#More Suits v1.5.2

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fast dew
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if you wont can i have permission to upload it for personal use

peak drift
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some people would prefer not having to do anything
so true

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also, it wouldn't work. One mod can't install files in the folder of another, through r2mm/tmm

fast dew
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wait so does r2modman not work with modpacks ?

peak drift
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it does

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how... is that related?

dire falcon
peak drift
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oh nice. nvm then lol. retracted

fast dew
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i missunderstood but it has been working for me so i was confused

peak drift
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you want a package with shrek skin, I was saying another mod can't add skins to the moreskins directory, but modmaker says you can have multiple moreskins dirs and it'll find them

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so, you can totally package it and upload and it'll work(with maker's permission)

fast dew
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ah

marsh light
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Seems to be fine for me, using the camera is pretty much how I'd percieve the skins on other players

low ibex
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yo graelyth is a G

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he used to do some nutters shit in VRChat so yeah he's got experience

light spruce
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anyone can explain to me how i make my own suit and see it in front of me ?

tawdry rose
dire falcon
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Create a folder called moresuits in BepInEx/plugins and put a .png file in it and you'll have a suit

tawdry rose
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The CMD window does show an error when launching however:

C:/Users/Shia/AppData/Roaming/Thunderstore Mod Manager/DataFolder/LethalCompany/profiles/Default/BepInEx/plugins/x753-More_Suits/moresuits/!more-suits.txt
[Error  : Unity Log] Failed to read data for the AssetBundle 'C:\Users\Shia\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\BepInEx\plugins\x753-More_Suits\moresuits\!more-suits.txt'.
[Error  :    LC_API] Failed to load an assetbundle! Path: C:\Users\Shia\AppData\Roaming\Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\BepInEx\plugins\x753-More_Suits\moresuits\!more-suits.txt```
dire falcon
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that error can be safely ignored I believe

tawdry rose
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I thought so thx

dire falcon
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can I see a screenshot of your moresuits folder?

tawdry rose
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Can I DM? Can't post screenies here

dire falcon
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@flint falcon I am requesting users to be able to post screenshots in #1169056298856362105

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@tawdry rose your problem is that you're putting your files in the cache

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the cache is not actually where your mods are

dire falcon
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back out of the cache and go to your profile

flint falcon
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I've switched on attachments for regular users

tawdry rose
# light spruce anyone can explain to me how i make my own suit and see it in front of me ?

I can help now.

Navigate to \Thunderstore Mod Manager\DataFolder\LethalCompany\profiles\Default\BepInEx\plugins\x753-More_Suits\moresuits, you should find all the suits the mod currently adds, including the Default suit.

I used the default.png as a base to create my own design. Use any image editing software (Photoshop, DaVinci, Paint) and edit it how you want.

Once done, save the completed PNG to the same folder above with whatever name you want to appear in-game.

The pinned message has more info on how to use Blender for more precision and to see the texture on an actual model.
https://youtu.be/pmsdI-xs8Pc

this tutorial might be quite bad lol

โ–ถ Play video
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Hope that's accurate and helps

light spruce
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thank you i'll save what you told me rn for later but the thing is with editing the png in paint i dont know which part is which its pretty confusing

tawdry rose
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That video should help with that, seeing a 3D should be easier than painting blind onto a PNG file

light spruce
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alright thank you

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I was trying to find a video and I couldn't

light spruce
tawdry rose
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There should be an original model and an enhanced UV model. Both FBX files ready to import into Blender

light spruce
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oh alright yeah i saw them rn thanks

bleak sinew
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OH My GOD THEY KILLED KENNY

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i plan on making changes n stuff but i finally got it to show in game

light spruce
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brother i'm struggling

tawdry rose
light spruce
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yeah this is my first time using blender or anything 3d related

bleak sinew
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im not good at drawing either so it didnt help

plucky mason
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You guys will get the hand of it

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Just keep trying

light spruce
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im at this point rn

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struggled to get to this progress

bleak sinew
light spruce
light spruce
bleak sinew
light spruce
bleak sinew
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howd you color it without messing up?? any tips?

bleak sinew
light spruce
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i colored the uv

bleak sinew
light spruce
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yeah

bleak sinew
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makes sense

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i just painted the 3d model which explains why mine looks bad lol

light spruce
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yeah i tried that in the begining and it looked like ass lmfao

marsh light
# light spruce thanks but how can i put a logo on the torso

You can create a stencil as a brush, upload the texture/image you want, then just position and paint over it. This video explains it pretty well imo: https://youtu.be/urUdMbO4E2c?si=-OD6SIT-nvsZ7a67&t=667

Check out Blendergrid: (Affiliated Link) โžก๏ธ https://blendergrid.com/start/ryankingart
In this Blender tutorial I will show you how to texture paint using images with the stencil brush in Blender. I will also show you how to paint icons or stickers onto your object.

โ— Amazon Tablet Links:
As an Amazon Associate I earn from qualifying purchases.
...

โ–ถ Play video
light spruce
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alright thank you, but when im done with making the suit and all how do i export it to be part of the mod so i can use it in game

marsh light
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You bake it, then there's an option to export the baked UV

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If you follow the guide in the pinned messages here you should be sorted

light spruce
light spruce
marsh light
light spruce
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yeah im trying but its messing up the uv so im trying to fix it else i have to redo everything

light spruce
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like what's the name

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idk why its looking like that

plucky mason
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@light spruce Turn extrusion to 2/3m

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That worked for me

light spruce
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where is that

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and should i do it before or after the baking

plucky mason
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before

light spruce
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how can i undo baking lol

plucky mason
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You just have to bake it again under a new image

plucky mason
light spruce
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didnt work

plucky mason
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You might have to play around with the value

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Else you have to "extrude along normals" with the new model

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@light spruce If your still having issues pass the new uv map
See if I can do anything about it

light spruce
plucky mason
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I see your doing a different way for new uv maps
I use substance painter for that

light spruce
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u mean like this or baked

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unfortunately its baking it like that

hardy shale
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Thats exactly what you want so it maps properly to the ingame model.

light spruce
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so its supposed to do that?

plucky mason
hardy shale
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is it having colors bleed into other parts?

plucky mason
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This is what I got

light spruce
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its not supposed to have that many colors onto each others

hardy shale
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try separating the mesh (the airtanks and straps) in edit mode before baking
select a vert, ctrl+L , then P ,then hide the part

glacial turret
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does anyone know if theres a download for the kirby suit that was posted a while back?

light spruce
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But I don't need a JSON file for my uv file right

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Because the other suits has it

hardy shale
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no the json file is just there to edit/remove the normal & emissive texture.

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the default normal texture is the wrinkley suit look so most people hide or make their own.

light spruce
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ah alright

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We did it boys

plucky mason
hardy shale
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just insert

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"_NormalScale": "0.0",

plucky mason
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oh

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I guess that didn't work then 4euro
Some face image work while others don't

hardy shale
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hmmm

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here 1 sec

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ok so this should use the emissive & normal texture, which is blank

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hmm

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your right

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looks like there is another detail/normal texture

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wait the face?

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my b i miss read.

hardy shale
plucky mason
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O

bleak sinew
plucky mason
hardy shale
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one solution would be to bake the texture on the games low level of detail model. but thats a little redundant.

