#Lategame Upgrades

1 messages ยท Page 11 of 1

indigo prawn
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Just leave it at the bottom of the ladder lol

fallen idol
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yeah, i guess

indigo prawn
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I guess titan is a different story though

steady trail
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You can get up there without ladder.

fallen idol
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the only thing you need on titan is magical extension ladder

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to drop items down

steady trail
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Bruh, ExtendDealineScript is not being initialized, how can you do this to me?

wanton crystal
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looks like yall are having fun today

steady trail
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Time to make you a dev to increase our work force.

ebon hornet
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Just re-did the config and it still happened

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Deleted my previous config file loaded up my game and it worked

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Re-did all the config stuff for upgrades etc and it stopped working

nimble needle
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also is it just me or is this very confusing?

river coral
wanton crystal
steady trail
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Also yes, people didn't like that off by default.

kindred cargo
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sharing just makes more sense since its "OUR" money

indigo prawn
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I never got that argument

steady trail
ebon hornet
indigo prawn
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Like when you buy a flashlight it buys 1 flashlight not 4

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That's what makes teamwork stronger

river coral
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but flashlights don't cost 1/2 the money

indigo prawn
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True haha

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The jetpack however

nimble needle
# ebon hornet

I am getting the same thing with nothing coming up when typing lgu and just redid my config as well

river coral
kindred cargo
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not sure if it got fixed but if "extend deadline" was on a discount, it doesn't apply the discount and will still use the price it was set on.

steady trail
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I competely forgot about the sale.

kindred cargo
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not sure if it was because the price was changed (in the config) or discount only works on default values

steady trail
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No because the terminal node has salePerc and I completely forgot about that detail when making the extend logic.

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Also how the hell did not crash.

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My computer's cursed.

kindred cargo
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surprisingly, all it did was make me go to another moon at 0 days and not be able to sell

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instantly get ejected after going back to orbit xd

simple imp
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I have the same issue with the blank lgu store, I found that if I disable any items from the store in the config, I get the blank screen. With every items enabled, it show up fine

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I'm getting the same RemoveShopItem exception

fallen idol
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can i suggest making extend deadline cost equal to current quota, not fixed?

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or at least as an option

steady trail
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Well, they are not instantly angry.

spark heath
kindred cargo
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i just see having a purchasable deadline better than having a progressive one. makes you think of saving money to extend and such

steady trail
fallen idol
steady trail
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I changed it to 800

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But I had no idea how harsh it was because nobody talked about it.

fallen idol
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there's too many good stuff in this mod and no money to buy anything actually

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lol

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we usually fail when we exceed 2k quota

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no matter with lgu or without it

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skill issue maybe

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don't quote me on harshness of extend

spark heath
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minor bugs:
-Helmet has a blank white square as an icon "model is fine"
-The "hand" icon when trying to interact with the wheelbarrow is a white square
-The wheelbarrow tends to spawn with the handles stuck in the drop pod so you cant take it until the pod leaves

Also, is is possible to move or change the opacity of the "sick beats" icon? gets in the way of my mini map

fallen idol
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what i think is actually harsh is like diving kit

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it costs 650 or something, and basically useless

spark heath
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depends how badly you wanna visit a flooded moon

fallen idol
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flooded weather is the easiest one

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especially on forest maps like vow or march

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experiment is fine too

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desert ones are harder, but not too much harder

kindred cargo
fallen idol
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that's true

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but still hard to find balance

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i think i must change one thing at a time

spark heath
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my group kept it at 1500 since we also run lethal progression

kindred cargo
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QuotaRollover is your friend with that overtime bonus

scenic hatch
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does QuotaRollover have a interacton when getting a full wipe?
or is it basically a failsafe that makes it much harder to lose?

fallen idol
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i definitely think it makes things easier

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i also love my gambling machines

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you either win or lose all scrap

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anyone just standing there, gambling their pants off

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fun

scenic hatch
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is that a mod or something?

fallen idol
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yes, there's slot machines at the company moon

kindred cargo
# scenic hatch is that a mod or something?

its a mod yes, basically it just makes it so if you go over the quota, it rolls over/carries over to the next quota

unless you meant the gambling machines, which is a mod too yea

fallen idol
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which can increase scrap value, decrease it or even zero it

kindred cargo
fallen idol
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don't forget to tune config

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or it will be free money

kindred cargo
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real, was looking at the config for it

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jackpot default values are crazy

shut cave
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I'm trying to test things for a modpack, and when typing lgu or lategame store, nothing shows up in the terminal, it just goes to a blank screen. are there any known incompatibilities that would cause this? I'm attempting to test by removing other mods that interact with the terminal but nothing seems to have changed yet

steady trail
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It's not.

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If you enable all items, it works.

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We're just dummies when you turn off an item.

kindred cargo
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do a modlist dump

steady trail
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No please.

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I'm tired of those.

kindred cargo
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kek

steady trail
kindred cargo
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do config dump(?)

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would be easier if you just do a modpack, easiest way to check for conflicts

steady trail
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Okay.

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I just merged the uhhh.

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LethalLib registering the scrap wheelbarrow and bugs not being instantly angry.

shut cave
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what would be the best way to get a modlist and config dump?

kindred cargo
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the text file itself

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like drag it

shut cave
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๐Ÿ‘ let me find that

kindred cargo
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also, if you have a working modpack already uploaded to thunderstore, just link it here since it would list all your mods there anyway

scenic hatch
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do the contracts last for one "trip" to the moon or do they last the entire quota cycle?

steady trail
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Lemme check..

shut cave
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is there a way to provide a direct link, or do you just want the profile code?

kindred cargo
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ohh, you manually added it

spark heath
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looks like theyre persistent "you already have a contract on <moon>!"

lone temple
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Just ran into an issue where respawning with Lategame Upgrades installed causes you to be unable to move.

scenic hatch
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so it might be a bug but im not sure

steady trail
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How dare you.

shut cave
steady trail
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Yeah, if you turn on Peeper, it will probably start working.

kindred cargo
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config looks fine, i guess its conflict now. what terminal mods do you have

steady trail
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It's not.

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We're currently having issues with items disabled that kills it.

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If you have all on, it won't die.

kindred cargo
shut cave
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ill test that out

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still seems to be bugged with peeper enabled

steady trail
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Hmmm

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So what errors are on the console now?

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Because it should be complaining of an item you turned off.

shut cave
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no errors

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let me get the log dump and config dump again

steady trail
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I don't need the config.

shut cave
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there we go

steady trail
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Are you joining someone?

