#Hullbreaker Company

942 messages · Page 1 of 1 (latest)

cunning shore
brisk sigil
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Ur a modder, dood.
Also what other events are you planning on adding. I actually peeked thru your source code and it looks like a lot of "spawn more X enemy type". I like the bounty event, that's unique.

cunning shore
brisk sigil
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Okay, neato. My current honest assessment is that this mod likely isn't moving brutal company from my modlist but I'll keep an eye on it to see what you do 👍

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But that's fair, your mod is brand new, brutal company has been going for a while

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My best advice is to dig yourself a niche with more cool and different events like bounty, brutal doesn't have anything like that

signal silo
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hmmm

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modding scene is thriving so much that people are constantly stepping on eachother's toes with ideas

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lel

flat grotto
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am curious what mods this one would conflict with, and potentially wondering if you could add a config for stuff to avoid those conflicts (unless thats generated later than just launching the game) @cunning shore

cunning shore
flat grotto
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h m

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well thats not too bad ig

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tho helmet cams probably will have same issue

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but that conflicts with morecompany so im removing anyways

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ill let ya know if I find any bugs

flat grotto
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my main concern is anything that adjusts prices and whatnot, since I have another mod doing that

cunning shore
flat grotto
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alright

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thank

cunning shore
flat grotto
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what about sell price for the company?

cunning shore
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nope

flat grotto
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awesome

cunning shore
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if i add something like this, it will be optional in the config

flat grotto
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wew

flat grotto
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@cunning shore do I put the numbers in the config up or down to make things appear more or less often?

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so like there is WAY too many turrets how do I reduce that

cunning shore
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set the value lower

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In Turret

flat grotto
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thank

cunning shore
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Today I will release v1.2.0, it will be nicer to set up this event

flat grotto
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alrighty

cunning shore
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Big update today 😳 ⛽

honest cargo
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Do you think it would be possible to run this together with Brutal Company? Would the mods overlap with each other?

cunning shore
honest cargo
cunning shore
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Set event count in hullbreaker cfg to 1

honest cargo
torpid flint
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what's the range for BunkerEnemyScale?

flat grotto
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however much till your pc fan goes into "on fire" mode

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(idk)

torpid flint
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i find that the default 256 is way too much lmao

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just wanted to know what's the ratio of the spawning compared to the value

cunning shore
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I would probably now, after the release of this setting, say that this is a more chance of spawning than the scale 💀

flat grotto
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mfw I enter a room and there is 240 turrets facing me (im very dead because the exit is also blocked by turrets)

cunning shore
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I think the scaling of turrets and landmines works correctly

tulip kelp
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do you guys play with 3 events or did you change it?

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Also curious about what I should set the bunker enemy scale to for a more vanilla experience. I just want the events to affect spawn rate

cunning shore
gilded fractal
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Is it possible to just have the events and not the difficulty stuff?

cunning shore
gilded fractal
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nice

honest anchor
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What would happen if all players have the mod?
(more out of curiosity than anything else)

cunning shore
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in theory nothing should happen, I haven’t tested it

honest anchor
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It's just that I usually pass the modpack on to my friends, and I don't know if I should pass it on to everyone except that one, or it doesn't matter.

cunning shore
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Check, if there are problems, I will try to fix it

honest anchor
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ok

honest anchor
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Hello!
I did the test and I haven't had any problems having multiple people with the mod added. We loved the mod.
Despite everything, we would like to know if it is possible to add a system that increases the difficulty gradually by number of Days or Quotas.
For example, in the first days there are no events, but on the 4th, 5th, 6th a random one begins to appear, gradually increasing the difficulty and increasing the events as multiple days pass.
That way it wouldn't feel like the game is Hardcore at first and getting used to it, instead, would be a difficulty curve that increases over time.

We don't know if it's possible, but we'd love to know if there are possibilities

cunning shore
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I’m currently making an improved system for importing settings from the config, in the next version it will be possible to customize everything for yourself

honest anchor
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Wow, that would be amazing!

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I'll be waiting gladly, is there a plausible date or something?

cunning shore
honest anchor
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Oh I see. I apologize for that, you deserve a break.

cunning shore
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I'll make an update, I'm glad when someone plays with my mod, and I want to make sure that everyone can make the perfect settings for their team : )

honest anchor
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Good luck with that man, let's hope everything goes fine with that

iron tiger
# cunning shore

Not sure if you already know but as of the newest version of Solo’s Bodycams, this config is no longer required to be set to True. Should solve any issues with incompatibility :)

cunning shore
cunning shore
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I create cfg settings according to my this plan

signal silo
cunning shore
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But in cfg can change min

signal silo
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I thought it didn't affect scrap volume at all

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huh

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well that'll be great, been wanting the ability to make the mod increase scrap spawns since it cranks the difficulty so high

dusky solstice
signal silo
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ah

dusky solstice
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but also on Titan for whatever reason no enemies spawn at all

signal silo
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🤨

dusky solstice
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in the session we just did with hullbreaker on

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no enemies spawned outside

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and while we had a massively increased volume of spawns inside the bunker

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on titan there were none at all

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we haven't tested rend or dine

cunning shore
lament trout
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Do you plan to add a cfg for the increasing quota to turn it off?

cunning shore
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Yea, next update

honest anchor
cunning shore
honest anchor
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For example, every 3 days an event increases

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Sorry for the missunderstanding

cunning shore
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3 days = 1 event, next 3 it - 2 event? English is not my native language, I dont understand it well

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Sorry

honest anchor
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Yes,
3 days = 1 event
6 days = 2 events
9 days = 3 events
Etc.

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dw, English is not my native language either.

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[N] of days = [N] events

cunning shore
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I can add, but it will not be a priority, if I add config manager to v1.2.3 today, I adds this mode soon

honest anchor
cunning shore
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I would add everything xd, but the bepinex config system is terrible for me. In Minecraft plug-ins, yaml is much nicer in design xd ⛽

honest anchor
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I hope it's not too difficult to do that.

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But if you need to take a break before doing it, I understand.

cunning shore
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It's not difficult for me to add, but it will look complicated for the players, that's why I drew that diagram with all the parameters and their influence. I want everyone to be comfortable use hullbreaker

honest anchor
honest anchor
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Wanted to make it better for the config...


