#Reserved Item Slots

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exotic sedge
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And I don't sit very close to it

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I'll say like 2.5-3 feet away?

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idk I’m bad at measurements lol

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Wasn’t exactly my choice of monitorβ€” it was a gift lol

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I do love how Lethal Company looks on this thing though

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πŸ‘ŒπŸ‘ŒπŸ‘Œ

cinder forum
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Do you think there is any possibility to include optional scrolling continuity too? πŸ™

dusty hill
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Yes, it may be included in the next update as well

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A config option for it at least

cinder forum
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Thank you very much

surreal sail
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@dusty hill so I just wanna state doing the combo people usually do with ItemQuickSwitch and the ReservedItems mods I can no longer seem to reproduce the scroll locking issue, so I think there may be some odd conflict that happens when paired with Hotbarplus that causes it

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Maybe due to the way Hotbarplus touches rpc's? Idk

dusty hill
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When you say item quick switch, are you referring to switching hotbar slots with the numbers?

slate obsidian
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"ItemQuickSwitch" is a vanilla compatible mod that add the ability to switch slot using the number keys

dusty hill
# slate obsidian "ItemQuickSwitch" is a vanilla compatible mod that add the ability to switch slo...

I mean yes, I was referring to him switching with the number keys, in which that might explain why I might not have run into this locking up, because I usually just scroll. That is good information though. My method for swapping hotbar slots with the numbers was something I've been meaning to redo anyways, I was just preoccupied with updating my other mods lol. This mod will get some love again soon ❀️

glacial agate
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We love this mod especially the on-body visual aspect. I don't do other extended hotbars only hotkeys and this.

slate obsidian
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the one reason why i had to swap out of hotbarplus is that both scrolling and numberkey swapping was not vanilla compatible and was causing desync issues on public lobbies. if you plan to redo it can you please consider vanilla compatibility?

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yeah i really like the reserved slot mods and they are amazing in both havely and lightly modded lobbies

dusty hill
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I think I already did make it vanilla compatible, on my side at least, but I just never pushed te update since at the time I wasn't available to test it, and I don't like pushing untested builds lol. I ended up forgetting about it

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I will test this again this weekend

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Maybe later today, or tomorrow

glacial agate
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The problem with vanilla lobbies is that you'll make a lot of ghost items and you'll get errors about items not actually existing. Some of the mods I have attempt to destroy desynced items. I can't point any fingers but I think eventually the item decent causes erratic behaviour which inevitably eventually hard locks the lobby when light modded vanilla compatible hosting. Just some discussion.

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It's more important to me that this mod is just nice to use in my heavily modded add synced private games planned. Almost ready.

slate obsidian
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if you're using reserved slots/extended inventory for sure

but simple slot swapping and scroll speed should not ( keyword: should ) cause any desync ...

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that is not the case with the current hotbarplus

surreal sail
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That's why I'm so confused as to why pairing it with Hotbarplus seemed to cause the scroll locking problem πŸ˜…

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I could never even get errors in the logs

dusty hill
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We only play maybe twice a week though

surreal sail
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Yeah it's hard to say, you also said you don't use GeneralImprovements so maybe it's the Reserved+HBP+GI combo that causes it?

clear moth
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by scroll lockup do u mean u cant scroll thru the reserved slots?

dusty hill
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I'm not sure. I will be making tweaks tonight/tomorrow anyways, with the improvements I've mentioned earlier

surreal sail
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Yeah when holding down alt it'll lock up, unless I scroll my wheel really quickly XD

clear moth
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oh i have that bug too then

dusty hill
surreal sail
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For me it'd happen basicaly everytime I played before, but it would be random who it affected lol

surreal sail
clear moth
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i do indeed use hbp, gi, and reserved

surreal sail
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Yeah

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Seems like a conflict somewhere with that specific combination then

clear moth
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im trying to recreate the issue rn

surreal sail
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@dusty hill

clear moth
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i also remember that when i had the bug, having certain reserved items equipped would change if i could scroll or not

dusty hill
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Yeah, I've never used GI. Could be a strange compat issue.

clear moth
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i think i had a flashlight by itself and i could not scroll up to the boombox but when i equipped the walkie it let me scroll through completely

surreal sail
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Yeah for now you could do what I did and swap out HotbarPlus for ItemQuickSwitch and InvertedScroll by NotAtAll, til flip can isolate the odd compat issue

dusty hill
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Is this a config option with GI?
RearrangeOnDrop = ((BaseUnityPlugin)this).Config.Bind<bool>("Inventory", "RearrangeOnDrop", false, "When dropping items, will rearrange other inventory items to ensure slots are filled left - right.");
If so, I wonder if that could mess with the Reserved slots

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Looking in their source code atm

surreal sail
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I have everything regarding GI's hotbar settings set to false

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But could still be something odd happening

worn lance
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What about ScrollDelay?

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That one isn't true/false, but a value.

surreal sail
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That I haven't touched, it's at 0.1

worn lance
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HBP is 0.05.

dusty hill
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I think hotbar and GI both set scroll delay to 0.1, but they both might try to do something at the same time. Not sure if that's causing issues

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Oh, 0.05, I don't remember lol

surreal sail
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so maybe when HotbarPlus is added to the mix it causes a weird issue?

clear moth
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i have mine set to 0.05

worn lance
surreal sail
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Hmmmm

worn lance
clear moth
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i have these enabled

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still have the issue

worn lance
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If enabling these, should probably also set GI one to 0.3.

surreal sail
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I mean at least we're getting somewhere here

worn lance
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Doesn't feel like it.

surreal sail
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Does to me

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But I could be wrong

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It's definitely a compat issue somewhere, I'm sure flip will figure it out while looking through GI's code

dusty hill
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@surreal sail do you play with more than 5 regular hotbar slots?

surreal sail
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if I'm not using reserved I set it to 6

worn lance
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So wait, what's the issue? Scroll not working when you hold Alt?

clear moth
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yep

surreal sail
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Yeah

clear moth
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i have toggle instead of hold if thats relevant

dusty hill
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GI checks for my slots, but they assume they start at index 4
Plugin.MLS.LogWarning((object)"Could not load one or more ReservedItemSlot types when checking slot is reserved type. Assuming >= 4 is reserved");

worn lance
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Just installed GI/HBP/RS on a test profile and it works.

clear moth
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yea its not consistently reproducible

dusty hill
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I'mma keep looking in this code

clear moth
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but ive had it happen before so i can vouch that ur not getting gaslit xd

surreal sail
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Lol

clear moth
dusty hill
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Lol finally something that looks reproducible.

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Does it only do it if the last reserved slot is filled?

clear moth
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i got some other items lemme see

dusty hill
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Or would it do it with the flashlight and walkie only?

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Wait, the last slot might technically be the ammo slot on the left

clear moth
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having the boombox flashlight and radarbooster works
having just the flashlight and radarbooster doesnt

dusty hill
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radarbooster? Does that go in a reserved slot?

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What about only flaslight and walkie?

clear moth
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nvm its simpler than that

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u just cant scroll with only two items

dusty hill
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okay good

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is it only in the reserved slots?

clear moth
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yea regular hotbar is fine

dusty hill
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Interesting. But it looks like it tries to let you scroll, but something else says "nah"?

clear moth
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uhm, if you have 4 reserved items equipped then it only scrolls between two of them

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if you have 5 then it scrolls in this weird order: 1,3,5,2,4

dusty hill
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I'mma install GI and test some things

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Ty btw, this is very helpful!

clear moth
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np

dusty hill
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Wait, which reserved slot is the one on the bottom?

clear moth
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radar booster

dusty hill
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oh, was that someone else's mod?

clear moth
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yea

dusty hill
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Well anyways, I tried to do what you did in the video, but it's not breaking for me lol. I wonder why

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I had GI installed

clear moth
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it was fine when i loaded in at first

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i dont remember what i did to cause it tbh

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oh wait

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i can force it to happen if i open the UI for discjockey and then close it

dusty hill
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do you have to be in your reserved slots at the time?