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Oh boi, another one saying they're stuck.

shut cave
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im hosting and testing on my own

umbral bough
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Not sure who devs this but could the person please tell me how you coded the intern upgrade?

shut cave
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singleplayer session basically

steady trail
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It's still trying to remove an item.

umbral bough
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as I cannot create a dead body from nothing as nobody hase done it, maybe I can bring a player back from being dead

steady trail
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So one of the item enabled is still false.

shut cave
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can any item from any mod being disabled break the lategame store? or should it only be if an item from this mod is disabled

steady trail
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No, we only check ours.

shut cave
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odd

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maybe i should reset the config to default

steady trail
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@indigo prawn When you have the time, update the unity assets thing. Otherwise I'm just unable to open the main menu, lol.

next narwhal
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is it intentional that after you die in a round your speed boosts and jump boosts dont work?

kindred cargo
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by round you mean the whole quota cycle or a singular day.

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cuz cycle = yes, day = no

steady trail
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What speed and jump boosts.

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Because there's more than one that does those.

steady trail
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I probably know why.

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Don't know about the jump boosts though

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Like you mean momentum?

next narwhal
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i mean its just like default movement after a day. but if i reload the save the speed and jump boost upgrades work fine

steady trail
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I understand the speed going away.
Jump boost shouldn't though.

shut cave
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okay my issue seemed to have come from modifying a different entry in the config

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deleting the config and letting it regenerate to default fixed it

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ill have to find out which entry caused the issue

steady trail
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It's all items enabled.

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If you have one of them false, it dies.

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Well, except wheelbarrow because it's not inside AlterStoreItems()

steady trail
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I don't know of any other mod that does that right now.

next narwhal
steady trail
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Yeah.

indigo prawn
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What needs to be done to it

steady trail
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And the zip

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It's still appearing the blank square when interacting the wheelbarrow.

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And uhh,

indigo prawn
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Ah gotcha

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Helmet

steady trail
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Also AlterStoreItems still breaks and I have no idea how you made it, lol.

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Oki.

umbral bough
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how complex is it?

indigo prawn
umbral bough
steady trail
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It has to, how do you think you respawn back to the ship, lol.

indigo prawn
steady trail
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It's complaining about the dictionary being empty tho.

indigo prawn
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I think just most recent ish

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Oh ok nvm

gray trellis
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cant walk after death

indigo prawn
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I didn't push the fix to that so it could just be !cfg return resulting in missing items in the dict

spark heath
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also stuck in place on rez, lol

umbral bough
indigo prawn
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Yeah

umbral bough
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Like how many lines do I need to add? Is there just a line I can use to revive a player using a id, positon, whatever else?

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It seems like there is a lot of false boolean checks

steady trail
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Because it's a copy paste from vanila.

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It's literally what the game does to all players whenever the ship goes back to orbit.

umbral bough
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oh I see, its forces all the effects off of them

indigo prawn
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Yeah there's no circumstance where it only revives one player

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It just does that in a for loop

timid spear
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tbh maybe a skill issue but is it possible to make the bar jump in thefacility map with the left behind crewmate

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hes so heavy

indigo prawn
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I'm actually not sure but you can set his weight in the config

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or buy an extension ladder

timid spear
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okok cool thank you

umbral bough
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Alright, I was able to reorganize my mod so that the game revives the dead player that was being mimicked by a masked at the position the masked died at. I just have to add the actual code that revives the player...

lone carbon
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My friends and I also ran into the not being able to move issue. Except it occurred mid-match, not just on res. They also seemed to be unable to take damage while in this state.

steady trail
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Probably something crashed during KillPlayer and just didn't kill you, lol.

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But yeah, it should be fixed next hotfix release.

elfin mural
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what was it?

steady trail
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#1178407269994594435 message

This.

elfin mural
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I dont get it lmao

steady trail
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Ok so.

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There's a new upgrade called Sick Beats.

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Which gives speed boost.

elfin mural
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oh do you need a boombox?

steady trail
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So we save your previous movement speed and then apply this boost when you enter its radius.

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Yes.

elfin mural
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ah

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so thats what causes it ok

steady trail
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And whenever you get out of the range of the boombox, we got rid of it.

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There's an edge case where you could die inside the radius so we have to get rid of the effect somehow.

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The first solution was just assuming that you had Sick beats upgrade and that you entered a boombox radius at some point.

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Which is not true.

elfin mural
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so do we just turn that off? cuz i did buy that upgrade lol

steady trail
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Uh no.

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Turning off won't do anything.

lone carbon
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Also noticed the shopping cart didn't persist between loads, has that been addressed? I'll make an issue if not.

elfin mural
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so just buying the boombox works i guess

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ok cool

steady trail
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You also need the upgrade for it.

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So that it actually changes the PreviousMovementSpeed value.

elfin mural
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yeah i had the sickbeats upgrade already

steady trail
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Ok then yeah.

elfin mural
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just not the boombox

steady trail
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So it's just get it, put it in the ship, orbit, then get out and back in the game, yes?

fluid river
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I explain the case.
It kept appearing blank, which is why I deleted the config.
When I entered to restart the config, the "lgu" store was visible.
But I noticed that if I change the settings to remove some perks, the menu goes blank again.

I'm looking at what settings that affects.

steady trail
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Also perks?

fluid river
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yes, I have the last version of the mod

steady trail
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I know of store items being disabled kills it.

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I didn't know of upgrades also doing that.

scenic elm
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any fix for the respawning issued

steady trail
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It's already in the git.

fluid river
scenic elm
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?

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wait so like installing it manually

steady trail
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I mean

fluid river
steady trail
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I didn't put the dll through git.

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But Kieth will put a release in thunderstore sooner or later.

fluid river
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The only shop item that I have disabled now is the medkit

steady trail
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It will probably still break.

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It only works if all are not disabled.

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Because of our shenanigans at removing items from store at runtime.

indigo prawn
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is everything ready to go

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or is there stuff still to be added

steady trail
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I still didn't fix the cart not saving, lol.

indigo prawn
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I'll give it a test

scenic elm
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hey guys, besides the cart issue and the respawning issue, i love the 3.0 update, especially the shopping cart, the shopping card is now the equivalent of beehives for me lmao

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i just have the urge to find it, no matter if i die or not

indigo prawn
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does the wheelbarrow save fine and just not the cart or both?

steady trail
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I just checked the wheelbarrow, it doesn't either.

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So it's probably an asset thing?

fluid river
steady trail
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And no errors?

fluid river
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I'll see

indigo prawn
fluid river
steady trail
indigo prawn
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which item do you have disabled?

fluid river
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only perks

steady trail
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So it's one of these, reee.

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And is hosting?

fluid river
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yes, i'm hosting

ebon hornet
fluid river
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but apparently, I'll have to disable the Helmet.
because AC there is an object called Helmet lamp that is overwritten by this one

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do i gove you guys the .cfg?

steady trail
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Sure.

