#Lategame Upgrades

1 messages Β· Page 14 of 1

fallen idol
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latest one, but i maybe tried to test command with random ip like 200.200.200.200 or something

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so it should work under normal circumstances?

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ok

indigo prawn
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oh ok yeah that's an irresponsible vanilla error, if you even type any number larger than 2,146

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oops I'm typing with one hand didn't mean to send

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but yeah if you just open the terminal and enter a number bigger than 2.147 billion with no command or anything it will throw that

errant anvil
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how to check if i have an active contract

gaunt fossil
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contract info

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Or... no, maybe it's just contract

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oh wait no that would buy one

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info contract?

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One of those

errant anvil
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info just list info about all the contracts

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and contract buys a contract if you can afford it

hasty snow
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Is there any way to prevent an upgrade from traveling saves?

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I have shutter batteries hopping saves rn

brave onyx
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Yeah the saving mechanism is sooo strange, one time the save from separate run are in my game, other times, it's unloaded, and one rare time it's loading properly.

indigo prawn
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Don't use LC better saves at the moment.

brave onyx
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Ohhhh

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Gotcha, thanks!

feral crane
indigo prawn
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The latter

iron dome
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Gonna be experimenting with this mod in my next long run when the one we're on finally croaks and I just wanted to ask, does the wheelbarrow let you store other two handed items in it or only one handed stuff?

rustic kindle
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Anyone else had problems with this mod just not loading up with all the rest? like my mod manager works and launches everything except for this mod specifically

gaunt fossil
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Though they coulda been fixed since then

spark heath
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just learned if a loot bug grabs your wheelbarrow, you dont get it back ,lol

iron dome
spark heath
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messing around solo so i bring it to move multiple big items

iron dome
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So, it DOES let you store multiple two handers in it?

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Nice

feral crane
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hey, i bought a wheelbarrow while on a custom moon but wasn't able to grab it (but i think i could put things in, i just didn't)

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Did i do something wrong or is buying a wheelbarrow uncompatible on some custom moons?

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(Also, contracts will be pretty much fixed next update, right? Or already fixed! 😁 )

indigo prawn
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I'm not too familiar with the wheelbarrow but it shouldn't really have anything to do with moons. Can you send your log output? It should have an error

feral crane
indigo prawn
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Oh gotcha if it's a hassle don't worry about it

feral crane
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Sorry, thats unrelated to THAT issue

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I should refresh my config file right?

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I'm trying to save all my changes before deleting and letting the mod regenerate it

indigo prawn
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Guess so yeah

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What's the value set to? That's strange

desert rover
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anyone else having an issue reloading a lobby?

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if i quit to menu and load game again i get a blackscreen and this error spam

desert rover
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uhh seems like same issue that the old buyable shotgun mod had where the items not in the game after quitting and reloading.. except this is just breaking the game

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but i cant tell 😐

unreal igloo
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Bro ain't no way I've been editing it manually in the file since it didn't pop up when I searched fro lategame upgrades 😩

steady trail
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It's called com.malco.MoreShipUpgrades.cfg

steady trail
# desert rover

I guess it can happen to load before the local player loads?

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I can look at it after I get better from my sore throat/pain

gaunt fossil
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That was my thoughts anyway

unreal igloo
feral crane
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hey @indigo prawn ! Here!

steep hull
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@steady trail sorry, do I set something wrong or is this a bug?

feral crane
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Also sorry if one of my mods cut down on logs :(( my bad, ive been been trying to keep logs as clear as possible but fsr some messages dont SEEM to be showing up (like the lag/audio-catch-up message things)

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Its because of LCBetterSaves! Disable it, I believe they're working on a fix

indigo prawn
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Make sure convert all upgrades to be shared is false in _Misc_ too.

Some of you will have two Misc sections until you reset your config. The Misc section isn't tied to anything and _Misc_ is

steep hull
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yes ive already turn it to false

indigo prawn
feral crane
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also @indigo prawn, sorry for extra ping, any idea what "audio source failed to initialize audio spatializer" could mean? Ive been trying to figure it out for ages, and it seems to be causing lag

umbral bough
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does the choosing for contracts allow you to choose what type it is or only the moon?

indigo prawn
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Just a warning too. Likely something negligible by zeekers. Maybe ui audiosources. Shouldn't be producing lag though.

umbral bough
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alright

steep hull
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do we need to buy the scrap insurance on each moon or only once until we all fail the mission and used the insurance?

indigo prawn
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Pretty sure the way he set that up is it covers your next visit

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And if you don't die it just goes away. If you die it activates. You're basically insuring single visits. I would like to introduce configurable alternate behaviours for it though.

feral crane
indigo prawn
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Ah. I've only launched with custom lethalexpansion moons once but the logs were screaming on most maps. I think a lot of them are just set up extremely poorly but who knows.

brazen sail
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anyone knows why after uploading lgu and lethallibs, terminal doesnt show any maps?

brazen sail
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yeah, i mean moons

feral crane
brazen sail
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okay, im going download and try

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still same

spark heath
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any idea why the peeper doesn't work with more company?

feral crane
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it doesnt?!

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oioioi

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welp! more company is buggy anyway

indigo prawn
spark heath
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ah

indigo prawn
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Basically we take the original code for the coil head and make a small change that says "hey, when you check if a player is looking at you, also check if a peeper is looking at you"

They also do something with the coil head but instead of making a small change that changes a 4 to an x they copy pasted all the code, change the 4 to x. Then make it so the original code (and consequently any other modded code) will never run.

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Which means the coil head isn't checking for peepers so they're just chillin

spark heath
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ah, so we'll have to grab something besides more copany

desert rover
desert rover
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actually didnt take it out i rolled back to 1.0.14

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lemme test again on a save that isnt fresh ig to make sure

errant anvil
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How to see if you have an active contract?

gusty flint
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how would i change this if i wanted to give my save file a specific contract in lets say experiment? cuz contracts have been a bit buggy for me and my friends

scarlet jolt
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You could always check by creating a separate save, giving yourself money for a contract then seeing what it says in the file

steady trail
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And show which one you have.

steady trail
bronze rover
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Intern does not work, it spend the credits but does'nt revive

steady trail
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If you can provide your logs, I would appreciate.

bronze rover
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sure, lets wait until someone dies

steady trail
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It probably gives a null reference when you trying to reference the script related to interns.

bronze rover
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[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
MoreShipUpgrades.Misc.CommandParser.ExecuteInternsCommand (Terminal& terminal) (at <88de82b71d154461a933043128e6bac8>:IL_00BF)
MoreShipUpgrades.Misc.CommandParser.ParseLGUCommands (System.String fullText, Terminal& terminal, TerminalNode& outputNode) (at <88de82b71d154461a933043128e6bac8>:IL_042B)
MoreShipUpgrades.Patches.TerminalPatcher.CustomParser (Terminal& __instance, TerminalNode& __result) (at <88de82b71d154461a933043128e6bac8>:IL_002C)
(wrapper dynamic-method) Terminal.DMDTerminal::ParsePlayerSentence(Terminal)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

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i think, this? @steady trail

steady trail
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Yeah...

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For some reason internScript is null and I haven't even touched it.

bronze rover
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maybe becouse a another mod what i use?

steady trail
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I was having the same issue with extend and uhh.

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Something that I was moving around with.

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I will look at it when I stop being sick.

bronze rover
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018d2c82-f401-e6a8-a8e9-4d33e70a4525 this are my settings, maybe you can use it

errant anvil
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How to see if you have an active contract?

errant anvil
mint imp
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Is there a certain time that you should buy a contract? I bought one by accident on the company planet and it was for Experimentation but since going there for 3 days we couldnt find anything (job was for bomb contract) So guessing you need to be in orbit then land at the right planet? Also when typing in contract info it didnt give details and typing contract just said we didnt have enough for a contract. Can anyone advise where I can go in the config files for the game to give my 500 credits back so we can buy it again ? Assuming thats possible? thanks

indigo prawn
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I'll add a tooltip notification when a contract gets activated so it's more clear too

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But it's possible you just didn't find it on the first visit then it went inactive. By default they spawn as far away from the main door as possible. You can change that though.

umbral bough
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Whats the range for the the stamina cost decrease for jumps?

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Its a multiplier right? so 0.1 should make it spent only a tenth?