## Increase event count per day
# Setting type: Boolean
# Default value: false
Increase event count per day = false

## Reset the events number to 0 when visiting the Company
# Setting type: Boolean
# Default value: true
Events Increase reset at Company  = true

## Number of events per Increase
# Setting type: Int32
# Default value: 1
Number events per increase = 1

## Number of days before the Increase
# Setting type: Int32
# Default value: 1
Number days before increase = 1```
cunning shore
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I think I'll release an update within a couple of hours

cunning shore
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eto pizdec, it still doesn’t look beautiful, this awarding is terrible 😵‍💫

gilded fractal
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Why is the min scrap thing called maxscrap

cunning shore
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I already fixed it, first I forgot to add minscrap, copied maxscrap and did not change the key

cunning shore
honest anchor
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I hope it can be tested soon.

cunning shore
honest anchor
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yes

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example, in 3 days the Number of events increase from 0 to 1

lyric star
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Mmmm turrets seem to spawn wayyy too often no matter what I change in the config. Can you tell me how the chances in the config work? Does 10 mean 10%?

cunning shore
lyric star
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so the bigger the number of the monster weight the lower the chance of increased numbers spawning?

cunning shore
slender shard
torpid flint
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hmmm, The event where the company disabled the turrets didn't actually disable them?

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got 1 instance where all turrets were still active even though it was supposed to be disabled

cunning shore
torpid flint
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but when i was in a lobby (as host) with 8 other friends, it didnt work. Needless to say half my squad wiped lmao

cunning shore
honest anchor
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new update?

cunning shore
# honest anchor new update?

yes, I changed some values that are not configured in the config, and events that are turned off are triggered after 16 seconds instead of 10

honest anchor
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cool!

honest anchor
midnight sleet
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what specifically does this mod change? wanna know before adding to my shitfest of mods

honest anchor
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and with this last update, a lot of config options

midnight sleet
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specifics?

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like what type of events and how does it amke the game harder

honest anchor
midnight sleet
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seems interesting might add it

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other than events how does it make the game harder?

honest anchor
wild parrot
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how much harder does this mod make the moons

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coz brutal company was too much, was unfair how u spawn in and die to landmines

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boom all ur scrap gone

honest anchor
wild parrot
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is it local or does everyone need it

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like does only host need it i mean

honest anchor
wild parrot
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alright bet

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thank you

midnight sleet
honest anchor
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it makes more enemies to spawn

midnight sleet
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ah alright

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i think ill add it then

karmic basalt
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With this mod enabled, sometimes, seemingly randomly, the game doesnt start after generating a seed. I noticed the event is blank, so maybe it failed to generate and softlocked us? can you take a look?

karmic basalt
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Im not sure where they are, and i played a bunch of matches afterward. I seemed to get it fixed by changing the nothing event to 0 weight

cunning shore
karmic basalt
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it happened again

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@cunning shore

cunning shore
karmic basalt
cunning shore
# karmic basalt

set weight 0 to BabkinPogreb in hullbreaker.cfg. I try to solve this now, but for now this should help

cunning shore
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turn off when only jar of pickles spawn

honest anchor
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Cuz I remember that only spawned the jar of pickles

prisma flax
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may have been asked before, but when you usedefaultlevelsetting what all does that affect? I assume and think it removes the spawn adjustments of monsters that the mod typically does but im not sure

cunning shore
prisma flax
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thats what I thought and hoped for, but it does not seem to remove the change in turret/landmine spawn which is very annoying, I just want to use the events

cunning shore
prisma flax
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I dont want to remove those events, just decrease the base spawn rate of turrets and landmines without the events active

atomic lotus
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Quick question, can other people have hullbreaker installed?

cunning shore
honest anchor
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confirmed this in the last update👍

atomic lotus
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quick question, i did a test game and it jumped from 3 days to 1 day

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is this a glitch? or am i missing something

flat grotto
cunning shore
flat grotto
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I wouldnt doubt it to be a conflict with another mod I have but hullbreaker specifically is listed in the error text

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no issue with it rn so

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:D

cunning shore
flat grotto
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will do :D

cunning shore
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I think this could be due to a random space or something like that

flat grotto
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ill try it again later when im playin and see if it happens again

cunning shore
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Version v1.2.8 appears to be stable, so I'm taking a break to continue developing the my own game. I'll do v1.3.0 a little later

honest anchor
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Take your time

torpid flint
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hmmm, looking through the code, was there a reason why the OutSideEnemyDayEvent was disabled?

cunning shore
torpid flint
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oh ok, i see, thanks.

sterile vigil
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hello guys, there is a problem for me and my friends. there are 2 many monsters, how can i decrease a bit the monster spawn? because having 20 monsters after 5 min is a bit frustrating XD

honest anchor
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in the Config Options

sterile vigil
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what i need to edit?

honest anchor
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this in true

sterile vigil
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yes but that reset all to normal right?

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i Just wont the difficulty like 20% less

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like Instead of spawn 30 monsters in 5 min
it spawn 20 monsters in 5 min

honest anchor
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Change these numbers (Actually idk if lowering the numbers increase the spawn, but I heard that)

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specially the 1st one

sterile vigil
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this is relative to the power of the enemy not the quantity i guess

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there isnt the dev?

honest anchor
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He is Russian, I think its midnight there

honest anchor
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#dev-general message

cunning shore
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That's why I reset when visiting the company building

signal silo
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does "UseDefaultLevelSettings" still let events change the level?

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the default hullbreaker difficulty is very annoying

signal silo
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dope, thanks

cunning shore
signal silo
# cunning shore What exactly?

it's just cranked way too high, feels like brutal company
step into rend's entrance and instantly get swarmed by 2 coilheads, little girl, bracken, slime
maybe we just suck, idk

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don't even really have a chance to loot anything

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oh, and can't forget the guaranteed jester that smugly rolls up

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lel

cunning shore
signal silo
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right, very nice to have a config

cunning shore
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Today I will release a new version, in about 10 hours, and the difficulty situation will be a little better there

flat grotto
torpid flint
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Tried creating a custom event that spawns a Jester in a map that usually doesn't have it (Experimentation) and i guess the server didn't like that

[Error  : Unity Log] ArgumentException: An item with the same key has already been added. Key: JesterAI
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:0)
HullBreakerCompany.Plugin.ModifiedLoad (SelectableLevel& newLevel) (at <b4667731b222457ba62cb1a8c0d18e85>:0)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::LoadNewLevel>(RoundManager,int,SelectableLevel)
StartOfRound+<OpenShipDoors>d__230.MoveNext () (at <39ddadb2aa5843e586a6c642ee60b0b5>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:0)
flat grotto
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evil

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I love it

torpid flint
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thought "Hell" would spawn a Jester but apparently not