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another solution is for 753 to have the mod change image textures based on lod but .... augh

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do we ever see the high detail model consistently ingame?

dire falcon
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I was thinking LOD doesn't actually have any measurable performance impact and we could just get rid of it

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someone would have to profile the game with / without LOD first to see if that's true though

hardy shale
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full crew

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Bigger lobby ish

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its...

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ok

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prob only an issue in ship.

bleak sinew
plucky mason
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I guess their isn't a fix to this then departure
Probably have to add the face image on the OG model instead of the remake model idk..

hardy shale
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Time to dig into the dlls to see why the Lod kicks in so early.

dire falcon
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You probably won't find that in any DLLs, use Unity Explorer instead

hardy shale
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ty.

light spruce
dire falcon
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@fast dew change !more-suits.txt to !less-suits, and update your readme (you don't need to move things into folders, my mod will load them as long as there's a folder named moresuits in your mod)

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and !less-suits.txt signals to the original mod to not load the suits in the original folder

fast dew
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oh okay ty

fast dew
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a little confused

fast dew
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ok i see now !less-suits.txt on the bottom of your message lol

bleak sinew
light spruce
# bleak sinew ?

you said your suit was kinda janky and was asking about how to color it correctly

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so im asking if it worked out with you

bleak sinew
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just need to the face and im done w it

light spruce
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that's good to hear, show me the progress of it if u can

bleak sinew
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alr

light spruce
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i assume the mod manager updates the mods automatically

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that's what it did for me

fast dew
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i mean the mod i created update it on the website with the fixes (figured it out)

bleak sinew
light spruce
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why dont you add like a different color belly just like the angry bird has

bleak sinew
light spruce
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maybe color them same color as the beak

bleak sinew
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will do ๐Ÿ‘

hardy shale
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good news @plucky mason

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the LOD issue is just with the camera mod

plucky mason
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WHATTTT

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LOL

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Thank you. I guess I can't trust any camera mod now. lol

marsh light
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Hey @dire falcon, I'm aware you have the option available to remove all suits from the original mod, but have you considered the possibility of being able to toggle which base skins are available? For instance, people playing my modpack use the Mario and Luigi skins often, but rarely use Smile, so an option to disable individual base skins to free up room for custom skins would be a welcome inclusion.

dire falcon
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add the mario and luigi skin to your skin mod

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then it'll still be enabled

marsh light
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Are you fine with them being uploaded as standalones? That way it allows people to pick and choose what is available as a skin in the mod dependent on what they've included

dire falcon
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yeah as long as it's dependent on More Skins that's fine

marsh light
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Sound, I'll sort that out at some point in that case

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Should I extend that out to every skin in the base mod with your permission?

dire falcon
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Yup any of those should be fine

lucid night
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Where I find the 3d models?

plucky mason
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In pins

lucid night
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thx

dire falcon
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you should probably make each of their icons a picture of the actual suit at least

marsh light
marsh light
dire falcon
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Generally this sort of thing would normally be done with a config file (if the mod supported it), which could be shared using R2modman's profile codes

marsh light
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Another thing, I tried creating a standalone that includes !less-suits.txt on it's own in the moresuits folder but that doesn't seem to work. Does it have to be in the base directory of the actual mod?

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Okay, it does work, but then ceases to work when you reintroduce another custom skin that doesn't have !less-suits.txt in it's directory

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So with this setup, I'd only expect the two rightmost suits to appear, but that is not the case as SCP Foundation Suit doesn't contain !less-suits.txt. Weird.

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Gonna deprecate all of those packages for now since they won't function as intended.

dire falcon
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That's strange, I'll look into that.

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I see my issue, there was a typo

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I'm going to fix it but @marsh light keep the standalone suits deprecated. I'm going to add a config for disabling individual suits.

dire falcon
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Alright I've updated More Suits to v1.3.2, fixing a bug with !less-suits.txt and adding a config file to disable suits by name.

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let's say you want several individual skins you found on Thunderstore, as well as Mario and Luigi from the original mod to be the only suits on your suit rack. You would go into the config and add the names of each suit besides Mario and Luigi from the original mod, then export your profile as a code.

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Your friends can then import that code, and they'll have the same mods as you with the same config settings, meaning the suits you disabled are disabled for them as well.

peak marsh
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Does only the host need to config the mods

dire falcon
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Everyone in the lobby needs the same config.

peak marsh
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๐Ÿฅบ

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Also when is fortnite jonesy suit being added

agile valve
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Uh how tf do I get the Glow suit working? Only method I've found to work is just renaming it to another suit.

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Like how do I add it separately?

hardy shale
agile valve
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aight cool thx

marsh light
light spruce
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do i just remove the png from the file ?

little lark
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Does this work on a cracked ver of the game?

marsh light
tawdry rose
plucky mason
dire falcon
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Yeah I took it down since they didn't bother to modify the readme or anything

still bloom
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i have tried extensively to make the mod work, i have bepinex 5.4.21
but the log states a warning that it's targeting version 5.4.22, despite evry single line of code saying it's 5.4.21 lol...

plucky mason
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Don't use it @still bloom . It makes your model have low LOD

still bloom
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i am doing this for my girlfriend (she has motion sickness) ๐Ÿ˜ญ i am actually gonna learn the library and code it ahah
(sorry for being offtopic))

peak drift
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oof good jorb

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all these peeps requiring something that isn't available through the manager are just pain

still bloom
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yeah cringe

plucky mason
dire falcon
lucid night
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can someone turn this texture into the game's normal texture?

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When I try it glitches

plucky mason
lucid night
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I've tried but coudn't do it

hot frigate
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-Kycea (new name lol)

hardy shale
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cage is gud too.

lucid night
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tks

bleak sinew
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feel like the red is too dark but idk

plucky mason
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Looks fine to me

bleak sinew
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Well itโ€™s the official hexcode they use but it just looks bad

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Maybe itโ€™ll look better after itโ€™s baked

bleak sinew
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why does it look like this Sad

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i baked it like usual but half the face is on the back of the head

plucky mason
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@bleak sinew That's because of the camera mod. It lowers the model LOD.

bleak sinew
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Ohhh so itโ€™s fine right?

plucky mason
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Should be

bleak sinew
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Damn I started changing my previous skin cause it looked janky lol

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Ty tho pewpew

fast dew
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did someone make a good gojo skin ?

plucky mason
fast dew
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unlucky we need a good one

light spruce
frank sky
hot frigate
bleak sinew
light spruce
karmic mesa
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not checking this channel for 4 days will be my doom

glass blaze
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how many damn suits do you have

karmic mesa
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is for this

glass blaze
bleak sinew
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I plan on redoing it today

karmic mesa
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alright

bleak sinew
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Itโ€™s just very sloppy cause I didnโ€™t really know what I was doing lol

light spruce
glass blaze
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is for this

fast dew
karmic mesa
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I will not be able to update the suits for a while

