#More Suits v1.5.2
1 messages · Page 3 of 1
perfect, thanks boss
question, disabling suits is no longer working i have the !less-suits.txt there and even tried doing like adding to the disabled string but it still hasn't helped?
Can some one make me two skins based off these characters? I'd do it my self but I don't really understand how to and I wanna surprise my girl with customs skins for her an I. It would me a lot to her and I. DM me if interested. Thank you. P.S. I just want the regular suit images that I can add to the more suits file.
:/
worked for me
@opal cairn @hot frigate @dire falcon Found out something interesting after importing fbxs with different UVs into unity. The original model has 8043 vertices while ones with updated UVs (mine and Mne's) have significantly less (mine with 6840 verts and Mne's with 5985 verts). Because of this, I believe any attempt to use a separate UV file will not work. As unity will typically tell me that one mesh has different amount of vertices than the UV text file contains, which is true.
I have had success with transferring UVs via a text file and a python script in blender, however because of the vertices discrepancy between different fbxs with different UVs, the same thing cannot be done in Unity
uninstalling and re installing fixed it for some reasson
1 second
FBX export may be causing issues
my model is 8043
actually.
8016 tris
not verts
very interesting
im assuming fbx export is optimizing/merging verts
where did you recieve the base game model?
The interesting part is that both models have the same verts in blender, but not when exported. ADDITIONALLY, when i applied my uvs to the default model in blender (like actually transferring them to a freshly imported blender model) I still get less verts in unity
im gonna mess with settings of FBX export
please do. if you can find a way to make the export match the 8043 that the original model shows in unity then that would be amazing
blender says my model only contains 3904 verts, yet it's more here, and is still under the OG model
not sure what i did but i exported the model and its 24k verts with 8016 tris lol
WAIT
let me re do that
That might actually be clutch no
whacky
was it 24048 vertices?
blender but i removed and reimported and its not that anymore
maybe i fucked something while testing
give me that in-game model rq
i wanna see some stuff
which one the original player model?
the one with the correct amount of verts
this one?
hmmmmmmmmm
importing that says 3904
alright, likely there's a situation
(ill fix my weird orientation on that model when you imported it) also, are we sure that zeekers used FBX?
im not sure of unity systems, if they act sorta like source and exclude file types. but I remember usage of glb in other engines
the glb i got from asset ripper
that's a great sign
when using glb i got 5824 verts
which is much higher than the og model's FBX and my model
it might just be impossible to transfer UVs (right now) but we'll need more information, currently we might just have a poisoned well; meaning we cant get the right answer with the current resources we have, I got some stuff to do, so I'll be back online tomorrow. have fun and stuff, and look into glb, it might help. ping me if you need something + here's my glb incase it's useful in the future.
This is amazing, I'm gonna learn how to do this now that ik its not too complex
omg i have no idea what to do lol
Is there a tutorial on how to do some of the basics for this kinda thing? I'm reading through a lot of the messages and its just got my head spinning a little bit
did you watch my video yet?
it explains a good bit of the basics
#1174822763186364486 message
way too good
you are a god send
you got transparency working?
yep
nice
lmao that's great
now time to post some oxygen packless skins
https://thunderstore.io/c/lethal-company/p/ViViKo/CleanSuits/ cant wait to see other people have fun with transparency lol
you would need a exture that removes the parts of the tank
this config just allows it to not render those parts
if you dont use that it will jsut render black
🙏 ty for this
how do I give em emission tho, I set it up so it should only make their top emissive just to test
Activating multiple keywords broke things for me and I'm not sure why
Other people got it working though so who knows 🤷♂️
whomst?!
do mimics adopt custom suits?
i think this is my current road block for gettign translucent skins to work :/
yes but it seems mask zombies are a little buggy right now even in base game so it doesn't always work
Is there by any chance a mod (addon) that just disables the less-suits thing by default? Would be a lot easier to just add that to a mod profile than guide everyone through the config file.
Guys I created my model in Blender, how do I add it to the game?
Just use the config files. Nobody wants Thunderstore to be clogged up by "mods" that are just 1 line of text.
Guiding 10 tech illiterate people to modify a config file is no pleasure and kind of defeats the ease of using a modmanager in the first place. How about adding your default suits as a seperate mod? I do actually like your suits, and it's a shame that adding practically any other suit pack removes them. 
r2modman has profile codes they can import that syncs all the mods and configs
if you're just downloading a modpack you're doing things the hard way
Oooh, profile codes actually carry over the config files? That is good to know.
Yeah it's actually just modpacks but better
Yeah, they also don't fill the store with pages upon pages of the same stuff.
Missing Textures (or linked), detected!
help
the texture you want is Default.png which is in the mod
sme problem even loc missing files
I don't understand where you're getting that error
oh it's Blender, good luck I don't know Blender very well.

blender sucks qwq
click the material tab on the right
sorry what?
https://www.youtube.com/watch?v=vnu2tMc0F1c click on the yellow dot on the right, change it to Image texture and add the defualt textures
Hi, I know this is a basic tutorial, but sometimes, even the littlest information helps.
Remember to re-add your texture file when you import your model =)
I HAVE TEXTURES but now i cant drawn on it
fixed
how do you guys add a png on the face?
I use paint for that
draw a bright cyan/prupble line on the visor, llok at the left side and you will 3 pieces of the visor that has paint on em, open a copy of defult textures in paint and put a face on it there
ok
Hi, I found a Bug about Clothes. when you start a new game then die/quit the game, and the game is saved
For example, a Clown Clothes price = 90 can be worn straight away without having to buy it, and it appears on the Clothes Rack
looking for this, thank you
why does !less-suits.txt not work? it removes all the the suits instead of { Mario.png,Skeleton.png,Glow.png,Smile.png,Minion.png,Kirby.png,Knuckles.png,Luigi.png,Slayer.png }
how does tht work?
