#BiggerLobby
1 messages · Page 2 of 1
xzzxCan you write a story for a ocean survival submarine game
i have no idea how i made that work
ignore the xzzx I was tabbed out of osu
given that it was. nearly impossible to debug if i ever fucked it up
GOD just watching that video makes me so happy
I LOVE INSCRYPTION SUCH A GAME ! ! ! ! !
Oooooo, that actually sounds awesome, Like I’d need more details but yeah, stressful situations are like my expertise
aEAEAE
THE SACRIFICE SIGIL I FORGOT ABOUT THAT I LOVE THIS CODE <3
❤️❤️❤️❤️❤️❤️❤️ i lvoe this i love the ti84
i found out later
that one of my fucking ancestors hacked the shit out of ti84s back in the day
or some other ti calculator
so its family tradition i guess lol
i love memory management let me at that shit ‼️
Super Mario in the calculator went hard
yeag
i just love them as a system
theyre so simple
computers are so shit now adays
I donmt really have more details lol
mcdonalds ass processing optimization
im glad we might be moving to arm in the future
x64 sucks ass
x86 also sucks ass
Ngl leg is better
cant wait for dialogue to be in the game
ive experimented with syllable based parsing in dialogue
its actually really fucking cool!
counting syllables in text is actually alot harder than people think
most of the answers i saw on stack overflow were flat out wrong
i probably should have said something there... but that place sucks
actually tbf they worked really well xcept with some edgecases
forget what tho
i made it for a dumb roblox game forever ago
that game was cool asf
never finished
i spent so much on npc interactions
god i love dynamic animations
she sin on my t till i radians

oh yeah i remember that time i fucking
made a robox animation engine or whatever in webgl
twas coooooooooool
sucked ass tho
the math was slightly off
either in my code or robloxs
that wasl ike early hs so
and partially middle school
ive flooded this thread with so much nothing my condolences
whops
DISCUSSION: Annihilated
I dmed you about it
whats ur ign in osu? https://osu.ppy.sh/users/4045259
only rythm game im good @ is bsaber and its been 4ever
osu is real fun and you dont even need a tablet if you have a good pad and mouse
i have a drawubg tablet
god i cant type for jack shit atm
i really need to relearn typing lol
hahah dw lmao
Same I suck ass at osu
idk probably squidypal or squidylad
ok cool just patched out the thing
gonna release the upd soon
need 1 more feature so ill add that tmr
then this piece of shits done
its insane how slow i am at making smth when i dont wanna
are you canadian? i found someone with squidylad
ugh need to verify email
yar
well im irish I just live in canada
toon shaded bonnie is about to whoop your ass
Toon shaded freddy in the background too
I love toon shading
GOD i love the fucking. shell texturinggg <3. Parallax occulsion mapppinggggg <3333333
when. when the parallax corrected cube map 😻
She parallax on my occulsion till i map
he just fortnite dances on my grave 
my fucking mouseeee lags like a chromebook booting into bios
its my moms shitty bluetooth mouse i havent charged in three days

ive liked it since I was just a sapling so its cool to me
i get that I just never got in contact with it even seeing memes about it so I was just confused most of the time
I think its just something some ppl grow up with
Dude I can go on forever about how much of a genius Scott cawthon is when it comes to writing stories
And how much of a genius he is with foreshadowing the route of the movies with subtle clues
is it stable for around 30players on 1 host 😄 ?
hm i set the max players to 8 but more and more people keep joining
whats going on lol
20 1 host yeah
More company is 32
Tbh, I’ve seen this happen, I think it a bug that happens here and there, it shouldn’t be a consistent bug
ADHS im back
oh
i think ik why
should be fixed next update
cant wait homie
new fucking update soon
i have like 2 more things to add
then im slEEPING
in my BED
with the LIGHT OUT
and maybe playing OFF (2008) ON MY PS VITA 2000 (2011)
oaky
time for the last fucking feature
nuh uh
lmk if the mod
like
breaks your shit or something idk
i didnt really test it 
rn whwnever we leave a moon the dead players dont come back and the game soft locks
version 2.2.3 btw
oh dang
shit
fixing that atm
ugh
swear i didnt have that bug in testing somehow
the most latest code hadnt been tested but previous versions were tested super thuroughly
everythings working so far
shit
Those sneaky last minute bugs catch us in our hubris
uh, hello, based department?
you ok?
hardcore mode
Shame, was really nice QoL with the volume sliders
No bother though, will revert back to 2.0.4 in the meantime
Hell yeah 
a bug one of my friends is having is when you click to go to someone's profile in the volume slider area it only goes to the host's profile
these buttons
it works fine for me though weirdly
we did all just update to the latest version too
Weird
Super minor bug but still I'll fix it
very cool thank u, been enjoying the mod a ton, played with 11 people the other day and it was a blast
Any idea what could be causing this DoctorCoctor — Today at 11:39 PM
Some people and I are also having the "error syncing ship objects" issue, but it's weird, only one of us had it, and then with the same mods, I was fine, until I added a few more, then started getting the issue regardless of what mods I'd be using.