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[Info   :HULLBREAKER 1.3.0] Client is host: True
[Info   :HULLBREAKER 1.3.0] Days passed: 1
[Info   :HULLBREAKER 1.3.0] Event: HoarderBug
[Info   :HULLBREAKER 1.3.0] Event: OpenTheNoor
[Info   :HULLBREAKER 1.3.0] Event: Hell
[Info   :HULLBREAKER 1.3.0] ⬛⬛⬛⬛⬛⬛ENEMIES RARITY⬛⬛⬛⬛⬛⬛
[Info   :HULLBREAKER 1.3.0] Centipede - 51
[Info   :HULLBREAKER 1.3.0] SandSpider - 58
[Info   :HULLBREAKER 1.3.0] HoarderBug - 512
[Info   :HULLBREAKER 1.3.0] Flowerman - 13
[Info   :HULLBREAKER 1.3.0] Crawler - 16
[Info   :HULLBREAKER 1.3.0] Blob - 31
[Info   :HULLBREAKER 1.3.0] DressGirl - 1024
[Info   :HULLBREAKER 1.3.0] PufferEnemy - 28
[Info   :HULLBREAKER 1.3.0] ⬛⬛⬛⬛⬛⬛DAYTIME ENEMIES RARITY⬛⬛⬛⬛⬛⬛
[Info   :HULLBREAKER 1.3.0] RedLocustBees - 22
[Info   :HULLBREAKER 1.3.0] DoublewingedBird - 74
[Info   :HULLBREAKER 1.3.0] DocileLocustBees - 52
[Info   :HULLBREAKER 1.3.0] ⬛⬛⬛⬛⬛⬛OUTSIDE ENEMIES RARITY⬛⬛⬛⬛⬛⬛
[Info   :HULLBREAKER 1.3.0] MouthDog - 75
[Info   :HULLBREAKER 1.3.0] ForestGiant - 0
[Info   :HULLBREAKER 1.3.0] SandWorm - 56
cunning shore
# torpid flint thought "Hell" would spawn a Jester but apparently not

There is no JesterAI on Experimentation and Vow. The tier moon above have it. I know that events can happen on maps where these mobs do not exist, but I don’t want to add them manually. Therefore, in the first updates I corrected the messages and changed them to sound like “maybe”

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When I made the “Hell” event, I didn’t just add JesterAI there, but also added monster spawning to it, so that the event would not be useless on the starter maps

torpid flint
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Maybe there should be a check and possibly reroll for custom events that involves jester.

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Because when that error happens, the game is stuck in "Waiting for crew" situation and eventually disconnects.

cunning shore
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I add it in the next patch

cunning shore
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Why DressGirl - 1024 💀

torpid flint
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I didn't do that

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That was the hell event lol

cunning shore
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Only Jester

honest anchor
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Hello!

honest anchor
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But I see the problem

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If it's still possible, there are ways to fix the chat issue

cunning shore
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When I took screenshots for the main page, I wanted to show that “Look, you can do 4 events”, they fit in, but the message “Notes about the Moon” was already hidden

honest anchor
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And How many events can fit if you have ser to true the short names?

honest anchor
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Still like 4 but "notes about the Moon hidden"?

cunning shore
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yea

honest anchor
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Hmm

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It's possible to add a counter of events in the chat?
Something like:
"Notes about the monn

  • Event flowerman
  • Event money
  • Event example
  • Event hell
    Anomalies found: 4"
    I said Anomalies, but it can be changed with anything to Count the events
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Although i'm not sure if we can scroll up in the chat

cunning shore
honest anchor
cunning shore
honest anchor
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Lets hope

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Likewise, those are config that would be disabled by default, like the event increase is now. I wanted to have the option to be able to configure those aspects for an adjustable difficulty, Even if it doesn't display well on my part it doesn't bother me

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Hey!
Thinking a little, would it be possible to see the events in the terminal?

cunning shore
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Initially, I probably wanted to add this in v1.1.5, but again I don’t have much time, and I was probably too lazy to figure it out then. I think I'll add this closer to next weekend, and perhaps in the middle of the week

honest anchor
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Oh, ok

cunning shore
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maybe even tomorrow

honest anchor
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It could be done that, when there are more than three events, the chat changes to:
"multiple events have been detected (4)
It is recommended to view them on the terminal."

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Well, thanks and sorry for being so annoying.
I just hope it's possible to add these settings to adjust the difficulty scaling

tepid mist
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hi custom event seems to be broken, because I installed 512 rarity but it doesn't change

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and I also tried <color="red">BIG SCARY BLACK</color>. but the custom event will never come out

cunning shore
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hmm strange

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I think I know what’s wrong, I’ll fix it soon and post it

tepid mist
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and same location the map no reset. hoarderbug still 512
no event hoarderbug

tepid mist
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i test all monster and make stuck loading on ship

cunning shore
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I don’t know what the problem is, I tested and checked all day, this didn’t happen, but now it has appeared, I’m already feeling bad from everything. I can't fix this yet, and I don't know when I can.

torpid flint
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if you click anywhere in it or hold the scrollbar of the console, the server will stop responding

tepid mist
torpid flint
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oh i see

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i only got that error when i tried to do Jester on Experimentation

tepid mist
cunning shore
gilded fractal
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To have a vanilla lethal company difficulty but with the events, it's just turning useHullBreakerLevelSettings off and UseDefaultLevelSettings on right?

tepid mist
bright sigil
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hello, is it okay if everyone has the same mod installed with the same configs?

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I'm aware that it can be the host only, but I'm trying to put it in my modpack for my friends

honest anchor
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Yes, it's ok.

bright sigil
# honest anchor Yes, it's ok.

one more question, if i set UseDefaultLevelSettings = true (useHullBreakerLevelSettings = false) will the mob spawn rate still increase on events? like there will be more than 1 spider or more than 1 flowerman

honest anchor
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I'm not sure, i'm not the developer of the mod.
Just say about I know.
But what I've seen, the UseDefaultLevelSettings = true makes that only the event spawns the monster, not the increased difficulty level

bright sigil
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oh, I appreciate the response, okay I get it now, thank you blobthx

torpid flint
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Just to check, the custom event for outside monsters only applies to night time spawns right? cause i created one for sandworm spawn and it didn't spawn anything in the day.

bright sigil
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is there a way to edit the event messages?

torpid flint
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For the main event ones, they are baked directly into the plugin so no, unless it's changed by the dev later on.