clear moth
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well my boombox is in my reserved slot

dusty hill
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Oh, I see

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Hmmmm

surreal sail
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and have had it happen πŸ˜…

clear moth
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well i found one way of consistently reproducing it finally xd

surreal sail
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One time I had it happen after changing the walkie keybind in inuptutils but I think that was random, cus I couldn't reproduce that

clear moth
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i think the bug makes you scroll twice

clear moth
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and ofc if you have two items ur gonna scroll right back to the same item

surreal sail
# clear moth i think the bug makes you scroll twice

This would make sense, because I noticed sometimes when using HBP and GI together sometimes the hotbar would scroll twice instead of once likely cus they both change ScrollDelay and sometimes it would bug out

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It wouldn't lock up it would just scroll twice

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Oddly enough jumping would fix it

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πŸ˜†

clear moth
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doesnt hbp have a config option to disable the scrolldelay

surreal sail
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If only jumping would fix Reserved breaking when that happens

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It does, but you said you had it set to true and it still happens

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Like I said, using ItemQuickSwitch and ScrollInverter as alternatives for now instead of HBP seems to fix the compat issue

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You might not even need IQS if you don't need the number keys tbh

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Idk

clear moth
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and this mightve just fixed it

surreal sail
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Let me know

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πŸ‘

clear moth
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yep that just fixed it

surreal sail
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So this being set to true fixes it?

clear moth
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yea

surreal sail
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Nice!!!!

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@dusty hill we got it

dusty hill
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Wait, was it reproducible enough to know that fixes it?

clear moth
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yes

surreal sail
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For Naku yeah

clear moth
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unless i just found a totally different bug

surreal sail
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haha maybe

dusty hill
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Oh, interesting. Since I haven't used GI, I still feel like it's because they both try to handle this option

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maybe

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Let me know Lunxara

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if it fixes for you

surreal sail
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Will do πŸ‘

clear moth
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its definitely a conflict with GI, just disabled it and that also fixes the problem

surreal sail
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I'm also gonna toggle the other UseDefault settings

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maybe that'll fix the items you're holding floating when people join a lobby when using GI

surreal sail
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Seems like it's fixed for me too, so I guess if GI is detected you could have that option automatically swap to true @dusty hill

surreal sail
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Can confirm we had no problems tonight πŸ˜„

modest trench
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@dusty hill
Is there currently any way to allow other lights from mods to occupy the Flashlight slot. I would like to have the flashlight added by Scarlet Devil Mansion as well as the light sources from Abandoned Company Assets occupy the slot.

dusty hill
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I am working up the update as we speak!

tiny forum
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Yup what they said

modest trench
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hahahahaaha

dusty hill
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I'm also adding more api so other mods can add their items to existing slots as well

modest trench
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I am a mind reader O.O

dusty hill
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lol or you scrolled up a decent bit and read this convo a few days ago πŸ˜‰ You can't fool me

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jk

glacial agate
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Small thing but I don't want the lockpicker to fit into the key slot. Can this be optional please?

dusty hill
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Well, it's not my mod

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Someone else made that one

modest trench
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πŸ€”

dusty hill
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Most of it is ready. The second "half" is testing and QA to make sure I catch most of the bugs. Most of this mod is being restructured to allow other mods to have more control, so I won't say it will be updated tonight, but hoping for tomorrow!

clear moth
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could u add an option to hide empty reserved slots cuz having a bunch of slots on the side of my screen at all times becomes an eyesore

dusty hill
clear moth
dusty hill
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If you have an item on reserved slot 1, and another one on slot 3, would you want to condense it so 3 is next to 1? Or keep 2 there, but invisible?

clear moth
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the former

dusty hill
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Okay. It will require some more code, but I'm not making it a priority right now. I will need to finish testing this update before I start anything else haha, but I still have other things on my todo list

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I'll keep that in mind though

vale basin
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what update

dusty hill
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THE update. Purchasing slots, adding better API so other mods can add their items to existing slots, or create their own reserved slots. Probably break a lot of stuff lol. I will have to test quite a bit more tomorrow to make sure it's very minimal

vale basin
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oh THE update was sorting slots ever gonna be a thing so say you want flashlight shovel then walkie instead of the normal flashlight walkie spray paint then shovel

dusty hill
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That would be something that needs to be done for each reserved slot mod, not the core. I could add the option in my config to change the priority for my reserved slots, but you might not be able to change the priority of other reserve slots from other mods

surreal sail
surreal sail
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Okay just wanted to make sure you've had no issues with them on false, cus I put everything to true and had no issues just for safety XD

clear moth
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ive tried both true and false but didn't see a difference

surreal sail
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okay so just itemswap conflicts

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Good to know ^^

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I know why btw, the code for Hotbarplus and GI touch it in different ways, as in the code entries are different so they were just essentially overriding each other

clear moth
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oof

surreal sail
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Yeah I think it's that way on purpose, cus GI has the option as configurable, where as Hotbarplus does a set value

vale basin
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i went a bit insane with the slots

dusty hill
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Also, surprise surprise, I need more testing, so this will be delayed until (hopefully) tomorrow. I also don't work tomorrow, so I can focus on pushing this out!

surreal sail
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I might know, but I can't remember tbh my memory sucks πŸ˜‚

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I do remember something being talked about though

dusty hill
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Hint: ||It includes the ladder||

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And like 12 more items

surreal sail
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I still dunno how some people are using a reserved slot for the radar booster and peeper from late game upgrades

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XD

dusty hill
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It includes both of those as well haha

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It's a Utility slot

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It was frequently requested

surreal sail
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I just hope the update will finally fix late joiners seeing the items I'm holding floating in the air lmfao

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it's funny when they're like "I see a flashlight here, a walkie there, and a shovel there"

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πŸ˜‚

surreal sail
clear moth
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oh

dusty hill
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It's a little tricky since the base game doesn't normally allow late joiners. I also delay giving any reserved slots until the game starts, but now with late joiners, the reserved slots won't sync since I think the base game only syncs the first 4 slots. I would have to add extra code for it

surreal sail
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Ahhhhh

clear moth
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ah waiter more desync

surreal sail
# clear moth ah waiter more desync

I mean if he can sync it the same way the vanilla game does then it's fine, cus for example if you only use Hotbarplus instead and then extend it to 6 slots it doesn't happen

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So it's an oddity with how the game handles reserved

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and it's funny cus I don't even use reservedweaponslot

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Lol

clear moth
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i dont either
i actually find it inconvenient

surreal sail
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I can see the use case for it tbh, it's personal preference

dusty hill
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If it does make any difference, I added support to toggle certain reserved slots, so as long as you set the hotkey, you can quick switch to the reserved weapon slot (or other slots if I add the option) without having to hold it until you switch off of it, and then it goes back to "hold" to access reserved slots.
It was one of the main complaints

clear moth
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oh u did

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i thought there wasnt a bind

dusty hill
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I mean, it's in the update that's not pushed yet. But I think with inpututils, I already had the keybind there for some reason. I just never finished it until now

clear moth
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ohh

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yea my main problem with other reserved slots is that its not as convenient to access them unlike flashlight walkie etc

surreal sail
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Is the update for Hotbarplus gonna be pushed soon too?

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I remember you said you had an update that makes it vanilla friendly but it's not been pushed

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Maybe that might fix the weird bug that doesn't happen with ItemQuickSwitch and the Vanilla hotbar where an item likes to turn inivisble

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Lol

dusty hill
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Lol no, I can only update one mod at a time, but hotbarplus isn't going to re-do a lot of the code base like this update with reserved slots, so it shouldn't take as long

surreal sail
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it'll still be there, the icon on the hotbar just disappears

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πŸ˜‚

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Funny enough AC had that exact same bug which is super strange to me

dusty hill
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I will disable my quicker hotbar swapping if GI is enabled, though.

surreal sail
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Yeah

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that auto detect feature will be nice

dusty hill
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I won't say tomorrow, but maybe tuesday. Don't count on it because I'm bad at planning lol

surreal sail
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πŸ˜‚ I feel that tbh

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Also btw this might be a good bug to let you know about, but sometimes with the DMCA friendly option on with TooManyEmotes if someone else syncs an emote the music will play from them syncing the emote, idk why. It doesn't always happen though but I had it happen a couple times yesterday XD

dusty hill
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Hmmm, it's supposed to act like you're controlling the music, even if you have dmca-mode enabled, and even if it's "muted", so that's kinda strange. I will try to look into that

vale basin
surreal sail
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How did you get a Nutcracker at the Company?

