#Reserved Item Slots
1 messages Β· Page 4 of 1
I'll say like 2.5-3 feet away?
idk Iβm bad at measurements lol
Wasnβt exactly my choice of monitorβ it was a gift lol
I do love how Lethal Company looks on this thing though
πππ
Do you think there is any possibility to include optional scrolling continuity too? π
Thank you very much
@dusty hill so I just wanna state doing the combo people usually do with ItemQuickSwitch and the ReservedItems mods I can no longer seem to reproduce the scroll locking issue, so I think there may be some odd conflict that happens when paired with Hotbarplus that causes it
Maybe due to the way Hotbarplus touches rpc's? Idk
When you say item quick switch, are you referring to switching hotbar slots with the numbers?
"ItemQuickSwitch" is a vanilla compatible mod that add the ability to switch slot using the number keys
I mean yes, I was referring to him switching with the number keys, in which that might explain why I might not have run into this locking up, because I usually just scroll. That is good information though. My method for swapping hotbar slots with the numbers was something I've been meaning to redo anyways, I was just preoccupied with updating my other mods lol. This mod will get some love again soon β€οΈ
We love this mod especially the on-body visual aspect. I don't do other extended hotbars only hotkeys and this.
the one reason why i had to swap out of hotbarplus is that both scrolling and numberkey swapping was not vanilla compatible and was causing desync issues on public lobbies. if you plan to redo it can you please consider vanilla compatibility?
yeah i really like the reserved slot mods and they are amazing in both havely and lightly modded lobbies
I think I already did make it vanilla compatible, on my side at least, but I just never pushed te update since at the time I wasn't available to test it, and I don't like pushing untested builds lol. I ended up forgetting about it
I will test this again this weekend
Maybe later today, or tomorrow
The problem with vanilla lobbies is that you'll make a lot of ghost items and you'll get errors about items not actually existing. Some of the mods I have attempt to destroy desynced items. I can't point any fingers but I think eventually the item decent causes erratic behaviour which inevitably eventually hard locks the lobby when light modded vanilla compatible hosting. Just some discussion.
It's more important to me that this mod is just nice to use in my heavily modded add synced private games planned. Almost ready.
if you're using reserved slots/extended inventory for sure
but simple slot swapping and scroll speed should not ( keyword: should ) cause any desync ...
that is not the case with the current hotbarplus
I will state I always scroll myself, so I added ScrollInverter by NotAtAll for now to restore reverted scrolling and still no scroll lock ups on the Reserved Hotbar, but I added IQS for those in my group that prefer the number keys and cus I see it paired with ReservedItemSlots the most
That's why I'm so confused as to why pairing it with Hotbarplus seemed to cause the scroll locking problem π
I could never even get errors in the logs
I still haven't gotten this lock up issue, and neither has my friends when we play. Something strange must be going on, I just don't know what lol
I don't have any hotbar tweaks other than hotbarplus
We only play maybe twice a week though
Yeah it's hard to say, you also said you don't use GeneralImprovements so maybe it's the Reserved+HBP+GI combo that causes it?
by scroll lockup do u mean u cant scroll thru the reserved slots?
I'm not sure. I will be making tweaks tonight/tomorrow anyways, with the improvements I've mentioned earlier
Yeah when holding down alt it'll lock up, unless I scroll my wheel really quickly XD
oh i have that bug too then
How often does it happen?
For me it'd happen basicaly everytime I played before, but it would be random who it affected lol
Are you using the same combination of mods I mentioned that touch the hotbar, cus if so that might help flip out tremendously XD
i do indeed use hbp, gi, and reserved
im trying to recreate the issue rn
@dusty hill
i also remember that when i had the bug, having certain reserved items equipped would change if i could scroll or not
Yeah, I've never used GI. Could be a strange compat issue.
i think i had a flashlight by itself and i could not scroll up to the boombox but when i equipped the walkie it let me scroll through completely
Yeah for now you could do what I did and swap out HotbarPlus for ItemQuickSwitch and InvertedScroll by NotAtAll, til flip can isolate the odd compat issue
Is this a config option with GI?
RearrangeOnDrop = ((BaseUnityPlugin)this).Config.Bind<bool>("Inventory", "RearrangeOnDrop", false, "When dropping items, will rearrange other inventory items to ensure slots are filled left - right.");
If so, I wonder if that could mess with the Reserved slots
Looking in their source code atm
I have everything regarding GI's hotbar settings set to false
But could still be something odd happening
That I haven't touched, it's at 0.1
HBP is 0.05.
I think hotbar and GI both set scroll delay to 0.1, but they both might try to do something at the same time. Not sure if that's causing issues
Oh, 0.05, I don't remember lol
so maybe when HotbarPlus is added to the mix it causes a weird issue?
i have mine set to 0.05
Hmmmm
Did you try enabling these?
If enabling these, should probably also set GI one to 0.3.
I mean at least we're getting somewhere here
Doesn't feel like it.
Does to me
But I could be wrong
It's definitely a compat issue somewhere, I'm sure flip will figure it out while looking through GI's code
@surreal sail do you play with more than 5 regular hotbar slots?
When I use Reserved no
if I'm not using reserved I set it to 6
So wait, what's the issue? Scroll not working when you hold Alt?
yep
Yeah
i have toggle instead of hold if thats relevant
GI checks for my slots, but they assume they start at index 4
Plugin.MLS.LogWarning((object)"Could not load one or more ReservedItemSlot types when checking slot is reserved type. Assuming >= 4 is reserved");
Just installed GI/HBP/RS on a test profile and it works.
yea its not consistently reproducible
I'mma keep looking in this code
Interesting
but ive had it happen before so i can vouch that ur not getting gaslit xd
It is random, I've had it happen just by picking up a walkie and flashlight before
Lol
just got a clip of it happening
Lol finally something that looks reproducible.
Does it only do it if the last reserved slot is filled?
i got some other items lemme see
Or would it do it with the flashlight and walkie only?
Wait, the last slot might technically be the ammo slot on the left
having the boombox flashlight and radarbooster works
having just the flashlight and radarbooster doesnt
yea regular hotbar is fine
Interesting. But it looks like it tries to let you scroll, but something else says "nah"?
uhm, if you have 4 reserved items equipped then it only scrolls between two of them
if you have 5 then it scrolls in this weird order: 1,3,5,2,4
np
Wait, which reserved slot is the one on the bottom?
radar booster
oh, was that someone else's mod?
yea
Well anyways, I tried to do what you did in the video, but it's not breaking for me lol. I wonder why
I had GI installed
it was fine when i loaded in at first
i dont remember what i did to cause it tbh
oh wait
i can force it to happen if i open the UI for discjockey and then close it
do you have to be in your reserved slots at the time?
well my boombox is in my reserved slot
for me I only use ReservedFlashlightSlot and ReservedWalkieSlot
and have had it happen π
well i found one way of consistently reproducing it finally xd
One time I had it happen after changing the walkie keybind in inuptutils but I think that was random, cus I couldn't reproduce that
i think the bug makes you scroll twice
would explain all this weird stuff
and ofc if you have two items ur gonna scroll right back to the same item
This would make sense, because I noticed sometimes when using HBP and GI together sometimes the hotbar would scroll twice instead of once likely cus they both change ScrollDelay and sometimes it would bug out
It wouldn't lock up it would just scroll twice
Oddly enough jumping would fix it
π
doesnt hbp have a config option to disable the scrolldelay
If only jumping would fix Reserved breaking when that happens
It does, but you said you had it set to true and it still happens
Like I said, using ItemQuickSwitch and ScrollInverter as alternatives for now instead of HBP seems to fix the compat issue
You might not even need IQS if you don't need the number keys tbh
Idk
i LIED im a LIAR π€¦ββοΈ my config got reset
and this mightve just fixed it
yep that just fixed it
So this being set to true fixes it?