Source: I forked and inspected the repo because i wanted to try my hand at adding some stuff to troll my friends with.

bright sigil
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okok thank you

cunning shore
#

@cold bridge drew new icons for Hullbreaker, for which many thanks to him, and I can’t decide which option is better, red or white 😦

cold bridge
karmic basalt
#

Still only one person needs it right?

cold bridge
clever grotto
#

white with red splatter / cracks?

cold bridge
#

Tried something like that, it didn't look good.

midnight meadow
sterile vigil
#

So its bunker enemy scale that reduce the spawn rate of monsters?

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cause having 50 monsters in the bunker is a bit unfair

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xD

honest anchor
#

with no joke, this "brutal company" mod variant is the most easy and balanced from the 3 out there.

sterile vigil
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yes but still i dont want 50 monsters if someone can answer a tip for reduce a bit the spawn its a favor

honest anchor
#

Try changing these values

sterile vigil
gilded fractal
#

Still would love confirmation on what options to disable/enable to just have it be vanilla but with events

bright sigil
#

@gilded fractal if that's what ur looking for

gilded fractal
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Lovely, thanks

cunning shore
cunning shore
bright sigil
midnight meadow
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why is it called hullbreaker?

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i havent seen any hulls breaking yet

cunning shore
cunning shore
midnight meadow
midnight meadow
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I need to zzz more

cunning shore
cunning shore
midnight meadow
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Btw can you add an option to disable the chat messages completely? The short chat messages are just too revealing ngl

cunning shore
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ok, in next patch

midnight meadow
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Thank you

tepid mist
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Event One For All, i think bug. because my friend 1 dead but the ship won't go
*i'm not open console because lag 🙂

honest anchor
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Good update

torpid flint
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there's no way to force, for example, all sandworms instead of the regular outside mobs for the particular map right?

solid sage
#

will you add more configurable stuff like event odds if not lucky to get event picks no event for those who desire that, and also could you add more config to mob spawning like speed of start of day, mid day and end of the day or something like that

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why did you remove the explanation of each event in the config?

cunning shore
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Everything is in place

torpid flint
# cunning shore I didn't delete

I notice that all the explanation disappear when you first launch the game, when you get into the ship, all the explanation appears

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i think this is what they meant by it disappearing.

cunning shore
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maybe

torpid flint
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i'm guessing because when your mod starts up, it is compiling the custom events into the config?

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once you create a lobby and enter the ship, the comments for them all appear.

cunning shore
torpid flint
#

i guess it will be easier to explain when i get home from work in 6 hours lol

torpid flint
#

ok, im back home, so i will show a screenshot

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This is what happens to the CFG everytime you launch the game

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note that the description for all weights disappear

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when you host a new lobby and go onto a moon, the descriptions all come back

cunning shore
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i know

cunning shore
solid sage
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this is what i meant earlier btw

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but i understand now

honest anchor
#

The UseHullBreakerLevelSettings and UseDefaultLevelSettings works perfectly.

bright sigil
bright sigil
#

good update

karmic basalt
#

what was update

tepid mist
#

Sir, the outside enemy rarity still not update. and if i setting all 0 rarity enemy game get stuck on ship / softlock

glass sandal
#

is hullbreaker compatible with brutal company+?

cold bridge
#

probably not

midnight meadow
#

i play it with brutal company+

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and a popular youtuber also uses hullbreaker and brutalcompany+ at the same time

glass sandal
# midnight meadow yes

thank you, what's the main difference between the two? are there any settings i should change when getting both mods

midnight meadow
#

well the difference is that

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hullbreaker is a bit easier

glass sandal
#

i noticed both of them have some of the same things like

  • increased quota
  • increased spawn rates
    etc.
    so i'm curious if any of these features conflict with/override each other
midnight meadow
#

no

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they all are compatible

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even the events that do the same are compatible

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if you want to you can use my modpack n we can play together(i am going insane from solo)

glass sandal
#

hmmm if we can get 2 other ppl i may be down

midnight meadow
midnight meadow
#

Maybe

sterile vigil
#

There is a big problem with aggressive monsters here

#

like 80% of times 2 fucking blobs spawn in front of the first door and make impossible to move

cunning shore
#

buy Boombox

solid sage
#

why was there a new update now ?

cunning shore
solid sage
#

oh i thought it was a 2nd update

#

i just updated then i got a new update right after

#

no there was

honest anchor
#

Cool update btw

solid sage
#

i dont see any difference in my config ?

#

do i have to delete it

honest anchor
#

Try doing that, and then go to a moon

solid sage
#

i launched the game and went to a planet as well

#

ok

#

wait so how those the modifiers for this work exactly with the bunkerenemyscale, and max enemey power count,

honest anchor
solid sage
#

are the newest events not added to the config ?

torpid flint
#

newest events?

solid sage
#

i dont see them in the config

#

its all the events i had yesterday

cunning shore
solid sage
#

oh wait

#

im reading it in the wrong order lol

#

isnt the patchnotes normally going upwards

#

what is the one new event ?

torpid flint
#

think it's the getting free money for going to a moon event.

solid sage
#

oh maybe

#

well sorry then i read it completly oppsoite

#

so i was reading the oldest patchnotes not newest

cunning shore
honest anchor
#

I see, thx

cunning shore
torpid flint
#

if we create a custom event for sandworms, do they appear in the daytime, or just night time.

solid sage
torpid flint
#

yeah I kinda expected that, thanks for the reply.

solid sage
#

i mean its posible to make them spawn at day time though it happened to me on other mods ?

torpid flint
#

they do spawn on daytime during the Daytime mobs event.

#

i'm referring to if we create our own custom event with sandworm rarity cranked up super high.

#

so Venterok basically answered my question.

cunning shore
#

Today POSSIBLY (8 dec) I will release an article that allows you to create addons for Hullbreaker

#

It will be possible to create any event as in the main mod

solid sage
#

oo

#

is there any way to make less mobs spawn at the very start of the day

#

like spawn 1 minute later

#

or 30s

cunning shore
#

hullbreaker will become something like an API

cunning shore
solid sage
#

that would be awesome

torpid flint
#

yeah

#

i want to remake a event from Brutal company in hullbreaker lol

#

the one where it spawns a turret in the dropship

solid sage
#

oh yeah that one is funny

cunning shore
#

I want to make Hullbreaker Expansion as a separate mod that will be an addition to the main one, it will add events that will make the game more difficult, which I would not add to the main mod because they are very difficult

#

like DLC

solid sage
#

i think the outside monsters are broken btw

#

its 7 pm rn and nothing spawned

cunning shore
#

I'll check now

solid sage
#

also the moon that has no event maybe rewrite the messagee instead of just - - - to like nothing happened or something

#

yeah its 100% not spawning anything outside even with no event

#

maybe its my config causing it i was messing with some of the settings

#

i changed daytime power level not sure if that interfeers with outside

cunning shore
solid sage
#

hmmm

#

not sure why its not working for me

#

wait the weights of mob spawns are all those events too ?