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lol

vale basin
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reasons

glacial agate
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Did Company Navmesh work ok for u?

vale basin
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this was before i install it

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nutcracker ai doesn't need it same as the thumper when it sees you

dusty hill
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I need to finish the documentation on the API features this update adds. I really don't want to do it right now, so I'm not updating tonight. Sorry not sorry πŸ™ƒ

vale basin
glacial agate
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What if. Like. What if... reserved item slots was general purpose and configurable. Like... Enable slot bottom left [true] items [KeyItem] slot bottom right [true] items [FlashlightItem] 2nd right [true] items [walkie] 3rd right [false] items []

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Making item specific spinoffs redundant?

dusty hill
# glacial agate What if. Like. What if... reserved item slots was general purpose and configurab...

Well this section has been added to the future readme, if this answers your question/request.

## Configurable
+ **Each of the following configurations will need to be supported by each Reserved Item Slot mod.**
+ Adds support to allow Reserved Item Slot mods to adjust the **price** of their item slot in the config.
+ Adds support to allow Reserved Item Slot mods to adjust the **priority** of their item slot in the config.<br>
The higher the priority, the further down in order they will be on the right side of the screen.<br>
Negative priority will force the item slots to appear on the right side of the screen, unless this is disabled in the config.
+ Adds support for adding extra items to reserved slots in the config.
+ Adds support for removing existing items from reserved slots in the config.<br><br>
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That's about as configurable as I'm going with this update

vale basin
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reserved scrap slot here i come!!!

exotic sedge
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Can’t wait for the reserved air horn slot

vague dawn
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reserved airhorn slot reserved whoopie slot reserved duck slot reserved perfume slot (gotta smell good) reserved laserpointers slot reserved remote slot (death to all terminal users) reserved clownhorn slot

glacial agate
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Reserved Teeth, Robot, Phone, Boombox, Radio slots for that Noise Marine swag

dusty hill
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Update should be out now. I probably broke a lot of mods that referenced ReservedItemSlotCore, but it is what it is.
I also probably broke something, or introduced more bugs, so please let me know if you run into any!
I also have a github for this mod now so people can post issues on there if they want.

glacial agate
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Gonna add Glowsticks and pocket lighters from other mods to ReservedUtilitySlot and maybe toothpaste.

surreal sail
glacial agate
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I'm assuming flashlights from that fit into the flashlight slot already but yes if not. I did have one when I was testing. I don't know how the object inheritance is for the game but I reckon that is just a flashlightitem subclass. I wouldn't like the industrial light to fit there though, wouldn't be immersive.

weary relic
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Nevermind, picking up a flashlight caused the slots to appear

glacial agate
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I'm assuming it shouldn't be necessary to -also- change the price. But my slots are not appearing when picking up those items, not even the reserve key slot which obviously hasn't undergone the same updates (yet (hopeful)) when loading an existing save.
I will change the price to see what happens.
As a point of visual consistency I don't think making the slots invisible until in use is an improvement purely because that doesn't match behaviour of vanilla item slots. But - modder decides.

verbal rain
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So, maybe I'm missing something, but how are the slots purchased? They are not listed in the store on the terminal

glacial agate
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I might just be experiencing a flat out and new conflict though disabling the mod.

hardy furnace
clear plume
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I'm also experiencing those issues, the slots are not showing up in game for me

dusty hill
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Is there not a prompt in the terminal to type "Reserved"?

glacial agate
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Are you guys testing on a new save or loading one? Because I'm wondering if the "upgrade" is being applied upon new game only.

clear plume
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I'm loading up an old save, and not only are the slots not showing up, I can't use them.

verbal rain
clear plume
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I will try again real quik

verbal rain
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but i didnt see anything listed on the store itself that would indicate that "Reserved" is the keyword

dusty hill
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I'll have to double check when I get home

verbal rain
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I am using TerminalFormatter FYI, not sure if that would be affecting it

dusty hill
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It showed for me. Hmmmm

verbal rain
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where would the reference to the Reserved keyword be listed?

clear plume
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I see it now when I type reserved, however they all cost money now, how would I turn that off?

weary relic
verbal rain
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I also dont see any references to "Reserved" when I type the "Other" prompt to list all other commands

glacial agate
clear plume
verbal rain
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I can confirm that purchasing it works though the slot doesnt appear until you are landed

glacial agate
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Just landed. Yes slot appeared but my inventory is hardlocked now and I can't pick anything up.

surreal sail
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It was added so people don't see floating items when late joining

glacial agate
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I dunno what I can say... The mod now makes Lobby Control think you're cheating or something and drop all items so I disabled it. Good thing I had the hunch. But when using reserved the items are showing in both regular inventory and in the reserved and I can drop them out of inventory but they don't really exist in the reserved slots and my console is full of out of bound errors.

dusty hill
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Quick fix has been pushed now. 2.0.1

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Readme also gives instructions on how to buy slots

vale basin
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what needed fixing

surreal sail
dusty hill
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The terminal didn't show how to buy slots

surreal sail
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I can't get it to work unless holding the flashlight with alt

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had to downgrade versions

dusty hill
surreal sail
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Alright

dusty hill
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@surreal sail what's your issue exactly? When I get back, I can look at it. You said you can't press f to activate your flashlight?

surreal sail
dusty hill
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You also updated your reserved flashlight mod I'm assuming?

surreal sail
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I wonder if the bindings for the other ones aren't working properly too

dusty hill
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It worked for me when I pushed it

surreal sail
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Yeah

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Odd

dusty hill
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I'll check in a bit

surreal sail
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I also had a masked enemy spawn and it wasn't wearing the flashlight like it normally should btw

dusty hill
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Was it wearing any reserved items?

surreal sail
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Nope

dusty hill
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Also, I kinda free now. The flashlight toggles just fine for me when I press F. Do you have input utils by chance? Wondering if I only allowed it with input utils, which I don't think

surreal sail
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Odd

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maybe a conflict with FlashlightFix potentially?

dusty hill
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@surreal sail Are you sure you updated the mod? xD
I see it fine

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Hmmmm

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You could try disabling it to test

surreal sail
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Yeah will do

eternal ingot
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just updated it and it doesnt work at all for some reason

dusty hill
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Slots don't show up until you start the game. You also have to buy the slots in the terminal

eternal ingot
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oh

dusty hill
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I might allow the slots to appear before the round starts again, but I'm currently doing this to ensure all players are in before the slots are synced.

eternal ingot
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sorry that was so confusing lol we were playing then updated right after we added some mods so we though it broke

dusty hill
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hahaha, nah you're good. Read the changelog to see all that's changed! You can also disable buying the slots in the config if you want

wanton prawn
eternal ingot
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thanks for ur mod

dusty hill
wanton prawn
eternal ingot
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for fun

dusty hill
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You can disable it in the config to go back to OG

eternal ingot
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u can easily disable it if u dont like it

dusty hill
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But you can't argue that it does make the game easier. These mods are often added to "cheat" mod packs xD

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But buying slots has been requested by a lot of people

surreal sail
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Still doesn't work @dusty hill

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I press F and nothing happens unless I hold the alt key

dusty hill
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I'm really not sure. It works when I'm on the main hotbar. Let me test some things

glacial agate
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By that logic (admitabley loosely) literally any QoL change is cheating. Though this does objectively give you more slots, it was a suprise that this confers an advantage. Welp if compatability can get back up I'm just as happy. Just hope you weren't pressured by baboons calling this mod a cheat.

eternal ingot
glacial agate
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Try switching profile so you both get updated to 2.0.1

dusty hill
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Yeah, I was just saying something funny someone told me one time haha. I mainly added purchasing because it was a feature request, and it fits will with progressing in the game. Definitely can be disabled for people who don't want it πŸ˜›

eternal ingot
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does "ForceEnableThisModIfNotEnabledOnHost" have to be enabled?

glacial agate
#

Imma "cheat" just because with all the mods in my pack, more stuff to purchase is just more confusing busywork.

