#More Suits v1.5.2

1 messages · Page 3 of 1

dire falcon
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works in new update

undone wing
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perfect, thanks boss

cloud musk
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question, disabling suits is no longer working i have the !less-suits.txt there and even tried doing like adding to the disabled string but it still hasn't helped?

rigid citrus
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Can some one make me two skins based off these characters? I'd do it my self but I don't really understand how to and I wanna surprise my girl with customs skins for her an I. It would me a lot to her and I. DM me if interested. Thank you. P.S. I just want the regular suit images that I can add to the more suits file.

dire falcon
past sable
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@opal cairn @hot frigate @dire falcon Found out something interesting after importing fbxs with different UVs into unity. The original model has 8043 vertices while ones with updated UVs (mine and Mne's) have significantly less (mine with 6840 verts and Mne's with 5985 verts). Because of this, I believe any attempt to use a separate UV file will not work. As unity will typically tell me that one mesh has different amount of vertices than the UV text file contains, which is true.

I have had success with transferring UVs via a text file and a python script in blender, however because of the vertices discrepancy between different fbxs with different UVs, the same thing cannot be done in Unity

cloud musk
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uninstalling and re installing fixed it for some reasson

hot frigate
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my model is 8043

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actually.

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8016 tris

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not verts

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very interesting

opal cairn
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im assuming fbx export is optimizing/merging verts

hot frigate
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where did you recieve the base game model?

past sable
# hot frigate my model is 8043

The interesting part is that both models have the same verts in blender, but not when exported. ADDITIONALLY, when i applied my uvs to the default model in blender (like actually transferring them to a freshly imported blender model) I still get less verts in unity

hot frigate
past sable
hot frigate
opal cairn
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not sure what i did but i exported the model and its 24k verts with 8016 tris lol

opal cairn
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let me re do that

past sable
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That might actually be clutch no

hot frigate
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whacky

opal cairn
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yes

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wait no

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24034

past sable
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damn

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unlucky

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where were you seeing it? in blender or in unity?

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that 24034 i mean

opal cairn
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blender but i removed and reimported and its not that anymore

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maybe i fucked something while testing

hot frigate
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i wanna see some stuff

past sable
hot frigate
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the one with the correct amount of verts

opal cairn
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this one?

hot frigate
opal cairn
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importing that says 3904

hot frigate
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alright, likely there's a situation

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(ill fix my weird orientation on that model when you imported it) also, are we sure that zeekers used FBX?

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im not sure of unity systems, if they act sorta like source and exclude file types. but I remember usage of glb in other engines

opal cairn
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the glb i got from asset ripper

hot frigate
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that's a great sign

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when using glb i got 5824 verts

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which is much higher than the og model's FBX and my model

opal cairn
hot frigate
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it might just be impossible to transfer UVs (right now) but we'll need more information, currently we might just have a poisoned well; meaning we cant get the right answer with the current resources we have, I got some stuff to do, so I'll be back online tomorrow. have fun and stuff, and look into glb, it might help. ping me if you need something + here's my glb incase it's useful in the future.

compact delta
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This is amazing, I'm gonna learn how to do this now that ik its not too complex

compact delta
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omg i have no idea what to do lol

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Is there a tutorial on how to do some of the basics for this kinda thing? I'm reading through a lot of the messages and its just got my head spinning a little bit

worthy dock
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did you watch my video yet?

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it explains a good bit of the basics

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#1174822763186364486 message

opal cairn
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way too good

compact delta
dire falcon
opal cairn
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yep

dire falcon
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nice

opal cairn
worthy dock
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lmao that's great

opal cairn
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now time to post some oxygen packless skins

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you would need a exture that removes the parts of the tank

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this config just allows it to not render those parts

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if you dont use that it will jsut render black

exotic halo
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🙏 ty for this

opal cairn
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had a idea to do shoe only suit

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but you cant see it on the rack lmao

exotic halo
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how do I give em emission tho, I set it up so it should only make their top emissive just to test

dire falcon
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Other people got it working though so who knows 🤷‍♂️

exotic halo
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whomst?!

chrome lantern
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do mimics adopt custom suits?

opal cairn
dire falcon
chrome lantern
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Ah, I see.

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Thank you

versed sandal
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Is there by any chance a mod (addon) that just disables the less-suits thing by default? Would be a lot easier to just add that to a mod profile than guide everyone through the config file.

stiff grove
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Guys I created my model in Blender, how do I add it to the game?

dire falcon
versed sandal
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Guiding 10 tech illiterate people to modify a config file is no pleasure and kind of defeats the ease of using a modmanager in the first place. How about adding your default suits as a seperate mod? I do actually like your suits, and it's a shame that adding practically any other suit pack removes them. sofieRIP

dire falcon
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if you're just downloading a modpack you're doing things the hard way

versed sandal
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Oooh, profile codes actually carry over the config files? That is good to know.

dire falcon
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Yeah it's actually just modpacks but better

versed sandal
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Yeah, they also don't fill the store with pages upon pages of the same stuff.

turbid canopy
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Blender

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Bruh that message was so long sgo😭

bronze wagon
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Missing Textures (or linked), detected!

help

dire falcon
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the texture you want is Default.png which is in the mod

bronze wagon
dire falcon
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I don't understand where you're getting that error

bronze wagon
dire falcon
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oh it's Blender, good luck I don't know Blender very well.

bronze wagon
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blender sucks qwq

exotic halo
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click the material tab on the right

bronze wagon
exotic halo
bronze wagon
exotic halo
bronze wagon
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fixed

bronze wagon
exotic halo
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I use paint for that

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draw a bright cyan/prupble line on the visor, llok at the left side and you will 3 pieces of the visor that has paint on em, open a copy of defult textures in paint and put a face on it there

bronze wagon
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ok

wheat laurel
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Hi, I found a Bug about Clothes. when you start a new game then die/quit the game, and the game is saved

For example, a Clown Clothes price = 90 can be worn straight away without having to buy it, and it appears on the Clothes Rack

fallen fulcrum
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looking for this, thank you

bronze wagon
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why does !less-suits.txt not work? it removes all the the suits instead of { Mario.png,Skeleton.png,Glow.png,Smile.png,Minion.png,Kirby.png,Knuckles.png,Luigi.png,Slayer.png }

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how does tht work?

fallen fulcrum
opal cairn
glass blaze
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that is cursed

worthy dock
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is that one billion ants guy

fallen fulcrum
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aww man, i cant make it translucent

exotic halo
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how does he have even fewer polygons than normal

opal cairn
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last config i tried { "_AlphaCutoffEnable": 1, "_AlphaRemapMin": 0.21686201, "_AlphaDstBlend": 1, "_DstBlend": 1, "_BlendMode": 1, "_CullMode": 0, "_CullModeForward": 0, "_DoubleSidedEnable": 1, "_ReceivesSSRTransparent": 1, "_Smoothness": 1, "_SurfaceType": 1, "_ZTestDepthEqualForOpaque": 4, "_ZTestGBuffer": 3, "_TransparentZWrite": 1, "_ALPHATEST_ON": "KEYWORD", "_SURFACE_TYPE_TRANSPARENT": "KEYWORD", "_MATERIAL_FEATURE_TRANSMISSION": "KEYWORD", "_ENABLE_FOG_ON_TRANSPARENT": "KEYWORD", "_DOUBLESIDED_ON": "KEYWORD" }

exotic halo
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see what I’m missing Imma need some of that

opal cairn
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yea i have a few suits thnat do wacky stuff like that imma release soon

tropic mist
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I'll give the uv map importing a shot later once I'm back home. Even if the vertex count doesn't match it should be possible to reconstruct working uvs for the original model.

