I tried the PvE mode in Gray Zone Warfare and honestly… man, it felt way too easy and empty.
No real tension. No pressure. None of that edge that pushes you to improve, gear up, and actually think before every move.
Warfare mode, PvPvE, is where the game truly comes alive. That mix of player threat plus AI is what creates unpredictable situations and real adrenaline.
I am not saying PvE only should not exist. Some people prefer it, and that is fine.
But at least make them two completely separate progressions.
Like Tarkov does it. PvPvE is one career, PvE is another. No overlap.
Right now it feels like PvE removes a core part of what makes the game engaging in the first place.
#PvPvE Is the Real Game , don't miss this opportunity!
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What's your suggestion?
This feels like a weird advertisment.
Oh - I see it. It's one sentence in the middle of a bunch of rambling.
But at least make them two completely separate progressions.
Yeah, discussed at length and it's a huge non-starter.
This is just another person saying that PvE is empty, worthless, and that PvP and PvE progression should be separated. That seems reasonable to me, especially since the number of players continues to decline rapidly.
Most of the time the players on PvE usually ONLY play PvE so I dont see the issue with whether or not the progression carries over.
It's a bit of a hot potato topic - one that's best described in multiple other threads. The current most active one is over here...
https://discord.com/channels/1166365362158313522/1495062665972940891
in my opinion to pve should be implement ai system from breakpoint. If u start going to open fire and comprimise your presents at the area ,they fight, they try to hunt you and kill . They pushing u from all sectors of camp, base etc. they searching areas, they patrol alot and engaging easly. I just install again GR breakpoint and i felt this immersion and pressure again .
The devs didnt design this game to be pvp focused, they stated they want to other factions to work together. As the devs also said, it is a 10:1 ration of those in pve vs pvp side. I dont care to be sniped while trying to do a task.
also keeping them linked allows you to take a pause from pvp (when maybe you are getting destroyed too many times in a row or you are running out of equip/money) and relax a bit on pve while still contributing to a single character, I think this is a very good thingf
i dont see any problem now mixing progression between modes .. the game still not have the full economy and getting money and gears in both mode are similar. sometimes i gear up in pvevp mode and sometimes i gear up in pve when i dont want the andernaline shot which connected with pvp mode.
be aware the game is PvEvP and not PvPvE which means PvE is the focus and PvP is not forced by the game design
I agree with this.
I think instead of this, there could be missions/items that require PvEvP play instead of just PVE play. Like a mission where you have to find 2x (thing) and the game notifies you that (thing) is only on PvEvP servers. Maybe you need to take down an enemy-occupied COP and loot it from the defender NPCs. That way the game nudges players to try out PvEvP and see if they like it, you aren't forced to PVP but you are forced to get into a situation where you might face it. Maybe each vendor level could require a mission where you need to do a PvEvP task to reach the next level regardless of rep?
I think that the game could benefit from some more PVP oriented game modes (like maybe an arena, or a smaller map PVP mode) to increase the player base, but I don't really want to be forced to PVP unless I feel like it. And I don't want my progression to be seperated because the reality is I just don't have the time to grind the game twice. I like doing PVE when I want to grind out tasks with my (much less experienced in FPS games as a whole) friends and I like doing PVP when I want to PVP. There are, in fact, two wolves inside me
Not a good idea, people will camp the hell out of those missions on the PvEvP mode and people will lose a lot of gear and take ages to unlock traders since you can bet good money someone will camp a bush in those quest zones. It's also bad since this game is PvE first and some people really dislike PvP.
Separating progression makes sense to me for only one reason: it's just cool to have both accounts and I wish I could not share items between the two of mine, so I could chose to play PvP or PvE depending on how I feel and don't mix it.
I don't care if people farm on PvE to play PvP.
Devs have been straight up about not adding any of these kind of "mode specific" missions. That's a red line for them.