yea
Wait, was it reproducible enough to know that fixes it?
yes
For Naku yeah
unless i just found a totally different bug
haha maybe
Oh, interesting. Since I haven't used GI, I still feel like it's because they both try to handle this option
maybe
Let me know Lunxara
if it fixes for you
Will do π
its definitely a conflict with GI, just disabled it and that also fixes the problem
Yeah I said not having HBP would fix it lol, didn't even think there could be conflicting settings
I'm also gonna toggle the other UseDefault settings
maybe that'll fix the items you're holding floating when people join a lobby when using GI
Seems like it's fixed for me too, so I guess if GI is detected you could have that option automatically swap to true @dusty hill
Can confirm we had no problems tonight π
@dusty hill
Is there currently any way to allow other lights from mods to occupy the Flashlight slot. I would like to have the flashlight added by Scarlet Devil Mansion as well as the light sources from Abandoned Company Assets occupy the slot.
I am working up the update as we speak!
Yup what they said
hahahahaaha
I'm also adding more api so other mods can add their items to existing slots as well
I am a mind reader O.O
lol or you scrolled up a decent bit and read this convo a few days ago π You can't fool me
jk
Small thing but I don't want the lockpicker to fit into the key slot. Can this be optional please?
Nah I was coming here just to ask myself. I knew something was up when you and @tiny forum started immediatly typing back at the same time though.
π€
Most of it is ready. The second "half" is testing and QA to make sure I catch most of the bugs. Most of this mod is being restructured to allow other mods to have more control, so I won't say it will be updated tonight, but hoping for tomorrow!
could u add an option to hide empty reserved slots cuz having a bunch of slots on the side of my screen at all times becomes an eyesore
Do you want the slots to stay the same spacing apart? Or condense them when possible?
wym condense, like collapse them?
If you have an item on reserved slot 1, and another one on slot 3, would you want to condense it so 3 is next to 1? Or keep 2 there, but invisible?
the former
Okay. It will require some more code, but I'm not making it a priority right now. I will need to finish testing this update before I start anything else haha, but I still have other things on my todo list
I'll keep that in mind though
what update
THE update. Purchasing slots, adding better API so other mods can add their items to existing slots, or create their own reserved slots. Probably break a lot of stuff lol. I will have to test quite a bit more tomorrow to make sure it's very minimal
oh THE update was sorting slots ever gonna be a thing so say you want flashlight shovel then walkie instead of the normal flashlight walkie spray paint then shovel
That would be something that needs to be done for each reserved slot mod, not the core. I could add the option in my config to change the priority for my reserved slots, but you might not be able to change the priority of other reserve slots from other mods
Did you confirm if the ItemDropInterval and ItemActivateInterval settings need to be changed or not btw?
i dont think they do
Okay just wanted to make sure you've had no issues with them on false, cus I put everything to true and had no issues just for safety XD
ive tried both true and false but didn't see a difference
okay so just itemswap conflicts
Good to know ^^
I know why btw, the code for Hotbarplus and GI touch it in different ways, as in the code entries are different so they were just essentially overriding each other
oof
Yeah I think it's that way on purpose, cus GI has the option as configurable, where as Hotbarplus does a set value
You'll have another one tomorrow π
I'm sure some of you can guess which one it will be, since it's been talked about before.
But jeez man, you got enough slots??
Also, surprise surprise, I need more testing, so this will be delayed until (hopefully) tomorrow. I also don't work tomorrow, so I can focus on pushing this out!
I might know, but I can't remember tbh my memory sucks π
I do remember something being talked about though
I still dunno how some people are using a reserved slot for the radar booster and peeper from late game upgrades
XD
It includes both of those as well haha
It's a Utility slot
It was frequently requested
I just hope the update will finally fix late joiners seeing the items I'm holding floating in the air lmfao
it's funny when they're like "I see a flashlight here, a walkie there, and a shovel there"
π
u mean "why"?
no I meant how, lol cus I've not seen an actual mod that adds it
It's a little tricky since the base game doesn't normally allow late joiners. I also delay giving any reserved slots until the game starts, but now with late joiners, the reserved slots won't sync since I think the base game only syncs the first 4 slots. I would have to add extra code for it
Ahhhhh
ah waiter more desync
I mean if he can sync it the same way the vanilla game does then it's fine, cus for example if you only use Hotbarplus instead and then extend it to 6 slots it doesn't happen
So it's an oddity with how the game handles reserved
and it's funny cus I don't even use reservedweaponslot
Lol
i dont either
i actually find it inconvenient
I can see the use case for it tbh, it's personal preference
If it does make any difference, I added support to toggle certain reserved slots, so as long as you set the hotkey, you can quick switch to the reserved weapon slot (or other slots if I add the option) without having to hold it until you switch off of it, and then it goes back to "hold" to access reserved slots.
It was one of the main complaints
I mean, it's in the update that's not pushed yet. But I think with inpututils, I already had the keybind there for some reason. I just never finished it until now
ohh
yea my main problem with other reserved slots is that its not as convenient to access them unlike flashlight walkie etc
Is the update for Hotbarplus gonna be pushed soon too?
I remember you said you had an update that makes it vanilla friendly but it's not been pushed
Maybe that might fix the weird bug that doesn't happen with ItemQuickSwitch and the Vanilla hotbar where an item likes to turn inivisble
Lol
Lol no, I can only update one mod at a time, but hotbarplus isn't going to re-do a lot of the code base like this update with reserved slots, so it shouldn't take as long
it'll still be there, the icon on the hotbar just disappears
π
Funny enough AC had that exact same bug which is super strange to me
I will disable my quicker hotbar swapping if GI is enabled, though.
I won't say tomorrow, but maybe tuesday. Don't count on it because I'm bad at planning lol
π I feel that tbh
Also btw this might be a good bug to let you know about, but sometimes with the DMCA friendly option on with TooManyEmotes if someone else syncs an emote the music will play from them syncing the emote, idk why. It doesn't always happen though but I had it happen a couple times yesterday XD
Hmmm, it's supposed to act like you're controlling the music, even if you have dmca-mode enabled, and even if it's "muted", so that's kinda strange. I will try to look into that
can't wait to have 100 inventory slots
reasons
Did Company Navmesh work ok for u?
this was before i install it
nutcracker ai doesn't need it same as the thumper when it sees you
I need to finish the documentation on the API features this update adds. I really don't want to do it right now, so I'm not updating tonight. Sorry not sorry π
What if. Like. What if... reserved item slots was general purpose and configurable. Like... Enable slot bottom left [true] items [KeyItem] slot bottom right [true] items [FlashlightItem] 2nd right [true] items [walkie] 3rd right [false] items []
Making item specific spinoffs redundant?
Well this section has been added to the future readme, if this answers your question/request.