When someone joins, the host's game crashes with that error, and kicks everyone else out.
Fuck yeah
From what I've seen
Make sure no weird suit mods are desynchronized
Seems to have a chance of causing it
It's been so annoying lol
idk if anyone else is having this but once i loaded up a save i cant load a new moon
this was a predetermined file with items from 2.0.4
Any other mods
Are you running 2.2.4
Hmmm
its 2.2.3
I'd recommended
Trying to restart for now
I'll look into it
It seems to be some really really annoying issue
With bepinex patching
2.2.4 is the most recent version, 2.2.3 was broken iirc
we switched to 2.2.4
just now
i think its another mod interfering
i have the tinyadmin one
Oh shit
Hmmm
It's possible
Stuff has reached a very jank phase
I think mods are just
Super conflicting and shit
Due to no regulations
also this just happened but bees are not moving at all and seem to be invisible to some players
LateCompany is the only other mod we're using
Damn it ugh
Ok I might know why
Why is this happening now lmfao
Why now though
Istg patching stuff sucks !!!
hmmmm
have you done multiple ingame rounds
new new version soon
its the second ingame round
2nd quota, 2nd day, we previously played the same save in vanilla too which I probably should've mentioned
another update lmao
should have been fine
yeah this bug shouldnt be happening
patching was being weirdly unreliable
but i mean
harmony also states this feature could be unreliable lmfao
so i kinda had it coming
If there's some clash with bigger lobby and latecompany, there's an alternative mod called ShipLobby that works in a similiar manner as latecompany, but only while the ship is in orbit
gamers do inform me is shit fucked
Seems theres alot of clashing with latecompany, but ive heard rumors it works better on bepinex 5.4.22, not sure how real that is
Ill have to check on the newest version, but giant ai was bugged in 2.2.4
will switch
la creaturea
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This is fixed in 2.2.52
thats
very interesting crimmy
lmao
does everyone need to install the mod to work
yes
it's immediately active after installation?
Hey, just reporting 2.2.52 Scoreboard still not working, not sure if this was the patch to fix it or not but just relaying the report!
oop, now on to 2.2.53 😛
Scoreboard dosent work ATM & that's intentional
Ah, wasn't aware it was intentional, but good to know!
good shit thankyou so much. lobbies get so crazy when 10+ players are in there lol
@worldly lantern Can you update your repo with the latest changes from these updates tonight?
just a quick maybe dumb question, everyone has to have this mod installed for it to work right?
yes
where do i find the files fdijijfds
thunderstore
Is there a way to auto update the mod?
game is on r2modman now, which will make updating all your mods one click away
@worldly lantern uh, is the recent biggerlobby update supposed to affect the visor?
Because I've been using an FOV adjustment mod with BiggerLobby for a few weeks now, but after updating to the recent BiggerLobby version my visor now takes up a massive chunk of the top of my screen.
I didn't have this issue on 2.0.4.
I've got the same issue
It dosent
where is the download link
i put the biggerlobby v2.2~ dll & lc_api in the bipenex>plugins folder inside lethal company and nothing is popping up. Am I missing something?
@worldly lantern because the previous mod versions were showing as 2.2.51,52,53 the 2.2.6 is showing as an older version on Thunderstore
fixed
hey when doing a lobby with 5 or more of my friends the 5th player just gets player # and cant move, any idea whats wrong?
nvm one of us didnt have an updated version its fixed now
I cant join modded lobbies that have over 4 people but the title says "+20 people join up" im on 2.2.6
seems like the limit was reset back to 4 for no good reason
also i get no "mod" symbol on bottom left, how do i fix that
does that say chill & racist ?
You sure your mods are loaded ? check the log perhaps
🚎
where do I sign up !!