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It's 2:30 AM, I need sleep.

fluid river
fluid river
# fluid river

the only thing that I disabled is the helmet in the config

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but before i had that enabled and nothing

indigo prawn
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and night vision

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maybe that was it

lone temple
steady trail
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Right now, yes.

indigo prawn
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I just tested with night vision though and it worked so maybe next update it will resolve?

fluid river
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Oh, I though it was a perk

steady trail
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Because it's just a patch on PlayerControllerB

steady trail
indigo prawn
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idk I have a splitting headache I kinda just wanna push and see what happens

steady trail
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Hm yes, explosions everywhere.

fluid river
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lets hope

steady trail
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Still have no idea about the wheelbarrow not saving though.

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Does it matter where I put the colliders?

indigo prawn
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yeah we'll have to fiddle with that. Collision could be it or something could make the game think it's not inside the ship. It's weird though I even tried setting savevariable true in UE before taking off and still nothing. It's been ages since I checked any of that logic but i thought that was the overriding deciding thing. Early versions of LGU just spawned upgrades out of the dropship put them in DDOL and their item was set to savevariable true so they would come back when you reloaded a save lol.

steady trail
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Now I know why

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It's because I make a hard copy of itemProperties into the barrow to change weight.

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Erghhhhhhhh.

indigo prawn
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Oh good catch that makes sense

lethal pond
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@indigo prawn Hey, does this thread still accept suggestions?

I was wondering if the contracts feature could be split into it's own mod? Love the idea of contracts, but I don't necessarily want to play with the upgrades

hoary remnant
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You could just go in the config and disable everything else tbh

lethal pond
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I thought about it, but since the mod gets updated frequently I'd have to update my config everytime it gets updated no?

hoary remnant
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Most likely yes.

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But I'm thinking about it in terms on keeping it simple for the modder to maintain.

indigo prawn
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I think I'm done modding for the foreseeable future so if whitespike or someone else wants to do that sure but I won't be doing that or really anything else.

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I'll still be updating my mods, and whitespike can add anything to LGU he wants and I'll just build and push at his discretion.

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But I wanted to get 3.0.0 out and healthy then I won't be too active here on out.

hoary remnant
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Thank you for what you have done thus far. ๐Ÿ˜„

lethal pond
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No worries then, and if I can get my modding setup working I could try my hands at it ๐Ÿ™‚

next narwhal
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im not sure if its this mod but when im supposed to die i just cant move and go into a "god" state

steady trail
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God state?

hot charm
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Out of curiosity would it be possible to make it so the wheelbarrow screeching can be turned off (only for players not mobs/enemies) because it's a very ear rattling noise for some/myself

steady trail
mild trench
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@steady trail it's just LC API causing some weird shit

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Just disable LC AP by 2018

next narwhal
steady trail
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Hilarious how an API manages to make your place invincible, lmao.

hot charm
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Don't feel inclined to do so! I don't know the ins and outs of modding so I don't want you to do something that'd be annoying or sm'n panic

hot charm
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Alright, well, thank you!

maiden merlin
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any chance of being able to configure what contracts can be activated?

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this doesnt look particularly fun as a solo player ๐Ÿ˜ฌ

indigo prawn
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Yeah for sure

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Yeah having team oriented goals and missions is cool and all until there's no team haha

maiden merlin
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๐Ÿ–ฅ๏ธ ๐ŸšชpeepoRun ๐Ÿ–ฅ๏ธ
๐Ÿ–ฅ๏ธ PepeRun ๐Ÿšช ๐Ÿ–ฅ๏ธ
๐Ÿ–ฅ๏ธ ๐ŸšชpeepoRun ๐Ÿ–ฅ๏ธ
๐Ÿ–ฅ๏ธ PepeRun ๐Ÿšช ๐Ÿ–ฅ๏ธ

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by the time i get to looting as well theres gonna be 2 hours left LOL

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also i think theres something wrong with the help screen

steady trail
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Not again.

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Oh well.

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Lategame Upgrades was removed

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WELL

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if (helpNode.displayText.Contains("Lategame Upgrades")) return; this check is useless

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I will just put a bool, fuck it.

maiden merlin
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is there a command to check an active contract?

steady trail
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Like which one exactly?

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I know there's a prompt for when you try to get another one with an active one.

maiden merlin
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well like, i just got a contract and my adhd ass has already forgotten what moon im going to

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oh cool it does say what moon your current one is for, cool

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cool :)

steady trail
mild trench
hot charm
maiden merlin
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particles dont disappear when samples arent being held

upper yew
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Anyone else can't die since the late-game-upgrades mod updated just now?

runic ginkgo
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Friends and I are playing, after the mod update non of us can die. This includes updating to 3.0.2

upper yew
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Same

steady trail
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People were talking about LC_API.

runic ginkgo
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Sorry looks like there's something to do with LC_API

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Should have checked the bug-reports first

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Although, I have no clue what to do about it lol

steady trail
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Maybe down-grade?

runic ginkgo
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Down-grading fixed it

gilded harness
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Does peeper work with more company or not yet?

still lichen
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wait I pinged you, sorry

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either way, if anyone knows the answer to their and my question answer whenever please, reply and ping is fine for me.

gilded harness
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ur good

steady trail
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It works on AC.

still lichen
steady trail
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MC does not.

still lichen
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another question, is there a mod that saves the placement of furniture?

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like, I hate redoing it every time.

steady trail
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I don't know for sure.
But there's a tag for furniture, maybe it will help with that?

still lichen
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alright.

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i'll see.

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well I found a snap grid system so thats nice, but not what I was looking for

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and the other one says

night gull
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Typed lgu in terminal and it doesn't appear

opal sequoia
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am i missing more instructions on how to decide ghost type for the exorcism contract?

indigo prawn
grave granite
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contracts dont seem to stay after restarting lobby

indigo prawn
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Like poltergeist altar or moroi altar or stuff

mellow fox
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also experiencing heavy desync though so trying to figure out the cause in my modpack

maiden merlin
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since updating this mod, ive been getting a whole bunch of invisible loot on the map

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like, cant even interact with it, theres just doritos on the map with nothing there

mellow fox
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^ this was happening to one person per lobby in our testing like they were on a different DunGen than the rest

night gull
scenic dune
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can't see the store either

night gull
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I guess I will cope with having everything listed for now

maiden merlin
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i have a few items disabled and the list shows up

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i can show my list in a sec

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might narrow it down to whats causing it

night gull
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So it's just specific items being disabled that's causing the issue then

maiden merlin
scenic dune
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I have every item enabled and its not working

mellow fox
maiden merlin
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ah, okay

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any idea what else it could be?

mellow fox
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only other thing I feel like has updated recently is skinwalkers other than that im gonna have to start nuking half the list and testing ig

maiden merlin
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i dont have skinwalkers so its not that

scenic dune
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the bug where when someone puts an item down they can't see it anymore until someone else picks it up right?

