#Lategame Upgrades

1 messages · Page 2 of 1

tough verge
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Yeye

indigo prawn
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Yeah I think I like the lightening rod idea but I'm not too sure how to approach it. Having it be % chance to not strike the player seems like it wouldn't change gameplay. I mean if I noticed my key was playing the strike animation and I know I had a 30% chance that it would still strike me I would still drop it.

Oh unless you mean it would have a chance to not even play the strike animation and you just know you're safe yeah that would be good

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That's a neat idea yeah Vector3.Distance with a little clamp and lerp action

tough verge
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I meant the bottom one, where it would just completely redirect it. Wouldn't even start the sparks.

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People may think it's not working until their ship gets zapped more times hehe

indigo prawn
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Yeah I like that. The lightening looks like a plugin or something he used and the code is pretty split up but it's been on my todo list to investigate.

tame olive
tough verge
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Perhaps there could be an alternative upgrade or just an addition to the lightning rod that prevents the ship power-outages from strikes.

tame olive
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those are really easy to deal with tho

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it's 2 buttons and done

tough verge
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True, but if the ship is being redirected to it could get annoying if it's leeching strikes a lot.

tame olive
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i guess

tough verge
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Really depends, would have to see it in action.

tame olive
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i like how we arent just throwing vague suggestions at him, we are brainstorming and troubleshooting before we even see any attempt at implementation

tough verge
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Yeye! Makes life easier for all of us really.

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Esp if we can get some of the logic out of the way early.

tame olive
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helps him get the new stuff out faster having multiple potential ways to do it based off suggestions

tough verge
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Ye!

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Though, I do wonder, would my previously suggested Panic Device be too much or would it be a decent upgrade?

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The general idea is that once your HP falls below a certain threshold, it would unleash an electrical shock around you, permitting a short stun.

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I'm thinking it would probably be a once-per-mission thing, and could activate on death if it's an insta-kill.

tame olive
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ooh, if you look at taser helmet i thought similarly but on a single-enemy that is hitting you basis

tame olive
tough verge
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Where it could save you from a Bracken or Snare automatically.

tame olive
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i mean the wide-range stun could be great for like getting out while a jester chases you down

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you could stun it for a moment to get to exit just in time

tough verge
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True, would also help if there's multiple enemies in close proximity.

tame olive
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mhm

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coilhead and a thumper? no problem!

tough verge
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You'd probably get out by the skin of your teeth, but you'd be alive at least.

indigo prawn
# tough verge The general idea is that once your HP falls below a certain threshold, it would ...

Yeah I could implement that pretty quickly. When I get back to adding content an item in that vein will be added I'm just not sure which one yet. There's been quite a few suggestions all that achieve about the same thing by different means. I think the one I'm leaning towards having a distraction item, like the monkey toy grenade thing in cod zombies. Basically just left click and it drops on the ground and steals agro for x seconds. I prefer this one because the user can fail using it / not deploy it fast enough / have an enemy get the better of them. I think that makes gameplay feel more tense and like you do have an ace up your sleeve but you have to play it correctly whereas the items that automatically stun enemies without user input are like broad safety nets.

tame olive
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Keith been typing for awhile, wonder what he's cooking

tough verge
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I suppose I've been thinking just a smidge too inside the box hehe, I should experiment with more items in my head.

tame olive
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i think there could be a place for broad safety-net items as long as they have downsides

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like the diving kit thing i suggested where it could be quite heavy or it could take a 2-handed slot so you cant carry big stuff out

tough verge
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I can think of one unfortunate issue with that implementation, being that you can't pick up smaller items while you're carrying a two-handed one.

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If you do what most people do - leave items outside - they're as good as lost.

tame olive
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well if you are on a moon that has a flooded entrance you are likely to not just drop shit out there

tough verge
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True.

indigo prawn
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or drop and pickup very quickly lol

tame olive
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lol yeh

tough verge
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True true, mb

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Didn't think about that

tame olive
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quick-swap

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lmao

tough verge
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Yeah that could work

tame olive
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anyways i just thought that safety net items can be put in, jsut with downsides attached where you arent just gonna use all of them every mission

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like on the taser helmet i suggested perhaps it damages you as well when it stuns stuff

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so it would save you but only for so long

tough verge
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Hm..

tame olive
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could also take a slot in the all-mighty inventory

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all i'm saying is a mix of both safety nets and specialty items is possible with the right balance

tough verge
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This is moreso something I wish was in LC by default, but wouldn't it be neat if you could remotely toggle lights on and off from the terminal with the map randomizing the state of lights?

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Would get terminals further use if you get a dark facility, because then you could light up the way for people, or even mark a path back.

tame olive
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oooh, like each hallway getting it's own code

tough verge
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That's beyond the scope of this mod, I just think it'd be cool.

tame olive
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OH, a mechanic to add to that would be the fuses blowing if too many lights are on

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so you have to sacrifice some lights in order to make it better in some areas

tough verge
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Then the fusebox could be used for something, I don't believe it has a use at the moment?

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I could be totally wrong though.

tame olive
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i think it can be used for SOME lights

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but usually it's just to fuck with people

tough verge
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I'd totally make a lighting rework mod for the facilities but my knowledge of unity is limited.

tame olive
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lmao my knowledge of coding is non-existent

tough verge
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I'm unfortunately stuck with Lua and Java, with a bit of C#, C++, and Python on the side.

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Currently learning Python, C# I have an OK grasp of, but I dunno how to even begin making mods.

indigo prawn
storm kiln
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so i was using night vision and basically when youre inside the facility and it runs out of power it doesnst turn off

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and now you have an infinite nv but only on the inside of the facility

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but it turns off properly outside

civic jewel
indigo prawn
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Yeah I'll hotfix that rn I forgot night vision doesn't turn off in the facility

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thank you @storm kiln

storm kiln
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also malware seems to do nothing to mines when the upgrade is enabled but the destroy trap and explode trap are both set to false

indigo prawn
tame olive
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wait what

storm kiln
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unless if youre supposed to only have destroy trap false

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and not explode idk

tame olive
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i think if both false it would do nothing to them, no?

indigo prawn
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If both are false they should get disabled for longer.

tame olive
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ah.

storm kiln
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ok cuz when reading i thought that if both were disabled, the point was to just disable them for x seconds like doing it from the terminal

indigo prawn
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just to make sure, your disarm trap value in config is set to an appropriate value?

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Disarm time*

storm kiln
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yeah the default 7

indigo prawn
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ok thanks

indigo prawn
storm kiln
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host

indigo prawn
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are you getting an error in your console when you send it?

storm kiln
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sending the command for the mine? no im not using the terminal i was just saying thats what i thought the functionality was supposed to be

edgy cipher
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R2ModMan has lethal company support? I couldn’t find it on there

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I had to get thunderstore mod manager

indigo prawn
tender vortex
edgy cipher
tender vortex
edgy cipher
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I’d much rather use R2ModMan since it’s not glorified adware

storm kiln
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i have to find a mine again lol

tender vortex
edgy cipher
tame olive
edgy cipher
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And launched through overwold

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Wolf

tame olive
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to the extent that codes from r2modman work for thunderstore and vice versa

edgy cipher
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Lmfao

tame olive
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i get that they do it to keep the site running but fuck overwolf

indigo prawn
# storm kiln i have to find a mine again lol

Very strange, it works perfectly for me on client and host. So it just does absolutely nothing? Does the green bar show up or anything? does broadcasted code show up? Does the entered text leave the terminal when enter is pressed? Has everyone you're playing with updated the mod? Does everyone have the same config file / at least the malware broadcaster settings are the same?

storm kiln
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So if there is supposed to be another bar for malware then no it doesnt show up. I cant see the terminal as im playing solo.

