#Bigger Battery

38 messages · Page 1 of 1 (latest)

west sentinel
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Hey man, this mod doesnt seem to be working, havent changed any settings but i feel like pro flashlights are still dying just as fast.

vast steeple
west sentinel
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i see, i figured the change from 300 to 600 would double the battery time

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cause it makes sense that way

vast steeple
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I agree generally it doesn't make any sense, when I started creating the mod I figured a lower value would be better as the field modified is named batteryUsage.

west sentinel
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yea so adding 300 = 1:40

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is that always or is there like a weird formula lol

vast steeple
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I'm also realizing I might have switch the normal and pro flashlight...

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I will push a patch today

vast steeple
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Patch v1.0.2

  • Fixed error where Flashlight and Pro-Flashlight were switched.
west sentinel
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a lot more noticable thank you

heady night
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This is my first time messing with mods really.

vast steeple
vast steeple
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Do you have a folder called config inside of the BepInEx folder?

vast steeple
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Have you run it with the Bigger Battery mod loaded? It should have made a config named this

heady night
vast steeple
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Ah, okay! The zapgun is called the patcher tool in the config, if you want a longer battery life for it you just need to adjust the value for PatcherToolBatteryUsage = 100 to be higher.

heady night
vast steeple
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Yes

heady night
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Alright, thank you so much!!!

vast steeple
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np

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If you do end up using a mod manager, its also super simple there as well.

heady night
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That does seem much simpler but Im not sure if I want something like a mod manager on my computer. Is the mod manager itself complicated and require a lot?

vast steeple
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Both of the mod manager available are very similar and super simple. Theres r2modman and Thunderstore Mod Manager. r2modman is just an executable you run to install and thunderstore mod manager can be installed through overwolf. They're just generally a recommendation as it makes updating and installing mods way faster. Theres some more about r2modman here https://lethal.wiki/#/installing-r2modman

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totally optional though

heady night
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Hm, alright, well thank you!

heady night
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I'll just get it aswell.

vast steeple
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You will also probably need to remove all the old mods from your games install, they might conflict. The mod manager doesn't put any files in the games folder directly

heady night
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I just did, thanks for the insight though.

vast steeple
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If you have any issues with it #help-and-troubleshooting would be the best place to ask, lot of helpful people in there

heady night
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Thank you so much.

vast steeple
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np, enjoy

heady night
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Nvm nvm