#

i thought it was for balancing but it might be events

cunning shore
#

The settings do not affect events. You can only adjust the weight

solid sage
#

yeah but i dont understand because it said in chat posible increase of spider or something is that like rolling the % chance i put

#

i dont fully understand how those work i also reset all the values in the config and im still not getting monsters thats weird maybe some other mod is breaking it

#

im using this mod to speed up the day

#

i mean this message

cunning shore
#

There is no way to change this, there is a constant value in the mod code

#

i dont know

solid sage
#

yeah im trying to figure out why i dont have outside spawns

#

im testing on experimententation

#

interesting

#

now it spawned a mouth dog

#

after i deleted my config

#

but arent they spawning later than normal

#

using these mods for testing seems like it spawned 1 hr too late

cunning shore
#

😵‍💫

solid sage
#

also the chat messages when you have many events goes away and you wont know whats happening maybe rework that

#

ok this time they didnt spawn what

#

oh wait the text messages goes away bc of the enemyalert mod so i dont think you need to rework the messages

cunning shore
#

if there are more than 3 events, then they won’t fit, we wrote in the chat about this a long time ago, I’m waiting for v45 lethal company, if they don’t add a chat scroller, I’ll add events to the terminal

solid sage
#

you could use a hud message

#

instead

#

thats what 2018 did for brutal reborn

#

ok i had 1 time where mouth dog spawned

#

now it wont spawn

#

i dont think i have any mods that should interfeer with that

#

i can give you my code for the r2modman if you want to look into it and see if its my fault or not

#

im testing without timescale now incase thats bugging it

cunning shore
#

sry

solid sage
#

np also none of these spawned

#

this seems completly wrong

#

almost nothing spawned

#

this is with default config as i deleted mine

#

its only 11 am

#

though

#

so maybe its correct

#

1 puffer spawned now i assume thats the lizard

cunning shore
#

Events do not spawn mobs, they increase the spawning chance, some mobs during events have a high chance, and such as blob, spider and puffer are slightly more than standard

solid sage
#

i see

cunning shore
#

As far as I saw in the code, the maximum value of rarity is 100, so most likely you were just unlucky with the spawn

solid sage
#

ok i see the issue

#

outside monsters are not spawning before 8-9 pm

#

lol

#

this is without time scale

#

i will try just this mod timescale and enemyalert

#

and see if its different

cunning shore
#

Well this is clearly not a problem with my mod, I don't change anything like that

solid sage
#

yeah but i have no other mod that i think could do this

#

do config from other hardcore mod affect the game even without the mod ?

solid sage
#

since ive tested many hardcore mods and all the configs are still available

#

hmm then i have no idea which mod would interfeer

cunning shore
#

Well, maybe they just spawn at this time in the standard game, no?

solid sage
#

no they spawn at 6 pm

#

around 6 pm

#

and it was only 1 mouth dog and 1 sandworm

#

i will try to figure out what mod it is if actually is a mod causing it

#

ok its ur mod i think

#

i only tried ur mod with timescale

#

this night i had nothing spawn

#

you need to do multiple test

#

i dont think this is on my end

cunning shore
#

6:50 spawned mouthdog

#

its random

solid sage
#

its random in vanilla ?

cunning shore
#

this is not my mod

#

yes

solid sage
#

wtf ive always felt like its the same

#

well its posible to get no spawns

#

i dont think ive ever had that in vanilla

cunning shore
solid sage
#

ima test it vanilla now

#

i didnt even know it was posible to have 0 dog spawns

#

i have 50 + hrs

torpid flint
#

usually enemies start spawning at 8pm on the easier maps in vanilla

#

and 4pm in titan iirc.

solid sage
#

oh its related to maps

#

ok its not ur mod then

#

lol

torpid flint
#

what map were you trying it on anyway

solid sage
#

maybe you should make it harder outside in ur mod

#

experimentation rn

#

im getting different result every night

#

im so used to them spawning at 6 pm - 7

#

bc of harder maps

#

yeah on experimentation it seems to spawn 10 pm to 11 pm even in vanilla

#

2 times in a row rn

#

thats so long wtf

cunning shore
solid sage
#

i guess i just never go to experimentation

torpid flint
#

experimentation is supposed to be the tutorial map i guess.

solid sage
#

lol

torpid flint
#

since it's the first map any new player will go

solid sage
#

it was just the easiest map to test

#

yeah it make sense

#

its still rng though

#

now i got spawn at 9

#

ok good to know its not the mod causing it

#

sorry for the confusion

#

i think 6 pm is how it works for all other maps

#

or something like that

#

yeah it spawned on 6:57 on offense

#

at 10 pm the most spawns though

#

does this mean they randomly blow up inside the factory or they spawn on ur feet and blow up if you dont move in time ?

cunning shore
#

Inside the factory

solid sage
#

okay thats fun

tepid mist
#

UseShortChatMessages in 1.3.5 / 1.3.6 broken

#

still long Desc

#

already delete cfg and setting to true still same

cold bridge
cunning shore
cunning shore
sterile vigil
# cunning shore sure

how we can make the monster spawn later and not in the first room? cause blobs spawning in the main entrance are boring

glass sandal
midnight meadow
glass sandal
#

oh so you were only talking about events

sterile vigil
#

how we can make the monster spawn later and not in the first room? cause blobs spawning in the main entrance are boring

glass sandal
sterile vigil
#

yes.. its a pain

#

start a run

#

enter, a blob and a coil head in front of u

glass sandal
#

did you have the blob / coilhead events

#

or were they just natural spawns

sterile vigil
#

no no event enabled

glass sandal
#

0 events enabled you saw a slime and coilhead

#

i'll try it out because this if this is the case i won't get brutal company plus

sterile vigil
#

yes then after 2 min another blob join the party

#

its litterally unplayable, not difficult, unplayable. And it seems the dev doesn't care much

glass sandal
#

i entered the building at 8:15 am and see no mobs yet

#

i will try another save. made it to 10 am without seeing anything

sterile vigil
#

dude i sens u a clip

glass sandal
#

2nd save, entered at 8:15 and saw a thumper in the hallway to the right and it saw me, avoidable though

glass sandal
sterile vigil
#

unplayable

sterile vigil
glass sandal
#

to be fair, if you have the option to pick which moon you land on i'd wait til going to assurance until you have a pop-up ladder