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My gpu fried the power supply cable

exotic halo
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Don't ya have a phone lad? just use that simple as

light spruce
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also someone should make the red pyro from tf2 lol

karmic mesa
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anyway plugged in the old gtx 650 maybe 50\50 runs photoshop well enough for me to get new suits into the doc

zealous saddle
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yo guys, can someone explain how I can draw only on belts or only on air tanks in Blender? the texture map sucks, and I can't understand where the belts are on it. also when I use a brush to paint, the color spills onto other parts of the model (sorry if question is dumb, i've never retextured the models before)

light spruce
light spruce
zealous saddle
turbid canopy
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then go into texture paitn and click this button

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then you'll only be able to paint on selected faces

light spruce
marsh light
plucky mason
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Great skin

carmine estuary
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made an amazon employee uniform

bleak sinew
lucid night
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it's my school uniform

bleak sinew
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the rest of the suit is done ive been spending like 10 mins on the eye size smh

vagrant patrol
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that ModSync mod would honestly be great if it worked with the suits folder to sync up the pngs, would be nice since security was a worry for him, so pngs being relatively safe should be a plus

worthy dock
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a suit CDN system ๐Ÿ‘€

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such an idea would need a lot of moderation

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re: the pinned post, can someone explain why exactly there's two separate models? Why is one model being used for painting and the other for the UV? is that only for some particular scenario? can I just paint on the OG model?

vagrant patrol
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eh, if you host your own stuff it shouldn't be that bad

bleak sinew
plucky mason
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Plus I can easier place a image on the visor rather than on the OG UV map

worthy dock
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Interesting, okay. So something about the other model's wrap makes it easier than the OG model

plucky mason
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basically yeah

worthy dock
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I appreciate the info, helps clarify my confusion

opaque oak
visual totem
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is there a limit on how many suit mods you can use ?

exotic halo
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Suit rack just keeps growing

marsh light
visual totem
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ah so the racks expand itself

marsh light
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The actual rack doesn't change, the suits just start floating in line with the others once the limit has been exceeded

light spruce
marsh light
dire falcon
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Took it down

bleak sinew
bleak sinew
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the og model supposed to look like this?

plucky mason
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Yeah no

bleak sinew
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damn

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oh well ill fix it after school

elfin jetty
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how do i use blender to make a suti? i was just painting my own texture on paint originally lol

marsh light
worthy dock
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@marsh light you seem to have experience with adding other images onto the suit, are you doing that in Blender or purely externally? My issue for instance is wanting to place an image onto the back of the tanks, and the way they unwrapped makes it a bit difficult. Wasn't sure if there was some way to place an image onto the model in 3D space and have it automatically project onto the UV.

marsh light
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The tanks on the back in particular are weird, they aren't incredibly high quality on one half since there's less polygons I believe, so you may get an image that's half blurry depending on where you position it

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this is on the skin I'm currently working on, I just stenciled these on

worthy dock
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Nice, thanks, that might be the way to go then.

marsh light
# worthy dock Nice, thanks, that might be the way to go then.

Found this video a while ago if you want the specifics on setting up and positioning a stencil: https://www.youtube.com/watch?v=urUdMbO4E2c&t=667s

Check out Blendergrid: (Affiliated Link) โžก๏ธ https://blendergrid.com/start/ryankingart
In this Blender tutorial I will show you how to texture paint using images with the stencil brush in Blender. I will also show you how to paint icons or stickers onto your object.

โ— Amazon Tablet Links:
As an Amazon Associate I earn from qualifying purchases.
...

โ–ถ Play video
plucky mason
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I just use substance painter to add my images

worthy dock
marsh light
dire falcon
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Might look good with a normal map if you can make one

marsh light
dire falcon
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Just take a black texture and paint white where you want all your grooves to be

worthy dock
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Having this issue when baking

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Would this be a model alignment problem?

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I loaded in the two FBX files and left them in place

plucky mason
worthy dock
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Thanks

marsh light
worthy dock
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So weird...

zealous saddle
plucky mason
still bloom
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i suck at anything artistic- and wanting to make a skin anyone wanting to help me out? I'll pay or something? ;n; just want it for when i stream the game

peak marsh
still bloom
still bloom
marsh light
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Do you have any references or anything? That's typically a good starting point

still bloom
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i have pics of him ye and the idea of what i want on it

plucky mason
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Is it complex, or simple?

still bloom
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it maybe a little complex for the wings on the tanks

marsh light
keen geode
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Can someone help me put the suits in the actual game? I put the png files and json files but it's not working

mortal cloudBOT
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Please head to #help-and-troubleshooting for any help with modding your game. Please be patient as the employees are only human.

dire falcon
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Go away bot

keen geode
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stupid bot

dire falcon
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Any .png's need to be in a folder called moresuits

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optional json files go in the advanced folder inside moresuits

keen geode
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Yeah thats what I did

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Wait

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Do they have to be Png's?

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or they can be a different image such as JPG?

dire falcon
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They must be .png files.

keen geode
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Gotcha

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Thats the problem

dire falcon
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And remember that just changing the file extension doesn't make them .png files, they need to be saved as .png files in a program that can save .png files.

keen geode
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Mhm

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Im resaving them rn

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Works!

sturdy smelt
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I think i may have broken something, i installed MoreSuits then i installed the "1000 Quota Stare" suit and now i don't see any suits on the rack even after uninstalling the extra suit.

dire falcon
sturdy smelt
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let me check my log real quick

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Heres the only reference to it in the log, doesn't seem to show any issues. "[Info :More Suits] Plugin More Suits is loaded!"

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actually i found another that may be causing the issue

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"[Warning: BepInEx] Plugin [More Suits 1.3.2] targets a wrong version of BepInEx (5.4.22.0) and might not work until you update"

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Im running the BepInExPack v5.4.2100 from Thunderstore but r2modman isnt seeing any updates for BepInEx

jaunty glade
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has anyone textured a suit in substance painter?

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im tryna make one rn but its pretty hard

jaunty glade
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im trying to use the polygon fill but it goes through to the oiither side

hard lava
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So does anyone know what happens yet when you fill the rack? can you only have a certain numnber of suits at a time

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also buying suits, are they always in the store and how do you get them once you pay for them, I assume theyre added to the rack right

dire falcon
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They rotate per quota, and they go right to the rack on purchase

elfin jetty
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so i did everything in the video

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now how do i save the picture

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anyone know?

jaunty glade
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im trying to texture the thing and the uv is so bad

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i saw the yt video on how to use the updated uv but it confused me more

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im texturing in substance painter

elfin jetty
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how do i save this from blender?

plucky mason
plucky mason
vestal sand
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So how would I go about getting the one on the left as a template? Tried to scroll up and ones similar to it are only 1024x1024, not the 2048x2048. I don't trust myself to use blender itself to edit like I could on something like Adobe or GIMP.

marsh light
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Unless you wanted that specific template in a solid colour, in which case paint the model a colour that isn't default and export the UV using the Image button on the left pane

vestal sand
marsh light
vestal sand
marsh light
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You can just pick a colour and paint the UV

vestal sand
wispy sun
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hey lois im in lethal company, hehehehe

mystic lava
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Does the texture have to be 2048x2048 or could it be larger

dire falcon
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I've never tested it but I don't see why larger wouldn't work

austere gyro
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Alright so Im looking for a template to use for my custom skins. Does anyone have a good reference they are using for all of those, the really small bits included? Cause I would get substance painter to do it, but spending $150 just to make some skins is wild lol

plucky mason
austere gyro
# plucky mason The basic model? It's in pins

No not the model, I dont have any reliable programs for painting on a 3d model. So I am looking for a reference for the flat image. Because as of right now what Im doing. I am filling in random spots with random colors on the โ€œglowโ€ file and putting the emission in the JSON file to the highest so I can see where that one part is on the model, I join a public lobby and look at someone wearing the skin, take note of where it was, and I leave.

plucky mason
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Oh so you need the UV map

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#1174822763186364486 message
#1174822763186364486 message

austere gyro
#

Yeah pretty much, my problem is I dont know where everything on the map is going without going into a game and being a creep and just observing another player ๐Ÿ˜‚. So I guess Ill ask this with the UV Map on the right, is everything in certain sections? Cause with what Ive seen everything is pretty spread out.