## Configurable
+ **Each of the following configurations will need to be supported by each Reserved Item Slot mod.**
+ Adds support to allow Reserved Item Slot mods to adjust the **price** of their item slot in the config.
+ Adds support to allow Reserved Item Slot mods to adjust the **priority** of their item slot in the config.<br>
The higher the priority, the further down in order they will be on the right side of the screen.<br>
Negative priority will force the item slots to appear on the right side of the screen, unless this is disabled in the config.
+ Adds support for adding extra items to reserved slots in the config.
+ Adds support for removing existing items from reserved slots in the config.<br><br>
That's about as configurable as I'm going with this update
reserved scrap slot here i come!!!
Canβt wait for the reserved air horn slot
reserved airhorn slot reserved whoopie slot reserved duck slot reserved perfume slot (gotta smell good) reserved laserpointers slot reserved remote slot (death to all terminal users) reserved clownhorn slot
Reserved Teeth, Robot, Phone, Boombox, Radio slots for that Noise Marine swag
Update should be out now. I probably broke a lot of mods that referenced ReservedItemSlotCore, but it is what it is.
I also probably broke something, or introduced more bugs, so please let me know if you run into any!
I also have a github for this mod now so people can post issues on there if they want.
Gonna add Glowsticks and pocket lighters from other mods to ReservedUtilitySlot and maybe toothpaste.
Flashlights from AbandonedCompanyAssets too maybe, though I was told if they're in the reserved slots their special malfunctions might not work
I'm assuming flashlights from that fit into the flashlight slot already but yes if not. I did have one when I was testing. I don't know how the object inheritance is for the game but I reckon that is just a flashlightitem subclass. I wouldn't like the industrial light to fit there though, wouldn't be immersive.
So i changed the individual store prices for both the walkie and flashlight in their individual configs to 0 and also changed DisablePurchasingReservedSlots in the itemcore to walkie but the slots on the side aren't appearing on my side. Any ideas?
Nevermind, picking up a flashlight caused the slots to appear
I'm assuming it shouldn't be necessary to -also- change the price. But my slots are not appearing when picking up those items, not even the reserve key slot which obviously hasn't undergone the same updates (yet (hopeful)) when loading an existing save.
I will change the price to see what happens.
As a point of visual consistency I don't think making the slots invisible until in use is an improvement purely because that doesn't match behaviour of vanilla item slots. But - modder decides.
So, maybe I'm missing something, but how are the slots purchased? They are not listed in the store on the terminal
I might just be experiencing a flat out and new conflict though disabling the mod.
wondering the same. i have the right mods but the slots are just gone and i can't find a way to see them again
I'm also experiencing those issues, the slots are not showing up in game for me
Is there not a prompt in the terminal to type "Reserved"?
Are you guys testing on a new save or loading one? Because I'm wondering if the "upgrade" is being applied upon new game only.
I'm loading up an old save, and not only are the slots not showing up, I can't use them.
Ok I see it now when i type reserved
Not that I'm seeing, I tried that to try and get them back
I will try again real quik
but i didnt see anything listed on the store itself that would indicate that "Reserved" is the keyword
I'll have to double check when I get home
I am using TerminalFormatter FYI, not sure if that would be affecting it
It showed for me. Hmmmm
I see it now when I type reserved, however they all cost money now, how would I turn that off?
Need to change it in the config but apparently changing the core should render this pointless anyway
I also dont see any references to "Reserved" when I type the "Other" prompt to list all other commands
How do you make changes in the Config? And by changing it in the core does it make them unlocked automaticcaly?
I can confirm that purchasing it works though the slot doesnt appear until you are landed
Just landed. Yes slot appeared but my inventory is hardlocked now and I can't pick anything up.
That's intended
It was added so people don't see floating items when late joining
I dunno what I can say... The mod now makes Lobby Control think you're cheating or something and drop all items so I disabled it. Good thing I had the hunch. But when using reserved the items are showing in both regular inventory and in the reserved and I can drop them out of inventory but they don't really exist in the reserved slots and my console is full of out of bound errors.
Quick fix has been pushed now. 2.0.1
Readme also gives instructions on how to buy slots
what needed fixing
Does this also fix the flashlight toggle not working?
The terminal didn't show how to buy slots
I can't get it to work unless holding the flashlight with alt
had to downgrade versions
No. I really don't have a lot of time right now, so I just pushed the immediate issue.
Alright
@surreal sail what's your issue exactly? When I get back, I can look at it. You said you can't press f to activate your flashlight?
Yeah, not unless I hold alt to hold it
You also updated your reserved flashlight mod I'm assuming?
I wonder if the bindings for the other ones aren't working properly too
It worked for me when I pushed it
I'll check in a bit
I also had a masked enemy spawn and it wasn't wearing the flashlight like it normally should btw
Was it wearing any reserved items?
Nope
Also, I kinda free now. The flashlight toggles just fine for me when I press F. Do you have input utils by chance? Wondering if I only allowed it with input utils, which I don't think
I do have it
Odd
maybe a conflict with FlashlightFix potentially?
@surreal sail Are you sure you updated the mod? xD
I see it fine
Hmmmm
You could try disabling it to test
Yeah will do
just updated it and it doesnt work at all for some reason
Slots don't show up until you start the game. You also have to buy the slots in the terminal
oh
I might allow the slots to appear before the round starts again, but I'm currently doing this to ensure all players are in before the slots are synced.
sorry that was so confusing lol we were playing then updated right after we added some mods so we though it broke
hahaha, nah you're good. Read the changelog to see all that's changed! You can also disable buying the slots in the config if you want
same just 10 min ago updated now its not there
thanks for ur mod
You saw my reply right?
why was it changed to buy?
for fun
You can disable it in the config to go back to OG
u can easily disable it if u dont like it
But you can't argue that it does make the game easier. These mods are often added to "cheat" mod packs xD
But buying slots has been requested by a lot of people
Still doesn't work @dusty hill
I press F and nothing happens unless I hold the alt key
I'm really not sure. It works when I'm on the main hotbar. Let me test some things
By that logic (admitabley loosely) literally any QoL change is cheating. Though this does objectively give you more slots, it was a suprise that this confers an advantage. Welp if compatability can get back up I'm just as happy. Just hope you weren't pressured by baboons calling this mod a cheat.
it works but only for the host kinda weird
Try switching profile so you both get updated to 2.0.1
Yeah, I was just saying something funny someone told me one time haha. I mainly added purchasing because it was a feature request, and it fits will with progressing in the game. Definitely can be disabled for people who don't want it π
does "ForceEnableThisModIfNotEnabledOnHost" have to be enabled?
Imma "cheat" just because with all the mods in my pack, more stuff to purchase is just more confusing busywork.
Nope
Wait
unless host doesn't have the mod
If they don't, normally it's gonna cause de-sync
host does have the mod but the slots only show up for him
Did you guys buy slots mid-game?
nope, disabled buying slots and started a fresh save
Oh, disabled. Let me look
yes its very weird
Still just errors and mess for me I'm afraid. All items I pick up get phantom doubled in inventory, regardless of being reserved, only if reserved the phantom gets a slot of its own.
u find out why its only host?
whaaaaat
buying slots? :o
Everything is working fine on 2.0.1 for me π Reserved keyword now specified on main terminal menu, can pick up an drop items with no issue.
