#Lethal Escape 0.8.5

1 messages · Page 2 of 1

sly forge
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At the end of the clip, Coilhead is stuck in the position the game wants to teleport the player coming out of the dungeon

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which forced him through the wall. It may not be something you can fix, i just thought you may want to be aware incase some other user runs into this issue

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(99% wont)

loud tree
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I have done tests and I have noticed that with your mod the lag spikes are constant, I understand the lag at the beginning, but I don't know if the spikes can be fixed

sly forge
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Definitely a laggy mod but it would be such a shame not to have

livid sable
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This mod is the scariest shit i experienced in my life

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Goku bracken pursuits me in a forest

void flume
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forgot to send this but this was our first time encountering a mob outside

unique zephyr
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would a config for what enemies can leave be possible? you could just disable brackens entirely if wanted, lag solved

sly forge
unique zephyr
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if only the host has the mod, the bracken lags a ton when escaping

sly forge
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Ideally everyone has the same mods right?

void flume
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yea but currently bracken lags out anyone games even if they have the mod installed

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hopefully fixxed next update tho

little zenith
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bracken and jester cause lag outside sometimes even if everyone has the mod

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not as bad as without but it definitely sucks

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so a config for disabling some enemies from going outside seems pretty useful

visual sun
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yes

timber rune
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@granite cosmos holy crap when the coilheads get outside they are scary

thorny topaz
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Getting TONS of navmesh errors when monster escape

grizzled willow
granite cosmos
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yo

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We are almost at

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30K!??! downloads

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ok I needa like

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make it so coils don't auto escape on future moons

sly forge
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Would it be possible to reduce the lag some of the entities cause from pathfinding outside ?

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the main one my group has issues with is bracken

granite cosmos
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did they have the mod?

sly forge
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yes, we all have the mod

granite cosmos
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seems my fail safe is not working then

granite cosmos
sly forge
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Hard to say as by the time we had mobs coming outside we were fleeing the moon

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but it happens consistently so i thought i'd bring it up

granite cosmos
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The lag it self is because the bracken is trying to pathfind to the farthest node from the player

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but its using the inside nodes rather than outside nodes

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so it calculates an impossible goal

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per tick

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my mod normally

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sets it to use outside nodes

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but I guess when it switches targets the fail safe is not working

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I implemented a fail safe to hopefully mitigate this so if you had the mod and it detected it self outside when it thinks its inside it then sets everything

sly forge
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interesting. would it be possible to push a config to disable certain mobs to reduce some of that whilst you work on other updates?

granite cosmos
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but I guess for some reason its not getting called

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Actually I was just finishing up a config

sly forge
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Thats actually sick, good to hear it

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I saw one issue on Vow related where bracken fails to pathfind across the rickety bridge aswell, i think i can send the clip if you want that

granite cosmos
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Yeah

granite cosmos
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It might be because they don't collide with it

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The outside AI might have some special conditions I will have to look into

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seems to collide with it fine

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The giant was even coded to go on the bridge to make it break faster

sly forge
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Good to know. Well, sorry to burden your mod development with more on your plate 😅 But im glad your mod is getting the love it deserves

granite cosmos
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Nah its fine

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Its a big issue with the mod that I need to fix

sly forge
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I'd argue its fairly small. It's not like your mod crashes the game like some others 😂 i think a little lag is a great tradeoff for good quality horror

granite cosmos
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oh

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I think I figured out why the fail safe is not running

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It was using the AIinterval event and not update so the code was getting called abit slower so the code I use to check for every 10 seconds that pass based on game time was also too unsensitive so it jumped over the time slot

sly forge
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I wish I understood what that means, but Im glad you found what is a potential issue

granite cosmos
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The update will
Add Configs!
Fix the bracken causing major lag (hopefully)
Fix coil heads from auto escaping in all moons after escaping once
Fix the location monsters teleport to outside so now they actually spawn at the correct door again (I forgot to remove a break)

granite cosmos
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Update released

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let me know if theres any issues

sly forge
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Awesome!

timber rune
granite cosmos
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Is anyone having any bugs or lagging issues on the latest version?

timber rune
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I can test it right now, does it still work if one person has the mod and joins public lobbies

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or did you fix that

granite cosmos
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I can only fix that when I add networking

timber rune
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aight I'll try it then

granite cosmos
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or else it would make it so only the host can let monsters outside

loud tree
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I'll be testing it too

loud tree
granite cosmos
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Yeah

loud tree
granite cosmos
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it would remove alot from the mod if the monsters would only escape when chasing the host

loud tree
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I'll be testing the mod with the new Brutal Company

granite cosmos
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but when I add networking I can call an event to the host and if it receives a message back then it means the host has the mod installed and it can run like normal other wise it can just disable it self

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oooh

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did brutal company release the remaster?

granite cosmos
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Does it require just the host to have it?

loud tree
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no, everyone.
Cuz it have new and complex events

granite cosmos
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aww

timber rune
granite cosmos
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I can't right now

open thorn
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Can anyone confirm if the bracken lag fix is implemented?

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Er, working

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Currently at school so I can't check at the moment.

timber rune
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so far, no entities are coming outside

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even though they have chased us

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we are on more company btw

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2 COILHEADS ESACPED

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LOL

timber rune
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only happens when you die by him

teal vapor
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Brutal Company x Lethal Escape Moment. And yes, it is only 11am...

teal vapor
teal vapor
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Brutal Company is probably causing this, but like I don't think that many enemies would spawn at once after a single thumper escapes.

For context, my friend got killed by a thumper, and then I went inside and I left before I could be seen by it (Or I thought). It spawn outside, HELLA LAG, I go around it. Then like 5-8 more spawn around the first thumper.

granite cosmos
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well

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When one enemy escapes

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it lets out all of the same type out

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so theres probaly more thumpers than you think there are

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unless the other mods are actually spawning more because of them leaving the facility?