#

so you have another entrance to go to

sterile vigil
#

that's not the solution to unfair -.-

glass sandal
#

i don't think it's unfair if you can easily choose not to go to the moon until you have the item

#

it's a gamble you have to take should you decide to go

#

it's like choosing to go to an eclipsed titan

sterile vigil
#

ok someone not knowing what game design is

#

skip!

glass sandal
#

lol

#

skill issue

sterile vigil
#

skill in lethal company, a game that is boring if u dont have FUN 🧐

glass sandal
#

i thought you were skipping me

signal silo
marble lagoon
#

hihi I'm learning how to put mods together, I'm trying to figure out how to implement changing an enemy spawn rate in my own plugin

and also learning small tidbits because this whole thing is new to me

[BepInPlugin(PluginInfo.PLUGIN_GUID, PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]

Where is PluginInfo defined? After a bit of searching I couldn't find anything.

marble lagoon
#

lord got me covered on that question
#dev-general message

solid sage
#

does this still work ?

glass sandal
cunning shore
#

New update v1.3.8 HullBreaker

v1.3.8 Version 45 update

- added an event with the spawn of a new enemy, `NutCracker`
- the weights of some events have been changed
- hullmanager is no longer internal
- the reset of dayPassed for `increase event per day` when exiting the game has been returned
- added support for nutcracker custom events
- an expansion for HullBreaker will be released soon. This Expansion introduces new mechanics and events that I wouldn't add to the main mod. Also, this Expansion will serve as an open-source guide on how to create your own events for my mod.

https://thunderstore.io/c/lethal-company/p/Venterok/HullBreaker_Company/

honest anchor
cunning shore
honest anchor
cunning shore
#

The problem that I discovered is that if you do this through the terminal, then everyone will have to install the mod, for now I think I will use another option. Or I’ll end up making Expansion a required mod and make a terminal

#

I've worked with networking code in Unity and can do everything I need.

honest anchor
#

I see, I use a modpack and share everything with my friends.
So for me it's not so important that it must be host only

solid sage
#

damn working hard ty

tepid mist
#

I found a problem.
For LC v40/45
Event you create like "One For All, Powder Keg" are broken
when 1 person dies the ship remains Normal and does not immediately leave (only works on very old versions of Hullbreaker) and the Powder Keg also doesn't work

For Custom Events
No more than 3 Monsters can be included in a cfg, more than that a "Softlock on ship" error will occur

*sry translate :)))

honest anchor
honest anchor
#

Specially this

#

I'll test this with hullbreaker when I get home

tepid mist
#

ya that good for hullbreaker if u play so many event

honest anchor
#

Cool!

#

Btw, Idk if its already noted, but there are events that kill creatures when you first enter the moon, when using the Assigment mod, some missions that are to eliminate a particular creature are fulfilled immediately upon landing

#

Rn i'm not using the Assigment mod cuz i'm making a modpack without LcApi, which is dependent of that mod. But it still happens

cunning shore
tepid mist
#

hmm weird, maybe i will check agins 1 by 1 the mod

sterile vigil
#

Arachnophobia event on

#

these are the monster

#

no spiders

cunning shore
#

Some maps don't have spiders, that's why the text of the event says that it's possible

solid sage
#

ohhhhhh

thorn pond
#

When this mod gets an update for V45 (if it hasn't already) I really hope an event gets added to make tons of nutcrackers spawn, and then name it somethin dumb like "A taste of american freedom"

#

Or "What's the 2nd Amendment?"

honest anchor
thorn pond
#

The only downside to nutcracker shotgun, is that I'm pretty sure they made eyeless dogs immortal again, meaning I can't even use the shotgun on what would've been the best target

honest anchor
#

Venterok is making an Addon for this mod with more events and customization

thorn pond
gusty aurora
honest anchor
#

Hello!

#

Any news on the Addon?

gilded fractal
cunning shore
# honest anchor Any news on the Addon?

I'll add a little every day. Several mechanics are already ready, but I need to write netode for them, I’m still working on my game, the mod is not at the top of my list, I’ll probably finish it by next weekend

cunning shore
thorn pond
#

and that fucker still did NOT DIE

#

and then it chomped him

#

and chomped me after I ran out of shells

gilded fractal
#

It's what, 12 shovel hits to kill one?

thorn pond
#

A point blank shotgun shell does 5

#

we put 6 slugs in it at point blank

gilded fractal
#

Sounds like a bug

thorn pond
#

The dogs can't hear the shotgun

#

or be hurt by it

#

it's a bug with the latest update

#

basegame bug, not even a modded bug

zenith trail
#

idk if anyone else having this issue but the latest version of the mod simply doesnt work for me, going to previous version makes it work again (doesnt work as in doesnt appear to be doing anything, no moons events etc)

honest anchor
#

do you have enabled the config?

zenith trail
signal silo
#

surely he noticed it very fast

cunning shore
#

New update v1.3.9 HullBreaker

v1.3.9 Small fixes

- the `OneForAll` event was temporarily disabled, after v45 it broke
- temporary fixes for the spawn of some enemies were removed, it was fixed
- `maskedplayerenemy` was added for custom events, I myself have not tested whether it works or not, any troubles - create an issue on GitHub
- phantom spawn rate addition fixed
- added `NutCracker` to list on ThunderStore page
- the `AddEvent` method has been added to `CustomEventLoader`, if you understand dev mods, you can already create addons

https://thunderstore.io/c/lethal-company/p/Venterok/HullBreaker_Company/

honest anchor
#

Cool

solid sage
#

wasnt there a starting quota setting did it go away @cunning shore ?

solid sage
#

?

#

is increased quota starting quota

#

if i set it to true

#

im confused

#

i thought i had a starting quota of 375

#

its 130 for me

cunning shore
#

if false = default, if true = +256

solid sage
#

can you add a starting quota

#

setting

#

i dont want the first quota to be 130

#

i have it at true and +256

cunning shore
#

maybe in v1.4.0 maybe maybe

solid sage
#

there is no custom start money either right ?

#

im starting with 100 dollars

#

trying to figure out why

#

its one of the recent mods i added

cunning shore
#

I won't add money at the start

solid sage
#

so its not ur mod then

#

trying to find out why

#

its not that i want it

#

i want to remove it from whatever mod i added that causes it lol

honest anchor
solid sage
#

dont have either of them

#

does this one do it?

honest anchor
#

nope

#

or it shouldn't

#

give me this in a .txt

solid sage
#

ok

#

prob the gamba mod lol

honest anchor
#

disable it and test

solid sage
#

yeah

#

it was that

#

lol

#

ty

cunning shore
#

so many mods released, but I spend more time making mods than playing the game xd

solid sage
#

yeah dont burnout on the game from making too many mods you are allowed to have fun

solid sage
#

is it even posible for more than 1 spider to spawn in the mod ?