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we have that too

night gull
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don't have skinwalkers so it's not that

maiden merlin
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this isnt even dropping stuff, its not there in the first place

mellow fox
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im getting a bug where one person is in the wrong dungeon layout

night gull
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that just sounds like a desync

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and it happened to my group like even before this update

maiden merlin
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but im the host

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and the only player

night gull
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oh then that's something new Eyes

scenic dune
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also, lategame upgrades keeps causing our items to disappear and new items to reappear

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there's like

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10 hacking tools in our ship and half of our other loot is gone

maiden merlin
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that happens whenever the items from your mods change

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my bracken collection keeps turning into other things

scenic dune
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we didn't change anything ๐Ÿ˜ฆ

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it just keeps happening on reload

indigo prawn
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Don't load old saves with new versions

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Having items be added / removed will shift the indexes / ids items are saved under so all your items that were before saved as say 4 are now 3 and load whatever 3 is now.

night gull
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It still happens on fresh saves

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unless that was a response to a different issue then my bad

indigo prawn
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Yeah that was for the guy above me. For you though just try re enabling a couple things and re trying. It should be fine with most things disabled even but it seems there's one messing it up. If you can send your logoutput.log that would be handy

night gull
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Sure thing!

rugged ledge
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I can't put on the night vision goggles for some reason, does anyone know how to fix this?

night gull
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@indigo prawn Here's the LogOutput.log. I disabled Night Vision goggles and it prevented me from accessing the lgu store.

glass lagoon
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got a bug with the bomb defusal contract, clients cant seem to cut wires, also, for the bomb we were trying to defuse, the bomb spawned halfway in the wall so we couldnt read the serial number

night gull
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Okay so disabling the Medkit also causes this issue I am having

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...as well as the diving kit

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Other than those three, I don't think there's anything else that prevents lgu store to not popup

umbral bough
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is the lgu button not doing anything known?

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it just goes to a blank black page

night gull
umbral bough
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yes

night gull
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What I found out currently is that, disabling any of the following items will break the lgu store:

  • Diving Kit
  • Night Vision
  • Medkit
indigo prawn
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Oh are you on the latest version?

indigo prawn
night gull
indigo prawn
#

I guess that means I uploaded the wrong version then

#

Fuck my head is pounding

gaunt fossil
#

I see someone already suggested disabling specific contracts and I agree, but I would like to add the possibility of altering certain criteria related to the contract? By which I mean, maybe allow us to set a minimum time until the bomb goes off and other details? I only get to play this mod solo but I love the contracts feature.

prime phoenix
#

wheelbarrow and cart are so goddamn cool

gaunt fossil
#

That said, I got 500 credits for the salvager rescue

gaunt fossil
spare lily
#

just wanted to say ive been also having the issue of data contract's ip address just being written [IP] on the 3.0.2 update, me and my friends were going nuts trying to figure out if there was something we're missing

cunning bluff
#

how do i make it so late game upgrades doesnt max everything out by default (for eg., on a new moon, everything is maxed out) i looked in config but couldnt find anything
its for a modpack

#

@indigo prawn

devout wasp
#

it just says "you have nothing to place"

prime mauve
#

transmit command not working since update, any fixes right now?

untold sonnet
#

Contract and sick beats ?
I am not up to date with these
What are they ?

spark heath
#

Sick beats gives buffs to people in range of an active boombox. Contracts grant a random side mission on a random moon with a significant credit reward.

untold sonnet
#

Sweet

#

Thx

nimble socket
# night gull What I found out currently is that, disabling any of the following items will br...

Heya, I've been running some tests as I've also been getting the blank screen.

My current findings:
Currently the 2.8.8 version seems to work just fine with my current config and setup with all mods installed.
Disabling all mods doesn't seem to do anything, however a clean install with just LGU and it's dependencies seems to work.
Currently testing if anything regarding the config causes the issue, as presented here #1178407269994594435 message

night gull
#

I will be home in a bit so I can test a fresh install

nimble socket
#

Hmmm... Working now

#

I reenabled pepper and Bigger Lungs

#

And there we go

#

Disabled Bigger Lungs, and kept Peeper reenabled

#

It's working

night gull
#

Huh

#

Bigger lungs not working for you?

nimble socket
#

Peeper might be scuffed

#

No, I had it disabled along with Peeper. As I personally felt peeper might make coilheads redundant, had bigger lungs disabled as it might clash with lethal progression so I disabled that

#

Worked with the 2.8.8 version

#

Borked in V3 and beyond

little gazelle
#

should i reset my config for v3?

night gull
#

Ah I see

night gull
nimble socket
#

I reenabled peeper and bigger lungs, and it worked.
Now I've disabled bigger lungs and it still works

nimble socket
night gull
#

I regenerated my config for v3 since it added some stuff in the config

little gazelle
night gull
#

I do it in every mod that has config changes to ensure that I don't waste some time figuring out what the hell happened

nimble socket
#

It auto-updated my config with contracts so

night gull
#

Also if you are wondering, peeper is fine for me

nimble socket
#

Weird

little gazelle
#

nah just askin if i should delete config since v3 adds alot

night gull
#

Only those three i listed are not okay

night gull
little gazelle
#

safe > sorry

night gull
#

For my case, I had a problem cause I disabled some of the upgrades and shop items before v3 so I had to figure out what the hell happened

little gazelle
#

ive got a few disabled

#

so prob

night gull
#

Currently, I figured out that disabling either medkit, diving kit, or night vision goggles makes typing lgu show a blank screen

nimble socket
#

I just reeanbled it on my main pack, with all mods live and it's good.

night gull
#

I will try to deep dive on it later on if I can with my shallow understanding

nimble socket
#

Let me try this on a clean install

#

Aight, that confirmed it for me

#

Clean install -> Disable peeper -> save

#

Boot it up and it's busted

night gull
#

Oh yeah maybe I should try it with Peeper too on my end

nimble socket
#

I did remember there were some difficulties in regards to the peeper being enabled/disabled before in the patchnotes, so maybe it's an old issue that's resurfaced

night gull
#

I dont think I tried that for Peeper cause I pretty much need Peeper

nimble socket
#

Well you just need it enabled, and it should be goood

night gull
#

Yeah i just wanna see if I can reproduce it on my end

nimble socket
#

Aye

#

All my other configs seem fine, it just doesn't like me disabling the peeper

night gull
#

I'll add it to the list of stuff that has issues so i can tell my group the reason why we have some of the shit we don't use enabled

nimble socket
#

More importantly is to isolate why, it helps the Dev a lot. Which in turn means it can get fixed so you won't need to tell em ๐Ÿ˜„

#

Well just temporarily

#

@warm dragon I hope this helps isolate the issue, also thank you for creating such a wonderful mod. It's been a while I've been so excited to show it off to my friends, they'll love it.