Yay, enforcing modes like :this must be done in PvP would be a bad idea. Not everyone likes PvP, why hard stop their progression?
pvp propaganda in my suggestions threads
oh i didnt know that, interesting
PVE first does not mean that pve and pvevp character progression should not be separated. IMO is a good idea, because at the current state it destroys completely the balance of pvevp servers. Or is it funny to farm 10M and stash and spam mortars on the pvevp only players?
You can do that on a PvEvP server too, usually easier than you can do it on a PvE server because you don't have to deal with most of the people who are looting.
The argument "it destroys the balance of PvEvP servers" is rarely right, because oftentimes it is easier to grind on PvEvP servers because there's less people looting or grinding.
I once also had this idea and was on the side of who wanted to separate them, but soon i realized how wrong i was. I believe you'll eventually figure it out yourself...
100%
funny
Hard agree. PvE and PvPvE should be seperate. Trivializes the game
It really doesn't.
it does
yet that is one of the people that want's more sensitivity options to make it "easier" for him to play the game... interesting...
at the very least they should create a third way but the ultra casul crowd will complain "you're splitting the player base!".
i'm not bothered of having pvp players coming to the pve servers to loot their stuff to spend on the pvp mode, all i see is the pvp crowd asking to split it... much more interesting...
lol what are you even suggesting?
nothing, just observing...
who cares if you play pve or pvp, the problem is shared progression waters down the risk in pvp. "oh i keep getting killed because of other players so I can't complete this task.. oh wait, I'll just jump on pve and knock it out"
use pve to learn the map or just chill
play pvp for the challenge
and the problem with that is what exactly???
it makes it less rewarding becuase everything too easy
it's like using a cheat code in a game when it gets too hard
then you actually complete what you were trying to do but it's much cheaper because there was an easy path
well, nobody is forcing you to play one mode or another, if u think it's cheating just stick to warfare mode and play it that way
sure but you're playing against other players who are juicing their equipment via pve
i don't care!
oh ok cool
but i like the freedom to play one mode or another anytime i want too
so let's say i take 6 months to reach the endgame, do you think i'll have the will to start it all over again and spend another 6 months just to become a fraction of those who played it for a year? putting it in another way, do you like to freshly join a mode/game and find yourself in the bottom of the "feed chain"?
As this point, I'd say let them split progression - the player base would crash within days in that mode, then the whining about there being no PvP players would begin...
walking stereotype
nobody is more hated than the ones that tell the truth!
Explain how it does then.
*other players who have jobs
Skill issue
Lmao
Never understood that mentality. The weapon you use in PvE is going to be identical to the one you use in PvP. The source of it is entirely and completely irrelevant, since it's going to be worth the same and fire the same bullets, which are just as lethal everywhere.
Oh you misunderstand me @glass lance
I don't mean it's difficult, the game is easy. But shared progression doesn't trivialize anything.
Only thing that mentality shows is a total elitist mindset near as I can tell shrugs
Anyways, how does shared progression trivialize the game? Tell me that @glass lance
Also how do you know where your oponent got their gear from?
everyone i fight who beats me is clearly farming in pve and didnt work for their gear, duh
?
That's the sad thing. Every time the topic of split progression comes up, it's supporters often fall back on that tired argument of "I did it this way, so everyone else should too", then complain when they can't find anyone to play with.
Yes then it will be, "Delete pve mode so people play PvP"
Juicing isn't as impactful in this game, you can build a very cheap Ak, load some cheap ammo, play on day servers only and face tap someone to get free gear. You can find a scope in many places for free and a mounting bracket costs $125.
You don't have stats or hit points to worry about or even face shields.
Thank you, there's a few threads that need this 😄
Pretty sure the OP of this one is where the very first appearance of the meme comes from haha
He makes these posts often
I can see a point in the 'Gear Fear' PoV but it's kinda clear with shared progression and trader stock rework that the game is not moving toward the scavenge, gear fear part of it like other Extraction Shooter and something more toward active skirmish with occasional team play opportunity like ArmA-lite instead.
It doesn't matter much to me either way.