#

you should add weight for thumper/crawler too

sterile vigil
#

Dudes, i just want to add hullbreaker but want the monster that spawns just a bit more than vanilla

#

not like hullbreaker bcs they are 2 much

solid sage
#

i have a solution for that actually

#

use pest control mod, with hull breaker weights to your liking

#

its tedious to find a good config but its posible

#

not an ideal way of doing it but this way its more balanced

sterile vigil
#

ok i'll go try

#

mmmm but that just change the spawn rate, not the number of monsters

solid sage
#

it is less monsters spawning

#

for me

#

takes longer for them to spawn atleast

#

at the end of the day there isnt a decent amount

#

but not as many as default

sterile vigil
#

ok, but the only problem with vanilla that i have is the fact that sometimes after 4/5 hours it spawns one hoard bug

#

and for the first 2 hour there are no monsters

solid sage
#

yeah vanilla is very stale on spawning on early maps

sterile vigil
#

there is something to have like 2/3 monsters in the first 2 hour and then increase by 1 every 2 hour?

solid sage
#

not currently

sterile vigil
#

bcs the hardcore mods are
"Hey first 2 hour? here u are with 7 monsters in front of the first door u welcome!!!"

solid sage
#

yeah with the way im doing it its more fair

#

but its not perfect

#

but im happy enough

#

its not like you meet them at the enterance anyways

#

they spawn in vents in hallways

#

it takes time to move from point a - b

#

you have atleast 3 ingame hrs before you need to worry

#

realistically

#

i wish this mod had more like actual events not just weight adjusting for spawn chance

sterile vigil
#

yes but 3 hrs are atleast ok, but wenare usally a group of 15 people

solid sage
#

it has a few events but its not much

sterile vigil
#

and man

#

if u enter in 15 in the first room and there are 2 possibilities
10 monsters in the first room
0 monsters after 6 hrs

#

it need a bit of stability in this 2 things XD

solid sage
#

if you are late to enter the building sure

#

ive been playing with 10+ - 15 ish

#

and its been fine for us

#

even without pest control

#

pest control balances it more

#

it can happen normally

sterile vigil
#

bruh, we enter in the room at 8:36

#

3 puffers watching us happy

solid sage
#

idk i never see anything at the enterance

#

lol

#

and im like always rushing it

#

i dont buy gear

#

i just instantly rush it

#

if you teleport you might meet something

sterile vigil
#

can u send me ur mod list and the config of hullbreaker? if i dont bother u

solid sage
#

yeah i can

#

i will just send you my cfgs

#

then you can add the mods yourself

#

its hullbreaker mod and pest control mod

sterile vigil
#

okok thx its just bcs maybe i have some conflicts

solid sage
sterile vigil
#

what other mods u have? bcs i have like 35 mods instaled

solid sage
#

i have 75 mods

#

i use timeflies and scanforenemies to balance it

#

you should prob lower values more for ur liking though in pest control

#

and im not sure if its always working since they might be fighting for control since its prob not compatible propperly

solid sage
#

ok actually i think pest control is making it worse lol

#

i mean this one isnt that brutal anyways

sterile vigil
#

ahahaha

#

god damn its impossible to have a viable option

#

hardcore or vanilla

#

impossibile to have a mid type

solid sage
#

i think regular hullbreaker is fine imo

#

i got to 2k quota on it with 7 people

#

died like 3 times total

#

but im quite good at the game i guess

#

and so was some of my friends

#

is there no weight for increased mask spawn

#

xD

tepid mist
solid sage
#

i dont want it

#

it was a queston because i had 100 starting credits

#

but i found out why that was

cunning shore
#

My friend helped a lot with the development, and perhaps I will be able to release an expansion very very soon

solid sage
cunning shore
#

I think if everything goes according to my plan, the expansion will contain a couple of new items, a couple of new events and one global mechanic

solid sage
#

that sounds amazing

#

im looking forward to it

honest anchor
#

x2

honest anchor
#

If I set false in these two settings, will the event creatures be forced to appear?

#

I want to modify the manual values and in the chart says that they must both be false for the changes to appear, but I have questions regarding the events

#

because I noticed that if I set True in UseDefaultLevelSettings and False in UseHullbreakerLevelSettings, the event creatures do not appear except for mines and turrets

cunning shore
#

In theory, if they are both False, then the standard settings should be used, because nothing unnecessary will change

#

oh no

#

If they are both false, then the custom setting is used, I forgot about it

honest anchor
#

this is the coil-heads event, right?

cunning shore
#

yes

honest anchor
#

with both false, and default numbers, there's no coil-head

cunning shore
#

On some moons when landing there are no coil heads in the list of enemies, as I understand they appear later

#

Coil Heads it SpringMan

honest anchor
cunning shore
honest anchor
cunning shore
honest anchor
#

found it

#

I'll be doing some more testings

honest anchor
cunning shore
#

For expansion to work, everyone will need to have Hullbreaker and HullBreaker Expansion installed.

honest anchor
cunning shore
#

If expansion is not needed, Hullbreaker can only download the host and everything will work

honest anchor
honest anchor
honest anchor
#

good for my modpack 👍

#

The girl spawned, but I think 2 crawlers is too much for the start of the 1st day on Experimentatino

cunning shore
#

I want to somehow balance the difficulty, but I don’t know how, my friends and I enjoy having a lot of monsters, we still fulfill the quota, but it’s difficult for others, but I want the mod to suit everyone

honest anchor
#

Well, even though it's made by someone else.
The Brutal Company Plus mod added a Config Option that caught my attention.
It allows you to set the spawn chances per time of the day, that way maybe the chaos won't be as much from the beginning of the game

#

I'll be testing with the UseDefaultLevelSettings as true, and test if the event works

#

there's a big difference with the default settings

#

hmm, the event works on default, I just landed on the moon and 3 hoarding bugs already appeared

#

lol, found them

#

Well, for now I will keep the default settings.
I look forward to testing the update soon.
Thx for such great mod

cunning shore
#

@honest anchor

#

Events in terminal

honest anchor
#

That's amazing!

