#Roaming patrols next to LZ's.

1 messages · Page 1 of 1 (latest)

abstract valve
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Maybe some adjustments to how close a roaming patrol can get to LZ's would be in order. I made it this far from the chopper at Hotel 2 before i got domed...

winter wraith
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I like it this way. We can see patrols before landing at times if people pay attention. I treat everywhere as unsafe and I like unpredictable encounters. Stay alert. Same for COPs. I wish there were more patrols around them as well rather than thinking we're in a safe space.

abstract valve
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In my opinion, if we should be treating every LZ as a hot one, then we need tools for handling them as well, like an ability to opt out of landing (if you're going for immersion), or the same invincibility as in PvP (from a more practical standpoint). Same for COP's, if there's gonna be bots sneaking in there, we'd need something that'll warn us to get out of the menus.

cursive minnow
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We have people asking to be able to see the AI spread out more and even have conflict between different AI groups.

To me, it stands to reason that the natural extension of this is that AI would actually camp LZs as well.

I don't see a mental model that allows for one and not the other.

winter wraith
# abstract valve In my opinion, if we should be treating every LZ as a hot one, then we need too...

Sure but I think for me I've trained my thought process, maybe it's cope, to stay alert and my fault if I lose in a sense. I think games/gamers have gotten lazy and we're not paying attention to what we're doing to then see many complaints of blaming a game rather than their own accountability. A heads up would be nice, but I don't want to rely on it to feel "safe", as anything can happen. What if we're on Warfare? If players mortar an LZ, do we need the game to alert us, and who's getting that Intel to relay mortars inbound?

If there's some bad paths that leave us with nearly no chance though, like an AI patrol literally standing on the LZ when flying in, then yeah that may feel like a bit much currently.

abstract valve
winter wraith
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I'm all for a standoff, but we can't reason with AI, at least yet.. thinkPeepo The game was built in mind for having a squad so sure we may have better survival but, as a solo player and landing with 5 AI pointing at me, I'd have to hit my shots quick and accurate but that also is very unrealistic lol.

robust ferry
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all LZs and areas of this map are hot zones, we are not in a peaceful country

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being said however, someone brought up that some LZs are directly next to some roads which is really funny when you look and see that theres a nice patch of grass nearby

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just move some LZs a bit, nothing too drastic

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thats it

potent otter
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I've had this happen at Lima 2. I'm landing and there's a 4 man patrol 10m from the LZ. I land, get off the bird and am instantly back in base camp. This was in 0.2 though, before we could respawn in CoPs.

plain ocean
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That particular LZ is really bad because a patrol can be passing by and there's literally no cover whatsoever there.

ornate crystal