LOL
im tryna join and its going "glitch pls report"
yeah, i can't join anything either, back to MC
yeah what i meant was it dosent do anything to fov
that happening must be some weird thing with patch collisions
which is not something i can do anything about really
effectively what might be happening here
is that these mods both try and do simmilar things
and one overwrites the other
What do you mean by this? And just why would the newer BiggerLobby be affecting this?
my best guess
is that they both try to change the same code
so half my lobby is suddenly named unknown2
problem seems to actually be whatever mod my host has that lets people join at anytime.
ah my host is using a mod not mentioned on the discord
@worldly lantern does everyone have to have the latest update of bepinEx and the api for biggerlobby mod to work?
like the players you want to play with?
yes
anoybody antivirus going off when downloading the biger lobby mod? version 2.2.6?
dis u ?
Got a good set up video cause i literally grab the up to date stuff and its still not working even with the api 1.3.0 or 1.2.1.
or me switching between current BepInEx file 5.4.22.0 or the BepInEx 5.4.2100
hit me up later or if someone knows what I'm forgetting to add tag me on this thread thank you
I recommend using thunderstore or r2modmann
I got the stuff from thunderstore
kept getting error or the host is not on the same version as you type errors
The thunderstore launcher
do all the players need the mod installed or is it only host?
noticing a new bug where my crew goes to experimentation while its eclipsed and it ends up being a loot run because no monsters spawn. we can tell because we leave the ship and it doesnt show the time
Ok I'll check it out
All players
Make sure you're on latest before reporting a bug
oh yeah mb
So do you download the latest version of the bepinex and api and your good to go? Or also have to have the thunder_store launcher?
how do you hide the better Quota Scaler?
Thunderstore should handle that automatically
I don't know as I didn't make better quota scaler
The launcher? Ok sounds good I'll try it this afternoon 
is the TZP inhalant pitch modifier broken with BiggerLobby? it does seem to work for us, we also have lateCompany, LethalCompanyBetterScaling and some more suits mods
we just tried without BiggerLobby and it works again, so it looks like it is caused by BiggerLobby, the stamina effects still work fine but the mic effect is broken
Possible
Yeah
I hadn't put in code for vocal pitch modification
You're the first person to notice lmao
Stability and performance wise, do you guys recommend someone with a low spec PC to stay on v2.0.4 or switch to latest?
Saw someone in #1174678494417010718 saying there was performance issues
Is there a way to increase the sound volume of players? Currently everyone is like -30 dB lower than without the mod
we are using 2.2.53
Has anyone else run into this problem?
Weird
It was a post for 2.2.5 btw, not sure if thats fixed in the newest
probs not ¯_(ツ)_/¯
Looks like I need to optimise players
Or reapproach dynamic player caps
btw i figured out what was goin on with this and its not a problem with biggerlobby at all, it was a bug in the fov mod because i forgot to add a check for somethin
It isn't, I just tested it in this thread #1178812170566373376
I guess I am not the only one with the problem of people being really quiet and like muffled, hmmm I wonder what could be causing it
alright haha, we also notice like above that the chat audio seems a lot quieter than normal now, or it feels like it anyways, it's also very difficult to hear other dead people over the alive people, do you think it would be possible to have audio sliders for those things? like "Game" "proximity chat" "dead chat" and "proximity chat when dead"
yeah it is
and that would be hellishly annoying to add
sorta
not really actually
¯_(ツ)_/¯
oh alright, would be really neat if you can manage to do it but i get it if it's to complicated xD
Hmm I am not sure if it is just slightly quieter since its sometimes hard to even hear what other people are saying. Maybe I should try an older version of the mod and see if there is a difference.
I wonder if it could be fixed by allowing the player volume slider to go like 5x louder? Btw thanks for making this mod it has been a lot of fun even though people are pretty quiet
Tysm
I still get this bug, where the limit is always 4 players
also for some ungodly weird reason, i dont see as much lobbies with LC API that i see without (that i do see with MC)
or perhaps LCAPI changed the game version again or some other funny nonsense
guess its time to dive into modding as the agent of choas, and disregard any version checks
thats a more company server
you can tell that because: it dosent say [BL], and the max is 4
well odd thing is, i dont see no BL servers
but i do when i remove LCAPI
ie seeing BL servers with MC only, but with BL, nothing
weird
ive had only one other person experience this
more likely to be a weird ass fluke if anything
I'm so desperate i'll just dnSpy the crap out of LC_API
because its a v 40 vs v16400 vs v16480 discrepancy it seems
or at worst, find whatever code filters lobbies by version and nuke it
Lemme see what's the worst thing i could do
Weird
Just with BL and LC API, still absolutely no lobbies from BL
well i do spot a MC lobby
of course can't even run dnSpy because it uses some crap from .NET
do we want to use the latest LC API, or the 1.2.1 that is recommended on the bigger lobby page?
anyone having an issue where the day doesnt change and you are stuck in ship?