Yes, it's fixed. Will push it out soon
If you have the chance, could you let me know if you can activate the flashlight by pressing "F"?
I can, worked fine
walkie works with x as well
my modlist, if it helps others debug conflicts
thank yiouuuuuuu
It's been updated now. It might take a while before it appears on thunderstore or mod managers.
i just gotta wait for the other reserved slots to update now!
hopefully they do
i got the update and i'm still unable to get it to work. is there an issue with perhaps one of the others?
What's the issue?
we can't get it to appear on the side of the screen. is it because we're still in space and haven't landed?
Are you on 2.0.2 or 2.0.3?
oh looks like 2.0.1
wait
was there another update? thunderstore didn't say anything
I meant 2.0.1, not 2.0.3. There is no 2.0.3
Yeah, 2.0.2 is the latest now. It takes a bit to update on the website
Yea, those other ones are fine
2.0.2 just shows a tooltip about now having slots until the round starts.
Btw, you now have to buy the slots in the terminal unless you disable this feature in the config
oh i figured it out, we were still in space
sorry for making you worry or anything, but thank you for your replies!
i havent got the update yet π¦
really?? It's been so long
i hope reservedtzp boombox radar booster and key get updated
key im not sure as it hasn't been updated in a month
It still hasn't been 45 minutes is why
tzp and radar booster are both included in the new utility slot mod if you want to use it in the meantime.
I remember when it used to take like 10 minutes π Too many LC mods now
you can have them seperate like how weapon does it too right
I'mma have to see if I can get a log as to why the Flashlight doesn't wanna work after 2.0 for me
Lol
What do you mean separate?
like how melee and ranged are both seperated
Oh, yeah that's optional. And no. The utility slot only has 1 slot, and it accepts 10+ items. Modded items included
Yeah I added the Peeper and Industrial Flashlight as items for the utility slot lol
Peeper should already be in there
Okay
At least I think so
sadly still not
r2modman
Doesn't matter the mod manager
alr
do i have to reload or does it just pop up?
i remember when the mods were in the 3 digits
i got it
Yeah it won't give an error @dusty hill idk why it refuses to let me toggle the flashlight unless I'm holding Alt
annoying bug though
You're not using mike's tweaks are you? lol
having the same issue yeah
I wonder if it's a bug that's somehow resolved by Hotbarplus
I removed Hotbarplus due to it causing input delay for some reason
Let me check if it works fine with Hotbarplus installed
shoot my mouse lost connection
2.0.2 or whatever?
Yes
okay so yeah still an issue then
@dusty hill shortcut issue with the keys, they dont work
x and f dont do what they should
i can send my pack if needed
I mean not like it's useful if it won't produce an error or anything
oh yeah fair
okay so
somehow
without even having updated the mod the slots work
idk how thats even possible but
buds middle of the session just stated the slots appeared
landed on planet and tried to pick up the slotted items again.
Chill out they're just not accessible when in orbit apparently it prevents some issues.
No no not this
The actual hotkeys don't work for the host
also as bonus this is the pov of one of my friends, the flashlight and walkie models are broken
I think changing it to only be able to use them when landed doesn't make much sense anyways
at least on their end
That might be what's breaking it
^
Why was it changed anyways? @dusty hill
Figured it out. Quality Company is having a critical out of bounds error because the slots don't exist until landed.
I don't use QualityCompany.
me neither
How about Lobby Control? That doesn't like the new ReservedX design either.
I have LobbyControl but it never gave errors
It was making me drop items and giving the message for doing so.
I can't use F to toggle flashlight either unless I'm holding it in my hand
^
Also I don't have QualityCompany or LobbyControl
Someone also reported the bug on your github it looks like flip
Yes sorry, there's a lot of stuff. Please just roll back for now
I obviously can't look at them now, but I will start fixing these tomorrow
It's bed time π¦
enjoye sloob 
Asking because I didnβt see it in the changelog but I know you mentioned planning to add it in the updateβ were you able to get the reserved slots to stay on the edge when using an ultrawide?
No problem, just wanted to update you just in case you didn't know π
Yeah, I appreciate it though haha. Also, when I was host, I was still able to activate my flashlight with F. This might be difficult for me to debug. Not sure why it didn't break for me. Hopefully I can figure it out tomorrow
thats interesting but im more curious as to what this is
is this a gif a video
like what
mp4, uploaded to imgur, discord automatically embeds them if you copy the link
And not sure if this is helpful but here is my log
I'm not having any issues whatsoever. Heres my modpack for reference @surreal sail
Edit: last lines are just more moons
I disabled everything inventory relevant in GI
Weapon toggle works, Flashlight F key works, Walkie X key works, everything is running smoothly for me (Just tested when hosting a game and landing on a moon)
LobbyControl config is untouched and works perfectly too
unless you're manually using the preview version from github you should have kept the Ghost Item fixes off as they are broken in the current release
my problem here is that i bought flashlight and walkie
IT DIDNT SS PROPERLY
RAHH
but essentially it just disappears from inventory for some reason when i pick it up and press alt to focus
it just doesnt wanna show in the inventory?
im i supposed to have 5 slots like that with those on the side?
You've got AC (Advanced Company) installed which is not on Thunderstore anymore and causes conflicts with ReservedItemSlots
stay on reserved slot below v2 with or without AC
last time i used the latest before v2 (reservedslot mod) and the box is moved to the bottom like that (was using AC 1.1.12)
its not?
i added it via thunderstore yesterday :0
oh it wasnt on the bottom last time ?
yea things have been going down this night
i managed to fix it
cuz if u have ac it will move it to the bottom
oh wth
can someone give me a rundown?
This doesn't help me
im a little bit lost @cold flume when i pull up my modpack advanced company is still there
but yea if u still wanna use ac with reservedslot and want the blue box to stay on the right side -> then u must disable all of AC own equipment
it will stay if u still have it
oh i fixed it
clearly something is just broken with 2.0, pre 2.0 has no issues
just downgraded to pre 2.0
oh ok good to know π«‘
and then rebinded keybinds
im so sorry i shouldve notified earlier gjhfdjghfd
but thank you for the help!! xoxo
wait arterra
Gotta be some mod (edit: could be a config thing too) you have that I don't have, thought my modlist would help figuring out which one it might be
No.
It's still locally installed yes. But you won't be able to update it anymore and when you remove it you cannot re-download it anymore
depends, if they have installed the same version before then they might still have the file
if not then big nono
oh shi
okay so locally in profiles itll be fine
but if they dont have it, it breaks the modpack slightly
;-;
correct
u can still do the manual ways i guess ? copy the bepin folder and send them to ur fren
dang i got it just recently purely for the cute lil spectator voice chat animation box
;-;
Then it's not a big loss.
this is life now
i guess its not a big loss
but it was so cute ;-;-;-;-;
okay okay
ill try and convince my friends to just add it manually
gluck
None of these mods should be breaking it.
have u guys tried with just reserved slots ?
And I'm not gonna go on a wild goose chase troubleshooting when I have no issues if I don't update it
i honestly havent tried v2 at all
somewhere out there a wild zeeker dropped v50
and the world burns ever slightly
my friend after i told them not to update : UPDATEUPDATEUPDATE
LATEST BETTER
I'm not a huge fan of the new implementation where the reserved hotbar doesn't show up til landed anyways
What?
hotbar doesn't show up til landed
what if u were already holdin something before landing is it still gone until u land
yeah you can't pick up a flashlight or a walkie for example until you land the ship
this actually poses a question, how does it handle late joining?
oh just a lobby starting moment then ? after next days iit wont do that again yea ?