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making it higher or lower doesn't seem to do anything

indigo prawn
umbral bough
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tried 0.1 and 10 and they were the same

indigo prawn
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The other bigger lungs transpiler needs some work too so it'll probably get checked out

mint imp
umbral bough
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Do you think sick beats applies if its in your pocket playing with lethal utilities?

indigo prawn
indigo prawn
umbral bough
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who is they?

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the utitilies devs?

hushed meteor
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Strong legs are so good, feel underpriced

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Loving the decision making this mod adds instead of just going rend/Titan and saving up scrap every playthrough

ivory halo
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how does the Shutter Batteries exactly work in multiplayer? like does it only work for the person who closes the door? or does it make the doors last longer for each upgrade of each player on the save? how exactly does it work?

umbral bough
umbral merlin
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how does locksmith work?
i saw in the description i had to run against a locked door but it didnt work

dawn phoenix
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press e on a door

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and it launches a minigame

gaunt fossil
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I just ran into the door before, did it change?

granite moth
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idea, recovery teleporter. type "recover" in console to teleport all non-scrap shop items back to the ship. this includes things in people's inventories though

umbral merlin
granite moth
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hoarding bugs can pick up shop items though, but it'd probably just anger them if it got warped away from them

patent wagon
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[Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: 9
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_00DD) System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
Unity.Netcode.NetworkConnectionManager.AddClient (System.UInt64 clientId) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0026)
(wrapper dynamic-method) Unity.Netcode.NetworkConnectionManager.DMD<Unity.Netcode.NetworkConnectionManager::HandleConnectionApproval>(Unity.Netcode.NetworkConnectionManager,ulong,Unity.Netcode.NetworkManager/ConnectionApprovalResponse)
Unity.Netcode.NetworkConnectionManager.ProcessPendingApprovals () (at <895801699cfc4b4ab52267f31e2a4998>:IL_0031)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkConnectionManager:ProcessPendingApprovals()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

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this related to lgu?

indigo prawn
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That looks more like an issue with whatever player cap increasing mod you're using

patent wagon
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all my lgu upgrades are now gone too

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its advanced company

indigo prawn
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Just restart the lobby and also make sure people don't join too close together and you should be fine

patent wagon
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nah its gone now

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all my upgrades are gone

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[Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
MoreShipUpgrades.Managers.UpgradeBus.SyncAvailableContracts () (at <88de82b71d154461a933043128e6bac8>:IL_0034)
MoreShipUpgrades.Managers.UpgradeBus.Reconstruct () (at <88de82b71d154461a933043128e6bac8>:IL_000F)
MoreShipUpgrades.Managers.LGUStore.Start () (at <88de82b71d154461a933043128e6bac8>:IL_00BD)

indigo prawn
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Haven't seen that one before

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Did you disable a certain contact

patent wagon
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yup i did

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data and defusal

indigo prawn
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Looks like you disabled a contract that you had saved as currently active. I'll add more safety for that

patent wagon
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and you know why my lgu upgrades are gone?

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or any idea

indigo prawn
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Yeah cause the process crashed trying to load and share something that no longer exists. Either use forcecredits to buy them back or change your save file or re enable the contracts, ensure you aren't saving one as active that you're going to disable then disable. Next update this won't be able to happen.

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Save files are in appdata locallow zeekers

patent wagon
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welp

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my save file doomed ig

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I'll just wait for your update

indigo prawn
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your save file may have gotten overwritten with a blank one though. In which case again just use forcecredits to get your stuff back

gaunt fossil
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Like, 400-500 credits gets the jetpack back out of the lake. Cheaper than having to buy another one but only by so much

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If it's just walkies, flashlights, shovels it's not worth it

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Also... since insurance has its own menu option outside of the lgu command shouldn't the same logic apply to interns?

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And contracts

granite moth
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i was just thinking a really high like, 1200 initial purchase price but it's free to use

dawn phoenix
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does anyone know if lootbugs can pick up wheelbarrows?

steady trail
gaunt fossil
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Lootbugs learning to use wheelbarrows be like

umbral bough
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Can I see the code you used to get the jar effect to not stick to the hand?

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like I'm guessing its just a line to derender the effect when not actively in hand?

indigo prawn
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yeah just .Stop() .Clear()

umbral bough
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oh nice

gray trellis
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sooo are contracts just not worth it? i bought a titan contract for 750 and extracted the guy. the guy was only worth 500

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and even if I did a random contract it would have been $500 to start it

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so still no profit

granite moth
gray trellis
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hmm

humble panther
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its when u have those extra money since its lategame upgrades

deft badge
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I just watched a YouTuber's crewmates sell the shopping cart with everything in it lmfaooo

deft badge
humble panther
deft badge
# humble panther did they get the cash tho, or jst the shopping cart

I'm watching on mobile in miniplayer while doing other things, so I'm not sure, here's a timestamp https://youtu.be/tPY7G3u3nQU?si=Qwm5VdSw-7d5gkkU

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OOPS it's at 1:48ish it didn't copy the timestamp like it said it was gonna lol

granite moth
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i noticed that the shopping cart scrap value doesn't work

twin vector
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Finally found a shopping cart but died

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The layout was a massive maze filled with the most bs turrets

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Had it filled with so many 2 handers

feral crane
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DoorFix changes hitbox so it breaks Locksmith

gaunt fossil
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No

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I know that

gaunt fossil
dawn phoenix
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oh? ok nvm then, never thought it worked like that cause I probably always ran into the door and pressed e

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the mod page does in fact state that you have to just run into it

indigo prawn
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@deft badge btw if you're ever on mobile and want to timestamp you can add &t=30 to the end of the url and it will timestamp to that value in seconds. So 30 will timestamp 30 seconds in

gaunt fossil
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Idk if this is a problem for you or for Zeekers but I did notice specifically in mansion layouts, if you have Running shoes on you can have trouble getting up the main stairs. It doesn't even happen with Scoopys mod dungeon stairs, just the mansion. You like sort of... clip through the stairs a little, which pushes you back. It's not like rubberbanding but close..

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Fixed by running up the side railing, but a noticeable bug

gaunt fossil
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Bad news... I was having trouble with strong legs because diversity... Then I used the load LGU brawley command. That didn't seem to work either. Now, after loading my save again... ALL MY UPGRADES ARE GONE 😭

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I don't even recall what I had

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I think the load command broke somehow. I kinda have a thought on how though...

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I was touched down on a planet, used the load command that didn't work, then a little after that I quit to title to relog. I think the LGU file gets deleted but the "loaded" file doesn't get saved until the next autosave (unless you're in lobby). That's my theory now.

feral crane
feral crane
gaunt fossil
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Yeah. I guess since vanilla doesn't have much in the way of speed boosts Zeekers doesn't have much reason to check

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load lgu [playername] is a command for this mod to forcibly load upgrades from the saved file

feral crane
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Btw whoever made the triple speed mod must be shushed, my friends play with it now and it’s so painful to watch because I can just outrun every monster in the game 😭

feral crane
gaunt fossil
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I think I'm just doomed when it comes to Strong Legs

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Diversity makes it impossible to get working, even though I explicitly disabled player conditions

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At least I'm pretty sure that's the mod doing it now. It sure as hell wasn't Bettersaves, even though that mod also has its own pile of issues with literally every good mod

feral crane
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(It DOES [atm] have big problems with LGU perk saving)

gaunt fossil
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Yes

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I disabled that fast af once I realized how problematic it was

feral crane
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ok yeah, buying the wheelbarrow on either Infernis or Acidir makes it so that you cannot pick up or scan the wheelbarrow

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But... Experimentation works

patent wagon
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I had the same issue

shy lynx
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Would the SCP173 mod be the same way? I think we experienced this bug where we couldn't teleport from inside SCPdungeon, also had a variety of coilheads on our tail. (Including weeping angels and scp173)

steady trail
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Not sure. I just know that whenever I tried teleporting with one of the weeping spawned, an error would occur on the console and the teleporter would do nothing.

shy lynx
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All i know is that, i bought a port. teleporter, found my buddy way deep in the dungeon. Thought I could save us both to find out they were duds because these guys were looking at us.

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5 coilheads here scared

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Another friend was able to use it too in the same session/moon here. I watched him tele but had no angels/173 on him.

iron dome
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if I set certain upgrades to only have 1 tier, do the last-tier bonuses not apply?

indigo prawn
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all last tier bonuses should should adapt to whatever the last tier is

iron dome
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how does that interact with Better Scanner? since the config seems to exclusively state certain bonuses only apply to certain tiers

steep hull
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we just have a bug. the scrap insurance didnt work.

indigo prawn
steady trail
steep hull
iron dome
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Also I assume the helmet doesn't block instant death attacks from dogs, brackens, or mimics

mild trench
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Yeah how does the helmet work?