BiggerLobby.Patches.NonGamePatches.UpdatePlayerVoiceEffects (StartOfRound __instance) (at <f5ed016cdc344a4ab0ebbff7db31f72e>:0)
(wrapper dynamic-method) StartOfRound.DMDStartOfRound::UpdatePlayerVoiceEffects(StartOfRound)
StartOfRound.LateUpdate () (at <39ddadb2aa5843e586a6c642ee60b0b5>:0)
This is what @cosmic lily and I are getting
MoreCompany, LetmeLookDown, and MoreSuits are targeting old BepinEx version but idk if that is related
oh shit im printing way too much still
lmao ill go fix some of that
ill look into your error
looksl ike latecompany is the error
this isnt good tho lmfao
ill fix this
okay and once @cosmic lily left it stopped printing the "BiggerLobby.Patches.NonGamePatches.UpdatePlayerVoiceEffects"
oh thats super interesting
weir
d
it might have been smth with their client
ty for the heads up
after that it kept looping [Warning: Unity Log] [Dissonance:Recording] (03:18:34.574) BasePreprocessingPipeline: Lost 3840 samples in the preprocessor (buffer full), injecting silence to compensate
Think the latest version is bugged when you're in orbit ending match
yeah
same problem
do you have late company?
8 of us on latest version and ship gets stuck waiting to land after we leave a moon
we are testing it rn
didn't work with a party of 9. We only use the biggerlobby mod.
she is looking into it
@worldly lantern here is new logs same problem without latecompany
shitttt
same thingy just happened
and walkie talkie its bug
like it cant be turned on and then i cant get off it from my arm
(sorry my english is bad)
i have a video
Here is logs without biggerlobby but same mods and performance report showed back along with employee rank and day updates
clip*
Haven't seen that bug yet myself, but I do know that the ReservedSlot mod desyncs Flashlight and Walkie with BL more so than MC, started experiencing that one last night with the lads, we think it has something to do with the Client IDs as we see things like this in the log:
[Warning: Unity Log] [Netcode] Setting ownership twice? Client-ID 3 already owns NetworkObject ID 226!
its all good thanks for being so quick with the update!
Hey im in a lobby with 5 people and we just took off from experimentation and now we cant land again
it got fixed
recent update (i think so)
yeah sorry ab that
witch one should we download?
2.2.71 I believe
ok thank you
its in this discord scroll up @quiet sapphire
R2Modman and Thunderstore just updated restart R2Modman if you use it and it will auto update
Its working now
are you on latest?
other than performance report and employee rank its working good for me
weirdddd
with walkie talkie
im gonna wait till like a bit
so i can confirm everyone in the server who experienced it
was running 2.2.71
alright :))
I keep getting this lobby glitch when trying to host a lobby
weird
try disabling any mods that add suits
one person joining as "nameless" and cant move
downloaded the same pack as the rest of the gang and it was working before the new guy
any tips?
spectating is also super buggy for that man
any tips>
Do all players need to have the mod installed for this to work?
yes
i also keep getting this when trying to host a lobby ~ dont have any other mods on like suits
ya i don't got suits
Disable every mod other than biggerlobby and its dependents then, are you still getting this error?
Ya it would still crash with that error message
Cool, just checking so there wasnt any confusion later
Yep, that sounds good, the lc api did just have a big update, maybe its that, could you try lc api version 1.4 if you have the time?