#

Addition: Disabling the helmet or Advanced Portable Teleporter seems to do the same thing. As it doesn't work

#

So it might be several items

hoary remnant
#

I've not had any issues with disabling helmet personally

lucid sinew
#

the wheelbarrow appears to permanently reduce your jump height

nimble socket
#

Aight, that's it for me for now. I do have to go, for a bit but hopefully this'll help

chrome kindle
#

When you use the portable advanced teleporter or the portable teleporter the items in the inventory stop working. in the lategameupgrades v3.2 version

daring ether
#

typing 'contract info' instead of 'info contract' in terminal doesn't display info, unlike every other upgrade

#

^except interns too ig

#

'info wheelbarrow' is missing a newline at the end

#

probably known bug, crosshair/interact symbol becomes a white square when depositing items in wheelbarrow

fallen idol
#

yep

#

same here

daring ether
#

also scan UI doesn't fade when carrying items in wheelbarrows

fallen idol
#

sooooo right now it's better not to bother with contracts, as hacking one and extraction one are bugged?

#

and wheelbarrow is not saving on the ship too, right?

#

by the way contract last only for one landing or until you complete it?

steady trail
#

Until you complete it.

steady trail
steady trail
fluid river
#

Sad to know that it is still broken

steady trail
#

Can't really do much considering it's the first time I'm seeing the item sync thing.

#

So I have to read and then test to know what I'm doing with it.

steady trail
patent wagon
steady trail
patent wagon
#

yea

patent wagon
#

it happens on my end too

umbral bough
#

Can test the mod myself its broken but does anyone know if contracts work on modded interiors?

steady trail
#

It shouldn't care about which interior you pick.

umbral bough
#

No? what if its in a weird ass room?

steady trail
#

It doesn't care, it picks a spot to spawn, same logic with scrap.

umbral bough
#

ok I was about to ask that, that makes more sense

#

still the satan circle is big, does it make sure it fits in the room?

steady trail
#

I don't know, I didn't check the code for that.

#

But if it's the same logic with bomb, no.

dawn phoenix
steady trail
#

It already did, haha.

#

Bomb's serial is inside the wall so you can't do anything.

#

Also lightning strikes it, that was hilarious to look at.

#

I don't know if it does the same with other items.

#

I'm just trying to make the wheelbarrows save because apparently making a new itemProperties won't work.

umbral bough
#

uhhh

#

so is it working in the game or is it a bit broken

steady trail
#

Define broken.

#

Does it make unplayable? No.

umbral bough
#

like can it be done or is the stuff inaccessable in the wall?

steady trail
#

If the bomb's serial is inside the wall, yes.

#

Otherwise, no.

#

More than one spawns though so I don't know if it can be an breaking issue that makes the contract useless though.
I got like 5 bombs in one contract so ehh.

umbral bough
#

so contracts are in the lgu store? you can keep repurchasing it and its random what you get?

steady trail
#

Yes.

#

If you type contract it gives you one.

#

This assuming that it isn't broken by having a store item disabled as it currently breaks the lgu store thing.

umbral bough
#

it costs 500 and gives you a reward of 500?

steady trail
#

But it shouldn't matter as it's just UI

#

You can configure all of that to your liking.

#

And not necessiraly.

#

More than one loot item can spawn.

#

Like I just said.

umbral bough
#

oh I see, so its like 1-5 or so when you do a thing

#

so you can make back 5 times the cost?

steady trail
#

From what I can see from the code right now, yes.

umbral bough
#

do you code?

steady trail
#

I do.
I did not code the contracts whatsoever.

indigo prawn
#

Damn that's a lot of emails

steady trail
#

Yeah.

#

A couple are repeat of issues anyways.

indigo prawn
steady trail
umbral bough
#

oh shit TOWARDS the quota?

steady trail
#

Because it's a scrap item, yeah.

indigo prawn
#

Yeah if you sell scrap it goes towards the quota

umbral bough
#

oh nvm

spark heath
#

you can also get 20 doses of lootbug juice with a different contract, lol

steady trail
#

Yeah.

spark heath
#

if you can manage it, that is

umbral bough
steady trail
#

If you have Hunter and manage to kill the hoarding bugs in exterminator contractor.

spark heath
#

its more like ~1600 ish

#

Takes some doing though. Buffs and a good chokepoint help a lot

indigo prawn
#

I'm gonna try walk to the gas station to get milk for my tea without getting frostbite then I'll boot up and poke around.

umbral bough
#

thank you

#

is the wheelbarrow in the normal item shop? I didn't see it

steady trail
#

Wheelbarrow, yes.

umbral bough
#

from my understanding, extraction and exorcism are the only 2 that only spawn 1 target?

steady trail
#

Extraction spawned more than 1 scavenger for me, lol.

umbral bough
#

oh huh, just not sure how to balance the costs

steady trail
#

Though this line over here says something else, lol.

umbral bough
#

hm

indigo prawn
#

Crazy

steady trail
#

Okay, I may have fixed the wheelbarrow/shopping cart not saving.

#

Yeah, they stayed in.

#

And the weight is applying correctly.

lone carbon
#

@steady trail i saw this on the mod's page
"LC Better Saves will cause upgrades from one save file to continue to the next."
I've had some weirdness with saves, any idea what causes this issue? I'm the dev of LCBS and can try to patch in a fix

umbral bough
#

lcbs seems to break a lot of mods

#

The helmet allows you to ignore hits?

lone carbon
#

it breaks any mods that try to manipulate saves in a way that aren't just writing info to the save file - e.g. LGU tracks things with external parallel files which get messed up when LCBS reorganizes

#

do you have any other examples? I'm not familiar with any other issues at the moment, except one

#

another progression mod

#

Lethal Progression

cunning bluff
#

why do i spawn in with everything maxed out

steady trail
#

At least, last I checked that was the issue of deleting.

#

The other issue is that it starts to reshuffle saves past the 9 saves counter.

lone carbon
#

I have some time on my hands now, I'll see if I can't fix both of those

steady trail
#

Oki, I'm here to help if you need.

steady trail
lone carbon
#

side note, what all is tracked in the LGU save file? is there a reason the data couldn't be stored in the original save file instead?

steady trail
steady trail
#

It was already like that when I got here.

lone carbon
#

sure thing - I might look at making a PR for that as well. it'd likely resolve a decent amount of compatibility stuff

#

certainly for BetterSaves, but also forward compatibility

steady trail
#

Well, there's now two strings and a dictionary.

indigo prawn
#

Yeah that's been on my to-do list it's just ancient and I didn't know the vanilla save files could be tampered with then.

lone carbon
#

if I have time after my LCBS changes I'll look at what it'd take to make a PR for that

umbral bough
#

bc it definetly sounds helpful for not getting brackened

lone carbon
#

i'm guessing it doesn't protect from bracken?

steady trail
#

I would need to check.