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If it can't block dogs or brackens then why bother buying it. Just buy Stimpack

steady trail
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It prevents damage ticks, not insta kills.

mild trench
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It either needs to be way cheaper or block instant kills imo

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I don't see a reason to buy it instead of stimpack

steady trail
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I didn't make it, I'm just telling you what it does through code.

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You can configure its price either ways.

steady trail
# steep hull

So the scrap actually despawned, it wasn't just the HUD saying that all scrap lost.

mild trench
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Yeah I'm simply giving my thoughts on it.

steady trail
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I'm asking if that's what happened.

steep hull
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no scrap left, but our equipment still here

steady trail
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Hm okay, maybe our transpiler isn't in the right place, I will check it.

steep hull
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thx a lot! look forward to the fix

steady trail
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If I manage to reproduce it, sure.

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But I remember last time I tested it, it was working just fine.

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Yeah, I just tested it and my scrap didn't despawn.

mystic sierra
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are NVGs supposed to despawn in the event of client D/C or do I have a mod conflicting

umbral bough
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Mfw when cart still 9999, I almost have enough to afford it in my run

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I got all of the lgu store

feral crane
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LGU is still incompatible with better saves right?

steel haven
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Hello guys

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Anyone having issue with discombobulator initattack not working ?

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Thinks I'm trying to buy Contract for some reason

night gull
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try typing atk instead of initattack

steel haven
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Sick
Thank you

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That worked

night gull
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πŸ‘

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i never tried initattack cause i learnt that atk works

gaunt fossil
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It just didn't fit my vibe, I didn't know it would break stuff

steel haven
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Anyone know why I can't transmit after buying fast encryption ?

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Pressing enter for 'transmit (text)' does nothing

night gull
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does it not show up at the chat?

steel haven
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Wdym? The upgrade confirmation does

night gull
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I mean

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Fast Encryption allows you to type long messages but they get sent to chat as:

[Terminal] Your message here
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if that doesn't happen then something is indeed wrong Eyes

steel haven
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Nah no one sees anythin

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Still by doing "transmit (text)" in terminal yeah ?

night gull
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I am assuming that you have the signal transmitter for this. If so, then yeah I guess it is broken. Hope WhiteSpike and/or Kieth sees this

steel haven
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Oh yeah my LC terminal lights up with red errors when I try

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I am using an old version tbf

night gull
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oh

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idk about old versions

civic barn
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Hey does anyone know if any mods have added a revolver similar to Amnesia: The bunker?

bronze rover
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the coil heads ignore the peeper, is this a know issue?

indigo prawn
bronze rover
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thanx

orchid obsidian
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is there any other working Lobby Size booster mods? I know there was Bigger Lobby but TSIO doesn't look like itupdated inawhile?

viral fractal
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i'm not sure if this bug has been reported yet or not

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but basically you can buy items

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quit to menu

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once you come back in, you'll still have your upgrades and the money that was used for it

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like the upgrades are so permanent that even quitting to menu and coming back to it still keeps the upgrades

indigo prawn
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oh yeah lgu saves more frequently than the base game does. I've been meaning to move it to prevent that but I didn't think it was a huge deal just because that's basically like using the forcecredits command with extra steps.

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so I keep forgetting to do it haha

viral fractal
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understood

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also hello sir/ma'am. i simply have been loving your mod it's nothing less than amazing

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i'd like to ask am i allowed to make some suggestions?

indigo prawn
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yeah either here or the github discussions I've been winding down work on this but WhiteSpike is still actively making new content.

viral fractal
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the thing is, i know of "lethal progression"
but i'm not sure if it's compatible with LateGameUpgrades
and i only found out about LP because of my need for expanding inventory slots.

  1. so i want to ask if it'd be by any chance possible to add upgrades that add more inventory slots
  2. an upgrade to increase stamina regen
  3. and maybe even a tool at the ship that makes health regen possible. you know something like teleporter, that you hop inside of and regens your health.
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  1. an upgrade to the GPS walkie that'll provide an even more crude mini map. like it'd pretty much be in black and white.
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  1. a terminal tablet. playing single player is like the worst game of RNG, you may get maps so bad that the entire base is either locked behind series of security doors, or it's turret heaven. it's be so godly amazing to have a tablet that does the same things as the on ship terminal
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  1. and the final thing i can think of is upgrades to the batteries. and maybe... just maybe providing infinite charge batteries. where the battery, would last the entire day/work week no matter what it's being used on. but if that sounds too OP, it could have the cost of you needing to resupply on them either every day, or every company day; (depends on the cost you'd choose for such infinite charge batteries)
indigo prawn
#

nice
for inventory slots I think our approach to that was the wheelbarrow. I wanted a creative and different approach to that problem and lethal things already has the belt and other mods already have the upgrade so I didn't wanna just copy that.
for stamina regen bigger lungs does that currently.
A portable tablet type thing will probably be added down the line but can't say for sure.

scarlet jolt
#

Battery back as a heavy-ish item you can charge your stuff at outside the shipπŸ‘€

#

Bring it to the entrance, plop it down, then play rock paper scissors to see who's the poor sod that'll have to carry the thing back

viral fractal
#

and also

#
  1. maybe there could be upgrades to the teleporters. where the first level would allow you to either take the item in your hand with you, or just take store bought 0value equipment. and like the next levels would be dedicated to how heavy of an item load you could get back with
unreal igloo
# viral fractal once you come back in, you'll still have your upgrades and the money that was us...

I could be wrong but I believe this is a problem with the vanilla game because there's been times where I've bought titan, played the moon, died but reset before it registered that I died (so I could redo the day with no penalty) and I will get the 700 I spent on titan back and the monitor will display that I am still at gordion or whatever moons I was at before but when I go to buy titan again it says I'm already orbiting it and when I land I am indeed at titan-tldr: it's an issue with the base game less than the lgu mod itself

unreal igloo
# viral fractal 6. and the final thing i can think of is upgrades to the batteries. and maybe......

I gotchu with most of these, lethal progression has you covered with the inventory slots, it also has you covered with health regen but if you think that's too broken and would prefer something at the ship, "HealthStation by Thorlar" makes it so the charger at the ship will charge your health back to full when you use it, it also has you covered with the battery upgrade as one of the skills you can upgrade makes batteries last longer, I use lethal progression with lategame upgrades and several other mods and it works perfectly fine, and of course you can edit the config for lethal progression to make each skill how you want like for example you can make the battery skill so that with each time you upgrade it it will drastically increase how long batteries last so that way when you have it at like level 10 you will get that semi-infinite battery you're looking for, for the gps map you're talking about "LethalThings by Evaisa" adds lots of loot and also buyable items in, among those buyable items there is a remote radar which is pretty much a full on mini-map, of course to balance this out since it tells you where the loot and enemy is it had a super short battery life (like super short) but of course that is where the lethal progression battery upgrade will help out, and lastly for the teleportation back with items, within lategame upgrades there's two items, the portable teleporter which will teleport you and your items back to the ship but has a 90% chance to break on use, and the advanced portable teleporter which does the same thing but on the flip side only has a 10% chance of breaking on use and of course the advanced portable teleporter is way pricier but also as with most things you can edit the config to change the chance of each one breaking and the price of each (terminal tablet I got no clue but I agree would be super helpful playing solo and Kieth already touched on the faster stamina regen with bigger lungs)

wooden yoke
#

Just a general question does this mod work with custom interior mods suchs as scoopys variety and the SCP interior because this mod seems awseome and id love to add it to the pack i play with my friends but i want to make sure it works with like the contracts an all that good stuff

viral fractal
night gull
blissful arrow
#

The Data Retrieval Contract cannot be completed successfully, as the DISC you are required to collect from the laptop, spawns inside the laptop hitbox where it cannot be interacted with. Using 3.1.0

stuck jasper
#

Suggestion: Describe somewhere that the lategame upgrades are ship-wide. Intuitively, i think running shoes and night vision goggles would both be the same kind of item, either 1 per person or ship wide, but theyre not.

gaunt fossil
#

You mean note that the transmitter upgrade, shutter battery etc are ship wide?

stuck jasper
#

well some things are more obvious than others, but running shoes are not obvious that they apply to everyone

gaunt fossil
#

I thought the default was individual? Or did that change again?

stuck jasper
#

default? you mean like lvl 1 for default config?

night gull
#

though you can easily disable it on config

stuck jasper
#

To me, if one piece of clothing is individual (night vision goggles) then so should another (running shoes). But in general for clarity, the info on these items should state whether they are shipwide or not

gaunt fossil
#

Nvg is a store item

stuck jasper
#

just a suggestion for the mod so it can be more polished

gaunt fossil
#

All the individual items are in the store not lgu

stuck jasper
#

it just seems like an oversight that it doesnt explain what is shipwide or not, especially if it confuses people

#

would be solved with like 1 sentense in an info section lol

gaunt fossil
#

True. Also why interns and extend deadline shouldn't be in lgu but exist as their own top level options

night gull
#

what do you mean by ship wide btw

#

like, ship upgrade or entire crew?

stuck jasper
#

ship-wide = applies to the entire crew

#

yeah

night gull
#

uh

#

i think that doesn't exist because every upgrade is configurable

#

however it will be nice if lgu upgrades can have category separation of whether or not some upgrades are set to individual or shipwide yeah

stuck jasper
#

all im saying is that my crew got confused, and i think the mod is great so it should have some more clarity so it can be even better

night gull
#

e.g.