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Alternatively you could just always replace the model with one that has two uv maps, and just make the material switch which uv set it's using. But I think unity has a limit to the number of uv maps a mesh supports, for future changes.

past sable
tropic mist
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I'm saying specifically, uv1 with the og uv maps, and uv2 with better uvs

raw forum
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Bless you, just updated a suit pack of mine with a new transparent outfit. its fire

past sable
# tropic mist I'll give the uv map importing a shot later once I'm back home. Even if the vert...

@hot frigate @opal cairn found this explanation of how vertices are interpreted in Unity vs Blender. Basically, Unity always increases verts from what blender might show because it reads information multiple times for each vertex, as opposed to blender that sees that information as just 1 vertex. That is what is causing the count to change from 3904 to 8043 when looking at it in unity.

For the same reason, because you are changing vertex data by changing UVS, Unity interprets the vertex count doing its own thing, but you will get a different number than 8043 (the number of verts on the original player model). Consequently, any attempt to change uvs of the model or add a UVmap/channel to a model in unreal will not work since the program always looks to see if the model has the same vertex count as whatever file you are using whether it be another model, or uv coords in a txt file. And they will never be the same

past sable
# past sable <@505174864752017419> <@263412118257139713> found this explanation of how vertic...
past sable
# past sable <@505174864752017419> <@263412118257139713> found this explanation of how vertic...

@dire falcon bit of a soft confirmation that you cannot apply different UVs to the player model via just a file that contains those UVs, as the vertex information for the model with better UVs will always be different than what the default model has. I know @tropic mist was working on a way to swap the model with one that uses a script to swap uv channels, which should still be possible, but still would require that the default player model be swapped with the model with the different UV sets

tropic mist
past sable
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New vertex count is lower, let me know if u want me to send u my fbx with updated uvs

tropic mist
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sure, I also got one from Mne

hot frigate
hot frigate
vapid portal
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Does More Suits work with More Company?

short jasper
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yeah

past sable
flint falcon
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I just wanna know why you're drawing dongs

past sable
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optimal layout

flint falcon
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of course

hot frigate
austere gyro
tropic mist
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do you have an example texture to go along with these UVs?

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Actually I can just export the uv map in blender as an example texture and uhh ... yeah it's not possible to swap only the UVs
Vertices get split in order to handle things like, hard edges on normals, or uv map seams. There's not going to be the same split vertices on the original as on the new one. You'd have to replace the model entirely to have new UVs which honestly should be fairly simple to do.

past sable
hardy shale
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its time,

worthy dock
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@obsidian robin #1174822763186364486 message this will help understand how to set up blender to paint correctly.

obsidian robin
hardy shale
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finally alpha textures,tysm.

mighty axle
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Is this updated to the new version?

zinc mauve
strong anchor
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hey @dire falcon i just put the fbx into substance painter but im having trouble importing the png onto it (first time using substance painter)

dire falcon
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Good luck, I don't know substance painter very well either I forced my friend do to it for me.

strong anchor
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nvm i figured it out, just imported it as a resource and changed the texture to that resource

dire falcon
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I commend you for actually saying what you did to fix it for future generations 🫡

strong anchor
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yup, but now its not letting me paint bc it says "mesh maps are not paintable" lmao

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ill prob just install blender and try following the one tutorial if i can't figure this out

strong anchor
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ok sorry im sending a lot but i figured out how to paint on the model and export it, i did this rq bc its 2am and i need to sleep but now that i kinda know what im doing i cant wait to have fun with this tmr >:) this thread has been a big help

timber stump
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also to make the transparant suits work we just include the following in the json and make the texture file have an alpha channel?

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{
    "_AlphaCutoffEnable": 1,
    "_ZTestGBuffer": 3,
    "_ALPHATEST_ON": "KEYWORD"
}
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I am brand new to blender so I just don't know how people are painting the transparancy on the model.

past sable
dire falcon
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Yeah I saw, decided to put it down to a lower priority now because I'm busy and it wouldn't be as simple as I hoped.

past sable
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Gotcha. Makes sense!

tropic mist
jaunty glade
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my mod is like broken. I keep reuploading it with a fixed file but it keeps going back to how it was before. like all of the folders just disappear and combine into the first file in my mod for my suits along with the read me, icon and manifest

dire falcon
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It takes a few minutes for updates to appear on Thunderstore

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make sure you're not just downloading the old version

strong anchor
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how are you guys putting an image on the skins in Blender? i just followed the blender tutorial (i haven't used blender before) and i was able to paint on it and bake it fine. but now im wondering how to add images to it so i can put a face on the visor or whatever

cursive lintel
timber stump
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Sweet, I'll play with that more in a bit here thank you very much @cursive lintel

strong anchor
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@cursive lintel im not sure if you could help, but im painting a skin rn and for some reason the brush is acting like its strength or hardness isn't at 100. like the color doesn't fill out the full cursor unless i click multiple times like its soft and feathered

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but my brush strength is at 1 and im not finding any other options for the brush

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nevermind i figured it out, it was the falloff!

strong anchor
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@cursive lintel sorry i have more questions lol, 1- how can you add an image onto your skin, like a face on the visor? 2- is there a way i can paint specific body parts like for example the chest without the straps in front, or just single out the helmet, etc.?

cursive lintel
strong anchor
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ok tysm!

strong anchor
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update after learning more

wispy sun
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is it possible to make a skin transparent and emissive? ive been trying but cant get it to work..

dire falcon
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I struggled with similar things myself

wispy sun
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no prob, lmk if anything changes

compact delta
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Is it easier to just make your own suit by redrawing on the stuff on photoshop and making it a model pack separately or would it be smarter to use blender? im fairly new and wanna try learning blender, i downloaded the very helpful video, but im just tryna think could this be done with something a little more familar?

strong anchor
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i did have some experience in photoshop/adobe illustrator so it kinda helped learn but nonetheless it wasn’t anything too complicated!

