#Add third exclusive mode PVEVP only with seperate progression
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No thank you, unless you want less players in PvP, and more people coming at you with low quality gear in a mode that the player gear is the only reward you get. People suggesting this dont realize how harmful to the mode it very likely would be overall.
How am I supposed to get only inferior gear? What are you talking about? He can loot all locations the same way, only this time with a chance to encounter a player, not just bots.
3 modes 2 diffrent progres you know what i mean?
One progress for PVEVP without jumping on PVE Only.. Second progres for people who jumping on PVEVP and PVE only.
Because you'd have more people running with worse gear because they wouldnt be able to loot up as easily if they lose it all. Its gaurenteed to happen.
Where are you getting three modes with two progressions?
I think you forgot to mention you were talking a separate playlist
That id fully support, a third mode and call it hardcore
Or whatever
So in a Tarkov like this, people only run around with basic equipment because they're afraid of losing it? I don't think so.
Tarkov doesnt come into play here. Anyways, if youre talking a third separate mode with its own progression for those that want it, sure id be on board with that but your post title and wording didnt make that entirely clear until I reread the last two sentences
Fun fact: Tarkov is a very different game.
If everyone is looting in PvE wouldn't that mean pvp loot spots are completely empty and all for you?
A lot of people loot in PvP for this reason, honestly.
I'm talking about separate progression and saves for people who play exclusively PVEVP, and a separate one for people who switch between PVEVP and PVE. What changes here, besides the fact that I won't encounter someone who spends all day grinding PVE items that constantly respawn, and after two days has millions in their account?
What does separating progression solve?
Fear gear from other players.
I think the majority of these suggestions come from people believing that if they can deprive other PvP players of "good gear" then they'll have an easier time "winning" - and they go through a lot of mental gymnastics to try to justify the suggestion without being fully transparent about their motivations for it.
I'm not saying this is what OP is doing, but I think it's the vast bulk of where these suggestions originate.
And I think that fair PvP keeps players engaged longer, and three weeks after the update, there won't be a 70% drop in players. The rest is already happening, and the next wipe will be several thousand players, max.
I can see the value in a third mode to give this experience that doesnt mess with normal Warfare/Joint Ops cross progression. People argue itd split playerbase, and though it would probably split off a couple thousand people, it only takes 48 to fill a server, and realistically the experience in all modes would be perfectly fine with that split
You will realize that for you it doesn't change anything, because the game still has the same features as before and there is a separate game list called PVEVP only with seperate progress?
Keep the PvP centric stuff there, and let normal Warfare be the experience they intended.
" fair PvP" - that's what I'm talking about.
That's a value judgement around setting rules of engagement and it's just that your opinion differs from the game.
But "fair" is highly subjective and not a useful axis of discussion in this situation IMO.
Read this again
Id reccommend you change the post title to say something like "third mode for PvEvP exclusive play" or something like that because your title and majority of post give the entirely wrong idea
To clarify, this doesn't change anything so far. Another playlist is being added, which has separate progress and saves, and is only available in PVEVP mode.
But again, the long term health of the PvP mode depends on having folks that play PvE cross into it - either occasionally or regularly (depends on the player, of course).
Because very, very few people are going to "start from scratch" after dumping dozens of hours just to be able to PvP now and again or with friends.
I mean in 0.5
not now.
This proposal doesn't change anything about the current gameplay, or the future gameplay. Literally nothing. It adds a third playlist, and that's it. It has no impact on the game whatsoever. If interest is low, you can turn it off. I hear from friends that there's interest, and from people playing it too. It doesn't require any practical investment, nor does it drastically change priorities in improving the game.
Everyone has equal opportunity to go loot on what ever mode they please so I don't really understand the fairness argument, but maybe I'm not supposed to understand π€·ββοΈ
Well, let me explain. I know a guy who spends his days in PVE, knows the bot spawns, goes there like a charm, and earns 200-300 thousand in a 15-minute walk. There's no threat of another player. He does it every time. Then he enters PVP against guys like me, who wouldn't easily go for a casual stroll because they might meet someone there and the risk is higher. Do you understand?
I understand but what is stopping you from doing what the other guy is doing
Tarkov has shown us that splitting the player base doesn't really help
I want to be forced to explore the map with missions and meet other players, both mine and their opponents, and not waste my time like a fool and keep running around for the same things?
Are you serious? For you doing this same 24/7 its that same fun like traveling whole the map and feel gear fear?