Thats because everything can be bought when realistically parts or even guns themselves should only be lootable not purchasable
At the moment if you seperate progression, it wouldn't change any "gear fear" since when you die you just go buy your kit again
I would argue it makes it worse for Warfare if progression is split
No one would be willing to risk their best gear if its hard to replace
That too
It would push ppl to use basic kits like in 0.3, very rarely did i see Warfare players in high end kit
Because in 0.3 HVL and Money was harder to come by and all the high end kit like 20 inch barrels and the Phantom Carrier weren't purchasable
Yup
So in the end splitting would make that worse than it was
Or ppl would just not bother with Warfare
In the end the shared progression isn't the issue, its the more fundamental gameplay issues that are
I watched JGOD talk about PVE being part of DMZ that's coming and he said something really good, i will be paraphrasing
But he said if an extraction shooter can't stand on it's own with the PVE content, then no matter how much PVP you push, the game won't survive
My point is, I feel like many PVPers who came to GZW kinda expect high risk, high reward, chad v chad type of game when the game is not (arguably never is) in that direction anymore
And yes i know i said extraction shooter and GZW per se isn't actually an exctraction shooter lol
Yup, we get a lot of players coming to expect a hardcore pvp shooter
Even tho the game is clearly advertised, and has been comfirmed by many many players as a PvE first game, and PvP and the hardcore gameplay is never and never will be intended
Yeah i think there is alittle of that tbh
I blame 'Every move matters' the most tbh
They made the steam page VERY clear on it too
Honestly think when they first released and called themselves and extraction shooter everyone associated it with Tarkov and its been hard to shake since then as since 0.2 they've ditched that extraction "tag"
You can still have that in a PvE first shooter
We just dont right now
IIRC, when GZW was first announced it was advertised as a Tarkov competitor
could be wrong about that tho
Or was it the playerbase that did that unnoficial advertising
That was primarily if not entirely creators that said that based on what I saw before getting it
Yeah and its still being called that even though only really the milsim/tactical side of things is the only relatable stuff
Creators tagged it as the "tarkov killer" and MFG directly said that wasnt the intention of the game
Yeah that was it
that's true and it still apply but the first thing I think of when I hear that phrase is hardcore PVP
and the word hardcore when associating with Milsim genre
Idk if MFG even called this a Milsim though. I feel like that was another player tag
Its obviously not a sim, we have magic injectors
Lol true
I am thankful that MFG hasnt sold itself out to corporations to fund the game and the company
But I must say I have been very sad about how they allow content creators to misrepresent the game and give into their complaints over the playerbase just because they are the sole advertisers for GZW
its labeld as "realistic" on steam but i dont know if that is their choice or not
Yeah, they actually bought out the big investment they had at first to make sure they held control of it
If you're looking at the tags, those are user tags and aren't chosen by MFG
They do have a focus on doing things realistically but also make concessions in the name of gameplay
What we can say from reading their steam page is the best way to describe GZW is its an High Stakes Open-World PVE first Co-Operative Tactical Shooter
Lol
wdym its a MMORPG
but yeah it's largely how ppl perceive their first impression of the game as a hardcore mil sim pvpve game but when the dev 'clarify' their intention then it was taken as a betrayal or smth
Lol true
This is why we have our buddy above (Mr Loonytenant Elizabeth), just tag him in the thread because literally it seems all threads devolved into "splitting progression" lol
They always do
Its always Crimson too...
I've never noticed that but that is true
Racist
Except Sven, but hes the one person who wants to split it in favour of PVE 😄
I remember an MFG video where they asked a group of players something like "anyone rather play Tarkov? Hur hur" and on que the psycophants are like "nooo". MFG absolutely started GZW as an extraction shooter and later pivoted away to whatever it is now.
Eh, not really. What it is now is what the plan has always been. Has always been open world, play in the same world as long as you want. COPS were always part if the plan, etc. The only real pivot they made was when they went from "we want PvP to be natural. Not forced, and we dont want to reward it or do things to push people to it" to whatever they did in 0.3 with adding XP for player kills, crappy conflict circle, and turning away from what they stated they intended for PvP in Warfare. Luckily theyre doing another course correction and working to slow the action down again
I could see it being extraction-esque when we used to have to go back to base all the time between doing any tasks and whatnot. But that was the deal just because the game hadn't advanced enough to have the COPs and such yet. But they were always planned
So they didnt really "pivot away" they just continued development.