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and you can get really clean stuff done in blender

compact delta
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ight, ill have to give it a whirl sometime this week and figure it out. thanks for the advice!

strong anchor
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np, good luck!

sly hill
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Any body knows how to add custom suit when mod instal from thunderstore app? I dont have BepInEx folder

dire falcon
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Open settings and there should be a link to your BepInEx folder

fast dew
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wasnt there a youtube tutorial for this on how to make ur own suit

dire falcon
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probably in pins

fast dew
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cant find

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just checked there

dire falcon
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I can't find it now either grief

fast dew
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i swear i saw one where they showed how to align a custom face even

opal cairn
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ive managed something really dumb / funny with a edited version of more suits lmao

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made it so users can input which shader the material should use and i found this

opal cairn
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@dire falcon think its possible to have custom shaders in a assetbundle and load them ?

dire falcon
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yeah that's easy enough

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they need to be HDRP compatible I think though

opal cairn
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yea i think my issue with not getting translucent to work is the fact that half the HDRP/Lit shader is missing

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comparing unitys default HDRP/Lit to the one extracted from the game

wind canopy
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Having issues with all suits that are all given a price tag becoming unlocked after re-opening a played save file

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testing whether this is due to external suits or the mod itself

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also there's no config file for this suit

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ok it's definitely an issue with more suits

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only using these two

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and all available config files were set to
`{
"_NormalScale": "0.0",

"PRICE": "300"

}`
apart from glow and smile, glow already had a price and smile not there

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also unrelated but it'd be neat to have a config option for the weight of one suit showing up as a randomly available purchase in the store, to make some suits more elusive

opal cairn
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yes

dire falcon
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I'll accept it, was something I had been meaning to get around to eventually anyway

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you wanna debug why we can't get emission and transparency working together next? :P

opal cairn
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the external shader loading if possible (you said its easy) would be great

fallen fulcrum
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here you go i guess, its literally just the uv with green color

{
    "_NormalScale": "0.0",
    "_AlphaCutoffEnable": 1,
    "_ZTestGBuffer": 3,
    "_ALPHATEST_ON": "KEYWORD",
    "_EmissiveColorMap": "G_Wireframe.png",
    "_UseEmissiveIntensity": 1.0,
    "_EmissiveIntensity": 10.0,
    "_EmissiveColor": "1.0, 1.0, 1.0, 1.0",
    "_EMISSIVE_COLOR_MAP": "KEYWORD"
}```
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@timber stump

fallen fulcrum
opal cairn
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you can do that effect (all though its very fucked and ugly) by adding this to your config when more suits updates "SHADER": "Custom/Additive (Soft, Tintable)",

opal cairn
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weird

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setting _AlbedoAffectEmissive to 1 makes the skin not white

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but the emissive texture isnt being used

opal cairn
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im giving up on this for today lol

dire falcon
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@tardy dragon Please test this, it may have a breaking change for Too Many Suits.

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I added a config option Make Suits Fit on Rack that defaults to true, and it squishes the suits based on suit count.

tardy dragon
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doesn't this make what I made obsolete?

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And yeah that would break it, since I only allow 13 on the rack at once

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oh and also how easy is it to actually select the right suit when they're all squished down?

dire falcon
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they're impossible to click if you have a ton

pseudo siren
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theres a mod that adds suit pages

tardy dragon
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lol yeah

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Thats my mod

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He's asking me to see if this breaks it

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which it does, I already know it will

dire falcon
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I'm aware, but this is meant to cover the case where you have less than 20 suits

pseudo siren
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mb I just hopped in lol

tardy dragon
tardy dragon
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I can add support for this easily

dire falcon
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[HarmonyPatch("PositionSuitsOnRack")]
            [HarmonyPrefix]
            static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
            {
                List<UnlockableSuit> suits = UnityEngine.Object.FindObjectsOfType<UnlockableSuit>().ToList<UnlockableSuit>();
                suits = suits.OrderBy(suit => suit.syncedSuitID.Value).ToList();
                int index = 0;
                foreach (UnlockableSuit suit in suits)
                {
                    AutoParentToShip component = suit.gameObject.GetComponent<AutoParentToShip>();
                    component.overrideOffset = true;

                    float offsetModifier = 0.18f;
                    if (MakeSuitsFitOnRack && suits.Count > 13)
                    {
                        offsetModifier = offsetModifier / (Math.Min(suits.Count, 20) / 12f); // squish the suits together to make them all fit
                    }

                    component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * offsetModifier * (float)index;
                    component.rotationOffset = new Vector3(0f, 90f, 0f);

                    index++;
                }

                return false; // don't run the original
            }
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I don't know what decides which prefix runs first, but if yours does and returns false I believe mine won't be ran

pseudo siren
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been tryhing to make a custom suit using lethal preview/gimp, just can't get the custom mask to line up right at all and the texture overall is just a big pain in the arse to work with

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im sure thats a common issue tho

tardy dragon
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not a prefix

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I wait until yours is finished doing its thing

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then do my own

dire falcon
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hmm, will the postfix run at all?

tardy dragon
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so it should run

dire falcon
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makes sense to me

tardy dragon
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it gets called after the original one is returned, which is when you do return false;

dire falcon
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so yeah I'll release this when you've made sure your mod doesn't break from it

tardy dragon
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is the max suit count being squished 20?

dire falcon
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It squishes the suits if there are over 13, to a maximum squish factor of fitting every suit on the rack at 20 suits.

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Which means any suit past 20 will be off the rack.

tardy dragon
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Alright

dire falcon
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so I'm allowing space for up to 7 new suits

tardy dragon
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and is the variable for if this is enabled public?

dire falcon
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public static bool MakeSuitsFitOnRack;

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it's a config option

tardy dragon
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so they can change the max suits value?

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to like 400 for example

fast dew
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why would you do this though

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too many suits is like the perfect solution

dire falcon
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woops copied the wrong variable

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it's MakeSuitsFitOnRack

dire falcon
tardy dragon
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Okay sounds good, ill check if thats enabled and then change the max that can fit on a page to 20

dire falcon
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we don't want to change pages just to access 2 suits

fast dew
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can you atleast make it a config setting then

dire falcon
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it is

fast dew
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ok good

timber stump
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honestly it'd be nice to maybe lessen the amount on the rack so it spaces them out a bit more

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with too many suits that'd be nice

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Since it seems people want either way, maybe make a config for it?

dire falcon
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let people decide how squished they want them to be

tardy dragon
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ehh its probably easier to derive the settings from More Suits

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and better for the user

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they only have to modify one config

dire falcon
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you'll run into problems actually if you try what you said

wraith marsh
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you guys figure out the suit sync issues? 🙂

dire falcon
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my mod starts squishing suits at 14 up to 20

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I fixed the price / save bug in mine

trail cargo
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Is there a way to preview suits in-game alone?

pseudo siren
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you can get a third person camera mod or the mirror mod

trail cargo
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I tried using a freecam but your character model is rendered in low poly

dire falcon
pseudo siren
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or you can use lethalpreview to preview a suit

tardy dragon
dire falcon
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There's a mirror mod too that looked cool

trail cargo
dire falcon
pseudo siren
trail cargo
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alright, i'll give it a try

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thanks

dire falcon
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I think it'd be best to just disable my option so it doesn't squish, and later implement the same thing if you want to let your users choose how many suits per page they get.

wraith marsh
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yall should just combine your mods and make 1 mod with configs, that would be sick

pseudo siren
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sorry anyone know how I can fix this?

wraith marsh
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"AllTheSuits"

dire falcon
wraith marsh
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yeah i guess youre right. I didnt know people actually used the terminal for suits though lol

tardy dragon
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@dire falcon Ima need like

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40 suits

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ion think its working gang

opal cairn
tardy dragon
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@dire falcon I don't think ur mod is squishing them

dire falcon
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If you're post fixing the same method it might just override it

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so were they compatible as is before you changed anything?

tardy dragon
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Oh yeah!!!!!!!!!!!!!!!!