The more info that we have the easier it should be to fix, im hoping
i'll get my buddy to give it a go
1.4? which one
I think 1.4.0 was the most stable, but 1.4.2 may have worked, im not sure, id go with 1.4.0
yea with all the recent up to date ones i still get this error
i'll give it a go with the lower apis then
Well thank you for troubleshooting, sorry none of it helped yet, but maybe itll be useful for bizzle
would my friend have to download the 1.4.2 and or 1.4.0 api also
Just to be on the safe side id always recommend keeping the same version across all players
Other people seem to be getting this error too, having another person host was a fix for one person, another suggested reverting to version 2.2.6
so current bigger lobby with 1.4.0 api @tight perch crashes
Alright, unfortunate, but yea try having another host or reverting
so what i'll try next is revert to 2.2.6
Ive been running that version no problem, was going to test out the new version soon, but may hold off till we hear more
ayyy holy shit it worked 2.26 with 1.4.0 works
Haha got there eventually, glad its working now
now got to get the other lads to download it that way
thanks for helping have a good one

is it normal to only see 2 lobbies? The mod has really never shown me almost any lobbies. I can see there are alot of lobbies when i disable the Biggerlobby and launch with morecompany though (Bepinex 5.4.2100, LC_API 2.0.0 and BiggerLobby 2.2.71 using r2modman)
what version of biggerlobby is the very stable and great rn
Same here, i'm blaming LC API's version fuckery
the latest usually
Same, only mods enabled are bep and lc api. Had a friend host and it did not return the error but after completing the first moon we were stuck in the ship unable to land or select a new moon.
the whole LC_API server listing is kinda meh and annoying as hell
Where it only lets you play with other modded players?
Weird
Afaik that can happen when people are on diff versions
Rn 2.2.7 and 2.2.71 can play together
I probs should have disabled that
You hshould make your version names more unique
like go from 2.2.7 to 2.2.8 so its more clear
¯_(ツ)_/¯
I only do that when there's major compatibility issues
Between the two versions
Otherwise we'd be on like 3.0
On thunderstore there's a changelog
yeah there is a lot lmao
i dont see it, i just see that versions do change but nothing indeed showing whats changing
I do believe that, but i cant get my friends to update 😦
theyre afraid itll break
lmao
It's in the mod description
I download the new version and now i get a message saying ''An error ocurred while syncing ship objects! The file may be corrupted'', after that the server crash, i returned to 2.2.6 and the game works again, the bad thing is that 2.2.7 got a better fps for me than 2.2.6
Known issue
Yeah 2.2.7 is much more optimized
A few ppl have been having problems w/ 2.2.71
Wait
Are you on 2.2.71 or 2.2.7
i download the 2.2.71
I updated the API too, i will try doing some revert on it, to see if it stops crashing
Do u plan on making a GitHub
With goals and stuff
Maybe we can help out here and there
And not overload u
You kind of have the most important mod at hand
I don't know if this update fixed the issue, but when attempting to play, for some reason we would get stuck in the taking off phase. The door would close and it would act like we were in "space" but it would never trigger the event to complete going into orbit. It seemed to be amodded issue only.
to add to that we only have bigger lobby and it's dependencies.
i have noticed that happening when people also have more company and some players are stuck in void in the ship with PLayer # number on them and they being in the walls
I think you should start releasing less updates and just adding everything in bigger updates
to avoid version mismatching as often
yeah
doing that rn
next update is fucking massive
71 exists cuz it was a hotfix
Hope you update and fix it without difficulty, cuz my fps in 2.2.6 is really bad 😭
is anyone else having the issue of the game crashing when someone tries to join your game
I have lc_api, bepinexpack, and the bigger lobby running and the moment a person joins off of me in a game it crashes
Need to set it like this for it to work unless theres been
a update and the recent updates are working again
Biggerlobby Mod At 2.260
API At 1.4.0
Sweet
Is there a way to tell you have bigger lobby working without having to invite more than 4 people? Im not the most tech savvy and Im trying to create an easy tutorial for the friends im playing with so im up late troublshooting
@viscid vale Get whatever mods your wanting to use and put it into a code for your friends
And follow that
that you can set an amount of players on the host
thing
okie thanks I hadnt opened it before putting the mod in so i thought that was standard thansk ❤️
idk if we have the thunderstore I kind of compacted all the mods into one folder already and just having them copy paste >.< all the mods we wanted
Oh ok
so its all in BepInEx already i just didnt know the difference for lobby ^.^ ty tho ❤️
yeah thunderstore is kinda bloatware tbh
its like just not needed
when mod installation is as easy as drag and drop
So right now just use 2.26 until further notice to avoid the sync crash?
(with bigger lobby)
r2modman is open source without ads and is 100% same as TMM
can someone help me install this mod to my game? also, is it only needed for the host?
Please head to #help-and-troubleshooting for any help with modding your game. Please be patient as the employees are only human.
Hey, my group of friends are running ver 2.3.1 and only have this mod along side LC_API and we seem to be getting the "unable to sync" and "waiting for landing" bugs. From what im sorta seeing in the chats on the discord ver 2.2.6 seems to be the most "stable" version...? Also would we use LC_API 2.0.0 or would we downgrade as well? Lastly are we okay with using Bepln 5.4.21 instead of .22?