Just because you refuse to do it while everyone else does doesn't mean the devs have to dedicate time and money in a separate mode
You have the exact same opportunity to do it if fairness is really the issue
You just refuse to
I don't want to come home from work and waste time running to the same places. I want to feel like a threat to the player, even if I have the worst equipment in the game. I don't mind not having it. I want to be able to play with people who aren't just taking the path of least resistance.
Add one more playlist its 1h work. Dont be funny really.
Like I reccommended, you should really edit your title and original post because they say something different
I cant edit title
Yes the servers will run themselves for free
Then you should put something big, bold, and at the top of the post explaining it probably
Why couldn't they just use some unused warfare servers for it (if there are any)
Add third exclusive mode PVEVP only with seperate progression
@pale thorn now its better? How you think
You know tey can run on this same servers with seperate database?
extra work because someone is lazy and refuses to use the tools that the game gives them is pointless, splitting the playerbase will result in "pvp is stale and super sweaty plz fix" and now the devs have to put extra time to try to fix this next issue
we have already seen this in tarkov
what makes you think it will end up any different here?
ty for coming to my ted talk
Abusing a meta is not using the tools of the game. Also, he doesn't want to split the playerbase, listen to what he is actually suggesting. It's a completely separate mode
how is a separate mode not splitting the playerbase?
how is it abusing if the devs intentionally designed the game that way?
Because the only people that will play that mode are the ones that actually want it. It's not forced
they didnt not separate pvp and pve by accident
They didn't. Warfare is intended to be just like PvE with the added gimmick of "there are other players you have to worry about." Sure people can switch freely between but the intent wasn't so people could farm PvE and then dominate PvP. It's just meant to be the freedom of choice
Unless you mean the devs wanted people to abuse the meta and ruin the experience for others, and force others to either conform to the meta or be left behind
So, in your opinion, the developers' intentional tactic is to use a bug in Tiger Bay to force items to reappear in bags and boxes in a locked safe, and then collect them 24/7. I have nothing further to discuss with you.
100%
at what point did I say that?
.
Nice tools.
bug abusing =/= using the game mechanics the developers put in place
This is exactly what i say.
thats a whole different issue you are talking about
Oh ok then dont use bug but farm tiger bay in one line everyday, Nice gameplay to have money, i wanna loot everywheare with fear for other player.
I agree with leadfarmer that this new mode should be for the COD style playerbase and they keep warfare the way they originally intended it to be
I look forward to seeing you coming up the next excuse for dying to other players in the future
I wish we could stop post this "suggestion" over and over so dev can learn real useful suggestions from this section of discord
First time I'm seeing it
Tarkov has a scav mode to allow it, if someone loses an expensive kit run a scav in reserve or woods and pay for it back, and even then still on average people run mid kits
Without a safety net for players people very quickly adapt by either running the least expensive and yet still combat effective kit possible or they go on 'rat' runs where they can fill a bag without likely running into players, or they stop engaging with the game at all.
Even then people with the case of this game going and farming pve and then going to pvp kind of doesn't matter as heavily as OP is making it to be. A good pvp'r is going to clap a pve'r more often even with the kit difference.
eh this one is actually kinda unique about adding a third mode
usually it's just "seperate PVE AND PVP RIGHT NOW!"
still silly tho
crybabies i swear π
We wanna harder mode and you say we are cry, that logic.
dont like the game dont play it simple you wanting it to be harder for go play arc raiders
Keep discussions civil, if you have nothing to add then keep it moving please. No reason for this.
you have whole pvpve mode stressful enough with other players being trolls and rats and teammates team killing for your gear ruining your experience to get task done on this mode and you want it to be harder...? imo
I don't see why everyone is so against a suggestion for a separate mode, like it's guaranteed to be implemented. It's an idea and honestly a breath of fresh air from the usual toxic post saying to separate the modes
The point of this is a separate mode leaving normal Warfare alone and linked
Not making Warfare worse
not guaranteed at al i dont see why they would make another pvp mode harder than this one like how would yu even implement that what 1 shot kills, limited meds ussage when the game is main for pve they only added pvp for player who want too still play pvp
A separate mode would let them appease PvP focused people while letting Warfare turn back into what it was meant to be of the same thing as Joint Ops, just with player damage enabled for risk (but with nothing driving forced interaction)
this not a pvp game though yall forget that part they intended it too be pve so why would they make another game mode for pvp
So that the people screaming for more PvP wont ruin the intended way Warfare is meant to be. Weve seen it with the additions to Warfare in .3.