dusty hill
#

Nope

#

Wait

#

unless host doesn't have the mod

#

If they don't, normally it's gonna cause de-sync

eternal ingot
#

host does have the mod but the slots only show up for him

dusty hill
eternal ingot
#

nope, disabled buying slots and started a fresh save

dusty hill
#

Oh, disabled. Let me look

eternal ingot
#

yes its very weird

glacial agate
#

Still just errors and mess for me I'm afraid. All items I pick up get phantom doubled in inventory, regardless of being reserved, only if reserved the phantom gets a slot of its own.

eternal ingot
clear moth
#

whaaaaat
buying slots? :o

verbal rain
#

Everything is working fine on 2.0.1 for me πŸ‘ Reserved keyword now specified on main terminal menu, can pick up an drop items with no issue.

dusty hill
dusty hill
verbal rain
#

I can, worked fine

#

walkie works with x as well

eternal ingot
dusty hill
#

It's been updated now. It might take a while before it appears on thunderstore or mod managers.

vale basin
#

i just gotta wait for the other reserved slots to update now!
hopefully they do

latent vigil
#

i got the update and i'm still unable to get it to work. is there an issue with perhaps one of the others?

dusty hill
#

What's the issue?

latent vigil
#

we can't get it to appear on the side of the screen. is it because we're still in space and haven't landed?

dusty hill
#

Are you on 2.0.2 or 2.0.3?

latent vigil
#

oh looks like 2.0.1

dusty hill
#

wait

latent vigil
#

was there another update? thunderstore didn't say anything

dusty hill
#

I meant 2.0.1, not 2.0.3. There is no 2.0.3

#

Yeah, 2.0.2 is the latest now. It takes a bit to update on the website

latent vigil
#

yes my main mod is 2.0.1, but the others are 2.0.0

#

okay cool

dusty hill
#

Yea, those other ones are fine

#

2.0.2 just shows a tooltip about now having slots until the round starts.
Btw, you now have to buy the slots in the terminal unless you disable this feature in the config

latent vigil
#

oh i figured it out, we were still in space

#

sorry for making you worry or anything, but thank you for your replies!

eternal ingot
#

i havent got the update yet 😦

dusty hill
#

really?? It's been so long

vale basin
#

i hope reservedtzp boombox radar booster and key get updated

#

key im not sure as it hasn't been updated in a month

surreal sail
#

It still hasn't been 45 minutes is why

dusty hill
#

I remember when it used to take like 10 minutes πŸ˜‚ Too many LC mods now

vale basin
surreal sail
#

I'mma have to see if I can get a log as to why the Flashlight doesn't wanna work after 2.0 for me

#

Lol

dusty hill
vale basin
dusty hill
#

Oh, yeah that's optional. And no. The utility slot only has 1 slot, and it accepts 10+ items. Modded items included

surreal sail
#

Yeah I added the Peeper and Industrial Flashlight as items for the utility slot lol

dusty hill
#

Peeper should already be in there

surreal sail
#

Okay

dusty hill
#

At least I think so

eternal ingot
surreal sail
#

Give it time

#

Thunderstore is slow sometimes

eternal ingot
#

r2modman

surreal sail
#

Doesn't matter the mod manager

eternal ingot
#

alr

surreal sail
#

Lol

#

It's there now

eternal ingot
#

do i have to reload or does it just pop up?

surreal sail
#

restart r2 if you don't see it

#

Otherwise it'll automatically show up soon

vale basin
#

i remember when the mods were in the 3 digits

eternal ingot
#

i got it

surreal sail
#

Yeah it won't give an error @dusty hill idk why it refuses to let me toggle the flashlight unless I'm holding Alt

#

annoying bug though

dusty hill
#

You're not using mike's tweaks are you? lol

surreal sail
#

If it's any consolation I don't have Hotbarplus installed currently

#

No

surreal sail
#

I wonder if it's a bug that's somehow resolved by Hotbarplus

#

I removed Hotbarplus due to it causing input delay for some reason

#

Let me check if it works fine with Hotbarplus installed

vale basin
#

shoot my mouse lost connection

surreal sail
#

Nope

#

Hmmmm

#

Not getting the input delay issue I had with it before though

tight oyster
#

update has appeared

#

someone test if it fixes the shortcut button issues

surreal sail
#

I'm using the current version

#

it doesn't

tight oyster
#

2.0.2 or whatever?

surreal sail
#

Yes

tight oyster
#

okay so yeah still an issue then

#

@dusty hill shortcut issue with the keys, they dont work

#

x and f dont do what they should

#

i can send my pack if needed

surreal sail
#

I mean not like it's useful if it won't produce an error or anything

tight oyster
#

oh yeah fair

#

okay so

somehow

#

without even having updated the mod the slots work

#

idk how thats even possible but

#

buds middle of the session just stated the slots appeared

glacial agate
#

landed on planet and tried to pick up the slotted items again.

tight oyster
#

Okay so?????

#

what the actual fuck

#

they can use the shortcuts

#

but i cant

glacial agate
#

Chill out they're just not accessible when in orbit apparently it prevents some issues.

tight oyster
#

okay so

#

problem with that

tight oyster
#

they're literally using it

#

as we're in orbit

surreal sail
#

The actual hotkeys don't work for the host

tight oyster
#

also as bonus this is the pov of one of my friends, the flashlight and walkie models are broken

surreal sail
#

I think changing it to only be able to use them when landed doesn't make much sense anyways

tight oyster
#

at least on their end

surreal sail
#

That might be what's breaking it

tight oyster
#

^

surreal sail
#

Why was it changed anyways? @dusty hill

glacial agate
#

Figured it out. Quality Company is having a critical out of bounds error because the slots don't exist until landed.

surreal sail
#

I don't use QualityCompany.

tight oyster
#

me neither

glacial agate
#

How about Lobby Control? That doesn't like the new ReservedX design either.

surreal sail
#

I have LobbyControl but it never gave errors

glacial agate
#

It was making me drop items and giving the message for doing so.

surreal sail
#

I tried disabling it

#

Hotkey still doesn't work

#

2.0 is just fucking borked

mortal gust
#

I can't use F to toggle flashlight either unless I'm holding it in my hand

tight oyster
#

^

mortal gust
tight oyster
#

me neither

#

on the latter

pseudo rapids
#

let it cook

surreal sail
#

Someone also reported the bug on your github it looks like flip

dusty hill
#

Yes sorry, there's a lot of stuff. Please just roll back for now

surreal sail
dusty hill
#

I obviously can't look at them now, but I will start fixing these tomorrow

#

It's bed time 😦

pseudo rapids
#

enjoye sloob thekidneystone

exotic sedge
#

Asking because I didn’t see it in the changelog but I know you mentioned planning to add it in the updateβ€” were you able to get the reserved slots to stay on the edge when using an ultrawide?

mortal gust
dusty hill
verbal rain
#

hotkey still working fine for me playing as host 2.0.2

tight oyster
#

thats interesting but im more curious as to what this is

#

is this a gif a video

#

like what

verbal rain
tight oyster
#

ah

#

neat

verbal rain
cold flume
#

I'm not having any issues whatsoever. Heres my modpack for reference @surreal sail
Edit: last lines are just more moons

#

I disabled everything inventory relevant in GI

#

Weapon toggle works, Flashlight F key works, Walkie X key works, everything is running smoothly for me (Just tested when hosting a game and landing on a moon)

#

LobbyControl config is untouched and works perfectly too

slate obsidian
quasi valley
#

my problem here is that i bought flashlight and walkie

#

IT DIDNT SS PROPERLY

#

RAHH

#

but essentially it just disappears from inventory for some reason when i pick it up and press alt to focus

#

it just doesnt wanna show in the inventory?