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I have to actually copy the exact same system over

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works

wraith marsh
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looks beautiful blobaww

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hopefully they sync :/

tardy dragon
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@dire falcon all done you can release urs now

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I have a working update

dire falcon
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Okey dokey I'll upload in like 30

tardy dragon
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ping me when done

karmic mesa
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this seems like it solves the issue that I even created the list for - proper previews

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added it to the top of the skin list in case someone stumbles onto it

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thank you marbles

dire falcon
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More Suits v1.4.0

tardy dragon
#

done

wraith marsh
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darkstar

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bad boy

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crap, i installed the updates from both of you guys and i cant move my character lol

tardy dragon
#

🤨 huh

wraith marsh
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i did install the new suit saver too, hold on

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yeh im stuck in place lol and i dont see your pages @tardy dragon

tardy dragon
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what in the world??

wraith marsh
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found the problem

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lethal expansion isnt working with it now

dire falcon
#

uh oh

tardy dragon
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Whats that?

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and is it my mod specifically or more suits?

wraith marsh
#

ill test real quick

burnt vigil
tardy dragon
#

Lethal Expansion?

burnt vigil
#

Lethal Expansion gives a lot of config options in the game, In addition to some changes to the SDK within the game to add new utilities, but many desyncs occur within this

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also affecting the HUD

wraith marsh
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still does it without "TooManySuits"

dire falcon
wraith marsh
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no i mean, i cant move still

dire falcon
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uh oh

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and you can confirm going back to the previous version of More Suits fixes it?

wraith marsh
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i can try

burnt vigil
#

The SuitSaver, TooManySuits and MoreSuits works perfectly now 👍

wraith marsh
#

[Error : Unity Log] MissingFieldException: Field not found: bool MoreSuits.MoreSuitsMod.MakeSuitsFitOnRack Due to: Could not find field in class
Stack trace:
UnityEngine.GameObject:AddComponent()
TooManySuits.Plugin:Awake()
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

#

should i downgrade both mods to see?

#

i tried just the old MoreSuits and im having the problem still, no worries i will delete lethal expansion lol

dire falcon
wraith marsh
#

ok 1 min

#

yep 1.3.2 works fine

dire falcon
#

now upgrade to 1.4.0

#

and send me your player.log

wraith marsh
#

seems to be working now wtf

#

i can move again

dire falcon
#

😵‍💫

wraith marsh
#

only thing different was i deleted the config for lethal expansion

#

and i deleted the modules from the lethal expansion

#

the custom moons

#

yeah everything is good now with TooManySuits as well

#

ok everything is back to normal, i just havent added back the custom moons and im not planning on it

pseudo siren
#

first suit in progress

#

getting the hang of it

tardy dragon
#

How'd you get the players model in unity? Mine either has missing scripts or missing materials

pseudo siren
#

this is blender

tardy dragon
#

Oh

#

🧠

pseudo siren
#

im using it to edit the texture file then bake it for the game off the tutorial in pinned

trail cargo
#

what's the lowest emissive intensity number? I'm trying to make a faint glow in the dark suit

pseudo siren
#

does anyone know how to properly bake the enhanced model onto the normal model? the YT video provided isnt great and the textures look all messed up on the OG model

fallen fulcrum
opal cairn
#

nice

worthy dock
#

that's wicked

opal cairn
#

i just submited changes to allow user made shaders

#

so shit is about to get wild

fallen fulcrum
#

is there a list of what shader we can use other than Custom/Additive (Soft, Tintable)

opal cairn
#

i used asset ripper to figure out what shaders are packaged with the game

#

the only other "Custom" one is Custom/LightningBoltShaderMesh

dire falcon
#

oh Tech instead of custom shaders why not load custom materials?

#

it's the same amount of work but easier to work with

dire falcon
#

yeah but one's ugly code-wise :P

opal cairn
#

😦

dire falcon
#

writing materials at runtime isn't something people should do

#

they'll end up spending more time debugging keywords and passes that they should've just made the material in unity

opal cairn
#

that is very true

#

lets see if my dumbass can make this work

dire falcon
#

I believe it's a single line of code

#

well, in a loop

#

find each .matbundle in the moresuits folder, instantiate as material and assign to newSuit.material

opal cairn
#

ike 3 lines

#

like*

wraith marsh
#

@dire falcon do you have any idea why my one friend cant see glowing suits? hes the only one that cant, and he has the same files as everybody else

#

we cant figure it out

dire falcon
#

That sounds odd. Are they the host?

wraith marsh
#

no i am the hose

#

host

dire falcon
#

Make them do a fresh install of their BepInEx folder, it could be a config or old version

wraith marsh
#

i have had him delete all of his stuff and copy min exactly but still

opal cairn
#

this suit is CLEANNNN

wraith marsh
#

hes the only one out of the whole group that has this problem too

dire falcon
wraith marsh
#

yes 100%

dire falcon
#

Have him send a log file I guess

#

AppData\LocalLow\ZeekerssRBLX\Lethal Company

#

player.log

wraith marsh
#

could it be a vcredist issue?

dire falcon
#

If so that'd be a surprise to me if everything else works

wraith marsh
#

yeh weird, ill get the log

fallen fulcrum
# karmic mesa send?

same one as this #1174822763186364486 message, but with this json instead

{
    "SHADER": "Custom/Additive (Soft, Tintable)",
    "_MainTex": "G_Wireframe.png"
}```
Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

#

@karmic mesa

karmic mesa
#

thx

#

king 👑

forest radish
#

how can i add custom skins to the more suits mod using r2modman?

fast dew
#

how do i get the suit to go back to the way it was before with too many suits

#

this is so compact and annoying

#

so many suits in such a tight space ew

opal tide
opal tide
#

unless you mean like download ones other people made in which case just download the mods through r2modman and they should get added provided you also have moresuits installed

fast dew
#

its because of the new update in more suits

#

he said he was going to add a config option for it but i cant find it

opal tide
#

try seeing if it has generated a second config

#

also make sure you have run the game with the mod enabled as that will cause it to generate the config and hopefully include the changes

fast dew
#

ive run the game multiple times today

#

but every advanced suit has a config

#

so finding the config im looking for isnt easy

opal tide
#

are you using r2modman or manual installs?

fast dew
#

r2modman

#

tried to find it with config editor inbuilt to r2modman

opal tide
#

yes it should appear in there

fast dew
#

i found it

#

finally

#

its called 753_more_suits.cfg

opal tide
#

yes that is the mod makers name

fast dew
#

if i type more suits

#

it didnt show up

#

so yeah

#

this is the config option i wanted

#

solved ty

opal tide
#

no problem

exotic halo
runic ivy
wind canopy
#

does latest update patch it?