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maybe its because the mod requires a certain amount of inside monsters so it spawns more to compensate?

teal vapor
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I can send it to 2018, I know that mod spawns more, but Idk what it does exactly.

granite cosmos
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Brutal Company reborn?

teal vapor
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Yep

olive zenith
timber rune
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Earlier versions they did

olive zenith
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wack

timber rune
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Fr just a you issue

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Potato pc!!!!!

teal vapor
granite cosmos
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Has anyone got the worm to eat one of the outside monsters?

teal vapor
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Like the ones that escaped or the ones that spawn outside? I think I almost caused a worm to eat some spring heads and a braken, but I think it missed.

sly forge
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I think it may have happened once but I can't confirm if it did or didn't eat the eyeless dogs being I died in the process yay

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Sounds like something to find out using dev commands

teal vapor
sly forge
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Ahh, got it. Never seen that happen yet. Usually die to coil head or bracken

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Could test it on aggro loot bug, but I'm at work

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I know they don't stray after you steal loot

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Bro massacred me

frosty cobalt
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Is there a config for this mod, if so what kinda things can be adjusted?

void locust
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hope the lag issues get fixed for other people who may not have it, or lootbugs and brackens get blacklisted from outside (they dont like the sun or smth)

sly forge
void flume
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seemingly for us the brackan only starts to really lag when it reaches the ship / multiple people i guess

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also seems to lag consistanly if it doesnt have a target while your spectating

thorn wave
granite cosmos
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because the game makes the ais target calculate its AI

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and if they don't have the mod

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the AI will try to path find to the nodes inside the facility

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which is impossible

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so it lags alot when it does it per tick

olive zenith
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theres a scary bug i just found

little zenith
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eat it

olive zenith
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3 of my friends were eyeing down a coilhead and i decided to go outside

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and it just disappeared and followed me outside

little zenith
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whoever their last target was (whoever they could move towards last) if they go outside then coilhead follows (I think thats how it works for them, no idea, dont quote me on this probably wrong)

granite cosmos
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you have any other mods?

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my mod doesnt touch anything besides the AI

grizzled willow
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yap not you mod mb. only once get bug then normal agins

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Experiments maps. wrong exit spawn, they spawn on middle not in exit

granite cosmos
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The reason they don't spawn directly on the exit is because the closest AI node is too far from the exit door so they spawn at the cloest AI node which is around the exit door

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but on experiment they did not add any AI nodes in the higher up area

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so they only spawn in the middle ish area

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but has anyone had issues with my mod in the latest update?

thorn otter
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will the mod be updated to let nutcrackers outside?

visual sun
# granite cosmos but has anyone had issues with my mod in the latest update?

I tried it out, god damn it was funny

We got a Jester to spawn outside and continue cranking itself, but it kept doing that forever and never played music or popped. On Titan.

We got 2 thumpers to go outside, but they wouldn't damage the person they were chasing. They just gave hugs instead. On Marsh or whichever has 3 fire exits.

real sequoia
granite cosmos
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Strange

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I'll look into it

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If you guys run into any other bugs please let me know

timber rune
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Is this mod gonna be able to be compatible with V45? I just want nutcrackers to be able to go outside lmao

visual sun
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there's my pov

craggy prairie
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@granite cosmos Congratulations, your mod got used in a vannos video

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lmfao

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well

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more a nogla video

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but

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vannos crew

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🤓

lucid bane
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Bracken as well

granite cosmos
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Seems they might have changed the attack collision code

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YOOOOOO

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This is a major W

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The dev changed it so

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the variable for if its outside

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is no longer tied to enemy type

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which is probaly why it broke

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they still have enemytype.isoutside enemy

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but just changed it so it now uses a separate variable thats set on spawn

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probably for the mask?

granite cosmos
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also sidenote

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you can lure the dogs to kill the inside creatures

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LOL

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just made an eyeless dog eat a thumper

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sadly they don't react to the thumpers noises

jaunty garnet
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Game changer

loud tree
granite cosmos
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I just realised

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I'm not sure if I can fix jester

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Its ai checks if the variable targetingplayer is == to false

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then checks if there is no players in the FACILITY if so it then waits 5 seconds

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if not then it reverts to stage 1

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the variable it uses to wait 5 seconds is also private

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and targetingplayer is also private is not even set so its always false no matter what?

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although

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I could try setting it so it reverts its behaviorstate after the code

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uhhh

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it semi worked

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but

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it like

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was in its hostile state

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but also its following state

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and t posed when you are in the distance where it doesnt follow

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T posing jester

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his speed also doesnt scale up

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wth

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Circuit bees just spawned without a hive

loud tree
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That's strange

granite cosmos
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The monsters work now though

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so I'll upload the update

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They also escape independently now because of how the creator changed how outside/inside AIs work

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Its uploaded! just gotta wait for thunderstore to update

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--

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0.7.5
Monsters now escape independently instead of all at once because the game creator changed how inside/outside AIs are handeled
Monsters can now attack/target the player again when outside (This bug was related to the change the game creator did)
Fixed Jester (jester is still somewhat broken when outside)

loud tree
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Is there any lag fixes with the Braken?

granite cosmos
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Does he still lag?

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in 0.7.4?

loud tree
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I'm not sure rn, i'll test this update tonight

grizzled willow
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bracken now is fine 0.7.4 and 0.7.5

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only bug spectate if have Suitsaver / Manysuit

granite cosmos
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?

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What bug

loud tree
grizzled willow
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in my opinion it collides with other Mods. because now I'm trying 1 by 1 mod to make it into a Modpack. and sure enough there was a clash between ManySuit/SuitSaver plus Lethal Escape

so when you die, you will not witness other people or ships, but only watch the last thing you die, namely your body, and you cannot see other people, you can only hear

yeah, I don't know, maybe the mod crashed
but later it will return to normal when launched to another planet, it only happens once. so no problem, there are no errors on the console either

Sorry, my English translation is bad

loud tree
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The only thing that happens with this mod is this.
This causes some stutters to the host only.

lucid bane
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Not sure if it’s this mod or not. But when I select titan and then start the ship it takes forever to load for me and my friends. And then the whole time we are there it stutters like every 5-10 seconds

whole thorn
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does this mod work is version 45

loud tree
lost fog
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I doubt it makes pathfinding shit any easier

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but now that the masked are out, and they can leave the facility

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would it be possible to kinda rip some of their path finding and default to it in the event that the person who gets targeted doesn't have the mod? I'm not sure how well the idea would work, but in theory it sounds like a decent fix. Although in practice it's probably a messy hell

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It would also lead to creatures actin kinda funny which would make some great clips

sly forge
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@granite cosmos Your mod is broken with Coilheads & Jesters

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Massive desync. host sees the monsters outside only

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every other player sees them stuck in place

lost fog
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Do those other players... also have the mod installed?

sly forge
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yes.

granite cosmos
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When did it desync?

sly forge
sly forge
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and the creature went outside after him on his screen

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(it was frozen in place as non-host)

granite cosmos
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The jester I kinda expect to somewhat break

sly forge
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It ate him and teleported his body back in the building as non host

granite cosmos
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but also the coil heads?

sly forge
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Coilhead just happened, didnt clip it right

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that coilhead on the bookshelf was outside for host

sly forge
# sly forge

the previous video is my perspective from the screenshot of host's screen

granite cosmos
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I wonder if the devs changed how replication works?

