#Regarding the current mechanics of AI detecting players

1 messages · Page 1 of 1 (latest)

barren hedge
#

When I fired about 10 shots in the red box area, the AI sniper in the black box area started shooting at me non-stop. Does that make any logical sense?
The in-game time was around midnight, the visibility detection distance was 14m, and I measured the sniper's distance from me with a rangefinder at 240m.
There were no other players on the server, and the weapon I used was a suppressed SKS.

I have noticed that currently, after you fire just a few consecutive shots, all AI immediately detect you — there is no significant difference whether you use a suppressor or not. The most extreme case so far is this one: an AI 230m away was able to quickly detect me at night. Once night falls, the AI's vision is far superior to mine. Even when using the most expensive night vision goggles and IR illumination, I still cannot gain good enough visibility for a fair fight against the AI.

twin hawk
#

but im curious if bots lack the "your gun is suppressed, i cant see your muzzle flash"

#

and only opt for sound suppression

barren hedge
# twin hawk sniper

I don't think they have that kind of logic. However, sound suppression doesn't seem to have much effect at the moment either. In previous versions, suppressors could significantly reduce the range at which gunfire would trigger the AI into a combat state.

twin hawk
#

muzzle flashes though should definitely be taken into account

#

when using or not using a suppressor against bots

barren hedge
winter heart
zinc badger
#

TLDR they have a suppressed rifle and pistol firing the other direction from him and you can still hear them 600 meters away

winter heart
#

Regarding the thread topic: a suppressor shouldn't let us snipe with immunity. Most ammo is supersonic, which means there's a crack with each round, and suppressor shots should still be heard at a decent range. For gameplay purposes, AI should be able to audibly pinpoint the shots fairly quickly within 100m, but have a much harder as range goes up.

To the OP: you fired 10 shots from one spot. Suppressed or not, I'd have a pretty good idea from the cracks of the rounds and angles of impact to look at where you are, and shoot back. The visibility thing should be for non-alerted AI, with alert AI possessing much better sight and acquisition abilities. I'd say that seems well in line with expectations, excluding the AI having absurd night vision.

Keep in mind, snipers are trained to only fire three shots, maximum, from a given location, since a competent soldier will have a pretty good location from sound alone by the third shot. Suppressors only mitigate that.

winter heart
zinc badger
dire gulch
#

no, they don't imediatly detect u, they do however, roughly identify the general area of the incoming shoots and start shooting in that general location and if u stay locked in that same position they will eventually get you!@barren hedge

#

@barren hedge"The most extreme case so far is this one: an AI 230m away was able to quickly detect me at night. Once night falls, the AI's vision is far superior to mine."
This isn't correct either, i come face to face with 5 man patrols in roads at night and they don't even notice me under 20 meters!

hazy pendant
#

Please do not overtake posts and stay on topic.

barren hedge
dire gulch
barren hedge
barren hedge
barren hedge
# dire gulch there is always a way!

However, the issue of fighting against AI in an unequal environment hasn't improved. It's not that this kind of AI makes me unable to win. Rather, fighting this AI gives a strong sense of absurdity — I feel like I'm just fighting against code, and I can't use my experience from fighting humans to counter the AI.

dire gulch
barren hedge
# winter heart Regarding the thread topic: a suppressor shouldn't let us snipe with immunity. M...

Unfortunately, in the game, we can't maintain the same situational awareness as in real life — it's even hard to tell whether a sound inside a building is coming from above or below. In the game, I can only roughly figure out which direction the gunfire is coming from, and then look for the AI's muzzle flash. If in the future the AI can use suppressors or flash hiders, I think it would be basically impossible for me to detect an AI shooting from 70 meters away at night.

dire gulch
barren hedge
# dire gulch i'm guessing u haven't played the earlier versions...

I know the early versions were even worse, but back then, hitting many organs would cause instant death with just one hit. The bullet cavitation effect worked well, weapon recoil wasn't as extreme as it is now, and the time to kill was much shorter. Although the AI had high accuracy, the combination of these mechanics didn't create such a strong sense of absurdity; it felt more like fighting against humans, where life or death depended on who spotted the other first.

dire gulch
barren hedge
dire gulch
#

but yea, there use to be at FN enemies carrying the AK74u supressed inside the HQ

barren hedge
# dire gulch on the contrary, the first versions were actual terminator bullet sponges with x...

Version 0.1 was truly a disaster, so I really liked version 0.3. Back then, they introduced the bullet tumbling mechanic. It was easy to destroy the lungs through cavitation, though I could also be taken down just as easily. Haha, I still remember back in YBL, there was an AI with a shotgun standing in the hallway — the moment I opened the door, he shot me right in the unprotected gut, damaging three organs, and I collapsed unconscious.

dire gulch
#

haven't touched much on 0.3, and it was in 0.1 the only time i actually finished "Terminal Iniciative"... only took me around 20 hours instead of only 4 after failling the first attempt with 1 kill left to finish...

terse leaf
#

There's definitely some jank factor in how the AI react to your gunshots. It seems like once they are alerted, any gunshot from anyone causes an instant reaction. This can be especially annoying if they're shooting at you through bushes and shrubs. There's definitely also a short delay where they still track you, but I'm not sure how long it lasts.

As far as suppressors go, it depends on the make and model. A coworker of mine has one for his AR15 that basically reduces it to little more than the click of the action.