Nah bro it's heavily borrowing from extraction shooters all the way down to the vendor specializations. To say otherwise is silly.
By that logic, Extraction shooters borrowed many mechanics from MMO's and other shooters - including vendor specs, so not sure what your point is.
Tarkov basically copied skyrim
I can't comment on that, since I steered well clear of that rubbish, but to say all extraction shooters should be hardcore PvP because of a mechanic or vendor specs is mad to me.
My message was a joke lol
I'm infamously humourless 😉
they should hire todd howard
its not mad its insane
like its a mentally degrading stance to stick to
"hardcore" is also a loaded word that basically means: "just hard enough for my personal tastes and anyone who doesn't like it can kick rocks"
Loading screen simulator confirmed!
Hardcore has lost a lot of its meaning over the years, due to overuse. It used to mean an actually brutal experience, where half the point was the suffering itself. Now its what you say.
I miss when we designed games to be fun for the average gamer, without concern for the hypercompetitive sweats.
I actually think it's headed in the direction you're talking about.
Just look at War Dogs and their recent video where they talk about their design intent for the game.
(you can find it on YT, it's their latest video)
It's also where GZW leans with red circles and other features.
Ok, that actually looks fun. I'll have to go listen to their dev vids later
RTS might have a comeback moment, too. Dust Front looks like it was designed by a guy who just gets what old-school RTS was about.
Ignoring, for the moment, how terrible the circles are.
I still can't understand ur point. If u are a pve only player stuck to pve and if ur pvp player stuck to pvevp mode. It doesn’t bother u who play on both.. in both mode u can loot and progress mostly in comparable speed. U find always good gears also if ur lvl1
You cannot compare the two modes. PVE is way to easier than pvp: just imagine doing tasks on pve servers, with all cops and fobs unlocked and no one to be afraid of. On the other hand on pvp servers you should take into account all sort of enemies and especially areas controlled by enemy forces(cops, fobs).The two experiences are totally different and that's why they should be separated. Now the question is: why many players don't understand it?
The two experiences are totally different and that's why they should be separated.
That's not a good reason to separate them.
Just because they're different doesn't mean they should be separated.
You actually need a reason.
If someone wants to loot up in PvE and fight me in PvP I'm okay with it.
It means the people who would otherwise never join PvP servers will now join sometimes.
It's actually the perfect system IMO. If someone is struggling in PvP they can do some PvE to get some money and gear back. Then jump back in.
Disagree, they're really not that different, and I say that as someone who primarily plays on PvP, not PvE.
And as said here, that's not a good reason to separate them.
Honestly it sounds like entitlement
sighs Very much what I said earlier - every time the topic comes up, supporters use the reason "I did it this way, so everyone else should too".
Nah it's just more fun having more risk involved. You don't have to agree but it's a much more sophisticated argument than detractors make it out to be.
And risk is fine for those that want it 24/7. For those who don't or want to chill or dabble in both modes, that's what this stops fully.
No you can still play both just without cross progression. It won't work unless they implement some sort of scav mechanic though.
If players have to level up 2 chars just to play, then that stops players playing it. Most people don't have the time, or inclination to play twice just to be on par with people who play one mode exclusively.
Negative. Tarkov does it and id wager the player base is... 10x GZW?
Ah yes Tarkov does it, so that answers everything...
I mean, they already imitated Tarkov in a lot of ways...
But its good to imitate success
Iterate on it
And they copied The Division Dark Zone
Wholly irrelvant to the player base in GZW, that figure.
When the player base here is at last (and only) official count 10:1 in favour of PvE, with the devs updating in April this year that the majority is still PvE play, you can imagine what effect splitting will have on mode player counts. PvEvP will die in days.