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Did other monsters work?

sly forge
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only had the coil head and jester outside so far

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other outside monsters such as eyeless dogs worked fine

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And it worked fine with the Comedy/Tragedy mask

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though that came inside.

granite cosmos
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Released a patch

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that might fix the issue

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but I'm not 100% sure

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does the issue only happen for host?

sly forge
granite cosmos
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I added a check so now it checks if your the "owner" of the AI before trying to calculate the ai (which I probaly should have done before for optimization)

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hopefully it fixes it

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because only the owner of the AI can actually replicate stuff I believe

sly forge
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Did you give the comedy mask the ability to go outside or is that vanilla?

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dumb question, we just disabled the mod so thats vanilla

sly forge
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my guess is the game dev broke it with the comedy mask being capable of going outside

granite cosmos
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They changed some stuff with the base AI

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to allow multiple AIs of the same type to be inside and outside at the same time

sly forge
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Ahh, gotcha

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ill give the new update a test when im off work Wednesday

grizzled willow
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bracken still make lag. only Rend,Dine

olive zenith
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same

granite cosmos
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Let me check

granite cosmos
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Updated github

sly forge
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So far, havent noticed any lag. will keep you posted

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desync seems to be solved aswell, though we only had one match so far with bracken outside

lucid bane
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Bracken still makes me lag

unique zephyr
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what does the jester being buggy entail?

granite cosmos
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it uses the unpopped AI

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but can still kill

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currently I don't have a way to fix it without overwriting the entire AI

unique zephyr
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i thought it could only leave while enraged?

granite cosmos
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when it goes outside it goes back in the box

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kinda

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The game hard coded the AI to go back in the box if theres no one in the facility for 5 seconds rather than if there is any players == to if its outside

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so what I did was force set its state to be out of the box

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after and before all its code is called

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but it still doesnt fully fix it

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so it acts as if its in phase 1 while being in phase 2 or 3

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so it will walk towards you and then stop when 2 feet from you (then T pose)

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but can still kill

unique zephyr
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i'm sure nothing could ever go wrong by overwriting its entire ai, surely :clueless: (no mods really replace ai right now, so it could probably be a temporary fix atleast?)

granite cosmos
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Next game update might change something

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and then I will have to re edit it

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everytime until they rework how it detects players

unique zephyr
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well the updates will probably be decently apart atleast

tepid anchor
void locust
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i feel like thats just something we're gonna keep inside if you can edit what can and cant get out

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the jester is a facility clearer, not moon agony

molten folio
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whoever said let jester out, dont let him cook

granite cosmos
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you can change the config so jester can't leave

void locust
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alr nice

sly forge
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You ain't playing lethal company if you don't turn around to the jester inside your ship staring you down to comedically start winding up

granite cosmos
sly forge
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Those speeds tho

grizzled willow
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u forget change version on console?

granite cosmos
grizzled willow
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can u add config for different moons. i mean like rend/dine is make frame drop if bracken out

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idk why only that moons make fpsdrop if bracken out

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or that only my issue :/

granite cosmos
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and was it the main exit?

grizzled willow
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multiplayer mate. all get lag when bracken out in that moon

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my friend also get lag

subtle abyss
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Yo question, do enemies need to be aggro'd to come outside or will they just eventually come out on their own? @granite cosmos

timber rune
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So, if you aggro a loot bug, make it follow you to the main entrance and exit, they’ll follow.

little zenith
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(mod still lags to all hell for multiplayer)

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disabling for now hope its fixed in the future

thorn wave
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disabling brakens and jesters has worked well enough for me and my group that I haven't seen any one get laggy

delicate osprey
grizzled willow
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bug, if host dead all enemy from Lethal Escape can't kill player in outside
if host alive Totaly Normal

granite cosmos
olive zenith
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i read this and thought my team was safe after i die

i was wrong

granite cosmos
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I'm working on a update that should fix alot of the current issues with the mod
_nips showed me how to override the network ownership changing so when its outside it stays calculating on the host

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Which also should fix issues with some people lagging ALOT with the bracken outside

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and optimize the mod

loud tree
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Good luck!

granite cosmos
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One issue now that I think about it might be coil head

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Because the sight is most likely calculated client sided

grizzled willow
grizzled willow
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sometimes Bracken just stays silent and disappears (maybe because there are too many players, we play with 5-7 people)

mighty arch
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@olive zenith casual spawncamp on company moon nikallLancer have you (or anyone) encountered enemies on company?
Thats my modpack, and guys believe LethalEscape was the cause 🤔

granite cosmos
mighty arch
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this one #1187535044919701634 message

granite cosmos
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oooh

mighty arch
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it made mobs travel with us on ship kinda nikallFunny

granite cosmos
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Sounds like they might have broke something related to the ship parenting code?

granite cosmos
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Just tested it

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and I was able to have several brackens outside with people who did not have the mod and they reported no lag

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(on the update I am working on)

loud tree
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Great!

granite cosmos
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Oh my god

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thank the creator

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The web variables for spider are public

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so I can make spider place webs outside

loud tree
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Ooh, that's interesting!

granite cosmos
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The reason the one guy didnt die was because he had god mode (if you have god mode they just infinitely snap your neck which can happen in base game when modding)

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But man

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The way the brackens came out of the water

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almost like its from a horror movie

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Oh also

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Coil head works fine when people dont have the mod and the ownership is overridden so only the host calculates its AI

unique zephyr
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has a fix for jester been found yet?

