#Have crates respawn when locked room's door locks again

1 messages · Page 1 of 1 (latest)

tidal bloom
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Basically title. Because sometimes the rooms re-lock but when you unlock it, the crates are still open.

lost moon
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Been running into that issue as well. I agree dude.

halcyon cypress
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Overall, I agree but I think this suggestion should be refined more.

Currently, loots respawn regardless of player presence or door state.

Loot/door should only respawn when:

  • There are no players in proximity
  • If behind a locked door, respawn together with the door
  • Timer starts when the door is first opened, and future interactions don't count
  • Containers and loose loot lose their individual respawn functionality if behind a locked door, so they all respawn at once, which is when the door itself respawns
random glen
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Because people can't control who's passing through

halcyon cypress
random glen
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Ah I see. I think there are some places (like MS villas/hotel) that almost always have a player there

#

And if those places don't have a player then it'll likely respawn anyway with the current system

halcyon cypress
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Could also work like the timer doesn't halt but only run in the background, and respawns as the player leaves

halcyon cypress
random glen
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ya i've seen that too

#

also loose loot is on a separate timer

halcyon cypress
inland spear
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As far as I can tell, the order of respawns is as follows:

  1. Random loot
  2. Locked doors
  3. Safes and containers

Not sure how AI respawns rank on that list

dusky path