😂
that is cursed
is that one billion ants guy
aww man, i cant make it translucent
how does he have even fewer polygons than normal
i tried all day a million different times
last config i tried { "_AlphaCutoffEnable": 1, "_AlphaRemapMin": 0.21686201, "_AlphaDstBlend": 1, "_DstBlend": 1, "_BlendMode": 1, "_CullMode": 0, "_CullModeForward": 0, "_DoubleSidedEnable": 1, "_ReceivesSSRTransparent": 1, "_Smoothness": 1, "_SurfaceType": 1, "_ZTestDepthEqualForOpaque": 4, "_ZTestGBuffer": 3, "_TransparentZWrite": 1, "_ALPHATEST_ON": "KEYWORD", "_SURFACE_TYPE_TRANSPARENT": "KEYWORD", "_MATERIAL_FEATURE_TRANSMISSION": "KEYWORD", "_ENABLE_FOG_ON_TRANSPARENT": "KEYWORD", "_DOUBLESIDED_ON": "KEYWORD" }
see what I’m missing Imma need some of that
yea i have a few suits thnat do wacky stuff like that imma release soon
I'll give the uv map importing a shot later once I'm back home. Even if the vertex count doesn't match it should be possible to reconstruct working uvs for the original model.
Alternatively you could just always replace the model with one that has two uv maps, and just make the material switch which uv set it's using. But I think unity has a limit to the number of uv maps a mesh supports, for future changes.
thats what im saying! should just switch the model out for the one with better UVs 👀
I'm saying specifically, uv1 with the og uv maps, and uv2 with better uvs
ahh yeah i gotchu
Bless you, just updated a suit pack of mine with a new transparent outfit. its fire
@hot frigate @opal cairn found this explanation of how vertices are interpreted in Unity vs Blender. Basically, Unity always increases verts from what blender might show because it reads information multiple times for each vertex, as opposed to blender that sees that information as just 1 vertex. That is what is causing the count to change from 3904 to 8043 when looking at it in unity.
For the same reason, because you are changing vertex data by changing UVS, Unity interprets the vertex count doing its own thing, but you will get a different number than 8043 (the number of verts on the original player model). Consequently, any attempt to change uvs of the model or add a UVmap/channel to a model in unreal will not work since the program always looks to see if the model has the same vertex count as whatever file you are using whether it be another model, or uv coords in a txt file. And they will never be the same
https://discussions.unity.com/t/same-vertex-count-in-blender-different-vertex-count-in-unity/257221/3 link to where I found this
I understand that unity and blender have different understanding of vertices, the vertex number should be higher in unity, but shouldn’t it also be the same in both models? If those are two different models, why should they? Do you even understand why the GPU requires the splitting of vertices? This is nothing related to Unity but what a v...
@dire falcon bit of a soft confirmation that you cannot apply different UVs to the player model via just a file that contains those UVs, as the vertex information for the model with better UVs will always be different than what the default model has. I know @tropic mist was working on a way to swap the model with one that uses a script to swap uv channels, which should still be possible, but still would require that the default player model be swapped with the model with the different UV sets
No I was planning on writing a Unity script to match up the new data to the old data and rewrite the uvs in a way that is correct for the old model, I'm back home now so going to work on that. As long as the new vertex count is equal or less to the original it should be possible
New vertex count is lower, let me know if u want me to send u my fbx with updated uvs
sure, I also got one from Mne
i bet if we just did this option he could add an option in the json (for better uvs)
?
Does More Suits work with More Company?
yeah
whats the question lol
I just wanna know why you're drawing dongs
optimal layout
of course
same
Thanks for the reply but yeah that was a bit ago Haha
do you have an example texture to go along with these UVs?
Actually I can just export the uv map in blender as an example texture and uhh ... yeah it's not possible to swap only the UVs
Vertices get split in order to handle things like, hard edges on normals, or uv map seams. There's not going to be the same split vertices on the original as on the new one. You'd have to replace the model entirely to have new UVs which honestly should be fairly simple to do.
IM SAYIN!!! It was worth a shot tho i was learning unity as i went so i thought maybe i just was biting off more than i could chew but i think this confirms it
its time,
@obsidian robin #1174822763186364486 message this will help understand how to set up blender to paint correctly.
Thank you, I'll give it a look soon
finally alpha textures,tysm.
Is this updated to the new version?
Here's my custom skin if you guys want to use it.
https://thunderstore.io/c/lethal-company/p/DumMello/DumMelloSuit/
hey @dire falcon i just put the fbx into substance painter but im having trouble importing the png onto it (first time using substance painter)
Good luck, I don't know substance painter very well either I forced my friend do to it for me.
nvm i figured it out, just imported it as a resource and changed the texture to that resource
I commend you for actually saying what you did to fix it for future generations 🫡
yup, but now its not letting me paint bc it says "mesh maps are not paintable" lmao
ill prob just install blender and try following the one tutorial if i can't figure this out
ok sorry im sending a lot but i figured out how to paint on the model and export it, i did this rq bc its 2am and i need to sleep but now that i kinda know what im doing i cant wait to have fun with this tmr >:) this thread has been a big help
I love this so much can you send me the suit?
also to make the transparant suits work we just include the following in the json and make the texture file have an alpha channel?
{
"_AlphaCutoffEnable": 1,
"_ZTestGBuffer": 3,
"_ALPHATEST_ON": "KEYWORD"
}
I am brand new to blender so I just don't know how people are painting the transparancy on the model.
@dire falcon not sure if you saw this so just wanted to @ you to keep you updated. If you ever wanted to swap the UV layout for the player character to make designing a texture more simple for people using the more suits mod, it looks like the only way would be to swap the playermodel with a different one with different UVs
Yeah I saw, decided to put it down to a lower priority now because I'm busy and it wouldn't be as simple as I hoped.
Gotcha. Makes sense!
It's as simple as bundling the model in an asset bundle, and then switching out the mesh and rebuilding the bones array on the skinned mesh renderer. Or just fix the bones once before bundling so you only have to switch the mesh at runtime.
my mod is like broken. I keep reuploading it with a fixed file but it keeps going back to how it was before. like all of the folders just disappear and combine into the first file in my mod for my suits along with the read me, icon and manifest
It takes a few minutes for updates to appear on Thunderstore
make sure you're not just downloading the old version
how are you guys putting an image on the skins in Blender? i just followed the blender tutorial (i haven't used blender before) and i was able to paint on it and bake it fine. but now im wondering how to add images to it so i can put a face on the visor or whatever
in blender if you select your brush, on the right hand side you can see "Blend" (should be defaulted to "Mix"), change that to "Erase Alpha" and you can paint away parts of the suit
Sweet, I'll play with that more in a bit here thank you very much @cursive lintel
@cursive lintel im not sure if you could help, but im painting a skin rn and for some reason the brush is acting like its strength or hardness isn't at 100. like the color doesn't fill out the full cursor unless i click multiple times like its soft and feathered
but my brush strength is at 1 and im not finding any other options for the brush
nevermind i figured it out, it was the falloff!