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also, what are all the requirements for certain enemies to escape again?

granite cosmos
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the jester requires everyone outside though

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A semi fix was found for jester

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He will now actually not stop infront of you

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_nips showed me the way to to fix that

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and I also made the jester faster outside

unique zephyr
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and is there any date planned for the update to release?

granite cosmos
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Hopefully today

unique zephyr
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yippee!

granite cosmos
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I just have to add the blob, nut cracker, and spore lizard

granite cosmos
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They automaticly chase you after abit of time

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in their sneaking mode

unique zephyr
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oh? how would the spore liz escape? they're just a funny little guy, they never chase or try to attack the player for longer than a moment when they get super close

granite cosmos
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if no one is inside

unique zephyr
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what enemies will be able to escape in the update on top of the current ones?

granite cosmos
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spider, blob (disabled by default), nut cracker, and spore lizard (maybe disabled by default?),

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Is there any others I should add?

unique zephyr
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perhaps snare fleas could live when a player leaves with one on their head. they'd probably just go back in once the player's dead though, because i wouldn't trust them to not fly up into the skybox to use it as a roof to drop from

granite cosmos
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They auto die when a player leaves when on ones head

unique zephyr
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ah, is that hard coded?

granite cosmos
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terminal says they die to sun light

unique zephyr
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oh\

granite cosmos
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I could maybe turn it off

unique zephyr
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that makes sense

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actually, that'd be every single interior enemy able to escape except snare fleas which have an actual reason to not be able to.

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now all we need is lethal unscape where exterior enemies can go inside

granite cosmos
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Doesnt look like I could even add them if I wanted to

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its quite hard coded for them to insta die when on someones head thats outside

granite cosmos
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Code is basicly the same

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Actually

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I figured out a way to make the jester work almost the exact same outside

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There might be some bugs

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But it will now build up speed

granite cosmos
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One thing I noticed

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is that the spider struggles with stairs

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and works abit weird when losing the target

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or...

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Its movement is abit weird

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.warp wont work

granite cosmos
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Alright spider works now

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but it has issues with cobwebs

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like it places them but I guess due to the lack of walls they are quite small

granite cosmos
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hmmm

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Adding the nut cracker might be a bit more difficult

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when its host only

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Well

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hmm

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ok it might work

granite cosmos
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Update is basicly fully done

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Just adding some extra stuff

granite cosmos
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Alright its done!

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just gonna test it and upload it

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Alrighty it works!

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Just need to make a change log and upload

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oooh wait

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I wanna add one more thing

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A chance for the hording bugs to make their nest on the closest node to the ship

loud tree
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Ooh, interesting

granite cosmos
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# Lethal Escape 0.8

AI ownership/who calculates AI is forced to always be the host when AI escapes outside
Because of this
MOD NOW ONLY REQUIRES HOST TO HAVE THE MOD!!!!!
MOD NOW ONLY REQUIRES HOST TO HAVE THE MOD!!!!!
    Mod no longer works if your not the host/Host does not have mod
    Config is now solely based on the host
Added support for Puffer/Spore Lizard
Added support for Nut Cracker
Added support for Slime/Hygrodere (disabled by default in config because its not much of a threat I feel)
Added support for Spider
Added Lots of extra Config options
Mostly fixed jester
Puffer/Spore Lizard has chance to escape every minute (configureable)
Bracken/Flowerman has chance to escape every minute (configureable)
Hoarding Bug has chance to escape every minute (configureable)
Hoarding Bug has chance to nest next to ship
Escape Delay for Bracken and thumper are now adjustable
Jester Max outside speed and aceleration is now adjustable
Max/Min Spiderwebs outside per spider is adjustable
Made some monsters not spawn directly on the door (Mainly the ones with no escape delay such as jester , slime, and puffer)
Should run smoother now the weird failsafe debug thing is gone

known issues
Kill animations might not look correct when monsters escape outside
#

Not released yet
Just need to check how to get ship pos

delicate osprey
#

Question, do enemies that followed you outside ever go back inside?

granite cosmos
#

But it is planned

delicate osprey
#

Also, while probably an unintended problem that occurs, if you're on Vow, the Bracken can get under the ship and snap your neck through the floor lmao

delicate osprey
#

I suppose it's okay, one moment you're on the ship, the next moment you're a pile of blood and you hear "Hey, It's me Goku!"

olive zenith
granite cosmos
granite cosmos
#

One thing I noticed

#

is that when a hoarding bug steals a bee hive

#

because of how their coded

#

it counts as the hive being destroyed in a way

#

so the bees are perma agroed

#

Updated Trello

#

Updating thunderstore

olive zenith
#

Do the configs sync now btw? I remember hosting and turning bracken off but that didnt stop him

granite cosmos
#

Also update is released

granite cosmos
#

because the AI now is forced to only compute on the host

#

If anyone has any bugs with the mod please let me know

#

as I couldnt test everything

uneven sinew
#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

#

W

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@granite cosmos this is the best mod ever

olive zenith
#

friend says that bracken lags (his mod is turned off) cant confirm for myself rn

#

also jester desyncs for me on host on titan, idk why but that happened on the older version too

#

if it helps

unique zephyr
#

spore lizards do the silly lil thing of speeding up to get away when they see a threat so in certain more open maps they go cartoon mode

unique zephyr
#

spiders act very odd outside. they mostly jig in corners, or if they exit close to the main entrance then they just chase the player relentlessly to the ends of the moon

#

also, perhaps the range of them making webs could be increased while outside

unique zephyr
#

how do enemies escaping randomly work? is it just a chance for them to get magically warped outside every minute?

granite cosmos
granite cosmos
#

I forgot that the state won't replicate over that well

#

should still beable to move around and attack

olive zenith
#

well i was the only one who could see him

#

and he didnt move at all

unique zephyr
granite cosmos
#

you were host right?

olive zenith
#

yes

unique zephyr
granite cosmos
#

Yeah spiders sometimes have troubles placing their webs outside

granite cosmos
#

and the host was using the latest version?