#

Because I don't see a cooldown right now.

#

Also the turret doesn't just spam damage player.

#

It does 50 damage on like 1 second interval if you're inside its shooting cone.

#

Yeah, I don't see a cooldown.

#

About the bracken..

#

Yeah, it won't protect from it.

#

Because it instantly calls for KillPlayer.

gaunt fossil
#

I don't imagine the helmet would reasonably protect your neck from getting rotated 180 degrees anyway

steady trail
#

Also multiples.

#

Fuck.

steady trail
gaunt fossil
#

Haven't been able to test it too much but i imagine wheelbarrow/cart uses are limitless

steady trail
#

Uses?

#

You mean item count?

gaunt fossil
#

Ok maybe overdramatic wording but definitely a tier item

steady trail
#

You can configure how many items it carries each.

#

Among other things.

gaunt fossil
#

No i mean what you can use it for

steady trail
#

To store items in it and take it with them?

#

Like a wheelbarrow?

#

I'm confused.

#

It does not break, no.

gaunt fossil
#

Sorry

#

I meant it's a very useful item

#

I just said it in the worst way possible

steady trail
#

Lol.

lone carbon
#

a couple more issues that just popped into my head, from when we found the shopping cart last night (we were pogging out of our gourds)

  • reticule is just a white square when hovering to deposit
  • the shopping cart still calls itself a wheelbarrow in one of the hover messages
#

i'm imagining at least the reticule thing is on your radar

steady trail
#

Yeah, the reticule is messing with Unity.

#

Which apparently has to be Kieth because git can't handle the zip anymore, lol.

#

Too fat to go through.

dawn phoenix
#

damn, advcomp kills the extend deadline command (as expected)

steady trail
#

Probably.

#

They just use extend and they immediately parsed it on the spot.

#

So it's likely that ours isn't called at that point.

dawn phoenix
#

no, yours works but just doesnt do anything

steady trail
#

Rip.

dawn phoenix
#

i wonder if i can turn it off on advcomp's side

steady trail
#

It's not.

#

I thought you meant previous versions.

dawn phoenix
#

lets c

steady trail
#

Current version just dies.

#

And I have no idea because it's complaining it doesn't exist the script to extend.

gaunt fossil
#

I have a thing like that with back muscles

steady trail
#

And for that to happen, the gameObject for the script has to not exist.

cunning bluff
#

is there something like craft tweaker or kubeJS for lethal company

steady trail
#

A library?

dawn phoenix
gaunt fossil
#

Terminal games parses back as it's own thing so i have to disable the mod to make the sale

dawn phoenix
#

sadge

steady trail
#

HyperHMM @dawn phoenix

nocturne viper
#

I cant access the lgu store anymore

steady trail
#

We know. It breaks if you have any store item disabled.

#

This also includes night vision.

dawn phoenix
#

bruh

steady trail
#

I already told you it's not.

#

I literally just fixed it.

dawn phoenix
#

Ah

dawn phoenix
#

That's neat

#

Ty

steady trail
#

For some reason the gameObject isn't enabled so it never runs Start

#

I made a bandaid for now as I would have to touch...

#

Unity....

#

Ergh.

dawn phoenix
lone carbon
#

pushing a LGU fix now

#

for bettersaves

steady trail
#

Oki.

lone carbon
#

looks to be working fine now

steady trail
#

Also hmm

lone carbon
#

people who have residual LGU files hanging out in their save directory will still have some issues but they should clear up after making/deleting files and stuff

steady trail
#

@indigo prawn You're doing this to check if you can spawn the ghost girl, right?

#

What if it doesn't? Does it just do nothing? (Besides the explosion)

#

Because some moons don't have her as spawnable.

indigo prawn
#

yeah and idk if her and others indices changes across levels so I just left that

#

oh there's some where she's not spawnable at all? damn I thought she at least had a sliver of a chance on some

steady trail
#

Nope.l

#

Because I don't see any other way for ghost girl to not spawn besides not being spawnable in the first place.

#

Maybe you can use InsideEnemies instead?

#

I will look at it better.

plucky patrol
#

there is a bug i found while doing the exorcism contract

#

apparently you cannot search up the items for de ogen

#

cus the terminal does not register the name for some reason

steady trail
#

Lol.

#

I know why.

plucky horizon
steady trail
#

It was just taking the "De" part, not "De Ogen".

#

It will be live in next release.

plucky patrol
#

nice, so will the store fixes be coming as well?

steady trail
#

Uhhh.

#

I didn't fix that yet.

#

Since I have no idea how the item syncying is working as of now.

plucky patrol
#

gotcha

steady trail
#

Because it was an idea to when you decide to change config options in-game related to items and those weren't reflected til you restart the game.

#

And since is called before making the LGU Upgrade store and it crashes, the drawing of LGU store never happens.

#

I can just reorder it to not affect AS MUCH visually but it would still crash so ehh.

lone carbon
#

sorry, this will be an annoying question - i haven't set up a modding environment in a bit - what do I need to do besides clone & run the SetupProject.exe? as-is I have lots of missing packages and references and stuff

#

i'm pretty sure I'll be able to write the json directly into the es3 as a string and keep the change minimal

#

but getting to the point where my environment is happy will be the challenge ๐Ÿ™ƒ

steady trail
#

I can just give you what I use right now.

#

Change csproj.user to the paths where the folder of dll's are.

#

Plugins one is where LethalLib dll's folder is at.

lone carbon
#

๐Ÿ™Œ๐Ÿป

steady trail
lone carbon
#

oh wow slick

#

this is far better than my bettersaves workflow lol

winter badger
#

Okay so like, I have no clue if anyone has experiened this but skimming through this chat I couldn't find anything so I'll just say it. I have a bug that after fixing the settings on LGU, typing it in doesn't load in the terminal ui at all, nor let you buy any upgrades - completely breaking the mod. Making a new profile fixes it but then after changing the prices, it breaks again... I've tried fixing this for so god damn long and I've just completely lost it

winter badger
#

ah.

#

well that sucks

#

thanks anyway <3

fossil jetty
#

Does the lightning rod still cause the ship to constantly have its power shut off?

steady trail
#

Uh yes.

#

At least I didn't touch that as of now.