Also as admitted by Nikita over half the players of Tarkov play PVE and a tiny percentage of those players play PVP as well as PVE and the PVP players would never play PVE
Nah I disagree. If they get a handle on cheaters, split progression and improve ttk you'd pull players from the Tarkov player base. I'd be one of them for sure
Why would MFG worry about pulling players from Tarkov?
It's not about pulling players from Tarkov - it's about increasing the overall player base. GZW competes with Tarkov for players
If players get pulled from Tarkov, it'll be PvE ones, not PvP ones. Why? Because the pure PvP player base there is small, as it is here. You may get a few, but nowhere near in the numbers you're dreaming of to make it viable.
To the people who want a seperate progression, i keep asking, how do you know the players you're fighting geared up in PVE and how does not knowing affect your playtime?
Bro I play pve Tarkov way more than pvp but GZW pvp is way better with an open world. I really enjoyed 0.2 before pvp circles and cops
Thanks for proving my point.
So your point is pulling pve players from Tarkov is a good thing?
Lol he never said that 😄
No, my point is you said it yourself - you're a PvE player there, and came here for PvP. You didn't come from PvP there, and I suspect you'll never see many PvP'ers shift from Tarkov there to here.
As such, splitting progression absolutely will not have any effect on pulling people from Tarkov.
Yes it would. I play 0 GZW right now but would return if they corrected a few things, split progression being one of them.
I see we have a fantasist here...
So as everyone who wants a split progression never seem to answer, HOW do you know the players you're fighting against got their gear in PVE?
I humbly accept your ad hominem
There's very little risk either way. People who play a lot are always going to be on top no matter what and they'll never been risking anything... not really. The only people it affects are people who don't play often and will never be able to keep up.
Also, at least for me, it's way more fun to fight against geared players. I want people running the best guns and ammo because it's more challenging. If progression is split most of the people I fight will be running even worse gear than they do now.
It's less about the gear and more about bypassing difficult tasks but it's definitely easier - though sometimes more time consuming - to farm good gear while still early game on pve servers
GZW isnt in competition with Tarkov
Sure it is
When the only factor is "risk", and your arguement is people playing one mode have little risk compared to the other, you run into the issue of "risk appetite". If your reason to split progression is your "risk appetite" is higher than someone who doesn't, then that's entirely on you - nobody has to accept the same risk just because you do.
So HOW does it affect YOU on how on how OTHERS play the game, ZERO!
no
Yes
no
Uh huh
nuh huh
YES huh
no huh
Its literally back to entitlement, because the PVEVP players "risked" more that means others have to as well as its not "fair"
@molten cosmos +1 yes to anything you say
Exactly. The gear is the same. The risk is the same. The risk vectors - an player verses AI, is different. That is all it is. A bullet is a bullet, regardless of who or what fires it.
-1 yes to anything you say
EVERY time we have this argument about split progression the reason ALWAYS come back to entitlement of the PVEVP mode because of "risk"
PVEVP players should be excited to have PVE players coming into play their mode, more loot for them aint it?
Exactly.
No silly I don't feel entitled. It's MFGs game, they can do whatever they want with it. I'm saying I (and a lot of others) would enjoy it more if it was a little different.
The whole notion of risk comes from people who don't PvP a lot or are low skill players that watch streamers.
Any player who PvPs a lot gives zero craps about "risk".
"and a lot of other" uh huh
Because if you're in PvP a lot you're swimming in gear anyway and just don't care either way.
Honestly, none of those who are proponents of splitting of it can't answer that singular question about gear, nor about the fact the player counts would crash within days when they cut out 10 players who may move over for every 1 pure pvp player. In current player numbers, that would amount to a little more than 1000 pure PvP players at any given moment.
i think whats funny is at the very least a small vocal majority does or did at one point exist that wanted combined progression and basically the gradual wipe of PvE, but was against non-PvP incentives in PvEvP
so basically wanted just a battle royal
they were also the same people who used clown emoji reactions under messages so you could smell the shit from their diapers
All you gotta do is look at how people play in Warfare mode now. They're basically playing Battlefield. You can still find fights at POIs (I just had a really fun 1+ hour long fight at Midnight). But the majority of players are COP hopping and playing territory control.