Change the cap to 16 players, i believe this is the fix for that error for version 2.3.1
Does that also fix the "waiting for landing" bug as well? We've had to restart our games a few times because of it...
Unsure, ive only heard it fixing the sync error, Bobbie should be able to answer when they check this chat
So is current api and biggerlobby good or still buggy?
which ones are best recommended'
I think the new one is fine
of api or biggerlobby?
Both
ok thx for heads up
What should be the value of the gameVersion with BL (& LC API) ?
given the game version is -16400 by default, LC API's offset is 16440 which should yield 40 but for some reason, my version remains -16400 with BL and LC API, which explains no lobbies showing up ever, but how's that the case
besides it being done sloppily by LC API
Is there a load order, and can that affect this ?
same here did you get a fix?
false alarm, i think its MC itself
What version do you guys recommend for BL
~~More company
~~the newest
already got it and it's not the best right now, do you really think more company is a step up from that?
i have big ass issues with MC 1.5.1
Yeah
What issues do you have
Cannot leave a planet, it softlocks, akin to what ShipLobby had beforehand but without it
Must be an incompatible mod because no one else has reported that issue
Weird ass stuff happening as usual
idk seems like a you issue for the most part
I mean, i did manage to clip through the ceiling in the base game, i always have weird shit all the time
Weird
seeing the game's code and peeking at the mods, i'm not surprised the slightest
Does anyone know why my bundles folder isn't showing up and how do I fix it??
you don't
its been deprecated immediately
LCAPI now seeks in the plugin folder all bundles
altough this sucks as if mods use non bundle files or you want to disable dlls inside, LCAPI will try to load them lol
So then the bundles files doesn't exist anymore basically??
they do
their directory doesn't, but that doesn't matter because LC API takes care of searhcing them recursively in the plugin directory
Ok one more question which dlls should I disable?
nothing ?
its if you want to quickly get rid of mods without deleting them, but you should use a mod manager either way
Ok I was asking cause I'm having a hard time getting the mod to work even though I did everything I was supposed to.
Yeah.
I'm not using a mod manger I'm doing it manually, Which mod manager do you recommend?
Does the console open when you start the game ? if not, check the game folder, if BepInEx/config appeared, if so, you can edit the BepInEx.cfg to EnableConsole = true
r2modman or thunderstore, both are fine
Yeah the console opens when I start the game.
Alright, you have LC API and BL in the plugins folder ?
Yes.
can you show the logs then ?
use r2modman or thunderstore, thats it
thx
I got it to work, I just used the mod manager and it work thanks for the help!
does every player need the mod?
yea and same version for the most part
how do I update to newer version?
it still have bug infinite cooldown teleporter?
yes
and yesterday i also had a bug with the map displaying wrong usernames on players
is anyone still having problems with changing moons? the ship is in orbit but I can't go to another plannet
get rid of LateCompany / ShipLobby
both BL and MC change netcode and players, that LC / SL don't seem to account for, so the await call never yields
i'm using just BL
maybe my LC is outdated?
LC as in LateCompany, Lethal Company itself hasnt had an update, so
otherwise, be sure everybody has BL only and nothing else, a player with ShipLobby / LateCompany may bug out the lobby
oh LC = LateCompany MYBAD xD
got it
tnks bro
same problem, it says it cant route the ship
maybe something cached in the mods folder?
irrelevant, and there is no cache
actually I removed what was inside the bepinex folder, reset everything and is now working o.O
Does the BL mod impact anything other than lobby size such as quota, mob/scrap spawns, or item prices?
It removes some UI
I know its intentional, but what was the reason scoreboard was removed btw?
Because bizzle didnt make it adjust
I played with some friends (less then 4 but we all have the mod) and teleporters werent working plus were on infinite cooldown, anyone knows anything about this?
Yeah that just hapoens
Always or is it random?
Random I believe
Idk I don't use bigger lobby I just see people complain about it
wise
Bros one goal on this server is to shit on BL fr fr
Lmao not you, you a g
i dont hate anyone in particular, i hate everyone equally
🫡
is the scoreboard ever gonna be added back
link to download?
is it still working with the latest update or nah?
will it gonna work today?
after the update?
@cyan cloak@umbral pendant@dull fossil
No clue, my creature still works though
have you updated yet?
who manages bigger lobby now ?
nah its not
waitingfor the update
Not fixed yet
Here's a fixed version (Can get into a lobby of 5)
And the source if you don't trust it
(It's just one transpiler that needs fixing)
is the fixed version in thunderstore?