And Im sorry for the not too thought out responses and questions. Im at work right now and I work in an area that has Vice Presidents walking around observing constantly

plucky mason
#

Yeah it's okay lol
The new UV map is group ish together, and the links lead to a colored legend of what part of the UV islands is what

#

I tend to do the New UV map first then bake it to the OG map

#

Since you know it's easier to paint on

austere gyro
#

Ok sick. So next question, because I am not a 3D modeler in any sortโ€ฆ What program/process would be needed to โ€œbakeโ€ the new map to the OG? Because you are right that looks way easier

plucky mason
#

You would have to download blender. Blender is free tho.

#

Their a video tutorial in the pins on how to bake from New to Old UV map

austere gyro
#

Ok sweet! Thank you very much for your help, I cant express how appreciative I am right now. If I do run into any road blocks when working on it, could I message you privately?

plucky mason
#

I guess, but you can always contact 753. He's the creator of More Suits.

austere gyro
#

Alright sweet! Thanks again! You probably just saved me loads of future headache

austere gyro
#

Alright new topic, new question, not about model texturing lol. Is there any way to make it so that some suits dont show up on the clothes rack, but you still get the texture for it when other people wear it?

dire falcon
#

not sure what you mean by that

glass blaze
#

think he means completely remove said suit so that it doesnt show up even if someone wears it

#

i believe you'd just have to delete the suit from the files no?

austere gyro
#

Sorry what I mean, is I want to remove the suit from MY rack, so that it doesnt take up a space. Though I would still like to have it in the file so I CAN see other people wearing it. Again sorry for the badly worded questions.

glass blaze
#

ah, i see

#

i believe theres a text file, you can add the suits name there and it will remove it from your rack

#

but you will still see it

#

just follow the 3 default suits added on the cfg file and remember to add the .png at the end of the name

#

make sure if it has a capital letter at the start of its name to also add it

#

so, lets say i wanted to remove the glow suit from my rack, i would type in Glow.png,

#

@austere gyro

#

should be in the config folder

#

unless you use r2modman, then you can easily go to 753's More Suits in the config tab and add it there

pliant rock
#

I have more suits downloaded and sent the same exact files over to a friend but he hosted and i cant see them...im kinda stumped on why i cant see them in the other lobby

austere gyro
#

Ok I think I get what youre putting down. I will have to look at it once I get off work. And yeah I am using r2. So I will look at that when I get home. Again, thank you everyone, yall are awesome

glass blaze
pliant rock
#

we have the same config tho (we didnt do the code through thr thunderstorm i just loaded them in the local files) they match up perfect as I sent what I had. But do we need to use thunderstorm ?

wispy sun
#

is there a way to change the material for part of the texture? i.e. make the visor have a glossy material in game

hot frigate
#

I'm not very good at unity systems and these are weird implementations lol

hot frigate
wet mica
#

@dire falcon Is it possible to create a UI or a terminal menu to disable and enable suits that can be changed into?

dire falcon
#

It likely is but I don't think I'll be doing that in my mod

wet mica
#

I figured, just it sucks changing all the clothing to suit the group of players you play with.

jaunty glade
#

For texturing suits in adobe substance painter, how do I get rid of the lighting adobe adds to it? I tried just exporting the base color but its too dark

timber pasture
#

hi! this is going to sound stupid but I don't have any idea what i'm doing! Is anyone able to help walk me through this visually, or written baby steps lol? like written steps of how to do this through thunderstore? I made my own suits for myself and my friend group, I want to upload those specific suits on their own to thunderstore so my friends can just easily download the mod for the suits I made to use them instead of having to download all of the extra suits too, that we wont use. and ive never done anything like this so the written instructions confuse me

wet mica
#

Somewhere above, I think there are youtube tutorials

timber pasture
#

okay i'll dig, thank you!

timber pasture
#

I scrolled and might've missed something but didn't see any tutorials on uploading our own suits as a mod onto thunderstore, so for the time being i'll just do it manually

bleak sinew
#

once you click it, itll take you to some folders click bepinex, then plugins,then more suits and then more suits again

#

after just drag the png where the others are and it should work

timber pasture
#

Yeah thatโ€™s how Iโ€™ve done it and had my friends do it but itโ€™s tedious for every single one of us to have the same files that way, and I believe there is a way to upload just the skins Iโ€™ve made for us to thunderstore as a mod for them to download instead of manually moving files

marsh light
#

Your own files in there would be in the file path /BepInEx/moresuits/, throw all of your suit .pngs in here

worthy dock
#

I'll be fixing up my Darnell Skin set, it's real busted but I've put in a lot of effort today to fix it

#

Just rushed too fast

#

Probably not skins relevant to anyone in here, but it has 200 downloads for some reason despite being entirely broken

opaque oak
worthy dock
#

Higher detail

mystic lava
#

yeah like that

worthy dock
#

Is there a good solution for skin preview? 3rd person camera shows me transparent

opaque oak
#

But 2k is already so much detail

worthy dock
#

nah not on this piss poor UV

opaque oak
#

Or well, yeah

worthy dock
#

so much wasted space

#

poor unwrap

opaque oak
#

Still though bigger textures eat up more space and power, so just something to keep in mind

#

Part of why the fancier looking games are getting so bloated with like dozens of 2k-4k textures for one material

#

Seriously though, the texture files are nearly 2/3rd of Bladurs Gate 3's 125gb install size

mystic lava
#

yeah i just wanted to put a really hd face of my friend on one of the suits

worthy dock
#

I've learned from some people posting in here, so I am giving back with my own learnings in a 5 minute video that explains how to use blender to open the original model FBX and get painting, as well as explaining stenciling and how the select tool works a wee bit. Hopefully this helps others out as well to make more content.

light spruce
calm plinth
#

the suits dont work ๐Ÿ˜ตโ€๐Ÿ’ซ

#

I think it's because the images are in the wrong folder

#

since the json got moved to the advanced folder

worthy dock
#

I'll assume you're asking why I didn't use both. The reason they used both is to allow you to use a better uv wrap to edit, making it easier to edit in tools like Photoshop. I chose to instead just paint the original model directly and stencils to insert what I want versus in Photoshop

plucky mason
#

@worthy dock I'm having an error trying to fill paint the hand via mask.
Plus massive lag. Probably relating to the amount of faces the hand has.