@cursive lintel sorry i have more questions lol, 1- how can you add an image onto your skin, like a face on the visor? 2- is there a way i can paint specific body parts like for example the chest without the straps in front, or just single out the helmet, etc.?
Watch this video: #1174822763186364486 message
ok tysm!
is it possible to make a skin transparent and emissive? ive been trying but cant get it to work..
I struggled with similar things myself
no prob, lmk if anything changes
Is it easier to just make your own suit by redrawing on the stuff on photoshop and making it a model pack separately or would it be smarter to use blender? im fairly new and wanna try learning blender, i downloaded the very helpful video, but im just tryna think could this be done with something a little more familar?
hey i just started last night/today and it was fairly easy to learn blender
i did have some experience in photoshop/adobe illustrator so it kinda helped learn but nonetheless it wasn’t anything too complicated!
and you can get really clean stuff done in blender
ight, ill have to give it a whirl sometime this week and figure it out. thanks for the advice!
np, good luck!
Any body knows how to add custom suit when mod instal from thunderstore app? I dont have BepInEx folder
Open settings and there should be a link to your BepInEx folder
wasnt there a youtube tutorial for this on how to make ur own suit
probably in pins
I can't find it now either 
i swear i saw one where they showed how to align a custom face even
ive managed something really dumb / funny with a edited version of more suits lmao
made it so users can input which shader the material should use and i found this
@dire falcon think its possible to have custom shaders in a assetbundle and load them ?
yea i think my issue with not getting translucent to work is the fact that half the HDRP/Lit shader is missing
comparing unitys default HDRP/Lit to the one extracted from the game
Having issues with all suits that are all given a price tag becoming unlocked after re-opening a played save file
testing whether this is due to external suits or the mod itself
also there's no config file for this suit
ok it's definitely an issue with more suits
only using these two
and all available config files were set to
`{
"_NormalScale": "0.0",
"PRICE": "300"
}`
apart from glow and smile, glow already had a price and smile not there
also unrelated but it'd be neat to have a config option for the weight of one suit showing up as a randomly available purchase in the store, to make some suits more elusive
Okay time to take a look
yes
I'll accept it, was something I had been meaning to get around to eventually anyway
you wanna debug why we can't get emission and transparency working together next? :P
the external shader loading if possible (you said its easy) would be great
trust me i will figure it out
here you go i guess, its literally just the uv with green color
{
"_NormalScale": "0.0",
"_AlphaCutoffEnable": 1,
"_ZTestGBuffer": 3,
"_ALPHATEST_ON": "KEYWORD",
"_EmissiveColorMap": "G_Wireframe.png",
"_UseEmissiveIntensity": 1.0,
"_EmissiveIntensity": 10.0,
"_EmissiveColor": "1.0, 1.0, 1.0, 1.0",
"_EMISSIVE_COLOR_MAP": "KEYWORD"
}```
@timber stump
you can do that effect (all though its very fucked and ugly) by adding this to your config when more suits updates "SHADER": "Custom/Additive (Soft, Tintable)",
weird
setting _AlbedoAffectEmissive to 1 makes the skin not white
but the emissive texture isnt being used
im giving up on this for today lol
@tardy dragon Please test this, it may have a breaking change for Too Many Suits.
I added a config option Make Suits Fit on Rack that defaults to true, and it squishes the suits based on suit count.
doesn't this make what I made obsolete?
And yeah that would break it, since I only allow 13 on the rack at once
oh and also how easy is it to actually select the right suit when they're all squished down?
that's why I only aim for a max of 20 suits
they're impossible to click if you have a ton
theres a mod that adds suit pages
lol yeah
Thats my mod
He's asking me to see if this breaks it
which it does, I already know it will
I'm aware, but this is meant to cover the case where you have less than 20 suits
mb I just hopped in lol
np
well let me know the max you're doing or if its configurable by the user make sure I can get that value from my mod, that way I can change how my mod does it.
I can add support for this easily
[HarmonyPatch("PositionSuitsOnRack")]
[HarmonyPrefix]
static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
{
List<UnlockableSuit> suits = UnityEngine.Object.FindObjectsOfType<UnlockableSuit>().ToList<UnlockableSuit>();
suits = suits.OrderBy(suit => suit.syncedSuitID.Value).ToList();
int index = 0;
foreach (UnlockableSuit suit in suits)
{
AutoParentToShip component = suit.gameObject.GetComponent<AutoParentToShip>();
component.overrideOffset = true;
float offsetModifier = 0.18f;
if (MakeSuitsFitOnRack && suits.Count > 13)
{
offsetModifier = offsetModifier / (Math.Min(suits.Count, 20) / 12f); // squish the suits together to make them all fit
}
component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * offsetModifier * (float)index;
component.rotationOffset = new Vector3(0f, 90f, 0f);
index++;
}
return false; // don't run the original
}
I don't know what decides which prefix runs first, but if yours does and returns false I believe mine won't be ran
been tryhing to make a custom suit using lethal preview/gimp, just can't get the custom mask to line up right at all and the texture overall is just a big pain in the arse to work with
im sure thats a common issue tho
I have a postfix
not a prefix
I wait until yours is finished doing its thing
then do my own
hmm, will the postfix run at all?
its been fine this whole time
so it should run
makes sense to me
it gets called after the original one is returned, which is when you do return false;
so yeah I'll release this when you've made sure your mod doesn't break from it
is the max suit count being squished 20?
It squishes the suits if there are over 13, to a maximum squish factor of fitting every suit on the rack at 20 suits.
Which means any suit past 20 will be off the rack.