Idk
I was happy for the 2.0 release til it didn't work then I got frustrated with it
so u just downgraded without going past the first landing ?
asking this for the hotbar doesnt show up until land part
cuz im curious
I mean I did all of the first landing and all that
The fucking hotkeys for flashlights and shit don't work has been my issue
But at the same time mods like GI allow you to pick up items like Flashlights, Walkies, and Shovels now before even landing the ship for the first time so having to land the ship first is kind of deadly especially if you're about to go to an eclipsed planet β οΈ
Like I'm not saying it's a bad change by any means π , I just kind of don't understand it that much I can adjust though as long as the hotkey issue gets fixed
It's a big rewrite. What's there to understand?
This is true this is true
Sorry for being a bit nitpicky and grumpy atm it's cus I just woke up not long ago π
been there dw
018e37ef-e3e4-5190-78cb-c398334d147a @dusty hill here, I give up trying to troubleshoot this shit
None of my mods should be causing it but you should be able to load in buy a pro and land and have f not work
Errors won't get thrown, nothing
I will check this out when I get the chance. Hopefully I run into the same issue and can debug it. Thank you!
Also, I personally don't think that waiting until their out starts to give the reserved item slots is causing much issues. At least, in theory, it should be fixing some syncing issues. I remember you told me once that when new players join mid-session, The reserved held items aren't synced or something? It might not fix that scenario exactly since when they join, the round has already started, but if players join at the start of the round, and they have general improvements, and it lets them pick up items before the round starts, then if I did allow the reserved item slots before their round starts, that situation could cause desync. It also fixed another strange issue related to how the vanilla game syncs item slots, I don't remember what that one was.
I don't like making changes because one person said so, but if you don't like this, I could at least have the config to allow you to have your slots before the round starts lol.
Alternatively, I could write more Network code to manually sync the reserve slots since the vanilla game won't, but it was easier to do it this way to be honest, and I don't like writing Network code that much haha
Fair lol, fair I wouldn't mind having a config option that allows the pre 2.0 behavior of being able to pick them up before the round starts but I can adjust to the new stuff I was just being extremely grumpy wondering if the new stuff is somehow what's breaking the hotkeys π
Cus being unable to get any logs or figure out why it's breaking is what's so frustrating
I can be really grumpy when I first wake up and I did apologize lol
Wait huhhh now it's working for me @-@
@dusty hill so I think I figured out how to reproduce it, it works fine if you buy the slots but if you use the DisablePurchasingReservedSlots option to have them unlocked by default that's when it's bugged
Super weird
oh yeah I dont have them on by default, maybe thats the catch
Yeah I wonder why it's bugged when you have that toggled, I prefer it like that cus I'm used to the previous functionality
Hmmmmm
Lol, oh don't worry at all. I have to have free time at work, so I will try your profile out in about an hour, and hopefully I get the same issue as you. It would be extremely helpful, if so!
Wait, I'm driving, give me a bit to read your last message about reproducing it
Yeah I at least figured out how to reproduce it ^^
I just made a fresh profile and it does seem to get bugged yeah
DisablePurchasingReservedSlots set to True seems to be deactivating the hotkeys somehow
yup, no other mods installed besided reserved core, flash- and walkieslot and the hotkeys arent working with that option to true
Ohhh, okay, that's extremely helpful! This will definitely speed up the debugging process, thank you! I will check this out as soon as I can
Yeah for now I guess the workaround is to make them all free and buy them
I wonder if when it's set to true rn it almost doesn't properly register the slots as well, I did mention a masked enemy spawned before and it didn't have the items on too
@dusty hill discovered a bug with reservedutilityslot, the flashbang isn't in your hand when swapping to it and it's impossible to put it in the ship lol
if you drop it it drops in a super weird spot
if you need to sync reserved slots without adding new networking you can probably do it with a couple of changes:
- limit
SyncAlreadyHeldObjectsServerRpcto only sync non-reserved slots - send to the newly connecting player
GrabObjectClientRpcof the reserved items of already loaded players
this should make so the new client correctly calls the ReservedSlot code from the grab RPCs π
obv you need to limit the receiver of the GrabObjectClientRpc to only the connecting client
Is it only with the flashbang? And this is the homemade flashbang?
Yeah Homemade Flashbang
Idk of any others yet haven't really tested
If lockpickers weren't so heavy they'd be great
i use mikes tweaks and set them to 0 pounds
i just hope v50 doesn't break it or he updates if it does
@dusty hill I just saw you pushed an update π
I wanted to check, cus I reverted versions for the time being so I didn't have to buy the upgrades constantly π
Yes! I didn't think it would update that fast, but I did replicate the issue, and I found the issue in the code, and it has fixed for me. I still have fixes on my to-do list, but I won't be able to get to those until later tonight or tomorrow
Did you look into Matty's suggestion btw?
Is that who talked about syncing item in the reserved item slots when people join?
Yeah
His idea actually sounds pretty good
This was his suggestion btw
Yeah, It basically encapsulates the whole thought process of what needs to happen, and there's not really any other method you would hook onto, so a lot of that makes sense. It's not really that trivial of a thing, I just haven't added it yet, mainly because the vanilla game doesn't let you grab reserved items until the round starts, so the code wouldn't be that helpful unless running general improvements, or with mods that let players join mid game. It's definitely more worth it now to add than it was before, so I will get to this eventually.
I will get to it when I get to it, that's what I will say lol
Haha
actually the game does not check at all the ClientRpc that i mentioned wich is the confirmation RPC and not the request one
Oh btw @dusty hill did you look into the issue with the Homemade Flashbang? π
reserved radarbooster got updated im waiting for the rest before i update to v2
ReservedUtilitySlot can hold the radar booster bud
Lol
and you can use it for things like the peeper and add other custom modded items if you want
Just if you use UtilitySlot til Flip fixes it
Add Homemade Flashbang to the list of exclusions
yeah alr i just came from after advanced company got removed
again
to much hassle and it won't sync with the code if i do give it out
@dusty hill btw, you said you set the option for disabling purchasing slots to be set to true by default but the config still sets it to false by default
Just wanted to let you know
π
did ya delete it and let the config remake itself
Changelog says that purchasing is off by default now, but it's still on by default.
I did
That's why I notified him
i see, sorry then
Still broken even after update (I picked up the items and it shows them in my inventory and in the reserved slots but the reserved slots just don't function at all)
I've never had this issue
You've got a major conflict
They worked fine just yesterday before the major update lol
Are you using any of the custom slots not made by flip?
Nope
Well this doesn't happen for me, try checking your logs
How do i post logs?
You probably have a mod like MikesTweaks or something that's breaking
Is the new updates that got out recently known for some item syncing problem ? (Player not able to take item, or item stuck on ground after they might have took it and it cannot be taken again, ever)
For anyone wondering, I tested the update and it didn't appear to be added.