#

Btw, the NiceChat mod works perfectly with your mod with more than 3 events

cunning shore
honest anchor
cunning shore
#

Yes, this is the main mechanic of the expansion

#

I made it a week ago, but spent the whole week synchronizing between clients

#

I'll try to add some new scrap items to this thing

honest anchor
#

Cool
What effect does radiation have on the moon?

cunning shore
#

If it is too high, it starts to cause little damage in some areas of the factory. At high levels, enemies appear on the surface more often, and in general there are more enemies. There is a Multiplier which increases other level parameters

#

When the radiation is too large in radius, the player begins to play a sound

honest anchor
#

That's cool!

honest anchor
cunning shore
#

I haven't tried it yet

honest anchor
#

Good luck!

#

Let's hope everything goes alright

glass sandal
#

is it possible to make radiation make steam leaks deal damage?

tepid mist
#

Doesn't seem to work? because it doesn't appear in EnemyRarity

honest anchor
tepid mist
#

not working about coloring textmessageevent

hoary oyster
#

How does thre weighting of the events actually function? I see in the config you can change them but I don't know what number equates to what percentage chance it appears as a given event.

limpid flare
#

If this mod could add these events into brutal company plus mod events list would be great! Any plan to make a patch make them compatible?

honest anchor
cunning shore
limpid flare
#

OK thanks for answering!

little remnant
#

What does BunkerEnemyScale adjust in the config?

honest anchor
#

I have done tests and I have realized that this mod works well and in a balanced way if used in conjunction with PestControl to limit the immediate Spawn of some creatures. At least at the beginning

honest anchor
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Sadly Hullbreaker breaks (and softlock the game) with this mod enabled, it can change the spawnrate of all the enemies per moon, even spawn those that can't spawn on a moon

karmic basalt
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Works with brutalcompany plus? Can i just enable events from this?

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oops just checked above

cunning shore
solid sage
honest anchor
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the Reborn one

solid sage
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well they fight for priority of which chat message to show afaik

tepid mist
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still don't understand "MinTotalScrapValue" and "MaxTotalScrapValue".

when I set "MinTotalScrapValue = 300" and "MaxTotalScrapValue = 500"
the resulting output exceeds 500 or maybe 600 more

now I set "MinTotalScrapValue = 1200" and "MaxTotalScrapValue = 6000"
"MinScrap=12" and "MaxScrap=47" but the result doesn't even reach 1200

and 1 more, if the deadline reaches 0 and is fired, Event Moon is not reset

cunning shore
#

In game code this values have random methods

vast estuary
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how does the scrap value stuff work? just changed max to 5 more than default and now theres like 1.6k on experimentatioon

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like this is crazy

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3k > 700

gleaming stump
vast estuary
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It says value though

gleaming stump
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Value of the scrap

vast estuary
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Ooh I see you think it’s for one piece

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I mean maybe but I’ve never seen scrap over like 160

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And if the min is 300 that wouldn’t make sense

gleaming stump
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🤷

glass sandal
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MaxScrap is also 15 but the screenshot showed 33 objects outside the ship

cunning shore
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These are values ​​from the game code, I have no idea how they exactly affect the game, just assumptions. The names are exactly the same as in the code, experiment

signal flax
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This is an awsome mod. Great work!

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I use the events alot, as well as another mod to make quota give extra days as time goes on. Makes getting quota much harder when each day added is just THAT many more events.

bleak kelp
#

When modifiers increase per day, can it also reset when you are fired? My friends and I like to go onto a planet and just have fun on day 0 if we know we aren't meeting quota, but since we don't go to the company building, day 1 after being fired has a ton of modifiers.

quiet pewter
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How am i supposed to make custom events when i install it through thunderstore? could you make a tutorial for that or a video please? Thanks alot for the mod anyway, really cool.

timid otter
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Posted this in the bug reports but wanted to let you know here too, setting all weights to 0 will crash the game

timid otter
quiet pewter
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theres no hullevents folder

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when i tried

timid otter
quiet pewter
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done that

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still wont work

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whatever you say i proberly already tried it

timid otter
quiet pewter
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yep

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two events made

timid otter
#

Very weird

timid otter
inland island
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does hullbreaker generally work with brutal company plus?

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i mean you should configure that similar events dont take place at the same time and decide for one of the two mods. But they can complement each other right?

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I mean i would create my own events but theres not much space for creativity as there are very little options:

tidal surge
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I know this might have been asked already, but does this pack interfere with Brutal Company Plus by chance?

clear granite
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Hi everyone, not sure if this was asked before as I couldn't find any relevant info. But is there a way to set the enemy spawn and quota increase back to vanilla? I looked through the .cfg file but couldn't understand how to edit the values to set the enemy spawn and quota increase to vanilla values. I like the concept of random events but found the amount of enemy spawns a overwhelming.

tepid mist
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setting "UseHullBreakerLevelSettings = false" and "UseDefaultLevelSettings = true" this is setting become vanilla game with Event Moons

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if you wanna Custom All, you need Turn False "UseHullBreakerLevelSettings and UseDefaultLevelSettings"
for EnemyBunker Spawn change "BunkerEnemyScale to 2 or 4 (this is my recommended because 256 like HullBreakerLevelSettings)"

tepid mist
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@cunning shore can you add Instant Spawn on Custom Event? like you made the Silence Season, that Mouthdog is Instant Spawn
and Register for Custom Monster, Landmine, and Turret.

i notice when install HC long time no turret because u disabled the Turret Event. but when without HC Turret almost so many
and Heat System Moon BrutalCompanyPlus get conflict "BunkerEnemyScale"

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i hope you read this is and continue you mods :)) cause for me this is best Mods for Hardcore and like custom event

cunning shore
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I'm currently participating in a game jam and I don't have time to update the mod much, so maybe I'll do it later

sterile vigil
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the mod is working with the v47?

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or not?

honest anchor
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yep

coral tinsel
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hey what does "Damaged" mean I've seen it like 10 times and can't put two and two together

topaz cradle
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does this still work?

cunning shore
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Yes

dense hearth
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Are we at the point I can remove the janky brutal company for hullbreaker

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I'm looking for increase difficulty per quota, daily money for survival, more monsters in general, and events

unkempt night
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Hi so i have a question about the cfg file

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What does this mean?

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And this

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And does the mod modify the spawnrate of mimics?

tepid mist
# unkempt night

if Changequota is true that mean the IncreaseQuota is Active
example: First day Quota = 130, when you complete first day quota the 130, the quota will increase 130+256

tepid mist
# unkempt night

that make all moons custom Minimum and Maximum Scraps spawn on bunker. and total value all scrap

tepid mist
unkempt night
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Thank you so much