Surely nobody is redistributing any assemblies without permission in here
I would just be ever so disappointed if I happened to see any of that when I decide to scroll up 10 minutes from now instead of at this moment for some reason
LOL
¯_(ツ)_/¯
womp
womp
Actually its above board, I guess. I didn't realize the new fork of BL was MIT licensed
As you were, everyone, haha
Is this available for download yet ?
I'm currently fixing the rest of it
ah fab thanks yous C:
gl guys
It shouldn't be that hard to update to the new version
it took more company barely any time at all
MoreCompany and BiggerLobby are probably different on a fundamental level in terms of code
He's trying to fix it in #dev-general but it's being screwy
They are but it's not that fundementally different where it'll take forever
If you think you know what might be causing the issues, then I'm sure Bobbie would appreciate any assistance he can get
Is more company or bigger lobby updated yet?
More company is updated to work
hmmm how long for bigger lobby? a day or a few? I shall wait
¯_(ツ)_/¯
is there a difference between the two ?:o
more company has less bugs and cosmetics
ooo, i tried it out just now and it had errors keep occuring :<
yess
LCAPI breaks it
Oh! okie! for any conflicting mods, is it alright to just disable? or do i have to uninstall completely
YOu can disable
Still having issues :/ Do you know of other conflicting mods?
Ive downloaded biggercompany with the two other things needed and modv45 doesnt come up and it doesnt work?
Looks like its all good now, both lc api and biggerlobby have been updated
where is the link for the biggerlobby update?
oh yay it works now ??!!
are you sure?
Yep, i checked #thunderstore-releases for both, and got to the website there, check that way maybe
Maybe scroll into the readme next time, youll get more info there
The read me that still says 2.4.0 for me
I see other people saying thunderstore is down
I think thunderstore is being wild
probs overstimulated rn lol
Hmm, thats wild, this is what should be there if you were interested
silly question but
I've never payed attention whenever I played with this mod or with more company
but do either of them change this texture?
it would pretty funny
since... y'know
would be funnier if it had a red marker crossing out the 4 with a hand drawn "32" or whatever the cap is set to
?
Boot up a morecompany lobby and kick somebody
I reproduced it before writing that
Works fine
person joins at 2:25
you can try it on any mod config and it'll still happen, it's a base game issue
now do it in a public lobby with an existing save that has scrap on the ship
ic
It's just because you say disconnect
it doesnt happen when you disconnect
just kick
So just to confirm, Biggerlobby is updated and working, but if someone is kicked the lobby needs to be rehosted is all?
yeah I think it's just a biggerlobby thing, cause I was playing yesterday with some friends and one of us kept losing connection over and over and over again, but the lobby was still perfectly fine after he disconnected
weird but I'll wait on biggerlobby for a fix
does this mod work on the latest version?
Had a lobby of 7 up last night with no issues on the 2.5.0 version of bigger lobbies
yes, the kick/disconnect thing should be fixed now too
epic dev
Heeeeeey, I dont know if anyones caught this yet, but, when I set the part limit to 4, the game just doesnt work. Cant scan. You can hold E on things and it will work, but the indicators wont show up. Just thought Id drop it here. If you go over 4 its fine, works as intended, just thought id drop this issue here
was very odd to run into
What other mods are you using, if any?
It would also be a huge help to get a log to see if anything specific is going on. Should be located in BepInEx/LogOutput.log - you just drag the file directly into the GitHub text box.
If you're using a mod manager, you can access your BepInEx folder by going here:
I removed all other mods and it was still erroring
I can try to reporoduce it later
ah yeah i do think i see the cause of the issue, i'll dig into it a bit
okie, just thought id do my part. Been using your mod since day 1 of playing 🙂
this should fix it, i'll make a release At Some Point
Uhh I started to get this when I'm hosting, even tho I have BL 2.6.0
[Info : Unity Log] Disapproval reason: You need to have <color=#008282>BiggerLobby V2.5.0</color> to join this server!
Any idea why this started to happen? I'm going through my newly added mods but nothing seems to be the problem.
it literally says it, you need 2.5.0, you have 2.6.0
altough hosting ? perhaps clear the save or rollback to older BL
this will show up when other people are kicked
it's sending somebody on an outdated version that message
the way kicking works is a bit weird, i need to change it at some point
but I've only updated the version when there's breaking changes
so 2.5.0 still shows up because every mod 2.5.0 and up is compatible
I have lots of people on the ban list, but not that many :'D
It was my first lobby for the day, no one can join the lobby they just get that notification.