Individual
- Running Shoes
- Bigger Lungs

Shipwide
- Malware Broadcaster

At least, I'm thinking of it like this

stuck jasper
#

yeah, something like that

night gull
#

not sure about the store items though

#

but for upgrades yeah it would be nice

stuck jasper
#

I think if you do "info running shoes" then it should alteast say there, cause thats what "info" is for, to find out more info about the item

#

do the devs actually look at this chat for suggestions? or should I contact them some other way, perhaps offer to edit the mod myself to add this feature or something?

gaunt fossil
#

They are active here

stuck jasper
#

ah cool

viral fractal
#

anything under LGU is permanent and shipwide

#

but everything in the store is simply an item

gaunt fossil
#

If players change the config they should probably know

stuck jasper
#

again, not super clear, it never states that in the terminal

#

also, seeing that multiple people were confused, its not super clear. its a simple HCI fix, just state it somewhere

feral crane
stuck jasper
indigo prawn
# stuck jasper they also don't have levels, right? just another way that they different

yeah having a divider in the lgu interface that adapts to your config has been on the list but low priority and keeps getting forgotten. No one really gets confused having all the upgrades shared by default. When they weren't shared this chat was flooded with people saying the mod was broken lol. In contrast you're the first person to report being confused by the setup so it hasn't been priority. It would be a small thing to add though so I can slip it in next update or like you said you can make a pull request

indigo prawn
# stuck jasper do the devs actually look at this chat for suggestions? or should I contact them...

And yeah general rule of thumb with open source software is if you can do it you do it, you don't have to offer or anything haha just contribute like normal. I'm not actively working on the mod anymore just WhiteSpike is and he's sick atm, however whenever I pull and build I make a couple tweaks fixes and additions before I push live so if you don't feel like adding this I will. I think all you'd have to do for this is split the for loop in UpgradeBus.ConstructNode into two loops that iterate over a list of nodes that are individual and a list of nodes that are shared (Linq.where on terminalNodes)

glacial trellis
#

we need to update it so we can carry our friends in shopping carts :c

hushed meteor
#

Dead bodies can go in it, but they bug out like crazy graphically lol

indigo prawn
#

I bet haha the ragdolls are pretty funky

wooden yoke
#

sorry for asking the same thing but i never got an answer so if anyone knows please lmk, Just a general question does this mod work with custom interior mods suchs as scoopys variety and the SCP interior because this mod seems awseome and id love to add it to the pack i play with my friends but i want to make sure it works with like the contracts an all that good stuff

scarlet jolt
#

dunno about the contracts but everything else works with plant/interior mods

#

if the contracts do choose a modded moon then it'll probs work well cus it spawns from a vent

glacial trellis
#

who want to be pushed around

indigo prawn
wooden yoke
gusty flint
#

funnily enough you cant put the cats from needyCats on the carts i believe lol

vital crow
#

The cats wonder away while sitting in the cart and it looks really funny

#

But after we dropped off the cart in the ship and relogged, the cat appeared in the ship

gusty flint
#

really? thaqts weird

vital crow
#

Idk why it came back after relog. But I assume it didn’t work when putting in the cart because cats wonder around naturally

#

So it gets like a pseudo desync

dark ledge
#

Hi guys, Im haveing a problem w the lategamestore. That i write it in the terminal and a blank screen appear. Does this have a solution?

umbral bough
#

Did you update?

dark ledge
#

Yes, i mean i download it 2 days ago

glacial trellis
#

i wanna see all the custom moons

kindred cargo
gusty flint
#

πŸ€”

unreal igloo
unreal igloo
night gull
#

like force restart, alt f4

#

normal quitting game is fine i think

gaunt fossil
#

I've had issues too but this last time I know for a fact I quit while in orbit

#

I just had that issue again and it made me sad again

fluid flame
#

Its not THAT important, but there is a typo in the info of a contract

#

Exterminator:
destroy the ''next'' (i gues nest)

indigo prawn
#

Oh yeah I thought I fixed that one

fluid flame
#

Its not important, but i noticed so may aswell say it

#

Btw, amazing mod xD
The contracts are so cool to do

thin ermine
#

Keep Talking and Everybody Might Explode

fluid flame
#

Wha-

thin ermine
#

Bomb Defusals are fun

fluid flame
#

didnt had that one yet

#

Is the contract staying until you go to the moon? or you have to go to the moon right away

#

cuz i got a contract on a 1300 credit moon lmfao

indigo prawn
#

should stay until you go

still trellis
#

It seems that upgrades are not staying after we reset lobbies. Is this a known bug?

unreal igloo
# stuck jasper all im saying is that my crew got confused, and i think the mod is great so it s...

How I think of it is like if you have to go to the item drop ship to pick it up, it’s individual but if it’s applied right away it’s shipwide as you say, like night vision goggles you have to order them and then pick them up from the item drop ship so it’s individual, i would assume the helmet is the same way, but like running shoes is applied right away, you don’t need to pick it up from the item drop ship so you know it’s ship wide and applies to all your crew members

unreal igloo
unreal igloo
unreal igloo
mild trench
#

All the upgrades are being shared again.

stuck jasper
#

therefore i would recommend some text somewhere in the terminal that displays which item/s are shipwide or not, a simple change that would increase usability. its not a major problem tho, so no need for any priority over other changes that may need to be made

mild trench
#

I have the Misc. setting to share all upgrades set to 'false' but all upgrades are being shared again.

indigo prawn
mild trench
#

what the

#

why are there two of those sections now

indigo prawn
#

You have an old config Misc was renamed to _Misc_ so it's at the top of the file so less people get confused

#

If you delete your config file and let it regenerate it will be clean

#

I didn't force a wipe because most people play with default misc setting but lots of people cry when I force a wipe.

mild trench
#

Yeah understandable I guess, I'll just do that

white oak
#

so is it intended to have running shoes only work in orbit? cause thats whats happening to me

wicked lake
#

Whatever I set my night vision goggles store price to in the config, it changes it for night vision but also wheelbarrow. Is this a common/known issue? Is this perhaps caused by me using the same config file from many versions of LU ago updated repeatedly each time instead of being freshly regenerated or something weird?

steady trail
#

Something weird.

#

It's fixed in next release.

steady trail
gusty flint
#

Oh yeah for some reason when I load a save after opening up the game my store items sometimes just change, I have to quit the save and come back to get them back, like the utility belt turns into the minimap item, so I gotta land on a planet, quit the save, then rejoin and it goes back to normal

#

Sometimes when I'm buying store items too, I type utility belt and it buys the hacking tool so I gotta watch what the price of whatever I'm buying is before I buy it to make sure its 290 for utility belt or whatever

#

Idk if these bugs are on my end or known

indigo prawn
#

I think I've heard Evaisa talk about similiar issues with the store removal. You're playing with some shop items like the portable teleporter disabled right?

gusty flint
#

its not that items are being removed, its almost like their name changes

#

just logged onto my save file and my utility belt turned into a hammer, imma reload the save and see what it turns into

#

kinda sucks that my utility belt is gone though, got turned into that

#

for the store thing, i'd type utility belt, it'd tell me if im surei wanna spend 190 to buy a utility belt, i'd agree and it'd send a hacking tool, then if i typed remote radar it'd tell me to spend 290 for a remote radar and it'd send a utility belt

#

it doesnt happen always but it happens often enough it ruins some saves

#

like for some reason if i want an item, i have to "buy" the item above it

gusty flint
#

also having a shopping cart around a yippee is basically death lol

indigo prawn
gusty flint
#

i have a decent number of mods so they could somehow be messing with items/scrap but i've only noticed this with lgu stuff

indigo prawn
gusty flint
#

Ahhhh whoops I must've mixed up my mods then

#

Sorry lol

viral fractal
#

where do i change the chance of shopping cart spawning?