Oh, yeah, you're right lol whoops
let me test this
And no, it did not get added yet. Gimme a bit to fix some of the immediate issues
Oh no rush at all
Also happens to me
It's not like the mod doesn't work or anything, and we aren't entitled to anything to begin with! <3
It was just working for me I swear lol, so weird
quick question but why are the slots pregame disabled
It will be rolled back soon, but currently in place to ensure all slots will be synced upon starting the game. Right now, if players pick up items in pre-game, then others join, those items sometimes disappear, or just don't sync up. Not a big deal, but it's temporary
Can we buy the default inventory slot? like not the reservedslot one. the one that we use to take scraps
π
Nope. This mod is meant to touch the main inventory as little as it needs to.
btw if you have slot buying disabled can you remove the thing in the terminal or nah
It's going to be disabled by default, (I forgot to change that in te actual update) but it's there right now so people will at least know purchasing slots is an option since not all people read the mod's description.
I could probably only add it to the start page, which is the first page players see when opening the terminal for the first time.
ohhh i see, been finding alternative to AdvanceCompany buyable main slot... but your mod is best replacement so far
I've thought about adding the option for my hotbarplus mod, but it wouldn't be soon
does it mess up with the game codes if u add it?
I mean, hotbarplus already allows you to have more slots if you want, and it works fine. It just doesn't allow you to buy extra ones in the middle of the game... yet. Adding that part shouldn't be a big deal
Any idea how to fix this issue? @dusty hill
wait i can?? havent check the config files. Thanks man
Like you can't swap to them with alt?
Picking up items makes them go into my main slots and the reserved slots but the items in the reserved slots are ghost items
Can't switch to them or use them
yeah, alot of the mod needed restructured to add the api features, so the way data is handled is a little different, so I'm trying to figure everything out haha
Take your time
It's an epic mod
And it needs lots of loving care and time that can't be rushed

I think i found a problem. I set the default inventory to 5 slots, and when i press no 5 on my keyboard, it swap to the reservedslot for a brief moment back to slot no 1.
Could I have you write an issue about this? I will probably forget about this if you don't lol
https://github.com/cmooref17/ReservedItemSlotMods/issues
https://thunderstore.io/c/lethal-company/p/FlipMods/ReservedItemSlotCore/ - Issues Β· cmooref17/ReservedItemSlotMods
i found another bug, reserved slots show up but dont work
Like the items don't go in them?
Also are you playing with the purchasing slots enabled or disabled? Are you host?
im not host, purchasing disabled, it is happening to host also and yes the items dont go in
Were you ever able to get the items in the reserved slots? Or was it broken since the beginning of the round?
i think it was working when we first started, somebody left and i cant say thats when it started but somewhere around then
Anyone notice errors in the console?
Upon starting the round, it seems to be working for me just fine. I'm just wondering if there's a way to reproduce it easily.
another mod is just spamming errors so we cant really find out lol
it works if we restart
It was working for me and @eternal ingot for the first round and then it just stopped. Someone left our group (4 people) and then it bugged and didnt let us click alt or anything like that. It seems when you restart it will work fine. No clue if its a bug or not. We are only playing with around 80 mods but they worked before the update so i dont know if one of the mods doesnt like it or if its reserved.
Reserved is a little buggy right now. I would probably blame my mod lol. Do you think it's easily reproducible if someone leaves mid-game?
we can test it out rq if you want
It would be helpful!
alright bet
When you die with a flashlight you are not able to alt. It does not produce an error in the console
we are testing solo rn
as of today players seem to have walkie and flashlight stuck in their hand (even when not clicking alt), doesn't impact gameplay but is strange lmao, just wanted to mention it
@dusty hill so laser pointers like to get stuck in your hand lmfao
til you drop them
Keys are no longer going into their dedicated reserved slots
^
Been having this visual bug as well, but it is not impacting functionality
Does this happen all the time? Or is it kinda random? From a little bit of testing (not extensive), it's not happening for me, but if you knew how to reproduce it every time, let me know!
Like when swapping off the laser pointer?
I don't make te reserved key slot mod. That developer will have to update their mod, but I let them know a little in advance that I would be breaking it
Ah, I see.
The icon for their mod matches all of your icons and I didn't see at first that it was a different creator
I love your mods, I don't think I could play LC vanilla anymore because I'd have to go without it
seems constant as far as i can tell. it's at least carried over between restarting the save file and between days. i've tried dropping them and picking them back up but it seems to stay like that.
yes lol
Haha thanks! I'm probably done making any more mods, and major updates to my mods for a while (except for maybe one more for hotbar plus). I need to take a break π
After I smooth out the major bugs in my mods, I will finally be able to relate to this meme.
I will continue to add updates related to bug fixes and compat patches in the future though π
The image is a joke and I swear I don't mean that haha
Have you been seeling flashlights or walkies do this? Or is it only the laser pointer? And does it do it every time?
flashlights and walkies do it for other people, laser pointer happens for me visually when holding it
The 2.0 update is also causing a lot of desyncs and stuff for clients, mega scuffed
Posted another update. Should fix some issues, but probably not the majors bugs.
If desyncs happen, and there are errors messages, I would love them! Unfortunately errors don't always seem to pop up π¦
I'm gonna to back to pre 2.0 for now cus it's stable lol
@dusty hill a suggestion, since the last versions you uploaded pre 2.0 are stable why not repush them on the main pages for the reserved mods and then upload the 2.0 releases as seperate mods til things are stable. Like ReservedItemSlotCoreBeta, ReservedFlashlightSlotBeta, ReservedWalkieSlotBeta, etc?
It'll be useful for people like me cus I have friends that always see that update button and always hit update π
yeah please it gets hard to update all then have to manually downgrade them
Yeah I feel it'll be best, cus this is the biggest update the Reserved mods have gotten and subsequently it's the buggiest currently
my group and I tend to prefer the mod pack being really stable and don't wanna use mods when they're this unstable π¦
thunderstore needs an option to eclude mods to be updated with update all
I could probably do that, but I can't until tomorrow, sorry!
That's all good I just feel it'll be a good idea ^^
yea it also be good so people who use beta can test it and see whats major bugs there are before merging with main branch
Exactly π
I look forward to the updates going live tomorrow ^^
Is it intended that i can only toggle my flashlight with hotkey when holding alt? V2.0.2
recent releases i think have fixed that
I'll see when i get home
@dusty hill another odd bug to look into btw, but sometimes when getting close to the facility entrance on planets my flashlight would automatically turn on
No click sound or anything it would just suddenly turn on
@dusty hill I know you said in the API to add the reserved item in the Plugin's Start()/Awake() function but am I allowed to do it in StartOfRound.Awake()
Let me reference my code real fast.
Nah you chill. I didn't want to wait a millisecond so I already wrote my code around it.
Were you adding a slot? Or adding items to a slot?
oh just wanted to do this and thats it
public static void LoadFlashlight(){
var proFlashlight = new ReservedItemData(Assets.flashlight.displayName);
var flashlight = new ReservedItemData(Assets.flashlightBB.displayName);
ReservedItemSlotData.TryAddItemDataToReservedItemSlot(proFlashlight, "flashlight");
ReservedItemSlotData.TryAddItemDataToReservedItemSlot(flashlight, "flashlight");
}
No issues Im sure
I think as long as it's done before the ConnectClientToPlayerObject function, it should be fine. I will double check in a sec
Wait, were you the one with your custom flashlights?