#

im i supposed to have 5 slots like that with those on the side?

cold flume
#

You've got AC (Advanced Company) installed which is not on Thunderstore anymore and causes conflicts with ReservedItemSlots

pseudo rapids
# quasi valley

stay on reserved slot below v2 with or without AC
last time i used the latest before v2 (reservedslot mod) and the box is moved to the bottom like that (was using AC 1.1.12)

quasi valley
#

i added it via thunderstore yesterday :0

pseudo rapids
#

oh it wasnt on the bottom last time ?

cold flume
quasi valley
#

i managed to fix it

pseudo rapids
#

cuz if u have ac it will move it to the bottom

quasi valley
#

can someone give me a rundown?

quasi valley
#

im a little bit lost @cold flume when i pull up my modpack advanced company is still there

pseudo rapids
#

but yea if u still wanna use ac with reservedslot and want the blue box to stay on the right side -> then u must disable all of AC own equipment

pseudo rapids
surreal sail
#

clearly something is just broken with 2.0, pre 2.0 has no issues

quasi valley
#

just downgraded to pre 2.0

pseudo rapids
quasi valley
#

and then rebinded keybinds

#

im so sorry i shouldve notified earlier gjhfdjghfd

#

but thank you for the help!! xoxo

quasi valley
#

wait arterra

cold flume
# surreal sail This doesn't help me

Gotta be some mod (edit: could be a config thing too) you have that I don't have, thought my modlist would help figuring out which one it might be

quasi valley
#

some more clarification

#

if my friends install the modpack

worn lance
#

No.

quasi valley
#

and they didnt have Advanced company

#

does that mean they wont be able to get it?

cold flume
pseudo rapids
quasi valley
#

oh shi

#

okay so locally in profiles itll be fine

#

but if they dont have it, it breaks the modpack slightly

#

;-;

cold flume
#

correct

pseudo rapids
#

u can still do the manual ways i guess ? copy the bepin folder and send them to ur fren

quasi valley
#

dang i got it just recently purely for the cute lil spectator voice chat animation box

#

;-;

worn lance
#

Then it's not a big loss.

pseudo rapids
#

this is life now

quasi valley
#

i guess its not a big loss

#

but it was so cute ;-;-;-;-;

#

okay okay

#

ill try and convince my friends to just add it manually

pseudo rapids
#

gluck

surreal sail
pseudo rapids
#

have u guys tried with just reserved slots ?

surreal sail
#

And I'm not gonna go on a wild goose chase troubleshooting when I have no issues if I don't update it

pseudo rapids
#

i honestly havent tried v2 at all

#

somewhere out there a wild zeeker dropped v50

#

and the world burns ever slightly

pseudo rapids
#

LATEST BETTER

surreal sail
#

I'm not a huge fan of the new implementation where the reserved hotbar doesn't show up til landed anyways

pseudo rapids
#

they doesnt show even if its occupied ?

#

πŸ₯Ί

surreal sail
#

What?

pseudo rapids
#

hotbar doesn't show up til landed

#

what if u were already holdin something before landing is it still gone until u land

surreal sail
#

yeah you can't pick up a flashlight or a walkie for example until you land the ship

slate obsidian
pseudo rapids
#

oh just a lobby starting moment then ? after next days iit wont do that again yea ?

surreal sail
#

Idk

#

I was happy for the 2.0 release til it didn't work then I got frustrated with it

pseudo rapids
#

so u just downgraded without going past the first landing ?

pseudo rapids
#

cuz im curious

surreal sail
#

I mean I did all of the first landing and all that

#

The fucking hotkeys for flashlights and shit don't work has been my issue

#

But at the same time mods like GI allow you to pick up items like Flashlights, Walkies, and Shovels now before even landing the ship for the first time so having to land the ship first is kind of deadly especially if you're about to go to an eclipsed planet ☠️

#

Like I'm not saying it's a bad change by any means πŸ˜…, I just kind of don't understand it that much I can adjust though as long as the hotkey issue gets fixed

worn lance
#

It's a big rewrite. What's there to understand?

surreal sail
#

This is true this is true

pseudo rapids
#

catch the bugs !!!!! πŸ› πŸͺ² 🐞

#

also hope u had a good rest matty

#

and flip

surreal sail
#

Sorry for being a bit nitpicky and grumpy atm it's cus I just woke up not long ago πŸ˜…

pseudo rapids
#

been there dw

surreal sail
#

018e37ef-e3e4-5190-78cb-c398334d147a @dusty hill here, I give up trying to troubleshoot this shit

#

None of my mods should be causing it but you should be able to load in buy a pro and land and have f not work

#

Errors won't get thrown, nothing

dusty hill
#

I will check this out when I get the chance. Hopefully I run into the same issue and can debug it. Thank you!

Also, I personally don't think that waiting until their out starts to give the reserved item slots is causing much issues. At least, in theory, it should be fixing some syncing issues. I remember you told me once that when new players join mid-session, The reserved held items aren't synced or something? It might not fix that scenario exactly since when they join, the round has already started, but if players join at the start of the round, and they have general improvements, and it lets them pick up items before the round starts, then if I did allow the reserved item slots before their round starts, that situation could cause desync. It also fixed another strange issue related to how the vanilla game syncs item slots, I don't remember what that one was.

I don't like making changes because one person said so, but if you don't like this, I could at least have the config to allow you to have your slots before the round starts lol.

Alternatively, I could write more Network code to manually sync the reserve slots since the vanilla game won't, but it was easier to do it this way to be honest, and I don't like writing Network code that much haha

surreal sail
#

Cus being unable to get any logs or figure out why it's breaking is what's so frustrating

#

I can be really grumpy when I first wake up and I did apologize lol

#

Wait huhhh now it's working for me @-@

#

@dusty hill so I think I figured out how to reproduce it, it works fine if you buy the slots but if you use the DisablePurchasingReservedSlots option to have them unlocked by default that's when it's bugged

#

Super weird

cold flume
surreal sail
#

Yeah I wonder why it's bugged when you have that toggled, I prefer it like that cus I'm used to the previous functionality

#

Hmmmmm

dusty hill
#

Lol, oh don't worry at all. I have to have free time at work, so I will try your profile out in about an hour, and hopefully I get the same issue as you. It would be extremely helpful, if so!

#

Wait, I'm driving, give me a bit to read your last message about reproducing it

surreal sail
cold flume
#

I just made a fresh profile and it does seem to get bugged yeah

#

DisablePurchasingReservedSlots set to True seems to be deactivating the hotkeys somehow

#

yup, no other mods installed besided reserved core, flash- and walkieslot and the hotkeys arent working with that option to true

dusty hill
#

Ohhh, okay, that's extremely helpful! This will definitely speed up the debugging process, thank you! I will check this out as soon as I can

surreal sail
#

Yeah for now I guess the workaround is to make them all free and buy them

surreal sail
surreal sail
#

@dusty hill discovered a bug with reservedutilityslot, the flashbang isn't in your hand when swapping to it and it's impossible to put it in the ship lol

#

if you drop it it drops in a super weird spot

slate obsidian
#

if you need to sync reserved slots without adding new networking you can probably do it with a couple of changes:

  • limit SyncAlreadyHeldObjectsServerRpc to only sync non-reserved slots
  • send to the newly connecting player GrabObjectClientRpc of the reserved items of already loaded players

this should make so the new client correctly calls the ReservedSlot code from the grab RPCs πŸ˜„
obv you need to limit the receiver of the GrabObjectClientRpc to only the connecting client

dusty hill
surreal sail
surreal sail
#

Idk of any others yet haven't really tested

thorny wasp
#

If lockpickers weren't so heavy they'd be great

vale basin
#

i use mikes tweaks and set them to 0 pounds

runic haven
#

Mikestweaks and lockpicker enhanced is just πŸ‘Œ

#

I set em to about 2 or 4 lbs

vale basin
#

i just hope v50 doesn't break it or he updates if it does

surreal sail
#

@dusty hill I just saw you pushed an update πŸ™‚

#

I wanted to check, cus I reverted versions for the time being so I didn't have to buy the upgrades constantly πŸ˜‚

dusty hill
#

Yes! I didn't think it would update that fast, but I did replicate the issue, and I found the issue in the code, and it has fixed for me. I still have fixes on my to-do list, but I won't be able to get to those until later tonight or tomorrow

surreal sail
dusty hill
#

Is that who talked about syncing item in the reserved item slots when people join?

surreal sail
#

His idea actually sounds pretty good

dusty hill
#

Yeah, It basically encapsulates the whole thought process of what needs to happen, and there's not really any other method you would hook onto, so a lot of that makes sense. It's not really that trivial of a thing, I just haven't added it yet, mainly because the vanilla game doesn't let you grab reserved items until the round starts, so the code wouldn't be that helpful unless running general improvements, or with mods that let players join mid game. It's definitely more worth it now to add than it was before, so I will get to this eventually.