I love the aargument "It makes it so easy for pve players compared to pvp". Okay? i mean you have the same choice to go into pve and you're choosing pvp, then complaining about it being harder than pve?
and again how would you implement hardcore mode on pvp when its already hard as is with all the crap thats going on trolls, exfil campers, fob campers, and just general in being rats in bushes with bags tagged too loot then rampage you with mortars from far away while you loots the bag like how is that not already enough stress level for you. oh and lets not forget the team killing that happens just because yu have something someone else doesnt when if you just simple hop into pve yu can get the same loot even better
No cross progression. That's the point of the post. Another mode separate from PvE
how is that harder modde for pvp
Separate progression and since its more PvP focused, the shitty red circles and all that PvP focusing crap can stay in that mode. It'd let Warfare go back to natural chance of PvP as intended instead of the direction it started going in .3
Itd allow the PvE focused nature to actually stay true, and still give those PvP junkies their mode where PvP is easier to find and more in the spotlight. It'd fix alot for BOTH groups
again this game was intended for pve so why do ypou think they will appease you and make another mode
totally off the route MFG was intnding for this game its not pvp
I dont think you understand that they already shifted in 0.3 in warfare to make it more PvP with the red circles telling everyone on the map where every little bit of PvP happens and ruined the natural way it was supposed to happen. We understand the focus of the game. Thats why much of what I said has specifically mentioned warfare going back to that.
Theyve already made changes to appease PvP players like has been stated. Im not one of the people that wants that, and im a PvE main because of them ruining the natural flow, and I support ideas like this so that we can hopefully get that BACK.
You seem to be thinking im saying get away from PvE and focus solely on PvP but thats just you not comprehending what im saying. This sorta thing would keep them from messing up the INTENDED mode more.
i understand completely my guy but what im saying is there is no need for any other mode game is in its best condition after .3 and they fact they made it easier too find your rats seems like a good thing they added the red circle
Red circles destroyed the intended experience
But anyways, not gunna take this further off track
Out of respect for the OP
All my homies hate red circles 
rats were never the experice they ruin it so they made it easier to find your targeted killers
This suggestion didnt change anything for current players, but they have problem with that.
Now i run 3 time for tiger bay 450k$ in 1 hour, that makes sense...
Without fear for other players.
Then i can go for pvp with all stuff 20 times easy.
My too.
while PVEVP-only players have a much harder time
I find looting in Warfare much more lucrative because Joint Operations is always looted in the high value loot areas. I can still get something because I've memorized unpopular and hidden spots but in Warfare it's all unlooted most of the time.
I attached my current $$$ stats and I've only been playing in Warfare servers this patch.
To clarify, this doesn't change anything so far.
It splits the playerbase along an unnecessary line. Splitting the playerbase between Warfare and Joint Operations is okay because many Joint Operations players wouldn't even be playing the game if it was only Warfare.
But with this change you'll also be splitting PvPers.
Separating the accounts is absolutely necessary. Itβs disgusting to watch GIGA CHADS running around on PvE and pouring tons of money in just to get into PvP. Iβm honestly shocked the developers didnβt implement this from the very beginning, because it completely defeats the purpose. If you want, go be bored on PvE and run your workshop there, and run your PvP workshop on PvP servers. What we have now is a total flop.
what kind of "gigachad" farms in pve?
that is rat behaviour.
any gigachad is live on twitch and doing it raw in PVPvE
HOW, will be dead, explain that?
because you've just split the playerbase
so what?
now even less people will be on pvp
go to be bored to pve
i dont know if you've noticed but this isnt a huge popular game
What is your problem with shared progression?
Do you think gear wins fights?
80% of people playing on pve, playing only pve
omg seriously? π
it has a following, yes, but splitting the playerbase further has a very real chance of actually killing the mode
actually PVE killing that game π
I mean if you can't aim and are shooting center mass, sure, 3++ chest is slightly helpful fighting anyone not running 995.
pve is killing the pve focused game?
the pve that people actually like?
so what is your problem to split accounts ? π
but anyone who is serious pvp focused, runs 995 all the time
the pve that more people have flocked to when a feature to push people into pvp encounters was added?
the pve which is very deliberately placed between the players in pvevp?
i think u r 50 years old guys sitting and enjoying killing bots π
HOW YOU READ THIS, THIS SUGGESTION DIDNT CHANG ANTYHING. We wanna third tab in menu with exclusive progress you know?!