#

i've been rolling the RNG of the first day for hours

#

trying my ass off to get +600 scrap and a shopping cart

#

it has happened multiple times

#

but i'm so violently mad because of negative value luck

#

cause every time i got it

#

something

#

just something goes wong

#

life finds a way

errant anvil
#

in config

#

its 10% default i think

ivory cradle
#

Does lethal progression conflict with this?

viral fractal
#

waht name?

errant anvil
#

no i mean the spawnrate is 10%

#

just read through the config and u will find it

wooden yoke
#

i may be dumb but how to you use lock picker skill?

night gull
#

Once you complete the minigame, it will unlock the door

wooden yoke
#

ok i thought that there would be a button, it may be broken for me due to other mods

night gull
#

If nothing shows up, then some mod is having conflict

wooden yoke
#

thought so

night gull
#

I heard DoorFix mod causes issues with locksmith

#

Check if you have it

wooden yoke
#

i dont use that, i think it may be the custom interiors

night gull
#

hmm oh yeah

#

I think locksmith only works for factory and mansion doors

#

i tried it with scoopy's interior in the past and it never triggered

#

i'm not sure nowadays though

wooden yoke
#

yeah i tried it yesterday in the scoopys interiors and nothing, havent tried in normal ones havent had a chance, thanks for the help

night gull
#

np

#

it should work perfectly on vanilla interiors

reef geyser
#

I know it was brought up before but I haven't read anything updating so question: Do we know what's causing Interns to no longer work? I thought it might be a mod conflict but I took every mod out but lategame and it's still not registering.

viral fractal
wicked lake
#

I've noticed back muscles is a bit buggy, when people try to pick up objects that are desync'd and laying on the ground but aren't there and cannot be grabbed, back muscles still tries to kick in and halve the weight of the phantom object, giving them a huge speed boost. I know that's more a desynced items issue but I've also encountered this behavior solo when picking up excessively heavy loads that put me over 140 lbs, and when I put them back down it puts me at 0 weight before I've dropped everything that had a weight, and grants me the speed boost. I think back muscles struggles to recognize if the player is at 0 weight and goes into negatives, giving crazy speed boosts as a result

#

could possibly be due to hotbarplus and its auto switch-to-next-inventory-item-when-dropping feature, because I just spam G to drop quickly, and maybe back muscles struggles to keep up with that, glitching my overall weight. I've had it happen so badly I've gotten such high speeds that it locked me in place and I couldn't move after slamming into a wall in the ship

thin ermine
#

A pity someone actually thought about this

gaunt fossil
#

What?

thin ermine
#

Didn't quite get it in frame it seems

#

Tried to put a shopping cart on a shopping cart

#

To see if I can infinitely reduce weight

gaunt fossil
#

Oh lol. Shopping cart in a wheelbarrow?

thin ermine
#

Well

thin ermine
#

Wheelbarrows are apparently out of stock

fallen idol
#

what gonna happen if you sell full shopping cart?

#

also it acts weird to say the best if you put someone's body in there

#

it desyncs and eventually can even disappear into nowhere

#

i mean the body

#

still retrievable with the teleport

unreal igloo
# viral fractal specially considering it could be used to gather metal items during thunder stor...

I never really thought of it that way, taking back items during a storm is quite tedious, that being said in a run last night we found a shopping cart, could use a wheelbarrow if you can’t find a shopping cart, and with max running shoes just super speed all out metal stuff back to the ship in one go, and then it’s nice as well because if anything starts buzzing you just have yo let go of the cart instead of dropping individual items

unreal igloo
tender vortex
#

does the contract go away after one attempt?

fallen idol
#

that's why i dropped the price to like 100

#

way too hard for one attempt

tender vortex
#

oh currently theyre at 300 for us

misty flint
#

I'm bilka

scarlet jolt
#

Holy shit

#

πŸ…±οΈilka irl

fossil swallow
#

is it known that the better scanner upgrade is straight up broken?

#

Neither of these work

#

I'm not scanning scrap any further than normal, and I can't scan enemies/traps through walls anymore

#

I have all 3 levels in better scanner but it's just worthless now

#

also discombobulator doesn't seem to affect dogs properly?

#

I have it at 10 seconds and it only stuns them for like 2

#

wiki says their stun rate is 0.7

#

which doesn't add up

#

more concerned about better scanner not working than discombobulator but eh

indigo prawn
#

Yeah the stunning logic is weird with disco I keep forgetting to investigate. Scanner should be fine though. I can take a look to make sure on like the 29th but I'm about to catch a flight rn.

#

It's possible you have another mod that returns false on the method we patch to enhance the scanning or something that patches how nodes return to that method

fossil swallow
#

understandable

#

I don't have any mods that change scanning though

#

unless it's like GeneralImprovements

#

I had but disabled another mod called BetterItemScan because it literally made the scanner unusable. it made it so that if an item was within scan range then the scanner stopped working

#

this one here

indigo prawn
fossil swallow
#

oh an extreme lack of emoji in here

#

rip

#

will try if this that I'm trying now doesn't work

#

wuh oh

#

this might be it

fossil swallow
#

it has an option in config for changing how the scanner works

feral crane
#

(and looking through walls?)

fossil swallow
#

not the walls part

#

lgu doesn't increase the scanner range at all if that generalimprovements config is on

feral crane
#

I see, should probably tell shaosil this

#

that is from GI right?

fossil swallow
feral crane
#

Ic

#

better scanning from GI DOES seem to work really nicely though

fossil swallow
#

I noticed no difference other than it preventing better scanner from lgu from working correctly

unreal igloo
# fossil swallow this one here

It actually might not be this one, just because I actually play with this mod and I can scan enemies through walls like normal, I haven’t edited anything in the config for better item scan either, that being said I personally find the usefulness and a big reason why the third upgrade is key for the higher quotas is being able to scan loot through walls, it allows me to full clear places way easier and faster

wicked lake
# wicked lake I've noticed back muscles is a bit buggy, when people try to pick up objects tha...

still trying to figure this out, but I am relatively certain now it is caused by back muscles missing out on/failing to apply weight reduction, either because there was a hiccup when something was grabbed, a desynced phantom object was grabbed, or when weight slowdown speed is maxed out but current lbs rises beyond whatever lbs # maxes out weight slowdown speed.
When putting items back down after back muscles has failed to apply its weight reduction, additional speed is still applied to the player but since they weren't slowed from that specific item being picked up, it throws it out of wack and results in a speed boost.

When I grab the apparatus with facility meltdown installed, it causes a little hiccup (normal for that mod), the speed glitch then applied when I dropped it where my weight went to 0 before I had dropped everything of weight even though I hadn't even gone over 40 pounds since the apparatus weight suffered a miscalculation of sorts from back muscles trying to modify vanilla apparatus weight right as it was grabbed (likely due to said hiccup).
Whatever are the exact triggers, of which I'm certain there's more than one, perhaps a good fix would just be for back muscles to check the total weight of everything whenever something is grabbed OR dropped and adjust the lbs of everything carried back to what it should be? That'd certainly cause incompatibilities with any other mods also tweaking weight though, as back muscles would always butt in and force its own value to prevent this super speed glitch that requires a rejoin to fix.

steady trail
#

Only way for back muscles to fail is for another mod to not allow it to run (aka does not run vanilla code through pre patch return false method)

feral crane
#

hey @indigo prawn sorry for ping but your upgrades dont overwrite any other stamina/jump/speed changes from other mods, si compadre?

steady trail
indigo prawn
#

Basically they assign the value instead of add to it

feral crane
#

youre WONDERFUL

indigo prawn
#

It was whitespike who did that overhaul yeah he's great

steady trail
#

It was made to prevent future headaches so yeah.

#

Back muscles still has that problem because when youre buying the upgrade with items because I need to apply a new multiplier on the items and remove the other one.
Maybe a simple division of old then a multiply of new on players weight might work.

feral crane
steady trail
#

Really need to be careful with floats.

feral crane
#

Ok thats really really good to know!