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It also doesnt disable turrets

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for me

indigo prawn
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haha

tame olive
storm kiln
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ah

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im stupid

tame olive
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makes it so when you input a code those things happen

indigo prawn
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Malware Broadcaster is an upgrade that makes it so when you enter codes into the terminal that would normally disable map hazards it destroys / disables them for longer

storm kiln
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ahah

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misread!

tame olive
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best results for it would be to keep destroy on

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(for solo)

storm kiln
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ok ok

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mb

indigo prawn
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Well I needed to verify that the longer disabling stuff worked anyway so I'm glad you said something lol

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I just cowboy'd that into release without testing

tame olive
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i set the disable time to 99999999999999

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lmao

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time to go in and disable EVERYTHING and see if bugs arise

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stress testing the mod in ways not known to many

indigo prawn
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good idea haha

tame olive
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goes into game with 40 people and the mod just to see how well they fare

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so, i have a question, if you set this to 0 does it go back to how beekeeper was pre- config patch?

tame olive
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k, thanks

indigo prawn
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same with night vis battery and carry weight

tame olive
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bet, thank you

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making the upgrades OP but super expensive =)

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cus i'm chaotic like that

indigo prawn
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I think I might take this mod off the terminal and have a custom UI thing. Keywords are just kinda messy and very prone to stepping on eachothers feet. Like If you have Better x and better y you'll only be able to buy whichever one was registered first. And there's even more scrutinous scenarios than that. I see Noop is working on a nice looking terminal api but a custom interface would be cool.

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Having a custom UI could make the overwhelming amount of upgrades and stuff less overwhelming if laid out correctly too

tame olive
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idea

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a little touch-screen i-pad somewhere on the ship where you can buy and scroll thru upgrades

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potentially like just outside on the side?

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or like inside as a movable object

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thanks for the lightbulb, Keith XD

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oh, something to add to config is better section defining like put each upgrade in it's own section

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especially once we get lots of upgrades cus we wont want to scroll thru all of them super slowly

storm kiln
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🤯

tame olive
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i feel validated, appreciations comrades

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a good way to test stuff like disabling all things in a level is the mod gamemaster as you can turn off monsters and stuff like that

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have you checked if doors explode when you type their codes in, btw keith?

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if not, add to config PLEASE

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just for the funny

indigo prawn
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should be fixed yeah

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I think there was a recent complaint but old mod version. There must be an easy way to check and notify users when they're using an outdated mod right

tame olive
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uhhhh most mod managers tell you you have mods to update

willow thistle
indigo prawn
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ah ok nice

tame olive
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manual installers just have to figure it out

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it's part of troubleshooting on the user's end

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find out if it was a user error, if yes then fix it, if no then tell dev lol

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also if they put in a bug report which version they are using then it's way easier to figure out if they were just using an old version cus well... they tell you

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but normally people will just say "it no work, broken, no like, bad mod"

terse plume
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Okay but how do I get rid of it lol

tame olive
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delete those.

terse plume
storm kiln
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yeah it doesnt go away if u uninstall via mod man

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u gotta go into ur plugins folder

tame olive
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i think the issue is that he's not removing the actual mod and just the configs

terse plume
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Nope the mod is removed.

tame olive
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ah

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then try in here

indigo prawn
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Why are you getting rid of hookgen patcher?

terse plume
tame olive
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are you trying to get back to vanilla version?

terse plume
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So when I delete it Its gone but once I boot the game up they return.

terse plume
indigo prawn
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did you delete the patchers folder?

terse plume
tame olive
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i jsut looked in mod releases, why is there a mod called amber alert

indigo prawn
terse plume
tame olive
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THEY COULD HAVE NAMED IT ANYTHING

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oh hey, an upgrade called ghost buster, makes it so the red girl is less likely to spawn (could be minimal for balance)

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red girl is a straight run ender for solos unless you go straight to ship and hide for your life

tame olive
indigo prawn
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I thought about adding a crucifix that has a semi rare chance to spawn on the high tier moons that if picked up either despawns her or grants the holder immunity to her.

tame olive
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that would be really cool

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make it only spawn in mansion

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lmao

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or make it a "despawn red girl when you left-click" item

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maybe it breaks on use?

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ooooooh, if you could figure out how to make it a scrap item after breaking that'd be cool

indigo prawn
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quick exorcision haha

tame olive
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i was thinking on the idea of the crucifix still

indigo prawn
tame olive
indigo prawn
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that would be nice to have organized suggestions, having people be able to vote on potential additions would be really cool but I don't think there's enough people interested in this for that haha

tame olive
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dont sell yourself short man, this mod could get big

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it's already really good and you seem to just be getting started

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i'm putting this out there as an idea if you can figure out a way to do it: portable terminal, the name says enough

worthy wraith
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Bigger Lungs increases your stamina capacity, but jumping still takes the same %total so the upgrade actually makes jumping more expensive to use

tame olive
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yeh...

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that's the downside lmao

civic jewel
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to be fair jumping with an exoskeleton id say would traditionally take more effort than if you were jumping normally 😎

indigo prawn
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Yeah any of these scenarios where an operation is done on the sprintmeter directly and sprintTime doesn't have a say in the result are currently untouched.

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I could throw a patch in the jump one tho.

frigid moon
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when me and my friends installed this mod, it created a dim light around us, is there a way to disable it.

storm kiln
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so i was doing more testing and found that whenever you have a save where you purchase night vision, it will work like normal, until once you leave the lobby and return to the main menu to load the save again. when you try to use night vision again it will just be a dim light that is emitted while outside the facility, and inside no light at all

indigo prawn
frigid moon
indigo prawn
frigid moon
indigo prawn
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Is the light like this or stronger?

tame olive
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like the above image

indigo prawn
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Yeah that's how the lighting / limited vision works in the facility. It's pitch black but you have a little light on your char

tame olive
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potentially a more company issue if it's showing everyone's lights tho

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not saying it ISNT an issue with this mod, just probably another mod's doing if i had to guess based on context

indigo prawn
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Ohhh I think that's a neglected config assignment issue. Resetting should fix it and I'll have it hotfixed asap thanks @storm kiln

tame olive
tame olive
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have oyu tried something similar with this mod turned off?

indigo prawn
# frigid moon

Yeah you can see the glow around them. Some mod is making their nightvision things server side instead of client side.

frigid moon
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we just tested without the mod and we werent lit up

indigo prawn
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hm ok

frigid moon
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ill get screenshots though

tame olive
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might be something with your night vision, kieth

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or maybe an incompat with morecompany?

indigo prawn
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Maybe I'm just confised and curious how that's possible. It doesn't go anywhere near a server or client rpc.

tame olive
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idk man, code is weird

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i've seen crazier stuff than this

indigo prawn
# frigid moon

so to clarify this is you without my mod installed and the second is you guys with it installed?

tame olive
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like coconut.jpg

frigid moon
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both screen shots are with your mod

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im getting screenshots without the mod rn

tame olive
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first one was showing how it SHOULD look

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i suppose

indigo prawn
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or is that what happens when you toggle it on and off?

tame olive
indigo prawn
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oh right he said that

tame olive
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am i right, joe?

frigid moon
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yeah its a brandnew save

indigo prawn
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how is he going in between them then?

frigid moon
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day 1

tame olive
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thought so

frigid moon
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this is without your mod

tame olive
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oh jesus christ

indigo prawn
tame olive
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he...