#

Is their something I'm missing?

worthy dock
#

uh no clue on that striping, that's super strange

#

I am a super noob with Blender, literally only used it for this lol

marsh light
plucky mason
#

Dam SadZena

#

The price to pay for a nice uv map

cloud ember
#

With the more suits mod, can it work with bigger lobby mod?

peak marsh
#

Yes

#

Why would it not

balmy swan
#

yes it work perfectly, even with 20+ players

light spruce
#

thanks for answering

worthy dock
#

no problem

#

I had way too many issues with baking, which is why I decided to just try it another way

light spruce
#

how can one copy a color in the texture painting phase

plucky mason
light spruce
#

what did u press to get that

#

nvm found it

#

ty

plucky mason
#

np

light spruce
#

any suggestion on what to put for the visor?

austere gyro
#

Hey does anyone have tips for aligning the og model and enhanced model together perfectly in blender to bake the texture? I dont know the best way to line up the models, my first attempt got very skewed and out of place textures and i thought it was pretty close to aligned

plucky mason
timber pasture
#

hey, this is going to sound stupid but I dont know what im doing, I uploaded my moresuits mod with my suits I made for my friends to be able to easily download, and this is how I submitted it as a mod. but when I install it through thunderstore and use it, it doesnt work because theres no moresuits folder, its just all together in one folder. I can fix it manually after downloading it and it works in game, but how do I get the moresuits (+advanced) folder to already exist when I submit the mod?

#

when I install it, it just becomes this lol all mashed together (all the names are my suits)

dire falcon
#

put the moresuits folder in a folder named plugins

#

and put that folder in a folder named BepInEx

#

and then zip all that

timber pasture
dire falcon
#

no, icon manifest and readme should be outside the BepInEx folder

timber pasture
#

got it! thank you so so much!

gleaming spade
#

my suits aren't loading anymore and idk why, they were fine before I updated

#

oh I think I got it, it's because the folder name isn't more suits

light spruce
#

What do i have to do step by step from the beginning to have what Megan did so i dont have to send my friends the png manually for them the download it and put it in their files?

dire falcon
#

I should make a quick sample package for people to upload

light spruce
dire falcon
#

Here's an example package on how to upload your own custom suits using my mod as a dependency. Simply add your .png files to the moresuits folder, change the manifest.json file to name the mod, and update the icon.png to a 256x256 picture of your suit(s). If you want to upload your mod again, just upload it with the same name but change the version number in the manifest.json

#

@flint falcon pin please

jaunty glade
dire falcon
#

use a different program like notepad

jaunty glade
#

for some reason it doesnt show the option "open with", hm

light spruce
jaunty glade
#

this is all i see for whatever reason

exotic halo
#

notepad++ got you covered

jaunty glade
#

how can i get it open

light spruce
#

take an ss

jaunty glade
#

open cut copy paste properties

light spruce
#

do you have notepad++ on your pc

exotic halo
jaunty glade
#

mine show up as adobe files

#

maybe cause its a zip file

#

it works for the other files in the plugin just not the mycustomsuits

exotic halo
#

yeah you gotta unzip it

jaunty glade
#

ahh ok

#

can anyone help me with another issue regarding lighting/shading on the suit texture i made?

#

For texturing suits in adobe substance painter, how do I get rid of the lighting adobe adds to it? I tried just exporting the base color but its too dark

light spruce
jaunty glade
#

like i imported it to blender and its got all the insane amount of white lighting thats baked into the texture

#

texturing on blender is doodoo lol

light spruce
#

you have to take into consideration regarding the lighting you put on the suit that the game has its own sort of texture style that might mess with it or not interpretate what you're trying to do

jaunty glade
#

yea i dont want this harsh lighting

light spruce
#

Are u using the old model new model method?

jaunty glade
#

something u cant do inblender

light spruce
#

True
You might be able to but it'd be tough

light spruce
#

Where you grab both the old and new model

jaunty glade
light spruce
#

If you hide the old model

#

Will it still have the shine

jaunty glade
#

the shine is in the texture map

light spruce
#

I see

jaunty glade
#

but if i turn it to base color mode it looks way too dark like this

light spruce
opal cairn
#

Has anyone gotten normal map textures to actually work ingame?

jaunty glade
opal cairn
#

i have someone else making the textures for me (yes they do)

light spruce
jaunty glade
#

can u ask them how to export my textures properly for the game

#

cause this mod only uses single pngs

light spruce
jaunty glade
#

no im talking about the lighting tho

#

i know how to bake the new uv to the old uv

light spruce
#

nvm
Thought you were asking that

opal cairn
jaunty glade
opal cairn
#

ill see what he says but hes currently offline

jaunty glade
#

kk ty

#

ok so i baked the dark base color texture to the old suit model and now the lighting is perfectly fine

#

not theres some random faces that are messed up

light spruce
#

That's what I was saying lol

#

How does it look like now

jaunty glade
#

made no sense but thank u

light spruce
#

Np

jaunty glade
#

it messed up the image

light spruce
#

Hide the old model and see

jaunty glade
#

i did

#

its messed up in the uv texture too

light spruce
#

Damn

jaunty glade
light spruce
#

Maybe try to use something like 3d paint and use a brush to smudge it up a bit see if that works

#

or like a spray brush to add the blood again

jaunty glade
#

i just wish the 3d model and uv original version were usable lol

light spruce
#

yeah alot of problems with it tbh
That's why I chose to make basic suits for it lmao

jaunty glade
#

stamp tools working tysm,

light spruce
#

Well I'm off to sleep
Gl with it and show us how it looks in game when it works out

worthy dock
#

use stencil brush ๐Ÿ˜„

opal cairn
#

Would be cool to have the ability to disable keywords

opal cairn
#

spent 2 hours doign random changes

#

turns out on mine normals dont work with emissive

hot frigate
#

also @dire falcon
price broke my json?

dire falcon
#

Did it?

hot frigate
#

yeah not showing up in store at all

#

or on rack

dire falcon
#

The store rotates, it won't always show up

hot frigate
#

yeah I know, i checked 8 deadlines

#

and i have 3-4 suits using it

opal cairn
#

setting smoothness to 1 is soo goofy lmao

hot frigate
#

it seems like a similar issue occurs with normal and emissive maps

opal cairn
#

has anyone tried removing parts of the model using transparency

dire falcon
opal cairn
#

yea something is weird

#

i made normalscale 8 so it was more obvious which one is working

#

left vs right onyl difference is emissive

hot frigate
dire falcon
dire falcon
hot frigate
#

remove this comma maybe

#

i'm just applying source logic to this lol

opal cairn
hot frigate
#

gonna check something really quick

#

maybe I have an idea

opal cairn
#

could it possibly be a texture size issue?