#

Were there any other mods enabled

olive zenith
#

yeah latest version

says it was ~30fps but a lot of microfreezes so like a slideshow

olive zenith
#

can send you the profile

granite cosmos
#

Did he potentially have the old version of the mod installed?

olive zenith
#

im pretty sure he had it turned off

#

cause you did say its serverside now

granite cosmos
#

Yeah

#

He shouldnt lag at all

#

because the mod makes sure none of the main logic is even called if your not the host

#

only way I can think of that would make him lag is

#

if he somehow got networkownership

#

but my mod currently overrides it

#

And I did test albeit only 2 with a group of randoms and they said they didnt lag

olive zenith
#

oki, will keep track of that and gonna get a log if that happens again

granite cosmos
#

with like 10 brackens

olive zenith
#

any comments on the jester thingy btw? when he's outside in one place on host on titan and the clients dont see him at all there

granite cosmos
#

Could I have the list of mods used?

granite cosmos
olive zenith
granite cosmos
#

It should auto replicate or at the very least replicate it to the door

olive zenith
#

starts micro freezing for me on titan, buddy is okay

granite cosmos
olive zenith
#

yes

#

his lethal escape is turned off

#

tried same thing on rend, 5 brackens, one gets out, no lag

unique zephyr
#

cant get hoarding bugs to chase me outside, can they still do it? or can they only exit randomly?

granite cosmos
#

But they really only do it if you steal an item

#

because they don't chase you for long if you only agro them by getting near them

granite cosmos
#

but I found one thing in my mod that causes alot of lag

#

with the bracken, puffer, and hoarding bugs

#

just 5 of these could lower you fps by like 40%

olive zenith
#

im testing on 7 dine

#

no micro freezes

granite cosmos
#

found a fix though

olive zenith
#

gonna do titan 1 more time

olive zenith
olive zenith
granite cosmos
#

I didnt realize how heavy FindObjectsOfType is

#

Just gonna make it only happen every so offten

#

or actually

#

I can just remove it entirely

unique zephyr
#

also, something i noticed, when an enemy goes outside, it's usually warped down if the entrance is elevated (experimentation, assurance, offense). if i remember correctly, this is because they couldn't navigate down from these places. however, masked, if spawned on these moons, are perfectly capable of navigating down from these areas by jumping down the ladder. surely it's not just masked that can do this? if not, i don't think warping things around would be necessary

granite cosmos
#

I noticed they were now capable of using ladders

#

In my test I did 10 minutes ago

#

I think the creator added it when he made the masked

#

currently the game just checks if theres a AI node within 10 meters of the door and if not it send the AI to the closest node

#

But I could add a override depending on the map

olive zenith
#

and a coilhead

unique zephyr
#

rend and dine don't have elevated entrances i think, so that's maybe irrelevant

granite cosmos
#

I know if the flowerman cant reach a AI node in vanilla

#

it makes you lag HARD

olive zenith
#

and i was testing on titan and it stuttered when the bracken escaped

unique zephyr
olive zenith
unique zephyr
olive zenith
#

couldnt replicate on rend/dine but the sample size is too small

granite cosmos
#

Like in this clip I did not expect the brackens to climb the ladder

unique zephyr
#

shoutout to the random kid who doesn't know what's going on

#

in the clip their neck snap animation seems broken outside

#

also, maybe the enemies should have a delay before going outside? you can sometimes get chased, go outside, turn around and they're already there waiting for you

granite cosmos
unique zephyr
unique zephyr
#

other than thumper, which has the delay configurable in the config

granite cosmos
#

I think just Bracken and Thumper

unique zephyr
#

also, can't get nutcracker to chase me outside even as they point a gun at me while making their tune as i exit through the entrance

granite cosmos
#

I need to look into their AI abit more

#

It should auto escape when they have a target player that is outside

#

like alot of the other AIs do

granite cosmos
#

It uses the same code

#

but I guess doesnt work fully because the target doesnt have ownership

unique zephyr
#

when do you plan on fixing things?

granite cosmos
#

And maybe beable to fix nut cracker today

unique zephyr
#

i was just chillin out, having a conversation with someone in the ship who had their back to the outside, i forgot i had lethal escape on, i glance behind them and see a bracken ducking out of sight behind a big rock. i say nothing and we leave the moon

granite cosmos
#

😭

olive zenith
#

I love this mod, nothing compares to dying and watching a loot bug steal the keys from the ship while your team is in the complex

unique zephyr
#

crew gets stranded from a hoarding bug stealing the keys to their ship, hmmmmmmmmm

granite cosmos
#

Lethal escape 0.8.1 is being uploaded

Lethal Escape 0.8.1

Some major FPS improvements with Bracken, Hoarding bug, Puffer/Spore lizard (5 of these ais would cause a 40% fps drop for host but this is fixed now)

#

its now uploaded

#

Also updated Github

granite cosmos
#

We literally had a war against brackens

grizzled willow
#

idk hoarding bugs always no give dmg when outside

granite cosmos
grizzled willow
#

yes

#

i love hoarding bugs when they call army and gank my friend. but now can't gank ( i mean no dmg )

granite cosmos
#

or does it also happen when inside

grizzled willow
#

yap only outside

#

inside is normal

unique zephyr
#

bracken apocalypse mode

unique zephyr
#

good news, spore lizards seem to be immune to earth leviathans

unique zephyr
#

if an earth leviathan tries to eat an outside enemy, it just seems to do a bunch of damage instead of deleting them like other enemies. i know this because a hoarding bug left a corpse when eaten by a worm

subtle abyss
grizzled willow
#

@granite cosmos

#

jester problem

#

he can't go out and send so many log error

granite cosmos
#

I may have found whats causing it

unique zephyr
#

hoarding bugs don't seem to go for scrap outside. they just seemed to randomly wander, sometimes sitting next to the ship at presumably what would be a nest spot? there was no scrap there though. i even dropped scrap next to them, yet they did nothing.

granite cosmos
#
# Lethal Escape 0.8.2

Added options for all monsters (except coil head because he has not start function to patch onto) to have a chance to spawn outside which can be adjusted in the config
fixed error with jester
Made ownership override on bracken happen post and pre update tick instead of just pre (In theory it should reduce any mico stutters from gaining ownership with brackens if anyone had any)
very minor preformance buff if you set a monsters chance per minute to escape to 0
#