Alright
so I'm allowing space for up to 7 new suits
and is the variable for if this is enabled public?
my group has 15 suits
Okay sounds good, ill check if thats enabled and then change the max that can fit on a page to 20
we don't want to change pages just to access 2 suits
can you atleast make it a config setting then
it is
ok good
honestly it'd be nice to maybe lessen the amount on the rack so it spaces them out a bit more
with too many suits that'd be nice
Since it seems people want either way, maybe make a config for it?
I think you could also just turn MakeSuitsFitOnRack off in my mod and add a config for suits per page to your mod
let people decide how squished they want them to be
ehh its probably easier to derive the settings from More Suits
and better for the user
they only have to modify one config
you'll run into problems actually if you try what you said
you guys figure out the suit sync issues? 🙂
Is there a way to preview suits in-game alone?
you can get a third person camera mod or the mirror mod
I tried using a freecam but your character model is rendered in low poly
if you need this to test here you go
or you can use lethalpreview to preview a suit
I mean if its enabled then I just make the max suits on each rack 20, if it goes over or under 20 there will just be another page with another 20 suits, or a single page with under 20 suits.
There's a mirror mod too that looked cool
How accurate is this to the game? i'm just trying to see if some details would be legible in-game
The default would become squished for your mod though, which I doubt is what people want if they're downloading something to give them pages.
its accurate, it uses the same lighting
I think it'd be best to just disable my option so it doesn't squish, and later implement the same thing if you want to let your users choose how many suits per page they get.
yall should just combine your mods and make 1 mod with configs, that would be sick
sorry anyone know how I can fix this?
"AllTheSuits"
I want to leave it up to the user to download whatever mod expands the rack in whatever way they want. Some people might want pages, others might want to do it through the terminal.
yeah i guess youre right. I didnt know people actually used the terminal for suits though lol

@dire falcon I don't think ur mod is squishing them
If you're post fixing the same method it might just override it
so were they compatible as is before you changed anything?
Oh yeah!!!!!!!!!!!!!!!!
I have to actually copy the exact same system over
works
Okey dokey I'll upload in like 30
ping me when done
all things considered I don't think I'm not sure I need to update the skin list (I honestly just can't be bothered
)
this seems like it solves the issue that I even created the list for - proper previews
added it to the top of the skin list in case someone stumbles onto it
thank you marbles
done
darkstar
bad boy
crap, i installed the updates from both of you guys and i cant move my character lol
🤨 huh
i did install the new suit saver too, hold on
yeh im stuck in place lol and i dont see your pages @tardy dragon
what in the world??
uh oh
ill test real quick
It's strange that mod, it's cool, but it gives more problems than solutinos
Lethal Expansion?
Lethal Expansion gives a lot of config options in the game, In addition to some changes to the SDK within the game to add new utilities, but many desyncs occur within this
also affecting the HUD
still does it without "TooManySuits"
They get squished but they'll still go off the rack if you have more than 20
no i mean, i cant move still
uh oh
and you can confirm going back to the previous version of More Suits fixes it?
i can try
The SuitSaver, TooManySuits and MoreSuits works perfectly now 👍
[Error : Unity Log] MissingFieldException: Field not found: bool MoreSuits.MoreSuitsMod.MakeSuitsFitOnRack Due to: Could not find field in class
Stack trace:
UnityEngine.GameObject:AddComponent()
TooManySuits.Plugin:Awake()
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
should i downgrade both mods to see?
i tried just the old MoreSuits and im having the problem still, no worries i will delete lethal expansion lol
test just More_Suits 1.3.2 and LethalExpansion
😵💫
only thing different was i deleted the config for lethal expansion
and i deleted the modules from the lethal expansion
the custom moons
yeah everything is good now with TooManySuits as well
ok everything is back to normal, i just havent added back the custom moons and im not planning on it
How'd you get the players model in unity? Mine either has missing scripts or missing materials
this is blender
im using it to edit the texture file then bake it for the game off the tutorial in pinned
what's the lowest emissive intensity number? I'm trying to make a faint glow in the dark suit
does anyone know how to properly bake the enhanced model onto the normal model? the YT video provided isnt great and the textures look all messed up on the OG model
after using that shader, it doesn't look like a bunch of ants anymore 🎉
nice
that's wicked
is there a list of what shader we can use other than Custom/Additive (Soft, Tintable)
i used asset ripper to figure out what shaders are packaged with the game
the only other "Custom" one is Custom/LightningBoltShaderMesh
oh Tech instead of custom shaders why not load custom materials?
it's the same amount of work but easier to work with
yeah but one's ugly code-wise :P
😦
writing materials at runtime isn't something people should do
they'll end up spending more time debugging keywords and passes that they should've just made the material in unity
I believe it's a single line of code
well, in a loop
find each .matbundle in the moresuits folder, instantiate as material and assign to newSuit.material
send?
looks clean
@dire falcon do you have any idea why my one friend cant see glowing suits? hes the only one that cant, and he has the same files as everybody else
we cant figure it out
That sounds odd. Are they the host?
Make them do a fresh install of their BepInEx folder, it could be a config or old version
i have had him delete all of his stuff and copy min exactly but still
this suit is CLEANNNN
hes the only one out of the whole group that has this problem too
you absolutely sure he didn't just copy the plugins folder and not copy configs?
yes 100%
Have him send a log file I guess
AppData\LocalLow\ZeekerssRBLX\Lethal Company
player.log
could it be a vcredist issue?
If so that'd be a surprise to me if everything else works
yeh weird, ill get the log
@dire falcon https://github.com/x753/Lethal-Company-More-Suits/pull/22 better?
same one as this #1174822763186364486 message, but with this json instead
{
"SHADER": "Custom/Additive (Soft, Tintable)",
"_MainTex": "G_Wireframe.png"
}```
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@karmic mesa
how can i add custom skins to the more suits mod using r2modman?
how do i get the suit to go back to the way it was before with too many suits
this is so compact and annoying
so many suits in such a tight space ew
ask in the TooManySuits page since that issue seems more central to that mod
go to the more suits page I am pretty sure there is a guide on it
unless you mean like download ones other people made in which case just download the mods through r2modman and they should get added provided you also have moresuits installed
think its not actually
its because of the new update in more suits
he said he was going to add a config option for it but i cant find it
try seeing if it has generated a second config
also make sure you have run the game with the mod enabled as that will cause it to generate the config and hopefully include the changes
ive run the game multiple times today
but every advanced suit has a config
so finding the config im looking for isnt easy
are you using r2modman or manual installs?
yes it should appear in there
yes that is the mod makers name
if i type more suits
it didnt show up
so yeah
this is the config option i wanted
solved ty
no problem
https://thunderstore.io/c/lethal-company/p/Jester/Glowing_Skeleton_Suits/ just a recolor of skeleton
?
yeah fixed in 1.4.0
scuffedbob 0ff-centerpants
Do you have a mod that unlocks all suits by default?
