#Some kind of way to figure out/find out if a POI has been cleared

1 messages · Page 1 of 1 (latest)

odd apex
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Since 0.4 dropped there's more and more complaints about going to a POI and it being completely cleared of AI, all loot gone, and then the repop of loot and AI not being really synced. So you can have AI in the POI but all the crates are still looted...

Should/can we get some kind of cue or in game system to figure out if a POI is (at that exact moment) in a state worth checking out or not?

I'd be against something on the map, as it's already too full of everything with the task icons and circles. Add the red PvP circle and in Warfare it's probably worse (until that gets reworked).

Maybe a Service from a vendor?

Tie it to a level/when we unlock that specific Vendor. Maybe even which vendor depending on region? Depending on if you've discovered the POI already (or a specific spot in the POI - i.e. the HQ building in FN)

Something like "Pay X amount of cash/find some items (another use for the random loot) to get a scouts/recon/snitch/contact report", and then either have a single type of report with a degree of clarity, or RNG slightly vague multiple options

"My man came back to me saying he saw some fighting"/"Apparently someone stormed the place and left no one standing"/"They got hit hard and there's still sounds of gunfire"

You get the gist.....

Wanna hit MS or TB or FN? Pay Turncoat and/or find X amount of jewelry/CCs etc. , he might have people on the inside of LAF

Wanna hit BL, YBL, Aux Base? Pay Artisan and/or find X amount of motor oil, tool sets, lamp oil etc.

So people don't feel like they wasted time going somewhere only to find a place more dead than Phousai Village.....if they wanna use this Service
If it's bartering/fetching - it gives that loot category (more) value, and when crafting and hideout/bunk is implemented, it adds even more beacuse then you have to decide not only between completeing a fetch task, this Service, but also crafting and upgrading.

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If too convenient/makes things too easy - tie it to Vulture so there's at least some flying and walking as well as paying/bartering for the info 01_GZW_Kekw

modest plume
odd apex
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Flying/hiking to Vulture isn't (such) a waste of time, as flying/hiking to a POI that's been cleared and looted

tired hedge
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Two great options already in-game:

  1. communicate with your teammates
  2. just go and explore
odd apex
# tired hedge Two great options already in-game: 1) communicate with your teammates 2) just go...
  1. I can open the map and see my faction members location. I can't see from the other two factions. Not everyone cares to respond to faction chat, or even looks at it. When I see the exact location of my faction members, I can guesstimate if they just arrived there, and how long would it take me to go there and join the fun.

  2. Sure. However not every time or everyone has so much, and the "pain points" are mostly - people logging on, hoping on a helo or hiking to their desired destination/POI, and finding it empty. Then the next one.

tired hedge
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I guess why these suggestions don't resonate with me is that I don't assume that "loot runs" should be guaranteed.

And if people are going to push for the high value locations (which we all know are the popular ones) then they have to assume that they could miss out. I think that's important. And the thing that's never brought up is that someone is clearly getting that loot. So it's not as if 100% of people are scrubbing out.

odd apex
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Loot is bound to be, or at least I hope, reworked. Because we're spoiled now, and if things are so easily available, then everything is equally worth or worthless.

This isn't about guaranteeing loot, or a "successful" loot run. It's about an in-game system that gives some idea if you'll have something to do at the POI.

I'll give you an example that I had the other day (for me it's extremely rare, I haven't been to FN, MS or TB yet in 0.4, so I'm mostly still doing other tasks/stuff at other POIs) ;

I hop on a helo to south of PLAF, the COP is already captured, no faction-mates on map anywhere in the region.
I go hit Hangar 3 for some mortars - all AI dead, place is looted
OK, I'll go to the Marketplace - same thing
No problem, lets go the the Chalet, see if I finally find the key for that cabin for Handshakes task - guess what? Same thing.
Ok maybe Marketplace repoped or Hangar 3 - not by the time I walked back to those locations.

Then due to RL I had to log off.

Time was kind of wasted.

Again, it's extremely rare for me, as I'm not "chasing the cash" with HV loot, farming MS, TB and/or FN - but I get the POV of those complaints.

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Make the price for the info so high, it's not spammed. So that flying and/or hiking is still a solid choice.

stoic silo
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Think if it this way. We play PvE, and our downside is noone has to be fearful of a player coming along so you can shoot all AI as you please, make as much noise as you want, and loot at your leasure. The drawback is, people are more torough as a result. You have the time and the leisure.

Pop over to PvEvP, and you have pressure, you dont necessarily want to just shoot everything willy nilly, and if you do clear an area, you now have to be cautious that you may have just attracted PMCs by doing so. As a result, theyre slower, less through, and its less picked clean.

We make our choice, but we know its downsides. And I dont think these downsides should be made less. You cant always have your cake and eat it too.

odd apex
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That's fair point for pressure in PvEvP. I've been trying to consider that as well, especially with the red circle issues.

It's why I'm looking for an angle where this might be an interesting tool for PvEvP as well - pay a "high"/high price for spy/recon info that's not too vague but not also detailed, and you can also have an idea if you'll have/where to find potential PvP....?

Mostly it's about not having the feeling you wasted your time logging on, if you had a limited time to play. Suppose an example of that would be LZ camping in PvEvP, and they added the 5 sec invunerability along with the circles.

tired hedge
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I just think the sort of info you're looking for should be wholly sourced from humans.

odd apex
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I mean that could work as well.

In-game immersive report sending, and other people can get those from Handshake or Gunny or Banshee, lock it behind a certain vendor rep, perhaps even an item (we got binos, why not radio slots?)...something along those lines.

Still gotta work for it, and effectiveness depends on the goodwill of your faction members if they wanna leave a report giving some indication if a POI was just hit by them or if they found it that way.

Report stays (suppose like faction chat msgs?) as long as the server is up/active. People can use their brain (or not) and see the timestamp on the report. If it's 45min old, chances are POI repoped...if it's 4-5 min old, go do something else.

Seen something along these lines for a replacement for PvP circles - if no player gives some kind of report, nothing is on the map.

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Wouldn't be free-text/chat. Some premade lines or something. Be within POI border, pick radio, send report, some premade thing is sent to Faction notificaton chat...thingy....whatever