dire falcon
#

yeah fixed in 1.4.0

rugged wagon
#

scuffedbob 0ff-centerpants

dire falcon
runic ivy
#

I use lethalfashion, never had an issue before, now after the new update having issues

dire falcon
#

Yeah I'll have to make a compatibility patch

#

for now set your max suits to however main suits you have in the config

minor bramble
#

^ same issue but I don't have lethal fashion or any other suits mod installed

dire falcon
#

should be fixed in 1.4.1

#

More Suits v1.4.1

sudden sluice
#

no more duplicate orange suits now, ty 👍

opal cairn
worthy dock
#

Nice work on that, good solution!

opal cairn
dire falcon
#

@zenith wharf I deprecated your package, reupload it without the .dll file

zenith wharf
#

thought i removed it my bad

dire falcon
zenith wharf
#

it should be marked as a dependency in the new version? do i need to reupload it under a new name for it to change on the website?

dire falcon
#

no, under the same name so it updates the old package

zenith wharf
#

its updated on the website

#

the only version with the .dll is the old version (1.3.1)

#

i don't know how to remove that specific version from the downloads

opal cairn
#

you updated it wiht a older version number

zenith wharf
#

i recognised that and fixed it afterwards (i thought i could try to fix the version control because i initially uploaded it as v1.3.1 and it didn't make much sense)

opal cairn
#

as of 1.4.1 the dll is indeed removed

zenith wharf
#

i've decided to just roll with the punches so any changes to this pack will now just follow from 1.4.1

#

apologies for the inconvenience, i'm not the most experienced with thunderstore

dire falcon
#

It's alright it can be a little confusing

#

just remember that your version number can only go up

zenith wharf
#

👍 you got it

stark topaz
#

hi, how can i upload my mod suit to thunderstore? i simply just drag the folder but that doesnt seem to work

zenith wharf
#

you should turn the folder with all the files inside into a zip, then name the zip what you would like the mod to be called on thunderstore

#

if i'm correct it has to be only a .zip, not a .rar or .7z

stark topaz
#

ohh tysm !! :) i got it

zenith wharf
#

np!

flint oasis
#

Does anyone know what I'm doing wrong? I upload my mod to thunderstore but when i try to download, it shows me this

dire falcon
#

uh it might just take a few minutes to reach Thunderstore

opal cairn
#

copyt paste a bunch of suits they dont own into one mod instead of making a proper modpack

#

"Do whatever you want with this, they're not mine."

stoic wren
#

anyone know why all the suits turn into normal orange suits?

#

cant seem to figure out a correlation with any sort of incompatibility

opal cairn
#

are you on the latest version of More Suits?

dire falcon
#

Everyone needs the same files too, otherwise it might desync and show orange suits.

timber stump
#

I am so confused when I use "silly little company suits" it includes the !less-suits file to disable the default but itself loads a copy of those suits so I am hoping to figure out how to make just one set of those default suits spawn without just re-uploading their suits.

#

It seems that either I don't understand or the less suits file isn't working right. Most likely the former.

dire falcon
#

!less-suits.txt disables the suits that originally come with the mod, so the only suits left should be the ones from silly little company suits

timber stump
#

I will see if I was just being dumb and report back.

dire falcon
#

there's a config option that disables the !less-suits.txt check, make sure that's not on if you're seeing duplicates

timber stump
#

Okay I just confirmed i am not actually being dumb. When you load more suits and "silly little company suits" it doubles up the default ones even though they have a !less-suits.txt and duplicates of the defaults. I have the config set to false so it shouldn't be happening if I understand everything correctly? @dire falcon

dire falcon
#

I'll take a look and see what's up

#

@timber stump it's working as intended for me, could you post a screenshot of your /plugins folder?

timber stump
#

it's a bit of a mess at the moment but yes 1 sec

#

@dire falcon

dire falcon
#

It's possible another suit mod you downloaded has the .dll in it

#

you can either search through them one by one to find out which does, or get a tool like https://www.voidtools.com/ to search for "MoreSuits.dll" directly

timber stump
#

Possibly? I know the only mod that causes this behavior is the silly little company one. I had originally made this profile partially to figure out why I had duplicate suits. So I had been troubleshooting as i go along. I didn't think to look for the dll though. What would that do?

#

The only moresuits.dll files i have are the one in more suits and one in woogie suits that is disabled (but did cause this same behavior when enabled).

#

@dire falcon

#

I'll try uninstalling entirely then seeing if somehow it's the fact that that file is there despite being disabled with .old

#

That was not it, still doubles up.

#

I'll try a new profile with just the two mods.

#

Interesting, when it's just those two (and too many suits) it still works. I have no clue how this is happening then. Do you have any thoughts? for now I'll probably just keep them disabled and try to troubleshoot more later if you don't know what could cause it.

dire falcon
#

I'm almost positive there's another mod in there with a second MoreSuits.dll

timber stump
#

I'll search manually maybe it somehow missed it

dire falcon
#

if you used Everything it should've found it

timber stump
#

I just searched the folder for "MoreSuits.dll" and it came up with the two I mentioned above and then I troubleshooted and found that wasn't it

dire falcon
#

Windows search kinda sucks sometimes, you might find something manually then

timber stump
#

That's what I was thinking, and it's faster than re-loading the game a bunch or learning that indexing tool I need to play with later.

#

the dll would be in the base folder yeah no need to dig into the moresuits subfolder yeah?

dire falcon
#

most likely, but you never know with some people

timber stump
#

I've found mods that have the !less-suits.txt that don't need them but I doubt that's it

#

okay I finished manually searching, the only MoreSuits.dll is yours

#

should I just send you a code for this pack? It's just suits and one weird mod I made for my buddies that changes the posters.

dire falcon
#

I'll be honest I don't really have time to debug incompatibilities with mods I didn't make, if you figure out the exact mod that its causing the issue I'll take a look though.

timber stump
#

shoot, the only one I can think of was the one causing the issue when turned on. My easiest solution I think is to just make another re-uploaded mod and credit them.

vestal sand
#

Is there a PlayerTexture.png with a transparent BG? Want to modify the suit, but it also uses black as part of its color

vestal sand
timber stump
exotic halo
autumn topaz
opal tide
#

Another rip off to be removed

#

the github link still leads to x753's page as well

vast nest
#

is making animated clothing (like as a gif) possible?

dire falcon
#

You'd have to write a custom shader and material in Unity

vast nest
#

ah okie

dire falcon
#

@opal cairn if you're familiar with flipbook shaders that's a pretty good custom material you could set up for people

#

although you'd be using a single texture split into X for each frame, so if you want 4 frames you either sacrifice 3/4 of your resolution or quadruple the texture size

opal cairn
#

already one of my plans

opal cairn
#

just a example but idk if i should require the people to use a custom properly to input horz & vert frames or figure that out in the shader itself

opal cairn
vast nest
#

yoo that's sick

opal cairn
#

someone please make that

vast nest
#

the mario star?