I use lethalfashion, never had an issue before, now after the new update having issues
Yeah I'll have to make a compatibility patch
for now set your max suits to however main suits you have in the config
https://cdn.discordapp.com/attachments/1169069074572116041/1184812471563845762/image.png?ex=658d5599&is=657ae099&hm=cce525f1bef42e8da8da8334b5d7b92772e8ca83baf32c83e75887b8faf9e09e&
https://cdn.discordapp.com/attachments/1169069074572116041/1184812471895203930/image.png?ex=658d559a&is=657ae09a&hm=842a203106b53fc8ff68992af7edf70578711a38b6a08cbf17c08325191c4a4d&
i have the same issue as well, seems to be a conflict with lethalfashion i guess
^ same issue but I don't have lethal fashion or any other suits mod installed
no more duplicate orange suits now, ty 👍
making transparent etc skins easier for everyone https://thunderstore.io/c/lethal-company/p/ViViKo/MoreMaterials/
Nice work on that, good solution!
next level modularity

@zenith wharf I deprecated your package, reupload it without the .dll file
thought i removed it my bad
and make sure you add more suits as a dependency in the manifest
it should be marked as a dependency in the new version? do i need to reupload it under a new name for it to change on the website?
no, under the same name so it updates the old package
its updated on the website
the only version with the .dll is the old version (1.3.1)
i don't know how to remove that specific version from the downloads
you updated it wiht a older version number
i recognised that and fixed it afterwards (i thought i could try to fix the version control because i initially uploaded it as v1.3.1 and it didn't make much sense)
as of 1.4.1 the dll is indeed removed
i've decided to just roll with the punches so any changes to this pack will now just follow from 1.4.1
apologies for the inconvenience, i'm not the most experienced with thunderstore
It's alright it can be a little confusing
just remember that your version number can only go up
👍 you got it
hi, how can i upload my mod suit to thunderstore? i simply just drag the folder but that doesnt seem to work
you should turn the folder with all the files inside into a zip, then name the zip what you would like the mod to be called on thunderstore
if i'm correct it has to be only a .zip, not a .rar or .7z
ohh tysm !! :) i got it
np!
Does anyone know what I'm doing wrong? I upload my mod to thunderstore but when i try to download, it shows me this
uh it might just take a few minutes to reach Thunderstore
why is this constantly a thing https://thunderstore.io/c/lethal-company/p/Aeclipse/EEM_SKINS/
copyt paste a bunch of suits they dont own into one mod instead of making a proper modpack
"Do whatever you want with this, they're not mine."
anyone know why all the suits turn into normal orange suits?
cant seem to figure out a correlation with any sort of incompatibility
are you on the latest version of More Suits?
Everyone needs the same files too, otherwise it might desync and show orange suits.
I am so confused when I use "silly little company suits" it includes the !less-suits file to disable the default but itself loads a copy of those suits so I am hoping to figure out how to make just one set of those default suits spawn without just re-uploading their suits.
It seems that either I don't understand or the less suits file isn't working right. Most likely the former.
!less-suits.txt disables the suits that originally come with the mod, so the only suits left should be the ones from silly little company suits
I will see if I was just being dumb and report back.
there's a config option that disables the !less-suits.txt check, make sure that's not on if you're seeing duplicates
Okay I just confirmed i am not actually being dumb. When you load more suits and "silly little company suits" it doubles up the default ones even though they have a !less-suits.txt and duplicates of the defaults. I have the config set to false so it shouldn't be happening if I understand everything correctly? @dire falcon
I'll take a look and see what's up
@timber stump it's working as intended for me, could you post a screenshot of your /plugins folder?
It's possible another suit mod you downloaded has the .dll in it
you can either search through them one by one to find out which does, or get a tool like https://www.voidtools.com/ to search for "MoreSuits.dll" directly
Possibly? I know the only mod that causes this behavior is the silly little company one. I had originally made this profile partially to figure out why I had duplicate suits. So I had been troubleshooting as i go along. I didn't think to look for the dll though. What would that do?
The only moresuits.dll files i have are the one in more suits and one in woogie suits that is disabled (but did cause this same behavior when enabled).
@dire falcon
I'll try uninstalling entirely then seeing if somehow it's the fact that that file is there despite being disabled with .old
That was not it, still doubles up.
I'll try a new profile with just the two mods.
Interesting, when it's just those two (and too many suits) it still works. I have no clue how this is happening then. Do you have any thoughts? for now I'll probably just keep them disabled and try to troubleshoot more later if you don't know what could cause it.
I'm almost positive there's another mod in there with a second MoreSuits.dll
I'll search manually maybe it somehow missed it
if you used Everything it should've found it
I just searched the folder for "MoreSuits.dll" and it came up with the two I mentioned above and then I troubleshooted and found that wasn't it
Windows search kinda sucks sometimes, you might find something manually then
That's what I was thinking, and it's faster than re-loading the game a bunch or learning that indexing tool I need to play with later.
the dll would be in the base folder yeah no need to dig into the moresuits subfolder yeah?
most likely, but you never know with some people
I've found mods that have the !less-suits.txt that don't need them but I doubt that's it
okay I finished manually searching, the only MoreSuits.dll is yours
should I just send you a code for this pack? It's just suits and one weird mod I made for my buddies that changes the posters.
I'll be honest I don't really have time to debug incompatibilities with mods I didn't make, if you figure out the exact mod that its causing the issue I'll take a look though.
shoot, the only one I can think of was the one causing the issue when turned on. My easiest solution I think is to just make another re-uploaded mod and credit them.