#

emissive is 4267x4267 and normal is 1024 for some odd reason hmm

opal cairn
#

yea i just thought it could be a power of 2 thing

hot frigate
#

2048x2048 is the native resolution of the skin/original texture

#

and anything above that is basically redundant because of the game's shading and its render resolution

opal cairn
#

same situation

#

i resized all images to 1024

#

still breaks normals when adding emissive

hot frigate
#

hmmm

opal cairn
#

idk if you might wana try this or something (change images ofc) { "_NormalMap": "DrippyN.png", "_NormalScale": 3.0, "_Smoothness": 0.75, "_EmissiveColorMap": "DrippyE.png", "_UseEmissiveIntensity": 1.0, "_EmissiveIntensity": 10.0, "_EmissiveColor": "1.0, 1.0, 1.0, 1.0", "_EMISSIVE_COLOR_MAP": "KEYWORD" }

hot frigate
#

I'll be smarter next time i promise lol

hot frigate
little iris
#

is there any tutorials on how to make your own suits?

dire falcon
#

pins

little iris
fast dew
#

also what about naruto skin or Kakashi

light spruce
#

its not letting me upload the suits i made as a pack on the website

light spruce
#

can anyone lmk if i did the whole file thing correctly?

wispy sun
#

you zipped the folder, you need to zip all the files in that folder instead

wispy sun
light spruce
#

but i meant to send it for someone to see if i did the whole process of creating my own mod so i can upload it on the website

#

but the thing is whenever i drag and drop the folder to upload it so ppl can use it it just sits there and doesnt tell me anything if its downloading it or not

#

i need to upload the zip file and not the file itself?

#

cz now i see it working and there's a bar indicating the upload

wispy sun
#

it looks good to me, i believe it should work

light spruce
#

keeps telling me invalid icon dimensions must be 256x256

#

even tho i made the icon.png 256x256

wispy sun
#

try with this

light spruce
#

alright works thanks

#

but when i download it on the mod manager it also downloads the original moresuits mod which is logical but how can i prevent the suits from it appear in game and onlu mine appear

#

the whole idea of making a standalone mod is to prevent other suits from appearing

fallen fulcrum
light spruce
fallen fulcrum
#

weird, i did the exact same thing with my skin pack and it didn't show the default suits from the mod

light spruce
#

thing is when you download your own mod it installs the original more suits mod

#

and you cant disable it cz your own mod needs it

fallen fulcrum
#

ยฏ_(ใƒ„)_/ยฏ

light spruce
#

can you show me the mods you have installed

fallen fulcrum
light spruce
#

yeah its already on the website

fallen fulcrum
#

i think you're missing a folder

#

im comparing mine with yours and i think you're missing plugins folder

fallen fulcrum
frank sky
#

It'd come out scuffed

#

Coz of the helmet

dire falcon
#

that means folders BepInEx/plugins inside the .zip

#

and the moresuits folder goes in that

#

No

#

Get rid of MoreSuits.dll, that file shouldn't be in there

light spruce
#

like this

dire falcon
#

Looks good to me, go ahead and delete PlayerSuitTex2b.png in the advanced folder since you're not using it anywhere though

light spruce
dire falcon
#

You don't

#

You change the version in manifest.json and upload your mod again with the same name

#

and it'll overwrite it

light spruce
#

so it was 1.0.0 i make it 1.0.1 then upload?

#

and should i change the website url in the manifest?

#

its working now

jaunty glade
#

I'm sure someone else already asked this but is there a way to have more suits than the rack allows? If not, how do I make them rotate and how often can they rotate? I don't want some of the suits because I want to use my own but my friends have all the default suits enabled

jaunty glade
#

Does it just go passed the rack?

wet mica
#

Also, you have to have a custom folder for the custom suits.

wet mica
jaunty glade
#

I haven'

#

I haven't made a custom folder I have it sitting in the mod itself

wet mica
#

13 is what the rack can fit.

jaunty glade
#

I haven't figured that out yet

wet mica
#

Well, technically, if your just using the base mod, you can just use the config file. (It isn't really recommended cause the custom suits will be deleted when an update comes out).

jaunty glade
#

So how does having my own file protect it from being deleted

wet mica
#

...

jaunty glade
#

I plan on making a mod for my suits to make it easier for my friends to enable and disable I just haven't gotten around to it yet

wet mica
#

It won't completely replace the folder with the updated stuff.

jaunty glade
#

ok

dire falcon
#

just make a folder called moresuits in the plugins folder and move all your suits to it

jaunty glade
#

sorry i know nothing about modding im dumb lol

#

okie

#

tysm

#

I am going to use your mycustomsuits file example and just change the names and delete ur white suit and then upload it as a mod if i can

#

Ok so if I'm understanding right.

  1. Take My Custom Suits zip file you provided
  2. Put it into BepInEx/plugins
  3. In the manifest, change the name to "Julies_Suits"
dire falcon
#

basically, yup

#

just remember that if you zip it up again the folders need to be just like the folders in my .zip

#

meaning you need moresuits in BepInEx/plugins in the .zip

jaunty glade
#

does this work?

#

nothing else is zipped, is that just for uploading it to thunderstore?

#

I am trying to find how to upload the mod

dire falcon
#

You need to zip the files in the Julies_Suits folder

#

not the folder itself

jaunty glade
#

ah ok

dire falcon
#

why did you make a folder called manifest...?

#

ohhh it's the zip

#

yes rename it to your mod name although it doesn't really matter iirc

#

is that Windows 11? Those folder icons look so much worse

jaunty glade
#

yea windows 11

jaunty glade
still bloom
#

ive got the moresuits in my BepIn Ex folder but nothing is showing up in game can anyone help

jaunty glade
#

the enhanced model is missing two screws on the back right side of the helmet

hot frigate
#

i wish i used a google drive link

#

shit has been annoying me for so long ๐Ÿ’€

jaunty glade
#

huh

hot frigate
# jaunty glade huh

i cant fix it because I didn't use google drive originally, and discord seems to have no options for switching files out without links

jaunty glade
#

just make a whole new thing

hot frigate
#

yeah, issue with that is it's just annoying to do, I'l also like to fix some issues with the back tanks though, so @dire falcon if you want me to fix 2 minor issues with the enhanced model I'll do it, but I'll need to re-make the message with google drive links instead of simple discord ones.

jaunty glade
#

like put a new message with a new file

#

ah

#

i mean it doesnt bother me cause i can just repaint the tiny bit

hot frigate
#

the back tanks are connected with vertices

#

and will need to be re-mapped

light spruce
#

i have a question, i made a new suit and i added it to the file i made and went in game but i dont see it in game

#

do i have to re-upload it to the website then it'll work?

jaunty glade
#

i think u only need to reupload for others to see it

hot frigate
jaunty glade
#

cause the more suits base mod i just stuck my pngs in there and it was fine

jaunty glade
#

but blender texture painting is garbage

hot frigate
#

painting directly onto UV is fine though

jaunty glade
#

its not even that its blender doesnt have like any tools

#

atleast nothing useful to me

light spruce
jaunty glade
#

yea

light spruce
#

so i was asking like why is it not working atm

jaunty glade
#

i wanna see my suit in game besides in the 3rd person pov from behind but my friends havent been playing recently lol. but 125 people downloaded it already so maybe ill get feedback

#

maybe test the suit in the 753 mod

hot frigate
#

only i dont use any of these because I just make procedural materials really easily lol; and if I do use these it's for a nice model for companies/dev teams

light spruce
#

anyone know why its getting baked that dark

hot frigate
fickle fog
#

bro i have no idea how to install it is there a video?

hot frigate
#

ENHANCED MODELS VERSION 1.0.2:

New stuff:

- Better Shoe UVs. (Change by: -Mne)
- Better Hazmat Tank UVs. (Change by: -Mne)
- Points-Of-Interest UVs. (Change by: -Mne)
- Better Geometry. (Change by: -Mne)
- Better UVs. (Change by: -Mne)
- Baking fix attempt #1. (Change by: -Mne)
- Perfect alignment. (Change by: -Mne)
- Template material. (Change by: -Mne)
- Better naming scheme. (Change by: -Mne)
- Custom Split Normals Data.