#

Will for sure consider that

steady trail
#

Anyways, i need to sleep

#

It's like 4 am Jesus.

indigo prawn
#

Sad Amazon got hit by a flu too

steady trail
#

Being sick sucks.

#

Because I can't code without having a headache 10 minutes later.

#

We must replace winter with spring

#

Early spring. yay

rotund nebula
#

We need the cold to put out the fires tho unfortunately

indigo prawn
ivory light
#

Are upgrades like Running Shoes permanent until the next run or do they only last a single deadline?

ivory light
#

Interesting. I must have a mod conflict then, thanks!

indigo prawn
#

Great work

civic jewel
gusty flint
#

Oof, I'm runnin a fever

#

Hope u guys get well soon

errant anvil
#

got this error when turning off valve

brave onyx
#

It's been forever now, but is there any surefire method to fix the LGU upgrade sync? Right is host.
And the upgraded parts have "individual purchase" set to false.

We've tried removing the LGU and applying the upgrade again, all non-hosts cleaning their save file, no success.

#

And what's even more strange is that I always have NV Headset Batteries upgraded, which is an upgrade I set weeks ago in a different save file. Long after I removed any LGU_X.json save files.

#

And yes I already removed LCBetterSave

steady trail
#

Even after a load LGU <playerName> ?

civic jewel
feral crane
indigo prawn
#

Should be an easy fix

viral fractal
#

i have a question

#

why does the shopping cart have a fetish for existing in a realm outside my ship?

#

it either phases through the ship with all it's content

#

or disappears off the face of existance upon load

shy bolt
#

why " Interns " don't work it takes money but nothing is happining

viral fractal
shy bolt
feral crane
viral fractal
#

considering it costs 1K

#

it'd assume you have a teleporter

feral crane
feral crane
viral fractal
#

no because number of my friends is very low

feral crane
feral crane
#

trying to sorta drop my friends into a fully modded version of LC

shy bolt
wicked lake
#

for me, using shopping cart/wheelbarrow for its intended purpose of going through the facility and piling it full of heavy junk and taking it back out will ALWAYS cause a back muscles miscalculation at some point, resulting in my weird speed boost glitch and 0 weight when I should be at 9 or 16 or whatever is my true weight value.
I have at least discovered load lgu works to reset back muscles and thus restore my true weight value on the fly, so no more needing to reload the entire savegame to make sure I don't have cheated speed

vague pollen
#

anyone else experiencing a weird issue when they go on extermination contracts where it fucks with the audio of the game? like several sound effects players are supposed to be able to make like footsteps stop playing

feral crane
vague pollen
#

oh, does the meme soundboard count?

#

cuz otherwise, not that I know of

feral crane
vague pollen
#

alright we'll give it a go

#

i never liked the mod anyway >.>

feral crane
#

do you have any other sound modifying mods, ie yippee bug or something :P

vague pollen
#

we also have the Yippee mod, thats the only other sound mod

#

lol same braincell

feral crane
#

i think that should be fine but idk atm

vague pollen
#

shrug we will see. I'm hotfixing a bunch of different mods issues atm lol, and going nthrough configs to tailor the experience just right

feral crane
#

wanna send me a dependencies list so I can triple check for u? :P

vague pollen
#

whats that?

feral crane
vague pollen
#

oh I found it

#

Though Im probably gonna get rid of better saves

feral crane
#

Seems good!

vague pollen
#

I'm also curious how well the contracts play with custom moons

#

cuz I wanna add a bunch

feral crane
vague pollen
#

and especially custom interiors lol, I know some stuff about the bomb's placement being a lil wonky

feral crane
vague pollen
#

awesome. I had to turn the config option off for the "spawn as far back in the facility as you can" tho, cuz some maps are freakin huge and that wasnt feasable

feral crane
#

Right?

steady trail
#

Not really. Spawning far away doesn't influence which room it picks to spawn and wasn't made for that purpose.

#

The problem with spawning in the pits was because the vanilla game already does that.

still trellis
#

Haven't played in around 2 days or so, but the last time I played Lethal, Lategame Upgrades wouldn't keep my upgrades if the multiplayer lobby would restart.

#

Like if the host left and we restarted the lobby our upgrades would just

feral crane
feral crane
#

alsoooo... is wheelbarrow still buggy??

#

(someone said back muscles was messing with it)

still trellis
feral crane
blissful arrow
#

@steady trail any news on when the Data Contract will be fixed? Currently the disc spawns inside the laptop and cannot be recovered..

vague pollen
# feral crane thatll be whats causing it then.

yeah thats why I said i was getting rid of LCSaves. I just found the folder where the saves are stored and rename the files manually, you can still have more than 3 saves this way, its just more work lol

loud gazelle
#

get medpacks, save and load save, they turn into something different.

scenic hatch
#

Weird question but does anyone know how the Peeper item work?

night gull
#

and then it will keep the coilhead watched

#

aka you can roam free as long as the peeper isn't taken by another player or a loot bug

scenic hatch
#

and it works 100% of the time? it doesnt need anything to function or have any downtime?

night gull
#

it works 100% of the time unless for some reason the coilheads are desynced

scenic hatch
#

I see, I had some multiplayer issues with it, I'll do some more testing I guess

night gull
#

if the coilheads are desynced it's most likely due to lobby mods having some desync

steady trail
#

Considering that you already completed the mini-game, there's no point having the interact trigger still.

shy bolt
nimble grove
#

is there a way to configure prices of the lategame upgrades

humble panther
scenic hatch
indigo prawn
#

No, that's the only thing of ours they break though

scenic hatch
#

is there an alternative to More Company that doesnt have this issue?

#

that you know of I guess

dawn phoenix
#

biggerlobby and advanced company

still trellis
#

Sorry for the long time between responses. I just slept for so long.

umbral bough
#

Any chance you guys can add compat with lethal utities weather multipliers/the weather multipliers mod so that contract value is multiplied on moon with weather? I.E. 1.5x on eclipsed?

iron dome
#

wheelbarrow price doesn't seem to be changing at all for me, ingame it's always 380 regardless of what I set it to πŸ€”

feral crane
still trellis
#

Never once had it.

feral crane
#

If it’s not that though…

still trellis
#

Another bud of mine had the same issue.

#

My girlfriend said it may have been uhhh

#

Lemme go check again

#

She said Lethal LiB updated but LGU may still be using the old version?

#

She was checking console and stuff.

#

I dunno if it was that but that's what she found.

#

she then said she was stumped and had no idea on what t odo

#

So it may not have been that but I wouldn't know what would reset our LGU progress every time we restarted

#

Our upgrades are sometimes kind of inconsistent, like sometimes we can start a new file and I just have Protein Powder level 1 just off the bat

#

But that was a few updates ago.

umbral bough
fallen idol
#

can carry weight reducer break character speed in theory?

#

we're encountering weirdest bug

#

that players pick up barrel, it doesn't pick up but increases character speed like 1000x

#

or any other heavy scrap

#

no errors

#

on host at least

fading marten
#

Do you have lethal progression?

fallen idol
#

nope

#

it never happened before we upgraded everything to the max

fading marten
#

do you have any weight-reducing mod

fallen idol
#

only lgu

fading marten
#

so an upgrade to reduce the weight of X

#

yeh

#

tis what happens

#

when an item desync occurs

#

but weight reduction exists

#

your weight is technically in the negatives

#

It's fixed via. a teleport

#

remember: if you can't pick up an item once - you're never going to be able to pick it up so stop trying

#

game doesn't have that kinda bug

#

by default that is

#

I should get a gif of something that says "Desync"

fallen idol
#

if i disable weight reducer in the lgu it's gonna help?

#

it happens almost every round now

fading marten
#

just don't try to pick up a desync'd item o -o

indigo prawn
#

Yeah what mods are people using that causes item desync. I can add a clamp to weight as a bandaid

fallen idol
#

i'm only using vanilla content expansion (scrap pack)

#

nothing more related to new items or upgrades

fading marten
#

I wonder if desync occurs more the more there are network-syncing mods

fading marten
#

I guess it couldn't be that hard to add some clamp right? If weight = <0 - Set: 0

#

prevents desync items from causing superspeed

#

and if they pick up a future item, the weight just goes to the positive and doesn't get set to 0

#

although I guess technically this can be edge abused

#

if there's like a desync'd gold bar

#

and they're holding 40 lb of stuff

#

pick up gold bar, shoves -90 lb on em, so the clamp sets it to 0

#

eh...

fallen idol
#

i wonder how hard it will be to patch vanilla game function to destroy item if it's desynced

#

on pickup

fading marten
#

the reason teh desync occurs is because on one person's screen they did pick it up, but on your end the game didn't think that happened yet (or was possible?). Now that I think about it, when you try to pick up the item the game does come back with an error telling you the item doesn't exist...