Is there a PlayerTexture.png with a transparent BG? Want to modify the suit, but it also uses black as part of its color
Not that transparent ;;;;
https://thunderstore.io/c/lethal-company/p/ViViKo/ViViKoCosmetics/
@vestal sand The clean black suit removes the tanks with transparancy
https://thunderstore.io/c/lethal-company/p/Crab_imitation/JollySuits/ these ones also have transparent suits
Im done with my first suit, did someone say LidlCompany?
https://thunderstore.io/c/lethal-company/p/LucydDemon/Lidl_Company_Suit/
Another rip off to be removed
the github link still leads to x753's page as well
is making animated clothing (like as a gif) possible?
You'd have to write a custom shader and material in Unity
ah okie
@opal cairn if you're familiar with flipbook shaders that's a pretty good custom material you could set up for people
although you'd be using a single texture split into X for each frame, so if you want 4 frames you either sacrifice 3/4 of your resolution or quadruple the texture size
already one of my plans
just a example but idk if i should require the people to use a custom properly to input horz & vert frames or figure that out in the shader itself
@dire falcon
someone please make that
gonna update MoreMaterials in a few mins
included example in the readme
wait so does the suit size matter when making it
yeah the game can only load so many 4k textures without slowing or crashing
so try to keep it default size where possible
hey, was wondering if something like this is possible
yeah, you'll have to make a material for it in Unity and export it in a bundle like MoreMaterials does
Hi hi, I've been trying to upload my own suit mod for a few days now but I don't know what I am doing wrong? I'd like some help, if possible.
I already have my suits and I thought I did everything right, but SOMETHING must be wrong.
oof, i know nothing about unity
i guess i'll just wait for someone to make that material
@glass viper, is your file look like this? #1174822763186364486 message
this is an example of a custom suit package
ok so which direction does the material scroll through the textures?
is it random or does it follow a path?
Top left to bottom right
poggers
this makes me want to make a real star item
unfortunately I'm not too good at programming yet
cooler version of my animated skin lmfao
good shit
ty
I just used transparency so it still looks like the original suit but with a powerup lol
idk if anyone's done this but i really cleanly extracted the original suit texture without any color and made a template. you just fill tool the color layer
without vs with texture
and for photoshop non-havers, this should work in paint.net or gimp or whatever. the attached images are sorted bottom layer to top layer respectively, "diff subtract.png" should have a subtract blend mode (doesn't exist in paint.net, but difference works for most colors), "diff add.png" should have an add blend mode (aka linear dodge in photoshop, addition in gimp, additive in paint.net)
if you use this template and feel like crediting (not necessary but appreciated), credit me as brie-r
https://thunderstore.io/c/lethal-company/p/nona/Nona_Suits/
it's in use here. ok im done spamming
This gets me so excited. I didn't realize the more materials mod made this possible thank you so much for your hard work.
i got bored
minecraft creeper aw man
guys i created a skin but my face wasnt showing in the game, like just give up at this point
Got turned into a victorian era subway bathroom floor
IDK if this has been asked or not, but can you make an option in the config to have all custom suits auto-unlocked?
Or are they already?
I suppose I should do that. They're unlocked by default unless you manually set a price though.
Paint 3D fill tool overrides the texture
That's what I've been using
Just copying and editing the main suit
This is a super cool mod
Is it possible for you to add some way to allow for subfolders in the moresuits folder of a mod made for more suits? The intent would be to organize mods with a large number of suits.
Does anyone know why even with all dependency's installed, the tanks still show up in this mod?
Try that version, the same suits are in there.
No clue then, this is the place to find out though.
Figured it out, You NEED the individual one too, tho it's not listed as a dependency
@opal cairn Seems ya missed a step in your manifest file
The joys of "Finally, it's done! Time to get this out quick!" brain mush
Is the cleansuit model built into this one then?
It's a material from my more materials mod
And just textures with the tank cleared out
Hello friends, I'm using the mod and for some reason glow suits aren't working for some of my friends.
took a screenshot, same suit, different POV
does anyone know what could be the cause, and how to fix? ty!
(we're using the same files)
Are you absolutely sure you're using the same, unmodified files?
^ I have noticed occasional issues where the suits that we wear don't sync properly, but rehosting usually fixes it. Happens pretty randomly, we typically notice as soon as we start and then rehost to fix right away
If it happens again try to get a log file from whoever isn't seeing something.
moonjuice 👀
same
i've been dabbling in lc modding, still a noob and only made a fix that adds a single line of code lol
but my roommate got doom working on the terminal, gonna be collabing with him on some bigger stuff 
nice
DDPAT camouflage (I know it's prolly already been done)
100%
cuz I'm sharing the BepInEx folder 😭
We had the same issue with the suits
Finally fixed it
Using bepinex .21, more suits, and suit saver only.
And then the default config for more suits
Not using "TooManySuits"
So now everybody sees the glowing and all the suits sync fine for us. Also used the material thing from Viviko.
And only like 20 suits in total too
if i join a lobby and theres a bunch default suits it just means i dont have the specific suit addon mod that the host has installed right
im not sure but after i quit using it, i havent had the issues anymore
@dire falcon suit picker like the emote wheel type shit 🤯
@opal cairn when I add suits for more materials do I put them in that moresuits folder?
tried adding a custom suit w json and it isnt working
For me I just added a 2048x2048 pixel .png file where the other suit png files are and it worked fine
Whenever I bake my textures I get weird spots like this. Is this a alignment issue, or did I mess up a setting for the baking process?
Do you think it'd be possible to have support for custom suit models? @dire falcon
how do i export this so i can use it with more suits?
i dont see an option to export as .matbundle
First make sure you have the asset bundle browser
Once you got that done
Click the material and in the bottom right it will say something about asset bundles. That's where you name it and give it a extension
done
this?
I still don't think it'd fit well into this.
Yes click the first none and click new and name it something
Then click the second none and click new and put .matbundle
like this?