Tho that was 2 days ago, maybe the mods work for me now, gonna try quick.
Ok now it works. Don't know what happened but oh well.
Got to say, I appreciate a mod that just adds the option for more players with no fluff.
Does anyone know if this is still a problem caused by BiggerLobby?
is there a problem with the mod right now? we can't seems to add more than 4 people despite having the option to have 32
Haven't tried it lately, last time we tried it didn't work on either bigger lobby or more company, but that was two or three weeks ago now i think so it could have changed, i also don't remember if we had other mods installed at the time
I tried with more company last night and it also didn't work
Any chance this will get compatibility with LethalExpansion at some point?
i haven't looked into LethalExpansion compatibility since it seems like it overrides a lot of things from the game
i'll take a look when i have some time though
Not sure why, but BiggerLobby appears to not be advancing days unless I die.
I was solo testing for a different mod in a mod profile, but I couldn't advance the days at all unless I was respawned by dying. I turned off every other mod to make sure nothing else was causing weird interactions, but it seems BiggerLobby on its own causes this.
Once the experience screen goes away, the popup that announces how many days are left never appears, and the ship is stuck in space forever.
Are you 100% sure you have nothing else enabled? I'd try getting a log from r2modman (in the debugging tab) after the bug happens
Debugging tab?
Oh, I see
I presume this is what you are looking for
Here is a video of the process of getting the bug from an entirely fresh mod profile with only BiggerLobby (and the mods it is contingent on) installed.
are you sure the game even works in vanilla?
🤔
[Error : Unity Log] DivideByZeroException: Attempted to divide by zero.
Stack trace:
HUDManager.SetPlayerLevel (System.Boolean isDead, System.Boolean mostProfitable, System.Boolean allPlayersDead) (at <af9b1eec498a45aebd42601d6ab85015>:0)
StartOfRound+<EndOfGame>d__260.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:0)```
it looks like something could have messed up your save
if you can confirm it works in vanilla, try zipping up & DMing me all the files in %localappdata%Low/ZeekerssRBLX/Lethal Company so i can take a look at your save
It does work in vanilla. Is this bug not able to be recreated on your end?
nope, pretty sure your save has something mine doesn't
Likely from mods I've tampered with even on other mod profiles.
Maybe that morecompany stuff is causing problems
ehh, i doubt morecompany would cause it
did you install anything related to player leveling
There's something called "BetterEXP" in the "swaggies" folder
Not sure where that came from though
try installing just morecompany and trying the same reproduction steps
if I had to guess, betterEXP overwrote your rank with something that doesn't exist
i'm not sure how biggerlobby would specifically break with that, but i can look when i have some time
MoreCompany must have some other check that doesn't make it happen since it's working fine doing the same method
The BetterExp folder must have come from a mod profile I imported at some point. I'm going to delete it and try it out.
It didn't change the outcome unfortunately.
i do see the problem, i have no idea why biggerlobby specifically is causing it
I would have to assume there is something residual in the files that's causing it. If it happens only to me, I can't imagine that that is not the case.
yeah, give me a few minutes to whip up a patch to see if it fixes it
i can recreate it with your save file
@river path give this one a try
just install biggerlobby normally, then go to the profile folder here
and swap out the dll in bepinex/plugins/biggerlobby
i think the problem was caused by biggerlobby expanding the level list unnecessarily
which hasn't been a problem until now, but mods that add additional levels make things break a bit
nah i mean like, more player levels besides intern/boss/whatever
Ah, I wasn't aware such mods tampered with that stuff
that fix should work though, you can just manually swap it out until I have time to release it on thunderstore (might be a bit, out of town)
Alright. I'm sure this hasn't been effecting multiplayer, or you really would have heard about it much sooner
yeah this is the first time anyone's mentioned it, appreciate the bug report though
also, this might fix the experience ticking bug I've been getting in modded multiplayer at times
Sometimes, the experience ticking up after launching back up in to space wouldn't stop until landing back down
And by ticking up, I just mean the audio. It didn't grant unlimited experience
But it could still be any number of things. Regardless, glad I could help with this at least.
I'm going to be the squeaky wheel wanting the grease here, but I do hope this gets compatibility with LethalExpansion for custom moons.
I do appreciate a mod expanding player lobby size without all the cosmetic fluff of MoreCompany.
it should have support now btw
Wonderful to hear. Thank you so much