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kieth...

indigo prawn
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what are the conditions of the photo on top and on bottom

tame olive
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the top no players are in frame

indigo prawn
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oh my god I'm dumb lol

frigid moon
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i removed your mod from my plugins folder

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your good lol

tame olive
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i had that disappointed father says your name shit going on

frigid moon
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so to clarify my first 2 screenshots are with your mod

tame olive
frigid moon
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and the last one is without

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all on day 1 , no upgrades

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yeah with the mod all my friends glow

tame olive
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the first one is no other people on screen, second is with his friends to show glitch, third is without mod and players in front of him

frigid moon
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couldnt have said it better lol

tame olive
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just making it extra clear and making it easier to look back at if he needs to

indigo prawn
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I think I found it thanks a bunch @frigid moon

storm kiln
thin grove
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oh? was it something with the night vision stuff?

indigo prawn
frigid moon
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no problem dude, your mod looks super cool and can't wait to play it!

tame olive
indigo prawn
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I think it must have been like this for a while honestly haha

frigid moon
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me and my friends are used to vanilla so when we saw the glow were instantly thrown off lol

tame olive
thin grove
tame olive
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i-pad update gonna be wildin

indigo prawn
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@storm kiln @frigid moon ok both issues are fixed and uploaded to thunderstore. Should be visible soon.

frigid moon
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awesome, thanks!

indigo prawn
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Hopefull not too many people downloaded that lol. It's weird not having like a staging environment. Maybe before releasing big updates like this I'll put them on my github as a nightly build.

tame olive
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get a beta tester lol

wraith bay
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do late game upgrades stay even after you get fired or do you gotta buy em back

stone basalt
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sorry to bother but does this work with more company? and are the upgrades applied to all players?

tame olive
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i wouldnt know tho as i havent been fired with an upgrade bought YET

tame olive
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anyways, back to my crevice of calamity to plot the end of the world

indigo prawn
wraith bay
indigo prawn
storm kiln
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boom turn that into a feature 🤯

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upgrades persist on the save even after restarts

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config wtv

indigo prawn
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I guess that means running shoes will be persistent on fire as well

tame olive
indigo prawn
storm kiln
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outdated readme 😔

tame olive
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i'm sorry

storm kiln
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😡

tough verge
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Can we have an "audio therapy" upgrade that lets you play smooth jazz cliently please

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I would find it immensely helpful for those times I am entirely alone™️

tame olive
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boombox music customizer would work

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or custom TV video

tame olive
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get real

tough verge
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It was a joke!1

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Though I do wonder if it'd be entertaining as a little pointless upgrade

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Probably not worth the resources though.

tame olive
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the tv is worth for sure tho

tough verge
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True!

tame olive
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dude

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i have the coziest vanilla setup i swears it

tough verge
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Can't believe I got nerd reacted on the internet, sobbing

tame olive
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imagine

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couldnt be me

tough verge
still trellis
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I'm not sure if I'm just dumb or something, but I have no idea where the config for this mod is. I saw one that's called Installing and License but I never saw a config file.

stone basalt
blissful geode
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Hey, developer, me and my friend group adore your mod and the new configs! We had a couple ideas if you'd lend an ear:
Sorry if you've hear these before, lol

  • Tiers for upgrades like lungs or sprint shoes. This could help facilitate an incremental power creep rather than a huge power spike or one nerfed early game upgrade. This could also just be multiple of the same upgrades and we're able to config them ourselves.
  • Anyway to distinguish the scanner upgrade's range on monsters vs. scrap?
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also i dont know who the dev(s?) is, sorry if im out of line posting here

tame olive
indigo prawn
tame olive
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happened to be tweaking discombobulate so i thought i'd add this in lmao

indigo prawn
tame olive
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pretty cool aint gonna lie

still trellis
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Ah, more ship upgrades.

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I was looking for LateGameUpgrades.

tame olive
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yep

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that'll do it

marsh skiff
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@indigo prawn I do not know, if anyone requested it, a hand-gun. When you buy it, hand gun gets implemented into your hand, you can shoot creatures with a press of a button, ammo recharges with you charging any item on the coil

blissful geode
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Thanks for response, glad tiers are coming. Keep up the good work

jovial kayak
fathom raven
indigo prawn
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I worry about weapons and items that kill monsters though because I instantly think about the case where a team justloads up on the item and absolutely clears out the place. I guess things will be able to spawn back but idk

still trellis
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If I disable night vision regeneration, will it regenerate between days

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Like if I try to make it work like how flashlights do with a normal batttery life but only restricted to each day

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Like making the drain 0.005 for a 200 second battery life and the regen into 0

indigo prawn
still trellis
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Would be a good idea

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RIght now the night vision works like the Stamina meter, 10 second battery life with a 20 second regen

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I also had some input on the Advanced Portable Teleporter.

marsh skiff
still trellis
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Instead of it having a chance to break, could we make it maybe a 1-2 time use per day?

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Like, only usable once a day in a moon. Afterwards it just doesn't work until the next day.

marsh skiff
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I heard that earth leviathan can kill a giant

indigo prawn
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Someone wrote to the GitHub that the beekeeper upgrade makes them crash when they get stung by a bee now? I tested it on a host and remote client. Has anyone else had this?

paper lantern
# indigo prawn Yeah a few people have suggested things of the sort. Not too sure which path I'l...

my thoughts on the gun that kills topic are that we already have a stunning 'gun', and it's just awful. It handles like crap, and even if you stun it, it's not going to help unless you have buddies shovelling it. If it were a gun that deals damage, I think that'd be fine, but maybe something between "instantkill" and "stun". Also to be fair, the real problems don't have a healthbar.
Giants, Red girl, Coilhead, Jester. Anything else can already be sooomewhat dealt with (especially abusing railings inside), the biggest thing a gun that does damage could help with might be bracken and dog.

indigo prawn
# paper lantern my thoughts on the gun that kills topic are that we already have a stunning 'gun...

Yeah the stun gun seems horrific I've never really used it. If I did make a gun that stuns it would just be hitscan and stun the enemy for x seconds.

