#Gun and gear lore???

1 messages · Page 1 of 1 (latest)

dawn carbon
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To me it’s annoying that the reward for using the same weapon for an extended period of time is a damaged gun that works worse almost instantly after the first use. It just doesn’t add up to me that a new gun should be used after each couple runs.

In my opinion some kind of prestige or personalization should be added to the weapon scheme so the game has weapons with meaning and are not just throw away tools.

Naming guns…
Painting them…
Having some kind of stats or similar…
Visible damage maybe but functionality should not be cooked by a drop in the dirt…

Serial number - connected to player name, faction, etc??

Also adds to realism and character building…

Same thing with gear to be fair: a vest that gets damaged and gets visual degradation but is personalized trough a various of customizations… (plate switching is necessary here I think)

Please comment and like if you agree or have any suggestions or thoughts on this…

stuck zealot
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How many rounds do you fire per run? I do about 240 per (from cop to cop) and I still haven't worn out a gun enough to not use yet.

I like your idea for the tracking and naming etc but that should be when you retire a gun and it gets displayed and viewd in the statistics screen.

finite willow
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Naming is a really sticky point if you have any intention on the name persisting after it changes player hands - becuase people are shitty and you don't want them to inject inappropriate content that other players have to deal with.

calm frigate
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I think mag-dumping is the biggest reason for complaining about degradation. I just got to 33 level and had like 5 guns, and the only reason was an upgrade or wanting to try a new toy from R&R, not because it was too damaged to use.
Also I go with some 240-300 rounds per run. Often bringing back some 🙂

calm frigate