#

so if it can check that, why does it leave the remnant of the item there?...

#

I wonder

#

do you have in your modlist hardy

#

a mod that like - autoscrolls or like

#

when you pick up an item, it shoves it into a hotbar slot

#

without having you physically hold it

fallen idol
#

you mean rearranging hotbar slots?

fading marten
#

like, you're on Shovel on Hotbar 1, and you picked up a perfume bottle - and it shoves into hotbar 2, but keeps you on hotbar 1

fallen idol
#

general improvements does something like that, yes

fading marten
#

I have a suspicion that could cause shit

fallen idol
#

but afaik it puts heavy two-handed item into the slot1

#

automatically

#

and shift all other items to other slots

fading marten
#

Call it a hunch

#

I bet the game knows player 1 pressed E on a perfume bottle

#

but it didn't go through the process of the item being transferred to the player's hands

#

physically

#

and then when they scroll, it goes away into their "pocket" (shoved a thousand units away)

#

but because they never put it in their hands

#

it doesn't disappear from the ground due to like - some network stutter

#

or a perfectly timed lag spike

#

and this potentially could happen without GI

#

because someone picks up 1 item, then picks up item #2, then 3

#

rapidly

#

faster than the game wants

#

the game knows the object shouldn't be there

#

but can't remove it cause it didn't go through some multi-step loop/process

#

that's my hunch. o- o

indigo prawn
#

They should be ordered TCP even if there's stutters or lag there's no good reason for them to get dropped. 99% chance there is a mod responsible. There's no reason or circumstance item desync should be happening.

fading marten
#

now that I think about it - I don't think I ever had a desync'd 2 handed object...

fallen idol
#

wait, so this game is not UDP?

fading marten
#

it was always a toy cube, a toy robot...

#

teeth

indigo prawn
#

A mix

fading marten
#

someone needs to like... see how the code of picking up items and assigning it to hotbars work

#

i bet it's somewhere there

#

'n could be fixed and turned into some mod "ItemDesyncFix"

#

or something

indigo prawn
# fallen idol wait, so this game is not UDP?

With game networking the common approach is unreliable calls that can afford to be dropped here and there like player position syncing that's updated extremely frequently are UDP and attributed RPCs are reliable ordered TCP

fallen idol
#

well, i had only gmod modding experience, and source engine is all udp

indigo prawn
fading marten
#

I have experienced it at least 10 times or so

#

and 2 of which made me fucking cry from laughing... god I wish I had it recorded

#

teammate just going around the room, suffering from teh bug while we were inside

#

they just go "What the fuck?!" - runs beside me and just keels over

#

dies on the spot from the speed

fallen idol
#

we just upgraded every single LGU upgrade to the max, and it started happening almost each round

fading marten
#

I cried laughing

#

lol

fallen idol
#

so that's why i asked here

#

everyone is speedhacking

fading marten
#

it IS caused by item desync

#

so if you guys want to stop suffering from it

#

just take note if you pressed E on an object or not, and if it fails - don't try again

#

now I'm not saying it is LGU's fault - but LGU's weight thing I'm like 99% is the reason why the speed increase happens

#

LGU may not have any part in the desync'ing of items itself

fallen idol
#

or i can disable LGU weight upgrade

#

for the moment

fading marten
#

that'd fix the speed

#

that won't fix the desync afaik

fallen idol
#

if you just can't pick up it's bad but not as bad as speedhacking

#

lol

fading marten
#

oh but it's funny af

#

have you had teammates just

#

die on the spot

#

cause their speed is so fast they're taking fall damage

#

from just running?

fallen idol
#

nope, they just running like mad

fading marten
#

tell them to keep

#

picking up the heaviest desync'd item

#

it's so damn funny 🀣

indigo prawn
#

Haha

fading marten
#

TWO TIMES it has made me cry laughing

#

and it's hard to get me to cry laughing even once

#

and I had stupid-funny moments with skinwalkers

still trellis
#

Should I post my mod list to find out why my Upgrades don't save?

fallen idol
#

uh oh, seems like health upgrade doesn't reset after quota failure

#

i still have 145+

feral crane
still trellis
feral crane
still trellis
#

It's not Export Profile as a File or Export as a code

feral crane
#

Do you know how to copy/paste mod- O

still trellis
#

I do not

feral crane
still trellis
fallen idol
#

is that normal for advanced teleporter to drop itself while using it?

#

i mean it's left in the dungeon while you teleport

#

i have suspicion that it may be related to better teleport mod

fading marten
#

it works by itself

fallen idol
#

better teleport makes vanilla teleports act a little bit nicer

#

like you can keep flashlight and walkie with 50% battery charge

#

and those items more like for self-evacuation

#

and they are expensive as hell in default config

#

so it's sad that they can't work together

fast temple
lost jewel
#

Sorry, saw this has been asked a day or two ago but checking if there are any updates with how fast the update cycle seems to be. Intern/Interns command is nonfunctional, have trimmed out all other mods and it still puts out a nullreferenceexception. Do we have any updates on this?

still trellis
#

so uh, anything on my thing?

winter trench
#

did anyone figure out the wheelbarrow bug that ceases the game from working lol i cant start a lobby because of it even after disabling

blissful arrow
indigo prawn
#

Yeah I thought I implemented it to behave that way but must have forgor. I'm home tomorrow and can look into all these I think

zealous flame
#

can you guys make it more clear that to go back in a data contract pc after passing the login part you can go back a directory with cd ..

wicked lake
#

data contract should mention ALL valid commands

zealous flame
#

it took me a couple of minutes to remember how to go back

#

but it's not common knowledge amongst the general audience, among my group they either gave up or claimed the contract is broken because they didn't know how to navigate the second part of the contract

wicked lake
#

does anybody else's weight fail to calculate correctly when using a tele remote? I have teleported with it many times now and often it puts me in my ship with different weight from before I teleported. I do have Lethal Utilities teleportersettings.cfg enabled, but the tele remotes seem to override that just fine, I always keep my items even though lethalutilities sets regular tele to only keep held item. I did notice in Lethal Utilities changelogs though that he apparently "likely fixed" weight not being calculated correctly when teleporting. If it isn't a compatibility thing like that, though, then I think the tele remote just straight up fails to calculate weight sometimes, and back muscles being goofy in keeping track of the correct weight makes this worse

feral crane
# still trellis Did you find out anything?

Ok, taking a look, it seems you have Lethal Expansion but don’t have Lethal Expansion Core, so you should install that (that often fixes bugs). What do kessoku company, LethalVRM and PestControl do?
If those 4 mods aren’t a problem, then I recommend pinging Kieth, telling him the things you’ve tried, link your modlist and ask if he thinks it’s a bug

vague pollen
#

Hey so we've been encountering a weird issue where the Malware Broadcaster will be "installed" but whenever the ship man types in a code to destroy a turret they cant even hit Enter to send it. Like if F6 was the turret and they type F6 and hit enter the computer literally doesnt respond, the text doesnt get entered like a command, but if they typed F5 and hit enter, the command would enter and fail, and tell them there's no device under this name. They could still toggle bulkhead doors, just not interact in any way with mines or turrets

still trellis
dark rampart
#

So we left the game. Next day we come back and our upgrades desynced for all the crew, except the host. Our upgrades on a level a day prior from now. However host has all of the upgrades. Can we fix it smhw?

steady trail
#

You have load lgu <playerName>

#

Each person types the command in which <playerName> they want to get the upgrades from.

steady trail
#

The console should show error when pressing enter.

fossil swallow
#

how doable are lgu contracts in solo?

#

also the info for the ghost types doesn't really explain much

#

probably the main reason I've not done any of the contracts yet

native shuttle
#

Yea i have the same thing happening

fallen idol
#

author somehow broke quicksand and RNG

#

will be fixed in 2.0, but not sure if anytime soon

native shuttle
#

πŸ”₯

#

Awesome shit

#

Breaking sand 😁

river coral
#

And only the host is getting the LGUs

steady trail
#

That's concerning, haha.