#

I will get to it when I get to it, that's what I will say lol

surreal sail
#

Haha

slate obsidian
#

actually the game does not check at all the ClientRpc that i mentioned wich is the confirmation RPC and not the request one

surreal sail
#

Oh btw @dusty hill did you look into the issue with the Homemade Flashbang? πŸ˜†

vale basin
#

reserved radarbooster got updated im waiting for the rest before i update to v2

surreal sail
#

Lol

#

and you can use it for things like the peeper and add other custom modded items if you want

#

Just if you use UtilitySlot til Flip fixes it

#

Add Homemade Flashbang to the list of exclusions

vale basin
#

yeah alr i just came from after advanced company got removed
again

#

to much hassle and it won't sync with the code if i do give it out

surreal sail
#

@dusty hill btw, you said you set the option for disabling purchasing slots to be set to true by default but the config still sets it to false by default

#

Just wanted to let you know

#

πŸ˜†

tight oyster
#

did ya delete it and let the config remake itself

worn lance
#

Changelog says that purchasing is off by default now, but it's still on by default.

surreal sail
#

That's why I notified him

tight oyster
#

i see, sorry then

shrewd egret
#

Still broken even after update (I picked up the items and it shows them in my inventory and in the reserved slots but the reserved slots just don't function at all)

surreal sail
#

You've got a major conflict

shrewd egret
#

They worked fine just yesterday before the major update lol

surreal sail
shrewd egret
#

Nope

surreal sail
#

Well this doesn't happen for me, try checking your logs

shrewd egret
#

How do i post logs?

surreal sail
#

You probably have a mod like MikesTweaks or something that's breaking

rain summit
#

Is the new updates that got out recently known for some item syncing problem ? (Player not able to take item, or item stuck on ground after they might have took it and it cannot be taken again, ever)

shrewd egret
tame grove
#

says this in the terminal when i have it enabled

exotic sedge
dusty hill
dusty hill
dusty hill
exotic sedge
#

Oh no rush at all

fossil depot
exotic sedge
#

It's not like the mod doesn't work or anything, and we aren't entitled to anything to begin with! <3

dusty hill
#

It was just working for me I swear lol, so weird

tame grove
dusty hill
# tame grove quick question but why are the slots pregame disabled

It will be rolled back soon, but currently in place to ensure all slots will be synced upon starting the game. Right now, if players pick up items in pre-game, then others join, those items sometimes disappear, or just don't sync up. Not a big deal, but it's temporary

idle girder
#

Can we buy the default inventory slot? like not the reservedslot one. the one that we use to take scraps

dusty hill
tame grove
dusty hill
idle girder
dusty hill
#

I've thought about adding the option for my hotbarplus mod, but it wouldn't be soon

idle girder
#

does it mess up with the game codes if u add it?

dusty hill
shrewd egret
idle girder
#

wait i can?? havent check the config files. Thanks man

dusty hill
shrewd egret
#

Picking up items makes them go into my main slots and the reserved slots but the items in the reserved slots are ghost items

#

Can't switch to them or use them

dusty hill
#

Well I'm home now, and about to look into it

#

Gimme a sec

shrewd egret
#

Thanks

#

And for reference I didn't have this issue before the big 2.0.0 update

dusty hill
#

yeah, alot of the mod needed restructured to add the api features, so the way data is handled is a little different, so I'm trying to figure everything out haha

shrewd egret
#

Take your time

#

It's an epic mod

#

And it needs lots of loving care and time that can't be rushed

idle girder
#

I think i found a problem. I set the default inventory to 5 slots, and when i press no 5 on my keyboard, it swap to the reservedslot for a brief moment back to slot no 1.

dusty hill
eternal ingot
#

i found another bug, reserved slots show up but dont work

dusty hill
#

Like the items don't go in them?

#

Also are you playing with the purchasing slots enabled or disabled? Are you host?

eternal ingot
#

im not host, purchasing disabled, it is happening to host also and yes the items dont go in

dusty hill
eternal ingot
#

i think it was working when we first started, somebody left and i cant say thats when it started but somewhere around then

dusty hill
eternal ingot
#

another mod is just spamming errors so we cant really find out lol

#

it works if we restart

delicate jasper
#

It was working for me and @eternal ingot for the first round and then it just stopped. Someone left our group (4 people) and then it bugged and didnt let us click alt or anything like that. It seems when you restart it will work fine. No clue if its a bug or not. We are only playing with around 80 mods but they worked before the update so i dont know if one of the mods doesnt like it or if its reserved.

dusty hill
delicate jasper
dusty hill
#

It would be helpful!

delicate jasper
#

alright bet

#

When you die with a flashlight you are not able to alt. It does not produce an error in the console

#

we are testing solo rn

hardy furnace
#

as of today players seem to have walkie and flashlight stuck in their hand (even when not clicking alt), doesn't impact gameplay but is strange lmao, just wanted to mention it

surreal sail
#

@dusty hill so laser pointers like to get stuck in your hand lmfao

#

til you drop them

wooden onyx
#

Keys are no longer going into their dedicated reserved slots

wooden onyx
dusty hill
dusty hill
dusty hill
wooden onyx
#

Ah, I see.

#

The icon for their mod matches all of your icons and I didn't see at first that it was a different creator

dusty hill
#

Haha yeah, I made it for him

#

I was bored

wooden onyx
#

I love your mods, I don't think I could play LC vanilla anymore because I'd have to go without it

hardy furnace
surreal sail
dusty hill
#

The image is a joke and I swear I don't mean that haha

dusty hill
# surreal sail yes lol

Have you been seeling flashlights or walkies do this? Or is it only the laser pointer? And does it do it every time?

surreal sail
#

The 2.0 update is also causing a lot of desyncs and stuff for clients, mega scuffed

dusty hill
#

Posted another update. Should fix some issues, but probably not the majors bugs.

#

If desyncs happen, and there are errors messages, I would love them! Unfortunately errors don't always seem to pop up 😦

surreal sail
#

I'm gonna to back to pre 2.0 for now cus it's stable lol

surreal sail
#

@dusty hill a suggestion, since the last versions you uploaded pre 2.0 are stable why not repush them on the main pages for the reserved mods and then upload the 2.0 releases as seperate mods til things are stable. Like ReservedItemSlotCoreBeta, ReservedFlashlightSlotBeta, ReservedWalkieSlotBeta, etc?

#

It'll be useful for people like me cus I have friends that always see that update button and always hit update πŸ˜‚

vale basin
#

yeah please it gets hard to update all then have to manually downgrade them

surreal sail
#

Yeah I feel it'll be best, cus this is the biggest update the Reserved mods have gotten and subsequently it's the buggiest currently

#

my group and I tend to prefer the mod pack being really stable and don't wanna use mods when they're this unstable 😦

vale basin
#

thunderstore needs an option to eclude mods to be updated with update all

dusty hill
#

I could probably do that, but I can't until tomorrow, sorry!

surreal sail
vale basin
#

yea it also be good so people who use beta can test it and see whats major bugs there are before merging with main branch

surreal sail
potent berry
#

Is it intended that i can only toggle my flashlight with hotkey when holding alt? V2.0.2

tight oyster
#

recent releases i think have fixed that

potent berry
#

I'll see when i get home

surreal sail
#

@dusty hill another odd bug to look into btw, but sometimes when getting close to the facility entrance on planets my flashlight would automatically turn on

#

No click sound or anything it would just suddenly turn on

tiny forum
#

@dusty hill I know you said in the API to add the reserved item in the Plugin's Start()/Awake() function but am I allowed to do it in StartOfRound.Awake()

dusty hill
tiny forum
dusty hill
tiny forum
#

oh just wanted to do this and thats it

#
    public static void LoadFlashlight(){
      var proFlashlight = new ReservedItemData(Assets.flashlight.displayName);
      var flashlight = new ReservedItemData(Assets.flashlightBB.displayName);

      ReservedItemSlotData.TryAddItemDataToReservedItemSlot(proFlashlight, "flashlight");
      ReservedItemSlotData.TryAddItemDataToReservedItemSlot(flashlight, "flashlight");
    }
#

No issues Im sure

dusty hill
#

I think as long as it's done before the ConnectClientToPlayerObject function, it should be fine. I will double check in a sec

#

Wait, were you the one with your custom flashlights?

tiny forum
#

Yuh

dusty hill
#

Ah, kk, totally forgot lol

tiny forum
#

lmao

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But you don't have to check unless you just wanna know. I said that I already updated my code so that I have the flashlight's display names at Plugin.Start() instead of StartOfRound().Start()

#

Very quick code change that was

surreal sail
#

I have to wonder, what are you gonna make the new versions on the stable release pages be after you seperate the 2.0 builds?