Exactly
And you need to build the bundle
Top middle ish area should say window. Click that then click asset bundle browser and then click build
ayy
nice work
Nice
Makes me wanna make more materials
All the normally orange suit parts are transparent
So you can pass your own pattern behind it
Oh yeah, and I made the tanks olive green
I made a few camos with it
is there any reason tree_camoflage or Light Blue don't work? (apologies if it's the wrong place to ask)
are they png files?
yep
the tree camoflage is a straight download off the image above (apologie if they didn't want that i'm honesty trying anything to work at this point)
as proof
I would try opening it in an image editor and saving it yourself
also, make sure you're actually in the right folder
what's the folder path?
i found out i had 2 so i'm not sure which one should be working, i put the images in both folders to anyway
if you're using r2modman to launch modded, neither of those are right :P
oh, where would they be, i can't find a way to open specific files
replace cache in the 2nd path with the name of your mod profile
I think r2modman has a button in settings that opens your plugin folder too
in the same folder as "cache" there was "profiles" that i completely missed
and it has them in there
that's the one
thank you so much
I've got no problem with it
Consider anything I send here yours for the taking unless I say otherwise
Question: why are the texture layouts different between the two models?
Can I not just use the OG model and draw on it?
Also does Blender have a colour picker in the texture paint mode?
Hmm, would ya know how someone else could add their own support then to work with moresuits?
that's the point of the new model, to make the texture easier to edit by having the uvs placed in spots that make sense
its hard to edit from the texture when everything is everywhere
there should be, it'll pop out when you change the color and look like this
Thanks
Everyone uses a different way of selecting custom models so custom suits should be implemented within the model replacement mod as well. They can take code from More_Suits if they want but it's a simple texture load and swap so it should be easy enough to implement it with the rack / however they want.
My PC just crashes while baking
Is my PC just bad or am I missing something?
Does my texture not showing up in layout have something to do with it?
hmm, press z and select material
it should show if your textures are working
I can only see it in the Texture Paint tab
This is a simple one I made to better differentiate different areas
I realised I had my bake wrong
But when I repaired them it still ended up crashing the app
Not my PC this time though
are you comfortable with trying to fix this in vc with me?
I would prefer not to
K
ah
How do I find "tank"?
so press the yellow dot next to untitled and click image texture
Oh
then there should be an image drop down button and then click your texture
no prob, lmk if you need anymore help
👍
Why do both of my models have this exact same page?
Isn't the OG model supposed to have a separate image?
When I delete it from the OG it deletes it from both
so make sure you dont have both models selected, and all you want to do is make a new texture for the og model being 2048x2048
I don't have both selected
But they both end up at this material
if you are still having trouble with this you can send me your .blend file and i can try and get it set up for you
That would be nice
Maybe I can look at it after and make more sense of it then 😆
This is like one of my first times messing around with Blender
Sorry
its no problem, its a hard tool to learn
ah, they where sharing the same material
im just gonna test bake and see if it all works now :]
Ohh OK that makes sense
Yeah I could tell they were using the same mat. but I couldn't figure out how to fix it
I just found the option
ok, so i was able to get it to bake correctly but the models arnt aligned enough so im just going to fix that and it ill send it back over
and just so you know the baking isnt always perfect (from my testing) as the models are slighting off from each other
question where are people finding all of the models and textures
wanted to dable in it a bit since I atleast know myself some blender knowledge
so the models can be downloaded here
#1174822763186364486 message
and you can get some textures to mess around with by downloading the more suits mod onto your PC and just grabbing the textures in the files
So my PC/app still keeps crashing
Do you think my PC's CPU just isn't cut out for this or am I still doing something wrong?
Could it have something to do with my running the Steam version of Blender?
hm, it wasn't much trouble for me so I think it might be your cpu
just to make sure, you clicked the new model and then Ctrl clicked the old one before baking?
so that they where both selected with the new model being the first one selected
It is
I just tried it on the better PC and it worked fine
Albeit with artefacts
yeah, that's from the models not being perfectly identical
Too bad
I can live with it
Shouldn't be too difficult to clean up in Paint 3D or something
I usually fix it by taking the image into krita or Photoshop and just coloring in the mistakes
Yeah
Looks like I've got to get on our other PC to bake the textures when I'm ready to
Thanks again for your help
Your CPU is fine, sometimes software just breaks. Install a different version of blender, update some drivers, restart your computer, and things might just work fine.
I'll verify integrity on Steam and try again
i gave up trying to add this a few days ago cuz i cant seem to fix the issue of the texture scale getting smaller/larger based on distanced to the player
I mean I rock an i3 laptop and have for a while so your cpu not being able to take blender is somewhat crazy to me, also 753 is correct in softwares breaking, blender did that for me for like a week then stopped doing it
Is it possible to import an image to here and drag it around?
I would recommend adding images through an image editor like krita, Photoshop, gimp, or csp
I want the Mister Chief's mouth to spill off his visor and onto his helmet like in the original image
Check out Blendergrid: (Affiliated Link) ➡️ https://blendergrid.com/start/ryankingart
In this Blender tutorial I will show you how to texture paint using images with the stencil brush in Blender. I will also show you how to paint icons or stickers onto your object.
● Amazon Tablet Links:
As an Amazon Associate I earn from qualifying purchases.
...
♥️
Undoubtedly my finest work
How do I make the brush have a sharp edge?
@hardy sundial Select your brush and look for "falloff", there is a button you can press shown in this picture to make the brush "sharper"
you can also select the dropdown which says "Custom" and select "Constant"
Thank you
Mime (Wip? , thinking of what to add tbh)
i want to be able to use emissions and normals even opacity. do you know what the limitations are for the shader meterial or how i would even go about that
Whelp I tried to remake my fursona into the model design....
My take on what i think the Employee Of The Month might look like at the end of the month
Can you publish it?
It'd love to add it to my collection if you could be so kind ^^
Whoever was asking how to get images to project on. I got it working...
Make the blood hand prints more spotty
I would love to use it
Yeah ill clean it up and if I can figure it out ill definitely publish them
Like less handprints or what? There's really only a couple. All the other stuff is just blood splatter. I plan to make 1 or 2 in-between clean and dirty suits as well from fresh clean suit to employee of the month
Make so the hand prints aren't as solid
Like they dried and were starting to flake
Ohhhh yah I can do that for sure. I'll probably do it after work. I'll try to get some published tonight if I'm able.