-- Community Fixes/Tweaks! --
- Fixed bolts on right side of helmet. (Courtesy of: -Julie)
- Fixed hand UVs, (overlap); (Courtesy of: -Liam)

QOL Changes

- Better naming for OG model. (Change by: -Mne)
- Template material for OG model (Change by: -Mne)
- Cleaner file naming. (Change by: -Mne)
- Better alignment. (Change by: -Mne)

Heavily recommended instead of using base game model! ^^^

DISCLAIMER: UVS ARE DIFFERENT, FINISH YOUR CURRENT SKINS AND THEN SWITCH TO THIS VERSION.

DOWNLOAD FOR MODELS.

https://drive.google.com/file/d/18ShPqaV6U3FufVZLcnEv3DEd8xXEtfL4/view?usp=sharing

DOWNLOAD ^^^^^^^^^^^^^

TUTORIALS: (More Coming.)

https://youtu.be/pmsdI-xs8Pc

Extra Information_00 (Edit 00)

  • Credit not required.
  • Usage requires some previous knowledge.
  • Requires baking
plucky mason
#

Thank you!

worthy dock
#

Does this bake easier/better?

#

If so I can make another video with baking similar to the prior video I uploaded in this channel, with some actual voice over and better explanations ๐Ÿ˜„

light spruce
hot frigate
worthy dock
#

I started working on testing it a few minutes ago, once I feel familiar enough, Iโ€™ll make a video. I just want to make sure everything is working how Iโ€™m expecting first.

#

I did upload one video in here already that shows how to use stencils with the original bottle, maybe Iโ€™ll make one video that covers both concepts

deep gyro
#

@hot frigate thank you for the models and tutorial! I was able to make a suit for a friend and it gave me a chance to learn how to bake textures :3 Here is how he turned out!

light spruce
worthy dock
#

There's a mod that adds that animation so probably intentional ๐Ÿ˜›

glass blaze
#

probably 2DSmugDESS

short jasper
harsh whale
dire falcon
wet mica
#

Looks a lot like they just copied the whole folder without changing anything and then uploading it lol

light spruce
#

how can i put a change log on the website for my mod

exotic halo
#

into your README file

light spruce
#

alright thanks

dire falcon
austere gyro
#

Alright everyone I have a couple questions, hopefully they havent been asked already so you are not restating info.

  1. What is the max Emission level you can have for โ€œGlowโ€

  2. In the JSON file what exaxtly does the NormalScale Tag change? Is there a use for changing its value.

  3. What different tags can I add to the Suits Object in the JSON file to add more style/functionality? I do know about the PRICE for the store and the Glow map, just looking for other things thag could possibly be used to spice up the suits a bit more

Other note: if the person who made the Santa Suit mod is in this server, your mod messes with the other mods, so something isnt coded right. Just so you know, no hate, just a critique

Thanks!

dire falcon
exotic halo
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thats too many word in that article, could you explain mister numbers

blazing crag
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Completely new to Blender, is there a better video showing newbies how to bake/use texture painting? I really just want the UV map for the new model and I could use my own software to paint what I want then there might be a way to upload that as the texture map? And does baking this new model make the texture I make on the new model stretch/remap to fit the og one?

I am lost. lol

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I tried following the pinned tutorial for baking/texturing this but it goes way too fast and my workspace did not look the same when he got to the creating texture layer part. Using Blender 4.0.2

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All want to do is crop art of my eyes onto the visor part of the suit really. When I used the OG texture map I noticed for Mario's face (I used as an example to help guide me) the sides of his head were cut and flipped/stretched.

light spruce
light spruce
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Check out Blendergrid: (Affiliated Link) โžก๏ธ https://blendergrid.com/start/ryankingart
In this Blender tutorial I will show you how to texture paint using images with the stencil brush in Blender. I will also show you how to paint icons or stickers onto your object.

โ— Amazon Tablet Links:
As an Amazon Associate I earn from qualifying purchases.
...

โ–ถ Play video
hot frigate
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  • my video's not really a "first thing to do with blender" video
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contact me directly if you need help with blender at all, i can help you easier there.

blazing aspen
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anyone here able to make some suits for me?

jaunty glade
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when I bake the new to the OG, usually only a few faces move around. but a lot of them did this time now that i used ur revised uv. how do i avoidthis

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@hot frigate

plucky mason
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@hot frigate Do you have the color ID to fill certain sections?

hot frigate
hot frigate
plucky mason
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Yeah it isn't too bad to make

Also progress!

hot frigate
wispy sun
hot frigate
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one moment

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i'm pretty sure they are seperate

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but i'll check rq

wispy sun
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this is how it looks for me if it helps

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the blue is from the left hand

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and the brown and copper is from my work on the right hand

hot frigate
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that's stupid, idk how i didn't notice that, ill fix it

hot frigate
wispy sun
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glad i could help out a little with this awesome stuff your making

dire falcon
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@marsh light I've updated More Suits to v1.3.3, which has a config option for ignoring !less-suits.txt

plucky mason
sly hill
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I'll just leave it here

hot frigate
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you could finish your skin and then switch because the only issue with the 1.0 was that the uvs with the hands were overlapping lol

plucky mason
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If it's only the gloves then it's fine ish.

elder prawn
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Hello. I still have the same problem as yesterday. Everytime i get my Suits mod from Thunderstore Mod Manager it removes my moresuits folder.

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Can someone help me ๐Ÿ˜„

mortal cloudBOT
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Please head to for any help with modding your game. Please be patient as the employees are only human.

dire falcon
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Make sure your package looks like that

elder prawn
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Oh lord. U the best. Looking for this since before yesterday. Thank you

elder prawn
plucky mason
hot frigate
wispy sun
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no prob, glad to help

worthy dock
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Anyone know what strings are needed to disable the default skins?