#

You gonna do what Rugbug did and just bump the versions to 3.0 or something or do something more simple like 2.1.0?

dusty hill
surreal sail
#

Which isn't your fault it's a big rewrite and sometimes things break during such big changes

#

Definitely the buggiest I've seen the mods be but there's also performance improvements across the board as well with the newer releases so you definitely optimized some of the code since the old versions

dusty hill
#

Yeah, super buggy, which is kinda surprising as I didn't try to change the base code, only how the data is handled, but a lot of unexpected things happened πŸ˜‚

#

Also, you mentioned the flashlight turning on randomly earlier. That did happen to me yesterday as well. Really not sure how haha

surreal sail
#

πŸ˜‚ yeah it's unfortunate lmfao but I can tell you definitely put a lot of hard work and dedication into optimizing it

#

It's worse for clients than it is for the host end too rn

#

Like clients being stuck holding walkies and flashlights in their hand and experiencing item desyncs and stuff

dusty hill
#

Yeah, I did run into a lot of desyncs last night. It got pretty bad

surreal sail
dusty hill
#

The worst part it, it's probably not that hard of a fix. It's probably a slight oversight that I made. I just don't know what it is right now lol

#

Anyways, gonna start te modified rollback

#

Man, my H key has been going out for the past week or 2.

#

Hard to type

surreal sail
#

Oof, hope you can get a new keyboard soon

#

^^

tiny forum
#

Typing the funny h word too much? I get it

dusty hill
#

Yea maybe. Anyways, gonna be mia for a bit

dusty hill
tiny forum
#

The server didn't let me post it. It's the funny h anime word.

dusty hill
#

lmao

#

oh

#

the h key was not abused. It was just natural selection πŸ™ƒ

#

still technically working for now

tiny forum
#

πŸ˜”

#

Btw, the API did work for me. Thank you for it

dusty hill
#

Ah, glad to hear!

surreal sail
#

Btw I gotta ask cus I feel like you added it as a meme

#

Why does Toothpaste count as a Utility?

#

πŸ˜†

dusty hill
surreal sail
pseudo rapids
surreal sail
#

It was funny af when I picked up Toothpaste and it went into that slot

#

πŸ˜‚

tiny forum
dusty hill
#

lolol yeah, mainly added for the reference to the joke. I don't think I'll add a reserved toothpaste slot unless it was for april fools

surreal sail
#

πŸ˜‚

surreal sail
#

@dusty hill hope the update is coming along okay ^^

potent berry
#

im getting a bug that i cant scroll trough my hotpar, press e to use stuff or using left alt to switch to my flashlight. Is that also a known bug from this mod? πŸ€”

#

i think it happens when i drop items to fast

dusty hill
#

Okay, plans changed. My old files were on my laptop which I left at work, and I didn't want to decompile 1.8.17 and add the API features with it since decompiling code is annoying to add in VS, so I just debugged the current version some more and I think I fixed most of the issues now. There was one obvious bug that I had, and after I fixed it, those de-syncs and duplicate items showing up went away.

# 2.0.5
+ Fixed most of the new de-sync issues introduced in 2.0.x
+ Fixed the main cause of duplicate items appearing in your hand.
+ You now have access to the reserved item slots in the pre-game lobby.
+ Items in reserved slots *should* sync with clients joining the session for the first time. This should work in the pre-lobby, or mid-game, if using mods that allows this.
Note: When joining a session, reserved items may be invisible at first when they should appear on the player holstered. This is fine, but will be fixed.
+ Fixed some cases where item slots, unlocked item slots, and some UI were not resetting upon new games when purchasing item slots is enabled.
+ There may be a few more (hopefully only minor) bugs, but if you could please report them on the github, I would greatly appreciate it!
Also note: I did not test EVERY aspect for bugs except for the ones immediately known to me, so I am not claiming that they are all fixed. Hopefully most of them.
potent berry
#

i'll test this with a friend of mine

#

(once TSMM shows the update xD)

dusty hill
#

Thanks!

wooden onyx
#

Same, my roommate and fiancΓ©e and I were planning on jumping into a game after dinner, and we'll also help test it out!

dusty hill
#

Appreciate it!

clear moth
#

could u remove this bit of text if purchasing is disabled

dusty hill
#

It should be removed now

#

It should only appear the first time you open the terminal (I think)

potent berry
#

TSMM takes ages

#

update is on the website but not in the manager

dusty hill
#

Dude, I know. It's so slow

potent berry
#

ANd theres no refresh button πŸ˜‚

dusty hill
potent berry
#

ahhh

dusty hill
#

It's kind hidden away lol. Wish it was out in the open

potent berry
#

how would i install your mod if i manually download it? xD

dusty hill
#

Browse profile folder, then in the file explorer, go to BepInEx/plugins, and put the folder in there. (in the plugins folder)

worn lance
#

Profile tab:

dusty hill
#

Oh yeah, that's a thing

#

That's probably the better method lol

potent berry
#

oh for sure

clear moth
dusty hill
fringe gulch
#

im sure it's been brought up, but there appears to be an incompatibility with the latest Core update and HotbarPlus. left feedback and settings on the GitHub

#

reverted everything to pre 2.0.0 in the meantime (i want my key slot back XD)

#

(yes i know the key slot maker is responsible for that one)

dusty hill
#

Are you the one that said the incompatibility was when you press 5, it goes to a reserved slot briefly?

fringe gulch
#

nope

#

most recent one

dusty hill
#

Oh, what's the incompatibility?

#

kk

#

lemme go check it out

fringe gulch
#

if needbe, i can replicate it in a vc

dusty hill
#

So if you have 6 regular slots, the last 2 of those 6 get moved to the right?

fringe gulch
#

well 10, but that's the general idea

#

wait, misred

#

but yea

dusty hill
#

Okay. It must be incorrectly setting the size of the hotbar before the reserved slots are given. Let me check this out

fringe gulch
#

and the reserved stuff stacks all in one slot

#

can still be scrolled thru

dusty hill
#

All of them? Or jsut the ones from the main hotbar?

fringe gulch
#

say i order a flashlight, a shotgun, and a peeper. as soon as i pick up the flashlight, the 6 rightmost normal slots are sucked into the bottomrightmost reserved slot. the shotgun and peeper are also seemingly put in that slot

dusty hill
#

Interesting. I'mma test some things in a bit, thanks for letting me know!

fringe gulch
#

lemme know if you need it replicated

dusty hill
#

Nah, I got it. It's definitely messed up. I think I know where it's breaking though
(hard to see, but the 4th one is missing)

fringe gulch
#

welp, gl nonetheless

cinder forum
#

Hello, sorry to bother you with that, but, are you still planning to implement optional scrolling continuity between normal and reserved slot, without the need to press alt?
Unless you've already done it but I didn't saw any option regarding that... Thank you for your time!

dusty hill
cinder forum
#

Great, thank you :)

wooden onyx
#

The item desync-ing is still happening

dusty hill
wooden onyx
#

Randomly. One of us will pick up an item, but the other players will still see it on the groung. If they try to pick it up, they play the "grab" animation and makes the noise like they picked it up, but they don't pick it up actually. This re-applies all the LateGameUpgrades that we have purchased, and the effects stack until we go at un-play-able speeds

#

We can fix the LGU glitch part by teleporting anyone who is glitched

#

The glitched item disappears after the player who picked it up drops it somewhere else

#

It just happened with a beehive, I picked it up and both other players tried to grab it and got the speed glitch

dusty hill
#

Do you know if anyone saw errors in the console at any point?