#

I'd be willing to try

opal cairn
#

gonna update MoreMaterials in a few mins

vast nest
#

I think I should have a template gif for star mario somewhere

#

found it

opal cairn
#

included example in the readme

vast nest
#

ah

#

so basically it just uses specific areas of a big image?

vast nest
#

wait so does the suit size matter when making it

dire falcon
#

yeah the game can only load so many 4k textures without slowing or crashing

#

so try to keep it default size where possible

fallen fulcrum
#

hey, was wondering if something like this is possible

dire falcon
#

yeah, you'll have to make a material for it in Unity and export it in a bundle like MoreMaterials does

glass viper
#

Hi hi, I've been trying to upload my own suit mod for a few days now but I don't know what I am doing wrong? I'd like some help, if possible.

#

I already have my suits and I thought I did everything right, but SOMETHING must be wrong.

fallen fulcrum
#

i guess i'll just wait for someone to make that material

#

@glass viper, is your file look like this? #1174822763186364486 message

dire falcon
vast nest
#

dude that would actually be such a cool material

#

reminds me of this guy

vast nest
#

is it random or does it follow a path?

opal cairn
#

Top left to bottom right

vast nest
#

cool

#

I figured it out

worthy dock
#

poggers

vast nest
#

unfortunately I'm not too good at programming yet

opal cairn
#

good shit

vast nest
#

ty

#

I just used transparency so it still looks like the original suit but with a powerup lol

wise plover
#

idk if anyone's done this but i really cleanly extracted the original suit texture without any color and made a template. you just fill tool the color layer

#

without vs with texture

#

and for photoshop non-havers, this should work in paint.net or gimp or whatever. the attached images are sorted bottom layer to top layer respectively, "diff subtract.png" should have a subtract blend mode (doesn't exist in paint.net, but difference works for most colors), "diff add.png" should have an add blend mode (aka linear dodge in photoshop, addition in gimp, additive in paint.net)

#

if you use this template and feel like crediting (not necessary but appreciated), credit me as brie-r

timber stump
opal cairn
vast nest
#

What the

#

He got ingulfed

fading jacinth
#

minecraft creeper aw man

haughty bough
#

guys i created a skin but my face wasnt showing in the game, like just give up at this point

opaque oak
hardy sundial
#

IDK if this has been asked or not, but can you make an option in the config to have all custom suits auto-unlocked?

#

Or are they already?

dire falcon
#

I suppose I should do that. They're unlocked by default unless you manually set a price though.

hardy sundial
#

Just copying and editing the main suit

#

This is a super cool mod

timber stump
#

Is it possible for you to add some way to allow for subfolders in the moresuits folder of a mod made for more suits? The intent would be to organize mods with a large number of suits.

chilly pond
#

Does anyone know why even with all dependency's installed, the tanks still show up in this mod?

timber stump
#

Try that version, the same suits are in there.

chilly pond
#

No dice

#

Still has the tanks

timber stump
#

No clue then, this is the place to find out though.

chilly pond
#

Figured it out, You NEED the individual one too, tho it's not listed as a dependency

opaque oak
#

@opal cairn Seems ya missed a step in your manifest file

opal cairn
#

I see

#

Fml

#

Rushed update I guess

#

Time to fix

opaque oak
#

The joys of "Finally, it's done! Time to get this out quick!" brain mush

opal cairn
#

wait

#

both my mods have it

#

hmm

#

ok yea i wasnt going crazy my mods are fine

opaque oak
#

Is the cleansuit model built into this one then?

opal cairn
#

It's a material from my more materials mod

#

And just textures with the tank cleared out

hardy cairn
#

Hello friends, I'm using the mod and for some reason glow suits aren't working for some of my friends.

took a screenshot, same suit, different POV

does anyone know what could be the cause, and how to fix? ty!

#

(we're using the same files)

dire falcon
#

Are you absolutely sure you're using the same, unmodified files?

sacred robin
#

^ I have noticed occasional issues where the suits that we wear don't sync properly, but rehosting usually fixes it. Happens pretty randomly, we typically notice as soon as we start and then rehost to fix right away

dire falcon
#

If it happens again try to get a log file from whoever isn't seeing something.

sacred robin
#

techy Eyes

#

fancy seein you here

opal cairn
#

same

sacred robin
#

i've been dabbling in lc modding, still a noob and only made a fix that adds a single line of code lol

#

but my roommate got doom working on the terminal, gonna be collabing with him on some bigger stuff Eyes

opal cairn
#

nice

hardy sundial
#

DDPAT camouflage (I know it's prolly already been done)

hardy cairn
#

cuz I'm sharing the BepInEx folder 😭

wraith marsh
#

We had the same issue with the suits

#

Finally fixed it

#

Using bepinex .21, more suits, and suit saver only.

#

And then the default config for more suits

#

Not using "TooManySuits"

#

So now everybody sees the glowing and all the suits sync fine for us. Also used the material thing from Viviko.

#

And only like 20 suits in total too

proud violet
#

if i join a lobby and theres a bunch default suits it just means i dont have the specific suit addon mod that the host has installed right

hardy cairn
#

cuz I'm using

wraith marsh
#

im not sure but after i quit using it, i havent had the issues anymore

opal cairn
#

@dire falcon suit picker like the emote wheel type shit 🤯

pseudo siren
#

@opal cairn when I add suits for more materials do I put them in that moresuits folder?

#

tried adding a custom suit w json and it isnt working

hardy sundial
uneven pollen
#

Whenever I bake my textures I get weird spots like this. Is this a alignment issue, or did I mess up a setting for the baking process?

opaque oak
#

Do you think it'd be possible to have support for custom suit models? @dire falcon

fallen fulcrum
#

i dont see an option to export as .matbundle

opal cairn
#

First make sure you have the asset bundle browser

#

Once you got that done

#

Click the material and in the bottom right it will say something about asset bundles. That's where you name it and give it a extension

dire falcon
opal cairn
#

Then click the second none and click new and put .matbundle

opal cairn
#

Exactly

#

And you need to build the bundle

#

Top middle ish area should say window. Click that then click asset bundle browser and then click build

fallen fulcrum
worthy dock
#

nice work

opal cairn
#

Nice

timber stump
#

be sure to publish that one

opal cairn
#

Makes me wanna make more materials

hardy sundial
#

All the normally orange suit parts are transparent

#

So you can pass your own pattern behind it

#

Oh yeah, and I made the tanks olive green

#

I made a few camos with it

hardy sundial
hardy sundial
nimble zenith
#

is there any reason tree_camoflage or Light Blue don't work? (apologies if it's the wrong place to ask)

dire falcon
#

are they png files?

nimble zenith
#

yep

#

the tree camoflage is a straight download off the image above (apologie if they didn't want that i'm honesty trying anything to work at this point)

#

as proof

dire falcon
#

I would try opening it in an image editor and saving it yourself

#

also, make sure you're actually in the right folder

#

what's the folder path?

nimble zenith
#

i found out i had 2 so i'm not sure which one should be working, i put the images in both folders to anyway

dire falcon
#

if you're using r2modman to launch modded, neither of those are right :P

nimble zenith
#

oh, where would they be, i can't find a way to open specific files

dire falcon
#

replace cache in the 2nd path with the name of your mod profile

#

I think r2modman has a button in settings that opens your plugin folder too

nimble zenith
#

in the same folder as "cache" there was "profiles" that i completely missed

#

and it has them in there

dire falcon
#

that's the one

nimble zenith
#

thank you so much

hardy sundial
fallen fulcrum
hardy sundial
#

Question: why are the texture layouts different between the two models?