Update released

granite cosmos
#

but they try to wander around looking for scrap

#

and will sometimes even steal bee hives if theres not much around

#

but they should take the scrap after some time

unique zephyr
#

has nutcracker been fixed yet?

unique zephyr
unique zephyr
unique zephyr
#

conclusively after testing it's when they'd spawn in the bunker, but spiders spawning outside doesn't seem to work

granite cosmos
#

[Spawn Escape Settings]

The chance that the Thumper will spawn outside

Setting type: Single

Default value: 5

ThumperSpawnOutsideChance = 5

The chance that the Bracken will spawn outside

Setting type: Single

Default value: 10

BrackenSpawnOutsideChance = 10

The chance that the Jester will spawn outside

Setting type: Single

Default value: 0

JesterSpawnOutsideChance = 0

The chance that the Hoarding Bug will spawn outside

Setting type: Single

Default value: 30

HoardingBugSpawnOutsideChance = 30

The chance that the Spider will spawn outside

Setting type: Single

Default value: 5

SpiderSpawnOutsideChance = 5

The chance that the NutCracker will spawn outside

Setting type: Single

Default value: 5

NutCrackerSpawnOutsideChance = 5

The chance that the Hygrodere will spawn outside

Setting type: Single

Default value: 0

HygrodereSpawnOutsideChance = 0

The chance that the Puffer will spawn outside

Setting type: Single

Default value: 5

PufferSpawnOutsideChance = 5

unique zephyr
#

huh?

#

still can't get hoarding bugs to take loot

grizzled willow
#

Hey, the cfg broken. i already disable all ( only Jester and Bracken out ) but all Enemy is going outside

robust sun
#

I know this has probs been said, but the braken causes SO much lag when it leaves.
it doesn't happen every time, to everyone, just a select few, randomly each time.

I could lag my ass off when one is out, but then be peachy the next moon when there is 5 out.

grizzled willow
#

and hordingbug still bug 😦 no damage

hallow parcel
#

This mod makes the bug mafia real assholes

#

This is not a complaint

granite cosmos
grizzled willow
#

something damage something no damage. latecompany/shiplobby issue maybe

#

idk

#

cause i remove that Mods, broken asf no sync

grizzled willow
#

ah y i forget. i got alot console EnemyAI Error logs

granite cosmos
#

I forgot to add the can escape check to that

hallow parcel
#

Me barely escaping with 10 hp
The hoarding bug outside holding a beehive:

granite cosmos
#

They like to do abit of trolling

grizzled willow
#

ah y 1 more. outside spawn enemy, make bunker so quiet i mean Free Bunker no enemy

#

^ y i disabled this is outside spawn enemy

granite cosmos
#

The can escape config

grizzled willow
#

yap. maybe add the config for Max Spawn Outside?

granite cosmos
#

only prevents them from following you outside and randomly escaping

#

while escape on spawn chance is its own thing

granite cosmos
unique zephyr
#

do you plan on making enemies spawn at the entrance properly instead of teleporting, and fixing the nutcracker's inability to escape and bunker spider's inability to spawn on the surface?

granite cosmos
unique zephyr
#

after spawning 50 of them with a spawn outside chance of 100, i'd say it's a conclusive yes

#

especially after confirming it worked by spawning a spore lizard with a spawn outside chance of 100, which did correctly spawn on the surface

granite cosmos
#

OOOOOOOOOOH

#

I forgot to include the extra code

#

It has special movement code

unique zephyr
#

nice

granite cosmos
#

It can still follow you out

unique zephyr
#

yeah it can

#

also, the hydrogere's shaders seem to uh. explode. when it goes outside. this makes it essentially invisible

granite cosmos
#

I think I can fix that

#

so the nut cracker is like really weird

#

It doesnt handle targets the normal way

#

it instead makes its target the owner of the ai

#

I'm not sure if I can make it follow people out

#

alot of the variables are privated

hallow parcel
#

Why tf

granite cosmos
#

or well all ais make their target also calculater the AI

#

but the nut cracker uses who ever is calculating the AI

#

as the target

granite cosmos
#

Uploading # Lethal Escape 0.8.3

Fixed Spider not spawning outside correctly
Fixed lag issues and weird interferance when multiple people had the mod
Fixed mod not having correct host check

unique zephyr
#

when spawning outside, bunker spiders seem to immediately beeline towards the ship and set up their nest there. also, all enemies when spawning outside always spawn at the same spot (dependent on moon of course) so if it's possible it'd be nice to have some variation for where enemies spawn

olive zenith
#

so uhh

#

we had a major desync today and idk why that happened

#

host pov

olive zenith
#

my boy also had lethal escape turned off

granite cosmos
#

Yeah its something weird with the AI

#

I'm not sure why sometimes it just doesnt replicate

jaunty garnet
#

i dont think its an descync. happened the same with us with "brutal company +" . i think bracken can go under the ship?

loud tree
granite cosmos
jaunty garnet
#

oh, ok

olive zenith
#

just to make sure

autumn kernel
#

is that just me, or when they escape - monsters spawn like in 50 meters from the door, not by the door itself?

#

especially on maps like vow, they're always under the bridge

#

or even in the forest

potent leaf
#

My friends don't get damaged or killed by the escaped monsters, at least the hoarding bugs and slimes don't do anything to them, I am the host of course

jaunty garnet
#

shouldn't it be fixed because of the masked?

granite cosmos
#

In experimentation the AI can go up the ladder

#

but they struggle with going any further past the ladder

hallow parcel
granite cosmos
#

LOLL

open thorn
#

Holy shit

delicate osprey
#

Is it LethalEscape that causes enemies to do damage still when dead?

olive zenith
#

never had that happen to me...

autumn kernel
#

i have opposite problem that enemies not doing any damage while being outside

#

especially coilheads

#

but sometimes they do

granite cosmos
#

No matter what it returns if the enemy is dead

granite cosmos
#

even if it did it would onlt do so outside

drowsy bridge
tepid anchor
#

I just leave the moon after Jester start winding up, lol

drowsy bridge
#

He seems to be attempting to actually kill, but nothing seems to happen

uneven sinew
spring siren
#

with this mod do outside enemies still spawn or not?

olive zenith
#

yes

tepid anchor
#

I assume this has been reported already, but this mod seems to be causing Coil Heads to ignore all players but the Host

potent leaf
#

This mod seems to make any (escaped) monsters deal no damage to non-host players, happened with hoarding bug and slime in all of my games

thorn wave
#

strange an escaped braken killed both of my friends while I was in the building (waterridge on LethalExpansion)

olive zenith
#

i think there's a settings for monsters to randomly espace

tepid anchor
granite cosmos
#

It doesnt modify the AI when its Inside

haughty vessel
#

Is it possible to disable the mod for certain planets?