Any other changes or additions that might make it better?
I will be doing a version with decals and stuff under all the grime when I can come up new with decals and logos they would have
I was going to suggest a less grimy version (you can barely tell there's orange under there 😆) but you said you were already gonna do that
I think the visor should be less clean
Oh there isn't any orange lol the base of my suit is black
I could just swap it to the base suit from the game though
Oh okay
I think it would be better with orange base
If it's too much trouble just forget it though
Yeah I did too
I made MTN Dew
Okay yeah thats easy to do i won't be off for another few hours but I'll post stuff in here later I can tag you if you'd like
I have a video in this channel on how to do stencils in Blender if that's what you mean
still not pinned I guess
#1174822763186364486 message
Pretty sure they are using substance painter not blender. Its planer projection its a method to project onto the mesh instead of the uv's
Ah understood
didnt tone down the blood and dirt at all but switched the suits out for the og one well the straps and hoses and tanks are different but the base is super similiar
Loving how Dirty and well worn its looking in game
W suit
So what all textures does it support. Is it only albedo or can we also replace normal map. Anything for metallic maps?
yeah I'm using Substance Painter
@scenic sierra from what I read on the more suits documentation you can use like all the maps but you have to convert them to json files or something, not entirely sure
Definitely everything except height maps it looks like, normals were bring weird for me.though so I haven't been using them, also hell yeah i was right about planar projection
It supports specifying additional textures as maps through the JSON file, but if you want anything more complicated or more than one extra map I recommend just building it as a material through Unity (which requires some setup)
i just used stencil brush
works well enough if you isolate the helmet glass
So I have this but when i saved it as a png and put it in the game it looked all messed up. How to I fix that? Please help. 😭
Thats not the right suit uv map
#1174822763186364486 message see the UV map on this one? Thats how it should look
Do you know where i can download the right uv?
the correct UVs are on the original model
Forgive me if this is a dumb question because im new to this, but is there a way to put that uv into blender?
https://youtu.be/pmsdI-xs8Pc
I believe this video covers baking to the correct UVs
which one do i texture?
I textured the colored model and then baked them together and it turned out great. (Shoutout to 753 for sending me the tutorial vid)
quick question what sections of the PNG file are for the face portion. I found one in the lower right but when i replace it its only a little square for the face and not the full face
Does anyone know what might have went wrong with my baking? I tried following the new model to old model video
and am i screwed or is this fixable
my baking has defects too
try aligning the models better. go to layout, press z and click wire frame, zoom in and get those models aligned as much as possible
I think it's extrusion
#1174822763186364486 message
Found others with similar issues in here
It worked for me
yeah think so, whats the extrusion target number?
its still a problem im not sure how to fix it
I set it to 3 as others have said 2/3 should work
It still gave me a few artifacts but they were minor things that I was able to fix in 2 minutes
it doesnt let me paint over those artifacts
I've figured out how, but there are some artifacts I can't find
Does the game actually use this normal that is included in More Suits? I know most suits just use _NormalScale 0.0 but im curious where the normal texture came from
i think it just use normal from the game by default
unless custom normal is specified
true
Bit of a silly question, but does moresuits work client side?
Like, what happens if the host doesn't have it, but someone that joins em does?
What does the host see?
Are we able to use custom normal maps? I don't want to wrinkle look for one of the ones I made. As I can make the custom normal myself in substance painter
host will get null refs and see orange suits
making an enhanced luigi
I used this render for the face bc this render is hilarious to me
@dire falcon lobby does not restart when fired 😭
any evidence this is a More Suits problem?
Not a more suits problem
99% sure i had this issue because of the compass mod. Remove that and it should work
nop
problem not from moresuit. better every game u tested open console
maybe you have Latecompany/Shiplobby, that mod broken asf
so wild to me it's one of the most downloaded mods... two "competing" mods but only one actually works
Latecompany originally worked wether you were in orbit or already landed, while shiplobby was limited to just orbit
But then at some point LateCompany limited their own to only orbit as well, probably cause of how buggy it was when you tried to join when landed
I'm having the strangest issue and idk why it is
When I run two clients on my pc and play LAN, both can see eachothers glow suits glow in the dark properly
But when I host a game online for a friend I can see his suit glow but he can't see mine glow
Using exact same modpack and r2modman code
And same suit
Why does it work in LAN but not online 😭
The only differences between the scenarios I can think of are that it's an online game Vs Lan, or that he has AMD GPU idk if that impacts it either
I'm guessing it's to do with online
Not using toomanysuits either
I even imported the code into a new profile myself also to ensure we both had the exact same profile
And we both cleared the appdata game folder too didn't help
Not using latecompany or morecompany or any similar mods to those either
Never seems to work for weeks despite many different mod configurations
Shiplobby, that one works well for me.
This was if I'm not mistaken.
Do you have TooManySuits mod?
i tried with and without
Ahh. I know I removed it when my buddy couldn't see the glowing suits
and that fixed it?
Also I added the material thing from Viviko
Yeah it works fine for our group
Everybody can see the glow and all the suits are in sync
damn
I also have suit saver
I don't have a code because I do everything manually
ah
Do you have late company or ship lobby?
Nope just the default config from the latest of MoreSuits
Yeah give me a few minutes
no problem! lol
hope i can figure it out
hope so too, this was annoying for my friend lol
I had this occur for my group for the first time today
no clue what could cause it either
truly baffling
are you using glow stick suits and the skeleton glow ones?
are you using these 2 together?
Even the base glow skeleton suit doesn't load emission sometimes, even without other suit mods installed.
im only using spooky dookies glowsuits
ahh ok just was curious
Any idea why I can see suits when I host, but they don't appear when I join? My Bepin log throws this error:
(Partner and I have same mods, same load order, same versions)
Yeah, we ensured we were both using defaults. I tried reinstalling mods, reinstalling the game, and trying out new save files
Thought maybe it was the LateCompany mod, but disabling that had no effect
If you've tried all that out, I think all that's left is to try loading it up with just the MoreSuits mod, then add mods back until something breaks again.
That's a good idea - will dabble with that and report back. Appreciate it!
Can you disable default orange suit? At least so it doesn't show up on the rack.