#

Can I not just use the OG model and draw on it?

#

Also does Blender have a colour picker in the texture paint mode?

opaque oak
wispy sun
#

its hard to edit from the texture when everything is everywhere

wispy sun
hardy sundial
#

Thanks

dire falcon
hardy sundial
#

My PC just crashes while baking
Is my PC just bad or am I missing something?

#

Does my texture not showing up in layout have something to do with it?

wispy sun
#

it should show if your textures are working

hardy sundial
#

I can only see it in the Texture Paint tab

#

This is a simple one I made to better differentiate different areas

#

I realised I had my bake wrong
But when I repaired them it still ended up crashing the app

#

Not my PC this time though

wispy sun
#

are you comfortable with trying to fix this in vc with me?

hardy sundial
#

I would prefer not to

wispy sun
#

no prob

#

umm lets see if the materials are properly applied

#

one sec

hardy sundial
#

K

wispy sun
#

does your material tab look like this

#

with "tank" being your texture

hardy sundial
wispy sun
#

ah

hardy sundial
#

How do I find "tank"?

wispy sun
#

so press the yellow dot next to untitled and click image texture

hardy sundial
#

Oh

wispy sun
#

then there should be an image drop down button and then click your texture

hardy sundial
#

Oh, here I go

#

Thanks

wispy sun
#

no prob, lmk if you need anymore help

hardy sundial
#

👍

hardy sundial
#

Isn't the OG model supposed to have a separate image?

#

When I delete it from the OG it deletes it from both

wispy sun
#

so make sure you dont have both models selected, and all you want to do is make a new texture for the og model being 2048x2048

hardy sundial
#

I don't have both selected
But they both end up at this material

wispy sun
#

if you are still having trouble with this you can send me your .blend file and i can try and get it set up for you

hardy sundial
hardy sundial
#

Maybe I can look at it after and make more sense of it then 😆

#

This is like one of my first times messing around with Blender

#

Sorry

wispy sun
#

its no problem, its a hard tool to learn

#

ah, they where sharing the same material

#

im just gonna test bake and see if it all works now :]

hardy sundial
#

Ohh OK that makes sense

#

Yeah I could tell they were using the same mat. but I couldn't figure out how to fix it

#

I just found the option

wispy sun
#

ok, so i was able to get it to bake correctly but the models arnt aligned enough so im just going to fix that and it ill send it back over

#

and just so you know the baking isnt always perfect (from my testing) as the models are slighting off from each other

hardy sundial
#

OK

#

Thanks

wispy sun
#

enjoy makin some cool suits!!

hardy sundial
#

Thanks :)

#

This means a lot

wispy sun
#

its no problem at all

#

I'm always willing to help out and support

stuck shadow
#

question where are people finding all of the models and textures

#

wanted to dable in it a bit since I atleast know myself some blender knowledge

wispy sun
#

so the models can be downloaded here

#

#1174822763186364486 message

#

and you can get some textures to mess around with by downloading the more suits mod onto your PC and just grabbing the textures in the files

hardy sundial
#

So my PC/app still keeps crashing
Do you think my PC's CPU just isn't cut out for this or am I still doing something wrong?
Could it have something to do with my running the Steam version of Blender?

wispy sun
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hm, it wasn't much trouble for me so I think it might be your cpu

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just to make sure, you clicked the new model and then Ctrl clicked the old one before baking?

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so that they where both selected with the new model being the first one selected

hardy sundial
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I just tried it on the better PC and it worked fine

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Albeit with artefacts

wispy sun
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yeah, that's from the models not being perfectly identical

hardy sundial
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Too bad

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I can live with it

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Shouldn't be too difficult to clean up in Paint 3D or something

wispy sun
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I usually fix it by taking the image into krita or Photoshop and just coloring in the mistakes

hardy sundial
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Yeah

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Looks like I've got to get on our other PC to bake the textures when I'm ready to

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Thanks again for your help

dire falcon
# hardy sundial

Your CPU is fine, sometimes software just breaks. Install a different version of blender, update some drivers, restart your computer, and things might just work fine.

hardy sundial
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I'll verify integrity on Steam and try again

opal cairn
# fallen fulcrum ayy

i gave up trying to add this a few days ago cuz i cant seem to fix the issue of the texture scale getting smaller/larger based on distanced to the player

stuck shadow
hardy sundial
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Is it possible to import an image to here and drag it around?

wispy sun
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I would recommend adding images through an image editor like krita, Photoshop, gimp, or csp

hardy sundial
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I want the Mister Chief's mouth to spill off his visor and onto his helmet like in the original image

fallen fulcrum
# hardy sundial Is it possible to import an image to here and drag it around?

Check out Blendergrid: (Affiliated Link) ➡️ https://blendergrid.com/start/ryankingart
In this Blender tutorial I will show you how to texture paint using images with the stencil brush in Blender. I will also show you how to paint icons or stickers onto your object.

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▶ Play video
hardy sundial
#

♥️

hardy sundial
#

Undoubtedly my finest work

hardy sundial
hardy sundial
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How do I make the brush have a sharp edge?

cursive lintel
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@hardy sundial Select your brush and look for "falloff", there is a button you can press shown in this picture to make the brush "sharper"

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you can also select the dropdown which says "Custom" and select "Constant"

stuck shadow
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Mime (Wip? , thinking of what to add tbh)

hardy sundial
dull jacinth
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i want to be able to use emissions and normals even opacity. do you know what the limitations are for the shader meterial or how i would even go about that

scenic sierra
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Whelp I tried to remake my fursona into the model design....

dull jacinth
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My take on what i think the Employee Of The Month might look like at the end of the month

worldly dune
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It'd love to add it to my collection if you could be so kind ^^

scenic sierra
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Whoever was asking how to get images to project on. I got it working...

hardy sundial
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I would love to use it

dull jacinth
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Yeah ill clean it up and if I can figure it out ill definitely publish them

dull jacinth
hardy sundial
dull jacinth
hardy sundial
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I was going to suggest a less grimy version (you can barely tell there's orange under there 😆) but you said you were already gonna do that

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I think the visor should be less clean

dull jacinth
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Oh there isn't any orange lol the base of my suit is black

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I could just swap it to the base suit from the game though

hardy sundial
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Oh okay
I think it would be better with orange base