I don't understand what you think separating pve and pvp achieves.
that would cause even more damage
as you have been told
people who go to farm in pve, for gear to use in pvp, right now, will just go to dead servers π₯²
So you achieve nothing.
Except block potential pve players from trying out pvp.
imma be real i think itd be the other way around
make quest on pvp account, 90% of u will sit in bush all day to wait π
people in the pvp only servers will be dead
I can have even one weapon in my locker, be poor, but if I meet a player armed to the teeth who got loot on, say, Tiger Bay, I want to know they had to fight for it with other players and bots together, not just run around every hour grabbing items. Is there something you still don't understand?
therell be nothing for them to do
YOU CAN READ?!
we understand why you think you want it
we're telling you that you arent thinking through the consequences of that change
All we stay like now, but we wanna third tab i menu for PVEVP exclusive only without jumping twoe modes....
Why would you want to block more players joining pvp?
there are flow on consequences of doing that
XD
XDDDDDDDDD
Most pvp players I know, don't swap away from PvP.
YEA? I KNOW TON of people from poland and switiching to farm tiger bay.
And again, if someone goes farms best gear, best ammo for PVP, how is that different from farming it in dead region?
sad when people from fortnite start playing some real games π
a lot of the pvp players i've spoken to have said their biggest complaint about fighting people is that the people they fight all have gear fear
then they're dumb, pve is super overfarmed.
more gear fear incentivises just doing whatever is safe and boring, like camping LZs
PvP is more profitable now tbh, unless you have bad aim.
shared progression is mitigating that
PVP more profit? i ngear max 30k, in tiger bay solo run 300k+ that logic.
yk how bad LZ camping is now? imagine if everyone was scared of losing everything all the time and couldnt farm "safely"
have you seen pve tiger bay?
pve MS?
pve FN?
do you know how heavily looted they are?
Yea, zero problem, this same spawn of bots.
and in pvp you can kill the guy looting ahead of you
and take his stuff
Tutorials on yt with exaclty point when bot stay, if you have problem with that bots, you are noob.
oh you cant read
got it
.
Thats it, i wanan fight there with players too only and fight for this gear, not can go for pve to avoiod this people.
the issue with the t3 locations in pve isnt difficulty, theyre incredibly easy
its that theres nothing to loot
giga chads aren't looting in pve they're looting almost exclusively in pvp
then GO TO TIGER BAY AND FIGHT PEOPLE
oh theres easy money
And you cannot even kill them, to take the loot.
its just slow
I mean there's easy money in VV, but I doubt anyone camps VV in pvp either.
5 minutes 10-40k
just sad π
are you gonna add anything to the conversation or just emoji like a 9 year old?
i wanna fight againt people who only fight with people, not with grinders who takes loot on pve. Thats it.
So it's funny to read about how people farming in PVE, is a problem for PVP.
he cant put emoji? XD
Why do you care?
i just wathing how fortnite players crying
A) why do you want that?
B) go to the loot spots in pvp
just write my opinion so stop write to me π
Sounds like you're projecting, was fortnite too hard for you?
nevermind you are too stupid to understand
presumably the people looting in pvp. are invested in that loot and want the same experience as you
u can read?
on the rare occasions I play pve and go behind them I continually find myself surprised by the shit they leave behind
Can you? I know English is a second language for you, but please look up what "projecting" means, then you might comprehend what I implied.
okay so u can read my messages?
yesterday I found an r-4 that pvers ran past in safe room
Yes, though you should touch up your grammar, it is in pretty poor form.
nobody leaving a r-4 behind in pvp
I actually don't hate this idea. A hardcore mode. PvEvP, no respawning on COPs and has it's own seperate progression.
cause its my 3rd language keep respect that and go play pve
No. I don't think so. I think I'll keep playing PvPvE and I'll keep playing PvE.
And I think it's unlikely devs will split PvPvE playerbase, until custom servers are a thing, at least.
No. This game shouldnt be a pvp shitfest. Don't compare it to tarkov. One account for both modes makes this game not being a second job.
this is the biggest thing for me
i have a job
i can't put 100 hours into this game a week like a rust kid
O have school, and after it i want to go into military.
When 1.0 would drop I wouldnt have time to grind
Ffs i can't write correctly today
Tarkov players seem to try being an inverted Midas
OP isn't suggesting that they remove that. They're suggesting an additional, optional, mode for folks who want pure PvEvP.
