#Please overlook ammo stats and descriptions
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Just because 3++ is the first armor thats listed on the round doesnt mean its the only armor that can stop the round depending on angle of impact and velocity. Thats just the first armor that will reliably stop it regardless of those conditions.
This just needs to be reworded as "reliably stopped by" or honestly probably just deleted off the bullet info altogether. I liked the idea of them listing it, till it became obvious how its causing misunderstandings of the ballistics and making people think thats the only armor to stop it
The ballistics in this game are too complex to list things In a way that makes it seem that cut and dry
yeah it seems that 1 class lower than listed reliably stopped 10 rounds
Depending on angle of the hits and velocity, totally valid to stop as well
bruh 50m
Yeah, and if theyre shooting at you or facing you their body is tilted at an angle.
Complex ballistics
and keep defending obviously wrong things
call ai without armor eating 3 7.62x54r ammo into the chest complex ballistics
bruuuuhhh
I made zero comments on that lol but ok, put words in my mouth.
But also, yes, depending on where you hit, yes ballistics come into play with that too
yeah, if you call this complex ballistics any shit would be complex ballistics
But anyways, im out. Very clear you dont want it explained.
i would look at you getting 10 hits with 5.45 into the chest with ceramic armor and i would look at you getting hit with svd in any body part
you have nothing to explain
do you want to participate in this real life test?
50m and me shooting you 3 time in chest with svd
There's a soldier alive today who got hit in the shoulder by a DshK round. A 12.7mm round. Ballistics, angle of impact, and multiple factors play out. This isn't call of duty. Big bullet doesn't necessarily mean dead.
yea killing AI with or without armor to the chest is unreal weird now... ASAP REPAIRE, and degradation gun by ammo is too high...
normally theres at least a small chance im wrong about my assessment, right here i can guarantee a skill issue
my 5.45x39 PP rounds reliably pen the armour of enemies at MS
occasionally my bullets will be stopped, because of an odd angle
but its reliable enough that my general tactic is just full auto centre mass
shoulder is not the chest
yeah idk why people are saying that them nerfing how much angle affects pen chance disproves angle being why their shots arent penning
it being overtuned != angle wasnt the reason your shot didnt pen
Ok bud.
Are these shots not appearing to be straight on from the front?
I might be misunderstanding, but you usually only see the trajectory arrows on the death screen when you rotate the body and aren't viewing it from the angle of the shots themselves?
Like I said, I could be wrong but I see this as the target being hit at an almost perpendicular angle several times.
bruises
there's no bullet wound, no arrow
the killshot was an arm wound that, if the enemy had their gun up, would be coming from a pretty extreme angle
It directly proves the explaination, just says that they decided it was too effective. Our explaining was spot on as to why it wasnt penetrating but I guess MFG made it too effective
yeah, i dont see what the issue was but if enough people found it unfun it would need to be changed to keep retention
they only adjusted it slightly from my experimentation though
And also, everything is explained about the expansion of rounds and the effects of indirect hits still rings true.
Yea its good realistic element in the game but he need some love optimalization - we are shooting AI not a Tank(tiger) ... just little touch of love... ๐
armor and helmets have never worked.. dont understand why this is a surprise. step 1 never use an ak .. this isnt the rap industry..
I mean, they turned down armor effectiveness in the patch BECAUSE it was working better than intended. So I mean, that itself debunks them never working
Well, they reduced the effects of shot angle on penetration I think is what they actually did
yea i know, they do the think, when they change something - they don't know yet if it's a little or a lot, that's why they change it small... player play the game( how was it feels->player: awsome-> optimized done ๐
*thing