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If it's too much trouble just forget it though

hardy sundial
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I made MTN Dew

dull jacinth
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Okay yeah thats easy to do i won't be off for another few hours but I'll post stuff in here later I can tag you if you'd like

hardy sundial
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Please

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And thanks :)

worthy dock
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still not pinned I guess

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#1174822763186364486 message

dull jacinth
worthy dock
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Ah understood

dull jacinth
# hardy sundial Yeah I did too

didnt tone down the blood and dirt at all but switched the suits out for the og one well the straps and hoses and tanks are different but the base is super similiar

dull jacinth
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Loving how Dirty and well worn its looking in game

tardy dragon
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W suit

scenic sierra
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So what all textures does it support. Is it only albedo or can we also replace normal map. Anything for metallic maps?

scenic sierra
dull jacinth
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@scenic sierra from what I read on the more suits documentation you can use like all the maps but you have to convert them to json files or something, not entirely sure

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Definitely everything except height maps it looks like, normals were bring weird for me.though so I haven't been using them, also hell yeah i was right about planar projection

dire falcon
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It supports specifying additional textures as maps through the JSON file, but if you want anything more complicated or more than one extra map I recommend just building it as a material through Unity (which requires some setup)

rigid mural
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works well enough if you isolate the helmet glass

silver mango
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So I have this but when i saved it as a png and put it in the game it looked all messed up. How to I fix that? Please help. 😭

dull jacinth
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#1174822763186364486 message see the UV map on this one? Thats how it should look

silver mango
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Do you know where i can download the right uv?

dire falcon
silver mango
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Forgive me if this is a dumb question because im new to this, but is there a way to put that uv into blender?

dire falcon
patent musk
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which one do i texture?

silver mango
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I textured the colored model and then baked them together and it turned out great. (Shoutout to 753 for sending me the tutorial vid)

patent musk
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alright thanks

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i'll try later

wide wren
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quick question what sections of the PNG file are for the face portion. I found one in the lower right but when i replace it its only a little square for the face and not the full face

solemn depot
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Does anyone know what might have went wrong with my baking? I tried following the new model to old model video

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and am i screwed or is this fixable

patent musk
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my baking has defects too

wispy sun
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try aligning the models better. go to layout, press z and click wire frame, zoom in and get those models aligned as much as possible

solemn depot
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I think it's extrusion

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#1174822763186364486 message

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Found others with similar issues in here

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It worked for me

patent musk
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yeah think so, whats the extrusion target number?

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its still a problem im not sure how to fix it

solemn depot
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I set it to 3 as others have said 2/3 should work

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It still gave me a few artifacts but they were minor things that I was able to fix in 2 minutes

patent musk
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it doesnt let me paint over those artifacts

patent musk
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I've figured out how, but there are some artifacts I can't find

shrewd bronze
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Does the game actually use this normal that is included in More Suits? I know most suits just use _NormalScale 0.0 but im curious where the normal texture came from

fallen fulcrum
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i think it just use normal from the game by default

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unless custom normal is specified

vast nest
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@opal cairn you think a metal material could be done?

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I feel like that'd look cool

opal cairn
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You can already make things look metallic

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Without custom material

vast nest
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true

opaque oak
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Bit of a silly question, but does moresuits work client side?

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Like, what happens if the host doesn't have it, but someone that joins em does?

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What does the host see?

scenic sierra
# shrewd bronze

Are we able to use custom normal maps? I don't want to wrinkle look for one of the ones I made. As I can make the custom normal myself in substance painter

dire falcon
vast nest
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making an enhanced luigi

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I used this render for the face bc this render is hilarious to me

meager rivet
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@dire falcon lobby does not restart when fired 😭

dire falcon
wraith marsh
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Not a more suits problem

shrewd bronze
wheat laurel
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maybe you have Latecompany/Shiplobby, that mod broken asf

worthy dock
opaque oak
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Latecompany originally worked wether you were in orbit or already landed, while shiplobby was limited to just orbit

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But then at some point LateCompany limited their own to only orbit as well, probably cause of how buggy it was when you tried to join when landed

knotty cypress
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I'm having the strangest issue and idk why it is

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When I run two clients on my pc and play LAN, both can see eachothers glow suits glow in the dark properly

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But when I host a game online for a friend I can see his suit glow but he can't see mine glow

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Using exact same modpack and r2modman code

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And same suit

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Why does it work in LAN but not online 😭

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The only differences between the scenarios I can think of are that it's an online game Vs Lan, or that he has AMD GPU idk if that impacts it either

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I'm guessing it's to do with online

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Not using toomanysuits either

knotty cypress
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And we both cleared the appdata game folder too didn't help

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Not using latecompany or morecompany or any similar mods to those either

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Never seems to work for weeks despite many different mod configurations

meager rivet
meager rivet
knotty cypress
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i tried with and without

wraith marsh
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Ahh. I know I removed it when my buddy couldn't see the glowing suits

knotty cypress
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and that fixed it?

wraith marsh
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Also I added the material thing from Viviko

knotty cypress
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yeah i have that

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so its working for you fine then currently?

wraith marsh
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Yeah it works fine for our group

knotty cypress
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do you have a code you could share

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so i can figure it out

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for the modpack

wraith marsh
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Everybody can see the glow and all the suits are in sync

knotty cypress
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damn

wraith marsh
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I also have suit saver

knotty cypress
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yeah i tried with and without suitsaver

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maybe another mod is causing problems

wraith marsh
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I don't have a code because I do everything manually

knotty cypress
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ah

wraith marsh
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Do you have late company or ship lobby?

knotty cypress
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did you change any of the configs away from default

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nah i dont have them

wraith marsh
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Nope just the default config from the latest of MoreSuits

knotty cypress
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right

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could you share the modlist?

wraith marsh
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Yeah give me a few minutes

knotty cypress
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like a screenshot of your plugins folder

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thanks boss

wraith marsh
knotty cypress
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yoo insane thanks man

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really appreciate it

wraith marsh
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no problem! lol

knotty cypress
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hope i can figure it out

wraith marsh
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hope so too, this was annoying for my friend lol

dire falcon
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no clue what could cause it either

knotty cypress
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truly baffling

wraith marsh
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are you using glow stick suits and the skeleton glow ones?

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are you using these 2 together?

dire falcon
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Even the base glow skeleton suit doesn't load emission sometimes, even without other suit mods installed.

knotty cypress
wraith marsh
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ahh ok just was curious

timber snow
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Any idea why I can see suits when I host, but they don't appear when I join? My Bepin log throws this error:
(Partner and I have same mods, same load order, same versions)

dire falcon
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Same config files? Same .png files in the moresuits folder?

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Is it a new save file?

timber snow
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Thought maybe it was the LateCompany mod, but disabling that had no effect

dire falcon
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If you've tried all that out, I think all that's left is to try loading it up with just the MoreSuits mod, then add mods back until something breaks again.

timber snow
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That's a good idea - will dabble with that and report back. Appreciate it!

ebon grotto
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Can you disable default orange suit? At least so it doesn't show up on the rack.