#

That means it's only loading for host and not for clients, leading to nulls everywhere.

#

I would have to look at the logs when that happens to understand the issue better.

river coral
#

We're remaking our modlist to see if it was a conflict or something

#

with a much cut-down list, other players still seeing blank screen when trying to use "lgu" command

bleak mirage
#

lgu is bringing up a blank terminal- anyone got any ideas as to what could be causing it?

#

Working for other players

#

But I installed discord rich presence, health metrics, and itemquickswitch

river coral
#

We ran into the same with all vanillla except lgu and its' dependencies

bleak mirage
#

Hm

#

Everyone else can see

worthy tusk
#

having the same issue

#

only host can see the lgu store. all other players cannot

feral crane
#

Is this after a new update?

river coral
#

tried reverting to 2.8.8, deleted config, still same issue now, doesn't make sense because we know it used to work on that version without issue

worthy tusk
#

dependency update?

steady trail
#

Hmm

#

Well, this is new.
Apparently "null" players are now not null and have null attributes.

river coral
#

lethallib updated today, trying downgrade

steady trail
#

Was there an update when I wasn't looking, lol.

feral crane
#

OH

#

LethalLib issue would be bad

steady trail
#

LethalLib shouldn't mess with our terminal anyways.

river coral
#

Yep that was it

#

Working fine now

steady trail
#

Lol.

#

Maybe they changed how PlayerControllerBs are managed now?

#

I didn't check their updates.

#

Yeah lol, usually it would have like Player #2, etc when you're solo because you would have unused player controllers.

river coral
#

Odd, the changelog only states they "added enemies to dev menu"

#

πŸ€·β€β™‚οΈ

bleak mirage
#

Should we downgrade or is a fix quick/easy?

#

Sounds like a pain

#

Like, to fix

bleak mirage
#

oh neat

steady trail
#

It really does not like the period at the end.

#

Well, I can give a look at the issues pending since I'm feeling better now.

bleak mirage
#

❀️ Thanks buddy

lucid gulch
#

Having an odd issue where the shopping cart is invisible, along with any item placed in it - anyone seen that happen before? πŸ€”

toxic wadi
#

Anyone know why when i load up the game again my friends dont have the same upgrades as me anymore?

inland lily
#

Yup, same issue, seems like the lethal lib update killed a lot of stuff, only host has upgrades and can see lgu store

quasi kestrel
#

same issue, only host was able to see the upgrades. having the other people host their own lobby then joining a host allows them to see the lgu menu, but that's about it. The actual upgrades don't get applied to them only the host.

feral crane
#

Do wheelbarrow and Back Muscles still cause bugs when used together? :(

feral crane
#

theyre both so cool so its kind of a shame

kindred cargo
#

you might need to recreate the config files and make sure upgrades are shareable @toxic wadi @quasi kestrel

hasty snow
molten zealot
#

how to recreate config files?

hasty snow
molten zealot
#

okay

hasty snow
#

Does the helmet protect you from dogs?

night gull
#

pretty sure helmet doesn't protect you from insta kills

hasty snow
#

I didn't think so but finding any information on it was ass

steady trail
queen haven
#

Does Intern work or is it issue on my side? It takes away money but doesn't revive the player. If it was already answered here, can I ask for redirection to that?

night gull
queen haven
#

I do that and it just takes money but doesn't revive.

night gull
#

Well I have no clue about that unfortunately

steady trail
#

Then it's probably showing a crash in the console whenever you typed it and pressed enter.

brave onyx
#

load lgu <username> somehow failed to be recognized? This error appears every time I try to load (prev version works perfect)

#

load lgu works and recognized, while load lgu <username> gives no response at all in-game.

steady trail
#

Fixed in next release due to having template players with null attributes.

#

Apparently downgrading lethallib fixed it?

#

Not sure why but according to this chat, the error doesn't happen.

hollow fox
#

how do you downgrade to the previous update?

steady trail
#

Through r2, I believe trying to download the mod will prompt with what version you want.

hollow fox
#

damn i'm using thunder

steady trail
#

Should be the same, not sure.

hollow fox
#

i can't downgrade using thunder

#

nvm thanks anyway

brave onyx
#

Not in the app

hollow fox
#

in thunderstore website?

#

oh i found it

patent wagon
#

do we need to downgrade lethallib?

umbral bough
#

It’s been weeks is the hot fix for the wheelbarrow cost coming?

#

Last time I checked it was still nearly 10k to buy it

fast temple
umbral bough
#

Odd, for me it’s 9999, in the config it’s 125

fast temple
#

my config is lower than that maybe it multiplies idk

steady trail
#

It was already fixed, just not released.

umbral bough
steady trail
#

Don't know.

#

I'm not the one doing the releases.

#

For now, it's using NV's.

umbral bough
#

Oh I see, thanks for the info

#

I had night vision at 9999 for reasons

indigo prawn
steady trail
#

I mean, I fixed the latest issues.

#

Besides the baboon hawk one with wheelbarrow.

hasty snow
steady trail
#

Though I don't know about the interns issue.

#

Because it seems internScript is null.

#

When we never touched for like forever.

#

Great, baboon ignores grabbableToEnemies.

#

Also apparently items being in wheelbarrow fucks up the angle so it keeps spamming the log.

brave onyx
#

Also, without load lgu <username> what was the proper procedure to join then? Because we always need to run the command.

hasty snow
#

What does Load lgu do? First time I'm seeing anyone talk about it

steady trail
#

A bandaid when upgrades do not get saved and/or someone joins late.

hasty snow
#

ooo

steady trail
#

Though upgrades saving should still work.

#

As we haven't touched that for...

#

4 weeks.

hasty snow
#

I've never run into issues with them as of late
I specifically run upgrades for everyone though

steady trail
#

I just gave the good old "Z reading"

hasty snow
#

1.42 LL is the stable version
If it's in regards to anything somehow specific for this, Idk
1.32 was oldest version that was the 'latest'
1.40 broke shit

indigo prawn
#

ah Intern was removed so it won't work now

steady trail
#

Oh lol.

indigo prawn
#

should be a quick one that's nice

#

always scary when something that hasn't really been touched breaks haha

steady trail
#

Yeah.

brave onyx
steady trail
#

And this is online?

#

Because I only know LAN doesn't work properly.

brave onyx
#

And we just downgraded to 0.14.0 (version from yesterday), and still broken

steady trail
#

We rarely touched saving.

brave onyx
#

Prev they said it's coz of LCBetterSave, but we already not using it since long time ago

hasty snow
brave onyx
#

Oh yeah, maybe that's the correct version, we played last Friday so should've tested 0.13.2

#

Thanks!

hasty snow
brave onyx
#

Fuck, still not work πŸ˜“

#

Exact same error

brave onyx
steady trail
#

The upgrades are saved on each steam id.

brave onyx
#

Yeah, the host always has it. But all of the non-hosts always get reset.

steady trail
#

And no error shows up when you load in?

covert wyvern
#

hey, i just got here and im also having an issue with upgrades saving for my friend that i bought all the upgrades with. do i need the bettersave mod?

steady trail
#

Need? No.

brave onyx
# steady trail And no error shows up when you load in?

I rarely check it, but turns out there's really no error:

[Info :More Ship Upgrades] [LGUStore] Loading SteamID: XXXX
[Info :More Ship Upgrades] [LGUStore] Successfully loaded save data for ID: XXXX
[Info :More Ship Upgrades] [UpgradeBus] Sale data empty, continuing...
[Info :More Ship Upgrades] [LGUStore] Applying loaded upgrades...
[Info : Unity Log] Refreshing voice playback objects. Number of voice objects found: 1
[Info : Unity Log] Found a match for voice object #0 and player object #0

covert wyvern
#

okay, yeah i dont have that. but yeah 2 days ago we played for a few hours and bought a few upgrades. it worked fine and we even reset a couple time because of bad runs on titan and we both still had our upgrades. but yesterday trying to play i still had them and he didnt have any.

brave onyx
#

I figured I can fix it by manually editing the LGU_1.json file, but I thought load lgu already sync everyone

steady trail
#

It seems host is sending either an empty json or a completely fucked json. πŸ€·β€β™‚οΈ

brave onyx
#

So the host need to delete LGU.json files, reapply the upgrade and it should be fixed?

steady trail
#

Don't know.

#

I'm just stating possible scenarios with what I am getting from the logs.