#

Also, do you use hotbar plus, and have the normal hotbar size set to something other than 4? I just fixed an issue with that, but haven't pushed it yet.

wooden onyx
#

No hotbar plus, no custom size changes

#

No errors in console either

#

I mean maybe there were, and they got buried by a bazillion "you have reached max shadows on screen" notices

dusty hill
#

Hang on, now it's happening to me. I fixed one obvious de-sync issue, but this is another one lol. Gonna debug this real quick, ty!

rough quest
#

Hey guys, I don't know if this is resolved or not since Discord search feature is trash. Sorry if this is resolved but after the update, every version since 1.83 by default picks up flashlights into the default slots instead of thereserved slots on the right. Does anyone have that problem?

dusty hill
fringe gulch
#

the thing involving the slot loss/stacking?

dusty hill
#

Yes it does!

rough quest
dusty hill
#

Is this happening with you? Or with other players? I usually works for yourself, but it was breaking with other players.
Right now, it's working for all players (so far)

#

If you get the chance to test it and it's not working, let me know!

rough quest
#

For both me and other players. When we pick up a flash light it goes into one of the four slots below. Not the reserved slots.

surreal sail
dusty hill
#

Btw, in 2.0.5, they show in the pre-lobby now

surreal sail
#

Probably for the best I managed to break it in a funny way before after not meeting quota

dusty hill
#

Yeah, that was probably me not deleting the hud slots properly, or the inventory lol. Maybe

rough quest
dusty hill
#

and do you mean 1.8.17 or something?

rough quest
#

I have tested on 2.0.5, and still it's not picking up correctly.

surreal sail
#

Lmao was still funny though

rough quest
#

my friends have the same issue.

dusty hill
#

That is not 2.0.5

#

That text shouldn't be there

surreal sail
#

Yeah no that's from when I bugged it on 2.0.3

#

XD

dusty hill
#

Maybe uninstall the mod and fresh download it?

surreal sail
#

after not meeting quota

#

πŸ˜‚

rough quest
#

Thank u!

dusty hill
#

2.0.6 is the latest, so make sure you're on that one. It's pretty stable so far. Will be doing more extensive tests later

surreal sail
dusty hill
#

I think the in-game display name. "Homemade flashbang"

surreal sail
#

cus the bug is so annoying πŸ˜‚

#

Ahhh okay

dusty hill
#

Oh yeah, it's happening to the flashbang as well. I forgot to look into it, but from my testing, it's rendering on the wrong layer for some reason, not the mesh being disabled. (I think)

rough quest
#

I guess I'll just stick to 1.8.3 since I don't really need the new features like being able to buy slots etc.

surreal sail
rough quest
#

No

surreal sail
#

Hmmmm

rough quest
#

Only thing related to keybinds I have is the input util

surreal sail
#

@dusty hill lol

#

I'll test on my end after this storm passes and see if I can reproduce it

rough quest
#

I have 127 mods btw, so there's a high chance that some of them are not compatible with the current version lol

#

So maybe it's on me

dusty hill
#

Interesting. This shouldn't be happening. Maybe if someone else can confirm this is happening, I can try to look harder into this :/

rough quest
#

same thing happens to my friends as well, and they are using my modpack. So i am pretty sure there's some compatibility issues with the new version. Thank you tho!

dusty hill
#

You have any mods that alter the inventory slots?

surreal sail
#

That's what I was wondering

surreal sail
rough quest
rough quest
surreal sail
#

Yeah I can't reproduce on my end

#

πŸ˜†

glacial agate
#

mb if I missed this but did you integrate using walkies while on terminal? There are two indepednant mods to "allow" this but after 3 months I'm guessing you added your own solution? Would be better.

idle girder
idle girder
dusty hill
dusty hill
#

I will add it back in soon

glacial agate
#

Maniac πŸ˜†

surreal sail
#

2.0.6 is working really good for me ;o

rough quest
shrewd egret
#

I was having the same bug as manager last time I checked

#

Haven't checked 2.0.6 though

#

I'll update you on how it goes once I get to my PC

uncut dome
glacial agate
#

It's working for me so far but bit busy testing other stuff to fiddle.

#

Also different topic pre-version 2 the reserved slots would protect from lightning strikes. Was this intentional? It's cool with me. There would be a slightly goofy thing where General Improvements' (very nice) lighting indicator could be triggered when holding a key out with alt then the indicator would stay stuck on the slot but it was way to minor to cocern about. Some people might not want the weapon slots to be insulated. I'll want my slot to be insulated for my vibey immersive modpack which is almost finished (mods are never finished but the collection is pretty stable now).

glacial agate
#

Light lightning tries to hit "metalic*" items in regular inventory but the key when in a reserve slot it wouldn't.

#

Observed behaviour: unless you held it out by holding alt then it could catch lightning, but you could just holster it again.

dusty hill
#

I have no idea tbh. I didn't intentionally do anything, but in regards to the key mod, that was another dev, but it's possible he did something? idk

glacial agate
#

I doubt it was more than a simple item name change in that mod tbh. But it's redundant now, kinda.

#

Is there an exhaustive list of ReservedUtilitySlot items or could you share it? Your documentation just says "some" of the items but I want to repurpose it to only a couple of very small items.

dusty hill
#

I'll just copy this snippet.

ReservedItemSlotData utilitySlotData;
ReservedItemData ladderData;
ReservedItemData lockpickerData;
ReservedItemData jetpackData;
ReservedItemData stunGrenadeData;
ReservedItemData homemadeFlashbangData;
ReservedItemData tzpInhalantData;
ReservedItemData radarBoosterData;

ReservedItemData remoteRadarData;
ReservedItemData utilityBeltData;
ReservedItemData hackingToolData;
ReservedItemData pingerData;

ReservedItemData portableTeleData;
ReservedItemData advancedPortableTeleData;
ReservedItemData peeperData;
ReservedItemData medkitData;

ReservedItemData binocularsData;
ReservedItemData mapperData;
ReservedItemData toothpasteData;
#

Yes, the toothpaste is very important

glacial agate
#

Yeah that's all I'll need thanks. Hold up..

dusty hill
#

lmao

#

I should probably add this list to the description though

glacial agate
#

You almost did already might aswell complete since it ain't super long.

dusty hill
#

I think I just mentioned the vanilla items or something

#

And kinda referenced modded ones?

glacial agate
#

You did and "others from mods"

#

paraphrase

#

Or HMU with one more reserved item mod that just has no defaults.

dusty hill
#

bionoculars and mapper are both vanilla, but not really in the game, I don't think

#

I could add it into my core mod possibly

#

Like a config option

glacial agate
#

Right right. I was just googling because I've seen them referenced in other mods.

#

Generic slot yeah. But then all the specific ones are kinda redundant by the generalised version, except for complex features you done like on spraypaint.

#

Your choice wateva vibes

dusty hill
#

Yeah, looking back, this mod could have gone a different direction with only having one mod, and making it super configurable, but at the time, I only really wanted a flashlight and walkie slot lol.

#

A lot of the functions from those mods got moved to the core anyways

#

But I'm keeping individual features in them

glacial agate
#

Nah being reasonable you did specific mechanics for all of them and body visuals. There're always choices it's true.

surreal sail
#

You really went all out on fixing it flip πŸ˜…

dusty hill
#

I'll figure out how I wanna do the custom slots though without having to tear up another mod (removing all the slots, and adding in new ones, which is technically possible haha)

dusty hill
#

I just didn't know where it was haha

glacial agate
#

I have now desecrated the utility slot mod πŸ˜„

surreal sail
dusty hill
#

relevant

glacial agate
#

Might leave toothpaste in because it's little

#

and my friends will be like "what"

dusty hill
#

It was for the meme lol, kinda an inside joke

surreal sail
#

Yeah toothpaste going into the slot is just funny

dusty hill
#

I wish the game had toilet paper

surreal sail
#

Toilet paper scrap

glacial agate
#

There's a sibidi toilet enemy does that help

surreal sail
#

πŸ˜†

dusty hill
#

lol wouldn't be surprised if someone made one already