Realistically and with the sentiment of the chat I think I should just make a one size fits all option and have the ammo, stun or damage, and stun length/damage amount be configurable so users can have the gun they want. The reason I don't like having a gun with a significant amount of ammo that kills is I feel like it would make the game feel less scary and tense. That's just me though. I think these games the vibe comes from being so squishy and defenseless and being able to pick things off at a distance harms that. But yeah idk long story short I think I'll just try please everyone with the config.

willow thistle
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but if you have a buddy you can kill literally everything that can be killed

indigo prawn
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I know I was shocked when I shot my friend with it and saw how it handled

paper lantern
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yeah I wasn't saying you SHOULD DEFINITELY MAKE KILL GUN, just thought I'd mention my distaste with the vanilla equipment lol.

willow thistle
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sees bracken peek a corner
both of you immediately rush him, stun and smash his skull in trollface

paper lantern
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I'm kindof picturing something like a pistol that may 2-shot hoarderbugs, sure you can kill them, but more will spawn

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and at that kind of damage it wouldn't even save you from a bracken

willow thistle
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iirc

paper lantern
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i think i heard that was a bug with shovel hits counting multiple times but idk

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with the new shotgun mod, I tried shooting an approaching bracken and managed to kill it in two shots

willow thistle
paper lantern
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and just... that mod is so.... that's not how a shotgun should shotgun. . .

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yeah it's really weak

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but i said that there too

willow thistle
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do you have to shove it in their face or smth?

paper lantern
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idk it feels like it has an effective range of about 6ft

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and after that does nothing

willow thistle
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brur

paper lantern
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I spent two full batteries shooting an eyeless dog from on top of the ship (with it on the catwalk, me being as close as i could) and it didn't die

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that's 12 shots

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nah. just nah

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but the main scary things in this game are simply not solved by being able to deal damage

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it doesn't matter how much damage your glock does

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a coilhead does not care

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a jester is gonna jest

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a giant is gonna eat you

sinful pond
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so none of the upgrades are appearing in the store and im confused as to why

willow thistle
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the enemy balance feels pretty good
I hate tf out of coilheads though, they just endlessly tail you for your whole looting journey, and you can't do shit because the flashbang stun mechanic is broken

indigo prawn
sinful pond
willow thistle
paper lantern
willow thistle
indigo prawn
paper lantern
#

oh? does the bestiary say they get flashbanged?

sinful pond
#

yeah they are

paper lantern
#

i didn't read it

sinful pond
#

ive got it all, i took out latecompany just in case

willow thistle
#

and it does nothing rn

#

lol

#

probably a bug

indigo prawn
# sinful pond yeah they are

What other mods do you have? Hookgen patcher is installed correctly? You followed the instructions in installation.txt?

sinful pond
#

im pretty sure i did

indigo prawn
#

Send a sc of your plugins folder

sinful pond
#

but i can double check

indigo prawn
#

You can also send your logoutput.log file in your bepinex folder

sinful pond
paper lantern
#

I had this up on my monitor while reading something on the other, and this image came up and blinded me
light mode... why

sinful pond
#

i am so sorry

#

forgive me king

willow thistle
#

certified windows explorer moment

sinful pond
#

i honestly need to change it

paper lantern
#

I mean, you can recolor that

willow thistle
#

tbf I've had it on default light mode for like 4 years

#

lmfao

sinful pond
#

i don't even know how to change it to dark mode tbh

willow thistle
#

settings > personalization > colors

sinful pond
#

oop

willow thistle
#

I have also just now learned of this

sinful pond
#

thats so much easier on the eyes

paper lantern
#

i think i learned when i searched it up a few years ago

sinful pond
#

aha

#

i got it working

indigo prawn
#

What was it

sinful pond
#

the patches didn't go in right for some weird reason when i trasnfered the files

indigo prawn
#

Oh nice

#

I think that's the most mods I've seen someone load

sinful pond
indigo prawn
#

Haha

sinful pond
#

behold

vocal lava
#

waow

indigo prawn
#

Be warned I just did a pretty big update and not a ton of testing so I think some stuff is a little busted

sinful pond
#

might have to take the shotgun out though

#

ik its not apart of your mod but my mans decided it was gonna be free

#

i was thinking it wasn't gonna be cheap

vocal lava
#

I could do way more

sinful pond
#

ive spent like 2 hours testing and testing just to get the store to work

#

kms

#

😭

bleak mirage
#

Before the current update was there a problem with mines and turrets not exploding?

#

We played last night and they didn't seem to be detonating- just poofing.

indigo prawn
#

I think it was v 1.2 that introduced the explosions for them.

bleak mirage
#

I believe it was v1.2

indigo prawn
#

Oh ok idk then lol

bleak mirage
#

Yeah 1.2.0

#

I think I'll hop in-game and try to bumrush buying it rq

#

To see if it's fixed on this update

indigo prawn
#

Oh you know what they may actually only be exploding for the client that explodes them right now I may have forgot to put that in there I thought the RPCs of those explosions were self handling though

bleak mirage
#

Just told my friend "HEY DISABLE THIS" and another friend to stand behind a turret

#

And it just disappeared

vocal lava
#

poof

bleak mirage
#

ooooh so it would only client side explode on their end?

indigo prawn
indigo prawn
bleak mirage
#

ahh okay.

#

Well let me check real quick with a friend to see if despite not seeing the vfx if they'll die

sinful pond
#

I assume configs are how you add values to items?

indigo prawn
sinful pond
#

O

bleak mirage
#

By the way- Nightvision config doesn't appear to be working. On top of that I don't believe it's actually lasting the default 10 seconds

indigo prawn
#

So my config you can enable disable change price and behaviour of upgrades and items

sinful pond
#

Oh sweet

bleak mirage
#

I set it to 0.05 (default 0.1) for 5 seconds, and it still seems to be lasting longer- unless I'm doing something wrong.

indigo prawn
#

So night vision is

Timer - (timedelta * duration multiplier)
Where timer is a max of 1 and a min of 0

bleak mirage
#

Lasts 20 seconds

indigo prawn
#

So 0.05 would increase the duration to 20 seconds

bleak mirage
#

OH

#

Thank you so much that helps explain

#

hahaha we just timed it to see if it would help explain

indigo prawn
#

Yeah I'll update the comments in the readme I can't remember what I put

bleak mirage
#

my bad for being a goof

tame olive
#

on that one lower value = higher time

bleak mirage
#

Yup

#

I'm dumb and didn't read that it multiplies

tame olive
#

ik i'm a bit late but simpleton's explanation

bleak mirage
#

Not an actual value

indigo prawn
#

Yeah I could change it so users enter the desired duration in seconds and then it just lerps between 0 and 1 for UI that would be more intuitive

bleak mirage
#

Genuinely don't know how I got that confused and didn't read- but yeah for clarity's sake might help idiots like me haha

robust drum
#

how do i get the stronger scanner

tame olive
#

buy it it's called "better scanner"

bleak mirage
#

Also as for mines and turrets we did confirm that it does no explosions when disabling.

robust drum
bleak mirage
#

Do you see the upgrade in the Store?

tame olive
robust drum
#

ik that some of the mods works

indigo prawn
#

If anyone is in the mood to test beekeeper that would be great

tame olive
bleak mirage
#

I can go ahead and try it Kieth.

indigo prawn
#

See if it crashes your game when you get stung lol

bleak mirage
#

By the way, do config files sync between clients? Or will I need to send over the configs as well

tame olive
#

uhhhh

indigo prawn
#

Someone commented on my GitHub saying that's what happened idk

tame olive
#

like in a nightly build?

indigo prawn
bleak mirage
#

Ahhh that makes sense

robust drum
bleak mirage
#

Thank you very much

indigo prawn
tame olive
#

might be they set the config so that it's OVER the normal amount of damage?