It shows EVERYTIME that these come up and you see the vast majority who engage on these threads you see the the thumbs down emoju prevailing
It's literally Battlefield with more steps.
Hopefully this week's patch will change some of that though.
Speaking of risk: most of those COP hoppers are running around with crappy bot guns.
Yeah everyone else went to other games. People play the update for 2-3 weeks then go back to Tarkov or call of duty
Which is entirely normal In EA titles...?
All he's looking at is steam charts. He has no idea why anyone does anything or where they went or why.
You mean to games that have nearly a decade of content or a live service game that updates every month?
Just like he's assuming that "risk" will do X or Y. Just making shit up.
Tarkov has nearly 10 years of content, you could be playing that game for hundreds of hours and still scratch the surface and COD has multiple modes with weekly content updates
GZW, half way through EA 😄
i will say this as i have said in the past, unless they refine and iron out PvEvP to where its actually PvEvP and not rebranded PvP, where we have non-player fighting incentives and things to do with our own factions or against others besides fighting over COPs
then i dont feel like playing PvEvP because just why
im also not a sweat, i dont need to encounter players to tick myself up with a high im not addicted
neither are most people
With a small roster of weapons, half a game map still locked and no real end game loop. Yeah, the big reason people aren't sticking around is because of non-split progressions....🤔
Exactly!
nonsplit progressions caused GWOT
The issue for me is that PvP fights are the only interesting thing left. Especially since I've played previous patches so I've done all tasks, visited all locations, etc. I've been playing non stop since 0.4 launched and it hasn't gotten stale yet - just because the PvP is so good when it's not a COP fight.
Theres far more issues and content that GZW needs and its not gutting the progression 😄
yeah we have more shit to concern ourselves with yet the separation of progression somehow magically makes everything better
its something that is always claimed yet never justified beyond "its just better ya know i find it more fun to kill players everyone should be like that"
Rose tinted glasses, silver bullets and all that...
its like having your fucking leg dangling off of you only held to your body by nerves, but the only thing youre concerning yourself with is "why do people wanna have different haircuts"
Split progression, then people will be like, there's still nothing to do and jump to Tarkov and COD 😄
anyone jumping to CoD needs a psych eval
And yet here you people are defending it
I would defo jump in more into Warfare but more likely when 1.0 comes around
Like I said earlier - split progress and that side of the game will crash within days. With faction imbalance and less players in the mode, you'll see far, far, far fewer fights than you'd see now, and mostly with junk gear because those who accept the higher "risk" often run junk gear anyway themselves...
Lol i used to play a lot of BR up until MW3, after that it became such a sweat fest with the overblown movement and grappling etc
im not even deep diving into this as much as everyone else is, but im so curious as to why you and your amigos on the "we need to split progression" express solely focus on that being the #1 priority instead of everything else concerning GZW
Yea right now you sort of have to accept the mechanics and play around them. It's really fun but a ton of effort for something that's going to change multiple times.
@unborn zenith Not you though - I know you go out to fight with good stuff.
like why are you so upset about two types of coffee machines instead of the building not being finished
what is this dumb shit
It's been my favorite PvP experience... in... so so long.
Nah the game in general needs a lot of work but split progression for sure is up there in priority - that's what this chat is about, hence my focus on it
He stalks the PVE players, he can smell the fear
not to the extent of the others, not even remotely close
Yea. I always wear the best I can which makes a huge difference in fights. Most people wear mid-tier crap though. I should have died so many times but didn't b/c they weren't using the good stuff!!
there is no adverse reaction to maining the current progression system; there is however for ignoring other factors of game development to hardcore this stupid cause
Honestly i would be more than happy to have this conversation about splitting progression when the game hits 1.0
like lets be reminded here this is a convenience suggestion. it is not a necessity either.
so what is so urgent about it enlighten me
But right now, its pointless, if you do this now, NOTHING will change
we're still on page 30 of 200 for lego instructions
and yet we're worrying about the types of pieces being used in the fucking model
The current progression system is sort of vital to the game because there's no low risk mechanic that allows you to recoup gear on the pvp side. You can farm starter zones but gl with that.
ofc there is, loot runs
I recoup my costs in warfare all the time
You can literally buy EVERYTHING
All you have to do is go to a low risk area and you can get 10s of thousands of HVL in one run and you're back, twice over
This is why I say supporters of split progression either don't PvP or don't understand the game. The stuff you're saying is just... wrong.
