#COPs rework.

1 messages · Page 1 of 1 (latest)

dawn marsh
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Is there anything, anyone would like to change to COPs? I’m playing PvP servers for the first time and my gosh, the respawns and how quick a player can get back to their gear is wild. Dropped a dude by the UNLRA HQ in Tiger Bay, and sure as shit, he comes running two minutes later from Diamond to get revenge. Clapped him again and rinse and repeat. I genuinely think they need to spawn at Tier 3 COPs only (makes sense for possible sleeping quarters and supplies to be) or main base. The smaller COPs can be for turning tasks in or managing gear/kits. Thoughts?

To me, it takes away from securing your AO to perform operations. Also, to hell with red circles. Those shouldn’t be a thing either. As a player, it if I get killed, just send it up to the faction chat and let them know where players are. OR we just don’t see other factions red circles (PvP that’s not involving your faction)

Ok, monthly anti-COP rant is over. Hope ya’ll are doing well in Lamang. 🫡

sharp dome
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The speed that people can come back is one of the biggest PvP complaints right now. Pretty much everyone hates how it is right now.

It's a tricky thing to balance though because it does create urgency. Players that are skilled at looting fast and repositioning are rewarded. But right now it's so bad that even fast players can't get out fast enough since the opponent can use Strych and trackers to hunt you down in less than 3 minutes.

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And they have nothing to lose when coming back.

dawn marsh
# sharp dome The speed that people can come back is one of the biggest PvP complaints right n...

Yeah I agree with your statement. I cannot stand how unnatural it feels when there are 48 players on this giant map, and one player keeps spawning and spawning at the same COP and trying to get an act of revenge. Like dude, I stalked you, seen you were solo, I killed you, secured my area for tasks and loot but I can’t do that either way cause you shoot up on drugs and run a 2:00 minute 1 mile and try to get your crap back. Like cmon. I was excited for PvP but that immersion got ruined for me.

fluid abyss
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Even in 0.1 where there was no COPs you could get back into fight quite quickly. I dont think this is enough.

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In 0,1 if i fought as MSS against CSI you fought same guy every 4-5 minutes. Until one side gave up. Only difference you heard them coming. Increasing after 5 minutes is pointless anyway cause even from base longest flight is under 3 minutes.

dawn marsh
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I don’t think that solves the problem. I want a secure AO. Not a timer to be there. If I wanted a timer, I’ll play tarkov

fluid abyss
shy depot
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They’re making this for the casual gamer with a pve focus so as of yet they’ve refuse to implement heavy penalties for deaths. It’ll probably always be this way with the persistent world design they’ve chosen.

dawn marsh
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Why would I play tarkov when that element is already in the game? Lmao. It’s garbage design. Matter of fact no respawning at COPs. You spawn at main base.

upper cosmos
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@dawn marshThis. The gameplay need to be more strict more punishing. When we are dead, we need to go BC and not in COP in PvP. Too easy then... In PvE it does'nt matter. Or maybe add some timer before respawning in PvP for COP and no timer for BC. Death isn't enough punishing. We need more hardcore ameliorations. We can have some elements from arma reforger / tarkov without having a very very similar game. It's possible according to me.

oblique imp
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Mfg cant have their priorities right Confused

upper cosmos
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Mfg is ? the studio behing GZW ?

dawn marsh
upper cosmos
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Np buddy we share the same vision about your subject 😄