I really don't understand all the pushback. Splitting the playerbase is the most reasonable argument, but servers are persistent and capped at 48 players - do we really need a large number of players to fill servers?
i'd like to say again, i understand why this is something people think they want
i just dont think they've thought through all the consequences
its not wrong to want to pvp against other people who have struggled like you have
People who have a problem with this are those who, with a million dollars accumulated in their lockers, want to shoot someone in PvP once a month, and the rest of the time they hide their best gear in lockers. That's the truth.
they think there's a huge group of players farming up in pve.
But if you're confident in your pvp skills, then just kill them and take their stuff 
but that doesnt mean that making a mode for that only is conducive to the long term health of the game
condusive? conducive?
both of those look like theyre spelled wronfg
2nd is correct
figured, its what my brain wanted to type then my eyes saw it and went "wait"
I think the benefit of this mode would be force tasking in PvP. Would be fun for the organic fights. I do hate the idea of splitting the community.
you're misunderstanding the people criticising this suggestion i feel
the issue isnt that a mode like that is scawy to me
like you said, i can just not play it
i fully agree!
the issue is that there are other consequences to adding modes like this
the further you split an already relatively small playerbase, the harder it is to keep growing one
this may be a good idea to come back to a couple years down the track when the game is out, and established
People aren't queueing for matchmaking though. They're playing on persistent servers with no more than 48 players. I don't see why a mode needs a huge playerbase in order to be successful.
the game has a playerbase which is still meaningfully affected by drewski videoes, thats not a huge game
and towards the end of a patch playercounts are at about 2k
account for regions, then modes
the game has a lot of players right now yes
will it have this many in a month?
can it sustain that?
They still label it pre-alpha. I don't think it's reasonable to look at end of patch player counts
its still important for the health of the game
i think its worth revisiting closer to release
but right now its not the time to make a risk like that
once you open that box it becomes a lot harder to shut it
new modes are not to be taken lightly
and when i say end of patch, i dont mean the last 2 weeks of a 6 month patch cycle
i mean everything past the first 2 months
That's for the devs to decide, if you ask me. I don't think people should be giving OP such a hard time for suggesting it. It's a good suggestion even if it's not for everyone
they kinda keep asking for it by trying to fight absolutely everyone who criticises the idea
theres an assumption happening somewhere which is just making it turn into a shitfight instead of a constructive discussion
custom servers would solve everything
There were a bunch of people assuming OP wanted to take away their shared account when they specifically said that's not what they were suggesting. OP could stand to chill, yeah, but it's frustrating when people come at you over something you didn't even say
part of the issue is other people who agree with the OP but want ALL pvp to be locked to pvp only like the RZYPO implied and they then make that the argument
most of the criticism of OPs suggestion is that splitting the base is a bad idea
Guess it depends on how those are implemented. If they do solve it, then there's little reason not to consider OP's suggestion as an official mode
the criticism of people having a life applies more to people who step into this conversation and try to speak for him
not worth it, split pve and pvp = less players add a hardcore mode when yo die you lose all eq stats and start new game
I think there should be a point where endgame is only pvpve...cuz atm it doesn't make sense to achieve the same with less risk. How it's done not sure but the current setup good for EA but don't see it working longterm, imo.
i mostly do pve but this is bad suggestion if others doing pve to get rich who is holding you to do the same farm in pve and do pvp all pve people latter will burn out stash. if you are good in pvp kill them and take the loot its free item π
and one more thing its not easy to loot in pve most of the time its empty π
So your entire bit is based on the feeling of what you 'feel' is fair for your own challenge when there is nothing really stopping you (except your own ego) from jumping on a pve server to go farm loot or do tasks for a bit to be at equivalent trader level to run the same value kit.
starting a new game sounds kinda softcore to me
the game should auto uninstall and you have to buy a new copy
helps fund the game too, win win
I think a mode called "Hardcore" that has as separate progression and it is PVPvE all the time and you can't play PVE for the same progression is a great idea!
pvpve and pve just leav itt don`t touch etc just add pvp hardcore
i think what we all need is a mill sim game mode like arma π
so pvp players should go play arma and stop crying about pvp and pve, pvp players play pve too so whats the problem i dont see any issue
i said dont cry about pve and pvp has same inventy this game is perfect play pve to farm gear and enjoy pvp
some people want game mode like battle royale or arma like game mode π but even in pvp you doing more pve stuff
this game is designed this way and its perfect
I've got the main 3 vendors (Handshake, Gunny, Labrat) lvl 4. And the other 3 lvl 3. I feel like the other 3 is sooo fkn slow to lvl up. What is the easiest way to level them up fast. I've been running tasks for 3 whole days straight now for em and still haven't got half way to lvl 3
wrong thread, but the best ways are doing main tasks (the yellow ones on the map) and selling them stuff
I am honestly surprised by the amount of opposition to this idea.
