelogs though that he apparently "likely fixed" weight not being calculated correctly when teleporting. If it isn't a compatibility thing like that, though, then I think the tele remote just straight up fails to calculate weight sometimes, and back muscles being goofy in keeping track of the correct weight makes this worse
Ok, taking a look, it seems you have Lethal Expansion but donβt have Lethal Expansion Core, so you should install that (that often fixes bugs). What do kessoku company, LethalVRM and PestControl do?
If those 4 mods arenβt a problem, then I recommend pinging Kieth, telling him the things youβve tried, link your modlist and ask if he thinks itβs a bug
Hey so we've been encountering a weird issue where the Malware Broadcaster will be "installed" but whenever the ship man types in a code to destroy a turret they cant even hit Enter to send it. Like if F6 was the turret and they type F6 and hit enter the computer literally doesnt respond, the text doesnt get entered like a command, but if they typed F5 and hit enter, the command would enter and fail, and tell them there's no device under this name. They could still toggle bulkhead doors, just not interact in any way with mines or turrets
Kessoku adds a few Bocchi themed items and cosmetics.
VRM allows you to import VRM models into Lethal.
Pest Cobtrol allows you to adjust the spawn rate of enemies.
Also, me and my friends don't want LethalExpabsionCore as it disables the preferences option in the main menu abd also disables the extra items and content Exoansions gives that we actually really like.
So we left the game. Next day we come back and our upgrades desynced for all the crew, except the host. Our upgrades on a level a day prior from now. However host has all of the upgrades. Can we fix it smhw?
You have load lgu <playerName>
Each person types the command in which <playerName> they want to get the upgrades from.
It's probably crashing when executing our patch.
The console should show error when pressing enter.
how doable are lgu contracts in solo?
also the info for the ghost types doesn't really explain much
probably the main reason I've not done any of the contracts yet
What's lacking?
Yea i have the same thing happening
it's because of Diversity
author somehow broke quicksand and RNG
will be fixed in 2.0, but not sure if anytime soon
this command isn't working, non-host players can't press enter after inputting the hosts name
And only the host is getting the LGUs
That's concerning, haha.
That means it's only loading for host and not for clients, leading to nulls everywhere.
I would have to look at the logs when that happens to understand the issue better.
We're remaking our modlist to see if it was a conflict or something
with a much cut-down list, other players still seeing blank screen when trying to use "lgu" command
lgu is bringing up a blank terminal- anyone got any ideas as to what could be causing it?
Working for other players
But I installed discord rich presence, health metrics, and itemquickswitch
We ran into the same with all vanillla except lgu and its' dependencies
Is this after a new update?
tried reverting to 2.8.8, deleted config, still same issue now, doesn't make sense because we know it used to work on that version without issue
dependency update?
Hmm
Well, this is new.
Apparently "null" players are now not null and have null attributes.
lethallib updated today, trying downgrade
Was there an update when I wasn't looking, lol.
LethalLib shouldn't mess with our terminal anyways.
Lol.
Maybe they changed how PlayerControllerBs are managed now?
I didn't check their updates.
Yeah lol, usually it would have like Player #2, etc when you're solo because you would have unused player controllers.
oh neat
It really does not like the period at the end.
Well, I can give a look at the issues pending since I'm feeling better now.
β€οΈ Thanks buddy
Having an odd issue where the shopping cart is invisible, along with any item placed in it - anyone seen that happen before? π€
Anyone know why when i load up the game again my friends dont have the same upgrades as me anymore?
Yup, same issue, seems like the lethal lib update killed a lot of stuff, only host has upgrades and can see lgu store
same issue, only host was able to see the upgrades. having the other people host their own lobby then joining a host allows them to see the lgu menu, but that's about it. The actual upgrades don't get applied to them only the host.
Do wheelbarrow and Back Muscles still cause bugs when used together? :(
theyre both so cool so its kind of a shame
you might need to recreate the config files and make sure upgrades are shareable @toxic wadi @quasi kestrel
Lethallib issue
Tested this before everyone realized it was Lethallib issue
how to recreate config files?
Delete them
okay
Does the helmet protect you from dogs?
pretty sure helmet doesn't protect you from insta kills
I didn't think so but finding any information on it was ass
What's wrong with them? π€
Does Intern work or is it issue on my side? It takes away money but doesn't revive the player. If it was already answered here, can I ask for redirection to that?
You need to monitor the dead person then buy interns
I do that and it just takes money but doesn't revive.
Well I have no clue about that unfortunately
Then it's probably showing a crash in the console whenever you typed it and pressed enter.
load lgu <username> somehow failed to be recognized? This error appears every time I try to load (prev version works perfect)
load lgu works and recognized, while load lgu <username> gives no response at all in-game.
Fixed in next release due to having template players with null attributes.
Apparently downgrading lethallib fixed it?
Not sure why but according to this chat, the error doesn't happen.
how do you downgrade to the previous update?
Through r2, I believe trying to download the mod will prompt with what version you want.
damn i'm using thunder
Should be the same, not sure.
You can, just install it again from the version tab of the website
Not in the app
do we need to downgrade lethallib?
Itβs been weeks is the hot fix for the wheelbarrow cost coming?
Last time I checked it was still nearly 10k to buy it
it's stuck at 380 right now
Odd, for me itβs 9999, in the config itβs 125
my config is lower than that maybe it multiplies idk
It was already fixed, just not released.
I know, Iβm just curious why hold onto the fix and not release it?
are we ready to release? I'm home now just let me know when