#

that might be causing it?

#

i set it to do no damage and well as advertised

indigo prawn
indigo prawn
tame olive
#

yeh, set it to cost alot more too

#

cus i was like "know what? make it good but 'spensive"

indigo prawn
#

Haha

tame olive
#

i love user configurability on mods

indigo prawn
tame olive
#

that would be in the folder of the mod, yes?

indigo prawn
#

Yeah should be

#

Can't say for certain for mod manager downloads but if it was downloaded manually it would be in the zip

bleak mirage
#

these dumb beehives aren't spawning

tame olive
#

dumping here

indigo prawn
indigo prawn
indigo prawn
tame olive
#

it's luck-based frfr

robust drum
indigo prawn
#

Now as long as Lann doesn't crash when a beehive is found we're golden

tame olive
#

the easiest is Vow cus of the ease of exploring

indigo prawn
tame olive
#

march is quite large so alot harder to find hives but alot more generally

indigo prawn
robust drum
bleak mirage
#

yeaah it's strong

#

-was-

tame olive
bleak mirage
#

No crash!

#

Found a beehive and said hello

tame olive
#

they prob set the damage to an amount that wasnt taken into account

bleak mirage
#

Mine is on default settings other than the cost being 1

indigo prawn
bleak mirage
#

Default other than cost correct.

indigo prawn
#

Yeah I wonder what they did

tame olive
#

imagine beta testing SMH couldnt be me

bleak mirage
#

We're going to test if exporting our profile with code will also update other people's config files

tame olive
bleak mirage
#

bahaha

#

An upgrade to increase damage taken

tame olive
#

they might not have read config and just set it high

#

so it did like 20 billion damage and crashed them

#

we have to take into account users being dumb lmao

#

y'know what? fuck you. -unkeeps your bees-

indigo prawn
indigo prawn
tame olive
#

idk man, i just know from experience with like skyrim if you go too high on damage value the game stops working and usually crashes, obv not same engine but an example from another game

indigo prawn
# indigo prawn

Oh wait in that bottom thing he says he reinstalled and didn't change config and it doesn't crash. I must have read that too quick I guess he did type 999999999999 into the config.

bleak mirage
#

lmao

#

Lemme know if you want any more things tested Kieth

tame olive
#

he totally typed 9999999999999 in the config

bleak mirage
#

He typed a negative number

tame olive
#

LOL

#

that honestly could have happened

#

i should become a beta tester for Kieth since i cant do coding...

#

hrrrrm

indigo prawn
bleak mirage
#

If you don't mind me posting something relevant kieth

tame olive
#

yep

bleak mirage
#

By the way- may I make a suggestion for Nightvision?

tame olive
indigo prawn
# bleak mirage Lemme know if you want any more things tested Kieth

Yeah I really appreciate it I'm going to move to instead of me doing testing and throwing it out there and pissing people off I'm going to put a build on my GitHub with some tools to easily test the additions for 24 hours before putting it on thunderstore. I'll @you when I do this if that's alright.

indigo prawn
bleak mirage
#

My friend brought up a good point in that nightvision can be spammed to "maintain" it even with low recharge.

indigo prawn
#

Implement an exhaustion yeah that's a good idea

#

And turn on consumption

tame olive
#

a period of 1-3 seconds where you cant use it once it runs out

bleak mirage
#

^

tame olive
#

def a good idea

bleak mirage
#

Or a delay to the recharge

#

That way it punishes spamming even at higher levels

indigo prawn
#

Yeah I'll throw something like that in

bleak mirage
#

Awesome!

tame olive
#

if you have 3 active hives on your ship with no damage beekeeper you get a laser light show... on your screen

indigo prawn
#

Seems like it gets pretty annoying

tame olive
#

i dont mind the noise

#

the stagger is what gets me

#

if it just acted the way it did before it would prob bee fine

#

(when at 0.0)

bleak mirage
#

Recalled my login just so I could give a thumbs up on the mod page. Thanks for being so responsive.

tame olive
#

lmao

indigo prawn
#

I think in the future I definitely want beekeeper to be tiered and unlocks are based on how many beehives you've collected. An upgrade that increases damage as well tied to how many enemies you've killed. Excited for that stuff

tame olive
#

OOOOH

#

OH SHIT

bleak mirage
#

That'd be awesome

#

It could apply to tons of the upgrades too

tame olive
#

so what you do is you can buy a basic beekeeper

bleak mirage
#

Like malware disabling for longer and longer until it finally blows up (since blowing things up could also murder enemies)

tame olive
#

OR you can unlock it after so many hives

bleak mirage
#

And speed is self explanatory along with stamina

tame olive
#

and then the upgrades are unlocked thru more hives

indigo prawn
#

Natural upgrades as compliment to purchased upgrades always feel really nice. Class systems and even hints of them are so much fun in team games

tame olive
bleak mirage
#

It adds longevity to an otherwise rogue-like game

tame olive
#

me being solo over here

bleak mirage
#

Yesterday my friends and I got to this quota (on the previous 1.2.1 patch) and we realized the upgrades were sorta op

tame olive
#

i wanna see an upgrade that's like 50K but permanent

indigo prawn
# tame olive me being solo over here

That's hardcore I could not haha. I'm usually always the operator lol I honestly hate horror games so that's why I like that this one gave purpose to the coward.

indigo prawn
bleak mirage
#

But with the config patch, the nerfs, and also changes it's gonna feel a lot better this Thursday when we play.

tame olive
#

Kieth. we should play with your mod at some point

tame olive
#

i would love to hear about more in-depth stuff while we play

bleak mirage
#

Mostly BetterScanner is a bit super broken since you can see loot from other floors and through like 3 walls

indigo prawn
#

Yeah that would be fun I have hardly played since I started modding haha

bleak mirage
#

I'm down to join up anytime if you're interested in having me

indigo prawn
tame olive
#

yeah, well if you need to take a break and let off some steam we are slowly assembling a squad of people who love your mod

bleak mirage
#

The LOS change is VERY nice because it lets you see objects with scanner that you -should- see.

indigo prawn
#

Surprised it seems like a lot of people sleep on it

bleak mirage
#

But the range increase is a bit much

tame olive
#

that's why there's a config baby =)

bleak mirage
#

I set the bonus range to 5 and now it helps you see objects in the same room- but nothing more. Helps the operator remain relevant.

indigo prawn
bleak mirage
#

lmao

tame olive
#

thing is truck bitch cant see up a floor whereas the scanner can

bleak mirage
#

I like it because it means we don't miss items that we can -clearly- see but the game decides you can't see it with scan.

indigo prawn
bleak mirage
#

Yeah that was my big issue with it

indigo prawn
#

Putting myself out of business

bleak mirage
#

Operator becomes nothing more than a glorified body stacker unless you have malware- and then it's a one and done deal.

tame olive
#

so you could set it to like 10-15 so you can see up or down a level but not 3 rooms over

#

ALSO

bleak mirage
#

Yeeee

tame olive
#

if he ends up implementing the map size increase you would be able to see even further as truck bitch

bleak mirage
#

By the way- Exporting your profile DOES save your config files and lets other also have the entirety of it. If you make balance changes after sending it out- please make sure people use it instead.