#

And the minimum escape after the presence of several monsters in the building
if in the building => 2 flowerman = only escape 1

#

Configured in the config file

granite cosmos
#

Not currently

tepid anchor
#

There's something strange about the bracken when going outside. In my Pov i can see the bracken walking/chasing someone, but in my friends Pov the bracken just popped infront of them and got killed

modest sleet
#

@granite cosmos Hey man, Thumpers don't hurt other players except Host

#

Tested it alone and with all my mods installed

#

Used v0.8.3

molten raft
grizzled willow
#

All Monster can out is bug and only host get damaged if monster in outside

but only Bracken is totaly normal no bug and can kill everybody include host

#

i play with 10+ Players

unique zephyr
molten raft
molten raft
granite cosmos
#

I'll look into the monsters not doing damage

void flume
#

can confirm monsters are a little bugged
spider escaped and was just kinda standing on people without damaging them

timber rune
timber rune
unique zephyr
grizzled willow
strong phoenix
#

I would like to have the option to also set a chance for other monsters to escape besides puffer, bracken and hoarding bug. Why can you only configure this for those three?
Also: The escape delay.. is this in seconds?

strong phoenix
tepid anchor
autumn kernel
#

even if everyone has mod

granite cosmos
#

I might have figured out why the monsters can't hurt you

#

besides the bracken and jester

#

I think its because the damage function I was using needs to be done client sided

uneven sinew
#

cant wait to add it to my modpack

granite cosmos
#

no

#

I just have to call the one to replicate damage

granite cosmos
#

it just means only the host needs it

#

Ok imma test the fix

#

only issue is that you wont beable to see what the death cause was (potentially)

drowsy bridge
#

After the fix, will Outside Jester kill client normally?

granite cosmos
drowsy bridge
#

he can kill only host

#

At that time, there is no log available, but on my console as the host, he kept attempting to execute the kill, and nothing happened

granite cosmos
#

ok

#

So looking into it further

#

It might not be the damage function

#

it might be the function thats used to check if the target meets "standard player collision"

olive zenith
#

i've seen jesters tiptoe behind players a couple times unable to kill them for some reason

molten raft
#

The sheer heart attack I get when I heard Jester stmps rapidly approaching the ship

granite cosmos
#

ok

#

so

#

What I did

#

did not work

#

but I got an idea

#

that is kinda jank

#

but probaly works

#

and its by just making the host damage the players that get attacked by the AI

granite cosmos
#

The janky solution worked!

exotic rose
#

Dude I was playing this when it was broken and the thunder started doing very silly things behind my friends LMAO

granite cosmos
#

I just saw 50 thumpers eat a man

exotic rose
#

Bracken straight up nuked my game twice

granite cosmos
#

just when they leave?

granite cosmos
exotic rose
#

Yes

granite cosmos
#

and you have the latest version of the mod

exotic rose
#

it was from a while ago I had to disable after

granite cosmos
#

and what map was it

granite cosmos
exotic rose
exotic rose
#

Before*

#

like a week before I think

granite cosmos
#

ah

#

so before nut cracker was added

#

should be well fixed

#

I,ve done lots of test with tons of brackens

#

and had no lag spikes

#

as host

exotic rose
#

Alright thanks

granite cosmos
#

and others did not report any lag spikes

#

however there is a replication issue with the bracken sometimes

#

like sometimes people won't see them moving

#

but sometimes its perfectly fine

#

un sure to how it happens

exotic rose
#

Ah alright

granite cosmos
#

seemly only happens with bracken

exotic rose
#

I’ll try the game

granite cosmos
#

I would wait a bit before using the mod though

exotic rose
granite cosmos
#

Currently all monsters besides bracken can only kill host

exotic rose
#

yeah I noticed

granite cosmos
exotic rose
#

My friend was getting tbagged by a thumper

granite cosmos
#

but my mod overrides that on the surface

granite cosmos
exotic rose
#

Idrk much abt coding though so

granite cosmos
#

Its most likely it

#

But it shouldnt break down so much

#

because it replicates fine in the facility

exotic rose
#

The facility is where it’s meant to walk, also a way like more straight forward path

#

The AI’s probably not advanced enough to be outside since it’s not meant to

granite cosmos
#

It works fully fine outside

#

with a bit of wonkyness

#

but that shouldnt stop it from replicating

exotic rose
#

It’s really odd how it’s the bracken only

granite cosmos
#

either other monsters have the same issue

#

and only the bracken was known because only it could kill others

#

or its because of its weird movement

exotic rose
granite cosmos
#

I never ran into the issue

#

because I mostly am the one hosting the mod

exotic rose
granite cosmos
#

and the few times I seen a bracken while not being the host it seemed fine

#

like no invisble bracken

exotic rose
#

I don’t really know if this is related to the mod but it did show entity something something couldn’t move in navmesh

#

I have like 10 trillion mods enabled to it was probably just one of them

granite cosmos
#

That can happen base game

#

but can make sense if it happens with my mod

#

it could have the error if it nudges its way into a corner where it gets stuck

granite cosmos
#

so uhhhh

#

They AI can attack now

#

they can also attack your computer directly

#

because they have no attack cooldown

molten raft
#

The Thumper has eaten your System32

granite cosmos
#

so they just send like 10000 attack request before the client replicates the damage and finally dies

#

and stops sending request

#

and the attack cooldown variable is private

#

so I have to make a custom one

#

using dictionaries I guess

exotic rose
void flume
#

fair buff imo

granite cosmos
#

ok

#

now its fixed up

#

and the AIs will only ever attack you when they are in the correct state

#

before hoarding bugs would harm you when passive

#

and blobs would attack you when tamed

#

although all that never happened

#

because they couldnt attack non host in the first place....