#

It shouldn't be hard to make though.

fossil jetty
#

I was wondering because I never bought it because it would just cause the ship to shut down

steady trail
#

That's fair, yes.

#

I just made a prefix patch on ShutdownShip where it doesn't execute when you have lightning rod upgrade.

#

I will make a PR for it and see if Kieth accepts it or not.

#

When this is done anyways. hmmmmmm

fossil jetty
#

Also, if I have an issue with not wanting medkits, but wanting contracts since the extraction contract requires you to buy a medkit.

steady trail
#

Hmm

fossil jetty
#

It's mostly a matter of me personally not wanting to integrate healing in to my own games.

indigo prawn
devout nebula
#

Contracts don't spawn on custom interiors, right?

steady trail
#

They shouldn't care.

indigo prawn
#

so if you have medkit disabled 3 will still spawn on extraction contracts

gaunt fossil
#

You could set the medkit to regen 0 health

#

oh

fossil jetty
indigo prawn
#

buy or find

fossil jetty
#

So there would be one spawned for the extraction contracts?

gaunt fossil
#

Oh it also spawns medkits, good to know.

steady trail
#

Medkits spawn during extraction contracts, yes.

fossil jetty
#

Good to now

gaunt fossil
#

Wonder who the hell else they sent to try and save this dude and didn't survive. Is this what happens to players who go missing?

fossil jetty
#

Does the spawned one provide other players with healing? Or given that it's a separate item from the bought medkits, is it solely for the mission?

hasty snow
#

Quick question about the signal transmitter
I own the transmitter
I purchased the upgrade
Now the transmitter isn't working at all

indigo prawn
hasty snow
steady trail
#

But eh.

indigo prawn
#

I think we got a good amount of fixes in, I'm about to push a new version. Anything you're about to add?

steady trail
#

Uhh.

#

Well.

gaunt fossil
#

ooh, does this version have the ability to disable specific contract types?

steady trail
#

Maybe if you switch the order of AlterStoreItems and SetupCustomTerminalNodes.

#

It still won't fix the issue.

#

But at least they will not have a blank LGU page.

indigo prawn
#

I've fixed that issue that's alright

steady trail
#

Ah okay.

#

Nevermind then.

#

I think that's it from what I could gather from all the issues and reports.

spare lily
#

has the weird [IP] bug been addressed as well ? i only just now checked back on this

indigo prawn
#

yep that's fixe

#

d

spare lily
#

thank god

#

now we can mess around on the puter

indigo prawn
steady trail
#

What about the thing where it spawns multiple contract things?
I remember being able to find like 3 bombs/scavengers in one contract, lol.

gaunt fossil
#

I can't wait to have a file where I progress enough to use contracts actually

steady trail
#

And seeing that comment, I was like oh this is not supposed to happen, lol.

indigo prawn
#

I have no clue actually I hope something scary like the items not being despawned isn't happening

steady trail
#

The wires to cut are saved on each bomb, right?

indigo prawn
#

A random order is picked and synced on the bombs Start yeah

steady trail
#

Ok ok.

opal raptor
#

How does one identify the type of demon? Is there some manual somewhere what each one does to find out?

steady trail
#

So it's probably interact trigger text not updating when changing between them, it just decides to do that.

steady trail
opal raptor
#

Oh

spark heath
gaunt fossil
#

It does that

steady trail
#

Doesn't it already do that by spawning 3 inside the facility?

#

Or well, more, I don't know.

spark heath
#

i dunno either, my crew doesn't appear to be up for a shift so early in the day, lol

spare lily
#

also just wanted to extend a thank u to the devs for adding phasmophobia into the phas killer game because me and my friends were laughing our asses off at that last night

steady trail
#

I found at least three when I did one so.

fossil jetty
#

My main concern is that my wish to have no healing items conflicts with the free medkit on extraction contracts. Though, I suppose doing the objective is worth more than keeping the medkit in the first place

spare lily
#

LMFAOOO

indigo prawn
steady trail
#

Did you ever check that one issue with teleporting fucking up inventory?

spark heath
#

only issue i've had with contracts so far in practice has been triggering for a weather moon

indigo prawn
#

oh no I didn't

#

what was that

steady trail
#

I saw that and made me terrified.

#

I didn't really change any logic, I just made base and derived classes.

indigo prawn
#

oh at least its incompat

steady trail
#

Because it was basically the same logic with different values.

indigo prawn
#

that's enough for me to not look into it for this patch haha

steady trail
#

Lmao.

devout nebula
#

Am I missing the point or doesn't make sense to purchase a contract for 500$ and the reward is 500$?

indigo prawn
#

You're paying $500 to be able to put $500 towards the quota

#

You're basically buying $500 off your quota with a challenge. You can change the values however you like though I don't really bother spending time balancing stuff because I don't play the game and even know what it feels like anymore and you can't please everyone anyway

#

hence the 200+ config options lol

spark heath
#

unless you've got hunter lv1 and the extermination contract. then you're killing bugmen for their delicious goo

steady trail
#

So you already pushed the 3.0.3?

indigo prawn
#

just finished readme addition

steady trail
#

Oki oki

indigo prawn
#

something you want to sneak in?

steady trail
#

Not really, just wanna get rid of the 10+ issues we got, lol.

#

Did you do anything about ghost girl spawn or is still the same?

#

I guess you can restrict to moons that have her as spawnable.

#

But it's up to you really what you want to do on fail.

indigo prawn
#

No not yet

fossil jetty
#

A couple of things about the bomb on defusal contracts.

indigo prawn
#

you know what maybe we should just make something else spawn instead of ghost girl, I know ghost girl is fitting but it's kinda anticlimactic

fossil jetty
#

Sometimes it spawns somewhat in a wall hiding the serial number

steady trail
#

There's also that one thing bombs clipping through walls.

fossil jetty
#

Scanning it should reveal the serial number, however, sometimes scanning doesn't always detect it

indigo prawn
#

because she just goes invisible and teleports away right now. If three thumpers were to spawn on the ritual site though that would be way more spooky

chrome kindle
fossil jetty
#

I had it not being able to be scanned at least once so far

steady trail
#

I would have to look at it a bit more to understand the core issue.

indigo prawn
#

yeah the bomb thing is really annoying I think I might need a completely different spawn system tbh or means for it to resolve itself once spawned.

fallen idol
#

just double serial number as cursor tooltip

fossil jetty
#

but it would be nice still to have scanning reveal the serial number, or perhaps it's easier to just prevent it from spawning partially in to walls

fallen idol
#

as emergency solution

indigo prawn
#

I could just find a random door to spawn everything underneath then we know it's in the center haha I don't like that though

steady trail
#

Lmao.

indigo prawn
fossil jetty
#

Also, I find the bombs are always so close to the main entrance, is that intentional?

steady trail
#

Well.

