#399m Players & AI Render distance

1 messages · Page 1 of 1 (latest)

wide path
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I know it's mostly an hardware limitation issue but not being able to shoot or even see someone from 400m away is disappointing in a 42km square map and tactical shooter, especially considering the fact we have many panoramas around.
I don't know what's possible or not but it needs to increase, I think it will :

  • Help spreading players around the map looking for tactical spots and use them wisely to give call outs or taking long distance shots
  • Give a real meaning to sniper rifles and very long range optics, since you can only fight in a 399m range there's no real need for it since a DDM4 is as accurate in these distances and can have long range optics too
  • Challenge yourself to be the best sniper in Lamang
shell bronze
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They do want to increase it if possible down the line, just comes with its own set of issues

wide path
clever nacelle
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399m shiet, that’s low
Can we normalize saying what issue they have implementing such things instead of just saying “it’s alpha” “they are working on it” etc

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Rendering characters on distance isn’t a issue in gaming or games at all

Comes down to what issues they have here with gzw first and foremost

As low poly characters are most of the time the fix for such issues

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You don’t need to see a fully kitted dude like you would 5 meters away but just a human shape

Look at Arma etc.

But like many people here who think they know game development, and just through one reason then another instead of saying the underlying issue that developers have

Stop these tales

shell bronze
# clever nacelle You don’t need to see a fully kitted dude like you would 5 meters away but just ...

Are you conveniently forgetting all the other things other than just PLAYERS that come into play? Seems so. But theres alot more than just one or two players coming into view further out that they have to consider. Like hundreds of AI depending on where youre at.

And no, dont just say "only render players then" because then you get situations where that player at a distance is fighting AI that the player shooting at them cant even see.

Also, arma doesnt come into play as its an entirely different game and engine

clever nacelle
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But I get what you saying

stray anvil
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I assume they'd also need to increase foliage draw distance minimums. Otherwise the guy that thinks he has cover... won't.

clever nacelle
shell bronze
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And remember, area is pi radius squared. It increases demand exponentially the larger the radius

clever nacelle
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Have anyone tested this ? Where is a place you can see further than 399m

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Most of the time it’s bushes and trees

stray anvil
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This actually happened once at MS waterfall. There's a sniper post next to the waterfall. My buddy crawled under the wooden structure for a sneaky sniper spot.

TURNS OUT if you look at that thing from across Luisa the whole structure doesn't render at all (including lighting). So my buddy was basically laying in the wide open on flat ground and got one tapped.

wide path
stray anvil
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Another one is that mountain south of Winchester

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(there's a high tier duffle bag up there btw!)

clever nacelle
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Hmm would be nice to get some actual gzw dev on this

Why they are having such issue
Is it just some assets not having lower versions of them or the engine having a issue with it

Did gzw ever have more than 399m?

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If we never seen a larger view distance then we can’t say that it is a performance issue

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Minimum of 1km would be nice tho
Seems like that would be fine

1km or 1.5 at best

shell bronze
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They have directly said its performance reasons and that itll increase if able down the line. I dont have a link to send you to though

clever nacelle
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Hmm I trust you on that

shell bronze
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And no, been 400m from the launch into EA

clever nacelle
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Now I just think it’s more the engine having issues with the objects rather than performance but I’m not sure

Must give them props, game runs amazing now compared to when i purchased it so being back and it working so good fills one with passion for this stupid game 😂

merry pond
idle laurel