#Minigames and activities at faction bases

1 messages · Page 1 of 1 (latest)

uneven jacinth
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I know this seems irrelevant but I have been talking to people in game and it seems that a lot of people are very positive about the idea of having games or hang out activities in faction base. Something like a shooting range with a leaderboard, card games to play with friends while having down time between missions (poker, go fish, etc), something to do there besides plink at steel and jump off to the next mission. There is a really great social aspect to this game and while I can definitely enjoy the main game, hanging out with your friends or making new ones is one of my favorite parts of this game. Thank you! If you want more ideas I'd be happy to work shop a list.

lament pollen
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I love defending Harrison all by myself

grand zephyr
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I see no reason why this shouldn't be implemented. It's funny and whimsical

lavish tinsel
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I'm against this because of one factor - faction head count on a server.

16 players is not a huge number, so when these kind of things are implemented, they have a significant impact on the number of players in the server instance out in the world.

When half of your faction or more is sitting around playing cards etc. that means you only have 8 players out and enjoying the actual game the devs spent years building.

vestal osprey
grand zephyr
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Or having mini-games like this at enemy POIs. Like you can play a game of cards at an LAF camp after you've killed them, or before if you're brave

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Would lean more towards the open worldiness of the game

vestal osprey
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I really want this in game but can’t stop seeing how problematic it may be

lavish tinsel
# vestal osprey Can’t disagree with that one Maybe making it so players can do some/all mini ...

That only holds for PvEvP mode - in PvE, there's no threat at all since the AI don't attack or even push as far as COPs.

Given what we know of the player figures being skewed towards PvE, that means even in COPs, most players will be unaffected by such a condition.

Sadly, I don't see a way around it - without increasing player numbers (which we all know has a whole other bunch of issues and concerns) this is very much DOA.

vestal osprey
lavish tinsel
vestal osprey
uneven jacinth
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@lavish tinsel that's a good point, i didn't realize it was only 16 players, I thought it was like 50

lavish tinsel
vestal osprey
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I really hope they’ll find a way to implement that idea

lavish tinsel
# vestal osprey I really hope they’ll find a way to implement that idea

Right now, I suspect a lot of it is likely down to performance bottlenecks - to run large community events, they literally have to disable all the AI map wide.

Add the heli limitations (somewhat eased with COPs, but still worth keeping in mind) and relative compactness of the major POI, and it's little wonder they've limited the player numbers per faction.

If they could get to grips with those, then it might be more feasible to up numbers, though by how much would be hard to say.

vestal osprey
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Wonder how hard this issue would be to solve