#

Otherwise they may have a different experience than other people.

tame olive
#

hmhm

#

yeah, i always make sure i give them final thing after all configuration

#

and if we change it later i make sure we change it to same values

indigo prawn
#

Yeah I'm a little concerned having the config this open, I think a lot of people will end up breaking stuff and getting frustrated. I should probably set up some sort of damage control and safety net for inputted config options asap. Setting up an RPC so remote clients can sync the necessary options with the host would save a lot of headache for people.

bleak mirage
#

Ooo that would be nice

indigo prawn
#

One step at a time though. Can't wait to be done all the bugs and ironing out and nonsense.

tame olive
#

gotta finish the frame of the house before you can get a fridge in there

brittle kelp
#

@indigo prawn me curious if you could make upgrades cost existing scrap too?

#

give reason to collect specific types of scrap

#

(I just read over your conversations regarding classes and stuff and that seems really cool, have class designated upgrades so everyone has a specific role.)

still trellis
#

There a way to make an item usable just once a day? If so that might be something good for the Porta teleporter

#

The advanced one.

brittle kelp
#

once a day get a free teleport with all your items rather than the chance to destroy the teleporter?

#

or both

#

:D

#

man id love to learn unity so I can do this stuff but its just left a bad taste from all their business decisions

indigo prawn
brittle kelp
#

It would add a bit of purpose and priority to salvaging rather than just run in and grab everything

indigo prawn
brittle kelp
#

especially with hullbreakers active where theres like 8 billion enemies

#

am way more interested in any sort of classes thing tho, and would love to help test where I can if thats a thing you are doin. :)

#

just an idea for the classes thing, at least my take on it, though im sure some parts are either impossible or unbalanced

classes would follow something like
Operator upgrades: Mans computer and has specific upgrades designated to them alone, so malware broadcaster, longer trap stuns, maybe light controls in the facility, minimap for the operator with visuals specific to the operator(scrap/enemies/door codes)
Salvager upgrades: Can hold multiple heavy items, better stamina/sprint speed overall, improved scanner for finding scrap
Medic upgrades: can heal other players at the ship or on the go(two separate upgrades), has health bonus upgrade(Weaker than brawler), can scan to locate bodies or monsters through walls
Brawler: deals increased damage with shovel, and special damage types with yield and stop signs(stop sign applies a short stun that can be stacked, yield will slow the monster or player hit), brawler will get a health bonus upgrade that stacks but gets more expensive, mind that certain entities dont care about this bonus health and will kill you anyways(bracken, coilhead), ability to enable the killing of certain creatures, stacking permanent damage bonus when killing creatures.

south vector
indigo prawn
south vector
#

okay

indigo prawn
#

They're still removed though

south vector
#

phew

#

what is disabled for longer then?

#

as far as i knew there are only three interactables from the monitor

#

mines turrets and doors

#

doors stay the same right?

#

and mines & turrets explode

fathom raven
#

Hi everyone! I'm trying to change the Running Shoes section of the new config file. I'm using r2modman and I can change the configs from there with no problems, except for the Running Shoes speed. I noticed that the value type is Int32, but aren't movement values more precise than just integers? Shouldn't they be floats instead? I want a value of 5.2 for the movement speed bonus, but this doesn't work and defaults to the regular 6 every time I try it. Changing the value to 5 instead of 5.2 works, so I'm pretty sure it's a type difference or something. Is this intentional or is there a way to fix it?

indigo prawn
indigo prawn
thorny terrace
#

Another lategame perk that would be cool to have would be like “Strong Arms: Gives the player the ability to carry Multiple Two-Handed Objects in their inventory.”

tame olive
#

i said it here

#

though it shows plenty of people want this lmao

indigo prawn
#

Ok Malware broadcaster now has a client rpc for spawning explosions and it's tested on host and client and working.
Beekeeper patch method was changed to be simpler and broader so those people who are crashing hopefully don't anymore
Config is updated to have appropriate type hinting.

Anything I'm forgetting for fixes?

fluid river
#

name changes and sepparation from the main store

tame olive
#

well that comes later

oak dock
tame olive
#

main thing i'd do is config sections

#

so section off the upgrades into their own categories in the config

#

(like this)

indigo prawn
tame olive
#

yes, r2modman

#

a better example:

indigo prawn
#

ah ok

tame olive
#

seems they did something in the actual file to make it do that

#

ok, i see what they did, posting here so you can see easier too

#

using notepad ++ to see this

#

it seems what they did was they put the

[section name here]

description
setting type
default/recommended value
actual user-inputted setting

go again for next part of config

#

so for example you could do

[Portable Teleporters]

Enable Advanced Portable Teleporter
Setting type: Boolean
Default value: true
true

(next line here)

#

damnit

#

my # 's got formatted

indigo prawn
tame olive
#

hell yeah

#

now people can get straight to what they want, good framework for user ease of use also for when more stuff is added*

indigo prawn
tame olive
#

i was having a bit of an issue with malware, i had the disable time to i think it was 999999 and destroy and explode on but when i typed code into terminal it did nothing

#

as in the terminal beeped and said sent

#

but the turret/mine was still there

#

might've been the timer setting i had not being disabled despite having destroy on so it just had an aneurysm and didnt do anything?

#

i'll try a setting a bit lower and see maybe

indigo prawn
#

Right on. I just changed some stuff with it and did a test on client and host and all was well so maybe this update will fix whatever is happening there.

tame olive
#

potentially

indigo grail
#

Could the lightfooted/stealth upgrade be tweaked to also make turrets take longer to recognize that you’ve entered their range?

indigo prawn
indigo grail
#

I think it’d be good for people who are missing their registered van jockey

tame olive
#

or add a seperate one called "stealth suit" or some shit

#

makes it so giants have a harder time spotting you and such

#

so you could both step lighter and also be less likely to be seen

indigo prawn
#

Yeah los restrictions sound like they'd have a nice place.

shell verge
#

maybe an upgrade which let's you survive one explosion per moon landing or something like that and an upgrade which increases health/resistances

civic jewel
#

in regards to things like limiting LOS, they could be further upgrades already to the stealth upgrade
ie, first is the less noise you make, then a further purchasable upgrade is the turret detection, then further is the LOS

#

just make it additions to the base item

storm kiln
tame olive
#

there was also the config issues and syncing configs to host but he said he fixed those

#

i think we good (for now)

indigo prawn
#

v 1.3.0 should be on thunderstore in a minute

indigo prawn
storm kiln
#

lol

indigo prawn
#

That should be a quick v 1.3.1

indigo prawn
#

like a steel trap

tame olive
#

i just got update, is that with persisting fixed?

civic jewel
#

should be v 1.3.1

#

released currently is 1.3.0, so next ver

tame olive
#

got it, just making sure

bleak mirage
#

@indigo prawn My dude you are awesome! Thank you!! It was me who suggested it

tame olive
#

i could've sworn it was zaero...