#

We're just adding the items to the spawn algorithm.

#

We can't really influence where it spawns the item.

fossil jetty
#

Okay, had to check. Just getting lucky with it

indigo prawn
#

that's the other thing that makes me want to bite the bullet on a custom spawning algo

#

which wouldn't be too bad really I guess I just should

fossil jetty
#

Yeah, bomb seems absolutely free many times as I am testing

steady trail
#

So long as it doesn't do the same thing as vanila where it can spawn items on the roof or bottom of the pit.

#

(Yes, they are actual spawn spots)

fossil jetty
#

But you can't make it too hard or else kaboom? could be tricky

indigo prawn
#

yeah I know it's so weird haha

gaunt fossil
fossil jetty
#

But that ticking is loud enough to hear for a fair ways away. I don't imagine it would ever be impossible to find

gaunt fossil
#

If that's even possible

steady trail
hasty snow
#

Is there anything else broken with LGU that I should know about aside from transmitter?

indigo prawn
#

oh yeah the transmitter fuck

hasty snow
#

Before I make any more goofs PepeOmegaKek

steady trail
#

I fixed it!

fossil jetty
#

That ticking also has to stop after diffusing it. Annoying thing to bring into the ship

steady trail
#

it was the logger issue.

indigo prawn
#

oh nice

fossil jetty
#

wonderful

indigo prawn
steady trail
#

At least I call audio.Stop() when difused.

indigo prawn
#

then it should mostly be good

hasty snow
fossil jetty
#

I haven't tested what happens when it explodes. Does everyone die and mission ends?

steady trail
#

No, it just acts like a landmine when you fail.

fossil jetty
#

Ah, I see.

steady trail
#

Take contracts as bonus objectives.

fossil jetty
#

If you could, make it a substantially bigger explosion. I think it would be funny to kill others in a bigger area.

steady trail
#

It's 20 unity units radius.

#

How much bigger you need, lol.

chrome kindle
#

I personally found a few things from the lategameupgrades mod that I would like to share with you.
*first
In the bomb detonation contract, when I manage to defuse the bomb, the TIC TAC sound continues.
*second
In the contract to rescue the hostage I loved it but I would like that in the future when I leave him on the ship I can teleport him and get money or an item worth 500 as a reward.
*third
In the contract to hack the laptop I also liked the Windows XP interface โค๏ธ but when the terminal gives me the username and password sometimes it does not recognize it.
*room
In the pest extermination contract I only saw fps drops with so many enemies (I guess it's my PC xD)
*finally
When I wanted to change the price of some LGU perk or some item in the store and went back to the game and typed LGU, the LGU store did not appear.
It was blank, which meant there was nothing to buy.
that would be all I saw thanks

indigo prawn
fossil jetty
steady trail
#

Yeah, we can't really stretch the explosion effect.

#

It would probably look ridiculous.

fossil jetty
#

Ah, I see.

#

As long as it is functionally a big explosion, that's what matters

#

and what will get the idea across

steady trail
indigo prawn
fossil jetty
#

Maybe have a distinctly more booming explosion sound on it to represent that bigger explosion?

steady trail
#

Does it even play a sound?

fossil jetty
#

It plays the usual explosion noise

#

Just a suggestion, but not as important as the fixes.

steady trail
#

I don't even see where it plays the sound in the code though, lol.

fossil jetty
#

Well I wouldn't imagine it's silent

#

If there is not a way to do that, that's fine.

#

When people die to it from a fair distance away, they'll get the idea anyway

steady trail
#

Hm yes.

#

Double 3.0.2

indigo prawn
indigo prawn
steady trail
#

Ah, that would be it, yes.

#

Also egg has white square icon, damn.

indigo prawn
#

Oh yeah people concerned about the power in the ship going out I recommend buying cozy lights

#

coping lights

steady trail
#

Lmfao.

#

Also Demonic Tome is apparently worth nothing?

#

There's an git issue about it.

fossil jetty
#

Lost Scavenger had a fit of voicelines halfway through carrying him through the map. Not sure why

steady trail
#

The voicelines were always on point.

#

"Did you hear that noise" while a coil-head is rapidly approaching my location

indigo prawn
steady trail
#

The issue also shows the item being sold as nothing.

indigo prawn
#

Alrighty

fossil jetty
#

I wish fast encryption didn't remove the neat effect of the signal translator

steady trail
#

Quick note, scavenger did not save, lol.

lone rose
#

Why are the upgrades only for the person who bought them by default? When it takes money from the credits-pool everyone worked for it should be applied to the whole crew right? or do i misunderstand?

indigo prawn
#

By default it should go to everyone

lone rose
#

true is default

indigo prawn
#

But the logic there was it specializes everyone and makes it more team oriented instead of turning everyone into a solo power house

thorn onyx
indigo prawn
lone rose
indigo prawn
#

If you're unable to work in a team setting and delegate and make team decisions that benefit the group yeah

lone rose
indigo prawn
#

Yeah

steady trail
#

It will ignore all individual settings, yes.

fossil jetty
#

If all upgrades are shared, I highly recommend nerfing pretty much every stat booster significantly in your configurations.

lone rose
#

kinda contradictory

steady trail
#

It's not.

fossil jetty
#

Just know it overrides the rest.

lone rose
indigo prawn
#

I know I have to change it but it cracks me up how many people are confused by it lol. "Convert all upgrades to be shared." -> "Does this convert all upgrades to be shared???"

steady trail
fossil jetty
steady trail
#

It looks like it's crashing somehwere.

lone rose
steady trail
#

And we're not allowed to make comments anymore? Damn.

lone rose
indigo prawn
steady trail
#

Oh?

fossil jetty
#

I just always inferred that, since there was a particular setting regarding shared upgrades, that it was a simple way to set all upgrades to shared without having to go over all of them individually

#

Sure, perhaps the language isn't entirely clear about that, I just figured that was the case. It's the only way it made sense.

indigo prawn
#

There's weird shenanigans where if a number is entered in the terminal it tries casting it and can cause an int overflow

#

I'll just drop the range I guess

#

At least I think that's what happens

#

But idk it's weird

lone rose
indigo prawn
steady trail
#

Because they say when they type the entire IP, it doesn't do anything.

#

So it means it IS a valid IP.

#

Because everything else fails.

#

Oh wait

#

Also side note, putting the pass in the logs is not a good idea, lmao.

indigo prawn
#

pretty certain that's the error that person has

steady trail
#

Why would it try to cast something with multiple dots though.

indigo prawn
#

215.87.92.241

#

no clue

#

but if you boot up and enter that in the terminal it will raise

#

not even with the bruteforce command

steady trail
#

Bruh