#

Just gonna do a test

#

and if everything goes fine

#

then release the patch

#

It works

#

atleast with hoarding bugs

unique zephyr
granite cosmos
unique zephyr
#

well it seems to be broken, they attack players regardless

granite cosmos
#

OH

#

I wonder if thats why you have to smack the slime

#

because maybe the anger timer never goes below 0?

#

unless you do that?

#

Yeah

#

thats what it looks like in the code

#

if (this.angeredTimer > 0f)
{
this.angeredTimer -= Time.deltaTime;

#

if its zero

#

it never goes down

#

so you have to anger the slime

#

and then it will be put below zero when its no longer angry

granite cosmos
#

but its fixable in game

grizzled willow
#

how about the bracken no sync location?

#

my friend dead by no sync bracken location

granite cosmos
#

Can't replicate it

granite cosmos
grizzled willow
#

yes latest

granite cosmos
#

Just realized the puffer attack sound is the same as the thumper

granite cosmos
#

everything is looking good!

#

Update is uploaded

#

just gotta wait for thunderstore to process it

#

Lethal Escape 0.8.4
Fixes AIs being unable to attack non host and have proper attack cooldowns outside when attacking non host along with some other attack requirements being fixed

#

I just realized the mod has over half a million downloads

#

Update is out!

real sequoia
#

Am i going crazy or does the mod not generate a config file now?

#

Deleted my old one just to be sure to see the relevant things but the game doesn't generate a config anymore in r2modman

granite cosmos
real sequoia
#

it came immiediedly when I donwloaded the older version and booted up

#

I think your newest wont generate a config

granite cosmos
#

Seems like a bepinex issue I think

real sequoia
haughty vessel
#

will there be new features for the mod?

grizzled willow
#

0.8.4 no .dll Empty lol

granite cosmos
granite cosmos
#

Uploading correct version

#

also fixed a minor bug

#

where when someone was attacked by coil head or thumper it would apply fear to the host

#

this was because the game would just apply fear to the client who called the code because normally damage detection was client sided

#

Version is pending on thunderstore

#

version uploaded

#

(with the dll this time)

drowsy bridge
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018ce91c-9516-44d6-792e-776bc815de23
In this mod pack, enemies like Jester or Bracken work, but enemies dealing damage still only on the host. I've confirmed that there is no issue with the Escape itself, but if there might be a conflict with any specific mods in the mod pack. Can you provide assistance in identifying any potential conflicts with mods in the mod pack?

earnest geyser
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Like him, after installing MaskedEnemyOverloul, I also encountered the problem of all monsters except Bracken only attacking the host

drowsy bridge
strong phoenix
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do you guys have every player install this or does only the host have the mod?

earnest geyser
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Everyone installs

strong phoenix
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apparently hoarding bugs were able to escape even though i set this specific mob to false

strong phoenix
earnest geyser
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Only the host will die, and after the host dies, these creatures will wander aimlessly or not attack others

olive zenith
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v47 is out with AI changes

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uh oh!

granite cosmos
unique zephyr
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thumpers function pretty well when outside on the new update

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also, i still suggest adding an escape delay to all creatures and making them actually appear at the door instead of a random spot

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also, the nutcracker functions outside, it just can't chase outside. it works fine if it spawns outside via the config.

granite cosmos
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can thumpers attack?

unique zephyr
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yes

granite cosmos
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so is it confirmed MaskedEnemyoverhual was causing the issues with enemies not being able to damage non host?

unique zephyr
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i dunno, i'll test it

granite cosmos
unique zephyr
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thumpers are still very capable of killing players even with maskedenemyoverhaul installed, outside or not

granite cosmos
unique zephyr
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ah

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i've got no friends to test that with unfortunately

granite cosmos
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Lethal Escape 0.8.5

strong phoenix
granite cosmos
strong phoenix
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oh damn. sweet

granite cosmos
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Just tested it with all AIs

strong phoenix
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gj

granite cosmos
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but even before that fix

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I'm not sure what he means by the AIs not being able to target non host players

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which they always were able to

strong phoenix
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i didnt try it myself. i just wanted to be sure thats not true and that its working.

granite cosmos
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It works in my testing

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the only issue that some people say they found is that the bracken can sometimes desync outside and become invisible

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but I never can encounter that bug

strong phoenix
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i assume you tried it as non host as well

granite cosmos
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Yeah I tried it on lan mode with 2 clients

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and I even hosted a public lobby

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and spawned like 25 brackens

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and 100 hoarding bugs

strong phoenix
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oh okay i always play in online mode

grizzled willow
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but bracken still no sync location non host :)))))) so sad

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when outside

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idk when all clients need this is mod (old version). bracken totaly normal i mean like location. but when only host need bracken like no sync location

delicate osprey
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I've had desync Braken in older updates when everyone needed the mod

real sequoia
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I think the enemies don't do any damage to non host players because I have NoShovelGriefing, not sure but something is preventing the damage from happening and its not the MaskedOverhaul (Not 100% sure I'll keep testing)

real sequoia
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ok I'm 90% sure its because of the shovel mod, after disabling it enemy damage works. just giving a heads up for mod users

granite cosmos
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Because the way I make the enemies do damage is by using the function that the shovel uses

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because the normal way doesnt work

real sequoia
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oh right, that makes sense 😁

granite cosmos
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because normally the game expects the damage to be done on the client

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but when outside the mod overrides the ai so only the host calculates it

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to prevent some other jank and allow the mod to be host only

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but then it also has to override the attack code because now the client is not in control of the AI

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and with my bit of looking into the code

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I don't think theres a way to call the damage function normally from the server

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because the client checks if the operson calling it is them self

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I could try .hit

real sequoia
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That's interesting and very cool that you found a way around. I like to host public lobbies and it's borderline impossible to have a proper working server with any other mods than BL that require everyone to have it 🥲

timber rune
olive zenith
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By the way, do you have any plans to make creatures return into the facility? Maybe making use of the coilhead observing function and making them return after x seconds of not being seen?