Exciting part of PVP is the chance to get some high value / rare loot and build up a powerful stash but as it is now, the βoptimalβ way to play is to grind everything out in PVE then hop on PVPVE. That means everyone on PVP is using the same top tier gear we all have easy access to on PVE. There is nothing exciting about looting dead PMCs.
It also means that doing tasks in PVPVE is basically pointless risk. Should there not be a game mode that recognizes that doing tasks in PVPVE is inherently more difficult/dangerous than PVE?
who said bring low gear and kill people with high gear and loot the stuff people
Yeah you can scav like that sure but there is still no excitement in getting gear you can easily obtain with no risk in PVE
In tarkov you get like 300k free daily from GPU farm at max and another 500k from arena dailies (iirc) with zero risk. Makes sense people are gonna be chadding out late wipe
Okay this is strange.
Be honest: are you just making this up based on an assumption? It sounds like you're imagining what you think people do in the current system but not based on actual experience.
I've been playing almost daily since 0.4 launched on Warfare servers. I play with a regular group and we do a lot of PvP. We tend to avoid COP fights and focus more on bumping into players while doing tasks, looting, and exploring. We get about 10-20 good fights per session. We do still attack COPs often but we don't stick around for more than 1-2 waves of naked zerglings that come back (if they come back).
That means everyone on PVP is using the same top tier gear we all have easy access to on PVE.
The vast majority of players we kill (and loot) are running mid-tier gear at best. It's rare for us to loot a player and actually see a decent weapon and gear. We do find NVGs sometimes but it's almost always on newbies because the rest of their gear is pretty bad. It's so uncommon for someone to run a meta loadout that we get really excited when we finally loot someone who is. A rough guesstimate is like 1 out of every 10 players we kill is running a good kit.
Fighting PMCs for their gear doesn't make sense. Most of their stuff is going to be low durability. Either their armor is going to get wrecked or they'll be using a mid-durability weapon. Most players don't seem to know what a good weapon build looks like so we end up just selling most of it since it's crap (bad scopes, bad foregrips, bad buttstocks, etc).
The most useful thing we usually get from players is good ammo.
GZW has never really been a competitive shooter where there's a big reward for killing a player. PvP is intended to happen out of necessity. For example if you're doing a task or want some specific loot (laser designator) and players are in your way. Or pure self defense when players are stalking you during loot runs. That's why we don't have mechanics that encourage players to seek each other out to fight.
When people do seek each other out is usually COP fights. And those quickly devolve into nakeds running around with crappy M4s that they looted from NPCs. Or MP7s.
no risk lol risk of others looting before us its not easy to get things maybe try pve for your self and let me know
who said in pve when we visited place every time get 100% loot since there is no risk the place getting looted by every oen
yeah i aggree on this one when i went cop fight only 1 or 2 brought thier ddm 4 fully kitted but the durablity like below 60%
this game more focused on co-op pvp massive fight but atm its not at this point but in future they will add more to pvp server
for ex: planet side 2 but its added extraction ellement
i think
i think there will be an event soon custom server pvp maybe people saying need seperation for the database must try that event find what best
What's wrong with mp7s? I exclusively run meta mp7a2s
They're just a cheap an effective gun to run naked at people with
It's a perfectly acceptable kit to run on its own merits, hardly a rat kit
And I dont run vests regardless because of personal preference
I wasn't calling it a rat kit it's just effective at what it does in general
the mp7's only problem is that suppressors are on banshee 4 for some reason this wipe
PvP is supposed to be end game stuff where you wager your gear against others. Yeah you can start the game and task if you like the challenge but you should treat it as a end game mode or after you understand the basics of the game.
People are keeping their best gear stashed for risk-free PVE and running mid tier gear they donβt care about losing in PVP. In PvP only servers this would not happen. You could keep your best stuff stashed but then you would be saving it for what, exactly ?
I would imagine PVP only would be a sort of hardcore mode geared towards experienced players
Yeah