If you're just watching streamers or theorycrafting then in your mind there are players literally everywhere. In every bush. Every house.
But the reality is that the majority of the map has no players. And there are loot runs you can do with a very low risk of bumping into anyone.
You can even loot T3 POIs like MS/TB while everyone fights over the COPs nearby.
I literally just that today and last night. People were fighting over COPs while I snuck into TB and looted the whole place. Then I did the same for MS.
You can do all of that with low tier gear. Or just go in with a pistol, kill a military AI, and use his PP ammo.
Still no answer to this
It wasn't like that before, you couldn't go to FN without getting in a fight.
Don't even need a pistol if you know where to find gun spawns.
I specifically didn't mention FN because that's where the Trail of Tears is.
FN is a different animal lol
You can literally go to HP and loot all the MP5's and make 10 grand
And isn't even that good for loot except for the laser designator and barrier-t spawns
Or anywhere in the nearby area.
Or just hit the villas surrounding MS Hotel. Don't even need to go in.
Or villa vongphet
Its so easy to sneak into all the villas
Mug a random patrol, walk away with 6k easy in T2 areas.
HP was like that too, so was the lumber mill.
Or fanny's or sunset or... there's a lot
So was the bunker south of FN I forget it's nane
And these places are more likely to not have other players in too
Ok then if players are there guess where they aren't? All the other places.
You don't just blindly go into locations. There's a lot information you can gather by just watching the map.
You can land at a place, listen for shots, and dip if you don't want the heat.
Then just do a low risk loot run where players aren't roaming.
Bro it used to be awesome landing in the game, hiding, listening for gun shots. Now it's just "red bubble", pvp is there.
not what we're talking about
Key fact remains though - none of this will change if you split progression. All it does is massively reduce the number of players willing to participate in the mode.
And it'll disproportionately hurt weekend players and casual players.
The daily players will be just fine either way.
Yeah all 500 of them
And it'll mean I have to fight more naked dudes with mosins lol
Which is boooooring
Which is all you'd get if you split modes.
Yeah better not change it or the current trajectory won't continue... oh wait
Guys, I think he's purposefully being ignorant of the message being relayed at this point. Or just wants to see things fall face first into the dust. Not sure which.
Lol wat?
poor legs
i really think bushes absorb velocity somehow
ive seen it so many times
even with ai, if you shoot through a bush it (feels like?) it takes longer to kill them
No worries about the legs - it's the shot to the nutsack that makes me wince.
So that's why Dubya sent me to the sandbox!
To be fair, overpen is also a concern.
A lot of people forget about it, but there's a noticeable increase in lethality from a 995 that goes through someone unarmored versus a 995 that's gone through a level III+ plate.
Kinda makes me wonder if it's better to roll M995 or FMJ in that mode to be honest, given that people tend to bring naf gear to fights.
I personally run the III/III+ ammo (PS, 855, PP, 855A1) because it lessens overpen chances on lower protection levels whilst still doing well against armor.
yeah i run PP bc its SO COMMON
i can full auto spray and the guns and ammo are both basically free
that's fair but still... lol
even just from an immersion standpoint that's kind of ridiculous
feels more like a spongey looter shooter type game
i think the issue there was the damage model combined with stims
the only impact of non vital shots is either more bleeding or a broken bone, but his stims negated the bone issue
he would have bled out regardless
i just think the kinetic force should be represented somehow
Agreed.
Even something like medium or higher leg wounds knocking someone prone would probably have made that felt a lot better.
yea or even a stagger