Yuh
Ah, kk, totally forgot lol
lmao
But you don't have to check unless you just wanna know. I said that I already updated my code so that I have the flashlight's display names at Plugin.Start() instead of StartOfRound().Start()
Very quick code change that was
I have to wonder, what are you gonna make the new versions on the stable release pages be after you seperate the 2.0 builds?
You gonna do what Rugbug did and just bump the versions to 3.0 or something or do something more simple like 2.1.0?
I decided I'm gonna do something a little different and roll back the mod, but attempt to keep the api so I don't break the new mods that now reference the new stuff. I will just have to have the api code convert the item data to the old version.
I'm not too sure about having a beta version right now. If I do, it won't be for a few more days. I'm going to keep it internal for a bit
Okay well I was gonna say the current releases being seperated into beta builds would be very good tbh, for testing and feedback they're just not stable enough for the main pages atm ^^
Which isn't your fault it's a big rewrite and sometimes things break during such big changes
Definitely the buggiest I've seen the mods be but there's also performance improvements across the board as well with the newer releases so you definitely optimized some of the code since the old versions
Yeah, super buggy, which is kinda surprising as I didn't try to change the base code, only how the data is handled, but a lot of unexpected things happened π
Also, you mentioned the flashlight turning on randomly earlier. That did happen to me yesterday as well. Really not sure how haha
π yeah it's unfortunate lmfao but I can tell you definitely put a lot of hard work and dedication into optimizing it
It's worse for clients than it is for the host end too rn
Like clients being stuck holding walkies and flashlights in their hand and experiencing item desyncs and stuff
Yeah, I did run into a lot of desyncs last night. It got pretty bad
Yeah felt like my game was haunted, everytime I got near the main entrance my flashlight would turn on lol
The worst part it, it's probably not that hard of a fix. It's probably a slight oversight that I made. I just don't know what it is right now lol
Anyways, gonna start te modified rollback
Man, my H key has been going out for the past week or 2.
Hard to type
Typing the funny h word too much? I get it
Yea maybe. Anyways, gonna be mia for a bit
Wait, what is the funny h word? I feel like I should know
The server didn't let me post it. It's the funny h anime word.
lmao
oh
the h key was not abused. It was just natural selection π
still technically working for now
Ah, glad to hear!
Btw I gotta ask cus I feel like you added it as a meme
Why does Toothpaste count as a Utility?
π
π
I don't know what you're talking about
Lmfao
move the H to somewhere elseπ€
my space is borked so i used right alt instead
Unrelated, but I'm curious to how up there I am with triggering your word filter
lolol yeah, mainly added for the reference to the joke. I don't think I'll add a reserved toothpaste slot unless it was for april fools
π
soonβ’
@dusty hill hope the update is coming along okay ^^
im getting a bug that i cant scroll trough my hotpar, press e to use stuff or using left alt to switch to my flashlight. Is that also a known bug from this mod? π€
i think it happens when i drop items to fast
Okay, plans changed. My old files were on my laptop which I left at work, and I didn't want to decompile 1.8.17 and add the API features with it since decompiling code is annoying to add in VS, so I just debugged the current version some more and I think I fixed most of the issues now. There was one obvious bug that I had, and after I fixed it, those de-syncs and duplicate items showing up went away.
# 2.0.5
+ Fixed most of the new de-sync issues introduced in 2.0.x
+ Fixed the main cause of duplicate items appearing in your hand.
+ You now have access to the reserved item slots in the pre-game lobby.
+ Items in reserved slots *should* sync with clients joining the session for the first time. This should work in the pre-lobby, or mid-game, if using mods that allows this.
Note: When joining a session, reserved items may be invisible at first when they should appear on the player holstered. This is fine, but will be fixed.
+ Fixed some cases where item slots, unlocked item slots, and some UI were not resetting upon new games when purchasing item slots is enabled.
+ There may be a few more (hopefully only minor) bugs, but if you could please report them on the github, I would greatly appreciate it!
Also note: I did not test EVERY aspect for bugs except for the ones immediately known to me, so I am not claiming that they are all fixed. Hopefully most of them.
Same, my roommate and fiancΓ©e and I were planning on jumping into a game after dinner, and we'll also help test it out!
Please do π If my friends were hopping on soon, I'd be testing more extensively, but won't be for a bit
Appreciate it!
could u remove this bit of text if purchasing is disabled
It should be removed now
It should only appear the first time you open the terminal (I think)
Dude, I know. It's so slow
ANd theres no refresh button π
I think you can go into the settings and refresh the online mod list here.
ahhh
It's kind hidden away lol. Wish it was out in the open
how would i install your mod if i manually download it? xD
Browse profile folder, then in the file explorer, go to BepInEx/plugins, and put the folder in there. (in the plugins folder)
Profile tab:
oh for sure
nah still shows up for me
Let me double check
im sure it's been brought up, but there appears to be an incompatibility with the latest Core update and HotbarPlus. left feedback and settings on the GitHub
reverted everything to pre 2.0.0 in the meantime (i want my key slot back XD)
(yes i know the key slot maker is responsible for that one)
Are you the one that said the incompatibility was when you press 5, it goes to a reserved slot briefly?
if needbe, i can replicate it in a vc
So if you have 6 regular slots, the last 2 of those 6 get moved to the right?
Okay. It must be incorrectly setting the size of the hotbar before the reserved slots are given. Let me check this out
All of them? Or jsut the ones from the main hotbar?
say i order a flashlight, a shotgun, and a peeper. as soon as i pick up the flashlight, the 6 rightmost normal slots are sucked into the bottomrightmost reserved slot. the shotgun and peeper are also seemingly put in that slot
Interesting. I'mma test some things in a bit, thanks for letting me know!
lemme know if you need it replicated
Nah, I got it. It's definitely messed up. I think I know where it's breaking though
(hard to see, but the 4th one is missing)
welp, gl nonetheless
Hello, sorry to bother you with that, but, are you still planning to implement optional scrolling continuity between normal and reserved slot, without the need to press alt?
Unless you've already done it but I didn't saw any option regarding that... Thank you for your time!
It's not added yet, but I've added most of the logic to do it. There's a few things I'd have to test first, but probably this weekend
Great, thank you :)
The item desync-ing is still happening
Does it happen all the time? When does it happen?
Randomly. One of us will pick up an item, but the other players will still see it on the groung. If they try to pick it up, they play the "grab" animation and makes the noise like they picked it up, but they don't pick it up actually. This re-applies all the LateGameUpgrades that we have purchased, and the effects stack until we go at un-play-able speeds
We can fix the LGU glitch part by teleporting anyone who is glitched
The glitched item disappears after the player who picked it up drops it somewhere else
It just happened with a beehive, I picked it up and both other players tried to grab it and got the speed glitch
Do you know if anyone saw errors in the console at any point?
Also, do you use hotbar plus, and have the normal hotbar size set to something other than 4? I just fixed an issue with that, but haven't pushed it yet.
No hotbar plus, no custom size changes
No errors in console either
I mean maybe there were, and they got buried by a bazillion "you have reached max shadows on screen" notices
Hang on, now it's happening to me. I fixed one obvious de-sync issue, but this is another one lol. Gonna debug this real quick, ty!
Hey guys, I don't know if this is resolved or not since Discord search feature is trash. Sorry if this is resolved but after the update, every version since 1.83 by default picks up flashlights into the default slots instead of thereserved slots on the right. Does anyone have that problem?