Though I don't know about the interns issue.
Because it seems internScript is null.
When we never touched for like forever.
Great, baboon ignores grabbableToEnemies.

Also apparently items being in wheelbarrow fucks up the angle so it keeps spamming the log.
May I know which version?
Also, without load lgu <username> what was the proper procedure to join then? Because we always need to run the command.
What does Load lgu do? First time I'm seeing anyone talk about it
A bandaid when upgrades do not get saved and/or someone joins late.
ooo
Though upgrades saving should still work.
As we haven't touched that for...
4 weeks.
I've never run into issues with them as of late
I specifically run upgrades for everyone though
That, I don't know. You would have to read through this chat to find out.
I just gave the good old "Z reading"
1.42 LL is the stable version
If it's in regards to anything somehow specific for this, Idk
1.32 was oldest version that was the 'latest'
1.40 broke shit
ah Intern was removed so it won't work now
Oh lol.
should be a quick one that's nice
always scary when something that hasn't really been touched breaks haha
Yeah.
It never really works for us
And we just downgraded to 0.14.0 (version from yesterday), and still broken
We rarely touched saving.
Yep online
Prev they said it's coz of LCBetterSave, but we already not using it since long time ago
Did you completely overlook what I said?
Oh yeah, maybe that's the correct version, we played last Friday so should've tested 0.13.2
Thanks!

someone joins late.
So technically the LGU upgrades should be shared if they started the session together at start?
The upgrades are saved on each steam id.
Yeah, the host always has it. But all of the non-hosts always get reset.
And no error shows up when you load in?
hey, i just got here and im also having an issue with upgrades saving for my friend that i bought all the upgrades with. do i need the bettersave mod?
Need? No.
I rarely check it, but turns out there's really no error:
[Info :More Ship Upgrades] [LGUStore] Loading SteamID: XXXX
[Info :More Ship Upgrades] [LGUStore] Successfully loaded save data for ID: XXXX
[Info :More Ship Upgrades] [UpgradeBus] Sale data empty, continuing...
[Info :More Ship Upgrades] [LGUStore] Applying loaded upgrades...
[Info : Unity Log] Refreshing voice playback objects. Number of voice objects found: 1
[Info : Unity Log] Found a match for voice object #0 and player object #0
okay, yeah i dont have that. but yeah 2 days ago we played for a few hours and bought a few upgrades. it worked fine and we even reset a couple time because of bad runs on titan and we both still had our upgrades. but yesterday trying to play i still had them and he didnt have any.
I figured I can fix it by manually editing the LGU_1.json file, but I thought load lgu already sync everyone
It seems host is sending either an empty json or a completely fucked json. π€·ββοΈ
So the host need to delete LGU.json files, reapply the upgrade and it should be fixed?