#

ah, no it was you

mighty osprey
#

are the upgrades for all employees

#

or just one person

fluid river
tame olive
#

he's hoping to make them per person at some point, possibly configurable whether it's all or per person

#

issue here

#

i think it doesnt like removing old sections

lucid ibex
#

Lategame Upgrades mod - so that after death modifiers such as night vision, strong legs and other passive things disappear for the player who bought them. But somehow it’s not fair?

tame olive
#

what

indigo prawn
stable moss
#

The night vis color is always white

#

oh... found out why

#

its supposed to be 00FF00, not 00FF00FF

#

each pair of numbers equals one of the 3 values in RGB R=00 G=FF B=00 so there is no need for a 4th

#

wait... it's still white?

#

i just checked my files, the mod auto updated itself when i booted up the game, back to 00ff00ff

ivory furnace
stable moss
#

alpha?

ivory furnace
#

Err, how transparent it is

#

255 = solid color

#

0 = nonexistent

#

or rather FF = 255 / 00 = 0

stable moss
#

oh

ivory furnace
#

I just joined here to report something else with the mod

stable moss
stable moss
ivory furnace
#

my color is set to 695D94DC if you'd like to try that. It works perfectly fine. I did have to delete the old config and make the mod regenerate a new config file though before the color would change. (Unsure why)

ivory furnace
#

The feature I'd like to request is the ability to move the night vision battery display as well as the ability to change the keybind.

The bug I'd like to report is that the better scanner sometimes immeditalty crashes my game upon retriving information about an item. I have absolutely zero idea what causes this, but I'm not playing with any mods that add more scrap type items

stable moss
#

im gonna restart my pc, hold on

indigo prawn
indigo prawn
tame olive
#

i've had the better scanner not scan close things, dunno why but it doesnt happen every time

stable moss
tame olive
#

yes, Kieth is

stable moss
indigo prawn
stable moss
#

where can i find that?

indigo prawn
stable moss
#

yeah, i got lib and mmhook

#

i'll reinstall tho, just to be sure

ivory furnace
#

Are you installing mods through r2modman or manually?

stable moss
#

manually

stable moss
#

is it "logoutput?"

indigo prawn
stable moss
indigo prawn
# stable moss ok, im gonna go and eat dinner

Hm. Your hookgen patcher seems to be behaving weird.

This is how you installed it right?

"Put the config folder in the BepInEx\ folder. Put the patchers folder in the BepInEx\ folder."

indigo prawn
stable moss
#

ah

#

did it update today

stable moss
#

yeah, i updated my version of upgrades, it works now

#

maybe i should get a mod manager...

tame olive
#

i am once again recommending R2modman

indigo prawn
tame olive
#

no ads, no overwolf, simple to use, overall great

indigo prawn
stable moss
wispy cedar
#

how do i access config guys

indigo prawn
wispy cedar
#

i mod from thunderstore is it still same folder

#

i search for bepinex but nothing comes up

indigo prawn
wispy cedar
#

yeah thunderstore is mod manager

#

oh i think i found it mb

#

there is edit config tab on left lol

indigo prawn
#

Nice

tame olive
mighty kiln
#

I thought of a new idea

#

"Last Ditch Effort" -- Despite having "not made" quota, on the last day if you managed to grab enough scrap to originally meet the quota, you won't get fired and can continue that run.

late isle
mighty kiln
#

How about an upgrade that, after the Apparatus is pulled the terminal can still use the service doors once more.
As far as I'm concerned once the Apparatus is pulled ALL of those doors close.

tame olive
#

they either all open or the swap the state they're in from what i know

#

cus i've seen them open when app is grabbed

#

also yes, i'm a beta tester now

#

yippee

mighty kiln
#

Beta Tester for wha? 👀

#

Jsut mods in general?

tame olive
#

bigger lobby

mighty kiln
#

o

tame olive
#

i even have proof

#

anyways

mighty kiln
#

👀

tame olive
#

just saved that snip LOL

#

i am proud of that shit

#

anyways, Kieth, if you need a beta tester i am now officially one and i'd be happy to help test stuff when you need

mighty kiln
#

I'm not labeled as one but I'm down to help

tame olive
#

it's pretty easy, just check Channels & Roles and check the box

indigo prawn
#

Cool I'll @ you guys with the next nightly build that will be very handy

tame olive
#

lmao Kieth is slowly assembling an army of fans

storm kiln
#

😍

indigo prawn
#

I think community / contributors is more appropriate but yeah I'm pretty happy with how this is turning out. Never had a project people are this interested in before 👍

fluid river
tame olive
#

cant wait to see how badly the new LC update borks this mod

still trellis
#

For Better Scanner, what is the default unbufed scan range?

#

I don't know how much of a buff 20 is.

indigo prawn
#

I think like 7 or something maybe 10

#

The main thing is scanning through walls seems a little op

#

Also being able to find the ship and entrance from pretty much anywhere

#

And for context for distance units the loud horn plays a sound audible to enemies in a 50 unit radius

oak dock
#

It kinda made game unfun a lil bit

willow thistle
#

just make it more expensive
it's a really handy upgrade for high quotas

#

would be even more balanced with the upcoming tier system

tame olive
#

or turn off the see thru walls via config

tame olive
#

"upcoming" i think the main thing he's working on is a way to get upgrades without terminal store

willow thistle
#

upcoming doesn't exactly mean rn
just saying it'll be in the future (probably)

#

nvm it literally does mean 'about to happen'

#

you get my point tho

#

lmfao

tame olive
#

yeh, i do

indigo prawn
#

Hey has anyone updated to the latest version of lethallib and noticed any problems with lategameupgrades? Evaisa said I may have to rebuild with it but I haven't heard anything from anyone yet

#

Haven't been on my PC for a while

fluid river
tame olive
#

i havent been using as of yet, been racing to titan with minimal mods and randoms

mighty kiln
#

I can hop on and mess around with it for now.

#

I believe I jsut updated everything I had.

#

Have noticed that the "Beekeeper" info for the terminal is still a bit outdated. kek

indigo prawn
#

oh yeah right, I need to change the info stronger legs result too

#

I should probably look everything over and update it. Might be a good time to change names

mighty kiln
#

Oh this is neat.

#

If you have 4 Pro flashlights your weight goes:
3 > 5 > 8 > 10

#

But if you drop them one-by-one:
10 > 8 > 5 > 0

#

You don't even have to drop the last 1.
*This is with the Back Muscles upgrade.

vocal lava
mighty kiln
#

Unsure if this can really be fixed by you can "use" the Night Vision even whilst dead.

#

typing "Bigger Info" gives me the info for "Beekeeper"
Oh, Bigger Lungs just doesn't have an info page I guess.

#

I mean outside of some random things here-and-there it seems to run just fine.

#

I'm not running into anything game-breaking or detrimental in anyway

#

Ah.
If you die whilst using the [Advanced]Teleporter and the ship took off then on next revive it'll still show you as having "items" but they don't actually exist.

tame olive
willow thistle
#

math brokey

ivory furnace
#

Unsure why, but with the latest version of LethalLib installed, the upgrades in the terminal display twice not once. I've reset the config and it has made zero difference.

#

After a bit more testing, it seems specifically version v1.4.0+ has this issue. v1.3.0 & v.1.3.1 respectively do not have this issue.