2.0.6 is pushed now, and fixes another big de-sync issue. 2.0.5 fixed another as well, but if it continues happening after this latest one, please let me know!
the thing involving the slot loss/stacking?
Yes it does!
Hi thank you! But I don't really have desync issues so I still wonder if the new version is going to put flashlights in the reserved slots by default.
Is this happening with you? Or with other players? I usually works for yourself, but it was breaking with other players.
Right now, it's working for all players (so far)
If you get the chance to test it and it's not working, let me know!
For both me and other players. When we pick up a flash light it goes into one of the four slots below. Not the reserved slots.
Did you start the game first for the reserved hotbar to appear?
Btw, in 2.0.5, they show in the pre-lobby now
Oh you brought that back? ;o
Probably for the best I managed to break it in a funny way before after not meeting quota
Yeah, that was probably me not deleting the hud slots properly, or the inventory lol. Maybe
Yes. I started the game and bought a flashlight. When I pick it up it doesn't go to the reserved slot. Once I downgrade it to 1.83 I have no issues.
Have you tested on 2.0.5 or 2.0.6 to see if it's fixed?
and do you mean 1.8.17 or something?
I have tested on 2.0.5, and still it's not picking up correctly.
Lmao was still funny though
my friends have the same issue.
Maybe uninstall the mod and fresh download it?
You mean uninstalling all together and reinstall them? I'll try doing that.
Thank u!
2.0.6 is the latest, so make sure you're on that one. It's pretty stable so far. Will be doing more extensive tests later
Btw is there a certain way the Homemade Flashbang needs to be named to exclude it from the utility slot? Cus I tried excluding it and it still went into the slot
I think the in-game display name. "Homemade flashbang"
Oh yeah, it's happening to the flashbang as well. I forgot to look into it, but from my testing, it's rendering on the wrong layer for some reason, not the mesh being disabled. (I think)
It still goes to the default slots. sadly.
I guess I'll just stick to 1.8.3 since I don't really need the new features like being able to buy slots etc.
Are you using Hotbarplus? It could be a side effect of the patch flip did for it
No
Hmmmm
Only thing related to keybinds I have is the input util
@dusty hill lol
I'll test on my end after this storm passes and see if I can reproduce it
I have 127 mods btw, so there's a high chance that some of them are not compatible with the current version lol
So maybe it's on me
Interesting. This shouldn't be happening. Maybe if someone else can confirm this is happening, I can try to look harder into this :/
same thing happens to my friends as well, and they are using my modpack. So i am pretty sure there's some compatibility issues with the new version. Thank you tho!
You have any mods that alter the inventory slots?
That's what I was wondering
It might be worth noting as well, if you use LethalThings then try unticking the DisableOverlappingModContent option sometimes it likes to break things
As far as I know I don't. I could be wrong since there are 128 mods now and some of them feature multiple alterations. But in theory if it wasn't a problem in v1.8.3 i dont see why it becomes a problem now. im confused lol
I'll try that and see if it works.
mb if I missed this but did you integrate using walkies while on terminal? There are two indepednant mods to "allow" this but after 3 months I'm guessing you added your own solution? Would be better.
i know mikestweaks mess with slot too... the mod havent update in 3 months
lol thats me, is it fixed yet?
Should be
I did, but apparently it's all commented out? I wonder why I did that
I will add it back in soon
Maniac π
2.0.6 is working really good for me ;o
I don't have that one, I noticed how it messes with things a long time ago lol
I was having the same bug as manager last time I checked
Haven't checked 2.0.6 though
I'll update you on how it goes once I get to my PC
2.0.6 is also working perfectly for me. No issues at all for my friend and me in our two hour session
It's working for me so far but bit busy testing other stuff to fiddle.
Also different topic pre-version 2 the reserved slots would protect from lightning strikes. Was this intentional? It's cool with me. There would be a slightly goofy thing where General Improvements' (very nice) lighting indicator could be triggered when holding a key out with alt then the indicator would stay stuck on the slot but it was way to minor to cocern about. Some people might not want the weapon slots to be insulated. I'll want my slot to be insulated for my vibey immersive modpack which is almost finished (mods are never finished but the collection is pretty stable now).
What do you mean protect you?
Light lightning tries to hit "metalic*" items in regular inventory but the key when in a reserve slot it wouldn't.
Observed behaviour: unless you held it out by holding alt then it could catch lightning, but you could just holster it again.
I have no idea tbh. I didn't intentionally do anything, but in regards to the key mod, that was another dev, but it's possible he did something? idk
I doubt it was more than a simple item name change in that mod tbh. But it's redundant now, kinda.
Is there an exhaustive list of ReservedUtilitySlot items or could you share it? Your documentation just says "some" of the items but I want to repurpose it to only a couple of very small items.
I'll just copy this snippet.
ReservedItemSlotData utilitySlotData;
ReservedItemData ladderData;
ReservedItemData lockpickerData;
ReservedItemData jetpackData;
ReservedItemData stunGrenadeData;
ReservedItemData homemadeFlashbangData;
ReservedItemData tzpInhalantData;
ReservedItemData radarBoosterData;
ReservedItemData remoteRadarData;
ReservedItemData utilityBeltData;
ReservedItemData hackingToolData;
ReservedItemData pingerData;
ReservedItemData portableTeleData;
ReservedItemData advancedPortableTeleData;
ReservedItemData peeperData;
ReservedItemData medkitData;
ReservedItemData binocularsData;
ReservedItemData mapperData;
ReservedItemData toothpasteData;
Yes, the toothpaste is very important
Yeah that's all I'll need thanks. Hold up..
You almost did already might aswell complete since it ain't super long.
I think I just mentioned the vanilla items or something
And kinda referenced modded ones?
You did and "others from mods"
paraphrase
Or HMU with one more reserved item mod that just has no defaults.
bionoculars and mapper are both vanilla, but not really in the game, I don't think
I could add it into my core mod possibly
Like a config option
Right right. I was just googling because I've seen them referenced in other mods.
Generic slot yeah. But then all the specific ones are kinda redundant by the generalised version, except for complex features you done like on spraypaint.
Your choice wateva vibes
Yeah, looking back, this mod could have gone a different direction with only having one mod, and making it super configurable, but at the time, I only really wanted a flashlight and walkie slot lol.
A lot of the functions from those mods got moved to the core anyways
But I'm keeping individual features in them
Nah being reasonable you did specific mechanics for all of them and body visuals. There're always choices it's true.
Yep, it feels more stable than the old stable builds did π
You really went all out on fixing it flip π
I'll figure out how I wanna do the custom slots though without having to tear up another mod (removing all the slots, and adding in new ones, which is technically possible haha)
I mentioned before that the main desync issues was probably something simple, and it was. It was basically 1 line I accidentally forgot to convert. (kinda two lines)
I just didn't know where it was haha
I have now desecrated the utility slot mod π
Yeah I also am glad you reverted the change where you had to land the ship to use the slots, as I believe that seemed to be part of what was breaking the mod for a lot of people
relevant
It was for the meme lol, kinda an inside joke
Yeah toothpaste going into the slot is just funny
I wish the game had toilet paper
Yo make a mod for it
Toilet paper scrap
There's a sibidi toilet enemy does that help
π
lol wouldn't be surprised if someone made one already