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Assuming they can go into the Disabled Suit List string

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We hit an issue where the amount of skins we had exceeded to the point of being unable to charge anything (without bugging out or dying)

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Oh, you know I just found too many suits

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I'll just install that.

wet mica
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There is a configuration file too

serene venture
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who's got this suit and can it be a stand alone mod ๐Ÿฅ

worthy dock
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maybe a whole channel for handling reports about stolen/reuploaded/ potential scams would help

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Also while I'm here, what could I have possible done wrong with my skin mod that it would do this

sweet pasture
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I assume it wouldn't even look good in game, but I thought it would be silly to make a PBR version of the minion suit. I am stuck at the point of integrating those textures into the JSON file. What would the JSON setup look like for a normal map, metallic map, and smoothness map?

tropic mist
hot frigate
hot frigate
# hot frigate

it does look pretty decent, just be careful with it, it's really annoying to deal with sometimes.

sweet pasture
hot frigate
sweet pasture
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yeah, very cool man! you use substance painter?

sweet pasture
# hot frigate

i also didnt even think about it until just now, does the shader in game support metallic? or do i have to convert my stuff to specular

hot frigate
sweet pasture
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mask map has metallic, yeah

hot frigate
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yeah yeah

sweet pasture
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im slow, never worked with them before

hot frigate
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did CPack system with another dude in godot, I don't like how unity has their materials set up

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just personal preference but i still think they are annoying

sweet pasture
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i've only ever messed with unity and i think it's probably the most annoying program i've used

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i admittedly never used it for much else other than uploading vrchat avatars, but can't say i ever enjoyed the process

jaunty glade
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@hot frigate Hey so I fixed the extrusion and it worked. However, is there a way to bake and not have to fix the texture after? because i'm having issues with colors bleeding into random islands and random bits texture just being completley messed up

frank sky
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Ended up releasing my friend's suits as a thing in the thunderstore so people don't have to download it manually if u guys want it

it includes jogo, saitama, frieza, intruder and adds a lil glow to the combine elite suit

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everytime he makes a new suit i'll add it in

jaunty glade
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yea ill bake it again and record it

plucky mason
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Try 3

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next time

silver bramble
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can anyone explain how to make the custom skins? put it in smooth brain terms.

plucky mason
fast dew
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suprised there isnt a luffy skin either i guess op is just mid LULW

wheat laurel
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Hi, I found an error when you add the price to the clothes. You cannot exit the terminal, press Esc/Tab

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The price of the clothes comes out but the terminal has an error

dire falcon
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I do need to revisit the terminal stuff but I don't know if it's my mod causing that error

wheat laurel
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maybe because i add newterminal?. idk because when i add price the terminal get bugged

forest radish
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is there a way to edit a skin in a 3d area rather than have to use the net thingy? or a fully labelled map so i can see what im doing?

dire falcon
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All my mods work on the new version :)

wet mica
wheat laurel
timber stump
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Can someone please help me understand the part of the video where they set baking parameters? This is my first time using blender so it's quite a struggle but I am working my way through it slowly.

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This one

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I am trying way too hard to learn blender just for this.

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Okay I figured out that part but now I am really confused how I go about making my painting the actual texture file I've already made? I see it makes a UV map as I paint with the texture paint tool but I don't know how to make that tied to the image texture I already made in the previous instruction's steps.

worthy dock
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#1174822763186364486 message maybe this video helps? I don't use the baking process, so it's a bit easier, and I gave actual voice instructions lol

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I've been meaning to make another, better video but I'm working on a mod instead.

past sable
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Hey yall! I have been working on getting even MORE polished UVs for the player model and I think I got it laid out pretty well! ill send a screenshot for it here but let me know what you guys think

marsh light
past sable
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Although the real challenge for me would be to somehow integrate replacing the player model with this one while still having customizable skins but with the new model. especially considering i don't know how to make a mod in the first place ๐Ÿงโ€โ™‚๏ธ

dire falcon
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While I could probably load in a second set of UVs, I'm not really sure what the best way to choose which set of UVs to use would be. Would the file need to have a certain name if it's using different UVs? Maybe an item in the JSON?

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but then we'll definitely be getting tons of people who see others using the different UVs and try to use them themselves without whatever necessary flag, then not understand why it isn't working

past sable
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well I was thinking since there are other mods that replace the character model like the amogus mod and other things like that, I would do the same thing, and then combining that with the exisitng more suits mod, and just applying it to the new character model (now replacing the old one)

worthy dock
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Looks fantastic

dire falcon
past sable
dire falcon
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Mesh.uv should be transferrable

past sable
dire falcon
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You could probably export an fbx with just the UVs and non of the vertex data and pack it into an assetbundle in unity

past sable
dire falcon
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Ask ChatGPT if you can export an FBX with only UV data and not mesh data in Blender.

past sable
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i guess lol worth a shot

shrewd bronze
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Is there an easy way to inject an image into the visor?

past sable
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although all ive seen are fbxs

dire falcon
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Just open the model in blender and save just the UVs as an obj then that should be fine

worthy dock
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#1174822763186364486 message

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I used it for that a few times, worked out great.

shrewd bronze
burnt vigil
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I rejoined into a match and the suits bugged out

worthy dock
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finally some variety

dire falcon
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and are you sure you saw the suits before, and nobody changed files since?

burnt vigil
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there's no red log

dire falcon
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I'm not too sure what could be causing that then

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are you using a mod that lets you rejoin without restarting the match?

burnt vigil
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yes, but no one joined post start

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but if that's the case, i'll delete it

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it's ShipLobby btw

past sable
dire falcon
burnt vigil
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We finished the match, if it happens again, i'll check the log

past sable
worthy dock
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hell yeah

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AI is great at silly tasks like that

exotic halo
serene venture
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Can some one make neco arc as a suit?

tame nexus
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I don't even know which mod is the right one lol

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Nvm found it

tame nexus
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I'm using the models and bakin showed in pin, but i suck at blender so idk how to add pictures in the model

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also when i make and bake the texture, do i just export it as png and it'll work ?

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and do i need to add the pic in texture before the bakin ?

jaunty glade
tame nexus
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This vid is actually super helpful, should be pinned

haughty bough
haughty bough
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how do i save it as a suit and get it to my lethal company folder

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lol i dont even know what folder.

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plugins...

tropic mist
noble swift
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once you have a custom suit skin how do you package it to test it/publish it?

past sable
# dire falcon Just open the model in blender and save just the UVs as an obj then that should ...

After much research, the best I can do is export the UV layout as a .txt file containing coordinates. I was able to successfully apply this layout with a python script to the default model, overwriting its UVs in blender, but I have had no such luck in Unity or C#. I can send you the UV layout text file and the python scripts from blender if youd like. I am not experienced in Unity or C#, so you may have more luck than me in applying the UVs

past sable
worthy dock
dire falcon
noble swift
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Thanks, appreciate it

jaunty glade
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is there a way to order the suits in a specific order in my mod with my suits?

opaque oak
hot frigate
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@dire falcon V2 using original model so it's possible to copy the UVs

opaque oak
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Also models can have more than one UV via the UVMaps

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As for how you'd get code to interact with that, I haven't a clue

hot frigate
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i remember an accomplice doing it in Godot not too far back

opaque oak
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I know game engines use it for like light bake maps, aswell as some fancy shaders for like overlaying detail on models and what not

past sable
hot frigate
opal cairn
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@hot frigate @dire falcon maybe this can help you

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uvs from the model mne posted

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blender script used ```import bpy

def getUVS():
uvs = []
me = bpy.context.object.data
me.calc_loop_triangles()
uv_layer = me.uv_layers.active.data
for tri in me.loop_triangles:
for loop_index in (tri.loops):
uvs.append([uv_layer[loop_index].uv.x, uv_layer[loop_index].uv.x])
return uvs

print(getUVS())```

uneven hornet
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@x753 so do you have any ideas how to implement this mod with... that one part of the new update?

dire falcon
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I'm still playing the new update, I'll see soon

undone wing
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does this work in the new update sorry

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and is this client side or server

dire falcon
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everyone needs the mod