I'd think it's probably related to a coding difference (ethal lib going from 1.3.1 -> 1.4.0 would imply that causing a problem, but I'm unaware of the specifics past that due to not wanting to dig deeper.

#

Was unsure if it was just a display issue as well, I didn't test buying things or anything past that. PeaceVee

pastel yoke
#

yo uh

#

i got a error

#

saying The AssetBundle 'C:\Users\kai5m\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\BepInEx\plugins\malco-Lategame_Upgrades\MoreShipUpgrades\shipupgrades' can't be loaded because another AssetBundle with the same files is already loaded.

#

why the hell is a mine spawning everytime

tame olive
ocean oar
#

Oh, LCAPI was being naughty with bundles but it got an update to fix that. If you're installing mods manually you'll want to make sure LCAPI is up to date

tame olive
# pastel yoke And this?

if the mod is working fine i recommend ignoring it, i have about 50 mods in one modpack and about half throw that error at me, cant report em all so i just leave it assuming it's an API out of date or jsut a thing that the game does

pastel yoke
#

Wrll

#

Well

#

Its showing the Stuff in the shop

tame olive
#

if you want to test if it is working set a price like 1 credit then go into a fresh save and buy an upgrade and see if it actually does stuff

#

easiest one to test would be night vision as there is a HUD element and also a visual effect radiating from you when you activate it

#

sorry, not easiest best* one to test

#

also: another achievement, IM AN ASSISTANT!

tame olive
pastel yoke
#

Manual

tame olive
#

so, have you launched the game with the mod installed?

pastel yoke
#

Yes

tame olive
#

so, go into your bepinex folder for me

pastel yoke
#

Done

tame olive
#

then go to the "configs" folder if you have one (you should)

pastel yoke
#

Yep

tame olive
#

and next you'll need a text editing program like Notepad ++

pastel yoke
#

Ok

#

I have it

tame olive
#

right, open the config for late-game upgrades with the text editing program

pastel yoke
#

ok

tame olive
#

should look like this

pastel yoke
#

yup

tame olive
#

then look for whatever upgrade you want to change an aspect of and do it, be aware of how it's described, stuff like beekeeper makes it so you take less damage the lower the value is

#

anyways i need to afk for a few minutes, hope you got it under wraps now

pastel yoke
#

one more question

#

is it alright that i have 2 patchers?

#

The Beplnx one and Evaisa

tame olive
#

many mods require both so it should be fine

pastel yoke
#

ok

#

ima test it now

#

if it works

tame olive
#

make sure you save the file before exiting

#

otherwise it wont do anything

pastel yoke
#

uhh

#

the

#

nvg price

#

didnt changed

tame olive
#

if you want hop in a call and stream your text editing tool so i can see what exactly you're changing

pastel yoke
#

Thanks!

#

yep goodbye

crisp forge
#

@indigo prawn Does the upgrades increments the different statistics, the run time increased by 7 or does it set the value?

crisp forge
#

Is there a why for it to be made to add?

#

Cause if it adds instead of sets, it will allow multiple mods to influence 1 stat.

indigo prawn
#

In next version, almost implemented. Will likely post a nightly build today.

#

Actually I'm not sure I'll have tiers in today. We'll see how it goes.

tame olive
#

lmao

crisp forge
#

I just noticed the Lethal Experience Mod and that would have direct conflicts due to one adding and 1 setting.

indigo prawn
crisp forge
#

👍 Hell yeah, removing mod conflicts

tame olive
#

lemme know when that nightly build is up, i'm SO down to try it out

indigo prawn
tame olive
#

awesome, a great coder and a good boyfriend how much better can you get?

oak dock
#

A big dick, probably

mighty kiln
#

If it's before midnight PT I'll be down to test it with you, Rootbeer.

oak dock
#

Test wha

crisp forge
#

I would love to test stuff, I have compiled 65 suits by going through most suit mods. Would be great change of scenery

tame olive
tame olive
crisp forge
#

wdym

tame olive
#

OHHHH

#

i understand, you want a break from compiling suit mods

#

i thought you were gonna beta test suit mods and i was like "huh?"

crisp forge
#

God no

tame olive
#

getting food

#

afk a min

oak dock
crystal merlin
#

Do you still have any plans on changing Night Vision?

#

I saw your earlier post from the 27th Kieth, and I think it is fine where it is.

#

with the exception of the cost, making it a tad more expensive would be worth it.

crisp forge
#

You can change it yourself in the config file.

crystal merlin
#

wait we can change it?

crisp forge
#

That is my config file for it.

#

This is just Night Vision....


## Toggleable night vision.
# Setting type: Boolean
# Default value: true
Enable Night Vision Upgrade = true

# Setting type: Int32
# Default value: 700
Price of Night Vision Upgrade = 2000

## Multiplied by timedelta. A value of 0.1 will result in a 10 second battery life.
# Setting type: Single
# Default value: 0.1
Multiplier for night vis battery drain = 0.1

## Multiplied by timedelta.
# Setting type: Single
# Default value: 0.05
Multiplier for night vis battery regen = 0.05

## The color your night vision light emits.
# Setting type: Color
# Default value: 00FF00FF
Night Vision Color = 00FF00FF

## Kind of like the distance your night vision travels.
# Setting type: Single
# Default value: 2000
Night Vision Range = 2000

## Kind of like the brightness of your Night Vision.
# Setting type: Single
# Default value: 1000
Night Vision Intensity = 1000

## The percent battery drained when turned on (0.1 = 10%).
# Setting type: Single
# Default value: 0.1
Night Vision StartUp Cost = 0.1

## How many seconds night vision stays fully depleted.
# Setting type: Single
# Default value: 2
Night Vision Exhaustion = 10```
crystal merlin
#

pretty nice, this works

#

thanks

crisp forge
#

@crystal merlin \Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\ProfileName\BepInEx\config\com.malco.lethalcompany.moreshipupgrades.cfg

Or you can find it in the Config Section on the Mod Manager.

crystal merlin
#

yeah I forgot this manager has a config section

tame olive
oak dock
#

Keith

tame olive
#

no, Kieth

#

check top right boi

oak dock
#

Kietj

indigo prawn
#

Don't think I'll be able to release anything tonight but I have the meat and potatoes of the new system down pretty solid. Just gotta do some grunt work to fill out the new tiers and write the Increment() overrides and variable info texts then I can start the task of a custom saving and loading piggyback system.

#

I don't think upgrades ffor individuals will be in this next update same with contextual / passive upgrades but they won't be too much trouble to add next. Just feels like I should get and test this out first.

tame olive
#

looks awesome even though it isnt finished yet as you said

indigo prawn
indigo prawn
crystal merlin
#

Sounds good!

crisp forge
#

Amazing work!

oak dock
#

Also theres a glitch with the one upgrade that makes u fast

#

Sometimes it doubles for a player

#

So theyre just fuckin sonic

indigo prawn
# oak dock So theyre just fuckin sonic

haha weird. It just does .movementSpeed = x so I'm suprised to hear that. Are you guys playing with any other movement speed altering mods? I could be that the other mod is doing a += and sometimes mine inits a little faster or something.